%_physical_damage_bypasses_energy_shield | {100|#} | Physical Damage taken bypasses Energy Shield | {#|99} | {0}% of Physical Damage taken bypasses Energy Shield |
|
+1_max_charged_attack_stages | {#} | +1 to maximum Blade Flurry stages |
|
heist_coins_from_monsters_+% | {1|#} | {0}% increased Rogue's Markers dropped by monsters | {#|-1} | {0}% reduced Rogue's Markers dropped by monsters negate , 1
|
|
local_jewel_+%_effect_per_passive_between_jewel_and_class_start | {#} | This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location reminderstring , ReminderTextShortestPathToClassStart
|
|
local_unique_jewel_alternate_tree_version local_unique_jewel_alternate_tree_seed local_unique_jewel_alternate_tree_keystone local_unique_jewel_alternate_tree_internal_revision | {1,#,1,#} | Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal reminderstring , ReminderTextConqueredPassives
| {1,#,2,0} | Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal reminderstring , ReminderTextConqueredPassives
| {1,#,2,1|#} | Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal reminderstring , ReminderTextConqueredPassives
| {1,#,3,#} | Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal reminderstring , ReminderTextConqueredPassives
| {2,#,1,#} | Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui reminderstring , ReminderTextConqueredPassives
| {2,#,2,#} | Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui reminderstring , ReminderTextConqueredPassives
| {2,#,3,0} | Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui reminderstring , ReminderTextConqueredPassives
| {2,#,3,1|#} | Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui reminderstring , ReminderTextConqueredPassives
| {3,#,1,0} | Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh reminderstring , ReminderTextConqueredPassives
| {3,#,1,1|#} | Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh reminderstring , ReminderTextConqueredPassives
| {3,#,2,#} | Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh reminderstring , ReminderTextConqueredPassives
| {3,#,3,#} | Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh reminderstring , ReminderTextConqueredPassives
| {4,#,1,0} | Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars reminderstring , ReminderTextConqueredPassives
| {4,#,1,1|#} | Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars reminderstring , ReminderTextConqueredPassives
| {4,#,2,#} | Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars reminderstring , ReminderTextConqueredPassives
| {4,#,3,#} | Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars reminderstring , ReminderTextConqueredPassives
| {5,#,1,#} | Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire times_twenty , 2 , reminderstring , ReminderTextConqueredPassives
| {5,#,2,#} | Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire times_twenty , 2 , reminderstring , ReminderTextConqueredPassives
| {5,#,3,0} | Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire times_twenty , 2 , reminderstring , ReminderTextConqueredPassives
| {5,#,3,1|#} | Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire times_twenty , 2 , reminderstring , ReminderTextConqueredPassives
|
|
local_item_allow_modification_while_corrupted | {#} | Can be modified while Corrupted |
|
local_jewel_variable_ring_radius_value | {1} | Only affects Passives in Small Ring reminderstring , ReminderTextJewelRadiusRing
| {2} | Only affects Passives in Medium Ring reminderstring , ReminderTextJewelRadiusRing
| {3} | Only affects Passives in Large Ring reminderstring , ReminderTextJewelRadiusRing
| {4} | Only affects Passives in Very Large Ring reminderstring , ReminderTextJewelRadiusRing
| {5} | Only affects Passives in Massive Ring reminderstring , ReminderTextJewelRadiusRing
|
|
local_item_can_have_x_additional_enchantments | {1} | Can have a second Enchantment Modifier | {2|#} | Can have {0} additional Enchantment Modifiers canonical_line
|
|
local_item_implicit_modifier_limit | {1} | Can have a up to 1 Implicit Modifier while Item has this Modifier reminderstring , ReminderTextCorruptionUniqueTooManyImplicits
| {2|#} | Can have up to {0} Implicit Modifiers while Item has this Modifier reminderstring , ReminderTextCorruptionUniqueTooManyImplicits
|
|
local_maximum_prefixes_allowed_+ | {-1|1} | {0:+d} Prefix Modifier allowed | {#} | {0:+d} Prefix Modifiers allowed |
|
local_maximum_suffixes_allowed_+ | {-1|1} | {0:+d} Suffix Modifier allowed | {#} | {0:+d} Suffix Modifiers allowed |
|
display_item_generation_can_roll_minion_affixes | {#} | Can roll Minion Modifiers |
|
display_item_generation_can_roll_totem_affixes | {#} | Can roll Totem Modifiers |
|
item_generation_cannot_change_prefixes | {#} | Prefixes Cannot Be Changed |
|
local_implicit_mod_cannot_be_changed | {#} | Implicit Modifiers Cannot Be Changed |
|
item_generation_cannot_change_suffixes | {#} | Suffixes Cannot Be Changed |
|
item_generation_cannot_roll_caster_affixes | {#} | Cannot roll Caster Modifiers |
|
item_generation_cannot_roll_attack_affixes | {#} | Cannot roll Attack Modifiers |
|
item_generation_can_have_multiple_crafted_mods | {#} | Can have up to 3 Crafted Modifiers |
|
local_can_have_additional_crafted_mods | {1} | Can have {0} additional Crafted Modifier | {2|#} | Can have {0} additional Crafted Modifiers |
|
item_generation_local_maximum_mod_required_level_override | {#} | Cannot roll Modifiers with Required Level above {0} |
|
heist_enchantment_ailment_mod_effect_+% | {1|#} | {0}% increased Explicit Ailment Modifier magnitudes | {#|-1} | {0}% reduced Explicit Ailment Modifier magnitudes negate , 1
|
|
heist_enchantment_attribute_mod_effect_+% | {1|#} | {0}% increased Explicit Attribute Modifier magnitudes | {#|-1} | {0}% reduced Explicit Attribute Modifier magnitudes negate , 1
|
|
heist_enchantment_casterdamage_mod_effect_+% | {1|#} | {0}% increased Explicit Caster Damage Modifier magnitudes | {#|-1} | {0}% reduced Explicit Caster Damage Modifier magnitudes negate , 1
|
|
heist_enchantment_chaos_mod_effect_+% | {1|#} | {0}% increased Explicit Chaos Modifier magnitudes | {#|-1} | {0}% reduced Explicit Chaos Modifier magnitudes negate , 1
|
|
heist_enchantment_cold_mod_effect_+% | {1|#} | {0}% increased Explicit Cold Modifier magnitudes | {#|-1} | {0}% reduced Explicit Cold Modifier magnitudes negate , 1
|
|
heist_enchantment_critical_mod_effect_+% | {1|#} | {0}% increased Explicit Critical Modifier magnitudes | {#|-1} | {0}% reduced Explicit Critical Modifier magnitudes negate , 1
|
|
heist_enchantment_damage_mod_effect_+% | {1|#} | {0}% increased Explicit Damage Modifier magnitudes | {#|-1} | {0}% reduced Explicit Damage Modifier magnitudes negate , 1
|
|
heist_enchantment_defence_mod_effect_+% | {1|#} | {0}% increased Explicit Defence Modifier magnitudes | {#|-1} | {0}% reduced Explicit Defence Modifier magnitudes negate , 1
|
|
heist_enchantment_fire_mod_effect_+% | {1|#} | {0}% increased Explicit Fire Modifier magnitudes | {#|-1} | {0}% reduced Explicit Fire Modifier magnitudes negate , 1
|
|
heist_enchantment_life_mod_effect_+% | {1|#} | {0}% increased Explicit Life Modifier magnitudes | {#|-1} | {0}% reduced Explicit Life Modifier magnitudes negate , 1
|
|
heist_enchantment_lightning_mod_effect_+% | {1|#} | {0}% increased Explicit Lightning Modifier magnitudes | {#|-1} | {0}% reduced Explicit Lightning Modifier magnitudes negate , 1
|
|
heist_enchantment_mana_mod_effect_+% | {1|#} | {0}% increased Explicit Mana Modifier magnitudes | {#|-1} | {0}% reduced Explicit Mana Modifier magnitudes negate , 1
|
|
heist_enchantment_physical_mod_effect_+% | {1|#} | {0}% increased Explicit Physical Modifier magnitudes | {#|-1} | {0}% reduced Explicit Physical Modifier magnitudes negate , 1
|
|
heist_enchantment_resistance_mod_effect_+% | {1|#} | {0}% increased Explicit Resistance Modifier magnitudes | {#|-1} | {0}% reduced Explicit Resistance Modifier magnitudes negate , 1
|
|
heist_enchantment_speed_mod_effect_+% | {1|#} | {0}% increased Explicit Speed Modifier magnitudes | {#|-1} | {0}% reduced Explicit Speed Modifier magnitudes negate , 1
|
|
local_explicit_elemental_damage_mod_effect_+% | {1|#} | {0}% increased Explicit Elemental Damage Modifier magnitudes | {#|-1} | {0}% reduced Explicit Elemental Damage Modifier magnitudes negate , 1
|
|
local_explicit_minion_mod_effect_+% | {1|#} | {0}% increased Explicit Minion Modifier magnitudes | {#|-1} | {0}% reduced Explicit Minion Modifier magnitudes negate , 1
|
|
local_explicit_physical_and_chaos_damage_mod_effect_+% | {1|#} | {0}% increased Explicit Physical and Chaos Damage Modifier magnitudes | {#|-1} | {0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes negate , 1
|
|
unveiled_mod_effect_+% | {#} | {0}% increased Unveiled Modifier magnitudes |
|
local_explicit_mod_effect_+% | {1|#} | {0}% increased Explicit Modifier magnitudes | {#|-1} | {0}% reduced Explicit Modifier magnitudes negate , 1
|
|
local_implicit_stat_magnitude_+% | {100} | Implicit Modifier magnitudes are doubled reminderstring , ReminderTextImplicitMod
| {200} | Implicit Modifier magnitudes are tripled reminderstring , ReminderTextImplicitMod
| {1|#} | {0}% increased Implicit Modifier magnitudes reminderstring , ReminderTextImplicitMod
| {#|-1} | {0}% reduced Implicit Modifier magnitudes negate , 1 , reminderstring , ReminderTextImplicitMod
|
|
local_display_grant_level_x_snipe_skill | {#} | Grants Level {0} Snipe Skill |
|
local_cannot_have_blue_sockets | |
local_cannot_have_green_sockets | |
local_cannot_have_red_sockets | |
local_has_no_sockets | |
local_has_X_abyss_sockets | {1} | Has 1 Abyssal Socket reminderstring , ReminderTextAbyssalSockets
| {2|#} | Has {0} Abyssal Sockets reminderstring , ReminderTextAbyssalSockets , canonical_line
|
|
local_has_X_sockets | {1} | Has 1 Socket | {2|#} | Has {0} Sockets |
|
local_six_linked_random_sockets | {#} | Sockets cannot be modified |
|
local_all_sockets_linked | |
local_all_sockets_are_blue | |
local_all_sockets_are_green | |
local_all_sockets_are_red | |
local_all_sockets_are_white | |
local_has_X_white_sockets | {1} | Has 1 White Socket | {2|#} | Has {0} White Sockets canonical_line
|
|
local_maximum_sockets_+ | {1|#} | +{0} to maximum Sockets | {#|-1} | {0} to maximum Sockets |
|
local_one_socket_each_colour_only | {#} | Has one socket of each colour |
|
map_number_of_harbinger_portals | {#} | Area contains {0} Harbinger Portals |
|
memory_line_breach_covers_map | |
memory_line_minimum_possessions_of_rare_unique_monsters | {1} | Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit | {2|#} | Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits |
|
memory_line_num_harvest_plots | {#} | Harvests in Area contain {0} Crops |
|
memory_line_number_of_abyss_scourge_cracks | {#} | Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm |
|
memory_line_number_of_breaches | {1} | Area contains a Breach | {2|#} | Area contains {0} Breaches |
|
memory_line_number_of_essences | {#} | {0} Monsters are imprisoned by Essences |
|
memory_line_number_of_excursions | {#} | Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed |
|
memory_line_number_of_strongboxes | {1} | Area contains an additional Strongbox | {2|#} | Area contains {0} additional Strongboxes canonical_line
|
|
memory_line_player_is_harbinger | {#} | Players in Area take on the form of Harbingers |
|
local_can_socket_gems_ignoring_colour | {#} | Gems can be Socketed in this Item ignoring Socket Colour |
|
map_breach_hands_are_small | {#} | Breach Hands are small |
|
map_harbinger_cooldown_speed_+% | {1|#} | Harbingers have {0}% increased Cooldown Recovery Rate | {#|-1} | Harbingers have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
map_incursion_architects_drop_incursion_rare_chance_% | {1|99} | Incursion Architects have {0}% chance to drop an additional Rare Incursion Item | {100|#} | Incursion Architects drop an additional Rare Incursion Item |
|
map_strongbox_chain_length | {#} | Strongboxes are found in Sequences of {0} |
|
memory_line_abyss_scourge_spawn_boss_chance_% | {1|99} | Area has {0}% chance to contain a Boss from Beyond | {100|#} | Area contains a Boss from Beyond |
|
memory_line_big_harvest | {#} | Crops in Area are larger in size |
|
memory_line_essence_monster_number_of_essences | {#} | Imprisoned Monsters have {0} Essences |
|
memory_line_maximum_possessions_of_rare_unique_monsters | {#} | Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched |
|
memory_line_number_of_large_breach_chests | {#} | Area contains {0} Clasped Hands |
|
player_is_harbinger_spawn_pack_on_kill_chance | {#|99} | Players have {0}% chance to summon a pack of Harbinger Monsters on Kill | {100|#} | Players summon a pack of Harbinger Monsters on Kill |
|
local_unique_hungry_loop_number_of_gems_to_consume local_unique_hungry_loop_has_consumed_gem | {1,0} | Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems | {1,#} | Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem | {2|#,0} | Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems | {2|#,#} | Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems canonical_line , canonical_stat , 1
| {-1,1} | Has Consumed 1 Gem |
|
map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods | {1|99} | Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers | {100|#} | Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers |
|
map_breach_time_passed_+% | {1|#} | Breaches open and close {0}% faster | {#|-1} | Breaches open and close {0}% slower negate , 1
|
|
map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique | {1} | Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item | {2} | Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item |
|
map_crucible_contains_forge_that_can_remove_weapon_tree | {#} | Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item |
|
map_crucible_forge_display | {#} | Contains a Forge that can Combine Crucible Passive Skill Trees |
|
map_crucible_forge_display_uber | {#} | Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items |
|
map_essences_contains_rogue_exiles | {#} | Essences imprison a Rogue Exile |
|
map_harvest_seeds_are_at_least_t2 | {#} | Harvest Seeds in Area are at least Tier 2 |
|
memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete | {#} | Items found in Area are replaced by stacks of Currency Shards |
|
memory_line_breach_boss_spawn_chance_% | {#} | Breach has {0}% chance to contain a Boss |
|
memory_line_strongboxes_chance_to_be_operatives_% | {#} | Strongboxes have {0}% chance to be an Operative's Strongbox |
|
map_breach_size_+% | {#} | Breaches have {0}% increased Area of Effect |
|
map_breach_splinters_drop_as_stones_permyriad | {1|#} | Breach Splinters have {0}% chance to drop as Breachstones instead divide_by_one_hundred_2dp_if_required , 1
|
|
map_chance_for_breach_bosses_to_drop_breachstone_% | {#} | Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone |
|
map_crucible_combining_+_chance_%_for_upgraded_tiers | {#} | Crucible Passive Skills on Forged Items have {0:+d}% chance for tiers to be upgraded |
|
map_crucible_combining_additional_sell_node | {#} | Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible |
|
map_crucible_combining_item_has_30_quality | {#} | Forged Items have 30% Quality |
|
map_crucible_combining_item_has_corruption_implicit | {#} | Forged Items are Corrupted with an Implicit |
|
map_crucible_combining_item_has_mod_values_rerolled | {#} | Forged Items have the numeric values of Modifiers Randomised |
|
map_crucible_combining_item_is_fully_linked | {#} | Forged Items are fully Linked |
|
map_crucible_combining_more_likely_skills_are_kept | {#} | Crucible Passive Skills are more likely to be retained when Forging |
|
map_crucible_combining_tiers_cannot_be_downgraded | {#} | Crucible Passive Skills on Forged Items cannot have tiers downgraded |
|
map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance | {1|99} | Rare and Unique Monsters have {0}% chance to drop a Magmatic Ore | {100|#} | Rare and Unique Monsters drop a Magmatic Ore |
|
map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance | {1|#} | Rare and Unique Crucible Monsters have {0}% chance to drop a Melee Weapon with\na Crucible Passive Skill Tree | {100|#} | Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree |
|
map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance | {1|#} | Rare and Unique Crucible Monsters have {0}% chance to drop a Ranged Weapon with\na Crucible Passive Skill Tree | {100|#} | Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree |
|
map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance | {1|#} | Rare and Unique Crucible Monsters have {0}% chance to drop a Shield with\na Crucible Passive Skill Tree | {100|#} | Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree |
|
map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance | {1|99} | Rare and Unique Monsters have {0}% chance to drop Divination Cards that grant Unique Weapons | {100|#} | Rare and Unique Monsters drop Divination Cards that grant Unique Weapons |
|
map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance | {1|#} | Unique Crucible Monsters have {0}% chance to drop a Unique Item with\na Crucible Passive Skill Tree | {100|#} | Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree |
|
map_essences_are_1_tier_higher_chance_% | {100} | Essences found are a tier higher | {#} | Essences found have {0}% chance to be a tier higher |
|
map_harvest_seed_t2_upgrade_%_chance | {#} | Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3 |
|
map_strongboxes_additional_pack_chance_% | {#} | Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters |
|
map_breach_monsters_life_+% | {1|#} | Breach Monsters have {0}% increased Maximum Life | {#|-1} | Breach Monsters have {0}% reduced Maximum Life negate , 1
|
|
map_crucible_unique_monster_drop_unique_melee_weapon_%_chance | {1|#} | Unique Crucible Monsters have {0}% chance to drop a Unique Melee Weapon | {100|#} | Unique Crucible Monsters drop a Unique Melee Weapon |
|
map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance | {1|#} | Unique Crucible Monsters have {0}% chance to drop a Unique Ranged Weapon | {100|#} | Unique Crucible Monsters drop a Unique Ranged Weapon |
|
map_crucible_unique_monster_drop_unique_shield_%_chance | {1|#} | Unique Crucible Monsters have {0}% chance to drop a Unique Shield | {100|#} | Unique Crucible Monsters drop a Unique Shield |
|
map_essence_corruption_cannot_release_monsters | {#} | Corrupting Imprisoned Monsters cannot release them |
|
map_harvest_seed_t3_upgrade_%_chance | {#} | Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4 |
|
map_strongbox_monsters_life_+% | {#} | Monsters contained in Strongboxes have {0}% increased Life |
|
map_weapon_and_shields_drop_corrupted_with_implicit_%_chance | {1|#} | Weapons and Shields found have {0}% chance to be Corrupted with an Implicit |
|
map_weapon_and_shields_drop_fractured_%_chance | {1|#} | Weapons and Shields found have {0}% chance to be Fractured |
|
map_weapon_and_shields_drop_fully_linked_%_chance | {1|#} | Weapons and Shields found have {0}% chance to be fully Linked |
|
map_weapon_and_shields_drop_fully_socketed_%_chance | {1|#} | Weapons and Shields found have {}% chance to have the maximum number of Sockets |
|
map_breach_monsters_damage_+% | {1|#} | Breach Monsters deal {0}% increased Damage | {#|-1} | Breach Monsters deal {0}% reduced Damage negate , 1
|
|
map_duplicate_essence_monsters_with_shrieking_essence | {#} | Monsters Imprisoned by a Shrieking Essence will be Duplicated when released |
|
map_strongbox_monsters_damage_+% | {#} | Monsters contained in Strongboxes deal {0}% increased Damage |
|
map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance | {#|99} | Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier | {100|#} | Imprisoned Monsters drop an additional Rare Item with an Essence Modifier |
|
trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance | {#|99} | {0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown | {100|#} | Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown |
|
local_gem_level_+ | {1|#} | {0:+d} to Level of Socketed Gems |
|
local_socketed_strength_gem_level_+ | {#} | {0:+d} to Level of Socketed Strength Gems |
|
local_socketed_dexterity_gem_level_+ | {#} | {0:+d} to Level of Socketed Dexterity Gems |
|
local_socketed_intelligence_gem_level_+ | {#} | {0:+d} to Level of Socketed Intelligence Gems |
|
local_socketed_gem_level_+ | {#} | {0:+d} to Level of Socketed Gems |
|
local_socketed_skill_gem_level_+1_per_x_player_levels | {1|#} | +1 to Level of Socketed Active Skill Gems per {0} Player Levels |
|
local_socketed_gems_in_red_sockets_get_level_+ | {#} | Gems Socketed in Red Sockets have {0:+d} to Level |
|
local_socketed_gems_in_green_sockets_get_quality_% | {#} | Gems Socketed in Green Sockets have {0:+d}% to Quality |
|
local_socketed_gems_in_blue_sockets_experience_gained_+% | {#} | Gems Socketed in Blue Sockets gain {0}% increased Experience |
|
local_socketed_fire_gem_level_+ | {#} | {0:+d} to Level of Socketed Fire Gems |
|
local_socketed_cold_gem_level_+ | {#} | {0:+d} to Level of Socketed Cold Gems |
|
local_socketed_lightning_gem_level_+ | {#} | {0:+d} to Level of Socketed Lightning Gems |
|
local_socketed_chaos_gem_level_+ | {#} | {0:+d} to Level of Socketed Chaos Gems |
|
action_speed_is_at_least_108% | {#} | Your Action Speed is at least 108% of base value |
|
local_socketed_spell_gem_level_+ | {#} | {0:+d} to Level of Socketed Spell Gems |
|
local_socketed_duration_gem_level_+ | {#} | {0:+d} to Level of Socketed Duration Gems |
|
local_socketed_area_of_effect_gem_level_+ | {#} | {0:+d} to Level of Socketed AoE Gems |
|
local_socketed_projectile_gem_level_+ | {#} | {0:+d} to Level of Socketed Projectile Gems |
|
local_socketed_bow_gem_level_+ | {#} | {0:+d} to Level of Socketed Bow Gems |
|
local_socketed_melee_gem_level_+ | {#} | {0:+d} to Level of Socketed Melee Gems |
|
local_socketed_minion_gem_level_+ | {#} | {0:+d} to Level of Socketed Minion Gems |
|
local_socketed_aura_gem_level_+ | {#} | {0:+d} to Level of Socketed Aura Gems |
|
local_socketed_herald_gem_level_+ | {#} | {0:+d} to Level of Socketed Herald Gems |
|
local_socketed_movement_gem_level_+ | {#} | {0:+d} to Level of Socketed Movement Gems |
|
local_socketed_curse_gem_level_+ | {#} | {0:+d} to Level of Socketed Curse Gems |
|
local_socketed_hex_gem_level_+ | {#} | {0:+d} to Level of Socketed Curse Gems |
|
local_socketed_trap_gem_level_+ | {#} | {0:+d} to Level of Socketed Trap Gems |
|
local_socketed_trap_and_mine_gem_level_+ | {#} | {0:+d} to Level of Socketed Trap or Mine Gems |
|
local_socketed_vaal_gem_level_+ | {#} | {0:+d} to Level of Socketed Vaal Gems |
|
local_socketed_support_gem_level_+ | {#} | {0:+d} to Level of Socketed Support Gems |
|
local_socketed_active_skill_gem_level_+ | {#} | {0:+d} to Level of Socketed Active Skill Gems |
|
local_socketed_non_vaal_gem_level_+ | {#} | {0:+d} to Level of Socketed Non-Vaal Gems |
|
local_socketed_warcry_gem_level_+ | {#} | {0:+d} to Level of Socketed Warcry Gems |
|
local_display_socketed_golem_attack_and_cast_speed_+% | {#} | Socketed Golem Skills have {0}% increased Attack and Cast Speed |
|
local_display_socketed_golem_buff_effect_+% | {1|#} | {0}% increased Effect of Buffs granted by Socketed Golem Skills |
|
local_display_socketed_golem_chance_to_taunt_% | {1|#} | Socketed Golem Skills have {0}% chance to Taunt on Hit |
|
local_display_socketed_golem_life_regeneration_rate_per_minute_% | {#} | Socketed Golem Skills have Minions Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
local_display_socketed_golem_skill_grants_onslaught_when_summoned | {#} | Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield | {#} | Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield |
|
local_socketed_golem_gem_level_+ | {#} | {0:+d} to Level of Socketed Golem Gems |
|
local_socketed_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Gems |
|
local_socketed_support_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Support Gems |
|
local_socketed_active_skill_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Active Skill Gems |
|
local_socketed_area_of_effect_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed AoE Gems |
|
local_socketed_aura_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Aura Gems |
|
local_socketed_bow_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Bow Gems |
|
local_socketed_chaos_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Chaos Gems |
|
local_socketed_cold_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Cold Gems |
|
local_socketed_dexterity_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Dexterity Gems |
|
local_socketed_elemental_gem_level_+ | {#} | {0:+d} to Level of Socketed Elemental Gems |
|
local_socketed_fire_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Fire Gems |
|
local_socketed_intelligence_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Intelligence Gems |
|
local_socketed_lightning_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Lightning Gems |
|
local_socketed_melee_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Melee Gems |
|
local_socketed_minion_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Minion Gems |
|
local_socketed_projectile_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Projectile Gems |
|
local_socketed_strength_gem_quality_+ | {#} | {0:+d}% to Quality of Socketed Strength Gems |
|
local_socketed_abyss_jewel_effect_+% | {1|#} | {0}% increased Effect of Socketed Abyss Jewels | {#|-1} | {0}% reduced Effect of Socketed Abyss Jewels negate , 1
|
|
support_gems_socketed_in_amulet_also_support_body_skills | {#} | Socketed Support Gems can also Support Skills from Equipped Body Armour |
|
support_gems_socketed_in_off_hand_also_support_main_hand_skills | {#} | Socketed Support Gems can also Support Skills from your Main Hand |
|
local_display_socketed_gems_get_increased_area_level | {1|#} | Socketed Gems are Supported by Level {0} Increased Area of Effect |
|
local_display_socketed_gems_supported_by_level_x_arcane_surge | {#} | Socketed Gems are Supported by Level {0} Arcane Surge |
|
local_display_socketed_gems_supported_by_level_x_archmage | {#} | Socketed Gems are Supported by Level {0} Archmage |
|
local_display_socketed_gems_supported_by_level_x_aura_duration | {#} | Socketed Gems are Supported by Level {0} Divine Blessing |
|
local_display_socketed_gems_supported_by_level_x_barrage | {#} | Socketed Gems are Supported by Level {0} Barrage |
|
local_display_socketed_gems_supported_by_level_x_behead | {#} | Socketed Gems are Supported by Level {0} Behead |
|
local_display_socketed_gems_supported_by_level_x_bloodlust | {#} | Socketed Gems are Supported by Level {0} Bloodlust |
|
local_display_socketed_gems_supported_by_level_x_bloodthirst | {#} | Socketed Gems are Supported by Level {0} Bloodthirst |
|
local_display_socketed_gems_supported_by_level_x_bonechill | {#} | Socketed Gems are Supported by Level {0} Bonechill |
|
local_display_socketed_gems_supported_by_level_x_brutality | {#} | Socketed Gems are Supported by Level {0} Brutality |
|
local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken | {#} | Socketed Gems are Supported by Level {0} Cast when Damage Taken |
|
local_display_socketed_gems_supported_by_level_x_cast_on_kill | {#} | Socketed Gems are Supported by Level {0} Cast On Melee Kill |
|
local_display_socketed_gems_supported_by_level_x_cast_while_channelling | {#} | Socketed Gems are Supported by Level {0} Cast While Channelling |
|
local_display_socketed_gems_supported_by_level_x_chain | {#} | Socketed Gems are Supported by Level {0} Chain |
|
local_display_socketed_gems_supported_by_level_x_chance_to_bleed | {#} | Socketed Gems are Supported by Level {0} Chance To Bleed |
|
local_display_socketed_gems_supported_by_level_x_chance_to_ignite | {#} | Socketed Gems are Supported by Level {0} Combustion |
|
local_display_socketed_gems_supported_by_level_x_charged_mines | {#} | Socketed Gems are Supported by Level {0} Charged Mines |
|
local_display_socketed_gems_supported_by_level_x_close_combat | {#} | Socketed Gems are Supported by Level {0} Close Combat |
|
local_display_socketed_gems_supported_by_level_x_culling_strike | {#} | Socketed Gems are Supported by Level {0} Culling Strike |
|
local_display_socketed_gems_supported_by_level_x_curse_on_hit | {#} | Socketed Gems are Supported by Level {0} Hextouch |
|
local_display_socketed_gems_supported_by_level_x_cursed_ground | {#} | Socketed Gems are Supported by Level {0} Cursed Ground |
|
local_display_socketed_gems_supported_by_level_x_deadly_ailments | {#} | Socketed Gems are Supported by Level {0} Deadly Ailments |
|
local_display_socketed_gems_supported_by_level_x_deathmark | {#} | Socketed Gems are Supported by Level {0} Predator |
|
local_display_socketed_gems_supported_by_level_x_decay | {#} | Socketed Gems are Supported by Level {0} Decay |
|
local_display_socketed_gems_supported_by_level_x_earthbreaker | {#} | Socketed Gems are Supported by Level {0} Earthbreaker |
|
local_display_socketed_gems_supported_by_level_x_efficacy | {#} | Socketed Gems are Supported by Level {0} Efficacy |
|
local_display_socketed_gems_supported_by_level_x_elemental_focus | {#} | Socketed Gems are Supported by Level {0} Elemental Focus |
|
local_display_socketed_gems_supported_by_level_x_elemental_penetration | {#} | Socketed Gems are Supported by Level {0} Elemental Penetration |
|
local_display_socketed_gems_supported_by_level_x_empower | {#} | Socketed Gems are Supported by Level {0} Empower |
|
local_display_socketed_gems_supported_by_level_x_energy_leech | {#} | Socketed Gems are Supported by Level {0} Energy Leech |
|
local_display_socketed_gems_supported_by_level_x_enhance | {#} | Socketed Gems are Supported by Level {0} Enhance |
|
local_display_socketed_gems_supported_by_level_x_enlighten | {#} | Socketed Gems are Supported by Level {0} Enlighten |
|
local_display_socketed_gems_supported_by_level_x_eternal_blessing | {#} | Socketed Gems are Supported by Level {0} Eternal Blessing |
|
local_display_socketed_gems_supported_by_level_x_feeding_frenzy | {#} | Socketed Gems are Supported by Level {0} Feeding Frenzy |
|
local_display_socketed_gems_supported_by_level_x_fire_penetration | {#} | Socketed Gems are Supported by Level {0} Fire Penetration |
|
local_display_socketed_gems_supported_by_level_x_fist_of_war | {#} | Socketed Gems are Supported by Level {0} Fist of War |
|
local_display_socketed_gems_supported_by_level_x_focussed_ballista | {#} | Socketed Gems are Supported by Level {0} Focused Ballista |
|
local_display_socketed_gems_supported_by_level_x_fragility | {#} | Socketed Gems are Supported by Level {0} Cruelty |
|
local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger | {#} | Socketed Gems are Supported by Level {0} Charged Traps |
|
local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles | {#} | Socketed Gems are Supported by Level {0} Greater Multiple Projectiles |
|
local_display_socketed_gems_supported_by_level_x_greater_spell_echo | {#} | Socketed Gems are Supported by Level {0} Greater Spell Echo |
|
local_display_socketed_gems_supported_by_level_x_greater_volley | {#} | Socketed Gems are Supported by Level {0} Greater Volley |
|
local_display_socketed_gems_supported_by_level_x_hex_bloom | {#} | Socketed Gems are Supported by Level {0} Hex Bloom |
|
local_display_socketed_gems_supported_by_level_x_ignite_proliferation | {#} | Socketed Gems are Supported by Level {0} Ignite Proliferation |
|
local_display_socketed_gems_supported_by_level_x_immolate | {#} | Socketed Gems are Supported by Level {0} Immolate |
|
local_display_socketed_gems_supported_by_level_x_impale | {#} | Socketed Gems are Supported by Level {0} Impale |
|
local_display_socketed_gems_supported_by_level_x_impending_doom | {#} | Socketed Gems are Supported by Level {0} Impending Doom |
|
local_display_socketed_gems_supported_by_level_x_increased_burning_damage | {#} | Socketed Gems are Supported by Level {0} Burning Damage |
|
local_display_socketed_gems_supported_by_level_x_increased_critical_strikes | {#} | Socketed Gems are Supported by Level {0} Increased Critical Strikes |
|
local_display_socketed_gems_supported_by_level_x_increased_duration | {#} | Socketed Gems are Supported by Level {0} Increased Duration |
|
local_display_socketed_gems_supported_by_level_x_infernal_legion | {#} | Socketed Gems are Supported by Level {0} Infernal Legion |
|
local_display_socketed_gems_supported_by_level_x_intensify | {#} | Socketed Gems are Supported by Level {0} Intensify |
|
local_display_socketed_gems_supported_by_level_x_iron_grip | {#} | Socketed Gems are Supported by Level {0} Iron Grip |
|
local_display_socketed_gems_supported_by_level_x_item_quantity | {#} | Socketed Gems are Supported by Level {0} Item Quantity |
|
local_display_socketed_gems_supported_by_level_x_item_rarity | {#} | Socketed Gems are Supported by Level {0} Item Rarity |
|
local_display_socketed_gems_supported_by_level_x_life_gain_on_hit | {#} | Socketed Gems are Supported by Level {0} Life Gain On Hit |
|
local_display_socketed_gems_supported_by_level_x_lifetap | {#} | Socketed Gems are Supported by Level {0} Lifetap |
|
local_display_socketed_gems_supported_by_level_x_lightning_penetration | {#} | Socketed Gems are Supported by Level {0} Lightning Penetration |
|
local_display_socketed_gems_supported_by_level_x_maim | {#} | Socketed Gems are Supported by Level {0} Maim |
|
local_display_socketed_gems_supported_by_level_x_manaforged_arrows | {#} | Socketed Gems are Supported by Level {0} Manaforged Arrows |
|
local_display_socketed_gems_supported_by_level_x_mark_on_hit | {#} | Socketed Gems are Supported by Level {0} Mark On Hit |
|
local_display_socketed_gems_supported_by_level_x_meat_shield | {#} | Socketed Gems are Supported by Level {0} Meat Shield |
|
local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life | {#} | Socketed Gems are Supported by Level {0} Damage On Full Life |
|
local_display_socketed_gems_supported_by_level_x_minefield | {#} | Socketed Gems are Supported by Level {0} Minefield |
|
local_display_socketed_gems_supported_by_level_x_mirage_archer | {#} | Socketed Gems are Supported by Level {0} Mirage Archer |
|
local_display_socketed_gems_supported_by_level_x_multi_totem | {#} | Socketed Gems are Supported by Level {0} Multiple Totems |
|
local_display_socketed_gems_supported_by_level_x_multicast | {#} | Socketed Gems are Supported by Level {0} Spell Echo |
|
local_display_socketed_gems_supported_by_level_x_nightblade | {#} | Socketed Gems are Supported by Level {0} Nightblade |
|
local_display_socketed_gems_supported_by_level_x_onslaught | {#} | Socketed Gems are Supported by Level {0} Momentum |
|
local_display_socketed_gems_supported_by_level_x_overcharge | {#} | Socketed Gems are Supported by Level {0} Overcharge |
|
local_display_socketed_gems_supported_by_level_x_parallel_projectiles | {#} | Socketed Gems are Supported by Level {0} Volley |
|
local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage | {#} | Socketed Gems are Supported by Level {0} Vicious Projectiles |
|
local_display_socketed_gems_supported_by_level_x_physical_to_lightning | {#} | Socketed Gems are Supported by Level {0} Physical To Lightning |
|
local_display_socketed_gems_supported_by_level_x_pinpoint | {#} | Socketed Gems are Supported by Level {0} Pinpoint |
|
local_display_socketed_gems_supported_by_level_x_point_blank | {#} | Socketed Gems are Supported by Level {0} Point Blank |
|
local_display_socketed_gems_supported_by_level_x_poison | {#} | Socketed Gems are Supported by Level {0} Critical Strike Affliction |
|
local_display_socketed_gems_supported_by_level_x_power_charge_on_crit | {#} | Socketed Gems are Supported by Level {0} Power Charge On Critical Strike |
|
local_display_socketed_gems_supported_by_level_x_prismatic_burst | {#} | Socketed Gems are Supported by Level {0} Prismatic Burst |
|
local_display_socketed_gems_supported_by_level_x_pulverise | {#} | Socketed Gems are Supported by Level {0} Pulverise |
|
local_display_socketed_gems_supported_by_level_x_rage | {#} | Socketed Gems are Supported by Level {0} Rage |
|
local_display_socketed_gems_supported_by_level_x_rain | {#} | Socketed Gems are Supported by Level {0} Arrow Nova |
|
local_display_socketed_gems_supported_by_level_x_ranged_attack_totem | {#} | Socketed Gems are Supported by Level {0} Ballista Totem |
|
local_display_socketed_gems_supported_by_level_x_rapid_decay | {#} | Socketed Gems are Supported by Level {0} Swift Affliction |
|
local_display_socketed_gems_supported_by_level_x_reduced_block_chance | {#} | Socketed Gems are Supported by Level {0} Block Chance Reduction |
|
local_display_socketed_gems_supported_by_level_x_reduced_duration | {#} | Socketed Gems are Supported by Level {0} Less Duration |
|
local_display_socketed_gems_supported_by_level_x_remote_mine_2 | {#} | Socketed Gems are Supported by Level {0} High-Impact Mine |
|
local_display_socketed_gems_supported_by_level_x_ruthless | {#} | Socketed Gems are Supported by Level {0} Ruthless |
|
local_display_socketed_gems_supported_by_level_x_second_wind | {#} | Socketed Gems are Supported by Level {0} Second Wind |
|
local_display_socketed_gems_supported_by_level_x_shockwave | {#} | Socketed Gems are Supported by Level {0} Shockwave |
|
local_display_socketed_gems_supported_by_level_x_slower_projectiles | {#} | Socketed Gems are Supported by Level {0} Slower Projectiles |
|
local_display_socketed_gems_supported_by_level_x_snipe | {#} | Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown |
|
local_display_socketed_gems_supported_by_level_x_spell_cascade | {#} | Socketed Gems are Supported by Level {0} Spell Cascade |
|
local_display_socketed_gems_supported_by_level_x_spell_focus | {#} | Socketed Gems are Supported by Level {0} Intensify |
|
local_display_socketed_gems_supported_by_level_x_spirit_strike | {#} | Socketed Gems are Supported by Level {0} Ancestral Call |
|
local_display_socketed_gems_supported_by_level_x_storm_barrier | {#} | Socketed Gems are Supported by Level {0} Infused Channelling |
|
local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance | {#} | Socketed Gems are Supported by Level {0} Elemental Army Support |
|
local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill | {#} | Socketed Gems are Supported by Level {0} Summon Phantasm |
|
local_display_socketed_gems_supported_by_level_x_swift_assembly | {#} | Socketed Gems are Supported by Level {0} Swift Assembly |
|
local_display_socketed_gems_supported_by_level_x_swiftbrand | {#} | Socketed Gems are Supported by Level {0} Swiftbrand |
|
local_display_socketed_gems_supported_by_level_x_trap_cooldown | {#} | Socketed Gems are Supported by Level {0} Advanced Traps |
|
local_display_socketed_gems_supported_by_level_x_trinity | {#} | Socketed Gems are Supported by Level {0} Trinity |
|
local_display_socketed_gems_supported_by_level_x_unbound_ailments | {#} | Socketed Gems are Supported by Level {0} Unbound Ailments |
|
local_display_socketed_gems_supported_by_level_x_unleash | {#} | Socketed Gems are Supported by Level {0} Unleash |
|
local_display_socketed_gems_supported_by_level_x_urgent_orders | {#} | Socketed Gems are Supported by Level {0} Urgent Orders |
|
local_display_socketed_gems_supported_by_level_x_void_manipulation | {#} | Socketed Gems are Supported by Level {0} Void Manipulation |
|
local_display_socketed_gems_supported_by_level_x_chaos_attacks | {#} | Socketed Gems are Supported by Level {0} Withering Touch |
|
local_display_socketed_triggered_skills_deal_double_damage | {#} | Socketed Triggered Skills deal Double Damage |
|
local_display_supported_by_level_10_controlled_destruction | {#} | Socketed Gems are Supported by Level 10 Controlled Destruction |
|
local_display_supported_by_level_10_intensify | {#} | Socketed Gems are Supported by Level 10 Intensify |
|
local_display_supported_by_level_10_spell_echo | {#} | Socketed Gems are Supported by Level 10 Spell Echo |
|
local_display_supported_by_level_x_awakened_added_chaos_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage |
|
local_display_supported_by_level_x_awakened_added_cold_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Added Cold Damage |
|
local_display_supported_by_level_x_awakened_added_fire_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Added Fire Damage |
|
local_display_supported_by_level_x_awakened_added_lightning_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage |
|
local_display_supported_by_level_x_awakened_ancestral_call | {#} | Socketed Gems are Supported by Level {0} Awakened Ancestral Call |
|
local_display_supported_by_level_x_awakened_arrow_nova | {#} | Socketed Gems are Supported by Level {0} Awakened Arrow Nova |
|
local_display_supported_by_level_x_awakened_blasphemy | {#} | Socketed Gems are Supported by Level {0} Awakened Blasphemy |
|
local_display_supported_by_level_x_awakened_brutality | {#} | Socketed Gems are Supported by Level {0} Awakened Brutality |
|
local_display_supported_by_level_x_awakened_burning_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Burning Damage |
|
local_display_supported_by_level_x_awakened_cast_on_crit | {#} | Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike |
|
local_display_supported_by_level_x_awakened_cast_while_channelling | {#} | Socketed Gems are Supported by Level {0} Awakened Cast While Channelling |
|
local_display_supported_by_level_x_awakened_chain | {#} | Socketed Gems are Supported by Level {0} Awakened Chain |
|
local_display_supported_by_level_x_awakened_cold_penetration | {#} | Socketed Gems are Supported by Level {0} Awakened Cold Penetration |
|
local_display_supported_by_level_x_awakened_controlled_destruction | {#} | Socketed Gems are Supported by Level {0} Awakened Controlled Destruction |
|
local_display_supported_by_level_x_awakened_curse_on_hit | {#} | Socketed Gems are Supported by Level {0} Awakened Hextouch |
|
local_display_supported_by_level_x_awakened_deadly_ailments | {#} | Socketed Gems are Supported by Level {0} Awakened Deadly Ailments |
|
local_display_supported_by_level_x_awakened_elemental_focus | {#} | Socketed Gems are Supported by Level {0} Awakened Elemental Focus |
|
local_display_supported_by_level_x_awakened_empower | {#} | Socketed Gems are Supported by Level {0} Awakened Empower |
|
local_display_supported_by_level_x_awakened_enhance | {#} | Socketed Gems are Supported by Level {0} Awakened Enhance |
|
local_display_supported_by_level_x_awakened_enlighten | {#} | Socketed Gems are Supported by Level {0} Awakened Enlighten |
|
local_display_supported_by_level_x_awakened_fire_penetration | {#} | Socketed Gems are Supported by Level {0} Awakened Fire Penetration |
|
local_display_supported_by_level_x_awakened_fork | {#} | Socketed Gems are Supported by Level {0} Awakened Fork |
|
local_display_supported_by_level_x_awakened_generosity | {#} | Socketed Gems are Supported by Level {0} Awakened Generosity |
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local_display_supported_by_level_x_awakened_greater_multiple_projectiles | {#} | Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles |
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local_display_supported_by_level_x_awakened_increased_area_of_effect | {#} | Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect |
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local_display_supported_by_level_x_awakened_lightning_penetration | {#} | Socketed Gems are Supported by Level {0} Awakened Lightning Penetration |
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local_display_supported_by_level_x_awakened_melee_physical_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage |
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local_display_supported_by_level_x_awakened_melee_splash | {#} | Socketed Gems are Supported by Level {0} Awakened Melee Splash |
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local_display_supported_by_level_x_awakened_minion_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Minion Damage |
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local_display_supported_by_level_x_awakened_multistrike | {#} | Socketed Gems are Supported by Level {0} Awakened Multistrike |
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local_display_supported_by_level_x_awakened_spell_cascade | {#} | Socketed Gems are Supported by Level {0} Awakened Spell Cascade |
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local_display_supported_by_level_x_awakened_spell_echo | {#} | Socketed Gems are Supported by Level {0} Awakened Spell Echo |
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local_display_supported_by_level_x_awakened_swift_affliction | {#} | Socketed Gems are Supported by Level {0} Awakened Swift Affliction |
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local_display_supported_by_level_x_awakened_unbound_ailments | {#} | Socketed Gems are Supported by Level {0} Awakened Unbound Ailments |
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local_display_supported_by_level_x_awakened_unleash | {#} | Socketed Gems are Supported by Level {0} Awakened Unleash |
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local_display_supported_by_level_x_awakened_vicious_projectiles | {#} | Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles |
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local_display_supported_by_level_x_awakened_void_manipulation | {#} | Socketed Gems are Supported by Level {0} Awakened Void Manipulation |
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local_display_supported_by_level_x_awakened_weapon_elemental_damage | {#} | Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks |
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local_random_support_gem_level local_random_support_gem_index | {#,#} | Socketed Gems are Supported by Level {0} {1} display_indexable_support , 2
|
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local_random_support_gem_level_1 local_random_support_gem_index_1 | {#,#} | Socketed Gems are Supported by Level {0} {1} display_indexable_support , 2
|
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local_display_socketed_gems_get_concentrated_area_level | {1|#} | Socketed Gems are Supported by Level {0} Concentrated Effect |
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local_display_socketed_gems_get_trap_level | {1|#} | Socketed Gems are Supported by Level {0} Trap |
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local_display_socketed_gems_supported_by_level_x_cluster_trap | {#} | Socketed Gems are Supported by Level {0} Cluster Trap |
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local_display_socketed_gems_supported_by_level_x_multi_trap | {#} | Socketed Gems are Supported by Level {0} Multiple Traps |
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local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage | {#} | Socketed Gems are Supported by Level {0} Trap And Mine Damage |
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local_display_socketed_gems_get_added_chaos_damage_level | {1|#} | Socketed Gems are Supported by Level {0} Added Chaos Damage |
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local_display_socketed_gems_get_blood_magic_level | {1|#} | Socketed Gems are Supported by Level {0} Arrogance |
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local_display_socketed_gems_get_increased_duration_level | {1|#} | Socketed Gems are Supported by Level {0} Increased Duration |
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local_display_socketed_gems_get_added_fire_damage_level | {1|#} | Socketed Gems are Supported by Level {0} Added Fire Damage |
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local_display_socketed_gems_get_cold_to_fire_level | {1|#} | Socketed Gems are Supported by Level {0} Cold to Fire |
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local_display_socketed_gems_get_spell_totem_level | {1|#} | Socketed Gems are Supported by Level {0} Spell Totem |
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local_display_socketed_gems_get_fire_penetration_level | {1|#} | Socketed Gems are Supported by Level {0} Fire Penetration |
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local_display_socketed_gems_get_elemental_proliferation_level | {1|#} | Socketed Gems are Supported by Level {0} Elemental Proliferation |
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local_display_socketed_gems_get_added_lightning_damage_level | {1|#} | Socketed Gems are Supported by Level {0} Added Lightning Damage |
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local_display_socketed_gems_get_melee_physical_damage_level | {1|#} | Socketed Gems are Supported by Level {0} Melee Physical Damage |
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local_display_socketed_gems_get_faster_attacks_level | {1|#} | Socketed Gems are Supported by Level {0} Faster Attacks |
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local_display_socketed_gems_get_blind_level | {#} | Socketed Gems are supported by Level {0} Blind |
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local_display_socketed_gems_get_melee_splash_level | {#} | Socketed Gems are supported by Level {0} Melee Splash |
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local_display_socketed_gems_get_cast_on_crit_level | {#} | Socketed Gems are supported by Level {0} Cast On Critical Strike |
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local_display_socketed_gems_get_cast_when_stunned_level | {#} | Socketed Gems are supported by Level {0} Cast when Stunned |
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local_display_socketed_gems_get_cast_on_death_level | {#} | Socketed Gems are supported by Level {0} Cast on Death |
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local_display_socketed_gems_get_stun_level | {#} | Socketed Gems are supported by Level {0} Stun |
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local_display_socketed_gems_get_additional_accuracy_level | {#} | Socketed Gems are supported by Level {0} Additional Accuracy |
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local_display_socketed_gems_get_multistrike_level | {#} | Socketed Gems are supported by Level {0} Multistrike |
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local_display_socketed_gems_get_faster_projectiles_level | {#} | Socketed Gems are supported by Level {0} Faster Projectiles |
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local_display_socketed_gems_get_life_leech_level | {#} | Socketed Gems are supported by Level {0} Life Leech |
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local_display_socketed_gems_get_chance_to_bleed_level | {#} | Socketed Gems are supported by Level {0} Chance to Bleed |
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local_display_socketed_gems_get_increased_critical_damage_level | {#} | Socketed Gems are supported by Level {0} Increased Critical Damage |
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local_display_socketed_gems_get_fork_level | {#} | Socketed Gems are supported by Level {0} Fork |
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local_display_socketed_gems_get_weapon_elemental_damage_level | {#} | Socketed Gems are supported by Level {0} Elemental Damage with Attacks |
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local_display_socketed_gems_get_echo_level | {1|#} | Socketed Gems are Supported by Level {0} Spell Echo |
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local_display_socketed_gems_get_reduced_mana_cost_level | {1|#} | Socketed Gems are Supported by Level {0} Inspiration |
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local_display_socketed_gems_get_generosity_level | {1|#} | Socketed Gems are Supported by Level {0} Generosity |
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local_display_socketed_gems_supported_by_level_x_fortify | {1|#} | Socketed Gems are Supported by Level {0} Fortify |
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local_display_socketed_gems_get_remote_mine_level | {1|#} | Socketed Gems are Supported by Level {0} Blastchain Mine |
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local_display_socketed_gems_get_flee_level | {#} | Socketed Gems are supported by Level {0} Chance to Flee |
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local_display_socketed_gems_get_faster_cast_level | {1|#} | Socketed Gems are Supported by Level {0} Faster Casting |
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local_display_socketed_gems_get_iron_will_level | {1|#} | Socketed Gems are Supported by Level {0} Iron Will |
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local_display_socketed_gems_supported_by_x_knockback_level | {#} | Socketed Gems are Supported by Level {0} Knockback |
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local_display_socketed_gems_supported_by_x_increased_minion_life_level | {#} | Socketed Gems are Supported by Level {0} Minion Life |
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local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level | {#} | Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles |
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local_display_socketed_gems_supported_by_x_increased_minion_damage_level | {#} | Socketed Gems are Supported by Level {0} Minion Damage |
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local_display_socketed_gems_supported_by_x_increased_critical_damage_level | {#} | Socketed Gems are Supported by Level {0} Increased Critical Damage |
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local_display_socketed_gems_supported_by_x_increased_minion_speed_level | {#} | Socketed Gems are Supported by Level {0} Minion Speed |
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local_display_socketed_gems_supported_by_pierce_level | {#} | Socketed Gems are supported by Level {0} Pierce |
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local_display_socketed_gems_get_pierce_level | {1|#} | Socketed Gems are Supported by Level {0} Pierce |
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local_display_socketed_gems_supported_by_x_hypothermia | {#} | Socketed Gems are Supported by Level {0} Hypothermia |
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local_display_socketed_gems_supported_by_x_ice_bite | {#} | Socketed Gems are Supported by Level {0} Ice Bite |
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local_display_socketed_gems_supported_by_x_cold_penetration | {#} | Socketed Gems are Supported by Level {0} Cold Penetration |
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local_display_socketed_gems_supported_by_x_mana_leech | {#} | Socketed Gems are Supported by Level {0} Mana Leech |
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local_display_socketed_gems_supported_by_x_added_cold_damage | {#} | Socketed Gems are Supported by Level {0} Added Cold Damage |
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local_display_socketed_gems_supported_by_x_reduced_mana_cost | {#} | Socketed Gems are Supported by Level {0} Inspiration |
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local_display_socketed_curse_gems_supported_by_level_x_blasphemy | {1|#} | Socketed Gems are Supported by Level {0} Blasphemy |
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local_display_socketed_gems_supported_by_x_innervate_level | {#} | Socketed Gems are Supported by Level {0} Innervate |
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local_display_socketed_gems_supported_by_X_vile_toxins | {#} | Socketed Gems are Supported by Level {0} Vile Toxins |
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local_display_socketed_gems_supported_by_X_lesser_poison | {#} | Socketed Gems are Supported by Level {0} Chance to Poison |
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display_socketed_minion_gems_supported_by_level_X_life_leech | {#} | Socketed Minion Gems are Supported by Level {0} Life Leech |
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local_display_socketed_gems_supported_by_x_controlled_destruction | {#} | Socketed Gems are Supported by Level {0} Controlled Destruction |
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local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun | {#} | Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun |
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local_display_socketed_gems_have_blood_magic | {#} | Socketed Gems Cost and Reserve Life instead of Mana |
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local_display_socketed_gems_have_mana_reservation_+% | {#|-1} | Socketed Gems have {0}% increased Reservation Efficiency negate , 1
| {1|#} | Socketed Gems have {0}% reduced Reservation Efficiency |
|
disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana | {1|#} | Socketed Gems have no Reservation\nYour Blessing Skills are Disabled |
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local_display_socketed_gems_get_mana_multplier_% | {#} | Socketed Skill Gems get a {0}% Cost & Reservation Multiplier |
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local_display_socketed_melee_gems_have_area_radius_+% | {1|#} | Socketed Melee Gems have {0}% increased Area of Effect | {#|-1} | Socketed Melee Gems have {0}% reduced Area of Effect negate , 1
|
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local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire | {#} | Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage |
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local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation | {#} | Socketed Skills Summon your maximum number of Totems in formation |
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local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage | {1|99} | Socketed Gems have {0}% chance to Ignite | {100|#} | Socketed Gems always Ignite |
|
local_display_socketed_gems_have_chance_to_flee_% | {#} | Socketed Gems have {0}% chance to cause Enemies to Flee on Hit |
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local_display_socketed_gems_get_item_quantity_+% | {1|#} | Enemies slain by Socketed Gems drop {0}% increased item quantity | {#|-1} | Enemies slain by Socketed Gems drop {0}% reduced item quantity negate , 1
|
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local_display_socketed_gems_get_curse_reflection | {#} | Hexes applied by Socketed Curse Skills are Reflected back to you |
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local_display_socketed_gems_have_iron_will | {#} | Socketed Gems have Iron Will |
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local_display_socketed_gems_chain_X_additional_times | {#} | Socketed Gems Chain {0} additional times |
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local_display_socketed_gems_additional_critical_strike_chance_% | {3} | Socketed Gems have +3.5% Critical Strike Chance | {#} | Socketed Gems have {0:+d}% Critical Strike Chance divide_by_one_hundred , 1 , canonical_line
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local_display_socketed_spells_repeat_count | {1} | Spells in this item Repeat an additional time | {2|#} | Spells in this item Repeat an additional {0} times |
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chance_to_trigger_socketed_spell_on_bow_attack_% | {1|99} | {0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown | {100|#} | Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown |
|
local_display_avoid_interruption_%_while_using_socketed_attack_skills | {1|99} | {0}% chance to Ignore Stuns while using Socketed Attack Skills | {100|#} | Ignore Stuns while using Socketed Attack Skills |
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local_display_socketed_attack_damage_+%_final | {1|#} | Socketed Skills deal {0}% more Attack Damage | {#|-1} | Socketed Skills deal {0}% less Attack Damage negate , 1
|
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local_display_socketed_attacks_additional_critical_strike_chance | {#} | Socketed Attacks have {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
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local_display_socketed_attacks_critical_strike_multiplier_+ | {#} | Socketed Attacks have {0:+d}% to Critical Strike Multiplier |
|
local_display_socketed_attacks_mana_cost_+ | {#} | Socketed Attacks have {0:+d} to Total Mana Cost |
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local_display_socketed_gems_attack_and_cast_speed_+%_final | {#} | Socketed Gems have {0}% more Attack and Cast Speed |
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local_display_socketed_gems_curse_auras_also_affect_you | {#} | Curse Auras from Socketed Skills also affect you |
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local_display_socketed_gems_damage_+%_final_while_on_low_life | {#} | Socketed Gems deal {0}% more Damage while on Low Life reminderstring , ReminderTextLowLife
|
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local_display_socketed_gems_elemental_damage_+%_final | {#} | Socketed Gems deal {0}% more Elemental Damage |
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local_display_socketed_gems_exposure_on_hit | {#} | Socketed Skills apply Fire, Cold and Lightning Exposure on Hit reminderstring , ReminderTextAll3Exposures
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local_display_socketed_gems_mana_cost_-% | {1|#} | Socketed Gems have {0}% reduced Mana Cost | {#|-1} | Socketed Gems have {0}% increased Mana Cost negate , 1
|
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local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage | {#,#} | Socketed Gems deal {0} to {1} Added Fire Damage |
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local_display_socketed_gems_physical_damage_%_to_add_as_lightning | {#} | Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage |
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local_display_socketed_gems_projectile_damage_+%_final | {1|#} | Socketed Projectile Spells deal {0}% more Damage with Hits | {#|-1} | Socketed Projectile Spells deal {0}% less Damage with Hits |
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local_display_socketed_gems_projectile_spells_cooldown_modifier_ms | {#} | Socketed Projectile Spells have {0:+d} seconds to Cooldown milliseconds_to_seconds_2dp_if_required , 1
|
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local_display_socketed_movement_skills_have_no_mana_cost | {#} | Socketed Movement Skills Cost no Mana |
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local_display_socketed_skills_attack_speed_+% | {1|#} | Socketed Skills have {0}% increased Attack Speed | {#|-1} | Socketed Skills have {0}% reduced Attack Speed negate , 1
|
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local_display_socketed_skills_cast_speed_+% | {1|#} | Socketed Skills have {0}% increased Cast Speed | {#|-1} | Socketed Skills have {0}% reduced Cast Speed negate , 1
|
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local_display_socketed_skills_deal_double_damage | {#} | Socketed Skills deal Double Damage |
|
local_display_socketed_skills_fork | {#} | Projectiles from Socketed Gems Fork |
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local_display_socketed_spell_damage_+%_final | {1|#} | Socketed Skills deal {0}% more Spell Damage | {#|-1} | Socketed Skills deal {0}% less Spell Damage negate , 1
|
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local_display_socketed_spells_additional_critical_strike_chance | {#} | Socketed Spells have {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
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local_display_socketed_spells_critical_strike_multiplier_+ | {#} | Socketed Spells have {0:+d}% to Critical Strike Multiplier |
|
local_display_socketed_spells_mana_cost_+% | {1|#} | Socketed Spells have {0}% increased Mana Cost | {#|-1} | Socketed Spells have {0}% reduced Mana Cost negate , 1 , canonical_line
|
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local_display_socketed_travel_skills_damage_+%_final | {1|#} | Socketed Travel Skills deal {0}% more Damage | {#|-1} | Socketed Travel Skills deal {0}% less Damage negate , 1
|
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local_display_socketed_vaal_skills_area_of_effect_+% | {1|#} | Socketed Vaal Skills have {0}% increased Area of Effect | {#|-1} | Socketed Vaal Skills have {0}% reduced Area of Effect negate , 1
|
|
local_display_socketed_vaal_skills_aura_effect_+% | {1|#} | Socketed Vaal Skills have {0}% increased Aura Effect | {#|-1} | Socketed Vaal Skills have {0}% reduced Aura Effect negate , 1
|
|
local_display_socketed_vaal_skills_damage_+%_final | {1|#} | Socketed Vaal Skills deal {0}% more Damage | {#|-1} | Socketed Vaal Skills deal {0}% less Damage negate , 1
|
|
local_display_socketed_vaal_skills_effect_duration_+% | {1|#} | Socketed Vaal Skills have {0}% increased Skill Effect Duration | {#|-1} | Socketed Vaal Skills have {0}% reduced Skill Effect Duration negate , 1
|
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local_display_socketed_vaal_skills_elusive_on_use | {#} | Socketed Vaal Skills grant Elusive when Used reminderstring , ReminderTextElusive
|
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local_display_socketed_vaal_skills_extra_damage_rolls | {1|#} | Damage with Hits from Socketed Vaal Skills is Lucky | {#|-1} | Damage with Hits from Socketed Vaal Skills is Unlucky |
|
local_display_socketed_vaal_skills_ignore_monster_phys_reduction | {#} | Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction |
|
local_display_socketed_vaal_skills_ignore_monster_resistances | {#} | Hits from Socketed Vaal Skills ignore Enemy Monster Resistances |
|
local_display_socketed_vaal_skills_projectile_speed_+% | {1|#} | Socketed Vaal Skills have {0}% increased Projectile Speed | {#|-1} | Socketed Vaal Skills have {0}% reduced Projectile Speed negate , 1
|
|
local_display_socketed_vaal_skills_soul_gain_prevention_duration_+% | {1|#} | Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration | {#|-1} | Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration negate , 1
|
|
local_display_socketed_vaal_skills_soul_requirement_+%_final | {1|#} | Socketed Vaal Skills require {0}% more Souls per Use | {#|-1} | Socketed Vaal Skills require {0}% less Souls per Use negate , 1
|
|
local_display_socketed_vaal_skills_store_uses_+ | {1|#} | Socketed Vaal Skills have 20% chance to regain consumed Souls when used |
|
local_display_socketed_warcry_skills_cooldown_use_+ | {1} | Socketed Warcry Skills have {0:+d} Cooldown Use | {2|#} | Socketed Warcry Skills have {0:+d} Cooldown Uses |
|
local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills | {#} | Spend Energy Shield before Mana for Costs of Socketed Skills |
|
local_display_tailwind_if_socketed_vaal_skill_used_recently | {#} | You have Tailwind if you've used a Socketed Vaal Skill Recently reminderstring , ReminderTextTailwind
|
|
local_display_socketed_gems_damage_over_time_+%_final | {1|#} | Socketed Gems deal {0}% more Damage over Time | {#|-1} | Socketed Gems deal {0}% less Damage over Time negate , 1
|
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local_display_socketed_gems_have_elemental_equilibrium | {#} | Socketed Gems have Elemental Equilibrium reminderstring , ReminderTextKeystoneElementalEquilibrium
|
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local_display_socketed_non_curse_aura_gems_effect_+% | {1|#} | Socketed Non-Curse Aura Gems have {0}% increased Aura Effect | {#|-1} | Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect negate , 1
|
|
local_display_socketed_gems_have_secrets_of_suffering | {#} | Socketed Gems have Secrets of Suffering reminderstring , ReminderTextKeystoneSecretsOfSuffering
|
|
local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent | {1|#} | Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium reminderstring , ReminderTextKeystoneElementalEquilibrium
| {#|-1} | Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium negate , 1 , reminderstring , ReminderTextKeystoneElementalEquilibrium , canonical_line
|
|
local_display_socketed_gems_have_number_of_additional_projectiles | {1} | Socketed Gems fire an additional Projectile | {#} | Socketed Gems fire {0} additional Projectiles |
|
local_display_socketed_spells_additional_projectiles | {1} | Socketed Projectile Spells fire an additional Projectile | {#} | Socketed Projectile Spells fire {0} additional Projectiles |
|
local_display_socketed_gems_projectiles_nova | {1|#} | Socketed Gems fire Projectiles in a circle |
|
local_display_socketed_spells_projectiles_circle | {1|#} | Socketed Projectile Spells fire Projectiles in a circle |
|
local_display_socketed_gems_skill_effect_duration_+% | {1|#} | Socketed Gems have {0}% increased Skill Effect Duration | {#|-1} | Socketed Gems have {0}% reduced Skill Effect Duration negate , 1
|
|
local_display_socketed_projectile_spells_duration_+%_final | {1|#} | Socketed Projectile Spells have {0}% more Skill Effect Duration | {#|-1} | Socketed Projectile Spells have {0}% less Skill Effect Duration negate , 1
|
|
local_display_socketed_trap_skills_create_smoke_cloud | {1|#} | Traps from Socketed Skills create a Smoke Cloud when triggered reminderstring , ReminderTextSmokeCloud
|
|
local_display_socketed_curse_gems_have_mana_reservation_+% | {#|-1} | Socketed Curse Gems have {0}% increased Reservation Efficiency negate , 1
| {1|#} | Socketed Curse Gems have {0}% reduced Reservation Efficiency |
|
hierophant_helmet_supported_by_elemental_penetration | {1|#} | Skills from Equipped Helmet Penetrate 20% Elemental Resistances |
|
hierophant_gloves_supported_by_increased_area_of_effect | {1|#} | Skills from Equipped Gloves have 40% increased Area of Effect |
|
hierophant_boots_supported_by_life_leech | {1|#} | Skills from Equipped Boots Leech 2% of Damage as Life |
|
chieftain_body_armour_supported_by_level_x_fist_of_war | {1|#} | [DNT] Skills from Equipped Body Armour are Supported by Level {0} Fist of War |
|
scion_helmet_skill_maximum_totems_+ | {1} | Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems | {2|#} | Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems |
|
local_display_grants_skill_frostblink_level | {#} | Grants Level {0} Frostblink Skill |
|
local_display_grants_skill_purity_of_fire_level | {#} | Grants Level {0} Purity of Fire Skill |
|
local_display_illusory_warp_level | {#} | Grants Level {0} Illusory Warp Skill |
|
local_display_grants_skill_bear_trap_level | {#} | Grants Level {0} Bear Trap Skill |
|
local_display_grants_level_x_summon_stone_golem | {#} | Grants Level {0} Summon Stone Golem Skill |
|
local_display_grants_level_X_vengeance | {#} | Grants Level {0} Vengeance Skill |
|
local_display_grants_level_x_despair | {#} | Grants Level {0} Despair Skill |
|
local_display_grants_skill_purity_of_cold_level | {#} | Grants Level {0} Purity of Ice Skill |
|
local_display_grants_summon_beast_companion | {1} | Grants Level 20 Summon Bestial Rhoa Skill | {2} | Grants Level 20 Summon Bestial Ursa Skill | {3} | Grants Level 20 Summon Bestial Snake Skill |
|
local_display_grants_skill_purity_of_lightning_level | {#} | Grants Level {0} Purity of Lightning Skill |
|
local_display_grants_skill_flammability_level | {#} | Grants Level {0} Flammability Skill |
|
local_display_summon_harbinger_x_on_equip | {1} | Grants Summon Harbinger of the Arcane Skill | {2} | Grants Summon Harbinger of Time Skill | {3} | Grants Summon Harbinger of Focus Skill | {4} | Grants Summon Harbinger of Directions Skill | {5} | Grants Summon Harbinger of Storms Skill | {6} | Grants Summon Harbinger of Brutality Skill | {7} | Grants Summon Greater Harbinger of the Arcane Skill | {8} | Grants Summon Greater Harbinger of Time Skill | {9} | Grants Summon Greater Harbinger of Focus Skill | {10} | Grants Summon Greater Harbinger of Directions Skill | {11} | Grants Summon Greater Harbinger of Storms Skill | {12} | Grants Summon Greater Harbinger of Brutality Skill |
|
local_display_grants_skill_conductivity_level | {#} | Grants Level {0} Conductivity Skill |
|
local_display_grants_skill_frostbite_level | {#} | Grants Level {0} Frostbite Skill |
|
local_display_grants_skill_temporal_chains_level | {#} | Grants Level {0} Temporal Chains Skill |
|
local_display_grants_skill_haste_level | {#} | Grants Level {0} Haste Skill |
|
local_display_has_additional_implicit_mod | {#} | Has an additional Implicit Mod |
|
local_display_grants_skill_clarity_level | {#} | Grants Level {0} Clarity Skill |
|
local_display_grants_skill_blood_sacrament_level | {#} | Grants Level {0} Blood Sacrament Skill |
|
local_display_grants_skill_vitality_level | {#} | Grants Level {0} Vitality Skill |
|
local_display_grants_skill_purity_level | {#} | Grants Level {0} Purity of Elements Skill |
|
local_display_grants_skill_gluttony_of_elements_level | {#} | Grants Level {0} Gluttony of Elements Skill |
|
local_display_grants_skill_critical_weakness_level | {#} | Grants Level {0} Assassin's Mark Skill |
|
local_display_grants_skill_wrath_level | {#} | Grants Level {0} Wrath Skill |
|
local_display_grants_skill_hatred_level | {#} | Grants Level {0} Hatred Skill |
|
local_display_grants_skill_anger_level | {#} | Grants Level {0} Anger Skill |
|
local_display_grants_skill_determination_level | {#} | Grants Level {0} Determination Skill |
|
local_display_grants_skill_grace_level | {#} | Grants Level {0} Grace Skill |
|
local_display_grants_skill_scorching_ray_level | {#} | Grants Level {0} Scorching Ray Skill |
|
local_display_grants_skill_discipline_level | {#} | Grants Level {0} Discipline Skill |
|
local_display_grants_level_X_envy | {#} | Grants Level {0} Envy Skill |
|
local_display_grants_level_X_reckoning | {#} | Grants Level {0} Reckoning Skill |
|
local_display_grants_skill_blight_level | {#} | Grants Level {0} Blight Skill |
|
local_display_grants_skill_projectile_weakness_level | {#} | Grants Level {0} Sniper's Mark Skill |
|
local_display_grants_skill_elemental_weakness_level | {#} | Grants Level {0} Elemental Weakness Skill |
|
local_display_grants_skill_doryanis_touch_level | {#} | Grants Level {0} Doryani's Touch Skill |
|
local_display_grants_skill_vulnerability_level | {#} | Grants Level {0} Vulnerability Skill |
|
local_display_grants_skill_death_aura_level | {#} | Trigger Level {0} Death Aura when Equipped |
|
local_display_grants_skill_icestorm_level | {#} | Grants Level {0} Icestorm Skill |
|
local_display_cast_level_1_summon_lesser_shrine_on_kill_% | {1|99} | {0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy reminderstring , ReminderTextCreateLesserShrineCooldown
| {#} | Trigger Level 1 Create Lesser Shrine when you Kill an Enemy reminderstring , ReminderTextCreateLesserShrineCooldown
|
|
local_display_cast_level_X_consecrate_on_crit | {#} | Trigger Level {0} Consecrate when you deal a Critical Strike |
|
local_display_cast_level_x_shock_ground_when_hit | {#} | Trigger Level {0} Shock Ground when Hit |
|
local_display_grant_level_x_petrification_statue | {#} | Grants Level {0} Petrification Statue Skill |
|
local_display_trigger_level_X_blinding_aura_skill_on_equip | {#} | Triggers Level {0} Blinding Aura when Equipped |
|
local_display_grants_level_x_blood_offering_skill | {1|#} | Grants Level {0} Blood Offering Skill |
|
local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect | {#} | Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills |
|
local_display_grants_level_x_curse_pillar_skill | {#} | Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses |
|
local_display_grants_level_x_wintertide_brand | {1|#} | Grants Level {0} Wintertide Brand Skill |
|
local_display_grants_skill_abyssal_cry_level | {#} | Grants Level {0} Intimidating Cry Skill |
|
local_display_grants_skill_accuracy_crits_aura_level | {#} | Grants Level {0} Precision Skill |
|
local_display_grants_skill_bird_aspect_level | {#} | Grants Level {0} Aspect of the Avian Skill |
|
local_display_grants_skill_bone_armour | {#} | Grants Level {0} Bone Armour Skill |
|
local_display_grants_skill_brand_detonate_level | {#} | Grants Level {0} Brandsurge Skill |
|
local_display_grants_skill_call_of_steel | |
local_display_grants_skill_cat_aspect_level | {#} | Grants Level {0} Aspect of the Cat Skill |
|
local_display_grants_skill_crab_aspect_level | {#} | Grants Level {0} Aspect of the Crab Skill |
|
local_display_grants_skill_dash_level | {1|#} | Grants Level {0} Dash Skill |
|
local_display_grants_skill_death_wish_level | {#} | Grants Level {0} Death Wish Skill |
|
local_display_grants_skill_decoy_totem_level | {#} | Grants Level {0} Decoy Totem Skill |
|
local_display_grants_skill_embrace_madness_level | {1|#} | Grants Level {0} Embrace Madness Skill |
|
local_display_grants_skill_enduring_cry_level | {#} | Grants Level {0} Enduring Cry Skill |
|
local_display_grants_skill_herald_of_agony_level | {#} | Grants Level {0} Herald of Agony Skill |
|
local_display_grants_skill_herald_of_ash_level | {#} | Grants Level {0} Herald of Ash Skill |
|
local_display_grants_skill_herald_of_ice_level | {#} | Grants Level {0} Herald of Ice Skill |
|
local_display_grants_skill_herald_of_purity_level | {#} | Grants Level {0} Herald of Purity Skill |
|
local_display_grants_skill_herald_of_thunder_level | {#} | Grants Level {0} Herald of Thunder Skill |
|
local_display_grants_skill_intimidating_cry_level | {#} | Grants Level {0} Intimidating Cry Skill |
|
local_display_grants_skill_lightning_warp_level | {#} | Grants Level {0} Lightning Warp Skill |
|
local_display_grants_skill_malevolence_level | {#} | Grants Level {0} Malevolence Skill |
|
local_display_grants_skill_mirage_chieftain | {#} | Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
|
local_display_grants_skill_pride_level | {#} | Grants Level {0} Pride Skill |
|
local_display_grants_skill_rallying_cry_level | {#} | Grants Level {0} Rallying Cry Skill |
|
local_display_grants_skill_smite_level | {#} | Grants Level {0} Smite Skill |
|
local_display_grants_skill_spider_aspect_level | {#} | Grants Level {0} Aspect of the Spider Skill |
|
local_display_grants_skill_touch_of_fire_level | {#} | Grants Level {} Approaching Flames Skill |
|
local_display_grants_skill_unhinge_level | {1|#} | Grants Level {0} Unhinge Skill |
|
local_display_grants_skill_vaal_impurity_of_fire_level | {#} | Grants Level {0} Vaal Impurity of Fire Skill |
|
local_display_grants_skill_vaal_impurity_of_ice_level | {#} | Grants Level {0} Vaal Impurity of Ice Skill |
|
local_display_grants_skill_vaal_impurity_of_lightning_level | {#} | Grants Level {0} Vaal Impurity of Lightning Skill |
|
local_display_grants_skill_vampiric_icon_level | {1|#} | Grants Level {} Thirst for Blood Skill |
|
local_display_grants_skill_zealotry_level | {#} | Grants Level {0} Zealotry Skill |
|
local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance | {1|99} | {0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon | {100|#} | Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon |
|
local_display_trigger_level_X_darktongue_kiss_on_curse | {#} | Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell |
|
local_display_trigger_level_X_void_gaze_on_skill_use | {#} | Trigger Level {0} Void Gaze when you use a Skill |
|
local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon | {#} | Trigger Level {0} Lightning Warp on Hit with this Weapon |
|
local_display_trigger_level_x_storm_cascade_on_attack | {#} | Trigger Level {0} Storm Cascade when you Attack |
|
local_display_grants_level_X_queens_demand_skill | {#} | Grants Level {0} Queen's Demand Skill |
|
base_number_of_essence_spirits_allowed | {3} | Triggers Level 20 Spectral Spirits when Equipped\n{0:+d} to maximum number of Spectral Spirits |
|
cast_linked_spells_on_shocked_enemy_kill_% | {#} | {0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy |
|
cast_socketed_minion_skills_on_bow_kill_% | {100|#} | Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses | {0|99} | {0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses |
|
cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance | {#,100|#} | Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown reminderstring , ReminderTextUpfrontCost
| {#,#} | {1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown canonical_line , canonical_stat , 2 , reminderstring , ReminderTextUpfrontCost
|
|
chance_to_trigger_socketed_bow_skill_on_bow_attack_% | {1|99} | {0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown | {100|#} | Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown |
|
curse_on_hit_level_assassins_mark | {#} | Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
curse_on_hit_level_poachers_mark | {#} | Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
curse_on_hit_level_poachers_mark_bypass_hexproof | {#} | Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
curse_on_hit_level_warlords_mark | {#} | Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
display_abberaths_hooves_skill_level | {#} | Triggers Level {0} Abberath's Fury when Equipped |
|
display_cast_fire_burst_on_kill | {#} | Trigger Level {0} Fire Burst on Kill |
|
display_trigger_arcane_wake_after_spending_200_mana_%_chance | {1|99} | {0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana | {100|#} | Trigger Level 20 Arcane Wake after Spending a total of 200 Mana |
|
local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill | {#} | Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy |
|
local_display_cast_animate_weapon_on_kill_%_chance | {#} | {0}% chance to Trigger Level 20 Animate Weapon on Kill |
|
local_display_cast_cold_aegis_on_gain_skill | {#} | Triggers Level {0} Cold Aegis when Equipped |
|
local_display_cast_elemental_aegis_on_gain_skill | {#} | Triggers Level {0} Elemental Aegis when Equipped |
|
local_display_cast_fire_aegis_on_gain_skill | {#} | Triggers Level {0} Fire Aegis when Equipped |
|
local_display_cast_lightning_aegis_on_gain_skill | {#} | Triggers Level {0} Lightning Aegis when Equipped |
|
local_display_cast_lightning_on_critical_strike | {#} | Trigger Level {0} Lightning Bolt when you deal a Critical Strike |
|
local_display_cast_physical_aegis_on_gain_skill | {#} | Triggers Level {0} Physical Aegis when Equipped |
|
local_display_cast_primal_aegis_on_gain_skill | {1|#} | Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill |
|
local_display_cast_summon_arbalists_on_gain_skill | {#} | Triggers Level {0} Summon Arbalists when Equipped |
|
local_display_cast_triggerbots_on_gain_skill | {#} | Triggers Level {0} Summon Triggerbots when Allocated |
|
local_display_fire_burst_on_hit_% | {1|#} | Cast Level 20 Fire Burst on Hit |
|
local_display_grants_level_x_hidden_blade | {#} | Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing |
|
local_display_molten_burst_on_melee_hit_% | {1|#} | {0}% chance to Trigger Level 16 Molten Burst on Melee Hit |
|
local_display_raise_spider_on_kill_%_chance | {#} | {0}% chance to Trigger Level 1 Raise Spiders on Kill |
|
local_display_summon_raging_spirit_on_kill_% | {#|99} | {0}% chance to Trigger Level 10 Summon Raging Spirit on Kill | {100} | Trigger Level 10 Summon Raging Spirit on Kill |
|
local_display_summon_wolf_on_kill_% | {1|99} | {0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill | {100|#} | Trigger Level 18 Summon Spectral Wolf on Kill |
|
local_display_trigger_commandment_of_inferno_on_crit_% | {1|99} | {0}% chance to Trigger Commandment of Inferno on Critical Strike | {100|#} | Trigger Commandment of Inferno on Critical Strike |
|
local_display_trigger_corpse_walk_on_equip_level | {#} | Triggers Level {0} Corpse Walk when Equipped |
|
local_display_trigger_level_x_create_fungal_ground_on_kill | {#} | Trigger Level {0} Contaminate when you Kill an Enemy |
|
local_display_trigger_death_walk_on_equip_level | {#} | Triggers Level {0} Death Walk when Equipped |
|
local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance | {#} | Trigger Level 10 Summon Spectral Wolf on Kill |
|
local_display_trigger_level_1_blood_rage_on_kill_chance_% | {1|99} | {0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | {100|#} | Trigger Level 1 Blood Rage when you Kill an Enemy |
|
local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance | {1|99} | {0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy | {100|#} | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy |
|
local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance | {1|99} | {0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy | {100|#} | Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy |
|
local_display_trigger_level_20_shade_form_on_skill_use_% | {#} | {0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill |
|
local_display_trigger_level_20_shade_form_when_hit_% | {100} | Trigger Level 20 Shade Form when Hit | {#|99} | {0}% chance to Trigger Level 20 Shade Form when Hit |
|
local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_% | {#} | Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight |
|
local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy | {#} | Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
local_display_trigger_level_X_atziri_flameblast | {#} | Queen's Demand can Trigger Level {0} Flames of Judgement |
|
local_display_trigger_level_X_atziri_storm_call | {#} | Queen's Demand can Trigger Level {0} Storm of Judgement |
|
local_display_trigger_level_X_feast_of_flesh_every_5_seconds | {1|#} | Trigger Level {0} Feast of Flesh every 5 seconds |
|
local_display_trigger_level_X_offering_every_5_seconds | {1|#} | Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you |
|
local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy | {#} | Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
local_display_trigger_level_X_shield_shatter_on_block | {#} | Trigger Level {0} Shield Shatter when you Block |
|
local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy | {#} | Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark |
|
local_display_trigger_level_x_curse_nova_on_hit_while_cursed | {1|#} | Trigger Level {0} Elemental Warding on Melee Hit while Cursed |
|
local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon | {#} | Trigger Level {0} Fiery Impact on Melee Hit with this Weapon |
|
local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill | {#} | Trigger Level {} Flame Dash when you use a Socketed Skill |
|
local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength | {#} | Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength |
|
local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy | {#} | Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy |
|
local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth | {1|#} | Trigger Level {0} Intimidating Cry when you lose Cat's Stealth |
|
local_display_trigger_level_x_rain_of_arrows_on_bow_attack | {#} | Trigger Level {0} Rain of Arrows when you Attack with a Bow |
|
local_display_trigger_level_x_reflection_skill_on_equip | {#} | Triggers Level {0} Reflection when Equipped |
|
local_display_trigger_level_x_smoke_cloud_on_trap_triggered | {1|#} | Trigger Level {0} Fog of War when your Trap is triggered |
|
local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge | {#} | Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge |
|
local_display_trigger_level_x_stalking_pustule_on_kill | {#} | Trigger Level {0} Stalking Pustule on Kill |
|
local_display_trigger_level_x_summon_phantasm_on_corpse_consume | {#} | Trigger Level {0} Summon Phantasm Skill when you Consume a corpse |
|
local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow | {#} | Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill |
|
local_display_trigger_summon_taunting_contraption_on_flask_use | {#} | Trigger Level {0} Summon Taunting Contraption when you use a Flask |
|
local_display_trigger_socketed_curses_on_casting_curse_%_chance | {#|99} | {0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown | {100|#} | Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown |
|
local_display_trigger_temporal_anomaly_when_hit_%_chance | {1|99} | {0}% chance to Trigger Level 20 Glimpse of Eternity when Hit | {100|#} | Trigger Level 20 Glimpse of Eternity when Hit |
|
local_display_trigger_tentacle_smash_on_kill_%_chance | {#} | {0}% chance to Trigger Level 20 Tentacle Whip on Kill |
|
local_display_trigger_void_sphere_on_kill_%_chance | {#} | {0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill |
|
local_display_use_level_X_abyssal_cry_on_hit | {#} | Trigger Level {0} Intimidating Cry on Hit |
|
local_unique_attacks_cast_socketed_lightning_spells_% | {100|#} | Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered | {0|99} | {0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered |
|
local_unique_cast_socketed_cold_skills_on_melee_critical_strike | {#} | Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown |
|
trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_% | {1|99} | {0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown | {100|#} | Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown |
|
trigger_socketed_spell_on_attack_% | {1|99} | {0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown | {100|#} | Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown |
|
local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms | {1|#} | Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost milliseconds_to_seconds , 1
|
|
trigger_socketed_spell_on_skill_use_% | {1|99} | {0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost | {100|#} | Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost |
|
trigger_socketed_spells_when_you_focus_% | {1|99} | {0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown | {100|#} | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown |
|
local_display_trigger_level_x_toxic_rain_on_bow_attack | {#} | Trigger Level {0} Toxic Rain when you Attack with a Bow |
|
your_aegis_skills_except_primal_are_disabled | {#} | Other Aegis Skills are Disabled |
|
local_extra_max_charges local_flask_consume_extra_max_charges_when_used | {#,0} | {0:+d} to Maximum Charges | {#,!0} | {0:+d} to Maximum Charges. -1 to this value when used |
|
local_max_charges_+% | {1|#} | {0}% increased Charges |
|
local_flask_gain_X_charges_on_consuming_ignited_corpse | {1} | Recharges {0} Charge when you Consume an Ignited corpse | {2|#} | Recharges {0} Charges when you Consume an Ignited corpse |
|
local_flask_gain_X_charges_when_hit | {1} | Gain {0} Charge when you are Hit by an Enemy | {2|#} | Gain {0} Charges when you are Hit by an Enemy |
|
local_recharge_on_crit | {1} | Recharges {0} Charge when you deal a Critical Strike | {2|#} | Recharges {0} Charges when you deal a Critical Strike |
|
local_recharge_on_crit_% | {1|99} | {0}% chance to gain a Flask Charge when you deal a Critical Strike | {100|#} | Gain a Flask Charge when you deal a Critical Strike |
|
local_recharge_on_demon_killed | {1} | Recharges {0} Charge when you Kill a Demon | {2|#} | Recharges {0} Charges when you Kill a Demon |
|
local_recharge_on_take_crit | {1} | Recharges {0} Charge when you take a Critical Strike | {2|#} | Recharges {0} Charges when you take a Critical Strike |
|
local_charges_added_+% | {1|#} | {0}% increased Charge Recovery canonical_line
| {#|-1} | {0}% reduced Charge Recovery negate , 1
|
|
local_charges_used_+% local_flask_consume_charges_used_+%_when_used | {1|#,0} | {0}% increased Charges per use | {#|-1,0} | {0}% reduced Charges per use negate , 1
| {1|#,!0} | {0}% increased Charges per use. -1% to this value when used | {#|-1,!0} | {0}% reduced Charges per use. -1% to this value when used negate , 1
|
|
local_flask_lose_all_charges_on_entering_new_area | {#} | Loses all Charges when you enter a new area |
|
local_flask_life_to_recover | {#} | {0:+d} to Life Recovered |
|
local_flask_life_to_recover_+% | {1|#} | {0}% increased Life Recovered | {#|-1} | {0}% reduced Life Recovered negate , 1
|
|
local_flask_minion_heal_% | {1|#} | Grants {0}% of Life Recovery to Minions |
|
local_flask_life_recovery_from_flasks_also_recovers_energy_shield | {#} | Life Recovery from Flasks also applies to Energy Shield during Effect reminderstring , ReminderTextLifeFlasksStillRemovedOnFullLife
|
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local_flask_mana_to_recover | {#} | {0:+d} to Mana Recovered |
|
local_flask_mana_to_recover_+% | {1|#} | {0}% increased Mana Recovered | {#|-1} | {0}% reduced Mana Recovered negate , 1
|
|
local_flask_amount_to_recover_+% | {1|#} | {0}% increased Amount Recovered | {#|-1} | {0}% reduced Amount Recovered negate , 1
|
|
local_flask_recovery_speed_+% | {1|#} | {0}% increased Recovery rate | {#|-1} | {0}% reduced Recovery rate negate , 1
|
|
local_flask_deciseconds_to_recover | {#} | {0:+d} seconds of Recovery deciseconds_to_seconds , 1
|
|
local_flask_duration_+% local_flask_consume_flask_duration_+%_when_used | {1|#,0} | {0}% increased Duration | {#|-1,0} | {0}% reduced Duration negate , 1
| {1|#,!0} | {0}% increased Duration. -1% to this value when used | {#|-1,!0} | {0}% reduced Duration. -1% to this value when used negate , 1
|
|
local_flask_duration_+%_final | {1|#} | {0}% more Duration | {#|-1} | {0}% less Duration negate , 1
|
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local_flask_amount_to_recover_+%_when_on_low_life | {#} | {0}% more Recovery if used while on Low Life reminderstring , ReminderTextLowLife
|
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local_flask_recover_instantly_when_on_low_life | {#} | Instant Recovery when on Low Life reminderstring , ReminderTextLowLife
|
|
local_flask_recovery_amount_%_to_recover_instantly | {#|99} | {0}% of Recovery applied Instantly | {100|#} | Instant Recovery |
|
local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends | {1|#} | Debilitate nearby Enemies for {0} Seconds when Effect ends reminderstring , ReminderTextDebilitate
|
|
local_flask_effect_ends_when_hit_by_player | {#} | Effect is removed when Hit by a Player |
|
local_flask_effect_not_removed_at_full_mana | {#} | Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue reminderstring , ReminderTextFlaskNoQueue
|
|
local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect | {#} | Mana Recovery occurs instantly at the end of Effect |
|
local_flask_recovers_instantly | |
local_flask_remove_effect_when_ward_breaks | {#} | Effect is removed when Ward Breaks |
|
local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration | {1|99} | Recover {0}% of Life at the end of the Effect | {100|#} | Recover Full Life at the end of the Effect |
|
local_flask_removes_%_of_mana_recovery_from_life_on_use | {#} | Removes {0}% of Mana Recovered from Life when used |
|
local_flask_removes_%_of_life_recovery_from_life_on_use | {#} | Removes {0}% of Life Recovered from Life when used |
|
local_flask_removes_%_of_life_recovery_from_mana_on_use | {#} | Removes {0}% of Life Recovered from Mana when used |
|
local_flask_removes_%_maximum_energy_shield_on_use | {#} | Removes {0}% of your maximum Energy Shield on use |
|
local_flask_deals_%_maximum_life_as_chaos_damage_on_use | {#} | You take {0}% of your maximum Life as Chaos Damage on use |
|
local_unique_flask_instantly_recovers_%_maximum_life | {1|100} | Recover {0}% of Life on use | {101|#} | Recover Full Life on use |
|
local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing | {1|#} | {0}% of Maximum Life taken as Chaos Damage per second per_minute_to_per_second , 1
|
|
local_consecrate_ground_on_flask_use_radius | {1|#} | Creates Consecrated Ground on Use reminderstring , ReminderTextConsecratedGround
|
|
local_flask_chilled_ground_on_flask_use_radius | {1|#} | Creates Chilled Ground on Use reminderstring , ReminderTextChilledGround
|
|
local_flask_area_of_consecrated_ground_+% | {200} | Consecrated Ground created by this Flask has Tripled Radius | {100} | Consecrated Ground created by this Flask has Doubled Radius | {1|#} | {0}% increased Radius of Consecrated Ground created by this Flask |
|
local_flask_consumes_max_charges_on_use | {#} | Consumes Maximum Charges to use |
|
local_flask_consumes_x_endurance_charges_on_use | {1} | Consumes 1 Endurance Charge on use | {2|99} | Consumes {0} Endurance Charges on use | {100|#} | Consumes Endurance Charges on use |
|
local_flask_consumes_x_frenzy_charges_on_use | {1} | Consumes 1 Frenzy Charge on use | {2|99} | Consumes {0} Frenzy Charges on use | {100|#} | Consumes Frenzy Charges on use |
|
local_flask_consumes_x_power_charges_on_use | {1} | Consumes 1 Power Charge on use | {2|99} | Consumes {0} Power Charges on use | {100|#} | Consumes Power Charges on use |
|
local_flask_gain_charges_consumed_as_vaal_souls_on_use | {#} | Gain Vaal Souls equal to Charges Consumed when used |
|
local_flask_gain_endurance_charges_on_use | {1} | Gain {0} Endurance Charge on use | {2|#} | Gain {0} Endurance Charges on use |
|
local_flask_gain_frenzy_charges_on_use | {1} | Gain {0} Frenzy Charge on use | {2|#} | Gain {0} Frenzy Charges on use |
|
local_flask_gain_power_charges_on_use | {1} | Gain {0} Power Charge on use | {2|#} | Gain {0} Power Charges on use |
|
local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge | {1} | Gain Onslaught for {0} second per Frenzy Charge on use reminderstring , ReminderTextOnslaught
| {2|#} | Gain Onslaught for {0} seconds per Frenzy Charge on use reminderstring , ReminderTextOnslaught
|
|
local_flask_gain_x_vaal_souls_on_use | {#} | Gain {0} Vaal Souls on use |
|
local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use | {#} | Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used reminderstring , ReminderTextAll3Exposures
|
|
local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use | {1|#} | Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use |
|
local_flask_taunt_enemies_on_use_radius | {1|#} | Taunts nearby Enemies on use reminderstring , ReminderTextTaunt
|
|
local_flask_use_causes_area_knockback | {1|#} | Knocks Back Enemies in an Area when you use a Flask reminderstring , ReminderTextKnockback
|
|
local_flask_use_causes_monster_flee_chance_% | {1|#} | {0}% chance to cause Enemies to Flee on use |
|
local_smoke_ground_on_flask_use_radius | {1|#} | Creates a Smoke Cloud on Use reminderstring , ReminderTextSmokeCloud
|
|
local_flask_remove_curses_on_use | |
local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life | {#} | Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life |
|
local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood | {#} | Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood |
|
local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s | {#} | Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood |
|
local_flask_chill_or_freeze_immunity_if_chilled_or_frozen | {#} | Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen |
|
local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s | {#} | Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen |
|
local_flask_ignite_immunity_if_ignited_and_remove_burning | {#} | Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used |
|
local_flask_ignite_immunity_if_ignited_and_remove_burning_s | {#} | Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used |
|
local_flask_immune_to_hinder_for_x_seconds_if_hindered | {#} | Grants Immunity to Hinder for {0} seconds if used while Hindered |
|
local_flask_immune_to_maim_for_x_seconds_if_maimed | {#} | Grants Immunity to Maim for {0} seconds if used while Maimed |
|
local_flask_poison_immunity_if_poisoned | {#} | Grants Immunity to Poison for 4 seconds if used while Poisoned |
|
local_flask_poison_immunity_if_poisoned_s | {#} | Grants Immunity to Poison for {0} seconds if used while Poisoned |
|
local_flask_shock_immunity_if_shocked | {#} | Grants Immunity to Shock for 4 seconds if used while Shocked |
|
local_flask_shock_immunity_if_shocked_s | {#} | Grants Immunity to Shock for {0} seconds if used while Shocked |
|
local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life | {#} | Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life reminderstring , ReminderTextHinderVariableEffect
|
|
local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana | {#} | Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana reminderstring , ReminderTextHinderVariableEffect
|
|
local_flask_dispels_freeze_and_chill | {#} | Removes Frozen and Chilled on use |
|
local_flask_adapt_each_element | {#} | Adapt to each Element on use |
|
local_flask_dispels_burning_and_ignite_immunity_during_effect | {#} | Immunity to Ignite during Effect\nRemoves Burning on use |
|
local_flask_restore_ward | |
local_number_of_bloodworms_to_spawn_on_flask_use | {1} | An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit | {2|#} | {0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit |
|
local_flask_use_on_adjacent_flask_use | {#} | Used when an adjacent Flask is used |
|
local_flask_use_on_affected_by_bleed | {#} | Used when you start Bleeding |
|
local_flask_use_on_affected_by_chill | {#} | Used when you become Chilled |
|
local_flask_use_on_affected_by_freeze | {#} | Used when you become Frozen |
|
local_flask_use_on_affected_by_ignite | {#} | Used when you become Ignited |
|
local_flask_use_on_affected_by_poison | {#} | Used when you become Poisoned |
|
local_flask_use_on_affected_by_shock | {#} | Used when you become Shocked |
|
local_flask_use_on_damage_blocked | |
local_flask_use_on_flask_effect_ended | {#} | Reused at the end of this Flask's effect |
|
local_flask_use_on_full_charges | {#} | Used when Charges reach full |
|
local_flask_use_on_guard_skill_expired | {#} | Used when you lose a Guard Skill Buff |
|
local_flask_use_on_guard_skill_used | {#} | Used when you Use a Guard Skill |
|
local_flask_use_on_hitting_rare_unique_enemy_while_inactive | {#} | Used when you Hit a Rare or Unique Enemy, if not already in effect |
|
local_flask_use_on_taking_savage_hit | {#} | Used when you take a Savage Hit reminderstring , ReminderTextSavageHit
|
|
local_flask_use_on_travel_skill_used | {#} | Used when you Use a Travel Skill |
|
local_flask_use_on_using_a_life_flask | {#} | Used when you use a Life Flask |
|
local_flask_effect_+% local_flask_consume_flask_effect_+%_when_used | {1|#,0} | {0}% increased effect | {#|-1,0} | {0}% reduced effect negate , 1
| {1|#,!0} | {0}% increased effect. -1% to this value when used | {#|-1,!0} | {0}% reduced effect. -1% to this value when used negate , 1
|
|
local_flask_armour_+%_while_healing | {1|#} | {0}% increased Armour during Effect |
|
local_flask_evasion_+%_while_healing | {1|#} | {0}% increased Evasion Rating during Effect |
|
local_flask_energy_shield_+%_while_healing | {1|#} | {0}% increased Energy Shield during Effect |
|
local_flask_ward_+%_during_effect | {1|#} | {0}% increased Ward during Effect | {#|-1} | {0}% reduced Ward during Effect negate , 1
|
|
local_flask_ward_does_not_break_during_effect | {1|#} | Ward does not Break during Effect |
|
local_flask_adaptation_rating_+%_during_effect | {1|#} | {0}% increased Adaptation Rating during Effect | {#|-1} | {0}% reduced Adaptation Rating during Effect negate , 1
|
|
local_flask_adaptations_apply_to_all_elements_during_effect | {1|#} | Adaptations apply to all Elemental Damage during Effect |
|
local_flask_accuracy_rating_+%_during_effect | {1|#} | {0}% increased Accuracy Rating during Effect |
|
local_flask_attack_speed_+%_while_healing | {1|#} | {0}% increased Attack Speed during Effect | {#|-1} | {0}% reduced Attack Speed during Effect negate , 1
|
|
local_flask_cast_speed_+%_while_healing | {1|#} | {0}% increased Cast Speed during Effect | {#|-1} | {0}% reduced Cast Speed during Effect negate , 1
|
|
local_flask_movement_speed_+%_while_healing | {1|#} | {0}% increased Movement Speed during Effect |
|
local_flask_stun_recovery_+%_while_healing | {1|#} | {0}% increased Block and Stun Recovery during Effect |
|
local_flask_resistances_+%_while_healing | {1|#} | {0}% additional Elemental Resistances during Effect |
|
old_do_not_use_local_flask_life_leech_%_while_healing | {1|#} | {0}% of Physical Attack Damage Leeched as Life during Effect old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
|
local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing | {1|#} | {0}% of Spell Damage Leeched as Energy Shield during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
local_flask_life_leech_from_attack_damage_permyriad_while_healing | {1|#} | {0}% of Attack Damage Leeched as Life during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
local_flask_life_leech_permyriad_while_healing | {1|#} | {0}% of Physical Attack Damage Leeched as Life during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
old_do_not_use_local_flask_mana_leech_%_while_healing | {1|#} | {0}% of Physical Attack Damage Leeched as Mana during Effect old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
|
local_flask_mana_leech_permyriad_while_healing | {1|#} | {0}% of Physical Attack Damage Leeched as Mana during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
local_flask_adds_knockback_while_healing | {1|#} | Adds Knockback to Melee Attacks during Effect reminderstring , ReminderTextKnockback
|
|
local_unique_flask_physical_damage_taken_%_as_cold_while_healing | {#} | {0}% of Physical Damage from Hits taken as Cold Damage during Effect |
|
local_unique_flask_physical_damage_%_to_add_as_cold_while_healing | {1|#} | Gain {0}% of Physical Damage as Extra Cold Damage during effect |
|
local_unique_flask_avoid_chill_%_while_healing | {1|#} | {0}% chance to Avoid being Chilled during Effect |
|
local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect | {#} | Chaos Damage taken does not bypass Energy Shield during effect |
|
local_unique_flask_avoid_freeze_%_while_healing | {1|#} | {0}% chance to Avoid being Frozen during Effect |
|
local_flask_life_gain_on_skill_use_%_mana_cost | {#} | Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost reminderstring , ReminderTextLastBreath
|
|
local_avoid_chill_%_during_flask_effect | {1|#} | {0}% chance to Avoid being Chilled during Effect |
|
local_avoid_freeze_%_during_flask_effect | {1|#} | {0}% chance to Avoid being Frozen during Effect |
|
local_avoid_ignite_%_during_flask_effect | {1|#} | {0}% chance to Avoid being Ignited during Effect |
|
local_avoid_shock_%_during_flask_effect | {1|#} | {0}% chance to Avoid being Shocked during Effect |
|
local_chance_to_poison_on_hit_%_during_flask_effect | {#} | {0}% chance to Poison on Hit during Effect reminderstring , ReminderTextPoison
|
|
local_flask_additional_physical_damage_reduction_% | {1|#} | {0}% additional Physical Damage Reduction during Effect |
|
local_flask_adds_knockback_during_flask_effect | {1|#} | Hits Knockback during Effect reminderstring , ReminderTextKnockback
|
|
local_flask_area_of_effect_+%_during_flask_effect | {#} | {0}% increased Area of Effect during Effect |
|
local_flask_avoid_stun_chance_%_during_flask_effect | {1|#} | {0}% Chance to Avoid being Stunned during Effect |
|
local_flask_cannot_be_stunned_during_flask_effect | {#} | Cannot be Stunned during Effect |
|
local_flask_chance_to_freeze_shock_ignite_%_while_healing | {#} | {0}% chance to Freeze, Shock and Ignite during Effect |
|
local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect | {#} | {0:+d}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect divide_by_one_hundred , 1
|
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local_flask_critical_strike_chance_+%_during_flask_effect | {1|#} | {0}% increased Critical Strike Chance during Effect | {#|-1} | {0}% reduced Critical Strike Chance during Effect negate , 1
|
|
local_flask_culling_strike_during_flask_effect | {#} | Culling Strike during Effect reminderstring , ReminderTextCullingStrike
|
|
local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground | {1|#} | Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies |
|
local_flask_gain_endurance_charge_per_second_during_flask_effect | {#} | Gain 1 Endurance Charge per Second during Effect |
|
local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect | {#} | Immunity to Bleeding and Corrupted Blood during Effect |
|
local_flask_immune_to_damage | {#} | Immunity to Damage during Effect |
|
local_flask_immune_to_freeze_and_chill_during_flask_effect | {#} | Immunity to Freeze and Chill during Effect |
|
local_flask_immune_to_poison_during_flask_effect | {#} | Immunity to Poison during Effect |
|
local_flask_immune_to_shock_during_flask_effect | {#} | Immunity to Shock during Effect |
|
local_flask_is_petrified | {1|#} | Petrified during Effect |
|
local_flask_item_found_rarity_+%_during_flask_effect | {1|#} | {0}% increased Rarity of Items found during Effect | {#|-1} | {0}% reduced Rarity of Items found during Effect negate , 1
|
|
local_flask_life_leech_is_instant_during_flask_effect | {#} | Life Leech is instant during Effect |
|
local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect | {1|#} | {0}% of Damage Taken from Hits is Leeched as Life during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
local_flask_life_regeneration_per_minute_%_during_flask_effect | {1|#} | Regenerate {0}% of Life per second during Effect per_minute_to_per_second , 1
|
|
local_flask_no_mana_recovery_during_effect | {#} | Cannot gain Mana during effect |
|
local_flask_non_damaging_ailment_effect_+%_during_flask_effect | {1|#} | {0}% increased Effect of Non-Damaging Ailments you inflict during Effect reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of Non-Damaging Ailments you inflict during Effect reminderstring , ReminderTextNonDamagingAilments
|
|
local_flask_number_of_additional_projectiles_during_flask_effect | {1} | Skills fire an additional Projectile during Effect | {2|#} | Skills fire {0} additional Projectiles during Effect |
|
local_flask_reflect_damage_taken_+%_during_flask_effect | {1|#} | {0}% increased Reflected Damage taken during Effect | {#|-1} | {0}% reduced Reflected Damage taken during Effect negate , 1 , canonical_line
|
|
local_flask_skill_mana_cost_+%_during_flask_effect | {1|#} | {0}% increased Mana Cost of Skills during Effect | {#|-1} | {0}% reduced Mana Cost of Skills during Effect negate , 1
|
|
local_flask_vaal_souls_gained_per_minute_during_effect | {#|60} | Gain {0} Vaal Soul Per Second during effect per_minute_to_per_second , 1
| {61|#} | Gain {0} Vaal Souls Per Second during effect per_minute_to_per_second , 1
|
|
local_no_critical_strike_multiplier_during_flask_effect | {#} | Your Critical Strikes do not deal extra Damage during Effect |
|
local_poison_duration_+%_during_flask_effect | {1|#} | {0}% increased Duration of Poisons you inflict during Effect | {#|-1} | {0}% reduced Duration of Poisons you inflict during Effect negate , 1
|
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local_self_bleed_duration_+%_during_flask_effect | {1|#} | {0}% increased Bleeding Duration on you during Effect | {#|-1} | {0}% reduced Bleeding Duration on you during Effect negate , 1
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local_self_chill_effect_+%_during_flask_effect | {1|#} | {0}% increased Effect of Chill on you during Effect | {#|-1} | {0}% reduced Effect of Chill on you during Effect negate , 1 , canonical_line
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local_self_curse_effect_+%_during_flask_effect | {1|#} | {0}% increased Effect of Curses on you during Effect | {#|-1} | {0}% reduced Effect of Curses on you during Effect negate , 1 , canonical_line
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local_self_freeze_duration_+%_during_flask_effect | {1|#} | {0}% increased Freeze Duration on you during Effect | {#|-1} | {0}% reduced Freeze Duration on you during Effect negate , 1
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local_self_ignite_duration_+%_during_flask_effect | {1|#} | {0}% increased Ignite Duration on you during Effect | {#|-1} | {0}% reduced Ignite Duration on you during Effect negate , 1
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local_self_poison_duration_+%_during_flask_effect | {1|#} | {0}% increased Poison Duration on you during Effect | {#|-1} | {0}% reduced Poison Duration on you during Effect negate , 1
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local_self_shock_effect_+%_during_flask_effect | {1|#} | {0}% increased Effect of Shock on you during Effect | {#|-1} | {0}% reduced Effect of Shock on you during Effect negate , 1
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local_unique_expedition_flask_ward_+%_final_during_flask_effect | {1|#} | {0}% more Ward during Effect | {#|-1} | {0}% less Ward during Effect negate , 1
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local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing | {#} | {0:+d}% to all maximum Elemental Resistances during Effect reminderstring , ReminderTextMaximumResistance
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local_unique_flask_block_%_while_healing | {#} | {0:+d}% Chance to Block Attack Damage during Effect |
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local_unique_flask_cannot_recover_life_while_healing | {#} | Cannot gain Life during effect |
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local_unique_flask_charges_gained_+%_during_flask_effect | {1|#} | {0}% increased Charges gained by Other Flasks during Effect |
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local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect | {#} | {0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect |
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local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect | {1|#} | {0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect | {#|-1} | {0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect negate , 1
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local_unique_flask_damage_over_time_+%_during_flask_effect | {1|#} | {0}% increased Damage Over Time during Effect | {#|-1} | {0}% reduced Damage Over Time during Effect negate , 1
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local_unique_flask_damage_+%_vs_demons_while_healing | {1|#} | {0}% increased Damage with Hits against Demons during Effect | {#|-1} | {0}% reduced Damage with Hits against Demons during Effect negate , 1
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local_unique_flask_damage_taken_+%_vs_demons_while_healing | {1|#} | {0}% increased Damage taken from Demons during Effect | {#|-1} | {0}% reduced Damage taken from Demons during Effect negate , 1
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local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing | {1|#} | Gain {0}% of Elemental Damage as Extra Chaos Damage during effect |
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local_unique_flask_item_quantity_+%_while_healing | {1|#} | {0}% increased Quantity of Items found during Effect |
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local_unique_flask_item_rarity_+%_while_healing | {1|#} | {0}% increased Rarity of Items found during Effect |
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local_unique_flask_kiaras_determination | {#} | Immunity to Freeze, Chill, Curses and Stuns during Effect |
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local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing | {1|#} | {0}% of Chaos Damage Leeched as Life during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
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local_unique_flask_light_radius_+%_while_healing | {1|#} | {0}% increased Light Radius during Effect |
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local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect | {#} | Grants Level {0} Despair Curse Aura during Effect |
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local_unique_flask_no_mana_cost_while_healing | {#} | Skills Cost no Mana during Effect |
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local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing | {1|#} | Gain {0}% of Physical Damage as Extra Chaos Damage during effect |
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local_unique_flask_resist_all_elements_%_during_flask_effect | {#} | {0:+d}% to Elemental Resistances during Effect |
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local_unique_flask_spell_block_%_while_healing | {#} | {0:+d}% Chance to Block Spell Damage during Effect |
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local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect | {1|#} | {0}% increased Critical Strike Chance with Vaal Skills during effect | {#|-1} | {0}% reduced Critical Strike Chance with Vaal Skills during effect negate , 1
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local_unique_flask_vaal_skill_damage_+%_during_flask_effect | {1|#} | {0}% increased Damage with Vaal Skills during effect | {#|-1} | {0}% reduced Damage with Vaal Skills during effect negate , 1
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local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect | {1|#} | Vaal Skills deal {0}% more Damage during Effect | {#|-1} | Vaal Skills deal {0}% less Damage during Effect negate , 1
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local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect | {#} | Vaal Skills used during effect do not apply Soul Gain Prevention |
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local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect | {1|#} | Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect | {#|-1} | Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect negate , 1 , canonical_line
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local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect | {1|#} | Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration | {#|-1} | Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration negate , 1 , canonical_line
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local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect | {1|#} | {0}% more Melee Physical Damage during effect |
|
old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing | {1|#} | {0}% of Chaos Damage Leeched as Life during Effect old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
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unique_spread_poison_to_nearby_enemies_during_flask_effect | {#} | When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned |
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local_chaos_damage_taken_per_minute_during_flask_effect | {#} | Take {0} Chaos Damage per Second during Effect per_minute_to_per_second , 1
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local_flask_enemies_ignited_during_flask_effect_damage_taken_+% | {1|#} | Enemies Ignited by you during Effect take {0}% increased Damage | {#|-1} | Enemies Ignited by you during Effect take {0}% reduced Damage negate , 1
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local_flask_recover_%_maximum_life_on_kill_during_flask_effect | {#} | Recover {0}% of Life when you Kill an Enemy during Effect |
|
local_flask_recover_%_maximum_mana_on_kill_during_flask_effect | {#} | Recover {0}% of Mana when you Kill an Enemy during Effect |
|
local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect | {#} | Recover {0}% of Energy Shield when you Kill an Enemy during Effect |
|
local_attack_cast_movement_speed_+%_during_flask_effect | {1|#} | {0}% increased Attack, Cast and Movement Speed during Effect | {#|-1} | {0}% reduced Attack, Cast and Movement Speed during Effect negate , 1
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local_attack_cast_movement_speed_+%_per_second_during_flask_effect | {1|#} | Increase Attack, Cast and Movement Speed by {0}% every second during Effect | {#|-1} | Reduce Attack, Cast and Movement Speed {0}% every second during Effect negate , 1
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local_flask_unholy_might_during_flask_effect | {#} | Unholy Might during Effect reminderstring , ReminderTextUnholyMight
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local_flask_prevents_death_while_healing | {1|#} | Prevents Death during Effect |
|
local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type | {1|#} | During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest reminderstring , ReminderTextUncappedResist
| {#|-1} | During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest negate , 1 , reminderstring , ReminderTextUncappedResist , canonical_line
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local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type | {1|#} | During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest reminderstring , ReminderTextUncappedResist
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local_unique_flask_shock_nearby_enemies_during_flask_effect | {#} | Shocks nearby Enemies during Effect, causing 10% increased Damage taken |
|
local_unique_flask_shocked_during_flask_effect | {#} | You are Shocked during Effect, causing 50% increased Damage taken |
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local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect | {1|#} | {0}% of Physical Damage Converted to Lightning during Effect |
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local_unique_flask_lightning_resistance_penetration_%_during_flask_effect | {1|#} | Damage Penetrates {0}% Lightning Resistance during Effect |
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local_unique_vinktars_flask_shock_effect_+%_during_flask_effect | {1|#} | {0}% increased Effect of Shocks you inflict during Effect | {#|-1} | {0}% reduced Effect of Shocks you inflict during Effect negate , 1
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local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect | {1|#} | Shocks you inflict during Effect spread to other Enemies in a radius of {0} |
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local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect | {#,#} | Adds {0} to {1} Lightning Damage to Attacks during Effect |
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local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect | {#,#} | Adds {0} to {1} Lightning Damage to Spells during Effect |
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local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect | {1|#} | {0}% of Lightning Damage Leeched as Life during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
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local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect | {1|#} | {0}% of Lightning Damage Leeched as Mana during Effect divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
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local_unique_flask_leech_is_instant_during_flask_effect | {#} | Life and Mana Leech are instant during effect reminderstring , ReminderTextLifeLeech
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local_flask_cannot_gain_charges_during_flask_effect | {#} | Gains no Charges during Effect |
|
local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect | {#} | Gains no Charges during Effect of any Overflowing Chalice Flask |
|
local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect | {#} | Gains no Charges during Effect of any Soul Ripper Flask |
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local_flask_ghost_reaver | {#} | Ghost Reaver during Effect reminderstring , ReminderTextKeystoneGhostReaver
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local_flask_zealots_oath | {#} | Zealot's Oath during Effect reminderstring , ReminderTextKeystoneZealotsOath
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local_grant_eldritch_battery_during_flask_effect | {#} | Eldritch Battery during Effect reminderstring , ReminderTextKeystoneEldritchBattery
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local_grant_perfect_agony_during_flask_effect | {#} | Grants Perfect Agony during effect reminderstring , ReminderTextKeystonePerfectAgony
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map_experience_gain_+% | {#} | {0}% increased Experience gain |
|
map_item_level_override | |
local_unique_jewel_nearby_disconnected_passives_can_be_allocated | {#} | Passives in Radius can be Allocated without being connected to your tree |
|
local_weapon_uses_both_hands | |
local_attribute_requirements_+% | {1|#} | {0}% increased Attribute Requirements reminderstring , ReminderTextAttributes
| {#|-1} | {0}% reduced Attribute Requirements negate , 1 , reminderstring , ReminderTextAttributes
|
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local_cannot_be_used_with_chaos_innoculation | {#} | Cannot be used with Chaos Inoculation |
|
local_dexterity_requirement_+ | {#} | {0:+d} Dexterity Requirement |
|
local_dexterity_requirement_+% | {1|#} | {0}% increased Dexterity Requirement | {-99|-1} | {0}% reduced Dexterity Requirement negate , 1
| {#|-100} | No Dexterity Requirement |
|
local_intelligence_requirement_+ | {#} | {0:+d} Intelligence Requirement |
|
local_intelligence_requirement_+% | {1|#} | {0}% increased Intelligence Requirement | {-99|-1} | {0}% reduced Intelligence Requirement negate , 1
| {#|-100} | No Intelligence Requirement |
|
local_level_requirement_- | {#} | {0:+d} reduced Level Requirement |
|
local_no_attribute_requirements | {#} | Has no Attribute Requirements reminderstring , ReminderTextAttributes
|
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local_no_energy_shield | |
local_strength_and_intelligence_requirement_+ | {#} | {0:+d} Strength and Intelligence Requirement |
|
local_strength_requirement_+ | {#} | {0:+d} Strength Requirement |
|
local_strength_requirement_+% | {1|#} | {0}% increased Strength Requirement | {-99|-1} | {0}% reduced Strength Requirement negate , 1
| {#|-100} | No Strength Requirement |
|
map_hellscape_blood_consumed_+%_final | {1|#} | Lose Blood from Blood Crucible {0}% faster | {#|-1} | Lose Blood from Blood Crucible {0}% slower negate , 1
|
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map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time | {#} | Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds |
|
map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated | {#} | Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare per_minute_to_per_second , 1
|
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map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource | {#} | Often Shift into Nightmare on Killing a Rare or Unique Enemy |
|
map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource | {#} | Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare |
|
map_hellscape_gimmick_shift_randomly | {#} | Only Shift into and out of Nightmare randomly |
|
map_hellscape_fire_damage_taken_when_switching | {#} | Take {0} Fire Damage when you Shift into or out of Nightmare |
|
map_hellscape_lightning_damage_taken_when_switching | {#} | Take {0} Lightning Damage when you Shift into or out of Nightmare |
|
map_hellscape_monster_damage_+%_final | {1|#} | Monsters in Nightmare deal {0}% more Damage | {#|-1} | Monsters in Nightmare deal {0}% less Damage negate , 1
|
|
map_hellscape_monster_damage_taken_+%_final | {1|#} | Monsters in Nightmare take {0}% more Damage | {#|-1} | Monsters in Nightmare take {0}% less Damage negate , 1
|
|
map_hellscape_monster_life_+%_final | {1|#} | Monsters in Nightmare have {0}% more Maximum Life | {#|-1} | Monsters in Nightmare have {0}% less Maximum Life negate , 1
|
|
map_hellscape_monster_life_regeneration_rate_per_minute_% | {#} | Monsters in Nightmare Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
map_hellscape_physical_damage_taken_when_switching | {#} | Take {0} Physical Damage when you Shift into or out of Nightmare |
|
map_player_additional_physical_damage_reduction_%_in_hellscape | {1|#} | Players have {0}% additional Physical Damage Reduction while in Nightmare | {#|-1} | Players have {0:+d}% to Physical Damage Reduction while in Nightmare |
|
map_player_block_chance_%_in_hellscape | {#} | Players have {0:+d}% chance to Block Attack Damage while in Nightmare |
|
map_player_chance_to_evade_attacks_%_in_hellscape | {#} | Players have {0:+d}% chance to Evade Attack Hits while in Nightmare |
|
map_player_es_loss_per_second_in_hellscape | {#} | Players lose {0} Energy Shield per second while in Nightmare |
|
map_player_life_loss_per_second_in_hellscape | {#} | Players lose {0} Life per second while in Nightmare |
|
map_player_movement_speed_+%_final_in_hellscape | {1|#} | Players have {0}% increased Movement Speed while in Nightmare | {#|-1} | Players have {0}% reduced Movement Speed while in Nightmare negate , 1
|
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map_player_spell_suppression_chance_%_in_hellscape | {#} | Players have {0:+d}% chance to Suppress Spell Damage while in Nightmare |
|
map_hellscape_additional_boss | {1} | Area contains an additional Scourge Boss | {2|#} | Area contains {0} additional Scourge Bosses |
|
map_hellscape_item_drop_quantity_+% | {1|#} | {0}% increased Quantity of Items found in Nightmare | {#|-1} | {0}% reduced Quantity of Items found in Nightmare negate , 1
|
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map_hellscape_item_drop_rarity_+% | {1|#} | {0}% increased Rarity of Items found in Nightmare | {#|-1} | {0}% reduced Rarity of Items found in Nightmare negate , 1
|
|
map_hellscape_monster_slain_experience_+%_final | {1|#} | Monsters in Nightmare grant {0}% more Experience | {#|-1} | Monsters in Nightmare grant {0}% less Experience negate , 1
|
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map_hellscape_pack_size_+% | {1|#} | {0}% increased Pack size in Nightmare | {#|-1} | {0}% reduced Pack size in Nightmare negate , 1
|
|
map_hellscape_rare_monster_drop_additional_abyss_jewel | {1} | Rare Scourge Monsters drop {0} additional Abyssal Jewel | {2|#} | Rare Scourge Monsters drop {0} additional Abyssal Jewels |
|
map_hellscape_rare_monster_drop_additional_basic_currency_item | {1} | Rare Scourge Monsters drop {0} additional Basic Currency Item | {2|#} | Rare Scourge Monsters drop {0} additional Basic Currency Items |
|
map_hellscape_rare_monster_drop_additional_blight_oil | {1} | Rare Scourge Monsters drop {0} additional Blight Oil | {2|#} | Rare Scourge Monsters drop {0} additional Blight Oils |
|
map_hellscape_rare_monster_drop_additional_breach_splinters | {1} | Rare Scourge Monsters drop {0} additional stack of Breach Splinters | {2|#} | Rare Scourge Monsters drop {0} additional stacks of Breach Splinters |
|
map_hellscape_rare_monster_drop_additional_delirium_splinters | {1} | Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters | {2|#} | Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters |
|
map_hellscape_rare_monster_drop_additional_delve_fossil | {1} | Rare Scourge Monsters drop {0} additional Fossil | {2|#} | Rare Scourge Monsters drop {0} additional Fossils |
|
map_hellscape_rare_monster_drop_additional_enchanted_item | {1} | Rare Scourge Monsters drop {0} additional Enchanted Item | {2|#} | Rare Scourge Monsters drop {0} additional Enchanted Items |
|
map_hellscape_rare_monster_drop_additional_essence | {1} | Rare Scourge Monsters drop {0} additional Essence | {2|#} | Rare Scourge Monsters drop {0} additional Essences |
|
map_hellscape_rare_monster_drop_additional_expedition_currency | {1} | Rare Scourge Monsters drop {0} additional stack of Expedition Currency | {2|#} | Rare Scourge Monsters drop {0} additional stacks of Expedition Currency |
|
map_hellscape_rare_monster_drop_additional_fractured_item | {1} | Rare Scourge Monsters drop {0} additional Fractured Item | {2|#} | Rare Scourge Monsters drop {0} additional Fractured Items |
|
map_hellscape_rare_monster_drop_additional_gem | {1} | Rare Scourge Monsters drop {0} additional Gem | {2|#} | Rare Scourge Monsters drop {0} additional Gems |
|
map_hellscape_rare_monster_drop_additional_incubator | {1} | Rare Scourge Monsters drop {0} additional Incubator | {2|#} | Rare Scourge Monsters drop {0} additional Incubators |
|
map_hellscape_rare_monster_drop_additional_influence_item | {1} | Rare Scourge Monsters drop {0} additional Influenced Item | {2|#} | Rare Scourge Monsters drop {0} additional Influenced Items |
|
map_hellscape_rare_monster_drop_additional_legion_splinters | {1} | Rare Scourge Monsters drop {0} additional stack of Legion Splinters | {2|#} | Rare Scourge Monsters drop {0} additional stacks of Legion Splinters |
|
map_hellscape_rare_monster_drop_additional_map_item | {1} | Rare Scourge Monsters drop {0} additional Map | {2|#} | Rare Scourge Monsters drop {0} additional Maps |
|
map_hellscape_rare_monster_drop_additional_metamorph_catalyst | {1} | Rare Scourge Monsters drop {0} additional Catalyst | {2|#} | Rare Scourge Monsters drop {0} additional Catalysts |
|
map_hellscape_rare_monster_drop_additional_scarab | {1} | Rare Scourge Monsters drop {0} additional Scarab | {2|#} | Rare Scourge Monsters drop {0} additional Scarabs |
|
map_hellscape_rare_monster_drop_additional_scourged_item | {1} | Rare Scourge Monsters drop {0} additional Scourged Item | {2|#} | Rare Scourge Monsters drop {0} additional Scourged Items |
|
map_hellscape_rare_monster_drop_additional_stacked_decks | {1} | Rare Scourge Monsters drop {0} additional Stacked Deck | {2|#} | Rare Scourge Monsters drop {0} additional Stacked Decks |
|
map_hellscape_rare_monster_drop_additional_tainted_currency | {1} | Rare Scourge Monsters drop {0} additional Tainted Currency Item | {2|#} | Rare Scourge Monsters drop {0} additional Tainted Currency Items |
|
map_hellscape_rare_monster_drop_additional_unique_item | {1} | Rare Scourge Monsters drop {0} additional Unique Item | {2|#} | Rare Scourge Monsters drop {0} additional Unique Items |
|
map_hellscape_rare_monster_drop_items_X_levels_higher | {1} | Rare Scourge Monsters drop items {0} level higher | {2|#} | Rare Scourge Monsters drop items {0} levels higher |
|
monster_base_block_% | {#} | {0}% Chance to Block Attack Damage |
|
shield_block_% | {#} | {0:+d}% Chance to Block Attack Damage while holding a Shield |
|
shield_spell_block_% | {#} | {0:+d}% Chance to Block Spell Damage while holding a Shield |
|
base_spell_damage_%_suppressed | {1|#} | Prevent {0:+d}% of Suppressed Spell Damage reminderstring , ReminderTextSuppression
| {#|-1} | {0:+d}% to amount of Suppressed Spell Damage Prevented reminderstring , ReminderTextSuppression
|
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base_spell_suppression_chance_150%_of_value | {#} | {0:+d}% chance to Suppress Spell Damage times_one_point_five , 1 , reminderstring , ReminderTextSuppression
|
|
base_spell_suppression_chance_% | {#} | {0:+d}% chance to Suppress Spell Damage reminderstring , ReminderTextSuppression
|
|
spell_block_while_dual_wielding_% | {#} | {0:+d}% Chance to Block Spell Damage while Dual Wielding |
|
spell_block_%_while_on_low_life | {#} | {0:+d}% Chance to Block Spell Damage while on Low Life |
|
spell_damage_%_suppressed_while_on_full_energy_shield | {1|#} | Prevent {0:+d}% of Suppressed Spell Damage while on Full Energy Shield reminderstring , ReminderTextSuppression
| {#|-1} | {0:+d}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield reminderstring , ReminderTextSuppression
|
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spell_block_with_bow_% | {#} | {0:+d}% Chance to Block Spell Damage while wielding a Bow |
|
spell_block_with_staff_% | {#} | {0:+d}% Chance to Block Spell Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
|
staff_block_% | {#} | {0:+d}% Chance to Block Attack Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
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block_chance_%_per_50_strength | {#} | {0:+d}% Chance to Block Attack Damage per 50 Strength |
|
additional_staff_block_% | {#} | {0:+d}% Chance to Block Attack Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
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old_do_not_use_spell_block_%_from_assumed_block_value | {1|#} | {0}% Chance to Block Spell Damage 30%_of_value , 1
|
|
old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value | {#} | {0}% Chance to Block Spell Damage while on Low Life 30%_of_value , 1 , reminderstring , ReminderTextLowLife
|
|
spell_block_equals_attack_block | {#} | Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage |
|
additional_spell_block_% | {#} | {0:+d}% Chance to Block Spell Damage |
|
base_spell_block_luck | {1|#} | Chance to Block Spell Damage is Lucky reminderstring , ReminderTextLucky
| {#|-1} | Chance to Block Spell Damage is Unlucky reminderstring , ReminderTextUnlucky , canonical_line
|
|
base_spell_block_% | {#} | {0}% Chance to Block Spell Damage |
|
block_while_dual_wielding_% | {#} | {0:+d}% Chance to Block Attack Damage while Dual Wielding |
|
block_while_dual_wielding_claws_% | {#} | {0:+d}% Chance to Block Attack Damage while Dual Wielding Claws |
|
block_chance_%_while_holding_shield | {#} | {0:+d}% Chance to Block Attack Damage while holding a Shield |
|
dual_wield_or_shield_block_% | {1|#} | {0:+d}% Chance to Block Attack Damage while Dual Wielding or holding a Shield |
|
block_chance_+% | {1|#} | {0}% increased Chance to Block Attack and Spell Damage | {#|-1} | {0}% reduced Chance to Block Attack and Spell Damage negate , 1 , canonical_line
|
|
block_recovery_+% | {1|#} | {0}% increased Block Recovery | {#|-1} | {0}% reduced Block Recovery negate , 1
|
|
melee_splash | {#} | Melee Strike Skills deal Splash Damage to surrounding targets |
|
offerings_also_buff_you | {#} | Your Offering Skills also affect you |
|
self_offering_effect_+% | {1|#} | Your Offerings have {0}% increased Effect on you | {#|-1} | Your Offerings have {0}% reduced Effect on you negate , 1
|
|
offering_spells_effect_+% | {1|#} | Your Offerings have {0}% increased Effect | {#|-1} | Your Offerings have {0}% reduced Effect negate , 1
|
|
bone_offering_effect_+% | {1|#} | Bone Offering has {0}% increased Effect | {#|-1} | Bone Offering has {0}% reduced Effect negate , 1
|
|
flesh_offering_effect_+% | {1|#} | Flesh Offering has {0}% increased Effect | {#|-1} | Flesh Offering has {0}% reduced Effect negate , 1
|
|
spirit_offering_effect_+% | {1|#} | Spirit Offering has {0}% increased Effect | {#|-1} | Spirit Offering has {0}% reduced Effect negate , 1
|
|
slayer_ascendancy_melee_splash_damage_+%_final_for_splash | {1|#} | {0}% more Damage to surrounding targets | {#|-1} | {0}% less Damage to surrounding targets negate , 1
|
|
additional_all_attributes | {#} | {0:+d} to all Attributes reminderstring , ReminderTextAttributes
|
|
additional_strength | |
additional_dexterity | |
additional_intelligence | {#} | {0:+d} to Intelligence |
|
additional_strength_and_dexterity | {#} | {0:+d} to Strength and Dexterity |
|
additional_strength_and_intelligence | {#} | {0:+d} to Strength and Intelligence |
|
additional_dexterity_and_intelligence | {#} | {0:+d} to Dexterity and Intelligence |
|
all_attributes_+% | {1|#} | {0}% increased Attributes reminderstring , ReminderTextAttributes
| {#|-1} | {0}% reduced Attributes negate , 1 , reminderstring , ReminderTextAttributes
|
|
strength_+% | {1|#} | {0}% increased Strength | {#|-1} | {0}% reduced Strength negate , 1
|
|
dexterity_+% | {1|#} | {0}% increased Dexterity | {#|-1} | {0}% reduced Dexterity negate , 1
|
|
intelligence_+% | {1|#} | {0}% increased Intelligence | {#|-1} | {0}% reduced Intelligence negate , 1
|
|
modifiers_to_attributes_instead_apply_to_ascendance | {#} | Modifiers to Attributes instead apply to Omniscience |
|
elemental_resistance_+%_per_15_ascendance | {1|#} | +{0}% to all Elemental Resistances per 15 Omniscience |
|
penetrate_elemental_resistance_%_per_15_ascendance | {1|#} | Penetrate {0}% Elemental Resistances per 15 Omniscience |
|
attribute_requirements_can_be_satisfied_by_%_of_ascendance | {1|#} | Attribute Requirements can be satisfied by {0}% of Omniscience |
|
damage_+% | {1|#} | {0}% increased Damage | {#|-1} | {0}% reduced Damage negate , 1
|
|
on_weapon_global_damage_+% | {1|#} | {0}% increased Global Damage | {#|-1} | {0}% reduced Global Damage negate , 1
|
|
totem_damage_+% | {1|#} | {0}% increased Totem Damage | {#|-1} | {0}% reduced Totem Damage negate , 1
|
|
trap_damage_+% | {1|#} | {0}% increased Trap Damage | {#|-1} | {0}% reduced Trap Damage negate , 1
|
|
trap_or_mine_damage_+% | {1|#} | {0}% increased Trap and Mine Damage | {#|-1} | {0}% reduced Trap and Mine Damage negate , 1
|
|
mine_damage_+% | {1|#} | {0}% increased Mine Damage | {#|-1} | {0}% reduced Mine Damage negate , 1
|
|
unique_mine_damage_+%_final | {1|#} | {0}% more Mine Damage | {#|-1} | {0}% less Mine Damage negate , 1 , canonical_line
|
|
attack_damage_+% | {1|#} | {0}% increased Attack Damage | {#|-1} | {0}% reduced Attack Damage negate , 1
|
|
unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final | {1|#} | {0}% more Maximum Physical Attack Damage | {#|-1} | {0}% less Maximum Physical Attack Damage negate , 1
|
|
unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final | {1|#} | {0}% more Minimum Physical Attack Damage | {#|-1} | {0}% less Minimum Physical Attack Damage negate , 1 , canonical_line
|
|
cold_attack_damage_+% | {1|#} | {0}% increased Attack Cold Damage | {#|-1} | {0}% reduced Attack Cold Damage negate , 1
|
|
fire_attack_damage_+% | {1|#} | {0}% increased Attack Fire Damage | {#|-1} | {0}% reduced Attack Fire Damage negate , 1
|
|
physical_attack_damage_+% | {1|#} | {0}% increased Attack Physical Damage | {#|-1} | {0}% reduced Attack Physical Damage negate , 1
|
|
cold_attack_damage_+%_while_holding_a_shield | {1|#} | {0}% increased Cold Attack Damage while holding a Shield | {#|-1} | {0}% reduced Cold Attack Damage while holding a Shield negate , 1
|
|
fire_attack_damage_+%_while_holding_a_shield | {1|#} | {0}% increased Fire Attack Damage while holding a Shield | {#|-1} | {0}% reduced Fire Attack Damage while holding a Shield negate , 1
|
|
attack_damage_+%_while_holding_a_shield | {1|#} | {0}% increased Attack Damage while holding a Shield | {#|-1} | {0}% reduced Attack Damage while holding a Shield negate , 1
|
|
attack_skills_damage_+%_while_holding_shield | {1|#} | Attack Skills deal {0}% increased Damage while holding a Shield | {#|-1} | Attack Skills deal {0}% reduced Damage while holding a Shield negate , 1
|
|
physical_attack_damage_+%_while_holding_a_shield | {1|#} | {0}% increased Physical Attack Damage while holding a Shield | {#|-1} | {0}% reduced Physical Attack Damage while holding a Shield negate , 1
|
|
attack_ailment_damage_+%_while_holding_shield | {1|#} | Attack Skills deal {0}% increased Damage with Ailments while holding a Shield reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
damage_over_time_+% | {1|#} | {0}% increased Damage over Time | {#|-1} | {0}% reduced Damage over Time negate , 1
|
|
physical_damage_over_time_+% | {1|#} | {0}% increased Physical Damage over Time | {#|-1} | {0}% reduced Physical Damage over Time negate , 1
|
|
fire_damage_over_time_+% | {1|#} | {0}% increased Fire Damage over Time | {#|-1} | {0}% reduced Fire Damage over Time negate , 1
|
|
cold_damage_over_time_+% | {1|#} | {0}% increased Cold Damage over Time | {#|-1} | {0}% reduced Cold Damage over Time negate , 1
|
|
chaos_damage_over_time_+% | {1|#} | {0}% increased Chaos Damage over Time | {#|-1} | {0}% reduced Chaos Damage over Time negate , 1
|
|
damage_+%_when_on_low_life | {1|#} | {0}% increased Damage when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Damage when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
damage_+%_per_active_curse_on_self | {1|#} | {0}% increased Damage per Curse on you | {#|-1} | {0}% reduced Damage per Curse on you negate , 1
|
|
damage_+%_while_life_leeching | {1|#} | {0}% increased Damage while Leeching Life | {#|-1} | {0}% reduced Damage while Leeching Life negate , 1
|
|
physical_damage_+%_while_life_leeching | {1|#} | {0}% increased Physical Damage while Leeching Life | {#|-1} | {0}% reduced Physical Damage while Leeching Life negate , 1
|
|
damage_+%_while_mana_leeching | {1|#} | {0}% increased Damage while Leeching Mana | {#|-1} | {0}% reduced Damage while Leeching Mana negate , 1
|
|
damage_+%_while_es_leeching | {1|#} | {0}% increased Damage while Leeching Energy Shield | {#|-1} | {0}% reduced Damage while Leeching Energy Shield negate , 1
|
|
attack_speed_+%_when_on_low_life | {1|#} | {0}% increased Attack Speed when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Attack Speed when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
attack_speed_+%_when_on_full_life | {1|#} | {0}% increased Attack Speed when on Full Life | {#|-1} | {0}% reduced Attack Speed when on Full Life negate , 1
|
|
spell_damage_+% | {1|#} | {0}% increased Spell Damage | {#|-1} | {0}% reduced Spell Damage negate , 1
|
|
spell_fire_damage_+% | {1|#} | {0}% increased Spell Fire Damage | {#|-1} | {0}% reduced Spell Fire Damage negate , 1
|
|
spell_cold_damage_+% | {1|#} | {0}% increased Spell Cold Damage | {#|-1} | {0}% reduced Spell Cold Damage negate , 1
|
|
spell_staff_damage_+% | {1|#} | {0}% increased Spell Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Spell Damage while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
spell_bow_damage_+% | {1|#} | {0}% increased Spell Damage while wielding a Bow | {#|-1} | {0}% reduced Spell Damage while wielding a Bow negate , 1
|
|
spell_damage_+%_while_holding_shield | {1|#} | {0}% increased Spell Damage while holding a Shield | {#|-1} | {0}% reduced Spell Damage while holding a Shield negate , 1
|
|
spell_damage_+%_while_dual_wielding | {1|#} | {0}% increased Spell Damage while Dual Wielding | {#|-1} | {0}% reduced Spell Damage while Dual Wielding negate , 1
|
|
physical_damage_+% | {1|#} | {0}% increased Global Physical Damage | {#|-1} | {0}% reduced Global Physical Damage negate , 1
|
|
local_physical_damage_+% local_weapon_no_physical_damage | {#,1|#} | No Physical Damage | {#,#|-1} | No Physical Damage | {#|-100,#} | No Physical Damage | {1|#,0} | {0}% increased Physical Damage canonical_line
| {-99|-1,0} | {0}% reduced Physical Damage negate , 1
|
|
local_weapon_enemy_phys_reduction_%_penalty | {#} | Hits with this Weapon Overwhelm {0}% Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
melee_damage_+% | {1|#} | {0}% increased Melee Damage | {#|-1} | {0}% reduced Melee Damage negate , 1
|
|
melee_damage_+%_vs_frozen_enemies | {1|#} | {0}% increased Melee Damage against Frozen Enemies | {#|-1} | {0}% reduced Melee Damage against Frozen Enemies negate , 1
|
|
damage_+%_vs_frozen_enemies | {1|#} | {0}% increased Damage with Hits against Frozen Enemies | {#|-1} | {0}% reduced Damage with Hits against Frozen Enemies negate , 1
|
|
melee_damage_+%_vs_shocked_enemies | {1|#} | {0}% increased Melee Damage against Shocked Enemies | {#|-1} | {0}% reduced Melee Damage against Shocked Enemies negate , 1
|
|
damage_vs_shocked_enemies_+% | {1|#} | {0}% increased Damage with Hits against Shocked Enemies | {#|-1} | {0}% reduced Damage with Hits against Shocked Enemies negate , 1
|
|
melee_damage_+%_vs_burning_enemies | {1|#} | {0}% increased Melee Damage against Ignited Enemies | {#|-1} | {0}% reduced Melee Damage against Ignited Enemies negate , 1
|
|
damage_+%_vs_enemies_per_freeze_shock_ignite | {1|#} | {0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
damage_+%_vs_frozen_shocked_ignited_enemies | {1|#} | {0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies | {#|-1} | {0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies negate , 1
|
|
dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier |
|
ailment_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Ailments |
|
critical_ailment_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes |
|
damage_over_time_multiplier_+_with_attacks | {#} | {0:+d}% to Damage over Time Multiplier with Attack Skills |
|
physical_dot_multiplier_+ | {#} | {0:+d}% to Physical Damage over Time Multiplier |
|
bleeding_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding |
|
critical_bleeding_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding from Critical Strikes |
|
physical_damage_over_time_multiplier_+_with_attacks | {#} | {0:+d}% to Physical Damage over Time Multiplier with Attack Skills |
|
fire_dot_multiplier_+ | {#} | {0:+d}% to Fire Damage over Time Multiplier |
|
critical_ignite_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Ignite from Critical Strikes |
|
fire_damage_over_time_multiplier_+_with_attacks | {#} | {0:+d}% to Fire Damage over Time Multiplier with Attack Skills |
|
ignite_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Ignite |
|
cold_damage_over_time_multiplier_+_while_affected_by_malevolence | {#} | {0:+d}% to Cold Damage over Time Multiplier while affected by Malevolence |
|
cold_dot_multiplier_+ | {#} | {0:+d}% to Cold Damage over Time Multiplier |
|
lightning_dot_multiplier_+ | {#} | {0:+d}% to Lightning Damage over Time Multiplier |
|
chaos_damage_over_time_multiplier_+_while_affected_by_malevolence | {#} | {0:+d}% to Chaos Damage over Time Multiplier while affected by Malevolence |
|
chaos_dot_multiplier_+ | {#} | {0:+d}% to Chaos Damage over Time Multiplier |
|
chaos_non_ailment_damage_over_time_multiplier_+ | {#} | {0:+d}% to Non-Ailment Chaos Damage over Time Multiplier |
|
chaos_damage_over_time_multiplier_+_with_attacks | {#} | {0:+d}% to Chaos Damage over Time Multiplier with Attack Skills |
|
critical_poison_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes |
|
poison_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Poison |
|
local_poison_dot_multiplier_+ | {#} | {0:+d}% to Damage over Time Multiplier for Poison inflicted with this Weapon |
|
global_minimum_added_physical_damage global_maximum_added_physical_damage | {#,#} | Adds {0} to {1} Physical Damage |
|
attack_minimum_added_physical_damage attack_maximum_added_physical_damage | {#,#} | Adds {0} to {1} Physical Damage to Attacks |
|
from_self_minimum_added_attack_physical_damage_taken from_self_maximum_added_attack_physical_damage_taken | {#,#} | Adds {0} to {1} Physical Damage to Attacks against you |
|
attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons | {#,#} | Adds {0} to {1} Physical Damage to Attacks with Weapons |
|
local_attack_minimum_added_physical_damage_per_3_levels local_attack_maximum_added_physical_damage_per_3_levels | {#,#} | Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels |
|
minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies | {#,#} | Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies |
|
minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies | {#,#} | Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies |
|
minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff | {#,#} | Adds {0} to {1} Fire Attack Damage per Buff on you |
|
minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff | {#,#} | Adds {0} to {1} Fire Spell Damage per Buff on you |
|
minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff | {#,#} | Adds {0} to {1} Fire Damage per Buff on you |
|
local_minimum_added_physical_damage local_maximum_added_physical_damage | {#,#} | Adds {0} to {1} Physical Damage |
|
attack_skills_damage_+%_while_dual_wielding | {1|#} | Attack Skills deal {0}% increased Damage while Dual Wielding | {#|-1} | Attack Skills deal {0}% reduced Damage while Dual Wielding negate , 1
|
|
damage_while_dual_wielding_+% | {1|#} | {0}% increased Attack Damage while Dual Wielding | {#|-1} | {0}% reduced Attack Damage while Dual Wielding negate , 1
|
|
physical_damage_while_dual_wielding_+% | {1|#} | {0}% increased Physical Attack Damage while Dual Wielding | {#|-1} | {0}% reduced Physical Attack Damage while Dual Wielding negate , 1
|
|
fire_damage_while_dual_wielding_+% | {1|#} | {0}% increased Fire Attack Damage while Dual Wielding | {#|-1} | {0}% reduced Fire Attack Damage while Dual Wielding negate , 1
|
|
cold_damage_while_dual_wielding_+% | {1|#} | {0}% increased Attack Cold Damage while Dual Wielding | {#|-1} | {0}% reduced Attack Cold Damage while Dual Wielding negate , 1
|
|
base_main_hand_damage_+% | {1|#} | {0}% increased Attack Damage with Main Hand | {#|-1} | {0}% reduced Attack Damage with Main Hand negate , 1
|
|
base_off_hand_damage_+% | {1|#} | {0}% increased Attack Damage with Off Hand | {#|-1} | {0}% reduced Attack Damage with Off Hand negate , 1
|
|
melee_weapon_hit_and_ailment_damage_+% | {1|#} | Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
one_handed_melee_physical_damage_+% | {1|#} | {0}% increased Physical Damage with One Handed Melee Weapons | {#|-1} | {0}% reduced Physical Damage with One Handed Melee Weapons negate , 1
|
|
one_handed_melee_weapon_hit_and_ailment_damage_+% | {1|#} | Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
one_handed_weapon_hit_and_ailment_damage_+% | {1|#} | Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
melee_weapon_ailment_damage_+% | {1|#} | Attacks with Melee Weapons deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Melee Weapons deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
one_handed_melee_weapon_ailment_damage_+% | {1|#} | Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
one_handed_weapon_ailment_damage_+% | {1|#} | Attacks with One Handed Weapons deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
one_handed_melee_fire_damage_+% | {1|#} | {0}% increased Fire Damage with One Handed Melee Weapons | {#|-1} | {0}% reduced Fire Damage with One Handed Melee Weapons negate , 1
|
|
one_handed_melee_cold_damage_+% | {1|#} | {0}% increased Cold Damage with One Handed Melee Weapons | {#|-1} | {0}% reduced Cold Damage with One Handed Melee Weapons negate , 1
|
|
two_handed_melee_physical_damage_+% | {1|#} | {0}% increased Physical Damage with Two Handed Melee Weapons | {#|-1} | {0}% reduced Physical Damage with Two Handed Melee Weapons negate , 1
|
|
two_handed_melee_weapon_hit_and_ailment_damage_+% | {1|#} | Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
two_handed_weapon_hit_and_ailment_damage_+% | {1|#} | Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
two_handed_melee_weapon_ailment_damage_+% | {1|#} | Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
two_handed_weapon_ailment_damage_+% | {1|#} | Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
two_handed_melee_fire_damage_+% | {1|#} | {0}% increased Fire Damage with Two Handed Melee Weapons | {#|-1} | {0}% reduced Fire Damage with Two Handed Melee Weapons negate , 1
|
|
two_handed_melee_cold_damage_+% | {1|#} | {0}% increased Cold Damage with Two Handed Melee Weapons | {#|-1} | {0}% reduced Cold Damage with Two Handed Melee Weapons negate , 1
|
|
unarmed_melee_physical_damage_+% | {1|#} | {0}% increased Melee Physical Damage with Unarmed Attacks reminderstring , ReminderTextUnarmedAttacks
| {#|-1} | {0}% reduced Melee Physical Damage with Unarmed Attacks negate , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
axe_damage_+% | {1|#} | {0}% increased Damage with Axes | {#|-1} | {0}% reduced Damage with Axes negate , 1
|
|
axe_hit_and_ailment_damage_+% | {1|#} | Axe Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Axe Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
physical_axe_damage_+% | {1|#} | {0}% increased Physical Damage with Axes | {#|-1} | {0}% reduced Physical Damage with Axes negate , 1
|
|
axe_ailment_damage_+% | {1|#} | Axe Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Axe Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_axe_damage_+% | {1|#} | {0}% increased Fire Damage with Axes | {#|-1} | {0}% reduced Fire Damage with Axes negate , 1
|
|
cold_axe_damage_+% | {1|#} | {0}% increased Cold Damage with Axes | {#|-1} | {0}% reduced Cold Damage with Axes negate , 1
|
|
physical_staff_damage_+% | {1|#} | {0}% increased Physical Damage with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Physical Damage with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
staff_damage_+% | {1|#} | {0}% increased Damage with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Damage with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
staff_hit_and_ailment_damage_+% | {1|#} | Staff Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Staff Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
|
|
staff_ailment_damage_+% | {1|#} | Staff Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Staff Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
|
|
fire_staff_damage_+% | {1|#} | {0}% increased Fire Damage with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Fire Damage with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
cold_staff_damage_+% | {1|#} | {0}% increased Cold Damage with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Cold Damage with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
claw_damage_+% | {1|#} | {0}% increased Damage with Claws | {#|-1} | {0}% reduced Damage with Claws negate , 1
|
|
claw_hit_and_ailment_damage_+% | {1|#} | Claw Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Claw Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
physical_claw_damage_+% | {1|#} | {0}% increased Physical Damage with Claws | {#|-1} | {0}% reduced Physical Damage with Claws negate , 1
|
|
claw_ailment_damage_+% | {1|#} | Claw Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Claw Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_claw_damage_+% | {1|#} | {0}% increased Fire Damage with Claws | {#|-1} | {0}% reduced Fire Damage with Claws negate , 1
|
|
cold_claw_damage_+% | {1|#} | {0}% increased Cold Damage with Claws | {#|-1} | {0}% reduced Cold Damage with Claws negate , 1
|
|
dagger_damage_+% | {1|#} | {0}% increased Damage with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Damage with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
dagger_hit_and_ailment_damage_+% | {1|#} | Dagger Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Dagger Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
|
|
physical_dagger_damage_+% | {1|#} | {0}% increased Physical Damage with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Physical Damage with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
dagger_ailment_damage_+% | {1|#} | Dagger Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Dagger Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
|
|
fire_dagger_damage_+% | {1|#} | {0}% increased Fire Damage with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Fire Damage with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
cold_dagger_damage_+% | {1|#} | {0}% increased Cold Damage with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Cold Damage with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
mace_damage_+% | {1|#} | {0}% increased Damage with Maces or Sceptres | {#|-1} | {0}% reduced Damage with Maces or Sceptres negate , 1
|
|
mace_hit_and_ailment_damage_+% | {1|#} | Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
physical_mace_damage_+% | {1|#} | {0}% increased Physical Damage with Maces or Sceptres | {#|-1} | {0}% reduced Physical Damage with Maces or Sceptres negate , 1
|
|
mace_ailment_damage_+% | {1|#} | Mace or Sceptre Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_mace_damage_+% | {1|#} | {0}% increased Fire Damage with Maces or Sceptres | {#|-1} | {0}% reduced Fire Damage with Maces or Sceptres negate , 1
|
|
cold_mace_damage_+% | {1|#} | {0}% increased Cold Damage with Maces or Sceptres | {#|-1} | {0}% reduced Cold Damage with Maces or Sceptres negate , 1
|
|
bow_damage_+% | {1|#} | {0}% increased Damage with Bows | {#|-1} | {0}% reduced Damage with Bows negate , 1
|
|
bow_hit_and_ailment_damage_+% | {1|#} | Bow Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Bow Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
physical_bow_damage_+% | {1|#} | {0}% increased Physical Damage with Bows | {#|-1} | {0}% reduced Physical Damage with Bows negate , 1
|
|
bow_ailment_damage_+% | {1|#} | Bow Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Bow Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_bow_damage_+% | {1|#} | {0}% increased Fire Damage with Bows | {#|-1} | {0}% reduced Fire Damage with Bows negate , 1
|
|
cold_bow_damage_+% | {1|#} | {0}% increased Cold Damage with Bows | {#|-1} | {0}% reduced Cold Damage with Bows negate , 1
|
|
bow_elemental_damage_+% | {1|#} | {0}% increased Elemental Damage with Bows | {#|-1} | {0}% reduced Elemental Damage with Bows negate , 1
|
|
physical_sword_damage_+% | {1|#} | {0}% increased Physical Damage with Swords | {#|-1} | {0}% reduced Physical Damage with Swords negate , 1
|
|
sword_damage_+% | {1|#} | {0}% increased Damage with Swords | {#|-1} | {0}% reduced Damage with Swords negate , 1
|
|
sword_hit_and_ailment_damage_+% | {1|#} | Sword Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Sword Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
sword_ailment_damage_+% | {1|#} | Sword Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Sword Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_sword_damage_+% | {1|#} | {0}% increased Fire Damage with Swords | {#|-1} | {0}% reduced Fire Damage with Swords negate , 1
|
|
cold_sword_damage_+% | {1|#} | {0}% increased Cold Damage with Swords | {#|-1} | {0}% reduced Cold Damage with Swords negate , 1
|
|
damage_+%_while_wielding_wand | {1|#} | {0}% increased Damage while wielding a Wand | {#|-1} | {0}% reduced Damage while wielding a Wand negate , 1
|
|
physical_wand_damage_+% | {1|#} | {0}% increased Physical Damage with Wands | {#|-1} | {0}% reduced Physical Damage with Wands negate , 1
|
|
wand_hit_and_ailment_damage_+% | {1|#} | Wand Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Wand Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
wand_ailment_damage_+% | {1|#} | Wand Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Wand Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_wand_damage_+% | {1|#} | {0}% increased Fire Damage with Wands | {#|-1} | {0}% reduced Fire Damage with Wands negate , 1
|
|
cold_wand_damage_+% | {1|#} | {0}% increased Cold Damage with Wands | {#|-1} | {0}% reduced Cold Damage with Wands negate , 1
|
|
axe_or_sword_hit_and_ailment_damage_+% | {1|#} | Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
axe_or_sword_ailment_damage_+% | {1|#} | Axe or Sword Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | Axe or Sword Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
claw_or_dagger_hit_and_ailment_damage_+% | {1|#} | Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
|
|
claw_or_dagger_ailment_damage_+% | {1|#} | Claw or Dagger Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Claw or Dagger Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextDamagingAilments
|
|
mace_or_staff_hit_and_ailment_damage_+% | {1|#} | Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments negate , 1 , reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
|
|
mace_or_staff_ailment_damage_+% | {1|#} | Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDamagingAilments
|
|
weapon_elemental_damage_+% | {1|#} | {0}% increased Elemental Damage with Weapons | {#|-1} | {0}% reduced Elemental Damage with Weapons negate , 1
|
|
fire_damage_+% | {1|#} | {0}% increased Fire Damage | {#|-1} | {0}% reduced Fire Damage negate , 1
|
|
from_self_minimum_added_fire_damage_taken from_self_maximum_added_fire_damage_taken | {#,#} | Adds {0} to {1} Fire Damage to Hits against you |
|
global_minimum_added_fire_damage global_maximum_added_fire_damage | {#,#} | Adds {0} to {1} Fire Damage |
|
attack_minimum_added_fire_damage attack_maximum_added_fire_damage | {#,#} | Adds {0} to {1} Fire Damage to Attacks |
|
from_self_minimum_added_attack_fire_damage_taken from_self_maximum_added_attack_fire_damage_taken | {#,#} | Adds {0} to {1} Fire Damage to Attacks against you |
|
local_minimum_added_fire_damage local_maximum_added_fire_damage | {#,#} | Adds {0} to {1} Fire Damage |
|
unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand | {#,#} | Adds {0} to {1} Fire Damage in Main Hand |
|
damage_with_fire_skills_+% | {1|#} | {0}% increased Damage with Fire Skills | {#|-1} | {0}% reduced Damage with Fire Skills negate , 1
|
|
cast_speed_for_fire_skills_+% | {1|#} | {0}% increased Cast Speed with Fire Skills | {#|-1} | {0}% reduced Cast Speed with Fire Skills negate , 1
|
|
cold_damage_+% | {1|#} | {0}% increased Cold Damage | {#|-1} | {0}% reduced Cold Damage negate , 1
|
|
from_self_minimum_added_cold_damage_taken from_self_maximum_added_cold_damage_taken | {#,#} | Adds {0} to {1} Cold Damage to Hits against you |
|
global_minimum_added_cold_damage global_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage |
|
attack_minimum_added_cold_damage attack_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage to Attacks |
|
from_self_minimum_added_attack_cold_damage_taken from_self_maximum_added_attack_cold_damage_taken | {#,#} | Adds {0} to {1} Cold Damage to Attacks against you |
|
local_minimum_added_cold_damage local_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage |
|
unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand | {#,#} | Adds {0} to {1} Cold Damage in Off Hand |
|
spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage | {#,#} | Adds {0} to {1} Fire Damage to Spells and Attacks |
|
spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage to Spells and Attacks |
|
damage_with_cold_skills_+% | {1|#} | {0}% increased Damage with Cold Skills | {#|-1} | {0}% reduced Damage with Cold Skills negate , 1
|
|
cast_speed_for_cold_skills_+% | {1|#} | {0}% increased Cast Speed with Cold Skills | {#|-1} | {0}% reduced Cast Speed with Cold Skills negate , 1
|
|
lightning_damage_+% | {1|#} | {0}% increased Lightning Damage | {#|-1} | {0}% reduced Lightning Damage negate , 1
|
|
from_self_minimum_added_lightning_damage_taken from_self_maximum_added_lightning_damage_taken | {#,#} | Adds {0} to {1} Lightning Damage to Hits against you |
|
global_minimum_added_lightning_damage global_maximum_added_lightning_damage | {#,#} | Adds {0} to {1} Lightning Damage |
|
attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage | {#,#} | Adds {0} to {1} Lightning Damage to Attacks |
|
from_self_minimum_added_attack_lightning_damage_taken from_self_maximum_added_attack_lightning_damage_taken | {#,#} | Adds {0} to {1} Lightning Damage to Attacks against you |
|
local_minimum_added_lightning_damage local_maximum_added_lightning_damage | {#,#} | Adds {0} to {1} Lightning Damage |
|
damage_with_lightning_skills_+% | {1|#} | {0}% increased Damage with Lightning Skills | {#|-1} | {0}% reduced Damage with Lightning Skills negate , 1
|
|
cast_speed_for_lightning_skills_+% | {1|#} | {0}% increased Cast Speed with Lightning Skills | {#|-1} | {0}% reduced Cast Speed with Lightning Skills negate , 1
|
|
chaos_damage_+% | {1|#} | {0}% increased Chaos Damage | {#|-1} | {0}% reduced Chaos Damage negate , 1
|
|
global_minimum_added_chaos_damage global_maximum_added_chaos_damage | {#,#} | Adds {0} to {1} Chaos Damage |
|
attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage | {#,#} | Adds {0} to {1} Chaos Damage to Attacks |
|
from_self_minimum_added_attack_chaos_damage_taken from_self_maximum_added_attack_chaos_damage_taken | {#,#} | Adds {0} to {1} Chaos Damage to Attacks against you |
|
local_minimum_added_chaos_damage local_maximum_added_chaos_damage | {#,#} | Adds {0} to {1} Chaos Damage |
|
unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand | {#,#} | Adds {0} to {1} Chaos Damage in Off Hand |
|
cast_speed_for_chaos_skills_+% | {1|#} | {0}% increased Cast Speed with Chaos Skills | {#|-1} | {0}% reduced Cast Speed with Chaos Skills negate , 1
|
|
spell_minimum_base_physical_damage spell_maximum_base_physical_damage | {#,#} | Deals {0} to {1} Physical Damage |
|
spell_minimum_base_fire_damage spell_maximum_base_fire_damage spell_base_fire_damage_%_maximum_life | {#,#,0} | Deals {0} to {1} Fire Damage | {#,#,1|#} | This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage |
|
spell_minimum_base_cold_damage spell_maximum_base_cold_damage | {#,#} | Deals {0} to {1} Cold Damage |
|
spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage | {#,#} | Deals {0} to {1} Lightning Damage |
|
spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage | {#,#} | Deals {0} to {1} Chaos Damage |
|
secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage | {#,#} | Deals {0} to {1} Physical Damage |
|
secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage | {#,#} | Deals {0} to {1} Fire Damage |
|
secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage | {#,#} | Deals {0} to {1} Cold Damage |
|
secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage | {#,#} | Deals {0} to {1} Lightning Damage |
|
secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage | {#,#} | Deals {0} to {1} Chaos Damage |
|
spell_minimum_added_physical_damage spell_maximum_added_physical_damage | {#,#} | Adds {0} to {1} Physical Damage to Spells |
|
spell_minimum_added_fire_damage spell_maximum_added_fire_damage | {#,#} | Adds {0} to {1} Fire Damage to Spells |
|
spell_minimum_added_cold_damage spell_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage to Spells |
|
spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage | {#,#} | Adds {0} to {1} Lightning Damage to Spells |
|
spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage | {#,#} | Adds {0} to {1} Chaos Damage to Spells |
|
spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence | {#,#} | Deals {0} to {1} Cold Damage per 10 Intelligence |
|
spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage | {#,#} | Adds {0} to {1} Lightning Damage to Spells and Attacks |
|
attack_speed_+% | {1|#} | {0}% increased Attack Speed | {#|-1} | {0}% reduced Attack Speed negate , 1
|
|
active_skill_attack_speed_+%_final | {1|#} | {0}% more Attack Speed | {#|-1} | {0}% less Attack Speed negate , 1
|
|
flicker_strike_more_attack_speed_+%_final | {1|#} | {0}% more Attack Speed | {#|-1} | {0}% less Attack Speed negate , 1
|
|
local_attack_speed_+% | {1|#} | {0}% increased Attack Speed | {#|-1} | {0}% reduced Attack Speed negate , 1
|
|
melee_attack_speed_+% | {1|#} | {0}% increased Melee Attack Speed | {#|-1} | {0}% reduced Melee Attack Speed negate , 1
|
|
attack_speed_while_dual_wielding_+% | {1|#} | {0}% increased Attack Speed while Dual Wielding | {#|-1} | {0}% reduced Attack Speed while Dual Wielding negate , 1
|
|
base_off_hand_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Off Hand |
|
attack_speed_+%_while_holding_shield | {1|#} | {0}% increased Attack Speed while holding a Shield | {#|-1} | {0}% reduced Attack Speed while holding a Shield negate , 1
|
|
two_handed_melee_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Two Handed Melee Weapons | {#|-1} | {0}% reduced Attack Speed with Two Handed Melee Weapons negate , 1
|
|
one_handed_melee_attack_speed_+% | {1|#} | {0}% increased Attack Speed with One Handed Melee Weapons | {#|-1} | {0}% reduced Attack Speed with One Handed Melee Weapons negate , 1
|
|
axe_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Axes | {#|-1} | {0}% reduced Attack Speed with Axes negate , 1
|
|
staff_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Attack Speed with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
claw_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Claws | {#|-1} | {0}% reduced Attack Speed with Claws negate , 1
|
|
dagger_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Attack Speed with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
mace_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Maces or Sceptres | {#|-1} | {0}% reduced Attack Speed with Maces or Sceptres negate , 1
|
|
bow_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Bows | {#|-1} | {0}% reduced Attack Speed with Bows negate , 1
|
|
sword_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Swords | {#|-1} | {0}% reduced Attack Speed with Swords negate , 1
|
|
wand_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Wands | {#|-1} | {0}% reduced Attack Speed with Wands negate , 1
|
|
shield_attack_speed_+% | {1|#} | {0}% increased Attack Speed while holding a Shield | {#|-1} | {0}% reduced Attack Speed while holding a Shield negate , 1
|
|
unarmed_melee_attack_speed_+% | {1|#} | {0}% increased Unarmed Attack Speed with Melee Skills reminderstring , ReminderTextUnarmed
| {#|-1} | {0}% reduced Unarmed Attack Speed with Melee Skills negate , 1 , reminderstring , ReminderTextUnarmed
|
|
damage_+%_with_movement_skills | {1|#} | {0}% increased Damage with Movement Skills | {#|-1} | {0}% reduced Damage with Movement Skills negate , 1
|
|
attack_speed_+%_with_movement_skills | {1|#} | {0}% increased Attack Speed with Movement Skills | {#|-1} | {0}% reduced Attack Speed with Movement Skills negate , 1
|
|
accuracy_rating | {#} | {0:+d} to Accuracy Rating |
|
accuracy_rating_+% | {1|#} | {0}% increased Global Accuracy Rating | {#|-1} | {0}% reduced Global Accuracy Rating negate , 1
|
|
accuracy_rating_while_dual_wielding_+% | {1|#} | {0}% increased Accuracy Rating while Dual Wielding | {#|-1} | {0}% reduced Accuracy Rating while Dual Wielding negate , 1
|
|
one_handed_melee_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with One Handed Melee Weapons | {#|-1} | {0}% reduced Accuracy Rating with One Handed Melee Weapons negate , 1
|
|
two_handed_melee_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Two Handed Melee Weapons | {#|-1} | {0}% reduced Accuracy Rating with Two Handed Melee Weapons negate , 1
|
|
axe_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Axes | {#|-1} | {0}% reduced Accuracy Rating with Axes negate , 1
|
|
staff_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Accuracy Rating with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
claw_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Claws | {#|-1} | {0}% reduced Accuracy Rating with Claws negate , 1
|
|
dagger_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Accuracy Rating with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
mace_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Maces or Sceptres | {#|-1} | {0}% reduced Accuracy Rating with Maces or Sceptres negate , 1
|
|
bow_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Bows | {#|-1} | {0}% reduced Accuracy Rating with Bows negate , 1
|
|
sword_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Swords | {#|-1} | {0}% reduced Accuracy Rating with Swords negate , 1
|
|
wand_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating with Wands | {#|-1} | {0}% reduced Accuracy Rating with Wands negate , 1
|
|
base_cast_speed_+% | {1|#} | {0}% increased Cast Speed | {#|-1} | {0}% reduced Cast Speed negate , 1
|
|
cast_speed_while_dual_wielding_+% | {1|#} | {0}% increased Cast Speed while Dual Wielding | {#|-1} | {0}% reduced Cast Speed while Dual Wielding negate , 1
|
|
cast_speed_+%_while_holding_shield | {1|#} | {0}% increased Cast Speed while holding a Shield | {#|-1} | {0}% reduced Cast Speed while holding a Shield negate , 1
|
|
cast_speed_+%_while_holding_staff | {1|#} | {0}% increased Cast Speed while wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Cast Speed while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
cast_speed_+%_while_holding_bow | {1|#} | {0}% increased Cast Speed while wielding a Bow | {#|-1} | {0}% reduced Cast Speed while wielding a Bow negate , 1
|
|
cast_speed_+%_per_power_charge | {1|#} | {0}% increased Cast Speed per Power Charge |
|
poison_on_critical_strike_with_dagger | {1|#} | Critical Strikes with Daggers Poison the Enemy reminderstring , ReminderTextPoison , reminderstring , ReminderTextDaggerRuneDagger
|
|
chance_to_poison_on_critical_strike_with_bow_% | {1|99} | Critical Strikes with Bows have a {0}% chance to Poison the Enemy reminderstring , ReminderTextPoison
| {100|#} | Critical Strikes with Bows Poison the Enemy reminderstring , ReminderTextPoison
|
|
chance_to_poison_on_critical_strike_with_dagger_% | {1|99} | Critical Strikes with Daggers have a {0}% chance to Poison the Enemy reminderstring , ReminderTextPoison , reminderstring , ReminderTextDaggerRuneDagger
| {100|#} | Critical Strikes with Daggers Poison the Enemy reminderstring , ReminderTextPoison , reminderstring , ReminderTextDaggerRuneDagger
|
|
poison_on_critical_strike_with_bow | {1|#} | Critical Strikes with Bows Poison the Enemy reminderstring , ReminderTextPoison
|
|
base_spell_critical_strike_chance | {#} | {0}% Critical Strike Chance divide_by_one_hundred , 1
|
|
additional_base_critical_strike_chance | {#} | {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
|
spell_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance for Spells | {#|-1} | {0}% reduced Critical Strike Chance for Spells negate , 1
|
|
critical_strike_chance_+% | {1|#} | {0}% increased Global Critical Strike Chance | {#|-1} | {0}% reduced Global Critical Strike Chance negate , 1
|
|
old_dagger_implicit_critical_strike_chance_+30% | {1|#} | 30% increased Global Critical Strike Chance |
|
old_dagger_implicit_critical_strike_chance_+40% | {1|#} | 40% increased Global Critical Strike Chance |
|
old_dagger_implicit_critical_strike_chance_+50% | {1|#} | 50% increased Global Critical Strike Chance |
|
local_critical_strike_chance | {#} | {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
|
local_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance | {#|-1} | {0}% reduced Critical Strike Chance negate , 1
|
|
bow_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Bows | {#|-1} | {0}% reduced Critical Strike Chance with Bows negate , 1
|
|
claw_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Claws | {#|-1} | {0}% reduced Critical Strike Chance with Claws negate , 1
|
|
dagger_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Daggers reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Critical Strike Chance with Daggers negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
sword_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Swords | {#|-1} | {0}% reduced Critical Strike Chance with Swords negate , 1
|
|
mace_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Maces or Sceptres | {#|-1} | {0}% reduced Critical Strike Chance with Maces or Sceptres negate , 1
|
|
staff_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Critical Strike Chance with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
wand_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Wands | {#|-1} | {0}% reduced Critical Strike Chance with Wands negate , 1
|
|
axe_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Axes | {#|-1} | {0}% reduced Critical Strike Chance with Axes negate , 1
|
|
critical_strike_chance_while_wielding_shield_+% | {1|#} | {0}% increased Critical Strike Chance while holding a Shield | {#|-1} | {0}% reduced Critical Strike Chance while holding a Shield negate , 1
|
|
trap_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Traps | {#|-1} | {0}% reduced Critical Strike Chance with Traps negate , 1
|
|
mine_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Mines | {#|-1} | {0}% reduced Critical Strike Chance with Mines negate , 1
|
|
two_handed_melee_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Two Handed Melee Weapons | {#|-1} | {0}% reduced Critical Strike Chance with Two Handed Melee Weapons negate , 1
|
|
two_handed_melee_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Two Handed Melee Weapons |
|
one_handed_melee_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with One Handed Melee Weapons | {#|-1} | {0}% reduced Critical Strike Chance with One Handed Melee Weapons negate , 1
|
|
melee_critical_strike_chance_+% | {1|#} | {0}% increased Melee Critical Strike Chance | {#|-1} | {0}% reduced Melee Critical Strike Chance negate , 1
|
|
critical_strike_chance_while_dual_wielding_+% | {1|#} | {0}% increased Attack Critical Strike Chance while Dual Wielding | {#|-1} | {0}% reduced Attack Critical Strike Chance while Dual Wielding negate , 1
|
|
fire_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Fire Skills | {#|-1} | {0}% reduced Critical Strike Chance with Fire Skills negate , 1
|
|
lightning_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Lightning Skills | {#|-1} | {0}% reduced Critical Strike Chance with Lightning Skills negate , 1
|
|
cold_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Cold Skills | {#|-1} | {0}% reduced Critical Strike Chance with Cold Skills negate , 1
|
|
elemental_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Elemental Skills | {#|-1} | {0}% reduced Critical Strike Chance with Elemental Skills negate , 1
|
|
chaos_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Chaos Skills | {#|-1} | {0}% reduced Critical Strike Chance with Chaos Skills negate , 1
|
|
totem_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance with Totem Skills | {#|-1} | {0}% reduced Critical Strike Chance with Totem Skills negate , 1
|
|
increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem | {4000} | 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently reminderstring , ReminderTextRecently
| {1|#} | 60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextRecently
|
|
base_critical_strike_multiplier_+ | {#} | {0:+d}% to Global Critical Strike Multiplier |
|
local_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier |
|
attack_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier for Attack Damage |
|
base_spell_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier for Spell Damage |
|
critical_strike_multiplier_with_dagger_+ | {#} | {0:+d}% to Critical Strike Multiplier with Daggers reminderstring , ReminderTextDaggerRuneDagger
|
|
mace_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Maces or Sceptres |
|
axe_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Axes |
|
bow_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Bows |
|
sword_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Swords |
|
wand_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Wands |
|
claw_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Claws |
|
staff_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Staves reminderstring , ReminderTextStaffWarstaff
|
|
one_handed_melee_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with One Handed Melee Weapons |
|
melee_weapon_critical_strike_multiplier_+ | {#} | {0:+d}% to Melee Critical Strike Multiplier |
|
critical_strike_multiplier_while_dual_wielding_+ | {#} | {0:+d}% to Attack Critical Strike Multiplier while Dual Wielding |
|
melee_critical_strike_multiplier_+_while_wielding_shield | {#} | {0:+d}% to Melee Critical Strike Multiplier while holding a Shield |
|
trap_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Traps |
|
mine_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Mines |
|
fire_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Fire Skills |
|
lightning_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Lightning Skills |
|
cold_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Cold Skills |
|
elemental_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Elemental Skills |
|
chaos_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Chaos Skills |
|
base_self_critical_strike_multiplier_-% | {1|#} | You take {0}% reduced Extra Damage from Critical Strikes | {#|-1} | You take {0}% increased Extra Damage from Critical Strikes negate , 1
|
|
mastery_extra_damage_taken_from_suppressed_crit_+%_final | {1|#} | You take {0}% increased Extra Damage from Suppressed Critical Strikes | {#|-1} | You take {0}% reduced Extra Damage from Suppressed Critical Strikes negate , 1
|
|
self_critical_strike_multiplier_-%_per_endurance_charge | {1|#} | You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge | {#|-1} | You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge negate , 1
|
|
critical_strike_multiplier_is_100 | {#} | Your Critical Strikes do not deal extra Damage |
|
totem_critical_strike_multiplier_+ | {#} | {0:+d}% to Critical Strike Multiplier with Totem Skills |
|
base_stun_threshold_reduction_+% | {1|#} | {0}% reduced Enemy Stun Threshold reminderstring , ReminderTextStunThreshold
| {#|-1} | {0}% increased Enemy Stun Threshold negate , 1 , reminderstring , ReminderTextStunThreshold
|
|
while_using_mace_stun_threshold_reduction_+% | {1|#} | {0}% reduced Enemy Stun Threshold with Maces or Sceptres reminderstring , ReminderTextStunThreshold
|
|
bow_stun_threshold_reduction_+% | {1|#} | {0}% reduced Enemy Stun Threshold with Bows reminderstring , ReminderTextStunThreshold
|
|
global_knockback | {1|#} | Knocks Enemies Back on Hit reminderstring , ReminderTextKnockback
|
|
cannot_be_knocked_back | {1|#} | Cannot be Knocked Back |
|
avoid_knockback_% | {1|99} | {0}% chance to Avoid being Knocked Back | {100|#} | Cannot be Knocked Back |
|
knockback_with_bow | {1|#} | Knocks Enemies Back when Hit by a Bow reminderstring , ReminderTextKnockback
|
|
knockback_with_staff | {1|#} | Knocks Enemies Back when Hit by a Staff reminderstring , ReminderTextKnockback , reminderstring , ReminderTextStaffWarstaff
|
|
knockback_with_wand | {1|#} | Knocks Enemies Back when Hit by a Wand reminderstring , ReminderTextKnockback
|
|
local_knockback | {1|#} | Knocks Enemies Back on Hit reminderstring , ReminderTextKnockback
|
|
base_ward | |
local_ward | |
ward_+% | {1|#} | {0}% increased Ward | {#|-1} | {0}% reduced Ward negate , 1
|
|
local_ward_+% | {1|#} | {0}% increased Ward | {#|-1} | {0}% reduced Ward negate , 1
|
|
ward_delay_recovery_+% | {1|#} | {0}% faster Restoration of Ward | {#|-1} | {0}% slower Restoration of Ward negate , 1
|
|
base_adaptation_rating | {#} | {0:+d} to Adaptation Rating |
|
local_adaptation_rating | {#} | {0:+d} to Adaptation Rating |
|
adaptation_rating_+% | {1|#} | {0}% increased Adaptation Rating | {#|-1} | {0}% reduced Adaptation Rating negate , 1
|
|
local_adaptation_rating_+% | {1|#} | {0}% increased Adaptation Rating | {#|-1} | {0}% reduced Adaptation Rating negate , 1
|
|
max_adaptations_+ | {#} | {0:+d} to maximum Adaptations |
|
adaptation_duration_+% | {1|#} | {0}% increased Adaptation Duration | {#|-1} | {0}% reduced Adaptation Duration negate , 1
|
|
maximum_physical_damage_reduction_% | {#} | {0:+d}% to maximum Armour |
|
base_physical_damage_reduction_rating | |
local_base_physical_damage_reduction_rating | |
physical_damage_reduction_rating_+% | {1|#} | {0}% increased Armour | {#|-1} | {0}% reduced Armour negate , 1
|
|
local_physical_damage_reduction_rating_+% | {1|#} | {0}% increased Armour | {#|-1} | {0}% reduced Armour negate , 1
|
|
evasion_and_physical_damage_reduction_rating_+% | {1|#} | {0}% increased Evasion Rating and Armour | {#|-1} | {0}% reduced Evasion Rating and Armour negate , 1
|
|
base_evasion_rating | {#} | {0:+d} to Evasion Rating |
|
evasion_rating_+_when_on_low_life | {#} | {0:+d} to Evasion Rating while on Low Life reminderstring , ReminderTextLowLife
|
|
evasion_rating_+_when_on_full_life | {#} | {0:+d} to Evasion Rating while on Full Life |
|
evasion_rating_+_per_1_helmet_energy_shield | {#} | {0:+d} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
|
local_base_evasion_rating | {#} | {0:+d} to Evasion Rating |
|
evasion_rating_+% | {1|#} | {0}% increased Evasion Rating | {#|-1} | {0}% reduced Evasion Rating negate , 1
|
|
local_evasion_rating_+% | {1|#} | {0}% increased Evasion Rating | {#|-1} | {0}% reduced Evasion Rating negate , 1
|
|
evasion_rating_+%_while_onslaught_is_active | {1|#} | {0}% increased Evasion Rating during Onslaught | {#|-1} | {0}% reduced Evasion Rating during Onslaught negate , 1
|
|
local_armour_and_energy_shield_+% | {1|#} | {0}% increased Armour and Energy Shield | {#|-1} | {0}% reduced Armour and Energy Shield negate , 1
|
|
local_armour_and_evasion_+% | {1|#} | {0}% increased Armour and Evasion | {#|-1} | {0}% reduced Armour and Evasion negate , 1
|
|
local_evasion_and_energy_shield_+% | {1|#} | {0}% increased Evasion and Energy Shield | {#|-1} | {0}% reduced Evasion and Energy Shield negate , 1
|
|
local_armour_and_evasion_and_energy_shield_+% | {1|#} | {0}% increased Armour, Evasion and Energy Shield | {#|-1} | {0}% reduced Armour, Evasion and Energy Shield negate , 1
|
|
evasion_rating_+%_per_frenzy_charge | {1|#} | {0}% increased Evasion Rating per Frenzy Charge | {#|-1} | {0}% reduced Evasion Rating per Frenzy Charge negate , 1
|
|
base_maximum_energy_shield | {#} | {0:+d} to maximum Energy Shield |
|
local_energy_shield | {#} | {0:+d} to maximum Energy Shield |
|
local_energy_shield_+% | {1|#} | {0}% increased Energy Shield | {#|-1} | {0}% reduced Energy Shield negate , 1
|
|
maximum_energy_shield_+% | {1|#} | {0}% increased maximum Energy Shield | {#|-1} | {0}% reduced maximum Energy Shield negate , 1
|
|
energy_shield_delay_-% | {1|#} | {0}% faster start of Energy Shield Recharge | {#|-1} | {0}% slower start of Energy Shield Recharge negate , 1
|
|
energy_shield_recharge_not_delayed_by_damage | {#} | Energy Shield Recharge not delayed by Damage |
|
energy_shield_recharge_rate_per_minute_% | {1|#} | {0}% of Energy Shield Recharged per second per_minute_to_per_second , 1
| {#|-1} | {0}% of Energy Shield Lost per minute negate , 1
|
|
energy_shield_recharge_rate_+% | {1|#} | {0}% increased Energy Shield Recharge Rate | {#|-1} | {0}% reduced Energy Shield Recharge Rate negate , 1
|
|
maximum_energy_shield_+_per_100_life_reserved | {#} | {0:+d} to maximum Energy Shield per 100 Reserved Life |
|
maximum_energy_shield_+_per_6_body_armour_evasion_rating | {#} | {0:+d} to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour |
|
energy_shield_recovery_rate_+% | {1|#} | {0}% increased Energy Shield Recovery rate | {#|-1} | {0}% reduced Energy Shield Recovery rate negate , 1
|
|
base_maximum_life | {#} | {0:+d} to maximum Life |
|
maximum_life_mana_and_energy_shield_+% | {1|#} | {0}% increased maximum Life, Mana and Global Energy Shield | {#|-1} | {0}% reduced maximum Life, Mana and Global Energy Shield negate , 1
|
|
maximum_life_+% | {1|#} | {0}% increased maximum Life | {#|-1} | {0}% reduced maximum Life negate , 1
|
|
monster_life_+%_final_from_rarity | {1|#} | {0}% more maximum Life | {#|-1} | {0}% less maximum Life negate , 1
|
|
monster_life_+%_final_from_map | {1|#} | {0}% more maximum Life | {#|-1} | {0}% less maximum Life negate , 1
|
|
base_life_regeneration_rate_per_minute | {#} | Regenerate {0} Life per second per_minute_to_per_second , 1
|
|
life_degeneration_per_minute_not_in_grace | {1|#} | Lose {0} Life per second per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_per_endurance_charge | {1|#} | Regenerate {0}% of Life per second per Endurance Charge per_minute_to_per_second , 1
|
|
life_regeneration_rate_+% | {1|#} | {0}% increased Life Regeneration rate | {#|-1} | {0}% reduced Life Regeneration rate negate , 1
|
|
life_recovery_rate_+% | {1|#} | {0}% increased Life Recovery rate | {#|-1} | {0}% reduced Life Recovery rate negate , 1
|
|
base_maximum_mana | {#} | {0:+d} to maximum Mana |
|
maximum_mana_+% | {1|#} | {0}% increased maximum Mana | {#|-1} | {0}% reduced maximum Mana negate , 1
|
|
mana_regeneration_rate_per_minute_% | {1|#} | Regenerate {0}% of Mana per second per_minute_to_per_second , 1
|
|
base_mana_regeneration_rate_per_minute | {1|#} | Regenerate {0} Mana per second per_minute_to_per_second , 1
|
|
mana_degeneration_per_minute_not_in_grace | {1|#} | Lose {0} Mana per second per_minute_to_per_second , 1
|
|
mana_regeneration_rate_+% | {1|#} | {0}% increased Mana Regeneration Rate | {#|-1} | {0}% reduced Mana Regeneration Rate negate , 1
|
|
mana_regeneration_rate_per_minute_%_per_power_charge | {1|#} | Regenerate {0}% of Mana per second per Power Charge per_minute_to_per_second , 1
|
|
mana_recovery_rate_+% | {1|#} | {0}% increased Mana Recovery rate | {#|-1} | {0}% reduced Mana Recovery rate negate , 1
|
|
maximum_life_+%_and_fire_resistance_-% | {1|#} | {0}% increased maximum Life and reduced Fire Resistance | {#|-1} | {0}% reduced maximum Life and increased Fire Resistance negate , 1
|
|
maximum_mana_+%_and_cold_resistance_-% | {1|#} | {0}% increased maximum Mana and reduced Cold Resistance | {#|-1} | {0}% reduced maximum Mana and increased Cold Resistance negate , 1
|
|
maximum_energy_shield_+%_and_lightning_resistance_-% | {1|#} | {0}% increased Global maximum Energy Shield and reduced Lightning Resistance | {#|-1} | {0}% reduced Global maximum Energy Shield and increased Lightning Resistance negate , 1
|
|
cannot_be_damaged | |
item_found_quantity_+% | {1|#} | {0}% increased Quantity of Items found | {#|-1} | {0}% reduced Quantity of Items found negate , 1
|
|
base_item_found_quantity_+% | {1|#} | {0}% increased Quantity of Items found | {#|-1} | {0}% reduced Quantity of Items found negate , 1
|
|
item_found_quantity_+%_when_on_low_life | {1|#} | {0}% increased Quantity of Items found when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Quantity of Items found when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
chest_item_quantity_+% | {1|#} | {0}% increased Quantity of Items Found from Chests | {#|-1} | {0}% reduced Quantity of Items Found from Chests negate , 1
|
|
item_found_rarity_+% | {1|#} | {0}% increased Rarity of Items found | {#|-1} | {0}% reduced Rarity of Items found negate , 1
|
|
base_item_found_rarity_+% | {1|#} | {0}% increased Rarity of Items found | {#|-1} | {0}% reduced Rarity of Items found negate , 1
|
|
local_display_aura_allies_have_increased_item_rarity_+% | {1|#} | Nearby Allies have {0}% increased Item Rarity | {#|-1} | Nearby Allies have {0}% reduced Item Rarity negate , 1
|
|
local_display_item_found_rarity_+%_for_you_and_nearby_allies | {1|#} | You and Nearby Allies have {0}% increased Item Rarity | {#|-1} | You and Nearby Allies have {0}% reduced Item Rarity negate , 1
|
|
item_found_rarity_+%_when_on_low_life | {1|#} | {0}% increased Rarity of Items found when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Rarity of Items found when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
chest_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Found from Chests | {#|-1} | {0}% reduced Rarity of Items Found from Chests negate , 1
|
|
item_found_quality_+% | {1|#} | {0}% increased Quality of Items Found | {#|-1} | {0}% reduced Quality of Items Found negate , 1
|
|
item_found_relevancy_+% | {1|#} | {0}% increased Relevancy of Items Found | {#|-1} | {0}% reduced Relevancy of Items Found negate , 1
|
|
experience_gain_+% | {1|#} | {0}% increased Experience gain | {#|-1} | {0}% reduced Experience gain negate , 1
|
|
experience_loss_on_death_-% | {1|#} | {0}% reduced Experience loss on Death | {#|-1} | {0}% increased Experience loss on Death negate , 1
|
|
local_ring_disable_other_ring | |
base_fire_immunity | |
totem_fire_immunity | {#} | Totems are Immune to Fire Damage |
|
spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Spell Skill Gems |
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physical_spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Physical Spell Skill Gems |
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fire_spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Fire Spell Skill Gems |
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cold_spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Cold Spell Skill Gems |
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lightning_spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Lightning Spell Skill Gems |
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chaos_spell_skill_gem_level_+ | {#} | {0:+d} to Level of all Chaos Spell Skill Gems |
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minion_skill_gem_level_+ | {#} | {0:+d} to Level of all Minion Skill Gems |
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raise_zombie_gem_level_+ | {#} | {0:+d} to Level of all Raise Zombie Gems |
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raise_spectre_gem_level_+ | {#} | {0:+d} to Level of all Raise Spectre Gems |
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summon_skeleton_gem_level_+ | {#} | {0:+d} to Level of all Summon Skeleton Gems |
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base_resist_all_elements_% | {#} | {0:+d}% to all Elemental Resistances |
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resist_all_elements_%_per_endurance_charge | {#} | {0:+d}% to all Elemental Resistances per Endurance Charge |
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resist_all_elements_+%_while_holding_shield | {#} | {0:+d}% Elemental Resistances while holding a Shield |
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elemental_resistance_%_when_on_low_life | {#} | {0:+d}% to all Elemental Resistances while on Low Life reminderstring , ReminderTextLowLife
|
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base_maximum_fire_damage_resistance_% | {#} | {0:+d}% to maximum Fire Resistance reminderstring , ReminderTextMaximumResistance
|
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fire_damage_resistance_is_% | {#} | Fire Resistance is {0}% |
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base_fire_damage_resistance_% | {#} | {0:+d}% to Fire Resistance |
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unique_fire_damage_resistance_%_when_red_gem_socketed | {#} | {0:+d}% to Fire Resistance when Socketed with a Red Gem |
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fire_damage_resistance_%_when_on_low_life | {1|#} | {0:+d}% to Fire Resistance while on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0:+d}% to Fire Resistance while on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
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fire_damage_resistance_+% | {1|#} | {0}% increased Fire Resistance | {#|-1} | {0}% reduced Fire Resistance negate , 1
|
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base_maximum_cold_damage_resistance_% | {#} | {0:+d}% to maximum Cold Resistance reminderstring , ReminderTextMaximumResistance
|
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cold_damage_resistance_is_% | {#} | Cold Resistance is {0}% |
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base_cold_damage_resistance_% | {#} | {0:+d}% to Cold Resistance |
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unique_cold_damage_resistance_%_when_green_gem_socketed | {#} | {0:+d}% to Cold Resistance when Socketed with a Green Gem |
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cold_damage_resistance_+% | {1|#} | {0}% increased Cold Resistance | {#|-1} | {0}% reduced Cold Resistance negate , 1
|
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base_maximum_lightning_damage_resistance_% | {#} | {0:+d}% to maximum Lightning Resistance reminderstring , ReminderTextMaximumResistance
|
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lightning_damage_resistance_is_% | {#} | Lightning Resistance is {0}% |
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base_lightning_damage_resistance_% | {#} | {0:+d}% to Lightning Resistance |
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unique_lightning_damage_resistance_%_when_blue_gem_socketed | {#} | {0:+d}% to Lightning Resistance when Socketed with a Blue Gem |
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lightning_damage_resistance_+% | {1|#} | {0}% increased Lightning Resistance | {#|-1} | {0}% reduced Lightning Resistance negate , 1
|
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base_maximum_chaos_damage_resistance_% | {#} | {0:+d}% to maximum Chaos Resistance reminderstring , ReminderTextMaximumResistance
|
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base_chaos_damage_resistance_% | {#} | {0:+d}% to Chaos Resistance |
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additional_maximum_all_resistances_% | {#} | {0:+d}% to all maximum Resistances reminderstring , ReminderTextMaximumResistance
|
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additional_maximum_all_elemental_resistances_% | {#} | {0:+d}% to all maximum Elemental Resistances reminderstring , ReminderTextMaximumResistance
|
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temporal_chains_effeciveness_+% | {1|#} | Temporal Chains has {0}% increased Effect on you | {#|-1} | Temporal Chains has {0}% reduced Effect on you negate , 1 , canonical_line
|
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chill_effectiveness_on_self_+% | {1|#} | {0}% increased Effect of Chill on you reminderstring , ReminderTextChillPotentialEffect
| {#|-1} | {0}% reduced Effect of Chill on you negate , 1 , reminderstring , ReminderTextChillPotentialEffect , canonical_line
|
|
trickster_damage_+%_final_per_different_mastery | {1|#} | {0}% more Damage for each different type of Mastery you have Allocated | {#|-1} | {0}% less Damage for each different type of Mastery you have Allocated negate , 1
|
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old_do_not_use_life_leech_from_physical_damage_% | {1|#} | {0}% of Physical Attack Damage Leeched as Life old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_physical_attack_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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life_leech_from_physical_attack_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_local_life_leech_from_physical_damage_% | {1|#} | {0}% of Physical Attack Damage Leeched as Life old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
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local_life_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_from_physical_damage_with_claw_% | {1|#} | {0}% of Physical Damage Dealt with Claws Leeched as Life old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
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life_leech_from_physical_damage_with_claw_permyriad | {1|#} | {0}% of Physical Damage Dealt with Claws Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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life_leech_from_physical_damage_with_bow_permyriad | {1|#} | {0}% of Physical Damage Dealt with Bows Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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life_and_mana_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Life and Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextManaLeech
|
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local_life_and_mana_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Life and Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextManaLeech
|
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old_do_not_use_mana_leech_from_physical_damage_with_claw_% | {1|#} | {0}% of Physical Damage Dealt with Claws Leeched as Mana old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
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recover_%_life_on_kill_per_different_mastery | {#} | Recover {}% of Life on Kill for each different type of Mastery you have Allocated |
|
mana_leech_from_physical_damage_with_claw_permyriad | {1|#} | {0}% of Physical Damage Dealt with Claws Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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mana_leech_from_physical_damage_with_bow_permyriad | {1|#} | {0}% of Physical Damage Dealt with Bows Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
life_leech_from_any_damage_permyriad | {1|#} | {0}% of Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_from_spell_damage_% | {1|#} | {0}% of Spell Damage Leeched as Life old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_spell_damage_permyriad | {1|#} | {0}% of Spell Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_attack_damage_permyriad | {1|#} | {0}% of Attack Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
old_do_not_use_base_life_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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horrible_ugly_life_leech_from_physical_damage_perhundredthousand | {1|#} | {0}% of Physical Damage Leeched as Life divide_by_one_thousand , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_base_life_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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horrible_ugly_life_leech_from_fire_damage_perhundredthousand | {1|#} | {0}% of Fire Damage Leeched as Life divide_by_one_thousand , 1 , reminderstring , ReminderTextLifeLeech
|
|
recover_%_es_on_kill_per_different_mastery | {#} | Recover {}% of Energy Shield on Kill for each different type of Mastery you have Allocated |
|
old_do_not_use_base_life_leech_from_cold_damage_permyriad | {1|#} | {0}% of Cold Damage Leeched as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_cold_damage_permyriad | {1|#} | {0}% of Cold Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_cold_damage_permyriad | {1|#} | {0}% of Cold Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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horrible_ugly_life_leech_from_cold_damage_perhundredthousand | {1|#} | {0}% of Cold Damage Leeched as Life divide_by_one_thousand , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_base_life_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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horrible_ugly_life_leech_from_lightning_damage_perhundredthousand | {1|#} | {0}% of Lightning Damage Leeched as Life divide_by_one_thousand , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_chaos_damage_permyriad | {1|#} | {0}% of Chaos Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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enemy_life_leech_from_chaos_damage_permyriad | {1|#} | {0}% of Chaos Damage Leeched by Enemy as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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horrible_ugly_life_leech_from_chaos_damage_perhundredthousand | {1|#} | {0}% of Chaos Damage Leeched as Life divide_by_one_thousand , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_base_life_leech_from_elemental_damage_permyriad | {1|#} | {0}% of Elemental Damage Leeched as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_elemental_damage_permyriad | {1|#} | {0}% of Elemental Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_permyriad_vs_shocked_enemies | {1|#} | {0}% of Damage Leeched as Life against Shocked Enemies old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_permyriad_vs_shocked_enemies | {1|#} | {0}% of Damage Leeched as Life against Shocked Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_%_vs_frozen_enemies | {1|#} | {0}% of Damage against Frozen Enemies Leeched as Life old_leech_percent , 1 , reminderstring , ReminderTextLifeLeech
|
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recover_%_mana_on_kill_per_different_mastery | {#} | Recover {}% of Mana on Kill for each different type of Mastery you have Allocated |
|
base_life_leech_permyriad_vs_frozen_enemies | {1|#} | {0}% of Damage against Frozen Enemies Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Chilled Enemies old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Chilled Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_life_leech_permyriad_on_crit | {1|#} | {0}% of Damage Leeched as Life on Critical Strike old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
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life_leech_permyriad_on_crit | {1|#} | {0}% of Damage Leeched as Life on Critical Strike divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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life_leech_from_attack_damage_permyriad_vs_bleeding_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Bleeding Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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old_do_not_use_mana_leech_from_physical_damage_% | {1|#} | {0}% of Physical Attack Damage Leeched as Mana old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
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enemy_mana_leech_from_physical_attack_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched by Enemy as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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mana_leech_from_physical_attack_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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old_do_not_use_local_mana_leech_from_physical_damage_% | {1|#} | {0}% of Physical Attack Damage Leeched as Mana old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
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local_mana_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
mana_leech_from_any_damage_permyriad | {1|#} | {0}% of Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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old_do_not_use_mana_leech_from_spell_damage_% | {1|#} | {0}% of Spell Damage Leeched as Mana old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
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base_mana_leech_from_spell_damage_permyriad | {1|#} | {0}% of Spell Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_from_attack_damage_permyriad | {1|#} | {0}% of Attack Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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base_mana_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
enemy_mana_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched by Enemy as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
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base_mana_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
enemy_mana_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched by Enemy as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_from_cold_damage_permyriad | {1|#} | {0}% of Cold Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
old_do_not_use_base_mana_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched as Mana old_leech_permyriad , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
enemy_mana_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched by Enemy as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_from_chaos_damage_permyriad | {1|#} | {0}% of Chaos Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
enemy_mana_leech_from_chaos_damage_permyriad | {1|#} | {0}% of Chaos Damage Leeched by Enemy as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_from_elemental_damage_permyriad | {1|#} | {0}% of Elemental Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
old_do_not_use_mana_leech_%_vs_shocked_enemies | {1|#} | {0}% of Damage against Shocked Enemies Leeched as Mana old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
|
base_mana_leech_permyriad_vs_shocked_enemies | {1|#} | {0}% of Damage against Shocked Enemies Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge | {1|#} | {0}% of Physical Attack Damage Leeched as Mana per Power Charge old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
|
mana_leech_from_physical_damage_permyriad_per_power_charge | {1|#} | {0}% of Physical Attack Damage Leeched as Mana per Power Charge divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
energy_shield_leech_from_any_damage_permyriad | {1|#} | {0}% of Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_spell_damage_permyriad | {1|#} | {0}% of Spell Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy | {1|#} | {0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
maximum_life_leech_amount_per_leech_+% | {1|#} | {0}% increased Maximum Recovery per Life Leech | {#|-1} | {0}% reduced Maximum Recovery per Life Leech negate , 1
|
|
maximum_mana_leech_amount_per_leech_+% | {1|#} | {0}% increased Maximum Recovery per Mana Leech | {#|-1} | {0}% reduced Maximum Recovery per Mana Leech negate , 1
|
|
maximum_energy_shield_leech_amount_per_leech_+% | {1|#} | {0}% increased Maximum Recovery per Energy Shield Leech | {#|-1} | {0}% reduced Maximum Recovery per Energy Shield Leech negate , 1
|
|
maximum_life_leech_rate_%_per_minute | {#} | {0:+d}% to Maximum total Life Recovery per second from Leech per_minute_to_per_second , 1
|
|
maximum_energy_shield_leech_rate_%_per_minute | {#} | {0:+d}% to Maximum total Energy Shield Recovery per second from Leech per_minute_to_per_second , 1
|
|
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | {#} | {0:+d}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech |
|
maximum_mana_leech_rate_%_per_minute | {#} | {0:+d}% Maximum total Mana Recovery per second from Leech per_minute_to_per_second , 1
|
|
maximum_life_leech_rate_+% | {1|#} | {0}% increased Maximum total Life Recovery per second from Leech | {#|-1} | {0}% reduced Maximum total Life Recovery per second from Leech negate , 1
|
|
maximum_life_leech_rate_+1%_per_12_stat_value | {1|#} | {0}% increased Maximum total Life Recovery per second from Leech divide_by_twelve , 1
| {#|-1} | {0}% reduced Maximum total Life Recovery per second from Leech negate , 1 , divide_by_twelve , 1
|
|
maximum_mana_leech_rate_+% | {1|#} | {0}% increased Maximum total Mana Recovery per second from Leech | {#|-1} | {0}% reduced Maximum total Mana Recovery per second from Leech negate , 1
|
|
maximum_energy_shield_leech_rate_+% | {1|#} | {0}% increased Maximum total Energy Shield Recovery per second from Leech | {#|-1} | {0}% reduced Maximum total Energy Shield Recovery per second from Leech negate , 1
|
|
maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry | {1|#} | {0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry | {#|-1} | {0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry negate , 1
|
|
maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry | {1|#} | {0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry divide_by_six , 1
|
|
life_gain_per_target | {1|#} | Gain {0} Life per Enemy Hit with Attacks | {#|-1} | Lose {0} Life per Enemy Hit with Attacks negate , 1
|
|
local_life_gain_per_target | {1|#} | Grants {0} Life per Enemy Hit | {#|-1} | Removes {0} of your Life per Enemy Hit negate , 1
|
|
base_life_gained_on_spell_hit | {1|#} | Gain {0} Life per Enemy Hit with Spells | {#|-1} | Lose {0} Life per Enemy Hit with Spells negate , 1
|
|
base_life_gain_per_target | {1|#} | Gain {0} Life per Enemy Hit with Attacks | {#|-1} | Lose {0} Life per Enemy Hit with Attacks negate , 1
|
|
life_and_mana_gain_per_hit | {1|#} | Gain {0} Life and Mana per Enemy Hit with Attacks | {#|-1} | Lose {0} Life and Mana per Enemy Hit with Attacks negate , 1
|
|
local_life_and_mana_gain_per_target | {1|#} | Grants {0} Life and Mana per Enemy Hit | {#|-1} | Removes {0} of your Life and Mana per Enemy Hit negate , 1
|
|
life_gain_on_ignited_enemy_hit | {1|#} | Gain {0} Life for each Ignited Enemy hit with Attacks | {#|-1} | Lose {0} Life for each Ignited Enemy hit with Attacks negate , 1
|
|
mana_gain_per_target | {1|#} | Gain {0} Mana per Enemy Hit with Attacks | {#|-1} | Lose {0} Mana per Enemy Hit with Attacks negate , 1
|
|
local_mana_gain_per_target | {1|#} | Grants {0} Mana per Enemy Hit | {#|-1} | Removes {0} of your Mana per Enemy Hit negate , 1
|
|
virtual_mana_gain_per_target | {1|#} | Gain {0} Mana per Enemy Hit with Attacks | {#|-1} | Lose {0} Mana per Enemy Hit with Attacks negate , 1
|
|
energy_shield_gain_per_target | {1|#} | Gain {0} Energy Shield per Enemy Hit with Attacks | {#|-1} | Lose {0} Energy Shield per Enemy Hit with Attacks negate , 1
|
|
base_life_gained_on_enemy_death | {1|#} | Gain {0} Life per Enemy Killed | {#|-1} | Lose {0} Life per Enemy Killed negate , 1
|
|
recover_%_maximum_life_on_kill | {1|#} | Recover {0}% of Life on Kill | {#|-1} | Lose {0}% of Life on Kill negate , 1
|
|
recover_energy_shield_%_on_kill | {1|#} | Recover {0}% of Energy Shield on Kill | {#|-1} | Lose {0}% of Energy Shield on Kill negate , 1
|
|
recover_%_maximum_mana_on_kill | {1|#} | Recover {0}% of Mana on Kill | {#|-1} | Lose {0}% of Mana on Kill negate , 1
|
|
recover_%_maximum_mana_on_killing_cursed_enemy | {1|#} | Recover {0}% of Mana when you Kill a Cursed Enemy |
|
life_gained_on_killing_ignited_enemies | {1|#} | Gain {0} Life per Ignited Enemy Killed | {#|-1} | Lose {0} Life per Ignited Enemy Killed negate , 1
|
|
maximum_life_%_lost_on_kill | {#} | Lose {0}% of Life on Kill |
|
maximum_mana_%_gained_on_kill | {#} | Recover {0}% of Mana on Kill |
|
maximum_energy_shield_%_lost_on_kill | {#} | Lose {0}% of Energy Shield on Kill |
|
life_gained_on_block | {1|#} | {0} Life gained when you Block | {#|-1} | Lose {0} Life when you Block negate , 1
|
|
mana_gained_on_block | {1|#} | {0} Mana gained when you Block | {#|-1} | Lose {0} Mana when you Block negate , 1
|
|
energy_shield_gained_on_block | {1|#} | Gain {0} Energy Shield when you Block | {#|-1} | Lose {0} Energy Shield when you Block negate , 1
|
|
recover_X_life_on_block | {#} | Recover {0} Life when you Block |
|
minion_recover_X_life_on_block | {#} | Minions recover {0} Life when they Block |
|
base_mana_gained_on_enemy_death | {1|#} | Gain {0} Mana per Enemy Killed | {#|-1} | Lose {0} Mana per Enemy Killed negate , 1
|
|
support_minion_maximum_life_+%_final | {1|#} | Minions have {0}% more maximum Life | {#|-1} | Minions have {0}% less maximum Life negate , 1
|
|
minion_life_recovery_rate_+% | {1|#} | Minions have {0}% increased Life Recovery rate | {#|-1} | Minions have {0}% reduced Life Recovery rate negate , 1
|
|
minion_maximum_life_+% | {1|#} | Minions have {0}% increased maximum Life | {#|-1} | Minions have {0}% reduced maximum Life negate , 1
|
|
minion_maximum_mana_+% | {1|#} | Minions have {0}% increased maximum Mana | {#|-1} | Minions have {0}% reduced maximum Mana negate , 1
|
|
minion_maximum_energy_shield_+% | {1|#} | Minions have {0}% increased maximum Energy Shield | {#|-1} | Minions have {0}% reduced maximum Energy Shield negate , 1
|
|
minion_movement_speed_+% | {1|#} | Minions have {0}% increased Movement Speed | {#|-1} | Minions have {0}% reduced Movement Speed negate , 1
|
|
base_spectre_maximum_life_+% | {1|#} | Spectres have {0}% increased maximum Life | {#|-1} | Spectres have {0}% reduced maximum Life negate , 1
|
|
base_zombie_maximum_life_+% | {1|#} | Raised Zombies have {0}% increased maximum Life | {#|-1} | Raised Zombies have {0}% reduced maximum Life negate , 1
|
|
base_fire_elemental_maximum_life_+% | {1|#} | Fire Elementals have {0}% increased maximum Life | {#|-1} | Fire Elementals have {0}% reduced maximum Life negate , 1
|
|
base_raven_maximum_life_+% | {1|#} | Ravens have {0}% increased maximum Life | {#|-1} | Ravens have {0}% reduced maximum Life negate , 1
|
|
totem_life_+% | {1|#} | {0}% increased Totem Life | {#|-1} | {0}% reduced Totem Life negate , 1
|
|
totem_mana_+% | {1|#} | {0}% increased Totem Mana | {#|-1} | {0}% reduced Totem Mana negate , 1
|
|
totem_energy_shield_+% | {1|#} | {0}% increased Totem Energy Shield | {#|-1} | {0}% reduced Totem Energy Shield negate , 1
|
|
totem_range_+% | {1|#} | {0}% increased Totem Range | {#|-1} | {0}% reduced Totem Range negate , 1
|
|
totem_duration_+% | {1|#} | {0}% increased Totem Duration | {#|-1} | {0}% reduced Totem Duration negate , 1
|
|
skeleton_duration_+% | {1|#} | {0}% increased Skeleton Duration | {#|-1} | {0}% reduced Skeleton Duration negate , 1
|
|
buff_duration_+% | {1|#} | {0}% increased Duration of Buffs and Debuffs you create from skills | {#|-1} | {0}% reduced Duration of Buffs and Debuffs you create from skills negate , 1
|
|
base_curse_duration_+% | {1|#} | {0}% increased Curse Duration | {#|-1} | {0}% reduced Curse Duration negate , 1
|
|
taunt_duration_+% | {1|#} | {0}% increased Taunt Duration reminderstring , ReminderTextTaunt
| {#|-1} | {0}% reduced Taunt Duration negate , 1 , reminderstring , ReminderTextTaunt
|
|
life_gained_on_taunting_enemy | {1|#} | Gain {0:+d} Life when you Taunt an Enemy |
|
mana_gained_on_hitting_taunted_enemy | {1|#} | Gain {0} Mana per Taunted Enemy Hit | {#|-1} | Lose {0} Mana per Taunted Enemy Hit negate , 1
|
|
buff_affects_party | {1|#} | Buffs affect your Party members |
|
buff_party_effect_radius_+% | {1|#} | {0}% increased Area of Effect of Buffs affecting Party members | {#|-1} | {0}% reduced Area of Effect of Buffs affecting Party members negate , 1
|
|
do_not_chain | {1|#} | Projectiles do not Chain |
|
arrow_chains_+ | {1|#} | Arrows Chain {0:+d} times |
|
number_of_chains | {1|#} | Skills Chain {0:+d} times |
|
projectile_base_number_of_targets_to_pierce | {1} | Projectiles Pierce an additional Target | {2|#} | Projectiles Pierce {0} additional Targets canonical_line
|
|
arrow_base_number_of_targets_to_pierce | {1} | Arrows Pierce an additional Target | {2|#} | Arrows Pierce {0} additional Targets |
|
number_of_additional_projectiles | {1} | Skills fire an additional Projectile | {2|#} | Skills fire {0} additional Projectiles |
|
base_number_of_additional_arrows | {1} | Bow Attacks fire an additional Arrow | {2|#} | Bow Attacks fire {0} additional Arrows canonical_line
|
|
bow_attacks_turn_frenzy_charges_into_additional_arrows | {#} | Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows |
|
number_of_additional_arrows_if_havent_cast_dash_recently | {1|#} | Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently reminderstring , ReminderTextRecently
|
|
base_projectile_speed_+% | {1|#} | {0}% increased Projectile Speed | {#|-1} | {0}% reduced Projectile Speed negate , 1
|
|
base_arrow_speed_+% | {1|#} | {0}% increased Arrow Speed | {#|-1} | {0}% reduced Arrow Speed negate , 1
|
|
base_movement_velocity_+% | {1|#} | {0}% increased Movement Speed | {#|-1} | {0}% reduced Movement Speed negate , 1
|
|
movement_velocity_+%_when_on_low_life | {1|#} | {0}% increased Movement Speed when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Movement Speed when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
movement_velocity_+%_when_on_full_life | {1|#} | {0}% increased Movement Speed when on Full Life | {#|-1} | {0}% reduced Movement Speed when on Full Life negate , 1
|
|
energy_shield_regeneration_rate_per_minute_%_while_on_low_life | {#} | Regenerate {0}% of Energy Shield per second while on Low Life per_minute_to_per_second , 1 , reminderstring , ReminderTextLowLife
|
|
movement_velocity_+%_per_frenzy_charge | {1|#} | {0}% increased Movement Speed per Frenzy Charge |
|
base_minimum_endurance_charges | {#} | {0:+d} to Minimum Endurance Charges |
|
max_endurance_charges | {#} | {0:+d} to Maximum Endurance Charges |
|
maximum_endurance_charges_is_equal_to_maximum_frenzy_charges | {#} | Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges |
|
modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges | {#} | Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges |
|
maximum_brutal_charges_is_equal_to_maximum_endurance_charges | {#} | Maximum Brutal Charges is equal to Maximum Endurance Charges |
|
base_minimum_frenzy_charges | {#} | {0:+d} to Minimum Frenzy Charges |
|
max_frenzy_charges | {#} | {0:+d} to Maximum Frenzy Charges |
|
maximum_frenzy_charges_is_equal_to_maximum_power_charges | {#} | Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
|
modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges | {#} | Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges |
|
maximum_affliction_charges_is_equal_to_maximum_frenzy_charges | {#} | Maximum Affliction Charges is equal to Maximum Frenzy Charges |
|
base_minimum_power_charges | {#} | {0:+d} to Minimum Power Charges |
|
max_power_charges | {#} | {0:+d} to Maximum Power Charges |
|
maximum_power_and_frenzy_charges_+ | {#} | {0:+d} to Maximum Frenzy Charges and Maximum Power Charges |
|
modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges | {#} | Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges |
|
maximum_absorption_charges_is_equal_to_maximum_power_charges | {#} | Maximum Absorption Charges is equal to Maximum Power Charges |
|
add_endurance_charge_on_critical_strike | {1|#} | Gain an Endurance Charge on Critical Strike |
|
chance_to_gain_endurance_charge_on_crit_% | {1|99} | {0}% chance to gain an Endurance Charge on Critical Strike | {100|#} | Gain an Endurance Charge on Critical Strike |
|
chance_to_gain_endurance_charge_on_melee_crit_% | {1|99} | {0}% chance to gain an Endurance Charge on Melee Critical Strike | {100|#} | Gain an Endurance Charge on Melee Critical Strike |
|
gain_endurance_charge_%_chance_on_using_fire_skill | {1|#} | {0}% chance to gain an Endurance Charge when you use a Fire skill |
|
chance_to_gain_endurance_charge_on_bow_crit_% | {1|99} | {0}% chance to gain an Endurance Charge on Bow Critical Strike | {100|#} | Gain an Endurance Charge on Bow Critical Strike |
|
chance_to_gain_frenzy_charge_on_killing_frozen_enemy_% | {1|99} | {0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy | {100|#} | Gain a Frenzy Charge on Killing a Frozen Enemy |
|
chance_to_gain_power_charge_on_killing_frozen_enemy_% | {1|99} | {0}% chance to gain a Power Charge on Killing a Frozen Enemy | {100|#} | Gain a Power Charge on Killing a Frozen Enemy |
|
spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge | {#,0} | Adds {0} minimum Cold Damage to Spells per Power Charge | {0,#} | Adds {1} maximum Cold Damage to Spells per Power Charge | {#,#} | Adds {0} to {1} Cold Damage to Spells per Power Charge |
|
num_of_additional_chains_at_max_frenzy_charges | {1} | Skills Chain an additional time while at maximum Frenzy Charges | {2|#} | Skills Chain {0} additional times while at maximum Frenzy Charges |
|
projectile_chain_from_terrain_chance_% | {0|99} | Projectiles have {0}% chance to be able to Chain when colliding with terrain | {100|#} | Projectiles can Chain when colliding with terrain |
|
add_frenzy_charge_on_critical_strike | {1|#} | Gain a Frenzy Charge on Critical Strike |
|
add_power_charge_on_critical_strike | {1|#} | Gain a Power Charge on Critical Strike |
|
add_power_charge_on_critical_strike_% | {1|99} | {0}% chance to gain a Power Charge on Critical Strike | {100|#} | Gain a Power Charge on Critical Strike |
|
add_power_charge_on_melee_critical_strike | {1|#} | Gain a Power Charge on Melee Critical Strike |
|
add_endurance_charge_on_skill_hit_% | {1|#} | {0}% chance to gain an Endurance Charge on Hit |
|
add_frenzy_charge_on_skill_hit_% | {1|#} | {0}% chance to gain a Frenzy Charge on Hit |
|
add_power_charge_on_skill_hit_% | {1|#} | {0}% chance to gain a Power Charge on Hit |
|
add_endurance_charge_on_enemy_critical_strike | {1|#} | Gain an Endurance Charge when you take a Critical Strike |
|
add_endurance_charge_on_status_ailment | {1|#} | Gain an Endurance Charge when you suffer an Elemental Ailment reminderstring , ReminderTextElementalAilments
|
|
base_cannot_be_chilled | |
base_cannot_be_frozen | |
base_cannot_be_ignited | |
cannot_be_poisoned | |
base_cannot_be_shocked | |
base_cannot_gain_bleeding | {#} | Bleeding Cannot be inflicted on you |
|
avoid_all_elemental_status_% | {1|#} | {0}% chance to Avoid Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
base_avoid_chill_% | {1|#} | {0}% chance to Avoid being Chilled |
|
base_avoid_freeze_% | {1|#} | {0}% chance to Avoid being Frozen |
|
base_avoid_ignite_% | {1|#} | {0}% chance to Avoid being Ignited |
|
avoid_ignite_%_when_on_low_life | {1|#} | {0}% chance to Avoid being Ignited while on Low Life reminderstring , ReminderTextLowLife
|
|
base_avoid_shock_% | {1|#} | {0}% chance to Avoid being Shocked |
|
base_avoid_poison_% | {1|#} | {0}% chance to Avoid being Poisoned |
|
avoid_stun_% | {1|#} | {0}% chance to Avoid being Stunned |
|
base_avoid_stun_% | {1|#} | {0}% chance to Avoid being Stunned |
|
always_ignite | {#} | Hits always Ignite reminderstring , ReminderTextIgnite
|
|
always_shock | {#} | Hits always Shock reminderstring , ReminderTextShock
|
|
always_stun | {1|#} | Always Stuns Enemies on Hit |
|
cannot_stun | {1|#} | Your Hits cannot Stun Enemies |
|
chill_duration_+% | {1|#} | {0}% increased Chill Duration on Enemies | {#|-1} | {0}% reduced Chill Duration on Enemies negate , 1
|
|
shock_duration_+% | {1|#} | {0}% increased Shock Duration on Enemies | {#|-1} | {0}% reduced Shock Duration on Enemies negate , 1
|
|
freeze_duration_+% | {1|#} | {0}% increased Freeze Duration on Enemies | {#|-1} | {0}% reduced Freeze Duration on Enemies negate , 1
|
|
ignite_duration_+% | {1|#} | {0}% increased Ignite Duration on Enemies | {#|-1} | {0}% reduced Ignite Duration on Enemies negate , 1
|
|
base_all_ailment_duration_+% | {1|#} | {0}% increased Duration of Ailments on Enemies reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Duration of Ailments on Enemies negate , 1 , reminderstring , ReminderTextAilments
|
|
base_elemental_status_ailment_duration_+% | {1|#} | {0}% increased Duration of Elemental Ailments on Enemies reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% reduced Duration of Elemental Ailments on Enemies negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
cannot_inflict_status_ailments | {#} | Cannot inflict Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
base_stun_duration_+% | {1|#} | {0}% increased Stun Duration on Enemies | {#|-1} | {0}% reduced Stun Duration on Enemies negate , 1
|
|
two_handed_melee_stun_duration_+% | {1|#} | {0}% increased Stun Duration with Two Handed Melee Weapons on Enemies | {#|-1} | {0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies negate , 1
|
|
bow_stun_duration_+% | {1|#} | {0}% increased Stun Duration with Bows on Enemies | {#|-1} | {0}% reduced Stun Duration with Bows on Enemies negate , 1
|
|
staff_stun_duration_+% | {1|#} | {0}% increased Stun Duration with Staves on Enemies reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Stun Duration with Staves on Enemies negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
self_elemental_status_duration_-% | {1|#} | {0}% reduced Elemental Ailment Duration on you reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% increased Elemental Ailment Duration on you negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
self_chill_duration_-% | {1|#} | {0}% reduced Chill Duration on you | {#|-1} | {0}% increased Chill Duration on you negate , 1
|
|
self_shock_duration_-% | {1|#} | {0}% reduced Shock Duration on you | {#|-1} | {0}% increased Shock Duration on you negate , 1
|
|
self_freeze_duration_-% | {1|#} | {0}% reduced Freeze Duration on you | {#|-1} | {0}% increased Freeze Duration on you negate , 1
|
|
self_ignite_duration_-% | {1|#} | {0}% reduced Ignite Duration on you | {#|-1} | {0}% increased Ignite Duration on you negate , 1
|
|
base_self_chill_duration_-% | {1|#} | {0}% reduced Chill Duration on you | {#|-1} | {0}% increased Chill Duration on you negate , 1
|
|
base_self_shock_duration_-% | {1|#} | {0}% reduced Shock Duration on you | {#|-1} | {0}% increased Shock Duration on you negate , 1
|
|
base_self_freeze_duration_-% | {1|#} | {0}% reduced Freeze Duration on you | {#|-1} | {0}% increased Freeze Duration on you negate , 1
|
|
base_self_ignite_duration_-% | {1|#} | {0}% reduced Ignite Duration on you | {#|-1} | {0}% increased Ignite Duration on you negate , 1
|
|
chance_per_second_of_fire_spreading_between_enemies_% | {1|#} | {0}% chance of Fire Spreading between Enemies | {#|-1} | {0}% chance of Fire Spreading between Enemies negate , 1
|
|
burn_damage_+% | {1|#} | {0}% increased Burning Damage | {#|-1} | {0}% reduced Burning Damage negate , 1
|
|
active_skill_level_+ | {1|#} | {0:+d} to Level of Active Skills |
|
gem_experience_gain_+% | {1|#} | {0}% increased Experience Gain of Gems | {#|-1} | {0}% reduced Experience Gain of Gems negate , 1
|
|
base_skill_area_of_effect_+% | {1|#} | {0}% increased Area of Effect | {#|-1} | {0}% reduced Area of Effect negate , 1
|
|
base_cost_+% | {1|#} | {0}% increased Cost of Skills | {#|-1} | {0}% reduced Cost of Skills negate , 1
|
|
base_life_cost_+% | {1|#} | {0}% increased Life Cost of Skills | {#|-1} | {0}% reduced Life Cost of Skills negate , 1
|
|
base_mana_cost_-% | {1|#} | {0}% reduced Mana Cost of Skills | {#|-1} | {0}% increased Mana Cost of Skills negate , 1
|
|
base_rage_cost_+% | {1|#} | {0}% increased Rage Cost of Skills | {#|-1} | {0}% reduced Rage Cost of Skills negate , 1
|
|
mana_cost_+%_while_on_full_energy_shield | {1|#} | {0}% increased Mana Cost of Skills while on Full Energy Shield | {#|-1} | {0}% reduced Mana Cost of Skills while on Full Energy Shield negate , 1
|
|
mana_cost_+%_when_on_low_life | {1|#} | {0}% increased Mana Cost of Skills when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Mana Cost of Skills when on Low Life negate , 1 , reminderstring , ReminderTextLowLife , canonical_line
|
|
base_es_cost_+ | {#} | Skills Cost {0:+d} Energy Shield |
|
base_life_cost_+ | {#} | Skills Cost {0:+d} Life |
|
base_mana_cost_+ | {#} | Skills Cost {0:+d} Mana |
|
skill_life_cost_+ | {#} | {0:+d} to Total Life Cost of Skills |
|
skill_mana_cost_+ | {#} | {0:+d} to Total Mana Cost of Skills |
|
attacks_do_not_cost_mana | {#} | Your Attacks do not cost Mana |
|
skill_repeat_count | {1} | Skills Repeat an additional Time | {2|#} | Skills Repeat an additional {0} Times |
|
spell_repeat_count | {1} | Spells Repeat an additional Time | {2|#} | Spells Repeat an additional {0} Times |
|
skill_effect_duration_+% | {1|#} | {0}% increased Skill Effect Duration | {#|-1} | {0}% reduced Skill Effect Duration negate , 1
|
|
chaos_skill_effect_duration_+% | {1|#} | Chaos Skills have {0}% increased Skill Effect Duration | {#|-1} | Chaos Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
skill_cooldown_-% | {1|#} | {0}% reduced Skill Cooldown | {#|-1} | {0}% increased Skill Cooldown negate , 1
|
|
avoid_interruption_while_casting_% | {1|99} | {0}% chance to Ignore Stuns while Casting | {100|#} | Ignore Stuns while Casting |
|
attack_repeat_count | {1} | {0} additional target | {2|#} | {0} additional targets |
|
base_stun_recovery_+% | {1|#} | {0}% increased Stun and Block Recovery | {#|-1} | {0}% reduced Stun and Block Recovery negate , 1
|
|
stun_recovery_+%_per_frenzy_charge | {1|#} | {0}% increased Stun and Block Recovery per Frenzy Charge | {#|-1} | {0}% reduced Stun and Block Recovery per Frenzy Charge negate , 1
|
|
while_using_sword_reduce_enemy_block_% | {1|#} | {0}% reduced Enemy Chance to Block Sword Attacks |
|
bow_enemy_block_-% | {1|#} | {0}% reduced Enemy Chance to Block Bow Attacks |
|
global_reduce_enemy_block_% | {1|#} | {0}% reduced Enemy Block Chance |
|
reduce_enemy_dodge_% | {1|#} | Enemies have {0}% reduced chance to Dodge your Hits |
|
prevent_monster_heal | {1|#} | Damaged Monsters do not Heal |
|
prevent_monster_heal_duration_+% | {1|#} | {0}% increased Duration that Monsters do not Heal | {#|-1} | {0}% reduced Duration that Monsters do not Heal negate , 1
|
|
chest_trap_defuse_% | {1|#} | {0}% chance of Defusing Trapped Chests | {#|-1} | {0}% chance of Defusing Trapped Chests negate , 1
|
|
enemies_chill_as_unfrozen | {1|#} | Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed reminderstring , ReminderTextChillNonHitNoMagnitude
|
|
enemy_shock_on_kill | {#} | Enemies you kill are Shocked reminderstring , ReminderTextShockNonHit
|
|
shocks_enemies_that_hit_actor_while_actor_is_casting | {1|#} | While Casting, Enemies that Hit you are Shocked reminderstring , ReminderTextShockNonHit
|
|
local_is_max_quality | |
local_quality_does_not_increase_defences | {1|#} | Quality does not increase Defences reminderstring , ReminderTextDefences
|
|
local_quality_does_not_increase_physical_damage | {1|#} | Quality does not increase Physical Damage |
|
local_extra_socket | |
base_cannot_evade | {#} | Cannot Evade Enemy Attacks |
|
local_disable_gem_experience_gain | {#} | Socketed Gems Do Not Gain Experience |
|
local_gem_experience_gain_+% | {1|#} | This Gem gains {0}% increased Experience | {#|-1} | This Gem gains {0}% reduced Experience negate , 1
|
|
local_quantity_of_sockets_+% | {1|#} | {0}% increased Quantity of Sockets | {#|-1} | {0}% reduced Quantity of Sockets negate , 1
|
|
local_connectivity_of_sockets_+% | {1|#} | {0}% increased Socket Connectivity | {#|-1} | {0}% reduced Socket Connectivity negate , 1
|
|
trap_duration_+% | {1|#} | {0}% increased Trap Duration | {#|-1} | {0}% reduced Trap Duration negate , 1
|
|
mine_duration_+% | {1|#} | {0}% increased Mine Duration | {#|-1} | {0}% reduced Mine Duration negate , 1
|
|
trap_trigger_radius_+% | {1|#} | {0}% increased Trap Trigger Area of Effect | {#|-1} | {0}% reduced Trap Trigger Area of Effect negate , 1
|
|
mine_detonation_radius_+% | {1|#} | {0}% increased Mine Detonation Area of Effect | {#|-1} | {0}% reduced Mine Detonation Area of Effect negate , 1
|
|
trap_throwing_speed_+% | {1|#} | {0}% increased Trap Throwing Speed | {#|-1} | {0}% reduced Trap Throwing Speed negate , 1
|
|
mine_laying_speed_+% | {1|#} | {0}% increased Mine Throwing Speed | {#|-1} | {0}% reduced Mine Throwing Speed negate , 1
|
|
skill_internal_monster_responsiveness_+% | {1|#} | {0}% increased Monster Responsiveness | {#|-1} | {0}% reduced Monster Responsiveness negate , 1
|
|
skill_range_+% | {1|#} | {0}% increased Skill Range | {#|-1} | {0}% reduced Skill Range negate , 1
|
|
enemy_physical_damage_%_as_extra_fire_vs_you | {1|#} | Hits against you gain {0}% of Physical Damage as Extra Fire Damage |
|
physical_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Physical Damage as Extra Fire Damage |
|
physical_damage_%_to_add_as_cold | {1|#} | Gain {0}% of Physical Damage as Extra Cold Damage |
|
physical_damage_%_to_add_as_lightning | {1|#} | Gain {0}% of Physical Damage as Extra Lightning Damage |
|
physical_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Physical Damage as Extra Chaos Damage |
|
lightning_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Lightning Damage as Extra Fire Damage |
|
lightning_damage_%_to_add_as_cold | {1|#} | Gain {0}% of Lightning Damage as Extra Cold Damage |
|
lightning_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Lightning Damage as Extra Chaos Damage |
|
cold_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Cold Damage as Extra Fire Damage |
|
cold_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Cold Damage as Extra Chaos Damage |
|
fire_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Fire Damage as Extra Chaos Damage |
|
elemental_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Elemental Damage as Extra Chaos Damage |
|
life_degeneration_%_per_minute_not_in_grace | {1|#} | Lose {0}% of Life per second per_minute_to_per_second_2dp_if_required , 1
|
|
life_regeneration_rate_per_minute_% | {1|#} | Regenerate {0}% of Life per second per_minute_to_per_second_2dp_if_required , 1
| {#|-1} | Regenerate {0}% of Life per second per_minute_to_per_second_2dp_if_required , 1
|
|
life_regeneration_rate_per_minute_%_when_on_low_life | {1|#} | Regenerate {0}% of Life per second while on Low Life per_minute_to_per_second , 1 , reminderstring , ReminderTextLowLife
|
|
base_chaos_damage_%_of_maximum_life_taken_per_minute | {1|#} | {0}% of Maximum Life taken per second as Chaos Damage per_minute_to_per_second , 1
|
|
base_chaos_damage_taken_per_minute | {1|#} | {0} Chaos Damage taken per second per_minute_to_per_second , 1
|
|
chaos_damage_taken_over_time_+% | {1|#} | {0}% increased Chaos Damage taken over time | {#|-1} | {0}% reduced Chaos Damage taken over time negate , 1 , canonical_line
|
|
display_mana_cost_reduction_% | {1|#} | {0}% reduced Mana Cost |
|
display_minion_maximum_life | {#} | Minions have {0} maximum Life |
|
global_knockback_on_crit | {1|#} | Knocks Back Enemies if you get a Critical Strike reminderstring , ReminderTextKnockback
|
|
knockback_on_crit_with_bow | {1|#} | Knocks Back Enemies if you get a Critical Strike with a Bow reminderstring , ReminderTextKnockback
|
|
knockback_on_crit_with_staff | {1|#} | Knocks Back Enemies if you get a Critical Strike with a Staff reminderstring , ReminderTextKnockback , reminderstring , ReminderTextStaffWarstaff
|
|
knockback_on_crit_with_wand | {1|#} | Knocks Back Enemies if you get a Critical Strike with a Wand reminderstring , ReminderTextKnockback
|
|
base_physical_damage_%_to_convert_to_fire | {#} | {0}% of Physical Damage Converted to Fire Damage |
|
minion_base_physical_damage_%_to_convert_to_fire | {1|#} | Minions convert {0}% of Physical Damage to Fire Damage |
|
base_physical_damage_%_to_convert_to_cold | {#} | {0}% of Physical Damage Converted to Cold Damage |
|
minion_base_physical_damage_%_to_convert_to_cold | {1|#} | Minions convert {0}% of Physical Damage to Cold Damage |
|
base_physical_damage_%_to_convert_to_lightning | {#} | {0}% of Physical Damage Converted to Lightning Damage |
|
minion_base_physical_damage_%_to_convert_to_lightning | {1|#} | Minions convert {0}% of Physical Damage to Lightning Damage |
|
base_convert_%_physical_damage_to_random_element | {#} | {0}% of Physical Damage converted to a random Element |
|
base_physical_damage_%_to_convert_to_chaos | {1|#} | {0}% of Physical Damage Converted to Chaos Damage |
|
minion_base_physical_damage_%_to_convert_to_chaos | {1|#} | Minions convert {0}% of Physical Damage to Chaos Damage |
|
base_lightning_damage_%_to_convert_to_fire | {1|#} | {0}% of Lightning Damage Converted to Fire Damage |
|
base_lightning_damage_%_to_convert_to_cold | {1|#} | {0}% of Lightning Damage Converted to Cold Damage |
|
base_lightning_damage_%_to_convert_to_chaos | {1|#} | {0}% of Lightning Damage Converted to Chaos Damage |
|
base_lightning_damage_%_to_convert_to_chaos_60%_value | {1|#} | {0}% of Lightning Damage Converted to Chaos Damage 60%_of_value , 1
|
|
base_cold_damage_%_to_convert_to_fire | {1|#} | {0}% of Cold Damage Converted to Fire Damage |
|
base_cold_damage_%_to_convert_to_chaos | {1|#} | {0}% of Cold Damage Converted to Chaos Damage |
|
base_fire_damage_%_to_convert_to_chaos | {1|#} | {0}% of Fire Damage Converted to Chaos Damage |
|
base_fire_damage_%_to_convert_to_chaos_60%_value | {1|#} | {0}% of Fire Damage Converted to Chaos Damage 60%_of_value , 1
|
|
shield_maximum_energy_shield_+% | {1|#} | {0}% increased Energy Shield from Equipped Shield | {#|-1} | {0}% reduced Energy Shield from Equipped Shield negate , 1
|
|
minion_damage_+% | {1|#} | Minions deal {0}% increased Damage | {#|-1} | Minions deal {0}% reduced Damage negate , 1
|
|
minion_damage_+%_if_have_used_a_minion_skill_recently | {1|#} | Minions deal {0}% increased Damage if you've used a Minion Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | Minions deal {0}% reduced Damage if you've used a Minion Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
virtual_minion_damage_+% | {1|#} | Minions deal {0}% increased Damage | {#|-1} | Minions deal {0}% reduced Damage negate , 1
|
|
minion_damage_+%_per_5_dex | {1|#} | Minions deal {0}% increased Damage per 5 Dexterity | {#|-1} | Minions deal {0}% reduced Damage per 5 Dexterity negate , 1
|
|
mana_regeneration_rate_+%_per_power_charge | {1|#} | {0}% increased Mana Regeneration Rate per Power Charge | {#|-1} | {0}% reduced Mana Regeneration Rate per Power Charge negate , 1
|
|
elemental_damage_+% | {1|#} | {0}% increased Elemental Damage | {#|-1} | {0}% reduced Elemental Damage negate , 1
|
|
melee_physical_damage_+% | {1|#} | {0}% increased Melee Physical Damage | {#|-1} | {0}% reduced Melee Physical Damage negate , 1
|
|
melee_fire_damage_+% | {1|#} | {0}% increased Melee Fire Damage | {#|-1} | {0}% reduced Melee Fire Damage negate , 1
|
|
melee_cold_damage_+% | {1|#} | {0}% increased Melee Cold Damage | {#|-1} | {0}% reduced Melee Cold Damage negate , 1
|
|
melee_physical_damage_+%_while_holding_shield | {1|#} | {0}% increased Melee Physical Damage while holding a Shield | {#|-1} | {0}% reduced Melee Physical Damage while holding a Shield negate , 1
|
|
melee_fire_damage_+%_while_holding_shield | {1|#} | {0}% increased Melee Fire Damage while holding a Shield | {#|-1} | {0}% reduced Melee Fire Damage while holding a Shield negate , 1
|
|
melee_cold_damage_+%_while_holding_shield | {1|#} | {0}% increased Melee Cold Damage while holding a Shield | {#|-1} | {0}% reduced Melee Cold Damage while holding a Shield negate , 1
|
|
bow_physical_damage_+%_while_holding_shield | {1|#} | {0}% increased Bow Physical Damage while holding a Shield | {#|-1} | {0}% reduced Bow Physical Damage while holding a Shield negate , 1
|
|
maximum_block_% | {#} | {0:+d}% to maximum Chance to Block Attack Damage |
|
base_maximum_spell_block_% | {#} | {0:+d}% to maximum Chance to Block Spell Damage |
|
maximum_spell_block_chance_per_50_strength | {#} | {0:+d}% to maximum Chance to Block Spell Damage per 50 Strength |
|
shield_evasion_rating_+% | {1|#} | {0}% increased Evasion from Equipped Shield | {#|-1} | {0}% reduced Evasion from Equipped Shield negate , 1
|
|
shield_physical_damage_reduction_rating_+% | {1|#} | {0}% increased Armour from Equipped Shield | {#|-1} | {0}% reduced Armour from Equipped Shield negate , 1
|
|
shield_armour_+% | {1|#} | {0}% increased Defences from Equipped Shield reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Defences from Equipped Shield negate , 1 , reminderstring , ReminderTextDefences
|
|
base_global_chance_to_knockback_% | {1|#} | {0}% chance to Knock Enemies Back on hit reminderstring , ReminderTextKnockback
|
|
projectile_damage_+% | {1|#} | {0}% increased Projectile Damage | {#|-1} | {0}% reduced Projectile Damage negate , 1
|
|
projectile_attack_damage_+% | {1|#} | {0}% increased Projectile Attack Damage | {#|-1} | {0}% reduced Projectile Attack Damage negate , 1
|
|
ranged_weapon_physical_damage_+% | {1|#} | {0}% increased Physical Damage with Ranged Weapons | {#|-1} | {0}% reduced Physical Damage with Ranged Weapons negate , 1
|
|
cast_speed_+%_when_on_low_life | {1|#} | {0}% increased Cast Speed when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Cast Speed when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
cast_speed_+%_when_on_full_life | {1|#} | {0}% increased Cast Speed when on Full Life | {#|-1} | {0}% reduced Cast Speed when on Full Life negate , 1
|
|
cast_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Cast Speed per Frenzy Charge | {#|-1} | {0}% reduced Cast Speed per Frenzy Charge negate , 1
|
|
knockback_distance_+% | {1|#} | {0}% increased Knockback Distance | {#|-1} | {0}% reduced Knockback Distance negate , 1
|
|
stun_duration_+% | {1|#} | {0}% increased Stun Duration on Enemies | {#|-1} | {0}% reduced Stun Duration on Enemies negate , 1
|
|
sword_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Swords |
|
bow_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Bows |
|
dagger_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Daggers reminderstring , ReminderTextDaggerRuneDagger
|
|
axe_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Axes |
|
claw_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Claws |
|
staff_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Staves reminderstring , ReminderTextStaffWarstaff
|
|
mace_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Maces or Sceptres |
|
wand_accuracy_rating | {#} | {0:+d} to Accuracy Rating with Wands |
|
base_killed_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Dropped by Slain Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Enemies negate , 1
|
|
base_killed_monster_dropped_item_quantity_+% | {1|#} | {0}% increased Quantity of Items Dropped by Slain Enemies | {#|-1} | {0}% reduced Quantity of Items Dropped by Slain Enemies negate , 1
|
|
skill_effect_duration_+%_per_10_strength | {1|#} | {0}% increased Duration per 10 Strength |
|
gain_no_inherent_bonus_from_dexterity | {#} | Gain no inherent bonuses from Dexterity |
|
gain_no_inherent_bonus_from_intelligence | {#} | Gain no inherent bonuses from Intelligence |
|
gain_no_inherent_bonus_from_strength | {#} | Gain no inherent bonuses from Strength |
|
gain_no_maximum_life_from_strength | {#} | Strength provides no bonus to Maximum Life |
|
gain_no_maximum_mana_from_intelligence | {#} | Intelligence provides no inherent bonus to Maximum Mana |
|
X_accuracy_per_2_intelligence | {#} | {0:+d} Accuracy Rating per 2 Intelligence |
|
X_life_per_4_dexterity | {#} | {0:+d} Life per 4 Dexterity |
|
X_mana_per_4_strength | {#} | {0:+d} Mana per 4 Strength |
|
x_to_maximum_life_per_2_intelligence | {#} | {0:+d} to Maximum Life per 2 Intelligence |
|
local_accuracy_rating | {#} | {0:+d} to Accuracy Rating |
|
local_accuracy_rating_+% | {1|#} | {0}% increased Accuracy Rating | {#|-1} | {0}% reduced Accuracy Rating negate , 1
|
|
base_chance_to_ignite_% | {1|99} | {0}% chance to Ignite reminderstring , ReminderTextIgnite
| {100|#} | Always Ignite reminderstring , ReminderTextIgnite
|
|
chance_to_scorch_% | {1|99} | {0}% chance to Scorch Enemies reminderstring , ReminderTextScorch
| {100|#} | Always Scorch Enemies reminderstring , ReminderTextScorch
|
|
chieftain_burning_damage_+%_final | {1|#} | {0}% more Burning Damage | {#|-1} | {0}% less Burning Damage negate , 1
|
|
base_chance_to_freeze_% always_freeze | {#,1|#} | Always Freezes Enemies on Hit reminderstring , ReminderTextFreeze
| {100|#,0} | Always Freeze reminderstring , ReminderTextFreeze
| {1|99,0} | {0}% chance to Freeze canonical_line , canonical_stat , 1 , reminderstring , ReminderTextFreeze
|
|
chance_to_inflict_frostburn_% | {1|99} | {0}% chance to inflict Brittle reminderstring , ReminderTextBrittle
| {100|#} | Always inflict Brittle reminderstring , ReminderTextBrittle
|
|
critical_strikes_do_not_always_freeze | {#} | Critical Strikes do not inherently Freeze |
|
additional_chance_to_freeze_chilled_enemies_% | {#} | {0:d}% chance to Freeze Enemies which are Chilled reminderstring , ReminderTextFreeze
|
|
base_chance_to_shock_% | {1|99} | {0}% chance to Shock reminderstring , ReminderTextShock
| {100|#} | Always Shock reminderstring , ReminderTextShock
|
|
chance_to_inflict_sapped_% | {1|99} | {0}% chance to Sap Enemies reminderstring , ReminderTextSapped
| {100|#} | Always Sap Enemies reminderstring , ReminderTextSapped
|
|
area_damage_+% | {1|#} | {0}% increased Area Damage | {#|-1} | {0}% reduced Area Damage negate , 1
|
|
wand_physical_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Wand Physical Damage as Extra Fire Damage |
|
wand_physical_damage_%_to_add_as_cold | {1|#} | Gain {0}% of Wand Physical Damage as Extra Cold Damage |
|
wand_physical_damage_%_to_add_as_lightning | {1|#} | Gain {0}% of Wand Physical Damage as Extra Lightning Damage |
|
kill_enemy_on_hit_if_under_10%_life | {1|#} | Culling Strike reminderstring , ReminderTextCullingStrike
|
|
stuns_have_culling_strike | {#} | Hits that Stun Enemies have Culling Strike reminderstring , ReminderTextCullingStrike
|
|
local_hit_causes_monster_flee_% | {1|#} | {:d}% chance to Cause Monsters to Flee |
|
global_hit_causes_monster_flee_% | {1|#} | {:d}% chance to Cause Monsters to Flee |
|
local_always_hit | {1|#} | Hits can't be Evaded |
|
global_always_hit | {1|#} | Your hits can't be Evaded |
|
always_crit | {1|#} | All hits are Critical Strikes |
|
wall_maximum_length | {1|#} | Increases wall length by {0} |
|
attack_and_cast_speed_+% | {1|#} | {0}% increased Attack and Cast Speed | {#|-1} | {0}% reduced Attack and Cast Speed negate , 1
|
|
attack_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Attack Speed per Frenzy Charge | {#|-1} | {0}% reduced Attack Speed per Frenzy Charge negate , 1
|
|
attack_and_cast_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Attack and Cast Speed per Frenzy Charge | {#|-1} | {0}% reduced Attack and Cast Speed per Frenzy Charge negate , 1 , canonical_line
|
|
base_attack_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Attack Speed per Frenzy Charge | {#|-1} | {0}% reduced Attack Speed per Frenzy Charge negate , 1
|
|
accuracy_rating_+%_per_frenzy_charge | {1|#} | {0}% increased Accuracy Rating per Frenzy Charge | {#|-1} | {0}% reduced Accuracy Rating per Frenzy Charge negate , 1
|
|
frenzy_charge_duration_+%_per_frenzy_charge | {1|#} | {0}% increased Frenzy Charge Duration per Frenzy Charge | {#|-1} | {0}% reduced Frenzy Charge Duration per Frenzy Charge negate , 1 , canonical_line
|
|
attacks_poison_while_at_max_frenzy_charges | {#} | While at maximum Frenzy Charges, Attacks Poison Enemies reminderstring , ReminderTextPoison
|
|
attacks_chance_to_poison_%_on_max_frenzy_charges | {1|99} | Attacks have {0}% chance to Poison while at maximum Frenzy Charges reminderstring , ReminderTextPoison
| {100|#} | Attacks always Poison while at maximum Frenzy Charges reminderstring , ReminderTextPoison
|
|
critical_strike_multiplier_+_while_have_any_frenzy_charges | {#} | {0:+d}% Global Critical Strike Multiplier while you have a Frenzy Charge |
|
global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges | {#} | {0:+d}% Global Critical Strike Multiplier while you have no Frenzy Charges |
|
skill_area_of_effect_+%_while_no_frenzy_charges | {1|#} | {0}% increased Area of Effect while you have no Frenzy Charges | {#|-1} | {0}% reduced Area of Effect while you have no Frenzy Charges negate , 1
|
|
base_actor_scale_+% | {1|#} | {0}% increased Character Size | {#|-1} | {0}% reduced Character Size negate , 1
|
|
add_power_charge_on_minion_death | {1|#} | Gain a Power Charge when a Minion Dies |
|
flask_life_to_recover_+% | {1|#} | {0}% increased Life Recovery from Flasks | {#|-1} | {0}% reduced Life Recovery from Flasks negate , 1
|
|
flask_mana_to_recover_+% | {1|#} | {0}% increased Mana Recovery from Flasks | {#|-1} | {0}% reduced Mana Recovery from Flasks negate , 1
|
|
flask_recovery_speed_+% | {1|#} | {0}% increased Flask Recovery rate |
|
gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount | {100,1} | Flasks gain a Charge when you take a Critical Strike | {100,#} | Flasks gain {1} Charges when you take a Critical Strike | {#,1} | {0}% chance for Flasks to gain a Charge when you take a Critical Strike canonical_line , canonical_stat , 1
| {#,#} | {0}% chance for Flasks to gain {1} Charges when you take a Critical Strike |
|
weapon_fire_damage_+% | {1|#} | {0}% increased Fire Damage with Weapons | {#|-1} | {0}% reduced Fire Damage with Weapons negate , 1
|
|
weapon_cold_damage_+% | {1|#} | {0}% increased Cold Damage with Weapons | {#|-1} | {0}% reduced Cold Damage with Weapons negate , 1
|
|
weapon_lightning_damage_+% | {1|#} | {0}% increased Lightning Damage with Weapons | {#|-1} | {0}% reduced Lightning Damage with Weapons negate , 1
|
|
weapon_chaos_damage_+% | {1|#} | {0}% increased Chaos Damage with Weapons | {#|-1} | {0}% reduced Chaos Damage with Weapons negate , 1
|
|
spell_elemental_damage_+% | {1|#} | {0}% increased Spell Elemental Damage |
|
global_added_chaos_damage_%_of_ward | {1|#} | Gain Added Chaos Damage equal to {0}% of Ward |
|
attack_minimum_added_physical_damage_with_axes attack_maximum_added_physical_damage_with_axes | {#,#} | {0} to {1} Added Physical Damage with Axe Attacks |
|
attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow | {#,#} | {0} to {1} Added Physical Damage with Bow Attacks |
|
attack_minimum_added_physical_damage_with_claws attack_maximum_added_physical_damage_with_claws | {#,#} | {0} to {1} Added Physical Damage with Claw Attacks |
|
attack_minimum_added_physical_damage_with_daggers attack_maximum_added_physical_damage_with_daggers | {#,#} | {0} to {1} Added Physical Damage with Dagger Attacks reminderstring , ReminderTextDaggerRuneDagger
|
|
attack_minimum_added_physical_damage_with_maces attack_maximum_added_physical_damage_with_maces | {#,#} | {0} to {1} Added Physical Damage with Mace or Sceptre Attacks |
|
attack_minimum_added_physical_damage_with_staves attack_maximum_added_physical_damage_with_staves | {#,#} | {0} to {1} Added Physical Damage with Staff Attacks reminderstring , ReminderTextStaffWarstaff
|
|
attack_minimum_added_physical_damage_with_swords attack_maximum_added_physical_damage_with_swords | {#,#} | {0} to {1} Added Physical Damage with Sword Attacks |
|
attack_minimum_added_physical_damage_with_wands attack_maximum_added_physical_damage_with_wands | {#,#} | {0} to {1} Added Physical Damage with Wand Attacks |
|
attack_minimum_added_physical_damage_while_unarmed attack_maximum_added_physical_damage_while_unarmed | {#,#} | {0} to {1} Added Physical Damage with Unarmed Attacks reminderstring , ReminderTextUnarmedAttacks
|
|
attack_minimum_added_physical_damage_while_holding_a_shield attack_maximum_added_physical_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Physical Damage with Attacks while holding a Shield |
|
attack_minimum_added_fire_damage_with_axes attack_maximum_added_fire_damage_with_axes | {#,#} | {0} to {1} Added Fire Damage with Axe Attacks |
|
attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow | {#,#} | {0} to {1} Added Fire Damage with Bow Attacks |
|
attack_minimum_added_fire_damage_with_claws attack_maximum_added_fire_damage_with_claws | {#,#} | {0} to {1} Added Fire Damage with Claw Attacks |
|
attack_minimum_added_fire_damage_with_daggers attack_maximum_added_fire_damage_with_daggers | {#,#} | {0} to {1} Added Fire Damage with Dagger Attacks reminderstring , ReminderTextDaggerRuneDagger
|
|
attack_minimum_added_fire_damage_with_maces attack_maximum_added_fire_damage_with_maces | {#,#} | {0} to {1} Added Fire Damage with Mace or Sceptre Attacks |
|
attack_minimum_added_fire_damage_with_staves attack_maximum_added_fire_damage_with_staves | {#,#} | {0} to {1} Added Fire Damage with Staff Attacks reminderstring , ReminderTextStaffWarstaff
|
|
attack_minimum_added_fire_damage_with_swords attack_maximum_added_fire_damage_with_swords | {#,#} | {0} to {1} Added Fire Damage with Sword Attacks |
|
attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand | {#,#} | {0} to {1} Added Fire Damage with Wand Attacks |
|
attack_minimum_added_cold_damage_with_axes attack_maximum_added_cold_damage_with_axes | {#,#} | {0} to {1} Added Cold Damage with Axe Attacks |
|
attack_minimum_added_cold_damage_with_bows attack_maximum_added_cold_damage_with_bows | {#,#} | {0} to {1} Added Cold Damage with Bow Attacks |
|
attack_minimum_added_cold_damage_with_claws attack_maximum_added_cold_damage_with_claws | {#,#} | {0} to {1} Added Cold Damage with Claw Attacks |
|
attack_minimum_added_cold_damage_with_daggers attack_maximum_added_cold_damage_with_daggers | {#,#} | {0} to {1} Added Cold Damage with Dagger Attacks reminderstring , ReminderTextDaggerRuneDagger
|
|
attack_minimum_added_cold_damage_with_maces attack_maximum_added_cold_damage_with_maces | {#,#} | {0} to {1} Added Cold Damage with Mace or Sceptre Attacks |
|
attack_minimum_added_cold_damage_with_staves attack_maximum_added_cold_damage_with_staves | {#,#} | {0} to {1} Added Cold Damage with Staff Attacks reminderstring , ReminderTextStaffWarstaff
|
|
attack_minimum_added_cold_damage_with_swords attack_maximum_added_cold_damage_with_swords | {#,#} | {0} to {1} Added Cold Damage with Sword Attacks |
|
attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand | {#,#} | {0} to {1} Added Cold Damage with Wand Attacks |
|
attack_minimum_added_lightning_damage_with_axes attack_maximum_added_lightning_damage_with_axes | {#,#} | {0} to {1} Added Lightning Damage with Axe Attacks |
|
attack_minimum_added_lightning_damage_with_bows attack_maximum_added_lightning_damage_with_bows | {#,#} | {0} to {1} Added Lightning Damage with Bow Attacks |
|
attack_minimum_added_lightning_damage_with_claws attack_maximum_added_lightning_damage_with_claws | {#,#} | {0} to {1} Added Lightning Damage with Claw Attacks |
|
attack_minimum_added_lightning_damage_with_daggers attack_maximum_added_lightning_damage_with_daggers | {#,#} | {0} to {1} Added Lightning Damage with Dagger Attacks reminderstring , ReminderTextDaggerRuneDagger
|
|
attack_minimum_added_lightning_damage_with_maces attack_maximum_added_lightning_damage_with_maces | {#,#} | {0} to {1} Added Lightning Damage with Mace or Sceptre Attacks |
|
attack_minimum_added_lightning_damage_with_staves attack_maximum_added_lightning_damage_with_staves | {#,#} | {0} to {1} Added Lightning Damage with Staff Attacks reminderstring , ReminderTextStaffWarstaff
|
|
attack_minimum_added_lightning_damage_with_swords attack_maximum_added_lightning_damage_with_swords | {#,#} | {0} to {1} Added Lightning Damage with Sword Attacks |
|
attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand | {#,#} | {0} to {1} Added Lightning Damage with Wand Attacks |
|
attack_minimum_added_chaos_damage_with_bows attack_maximum_added_chaos_damage_with_bows | {#,#} | {0} to {1} Added Chaos Damage with Bow Attacks |
|
attack_minimum_added_chaos_damage_with_claws attack_maximum_added_chaos_damage_with_claws | {#,#} | {0} to {1} Added Chaos Damage with Claw Attacks |
|
attack_minimum_added_chaos_damage_with_daggers attack_maximum_added_chaos_damage_with_daggers | {#,#} | {0} to {1} Added Chaos Damage with Dagger Attacks reminderstring , ReminderTextDaggerRuneDagger
|
|
spell_minimum_added_chaos_damage_while_dual_wielding spell_maximum_added_chaos_damage_while_dual_wielding | {#,#} | {0} to {1} Added Spell Chaos Damage while Dual Wielding |
|
spell_minimum_added_chaos_damage_while_holding_a_shield spell_maximum_added_chaos_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Spell Chaos Damage while holding a Shield |
|
spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon | {#,#} | {0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon |
|
spell_minimum_added_cold_damage_while_dual_wielding spell_maximum_added_cold_damage_while_dual_wielding | {#,#} | {0} to {1} Added Spell Cold Damage while Dual Wielding |
|
spell_minimum_added_cold_damage_while_holding_a_shield spell_maximum_added_cold_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Spell Cold Damage while holding a Shield |
|
spell_minimum_added_cold_damage_while_wielding_two_handed_weapon spell_maximum_added_cold_damage_while_wielding_two_handed_weapon | {#,#} | {0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon |
|
spell_minimum_added_fire_damage_while_dual_wielding spell_maximum_added_fire_damage_while_dual_wielding | {#,#} | {0} to {1} Added Spell Fire Damage while Dual Wielding |
|
spell_minimum_added_fire_damage_while_holding_a_shield spell_maximum_added_fire_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Spell Fire Damage while holding a Shield |
|
spell_minimum_added_fire_damage_while_wielding_two_handed_weapon spell_maximum_added_fire_damage_while_wielding_two_handed_weapon | {#,#} | {0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon |
|
spell_minimum_added_lightning_damage_while_dual_wielding spell_maximum_added_lightning_damage_while_dual_wielding | {#,#} | {0} to {1} Added Spell Lightning Damage while Dual Wielding |
|
spell_minimum_added_lightning_damage_while_holding_a_shield spell_maximum_added_lightning_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Spell Lightning Damage while holding a Shield |
|
spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon | {#,#} | {0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon |
|
spell_minimum_added_physical_damage_while_dual_wielding spell_maximum_added_physical_damage_while_dual_wielding | {#,#} | {0} to {1} Added Spell Physical Damage while Dual Wielding |
|
spell_minimum_added_physical_damage_while_holding_a_shield spell_maximum_added_physical_damage_while_holding_a_shield | {#,#} | {0} to {1} Added Spell Physical Damage while holding a Shield |
|
spell_minimum_added_physical_damage_while_wielding_two_handed_weapon spell_maximum_added_physical_damage_while_wielding_two_handed_weapon | {#,#} | {0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon |
|
wand_elemental_damage_+% | {1|#} | {0}% increased Elemental Damage with Wands | {#|-1} | {0}% reduced Elemental Damage with Wands negate , 1
|
|
staff_elemental_damage_+% | {1|#} | {0}% increased Elemental Damage with Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Elemental Damage with Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
mace_elemental_damage_+% | {1|#} | {0}% increased Elemental Damage with Maces or Sceptres | {#|-1} | {0}% reduced Elemental Damage with Maces or Sceptres negate , 1
|
|
chance_to_gain_endurance_charge_on_block_% | {1|99} | {0}% chance to gain an Endurance Charge when you Block | {100|#} | Gain an Endurance Charge when you Block |
|
endurance_charge_duration_+% | {1|#} | {0}% increased Endurance Charge Duration | {#|-1} | {0}% reduced Endurance Charge Duration negate , 1
|
|
add_frenzy_charge_on_enemy_block | {1|#} | Gain a Frenzy Charge when an Enemy Blocks your Damage |
|
base_frenzy_charge_duration_+% | {1|#} | {0}% increased Frenzy Charge Duration | {#|-1} | {0}% reduced Frenzy Charge Duration negate , 1
|
|
chance_to_gain_power_charge_when_block_% | {#} | {0}% chance to gain a Power Charge when you Block | {100} | Gain a Power Charge when you Block |
|
skill_area_of_effect_+%_per_power_charge | {1|#} | {0}% increased Area of Effect per Power Charge |
|
skill_area_of_effect_+%_per_power_charge_up_to_50% | {1|#} | {0}% increased Area of Effect per Power Charge, up to a maximum of 50% |
|
%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy | {#} | {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy | {100} | Gain a Power Charge when your Trap is triggered by an Enemy |
|
%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy | {#} | {0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | {100} | Gain a Power Charge when your Mine is Detonated targeting an Enemy |
|
damage_over_time_+%_per_frenzy_charge | {1|#} | {0}% increased Damage over Time per Frenzy Charge |
|
damage_over_time_+%_per_power_charge | {1|#} | {0}% increased Damage over Time per Power Charge |
|
damage_over_time_+%_while_dual_wielding | {1|#} | {0}% increased Damage over Time while Dual Wielding |
|
damage_over_time_+%_while_holding_a_shield | {1|#} | {0}% increased Damage over Time while holding a Shield |
|
damage_over_time_+%_while_wielding_two_handed_weapon | {1|#} | {0}% increased Damage over Time while wielding a Two Handed Weapon |
|
elemental_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Elemental Damage per Frenzy Charge |
|
physical_damage_per_endurance_charge_+% | {1|#} | {0}% increased Physical Damage per Endurance Charge | {#|-1} | {0}% reduced Physical Damage per Endurance Charge negate , 1
|
|
spell_damage_+%_per_power_charge | {1|#} | {0}% increased Spell Damage per Power Charge |
|
wand_damage_+%_per_power_charge | {1|#} | {0}% increased Wand Damage per Power Charge |
|
power_charge_duration_+% | {1|#} | {0}% increased Power Charge Duration | {#|-1} | {0}% reduced Power Charge Duration negate , 1
|
|
add_power_charge_when_kill_shocked_enemy | {1|#} | Gain a Power Charge when you Kill a Shocked Enemy |
|
buff_effect_on_self_+% | {1|#} | {0}% increased Effect of Buffs on you |
|
minions_have_non_curse_aura_effect_+%_from_parent_skills | {1|#} | {0}% increased effect of Non-Curse Auras from your Skills on your Minions | {#|-1} | {0}% reduced effect of Non-Curse Auras from your Skills on your Minions negate , 1
|
|
movement_velocity_+%_when_on_shocked_ground | {#} | {0}% increased Movement Speed on Shocked Ground |
|
damage_+%_when_on_burning_ground | {#} | {0}% increased Damage on Burning Ground |
|
life_regeneration_rate_per_minute_%_when_on_chilled_ground | {#} | Regenerate {0}% of Life per second on Chilled Ground per_minute_to_per_second , 1
|
|
chilled_ground_effect_on_self_+% | {1|#} | {0}% increased Effect of Chilled Ground on you reminderstring , ReminderTextChilledGround
| {#|-1} | {0}% reduced Effect of Chilled Ground on you negate , 1 , reminderstring , ReminderTextChilledGround
|
|
burning_ground_effect_on_self_+% | {1|99} | {0}% increased Effect of Burning Ground on you | {#|-1} | {0}% reduced Effect of Burning Ground on you negate , 1
|
|
shocked_ground_effect_on_self_+% | {1|99} | {0}% increased Effect of Shocked Ground on you | {#|-1} | {0}% reduced Effect of Shocked Ground on you negate , 1
|
|
desecrated_ground_effect_on_self_+% | {1|99} | {0}% increased Effect of Desecrated Ground on you | {#|-1} | {0}% reduced Effect of Desecrated Ground on you negate , 1
|
|
add_power_charge_when_interrupted_while_casting | {#} | Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell |
|
share_endurance_charges_with_party_within_distance | {#} | Nearby Party members gain Endurance Charges whenever you do |
|
share_frenzy_charges_with_party_within_distance | {#} | Nearby Party members gain Frenzy Charges whenever you do |
|
share_power_charges_with_party_within_distance | {#} | Nearby Party members gain Power Charges whenever you do |
|
life_leech_speed_+% | {1|#} | {0}% increased total Recovery per second from Life Leech | {#|-1} | {0}% reduced total Recovery per second from Life Leech negate , 1
|
|
mana_leech_speed_+% | {1|#} | {0}% increased total Recovery per second from Mana Leech | {#|-1} | {0}% reduced total Recovery per second from Mana Leech negate , 1
|
|
energy_shield_leech_speed_+% | {1|#} | {0}% increased total Recovery per second from Energy Shield Leech | {#|-1} | {0}% reduced total Recovery per second from Energy Shield Leech negate , 1
|
|
base_number_of_zombies_allowed | {#} | {0:+d} to maximum number of Raised Zombies |
|
base_number_of_spectres_allowed | {#} | {0:+d} to maximum number of Spectres |
|
base_number_of_skeletons_allowed | {#} | {0:+d} to maximum number of Skeletons |
|
base_number_of_raging_spirits_allowed | {#} | {0:+d} to maximum number of Raging Spirits |
|
curses_never_expire | {#} | Your Hexes have infinite Duration |
|
no_physical_damage_reduction_rating | |
no_energy_shield | {#} | Removes all Energy Shield |
|
chaos_immunity | {#} | Provides Immunity to Chaos Damage |
|
number_of_additional_curses_allowed | {-1} | You can apply one fewer Curse | {1} | You can apply an additional Curse | {2|#} | You can apply {0} additional Curses canonical_line
|
|
number_of_additional_curses_allowed_on_self | {1} | An additional Curse can be applied to you | {2|#} | {0} additional Curses can be applied to you |
|
curse_effect_on_self_+% | {1|#} | {0}% increased Effect of Curses on you | {#|-1} | {0}% reduced Effect of Curses on you negate , 1 , canonical_line
|
|
self_curse_duration_+% | {1|#} | {0}% increased Duration of Curses on you | {#|-1} | {0}% reduced Duration of Curses on you negate , 1
|
|
cannot_be_stunned | |
base_cannot_be_stunned | |
cannot_be_stunned_when_on_low_life | {#} | Cannot be Stunned when on Low Life reminderstring , ReminderTextLowLife
|
|
mana_%_to_add_as_energy_shield | {#} | Gain {0}% of Maximum Mana as Extra Maximum Energy Shield |
|
convert_all_physical_damage_to_fire | {#} | All Physical Damage Converted to Fire Damage |
|
physical_damage_as_fire_damage_vs_ignited_enemies_% | {1|#} | {0}% of Physical Damage Converted to Fire Damage against Ignited Enemies |
|
global_cannot_crit | {#} | Never deal Critical Strikes |
|
no_mana | |
ignore_armour_movement_penalties | {#} | Ignore all Movement Penalties from Armour |
|
minions_use_parents_flasks_on_summon | {#} | Your Minions use your Flasks when summoned |
|
charges_gained_+% | {1|#} | {0}% increased Flask Charges gained | {#|-1} | {0}% reduced Flask Charges gained negate , 1
|
|
flask_charges_used_+% | {1|#} | {0}% increased Flask Charges used | {#|-1} | {0}% reduced Flask Charges used negate , 1 , canonical_line
|
|
flask_mana_charges_used_+% | {1|#} | {0}% increased Flask Charges used from Mana Flasks | {#|-1} | {0}% reduced Flask Charges used from Mana Flasks negate , 1 , canonical_line
|
|
minion_flask_charges_used_+% | {1|#} | Minions have {0}% increased Flask Charges used | {#|-1} | Minions have {0}% reduced Flask Charges used negate , 1 , canonical_line
|
|
flask_duration_+% | {1|#} | {0}% increased Flask Effect Duration | {#|-1} | {0}% reduced Flask Effect Duration negate , 1
|
|
flask_duration_on_minions_+% | {1|#} | Minions have {0}% increased Flask Effect Duration | {#|-1} | Minions have {0}% reduced Flask Effect Duration negate , 1
|
|
flask_life_recovery_rate_+% | {1|#} | {0}% increased Flask Life Recovery rate | {#|-1} | {0}% reduced Flask Life Recovery rate negate , 1
|
|
flask_mana_recovery_rate_+% | {1|#} | {0}% increased Flask Mana Recovery rate | {#|-1} | {0}% reduced Flask Mana Recovery rate negate , 1
|
|
cannot_resist_cold_damage | {1|#} | Cannot Resist Cold Damage |
|
minions_get_shield_stats_instead_of_you | {1|#} | All bonuses from an Equipped Shield apply to your Minions instead of you |
|
chaos_inoculation_keystone_energy_shield_+%_final | {1|#} | {0}% more maximum Energy Shield | {#|-1} | {0}% less maximum Energy Shield negate , 1
|
|
pain_attunement_keystone_spell_damage_+%_final | {1|#} | {0}% more Spell Damage | {#|-1} | {0}% less Spell Damage negate , 1
|
|
elemental_equilibrium_effect_+% | {1|#} | {0}% increased Effect of Exposure inflicted with Elemental Equilibrium | {#|-1} | {0}% reduced Effect of Exposure inflicted with Elemental Equilibrium negate , 1
|
|
minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack | {1|#,0} | Enemies you Attack Reflect {0} Physical Damage to you | {0|#,1|#} | Enemies you Attack Reflect {0} to {1} Physical Damage to you |
|
minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker | {0|#,0|#} | Reflects {0} to {1} Physical Damage to Melee Attackers |
|
minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker | {0|#,0|#} | Reflects {0} to {1} Fire Damage to Melee Attackers |
|
minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker | {0|#,0|#} | Reflects {0} to {1} Cold Damage to Melee Attackers |
|
minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker | {0|#,0|#} | Reflects {0} to {1} Lightning Damage to Melee Attackers |
|
minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker | {0|#,0|#} | Reflects {0} to {1} Chaos Damage to Melee Attackers |
|
physical_damage_to_return_to_melee_attacker | {1|#} | Reflects {0} Physical Damage to Melee Attackers |
|
cold_damage_to_return_to_melee_attacker | {1|#} | Reflects {0} Cold Damage to Melee Attackers |
|
fire_damage_to_return_to_melee_attacker | {1|#} | Reflects {0} Fire Damage to Melee Attackers |
|
lightning_damage_to_return_to_melee_attacker | {1|#} | Reflects {0} Lightning Damage to Melee Attackers |
|
chaos_damage_to_return_to_melee_attacker | {1|#} | Reflects {0} Chaos Damage to Melee Attackers |
|
physical_damage_to_return_when_hit | {1|#} | Reflects {0} Physical Damage when Hit |
|
fire_damage_to_return_when_hit | {1|#} | Reflects {0} Fire Damage when Hit |
|
cold_damage_to_return_when_hit | {1|#} | Reflects {0} Cold Damage when Hit |
|
lightning_damage_to_return_when_hit | {1|#} | Reflects {0} Lightning Damage when Hit |
|
chaos_damage_to_return_when_hit | {1|#} | Reflects {0} Chaos Damage when Hit |
|
self_physical_damage_on_skill_use_%_mana_cost | {#} | Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage reminderstring , ReminderTextUpfrontCost
|
|
curse_cast_speed_+% | {1|#} | Curse Skills have {0}% increased Cast Speed | {#|-1} | Curse Skills have {0}% reduced Cast Speed negate , 1
|
|
hex_skill_cast_speed_+% | {1|#} | Hex Skills have {0}% increased Cast Speed | {#|-1} | Hex Skills have {0}% reduced Cast Speed negate , 1
|
|
mark_skill_cast_speed_+% | {1|#} | Mark Skills have {0}% increased Cast Speed | {#|-1} | Mark Skills have {0}% reduced Cast Speed negate , 1
|
|
elemental_status_effect_aura_radius | {#} | Elemental Ailments you cause also affect other nearby Enemies reminderstring , ReminderTextElementalAilments
|
|
gloves_ignite_proliferation_radius | {#} | Ignites you inflict spread to other Enemies within a Radius of {0} |
|
passive_notable_ignite_proliferation_radius | {#} | Ignites you inflict spread to other Enemies within a Radius of {0} |
|
amulet_freeze_proliferation_radius | {#} | Freezes you inflict spread to other Enemies within a Radius of {0} |
|
gloves_freeze_proliferation_radius | {#} | Freezes you inflict spread to other Enemies within a Radius of {0} |
|
gloves_shock_proliferation_radius | {#} | Shocks you inflict spread to other Enemies within a Radius of {0} |
|
shock_proliferation_radius_is_at_least_15 | {#} | Shocks you inflict spread to other Enemies within a Radius of 15 |
|
base_aura_area_of_effect_+% | {1|#} | {0}% increased Area of Effect of Aura Skills | {#|-1} | {0}% reduced Area of Effect of Aura Skills negate , 1
|
|
curse_area_of_effect_+% | {1|#} | {0}% increased Area of Effect of Hex Skills | {#|-1} | {0}% reduced Area of Effect of Hex Skills negate , 1
|
|
base_life_reservation_efficiency_+% | {1|#} | {0}% increased Life Reservation Efficiency of Skills | {#|-1} | {0}% reduced Life Reservation Efficiency of Skills negate , 1
|
|
base_life_reservation_+% | {1|#} | {0}% increased Life Reservation of Skills | {#|-1} | {0}% reduced Life Reservation of Skills negate , 1
|
|
base_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Skills | {#|-1} | {0}% reduced Mana Reservation Efficiency of Skills negate , 1
|
|
base_mana_reservation_+% | {1|#} | {0}% increased Mana Reservation of Skills | {#|-1} | {0}% reduced Mana Reservation of Skills negate , 1
|
|
base_reservation_efficiency_+% | {1|#} | {0}% increased Reservation Efficiency of Skills | {#|-1} | {0}% reduced Reservation Efficiency of Skills negate , 1
|
|
base_reservation_+% | {1|#} | {0}% increased Reservation of Skills | {#|-1} | {0}% reduced Reservation of Skills negate , 1
|
|
mana_reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Mana Reservation Efficiency of Skills double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Skills negate_and_double , 1 , canonical_line
|
|
reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Reservation Efficiency of Skills double , 1
| {#|-1} | {0}% increased Reservation Efficiency of Skills negate_and_double , 1 , canonical_line
|
|
physical_attack_damage_taken_+ | {#} | {0:+d} Physical Damage taken from Attack Hits |
|
physical_damage_taken_+ | {#} | {0:+d} Physical Damage taken from Hits |
|
physical_damage_taken_+_per_level | {#} | {0:+d} Physical Damage taken from Hits per Level |
|
fire_damage_taken_+ | {#} | {0:+d} Fire Damage taken from Hits |
|
base_damage_taken_+% | {1|#} | {0}% increased Damage taken | {#|-1} | {0}% reduced Damage taken negate , 1
|
|
area_damage_taken_from_hits_+% | {1|#} | {0}% increased Area Damage taken from Hits | {#|-1} | {0}% reduced Area Damage taken from Hits negate , 1 , canonical_line
|
|
damage_taken_+%_from_hits | {1|#} | {0}% increased Damage taken from Hits | {#|-1} | {0}% reduced Damage taken from Hits negate , 1
|
|
physical_damage_taken_+% | {1|#} | {0}% increased Physical Damage taken | {#|-1} | {0}% reduced Physical Damage taken negate , 1
|
|
fire_damage_taken_+% | {1|#} | {0}% increased Fire Damage taken | {#|-1} | {0}% reduced Fire Damage taken negate , 1
|
|
chaos_damage_taken_+% | {1|#} | {0}% increased Chaos Damage taken | {#|-1} | {0}% reduced Chaos Damage taken negate , 1 , canonical_line
|
|
damage_taken_+%_while_es_full | {1|#} | {0}% increased Damage taken while on Full Energy Shield | {#|-1} | {0}% reduced Damage taken while on Full Energy Shield negate , 1
|
|
degen_effect_+% | {1|#} | {0}% increased Damage taken from Damage Over Time | {#|-1} | {0}% reduced Damage taken from Damage Over Time negate , 1 , canonical_line
|
|
physical_ranged_attack_damage_taken_+ | {#} | {0:+d} Physical Damage taken from Projectile Attacks |
|
damage_taken_+%_from_skeletons | {1|#} | {0}% increased Damage taken from Skeletons | {#|-1} | {0}% reduced Damage taken from Skeletons negate , 1
|
|
damage_taken_+%_from_ghosts | {1|#} | {0}% increased Damage taken from Ghosts | {#|-1} | {0}% reduced Damage taken from Ghosts negate , 1
|
|
local_additional_block_chance_% | {#} | {0:+d}% Chance to Block |
|
deal_no_damage_yourself | {#} | You can't deal Damage with your Skills yourself |
|
base_number_of_totems_allowed | {#} | {0:+d} to maximum number of Summoned Totems |
|
base_number_of_traps_allowed | {1} | Can have up to {0} Trap placed at a time | {#} | Can have up to {0} Traps placed at a time |
|
base_number_of_remote_mines_allowed | {1} | Can have up to {0} Remote Mine placed at a time | {#} | Can have up to {0} Remote Mines placed at a time |
|
number_of_additional_totems_allowed | {#} | {0:+d} to maximum number of Summoned Totems |
|
number_of_additional_traps_allowed | {1} | Can have up to {0} additional Trap placed at a time | {2|#} | Can have up to {0} additional Traps placed at a time | {-1} | Can have {0} fewer Trap placed at a time negate , 1
| {#|-2} | Can have {0} fewer Traps placed at a time negate , 1
|
|
number_of_additional_remote_mines_allowed | {1} | Can have up to {0} additional Remote Mine placed at a time | {2|#} | Can have up to {0} additional Remote Mines placed at a time | {-1} | Can have {0} fewer Remote Mine placed at a time negate , 1
| {#|-2} | Can have {0} fewer Remote Mines placed at a time negate , 1
|
|
cannot_block_attacks | {#} | Cannot Block Attack Damage |
|
additional_physical_damage_reduction_%_when_on_low_life | {#} | {0}% additional Physical Damage Reduction when on Low Life reminderstring , ReminderTextLowLife
|
|
endurance_only_conduit | {#} | Share Endurance Charges with nearby party members |
|
frenzy_only_conduit | {#} | Share Frenzy Charges with nearby party members |
|
power_only_conduit | {#} | Share Power Charges with nearby party members |
|
local_chance_to_blind_on_hit_% | {#} | {0}% chance to Blind Enemies on hit reminderstring , ReminderTextBlind
|
|
chance_to_fortify_on_melee_hit_+% | {100|#} | Melee Hits Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
| {1|99} | Melee Hits have {0}% chance to Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
|
|
fortify_duration_+% | {1|#} | {0}% increased Fortification Duration | {#|-1} | {0}% reduced Fortification Duration negate , 1
|
|
should_use_alternate_fortify | {#} | You do not inherently take less Damage for having Fortification |
|
spell_suppression_chance_%_per_fortification | {#} | {0:+d}% chance to Suppress Spell Damage per Fortification reminderstring , ReminderTextSuppression
|
|
attack_and_cast_speed_+%_while_you_have_fortify | {1|#} | {0}% increased Attack and Cast Speed while at maximum Fortification | {#|-1} | {0}% reduced Attack and Cast Speed while at maximum Fortification negate , 1
|
|
melee_cold_damage_+%_while_fortify_is_active | {1|#} | {0}% increased Melee Cold Damage while Fortified | {#|-1} | {0}% reduced Melee Cold Damage while Fortified negate , 1
|
|
melee_physical_damage_+%_while_fortify_is_active | {1|#} | {0}% increased Melee Physical Damage while Fortified | {#|-1} | {0}% reduced Melee Physical Damage while Fortified negate , 1
|
|
no_life_regeneration | {#} | You have no Life Regeneration |
|
no_mana_regeneration | {#} | You have no Mana Regeneration |
|
base_additional_physical_damage_reduction_% | {#} | {0}% additional Physical Damage Reduction |
|
minion_additional_physical_damage_reduction_% | {#} | Minions have {0}% additional Physical Damage Reduction |
|
physical_damage_reduction_%_per_endurance_charge | {#} | {0}% additional Physical Damage Reduction per Endurance Charge |
|
map_size_+% | |
delve_biome_contains_delve_boss | {#} | Area contains a Unique Boss |
|
delve_biome_boss_drops_additional_unique_item | {#} | Unique Boss drops an additional Unique Item |
|
delve_biome_boss_drops_extra_precursor_component_ring | {#} | Unique Boss drops an additional Unique Ring |
|
delve_biome_boss_drops_x_additional_fossils | {#} | Unique Boss drops {0} additional Fossils |
|
delve_biome_boss_hits_always_crit | {#} | Unique Boss's Hits are always Critical Strikes |
|
delve_biome_boss_life_+%_final | {#} | Unique Boss has {0}% more maximum Life |
|
delve_biome_boss_physical_damage_%_to_add_as_cold | {#} | Unique Boss gains {0}% of Physical Damage as Extra Cold Damage |
|
delve_biome_boss_physical_damage_%_to_add_as_fire | {#} | Unique Boss gains {0}% of Physical Damage as Extra Fire Damage |
|
delve_biome_boss_physical_damage_%_to_add_as_lightning | {#} | Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage |
|
map_is_branchy | |
delve_biome_azurite_collected_+% | {1|#} | Azurite Veins contain {0}% more Azurite | {#|-1} | Azurite Veins contain {0}% less Azurite negate , 1
|
|
delve_biome_sulphite_cost_+%_final | {1|#} | Crawler consumes {0}% increased Sulphite | {#|-1} | Crawler consumes {0}% reduced Sulphite negate , 1
|
|
delve_biome_city_chambers_can_contain_special_delve_chest | {#} | City Chambers may contain unusual Chests |
|
delve_biome_encounters_extra_reward_chest_%_chance | {#} | Encounters have {0}% chance to contain an extra Reward Chest |
|
delve_biome_monster_drop_fossil_chance_% | {#} | Monsters have {0}% chance to drop a Fossil |
|
map_display_area_contains_unbridged_gaps_to_cross | {#} | Area contains unbridged gaps to cross |
|
delve_biome_node_tier_upgrade_+% | {#} | Encounters have {0}% chance to be rarer |
|
map_additional_number_of_packs_to_choose | {#} | Area has increased monster variety |
|
delve_biome_off_path_reward_chests_always_azurite | {#} | Fractured Walls only conceal Azurite Veins |
|
delve_biome_off_path_reward_chests_always_currency | {#} | Fractured Walls only conceal Currency Chests |
|
delve_biome_off_path_reward_chests_always_fossils | {#} | Fractured Walls only conceal Fossilised Remains |
|
delve_biome_off_path_reward_chests_always_resonators | {#} | Fractured Walls only conceal Resonator Chests |
|
delve_biome_off_path_reward_chests_azurite_chance_+%_final | {#} | Side passages contain {0}% more Azurite Veins |
|
delve_biome_off_path_reward_chests_currency_chance_+%_final | {#} | Side passages contain {0}% more Currency Chests |
|
delve_biome_off_path_reward_chests_fossil_chance_+%_final | {#} | Side passages contain {0}% more Fossilised Remains |
|
delve_biome_off_path_reward_chests_resonator_chance_+%_final | {#} | Side passages contain {0}% more Resonator Chests |
|
map_base_ground_fire_damage_to_deal_per_minute | {#} | Area has patches of Burning Ground |
|
map_base_ground_fire_damage_to_deal_per_10_seconds | {#} | Area has patches of Burning Ground |
|
map_ground_ice | {#} | Area has patches of Chilled Ground reminderstring , ReminderTextChilledGround
|
|
map_ground_ice_base_magnitude | {#} | Area has patches of Chilled Ground reminderstring , ReminderTextChilledGround
|
|
map_ground_lightning | {#} | Area has patches of Shocked Ground reminderstring , ReminderTextShockNonHitNoDuration
|
|
map_ground_lightning_base_magnitude | {#} | Area has patches of Shocked Ground which increase Damage taken by {0}% |
|
map_ground_tar_movement_speed_+% | {#} | Area has patches of tar |
|
map_base_ground_desecration_damage_to_deal_per_minute | {#} | Area has patches of desecrated ground |
|
map_tempest_base_ground_fire_damage_to_deal_per_minute | {#} | Area has patches of Burning Ground |
|
map_tempest_ground_ice | {#} | Area has patches of Chilled Ground reminderstring , ReminderTextChilledGround
|
|
map_tempest_ground_lightning | {#} | Area has patches of Shocked Ground reminderstring , ReminderTextShockNonHitNoDuration
|
|
map_tempest_ground_tar_movement_speed_+% | {#} | Area has patches of tar |
|
map_tempest_base_ground_desecration_damage_to_deal_per_minute | {#} | Area has patches of desecrated ground |
|
map_fixed_seed | {#} | Areas Have the Same Layout for all Players |
|
map_minimap_revealed | |
map_no_refills_in_town | {#} | Life, Mana, Energy Shield and Flasks are not refilled in Towns |
|
map_packs_are_totems | {#} | Area contains many Totems |
|
map_packs_are_str_mission_totems | {#} | Area has Damaging Totems |
|
map_packs_are_skeletons | {#} | Area is inhabited by Skeletons |
|
map_packs_are_bandits | {#} | Area is inhabited by Bandits |
|
map_packs_are_goatmen | {#} | Area is inhabited by Goatmen |
|
map_packs_are_animals | {#} | Area is inhabited by Animals |
|
map_packs_are_demons | {#} | Area is inhabited by Demons |
|
map_packs_are_humanoids | {#} | Area is inhabited by Humanoids |
|
map_packs_are_sea_witches_and_spawn | {#} | Area is inhabited by Sea Witches and their Spawn |
|
map_packs_are_undead_and_necromancers | {#} | Area is inhabited by Undead |
|
map_packs_fire_projectiles | {#} | Area is inhabited by ranged monsters |
|
display_map_inhabited_by_wild_beasts | {#} | Area is inhabited by wild Animals |
|
map_display_unique_boss_drops_X_maps | {1} | Unique Boss drops an additional Map | {2|#} | Unique Boss drops {0} additional Maps |
|
map_spawn_extra_exiles | {1} | Area is inhabited by {0} additional Rogue Exile | {2|#} | Area is inhabited by {0} additional Rogue Exiles |
|
map_spawn_extra_warbands | {1} | Area is inhabited by {0} additional Warband | {2|#} | Area is inhabited by {0} additional Warbands |
|
map_num_extra_shrines | {1} | Area contains an additional Shrine | {2|#} | Area contains {0} additional Shrines |
|
map_shrines_are_darkshrines | {1} | Shrines are corrupted by Darkness |
|
map_spawn_harbingers | {1} | Area can contain Mysterious Harbingers |
|
map_spawn_talismans | {1} | Ancient Talismans possess monsters throughout Wraeclast |
|
map_spawn_perandus_chests | {1} | Caches of Perandus wealth can be found throughout Wraeclast |
|
map_spawn_extra_talismans | {1} | Area contains {0} additional Monster possessed by an Ancient Talisman | {2|#} | Area contains {0} additional Monsters possessed by Ancient Talismans |
|
map_force_stone_circle | {1} | Area contains a Stone Circle |
|
map_spawn_extra_torment_spirits | {1} | Area is haunted by {0} additional Tormented Spirit | {2|#} | Area is haunted by {0} additional Tormented Spirits |
|
map_num_extra_strongboxes | {1} | Area contains an additional Strongbox | {2|#} | Area contains {0} additional Strongboxes |
|
map_number_of_magic_packs_+% | {#} | {0}% more Magic Monsters |
|
map_number_of_rare_packs_+% | {#} | {0}% increased number of Rare Monsters |
|
map_non_unique_monsters_spawn_X_monsters_on_death | |
map_player_base_chaos_damage_taken_per_minute | {#} | Players take {0} Chaos Damage per second per_minute_to_per_second , 1
|
|
map_player_has_blood_magic_keystone | {#} | Players have Blood Magic reminderstring , ReminderTextKeystoneBloodMagic
|
|
map_player_cannot_expose | {#} | Players cannot inflict Exposure |
|
map_player_has_chaos_inoculation_keystone | {#} | Players have Chaos Inoculation |
|
map_player_has_level_X_vulnerability | {#} | Players are Cursed with Vulnerability reminderstring , ReminderTextCurseVulnerability
|
|
map_player_has_level_X_enfeeble | {#} | Players are Cursed with Enfeeble reminderstring , ReminderTextCurseEnfeeble
|
|
map_player_has_level_X_temporal_chains | {#} | Players are Cursed with Temporal Chains reminderstring , ReminderTextCurseTemporalChains
|
|
map_player_has_level_X_elemental_weakness | {#} | Players are Cursed with Elemental Weakness reminderstring , ReminderTextCurseElementalWeakness
|
|
map_player_has_level_X_punishment | {#} | Players are Cursed with Punishment reminderstring , ReminderTextCursePunishment
|
|
map_player_has_level_X_flammability | {#} | Players are Cursed with Flammability reminderstring , ReminderTextCurseFlammability
|
|
map_player_has_level_X_frostbite | {#} | Players are Cursed with Frostbite reminderstring , ReminderTextCurseFrostbite
|
|
map_player_has_level_X_conductivity | {#} | Players are Cursed with Conductivity reminderstring , ReminderTextCurseConductivity
|
|
map_player_has_level_X_despair | {#} | Players are Cursed with Despair reminderstring , ReminderTextCurseDespair
|
|
map_player_has_level_X_silence | {#} | Players are Cursed with Silence reminderstring , ReminderTextCurseSilence
|
|
map_player_no_regeneration | {#} | Players have no Life or Mana Regeneration |
|
map_additional_player_maximum_resistances_% | {#} | {0}% maximum Player Resistances |
|
map_player_status_recovery_speed_+% | {1|#} | Players have {0}% more Recovery Rate of Life, Mana and Energy Shield | {#|-1} | Players have {0}% less Recovery Rate of Life, Mana and Energy Shield negate , 1
|
|
map_player_projectile_damage_+%_final | {1|#} | Players deal {0}% more Projectile Damage | {#|-1} | Players deal {0}% less Projectile Damage negate , 1
|
|
map_players_convert_all_physical_damage_to_fire | {#} | Players convert all Physical Damage to Fire |
|
map_projectile_speed_+% | {1|#} | Projectiles move at {0}% increased Speed | {#|-1} | Projectiles move at {0}% reduced Speed negate , 1
|
|
map_monsters_life_+% | {1|#} | {0}% more Monster Life | {#|-1} | {0}% less Monster Life negate , 1
|
|
map_monsters_area_of_effect_+% | {#} | Monsters have {0}% increased Area of Effect | {#|-1} | Monsters have {0}% reduced Area of Effect negate , 1
|
|
map_monsters_avoid_freeze_and_chill_% | {1|#} | Monsters have {0}% chance to Avoid being Chilled or Frozen |
|
map_monsters_avoid_ignite_% | {1|#} | Monsters have {0}% chance to Avoid being Ignited |
|
map_monsters_avoid_shock_% | {1|#} | Monsters have {0}% chance to Avoid being Shocked |
|
map_monster_unaffected_by_shock | {#} | Monsters are Unaffected by Shock reminderstring , ReminderTextUnaffectedBy
|
|
map_monsters_avoid_ailments_% | {1|#} | Monsters have {0}% chance to Avoid Ailments reminderstring , ReminderTextAilments
|
|
map_monsters_avoid_elemental_ailments_% | {1|#} | Monsters have {0}% chance to Avoid Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
map_monsters_critical_strike_chance_+% | {#} | Monsters have {0}% increased Critical Strike Chance | {#|-1} | Monsters have {0}% reduced Critical Strike Chance negate , 1
|
|
map_monsters_critical_strike_multiplier_+ | {#} | {0:+d}% to Monster Critical Strike Multiplier |
|
map_monsters_cannot_be_leeched_from | {#} | Cannot Leech from Monsters canonical_line
|
|
map_monsters_life_leech_resistance_% | {#|99} | {0:+d}% Monster Life Leech Resistance | {100|#} | Cannot Leech Life from Monsters canonical_line
|
|
map_monsters_mana_leech_resistance_% | {#|99} | {0:+d}% Monster Mana Leech Resistance | {100|#} | Cannot Leech Mana from Monsters |
|
map_monsters_damage_+% | {#} | {0}% increased Monster Damage |
|
map_monsters_have_onslaught | {#} | Monsters have Onslaught reminderstring , ReminderTextOnslaught
|
|
map_monsters_movement_speed_+% | {1|#} | {0}% increased Monster Movement Speed | {#|-1} | {0}% reduced Monster Movement Speed negate , 1
|
|
map_monsters_attack_speed_+% | {#} | {0}% increased Monster Attack Speed |
|
map_monsters_cast_speed_+% | {#} | {0}% increased Monster Cast Speed |
|
map_monsters_reflect_%_physical_damage | {#} | Monsters reflect {0}% of Physical Damage |
|
map_monsters_reflect_%_elemental_damage | {#} | Monsters reflect {0}% of Elemental Damage |
|
map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles | {#,0} | Monsters fire {0} additional Projectiles | {0,#} | Players fire {1} additional Projectiles | {#,#} | Players and Monsters fire {0} additional Projectiles |
|
map_monsters_additional_fire_resistance | {#} | +{0}% Monster Fire Resistance |
|
map_monsters_additional_cold_resistance | {#} | +{0}% Monster Cold Resistance |
|
map_monsters_additional_lightning_resistance | {#} | +{0}% Monster Lightning Resistance |
|
map_monsters_additional_physical_damage_reduction | {#} | +{0}% Monster Physical Damage Reduction |
|
map_monsters_cannot_be_stunned | {#} | Monsters cannot be Stunned |
|
map_monsters_poison_on_hit | {#} | Monsters Poison on Hit reminderstring , ReminderTextPoison
|
|
map_monsters_%_physical_damage_to_convert_to_fire | {#} | {0}% of Monster Damage is Converted to Fire |
|
map_monsters_%_physical_damage_to_convert_to_cold | {#} | {0}% of Monster Damage is Converted to Cold |
|
map_monsters_%_physical_damage_to_convert_to_lightning | {#} | {0}% of Monster Damage is Converted to Lightning |
|
map_monsters_%_physical_damage_to_add_as_fire | {#} | Monsters deal {0}% extra Physical Damage as Fire |
|
map_monsters_%_physical_damage_to_add_as_cold | {#} | Monsters deal {0}% extra Physical Damage as Cold |
|
map_monsters_%_physical_damage_to_add_as_lightning | {#} | Monsters deal {0}% extra Physical Damage as Lightning |
|
map_monsters_%_physical_damage_to_convert_to_chaos | {#} | Monsters deal extra Chaos Damage |
|
map_monsters_gain_x_frenzy_charges_every_20_seconds | {1} | Monsters gain {0} Frenzy Charge every 20 seconds | {2|#} | Monsters gain {0} Frenzy Charges every 20 seconds |
|
map_monsters_gain_x_endurance_charges_every_20_seconds | {1} | Monsters gain {0} Endurance Charge every 20 seconds | {2|#} | Monsters gain {0} Endurance Charges every 20 seconds |
|
map_monsters_gain_x_power_charges_every_20_seconds | {1} | Monsters gain {0} Power Charge every 20 seconds | {2|#} | Monsters gain {0} Power Charges every 20 seconds |
|
map_monsters_immune_to_a_random_status_ailment_or_stun | {#} | Monsters are Immune to randomly chosen Elemental Ailments or Stun reminderstring , ReminderTextElementalAilments
|
|
map_monster_melee_attacks_apply_random_curses | {#} | Monsters' Melee Attacks apply random Hexes on Hit |
|
map_monster_melee_attacks_apply_random_curses_%_chance | {1|99} | Monsters have {0}% chance to inflict a random Hex on Hit | {100|#} | Monsters inflict a random Hex on Hit |
|
map_monsters_reflect_curses | {#} | Monsters Reflect Hexes |
|
map_monster_skills_chain_X_additional_times | {#} | Monsters' skills Chain {0} additional times |
|
map_monsters_convert_all_physical_damage_to_fire | {#} | Monsters convert all Physical Damage to Fire |
|
map_monsters_drop_ground_fire_on_death_base_radius | {#} | Monsters drop Burning Ground on death |
|
map_monsters_are_immune_to_curses | {#} | Monsters are Immune to Curses |
|
map_monsters_are_hexproof | |
map_monsters_curse_effect_+% | {1|#} | Curses have {0}% increased effect on Monsters | {#|-1} | Curses have {0}% reduced effect on Monsters negate , 1 , canonical_line
|
|
map_monster_no_drops | {#} | Monsters drop no items |
|
map_spawn_two_bosses | {#} | Area contains two Unique Bosses |
|
map_boss_damage_+% | {#} | Unique Boss deals {0}% increased Damage |
|
map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant | {1|#} | Unique Boss deals {0}% more Damage | {#|-1} | Unique Boss deals {0}% less Damage negate , 1
|
|
map_boss_life_+%_final_from_boss_drops_guardian_map_sextant | {1|#} | Unique Boss has {0}% more Life | {#|-1} | Unique Boss has {0}% less Life negate , 1
|
|
map_boss_drops_additional_conqueror_map | {#} | Final Area Boss drops an additional Conqueror Map |
|
map_boss_drops_additional_elder_guardian_map | {#} | Final Area Boss drops an additional Elder Guardian Map (Tier 14+) |
|
map_boss_drops_additional_shaper_guardian_map | {#} | Final Area Boss drops an additional Shaper Guardian Map (Tier 14+) |
|
map_boss_attack_and_cast_speed_+% | {#} | Unique Boss has {0}% increased Attack and Cast Speed |
|
map_boss_maximum_life_+% | {#} | Unique Boss has {0}% increased Life | {#|-1} | Unique Boss has {0}% reduced Life negate , 1
|
|
map_boss_area_of_effect_+% | {#} | Unique Boss has {0}% increased Area of Effect | {#|-1} | Unique Boss has {0}% reduced Area of Effect negate , 1
|
|
map_chest_item_quantity_+% | {1|#} | Chests have {0}% increased Item Quantity | {#|-1} | Chests have {0}% reduced Item Quantity negate , 1
|
|
map_chest_item_rarity_+% | {1|#} | Chests have {0}% increased Item Rarity | {#|-1} | Chests have {0}% reduced Item Rarity negate , 1
|
|
map_has_X_waves_of_monsters | {#} | Area has {0} waves of monsters |
|
map_has_X_seconds_between_waves | {#} | Area has {0} seconds between monster waves |
|
display_map_no_monsters | {#} | Area contains no monsters |
|
unique_facebreaker_unarmed_melee_physical_damage_+%_final | {1|#} | {0}% more Physical Damage with Unarmed Melee Attacks reminderstring , ReminderTextUnarmedAttacks
| {#|-1} | {0}% less Physical Damage with Unarmed Melee Attacks negate , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
attack_minimum_added_melee_lightning_damage_while_unarmed attack_maximum_added_melee_lightning_damage_while_unarmed | {#,#} | Adds {0} to {1} Lightning Damage to Unarmed Melee Hits reminderstring , ReminderTextUnarmedAttacks
|
|
spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed | {#,#} | Adds {0} to {1} Lightning Damage to Spells while Unarmed reminderstring , ReminderTextUnarmed
|
|
life_reserved_by_stat_% | |
cannot_have_life_leeched_from | {#} | Enemies Cannot Leech Life From you |
|
cannot_have_mana_leeched_from | {#} | Enemies Cannot Leech Mana From you |
|
unique_chin_sol_close_range_bow_damage_+%_final | {#} | {0}% more Damage with Arrow Hits at Close Range |
|
unique_chin_sol_close_range_knockback | {#} | Bow Knockback at Close Range reminderstring , ReminderTextKnockback
|
|
base_fire_hit_damage_taken_%_as_physical | {1|#} | {0}% of Fire Damage from Hits taken as Physical Damage |
|
base_fire_hit_damage_taken_%_as_physical_value_negated | {#|-1} | {0}% of Fire Damage from Hits taken as Physical Damage negate , 1
|
|
physical_damage_taken_%_as_fire | {1|#} | {0}% of Physical Damage from Hits taken as Fire Damage |
|
physical_damage_taken_%_as_cold | {#} | {0}% of Physical Damage from Hits taken as Cold Damage |
|
physical_damage_taken_%_as_lightning | {#} | {0}% of Physical Damage from Hits taken as Lightning Damage |
|
bleeding_damage_on_self_converted_to_chaos | {1|#} | You take Chaos Damage instead of Physical Damage from Bleeding |
|
physical_damage_taken_%_as_chaos | {#} | {0}% of Physical Damage from Hits taken as Chaos Damage |
|
take_chaos_damage_from_ignite_instead | {#} | You take Chaos Damage instead of Fire Damage from Ignite |
|
elemental_damage_taken_%_as_chaos | {#} | {0}% of Elemental Damage from Hits taken as Chaos Damage |
|
fire_damage_taken_%_causes_additional_physical_damage | {#} | {0}% of Fire Damage taken causes extra Physical Damage |
|
damage_taken_goes_to_mana_% | {1|#} | {0}% of Damage taken Recouped as Mana reminderstring , ReminderTextRecoup
| {#|-1} | {0}% of Damage taken Recouped as Mana reminderstring , ReminderTextRecoupNegative
|
|
unique_quill_rain_damage_+%_final | {1|#} | {0}% more Damage | {#|-1} | {0}% less Damage negate , 1
|
|
melee_physical_damage_taken_%_to_deal_to_attacker | {#} | {0}% of Melee Physical Damage taken reflected to Attacker |
|
additional_block_% | {#} | {0:+d}% Chance to Block Attack Damage |
|
additional_block_chance_%_for_1_second_every_5_seconds | {#} | {0:+d}% Chance to Block Attack Damage for 2 seconds every 5 seconds |
|
with_bow_additional_block_% | {#} | {0:+d}% Chance to Block Attack Damage while wielding a Bow |
|
frozen_monsters_take_increased_damage | {#} | Enemies Frozen by you take 20% increased Damage |
|
ailment_types_apply_damage_taken_+% | {1|#} | Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them reminderstring , ReminderTextAilments
| {#|-1} | Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them negate , 1 , reminderstring , ReminderTextAilments
|
|
physical_damage_reduction_rating_+%_against_projectiles | {1|#} | {0}% increased Armour against Projectiles | {#|-1} | {0}% reduced Armour against Projectiles negate , 1
|
|
additional_block_chance_against_projectiles_% | {#} | {0:+d}% chance to Block Projectile Attack Damage |
|
base_cannot_leech | |
unique_dewaths_hide_physical_attack_damage_dealt_- | {1|#} | Your Attacks deal {0:+d} Physical Damage negate , 1
|
|
energy_shield_%_gained_on_block | {#} | Recover {0}% of Energy Shield when you Block |
|
energy_shield_%_of_armour_rating_gained_on_block | {#} | Recover Energy Shield equal to {0}% of Armour when you Block |
|
local_poison_on_hit | {#} | Poisonous Hit reminderstring , ReminderTextPoison
|
|
local_all_damage_can_poison | {#} | All Damage from Hits with This Weapon can Poison |
|
spell_damage_taken_+%_when_on_low_mana | {1|#} | {0}% increased Spell Damage taken when on Low Mana reminderstring , ReminderTextLowMana
| {#|-1} | {0}% reduced Spell Damage taken when on Low Mana negate , 1 , reminderstring , ReminderTextLowMana
|
|
global_critical_strike_chance_+%_while_holding_staff | {1|#} | {0}% increased Global Critical Strike Chance while wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Global Critical Strike Chance while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
global_critical_strike_multiplier_+_while_holding_staff | {#} | {0:+d}% to Global Critical Strike Multiplier while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
|
global_critical_strike_chance_+%_while_holding_bow | {1|#} | {0}% increased Global Critical Strike Chance while wielding a Bow | {#|-1} | {0}% reduced Global Critical Strike Chance while wielding a Bow negate , 1
|
|
global_critical_strike_multiplier_+_while_holding_bow | {#} | {0:+d}% to Global Critical Strike Multiplier while wielding a Bow |
|
reflect_curses | |
reflect_hexes_chance_% | {#} | {0}% chance to Reflect Hexes |
|
unaffected_by_curses | {#} | Unaffected by Curses reminderstring , ReminderTextUnaffectedBy
|
|
attacks_deal_no_physical_damage | {#} | Attacks deal no Physical Damage |
|
local_bleed_on_hit | {#} | Causes Bleeding on Hit reminderstring , ReminderTextBleeding
|
|
local_chance_to_bleed_on_hit_25% | {#} | 25% chance to cause Bleeding on Hit reminderstring , ReminderTextBleeding
|
|
local_chance_to_bleed_on_hit_50% | {#} | 50% chance to cause Bleeding on Hit reminderstring , ReminderTextBleeding
|
|
local_chance_to_bleed_on_hit_% | {#} | {0}% chance to cause Bleeding on Hit reminderstring , ReminderTextBleeding
|
|
attacks_bleed_on_stun | {#} | Causes Bleeding when you Stun reminderstring , ReminderTextBleeding
|
|
bleed_on_crit_%_with_attacks | {#} | {0}% chance to inflict Bleeding on Critical Strike with Attacks reminderstring , ReminderTextBleeding
|
|
bleed_on_melee_crit_chance_% | {1|99} | Melee Critical Strikes have {0}% chance to cause Bleeding reminderstring , ReminderTextBleeding
| {100|#} | Melee Critical Strikes cause Bleeding reminderstring , ReminderTextBleeding
|
|
bleed_on_melee_attack_chance_% | {1|99} | Melee Attacks have {0}% chance to cause Bleeding reminderstring , ReminderTextBleeding
| {100|#} | Melee Attacks cause Bleeding reminderstring , ReminderTextBleeding
|
|
bleed_on_bow_attack_chance_% | {1|99} | Bow Attacks have {0}% chance to cause Bleeding reminderstring , ReminderTextBleeding
| {100|#} | Bow Attacks cause Bleeding reminderstring , ReminderTextBleeding
|
|
bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding | {#,#,!0} | Attacks cannot cause Bleeding | {#,!0,0} | Attacks cause Bleeding reminderstring , ReminderTextBleeding
| {100|#,0,0} | Attacks cause Bleeding reminderstring , ReminderTextBleeding
| {#,0,0} | Attacks have {0}% chance to cause Bleeding reminderstring , ReminderTextBleeding , canonical_line
|
|
minion_bleed_on_hit_with_attacks_% | {1|99} | Minions have {0}% chance to cause Bleeding with Attacks reminderstring , ReminderTextBleeding
| {100|#} | Minions cause Bleeding with Attacks reminderstring , ReminderTextBleeding
|
|
attack_damage_vs_bleeding_enemies_+% | {1|#} | {0}% increased Attack Damage against Bleeding Enemies | {#|-1} | {0}% reduced Attack Damage against Bleeding Enemies negate , 1
|
|
melee_damage_vs_bleeding_enemies_+% | {1|#} | {0}% increased Melee Damage against Bleeding Enemies | {#|-1} | {0}% reduced Melee Damage against Bleeding Enemies negate , 1
|
|
enemies_you_bleed_grant_flask_charges_+% | {1|#} | Enemies you inflict Bleeding on grant {0}% increased Flask Charges | {#|-1} | Enemies you inflict Bleeding on grant {0}% reduced Flask Charges negate , 1
|
|
minimum_added_physical_damage_vs_bleeding_enemies maximum_added_physical_damage_vs_bleeding_enemies | {#,#} | Adds {0} to {1} Physical Damage against Bleeding Enemies |
|
display_golden_radiance | |
disable_skill_if_melee_attack | {#} | Supported Attack Skills cannot be used with Melee Weapons |
|
local_stun_threshold_reduction_+% | {1|#} | {0}% reduced Enemy Stun Threshold with this Weapon reminderstring , ReminderTextStunThreshold
| {#|-1} | {0}% increased Enemy Stun Threshold with this Weapon negate , 1 , reminderstring , ReminderTextStunThreshold
|
|
light_radius_additive_modifiers_apply_to_area_%_value | {#} | Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value |
|
light_radius_additive_modifiers_apply_to_damage | {#} | Increases and Reductions to Light Radius also apply to Damage |
|
light_radius_+% | {1|#} | {0}% increased Light Radius | {#|-1} | {0}% reduced Light Radius negate , 1
|
|
virtual_light_radius_+% | {1|#} | {0}% increased Light Radius | {#|-1} | {0}% reduced Light Radius negate , 1
|
|
gain_phasing_while_at_maximum_frenzy_charges | {#} | You have Phasing while at maximum Frenzy Charges reminderstring , ReminderTextPhasing
|
|
gain_phasing_while_you_have_onslaught | {#} | You have Phasing during Onslaught reminderstring , ReminderTextPhasing
|
|
gain_phasing_for_4_seconds_on_begin_es_recharge | {#} | You have Phasing if Energy Shield Recharge has started Recently reminderstring , ReminderTextPhasing , reminderstring , ReminderTextRecently
|
|
evasion_rating_+%_while_phasing | {#} | {0}% increased Evasion Rating while Phasing |
|
item_found_rarity_+%_while_phasing | {#} | {0}% increased Rarity of Items found while Phasing |
|
mana_regeneration_rate_+%_while_phasing | {1|#} | {0}% increased Mana Regeneration Rate while Phasing | {#|-1} | {0}% reduced Mana Regeneration Rate while Phasing negate , 1
|
|
mana_regeneration_rate_+%_while_shocked | {1|#} | {0}% increased Mana Regeneration Rate while Shocked | {#|-1} | {0}% reduced Mana Regeneration Rate while Shocked negate , 1
|
|
light_radius_+%_while_phased | {1|#} | {0}% increased Light Radius while Phasing | {#|-1} | {0}% reduced Light Radius while Phasing negate , 1
|
|
chaos_damage_does_not_bypass_energy_shield | {#} | Chaos Damage taken does not bypass Energy Shield |
|
ground_tar_on_take_crit_base_area_of_effect_radius | {#} | Spreads Tar when you take a Critical Strike reminderstring , ReminderTextGroundTar
|
|
random_curse_on_hit_% | {#} | {0}% chance to Curse Enemies with a random Hex on Hit |
|
curse_on_hit_%_enfeeble | {1|99} | {0}% chance to Curse Enemies with Enfeeble on Hit reminderstring , ReminderTextCurseEnfeeble
| {100|#} | Curse Enemies with Enfeeble on Hit reminderstring , ReminderTextCurseEnfeeble
|
|
curse_on_hit_%_conductivity | {1|99} | {0}% chance to Curse Enemies with Conductivity on Hit reminderstring , ReminderTextCurseConductivity
| {100|#} | Curse Enemies with Conductivity on Hit reminderstring , ReminderTextCurseConductivity
|
|
curse_on_hit_%_despair | {1|99} | {0}% chance to Curse Enemies with Despair on Hit reminderstring , ReminderTextCurseDespair
| {100|#} | Curse Enemies with Despair on Hit reminderstring , ReminderTextCurseDespair
|
|
curse_on_hit_%_elemental_weakness | {1|99} | {0}% chance to Curse Enemies with Elemental Weakness on Hit reminderstring , ReminderTextCurseElementalWeakness
| {100|#} | Curse Enemies with Elemental Weakness on Hit reminderstring , ReminderTextCurseElementalWeakness
|
|
curse_on_hit_%_flammability | {100} | Curse Enemies with Flammability on Hit reminderstring , ReminderTextCurseFlammability
| {#} | {0}% chance to Curse Enemies with Flammability on Hit reminderstring , ReminderTextCurseFlammability
|
|
curse_on_hit_%_frostbite | {1|99} | {0}% chance to Curse Enemies with Frostbite on Hit reminderstring , ReminderTextCurseFrostbite
| {100|#} | Curse Enemies with Frostbite on Hit reminderstring , ReminderTextCurseFrostbite
|
|
curse_on_hit_%_temporal_chains | {100} | Curse Enemies with Temporal Chains on Hit reminderstring , ReminderTextCurseTemporalChains
| {#} | {0}% chance to Curse Enemies with Temporal Chains on Hit reminderstring , ReminderTextCurseTemporalChains
|
|
curse_on_hit_%_vulnerability | {1|99} | {0}% chance to Curse Enemies with Vulnerability on Hit reminderstring , ReminderTextCurseVulnerability
| {100|#} | Curse Enemies with Vulnerability on Hit reminderstring , ReminderTextCurseVulnerability
|
|
curse_with_enfeeble_on_hit_%_against_uncursed_enemies | {100|#} | Curse Non-Cursed Enemies with Enfeeble on Hit reminderstring , ReminderTextCurseEnfeeble
| {#} | {0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit reminderstring , ReminderTextCurseEnfeeble
|
|
curse_on_hit_level_temporal_chains | {#} | Curse Enemies with Temporal Chains on Hit reminderstring , ReminderTextCurseTemporalChains
|
|
curse_on_hit_level_vulnerability | {1|#} | Curse Enemies with Vulnerability on Hit reminderstring , ReminderTextCurseVulnerability
|
|
curse_on_hit_level_10_vulnerability_% | {1|99} | {0}% chance to Curse Enemies with Vulnerability on Hit reminderstring , ReminderTextCurseVulnerability
| {100|#} | Curse Enemies with Vulnerability on Hit reminderstring , ReminderTextCurseVulnerability
|
|
curse_on_hit_level_elemental_weakness | {#} | Curse Enemies with Elemental Weakness on Hit reminderstring , ReminderTextCurseElementalWeakness
|
|
curse_on_hit_level_cold_weakness | {#} | Curse Enemies with Frostbite on Hit reminderstring , ReminderTextCurseFrostbite
|
|
curse_on_hit_level_conductivity | {1|#} | Curse Enemies with Conductivity on Hit reminderstring , ReminderTextCurseConductivity
|
|
curse_on_hit_level_despair | {1|#} | Curse Enemies with Despair on Hit reminderstring , ReminderTextCurseDespair
|
|
curse_on_hit_level_enfeeble | {#} | Curse Enemies with Enfeeble on Hit reminderstring , ReminderTextCurseEnfeeble
|
|
curse_on_hit_level_flammability | {1|#} | Curse Enemies with Flammability on Hit reminderstring , ReminderTextCurseFlammability
|
|
curse_on_hit_level_frostbite | {1|#} | Curse Enemies with Frostbite on Hit reminderstring , ReminderTextCurseFrostbite
|
|
spells_have_culling_strike | {#} | Your Spells have Culling Strike reminderstring , ReminderTextCullingStrike
|
|
local_display_aura_allies_have_culling_strike | {#} | Nearby Allies have Culling Strike reminderstring , ReminderTextCullingStrike
|
|
melee_range_+ | {#} | {0:+d} to Melee Strike Range reminderstring , ReminderTextMeleeStrikeRange
|
|
evasion_rating_+%_when_on_low_life | {1|#} | {0}% increased Global Evasion Rating when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Global Evasion Rating when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
base_life_leech_is_instant | {#} | Life Leech is instant reminderstring , ReminderTextLifeLeech
|
|
local_life_leech_is_instant | {#} | Life Leech from Hits with this Weapon is instant reminderstring , ReminderTextLifeLeech
|
|
base_leech_is_instant_on_critical | {#} | Life and Mana Leech from Critical Strikes are instant reminderstring , ReminderTextLifeLeech
|
|
unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit | {#} | Life and Mana Leech from Critical Strikes are instant reminderstring , ReminderTextLifeLeech
|
|
display_map_restless_dead | |
display_map_larger_maze | |
display_map_large_chest | {#} | Area contains a Large Chest |
|
area_of_effect_+%_per_20_int | {1|#} | {0}% increased Area of Effect per 20 Intelligence | {#|-1} | {0}% reduced Area of Effect per 20 Intelligence negate , 1
|
|
attack_speed_+%_per_10_dex | {1|#} | {0}% increased Attack Speed per 10 Dexterity | {#|-1} | {0}% reduced Attack Speed per 10 Dexterity negate , 1
|
|
physical_weapon_damage_+%_per_10_str | {1|#} | {0}% increased Physical Weapon Damage per 10 Strength | {#|-1} | {0}% reduced Physical Weapon Damage per 10 Strength negate , 1
|
|
spell_suppression_chance_%_per_frenzy_charge | {#} | {0:+d}% chance to Suppress Spell Damage per Frenzy Charge reminderstring , ReminderTextSuppression
|
|
gain_power_charge_per_enemy_you_crit | {#} | Gain a Power Charge for each Enemy you hit with a Critical Strike |
|
burning_damage_taken_+% | {1|#} | {0}% increased Burning Damage taken | {#|-1} | {0}% reduced Burning Damage taken negate , 1
|
|
cannot_increase_rarity_of_dropped_items | {#} | You cannot increase the Rarity of Items found |
|
cannot_increase_quantity_of_dropped_items | {#} | You cannot increase the Quantity of Items found |
|
randomly_cursed_when_totems_die_curse_level | {#} | Inflicts a random Hex on you when your Totems die |
|
global_item_attribute_requirements_+% | {1|#} | Items and Gems have {0}% increased Attribute Requirements reminderstring , ReminderTextAttributes
| {#|-1} | Items and Gems have {0}% reduced Attribute Requirements negate , 1 , reminderstring , ReminderTextAttributes
|
|
enemy_hits_roll_low_damage | {#} | Enemy hits on you roll low Damage |
|
unique_loris_lantern_golden_light | |
chaos_damage_resistance_%_when_on_low_life | {#} | {0:+d}% to Chaos Resistance when on Low Life reminderstring , ReminderTextLowLife
|
|
enemy_extra_damage_rolls_when_on_low_life | {1|#} | Damage of Enemies Hitting you is Lucky while you are on Low Life reminderstring , ReminderTextLowLife , reminderstring , ReminderTextLucky
| {#|-1} | Damage of Enemies Hitting you is Unlucky while you are on Low Life reminderstring , ReminderTextLowLife , reminderstring , ReminderTextUnlucky , canonical_line
|
|
base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry | {#,#} | Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge |
|
item_drops_on_death | |
local_item_drops_on_death_if_equipped_by_animate_armour | {#} | Item drops on Death if Equipped by an Animated Guardian |
|
never_ignite | |
never_freeze | |
never_freeze_or_chill | {#} | Cannot inflict Freeze or Chill |
|
never_shock | |
faster_burn_% | {#} | Ignites you inflict deal Damage {0}% faster reminderstring , ReminderTextDealsDamageFaster
|
|
ignite_slower_burn_% | {#} | Ignited Enemies Burn {0}% slower |
|
faster_burn_from_attacks_% | {#} | Ignites you inflict with Attacks deal Damage {0}% faster reminderstring , ReminderTextDealsDamageFaster
|
|
base_cannot_leech_life | |
base_cannot_leech_mana | |
cannot_leech_or_regenerate_mana | {#} | Cannot Leech or Regenerate Mana |
|
cannot_leech_when_on_low_life | {#} | Cannot Leech when on Low Life reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextLowLife
|
|
base_energy_shield_gained_on_enemy_death | {1|#} | Gain {0} Energy Shield per Enemy Killed | {#|-1} | Lose {0} Energy Shield per Enemy Killed |
|
gain_X_energy_shield_on_killing_shocked_enemy | {1|#} | {0:+d} Energy Shield gained on Killing a Shocked Enemy |
|
consecrate_on_block_%_chance_to_create | {#} | {0}% chance to create Consecrated Ground when you Block reminderstring , ReminderTextConsecratedGround
|
|
desecrate_on_block_%_chance_to_create | {#} | {0}% chance to create Desecrated Ground when you Block reminderstring , ReminderTextDesecratedGround
|
|
avoid_blind_% | {1|#} | {0}% chance to Avoid Blind |
|
ground_smoke_when_hit_% | {#} | {0}% chance to create a Smoke Cloud when Hit reminderstring , ReminderTextSmokeCloud
| {100} | Create a Smoke Cloud when Hit reminderstring , ReminderTextSmokeCloud
|
|
shocked_ground_when_hit_% | {#} | {0}% chance to create Shocked Ground when Hit | {100} | Create Shocked Ground when Hit |
|
summon_totem_cast_speed_+% | {1|#} | {0}% increased Totem Placement speed | {#|-1} | {0}% reduced Totem Placement speed negate , 1
|
|
totem_skill_cast_speed_+% | {#} | Spells Cast by Totems have {0}% increased Cast Speed |
|
totem_skill_attack_speed_+% | {#} | Attacks used by Totems have {0}% increased Attack Speed |
|
totem_skill_area_of_effect_+% | {#} | {0}% increased Area of Effect for Skills used by Totems |
|
life_leech_from_skills_used_by_totems_permyriad | {#} | {0}% of Damage Leeched as Life for Skills used by Totems divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
disable_chest_slot | {#} | Can't use Chest armour |
|
physical_claw_damage_+%_when_on_low_life | {1|#} | {0}% increased Claw Physical Damage when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Claw Physical Damage when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
accuracy_rating_+%_when_on_low_life | {1|#} | {0}% increased Accuracy Rating when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Accuracy Rating when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block | {1|#,0} | Reflects {0} Physical Damage to Attackers on Block | {0|#,1|#} | Reflects {0} to {1} Physical Damage to Attackers on Block canonical_line
|
|
minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block | {1|#,0} | Reflects {0} Lightning Damage to Attackers on Block | {0|#,1|#} | Reflects {0} to {1} Lightning Damage to Attackers on Block |
|
number_of_zombies_allowed_+% | {1|#} | {0}% increased maximum number of Raised Zombies | {#|-1} | {0}% reduced maximum number of Raised Zombies negate , 1 , canonical_line
|
|
zombie_maximum_life_+ | {#} | Raised Zombies have {0:+d} to maximum Life |
|
zombie_chaos_elemental_damage_resistance_% | {#} | Raised Zombies have {0:+d}% to all Resistances |
|
chill_and_freeze_duration_based_on_%_energy_shield | {#} | Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield |
|
intelligence_+%_per_equipped_unique | {#} | {0}% increased Intelligence for each Unique Item Equipped reminderstring , ReminderTextEquippedItems
|
|
ignited_enemies_explode_on_kill | {#} | Ignited Enemies Killed by your Hits are destroyed |
|
can_inflict_multiple_ignites | {#} | You can inflict up to 300 Ignites on an Enemy |
|
additional_scroll_of_wisdom_drop_chance_% | {#} | {0}% chance for Slain monsters to drop an additional Scroll of Wisdom |
|
curse_effect_+% | {1|#} | {0}% increased Effect of your Curses | {#|-1} | {0}% reduced Effect of your Curses negate , 1
|
|
curse_pillar_curse_effect_+%_final | {1|#} | {0}% more Effect of your Curses | {#|-1} | {0}% less Effect of your Curses negate , 1
|
|
mark_skills_curse_effect_+% | {1|#} | {0}% increased Effect of your Marks | {#|-1} | {0}% reduced Effect of your Marks negate , 1
|
|
ignore_hexproof | {#} | Your Hexes can affect Hexproof Enemies |
|
chaos_weakness_ignores_hexproof | {#} | Despair can affect Hexproof Enemies |
|
cold_weakness_ignores_hexproof | {#} | Frostbite can affect Hexproof Enemies |
|
elemental_weakness_ignores_hexproof | {#} | Elemental Weakness can affect Hexproof Enemies |
|
enfeeble_ignores_hexproof | {#} | Enfeeble can affect Hexproof Enemies |
|
fire_weakness_ignores_hexproof | {#} | Flammability can affect Hexproof Enemies |
|
lightning_weakness_ignores_hexproof | {#} | Conductivity can affect Hexproof Enemies |
|
punishment_ignores_hexproof | {#} | Punishment can affect Hexproof Enemies |
|
temporal_chains_ignores_hexproof | {#} | Temporal Chains can affect Hexproof Enemies |
|
vulnerability_ignores_hexproof | {#} | Vulnerability can affect Hexproof Enemies |
|
movement_velocity_+%_while_phasing | {1|#} | {0}% increased Movement Speed while Phasing | {#|-1} | {0}% reduced Movement Speed while Phasing negate , 1
|
|
map_spawn_exile_per_area_% | {#} | Rogue Exiles roam Wraeclast |
|
map_ambush_chests | {#} | Strongboxes are guarded by ambushing monsters |
|
map_breach_rules | {#} | Area can contain Breaches |
|
map_spawn_betrayals | {#} | Area contains Immortal Syndicate activity |
|
map_invasion_monster_packs | {#} | Monsters and bosses invade from elsewhere in Wraeclast |
|
map_num_extra_invasion_bosses | {1} | Area is inhabited by an additional Invasion Boss | {2|#} | Area is inhabited by {0} additional Invasion Bosses |
|
map_spawn_tormented_spirits | {#} | Tormented Spirits haunt Wraeclast |
|
map_always_has_weather | {#} | Powerful Tempests can affect both Monsters and you |
|
map_allow_shrines | {#} | Powerful Shrines can affect both Monsters and you |
|
map_players_gain_rampage_stacks | {#} | Slaying Enemies in a kill streak grants Rampage bonuses reminderstring , ReminderTextRampage
|
|
map_beyond_rules | {#} | Slaying Enemies close together can attract monsters from Beyond this realm |
|
movement_velocity_+%_while_cursed | {1|#} | {0}% increased Movement Speed while Cursed | {#|-1} | {0}% reduced Movement Speed while Cursed negate , 1
|
|
life_regeneration_rate_per_minute_%_per_frenzy_charge | {1|#} | Regenerate {0}% of Life per second per Frenzy Charge per_minute_to_per_second , 1
|
|
endurance_charge_on_kill_% | {1|99} | {0}% chance to gain an Endurance Charge on Kill | {100|#} | Gain an Endurance Charge on Kill |
|
lose_endurance_charge_on_kill_% | {1|99} | {0}% chance to lose an Endurance Charge on Kill | {100|#} | Lose an Endurance Charge on Kill |
|
add_frenzy_charge_on_kill_%_chance | {1|99} | {0}% chance to gain a Frenzy Charge on Kill | {100|#} | Gain a Frenzy Charge on Kill |
|
lose_frenzy_charge_on_kill_% | {1|#} | {0}% chance to lose a Frenzy Charge on Kill |
|
add_power_charge_on_kill_%_chance | {1|99} | {0}% chance to gain a Power Charge on Kill | {100|#} | Gain a Power Charge on Kill |
|
lose_power_charge_on_kill_% | {1|#} | {0}% chance to lose a Power Charge on Kill |
|
gain_frenzy_and_power_charge_on_kill_% | {1|#} | {0}% chance to gain a Frenzy Charge and a Power Charge on Kill |
|
gain_endurance_charge_on_power_charge_expiry | {#} | Gain an Endurance Charge when you lose a Power Charge |
|
enemy_on_low_life_damage_taken_+%_per_frenzy_charge | {1|#} | Enemies on Low Life take {0}% increased Damage per Frenzy Charge |
|
melee_damage_+%_when_on_full_life | {1|#} | {0}% increased Melee Damage when on Full Life | {#|-1} | {0}% reduced Melee Damage when on Full Life negate , 1
|
|
consecrate_on_crit_%_chance_to_create | {100|#} | Creates Consecrated Ground on Critical Strike reminderstring , ReminderTextConsecratedGround
| {0|99} | {0}% chance on Critical Strike to create Consecrated Ground reminderstring , ReminderTextConsecratedGround
|
|
projectile_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Projectile Speed per Frenzy Charge |
|
projectile_damage_+%_per_power_charge | {1|#} | {0}% increased Projectile Damage per Power Charge |
|
killed_monster_dropped_item_rarity_+%_on_crit | {1|#} | {0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike | {#|-1} | {0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike negate , 1
|
|
onslaught_buff_duration_on_kill_ms | {1|#} | You gain Onslaught for {0} seconds on Kill milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
onslaught_buff_duration_on_killing_taunted_enemy_ms | {1|#} | You gain Onslaught for {0} seconds on Killing Taunted Enemies milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
base_energy_shield_regeneration_rate_per_minute | {#} | Regenerate {0} Energy Shield per second per_minute_to_per_second , 1
|
|
base_energy_shield_regeneration_rate_per_minute_% | {#} | Regenerate {0}% of Energy Shield per second per_minute_to_per_second , 1
|
|
energy_shield_degeneration_%_per_minute_not_in_grace | {1|#} | Lose {0}% of Energy Shield per second per_minute_to_per_second , 1
|
|
local_right_ring_slot_no_mana_regeneration | {#} | Right ring slot: You cannot Regenerate Mana |
|
local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_% | {#} | Right ring slot: Regenerate {0}% of Energy Shield per second per_minute_to_per_second , 1
|
|
local_right_ring_slot_maximum_mana | {#} | Right ring slot: {0:+d} to maximum Mana |
|
local_right_ring_slot_energy_shield | {#} | Right ring slot: {0:+d} to Energy Shield |
|
local_left_ring_slot_no_energy_shield_recharge_or_regeneration | {#} | Left ring slot: You cannot Recharge or Regenerate Energy Shield |
|
local_left_ring_slot_base_all_ailment_duration_on_self_+% | {1|#} | Left ring slot: {0}% increased Duration of Ailments on You reminderstring , ReminderTextAilments
| {#|-1} | Left ring slot: {0}% reduced Duration of Ailments on You negate , 1 , reminderstring , ReminderTextAilments
|
|
local_left_ring_slot_cold_damage_taken_%_as_fire | {1|#} | Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage |
|
local_left_ring_slot_curse_effect_on_self_+% | {1|#} | Left ring slot: {0}% increased Effect of Curses on you | {#|-1} | Left ring slot: {0}% reduced Effect of Curses on you negate , 1
|
|
local_left_ring_slot_fire_damage_taken_%_as_lightning | {1|#} | Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage |
|
local_left_ring_slot_lightning_damage_taken_%_as_cold | {1|#} | Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage |
|
local_left_ring_slot_mana_regeneration_rate_per_minute | {#} | Left ring slot: Regenerate {0} Mana per Second per_minute_to_per_second , 1
|
|
local_left_ring_slot_mana_regeneration_rate_+% | {#} | Left ring slot: {0}% increased Mana Regeneration Rate |
|
local_left_ring_slot_minion_damage_taken_+% | {1|#} | Left ring slot: Minions take {0}% increased Damage | {#|-1} | Left ring slot: Minions take {0}% reduced Damage negate , 1
|
|
local_left_ring_slot_skill_effect_duration_+% | {1|#} | Left ring slot: {0}% increased Skill Effect Duration | {#|-1} | Left ring slot: {0}% reduced Skill Effect Duration negate , 1
|
|
local_right_ring_slot_base_all_ailment_duration_on_self_+% | {1|#} | Right ring slot: {0}% increased Duration of Ailments on You reminderstring , ReminderTextAilments
| {#|-1} | Right ring slot: {0}% reduced Duration of Ailments on You negate , 1 , reminderstring , ReminderTextAilments
|
|
local_right_ring_slot_cold_damage_taken_%_as_lightning | {1|#} | Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage |
|
local_right_ring_slot_curse_effect_on_self_+% | {1|#} | Right ring slot: {0}% increased Effect of Curses on you | {#|-1} | Right ring slot: {0}% reduced Effect of Curses on you negate , 1
|
|
local_right_ring_slot_fire_damage_taken_%_as_cold | {1|#} | Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage |
|
local_right_ring_slot_lightning_damage_taken_%_as_fire | {1|#} | Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage |
|
local_right_ring_slot_minion_damage_taken_+% | {1|#} | Right ring slot: Minions take {0}% increased Damage | {#|-1} | Right ring slot: Minions take {0}% reduced Damage negate , 1
|
|
local_right_ring_slot_skill_effect_duration_+% | {1|#} | Right ring slot: {0}% increased Skill Effect Duration | {#|-1} | Right ring slot: {0}% reduced Skill Effect Duration negate , 1
|
|
local_left_ring_slot_maximum_mana | {#} | Left ring slot: {0:+d} to maximum Mana |
|
local_left_ring_slot_energy_shield | {#} | Left ring slot: {0:+d} to maximum Energy Shield |
|
no_energy_shield_recharge_or_regeneration | {#} | You cannot Recharge or Regenerate Energy Shield |
|
extra_critical_rolls | {1|#} | Your Critical Strike Chance is Lucky reminderstring , ReminderTextLucky
| {#|-1} | Your Critical Strike Chance is Unlucky reminderstring , ReminderTextUnlucky
|
|
movement_velocity_+1%_per_X_evasion_rating | {#} | 1% increased Movement Speed per {0} Evasion Rating, up to 75% |
|
cannot_be_killed_by_elemental_reflect | {#} | You cannot be killed by reflected Elemental Damage |
|
cannot_freeze_shock_ignite_on_critical | {#} | Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies |
|
no_critical_strike_multiplier | {#} | Your Critical Strikes do not deal extra Damage |
|
onslaught_on_crit_duration_ms | {1|#} | You gain Onslaught for {0} seconds on Critical Strike milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
zombie_scale_+% | {1|#} | {0}% increased Raised Zombie Size | {#|-1} | {0}% reduced Raised Zombie Size negate , 1
|
|
zombie_physical_damage_+% | {1|#} | Raised Zombies deal {0}% increased Physical Damage | {#|-1} | Raised Zombies deal {0}% reduced Physical Damage negate , 1
|
|
zombie_explode_on_kill_%_fire_damage_to_deal | {#} | Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage |
|
weapon_elemental_damage_+%_per_power_charge | {1|#} | {0}% increased Elemental Damage with Weapons per Power Charge | {#|-1} | {0}% reduced Elemental Damage with Weapons per Power Charge negate , 1
|
|
cannot_cast_curses | {#} | You cannot Cast Curse Spells |
|
melee_attacks_usable_without_mana_cost | {#} | Insufficient Mana doesn't prevent your Melee Attacks |
|
spell_damage_modifiers_apply_to_attack_damage | {#} | Modifiers to Spell Damage also apply to Attack Damage |
|
additive_spell_damage_modifiers_apply_to_attack_damage | {#} | Increases and Reductions to Spell Damage also apply to Attacks |
|
additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value | {#} | Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value |
|
additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand | {100} | Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand | {#} | Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand |
|
additive_vaal_skill_damage_modifiers_apply_to_all_skills | {#} | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills |
|
vaal_attack_rage_cost_instead_of_souls_per_use | {#} | Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls |
|
spell_damage_modifiers_apply_to_skill_dot | {#} | Modifiers to Spell Damage apply to this Skill's Damage Over Time effect |
|
projectile_damage_modifiers_apply_to_skill_dot | {#} | Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect |
|
local_display_aura_base_chaos_damage_to_deal_per_minute | {#} | Deals {0} Chaos Damage per second to nearby Enemies per_minute_to_per_second_0dp , 1
|
|
deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute | {#,#} | You take {1} Chaos Damage per second for {0} seconds on Kill milliseconds_to_seconds_0dp , 1 , per_minute_to_per_second_0dp , 2
|
|
killed_monster_dropped_item_quantity_+%_when_frozen | {1|#} | {0}% increased Quantity of Items Dropped by Slain Frozen Enemies | {#|-1} | {0}% reduced Quantity of Items Dropped by Slain Frozen Enemies negate , 1
|
|
killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked | {1|#} | {0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies negate , 1
|
|
killed_monster_dropped_item_rarity_+%_when_shocked | {1|#} | {0}% increased Rarity of Items Dropped by Slain Shocked Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Shocked Enemies negate , 1
|
|
killed_monster_dropped_item_rarity_+%_when_frozen | {1|#} | {0}% increased Rarity of Items Dropped by Frozen Enemies |
|
local_unique_counts_as_dual_wielding | {#} | Counts as Dual Wielding |
|
base_damage_removed_from_mana_before_life_% | {#} | {0}% of Damage is taken from Mana before Life |
|
local_display_aura_damage_+% | {#} | You and nearby allies gain {0}% increased Damage |
|
local_display_aura_curse_effect_on_self_+% | {#} | Nearby Enemies have {0}% increased Effect of Curses on them |
|
attack_ignite_chance_% | {1|99} | Attacks have {0}% chance to Ignite reminderstring , ReminderTextIgnite
| {100|#} | Attacks always Ignite reminderstring , ReminderTextIgnite
|
|
projectile_ignite_chance_% | {1|99} | Projectiles have {0}% chance to Ignite reminderstring , ReminderTextIgnite
| {100|#} | Projectiles always Ignite reminderstring , ReminderTextIgnite
|
|
projectile_freeze_chance_% | {1|99} | Projectiles have {0}% chance to Freeze reminderstring , ReminderTextFreeze
| {100|#} | Projectiles always Freeze reminderstring , ReminderTextFreeze
|
|
projectile_shock_chance_% | {1|99} | Projectiles have {0}% chance to Shock | {100|#} | Projectiles always Shock |
|
explode_on_kill_%_fire_damage_to_deal | {#} | Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage |
|
melee_damage_taken_%_to_deal_to_attacker | {#} | {0}% of Damage taken reflected to Melee Attackers |
|
mana_gained_when_hit | {1|#} | {0:+d} Mana gained when you are Hit |
|
elemental_reflect_damage_taken_+% | {1|#} | {0}% increased Reflected Elemental Damage taken | {#|-1} | {0}% reduced Reflected Elemental Damage taken negate , 1 , canonical_line
|
|
physical_reflect_damage_taken_+% | {1|#} | {0}% increased Reflected Physical Damage taken | {#|-1} | {0}% reduced Reflected Physical Damage taken negate , 1 , canonical_line
|
|
local_left_ring_slot_elemental_reflect_damage_taken_+% | {1|#} | Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage | {#|-1} | Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage negate , 1 , canonical_line
|
|
local_right_ring_slot_physical_reflect_damage_taken_+% | {1|#} | Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage | {#|-1} | Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage negate , 1 , canonical_line
|
|
damage_reflected_to_enemies_%_gained_as_life | {#} | {0}% of Damage you Reflect to Enemies when Hit is leeched as Life |
|
local_can_only_deal_damage_with_this_weapon | {#} | You can only deal Damage with this Weapon or Ignite |
|
non_critical_damage_multiplier_+% | {1|#} | Non-critical strikes deal {0}% more Damage | {#|-1} | Non-critical strikes deal {0}% less Damage negate , 1
|
|
unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop | {#,#} | Unique Boss drops {0} additional Rare {1} mod_value_to_item_class , 2
|
|
attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem | {#} | Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem |
|
base_maximum_life_per_red_socket_on_item | {#} | +{0} to Maximum Life per Red Socket |
|
global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad | {1|#} | {0}% of Physical Attack Damage Leeched as Life per Red Socket divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
global_weapon_physical_damage_+%_per_red_socket_on_item | {#} | {0}% increased Global Physical Damage with Weapons per Red Socket |
|
minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item | {1|#} | Minions convert {0}% of Physical Damage to Fire Damage per Red Socket |
|
base_maximum_mana_per_green_socket_on_item | {#} | +{0} to Maximum Mana per Green Socket |
|
global_attack_speed_+%_per_green_socket_on_item | {#} | {0}% increased Global Attack Speed per Green Socket |
|
global_critical_strike_mulitplier_+_per_green_socket_on_item | {1|#} | +{0}% to Global Critical Strike Multiplier per Green Socket |
|
minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item | {1|#} | Minions convert {0}% of Physical Damage to Cold Damage per Green Socket |
|
base_maximum_energy_shield_per_blue_socket_on_item | {#} | +{0} to Maximum Energy Shield per Blue Socket |
|
minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item | {1|#} | Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket |
|
old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item | {#} | {0}% of Physical Attack Damage Leeched as Mana per Blue Socket old_leech_percent , 1 , reminderstring , ReminderTextManaLeech
|
|
global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item | {#} | {0}% of Physical Attack Damage Leeched as Mana per Blue Socket divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
item_found_quantity_+%_per_white_socket_on_item | {#} | {0}% increased Item Quantity per White Socket |
|
minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item | {1|#} | Minions convert {0}% of Physical Damage to Chaos Damage per White Socket |
|
item_found_rarity_+%_per_white_socket_on_item | {#} | {0}% increased Item Rarity per White Socket |
|
global_defences_+%_per_white_socket_on_item | {1|#} | {0}% increased Global Defences per White Socket reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Global Defences per White Socket negate , 1 , reminderstring , ReminderTextDefences
|
|
global_melee_range_+_per_white_socket_on_item | {#} | {0:+d} to Melee Strike Range per White Socket reminderstring , ReminderTextMeleeStrikeRange
|
|
cannot_block_while_no_energy_shield | {1|#} | Cannot Block while you have no Energy Shield |
|
damage_+%_when_currently_has_no_energy_shield | {#} | {0}% increased Damage while you have no Energy Shield |
|
armour_+%_while_no_energy_shield | {1|#} | {0}% increased Global Armour while you have no Energy Shield | {#|-1} | {0}% reduced Global Armour while you have no Energy Shield negate , 1
|
|
unholy_might_while_you_have_no_energy_shield | {#} | You have Unholy Might while you have no Energy Shield reminderstring , ReminderTextUnholyMight
|
|
spell_damage_+%_per_5%_block_chance | {#} | {0}% increased Spell Damage per 5% Chance to Block Attack Damage |
|
spell_damage_+%_per_10_int | {#} | {0}% increased Spell Damage per 10 Intelligence | {#} | {0}% reduced Spell Damage per 10 Intelligence negate , 1
|
|
energy_shield_%_to_lose_on_block | {#} | Lose {0}% of your Energy Shield when you Block |
|
armour_%_to_leech_as_life_on_block | {#} | Leech {0}% of your Armour as Life when you Block reminderstring , ReminderTextLifeLeech
|
|
light_radius_scales_with_energy_shield | {#} | Light Radius is based on Energy Shield instead of Life |
|
flask_effect_+% | {1|#} | Flasks applied to you have {0}% increased Effect | {#|-1} | Flasks applied to you have {0}% reduced Effect negate , 1
|
|
magic_utility_flask_effect_+% | {1|#} | Magic Utility Flasks applied to you have {0}% increased Effect | {#|-1} | Magic Utility Flasks applied to you have {0}% reduced Effect negate , 1
|
|
non_unique_flask_effect_+% | {1|#} | Non-Unique Flasks applied to you have {0}% increased Effect | {#|-1} | Non-Unique Flasks applied to you have {0}% reduced Effect negate , 1
|
|
local_weapon_range_+ | {#} | {0:+d} to Weapon Range reminderstring , ReminderTextMeleeStrikeRange
|
|
weapon_physical_damage_+% | {1|#} | {0}% increased Physical Damage with Weapons | {#|-1} | {0}% reduced Physical Damage with Weapons negate , 1
|
|
maximum_critical_strike_chance | {#} | {0}% maximum Critical Strike Chance divide_by_one_hundred , 1
|
|
melee_damage_taken_+% | {1|#} | {0}% increased Damage taken from Melee Attacks | {#|-1} | {0}% reduced Damage taken from Melee Attacks negate , 1
|
|
projectile_damage_taken_+% | {1|#} | {0}% increased Damage taken from Projectile Hits | {#|-1} | {0}% reduced Damage taken from Projectile Hits negate , 1 , canonical_line
|
|
gain_onslaught_on_stun_duration_ms | {1|#} | You gain Onslaught for {0} seconds when you Stun an Enemy milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
chance_to_gain_endurance_charge_when_hit_% | {1|99} | {0}% chance to gain an Endurance Charge when you are Hit | {100|#} | Gain an Endurance Charge when you are Hit |
|
lose_all_endurance_charges_when_reaching_maximum | {#} | You lose all Endurance Charges on reaching maximum Endurance Charges |
|
gain_onslaught_ms_when_reaching_maximum_endurance_charges | {1|#} | You gain Onslaught for {0} seconds at maximum Endurance Charges milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
cannot_gain_endurance_charges_while_have_onslaught | {#} | You cannot gain Endurance Charges during Onslaught |
|
flasks_dispel_burning | {#} | Removes Burning when you use a Flask |
|
item_rarity_+%_while_using_flask | {1|#} | {0}% increased Rarity of Items found during any Flask Effect | {#|-1} | {0}% reduced Rarity of Items found during any Flask Effect negate , 1
|
|
elemental_damage_with_attack_skills_+%_while_using_flask | {1|#} | {0}% increased Elemental Damage with Attack Skills during any Flask Effect | {#|-1} | {0}% reduced Elemental Damage with Attack Skills during any Flask Effect negate , 1
|
|
weapon_elemental_damage_+%_while_using_flask | {1|#} | {0}% increased Elemental Damage with Weapons during any Flask Effect | {#|-1} | {0}% reduced Elemental Damage with Weapons during any Flask Effect negate , 1
|
|
supported_active_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Active Skill Gems |
|
physical_damage_reduction_rating_per_level | {#} | {0:+d} to Armour per Level |
|
maximum_life_per_10_levels | {#} | {0:+d} to maximum Life per 10 Levels |
|
resist_all_elements_%_per_10_levels | {#} | {0:+d}% to all Elemental Resistances per 10 Levels |
|
chance_to_gain_random_curse_when_hit_%_per_10_levels | {#} | {0}% chance to inflict a Hex on you when Hit per 10 Levels |
|
damage_taken_+%_vs_demons | {1|#} | {0}% increased Damage taken from Demons | {#|-1} | {0}% reduced Damage taken from Demons negate , 1
|
|
damage_+%_vs_demons | {1|#} | {0}% increased Damage with Hits against Demons | {#|-1} | {0}% reduced Damage with Hits against Demons negate , 1
|
|
chilled_monsters_take_+%_burning_damage | {#} | Enemies Chilled by you take {0}% increased Burning Damage |
|
unique_ignite_chance_%_when_in_main_hand | {1|99} | {0}% chance to Ignite when in Main Hand reminderstring , ReminderTextIgnite
| {100|#} | Always Ignite when in Main Hand reminderstring , ReminderTextIgnite
|
|
unique_chill_duration_+%_when_in_off_hand | {1|#} | {0}% increased Chill Duration on Enemies when in Off Hand | {#|-1} | {0}% reduced Chill Duration on Enemies when in Off Hand negate , 1
|
|
gain_endurance_charge_on_melee_stun gain_endurance_charge_on_melee_stun_% | {0,0|99} | {1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | {0,100|#} | Gain an Endurance Charge when you Stun an Enemy with a Melee Hit | {0,#} | Gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
|
chance_to_gain_power_charge_on_melee_stun_% | {#} | {0}% chance to gain a Power Charge when you Stun with Melee Damage |
|
chance_to_gain_power_charge_on_stun_% | {#} | {0}% chance to gain a Power Charge when you Stun |
|
movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap | {#,0} | 30% increased Movement Speed for {0} seconds on Throwing a Trap milliseconds_to_seconds , 1
| {#,1|#} | {1}% increased Movement Speed for {0} seconds on Throwing a Trap milliseconds_to_seconds , 1 , canonical_line , canonical_stat , 2
|
|
poison_on_melee_critical_strike_% | {1|99} | Melee Critical Strikes have {0}% chance to Poison the Enemy reminderstring , ReminderTextPoison
| {100|#} | Melee Critical Strikes Poison the Enemy reminderstring , ReminderTextPoison
|
|
shocks_reflected_to_self | {#} | Shocks you cause are reflected back to you reminderstring , ReminderTextShockNonHit
|
|
damage_+%_per_shock | {1|#} | {0}% increased Damage while Shocked | {#|-1} | {0}% reduced Damage while Shocked negate , 1
|
|
damage_+1%_per_X_strength_when_in_main_hand | {#} | 1% increased Damage per {0} Strength when in Main Hand |
|
physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand | {#} | 1% increased Armour per {0} Strength when in Off Hand |
|
freeze_mine_cold_resistance_+_while_frozen | {#|-1} | Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen negate , 1
|
|
traps_do_not_explode_on_timeout | {#} | Traps do not Trigger at the end of their Duration |
|
traps_explode_on_timeout | {#} | Traps Trigger at the end of their Duration |
|
mine_detonation_is_instant | {#} | Detonating Mines is Instant |
|
trap_damage_penetrates_%_elemental_resistance | {1|#} | Trap Damage Penetrates {0}% Elemental Resistances |
|
mine_damage_penetrates_%_elemental_resistance | {1|#} | Mine Damage Penetrates {0}% Elemental Resistances |
|
trap_and_mine_damage_penetrates_%_elemental_resistance | {1|#} | Trap and Mine Damage Penetrates {0}% Elemental Resistances |
|
traps_invulnerable_for_duration_ms | {1|#} | Traps cannot be Damaged for {0:+d} seconds after being Thrown milliseconds_to_seconds , 1
|
|
mines_invulnerable_for_duration_ms | {1|#} | Mines cannot be Damaged for {0:+d} seconds after being thrown milliseconds_to_seconds , 1
|
|
totem_elemental_resistance_% | {#} | Totems gain {0:+d}% to all Elemental Resistances |
|
slash_ancestor_totem_elemental_resistance_% | {#} | Ancestral Protector Totems gain {0:+d}% to all Elemental Resistances |
|
totem_additional_physical_damage_reduction_% | {#} | Totems have {0}% additional Physical Damage Reduction |
|
base_deal_no_physical_damage | {#} | Deal no Physical Damage |
|
deal_no_non_physical_damage | {#} | Deal no Non-Physical Damage |
|
base_deal_no_cold_damage | |
deal_no_non_fire_damage | {#} | Deal no Non-Fire Damage |
|
deal_no_non_lightning_damage | {#} | Deal no Non-Lightning Damage |
|
jorrhasts_blacksteel_animate_weapon_duration_+%_final | {1|#} | {0}% more Animate Weapon Duration | {#|-1} | {0}% less Animate Weapon Duration negate , 1 , canonical_line
|
|
animate_weapon_duration_+% | {1|#} | {0}% increased Animate Weapon Duration | {#|-1} | {0}% reduced Animate Weapon Duration negate , 1
|
|
animate_weapon_number_of_additional_copies | {1} | Weapons you Animate create an additional copy | {2|#} | Weapons you Animate create {0} additional copies |
|
fire_and_cold_damage_resistance_% | {#} | {0:+d}% to Fire and Cold Resistances |
|
fire_and_lightning_damage_resistance_% | {#} | {0:+d}% to Fire and Lightning Resistances |
|
cold_and_lightning_damage_resistance_% | {#} | {0:+d}% to Cold and Lightning Resistances |
|
chance_to_freeze_shock_ignite_% | {1|99} | {0}% chance to Freeze, Shock and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
| {100|#} | Always Freeze, Shock and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
|
|
damage_+%_while_ignited | {1|#} | {0}% increased Damage while Ignited | {#|-1} | {0}% reduced Damage while Ignited negate , 1
|
|
physical_damage_reduction_rating_while_frozen | {#} | {0:+d} to Armour while Frozen |
|
physical_damage_taken_+%_while_frozen | {1|#} | {0}% increased Physical Damage taken while Frozen | {#|-1} | {0}% reduced Physical Damage taken while Frozen negate , 1
|
|
movement_velocity_+%_while_ignited | {1|#} | {0}% increased Movement Speed while Ignited | {#|-1} | {0}% reduced Movement Speed while Ignited negate , 1
|
|
movement_velocity_+%_per_shock | {1|#} | {0}% increased Movement Speed while Shocked | {#|-1} | {0}% reduced Movement Speed while Shocked negate , 1
|
|
damage_+%_vs_rare_monsters | {1|#} | {0}% increased Damage with Hits against Rare monsters | {#|-1} | {0}% reduced Damage with Hits against Rare monsters negate , 1
|
|
damage_vs_enemies_on_low_life_+% | {1|#} | {0}% increased Damage with Hits against Enemies that are on Low Life |
|
damage_vs_enemies_on_low_life_+%_final | {1|#} | {0}% more Damage with Hits and Ailments against Enemies that are on Low Life reminderstring , ReminderTextLowLife
|
|
damage_+%_vs_enemies_on_low_life_per_frenzy_charge | {1|#} | {0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life | {#|-1} | {0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life negate , 1
|
|
damage_+%_vs_blinded_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Blinded Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Blinded Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
shrine_buff_effect_on_self_+% | {1|#} | {0}% increased Effect of Shrine Buffs on you | {#|-1} | {0}% reduced Effect of Shrine Buffs on you negate , 1
|
|
shrine_effect_duration_+% | {1|#} | {0}% increased Duration of Shrine Effects on you | {#|-1} | {0}% reduced Duration of Shrine Effects on you negate , 1
|
|
shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy | {1} | When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy reminderstring , ReminderTextShockNonHit
|
|
ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy | {1} | When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy reminderstring , ReminderTextIgniteNonHitNoDuration
|
|
gain_rare_monster_mods_on_kill_ms | {#} | When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
|
physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked | {1|#} | {0}% increased Armour while not Ignited, Frozen or Shocked | {#|-1} | {0}% reduced Armour while not Ignited, Frozen or Shocked negate , 1
|
|
aura_effect_+% | {1|#} | {0}% increased effect of Auras from your Skills | {#|-1} | {0}% reduced effect of Auras from your Skills negate , 1
|
|
supported_active_skill_gem_quality_% | {#} | {0:+d}% to Quality of Supported Active Skill Gems |
|
phase_through_objects | {#} | Phasing reminderstring , ReminderTextPhasing
|
|
local_support_gem_max_skill_level_requirement_to_support | {1|#} | This Gem can only Support Skill Gems requiring Level {0} or lower |
|
projectiles_return projectile_return_%_chance | {0,1|99} | Projectiles have {1}% chance to Return to you | {0,100|#} | Projectiles Return to you | {!0,#} | Projectiles Return to you |
|
attack_projectiles_return | {#} | Attack Projectiles Return to you |
|
unique_critical_strike_chance_+%_final | {1|#} | {0}% more Critical Strike Chance | {#|-1} | {0}% less Critical Strike Chance canonical_line , negate , 1
|
|
unique_lose_all_endurance_charges_when_hit | {#} | You lose all Endurance Charges when Hit |
|
unique_gain_onslaught_when_hit_duration_ms | {1|#} | You gain Onslaught for {0} seconds when Hit milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
add_endurance_charge_on_kill | {#} | You gain an Endurance Charge on Kill |
|
chance_to_counter_strike_when_hit_% | {#} | {0}% chance to Counterattack when Hit |
|
leech_X_life_per_spell_cast | {#} | Leech {0} Life for each Spell you Cast reminderstring , ReminderTextLifeLeech
|
|
regenerate_X_life_over_1_second_on_cast | {#} | Regenerate {0} Life over 1 second when you Cast a Spell |
|
regenerate_%_armour_as_life_over_1_second_on_block | {#} | Regenerate {0}% of your Armour as Life over 1 second when you Block |
|
global_defences_+% | {1|#} | {0}% increased Global Defences reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Global Defences negate , 1 , reminderstring , ReminderTextDefences
|
|
zero_elemental_resistance | {#} | Elemental Resistances are Zero |
|
culling_strike_on_burning_enemies | {#} | Culling Strike against Burning Enemies reminderstring , ReminderTextCullingStrike
|
|
gain_frenzy_charge_if_attack_ignites | {#} | Gain a Frenzy Charge if an Attack Ignites an Enemy |
|
damage_+%_per_10_levels | {1|#} | {0}% increased Damage per 10 Levels | {#|-1} | {0}% reduced Damage per 10 Levels negate , 1
|
|
chaos_damage_taken_+ | {#} | {0:+d} Chaos Damage taken |
|
display_map_final_boss_drops_higher_level_gear | {#} | Final Boss drops higher Level Items |
|
display_map_boss_gives_experience_+% | {#} | Unique Boss gives {0}% increased Experience |
|
unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge | {1000} | You gain Onslaught for {0} second per Endurance Charge when Hit milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
| {1|#} | You gain Onslaught for {0} seconds per Endurance Charge when Hit milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
support_slower_projectiles_damage_+%_final | {1|#} | Supported Projectile Skills deal {0}% more Projectile Damage | {#|-1} | Supported Projectile Skills deal {0}% less Projectile Damage negate , 1
|
|
fishing_line_strength_+% | {1|#} | {0}% increased Fishing Line Strength | {#|-1} | {0}% reduced Fishing Line Strength negate , 1
|
|
fishing_pool_consumption_+% | {1|#} | {0}% increased Fishing Pool Consumption | {#|-1} | {0}% reduced Fishing Pool Consumption negate , 1 , canonical_line
|
|
fishing_lure_type | {1} | Rhoa Feather Lure | {2} | Siren Worm Bait | {3} | Totemic Wood Lure | {4} | Thaumaturgical Lure |
|
fishing_hook_type | {1} | Karui Stone Hook | {2} | Ezomyte Shell Hook | {3} | Vaal Soul Hook | {4} | Eternal Iron Hook |
|
fishing_range_+% | {1|#} | {0}% increased Fishing Range | {#|-1} | {0}% reduced Fishing Range negate , 1
|
|
fish_quantity_+% | {1|#} | {0}% increased Quantity of Fish Caught | {#|-1} | {0}% reduced Quantity of Fish Caught negate , 1
|
|
fish_rarity_+% | {1|#} | {0}% increased Rarity of Fish Caught | {#|-1} | {0}% reduced Rarity of Fish Caught negate , 1
|
|
unique_spread_poison_to_nearby_enemies_on_kill | {#} | On Killing a Poisoned Enemy, nearby Enemies are Poisoned |
|
unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill | {#} | and nearby Allies Regenerate 200 Life per second |
|
unique_spread_poison_to_nearby_allies_as_regeneration_on_kill | {#} | On Killing a Poisoned Enemy, nearby Allies Regenerate Life |
|
local_ring_duplicate_other_ring | {#} | Reflects your other Ring |
|
can_catch_exotic_fish | {#} | You can catch Exotic Fish |
|
can_catch_corrupted_fish | {#} | You can catch Corrupted Fish |
|
unique_fire_damage_shocks | {#} | Your Fire Damage can Shock but not Ignite reminderstring , ReminderTextShock
|
|
unique_cold_damage_ignites | {#} | Your Cold Damage can Ignite but not Freeze or Chill reminderstring , ReminderTextIgnite
|
|
unique_lightning_damage_freezes | {#} | Your Lightning Damage can Freeze but not Shock reminderstring , ReminderTextFreeze
|
|
all_damage_can_ignite | {#} | All Damage with Hits can Ignite reminderstring , ReminderTextIgnite
|
|
all_damage_can_chill | {#} | All Damage with Hits can Chill reminderstring , ReminderTextChill
|
|
all_damage_can_freeze | {#} | All Damage with Hits can Freeze reminderstring , ReminderTextFreeze
|
|
all_damage_can_shock | {#} | All Damage with Hits can Shock reminderstring , ReminderTextShock
|
|
all_damage_taken_can_chill | {#} | All Damage Taken from Hits can Chill you reminderstring , ReminderTextChill
|
|
base_all_damage_can_cause_elemental_ailments_you_are_suffering_from | {#} | All Damage from Hits can cause Elemental Ailments you are suffering reminderstring , ReminderTextElementalAilments
|
|
base_cold_damage_can_poison | {#} | Your Cold Damage can Poison reminderstring , ReminderTextPoison
|
|
base_fire_damage_can_poison | {#} | Your Fire Damage can Poison reminderstring , ReminderTextPoison
|
|
base_lightning_damage_can_poison | {#} | Your Lightning Damage can Poison reminderstring , ReminderTextPoison
|
|
chaos_damage_can_chill | {#} | Your Chaos Damage can Chill reminderstring , ReminderTextChill
|
|
chaos_damage_can_freeze | {#} | Your Chaos Damage can Freeze reminderstring , ReminderTextFreeze
|
|
chaos_damage_can_shock | {#} | Your Chaos Damage can Shock reminderstring , ReminderTextShock
|
|
cold_damage_can_ignite | {#} | Your Cold Damage can Ignite reminderstring , ReminderTextIgnite
|
|
cold_damage_can_shock | {#} | Your Cold Damage can Shock reminderstring , ReminderTextShock
|
|
elemental_damage_can_shock | {#} | Your Elemental Damage can Shock reminderstring , ReminderTextShock
|
|
fire_damage_can_chill | {#} | Your Fire Damage can Chill reminderstring , ReminderTextChill
|
|
fire_damage_can_freeze | {#} | Your Fire Damage can Freeze reminderstring , ReminderTextFreeze
|
|
fire_damage_can_shock | {#} | Your Fire Damage can Shock reminderstring , ReminderTextShock
|
|
lightning_damage_can_chill | {#} | Your Lightning Damage can Chill reminderstring , ReminderTextChill
|
|
lightning_damage_can_ignite | {#} | Your Lightning Damage can Ignite |
|
physical_damage_can_chill | {#} | Your Physical Damage can Chill reminderstring , ReminderTextChill
|
|
physical_damage_can_freeze | {#} | Your Physical Damage can Freeze reminderstring , ReminderTextFreeze
|
|
physical_damage_can_shock | {#} | Your Physical Damage can Shock reminderstring , ReminderTextShock
|
|
unique_cold_damage_can_also_ignite | {#} | Your Cold Damage can Ignite reminderstring , ReminderTextIgnite
|
|
lightning_damage_can_freeze | {#} | Your Lightning Damage can Freeze reminderstring , ReminderTextFreeze
|
|
fire_damage_cannot_ignite | {#} | Your Fire Damage cannot Ignite |
|
cold_damage_cannot_freeze | {#} | Your Cold Damage cannot Freeze |
|
cold_damage_cannot_chill | {#} | Your Cold Damage cannot Chill |
|
chaos_damage_can_ignite_chill_and_shock | {#} | Chaos Damage can Ignite, Chill and Shock |
|
chaos_damage_cannot_poison | {#} | Your Chaos Damage cannot Poison |
|
lightning_damage_cannot_shock | {#} | Your Lightning Damage cannot Shock |
|
physical_damage_cannot_poison | {#} | Your Physical Damage cannot Poison |
|
supported_active_skill_gem_expereince_gained_+% | {1|#} | Supported Active Skill Gems gain {0}% increased Experience | {#|-1} | Supported Active Skill Gems gain {0}% reduced Experience negate , 1
|
|
freeze_as_though_dealt_damage_+% | {1|#} | Enemies are Frozen as if you had dealt {0}% more Damage | {#|-1} | Enemies are Frozen as if you had dealt {0}% less Damage negate , 1
|
|
chill_prevention_ms_when_chilled | {1000} | You cannot be Chilled for {0} second after being Chilled milliseconds_to_seconds , 1
| {1|#} | You cannot be Chilled for {0} seconds after being Chilled milliseconds_to_seconds , 1
|
|
base_immune_to_chill | |
freeze_prevention_ms_when_frozen | {1000} | You cannot be Frozen for {0} second after being Frozen milliseconds_to_seconds , 1
| {1|#} | You cannot be Frozen for {0} seconds after being Frozen milliseconds_to_seconds , 1
|
|
ignite_prevention_ms_when_ignited | {1000} | You cannot be Ignited for {0} second after being Ignited milliseconds_to_seconds , 1
| {1|#} | You cannot be Ignited for {0} seconds after being Ignited milliseconds_to_seconds , 1
|
|
shock_prevention_ms_when_shocked | {1000} | You cannot be Shocked for {0} second after being Shocked milliseconds_to_seconds , 1
| {1|#} | You cannot be Shocked for {0} seconds after being Shocked milliseconds_to_seconds , 1
|
|
cannot_be_shocked_while_frozen | {#} | You cannot be Shocked while Frozen |
|
grant_X_frenzy_charges_to_nearby_allies_on_death | {#} | You grant {0} Frenzy Charges to allies on Death |
|
unique_gain_power_charge_on_non_crit | {#} | Gain a Power Charge on Non-Critical Strike |
|
unique_lose_all_power_charges_on_crit | {#} | Lose all Power Charges on Critical Strike |
|
flask_minion_heal_% | {1|#} | {0}% of Flask Life Recovery granted to Minions |
|
minion_block_% | {#} | Minions have {0:+d}% Chance to Block Attack Damage |
|
minion_additional_spell_block_% | {#} | Minions have {0:+d}% Chance to Block Spell Damage |
|
minion_physical_damage_reduction_rating | {1|#} | Minions have {0:+d} to Armour |
|
local_display_aura_damage_+%_allies_only | {#} | Nearby allies gain {0}% increased Damage |
|
minion_attack_speed_+% | {1|#} | Minions have {0}% increased Attack Speed | {#|-1} | Minions have {0}% reduced Attack Speed negate , 1
|
|
minion_cast_speed_+% | {1|#} | Minions have {0}% increased Cast Speed | {#|-1} | Minions have {0}% reduced Cast Speed negate , 1
|
|
old_do_not_use_minion_life_leech_from_any_damage_permyriad | {1|#} | Minions Leech {0}% of Damage as Life old_leech_permyriad , 1 , reminderstring , ReminderTextLifeLeech
|
|
minion_life_leech_from_any_damage_permyriad | {1|#} | Minions Leech {0}% of Damage as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
minion_life_regeneration_rate_per_minute_% | {1|#} | Minions Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
minion_elemental_resistance_% | {#} | Minions have {0:+d}% to all Elemental Resistances |
|
minion_chaos_resistance_% | {#} | Minions have {0:+d}% to Chaos Resistance |
|
local_display_grants_unholy_might | {#} | Unholy Might reminderstring , ReminderTextUnholyMight
|
|
gain_unholy_might_for_2_seconds_on_melee_crit | {1|#} | Gain Unholy Might for 2 seconds on Melee Critical Strike reminderstring , ReminderTextUnholyMight
|
|
gain_unholy_might_for_2_seconds_on_crit | {1|#} | Gain Unholy Might for 2 seconds on Critical Strike reminderstring , ReminderTextUnholyMight
|
|
gain_unholy_might_for_4_seconds_on_crit | {1|#} | Gain Unholy Might for 4 seconds on Critical Strike reminderstring , ReminderTextUnholyMight
|
|
minion_unholy_might_on_kill_duration_ms | {1|#} | Minions gain Unholy Might for {0} seconds on Kill milliseconds_to_seconds , 1 , reminderstring , ReminderTextUnholyMight
|
|
onslaught_on_vaal_skill_use_duration_ms | {1|#} | You gain Onslaught for {0} seconds on using a Vaal Skill milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
phase_on_vaal_skill_use_duration_ms | {1|#} | You gain Phasing for {0} seconds on using a Vaal Skill milliseconds_to_seconds , 1 , reminderstring , ReminderTextPhasing
|
|
chance_to_ignite_%_while_using_flask | {#} | {0}% chance to Ignite during any Flask Effect reminderstring , ReminderTextIgnite
|
|
chance_to_freeze_%_while_using_flask | {#} | {0}% chance to Freeze during any Flask Effect reminderstring , ReminderTextFreeze
|
|
chance_to_shock_%_while_using_flask | {#} | {0}% chance to Shock during any Flask Effect reminderstring , ReminderTextShock
|
|
unique_voltaxic_rift_shock_as_though_damage_+%_final | {1|#} | Shock Enemies as though dealing {0}% more Damage | {#|-1} | Shock Enemies as though dealing {0}% less Damage negate , 1
|
|
spell_chance_to_shock_frozen_enemies_% | {1|#} | Your spells have {0}% chance to Shock against Frozen Enemies reminderstring , ReminderTextShock
|
|
stun_threshold_reduction_+%_while_using_flask | {#} | {0}% reduced Enemy Stun Threshold during any Flask Effect reminderstring , ReminderTextStunThreshold
|
|
physical_damage_taken_+_vs_beasts | {#} | {0:+d} Physical Damage taken from Hits by Animals |
|
local_attacks_with_this_weapon_elemental_damage_+% | {1|#} | Attacks with this Weapon have {0}% increased Elemental Damage | {#|-1} | Attacks with this Weapon have {0}% reduced Elemental Damage negate , 1
|
|
damage_taken_+%_per_frenzy_charge | {1|#} | {0}% increased Damage taken per Frenzy Charge | {#|-1} | {0}% reduced Damage taken per Frenzy Charge negate , 1
|
|
lightning_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Lightning Damage per Frenzy Charge | {#|-1} | {0}% reduced Lightning Damage per Frenzy Charge negate , 1
|
|
life_gained_on_enemy_death_per_frenzy_charge | {1|#} | {0} Life gained on Kill per Frenzy Charge |
|
life_%_gained_on_kill_if_spent_life_recently | {1|#} | Recover {0}% of Life on Kill if you've Spent Life Recently reminderstring , ReminderTextRecently
|
|
transfer_hexes_to_X_nearby_enemies_on_kill | {1|#} | Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies reminderstring , ReminderTextHexTransfer
|
|
weapon_physical_damage_%_to_add_as_random_element | {1|#} | Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element |
|
physical_damage_%_to_add_as_random_element | {1|#} | Gain {0}% of Physical Damage as Extra Damage of a random Element |
|
unique_add_power_charge_on_melee_knockback_% | {1|99} | {0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage | {100|#} | Gain a Power Charge if you Knock an Enemy Back with Melee Damage |
|
gain_power_charge_when_throwing_trap_% | {1|99} | {0}% chance to gain a Power Charge when you Throw a Trap | {100|#} | You gain a Power Charge when you Throw a Trap |
|
critical_strike_chance_+%_per_8_strength | {#} | {0}% increased Critical Strike Chance per 8 Strength |
|
attack_speed_+%_while_ignited | {1|#} | {0}% increased Attack Speed while Ignited | {#|-1} | {0}% reduced Attack Speed while Ignited negate , 1
|
|
cast_speed_+%_while_ignited | {1|#} | {0}% increased Cast Speed while Ignited | {#|-1} | {0}% reduced Cast Speed while Ignited negate , 1
|
|
chance_to_ignite_%_while_ignited | {1|99} | {0}% chance to Ignite while Ignited reminderstring , ReminderTextIgnite
| {100|#} | Always Ignite while Ignited reminderstring , ReminderTextIgnite
|
|
wand_damage_+% | {1|#} | {0}% increased Damage with Wands | {#|-1} | {0}% reduced Damage with Wands negate , 1
|
|
local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion | {1|#} | Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating | {#|-1} | Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating negate , 1
|
|
attack_damage_+%_per_450_evasion | {1|#} | {0}% increased Attack Damage per 450 Evasion Rating | {#|-1} | {0}% reduced Attack Damage per 450 Evasion Rating negate , 1
|
|
chance_to_be_frozen_% | {1|#} | {0:+d}% chance to be Frozen reminderstring , ReminderTextFreeze
|
|
chance_to_be_ignited_% | {#} | {0:+d}% chance to be Ignited reminderstring , ReminderTextIgnite
|
|
chance_to_be_shocked_% | {#} | {0:+d}% chance to be Shocked reminderstring , ReminderTextShockNonHit
|
|
chance_to_be_frozen_shocked_ignited_% | {#} | {0:+d}% chance to be Frozen, Shocked and Ignited |
|
claw_steal_power_frenzy_endurance_charges_on_hit_% | {1|99} | {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws | {100|#} | Steal Power, Frenzy, and Endurance Charges on Hit with Claws |
|
bow_steal_power_frenzy_endurance_charges_on_hit_% | {1|99} | {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows | {100|#} | Steal Power, Frenzy, and Endurance Charges on Hit with Bows |
|
damage_+%_vs_ignited_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Ignited Enemies | {#|-1} | {0}% reduced Damage with Hits and Ailments against Ignited Enemies negate , 1
|
|
recover_%_maximum_life_on_rampage_threshold | {#} | Recover {0}% of Life on Rampage |
|
dispel_status_ailments_on_rampage_threshold | {#} | Removes Elemental Ailments on Rampage reminderstring , ReminderTextElementalAilments
|
|
gain_physical_damage_immunity_on_rampage_threshold_ms | {1000} | Gain Immunity to Physical Damage for {0} second on Rampage milliseconds_to_seconds , 1
| {#} | Gain Immunity to Physical Damage for {0} seconds on Rampage milliseconds_to_seconds , 1
|
|
gain_X_vaal_souls_on_rampage_threshold | {#} | Gain {0} Souls for Vaal Skills on Rampage reminderstring , ReminderTextRampage
|
|
global_chance_to_blind_on_hit_% | {#} | {0}% Global chance to Blind Enemies on hit reminderstring , ReminderTextBlind
|
|
physical_damage_+%_vs_poisoned_enemies | {1|#} | {0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies | {#|-1} | {0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies negate , 1
|
|
block_causes_monster_flee_% | {1|#} | {0}% Chance to Cause Monster to Flee on Block |
|
life_regeneration_rate_per_minute_per_level | {1|#} | Regenerate {0} Life per second per Level per_minute_to_per_second , 1
|
|
critical_strike_chance_+%_per_level | {1|#} | {0}% increased Global Critical Strike Chance per Level | {#|-1} | {0}% reduced Global Critical Strike Chance per Level negate , 1
|
|
attack_damage_+%_per_level | {1|#} | {0}% increased Attack Damage per Level | {#|-1} | {0}% reduced Attack Damage per Level negate , 1
|
|
spell_damage_+%_per_level | {1|#} | {0}% increased Spell Damage per Level | {#|-1} | {0}% reduced Spell Damage per Level negate , 1
|
|
recharge_flasks_on_crit | {1} | Gain a Flask Charge when you deal a Critical Strike | {2|#} | Gain {0} Flask Charges when you deal a Critical Strike |
|
bleeding_monsters_movement_velocity_+% | {1|#} | Enemies you inflict Bleeding on have {0}% increased Movement Speed | {#|-1} | Enemies you inflict Bleeding on have {0}% reduced Movement Speed negate , 1
|
|
ground_smoke_on_rampage_threshold_ms | {#} | Creates a Smoke Cloud on Rampage reminderstring , ReminderTextSmokeCloud
|
|
phasing_on_rampage_threshold_ms | {1000} | Enemies do not block your movement for {0} second on Rampage milliseconds_to_seconds , 1
| {#} | Enemies do not block your movement for {0} seconds on Rampage milliseconds_to_seconds , 1
|
|
movement_velocity_+%_on_full_energy_shield | {1|#} | {0}% increased Movement Speed while on Full Energy Shield | {#|-1} | {0}% reduced Movement Speed while on Full Energy Shield negate , 1
|
|
unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack | {1|99,#,#} | Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you | {100|#,#,#} | Enemies you Attack Reflect {1} to {2} Chaos Damage to you |
|
life_gained_on_enemy_death_per_level | {1|#} | Gain {0} Life on Kill per Level |
|
mana_gained_on_enemy_death_per_level | {1|#} | Gain {0} Mana on Kill per Level |
|
energy_shield_gained_on_enemy_death_per_level | {1|#} | Gain {0} Energy Shield on Kill per Level |
|
cannot_be_blinded | |
gain_unholy_might_on_rampage_threshold_ms | {1000} | Gain Unholy Might for {0} second on Rampage milliseconds_to_seconds , 1 , reminderstring , ReminderTextUnholyMight
| {#} | Gain Unholy Might for {0} seconds on Rampage milliseconds_to_seconds , 1 , reminderstring , ReminderTextUnholyMight
|
|
elemental_damage_+%_per_level | {1|#} | {0}% increased Elemental Damage per Level | {#|-1} | {0}% reduced Elemental Damage per Level negate , 1
|
|
chaos_damage_+%_per_level | {1|#} | {0}% increased Chaos Damage per Level | {#|-1} | {0}% reduced Chaos Damage per Level negate , 1
|
|
enemy_phys_reduction_%_penalty_vs_hit | {#} | Overwhelm {0}% Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
impale_phys_reduction_%_penalty | {#} | Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
reduce_enemy_elemental_resistance_% | {1|#} | Damage Penetrates {0}% Elemental Resistances |
|
base_reduce_enemy_fire_resistance_% | {1|#} | Damage Penetrates {0}% Fire Resistance | {#|-1} | Your Hits treat Fire Resistance as {0}% higher than actual value negate , 1
|
|
base_reduce_enemy_cold_resistance_% | {1|#} | Damage Penetrates {0}% Cold Resistance | {#|-1} | Your Hits treat Cold Resistance as {0}% higher than actual value negate , 1
|
|
base_reduce_enemy_lightning_resistance_% | {1|#} | Damage Penetrates {0}% Lightning Resistance | {#|-1} | Your Hits treat Lightning Resistance as {0}% higher than actual value negate , 1
|
|
curse_on_block_level_5_vulnerability | {#} | Curse Enemies with Vulnerability on Block reminderstring , ReminderTextCurseVulnerability
|
|
curse_on_block_%_chance_flammability_with_+20%_effect | {#} | Curse Enemies with Flammability on Block reminderstring , ReminderTextCurseFlammability
|
|
curse_on_melee_block_level_15_punishment | {#} | Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit reminderstring , ReminderTextCursePunishment
|
|
curse_on_projectile_block_level_15_temporal_chains | {#} | Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit reminderstring , ReminderTextCurseTemporalChains
|
|
curse_on_spell_block_level_15_elemental_weakness | {#} | Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit reminderstring , ReminderTextCurseElementalWeakness
|
|
display_map_has_oxygen | {#} | Area becomes fatal after some time |
|
unique_nearby_allies_recover_permyriad_max_life_on_death | {#} | Nearby allies Recover {0}% of your Maximum Life when you Die divide_by_one_hundred , 1
|
|
base_steal_power_frenzy_endurance_charges_on_hit_% | {1|99} | {0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit | {100|#} | Steal Power, Frenzy, and Endurance Charges on Hit |
|
chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms | {1|#,0} | {0}% chance to gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
| {100,0} | Gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
| {1|#,1|#} | {0}% chance to gain Onslaught for {1} seconds on Kill milliseconds_to_seconds , 2 , reminderstring , ReminderTextOnslaught
| {100,1|#} | Gain Onslaught for {1} seconds on Kill milliseconds_to_seconds , 2 , reminderstring , ReminderTextOnslaught
|
|
onslaught_time_granted_on_killing_shocked_enemy_ms | {1|#} | Gain Onslaught for {0} seconds on Killing a Shocked Enemy milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
penetrate_elemental_resistance_per_frenzy_charge_% | {1|#} | Penetrate {0}% Elemental Resistances per Frenzy Charge |
|
damage_vs_enemies_on_full_life_per_power_charge_+% | {1|#} | {0}% increased Damage per Power Charge with Hits against Enemies on Full Life | {#|-1} | {0}% reduced Damage per Power Charge with Hits against Enemies on Full Life negate , 1
|
|
damage_vs_enemies_on_low_life_per_power_charge_+% | {1|#} | {0}% increased Damage per Power Charge with Hits against Enemies on Low Life | {#|-1} | {0}% reduced Damage per Power Charge with Hits against Enemies on Low Life negate , 1
|
|
local_display_nearby_enemies_all_resistances_% | {#} | Nearby Enemies have {0}% to all Resistances |
|
shapers_seed_unique_aura_life_regeneration_rate_per_minute_% | {1|#} | Nearby Allies gain {0}% of Life Regenerated per second per_minute_to_per_second , 1
|
|
dominance_additional_block_%_on_nearby_allies_per_100_strength | {1|#} | Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have |
|
dominance_defences_+%_on_nearby_allies_per_100_strength | {1|#} | Nearby Allies have {0}% increased Defences per 100 Strength you have reminderstring , ReminderTextDefences
| {#|-1} | Nearby Allies have {0}% reduced Defences per 100 Strength you have negate , 1 , reminderstring , ReminderTextDefences
|
|
dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity | {#} | Nearby Allies have {0:+d}% to Critical Strike Multiplier per 100 Dexterity you have |
|
dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence | {1|#} | Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have | {#|-1} | Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have negate , 1
|
|
shapers_seed_unique_aura_mana_regeneration_rate_+% | {1|#} | Nearby Allies gain {0}% increased Mana Regeneration Rate |
|
local_grants_aura_minimum_added_fire_damage_per_red_socket local_grants_aura_maximum_added_fire_damage_per_red_socket | {#,#} | You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket |
|
local_grants_aura_minimum_added_cold_damage_per_green_socket local_grants_aura_maximum_added_cold_damage_per_green_socket | {#,#} | You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket |
|
local_grants_aura_minimum_added_lightning_damage_per_blue_socket local_grants_aura_maximum_added_lightning_damage_per_blue_socket | {#,#} | You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket |
|
local_grants_aura_minimum_added_chaos_damage_per_white_socket local_grants_aura_maximum_added_chaos_damage_per_white_socket | {#,#} | You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket |
|
life_regen_per_minute_per_endurance_charge | {1|#} | Regenerate {0} Life per second per Endurance Charge per_minute_to_per_second , 1
|
|
cannot_knockback | {1|#} | Cannot Knock Enemies Back |
|
attack_damage_that_stuns_also_chills | {1|#} | All Attack Damage Chills when you Stun reminderstring , ReminderTextChill
|
|
display_map_contains_grandmasters | {#} | Contains the Immortalised Grandmasters\nPvP damage scaling in effect |
|
gain_x_life_when_endurance_charge_expires_or_consumed | {1|#} | Gain {0} Life when you lose an Endurance Charge |
|
damage_vs_cursed_enemies_per_enemy_curse_+% | {1|#} | {0}% increased Damage with Hits and Ailments per Curse on Enemy reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments per Curse on Enemy negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
cannot_gain_power_charges | {#} | Cannot gain Power Charges |
|
no_maximum_power_charges | {#} | Maximum Power Charges is 0 |
|
enemy_knockback_direction_is_reversed | {#} | Knockback direction is reversed reminderstring , ReminderTextKnockback
|
|
immune_to_ally_buff_auras | {#} | Allies' Aura Buffs do not affect you |
|
allow_2_active_banners | {#} | You can have two different Banners at the same time |
|
buff_auras_dont_affect_allies | {#} | Your Aura Buffs do not affect allies |
|
hits_can_only_kill_frozen_enemies | {#} | Your Hits can only Kill Frozen Enemies |
|
maximum_life_taken_as_physical_damage_on_minion_death_% | {#} | {0}% of Maximum Life taken as Physical Damage on Minion Death |
|
maximum_es_taken_as_physical_damage_on_minion_death_% | {#} | {0}% of Maximum Energy Shield taken as Physical Damage on Minion Death |
|
minion_skill_area_of_effect_+% | {1|#} | Minions have {0}% increased Area of Effect | {#|-1} | Minions have {0}% reduced Area of Effect negate , 1
|
|
energy_shield_regeneration_%_per_minute_while_shocked | {#} | Regenerate {0}% of Energy Shield per second while Shocked per_minute_to_per_second , 1
|
|
charge_duration_+% | {1|#} | {0}% increased Endurance, Frenzy and Power Charge Duration | {#|-1} | {0}% reduced Endurance, Frenzy and Power Charge Duration negate , 1
|
|
physical_damage_taken_on_minion_death | {1|#} | {0} Physical Damage taken on Minion Death |
|
onslaught_buff_duration_on_culling_strike_ms | {1|#} | You gain Onslaught for {0} seconds on Culling Strike milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
attack_and_cast_speed_+%_during_onslaught | {1|#} | {0}% increased Attack and Cast Speed during Onslaught | {#|-1} | {0}% reduced Attack and Cast Speed during Onslaught negate , 1
|
|
base_avoid_chill_%_while_have_onslaught | {1|#} | {0}% chance to Avoid being Chilled during Onslaught |
|
chaos_damage_poisons | {#} | Your Chaos Damage Poisons Enemies reminderstring , ReminderTextPoison
|
|
chaos_damage_chance_to_poison_% | {1|99} | Your Chaos Damage has {0}% chance to Poison Enemies reminderstring , ReminderTextPoison
| {100|#} | Your Chaos Damage Poisons Enemies reminderstring , ReminderTextPoison
|
|
mine_extra_uses | {1} | Mines can be Detonated an additional time | {#} | Mines can be Detonated {0} additional times |
|
base_fire_damage_heals | {#} | Taking Fire Damage instead heals you |
|
base_cold_damage_heals | {#} | Taking Cold Damage instead heals you |
|
base_lightning_damage_heals | {#} | Taking Lightning Damage instead heals you |
|
base_elemental_damage_heals | {#} | Taking Elemental Damage instead heals you |
|
avoid_freeze_chill_ignite_%_while_have_onslaught | {1|#} | {0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught |
|
ignites_reflected_to_self | {#} | Ignites you cause are reflected back to you reminderstring , ReminderTextIgnite
|
|
sword_physical_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Sword Physical Damage as Extra Fire Damage |
|
gain_onslaught_when_ignited_ms | {1000} | You gain Onslaught for {0} second on being Ignited milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
| {1|#} | You gain Onslaught for {0} seconds on being Ignited milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
blind_nearby_enemies_when_ignited_% | {1|99} | {0}% chance to Blind nearby Enemies on being Ignited reminderstring , ReminderTextBlind
| {100|#} | Blind nearby Enemies on being Ignited reminderstring , ReminderTextBlind
|
|
map_non_unique_equipment_drops_as_sell_price | |
map_items_drop_corrupted | |
map_items_drop_corrupted_% | {#} | Found Items have {0}% chance to drop Corrupted in Area |
|
map_weapons_drop_animated | |
chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms | {1|99,0} | {0}% chance to gain Unholy Might on block for 3 seconds reminderstring , ReminderTextUnholyMight
| {100|#,0} | Gain Unholy Might on block for 3 seconds reminderstring , ReminderTextUnholyMight
| {1|99,1|#} | {0}% chance to gain Unholy Might on block for {1} seconds reminderstring , ReminderTextUnholyMight , milliseconds_to_seconds , 2
| {100|#,1|#} | Gain Unholy Might on block for {1} seconds reminderstring , ReminderTextUnholyMight , milliseconds_to_seconds , 2 , canonical_line , canonical_stat , 1
|
|
local_jewel_nearby_passives_str_to_dex | {#} | Strength from Passives in Radius is Transformed to Dexterity |
|
local_jewel_nearby_passives_str_to_int | {#} | Strength from Passives in Radius is Transformed to Intelligence |
|
local_jewel_nearby_passives_dex_to_str | {#} | Dexterity from Passives in Radius is Transformed to Strength |
|
local_jewel_nearby_passives_dex_to_int | {#} | Dexterity from Passives in Radius is Transformed to Intelligence |
|
local_jewel_nearby_passives_int_to_str | {#} | Intelligence from Passives in Radius is Transformed to Strength |
|
local_jewel_nearby_passives_int_to_dex | {#} | Intelligence from Passives in Radius is Transformed to Dexterity |
|
skill_area_of_effect_when_unarmed_+% | {1|#} | {0}% increased Area of Effect while Unarmed reminderstring , ReminderTextUnarmed
| {#|-1} | {0}% reduced Area of Effect while Unarmed negate , 1 , reminderstring , ReminderTextUnarmed
|
|
recover_%_maximum_life_when_corpse_destroyed_or_consumed | {#} | Recover {0}% of Life when you Consume a corpse |
|
local_unique_jewel_totem_life_+X%_per_10_str_in_radius | {1|#} | {0}% increased Totem Life per 10 Strength Allocated in Radius | {#|-1} | {0}% reduced Totem Life per 10 Strength Allocated in Radius negate , 1
|
|
local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill | {#} | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds |
|
gain_X_random_rare_monster_mods_on_kill | {#} | When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds |
|
recover_%_of_maximum_life_on_block | {#} | Recover {0}% of Life when you Block |
|
minion_recover_%_of_maximum_life_on_block | {#} | Minions Recover {0}% of their Life when they Block |
|
totems_cannot_be_stunned | {#} | Totems cannot be Stunned |
|
damage_+%_while_leeching | {1|#} | {0}% increased Damage while Leeching | {#|-1} | {0}% reduced Damage while Leeching negate , 1
|
|
display_bow_range_+ | {#} | {0:+d} to Bow Strike Range |
|
local_unique_jewel_melee_applies_to_bow | {#} | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
|
local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius | {#} | {0} Dexterity per 1 Dexterity on Allocated Passives in Radius |
|
local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius | {#} | {0} Intelligence per 1 Intelligence on Allocated Passives in Radius |
|
local_unique_jewel_X_strength_per_1_strength_allocated_in_radius | {#} | {0} Strength per 1 Strength on Allocated Passives in Radius |
|
local_unique_jewel_chaos_damage_+%_per_10_int_in_radius | {1|#} | {0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius | {#|-1} | {0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius negate , 1
|
|
local_unique_jewel_passives_in_radius_applied_to_minions_instead | {#} | Passives in Radius apply to Minions instead of you |
|
passive_applies_to_minions | {#} | This Passive applies to your Minions instead of you |
|
life_gained_on_hit_per_enemy_status_ailment | {#} | Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks reminderstring , ReminderTextElementalAilments
|
|
life_gained_on_spell_hit_per_enemy_status_ailment | {1|#} | Gain {0} Life per Elemental Ailment on Enemies Hit with Spells reminderstring , ReminderTextElementalAilments
| {#|-1} | Lose {0} Life per Elemental Ailment on Enemies Hit with Spells reminderstring , ReminderTextElementalAilments , negate , 1
|
|
life_regeneration_rate_+%_while_es_full | {1|#} | {0}% increased Life Regeneration rate when on Full Energy Shield | {#|-1} | {0}% reduced Life Regeneration rate when on Full Energy Shield negate , 1
|
|
local_unique_jewel_with_x_int_in_radius_+1_curse | {#} | With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse |
|
melee_range_+_while_unarmed | {#} | {0:+d} to Melee Strike Range while Unarmed reminderstring , ReminderTextUnarmedAttacks , reminderstring , ReminderTextMeleeStrikeRange
|
|
damage_+%_per_equipped_magic_item | {1|#} | {0}% increased Damage for each Magic Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced Damage for each Magic Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
spell_damage_+%_while_es_full | {1|#} | {0}% increased Spell Damage while on Full Energy Shield | {#|-1} | {0}% reduced Spell Damage while on Full Energy Shield negate , 1
|
|
totem_number_of_additional_projectiles | {1} | Totems fire {0} additional Projectile | {2|#} | Totems fire {0} additional Projectiles |
|
chance_to_gain_unholy_might_on_melee_kill_% | {#} | {0}% chance to Gain Unholy Might for 4 seconds on Melee Kill reminderstring , ReminderTextUnholyMight
|
|
spell_damage_+%_while_no_mana_reserved | {1|#} | {0}% increased Spell Damage while no Mana is Reserved | {#|-1} | {0}% reduced Spell Damage while no Mana is Reserved negate , 1
|
|
spell_damage_+%_while_not_low_mana | {1|#} | {0}% increased Spell Damage while not on Low Mana reminderstring , ReminderTextLowMana
| {#|-1} | {0}% reduced Spell Damage while not on Low Mana negate , 1 , reminderstring , ReminderTextLowMana
|
|
mana_cost_+%_while_not_low_mana | {1|#} | {0}% increased Mana Cost while not on Low Mana reminderstring , ReminderTextLowMana
| {#|-1} | {0}% reduced Mana Cost while not on Low Mana negate , 1 , reminderstring , ReminderTextLowMana
|
|
all_attributes_+%_per_assigned_keystone | {1|#} | {0}% increased Attributes per allocated Keystone reminderstring , ReminderTextAttributes
| {#|-1} | {0}% reduced Attributes per allocated Keystone negate , 1 , reminderstring , ReminderTextAttributes
|
|
number_of_additional_clones | {1} | Mirror Arrow and Clone Arrow spawn one additional Clone | {2|#} | Mirror Arrow and Clone Arrow spawn {0:+d} additional Clones |
|
object_inherent_attack_skills_damage_+%_final_per_frenzy_charge | {1|#} | {0}% more Damage with Attack Skills per Frenzy Charge | {#|-1} | {0}% less Damage with Attack Skills per Frenzy Charge negate , 1
|
|
skill_effect_duration_per_100_int | {1|#} | {0} seconds additional Base Duration per 100 Intelligence milliseconds_to_seconds_2dp , 1
|
|
local_unique_jewel_intelligence_per_unallocated_node_in_radius | {#} | {0:+d} Intelligence for each Unallocated Passive in Radius |
|
local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_% | {1|#} | If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage |
|
local_unique_jewel_with_70_str_life_recovery_speed_+% | {1|#} | If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate |
|
cannot_be_cursed_with_silence | {#} | You cannot be Cursed with Silence |
|
vaal_skill_damage_+% | {1|#} | {0}% increased Damage with Vaal Skills | {#|-1} | {0}% reduced Damage with Vaal Skills negate , 1
|
|
damage_+%_while_dead | {1|#} | {0}% increased Damage while Dead | {#|-1} | {0}% reduced Damage while Dead negate , 1
|
|
maximum_life_+%_per_equipped_corrupted_item | {1|#} | {0}% increased Maximum Life for each Corrupted Item Equipped | {#|-1} | {0}% reduced Maximum Life for each Corrupted Item Equipped negate , 1
|
|
maximum_es_+%_per_equipped_corrupted_item | {1|#} | {0}% increased Maximum Energy Shield for each Corrupted Item Equipped | {#|-1} | {0}% reduced Maximum Energy Shield for each Corrupted Item Equipped negate , 1
|
|
chaos_damage_+%_per_equipped_corrupted_item | {1|#} | {0}% increased Chaos Damage for each Corrupted Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced Chaos Damage for each Corrupted Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
life_leech_speed_+%_per_equipped_corrupted_item | {1|#} | {0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item | {1|#} | Regenerate {0} Life per second for each Uncorrupted Item Equipped per_minute_to_per_second , 1
|
|
mana_leech_speed_+%_per_equipped_corrupted_item | {1|#} | {0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
all_resistances_%_per_equipped_corrupted_item | {#} | {0:+d}% to all Resistances for each Corrupted Item Equipped |
|
chance_to_gain_vaal_soul_on_kill_% | {#} | {0}% chance to gain an additional Vaal Soul on Kill |
|
vaal_skill_effect_duration_+% | {1|#} | {0}% increased Vaal Skill Effect Duration | {#|-1} | {0}% reduced Vaal Skill Effect Duration negate , 1
|
|
vaal_skill_soul_gain_preventation_duration_+% | {1|#} | {0}% increased Soul Gain Prevention Duration | {#|-1} | {0}% reduced Soul Gain Prevention Duration negate , 1
|
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vaal_skill_critical_strike_chance_+% | {1|#} | {0}% increased Vaal Skill Critical Strike Chance | {#|-1} | {0}% reduced Vaal Skill Critical Strike Chance negate , 1
|
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vaal_skill_critical_strike_multiplier_+ | {#} | {0:+d}% to Vaal Skill Critical Strike Multiplier |
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chance_to_gain_vaal_soul_on_enemy_shatter_% | {#} | {0}% chance to gain an additional Vaal Soul per Enemy Shattered |
|
mana_cost_+%_on_totemified_aura_skills | {1|#} | {0}% increased Cost of Aura Skills that summon Totems | {#|-1} | {0}% reduced Cost of Aura Skills that summon Totems negate , 1 , canonical_line
|
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corrupted_gem_experience_gain_+% | {1|#} | {0}% increased Experience Gain for Corrupted Gems | {#|-1} | {0}% reduced Experience Gain for Corrupted Gems negate , 1
|
|
life_leech_uses_chaos_damage_when_X_corrupted_items_equipped | {#} | With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead reminderstring , ReminderTextEquippedItems
|
|
half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped | {#} | With {0} Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield reminderstring , ReminderTextEquippedItems
|
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gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms | {#} | With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use milliseconds_to_seconds , 1 , reminderstring , ReminderTextSoulEater , reminderstring , ReminderTextEquippedItems
|
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spend_energy_shield_for_costs_before_mana | {#} | Spend Energy Shield before Mana for Skill Costs |
|
energy_shield_protects_mana | {#} | Energy Shield protects Mana instead of Life |
|
enemy_extra_damage_rolls_while_affected_by_vulnerability | {1|#} | Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability reminderstring , ReminderTextLucky
| {#|-1} | Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability reminderstring , ReminderTextUnlucky , canonical_line
|
|
no_energy_shield_recovery | {#} | Cannot gain Energy Shield |
|
you_count_as_full_life_while_affected_by_vulnerability | {#} | You count as on Full Life while you are Cursed with Vulnerability |
|
you_count_as_low_life_while_affected_by_vulnerability | {#} | You count as on Low Life while you are Cursed with Vulnerability |
|
chance_to_curse_self_with_punishment_on_kill_% | {100|#} | Curses you with Punishment on Kill reminderstring , ReminderTextCursePunishment
| {#} | {0}% chance to Curse you with Punishment on Kill reminderstring , ReminderTextCursePunishment
|
|
self_cursed_with_level_x_vulnerability | {#} | You are Cursed with Vulnerability reminderstring , ReminderTextCurseVulnerability
|
|
local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius | {1|#} | 1% increased Evasion Rating per {0} Dexterity Allocated in Radius |
|
local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius | {1|#} | 1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius |
|
local_unique_jewel_damage_increases_applies_to_fire_damage | {#} | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage reminderstring , ReminderTextDamageTypes
|
|
local_unique_jewel_physical_damage_increases_applies_to_cold_damage | {#} | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage |
|
local_unique_jewel_cold_damage_increases_applies_to_physical_damage | {#} | Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage |
|
local_unique_jewel_energy_shield_increases_applies_to_armour_doubled | {#} | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value |
|
local_unique_jewel_life_increases_applies_to_energy_shield | {#} | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield |
|
base_enemy_critical_strike_chance_+%_against_self | {1|#} | Hits have {0}% increased Critical Strike Chance against you | {#|-1} | Hits have {0}% reduced Critical Strike Chance against you negate , 1
|
|
enemy_additional_critical_strike_chance_against_self | {#} | Hits have {0:+d}% additional Critical Strike Chance against you divide_by_one_hundred , 1
|
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enemy_critical_strike_chance_+%_against_self_20_times_value | {1|#} | Hits have {0}% increased Critical Strike Chance against you times_twenty , 1
| {#|-1} | Hits have {0}% reduced Critical Strike Chance against you negate , 1 , times_twenty , 1
|
|
local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex | {#} | Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius |
|
local_unique_jewel_additional_life_per_X_int_in_radius | {#} | Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius |
|
local_unique_jewel_chaos_damage_+%_per_X_int_in_radius | {#} | 1% increased Chaos Damage per {0} Intelligence Allocated in Radius |
|
local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius | {#} | 1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius |
|
local_unique_jewel_life_increases_applies_to_mana_doubled | {#} | Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value |
|
local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius | {#} | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus |
|
local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius | {1|#} | 1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius reminderstring , ReminderTextUnarmedAttacks
| {#|-1} | 1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius negate , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
chill_enemy_when_hit_duration_ms | {1000} | Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30% milliseconds_to_seconds , 1
| {1001|#} | Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30% milliseconds_to_seconds , 1
|
|
new_arctic_armour_physical_damage_taken_when_hit_+%_final | {1|#} | {0}% more Physical Damage taken from Hits | {#|-1} | {0}% less Physical Damage taken from Hits negate , 1
|
|
new_arctic_armour_fire_damage_taken_when_hit_+%_final | {1|#} | {0}% more Fire Damage taken from Hits | {#|-1} | {0}% less Fire Damage taken from Hits negate , 1
|
|
enemy_aggro_radius_+% | {1|#} | {0}% increased Visibility to Enemies reminderstring , ReminderTextVisibility
| {#|-1} | {0}% reduced Visibility to Enemies negate , 1 , reminderstring , ReminderTextVisibility
|
|
local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms | {1|#,1|#} | Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1:d} seconds milliseconds_to_seconds , 2
|
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local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius | {#} | Physical Attack Damage is increased by 1% per {0:d} Strength from Allocated Passives in Radius |
|
local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius | {#} | 1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius |
|
local_unique_jewel_fire_damage_+1%_per_x_int_in_radius | {#} | Fire Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius |
|
local_unique_jewel_cold_damage_+1%_per_x_int_in_radius | {#} | Cold Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius |
|
local_unique_jewel_physical_damage_+1%_per_int_in_radius | {#} | Physical Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius |
|
local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius | {#} | Physical Attack Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius |
|
local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius | {#} | {0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius |
|
local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius | {#} | Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius per_minute_to_per_second , 1
|
|
local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius | {1|#} | {0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius | {#|-1} | {0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius negate , 1
|
|
local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius | {#} | 1% increased Projectile Damage per {0:d} Dexterity from Allocated Passives in Radius |
|
local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius | {#} | Glacial Cascade gains an additional Burst with {0:d} Intelligence from Passives in Radius |
|
local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius | {#} | Animate Weapon will Animate Bows and Wands with {0:d} Dexterity from Passives in Radius |
|
local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius | {#} | Split Arrow fires an additional arrow with {0:d} Dexterity from Passives in Radius |
|
local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius | {#} | {0:+d} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius |
|
local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius | {1|#} | {0:+d}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius |
|
local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius | {#} | {0:+d} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius |
|
split_arrow_number_of_additional_arrows | {#|1} | Split Arrow fires an additional arrow | {2|#} | Split Arrow fires {0:d} additional arrows |
|
animate_weapon_can_animate_bows | {#} | Animate Weapon can Animate Bows |
|
animate_weapon_can_animate_wands | {#} | Animate Weapon can Animate Wands |
|
local_display_nearby_enemies_take_X_lightning_damage_per_minute | {#} | Nearby Enemies take {0:d} Lightning Damage per second per_minute_to_per_second , 1
|
|
damage_taken_goes_to_mana_%_per_power_charge | {1|#} | {0}% of Damage is taken from Mana before Life per Power Charge |
|
critical_strike_chance_+%_per_power_charge | {1|#} | {0}% increased Critical Strike Chance per Power Charge | {#|-1} | {0}% reduced Critical Strike Chance per Power Charge negate , 1 , canonical_line
|
|
enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit | {1|#} | Regenerate {0}% of Life per second if you were Hit Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
ball_lightning_damage_+% | {1|#} | {0}% increased Ball Lightning Damage | {#|-1} | {0}% reduced Ball Lightning Damage negate , 1
|
|
bleeding_damage_+% | {1|#} | {0}% increased Damage with Bleeding | {#|-1} | {0}% reduced Damage with Bleeding negate , 1
|
|
base_poison_duration_+% | {1|#} | {0}% increased Poison Duration | {#|-1} | {0}% reduced Poison Duration negate , 1
|
|
unique_volkuurs_clutch_poison_duration_+%_final | {1|#} | {0}% more Poison Duration | {#|-1} | {0}% less Poison Duration negate , 1 , canonical_line
|
|
global_poison_on_hit | {#} | Poison on Hit reminderstring , ReminderTextPoison
|
|
base_chance_to_poison_on_hit_% | {1|99} | {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit reminderstring , ReminderTextPoison
|
|
minions_chance_to_poison_on_hit_% | {1|99} | Minions have {0}% chance to Poison Enemies on Hit reminderstring , ReminderTextPoison
| {100|#} | Minions Poison Enemies on Hit reminderstring , ReminderTextPoison
|
|
chance_to_poison_on_hit_with_attacks_% | {1|99} | {0}% chance to Poison on Hit with Attacks reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit with Attacks reminderstring , ReminderTextPoison
|
|
fire_damage_taken_%_as_cold | {1|#} | {0}% of Fire Damage from Hits taken as Cold Damage |
|
fire_damage_taken_%_as_lightning | {1|#} | {0}% of Fire Damage from Hits taken as Lightning Damage |
|
cold_damage_taken_%_as_fire | {1|#} | {0}% of Cold Damage from Hits taken as Fire Damage |
|
cold_damage_taken_%_as_lightning | {1|#} | {0}% of Cold Damage from Hits taken as Lightning Damage |
|
lightning_damage_taken_%_as_fire | {1|#} | {0}% of Lightning Damage from Hits taken as Fire Damage |
|
base_poison_damage_+% | {1|#} | {0}% increased Damage with Poison | {#|-1} | {0}% reduced Damage with Poison negate , 1
|
|
lightning_damage_taken_%_as_cold | {1|#} | {0}% of Lightning Damage from Hits taken as Cold Damage |
|
flask_charges_gained_+%_during_flask_effect | {1|#} | {0}% increased Flask Charges gained during any Flask Effect | {#|-1} | {0}% reduced Flask Charges gained during any Flask Effect negate , 1
|
|
mana_regeneration_rate_+%_during_flask_effect | {1|#} | {0}% increased Mana Regeneration Rate during any Flask Effect | {#|-1} | {0}% reduced Mana Regeneration Rate during any Flask Effect negate , 1
|
|
life_leech_applies_to_enemies_% | {1|#} | {0}% of Life Leech applies to Enemies as Chaos Damage |
|
movement_speed_+%_during_flask_effect | {1|#} | {0}% increased Movement Speed during any Flask Effect | {#|-1} | {0}% reduced Movement Speed during any Flask Effect negate , 1
|
|
critical_strike_multiplier_+_vs_bleeding_enemies | {#} | {0:+d}% to Critical Strike Multiplier against Bleeding Enemies |
|
critical_strike_multiplier_+_vs_burning_enemies | {#} | {0:+d}% to Critical Strike Multiplier against Burning Enemies |
|
critical_strike_multiplier_+_per_1%_block_chance | {#} | {0:+d}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage |
|
critical_strike_chance_+%_vs_bleeding_enemies | {1|#} | {0}% increased Critical Strike Chance against Bleeding Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Bleeding Enemies negate , 1
|
|
minion_no_extra_bleed_damage_while_moving | {#} | Moving while Bleeding doesn't cause Minions to take extra Damage reminderstring , ReminderTextBleeding
|
|
no_extra_bleed_damage_while_moving | {#} | Moving while Bleeding doesn't cause you to take extra Damage reminderstring , ReminderTextBleeding
|
|
map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack | {#} | Players have Corrupting Blood |
|
action_speed_cannot_be_reduced_below_base | {1|#} | Action Speed cannot be modified to below base value |
|
action_speed_+%_minimum_value | {#} | Action Speed cannot be modified to below {0}% base value multiplicative_damage_modifier , 1
|
|
movement_speed_cannot_be_reduced_below_base | {1|#} | Movement Speed cannot be modified to below base value |
|
damage_+%_while_fortified | {1|#} | {0}% increased Damage while Fortified | {#|-1} | {0}% reduced Damage while Fortified negate , 1
|
|
life_regeneration_per_minute_%_while_fortified | {1|#} | Regenerate {0}% of Life per second while Fortified per_minute_to_per_second_2dp_if_required , 1
|
|
damage_+%_per_endurance_charge | {1|#} | {0}% increased Damage per Endurance Charge | {#|-1} | {0}% reduced Damage per Endurance Charge negate , 1
|
|
restore_life_and_mana_on_warcry_% | {1|#} | Recover {0}% of Life and Mana when you use a Warcry |
|
restore_life_on_warcry_% | {1|#} | Recover {0}% of Life when you use a Warcry |
|
warcry_duration_+% | {1|#} | {0}% increased Warcry Duration | {#|-1} | {0}% reduced Warcry Duration negate , 1
|
|
attack_speed_+%_when_hit | {1|#} | {0}% increased Attack Speed if you've been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_when_not_on_low_life | {1|#} | {0}% increased Damage when not on Low Life | {#|-1} | {0}% reduced Damage when not on Low Life negate , 1
|
|
damage_+%_while_totem_active | {1|#} | {0}% increased Damage while you have a Totem | {#|-1} | {0}% reduced Damage while you have a Totem negate , 1
|
|
physical_damage_%_added_as_fire_damage_on_kill | {1|#} | Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently reminderstring , ReminderTextRecently
|
|
attack_and_cast_speed_+%_on_placing_totem | {1|#} | {0}% increased Attack and Cast Speed if you've summoned a Totem Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if you've summoned a Totem Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_to_rare_and_unique_enemies | {1|#} | {0}% increased Damage with Hits against Rare and Unique Enemies | {#|-1} | {0}% reduced Damage with Hits against Rare and Unique Enemies negate , 1
|
|
life_leech_on_overkill_damage_% | {1|#} | {0}% of Overkill Damage is Leeched as Life reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextOverkill
|
|
attack_speed_+%_while_leeching | {1|#} | {0}% increased Attack Speed while Leeching | {#|-1} | {0}% reduced Attack Speed while Leeching negate , 1
|
|
life_leech_does_not_stop_at_full_life | {1|#} | Life Leech effects are not removed when Unreserved Life is Filled |
|
cannot_be_stunned_while_leeching | {1|#} | Cannot be Stunned while Leeching |
|
armour_and_evasion_on_low_life_+% | {1|#} | {0}% increased Armour and Evasion Rating when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Armour and Evasion Rating when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
taunted_enemies_chance_to_be_stunned_+% | {1|#} | Enemies you Taunt have a {0}% increased chance to be Stunned | {#|-1} | Enemies you Taunt have a {0}% reduced chance to be Stunned negate , 1
|
|
taunted_enemies_damage_taken_+% | {1|#} | Enemies Taunted by you take {0}% increased Damage | {#|-1} | Enemies Taunted by you take {0}% reduced Damage negate , 1
|
|
attack_speed_while_fortified_+% | {1|#} | {0}% increased Attack Speed while Fortified | {#|-1} | {0}% reduced Attack Speed while Fortified negate , 1
|
|
block_chance_on_damage_taken_% | {#} | {0:+d}% Chance to Block Attack Damage if you were Damaged by a Hit Recently reminderstring , ReminderTextRecently
|
|
damage_while_no_damage_taken_+% | {1|#} | {0}% increased Damage if you've taken no Damage from Hits Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've taken no Damage from Hits Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
physical_damage_on_block_+% | {1|#} | {0}% increased Physical Damage for each time you've Blocked in the past 10 seconds | {#|-1} | {0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds negate , 1
|
|
attack_and_cast_speed_when_hit_+% | {1|#} | {0}% increased Attack and Cast Speed if you've been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if you've been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
fire_damage_+%_to_blinded_enemies | {1|#} | {0}% increased Fire Damage with Hits and Ailments against Blinded Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
spell_damage_taken_+%_from_blinded_enemies | {1|#} | {0}% increased Spell Damage taken from Blinded Enemies | {#|-1} | {0}% reduced Spell Damage taken from Blinded Enemies negate , 1 , canonical_line
|
|
totems_gain_%_of_players_armour | {1|#} | Totems have {0}% of your Armour |
|
movement_velocity_while_not_hit_+% | {1|#} | {0}% increased Movement Speed if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
gain_life_and_mana_leech_on_kill_permyriad | {1|#} | {0}% of Damage Leeched as Life and Mana if you've Killed Recently divide_by_one_hundred , 1 , reminderstring , ReminderTextRecently
|
|
chance_to_taunt_on_hit_% | {1|#} | {0}% Chance on Hit to Taunt an Enemy reminderstring , ReminderTextTaunt
|
|
local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius | {1|#} | With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer |
|
local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius | {1|#} | With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits |
|
local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius | {1|#} | With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice |
|
local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius | {1|#} | With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy |
|
local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius | {1|#} | With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage |
|
glacial_hammer_item_rarity_on_shattering_enemy_+% | {1|#} | {0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer |
|
spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+% | {1|#} | Spectral Throw deals {0}% increased Damage per Enemy Hit |
|
double_strike_chance_to_trigger_on_kill_effects_an_additional_time_% | {1|#} | Double Strike has a {0}% chance Trigger On Kill Effects twice |
|
viper_strike_attack_damage_per_poison_on_enemy_+% | {1|#} | Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy |
|
heavy_strike_chance_to_deal_double_damage_% | {1|#} | Heavy Strike has a {0}% chance to deal Double Damage |
|
enchantment_boots_mana_costs_when_hit_+% | {1|#} | {0}% increased Mana Cost of Skills if you've been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Cost of Skills if you've been Hit Recently negate , 1 , reminderstring , ReminderTextRecently , canonical_line
|
|
enchantment_boots_stun_avoid_%_on_kill | {1|#} | {0}% chance to Avoid being Stunned if you've Killed Recently reminderstring , ReminderTextRecently
|
|
spell_suppression_chance_%_if_taken_spell_damage_recently | {1|#} | {0:+d}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSuppression
|
|
enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill | {1|#} | {0}% increased Attack and Cast Speed if you've Killed Recently reminderstring , ReminderTextRecently
|
|
enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum | {#,#} | Adds {0} to {1} Cold Damage if you've been Hit Recently reminderstring , ReminderTextRecently
|
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enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds | {#,#} | Adds {0} to {1} Lightning Damage if you haven't Killed Recently reminderstring , ReminderTextRecently
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enchantment_boots_life_leech_on_kill_permyriad | {1|#} | {0}% of Damage Leeched as Life if you've Killed Recently divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextRecently
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enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s | {1|#,1|#} | Adds {0} to {1} Fire Damage if you've Killed Recently reminderstring , ReminderTextRecently
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enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds | {1|#} | {0}% increased Movement Speed if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
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enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds | {1|#} | {0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently reminderstring , ReminderTextRecently
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extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently | {1|#} | You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently reminderstring , ReminderTextRecently
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local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons | {1|#} | With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages |
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number_of_melee_skeletons_to_summon_as_mage_skeletons | {1|#} | Summon Skeletons can Summon up to {0} Skeleton Mages |
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local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius | {1|#} | With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortificationNoDuration
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vigilant_strike_applies_to_nearby_allies_for_X_seconds | {1|#} | Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortificationNoDuration
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local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect | {#|-1} | With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect negate , 1
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local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius |
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fireball_radius_up_to_+%_at_longer_ranges | {1|#} | Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect | {#|-1} | Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect negate , 1
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fireball_base_radius_up_to_+_at_longer_ranges | {1|#} | Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius |
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local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons |
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animate_weapon_can_animate_up_to_x_additional_ranged_weapons | {1|#} | Animate Weapon can Animate up to {0} ranged weapons |
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local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius | {1|99} | With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy | {#} | With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun |
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local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius | {1|#} | With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle | {#|-1} | With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle negate , 1
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ground_slam_angle_+% | {1|#} | Ground Slam has a {0}% increased angle | {#|-1} | Ground Slam has a {0}% reduced angle negate , 1
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local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow |
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cold_snap_gain_power_charge_on_kill_% | {1|#} | Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow |
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local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently reminderstring , ReminderTextRecoup , reminderstring , ReminderTextRecently
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warcry_damage_taken_goes_to_mana_% | {1|#} | {0}% of Damage taken Recouped as Mana if you've Warcried Recently reminderstring , ReminderTextRecoup , reminderstring , ReminderTextRecently
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local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius | {1} | With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks | {2|#} | With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks |
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barrage_final_volley_fires_x_additional_projectiles_simultaneously | {1} | Barrage fires an additional projectile simultaneously on the first and final attacks | {2|#} | Barrage fires an additional {0} projectiles simultaneously on the first and final attacks |
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never_block | |
local_no_block_chance | |
mana_cost_-%_per_endurance_charge | {1|#} | {0}% reduced Mana Cost per Endurance Charge |
|
gain_rampage_while_at_maximum_endurance_charges | {1|#} | Gain Rampage while at Maximum Endurance Charges reminderstring , ReminderTextRampage
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lose_endurance_charges_on_rampage_end | {1|#} | Lose all Endurance Charges when Rampage ends |
|
virtual_number_of_ranged_animated_weapons_allowed | {1|#} | Animate Weapon can Animate up to {0} Ranged Weapons |
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stun_threshold_based_on_%_mana_instead_of_life | {1|#} | Stun Threshold is based on {0}% of your Mana instead of Life reminderstring , ReminderTextStunThreshold
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stun_threshold_+% | {1|#} | {0}% increased Stun Threshold reminderstring , ReminderTextStunThreshold
| {#|-1} | {0}% reduced Stun Threshold negate , 1 , reminderstring , ReminderTextStunThreshold
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minion_attack_and_cast_speed_+%_per_active_skeleton | {1|#} | {0}% increased Minion Attack and Cast Speed per Skeleton you own | {#|-1} | {0}% reduced Minion Attack and Cast Speed per Skeleton you own negate , 1
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minion_duration_+%_per_active_zombie | {1|#} | {0}% increased Minion Duration per Raised Zombie | {#|-1} | {0}% reduced Minion Duration per Raised Zombie negate , 1
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minion_damage_+%_per_active_spectre | {1|#} | {0}% increased Minion Damage per Raised Spectre | {#|-1} | {0}% reduced Minion Damage per Raised Spectre negate , 1
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minion_life_regeneration_per_minute_per_active_raging_spirit | {1|#} | Minions Regenerate {0} Life per second per Raging Spirit you own per_minute_to_per_second , 1
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warcry_speed_+% | {1|#} | {0}% increased Warcry Speed | {#|-1} | {0}% reduced Warcry Speed negate , 1
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gain_her_blessing_for_3_seconds_on_ignite_% | {1|99} | {0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy | {100|#} | Gain Her Blessing for 3 seconds when you Ignite an Enemy |
|
blind_nearby_enemies_when_gaining_her_blessing_% | {1|99} | {0}% chance to Blind nearby Enemies when gaining Her Blessing reminderstring , ReminderTextBlind
| {100|#} | Always Blind nearby Enemies when gaining Her Blessing reminderstring , ReminderTextBlind
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avoid_freeze_chill_ignite_%_with_her_blessing | {1|#} | {0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing |
|
attack_and_movement_speed_+%_with_her_blessing | {1|#} | {0}% increased Attack and Movement Speed with Her Blessing | {#|-1} | {0}% reduced Attack and Movement Speed with Her Blessing negate , 1
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critical_strike_multiplier_+_per_power_charge | {#} | {0:+d}% to Critical Strike Multiplier per Power Charge |
|
apply_poison_on_hit_vs_bleeding_enemies_% | {1|99} | {0}% chance to Poison on Hit against Bleeding Enemies reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit against Bleeding Enemies reminderstring , ReminderTextPoison
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damage_taken_+%_from_blinded_enemies | {1|#} | {0}% increased Damage taken from Blinded Enemies | {#|-1} | {0}% reduced Damage taken from Blinded Enemies negate , 1
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attack_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Attack Damage per Frenzy Charge | {#|-1} | {0}% reduced Attack Damage per Frenzy Charge negate , 1
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damage_+%_per_frenzy_charge | {1|#} | {0}% increased Damage per Frenzy Charge | {#|-1} | {0}% reduced Damage per Frenzy Charge negate , 1
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|
arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40% | {1|#} | {0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40% reminderstring , ReminderTextArcaneSurge
| {#|-1} | {0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you negate , 1 , reminderstring , ReminderTextArcaneSurge
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|
arcane_surge_effect_+% | {1|#} | {0}% increased Effect of Arcane Surge on you reminderstring , ReminderTextArcaneSurge
| {#|-1} | {0}% reduced Effect of Arcane Surge on you negate , 1 , reminderstring , ReminderTextArcaneSurge
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arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50% | {1|#} | {0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50% reminderstring , ReminderTextArcaneSurge , reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently negate , 1 , reminderstring , ReminderTextArcaneSurge , reminderstring , ReminderTextRecently
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onslaught_effect_+% | {1|#} | {0}% increased Effect of Onslaught on you reminderstring , ReminderTextOnslaught
| {#|-1} | {0}% reduced Effect of Onslaught on you negate , 1 , reminderstring , ReminderTextOnslaught
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attack_damage_+%_while_onslaught_active | {1|#} | {0}% increased Attack Damage during Onslaught | {#|-1} | {0}% reduced Attack Damage during Onslaught negate , 1
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critical_strike_chance_+%_vs_poisoned_enemies | {1|#} | {0}% increased Critical Strike Chance against Poisoned Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Poisoned Enemies negate , 1
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elemental_damage_taken_+% | {1|#} | {0}% increased Elemental Damage taken | {#|-1} | {0}% reduced Elemental Damage taken negate , 1
|
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damage_taken_from_traps_and_mines_+% | {1|#} | {0}% increased Damage taken from Trap or Mine Hits | {#|-1} | {0}% reduced Damage taken from Trap or Mine Hits negate , 1
|
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maim_on_hit_%_vs_poisoned_enemies | {1|99} | {0}% chance for Attacks to Maim on Hit against Poisoned Enemies reminderstring , ReminderTextMaim
| {99|100} | Attacks always Maim on Hit against Poisoned Enemies reminderstring , ReminderTextMaim
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raider_passive_evade_melee_attacks_while_onslaughted_+%_final | {1|#} | {0}% more chance to Evade Melee Attacks during Onslaught | {#|-1} | {0}% less chance to Evade Melee Attacks during Onslaught negate , 1
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raider_passive_evade_projectile_attacks_while_onslaughted_+%_final | {1|#} | {0}% more chance to Evade Projectile Attacks during Onslaught | {#|-1} | {0}% less chance to Evade Projectile Attacks during Onslaught negate , 1
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dispel_status_ailments_on_flask_use | {1|#} | Removes Elemental Ailments when you use a Flask reminderstring , ReminderTextElementalAilments
|
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avoid_status_ailments_%_during_flask_effect | {1|#} | {0}% chance to Avoid Elemental Ailments during any Flask Effect reminderstring , ReminderTextElementalAilments
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attack_speed_+%_during_flask_effect | {1|#} | {0}% increased Attack Speed during any Flask Effect | {#|-1} | {0}% reduced Attack Speed during any Flask Effect negate , 1
|
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chaos_resistance_+_while_using_flask | {#} | {0:+d}% to Chaos Resistance during any Flask Effect |
|
poison_on_hit_during_flask_effect_% | {1|99} | {0}% chance to Poison on Hit during any Flask Effect reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit during any Flask Effect reminderstring , ReminderTextPoison
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explode_on_kill_%_chaos_damage_to_deal | {#} | Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage |
|
explode_enemies_for_10%_life_as_physical_on_kill_chance_% | {#} | Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
|
explode_enemies_for_25%_life_as_chaos_on_kill_chance_% | {#} | Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
|
explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_% | {#} | Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
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enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds | {#} | Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently reminderstring , ReminderTextRecently
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enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds | {#} | {0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently reminderstring , ReminderTextRecently
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enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s | {#,#} | Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently reminderstring , ReminderTextRecently
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movement_speed_+%_while_not_affected_by_status_ailments | {#} | {0}% increased Movement Speed while not affected by Elemental Ailments reminderstring , ReminderTextElementalAilments
|
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stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds | {#} | {0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds |
|
life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments | {1|#} | {0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextElementalAilments
|
|
totems_explode_for_%_of_max_life_as_fire_damage_on_low_life | {1|#} | Totems Explode for {0}% of their Life as Fire Damage when on Low Life reminderstring , ReminderTextLowLife
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guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+% | {1|#} | If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed reminderstring , ReminderTextRecently
|
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chance_to_avoid_stun_%_aura_while_wielding_a_staff | {1|99} | {0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {100|#} | You and your allies cannot be Stunned while you are wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
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damage_taken_+%_from_bleeding_enemies | {1|#} | {0}% increased Damage taken from Bleeding Enemies | {#|-1} | {0}% reduced Damage taken from Bleeding Enemies negate , 1
|
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maim_bleeding_enemies_on_hit_% | {1|99} | {0}% chance for Attacks to Maim on Hit against Bleeding Enemies reminderstring , ReminderTextMaim
| {100|#} | Attacks Maim on Hit against Bleeding Enemies reminderstring , ReminderTextMaim
|
|
one_handed_attack_speed_+% | {1|#} | {0}% increased Attack Speed with One Handed Weapons | {#|-1} | {0}% reduced Attack Speed with One Handed Weapons negate , 1
|
|
movement_speed_+%_for_4_seconds_on_block | {1|#} | {0}% increased Movement Speed for each time you've Blocked in the past 10 seconds | {#|-1} | {0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds negate , 1
|
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movement_speed_+%_while_fortified | {1|#} | {0}% increased Movement Speed while Fortified | {#|-1} | {0}% reduced Movement Speed while Fortified negate , 1
|
|
elemental_damage_taken_+%_at_maximum_endurance_charges | {1|#} | {0}% increased Elemental Damage taken while at Maximum Endurance Charges | {#|-1} | {0}% reduced Elemental Damage taken while at Maximum Endurance Charges negate , 1
|
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status_ailments_removed_at_low_life | {1|#} | Elemental Ailments are removed when you reach Low Life reminderstring , ReminderTextLowLife , reminderstring , ReminderTextElementalAilments
|
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gain_frenzy_charge_on_main_hand_kill_% | {1|99} | {0}% chance to gain a Frenzy Charge on Kill with Main Hand | {100|#} | Gain a Frenzy Charge on Kill with Main Hand |
|
gain_endurance_charge_on_main_hand_kill_% | {1|99} | {0}% chance to gain an Endurance Charge on Kill with Main Hand | {100|#} | You gain an Endurance Charge on Kill with Main Hand |
|
damage_taken_+%_for_4_seconds_on_kill | {1|#} | {0}% increased Damage taken if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage taken if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
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avoid_stun_%_for_4_seconds_on_kill | {1|#} | {0}% chance to Avoid Stun if you've Killed Recently reminderstring , ReminderTextRecently
|
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you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_% | {1|99} | When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge | {100|#} | When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge |
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minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_% | {1|99} | {0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy | {100|#} | You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy |
|
warcry_cooldown_speed_+% | {1|#} | {0}% increased Warcry Cooldown Recovery Rate | {#|-1} | {0}% reduced Warcry Cooldown Recovery Rate negate , 1
|
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golem_skill_cooldown_recovery_+% | {1|#} | Golem Skills have {0}% increased Cooldown Recovery Rate | {#|-1} | Golem Skills have {0}% reduced Cooldown Recovery Rate negate , 1
|
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golem_cooldown_recovery_+% | {1|#} | Summoned Golems have {0}% increased Cooldown Recovery Rate | {#|-1} | Summoned Golems have {0}% reduced Cooldown Recovery Rate negate , 1
|
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always_stun_enemies_that_are_on_full_life | {1|#} | Your Damaging Hits always Stun Enemies that are on Full Life |
|
stun_duration_+%_vs_enemies_that_are_on_full_life | {1|#} | {0}% increased Stun Duration against Enemies that are on Full Life | {#|-1} | {0}% reduced Stun Duration against Enemies that are on Full Life negate , 1
|
|
stun_duration_+%_vs_enemies_that_are_on_low_life | {1|#} | {0}% increased Stun Duration against Enemies that are on Low Life | {#|-1} | {0}% reduced Stun Duration against Enemies that are on Low Life negate , 1
|
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damage_+%_with_one_handed_weapons | {1|#} | {0}% increased Damage with One Handed Weapons | {#|-1} | {0}% reduced Damage with One Handed Weapons negate , 1
|
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damage_+%_with_two_handed_weapons | {1|#} | {0}% increased Damage with Two Handed Weapons | {#|-1} | {0}% reduced Damage with Two Handed Weapons negate , 1
|
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damage_reduction_rating_from_body_armour_doubled | {1|#} | Armour from Equipped Body Armour is doubled |
|
damage_reduction_rating_%_with_active_totem | {1|#} | {0}% additional Physical Damage Reduction with an Summoned Totem |
|
local_display_cast_level_x_manifest_rageblade | {1|#} | Triggers Level {0} Manifest Dancing Dervishes on Rampage |
|
local_display_manifest_rageblade_disables_weapons | {1|#} | Manifested Dancing Dervishes disables both weapon slots |
|
local_display_manifest_rageblade_destroy_on_end_rampage | {1|#} | Manifested Dancing Dervishes die when Rampage ends |
|
local_display_minions_grant_onslaught | {1|#} | Minions grant Onslaught reminderstring , ReminderTextOnslaught
|
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physical_damage_+%_while_frozen | {1|#} | {0}% increased Global Physical Damage while Frozen | {#|-1} | {0}% reduced Global Physical Damage while Frozen negate , 1
|
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local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius | {#} | With at least 40 Strength in Radius, Hits with Cleave Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
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local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius | {#} | With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby\nEnemy, up to +10 |
|
local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius | {1} | With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile | {#} | With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles |
|
local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle |
|
local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius | {#} | With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets |
|
local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius | {#} | With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage |
|
local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect |
|
local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius | {1} | With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time | {2|#} | With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times |
|
local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius | {1} | With at least 40 Intelligence in Radius, 1 additional Spark Projectile | {2|#} | With at least 40 Intelligence in Radius, {0} additional Spark Projectiles |
|
local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius | {1} | With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile | {#} | With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles |
|
local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
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anger_aura_effect_+% | {1|#} | Anger has {0}% increased Aura Effect | {#|-1} | Anger has {0}% reduced Aura Effect negate , 1
|
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purity_of_elements_aura_effect_+% | {1|#} | Purity of Elements has {0}% increased Aura Effect | {#|-1} | Purity of Elements has {0}% reduced Aura Effect negate , 1
|
|
purity_of_fire_aura_effect_+% | {1|#} | Purity of Fire has {0}% increased Aura Effect | {#|-1} | Purity of Fire has {0}% reduced Aura Effect negate , 1
|
|
purity_of_ice_aura_effect_+% | {1|#} | Purity of Ice has {0}% increased Aura Effect | {#|-1} | Purity of Ice has {0}% reduced Aura Effect negate , 1
|
|
purity_of_lightning_aura_effect_+% | {1|#} | Purity of Lightning has {0}% increased Aura Effect | {#|-1} | Purity of Lightning has {0}% reduced Aura Effect negate , 1
|
|
wrath_aura_effect_+% | {1|#} | Wrath has {0}% increased Aura Effect | {#|-1} | Wrath has {0}% reduced Aura Effect negate , 1
|
|
banner_aura_effect_+% | {1|#} | Banner Skills have {0}% increased Aura Effect | {#|-1} | Banner Skills have {0}% reduced Aura Effect negate , 1
|
|
grace_aura_effect_+% | {1|#} | Grace has {0}% increased Aura Effect | {#|-1} | Grace has {0}% reduced Aura Effect negate , 1
|
|
haste_aura_effect_+% | {1|#} | Haste has {0}% increased Aura Effect | {#|-1} | Haste has {0}% reduced Aura Effect negate , 1
|
|
precision_aura_effect_+% | {1|#} | Precision has {0}% increased Aura Effect | {#|-1} | Precision has {0}% reduced Aura Effect negate , 1
|
|
hatred_aura_effect_+% | {1|#} | Hatred has {0}% increased Aura Effect | {#|-1} | Hatred has {0}% reduced Aura Effect negate , 1
|
|
determination_aura_effect_+% | {1|#} | Determination has {0}% increased Aura Effect | {#|-1} | Determination has {0}% reduced Aura Effect negate , 1
|
|
discipline_aura_effect_+% | {1|#} | Discipline has {0}% increased Aura Effect | {#|-1} | Discipline has {0}% reduced Aura Effect negate , 1
|
|
cannot_be_poisoned | |
chance_to_be_poisoned_% | {1|#} | {0:+d}% chance to be Poisoned |
|
avoid_physical_damage_% | {1|99} | {0}% chance to Avoid Physical Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
| {100|#} | Avoid Physical Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_elemental_damage_%_per_frenzy_charge | {#|99} | {0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge reminderstring , ReminderTextChanceToAvoidDamageMax
| {100} | Avoid Elemental Damage from Hits while you have Frenzy Charges reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_fire_damage_% | {1|99} | {0}% chance to Avoid Fire Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
| {100|#} | Avoid Fire Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_cold_damage_% | {1|99} | {0}% chance to Avoid Cold Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
| {100|#} | Avoid Cold Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_lightning_damage_% | {1|99} | {0}% chance to Avoid Lightning Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
| {100|#} | Avoid Lightning Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_chaos_damage_% | {1|99} | {0}% chance to Avoid Chaos Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
| {100|#} | Avoid Chaos Damage from Hits reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
chance_to_gain_unholy_might_on_kill_for_3_seconds_% | {1|99} | {0}% chance to gain Unholy Might for 3 seconds on Kill reminderstring , ReminderTextUnholyMight
| {100|#} | Gain Unholy Might for 3 seconds on Kill reminderstring , ReminderTextUnholyMight
|
|
chance_to_gain_unholy_might_on_kill_for_4_seconds_% | {1|99} | {0}% chance to gain Unholy Might for 4 seconds on Kill reminderstring , ReminderTextUnholyMight
| {100|#} | Gain Unholy Might for 4 seconds on Kill reminderstring , ReminderTextUnholyMight
|
|
minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_% | {1|99} | Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill reminderstring , ReminderTextUnholyMight
| {100|#} | Minions gain Unholy Might for 4 seconds on Kill reminderstring , ReminderTextUnholyMight
|
|
chance_to_gain_onslaught_on_kill_for_4_seconds_% | {1|99} | {0}% chance to gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
| {100|#} | Gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
|
|
minion_chance_to_gain_onslaught_on_kill_for_4_seconds_% | {1|99} | Minions have {0}% chance to gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
| {100|#} | Minions gain Onslaught for 4 seconds on Kill reminderstring , ReminderTextOnslaught
|
|
chance_to_grant_nearby_enemies_onslaught_on_kill_% | {1|99} | {0}% chance to grant Onslaught to nearby Enemies on Kill reminderstring , ReminderTextOnslaught
| {100|#} | Grant Onslaught to nearby Enemies on Kill reminderstring , ReminderTextOnslaught
|
|
chance_to_grant_nearby_enemies_unholy_might_on_kill_% | {1|99} | {0}% chance to grant Unholy Might to nearby Enemies on Kill reminderstring , ReminderTextUnholyMight
| {100|#} | Grant Unholy Might to nearby Enemies on Kill reminderstring , ReminderTextUnholyMight
|
|
chance_to_grant_power_charge_to_nearby_allies_on_kill_% | {1|99} | {0}% chance to grant a Power Charge to nearby Allies on Kill | {100|#} | Grant a Power Charge to nearby Allies on Kill |
|
chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_% | {1|99} | {0}% chance to grant a Frenzy Charge to nearby Allies on Hit | {100|#} | Grant a Frenzy Charge to nearby Allies on Hit |
|
remove_bleed_on_flask_use | {#} | Removes Bleeding when you use a Flask |
|
remove_corrupted_blood_when_you_use_a_flask | {#} | Removes Corrupted Blood when you use a Flask |
|
lightning_damage_taken_+% | {1|#} | {0}% increased Lightning Damage taken | {#|-1} | {0}% reduced Lightning Damage taken negate , 1 , canonical_line
|
|
cold_damage_taken_+% | {1|#} | {0}% increased Cold Damage taken | {#|-1} | {0}% reduced Cold Damage taken negate , 1 , canonical_line
|
|
mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy | {1|#} | Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy per_minute_to_per_second , 1
|
|
gain_flask_chance_on_crit_% | {1|99} | {0}% chance to gain a Flask Charge when you deal a Critical Strike | {100|#} | Gain a Flask Charge when you deal a Critical Strike |
|
virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies | {#} | {0} Energy Shield granted to you and nearby Allies |
|
number_of_additional_shrapnel_ballistae_per_200_strength | {1|#} | Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength |
|
number_of_additional_siege_ballistae_per_200_dexterity | {#} | Siege Ballista has {0:+d} to maximum number of Summoned Totems per 200 Dexterity |
|
attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity | {#,#} | Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity |
|
local_display_nearby_enemies_are_blinded | {#} | Nearby Enemies are Blinded reminderstring , ReminderTextBlindNoDuration
|
|
local_display_nearby_enemies_are_crushed | {#} | Nearby Enemies are Crushed reminderstring , ReminderTextCrushedNoDuration
|
|
local_display_nearby_enemies_have_malediction | {#} | Nearby Enemies have Malediction reminderstring , ReminderTextMalediction
|
|
local_display_nearby_enemies_scorched | {#} | Nearby Enemies are Scorched reminderstring , ReminderTextScorchNonHitNoDuration
|
|
local_display_hits_against_nearby_enemies_critical_strike_chance_+50% | {#} | Hits against Nearby Enemies have 50% increased Critical Strike Chance |
|
local_display_nearby_enemies_critical_strike_chance_+%_against_self | {1|#} | Hits against Nearby Enemies have {0}% increased Critical Strike Chance | {#|-1} | Hits against Nearby Enemies have {0}% reduced Critical Strike Chance negate , 1
|
|
local_display_nearby_enemies_flask_charges_granted_+% | {1|#} | Nearby Enemies grant {0}% increased Flask Charges | {#|-1} | Nearby Enemies grant {0}% reduced Flask Charges negate , 1
|
|
local_display_nearby_enemies_movement_speed_+% | {1|#} | Nearby Enemies are Hindered, with {0}% increased Movement Speed reminderstring , ReminderTextHinderVariableEffect
| {#|-1} | Nearby Enemies are Hindered, with {0}% reduced Movement Speed negate , 1 , reminderstring , ReminderTextHinderVariableEffect , canonical_line
|
|
local_display_nearby_enemies_stun_and_block_recovery_+% | {1|#} | Nearby Enemies have {0}% increased Stun and Block Recovery | {#|-1} | Nearby Enemies have {0}% reduced Stun and Block Recovery negate , 1 , canonical_line
|
|
gain_power_charge_on_non_critical_strike_% | {1|99} | {0}% chance to gain a Power Charge on Non-Critical Strike | {100|#} | Gain a Power Charge on Non-Critical Strike |
|
critical_strike_chance_+%_vs_blinded_enemies | {1|#} | {0}% increased Critical Strike Chance against Blinded Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Blinded Enemies negate , 1
|
|
chilled_ground_on_freeze_%_chance_for_3_seconds | {1|99} | {0}% chance to create Chilled Ground when you Freeze an Enemy reminderstring , ReminderTextChilledGround
| {100|#} | Create Chilled Ground when you Freeze an Enemy reminderstring , ReminderTextChilledGround
|
|
consecrate_ground_on_kill_%_for_3_seconds | {1|99} | {0}% chance to create Consecrated Ground when you Kill an Enemy reminderstring , ReminderTextConsecratedGround
| {100|#} | Create Consecrated Ground when you Kill an Enemy reminderstring , ReminderTextConsecratedGround
|
|
frost_blades_damage_+% | {1|#} | {0}% increased Frost Blades Damage | {#|-1} | {0}% reduced Frost Blades Damage negate , 1
|
|
frost_blades_projectile_speed_+% | {1|#} | {0}% increased Frost Blades Projectile Speed | {#|-1} | {0}% reduced Frost Blades Projectile Speed negate , 1
|
|
frost_blades_number_of_additional_projectiles_in_chain | {1} | Frost Blades Projectiles chain an additional time | {2|#} | Frost Blades Projectiles chain {0} additional times |
|
summoned_raging_spirit_duration_+% | {1|#} | Summon Raging Spirit has {0}% increased Duration | {#|-1} | Summon Raging Spirit has {0}% reduced Duration negate , 1
|
|
summoned_raging_spirit_chance_to_spawn_additional_minion_% | {1|99} | Summon Raging Spirit has {0}% chance to summon an extra Minion | {100|#} | Summon Raging Spirit summons an additional Raging Spirit |
|
discharge_damage_+% | {1|#} | {0}% increased Discharge Damage | {#|-1} | {0}% reduced Discharge Damage negate , 1
|
|
discharge_radius_+% | {1|#} | {0}% increased Discharge Radius | {#|-1} | {0}% reduced Discharge Radius negate , 1
|
|
discharge_chance_not_to_consume_charges_% | {1|99} | {0}% chance for Discharge to deal Damage without removing Charges | {100|#} | Discharge deals Damage without removing Charges |
|
anger_mana_reservation_+% | {1|#} | Anger has {0}% increased Reservation | {#|-1} | Anger has {0}% reduced Reservation negate , 1 , canonical_line
|
|
lightning_trap_damage_+% | {1|#} | {0}% increased Lightning Trap Damage | {#|-1} | {0}% reduced Lightning Trap Damage negate , 1
|
|
lightning_trap_number_of_additional_projectiles | {1} | 1 additional Lightning Trap Projectile | {2|#} | {0} additional Lightning Trap Projectiles |
|
lightning_trap_cooldown_speed_+% | {1|#} | Lightning Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate negate , 1
|
|
piercing_attacks_cause_bleeding | {#} | Piercing Attacks cause Bleeding reminderstring , ReminderTextBleeding
|
|
energy_shield_recharges_on_block_% | {#} | {0}% chance for Energy Shield Recharge to start when you Block |
|
energy_shield_recharges_on_suppress_% | {1|99} | {0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage | {100} | Energy Shield Recharge starts when you Suppress Spell Damage |
|
map_players_gain_rare_monster_mods_on_kill_ms | {#} | Players gain Modifiers from Slain Rare Monsters for {0} seconds milliseconds_to_seconds , 1
|
|
soul_eater_on_rare_kill_ms | {#} | Gain Soul Eater for {0} seconds on Rare Monster Kill milliseconds_to_seconds , 1 , reminderstring , ReminderTextSoulEater
|
|
map_players_gain_soul_eater_on_rare_kill_ms | {#} | Players gain Soul Eater for {0} seconds on Rare Monster Kill milliseconds_to_seconds , 1 , reminderstring , ReminderTextSoulEater
|
|
gain_soul_eater_during_flask_effect | {#} | Gain Soul Eater during any Flask Effect reminderstring , ReminderTextSoulEater
|
|
lose_soul_eater_souls_on_flask_use | {#} | Lose all Eaten Souls when you use a Flask |
|
totemified_skills_taunt_on_hit_% | {#} | Skills used by Totems have a {0}% chance to Taunt on Hit reminderstring , ReminderTextTaunt
|
|
chance_to_taunt_on_hit_% | {#} | {0}% chance to Taunt on Hit reminderstring , ReminderTextTaunt
|
|
minion_attacks_chance_to_taunt_on_hit_% | {1|99} | Minions have {0}% chance to Taunt on Hit with Attacks reminderstring , ReminderTextTaunt
| {100|#} | Minions Taunt on Hit with Attacks reminderstring , ReminderTextTaunt
|
|
damage_taken_+%_for_4_seconds_on_killing_taunted_enemy | {1|#} | {0}% increased Damage taken if you Killed a Taunted Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage taken if you Killed a Taunted Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_vs_enemies_on_full_life_+ | {#} | {0:+d}% to Critical Strike Multiplier against Enemies that are on Full Life |
|
ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final | {1|#} | {0}% more Critical Strike Chance against Enemies that are on Full Life | {#|-1} | {0}% less Critical Strike Chance against Enemies that are on Full Life negate , 1
|
|
blind_duration_+% | {1|#} | {0}% increased Blind duration reminderstring , ReminderTextBlind
| {#|-1} | {0}% reduced Blind duration negate , 1 , reminderstring , ReminderTextBlind
|
|
assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final | {1|#} | {0}% more Critical Strike Chance against Enemies that are on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% less Critical Strike Chance against Enemies on that are Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
crits_have_culling_strike | {#} | Critical Strikes have Culling Strike reminderstring , ReminderTextCullingStrike
|
|
caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_% | {#} | You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second per_minute_to_per_second , 1
|
|
minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_% | {#} | Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second per_minute_to_per_second , 1
|
|
storm_cloud_charge_count | {#} | Storm Cloud Charges when you use {0} Lightning Skills in Range |
|
storm_cloud_charged_damage_+%_final | {#} | Charged Storm Cloud deals {0} more Damage |
|
gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit | {#} | {0}% of Damage Leeched as Life if you've taken a Savage Hit Recently divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
gain_damage_+%_for_4_seconds_if_taken_savage_hit | {#} | {0}% increased Damage if you've taken a Savage Hit Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit | {#} | {0}% increased Attack Speed if you've taken a Savage Hit Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
damage_+%_vs_burning_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Burning Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Burning Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
endurance_charge_on_off_hand_kill_% | {1|99} | {0}% chance to gain an Endurance Charge on Kill with Off Hand | {100|#} | Gain an Endurance Charge on Kill with Off Hand |
|
aura_melee_physical_damage_+%_per_10_strength | {#} | You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength |
|
curse_apply_as_aura | {#} | Your Hex Curse Spells are Cast as Auras |
|
critical_strikes_ignore_elemental_resistances | {#} | Critical Strikes ignore Enemy Monster Elemental Resistances |
|
damage_+%_for_4_seconds_on_crit | {#} | {0}% increased Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#} | {0}% reduced Damage if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_for_4_seconds_on_kill | {#} | {0}% increased Critical Strike Chance if you've Killed Recently reminderstring , ReminderTextRecently
|
|
damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse | {#} | You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently reminderstring , ReminderTextRecently
|
|
physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie | {#} | You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie |
|
spectre_damage_+% | {1|#} | Spectres have {0}% increased Damage | {#|-1} | Spectres have {0}% reduced Damage negate , 1
|
|
auras_grant_damage_+%_to_you_and_your_allies | {#} | Auras from your Skills grant {0}% increased Damage to you and Allies reminderstring , ReminderTextAurasOnlyAffectThingsTheyAffect
|
|
auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies | {#} | Auras from your Skills grant {0:+d}% Physical Damage Reduction to you and Allies reminderstring , ReminderTextAurasOnlyAffectThingsTheyAffect
|
|
auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies | {#} | Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies reminderstring , ReminderTextAurasOnlyAffectThingsTheyAffect
|
|
placing_traps_cooldown_recovery_+% | {1|#} | {0}% increased Cooldown Recovery Rate for throwing Traps | {#|-1} | {0}% reduced Cooldown Recovery Rate for throwing Traps negate , 1
|
|
damage_+%_vs_enemies_affected_by_status_ailments | {#} | {0}% increased Damage with Hits against Enemies affected by Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
warcries_are_instant | {#} | Using Warcries is Instant |
|
aura_grant_shield_defences_to_nearby_allies | {#} | Shield Defences are also granted to nearby Allies reminderstring , ReminderTextDefences
|
|
phasing_for_4_seconds_on_kill_% | {#|99} | {0}% chance to gain Phasing for 4 seconds on Kill reminderstring , ReminderTextPhasing
| {100|#} | Gain Phasing for 4 seconds on Kill reminderstring , ReminderTextPhasing
|
|
damage_+%_per_active_trap | {#} | You gain {0}% increased Damage for each Trap |
|
skill_area_of_effect_+%_per_active_mine | {#} | You gain {0}% increased Area of Effect for each Mine |
|
immune_to_status_ailments_while_phased | {#} | Immune to Elemental Ailments while Phasing reminderstring , ReminderTextElementalAilments
|
|
additional_critical_strike_chance_per_power_charge_permyriad | {#} | {0:+d}% Critical Strike Chance per Power Charge divide_by_one_hundred , 1
|
|
additional_critical_strike_chance_permyriad_while_at_maximum_power_charges | {#} | {0:+d}% Critical Strike Chance while at maximum Power Charges divide_by_one_hundred , 1
|
|
physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges | {#} | Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges |
|
movement_skills_cost_no_mana | {#} | Movement Skills Cost no Mana |
|
attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use | {1|#} | {0}% increased Attack and Cast Speed if you've used a Movement Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
lose_10%_of_maximum_mana_on_skill_use_%_chance | {#} | {0}% chance to lose 10% of Mana when you use a Skill |
|
recover_10%_of_maximum_mana_on_skill_use_% | {#} | {0}% chance to Recover 10% of Mana when you use a Skill |
|
mine_laying_speed_+%_for_4_seconds_on_detonation | {#} | {0}% increased Mine Throwing Speed if you Detonated Mines Recently reminderstring , ReminderTextRecently
|
|
damage_+%_for_4_seconds_on_detonation | {#} | {0}% increased Damage if you Detonated Mines Recently reminderstring , ReminderTextRecently
|
|
flask_charges_recovered_per_3_seconds | {1} | Flasks gain a Charge every 3 seconds | {#} | Flasks gain {0} Charges every 3 seconds canonical_line
|
|
trap_skill_area_of_effect_+% | {1|#} | Skills used by Traps have {0}% increased Area of Effect | {#|-1} | Skills used by Traps have {0}% reduced Area of Effect negate , 1
|
|
damage_+%_vs_bleeding_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Bleeding Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Bleeding Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
bleeding_enemies_explode_for_%_life_as_physical_damage | {1|#} | Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage |
|
nearby_traps_within_x_units_also_trigger_on_triggering_trap | {#} | When your Traps Trigger, your nearby Traps also Trigger |
|
display_cast_word_of_blades_on_hit_% | {1|99} | {0}% chance to Trigger Word of Blades on Hit | {100|#} | Trigger Word of Blades on Hit |
|
display_cast_edict_of_blades_on_hit_%_ | {1|99} | {0}% chance to Trigger Edict of Blades on Hit | {100|#} | Trigger Edict of Blades on Hit |
|
display_cast_decree_of_blades_on_hit_%__ | {1|99} | {0}% chance to Trigger Decree of Blades on Hit | {100|#} | Trigger Decree of Blades on Hit |
|
display_cast_commandment_of_blades_on_hit_%_ | {1|99} | {0}% chance to Trigger Commandment of Blades on Hit | {100|#} | Trigger Commandment of Blades on Hit |
|
display_cast_word_of_winter_when_hit_% | {1|99} | {0}% chance to Trigger Word of Winter when Hit | {100|#} | Trigger Word of Winter when Hit |
|
display_cast_edict_of_winter_when_hit_% | {1|99} | {0}% chance to Trigger Edict of Winter when Hit | {100|#} | Trigger Edict of Winter when Hit |
|
display_cast_decree_of_winter_when_hit_% | {1|99} | {0}% chance to Trigger Decree of Winter when Hit | {100|#} | Trigger Decree of Winter when Hit |
|
display_cast_commandment_of_winter_when_hit_% | {1|99} | {0}% chance to Trigger Commandment of Winter when Hit | {100|#} | Trigger Commandment of Winter when Hit |
|
display_cast_word_of_inferno_on_kill_% | {1|99} | {0}% chance to Trigger Word of Inferno on Kill | {100|#} | Trigger Word of Inferno on Kill |
|
display_cast_edict_of_inferno_on_kill_% | {1|99} | {0}% chance to Trigger Edict of Inferno on Kill | {100|#} | Trigger Edict of Inferno on Kill |
|
display_cast_decree_of_inferno_on_kill_% | {1|99} | {0}% chance to Trigger Decree of Inferno on Kill | {100|#} | Trigger Decree of Inferno on Kill |
|
display_cast_commandment_of_inferno_on_kill_% | {1|99} | {0}% chance to Trigger Commandment of Inferno on Kill | {100|#} | Trigger Commandment of Inferno on Kill |
|
display_cast_word_of_tempest_on_hit_% | {1|99} | {0}% chance to Trigger Word of the Tempest on Hit | {100|#} | Trigger Word of the Tempest on Hit |
|
display_cast_edict_of_tempest_on_hit_% | {1|99} | {0}% chance to Trigger Edict of the Tempest on Hit | {100|#} | Trigger Edict of the Tempest on Hit |
|
display_cast_decree_of_tempest_on_hit_% | {1|99} | {0}% chance to Trigger Decree of the Tempest on Hit | {100|#} | Trigger Decree of the Tempest on Hit |
|
display_cast_commandment_of_tempest_on_hit_% | {1|99} | {0}% chance to Trigger Commandment of the Tempest on Hit | {100|#} | Trigger Commandment of the Tempest on Hit |
|
display_cast_word_of_the_grave_on_kill_% | {1|99} | {0}% chance to Trigger Word of the Grave when your Skills or Minions Kill | {100|#} | Trigger Word of the Grave when your Skills or Minions Kill |
|
display_cast_edict_of_the_grave_on_kill_% | {1|99} | {0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill | {100|#} | Trigger Edict of the Grave when your Skills or Minions Kill |
|
display_cast_decree_of_the_grave_on_kill_% | {1|99} | {0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill | {100|#} | Trigger Decree of the Grave when your Skills or Minions Kill |
|
display_cast_commandment_of_the_grave_on_kill_% | {1|99} | {0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill | {100|#} | Trigger Commandment of the Grave when your Skills or Minions Kill |
|
display_cast_word_of_reflection_when_hit_% | {1|99} | {0}% chance to Trigger Word of Reflection when Hit | {100|#} | Trigger Word of Reflection when Hit |
|
display_cast_edict_of_reflection_when_hit_% | {1|99} | {0}% chance to Trigger Edict of Reflection when Hit | {100|#} | Trigger Edict of Reflection when Hit |
|
display_cast_decree_of_reflection_when_hit_% | {1|99} | {0}% chance to Trigger Decree of Reflection when Hit | {100|#} | Trigger Decree of Reflection when Hit |
|
display_cast_commandment_of_reflection_when_hit_% | {1|99} | {0}% chance to Trigger Commandment of Reflection when Hit | {100|#} | Trigger Commandment of Reflection when Hit |
|
display_attack_with_word_of_force_on_hit_% | {1|99} | {0}% chance to Trigger Word of Force on Hit | {100|#} | Trigger Word of Force on Hit |
|
display_attack_with_edict_of_force_on_hit_% | {1|99} | {0}% chance to Trigger Edict of Force on Hit | {100|#} | Trigger Edict of Force on Hit |
|
display_attack_with_decree_of_force_on_hit_% | {1|99} | {0}% chance to Trigger Decree of Force on Hit | {100|#} | Trigger Decree of Force on Hit |
|
display_attack_with_commandment_of_force_on_hit_% | {1|99} | {0}% chance to Trigger Commandment of Force on Hit | {100|#} | Trigger Commandment of Force on Hit |
|
display_attack_with_word_of_light_when_critically_hit_% | {1|99} | {0}% chance to Trigger Word of Light when you take a Critical Strike | {100|#} | Trigger Word of Light when you take a Critical Strike |
|
display_attack_with_edict_of_light_when_critically_hit_% | {1|99} | {0}% chance to Trigger Edict of Light when you take a Critical Strike | {100|#} | Trigger Edict of Light when you take a Critical Strike |
|
display_attack_with_decree_of_light_when_critically_hit_% | {1|99} | {0}% chance to Trigger Decree of Light when you take a Critical Strike | {100|#} | Trigger Decree of Light when you take a Critical Strike |
|
display_attack_with_commandment_of_light_when_critically_hit_% | {1|99} | {0}% chance to Trigger Commandment of Light when you take a Critical Strike | {100|#} | Trigger Commandment of Light when you take a Critical Strike |
|
display_cast_word_of_war_on_kill_% | {1|99} | {0}% chance to Trigger Word of War on Kill | {100|#} | Trigger Word of War on Kill |
|
display_cast_edict_of_war_on_kill_% | {1|99} | {0}% chance to Trigger Edict of War on Kill | {100|#} | Trigger Edict of War on Kill |
|
display_cast_decree_of_war_on_kill_% | {1|99} | {0}% chance to Trigger Decree of War on Kill | {100|#} | Trigger Decree of War on Kill |
|
display_cast_commandment_of_war_on_kill_% | {1|99} | {0}% chance to Trigger Commandment of War on Kill | {100|#} | Trigger Commandment of War on Kill |
|
display_attack_with_word_of_fury_on_hit_% | {1|99} | {0}% chance to Trigger Word of Fury on Hit | {100|#} | Trigger Word of Fury on Hit |
|
display_attack_with_edict_of_fury_on_hit_% | {1|99} | {0}% chance to Trigger Edict of Fury on Hit | {100|#} | Trigger Edict of Fury on Hit |
|
display_attack_with_decree_of_fury_on_hit_% | {1|99} | {0}% chance to Trigger Decree of Fury on Hit | {100|#} | Trigger Decree of Fury on Hit |
|
display_attack_with_commandment_of_fury_on_hit_% | {1|99} | {0}% chance to Trigger Commandment of Fury on Hit | {100|#} | Trigger Commandment of Fury on Hit |
|
display_attack_with_word_of_spite_when_hit_% | {1|99} | {0}% chance to Trigger Word of Spite when Hit | {100|#} | Trigger Word of Spite when Hit |
|
display_attack_with_edict_of_spite_when_hit_% | {1|99} | {0}% chance to Trigger Edict of Spite when Hit | {100|#} | Trigger Edict of Spite when Hit |
|
display_attack_with_decree_of_spite_when_hit_% | {1|99} | {0}% chance to Trigger Decree of Spite when Hit | {100|#} | Trigger Decree of Spite when Hit |
|
display_attack_with_commandment_of_spite_when_hit_% | {1|99} | {0}% chance to Trigger Commandment of Spite when Hit | {100|#} | Trigger Commandment of Spite when Hit |
|
attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge | {1|#} | {0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen | {1|#} | {0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final | {1|#} | {0}% more chance to Evade Attack Hits while not on full Energy Shield | {#|-1} | {0}% less chance to Evade Attack Hits while not on full Energy Shield negate , 1
|
|
critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments | {1|#} | {0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
spell_damage_+%_for_4_seconds_on_cast | {1|#} | {0}% increased Spell Damage if you've Cast a Spell Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Spell Damage if you've Cast a Spell Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_damage_+%_for_4_seconds_on_cast | {1|#} | {0}% increased Attack Damage if you've Cast a Spell Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Damage if you've Cast a Spell Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_for_4_seconds_on_attack | {1|#} | {0}% increased Attack Speed if you've Attacked Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've Attacked Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_+%_for_4_seconds_on_attack | {1|#} | {0}% increased Cast Speed if you've Attacked Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed if you've Attacked Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
display_cast_word_of_flames_on_hit_% | {1|99} | {0}% chance to Trigger Word of Flames on Hit | {100|#} | Trigger Word of Flames on Hit |
|
display_cast_edict_of_flames_on_hit_% | {1|99} | {0}% chance to Trigger Edict of Flames on Hit | {100|#} | Trigger Edict of Flames on Hit |
|
display_cast_decree_of_flames_on_hit_% | {1|99} | {0}% chance to Trigger Decree of Flames on Hit | {100|#} | Trigger Decree of Flames on Hit |
|
display_cast_commandment_of_flames_on_hit_% | {1|99} | {0}% chance to Trigger Commandment of Flames on Hit | {100|#} | Trigger Commandment of Flames on Hit |
|
display_cast_word_of_frost_on_kill_% | {1|99} | {0}% chance to Trigger Word of Frost on Kill | {100|#} | Trigger Word of Frost on Kill |
|
display_cast_edict_of_frost_on_kill_% | {1|99} | {0}% chance to Trigger Edict of Frost on Kill | {100|#} | Trigger Edict of Frost on Kill |
|
display_cast_decree_of_frost_on_kill_% | {1|99} | {0}% chance to Trigger Decree of Frost on Kill | {100|#} | Trigger Decree of Frost on Kill |
|
display_cast_commandment_of_frost_on_kill_% | {1|99} | {0}% chance to Trigger Commandment of Frost on Kill | {100|#} | Trigger Commandment of Frost on Kill |
|
display_cast_word_of_thunder_on_kill_% | {1|99} | {0}% chance to Trigger Word of Thunder on Kill | {100|#} | Trigger Word of Thunder on Kill |
|
display_cast_edict_of_thunder_on_kill_% | {1|99} | {0}% chance to Trigger Edict of Thunder on Kill | {100|#} | Trigger Edict of Thunder on Kill |
|
display_cast_decree_of_thunder_on_kill_% | {1|99} | {0}% chance to Trigger Decree of Thunder on Kill | {100|#} | Trigger Decree of Thunder on Kill |
|
display_cast_commandment_of_thunder_on_kill_% | {1|99} | {0}% chance to Trigger Commandment of Thunder on Kill | {100|#} | Trigger Commandment of Thunder on Kill |
|
chance_to_place_an_additional_mine_% | {#} | {0}% chance when throwing Mines to throw up to 1 additional Mine reminderstring , ReminderTextMultipleMines
|
|
number_of_additional_mines_to_place | {1} | Throw an additional Mine reminderstring , ReminderTextMultipleMines
| {2|#} | Throw {0} additional Mines reminderstring , ReminderTextMultipleMines
|
|
chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_% | {#} | {0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage |
|
enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds | {1|#} | {0}% increased Critical Strike Chance if you haven't Crit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you haven't Crit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_on_consecrated_ground | {1|#} | {0}% increased Damage while on Consecrated Ground | {#|-1} | {0}% reduced Damage while on Consecrated Ground negate , 1
|
|
consecrate_ground_for_3_seconds_when_hit_% | {1|99} | {0}% chance to create Consecrated Ground when Hit, lasting 8 seconds reminderstring , ReminderTextConsecratedGround
| {100|#} | Create Consecrated Ground when Hit, lasting 8 seconds reminderstring , ReminderTextConsecratedGround
|
|
mana_cost_+%_on_consecrated_ground | {1|#} | {0}% increased Mana Cost of Skills while on Consecrated Ground | {#|-1} | {0}% reduced Mana Cost of Skills while on Consecrated Ground negate , 1
|
|
avoid_ailments_%_on_consecrated_ground | {1|#} | {0}% chance to Avoid Elemental Ailments while on Consecrated Ground reminderstring , ReminderTextElementalAilments
|
|
critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment | {#} | {0:+d}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
non_critical_strikes_penetrate_elemental_resistances_% | {#} | Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances |
|
base_attack_damage_penetrates_elemental_resist_% | {#} | Attack Damage Penetrates {0}% of Enemy Elemental Resistances |
|
base_penetrate_elemental_resistances_% | {#} | Damage Penetrates {0}% of Enemy Elemental Resistances |
|
base_attack_damage_penetrates_fire_resist_% | {#} | Attack Damage Penetrates {0}% of Enemy Fire Resistance |
|
base_attack_damage_penetrates_cold_resist_% | {#} | Attack Damage Penetrates {0}% of Enemy Cold Resistance |
|
base_attack_damage_penetrates_lightning_resist_% | {#} | Attack Damage Penetrates {0}% of Enemy Lightning Resistance |
|
base_attack_damage_penetrates_chaos_resist_% | {#} | Attack Damage Penetrates {0}% of Enemy Chaos Resistance |
|
chance_to_double_stun_duration_% | {#} | {0}% chance to double Stun Duration |
|
shockwave_slam_explosion_damage_+%_final | {1|#} | Shockwaves deal {0}% more Damage | {#|-1} | Shockwaves deal {0}% less Damage negate , 1
|
|
non_curse_aura_effect_+% | {1|#} | {0}% increased effect of Non-Curse Auras from your Skills | {#|-1} | {0}% reduced effect of Non-Curse Auras from your Skills negate , 1
|
|
non_curse_aura_effect_+%_vs_enemies | {1|#} | {0}% increased Effect of Non-Curse Auras from your Skills on Enemies | {#|-1} | {0}% reduced Effect of Non-Curse Auras from your Skills on Enemies negate , 1
|
|
unarmed_damage_+%_vs_bleeding_enemies | {1|#} | {0}% increased Damage with Unarmed Attacks against Bleeding Enemies reminderstring , ReminderTextUnarmedAttacks
| {#|-1} | {0}% reduced Damage with Unarmed Attacks against Bleeding Enemies negate , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
aura_effect_on_self_from_your_skills_+% | {1|#} | Auras from your Skills have {0}% increased Effect on you | {#|-1} | Auras from your Skills have {0}% reduced Effect on you negate , 1
|
|
life_gained_on_bleeding_enemy_hit | {1|#} | Gain {0} Life per Bleeding Enemy Hit | {#|-1} | Lose {0} Life per Bleeding Enemy Hit |
|
base_melee_critical_strike_chance_while_unarmed_% | {1|#} | {0:+d}% to Unarmed Melee Attack Critical Strike Chance divide_by_one_hundred , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
modifiers_to_claw_damage_also_affect_unarmed_melee_damage | {1|#} | Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills reminderstring , ReminderTextUnarmedAttacks
|
|
modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed | {1|#} | Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills reminderstring , ReminderTextUnarmedAttacks
|
|
modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance | {1|#} | Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills reminderstring , ReminderTextUnarmedAttacks
|
|
damage_+%_while_unarmed | {1|#} | {0}% increased Damage with Unarmed Attacks reminderstring , ReminderTextUnarmedAttacks
| {#|-1} | {0}% reduced Damage with Unarmed Attacks negate , 1 , reminderstring , ReminderTextUnarmedAttacks
|
|
killed_monster_dropped_item_rarity_+%_when_shattered | {1|#} | {0}% increased Rarity of Items Dropped by Shattered Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Shattered Enemies negate , 1
|
|
energy_shield_delay_during_flask_effect_-% | {1|#} | {0}% faster start of Energy Shield Recharge during any Flask Effect | {#|-1} | {0}% slower start of Energy Shield Recharge during any Flask Effect negate , 1 , canonical_line
|
|
virtual_energy_shield_delay_-% | {1|#} | {0}% faster start of Energy Shield Recharge | {#|-1} | {0}% slower start of Energy Shield Recharge negate , 1
|
|
energy_shield_recharge_rate_during_flask_effect_+% | {1|#} | {0}% increased Energy Shield Recharge Rate during any Flask Effect | {#|-1} | {0}% reduced Energy Shield Recharge Rate during any Flask Effect negate , 1
|
|
virtual_energy_shield_recharge_rate_+% | {1|#} | {0}% increased Energy Shield Recharge Rate | {#|-1} | {0}% reduced Energy Shield Recharge Rate negate , 1
|
|
arrows_fork | |
projectiles_fork | |
fishing_bite_sensitivity_+% | {#} | {0}% increased Fish Bite Sensitivity reminderstring , ReminderTextFishBiteSensitivity
|
|
cold_damage_+%_per_1%_block_chance | {1|#} | {0}% increased Cold Damage per 1% Chance to Block Attack Damage | {#|-1} | {0}% reduced Cold Damage per 1% Chance to Block Attack Damage negate , 1
|
|
maximum_mana_+%_per_2%_spell_block_chance | {1|#} | {0}% increased Maximum Mana per 2% Chance to Block Spell Damage | {#|-1} | {0}% reduced Maximum Mana per 2% Chance to Block Spell Damage negate , 1
|
|
physical_damage_reduction_rating_+%_while_chilled_or_frozen | {1|#} | {0}% increased Armour while Chilled or Frozen | {#|-1} | {0}% reduced Armour while Chilled or Frozen negate , 1
|
|
map_players_action_speed_+%_while_chilled | {1|#} | Players have {0}% increased Action Speed while Chilled | {#|-1} | Players have {0}% reduced Action Speed while Chilled negate , 1
|
|
action_speed_+%_while_chilled | {1|#} | {0}% increased Action Speed while Chilled | {#|-1} | {0}% redcued Action Speed while Chilled negate , 1
|
|
reduce_enemy_cold_resistance_with_weapons_% | {1|#} | Damage with Weapons Penetrates {0}% Cold Resistance |
|
reduce_enemy_fire_resistance_with_weapons_% | {1|#} | Damage with Weapons Penetrates {0}% Fire Resistance |
|
reduce_enemy_lightning_resistance_with_weapons_% | {1|#} | Damage with Weapons Penetrates {0}% Lightning Resistance |
|
reduce_enemy_chaos_resistance_with_weapons_% | {1|#} | Damage with Weapons Penetrates {0}% Chaos Resistance |
|
inquisitor_aura_elemental_damage_+%_final | {1|#} | {0}% more Elemental Damage | {#|-1} | {0}% less Elemental Damage negate , 1
|
|
support_gem_elemental_damage_+%_final | {1|#} | {0}% more Elemental Damage | {#|-1} | {0}% less Elemental Damage negate , 1
|
|
map_monster_drop_higher_level_gear | {1} | Monsters drop items {0} Level higher | {2|#} | Monsters drop items {0} Levels higher |
|
modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity | {#} | This Map's Modifiers to Quantity of Items found also apply to Rarity |
|
base_should_have_onslaught_from_stat | {1|#} | Onslaught reminderstring , ReminderTextOnslaught
|
|
silver_flask_display_onslaught | {1|#} | Onslaught reminderstring , ReminderTextOnslaught
|
|
reduce_enemy_elemental_resistance_with_weapons_% | {1|#} | Damage with Weapons Penetrates {0}% Elemental Resistances |
|
%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy | {#} | {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | {100} | Gain a Frenzy Charge when your Trap is triggered by an Enemy |
|
%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy | {#} | {0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy | {100} | Gain a Endurance Charge when your Trap is triggered by an Enemy |
|
add_power_charge_on_hit_% | {1|#} | {0}% chance to add a Power Charge on Hit |
|
lose_all_power_charges_on_reaching_maximum_power_charges | {1|#} | Lose all Power Charges on reaching Maximum Power Charges |
|
shocked_for_4_seconds_on_reaching_maximum_power_charges | {1|#} | Shocks you when you reach Maximum Power Charges reminderstring , ReminderTextShockNonHit
|
|
gain_frenzy_charge_on_reaching_maximum_power_charges | {#} | Gain a Frenzy Charge on reaching Maximum Power Charges |
|
is_petrified | |
add_endurance_charge_on_gain_power_charge_% | {1|#} | {0}% chance to gain an Endurance Charge when you gain a Power Charge |
|
stacking_damage_+%_on_kill_for_4_seconds | {1|#} | {0}% increased Damage per Enemy Killed by you or your Totems Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage per Enemy Killed by you or your Totems Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_and_cast_speed_+%_while_totem_active | {1|#} | {0}% increased Attack and Cast Speed while you have a Totem | {#|-1} | {0}% reduced Attack and Cast Speed while you have a Totem negate , 1
|
|
number_of_additional_totems_allowed_on_kill_for_8_seconds | {#} | {0:+d} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds |
|
map_monsters_base_self_critical_strike_multiplier_-% | {1|#} | Monsters take {0}% reduced Extra Damage from Critical Strikes | {#|-1} | Monsters take {0}% increased Extra Damage from Critical Strikes negate , 1
|
|
power_frenzy_or_endurance_charge_on_kill_% | {1|99} | {0}% chance to gain a Power, Frenzy or Endurance Charge on Kill | {100|#} | Gain a Power, Frenzy or Endurance Charge on Kill |
|
immune_to_poison | |
elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element | {1|#} | For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element reminderstring , ReminderTextRecently
| {#|-1} | For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element | {1|#} | For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element reminderstring , ReminderTextRecently
| {#|-1} | For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element negate , 1 , reminderstring , ReminderTextRecently
|
|
elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds | {1|#} | Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds | {#|-1} | Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds negate , 1
|
|
elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill | {1|#} | Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds |
|
elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill | {1|#} | Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds |
|
elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill | {1|#} | Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds |
|
elementalist_summon_elemental_golem_on_killing_enemy_with_element_% | {1|#} | {0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage |
|
elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_% | {1|#} | {0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy |
|
elementalist_elemental_status_effect_aura_radius | {1|#} | Elemental Ailments caused by your Skills spread to other nearby Enemies\nRadius: {0} reminderstring , ReminderTextElementalAilments
|
|
knockback_on_counterattack_% | {1|#} | {0}% chance to knockback on Counterattack reminderstring , ReminderTextKnockback
|
|
chill_on_you_proliferates_to_nearby_enemies_within_x_radius | {1|#} | Chill effects on you Proliferate to nearby Enemies |
|
freeze_on_you_proliferates_to_nearby_enemies_within_x_radius | {1|#} | Freeze effects on you Proliferate to nearby Enemies |
|
melee_ancestor_totem_damage_+% | {1|#} | Ancestral Protector Totem deals {0}% increased Damage | {#|-1} | Ancestral Protector Totem deals {0}% reduced Damage negate , 1
|
|
animate_weapon_damage_+% | {1|#} | Animated Weapons deal {0}% increased Damage | {#|-1} | Animated Weapons deal {0}% reduced Damage negate , 1
|
|
burning_arrow_damage_+% | {1|#} | {0}% increased Burning Arrow Damage | {#|-1} | {0}% reduced Burning Arrow Damage negate , 1
|
|
cleave_damage_+% | {1|#} | {0}% increased Cleave Damage | {#|-1} | {0}% reduced Cleave Damage negate , 1
|
|
double_strike_damage_+% | {1|#} | {0}% increased Double Strike Damage | {#|-1} | {0}% reduced Double Strike Damage negate , 1
|
|
dual_strike_damage_+% | {1|#} | {0}% increased Dual Strike Damage | {#|-1} | {0}% reduced Dual Strike Damage negate , 1
|
|
fire_trap_damage_+% | {1|#} | {0}% increased Fire Trap Damage | {#|-1} | {0}% reduced Fire Trap Damage negate , 1
|
|
fireball_damage_+% | {1|#} | {0}% increased Fireball Damage | {#|-1} | {0}% reduced Fireball Damage negate , 1
|
|
freezing_pulse_damage_+% | {1|#} | {0}% increased Freezing Pulse Damage | {#|-1} | {0}% reduced Freezing Pulse Damage negate , 1
|
|
glacial_hammer_damage_+% | {1|#} | {0}% increased Glacial Hammer Damage | {#|-1} | {0}% reduced Glacial Hammer Damage negate , 1
|
|
ground_slam_damage_+% | {1|#} | {0}% increased Ground Slam Damage | {#|-1} | {0}% reduced Ground Slam Damage negate , 1
|
|
heavy_strike_damage_+% | {1|#} | {0}% increased Heavy Strike Damage | {#|-1} | {0}% reduced Heavy Strike Damage negate , 1
|
|
infernal_blow_damage_+% | {1|#} | {0}% increased Infernal Blow Damage | {#|-1} | {0}% reduced Infernal Blow Damage negate , 1
|
|
lightning_strike_damage_+% | {1|#} | {0}% increased Lightning Strike Damage | {#|-1} | {0}% reduced Lightning Strike Damage negate , 1
|
|
lightning_tendrils_damage_+% | {1|#} | {0}% increased Lightning Tendrils Damage | {#|-1} | {0}% reduced Lightning Tendrils Damage negate , 1
|
|
magma_orb_damage_+% | {1|#} | {0}% increased Rolling Magma Damage | {#|-1} | {0}% reduced Rolling Magma Damage negate , 1
|
|
molten_strike_damage_+% | {1|#} | {0}% increased Molten Strike Damage | {#|-1} | {0}% reduced Molten Strike Damage negate , 1
|
|
zombie_damage_+% | {1|#} | Raised Zombies deal {0}% increased Damage | {#|-1} | Raised Zombies deal {0}% reduced Damage negate , 1
|
|
reave_damage_+% | {1|#} | {0}% increased Reave Damage | {#|-1} | {0}% reduced Reave Damage negate , 1
|
|
spark_damage_+% | {1|#} | {0}% increased Spark Damage | {#|-1} | {0}% reduced Spark Damage negate , 1
|
|
spectral_throw_damage_+% | {1|#} | {0}% increased Spectral Throw Damage | {#|-1} | {0}% reduced Spectral Throw Damage negate , 1
|
|
split_arrow_damage_+% | {1|#} | {0}% increased Split Arrow Damage | {#|-1} | {0}% reduced Split Arrow Damage negate , 1
|
|
ethereal_knives_damage_+% | {1|#} | {0}% increased Ethereal Knives Damage | {#|-1} | {0}% reduced Ethereal Knives Damage negate , 1
|
|
ice_shot_damage_+% | {1|#} | {0}% increased Ice Shot Damage | {#|-1} | {0}% reduced Ice Shot Damage negate , 1
|
|
rain_of_arrows_damage_+% | {1|#} | {0}% increased Rain of Arrows Damage | {#|-1} | {0}% reduced Rain of Arrows Damage negate , 1
|
|
raging_spirit_damage_+% | {1|#} | Summoned Raging Spirits deal {0}% increased Damage | {#|-1} | Summoned Raging Spirits deal {0}% reduced Damage negate , 1
|
|
viper_strike_damage_+% | {1|#} | {0}% increased Viper Strike Damage | {#|-1} | {0}% reduced Viper Strike Damage negate , 1
|
|
flicker_strike_damage_+% | {1|#} | {0}% increased Flicker Strike Damage | {#|-1} | {0}% reduced Flicker Strike Damage negate , 1
|
|
leap_slam_damage_+% | {1|#} | {0}% increased Leap Slam Damage | {#|-1} | {0}% reduced Leap Slam Damage negate , 1
|
|
lightning_arrow_damage_+% | {1|#} | {0}% increased Lightning Arrow Damage | {#|-1} | {0}% reduced Lightning Arrow Damage negate , 1
|
|
lightning_warp_damage_+% | {1|#} | {0}% increased Lightning Warp Damage | {#|-1} | {0}% reduced Lightning Warp Damage negate , 1
|
|
puncture_damage_+% | {1|#} | {0}% increased Puncture Damage | {#|-1} | {0}% reduced Puncture Damage negate , 1
|
|
shield_charge_damage_+% | {1|#} | {0}% increased Shield Charge Damage | {#|-1} | {0}% reduced Shield Charge Damage negate , 1
|
|
skeletons_damage_+% | {1|#} | Skeletons deal {0}% increased Damage | {#|-1} | Skeletons deal {0}% reduced Damage negate , 1
|
|
arc_damage_+% | {1|#} | {0}% increased Arc Damage | {#|-1} | {0}% reduced Arc Damage negate , 1
|
|
barrage_damage_+% | {1|#} | {0}% increased Barrage Damage | {#|-1} | {0}% reduced Barrage Damage negate , 1
|
|
fire_nova_mine_damage_+% | {1|#} | {0}% increased Fire Nova Mine Damage | {#|-1} | {0}% reduced Fire Nova Mine Damage negate , 1
|
|
fire_storm_damage_+% | {1|#} | {0}% increased Firestorm Damage | {#|-1} | {0}% reduced Firestorm Damage negate , 1
|
|
flame_surge_damage_+% | {1|#} | {0}% increased Flame Surge Damage | {#|-1} | {0}% reduced Flame Surge Damage negate , 1
|
|
ice_nova_damage_+% | {1|#} | {0}% increased Ice Nova Damage | {#|-1} | {0}% reduced Ice Nova Damage negate , 1
|
|
ice_spear_damage_+% | {1|#} | {0}% increased Ice Spear Damage | {#|-1} | {0}% reduced Ice Spear Damage negate , 1
|
|
incinerate_damage_+% | {1|#} | {0}% increased Incinerate Damage | {#|-1} | {0}% reduced Incinerate Damage negate , 1
|
|
power_siphon_damage_+% | {1|#} | {0}% increased Power Siphon Damage | {#|-1} | {0}% reduced Power Siphon Damage negate , 1
|
|
searing_bond_damage_+% | {1|#} | {0}% increased Searing Bond Damage | {#|-1} | {0}% reduced Searing Bond Damage negate , 1
|
|
static_strike_damage_+% | {1|#} | {0}% increased Static Strike Damage | {#|-1} | {0}% reduced Static Strike Damage negate , 1
|
|
storm_call_damage_+% | {1|#} | {0}% increased Storm Call Damage | {#|-1} | {0}% reduced Storm Call Damage negate , 1
|
|
sweep_damage_+% | {1|#} | {0}% increased Sweep Damage | {#|-1} | {0}% reduced Sweep Damage negate , 1
|
|
frenzy_damage_+% | {1|#} | {0}% increased Frenzy Damage | {#|-1} | {0}% reduced Frenzy Damage negate , 1
|
|
righteous_fire_damage_+% | {1|#} | {0}% increased Righteous Fire Damage | {#|-1} | {0}% reduced Righteous Fire Damage negate , 1
|
|
elemental_hit_damage_+% | {1|#} | Elemental Hit deals {0}% increased Damage | {#|-1} | Elemental Hit deals {0}% reduced Damage negate , 1
|
|
cyclone_damage_+% | {1|#} | {0}% increased Cyclone Damage | {#|-1} | {0}% reduced Cyclone Damage negate , 1
|
|
tornado_shot_damage_+% | {1|#} | {0}% increased Tornado Shot Damage | {#|-1} | {0}% reduced Tornado Shot Damage negate , 1
|
|
arctic_breath_damage_+% | {1|#} | {0}% increased Creeping Frost Damage | {#|-1} | {0}% reduced Creeping Frost Damage negate , 1
|
|
explosive_arrow_damage_+% | {1|#} | Explosive Arrow deals {0}% increased Damage | {#|-1} | Explosive Arrow deals {0}% reduced Damage negate , 1
|
|
flameblast_damage_+% | {1|#} | {0}% increased Flameblast Damage | {#|-1} | {0}% reduced Flameblast Damage negate , 1
|
|
glacial_cascade_damage_+% | {1|#} | {0}% increased Glacial Cascade Damage | {#|-1} | {0}% reduced Glacial Cascade Damage negate , 1
|
|
ice_crash_damage_+% | {1|#} | {0}% increased Ice Crash Damage | {#|-1} | {0}% reduced Ice Crash Damage negate , 1
|
|
kinetic_blast_damage_+% | {1|#} | {0}% increased Kinetic Blast Damage | {#|-1} | {0}% reduced Kinetic Blast Damage negate , 1
|
|
shock_nova_damage_+% | {1|#} | {0}% increased Shock Nova Damage | {#|-1} | {0}% reduced Shock Nova Damage negate , 1
|
|
shockwave_totem_damage_+% | {1|#} | {0}% increased Shockwave Totem Damage | {#|-1} | {0}% reduced Shockwave Totem Damage negate , 1
|
|
wild_strike_damage_+% | {1|#} | {0}% increased Wild Strike Damage | {#|-1} | {0}% reduced Wild Strike Damage negate , 1
|
|
detonate_dead_damage_+% | {1|#} | {0}% increased Detonate Dead Damage | {#|-1} | {0}% reduced Detonate Dead Damage negate , 1
|
|
caustic_arrow_damage_+% | {1|#} | {0}% increased Caustic Arrow Damage | {#|-1} | {0}% reduced Caustic Arrow Damage negate , 1
|
|
caustic_arrow_withered_on_hit_% caustic_arrow_withered_base_duration_ms | {1|99,1000} | Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration reminderstring , ReminderTextWithered , milliseconds_to_seconds , 2
| {100|#,1000} | Caustic Arrow inflicts Withered on Hit for {1} second base Duration reminderstring , ReminderTextWithered , milliseconds_to_seconds , 2
| {1|99,#} | Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration reminderstring , ReminderTextWithered , milliseconds_to_seconds , 2
| {100|#,#} | Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration reminderstring , ReminderTextWithered , milliseconds_to_seconds , 2
|
|
base_number_of_golems_allowed | {#} | {0:+d} to maximum number of Summoned Golems |
|
you_cannot_have_non_golem_minions | {#} | You cannot have non-Golem Minions |
|
golem_scale_+% | {1|#} | {0}% increased Golem Size | {#|-1} | {0}% reduced Golem Size negate , 1 , canonical_line
|
|
stone_golem_damage_+% | {1|#} | Stone Golems deal {0}% increased Damage | {#|-1} | Stone Golems deal {0}% reduced Damage negate , 1
|
|
flame_golem_damage_+% | {1|#} | Flame Golems have {0}% increased Damage | {#|-1} | Flame Golems have {0}% reduced Damage negate , 1
|
|
ice_golem_damage_+% | {1|#} | Ice Golems deal {0}% increased Damage | {#|-1} | Ice Golems deal {0}% reduced Damage negate , 1
|
|
lightning_golem_damage_+% | {1|#} | Lightning Golems deal {0}% increased Damage | {#|-1} | Lightning Golems deal {0}% reduced Damage negate , 1
|
|
chaos_golem_damage_+% | {1|#} | Chaos Golems deal {0}% increased Damage | {#|-1} | Chaos Golems deal {0}% reduced Damage negate , 1
|
|
damage_+%_if_golem_summoned_in_past_8_seconds | {1|#} | {0}% increased Damage if you Summoned a Golem in the past 8 seconds | {#|-1} | {0}% reduced Damage if you Summoned a Golem in the past 8 seconds negate , 1
|
|
golem_damage_+%_if_summoned_in_past_8_seconds | {1|#} | Golems Summoned in the past 8 seconds deal {0}% increased Damage | {#|-1} | Golems Summoned in the past 8 seconds deal {0}% reduced Damage negate , 1
|
|
unique_primordial_tether_golem_damage_+%_final | {1|#} | Golems Deal {0}% more Damage | {#|-1} | Golems Deal {0}% less Damage negate , 1 , canonical_line
|
|
dominating_blow_minion_damage_+% | {1|#} | Summoned Sentinels of Dominance deal {0}% increased Damage | {#|-1} | Summoned Sentinels of Dominance deal {0}% reduced Damage negate , 1
|
|
dominating_blow_skill_attack_damage_+% | {1|#} | {0}% increased Dominating Blow Damage | {#|-1} | {0}% reduced Dominating Blow Damage negate , 1
|
|
cold_snap_damage_+% | {1|#} | {0}% increased Cold Snap Damage | {#|-1} | {0}% reduced Cold Snap Damage negate , 1
|
|
flame_totem_damage_+% | {1|#} | Holy Flame Totem deals {0}% increased Damage | {#|-1} | Holy Flame Totem deals {0}% reduced Damage negate , 1
|
|
animate_guardian_damage_+% | {1|#} | Animated Guardians deal {0}% increased Damage | {#|-1} | Animated Guardians deal {0}% reduced Damage negate , 1
|
|
bear_trap_damage_+% | {1|#} | {0}% increased Bear Trap Damage | {#|-1} | {0}% reduced Bear Trap Damage negate , 1
|
|
frost_wall_damage_+% | {1|#} | {0}% increased Frost Wall Damage | {#|-1} | {0}% reduced Frost Wall Damage negate , 1
|
|
molten_shell_damage_+% | {1|#} | {0}% increased Molten Shell Damage | {#|-1} | {0}% reduced Molten Shell Damage negate , 1
|
|
reckoning_damage_+% | {1|#} | {0}% increased Reckoning Damage | {#|-1} | {0}% reduced Reckoning Damage negate , 1
|
|
vigilant_strike_damage_+% | {1|#} | {0}% increased Vigilant Strike Damage | {#|-1} | {0}% reduced Vigilant Strike Damage negate , 1
|
|
whirling_blades_damage_+% | {1|#} | {0}% increased Whirling Blades Damage | {#|-1} | {0}% reduced Whirling Blades Damage negate , 1
|
|
flame_dash_damage_+% | {1|#} | {0}% increased Flame Dash Damage | {#|-1} | {0}% reduced Flame Dash Damage negate , 1
|
|
freeze_mine_damage_+% | {1|#} | {0}% increased Freeze Mine Damage | {#|-1} | {0}% reduced Freeze Mine Damage negate , 1
|
|
herald_of_ash_damage_+% | {1|#} | {0}% increased Herald of Ash Damage | {#|-1} | {0}% reduced Herald of Ash Damage negate , 1
|
|
herald_of_ice_damage_+% | {1|#} | {0}% increased Herald of Ice Damage | {#|-1} | {0}% reduced Herald of Ice Damage negate , 1
|
|
herald_of_thunder_damage_+% | {1|#} | {0}% increased Herald of Thunder Damage | {#|-1} | {0}% reduced Herald of Thunder Damage negate , 1
|
|
tempest_shield_damage_+% | {1|#} | {0}% increased Tempest Shield Damage | {#|-1} | {0}% reduced Tempest Shield Damage negate , 1
|
|
desecrate_damage_+% | {1|#} | {0}% increased Desecrate Damage | {#|-1} | {0}% reduced Desecrate Damage negate , 1
|
|
blink_arrow_and_blink_arrow_clone_damage_+% | {1|#} | Blink Arrow and Blink Arrow Clones have {0}% increased Damage | {#|-1} | Blink Arrow and Blink Arrow Clones have {0}% reduced Damage negate , 1
|
|
mirror_arrow_and_mirror_arrow_clone_damage_+% | {1|#} | Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage | {#|-1} | Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage negate , 1
|
|
riposte_damage_+% | {1|#} | {0}% increased Riposte Damage | {#|-1} | {0}% reduced Riposte Damage negate , 1
|
|
vengeance_damage_+% | {1|#} | {0}% increased Vengeance Damage | {#|-1} | {0}% reduced Vengeance Damage negate , 1
|
|
converted_enemies_damage_+% | {1|#} | Converted Enemies have {0}% increased Damage | {#|-1} | Converted Enemies have {0}% reduced Damage negate , 1
|
|
abyssal_cry_damage_+% | {1|#} | {0}% increased Infernal Cry Damage | {#|-1} | {0}% reduced Infernal Cry Damage negate , 1
|
|
shrapnel_shot_damage_+% | {1|#} | {0}% increased Galvanic Arrow Damage | {#|-1} | {0}% reduced Galvanic Arrow Damage negate , 1
|
|
blast_rain_damage_+% | {1|#} | Blast Rain deals {0}% increased Damage | {#|-1} | Blast Rain deals {0}% reduced Damage negate , 1
|
|
essence_drain_damage_+% | {1|#} | {0}% increased Essence Drain Damage | {#|-1} | {0}% reduced Essence Drain Damage negate , 1
|
|
contagion_damage_+% | {1|#} | {0}% increased Contagion Damage | {#|-1} | {0}% reduced Contagion Damage negate , 1
|
|
blade_vortex_damage_+% | {1|#} | {0}% increased Blade Vortex Spell Damage | {#|-1} | {0}% reduced Blade Vortex Spell Damage negate , 1
|
|
bladefall_damage_+% | {1|#} | {0}% increased Bladefall Damage | {#|-1} | {0}% reduced Bladefall Damage negate , 1
|
|
ice_trap_damage_+% | {1|#} | {0}% increased Ice Trap Damage | {#|-1} | {0}% reduced Ice Trap Damage negate , 1
|
|
charged_dash_damage_+% | {1|#} | {0}% increased Charged Dash Damage | {#|-1} | {0}% reduced Charged Dash Damage negate , 1
|
|
earthquake_damage_+% | {1|#} | {0}% increased Earthquake Damage | {#|-1} | {0}% reduced Earthquake Damage negate , 1
|
|
skeletal_chains_damage_+% | {1|#} | {0}% increased Dark Pact Damage | {#|-1} | {0}% reduced Dark Pact Damage negate , 1
|
|
storm_burst_damage_+% | {1|#} | {0}% increased Storm Burst Damage | {#|-1} | {0}% reduced Storm Burst Damage negate , 1
|
|
frost_bomb_damage_+% | {1|#} | {0}% increased Frost Bomb Damage | {#|-1} | {0}% reduced Frost Bomb Damage negate , 1
|
|
orb_of_storms_damage_+% | {1|#} | Orb of Storms deals {0}% increased Damage | {#|-1} | Orb of Storms deasl {0}% reduced Damage negate , 1
|
|
siege_ballista_damage_+% | {1|#} | Siege Ballista deals {0}% increased Damage | {#|-1} | Siege Ballista deals {0}% reduced Damage negate , 1
|
|
blight_damage_+% | {1|#} | {0}% increased Blight Damage | {#|-1} | {0}% reduced Blight Damage negate , 1
|
|
shockwave_slam_damage_+% | {1|#} | Sunder has {0}% increased Damage | {#|-1} | Sunder has {0}% reduced Damage negate , 1
|
|
life_regeneration_per_minute_%_while_frozen | {1|#} | Regenerate {0}% of Life per second while Frozen per_minute_to_per_second , 1
|
|
occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds | {#} | Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
occultist_immune_to_stun_while_has_energy_shield | {1|#} | Cannot Be Stunned while you have Energy Shield |
|
occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery | {1|#} | Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently reminderstring , ReminderTextRecently
|
|
hierophant_passive_damage_+%_final_per_totem | {1|#} | {0}% more Damage per Summoned Totem | {#|-1} | {0}% less Damage per Summoned Totem negate , 1
|
|
totem_damage_+%_final_per_active_totem | {1|#} | {0}% more Totem Damage per Summoned Totem | {#|-1} | {0}% less Totem Damage per Summoned Totem negate , 1
|
|
cannot_be_affected_by_flasks | {1|#} | Flasks do not apply to you |
|
flasks_apply_to_your_zombies_and_spectres | {1|#} | Flasks you Use apply to your Raised Zombies and Spectres |
|
modifiers_to_minion_damage_also_affect_you | {1|#} | Modifiers to Minion Damage also affect you |
|
additive_modifiers_to_minion_attack_speed_also_affect_you | {#} | Increases and Reductions to Minion Attack Speed also affect you |
|
modifiers_to_minion_cast_speed_also_affect_you | {1|#} | Modifiers to Minion Cast Speed also affect you |
|
modifiers_to_minion_life_regeneration_also_affect_you | {1|#} | Modifiers to Minion Life Regeneration also affect you |
|
modifiers_to_minion_movement_speed_also_affect_you | {1|#} | Modifiers to Minion Movement Speed also affect you |
|
modifiers_to_minion_resistances_also_affect_you | {1|#} | Modifiers to Minion Resistances also affect you |
|
occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds | {1|#} | When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds |
|
enemies_damage_taken_+%_while_cursed | {1|#} | Enemies you Curse take {0}% increased Damage |
|
enemies_you_curse_have_malediction | {#} | Enemies you Curse have Malediction reminderstring , ReminderTextMalediction
|
|
local_double_damage_to_chilled_enemies | {#} | Attacks with this Weapon deal Double Damage to Chilled Enemies |
|
local_elemental_penetration_% | {1|#} | Attacks with this Weapon Penetrate {0}% Elemental Resistances |
|
local_fire_penetration_% | {1|#} | Attacks with this Weapon Penetrate {0}% Fire Resistance |
|
local_cold_penetration_% | {1|#} | Attacks with this Weapon Penetrate {0}% Cold Resistance |
|
local_lightning_penetration_% | {1|#} | Attacks with this Weapon Penetrate {0}% Lightning Resistance |
|
damage_while_no_frenzy_charges_+% | {1|#} | {0}% increased Damage while you have no Frenzy Charges | {#|-1} | {0}% reduced Damage while you have no Frenzy Charges negate , 1
|
|
critical_strike_chance_against_enemies_on_full_life_+% | {1|#} | {0}% increased Critical Strike Chance against Enemies on Full Life | {#|-1} | {0}% reduced Critical Strike Chance against Enemies on Full Life negate , 1
|
|
attack_critical_strike_damage_life_leech_permyriad | {#} | {0}% of Attack Damage Leeched as Life on Critical Strike divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage | {#,#} | Minions deal {0} to {1} additional Attack Physical Damage |
|
minion_global_minimum_added_chaos_damage minion_global_maximum_added_chaos_damage | {#,#} | Minions deal {0} to {1} additional Chaos Damage |
|
minion_global_minimum_added_cold_damage minion_global_maximum_added_cold_damage | {#,#} | Minions deal {0} to {1} additional Cold Damage |
|
minion_global_minimum_added_fire_damage minion_global_maximum_added_fire_damage | {#,#} | Minions deal {0} to {1} additional Fire Damage |
|
minion_global_minimum_added_lightning_damage minion_global_maximum_added_lightning_damage | {#,#} | Minions deal {0} to {1} additional Lightning Damage |
|
minion_global_minimum_added_physical_damage minion_global_maximum_added_physical_damage | {#,#} | Minions deal {0} to {1} additional Physical Damage |
|
attack_physical_damage_%_to_add_as_fire | {1|#} | Gain {0}% of Physical Attack Damage as Extra Fire Damage |
|
attack_physical_damage_%_to_add_as_cold | {1|#} | Gain {0}% of Physical Attack Damage as Extra Cold Damage |
|
attack_physical_damage_%_to_add_as_lightning | {1|#} | Gain {0}% of Physical Attack Damage as Extra Lightning Damage |
|
maximum_energy_shield_+_per_5_strength | {#} | {0:+d} maximum Energy Shield per 5 Strength |
|
attack_always_crit | {1|#} | All Attacks are Critical Strikes |
|
local_varunastra_weapon_counts_as_all_1h_melee_weapon_types | {1|#} | Counts as all One Handed Melee Weapon Types |
|
guardian_auras_grant_life_regeneration_per_minute_% | {1|#} | Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies per_minute_to_per_second , 1 , reminderstring , ReminderTextAurasOnlyAffectThingsTheyAffect
|
|
guardian_nearby_enemies_cannot_gain_charges | {#} | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges |
|
guardian_reserved_life_granted_to_you_and_allies_as_armour_% | {#} | Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies |
|
guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield | {#} | Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies |
|
guardian_remove_curses_and_status_ailments_every_10_seconds | {#} | Every 5 seconds, remove Curses and Elemental Ailments from you reminderstring , ReminderTextElementalAilments
|
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guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds | {1|#} | Every 4 seconds, Regenerate {0}% of Life over one second per_minute_to_per_second , 1
|
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base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit | {1|#} | Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit |
|
totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit | {1|#} | Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit |
|
active_skill_attack_speed_+%_final_per_frenzy_charge | {#} | {0}% more Attack Speed per Frenzy Charge |
|
totem_aura_enemy_damage_+%_final | {1|#} | Enemies near your Totems deal {0}% more Damage | {#|-1} | Enemies near your Totems deal {0}% less Damage negate , 1
|
|
totem_aura_enemy_fire_and_physical_damage_taken_+% | {1|#} | Enemies near your Totems take {0}% increased Physical and Fire Damage | {#|-1} | Enemies near your Totems take {0}% reduced Physical and Fire Damage negate , 1
|
|
trap_damage_buildup_damage_+%_final_when_first_set | {1|#} | Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently negate , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
|
|
trap_damage_buildup_damage_+%_final_after_4_seconds | {1|#} | Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently negate , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
|
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local_weapon_crit_chance_is_100 | {1|#} | This Weapon's Critical Strike Chance is 100% |
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trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage | {#,#} | Traps and Mines deal {0} to {1} additional Physical Damage |
|
trap_%_chance_to_trigger_twice | {1|99} | {0}% Chance for Traps to Trigger an additional time | {100|#} | Traps Trigger an additional time |
|
physical_damage_over_time_per_10_dexterity_+% | {1|#} | {0}% increased Physical Damage Over Time per 10 Dexterity | {#|-1} | {0}% reduced Physical Damage Over Time per 10 Dexterity negate , 1
|
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bleed_duration_per_12_intelligence_+% | {1|#} | {0}% increased Bleeding Duration per 12 Intelligence | {#|-1} | {0}% reduced Bleeding Duration per 12 Intelligence negate , 1
|
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%_chance_to_cause_bleeding_enemies_to_flee_on_hit | {1|#} | {0}% Chance to cause Bleeding Enemies to Flee on hit |
|
melee_ancestor_totem_grant_owner_attack_speed_+% | {1|#} | Ancestral Protector Totem grants {0}% increased Attack Speed while Active | {#|-1} | Ancestral Protector Totem grants {0}% reduced Attack Speed while Active negate , 1
|
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slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+% | {1|#} | Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active |
|
slam_ancestor_totem_grant_owner_melee_damage_+% | {1|#} | Ancestral Warchief Totem grants {0}% increased Melee Damage while Active | {#|-1} | Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active negate , 1
|
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gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius | {#} | If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned |
|
cleave_radius_+% | {1|#} | {0}% increased Cleave Area of Effect | {#|-1} | {0}% reduced Cleave Area of Effect negate , 1
|
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ground_slam_radius_+% | {1|#} | {0}% increased Ground Slam Area of Effect | {#|-1} | {0}% reduced Ground Slam Area of Effect negate , 1
|
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infernal_blow_radius_+% | {1|#} | {0}% increased Infernal Blow Area of Effect | {#|-1} | {0}% reduced Infernal Blow Area of Effect negate , 1
|
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lightning_tendrils_radius_+% | {1|#} | {0}% increased Lightning Tendrils Area of Effect | {#|-1} | {0}% reduced Lightning Tendrils Area of Effect negate , 1
|
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magma_orb_radius_+% | {1|#} | {0}% increased Rolling Magma Area of Effect | {#|-1} | {0}% reduced Rolling Magma Area of Effect negate , 1
|
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reave_radius_+% | {1|#} | {0}% increased Reave Radius | {#|-1} | {0}% reduced Reave Radius negate , 1
|
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molten_strike_radius_+% | {1|#} | {0}% increased Molten Strike Area of Effect | {#|-1} | {0}% reduced Molten Strike Area of Effect negate , 1
|
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ice_shot_radius_+% | {1|#} | {0}% increased Ice Shot Area of Effect | {#|-1} | {0}% reduced Ice Shot Area of Effect negate , 1
|
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rain_of_arrows_radius_+% | {1|#} | {0}% increased Rain of Arrows Area of Effect | {#|-1} | {0}% reduced Rain of Arrows Area of Effect negate , 1
|
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leap_slam_radius_+% | {1|#} | {0}% increased Leap Slam Area of Effect | {#|-1} | {0}% reduced Leap Slam Area of Effect negate , 1
|
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lightning_arrow_radius_+% | {1|#} | {0}% increased Lightning Arrow Area of Effect | {#|-1} | {0}% reduced Lightning Arrow Area of Effect negate , 1
|
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ice_nova_radius_+% | {1|#} | {0}% increased Ice Nova Area of Effect | {#|-1} | {0}% reduced Ice Nova Area of Effect negate , 1
|
|
static_strike_radius_+% | {1|#} | {0}% increased Static Strike Area of Effect | {#|-1} | {0}% reduced Static Strike Area of Effect negate , 1
|
|
storm_call_radius_+% | {1|#} | {0}% increased Storm Call Area of Effect | {#|-1} | {0}% reduced Storm Call Area of Effect negate , 1
|
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sweep_add_endurance_charge_on_hit_% | {1|99} | Sweep has a {0}% chance to grant an Endurance Charge on Hit | {100|#} | Sweep grants an Endurance Charge on Hit |
|
sweep_radius_+% | {1|#} | {0}% increased Sweep Area of Effect | {#|-1} | {0}% reduced Sweep Area of Effect negate , 1
|
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righteous_fire_radius_+% | {1|#} | {0}% increased Righteous Fire Area of Effect | {#|-1} | {0}% reduced Righteous Fire Area of Effect negate , 1
|
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arctic_breath_radius_+% | {1|#} | {0}% increased Creeping Frost Area of Effect | {#|-1} | {0}% reduced Creeping Frost Area of Effect negate , 1
|
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ball_lightning_radius_+% | {1|#} | {0}% increased Ball Lightning Area of Effect | {#|-1} | {0}% reduced Ball Lightning Area of Effect negate , 1
|
|
explosive_arrow_radius_+% | {1|#} | Explosive Arrow has {0}% increased Area of Effect | {#|-1} | Explosive Arrow has {0}% reduced Area of Effect negate , 1
|
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flameblast_radius_+% | {1|#} | {0}% increased Flameblast Area of Effect | {#|-1} | {0}% reduced Flameblast Area of Effect negate , 1
|
|
glacial_cascade_radius_+% | {1|#} | {0}% increased Glacial Cascade Area of Effect | {#|-1} | {0}% reduced Glacial Cascade Area of Effect negate , 1
|
|
wild_strike_radius_+% | {1|#} | {0}% increased Wild Strike Area of Effect | {#|-1} | {0}% reduced Wild Strike Area of Effect negate , 1
|
|
detonate_dead_radius_+% | {1|#} | {0}% increased Detonate Dead Area of Effect | {#|-1} | {0}% reduced Detonate Dead Area of Effect negate , 1
|
|
ice_crash_radius_+% | {1|#} | {0}% increased Ice Crash Area of Effect | {#|-1} | {0}% reduced Ice Crash Area of Effect negate , 1
|
|
kinetic_blast_radius_+% | {1|#} | {0}% increased Kinetic Blast Area of Effect | {#|-1} | {0}% reduced Kinetic Blast Area of Effect negate , 1
|
|
caustic_arrow_radius_+% | {1|#} | {0}% increased Caustic Arrow Area of Effect | {#|-1} | {0}% reduced Caustic Arrow Area of Effect negate , 1
|
|
cold_snap_radius_+% | {1|#} | {0}% increased Cold Snap Area of Effect | {#|-1} | {0}% reduced Cold Snap Area of Effect negate , 1
|
|
decoy_totem_radius_+% | {1|#} | {0}% increased Decoy Totem Area of Effect | {#|-1} | {0}% reduced Decoy Totem Area of Effect negate , 1
|
|
shock_nova_radius_+% | {1|#} | {0}% increased Shock Nova Area of Effect | {#|-1} | {0}% reduced Shock Nova Area of Effect negate , 1
|
|
freeze_mine_radius_+% | {1|#} | {0}% increased Freeze Mine Area of Effect | {#|-1} | {0}% reduced Freeze Mine Area of Effect negate , 1
|
|
shrapnel_shot_radius_+% | {1|#} | {0}% increased Galvanic Arrow Area of Effect | {#|-1} | {0}% reduced Galvanic Arrow Area of Effect negate , 1
|
|
blast_rain_radius_+% | {1|#} | Blast Rain has {0}% increased Area of Effect | {#|-1} | Blast Rain has {0}% reduced Area of Effect negate , 1
|
|
contagion_radius_+% | {1|#} | {0}% increased Contagion Area of Effect | {#|-1} | {0}% reduced Contagion Area of Effect negate , 1
|
|
wither_radius_+% | {1|#} | Wither has {0}% increased Area of Effect | {#|-1} | Wither has {0}% reduced Area of Effect negate , 1
|
|
blade_vortex_radius_+% | {1|#} | {0}% increased Blade Vortex Area of Effect | {#|-1} | {0}% reduced Blade Vortex Area of Effect negate , 1
|
|
bladefall_radius_+% | {1|#} | {0}% increased Bladefall Area of Effect | {#|-1} | {0}% reduced Bladefall Area of Effect negate , 1
|
|
ice_trap_radius_+% | {1|#} | {0}% increased Ice Trap Area of Effect | {#|-1} | {0}% reduced Ice Trap Area of Effect negate , 1
|
|
earthquake_radius_+% | {1|#} | {0}% increased Earthquake Area of Effect | {#|-1} | {0}% reduced Earthquake Area of Effect negate , 1
|
|
frost_bomb_radius_+% | {1|#} | {0}% increased Frost Bomb Area of Effect | {#|-1} | {0}% reduced Frost Bomb Area of Effect negate , 1
|
|
storm_cloud_radius_+% | {1|#} | {0}% increased Orb of Storms Area of Effect | {#|-1} | {0}% reduced Orb of Storms Area of Effect negate , 1
|
|
blight_radius_+% | {1|#} | {0}% increased Blight Area of Effect | {#|-1} | {0}% reduced Blight Area of Effect negate , 1
|
|
shockwave_slam_radius_+% | {1|#} | Sunder has {0}% increased Area of Effect | {#|-1} | Sunder has {0}% reduced Area of Effect negate , 1
|
|
sunder_wave_delay_+% | {1|#} | Sunder has {0}% increased delay between Areas in the Wave | {#|-1} | Sunder has {0}% reduced delay between Areas in the Wave negate , 1
|
|
shockwave_totem_radius_+% | {1|#} | {0}% increased Shockwave Totem Area of Effect | {#|-1} | {0}% reduced Shockwave Totem Area of Effect negate , 1
|
|
charged_dash_area_of_effect_radius_+_of_final_explosion | {#} | Charged Dash has {0:+d} to Radius of each Wave's last damage Area |
|
cleave_attack_speed_+% | {1|#} | {0}% increased Cleave Attack Speed | {#|-1} | {0}% reduced Cleave Attack Speed negate , 1
|
|
double_strike_attack_speed_+% | {1|#} | {0}% increased Double Strike Attack Speed | {#|-1} | {0}% reduced Double Strike Attack Speed negate , 1
|
|
dual_strike_attack_speed_+% | {1|#} | {0}% increased Dual Strike Attack Speed | {#|-1} | {0}% reduced Dual Strike Attack Speed negate , 1
|
|
heavy_strike_attack_speed_+% | {1|#} | {0}% increased Heavy Strike Attack Speed | {#|-1} | {0}% reduced Heavy Strike Speed negate , 1
|
|
zombie_attack_speed_+% | {1|#} | Raised Zombies have {0}% increased Attack Speed | {#|-1} | Raised Zombies have {0}% reduced Attack Speed negate , 1
|
|
rain_of_arrows_attack_speed_+% | {1|#} | {0}% increased Rain of Arrows Attack Speed | {#|-1} | {0}% reduced Rain of Arrows Attack Speed negate , 1
|
|
leap_slam_attack_speed_+% | {1|#} | {0}% increased Leap Slam Attack Speed | {#|-1} | {0}% reduced Leap Slam Attack Speed negate , 1
|
|
shield_charge_attack_speed_+% | {1|#} | {0}% increased Shield Charge Attack Speed | {#|-1} | {0}% reduced Shield Charge Attack Speed negate , 1
|
|
barrage_attack_speed_+% | {1|#} | {0}% increased Barrage Attack Speed | {#|-1} | {0}% reduced Barrage Attack Speed negate , 1
|
|
elemental_hit_attack_speed_+% | {1|#} | {0}% increased Elemental Hit Attack Speed | {#|-1} | {0}% reduced Elemental Hit Attack Speed negate , 1
|
|
cyclone_attack_speed_+% | {1|#} | {0}% increased Cyclone Attack Speed | {#|-1} | {0}% reduced Cyclone Attack Speed negate , 1
|
|
power_siphon_attack_speed_+% | {1|#} | {0}% increased Power Siphon Attack Speed | {#|-1} | {0}% reduced Power Siphon Attack Speed negate , 1
|
|
siege_ballista_attack_speed_+% | {1|#} | Siege Ballista has {0}% increased Attack Speed | {#|-1} | Siege Ballista has {0}% reduced Attack Speed negate , 1
|
|
shockwave_slam_attack_speed_+% | {1|#} | Sunder has {0}% increased Attack Speed | {#|-1} | Sunder has {0}% reduced Attack Speed negate , 1
|
|
mirror_arrow_and_mirror_arrow_clone_attack_speed_+% | {1|#} | Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed | {#|-1} | Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed negate , 1
|
|
blink_arrow_and_blink_arrow_clone_attack_speed_+% | {1|#} | Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed | {#|-1} | Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed negate , 1
|
|
whirling_blades_attack_speed_+% | {1|#} | {0}% increased Whirling Blades Attack Speed | {#|-1} | {0}% reduced Whirling Blades Attack Speed negate , 1
|
|
spectre_attack_and_cast_speed_+% | {1|#} | Spectres have {0}% increased Attack and Cast Speed | {#|-1} | Spectres have {0}% reduced Attack and Cast Speed negate , 1
|
|
freezing_pulse_cast_speed_+% | {1|#} | {0}% increased Freezing Pulse Cast Speed | {#|-1} | {0}% reduced Freezing Pulse Cast Speed negate , 1
|
|
fireball_cast_speed_+% | {1|#} | {0}% increased Fireball Cast Speed | {#|-1} | {0}% reduced Fireball Cast Speed negate , 1
|
|
fire_nova_mine_cast_speed_+% | {1|#} | {0}% increased Fire Nova Cast Speed | {#|-1} | {0}% reduced Fire Nova Cast Speed negate , 1
|
|
lightning_warp_cast_speed_+% | {1|#} | {0}% increased Lightning Warp Cast Speed | {#|-1} | {0}% reduced Lightning Warp Cast Speed negate , 1
|
|
fire_trap_cooldown_speed_+% | {1|#} | Fire Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate negate , 1
|
|
flicker_strike_cooldown_speed_+% | {1|#} | Flicker Strike has {0}% increased Cooldown Recovery Rate | {#|-1} | Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate negate , 1
|
|
cold_snap_cooldown_speed_+% | {1|#} | Cold Snap has {0}% increased Cooldown Recovery Rate | {#|-1} | Cold Snap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
convocation_cooldown_speed_+% | {1|#} | Convocation has {0}% increased Cooldown Recovery Rate | {#|-1} | Convocation has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
bear_trap_cooldown_speed_+% | {1|#} | Bear Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Bear Trap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
frost_wall_cooldown_speed_+% | {1|#} | Frost Wall has {0}% increased Cooldown Recovery Rate | {#|-1} | Frost Wall has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
reckoning_cooldown_speed_+% | {1|#} | Reckoning has {0}% increased Cooldown Recovery Rate | {#|-1} | Reckoning has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
flame_dash_cooldown_speed_+% | {1|#} | Flame Dash has {0}% increased Cooldown Recovery Rate | {#|-1} | Flame Dash has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
desecrate_cooldown_speed_+% | {1|#} | Desecrate has {0}% increased Cooldown Recovery Rate | {#|-1} | Desecrate has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
blink_arrow_cooldown_speed_+% | {1|#} | Blink Arrow has {0}% increased Cooldown Recovery Rate | {#|-1} | Blink Arrow has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
mirror_arrow_cooldown_speed_+% | {1|#} | Mirror Arrow has {0}% increased Cooldown Recovery Rate | {#|-1} | Mirror Arrow has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
riposte_cooldown_speed_+% | {1|#} | Riposte has {0}% increased Cooldown Recovery Rate | {#|-1} | Riposte has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
vengeance_cooldown_speed_+% | {1|#} | Vengeance has {0}% increased Cooldown Recovery Rate | {#|-1} | Vengeance has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
enduring_cry_cooldown_speed_+% | {1|#} | Enduring Cry has {0}% increased Cooldown Recovery Rate | {#|-1} | Enduring Cry has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
frost_bomb_cooldown_speed_+% | {1|#} | Frost Bomb has {0}% increased Cooldown Recovery Rate | {#|-1} | Frost Bomb has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
conversion_trap_cooldown_speed_+% | {1|#} | Conversion Trap {0}% increased Cooldown Recovery Rate | {#|-1} | Conversion Trap {0}% reduced Cooldown Recovery Rate negate , 1
|
|
ice_trap_cooldown_speed_+% | {1|#} | Ice Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Ice Trap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
ball_lightning_projectile_speed_+% | {1|#} | {0}% increased Ball Lightning Projectile Speed | {#|-1} | {0}% reduced Ball Lightning Projectile Speed negate , 1 , canonical_line
|
|
freezing_pulse_projectile_speed_+% | {1|#} | {0}% increased Freezing Pulse Projectile Speed | {#|-1} | {0}% reduced Freezing Pulse Projectile Speed negate , 1
|
|
spark_projectile_speed_+% | {1|#} | {0}% increased Spark Projectile Speed | {#|-1} | {0}% reduced Spark Projectile Speed negate , 1
|
|
spectral_throw_projectile_speed_+% | {1|#} | {0}% increased Spectral Throw Projectile Speed | {#|-1} | {0}% reduced Spectral Throw Projectile Speed negate , 1
|
|
ethereal_knives_projectile_speed_+% | {1|#} | {0}% increased Ethereal Knives Projectile Speed | {#|-1} | {0}% reduced Ethereal Knives Projectile Speed negate , 1
|
|
flame_totem_projectile_speed_+% | {1|#} | Holy Flame Totem has {0}% increased Projectile Speed | {#|-1} | Holy Flame Totem has {0}% reduced Projectile Speed negate , 1
|
|
incinerate_projectile_speed_+% | {1|#} | {0}% increased Incinerate Projectile Speed | {#|-1} | {0}% reduced Incinerate Projectile Speed negate , 1
|
|
dominating_blow_duration_+% | {1|#} | {0}% increased Sentinel of Dominance Duration | {#|-1} | {0}% reduced Sentinel of Dominance Duration negate , 1
|
|
puncture_duration_+% | {1|#} | {0}% increased Puncture Duration | {#|-1} | {0}% reduced Puncture Duration negate , 1
|
|
immortal_call_duration_+% | {1|#} | {0}% increased Immortal Call Duration | {#|-1} | {0}% reduced Immortal Call Duration negate , 1
|
|
bone_offering_duration_+% | {1|#} | {0}% increased Bone Offering Duration | {#|-1} | {0}% reduced Bone Offering Duration negate , 1
|
|
flesh_offering_duration_+% | {1|#} | {0}% increased Flesh Offering Duration | {#|-1} | {0}% reduced Flesh Offering Duration negate , 1
|
|
spirit_offering_duration_+% | {1|#} | {0}% increased Spirit Offering Duration | {#|-1} | {0}% reduced Spirit Offering Duration negate , 1
|
|
smoke_mine_duration_+% | {1|#} | {0}% increased Smoke Mine Duration | {#|-1} | {0}% reduced Smoke Mine Duration negate , 1
|
|
frost_wall_duration_+% | {1|#} | {0}% increased Frost Wall Duration | {#|-1} | {0}% reduced Frost Wall Duration negate , 1
|
|
vigilant_strike_fortify_duration_+% | {1|#} | Vigilant Strike has {0}% increased Fortification Duration | {#|-1} | Vigilant Strike has {0}% reduced Fortification Duration negate , 1
|
|
poachers_mark_duration_+% | {1|#} | {0}% increased Poacher's Mark Duration | {#|-1} | {0}% reduced Poacher's Mark Duration negate , 1
|
|
projectile_weakness_duration_+% | {1|#} | Sniper's Mark has {0}% increased Duration | {#|-1} | Sniper's Mark has {0}% reduced Duration negate , 1
|
|
temporal_chains_duration_+% | {1|#} | {0}% increased Temporal Chains Duration | {#|-1} | {0}% reduced Temporal Chains Duration negate , 1
|
|
warlords_mark_duration_+% | {1|#} | {0}% increased Warlord's Mark Duration | {#|-1} | {0}% reduced Warlord's Mark Duration negate , 1
|
|
vulnerability_duration_+% | {1|#} | {0}% increased Vulnerability Duration | {#|-1} | {0}% reduced Vulnerability Duration negate , 1
|
|
punishment_duration_+% | {1|#} | {0}% increased Punishment Duration | {#|-1} | {0}% reduced Punishment Duration negate , 1
|
|
frostbite_duration_+% | {1|#} | {0}% increased Frostbite Duration | {#|-1} | {0}% reduced Frostbite Duration negate , 1
|
|
flammability_duration_+% | {1|#} | {0}% increased Flammability Duration | {#|-1} | {0}% reduced Flammability Duration negate , 1
|
|
enfeeble_duration_+% | {1|#} | {0}% increased Enfeeble Duration | {#|-1} | {0}% reduced Enfeeble Duration negate , 1
|
|
elemental_weakness_duration_+% | {1|#} | {0}% increased Elemental Weakness Duration | {#|-1} | {0}% reduced Elemental Weakness Duration negate , 1
|
|
conductivity_duration_+% | {1|#} | {0}% increased Conductivity Duration | {#|-1} | {0}% reduced Conductivity Duration negate , 1
|
|
assassins_mark_duration_+% | {1|#} | {0}% increased Assassin's Mark Duration | {#|-1} | {0}% reduced Assassin's Mark Duration negate , 1
|
|
desecrate_duration_+% | {1|#} | {0}% increased Desecrate Duration | {#|-1} | {0}% reduced Desecrate Duration negate , 1
|
|
rallying_cry_duration_+% | {1|#} | {0}% increased Rallying Cry Duration | {#|-1} | {0}% reduced Rallying Cry Duration negate , 1
|
|
abyssal_cry_duration_+% | {1|#} | {0}% increased Abyssal Cry Duration | {#|-1} | {0}% reduced Abyssal Cry Duration negate , 1
|
|
contagion_duration_+% | {1|#} | {0}% increased Contagion Duration | {#|-1} | {0}% reduced Contagion Duration negate , 1
|
|
siphon_duration_+% | {1|#} | {0}% increased Essence Drain Duration | {#|-1} | {0}% reduced Essence Drain Duration negate , 1
|
|
wither_duration_+% | {1|#} | Wither has {0}% increased Duration | {#|-1} | Wither has {0}% reduced Duration negate , 1
|
|
blade_vortex_duration_+% | {1|#} | {0}% increased Blade Vortex Duration | {#|-1} | {0}% reduced Blade Vortex Duration negate , 1
|
|
earthquake_duration_+% | {1|#} | {0}% increased Earthquake Duration | {#|-1} | {0}% reduced Earthquake Duration negate , 1 , canonical_line
|
|
blight_duration_+% | {1|#} | {0}% increased Blight Duration | {#|-1} | {0}% reduced Blight Duration negate , 1
|
|
viper_strike_poison_duration_+% | {1|#} | {0}% increased Viper Strike Duration | {#|-1} | {0}% reduced Viper Strike Duration negate , 1
|
|
firestorm_duration_+% | {1|#} | {0}% increased Firestorm Duration | {#|-1} | {0}% reduced Firestorm Duration negate , 1
|
|
static_strike_duration_+% | {1|#} | {0}% increased Static Strike Duration | {#|-1} | {0}% reduced Static Strike Duration negate , 1
|
|
storm_call_duration_+% | {1|#} | {0}% increased Storm Call Duration | {#|-1} | {0}% reduced Storm Call Duration negate , 1 , canonical_line
|
|
arctic_breath_duration_+% | {1|#} | {0}% increased Creeping Frost Duration | {#|-1} | {0}% reduced Creeping Frost Duration negate , 1
|
|
lightning_warp_duration_+% | {1|#} | {0}% increased Lightning Warp Duration | {#|-1} | {0}% reduced Lightning Warp Duration negate , 1 , canonical_line
|
|
ice_shot_duration_+% | {1|#} | {0}% increased Ice Shot Duration | {#|-1} | {0}% reduced Ice Shot Duration negate , 1
|
|
caustic_arrow_duration_+% | {1|#} | {0}% increased Caustic Arrow Duration | {#|-1} | {0}% reduced Caustic Arrow Duration negate , 1
|
|
double_strike_critical_strike_chance_+% | {1|#} | {0}% increased Double Strike Critical Strike Chance | {#|-1} | {0}% reduced Double Strike Critical Strike Chance negate , 1
|
|
dual_strike_critical_strike_chance_+% | {1|#} | {0}% increased Dual Strike Critical Strike Chance | {#|-1} | {0}% reduced Dual Strike Critical Strike Chance negate , 1
|
|
split_arrow_critical_strike_chance_+% | {1|#} | {0}% increased Split Arrow Critical Strike Chance | {#|-1} | {0}% reduced Split Arrow Critical Strike Chance negate , 1
|
|
viper_strike_critical_strike_chance_+% | {1|#} | {0}% increased Viper Strike Critical Strike Chance | {#|-1} | {0}% reduced Viper Strike Critical Strike Chance negate , 1
|
|
flameblast_critical_strike_chance_+% | {1|#} | {0}% increased Flameblast Critical Strike Chance | {#|-1} | {0}% reduced Flameblast Critical Strike Chance negate , 1
|
|
flame_surge_critical_strike_chance_+% | {1|#} | {0}% increased Flame Surge Critical Strike Chance | {#|-1} | {0}% reduced Flame Surge Critical Strike Chance negate , 1
|
|
tornado_shot_critical_strike_chance_+% | {1|#} | {0}% increased Tornado Shot Critical Strike Chance | {#|-1} | {0}% reduced Tornado Shot Critical Strike Chance negate , 1
|
|
storm_cloud_critical_strike_chance_+% | {1|#} | {0}% increased Orb of Storms Critical Strike Chance | {#|-1} | {0}% reduced Orb of Storms Critical Strike Chance negate , 1
|
|
bladefall_critical_strike_chance_+% | {1|#} | {0}% increased Bladefall Critical Strike Chance | {#|-1} | {0}% reduced Bladefall Critical Strike Chance negate , 1
|
|
lightning_strike_num_of_additional_projectiles | {1} | Lightning Strike fires an additional Projectile | {2|#} | Lightning Strike fires {0} additional Projectiles |
|
molten_strike_num_of_additional_projectiles | {1} | Molten Strike fires an additional Projectile | {2|#} | Molten Strike fires {0} additional Projectiles |
|
spark_num_of_additional_projectiles | {1} | Spark fires an additional Projectile | {2|#} | Spark fires {0} additional Projectiles |
|
split_arrow_num_of_additional_projectiles | {1} | Split Arrow fires an additional Projectile | {2|#} | Split Arrow fires {0} additional Projectiles |
|
barrage_num_of_additional_projectiles | {1} | Barrage fires an additional Projectile | {2|#} | Barrage fires {0} additional Projectiles |
|
tornado_shot_num_of_secondary_projectiles | {1} | Tornado Shot fires an additional secondary Projectile | {2|#} | Tornado Shot fires {0} additional secondary Projectiles |
|
magma_orb_num_of_additional_projectiles_in_chain | {1} | Rolling Magma Chains an additional time | {2|#} | Rolling Magma Chains an additional {0} times |
|
arc_num_of_additional_projectiles_in_chain | {1} | Arc Chains an additional time | {2|#} | Arc Chains an additional {0} times |
|
flame_totem_num_of_additional_projectiles | {1} | Holy Flame Totem fires an additional Projectile | {2|#} | Holy Flame Totem fires {0} additional Projectiles |
|
lightning_strike_additional_pierce | {1} | Lightning Strike pierces an additional Target | {2|#} | Lightning Strike pierces {0} additional Targets |
|
lightning_trap_additional_pierce | {1} | Lightning Trap pierces an additional Target | {2|#} | Lightning Trap pierces {0} additional Targets |
|
burning_arrow_ignite_chance_% | {100|#} | Burning Arrow Always Ignites reminderstring , ReminderTextIgnite
| {1|99} | Burning Arrow has {0:+d}% chance to Ignite reminderstring , ReminderTextIgnite
|
|
burning_arrow_physical_damage_%_to_add_as_fire_damage | {1|#} | {0}% of Burning Arrow Physical Damage gained as Extra Fire Damage |
|
infernal_blow_physical_damage_%_to_add_as_fire_damage | {1|#} | {0}% of Infernal Blow Physical Damage gained as Extra Fire Damage |
|
fire_trap_burning_damage_+% | {1|#} | {0}% increased Fire Trap Burning Damage | {#|-1} | {0}% reduced Fire Trap Burning Damage negate , 1
|
|
fireball_ignite_chance_% | {100|#} | Fireball Always Ignites reminderstring , ReminderTextIgnite
| {1|99} | Fireball has {0:+d}% chance to Ignite reminderstring , ReminderTextIgnite
|
|
glacial_hammer_freeze_chance_% | {100|#} | Glacial Hammer Always Freezes reminderstring , ReminderTextFreeze
| {1|99} | Glacial Hammer has {0:+d}% chance to Freeze reminderstring , ReminderTextFreeze , canonical_line
|
|
ice_nova_freeze_chance_% | {100|#} | Ice Nova Always Freezes reminderstring , ReminderTextFreeze
| {1|99} | Ice Nova has {0:+d}% chance to Freeze reminderstring , ReminderTextFreeze
|
|
reave_attack_speed_per_reave_stack_+% | {1|#} | {0}% increased Attack Speed per Reave stack | {#|-1} | {0}% reduced Attack Speed per Reave stack negate , 1
|
|
spectral_throw_projectile_deceleration_+% | {1|#} | {0}% increased Spectral Throw Projectile Deceleration | {#|-1} | {0}% reduced Spectral Throw Projectile Deceleration negate , 1 , canonical_line
|
|
flicker_strike_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Flicker Strike Damage per Frenzy Charge | {#|-1} | {0}% reduced Flicker Strike Damage per Frenzy Charge negate , 1
|
|
puncture_maim_on_hit_%_chance | {1|#} | {0}% Chance for Puncture to Maim on hit reminderstring , ReminderTextMaim
|
|
arc_shock_chance_% | {100|#} | Arc Always Shocks reminderstring , ReminderTextShock
| {1|99} | Arc has {0:+d}% chance to Shock reminderstring , ReminderTextShock , canonical_line
|
|
fire_nova_mine_num_of_additional_repeats | {1|#} | Fire Nova Mine repeats an additional {0} times |
|
firestorm_explosion_area_of_effect_+% | {1|#} | {0}% increased Firestorm explosion Area of Effect | {#|-1} | {0}% reduced Firestorm explosion Area of Effect negate , 1
|
|
flame_surge_damage_+%_vs_burning_enemies | {1|#} | {0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies | {#|-1} | {0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies negate , 1
|
|
ice_spear_%_chance_to_gain_power_charge_on_critical_strike | {1|#} | {0}% Chance to gain a Power Charge on Critical Strike with Ice Spear |
|
power_siphon_%_chance_to_gain_power_charge_on_kill | {1|#} | {0}% Chance to gain an additional Power Charge on Kill with Power Siphon |
|
melee_ancestor_totem_placement_speed_+% | {1|#} | {0}% increased Ancestral Protector Totem Placement Speed | {#|-1} | {0}% reduced Ancestral Protector Totem Placement Speed negate , 1
|
|
searing_bond_totem_placement_speed_+% | {1|#} | {0}% increased Searing Bond Totem Placement Speed | {#|-1} | {0}% reduced Searing Bond Totem Placement Speed negate , 1
|
|
sweep_knockback_chance_% | {1|#} | {0:+d}% Sweep Knockback Chance |
|
frenzy_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Frenzy Damage per Frenzy Charge | {#|-1} | {0}% reduced Frenzy Damage per Frenzy Charge negate , 1
|
|
frenzy_%_chance_to_gain_additional_frenzy_charge | {1|#} | {0}% Chance on Frenzy to gain an additional Frenzy Charge |
|
elemental_hit_chance_to_freeze_shock_ignite_% | {100|#} | Elemental Hit Always Freezes, Shocks and Ignites reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
| {1|99} | Elemental Hit has {0:+d}% chance to Freeze, Shock and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
|
|
glacial_cascade_physical_damage_%_to_convert_to_cold | {1|#} | {0}% of Glacial Cascade Physical Damage Converted to Cold Damage |
|
glacial_hammer_physical_damage_%_to_add_as_cold_damage | {1|#} | {0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage |
|
ice_crash_physical_damage_%_to_add_as_cold_damage | {1|#} | {0}% of Ice Crash Physical Damage gained as Extra Cold Damage |
|
spectre_elemental_resistances_% | {#} | {0:+d}% to Raised Spectre Elemental Resistances |
|
zombie_elemental_resistances_% | {#} | Raised Zombies have {0:+d}% to Elemental Resistances |
|
stone_golem_elemental_resistances_% | {#} | {0:+d}% to Stone Golem Elemental Resistances |
|
flame_golem_elemental_resistances_% | {#} | {0:+d}% increased Flame Golem Elemental Resistances |
|
ice_golem_elemental_resistances_% | {#} | {0:+d}% to Ice Golem Elemental Resistances |
|
lightning_golem_elemental_resistances_% | {#} | {0:+d}% to Lightning Golem Elemental Resistances |
|
chaos_golem_elemental_resistances_% | {#} | {0:+d}% to Chaos Golem Elemental Resistances |
|
animate_guardian_elemental_resistances_% | {#} | {0:+d}% to Animated Guardian Elemental Resistances |
|
shock_nova_ring_damage_+% | {1|#} | Shock Nova ring deals {0}% increased Damage | {#|-1} | Shock Nova ring deals {0}% reduced Damage negate , 1
|
|
blast_rain_number_of_blasts | {1} | Blast Rain fires an additional Arrow | {#} | Blast Rain fires {0:+d} additional Arrows |
|
blast_rain_single_additional_projectile | {#} | Blast Rain fires an additional Arrow |
|
siphon_life_leech_from_damage_permyriad | {#} | Essence Drain Regenerates {0:+d}% of Debuff Damage as Life divide_by_one_hundred_2dp , 1
|
|
detonate_dead_%_chance_to_detonate_additional_corpse | {1|#} | Detonate Dead has a {0}% chance to detonate an additional corpse |
|
animate_weapon_chance_to_create_additional_copy_% | {1|#} | {0}% chance to create an additional Animate Weapon copy |
|
decoy_totem_life_+% | {1|#} | {0}% increased Decoy Totem Life | {#|-1} | {0}% reduced Decoy Totem Life negate , 1
|
|
devouring_totem_leech_per_second_+% | {1|#} | {0}% increased Devouring Totem Leech per second reminderstring , ReminderTextLifeLeech
| {#|-1} | {0}% reduced Devouring Totem Leech per second negate , 1 , reminderstring , ReminderTextLifeLeech
|
|
rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration | {1|#} | Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration |
|
rejuvenation_totem_aura_effect_+% | {1|#} | {0}% increased Rejuvenation Totem Aura Effect | {#|-1} | {0}% reduced Rejuvenation Totem Aura Effect negate , 1
|
|
wild_strike_num_of_additional_projectiles_in_chain | {1} | Wild Strike's Beam Chains an additional time | {2|#} | Wild Strike's Beam Chains an additional {0} times |
|
summon_skeletons_num_additional_warrior_skeletons | {1} | Summon an additional Skeleton with Summon Skeletons | {2|#} | Summon {0} additional Skeletons with Summon Skeletons |
|
shockwave_totem_cast_speed_+% | {1|#} | {0}% increased Shockwave Totem Cast Speed | {#|-1} | {0}% reduced Shockwave Totem Cast Speed negate , 1
|
|
devouring_totem_%_chance_to_consume_additional_corpse | {1|#} | Devouring Totem has {0}% Chance to Consume an additional corpse | {#|-1} | Devouring Totem has {0}% Chance to Consume an additional corpse negate , 1
|
|
siege_ballista_totem_placement_speed_+% | {1|#} | Siege Ballista has {0}% increased Totem Placement Speed | {#|-1} | Siege Ballista has {0}% reduced Totem Placement Speed negate , 1
|
|
incinerate_damage_+%_per_stage | {1|#} | {0}% increased Incinerate Damage for each stage | {#|-1} | {0}% reduced Incinerate Damage for each stage negate , 1
|
|
poachers_mark_curse_effect_+% | {1|#} | {0}% increased Poacher's Mark Curse Effect | {#|-1} | {0}% reduced Poacher's Mark Curse Effect negate , 1
|
|
projectile_weakness_curse_effect_+% | {1|#} | Sniper's Mark has {0}% increased Curse Effect | {#|-1} | Sniper's Mark has {0}% reduced Curse Effect negate , 1
|
|
temporal_chains_curse_effect_+% | {1|#} | {0}% increased Temporal Chains Curse Effect | {#|-1} | {0}% reduced Temporal Chains Curse Effect negate , 1
|
|
assassins_mark_curse_effect_+% | {1|#} | {0}% increased Assassin's Mark Curse Effect | {#|-1} | {0}% reduced Assassin's Mark Curse Effect negate , 1
|
|
conductivity_curse_effect_+% | {1|#} | {0}% increased Conductivity Curse Effect | {#|-1} | {0}% reduced Conductivity Curse Effect negate , 1
|
|
elemental_weakness_curse_effect_+% | {1|#} | {0}% increased Elemental Weakness Curse Effect | {#|-1} | {0}% reduced Elemental Weakness Curse Effect negate , 1
|
|
enfeeble_curse_effect_+% | {1|#} | {0}% increased Enfeeble Curse Effect | {#|-1} | {0}% reduced Enfeeble Curse Effect negate , 1
|
|
flammability_curse_effect_+% | {1|#} | {0}% increased Flammability Curse Effect | {#|-1} | {0}% reduced Flammability Curse Effect negate , 1
|
|
frostbite_curse_effect_+% | {1|#} | {0}% increased Frostbite Curse Effect | {#|-1} | {0}% reduced Frostbite Curse Effect negate , 1
|
|
punishment_curse_effect_+% | {1|#} | {0}% increased Punishment Curse Effect | {#|-1} | {0}% reduced Punishment Curse Effect negate , 1
|
|
vulnerability_curse_effect_+% | {1|#} | {0}% increased Vulnerability Curse Effect | {#|-1} | {0}% reduced Vulnerability Curse Effect negate , 1
|
|
warlords_mark_curse_effect_+% | {1|#} | {0}% increased Warlord's Mark Curse Effect | {#|-1} | {0}% reduced Warlord's Mark Curse Effect negate , 1
|
|
display_attack_with_word_of_ire_when_hit_% | {1|99} | {0}% chance to Trigger Word of Ire when Hit | {100|#} | Trigger Word of Ire when Hit |
|
display_attack_with_edict_of_ire_when_hit_% | {1|99} | {0}% chance to Trigger Edict of Ire when Hit | {100|#} | Trigger Edict of Ire when Hit |
|
display_attack_with_decree_of_ire_when_hit_% | {1|99} | {0}% chance to Trigger Decree of Ire when Hit | {100|#} | Trigger Decree of Ire when Hit |
|
display_attack_with_commandment_of_ire_when_hit_% | {1|99} | {0}% chance to Trigger Commandment of Ire when Hit | {100|#} | Trigger Commandment of Ire when Hit |
|
arctic_armour_buff_effect_+% | {1|#} | {0}% increased Arctic Armour Buff Effect | {#|-1} | {0}% reduced Arctic Armour Buff Effect negate , 1
|
|
convocation_buff_effect_+% | {1|#} | {0}% increased Convocation Buff Effect | {#|-1} | {0}% reduced Convocation Buff Effect negate , 1
|
|
molten_shell_buff_effect_+% | {1|#} | {0}% increased Molten Shell Buff Effect | {#|-1} | {0}% reduced Molten Shell Buff Effect negate , 1
|
|
immortal_call_%_chance_to_not_consume_endurance_charges | {1|99} | {0}% chance for Immortal Call to increase Duration without removing Endurance Charges | {100|#} | Immortal Call increases Duration without removing Endurance Charges |
|
phase_run_%_chance_to_not_consume_frenzy_charges | {1|99} | {0}% chance for Phase Run to increase Duration without removing Frenzy Charges | {100|#} | Phase Run increases Duration without removing Frenzy Charges |
|
shrapnel_shot_physical_damage_%_to_add_as_lightning_damage | {1|#} | {0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage |
|
tempest_shield_num_of_additional_projectiles_in_chain | {1} | Tempest Shield chains an additional time | {2|#} | Tempest Shield chains an additional {0} times |
|
arctic_armour_mana_reservation_+% | {1|#} | Arctic Armour has {0}% increased Reservation | {#|-1} | Arctic Armour has {0}% reduced Reservation negate , 1 , canonical_line
|
|
herald_of_ash_mana_reservation_+% | {1|#} | Herald of Ash has {0}% increased Reservation | {#|-1} | Herald of Ash has {0}% reduced Reservation negate , 1 , canonical_line
|
|
herald_of_ice_mana_reservation_+% | {1|#} | Herald of Ice has {0}% increased Reservation | {#|-1} | Herald of Ice has {0}% reduced Reservation negate , 1 , canonical_line
|
|
herald_of_thunder_mana_reservation_+% | {1|#} | Herald of Thunder has {0}% increased Reservation | {#|-1} | Herald of Thunder has {0}% reduced Reservation negate , 1 , canonical_line
|
|
clarity_mana_reservation_+% | {1|#} | Clarity has {0}% increased Reservation | {#|-1} | Clarity has {0}% reduced Reservation negate , 1 , canonical_line
|
|
hatred_mana_reservation_+% | {1|#} | Hatred has {0}% increased Reservation | {#|-1} | Hatred has {0}% reduced Reservation negate , 1 , canonical_line
|
|
purity_of_ice_mana_reservation_+% | {1|#} | Purity of Ice has {0}% increased Reservation | {#|-1} | Purity of Ice has {0}% reduced Reservation negate , 1 , canonical_line
|
|
determination_mana_reservation_+% | {1|#} | Determination has {0}% increased Reservation | {#|-1} | Determination has {0}% reduced Reservation negate , 1 , canonical_line
|
|
discipline_mana_reservation_+% | {1|#} | Discipline has {0}% increased Reservation | {#|-1} | Discipline has {0}% reduced Reservation negate , 1 , canonical_line
|
|
purity_of_elements_mana_reservation_+% | {1|#} | Purity of Elements has {0}% increased Reservation | {#|-1} | Purity of Elements has {0}% reduced Reservation negate , 1 , canonical_line
|
|
purity_of_fire_mana_reservation_+% | {1|#} | Purity of Fire has {0}% increased Reservation | {#|-1} | Purity of Fire has {0}% reduced Reservation negate , 1 , canonical_line
|
|
purity_of_lightning_mana_reservation_+% | {1|#} | Purity of Lightning has {0}% increased Reservation | {#|-1} | Purity of Lightning has {0}% reduced Reservation negate , 1 , canonical_line
|
|
vitality_mana_reservation_+% | {1|#} | Vitality has {0}% increased Reservation | {#|-1} | Vitality has {0}% reduced Reservation negate , 1 , canonical_line
|
|
wrath_mana_reservation_+% | {1|#} | Wrath has {0}% increased Reservation | {#|-1} | Wrath has {0}% reduced Reservation negate , 1 , canonical_line
|
|
grace_mana_reservation_+% | {1|#} | Grace has {0}% increased Reservation | {#|-1} | Grace has {0}% reduced Reservation negate , 1 , canonical_line
|
|
haste_mana_reservation_+% | {1|#} | Haste has {0}% increased Reservation | {#|-1} | Haste has {0}% reduced Reservation negate , 1 , canonical_line
|
|
chaos_weakness_mana_reservation_+% | {1|#} | Despair has {0}% increased Reservation if Cast as an Aura | {#|-1} | Despair has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
conductivity_mana_reservation_+% | {1|#} | Conductivity has {0}% increased Reservation if Cast as an Aura | {#|-1} | Conductivity has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
flammability_mana_reservation_+% | {1|#} | Flammability has {0}% increased Reservation if Cast as an Aura | {#|-1} | Flammability has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
frostbite_mana_reservation_+% | {1|#} | Frostbite has {0}% increased Reservation if Cast as an Aura | {#|-1} | Frostbite has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
temporal_chains_mana_reservation_+% | {1|#} | Temporal Chains has {0}% increased Reservation if Cast as an Aura | {#|-1} | Temporal Chains has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
vulnerability_mana_reservation_+% | {1|#} | Vulnerability has {0}% increased Reservation if Cast as an Aura | {#|-1} | Vulnerability has {0}% reduced Reservation if Cast as an Aura negate , 1 , canonical_line
|
|
cannot_be_stunned_while_at_max_endurance_charges | {#} | You cannot be Stunned while at maximum Endurance Charges |
|
life_regenerate_rate_per_second_%_while_totem_active | {1|#} | Regenerate {0}% of Life per second while you have a Totem | {#|-1} | Degenerate {0}% of Life per second while you have a Totem negate , 1
|
|
gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit | {1|#} | {0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
| {#|-1} | {0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently negate , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
berserker_damage_+%_final | {1|#} | {0}% more Damage | {#|-1} | {0}% less Damage negate , 1
|
|
elemental_damage_taken_+%_while_on_consecrated_ground | {1|#} | Take {0}% increased Elemental Damage while on Consecrated Ground | {#|-1} | Take {0}% reduced Elemental Damage while on Consecrated Ground negate , 1
|
|
critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments | {1|#} | {0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
%_chance_to_gain_power_charge_on_placing_a_totem | {1|#} | {0}% chance to gain a Power Charge when you Summon a Totem |
|
gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy | {#} | Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy milliseconds_to_seconds , 1
|
|
enemies_chaos_resistance_%_while_cursed | {#} | Enemies you Curse have {0:+d}% to Chaos Resistance |
|
damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy | {1|#} | {0}% increased Damage if you've Killed a Cursed Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% increased Damage if you've Killed a Cursed Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
physical_damage_reduction_and_minion_physical_damage_reduction_% | {1|#} | You and your Minions have {0}% Physical Damage Reduction |
|
offering_spells_effect_+% | {1|#} | {0}% increased effect of Offerings | {#|-1} | {0}% reduced effect of Offerings negate , 1
|
|
additional_block_chance_%_for_you_and_allies_affected_by_your_auras | {#} | You and nearby Allies have {0:+d}% Chance to Block Attack Damage |
|
additional_elemental_damage_reduction_as_half_of_chaos_resistance | {1|#} | Gain additional Elemental Damage Reduction equal to half your Chaos Resistance |
|
attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras | {1|#} | You and nearby Allies have {0}% increased Attack and Cast Speed | {#|-1} | You and nearby Allies have {0}% reduced Attack and Cast Speed negate , 1
|
|
attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras | {1|#} | You and nearby Allies have {0}% increased Attack, Cast and Movement Speed | {#|-1} | You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed negate , 1
|
|
chaos_resistance_%_for_you_and_allies_affected_by_your_auras | {#} | You and nearby Allies have {0:+d}% to Chaos Resistance |
|
damage_+%_for_you_and_allies_affected_by_your_auras | {1|#} | You and nearby Allies deal {0}% increased Damage | {#|-1} | You and nearby Allies deal {0}% reduced Damage negate , 1
|
|
elemental_resistances_+%_for_you_and_allies_affected_by_your_auras | {1|#} | You and nearby Allies have {0:+d}% to Elemental Resistances | {#|-1} | You and nearby Allies have {0:+d}% to Elemental Resistances negate , 1
|
|
you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage | {#} | You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage per_minute_to_per_second , 1
|
|
you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed | {1|#} | You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently reminderstring , ReminderTextRecently
| {#|-1} | You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life | {1|#} | {0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life |
|
cause_maim_on_critical_strike_attack | {#} | Your Critical Strikes with Attacks Maim Enemies reminderstring , ReminderTextMaim
|
|
%_chance_to_create_smoke_cloud_on_mine_or_trap_creation | {1|#} | {0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap reminderstring , ReminderTextSmokeCloud
|
|
damage_+%_for_each_trap_and_mine_active | {1|#} | {0}% increased Damage for each Trap and Mine you have | {#|-1} | {0}% reduced Damage for each Trap and Mine you have negate , 1
|
|
evasion_rating_while_es_full_+%_final | {1|#} | {0}% more Evasion Rating while on full Energy Shield | {#|-1} | {0}% less Evasion Rating while on full Energy Shield negate , 1
|
|
damage_+%_while_es_not_full | {1|#} | {0}% increased Damage while not on full Energy Shield | {#|-1} | {0}% reduced Damage while not on full Energy Shield negate , 1
|
|
mana_regeneration_+%_for_4_seconds_on_movement_skill_use | {1|#} | {0}% increased Mana Regeneration if you've used a Movement Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Regeneration if you've used a Movement Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
gain_onslaught_while_frenzy_charges_full | {#} | You have Onslaught while on full Frenzy Charges reminderstring , ReminderTextOnslaught
|
|
projectile_damage_+%_max_as_distance_travelled_increases | {1|#} | Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets |
|
damage_+%_during_flask_effect | {1|#} | {0}% increased Damage during any Flask Effect | {#|-1} | {0}% reduced Damage during any Flask Effect negate , 1
|
|
avoid_freeze_shock_ignite_bleed_%_during_flask_effect | {1|#} | {0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect |
|
elemental_damage_taken_+%_during_flask_effect | {1|#} | {0}% increased Elemental Damage taken during any Flask Effect | {#|-1} | {0}% reduced Elemental Damage taken during any Flask Effect negate , 1
|
|
damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy | {1|#} | {0}% increased Damage if you've killed a Bleeding Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've killed a Bleeding Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_to_you_and_nearby_allies_while_you_have_fortify | {1|#} | You and nearby Allies deal {0}% increased Damage while you are Fortified | {#|-1} | You and nearby Allies deal {0}% reduced Damage while you are Fortified negate , 1
|
|
damage_taken_+%_from_taunted_enemies | {1|#} | {0}% increased Damage taken from Taunted Enemies | {#|-1} | {0}% reduced Damage taken from Taunted Enemies negate , 1
|
|
attack_and_cast_speed_+%_while_leeching | {1|#} | {0}% increased Attack and Cast Speed while Leeching | {#|-1} | {0}% reduced Attack and Cast Speed while Leeching negate , 1
|
|
shield_charge_damage_per_target_hit_+% | {1|#} | {0}% increased Shield Charge Damage per Enemy Hit | {#|-1} | {0}% reduced Shield Charge Damage per Enemy Hit negate , 1
|
|
traps_and_mines_%_chance_to_poison | {#|99} | Traps and Mines have a {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
| {100} | Traps and Mines Poison on Hit reminderstring , ReminderTextPoison
|
|
damage_+%_of_each_type_that_you_have_an_active_golem_of | {#} | {0}% increased Damage of each Damage Type for which you\nhave a matching Golem |
|
elemental_golem_immunity_to_elemental_damage | {#} | Your Elemental Golems are Immune to Elemental Damage |
|
golem_immunity_to_elemental_damage | {#} | Summoned Golems are Immune to Elemental Damage |
|
unique_primordial_tether_golem_life_+%_final | {1|#} | Golems have {0}% more Life | {#|-1} | Golems have {0}% less Life negate , 1 , canonical_line
|
|
elemental_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of Buffs granted by your Elemental Golems | {#|-1} | {0}% reduced Effect of Buffs granted by your Elemental Golems negate , 1
|
|
base_stone_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Stone Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Stone Golems negate , 1
|
|
base_fire_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Flame Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Flame Golems negate , 1
|
|
base_ice_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Ice Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Ice Golems negate , 1
|
|
base_lightning_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Lightning Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Lightning Golems negate , 1
|
|
base_chaos_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Chaos Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Chaos Golems negate , 1
|
|
gain_elemental_penetration_for_4_seconds_on_mine_detonation | {1|#} | Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently reminderstring , ReminderTextRecently
|
|
base_cold_immunity | |
base_lightning_immunity | {#} | Immune to lightning Damage |
|
blood_rage_grants_additional_attack_speed_+% | {1|#} | Blood Rage grants additional {0}% increased Attack Speed | {#|-1} | Blood Rage grants additional {0}% reduced Attack Speed negate , 1
|
|
blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill | {1|#} | Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill |
|
is_hindered | {#} | Hindered reminderstring , ReminderTextHinder
|
|
damage_+%_vs_hindered_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Hindered Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Hindered Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
blast_rain_%_chance_for_additional_blast | {#|99} | Blast Rain has a {0}% chance to fire an additional Arrow | {100|#} | Blast Rain fires an additional Arrow |
|
smoke_mine_base_movement_velocity_+% | {1|#} | Smoke Mine grants additional {0}% increased Movement Speed | {#|-1} | Smoke Mine grants additional {0}% reduced Movement Speed negate , 1
|
|
enduring_cry_buff_effect_+% | {1|#} | {0}% increased Enduring Cry Buff Effect | {#|-1} | {0}% reduced Enduring Cry Buff Effect negate , 1
|
|
cluster_burst_spawn_amount | {1} | Kinetic Blast creates {0} additional explosion | {2|#} | Kinetic Blast creates {0} additional explosions |
|
lightning_tendrils_critical_strike_chance_+% | {1|#} | {0}% increased Lightning Tendrils Critical Strike Chance | {#|-1} | {0}% reduced Lightning Tendrils Critical Strike Chance negate , 1
|
|
righteous_fire_spell_damage_+% | {1|#} | Righteous Fire grants {0}% increased Spell Damage | {#|-1} | Righteous Fire grants {0}% reduced Spell Damage negate , 1
|
|
rallying_cry_buff_effect_+% | {1|#} | {0}% increased Rallying Cry Buff Effect | {#|-1} | {0}% reduced Rallying Cry Buff Effect negate , 1
|
|
melee_ancestor_totem_elemental_resistance_% | {#} | {0:+d}% to Ancestral Protector Totem Elemental Resistances |
|
kinetic_blast_%_chance_for_additional_blast | {#|99} | Kinetic Blast has a {0}% chance for an additional explosion | {100|#} | Kinetic Blast has an additional explosion |
|
guardian_nearby_allies_share_charges | {#} | You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other |
|
phase_run_skill_effect_duration_+% | {1|#} | {0}% increased Phase Run Duration | {#|-1} | {0}% reduced Phase Run Duration negate , 1
|
|
searing_totem_elemental_resistance_+% | {1|#} | {0}% increased Searing Bond Totem Elemental Resistances | {#|-1} | {0}% reduced Searing Bond Totem Elemental Resistances negate , 1
|
|
bone_offering_block_chance_+% | {#} | Bone Offering grants an additional {0:+d}% Chance to Block Attack Damage |
|
desecrate_number_of_corpses_to_create | {1} | Desecrate Spawns an additional corpse | {2|#} | Desecrate Spawns {0} additional corpses |
|
flesh_offering_attack_speed_+% | {1|#} | Flesh Offering grants an additional {0}% increased Attack Speed | {#|-1} | Flesh Offering grants an additional {0}% reduced Attack Speed negate , 1
|
|
ice_spear_second_form_critical_strike_chance_+% | {1|#} | {0}% increased Ice Spear Critical Strike Chance in second form | {#|-1} | {0}% reduced Ice Spear Critical Strike Chance in second form negate , 1
|
|
ice_spear_second_form_critical_strike_multiplier_+ | {#} | Second form has {0:+d}% to Critical Strike Multiplier |
|
ice_spear_second_form_projectile_speed_+%_final | {1|#} | Second form has {0}% more Projectile Speed | {#|-1} | Second form has {0}% less Projectile Speed negate , 1
|
|
lightning_arrow_maximum_number_of_extra_targets | {1} | Lightning Arrow hits an additional Enemy | {2|#} | Lightning Arrow hits {0} additional Enemies |
|
consecrate_ground_on_shatter_%_chance_for_3_seconds | {1|99} | {0}% chance to create Consecrated Ground when you Shatter an Enemy reminderstring , ReminderTextConsecratedGround
| {100|#} | Create Consecrated Ground when you Shatter an Enemy reminderstring , ReminderTextConsecratedGround
|
|
glows_in_area_with_unique_fish | {#} | Glows while in an Area containing a Unique Fish |
|
attacks_num_of_additional_chains | {1} | Attacks Chain an additional time | {2|#} | Attacks Chain {0} additional times |
|
explosive_arrow_attack_speed_+% | {1|#} | Explosive Arrow has {0}% increased Attack Speed | {#|-1} | Explosive Arrow has {0}% reduced Speed negate , 1
|
|
lightning_damage_+%_per_10_intelligence | {1|#} | {0}% increased Lightning Damage per 10 Intelligence | {#|-1} | {0}% reduced Lightning Damage per 10 Intelligence negate , 1
|
|
local_maim_on_hit | {#} | Attacks with this Weapon Maim on hit reminderstring , ReminderTextMaim
|
|
warcries_cost_no_mana | |
gain_a_power_charge_when_you_or_your_totems_kill_%_chance | {#} | {0}% chance to gain a Power Charge if you or your Totems kill an Enemy |
|
always_crit_shocked_enemies | {#} | Always Critically Strike Shocked Enemies |
|
cannot_crit_non_shocked_enemies | {#} | You cannot deal Critical Strikes against non-Shocked Enemies |
|
frost_bolt_damage_+% | {1|#} | {0}% increased Frostbolt Damage | {#|-1} | {0}% reduced Frostbolt Damage negate , 1
|
|
frost_bolt_nova_damage_+% | {1|#} | {0}% increased Vortex Damage | {#|-1} | {0}% reduced Vortex Damage negate , 1
|
|
double_slash_damage_+% | {1|#} | {0}% increased Lacerate Damage | {#|-1} | {0}% reduced Lacerate Damage negate , 1
|
|
charged_attack_damage_+% | {1|#} | {0}% increased Blade Flurry Damage | {#|-1} | {0}% reduced Blade Flurry Damage negate , 1
|
|
slam_ancestor_totem_damage_+% | {1|#} | {0}% increased Ancestral Warchief Totem Damage | {#|-1} | {0}% reduced Ancestral Warchief Totem Damage negate , 1
|
|
slash_ancestor_totem_damage_+% | {1|#} | {0}% increased Ancestral Blademaster Totem Damage | {#|-1} | {0}% reduced Ancestral Blademaster Totem Damage negate , 1
|
|
slash_ancestor_totem_radius_+% | {1|#} | {0}% increased Ancestral Blademaster Totem Area of Effect | {#|-1} | {0}% reduced Ancestral Blademaster Totem Area of Effect negate , 1
|
|
slam_ancestor_totem_radius_+% | {1|#} | {0}% increased Ancestral Warchief Totem Area of Effect | {#|-1} | {0}% reduced Ancestral Warchief Totem Area of Effect negate , 1
|
|
frost_bolt_nova_radius_+% | {1|#} | {0}% increased Vortex Area of Effect | {#|-1} | {0}% reduced Vortex Area of Effect negate , 1
|
|
double_slash_critical_strike_chance_+% | {1|#} | {0}% increased Lacerate Critical Strike Chance | {#|-1} | {0}% reduced Lacerate Critical Strike Chance negate , 1
|
|
charged_attack_radius_+% | {1|#} | {0}% increased Blade Flurry Area of Effect | {#|-1} | {0}% reduced Blade Flurry Area of Effect negate , 1
|
|
double_slash_radius_+% | {1|#} | {0}% increased Lacerate Area of Effect | {#|-1} | {0}% reduced Lacerate Area of Effect negate , 1
|
|
charged_attack_damage_per_stack_+%_final | {1|#} | {0}% more Damage with Hits and Ailments for each stage reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% less Damage with Hits and Ailments for each stage negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
frost_bolt_cast_speed_+% | {1|#} | {0}% increased Frostbolt Cast Speed | {#|-1} | {0}% reduced Frostbolt Cast Speed negate , 1
|
|
frost_bolt_freeze_chance_% | {100|#} | Frostbolt Always Freezes reminderstring , ReminderTextFreeze
| {1|99} | Frostbolt has {0:+d}% chance to Freeze reminderstring , ReminderTextFreeze , canonical_line
|
|
frost_bolt_nova_duration_+% | {1|#} | {0}% increased Vortex Duration | {#|-1} | {0}% reduced Vortex Duration negate , 1
|
|
minions_cannot_be_blinded | {#} | Minions cannot be Blinded |
|
minions_%_chance_to_blind_on_hit | {#} | Minions have {0}% chance to Blind Enemies on hit reminderstring , ReminderTextBlind
|
|
magic_items_drop_identified | {#} | Found Magic Items drop Identified |
|
X_mana_per_stackable_unique_jewel | {#} | Gain {0} Mana per Grand Spectrum |
|
X_armour_per_stackable_unique_jewel | {#} | Gain {0} Armour per Grand Spectrum |
|
avoid_all_elemental_status_%_per_stackable_unique_jewel | {#} | {0}% chance to Avoid Elemental Ailments per Grand Spectrum |
|
critical_strike_chance_+%_per_stackable_unique_jewel | {#} | {0}% increased Critical Strike Chance per Grand Spectrum |
|
elemental_damage_+%_per_stackable_unique_jewel | {#} | {0}% increased Elemental Damage per Grand Spectrum |
|
elemental_resistance_%_per_stackable_unique_jewel | {#} | {0:+d}% to all Elemental Resistances per Grand Spectrum |
|
maximum_life_+%_per_stackable_unique_jewel | {1|#} | {0}% increased Maximum Life per Grand Spectrum | {#|-1} | {0}% reduced Maximum Life per Grand Spectrum negate , 1
|
|
minimum_endurance_charges_per_stackable_unique_jewel | {#} | {0:+d} to Minimum Endurance Charges per Grand Spectrum |
|
minimum_frenzy_charges_per_stackable_unique_jewel | {#} | {0:+d} to Minimum Frenzy Charges per Grand Spectrum |
|
minimum_power_charges_per_stackable_unique_jewel | {#} | {0:+d} to Minimum Power Charges per Grand Spectrum |
|
minion_critical_strike_multiplier_+_per_stackable_unique_jewel | {#} | Minions have {0:+d}% to Critical Strike Multiplier per Grand Spectrum |
|
damage_+%_per_abyss_jewel_type | {1|#} | {0}% increased Damage for each type of Abyss Jewel affecting you | {#|-1} | {0}% reduced Damage for each type of Abyss Jewel affecting you negate , 1
|
|
lightning_damage_%_taken_from_mana_before_life | {#} | {0}% of Lightning Damage is taken from Mana before Life |
|
physical_damage_%_taken_from_mana_before_life | {#} | {0}% of Physical Damage is taken from Mana before Life |
|
recover_%_maximum_mana_when_enemy_shocked | {1|#} | Recover {0}% of Mana when you Shock an Enemy | {#|-1} | Lose {0}% of Mana when you Shock an Enemy |
|
quantity_of_items_dropped_by_maimed_enemies_+% | {1|#} | {0}% increased Quantity of Items Dropped by Slain Maimed Enemies | {#|-1} | {0}% reduced Quantity of Items Dropped by Slain Maimed Enemies negate , 1
|
|
rarity_of_items_dropped_by_maimed_enemies_+% | {1|#} | {0}% increased Rarity of Items Dropped by Slain Maimed Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Maimed Enemies negate , 1
|
|
damage_taken_+%_if_you_have_taken_a_savage_hit_recently | {1|#} | {0}% increased Damage taken if you've taken a Savage Hit Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
| {#|-1} | {0}% reduced Damage taken if you've taken a Savage Hit Recently negate , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
stun_duration_on_self_+% | {1|#} | {0}% increased Stun Duration on you | {#|-1} | {0}% reduced Stun Duration on you negate , 1
|
|
melee_damage_+%_per_endurance_charge | {1|#} | {0}% increased Melee Damage per Endurance Charge | {#|-1} | {0}% reduced Melee Damage per Endurance Charge negate , 1
|
|
totems_resist_all_elements_+%_per_active_totem | {#} | Totems gain {0:+d}% to all Elemental Resistances per Summoned Totem |
|
gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit | {#} | Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second reminderstring , ReminderTextSavageHit
|
|
cannot_be_shocked_while_at_maximum_endurance_charges | {#} | You cannot be Shocked while at maximum Endurance Charges |
|
movement_speed_+%_if_used_a_warcry_recently | {#} | {0}% increased Movement Speed if you've used a Warcry Recently reminderstring , ReminderTextRecently
|
|
life_leech_from_attack_damage_permyriad_vs_poisoned_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Poisoned Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies | {1|#} | {0}% of Attack Damage Leeched as Mana against Poisoned Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
totems_spells_cast_speed_+%_per_active_totem | {1|#} | Totems have {0}% increased Cast Speed per Summoned Totem | {#|-1} | Totems have {0}% reduced Cast Speed per Summoned Totem negate , 1
|
|
movement_skills_mana_cost_+% | {1|#} | {0}% increased Movement Skill Mana Cost | {#|-1} | {0}% reduced Movement Skill Mana Cost negate , 1
|
|
critical_strike_chance_+%_when_in_main_hand | {1|#} | {0}% increased Global Critical Strike Chance when in Main Hand |
|
additional_block_chance_%_when_in_off_hand | {#} | {0:+d}% Chance to Block Attack Damage when in Off Hand |
|
spirit_offering_physical_damage_%_to_add_as_chaos | {1|#} | Spirit Offering grants {0:+d}% of Physical Damage as Extra Chaos Damage |
|
damage_taken_+%_if_not_hit_recently_final | {1|#} | {0}% more Damage taken if you have not been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% less Damage taken if you have not been Hit Recently negate , 1 , reminderstring , ReminderTextRecently , canonical_line
|
|
evasion_+%_if_hit_recently | {1|#} | {0}% increased Evasion Rating if you have been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Evasion Rating if you have been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
block_chance_%_vs_taunted_enemies | {#} | {0:+d}% Chance to Block Attack Damage from Taunted Enemies |
|
minion_cold_damage_resistance_% | {#} | Minions have {0:+d}% to Cold Resistance |
|
minion_physical_damage_%_to_add_as_cold | {1|#} | Minions gain {0}% of Physical Damage as Extra Cold Damage |
|
armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently | {1|#} | {0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_for_each_level_the_enemy_is_higher_than_you | {1|#} | {0}% increased Damage with Hits for each Level higher the Enemy is than you | {#|-1} | {0}% reduced Damage with Hits for each Level higher the Enemy is than you negate , 1
|
|
totems_attack_speed_+%_per_active_totem | {1|#} | Totems have {0}% increased Attack Speed per Summoned Totem | {#|-1} | Totems have {0}% reduced Attack Speed per Summoned Totem negate , 1
|
|
attacks_num_of_additional_chains_when_in_main_hand | {1} | Attacks Chain an additional time when in Main Hand | {2|#} | Attacks Chain {0} additional times when in Main Hand |
|
attacks_number_of_additional_projectiles | {1} | Attacks fire an additional Projectile | {2|#} | Attacks fire {0} additional Projectiles |
|
attacks_number_of_additional_projectiles_when_in_off_hand | {1} | Attacks fire an additional Projectile when in Off Hand | {2|#} | Attacks fire {0} additional Projectiles when in Off Hand |
|
counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage | {#,#} | Adds {0} to {1} Physical Damage to Counterattacks |
|
golem_damage_+%_per_active_golem_type | {1|#} | {0}% increased Golem Damage for each Type of Golem you have Summoned | {#|-1} | {0}% reduced Golem Damage for each Type of Golem you have Summoned negate , 1
|
|
golem_damage_+%_per_active_golem | {1|#} | {0}% increased Golem Damage per Summoned Golem | {#|-1} | {0}% reduced Golem Damage per Summoned Golem negate , 1
|
|
life_+%_with_no_corrupted_equipped_items | {1|#} | {0}% increased Maximum Life if no Equipped Items are Corrupted reminderstring , ReminderTextEquippedItems
|
|
life_regeneration_per_minute_with_no_corrupted_equipped_items | {1|#} | Regenerate {0} Life per second if no Equipped Items are Corrupted per_minute_to_per_second , 1 , reminderstring , ReminderTextEquippedItems
|
|
energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items | {1|#} | Regenerate {0} Energy Shield per second if all Equipped items are Corrupted per_minute_to_per_second , 1 , reminderstring , ReminderTextEquippedItems
|
|
local_display_nearby_enemies_take_X_chaos_damage_per_minute | {1|#} | Nearby Enemies take {0} Chaos Damage per second |
|
counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage | {#,#} | Adds {0} to {1} Cold Damage to Counterattacks reminderstring , ReminderTextCounterAttack
|
|
movement_speed_+%_if_pierced_recently | {1|#} | {0}% increased Movement Speed if you have Pierced Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you have Pierced Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
poison_cursed_enemies_on_hit | {#} | Poison Cursed Enemies on hit reminderstring , ReminderTextPoison
|
|
chance_to_poison_%_vs_cursed_enemies | {1|99} | {0}% chance to Poison on Hit against Cursed Enemies reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit against Cursed Enemies reminderstring , ReminderTextPoison
|
|
item_found_rarity_+%_if_wearing_a_normal_item | {1|#} | {0}% increased Rarity of Items found with a Normal Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced Rarity of Items found with a Normal Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
item_found_quantity_+%_if_wearing_a_magic_item | {1|#} | {0}% increased Quantity of Items found with a Magic Item Equipped reminderstring , ReminderTextEquippedItems
| {#|-1} | {0}% reduced Quantity of Items found with a Magic Item Equipped negate , 1 , reminderstring , ReminderTextEquippedItems
|
|
gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster | {#} | Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
kill_enemy_on_hit_if_under_15%_life | {#} | Kill Enemies that have 15% or lower Life when Hit by your Skills |
|
kill_enemy_on_hit_if_under_20%_life | {#} | Kill Enemies that have 20% or lower Life when Hit by your Skills |
|
immune_to_bleeding | {#} | You are Immune to Bleeding |
|
base_cannot_gain_bleeding | {#} | Bleeding cannot be inflicted on you |
|
base_avoid_bleed_% | {1|#} | {0}% chance to Avoid Bleeding |
|
immune_to_bleeding_while_leeching | {#} | You are Immune to Bleeding while Leeching |
|
damage_+%_if_enemy_killed_recently_final | {1|#} | {0}% more Damage if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% less Damage if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
skill_area_of_effect_+%_if_enemy_killed_recently | {1|#} | {0}% increased Area of Effect if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
max_charged_attack_stacks | {1} | 1 additional maximum Blade Flurry stages | {2|#} | {0} additional maximum Blade Flurry stages |
|
skill_effect_duration_+%_if_killed_maimed_enemy_recently | {1|#} | {0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_taken_+%_if_taunted_an_enemy_recently | {1|#} | {0}% increased Damage taken if you've Taunted an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage taken if you've Taunted an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently | {#} | Regenerate {0}% of Life per second if you've Taunted an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
immune_to_elemental_status_ailments_during_flask_effect | {#} | Immune to Elemental Ailments during any Flask Effect reminderstring , ReminderTextElementalAilments
|
|
elemental_damage_+%_during_flask_effect | {1|#} | {0}% increased Elemental Damage during any Flask Effect | {#|-1} | {0}% reduced Elemental Damage during any Flask Effect negate , 1
|
|
chance_to_freeze_shock_ignite_%_during_flask_effect | {1|99} | {0}% chance to Freeze, Shock and Ignite during any Flask Effect reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
| {100|#} | Always Freeze, Shock and Ignite during any Flask Effect reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
|
|
es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground | {1|#} | Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground per_minute_to_per_second , 1
|
|
attack_and_cast_speed_+%_while_on_consecrated_ground | {1|#} | {0}% increased Attack and Cast Speed while on Consecrated Ground | {#|-1} | {0}% reduced Attack and Cast Speed while on Consecrated Ground negate , 1
|
|
mine_arming_speed_+% | {1|#} | {0}% increased Mine Arming Speed | {#|-1} | {0}% reduced Mine Arming Speed negate , 1
|
|
flasks_%_chance_to_not_consume_charges | {#} | {0}% chance for Flasks you use to not consume Charges |
|
physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit | {1|#} | {0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds | {#|-1} | {0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds negate , 1
|
|
your_consecrated_ground_grants_damage_+% | {#} | Consecrated Ground you create grants {0}% increased Damage to you and Allies |
|
attack_speed_+%_if_enemy_not_killed_recently | {1|#} | {0}% increased Attack Speed if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
physical_damage_+%_while_at_maximum_frenzy_charges_final | {1|#} | {0}% more Physical Damage while at maximum Frenzy Charges | {#|-1} | {0}% less Physical Damage while at maximum Frenzy Charges negate , 1
|
|
physical_damage_taken_+%_while_at_maximum_endurance_charges | {1|#} | {0}% increased Physical Damage taken while at maximum Endurance Charges | {#|-1} | {0}% reduced Physical Damage taken while at maximum Endurance Charges negate , 1
|
|
mine_damage_leeched_as_life_to_you_permyriad | {#} | {0}% of Damage dealt by your Mines is Leeched to you as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
totem_damage_leeched_as_life_to_you_permyriad | {#} | {0}% of Damage dealt by your Totems is Leeched to you as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
attack_speed_+%_per_200_accuracy_rating | {1|#} | {0}% increased Attack Speed per 150 Accuracy Rating | {#|-1} | {0}% reduced Attack Speed per 150 Accuracy Rating negate , 1
|
|
gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance | {#} | {0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
|
elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds | {1|#} | Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds | {#|-1} | Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds negate , 1
|
|
physical_damage_%_to_add_as_chaos_vs_bleeding_enemies | {#} | {0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies |
|
phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms | {#|99,0} | {0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy reminderstring , ReminderTextPhasing
| {100|#,0} | Gain Phasing for 3 seconds when your Trap is triggered by an Enemy reminderstring , ReminderTextPhasing
| {#|99,1|#} | {0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy milliseconds_to_seconds , 2 , reminderstring , ReminderTextPhasing , canonical_line , canonical_stat , 1
| {100|#,1|#} | Gain Phasing for {1} seconds when your Trap is triggered by an Enemy milliseconds_to_seconds , 2 , reminderstring , ReminderTextPhasing
|
|
gain_x_life_on_trap_triggered_by_an_enemy | {#} | Recover {0} Life when your Trap is triggered by an Enemy |
|
gain_x_es_on_trap_triggered_by_an_enemy | {#} | Recover {0} Energy Shield when your Trap is triggered by an Enemy |
|
attack_skills_additional_ballista_totems_allowed | {#} | Attack Skills have {0:+d} to maximum number of Summoned Ballista Totems |
|
attack_skills_additional_totems_allowed | {#} | Attack Skills have {0:+d} to maximum number of Summoned Totems |
|
poison_from_critical_strikes_damage_+%_final | {1|#} | Poison you inflict with Critical Strikes deals {0}% more Damage | {#|-1} | Poison you inflict with Critical Strikes deals {0}% less Damage negate , 1
|
|
bleed_damage_+%_vs_maimed_enemies_final | {1|#} | Bleeding you inflict on Maimed Enemies deals {0}% more Damage | {#|-1} | Bleeding you inflict on Maimed Enemies deals {0}% less Damage negate , 1
|
|
flask_charges_+%_from_enemies_with_status_ailments | {1|#} | Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges reminderstring , ReminderTextElementalAilments
| {#|-1} | Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
armour_and_evasion_+%_while_fortified | {1|#} | {0}% increased Armour and Evasion Rating while Fortified | {#|-1} | {0}% reduced Armour and Evasion Rating while Fortified negate , 1
|
|
melee_damage_+%_while_fortified | {1|#} | {0}% increased Melee Damage while Fortified | {#|-1} | {0}% reduced Melee Damage while Fortified negate , 1
|
|
desecrate_creates_X_additional_corpses | {1} | Desecrate Spawns an additional corpse | {2|#} | Desecrate Spawns {0} additional corpses |
|
damage_+%_if_you_have_consumed_a_corpse_recently | {1|#} | {0}% increased Damage if you have Consumed a corpse Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you have Consumed a corpse Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_and_cast_speed_+%_per_corpse_consumed_recently | {1|#} | {0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% negate , 1 , reminderstring , ReminderTextRecently
|
|
permanently_intimidate_enemies_you_hit_on_full_life | {#} | Your Hits permanently Intimidate Enemies that are on Full Life reminderstring , ReminderTextIntimidate
|
|
taunted_enemies_damage_+%_final_vs_non_taunt_target | {1|#} | Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets reminderstring , ReminderTextTaunt , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets negate , 1 , reminderstring , ReminderTextTaunt , reminderstring , ReminderTextDamagingAilments
|
|
gain_life_leech_on_kill_permyriad | {1|#} | {0}% of Damage Leeched as Life if you've Killed Recently divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextRecently
|
|
poison_on_melee_hit | {#} | Melee Attacks Poison on Hit reminderstring , ReminderTextPoison
|
|
chance_to_poison_on_melee_hit_% | {1|99} | Melee Attacks have {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
| {100|#} | Melee Attacks Poison on Hit reminderstring , ReminderTextPoison
|
|
life_leech_permyriad_vs_cursed_enemies | {1|#} | {0}% of Damage Leeched as Life against Cursed Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
movement_speed_+%_if_enemy_killed_recently | {#} | {0}% increased Movement Speed if you've Killed Recently reminderstring , ReminderTextRecently
| {#} | {0}% reduced Movement Speed if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
weapon_physical_damage_%_to_add_as_each_element | {#} | Gain {0}% of Weapon Physical Damage as Extra Damage of each Element |
|
physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems | {1|#} | Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently reminderstring , ReminderTextRecently
|
|
global_critical_strike_multiplier_while_dual_wielding_+ | {#} | {0:+d}% to Critical Strike Multiplier while Dual Wielding |
|
global_critical_strike_chance_while_dual_wielding_+% | {1|#} | {0}% increased Critical Strike Chance while Dual Wielding | {#|-1} | {0}% reduced Critical Strike Chance while Dual Wielding negate , 1
|
|
base_physical_damage_reduction_and_evasion_rating | {#} | {0:+d} to Armour and Evasion Rating |
|
elemental_penetration_%_during_flask_effect | {#} | Damage Penetrates {0}% Elemental Resistances during any Flask Effect |
|
additional_physical_damage_reduction_%_during_flask_effect | {#} | {0}% additional Physical Damage Reduction during any Flask Effect |
|
reflect_damage_taken_+% | {1|#} | {0}% increased Reflected Damage taken | {#|-1} | {0}% reduced Reflected Damage taken negate , 1 , canonical_line
|
|
power_charge_on_block_%_chance | {#} | {0}% chance to gain a Power Charge when you Block |
|
nearby_enemies_chilled_on_block | {1000} | Chill Nearby Enemies when you Block milliseconds_to_seconds , 1 , reminderstring , ReminderTextChillNonHit
| {1|#} | Chill Nearby Enemies when you Block milliseconds_to_seconds , 1 , reminderstring , ReminderTextChillNonHit
|
|
from_self_minimum_added_cold_damage_taken_per_frenzy_charge from_self_maximum_added_cold_damage_taken_per_frenzy_charge | {#,#} | Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge |
|
minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge | {#,#} | {0} to {1} Added Cold Damage per Frenzy Charge |
|
attack_and_cast_speed_+%_during_flask_effect | {1|#} | {0}% increased Attack and Cast Speed during any Flask Effect | {#|-1} | {0}% reduced Attack and Cast Speed during any Flask Effect negate , 1
|
|
minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently | {#,#} | Adds {0} to {1} Fire Damage if you've Blocked Recently reminderstring , ReminderTextRecently
|
|
stun_threshold_based_on_energy_shield_instead_of_life | {#} | Stun Threshold is based on Energy Shield instead of Life reminderstring , ReminderTextStunThreshold
|
|
cannot_leech_life_from_critical_strikes | {#} | Cannot Leech Life from Critical Strikes |
|
%_chance_to_blind_on_critical_strike | {1|#} | {0}% chance to Blind Enemies on Critical Strike reminderstring , ReminderTextBlind
|
|
bleed_on_melee_critical_strike | {#} | Causes Bleeding on Melee Critical Strike reminderstring , ReminderTextBleeding
|
|
gain_elusive_on_crit_%_chance | {1|99} | {0}% chance to gain Elusive on Critical Strike reminderstring , ReminderTextElusive
| {100|#} | Gain Elusive on Critical Strike reminderstring , ReminderTextElusive
|
|
gain_elusive_on_kill_chance_% | {1|99} | {0}% chance to gain Elusive on Kill reminderstring , ReminderTextElusive
| {100|#} | Gain Elusive on Kill reminderstring , ReminderTextElusive
|
|
map_packs_have_pop_up_traps | {#} | Area contains many Sentinel Traps |
|
gain_defiance_when_lose_life_to_hit_once_per_x_ms | {1|#} | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds milliseconds_to_seconds , 1
|
|
armour_+%_per_defiance | {1|#} | {0}% increased Armour per Defiance | {#|-1} | {0}% reduced Armour per Defiance negate , 1
|
|
maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance | {1|#} | {0}% increased Maximum total Life Recovery per second from Leech while you have Defiance | {#|-1} | {0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance negate , 1
|
|
lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance | {1|#} | At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance |
|
self_take_no_extra_damage_from_critical_strikes | {#} | Take no Extra Damage from Critical Strikes |
|
enemies_you_shock_cast_speed_+% | {1|#} | Enemies you Shock have {0}% increased Cast Speed | {#|-1} | Enemies you Shock have {0}% reduced Cast Speed negate , 1 , canonical_line
|
|
enemies_you_shock_movement_speed_+% | {1|#} | Enemies you Shock have {0}% increased Movement Speed | {#|-1} | Enemies you Shock have {0}% reduced Movement Speed negate , 1 , canonical_line
|
|
map_normal_monster_life_regeneration_rate_per_minute_% | {#} | Normal Monsters in this Area Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
map_magic_monster_life_regeneration_rate_per_minute_% | {#} | Magic Monsters in this Area Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
map_rare_monster_life_regeneration_rate_per_minute_% | {#} | Rare Monsters in this Area Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem | {1|#} | {0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem | {#|-1} | {0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem negate , 1
|
|
memory_line_number_of_shrines | {1} | Area contains an additional Shrine | {2|#} | Area contains {0} additional Shrines |
|
memory_line_number_of_pantheon_shrines | {1} | Area contains an additional Shrine guarded by a Pantheon Monster | {2|#} | Areas contain {0} additional Shrines guarded by Pantheon Monsters |
|
map_player_shrine_buff_effect_on_self_+% | {1|#} | {0}% increased Effect of Shrine Buffs on Players | {#|-1} | {0}% reduced Effect of Shrine Buffs on Players negate , 1
|
|
map_incursion_memory_line_monster_life_+%_final | {1|#} | Incursion Monsters have {0}% more Maximum Life | {#|-1} | Incursion Monsters have {0}% less Maximum Life negate , 1
|
|
map_incursion_memory_line_monster_damage_+%_final | {1|#} | Incursion Monsters deal {0}% more Damage | {#|-1} | Incursion Monsters deal {0}% less Damage negate , 1
|
|
burning_damage_+%_if_ignited_an_enemy_recently | {1|#} | {0}% increased Burning Damage if you've Ignited an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Burning Damage if you've Ignited an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
recover_%_maximum_life_on_enemy_ignited | {1|#} | Recover {0}% of Life when you Ignite an Enemy |
|
melee_physical_damage_+%_vs_ignited_enemies | {1|#} | {0}% increased Melee Physical Damage against Ignited Enemies | {#|-1} | {0}% reduced Melee Physical Damage against Ignited Enemies negate , 1
|
|
critical_strike_chance_+%_for_forking_arrows | {1|#} | {0}% increased Critical Strike Chance with arrows that Fork | {#|-1} | {0}% reduced Critical Strike Chance with arrows that Fork negate , 1
|
|
arrows_that_pierce_cause_bleeding | {#} | Arrows that Pierce cause Bleeding reminderstring , ReminderTextBleeding
|
|
arrows_that_pierce_chance_to_bleed_25% | {#} | Arrows that Pierce have 50% chance to inflict Bleeding reminderstring , ReminderTextBleeding
|
|
arrows_always_pierce_after_chaining | {#} | Arrows Pierce all Targets after Chaining |
|
spells_number_of_additional_projectiles | {1} | Spells fire an additional Projectile | {2|#} | Spells fire {0} additional Projectiles |
|
minion_damage_increases_and_reductions_also_affects_you | {#} | Increases and Reductions to Minion Damage also affect you |
|
projectile_attack_damage_+%_per_200_accuracy | {1|#} | {0}% increased Projectile Attack Damage per 200 Accuracy Rating | {#|-1} | {0}% reduced Projectile Attack Damage per 200 Accuracy Rating negate , 1
|
|
essence_buff_ground_fire_damage_to_deal_per_second essence_buff_ground_fire_duration_ms | {1|#,1000} | Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second milliseconds_to_seconds , 2
| {1|#,1|#} | Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds milliseconds_to_seconds , 2
|
|
scorched_earth_ground_scorch_duration_ms | {#} | Drops Scorched Ground while moving, lasting {0} seconds reminderstring , ReminderTextScorchNonHitNoDuration , milliseconds_to_seconds , 1
|
|
wake_of_destruction_ground_lightning_duration_ms | {#} | Drops Shocked Ground while moving, lasting {0} seconds reminderstring , ReminderTextShockNonHitNoDuration , milliseconds_to_seconds , 1
|
|
essence_display_elemental_damage_taken_while_not_moving_+% | {1|#} | {0}% increased Elemental Damage Taken while stationary | {#|-1} | {0}% reduced Elemental Damage Taken while stationary negate , 1 , canonical_line
|
|
physical_damage_reduction_rating_%_while_not_moving | {1|#} | {0}% additional Physical Damage Reduction while stationary | {#|-1} | {0:+d}% Physical Damage taken while stationary |
|
armour_while_stationary | {#} | {0:+d} Armour while stationary |
|
physical_damage_taken_+%_while_moving | {1|#} | {0}% increased Physical Damage taken while moving | {#|-1} | {0}% reduced Physical Damage taken while moving negate , 1
|
|
mana_regeneration_rate_+%_while_stationary | {1|#} | {0}% increased Mana Regeneration Rate while stationary | {#} | {0}% reduced Mana Regeneration Rate while stationary |
|
projectile_attack_skill_critical_strike_chance_+% | {1|#} | Projectile Attack Skills have {0}% increased Critical Strike Chance | {#|-1} | Projectile Attack Skills have {0}% reduced Critical Strike Chance negate , 1
|
|
projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion | {#} | Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion reminderstring , ReminderTextBleeding
|
|
projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion | {#} | Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion reminderstring , ReminderTextMaim
|
|
projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion | {#} | Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion reminderstring , ReminderTextPoison
|
|
attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion | {#,#} | Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion |
|
attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion | {#,#} | Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion |
|
attack_and_movement_speed_+%_if_you_have_beast_minion | {#} | {0}% increased Attack and Movement Speed while you have a Bestial Minion |
|
attack_damage_+%_if_other_ring_is_shaper_item | {1|#} | {0}% increased Attack Damage if your other Ring is a Shaper Item | {#|-1} | {0}% reduced Attack Damage if your other Ring is a Shaper Item negate , 1
|
|
spell_damage_+%_if_other_ring_is_elder_item | {1|#} | {0}% increased Spell Damage if your other Ring is an Elder Item | {#|-1} | {0}% reduced Spell Damage if your other Ring is an Elder Item negate , 1
|
|
cannot_be_stunned_by_spells_if_other_ring_is_shaper_item | {#} | Cannot be Stunned by Spells if your other Ring is a Shaper Item |
|
cannot_be_stunned_by_attacks_if_other_ring_is_elder_item | {#} | Cannot be Stunned by Attacks if your other Ring is an Elder Item |
|
maximum_life_per_equipped_elder_item | {1|#} | {0:+d} to Maximum Life per Elder Item Equipped |
|
ailment_damage_+%_per_equipped_elder_item | {1|#} | {0}% increased Damage with Ailments per Elder Item Equipped reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments per Elder Item Equipped negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
ailment_dot_multiplier_+_per_equipped_elder_item | {#} | {0:+d}% to Damage over Time Multiplier for Ailments per Elder Item Equipped |
|
non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge | {1|#} | Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailment_effect_+%_per_equipped_elder_item | {1|#} | {0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
skill_mana_cost_+_for_each_equipped_corrupted_item | {#} | {0:+d} to Total Mana Cost of Skills for each Corrupted Item Equipped |
|
elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped | {#} | Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped |
|
maximum_siphoning_charges_per_elder_or_shaper_item_equipped | {#} | {0:+d} to Maximum Siphoning Charges per Elder or Shaper Item Equipped |
|
gain_siphoning_charge_on_skill_use_%_chance | {1|99} | {0}% chance to gain a Siphoning Charge when you use a Skill | {100|#} | Gain a Siphoning Charge when you use a Skill |
|
attack_and_spell_minimum_added_physical_damage_per_siphoning_charge attack_and_spell_maximum_added_physical_damage_per_siphoning_charge | {#,#} | Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge |
|
non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge | {#} | Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge |
|
additional_physical_damage_reduction_against_hits_%_per_siphoning_charge | {#} | {0}% additional Physical Damage Reduction from Hits per Siphoning Charge |
|
life_leech_from_any_damage_permyriad_per_siphoning_charge | {#} | {0}% of Damage Leeched as Life per Siphoning Charge divide_by_one_hundred , 1
|
|
physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently | {#} | Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
recover_%_maximum_life_on_flask_use | {#} | Recover {0}% of Life when you use a Flask |
|
recover_%_maximum_life_on_mana_flask_use | {#} | Recover {0}% of Life when you use a Mana Flask |
|
non_instant_mana_recovery_from_flasks_also_recovers_life | {#} | Non-instant Mana Recovery from Flasks is also Recovered as Life |
|
mana_cost_+%_per_200_mana_spent_recently | {1|#} | {0}% increased Cost of Skills for each 200 total Mana Spent Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cost of Skills for each 200 total Mana Spent Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
spell_damage_+%_per_200_mana_spent_recently | {1|#} | {0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Spell Damage for each 200 total Mana you have Spent Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cannot_be_stunned_if_you_have_10_or_more_crab_charges | {1|#} | Cannot be Stunned if you have at least 10 Crab Barriers |
|
cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently | {1|#} | Cannot lose Crab Barriers if you have lost Crab Barriers Recently reminderstring , ReminderTextRecently
|
|
crab_aspect_crab_barrier_max_+ | {#} | {0:+d} to Maximum number of Crab Barriers |
|
damage_+%_per_crab_charge | {#} | {0}% increased Damage per Crab Barrier |
|
number_of_crab_charges_lost_when_hit | {1|#} | You only lose {0} Crab Barriers when you take Physical Damage from a Hit |
|
additional_block_%_while_you_have_at_least_5_crab_charges | {#} | {0:+d}% Chance to Block Attack Damage while you have at least 5 Crab Barriers |
|
additional_block_%_while_you_have_at_least_10_crab_charges | {#} | {0:+d}% Chance to Block Attack Damage while you have at least 10 Crab Barriers |
|
chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_% | {#} | {0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers |
|
maximum_blood_scythe_charges | {#} | {0:+d} to Maximum Blood Charges |
|
maximum_void_arrows | {#} | {0} Maximum Void Charges |
|
%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage | {#} | {0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage |
|
%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage | {#} | {0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage |
|
%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage | {#} | {0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
|
additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect | {#} | {0:+d}% to Critical Strike Chance while affected by Aspect of the Cat divide_by_one_hundred , 1
|
|
%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth | {1|#} | Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth |
|
resist_all_elements_%_with_200_or_more_strength | {#} | {0:+d}% to all Elemental Resistances while you have at least 200 Strength |
|
projectile_attack_damage_+%_with_at_least_200_dex | {1|#} | {0}% increased Projectile Attack Damage while you have at least 200 Dexterity | {#|-1} | {0}% reduced Projectile Attack Damage while you have at least 200 Dexterity negate , 1
|
|
critical_strike_chance_+%_with_at_least_200_int | {1|#} | {0}% increased Critical Strike Chance while you have at least 200 Intelligence | {#|-1} | {0}% reduced Critical Strike Chance while you have at least 200 Intelligence negate , 1
|
|
local_physical_damage_%_to_convert_to_a_random_element | {1|#} | {0}% of Physical Damage from Hits with this Weapon is Converted to a random Element |
|
local_physical_damage_%_to_gain_as_cold_or_lightning | {1|#} | Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage |
|
local_hits_always_inflict_elemental_ailments | {#} | Hits with this Weapon always Ignite, Freeze, and Shock reminderstring , ReminderTextIgnite , reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock
|
|
local_hit_damage_+%_vs_ignited_enemies | {1|#} | Hits with this Weapon deal {0}% increased Damage to Ignited Enemies | {#|-1} | Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies negate , 1
|
|
local_hit_damage_+%_vs_frozen_enemies | {1|#} | Hits with this Weapon deal {0}% increased Damage to Frozen Enemies | {#|-1} | Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies negate , 1
|
|
local_hit_damage_+%_vs_shocked_enemies | {1|#} | Hits with this Weapon deal {0}% increased Damage to Shocked Enemies | {#|-1} | Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies negate , 1
|
|
life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield | {1|#} | Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield | {1|#} | Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield | {1|#} | Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield per_minute_to_per_second , 1
|
|
area_of_effect_+%_per_25_rampage_stacks | {1|#} | {0}% increased Area of Effect per 25 Rampage Kills | {#|-1} | {0}% reduced Area of Effect per 25 Rampage Kills negate , 1
|
|
add_frenzy_charge_every_50_rampage_stacks | {#} | Gain a Frenzy Charge on every 50th Rampage Kill |
|
life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance | {#} | {0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block divide_by_one_hundred , 1
|
|
maximum_energy_shield_+_per_5_armour_on_shield | {#} | {0:+d} to Maximum Energy Shield per 5 Armour on Equipped Shield |
|
physical_damage_reduction_rating_per_5_evasion_on_shield | {#} | {0:+d} to Armour per 5 Evasion Rating on Equipped Shield |
|
evasion_rating_+_per_5_maximum_energy_shield_on_shield | {#} | {0:+d} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
|
maximum_spirit_charges_per_abyss_jewel_equipped | {#} | {0:+d} to Maximum Spirit Charges per Abyss Jewel affecting you |
|
travel_skill_cooldown_speed_+% | {1|#} | {0}% increased Cooldown Recovery Rate of Travel Skills | {#|-1} | {0}% reduced Cooldown Recovery Rate of Travel Skills negate , 1
|
|
gain_spirit_charge_every_x_ms | {1000} | Gain a Spirit Charge every second | {#} | Gain a Spirit Charge every {0} seconds milliseconds_to_seconds , 1
|
|
gain_spirit_charge_on_kill_%_chance | {1|99} | {0}% chance to gain a Spirit Charge on Kill | {100|#} | Gain a Spirit Charge on Kill |
|
lose_spirit_charges_on_savage_hit_taken | {#} | You lose all Spirit Charges when taking a Savage Hit reminderstring , ReminderTextSavageHit
|
|
gain_%_life_when_spirit_charge_expires_or_consumed | {#} | Recover {0}% of Life when you lose a Spirit Charge |
|
gain_%_es_when_spirit_charge_expires_or_consumed | {#} | Recover {0}% of Energy Shield when you lose a Spirit Charge |
|
maximum_divine_charges | {#} | {0:+d} to maximum Divine Charges |
|
gain_divine_charge_on_hit_% | {1|99} | {0}% chance to gain a Divine Charge on Hit | {100|#} | Gain a Divine Charge on Hit |
|
elemental_damage_+%_per_divine_charge | {1|#} | {0}% increased Elemental Damage per Divine Charge | {#|-1} | {0}% reduced Elemental Damage per Divine Charge negate , 1
|
|
gain_divinity_ms_when_reaching_maximum_divine_charges | {1|#} | You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity milliseconds_to_seconds , 1
|
|
travel_skills_cooldown_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge | {#|-1} | {0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge negate , 1
|
|
elusive_effect_on_self_+%_per_power_charge | {1|#} | {0}% increased Effect of Elusive on you per Power Charge reminderstring , ReminderTextElusive
| {#|-1} | {0}% reduced Effect of Elusive on you per Power Charge negate , 1 , reminderstring , ReminderTextElusive
|
|
lose_a_frenzy_charge_on_travel_skill_use_%_chance | {1|99} | {0}% chance to lose a Frenzy Charge when you use a Travel Skill | {100|#} | Lose a Frenzy Charge when you use a Travel Skill |
|
lose_a_power_charge_when_you_gain_elusive_%_chance | {1|99} | {0}% chance to lose a Power Charge when you gain Elusive | {100|#} | Lose a Power Charge when you gain Elusive |
|
withered_on_hit_for_2_seconds_%_chance | {1|99} | {0}% chance to inflict Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
| {100|#} | Inflict Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
|
|
enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits | {1|#} | Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them | {#|-1} | Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them negate , 1
|
|
local_display_gain_fragile_growth_each_second | {#} | Gain 1 Fragile Regrowth each second |
|
base_maximum_fragile_regrowth | {1|#} | Maximum {0} Fragile Regrowth |
|
life_regeneration_rate_per_minute_%_per_fragile_regrowth | {1|#} | {0}% of Life Regenerated per second per Fragile Regrowth per_minute_to_per_second_1dp , 1
|
|
lose_all_fragile_regrowth_when_hit | {#} | Lose all Fragile Regrowth when Hit |
|
minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance | {1|#} | Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have |
|
minion_chaos_damage_does_not_bypass_energy_shield | {1|#} | Chaos Damage taken does not bypass Minions' Energy Shield |
|
minion_energy_shield_delay_-% | {1|#} | Minions have {0}% faster start of Energy Shield Recharge | {#|-1} | Minions have {0}% slower start of Energy Shield Recharge negate , 1
|
|
minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield | {1|#} | While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances |
|
arrows_from_first_firing_point_always_pierce | {1|#} | Arrows fired from the first firing points always Pierce |
|
arrows_from_second_firing_point_fork | {1|#} | Arrows fired from the second firing points Fork |
|
arrows_from_third_firing_point_return | {1|#} | Arrows fired from the third firing points Return to you |
|
arrows_from_fourth_firing_point_additional_chains | {1} | Arrows fired from the fourth firing points Chain {0:+d} time | {2|#} | Arrows fired from the fourth firing points Chain {0:+d} times |
|
local_withered_on_hit_for_2_seconds_%_chance | {1|99} | {0}% chance to inflict Withered for 2 seconds on Hit with this Weapon reminderstring , ReminderTextWithered
| {100|#} | Inflict Withered for 2 seconds on Hit with this Weapon reminderstring , ReminderTextWithered
|
|
summoned_skeleton_warriors_get_weapon_stats_in_main_hand | {#} | Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand |
|
local_grant_skeleton_warriors_triple_damage_on_hit | {#} | Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently reminderstring , ReminderTextRecently
|
|
mirage_archers_do_not_attach | {#} | Mirage Archers are not attached to you |
|
additional_max_mirage_archers | {#} | {0:+d} to maximum number of Summoned Mirage Archers |
|
cannot_summon_mirage_archer_if_near_mirage_archer_radius | {#} | Cannot Summon Mirage Archers while near your Mirage Archers |
|
damage_+%_per_fire_adaptation | {1|#} | {0}% increased Damage per Adaptation to Fire | {#|-1} | {0}% reduced Damage per Adaptation to Fire negate , 1
|
|
attack_and_cast_speed_+%_per_cold_adaptation | {1|#} | {0}% increased Attack and Cast Speed per Adaptation to Cold | {#|-1} | {0}% reduced Attack and Cast Speed per Adaptation to Cold negate , 1
|
|
critical_strike_chance_+%_per_lightning_adaptation | {1|#} | {0}% increased Critical Strike Chance per Adaptation to Lightning | {#|-1} | {0}% reduced Critical Strike Chance per Adaptation to Lightning negate , 1
|
|
magic_utility_flasks_cannot_be_used | {#} | Magic Utility Flasks cannot be Used |
|
num_magic_utility_flasks_always_apply | {1} | Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you | {#} | Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you |
|
magic_utility_flasks_cannot_be_removed | {#} | Magic Utility Flask Effects cannot be removed |
|
gain_x_grasping_vines_when_you_take_a_critical_strike | {1} | You gain a Grasping Vine when you take a Critical Strike reminderstring , ReminderTextGraspingVines
| {2|#} | You gain {0} Grasping Vines when you take a Critical Strike reminderstring , ReminderTextGraspingVines
|
|
local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms | {1000} | Nearby stationary Enemies gain a Grasping Vine every second | {#} | Nearby stationary Enemies gain a Grasping Vine every {0} seconds milliseconds_to_seconds , 1
|
|
unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines | {1} | All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine reminderstring , ReminderTextPoison
| {2|#} | All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines reminderstring , ReminderTextPoison
|
|
extra_damage_taken_from_crit_+%_from_cursed_enemy | {1|#} | You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies | {#|-1} | You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies negate , 1
|
|
extra_damage_taken_from_crit_+%_from_poisoned_enemy | {1|#} | You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies | {#|-1} | You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies negate , 1
|
|
pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask | {1} | Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible: | {2|#} | Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible: |
|
pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask | {1|#} | If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance | {#|-1} | If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance negate , 1
|
|
pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask | {1|#} | If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances |
|
pathfinder_skills_physical_damage_%_to_add_as_chaos_if_charges_consumed_from_amethyst_flask | {1|#} | If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage |
|
chill_minimum_slow_% | {1|#} | Chills from your Hits always reduce Action Speed by at least {0}% |
|
shock_minimum_damage_taken_increase_% | {1|#} | Shocks from your Hits always increase Damage taken by at least {0}% |
|
gain_convergence_on_hitting_unique_enemy | {#} | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds reminderstring , ReminderTextConvergence
|
|
area_of_effect_+%_while_you_do_not_have_convergence | {1|#} | {}% increased Area of Effect while you don't have Convergence | {#|-1} | {}% reduced Area of Effect while you don't have Convergence negate , 1
|
|
X_armour_if_you_have_blocked_recently | {#} | {0:+d} Armour if you've Blocked Recently reminderstring , ReminderTextRecently
|
|
X_armour_per_active_totem | {#} | {0:+d} Armour per Summoned Totem |
|
X_to_armour_per_2_strength | {#} | {0:+d} Armour per 2 Strength |
|
local_jewel_expansion_passive_node_count | {1} | Adds 1 Passive Skill reminderstring , ReminderTextAddedPassivesNoOtherJewels , reminderstring , ReminderTextAddedPassivesSmallDefault
| {#} | Adds {0} Passive Skills reminderstring , ReminderTextAddedPassivesNoOtherJewels , reminderstring , ReminderTextAddedPassivesSmallDefault , canonical_line
|
|
absolution_cast_speed_+% | {1|#} | {0}% increased Absolution Cast Speed | {#|-1} | {0}% reduced Absolution Cast Speed negate , 1
|
|
absolution_duration_+% | {1|#} | {0}% increased Sentinel of Absolution Duration | {#|-1} | {0}% reduced Sentinel of Absolution Duration negate , 1
|
|
absolution_minion_area_of_effect_+% | {1|#} | Summoned Sentinels of Absolution have {0}% increased Area of Effect | {#|-1} | Summoned Sentinels of Absolution have {0}% reduced Area of Effect negate , 1
|
|
accuracy_rating_+%_vs_enemies_in_close_range | {1|#} | {0}% increased Accuracy Rating at Close Range | {#|-1} | {0}% reduced Accuracy Rating at Close Range negate , 1
|
|
accuracy_rating_+%_vs_unique_enemies | {1|#} | {}% increased Accuracy Rating against Unique Enemies | {#|-1} | {}% reduced Accuracy Rating against Unique Enemies negate , 1
|
|
accuracy_rating_against_marked_enemies_+% | {1|#} | {0}% increased Accuracy Rating against Marked Enemy | {#|-1} | {0}% reduced Accuracy Rating against Marked Enemy negate , 1
|
|
accuracy_rating_is_doubled | {1|#} | 50% more Global Accuracy Rating |
|
accuracy_rating_per_level | {#} | {0:+d} to Accuracy Rating per Level |
|
accuracy_rating_+_per_frenzy_charge | {#} | {0:+d} to Accuracy Rating per Frenzy Charge |
|
accuracy_rating_+_per_green_socket_on_bow | {#} | {0:+d} to Accuracy Rating per Green Socket on Equipped Bow |
|
accuracy_rating_+%_during_onslaught | {1|#} | {0}% increased Accuracy Rating while you have Onslaught | {#|-1} | {0}% reduced Accuracy Rating while you have Onslaught negate , 1
|
|
accuracy_rating_+%_if_enemy_not_killed_recently | {1|#} | {0}% increased Accuracy Rating if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Accuracy Rating if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
accuracy_rating_+%_if_have_crit_in_past_8_seconds | {1|#} | {0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | {#|-1} | {0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds negate , 1
|
|
accuracy_rating_vs_bleeding_enemies | {#} | {0:+d} to Accuracy against Bleeding Enemies |
|
accuracy_rating_while_at_maximum_frenzy_charges | {#} | {0:+d} to Accuracy Rating while at Maximum Frenzy Charges |
|
action_speed_+%_while_affected_by_haste | {1|#} | {}% increased Action Speed while affected by Haste | {#|-1} | {}% reduced Action Speed while affected by Haste negate , 1
|
|
action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds | {#} | Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds |
|
action_speed_-% | {1|#} | {0}% reduced Action Speed | {#|-1} | {0}% increased Action Speed negate , 1 , canonical_line
|
|
active_skill_200%_increased_knockback_distance | {#} | 200% increased Knockback Distance |
|
add_frenzy_charge_on_kill_%_chance_while_dual_wielding | {#} | {0}% chance to gain a Frenzy Charge on Kill while Dual Wielding |
|
add_frenzy_charge_when_hit_% | {#} | {0}% chance to gain a Frenzy Charge when Hit |
|
add_power_charge_on_hit_while_poisoned_% | {1|99} | {0}% chance to Gain a Power Charge on Hit while Poisoned | {100|#} | Gain a Power Charge on Hit while Poisoned |
|
add_x_grasping_vines_on_hit | {1} | Inflict {0} Grasping Vine on Hit reminderstring , ReminderTextGraspingVines
| {2|#} | Inflict {0} Grasping Vines on Hit reminderstring , ReminderTextGraspingVines
|
|
additional_attack_block_%_if_used_shield_skill_recently | {#} | {0:+d}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently |
|
additional_attack_block_%_per_endurance_charge | {#} | {0:+d}% Chance to Block Attack Damage per Endurance Charge |
|
additional_attack_block_%_per_frenzy_charge | {#} | {0:+d}% Chance to Block Attack Damage per Frenzy Charge |
|
additional_attack_block_%_per_power_charge | {#} | {0:+d}% Chance to Block Attack Damage per Power Charge |
|
additional_attack_block_%_per_summoned_skeleton | {#} | {0:+d}% Chance to Block Attack Damage per Summoned Skeleton |
|
additional_block_%_against_frontal_attacks | {1|#} | You have an additional {0:+d}% Chance to Block Attack Damage from in front of you | {#|-1} | You have {0:+d}% reduced Chance to Block Attack Damage from in front of you negate , 1
|
|
additional_block_%_if_you_have_crit_recently | {#} | {0:+d}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
additional_block_%_per_endurance_charge | {#} | {0:+d}% Chance to Block Attack Damage per Endurance Charge |
|
additional_block_%_per_hit_you_have_blocked_in_past_10_seconds | {#} | {0:+d}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds |
|
additional_block_%_while_not_cursed | {#} | {0:+d}% Chance to Block Attack Damage while not Cursed |
|
additional_block_%_while_on_consecrated_ground | {#} | {0:+d}% Chance to Block Attack Damage while on Consecrated Ground |
|
additional_block_%_with_5_or_more_nearby_enemies | {#} | {0:+d}% Chance to Block Attack Damage if there are at least 5 nearby Enemies |
|
additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad | {#} | {0:+d}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield divide_by_one_hundred , 1
|
|
additional_critical_strike_chance_per_power_charge_permyriad | {#} | {0:+d}% Critical Strike Chance per Power Charge divide_by_one_hundred , 1
|
|
additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2% | {#} | {0:+d}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% divide_by_one_hundred , 1
|
|
additional_critical_strike_chance_permyriad_while_affected_by_hatred | {#} | {0:+d}% to Critical Strike Chance while affected by Hatred divide_by_one_hundred , 1
|
|
additional_critical_strike_chance_permyriad_with_herald_skills | {#} | {0:+d}% to Critical Strike Chance of Herald Skills divide_by_one_hundred , 1
|
|
additional_dexterity_per_allocated_mastery | {#} | {0:+d} to Dexterity per Allocated Mastery Passive Skill |
|
additional_intelligence_per_allocated_mastery | {#} | {0:+d} to Intelligence per Allocated Mastery Passive Skill |
|
additional_max_number_of_dominated_magic_monsters | {1} | Dominating Blow can summon an additional Magic Sentinel of Dominance | {2|#} | Dominating Blow can summon {0} additional Magic Sentinels of Dominance |
|
additional_max_number_of_dominated_rare_monsters | {1} | Dominating Blow can summon an additional Rare Sentinel of Dominance | {2|#} | Dominating Blow can summon {0} additional Rare Sentinels of Dominance |
|
additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently | {#} | {0:+d}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently | {#} | {0:+d}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements | {#} | {:+d}% to all maximum Elemental Resistances while affected by Purity of Elements |
|
additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana | {#} | {0:+d}% to all maximum Elemental Resistances if you have Reserved Life and Mana reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour | {#} | {0:+d}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_resistances_%_while_poisoned | {#} | {0:+d}% to all maximum Resistances while Poisoned reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_resistances_%_at_devotion_threshold | {#} | {0:+d}% to all maximum Resistances if you have at least 150 Devotion reminderstring , ReminderTextMaximumResistance
|
|
additional_maximum_all_resistances_%_with_no_endurance_charges | {#} | {0:+d}% to all maximum Resistances while you have no Endurance Charges reminderstring , ReminderTextMaximumResistance
|
|
additional_number_of_brands_to_create | {1} | Skills which create Brands create an additional Brand | {2|#} | Skills which create Brands create {0} additional Brands |
|
additional_off_hand_critical_strike_chance_permyriad | {#} | {0:+d}% to Off Hand Critical Strike Chance divide_by_one_hundred , 1
|
|
additional_off_hand_critical_strike_chance_while_dual_wielding | {#} | {0:+d}% to Off Hand Critical Strike Chance while Dual Wielding divide_by_one_hundred , 1
|
|
additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently | {#} | {0:+d}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSavageHit
|
|
additional_physical_damage_reduction_if_warcried_in_past_8_seconds | {#} | {0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds |
|
additional_physical_damage_reduction_%_during_focus | {1|#} | {0}% additional Physical Damage Reduction while Focused |
|
additional_physical_damage_reduction_%_during_life_or_mana_flask_effect | {1|#} | {0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask |
|
additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently | {#} | {0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently reminderstring , ReminderTextRecently
|
|
additional_physical_damage_reduction_%_per_keystone | {1|#} | {0}% additional Physical Damage Reduction per Keystone |
|
additional_physical_damage_reduction_%_per_minion_up_to_10% | {#} | {0}% additional Physical Damage Reduction per Minion, up to 10% |
|
additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity | {#} | {0}% additional Physical Damage Reduction per Summoned Sentinel of Purity |
|
additional_physical_damage_reduction_%_vs_abyssal_monsters | {1|#} | {0}% additional Physical Damage Reduction against Abyssal Monsters |
|
additional_physical_damage_reduction_%_while_affected_by_determination | {#} | {0}% additional Physical Damage Reduction while affected by Determination |
|
additional_physical_damage_reduction_%_while_affected_by_guard_skill | {#} | {0}% additional Physical Damage Reduction while affected by a Guard Skill Buff |
|
additional_physical_damage_reduction_%_while_bleeding | {#} | {0}% additional Physical Damage Reduction while Bleeding |
|
additional_physical_damage_reduction_%_while_channelling | {#} | {0}% additional Physical Damage Reduction while Channelling |
|
additional_physical_damage_reduction_%_while_frozen | {1|#} | {0}% additional Physical Damage Reduction while Frozen |
|
additional_physical_damage_reduction_%_while_moving | {1|#} | {0}% additional Physical Damage Reduction while moving |
|
additional_spell_block_%_per_power_charge | {#} | {0:+d}% Chance to Block Spell Damage per Power Charge |
|
additional_spell_block_%_if_havent_blocked_recently | {1|#} | {:+d}% Chance to Block Spell Damage if you have not Blocked Recently reminderstring , ReminderTextRecently
|
|
additional_spell_block_%_while_cursed | {#} | {0:+d}% Chance to Block Spell Damage while Cursed |
|
additional_strength_per_allocated_mastery | {#} | {0:+d} to Strength per Allocated Mastery Passive Skill |
|
additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value | {100} | Increases and Reductions to Armour also apply to Energy Shield Recharge Rate | {#} | Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at {0}% of their value |
|
additive_cast_speed_modifiers_apply_to_trap_throwing_speed | {#} | Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed |
|
additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value | {#} | Transfiguration of Soul reminderstring , ReminderTextPsudoKeystoneTransfigurationOfSoul
|
|
additive_life_modifiers_apply_to_attack_damage_at_30%_value | {#} | Transfiguration of Body reminderstring , ReminderTextPsudoKeystoneTransfigurationOfBody
|
|
additive_mana_modifiers_apply_to_damage_at_30%_value | {#} | Transfiguration of Mind reminderstring , ReminderTextPsudoKeystoneTransfigurationOfMind
|
|
additive_mana_modifiers_apply_to_shock_effect_at_30%_value | {#} | Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value |
|
additive_minion_damage_modifiers_apply_to_you_at_150%_value | {1|#} | Increases and Reductions to Minion Damage also affect you at 150% of their value |
|
agony_crawler_damage_+% | {1|#} | Agony Crawler deals {0}% increased Damage | {#|-1} | Agony Crawler deals {0}% reduced Damage negate , 1
|
|
alchemists_mark_curse_effect_+% | {1|#} | {0}% increased Alchemist's Mark Curse Effect | {#|-1} | {0}% reduced Alchemist's Mark Curse Effect negate , 1
|
|
all_damage_can_freeze | |
all_damage_can_ignite | |
all_damage_can_poison | {#} | All Damage from Hits can Poison |
|
all_damage_can_shock | |
all_damage_from_mace_and_sceptre_also_chills | {#} | All Damage with Maces and Sceptres inflicts Chill reminderstring , ReminderTextChill
|
|
all_damage_taken_can_ignite | {#} | All Damage Taken from Hits can Ignite you |
|
all_damage_taken_can_sap | {1|#} | All Damage taken from Hits can Sap you reminderstring , ReminderTextScorch
|
|
all_damage_taken_can_scorch | {1|#} | All Damage taken from Hits can Scorch you reminderstring , ReminderTextScorch
|
|
all_skill_gem_level_+ | {#} | {0:+d} to Level of all Skill Gems |
|
all_skill_gem_quality_+ | {#} | {0:+d}% to Quality of all Skill Gems |
|
allow_hellscaping_unique_items | {#} | The Blood Crucible can transform Unique Equipment |
|
allow_multiple_offerings | {#} | You can have an Offering of each type |
|
always_frostburn_while_affected_by_hatred | {#} | Always inflict Brittle while affected by Hatred reminderstring , ReminderTextBrittle
|
|
always_ignite_while_burning | {#} | You always Ignite while Burning reminderstring , ReminderTextIgnite
|
|
always_pierce | {#} | Projectiles Pierce all Targets |
|
always_pierce_burning_enemies | {#} | Projectiles Pierce all Burning Enemies |
|
always_sap_while_affected_by_wrath | {#} | Always Sap while affected by Wrath reminderstring , ReminderTextSapped
|
|
always_scorch_while_affected_by_anger | {#} | Always Scorch while affected by Anger reminderstring , ReminderTextScorch
|
|
ambush_buff_critical_strike_multiplier_+ | {#} | Attacks Exerted by Ambush have {0:+d}% to Critical Strike Multiplier |
|
ambush_cooldown_speed_+% | {1|#} | {0}% increased Ambush Cooldown Recovery Rate | {#|-1} | {0}% reduced Ambush Cooldown Recovery Rate negate , 1
|
|
ancestor_totem_buff_effect_+% | {1|#} | {0}% increased Effect of Buffs your Ancestor Totems grant while Active | {#|-1} | {0}% reduced Effect of Buffs your Ancestor Totems grant while Active negate , 1
|
|
ancestor_totem_buff_linger_time_ms | {1000} | Buffs from Active Ancestor Totems Linger for {0} second milliseconds_to_seconds , 1 , reminderstring , ReminderTextLingerAncestorTotem
| {#} | Buffs from Active Ancestor Totems Linger for {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextLingerAncestorTotem
|
|
ancestor_totem_damage_leeched_as_energy_shield_to_you_permyriad | {1|#} | {0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
ancestor_totem_parent_activation_range_+% | {1|#} | Ancestor Totems have {0}% increased Activation range | {#|-1} | Ancestor Totems have {0}% reduced Activation range negate , 1
|
|
ancestral_cry_attacks_exerted_+ | {1} | Ancestral Cry Exerts {0} additional Attack | {2|#} | Ancestral Cry Exerts {0} additional Attacks |
|
ancestral_cry_exerted_attack_damage_+% | {#} | Attacks Exerted by Ancestral Cry deal {0}% increased Damage |
|
ancestral_cry_minimum_power | {#} | Ancestral Cry has a minimum of {0} Power |
|
anger_mana_reservation_efficiency_-2%_per_1 | {1|#} | Anger has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Anger has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
anger_mana_reservation_efficiency_+% | {1|#} | Anger has {0}% increased Mana Reservation Efficiency | {#|-1} | Anger has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
anger_reserves_no_mana | {#} | Anger has no Reservation |
|
animate_guardian_damage_+%_per_animated_weapon | {1|#} | Animated Guardian deals {0}% increased Damage per Animated Weapon | {#|-1} | Animated Guardian deals {0}% reduced Damage per Animated Weapon negate , 1
|
|
animated_ethereal_blades_have_additional_critical_strike_chance | {1|#} | Animated Lingering Blades have {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
|
animated_guardian_damage_taken_+%_final | {1|#} | Animated Guardian takes {0}% more Damage | {#|-1} | Animated Guardian takes {0}% less Damage negate , 1
|
|
animated_minions_melee_splash | {#} | Animated Minions' Melee Attacks deal Splash Damage to surrounding targets |
|
aoe_+%_per_second_while_stationary_up_to_50 | {1|#} | {0}% increased Area of Effect per second you've been stationary, up to a maximum of 50% | {#|-1} | {0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50% negate , 1
|
|
apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy | {#|99} | {0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit reminderstring , ReminderTextCoveredInAshNoDuration
| {100} | Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit reminderstring , ReminderTextCoveredInAshNoDuration
|
|
apply_covered_in_ash_to_attacker_when_hit_% | {1|99} | {0}% chance to cover Enemies in Ash when they Hit you reminderstring , ReminderTextCoveredInAsh
| {100|#} | Cover Enemies in Ash when they Hit you reminderstring , ReminderTextCoveredInAsh
|
|
apply_maximum_wither_stacks_%_chance_when_you_apply_withered | {1|#} | {0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead reminderstring , ReminderTextWithered
|
|
arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable | {#} | Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
|
arc_and_crackling_lance_base_cost_+% | {1|#} | {0}% increased Cost of Arc and Crackling Lance | {#|-1} | {0}% reduced Cost of Arc and Crackling Lance negate , 1
|
|
arc_damage_+%_per_chain | {#} | Arc deals {0}% increased Damage for each time it has Chained |
|
arcane_cloak_consume_%_of_mana | {#} | Arcane Cloak Spends an additional {0}% of current Mana |
|
arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second | {#} | Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second per_minute_to_per_second , 1
|
|
arcane_surge_effect_+%_while_affected_by_clarity | {1|#} | {}% increased Effect of Arcane Surge on you while affected by Clarity reminderstring , ReminderTextArcaneSurgeNoDuration
| {#|-1} | {}% reduced Effect of Arcane Surge on you while affected by Clarity negate , 1 , reminderstring , ReminderTextArcaneSurgeNoDuration
|
|
arcane_surge_on_you_spell_damage_+%_final_from_hierophant | {1|#} | Arcane Surge grants {0}% more Spell Damage to you | {#|-1} | Arcane Surge grants {0}% less Spell Damage to you negate , 1
|
|
arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50% | {#} | Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50% reminderstring , ReminderTextArcaneSurge
|
|
arcanist_brand_cast_speed_+% | {1|#} | Arcanist Brand has {0}% increased Cast Speed | {#|-1} | Arcanist Brand has {0}% reduced Cast Speed negate , 1
|
|
arcanist_brand_unnerve_on_hit | {#} | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds reminderstring , ReminderTextUnnerve
|
|
arctic_armour_chill_when_hit_duration | {1000} | Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30% milliseconds_to_seconds , 1
| {1001|#} | Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30% milliseconds_to_seconds , 1
|
|
arctic_armour_mana_reservation_efficiency_-2%_per_1 | {1|#} | Arctic Armour has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Arctic Armour has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
arctic_armour_mana_reservation_efficiency_+% | {1|#} | Arctic Armour has {0}% increased Mana Reservation Efficiency | {#|-1} | Arctic Armour has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
arctic_armour_no_reservation | {#} | Arctic Armour has no Reservation |
|
arctic_breath_chilling_area_movement_velocity_+% | {1|#} | Creeping Frost's Chilling Area has {0}% increased Movement Speed | {#|-1} | Creeping Frost's Chilling Area has {0}% reduced Movement Speed negate , 1
|
|
area_damage_+%_per_10_devotion | {1|#} | {0}% increased Area Damage per 10 Devotion | {#|-1} | {0}% reduced Area Damage per 10 Devotion negate , 1
|
|
area_damage_+%_per_12_strength | {1|#} | {0}% increased Area Damage per 12 Strength | {#|-1} | {0}% reduced Area Damage per 12 Strength negate , 1
|
|
area_of_effect_+%_if_below_100_intelligence | {1|#} | {0}% increased Area of Effect if Intelligence is below 100 | {#|-1} | {0}% reduced Area of Effect if Intelligence is below 100 negate , 1
|
|
area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently | {1|#} | If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect reminderstring , ReminderTextRecently
| {#|-1} | If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_if_culled_recently | {1|#} | {0}% increased Area of Effect if you've dealt a Culling Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you've dealt a Culling Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently | {1|#} | {0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_if_have_crit_recently | {1|#} | {0}% increased Area of Effect if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_if_have_stunned_an_enemy_recently | {1|#} | {0}% increased Area of Effect if you have Stunned an Enemy Recently | {#|-1} | {0}% reduced Area of Effect if you have Stunned an Enemy Recently negate , 1
|
|
area_of_effect_+%_if_killed_at_least_5_enemies_recently | {1|#} | {0}% increased Area of Effect if you've Killed at least 5 Enemies Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_if_you_have_blocked_recently | {1|#} | {0}% increased Area of Effect if you have Blocked Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect if you have Blocked Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_per_50_strength | {1|#} | {0}% increased Area of Effect per 50 Strength | {#|-1} | {0}% reduced Area of Effect per 50 Strength negate , 1
|
|
area_of_effect_+%_per_active_herald_of_light_minion | {1|#} | {0}% increased Area of Effect for each Summoned Sentinel of Purity | {#|-1} | {0}% reduced Area of Effect for each Summoned Sentinel of Purity negate , 1
|
|
area_of_effect_+%_per_endurance_charge | {1|#} | {0}% increased Area of Effect per Endurance Charge | {#|-1} | {0}% reduced Area of Effect per Endurance Charge negate , 1
|
|
area_of_effect_+%_per_enemy_killed_recently | {1|#} | {0}% increased Area of Effect per Enemy killed recently, up to 50% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect per Enemy killed recently negate , 1 , reminderstring , ReminderTextRecently
|
|
area_of_effect_+%_while_fortified | {1|#} | {0}% increased Area of Effect while Fortified | {#|-1} | {0}% reduced Area of Effect while Fortified negate , 1
|
|
area_of_effect_+%_while_totem_active | {1|#} | {0}% increased Area of Effect while you have a Totem | {#|-1} | {0}% reduced Area of Effect while you have a Totem negate , 1
|
|
area_of_effect_+%_while_wielding_bow | {1|#} | {0}% increased Area of Effect while wielding a Bow | {#|-1} | {0}% reduced Area of Effect while wielding a Bow negate , 1
|
|
area_of_effect_+%_while_wielding_staff | {1|#} | {0}% increased Area of Effect while wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Area of Effect while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
area_of_effect_+%_while_you_have_arcane_surge | {1|#} | {0}% increased Area of Effect while you have Arcane Surge | {#|-1} | {0}% reduced Area of Effect while you have Arcane Surge negate , 1
|
|
area_of_effect_+%_with_500_or_more_strength | {1|#} | {0}% increased Area of Effect if you have at least 500 Strength | {#|-1} | {0}% reduced Area of Effect if you have at least 500 Strength negate , 1
|
|
area_of_effect_+%_with_bow_skills | {1|#} | Bow Skills have {0}% increased Area of Effect | {#|-1} | Bow Skills have {0}% reduced Area of Effect negate , 1
|
|
area_of_effect_+%_with_herald_skills | {1|#} | Herald Skills have {0}% increased Area of Effect | {#|-1} | Herald Skills have {0}% reduced Area of Effect negate , 1
|
|
area_skill_accuracy_rating_+% | {1|#} | {0}% increased Accuracy with Area Skills | {#|-1} | {0}% reduced Accuracy with Area Skills negate , 1
|
|
area_skill_knockback_chance_% | {1|#} | Area Skills have {0}% chance to Knock Enemies Back on Hit reminderstring , ReminderTextKnockback
|
|
armageddon_brand_attached_target_fire_penetration_% | {#} | Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance |
|
armageddon_brand_damage_+% | {1|#} | Armageddon Brand deals {0}% increased Damage | {#|-1} | Armageddon Brand deals {0}% reduced Damage negate , 1
|
|
armageddon_brand_repeat_frequency_+% | {1|#} | Armageddon Brand has {0}% increased Activation Frequency | {#|-1} | Armageddon Brand has {0}% reduced Activation Frequency negate , 1
|
|
armour_%_applies_to_fire_cold_lightning_damage | {#} | {0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits |
|
armour_+%_if_have_been_hit_recently | {1|#} | {}% increased Armour if you have been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {}% reduced Armour if you have been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
armour_+%_if_you_havent_been_hit_recently | {1|#} | {}% increased Armour if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {}% reduced Armour if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
armour_+_per_10_unreserved_max_mana | {#} | {0:+d} Armour per 10 Unreserved Maximum Mana |
|
armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield | {1|#} | {0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield | {#|-1} | {0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield negate , 1
|
|
armour_and_evasion_+%_during_onslaught | {1|#} | {}% increased Armour and Evasion Rating during Onslaught | {#|-1} | {}% reduced Armour and Evasion Rating during Onslaught negate , 1
|
|
armour_and_evasion_rating_+_per_1%_attack_block_chance | {#} | {0:+d} to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
|
armour_and_evasion_rating_+_while_fortified | {#} | {0:+d} to Armour and Evasion Rating while Fortified |
|
armour_evasion_+%_while_leeching | {1|#} | {0}% increased Armour and Evasion Rating while Leeching | {#|-1} | {0}% reduced Armour and Evasion Rating while Leeching negate , 1
|
|
armour_from_gloves_and_boots_+% | {1|#} | {0}% increased Armour from Equipped Boots and Gloves | {#|-1} | {0}% reduced Armour from Equipped Boots and Gloves negate , 1
|
|
armour_from_helmet_and_gloves_+% | {1|#} | {0}% increased Armour from Equipped Helmet and Gloves | {#|-1} | {0}% reduced Armour from Equipped Helmet and Gloves negate , 1
|
|
armour_increased_by_overcapped_fire_resistance | {#} | Armour is increased by Overcapped Fire Resistance reminderstring , ReminderTextOvercappedResistance , reminderstring , ReminderTextUncappedResist
|
|
armour_+_per_1_helmet_maximum_energy_shield | {#} | {:+d} to Armour per 1 Maximum Energy Shield on Equipped Helmet |
|
armour_+_while_affected_by_determination | {#} | {0:+d} to Armour while affected by Determination |
|
armour_+_while_affected_by_guard_skill | {#} | {0:+d} to Armour while affected by a Guard Skill Buff |
|
armour_+_while_you_have_fortify | {#} | {0:+d} to Armour while Fortified |
|
armour_+%_if_enemy_not_killed_recently | {1|#} | {0}% increased Armour if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Armour if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
armour_+%_per_50_str | {1|#} | {}% increased Armour per 50 Strength | {#|-1} | {}% reduced Armour per 50 Strength negate , 1
|
|
armour_+%_per_red_socket_on_main_hand_weapon | {1|#} | {0}% increased Armour per Red Socket on Main Hand Weapon | {#|-1} | {0}% reduced Armour per Red Socket on Main Hand Weapon negate , 1
|
|
armour_+%_per_second_while_stationary_up_to_100 | {1|#} | {0}% increased Armour per second you've been stationary, up to a maximum of 100% | {#|-1} | {0}% reduced Armour per second you've been stationary, up to a maximum of 100% negate , 1
|
|
armour_+%_while_bleeding | {#} | {0}% increased Armour while Bleeding |
|
armour_+%_while_stationary | {1|#} | {0}% increased Armour while stationary | {#|-1} | {0}% reduced Armour while stationary negate , 1
|
|
arrow_critical_strike_chance_+%_max_as_distance_travelled_increases | {1|#} | Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance |
|
arrow_damage_+%_vs_pierced_targets | {1|#} | Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce reminderstring , ReminderTextDamagingAilments
| {#|-1} | Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
arrow_damage_+50%_vs_pierced_targets | {#} | Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce reminderstring , ReminderTextDamagingAilments
|
|
arrow_damage_+%_max_as_distance_travelled_increases | {1|#} | Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets |
|
minimum_arrow_fire_damage_added_for_each_pierce maximum_arrow_fire_damage_added_for_each_pierce | {#,#} | Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced |
|
arrow_speed_additive_modifiers_also_apply_to_bow_damage | {#} | Increases and Reductions to Projectile Speed also apply to Damage with Bows |
|
arrows_always_pierce_after_forking | {#} | Arrows Pierce all Targets after Forking |
|
arrows_pierce_additional_target | {#} | Arrows Pierce 1 additional Target |
|
arrows_that_pierce_also_return | {#} | Arrows which Pierce also Return |
|
artillery_ballista_cross_strafe_pattern | {#} | Artillery Ballista Projectiles fall in two perpendicular lines instead |
|
artillery_ballista_fire_pen_+% | {1|#} | Artillery Ballista Damage Penetrates {0}% Fire Resistance |
|
artillery_ballista_num_additional_arrows | {1} | Artillery Ballista fires an additional Arrow | {2|#} | Artillery Ballista fires {0} additional Arrows |
|
ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final | {1|#} | {0}% more Chaos Damage with Attack Skills | {#|-1} | {0}% less Chaos Damage with Attack Skills negate , 1
|
|
aspect_of_the_avian_buff_effect_+% | {1|#} | {0}% increased Aspect of the Avian Buff Effect | {#|-1} | {0}% reduced Aspect of the Avian Buff Effect negate , 1
|
|
aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies | {#} | Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies |
|
aspect_of_the_cat_base_secondary_duration | {#} | {0:+d} seconds to Cat's Agility Duration milliseconds_to_seconds_2dp , 1
|
|
aspect_of_the_spider_web_count_+ | {1} | Aspect of the Spider can inflict Spider's Web on Enemies an additional time | {2|#} | Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times |
|
attack_additional_critical_strike_chance_permyriad | {#} | Attacks have {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
|
attack_ailment_damage_+% | {1|#} | {0}% increased Damage with Ailments from Attack Skills reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_dual_wielding | {1|#} | Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding reminderstring , ReminderTextDamagingAilments
| {#|-1} | Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_axe | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding an Axe reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding an Axe negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_bow | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Bow reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Bow negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_claw | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Claw reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Claw negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_dagger | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Dagger reminderstring , ReminderTextDamagingAilments , reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger negate , 1 , reminderstring , ReminderTextDamagingAilments , reminderstring , ReminderTextDaggerRuneDagger
|
|
attack_ailment_damage_+%_while_wielding_mace | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_melee_weapon | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_one_handed_weapon | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_staff | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Staff reminderstring , ReminderTextDamagingAilments , reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Staff negate , 1 , reminderstring , ReminderTextDamagingAilments , reminderstring , ReminderTextStaffWarstaff
|
|
attack_ailment_damage_+%_while_wielding_sword | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Sword reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Sword negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_two_handed_weapon | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_ailment_damage_+%_while_wielding_wand | {1|#} | {0}% increased Damage with Ailments from Attack Skills while wielding a Wand reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments from Attack Skills while wielding a Wand negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
attack_and_cast_speed_+%_while_affected_by_a_mana_flask | {1|#} | {0}% increased Attack and Cast Speed during Effect of any Mana Flask | {#|-1} | {0}% reduced Attack and Cast Speed during Effect of any Mana Flask negate , 1
|
|
attack_and_cast_speed_+%_while_affected_by_elusive | {1|#} | {0}% increased Attack and Cast Speed while Elusive | {#|-1} | {0}% reduced Attack and Cast Speed while Elusive negate , 1
|
|
attack_and_cast_speed_per_ghost_dance_stack_+% | {1|#} | {0}% increased Attack and Cast Speed per Ghost Shroud | {#|-1} | {0}% reduced Attack and Cast Speed per Ghost Shroud negate , 1
|
|
attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds | {1|#} | Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds |
|
attack_and_cast_speed_+%_if_enemy_hit_recently | {1|#} | {0}% increased Attack and Cast Speed if you've Hit an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_and_cast_speed_+%_if_havent_been_hit_recently | {1|#} | {0}% increased Attack and Cast Speed if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack and Cast Speed if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_and_cast_speed_+%_per_endurance_charge | {1|#} | {0}% increased Attack and Cast Speed per Endurance Charge | {#|-1} | {0}% reduced Attack and Cast Speed per Endurance Charge negate , 1
|
|
attack_and_cast_speed_+%_per_power_charge | {1|#} | {0}% increased Attack and Cast Speed per Power Charge | {#|-1} | {0}% reduced Attack and Cast Speed per Power Charge negate , 1
|
|
attack_and_cast_speed_+%_per_summoned_raging_spirit | {1|#} | {0}% increased Attack and Cast Speed per Summoned Raging Spirit | {#|-1} | {0}% reduced Attack and Cast Speed per Summoned Raging Spirit negate , 1
|
|
attack_and_cast_speed_+%_while_affected_by_a_herald | {1|#} | {0}% increased Attack and Cast Speed while affected by a Herald | {#|-1} | {0}% reduced Attack and Cast Speed while affected by a Herald negate , 1
|
|
attack_and_cast_speed_+%_while_channelling | {1|#} | {0}% increased Attack and Cast Speed while Channelling | {#|-1} | {0}% reduced Attack and Cast Speed while Channelling negate , 1
|
|
attack_and_cast_speed_+%_while_focused | {1|#} | {0}% increased Attack and Cast Speed while Focused | {#|-1} | {0}% reduced Attack and Cast Speed while Focused negate , 1
|
|
attack_and_cast_speed_+%_while_leeching_energy_shield | {1|#} | {0}% increased Attack and Cast Speed while Leeching Energy Shield | {#|-1} | {0}% reduced Attack and Cast Speed while Leeching Energy Shield negate , 1
|
|
attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis | {1|#} | {0}% increased Attack and Cast Speed while Physical Aegis is depleted | {#|-1} | {0}% reduced Attack and Cast Speed while Physical Aegis is depleted negate , 1
|
|
attack_and_cast_speed_+%_with_channelling_skills | {1|#} | Channelling Skills have {0}% increased Attack and Cast Speed | {#|-1} | Channelling Skills have {0}% reduced Attack and Cast Speed negate , 1
|
|
attack_and_cast_speed_+%_with_chaos_skills | {1|#} | {0}% increased Attack and Cast Speed with Chaos Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Chaos Skills negate , 1
|
|
attack_and_cast_speed_+%_with_cold_skills | {1|#} | {0}% increased Attack and Cast Speed with Cold Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Cold Skills negate , 1
|
|
attack_and_cast_speed_+%_with_elemental_skills | {1|#} | {0}% increased Attack and Cast Speed with Elemental Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Elemental Skills negate , 1
|
|
attack_and_cast_speed_+%_with_fire_skills | {1|#} | {0}% increased Attack and Cast Speed with Fire Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Fire Skills negate , 1
|
|
attack_and_cast_speed_+%_with_lightning_skills | {1|#} | {0}% increased Attack and Cast Speed with Lightning Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Lightning Skills negate , 1
|
|
attack_and_cast_speed_+%_with_physical_skills | {1|#} | {0}% increased Attack and Cast Speed with Physical Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Physical Skills negate , 1
|
|
attack_and_cast_speed_+%_with_shield_skills | {1|#} | {0}% increased Attack and Cast Speed with Shield Skills | {#|-1} | {0}% reduced Attack and Cast Speed with Shield Skills negate , 1
|
|
attack_and_movement_speed_+%_final_per_challenger_charge | {#} | {0}% more Attack and Movement Speed per Challenger Charge |
|
attack_area_of_effect_+% | {1|#} | {0}% increased Area of Effect for Attacks | {#|-1} | {0}% reduced Area of Effect for Attacks negate , 1
|
|
attack_block_%_per_200_fire_hit_damage_taken_recently | {#} | {0:+d}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently reminderstring , ReminderTextRecently
|
|
attack_block_%_if_blocked_a_spell_recently | {#} | {0:+d}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently reminderstring , ReminderTextRecently
|
|
attack_block_%_while_at_max_endurance_charges | {#} | {0:+d}% Chance to Block Attack Damage while at Maximum Endurance Charges |
|
attack_cast_and_movement_speed_+%_during_onslaught | {1|#} | {0}% increased Attack, Cast and Movement Speed while you have Onslaught | {#|-1} | {0}% reduced Attack, Cast and Movement Speed while you have Onslaught negate , 1
|
|
attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently | {1|#} | {0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently reminderstring , ReminderTextSavageHit , reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently negate , 1 , reminderstring , ReminderTextSavageHit , reminderstring , ReminderTextRecently
|
|
attack_chance_to_blind_on_hit_%_vs_bleeding_enemies | {1|#} | [DNT] Attacks have {0}% chance to Blind with Hits against Bleeding Enemies reminderstring , ReminderTextBlind
|
|
attack_chance_to_maim_on_hit_%_vs_blinded_enemies | {#} | [DNT] Attacks have {0}% chance to Maim on Hit against Blinded Enemies reminderstring , ReminderTextMaim
|
|
attack_critical_strike_chance_+% | {1|#} | {0}% increased Critical Strike Chance for Attacks | {#|-1} | {0}% reduced Critical Strike Chance for Attacks negate , 1
|
|
attack_critical_strike_chance_+%_per_200_accuracy_rating | {1|#} | {0}% increased Attack Critical Strike Chance per 200 Accuracy Rating | {#|-1} | {0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating negate , 1
|
|
attack_critical_strikes_ignore_elemental_resistances | {#} | Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
|
attack_damage_+%_per_5%_block_chance | {1|#} | {0}% increased Attack Damage per 5% Chance to Block Attack Damage | {#|-1} | {0}% reduced Attack Damage per 5% Chance to Block Attack Damage negate , 1
|
|
attack_damage_+%_per_500_maximum_mana | {1|#} | {0}% increased Attack Damage per 500 Maximum Mana | {#|-1} | {0}% reduced Attack Damage per 500 Maximum Mana negate , 1
|
|
attack_damage_+%_per_explicit_map_mod_affecting_area | {#} | {0}% increased Attack Damage for each Map Item Modifier affecting the Area |
|
attack_damage_+%_while_in_blood_stance | {1|#} | {0}% increased Attack Damage while in Blood Stance reminderstring , ReminderTextBloodStanceDefault
| {#|-1} | {0}% reduced Attack Damage while in Blood Stance negate , 1 , reminderstring , ReminderTextBloodStanceDefault
|
|
attack_damage_+%_while_you_have_at_least_20_fortification | {1|#} | {0}% increased Damage with Attack Skills while you have at least 20 Fortification | {#|-1} | {0}% reduced Damage with Attack Skills while you have at least 20 Fortification negate , 1
|
|
attack_damage_lucky_if_blocked_in_past_20_seconds | {#} | Attack Damage is Lucky if you've Blocked in the past 20 seconds reminderstring , ReminderTextLucky
|
|
attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding | {#} | [DNT] Attack Damage is Lucky if you've Blocked in the past 20 seconds while Dual Wielding reminderstring , ReminderTextLucky
|
|
attack_damage_+1%_per_300_of_min_of_armour_or_evasion | {#} | 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating |
|
attack_damage_+%_per_16_strength | {1|#} | {0}% increased Attack Damage per 16 Strength | {#|-1} | {0}% reduced Attack Damage per 16 Strength negate , 1
|
|
attack_damage_+%_per_450_physical_damage_reduction_rating | {#} | {0}% increased Attack Damage per 450 Armour |
|
attack_damage_+%_per_75_armour_or_evasion_on_shield | {1|#} | {0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield | {#|-1} | {0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield negate , 1
|
|
attack_damage_+%_vs_maimed_enemies | {1|#} | {0}% increased Attack Damage against Maimed Enemies | {#|-1} | {0}% reduced Attack Damage against Maimed Enemies negate , 1
|
|
attack_damage_+%_when_on_full_life | {1|#} | {0}% increased Attack Damage when on Full Life | {#|-1} | {0}% reduced Attack Damage when on Full Life negate , 1
|
|
attack_damage_+%_while_affected_by_precision | {1|#} | {0}% increased Attack Damage while affected by Precision | {#|-1} | {0}% reduced Attack Damage while affected by Precision negate , 1
|
|
attack_damage_+%_while_channelling | {1|#} | {0}% increased Attack Damage while Channelling | {#|-1} | {0}% reduced Attack Damage while Channelling negate , 1
|
|
attack_damage_+%_while_leeching | {1|#} | {0}% increased Attack Damage while Leeching | {#|-1} | {0}% reduced Attack Damage while Leeching negate , 1
|
|
attack_damage_+%_while_you_have_fortify | {1|#} | {0}% increased Damage with Attack Skills while Fortified | {#|-1} | {0}% reduced Damage with Attack Skills while Fortified negate , 1
|
|
attack_damage_+%_with_channelling_skills | {1|#} | Channelling Skills deal {0}% increased Attack Damage | {#|-1} | Channelling Skills deal {0}% reduced Attack Damage negate , 1
|
|
attack_lightning_damage_%_to_convert_to_chaos | {#} | {0}% of Lightning Damage with Attack Skills Converted to Chaos Damage |
|
attack_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Attacks | {#|-1} | {0}% reduced Mana Cost of Attacks negate , 1 , canonical_line
|
|
attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength | {#,#} | Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength |
|
local_minimum_added_fire_damage_vs_bleeding_enemies local_maximum_added_fire_damage_vs_bleeding_enemies | {#,#} | Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies |
|
attack_minimum_added_lightning_damage_per_10_dex attack_maximum_added_lightning_damage_per_10_dex | {#,#} | Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity |
|
attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int | {#,#} | Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence |
|
attack_minimum_added_lightning_damage_per_200_accuracy_rating attack_maximum_added_lightning_damage_per_200_accuracy_rating | {#,#} | {0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating |
|
attack_minimum_added_physical_damage_if_have_crit_recently attack_maximum_added_physical_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently |
|
attack_minimum_added_physical_damage_per_25_strength attack_maximum_added_physical_damage_per_25_strength | {#,#} | Adds {0} to {1} Physical Damage to Attacks per 25 Strength |
|
attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level | {#,#} | Adds {0} to {1} Physical Damage to Attacks per Level |
|
local_minimum_added_physical_damage_vs_ignited_enemies local_maximum_added_physical_damage_vs_ignited_enemies | {#,#} | Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies |
|
attack_projectiles_fork | {#} | Projectiles from Attacks Fork |
|
attack_projectiles_fork_additional_times | {1} | Projectiles from Attacks Fork an additional time | {2|#} | Projectiles from Attacks Fork {0} additional times |
|
attack_skill_additional_num_projectiles_while_wielding_claws_daggers | {1} | Attack Skills fire an additional Projectile while wielding a Claw or Dagger | {#} | Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger |
|
attack_skill_ailment_damage_+%_while_wielding_axes_swords | {1|#} | Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword | {#|-1} | Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword negate , 1
|
|
attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana | {#} | Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana |
|
attack_speed_+%_per_enemy_in_close_range | {1|#} | {0}% increased Attack Speed per Enemy in Close Range | {#|-1} | {0}% decreased Attack Speed per Enemy in Close Range negate , 1
|
|
attack_speed_+%_per_explicit_map_mod_affecting_area | {#} | {0}% increased Attack Speed for each Map Item Modifier affecting the Area |
|
attack_speed_+%_while_in_sand_stance | {1|#} | {0}% increased Attack Speed while in Sand Stance | {#|-1} | {0}% reduced Attack Speed while in Sand Stance negate , 1
|
|
attack_speed_+%_final_per_blitz_charge | {1|#} | {0}% more Attack Speed per Blitz Charge | {#|-1} | {0}% less Attack Speed per Blitz Charge negate , 1
|
|
attack_speed_+%_if_cast_a_mark_spell_recently | {1|#} | {0}% increased Attack Speed if you've cast a Mark Spell Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've cast a Mark Spell Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently | {1|#} | {0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_enemy_killed_recently | {1|#} | {0}% increased Attack Speed if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_have_been_hit_recently | {1|#} | {0}% increased Attack Speed if you've been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_have_blocked_recently | {1|#} | {0}% increased Attack Speed if you have Blocked Recently | {#|-1} | {0}% reduced Attack Speed if you have Blocked Recently negate , 1
|
|
attack_speed_+%_if_have_crit_recently | {1|#} | {0}% increased Attack Speed if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_havent_cast_dash_recently | {1|#} | {0}% increased Attack Speed if you haven't Cast Dash recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you haven't Cast Dash recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_not_gained_frenzy_charge_recently | {1|#} | {0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
attack_speed_+%_if_rare_or_unique_enemy_nearby | {1|#} | {0}% increased Attack Speed while a Rare or Unique Enemy is Nearby | {#|-1} | {0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby negate , 1
|
|
attack_speed_+%_if_you_have_at_least_600_strength | {1|#} | {0}% increased Attack Speed if you have at least 600 Strength | {#|-1} | {0}% reduced Attack Speed if you have at least 600 Strength negate , 1
|
|
attack_speed_+%_per_25_dex | {#} | {0}% increased Attack Speed per 25 Dexterity |
|
attack_speed_+%_while_affected_by_precision | {1|#} | {0}% increased Attack Speed while affected by Precision | {#|-1} | {0}% reduced Attack Speed while affected by Precision negate , 1
|
|
attack_speed_+%_while_chilled | {1|#} | {0}% increased Attack Speed while Chilled | {#|-1} | {0}% reduced Attack Speed while Chilled negate , 1
|
|
attack_speed_+%_while_not_on_low_mana | {1|#} | {0}% increased Attack Speed while not on Low Mana | {#|-1} | {0}% reduced Attack Speed while not on Low Mana negate , 1
|
|
attack_speed_+%_while_phasing | {1|#} | {0}% increased Attack Speed while Phasing reminderstring , ReminderTextPhasing
| {#|-1} | {0}% reduced Attack Speed while Phasing negate , 1 , reminderstring , ReminderTextPhasing
|
|
attack_speed_+%_with_channelling_skills | {1|#} | Channelling Skills have {0}% increased Attack Speed | {#|-1} | Channelling Skills have {0}% reduced Attack Speed negate , 1
|
|
steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles | {1} | Attacks that Fire Projectiles Consume up to {0} additional Steel Shard | {2|#} | Attacks that Fire Projectiles Consume up to {0} additional Steel Shards |
|
attacks_bleed_on_hit_while_you_have_cat_stealth | {#} | Attacks always inflict Bleeding while you have Cat's Stealth reminderstring , ReminderTextBleeding
|
|
attacks_cause_bleeding_vs_cursed_enemies | {#} | Attacks Cause Bleeding when Hitting Cursed Enemies reminderstring , ReminderTextBleeding
|
|
local_chance_bleed_on_hit_%_vs_ignited_enemies | {#} | Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies reminderstring , ReminderTextBleeding
|
|
attacks_chance_to_bleed_25%_vs_cursed_enemies | {#} | Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies reminderstring , ReminderTextBleeding
|
|
attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies | {1|#} | {0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies reminderstring , ReminderTextBleeding
|
|
attacks_chance_to_blind_on_hit_% | {1|99} | {0}% chance to Blind Enemies on Hit with Attacks reminderstring , ReminderTextBlind
| {100|#} | Blind Enemies on Hit with Attacks reminderstring , ReminderTextBlind
|
|
attacks_chance_to_taunt_on_hit_% | {1|99} | {0}% chance to Taunt Enemies on Hit with Attacks reminderstring , ReminderTextTaunt
| {100|#} | Taunt Enemies on Hit with Attacks reminderstring , ReminderTextTaunt
|
|
attacks_corrosion_on_hit_% | {#} | {0}% chance to inflict Corrosion on Hit with Attacks reminderstring , ReminderTextCorrosion
|
|
attacks_impale_on_hit_%_chance | {#|99} | {0}% chance to Impale Enemies on Hit with Attacks reminderstring , ReminderTextImpale
| {100|#} | Impale Enemies on Hit with Attacks reminderstring , ReminderTextImpale
|
|
attacks_intimidate_on_hit_% | {1|99} | {0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks reminderstring , ReminderTextIntimidate
| {100|#} | Intimidate Enemies for 4 seconds on Hit with Attacks reminderstring , ReminderTextIntimidate
|
|
attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute | {1|#,1|#} | Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute reminderstring , ReminderTextAttributes
|
|
attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity | {1|#,1|#} | Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity |
|
attacks_with_two_handed_weapons_impale_on_hit_%_chance | {#} | {0}% chance to Impale Enemies on Hit with Two Handed Weapons reminderstring , ReminderTextImpale
|
|
aura_effect_on_self_from_skills_+%_per_herald_effecting_you | {1|#} | Auras from your Skills have {0}% increased Effect on you for\neach Herald affecting you, up to 40% | {#|-1} | Auras from your Skills have {0}% reduced Effect on you for\neach Herald affecting you negate , 1
|
|
avians_flight_duration_ms_+ | {#} | {0:+d} seconds to Avian's Flight Duration milliseconds_to_seconds_2dp , 1
|
|
avians_might_duration_ms_+ | {#} | {0:+d} seconds to Avian's Might Duration milliseconds_to_seconds_2dp , 1
|
|
avoid_ailments_%_from_crit | {1|#} | {0}% chance to avoid Ailments from Critical Strikes reminderstring , ReminderTextAilments
|
|
avoid_ailments_%_while_holding_shield | {1|#} | {0}% chance to Avoid Elemental Ailments while holding a Shield |
|
avoid_all_elemental_ailment_%_per_summoned_golem | {#} | {0}% chance to Avoid Elemental Ailments per Summoned Golem |
|
avoid_chained_projectile_%_chance | {1|99} | {0}% chance to avoid Projectiles that have Chained | {100|#} | Avoid Projectiles that have Chained |
|
avoid_chill_freeze_while_casting_% | {1|#} | {0}% chance to Avoid being Chilled or Frozen while Casting a Spell |
|
avoid_corrupted_blood_%_chance | {#} | {0}% chance to avoid Corrupted Blood |
|
avoid_elemental_ailments_%_while_affected_by_elusive | {#} | {0}% chance to Avoid Elemental Ailments while you have Elusive reminderstring , ReminderTextElementalAilments
|
|
avoid_elemental_ailments_%_while_phasing | {#} | {0}% chance to Avoid Elemental Ailments while Phasing reminderstring , ReminderTextElementalAilments
|
|
avoid_elemental_damage_chance_%_during_soul_gain_prevention | {1|#} | {0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_elemental_damage_while_phasing_% | {#} | {0:+d}% chance to Avoid Elemental Damage from Hits while Phasing reminderstring , ReminderTextChanceToAvoidDamageMax
|
|
avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently | {1|#} | {0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
|
avoid_impale_% | {1|99} | {0}% chance to Avoid being Impaled | {100|#} | You cannot be Impaled |
|
avoid_maim_%_chance | {#|99} | {0}% chance to avoid Maim | {100|#} | You cannot be Maimed canonical_line
|
|
avoid_physical_damage_%_while_phasing | {#} | {0:+d}% chance to Avoid Physical Damage from Hits while Phasing |
|
avoid_projectiles_%_chance_if_taken_projectile_damage_recently | {#} | {0}% chance to avoid Projectiles if you've taken Projectile Damage Recently reminderstring , ReminderTextRecently
|
|
avoid_projectiles_while_phasing_%_chance | {#} | {0}% chance to Avoid Projectiles while Phasing |
|
avoid_shock_%_while_chilled | {1|#} | {0}% chance to Avoid being Shocked while Chilled |
|
avoid_stun_35%_per_active_herald | {#} | 35% chance to avoid being Stunned for each Herald Buff affecting you |
|
avoid_stun_%_while_channeling_snipe | {#} | {0}% chance to Avoid being Stunned while Channelling Snipe |
|
avoid_stun_%_while_channelling | {1|#} | {0}% chance to Avoid being Stunned while Channelling |
|
avoid_stun_%_while_holding_shield | {1|#} | {0}% chance to Avoid being Stunned while holding a Shield |
|
axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life | {1|#} | {0}% more Damage with Hits and Ailments against Enemies that are on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% less Damage with Hits and Ailments against Enemies that are on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
ball_lightning_number_of_additional_projectiles | {1} | Ball Lightning fires an additional Projectile | {2|#} | Ball Lightning fires {0} additional Projectiles |
|
add_1_stage_to_banners_on_melee_hit_up_to_5_per_second | {#} | Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second |
|
banner_adrenaline_duration_+% | {1|#} | War Banner has {0}% increased Adrenaline duration | {#|-1} | War Banner has {0}% reduced Adrenaline duration negate , 1
|
|
banner_fortify_duration_+% | {1|#} | Dread Banner has {0}% increased Fortification duration | {#|-1} | Dread Banner has {0}% reduced Fortification duration negate , 1
|
|
banner_mana_reservation_+% | {1|#} | {0}% increased Reservation of Banner Skills | {#|-1} | {0}% reduced Reservation of Banner Skills negate , 1
|
|
banner_skills_mana_reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Mana Reservation Efficiency of Banner Skills double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Banner Skills negate_and_double , 1 , canonical_line
|
|
banner_skills_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Banner Skills | {#|-1} | {0}% reduced Mana Reservation Efficiency of Banner Skills negate , 1
|
|
banner_skills_reserve_no_mana | {#} | Banner Skills have no Reservation |
|
banner_taunt_duration_+% | {1|#} | Defiance Banner has {0}% increased Taunt duration | {#|-1} | Defiance Banner has {0}% reduced Taunt duration negate , 1
|
|
barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge | {1|#} | Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge | {#|-1} | Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge negate , 1
|
|
basalt_flask_armour_+%_final | {1|#} | {0}% more Armour | {#|-1} | {0}% less Armour negate , 1
|
|
base_ailment_damage_+% | {1|#} | {0}% increased Damage with Ailments reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Ailments negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
base_all_ailment_duration_on_self_+% | {1|#} | {0}% increased Duration of Ailments on You reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Duration of Ailments on You negate , 1 , reminderstring , ReminderTextAilments
|
|
base_always_inflict_elemental_ailments_you_are_suffering_from | {#} | All Damage from Hits will cause Elemental Ailments you are suffering reminderstring , ReminderTextElementalAilments
|
|
base_armour_%_applies_to_chaos_damage | {#} | {0}% of Armour also applies to Chaos Damage taken from Hits |
|
base_armour_applies_to_chaos_damage | {#} | Armour also applies to Chaos Damage taken from Hits |
|
base_armour_applies_to_lightning_damage | {#} | Armour also applies to Lightning Damage taken from Hits |
|
base_arrows_always_pierce | {#} | Arrows Pierce all Targets |
|
base_attack_block_luck | {1|#} | Chance to Block Attack Damage is Lucky reminderstring , ReminderTextLucky
| {#|-1} | Chance to Block Attack Damage is Unlucky reminderstring , ReminderTextUnlucky , canonical_line
|
|
base_avoid_projectiles_%_chance | {1|99} | {0}% chance to avoid Projectiles | {100|#} | Avoid Projectiles |
|
base_bleed_duration_+% | {1|#} | {0}% increased Bleeding Duration | {#|-1} | {0}% reduced Bleeding Duration negate , 1
|
|
base_block_%_damage_taken | {#} | You take {0}% of Damage from Blocked Hits |
|
base_bone_golem_granted_buff_effect_+% | {1|#} | {0}% increased Effect of the Buff granted by your Carrion Golems | {#|-1} | {0}% reduced Effect of the Buff granted by your Carrion Golems negate , 1
|
|
base_cannot_gain_endurance_charges | {#} | Cannot gain Endurance Charges |
|
base_cannot_leech_energy_shield | {#} | Cannot Leech Energy Shield |
|
base_chance_to_deal_triple_damage_% | {1|99} | {0}% chance to deal Triple Damage | {100|#} | Deal Triple Damage |
|
base_chaos_damage_can_ignite | {#} | Your Chaos Damage can Ignite |
|
base_chaos_damage_damages_energy_shield_% | {1|#} | {0}% of Chaos Damage taken does not bypass Energy Shield |
|
base_charge_duration_+% | {1|#} | {0}% increased Charge Duration | {#|-1} | {0}% reduced Charge Duration negate , 1
|
|
base_cooldown_speed_+% | {1|#} | {0}% increased Cooldown Recovery Rate | {#|-1} | {0}% reduced Cooldown Recovery Rate negate , 1
|
|
base_damage_bypass_ward_% | {#} | {0}% of Damage taken bypasses Ward |
|
base_deal_no_chaos_damage | |
base_deal_no_fire_damage | |
base_deal_no_lightning_damage | {#} | Deal no Lightning Damage |
|
base_energy_shield_leech_from_chaos_damage_permyriad | {1|#} | {0}% of Chaos Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_cold_damage_permyriad | {1|#} | {0}% of Cold Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_elemental_damage_permyriad | {1|#} | {0}% of Elemental Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_fire_damage_permyriad | {1|#} | {0}% of Fire Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_lightning_damage_permyriad | {1|#} | {0}% of Lightning Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_energy_shield_leech_from_physical_damage_permyriad | {1|#} | {0}% of Physical Damage Leeched as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
base_extra_damage_rolls | {1|#} | Damage with Hits is Lucky | {#|-1} | Damage with Hits is Unlucky |
|
base_frozen_effect_on_self_+% | {1|#} | {0}% increased Effect of Freeze on you | {#|-1} | {0}% reduced Effect of Freeze on you negate , 1
|
|
base_immune_to_cold_ailments | {#} | Immune to Cold Ailments reminderstring , ReminderTextColdAilments
|
|
base_immune_to_freeze | |
base_immune_to_ignite | |
base_immune_to_shock | |
base_inflict_cold_exposure_on_hit_%_chance | {1|99} | {0}% chance to inflict Cold Exposure on Hit reminderstring , ReminderTextColdExposure
| {100|#} | Inflict Cold Exposure on Hit reminderstring , ReminderTextColdExposure
|
|
base_inflict_fire_exposure_on_hit_%_chance | {1|99} | {0}% chance to inflict Fire Exposure on Hit reminderstring , ReminderTextFireExposure
| {100|#} | Inflict Fire Exposure on Hit reminderstring , ReminderTextFireExposure
|
|
base_inflict_lightning_exposure_on_hit_%_chance | {1|99} | {0}% chance to inflict Lightning Exposure on Hit reminderstring , ReminderTextLightningExposure
| {100|#} | Inflict Lightning Exposure on Hit reminderstring , ReminderTextLightningExposure
|
|
base_life_leech_applies_recovery_to_energy_shield | {#} | Life Leech effects Recover Energy Shield instead |
|
base_main_hand_maim_on_hit_% | {#} | {0}% chance to Maim Enemies with Main Hand Hits reminderstring , ReminderTextMaim
|
|
base_max_fortification | {#} | {0:+d} to maximum Fortification |
|
base_minion_duration_+% | {1|#} | {0}% increased Minion Duration | {#|-1} | {0}% reduced Minion Duration negate , 1
|
|
base_non_chaos_damage_bypass_energy_shield_% | {1|#} | {0}% of Non-Chaos Damage taken bypasses Energy Shield |
|
base_number_of_champions_of_light_allowed | {#} | {0:+d} to maximum number of Sentinels of Purity |
|
base_number_of_herald_scorpions_allowed | {1} | Maximum {0} Summoned Agony Crawler | {2|#} | Maximum {0} Summoned Agony Crawlers |
|
base_number_of_relics_allowed | {#} | {0:+d} to maximum number of Summoned Holy Relics |
|
base_number_of_sigils_allowed_per_target | {1} | Your Skills can have an additional Brand Attached to an Enemy | {2|#} | Your Skills can have {0} additional Brands Attached to an Enemy |
|
base_number_of_support_ghosts_allowed | {#} | {0:+d} to maximum number of Summoned Phantasms |
|
base_off_hand_chance_to_blind_on_hit_% | {#} | {0}% chance to Blind Enemies with Off Hand Hits reminderstring , ReminderTextBlind
|
|
base_onlsaught_on_hit_%_chance | {100} | Gain Onslaught for 4 seconds on Hit reminderstring , ReminderTextOnslaught
| {#} | {0}% chance to gain Onslaught for 4 seconds on Hit reminderstring , ReminderTextOnslaught
|
|
base_physical_damage_over_time_taken_+% | {1|#} | {0}% increased Physical Damage taken over time | {#|-1} | {0}% reduced Physical Damage taken over time negate , 1 , canonical_line
|
|
base_physical_damage_%_to_convert_to_chaos_per_level | {#} | {0}% of Physical Damage Converted to Chaos Damage per Level |
|
base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred | {#} | {0}% of Physical Damage Converted to Cold Damage while affected by Hatred |
|
base_physical_damage_%_to_convert_to_fire_while_affected_by_anger | {#} | {0}% of Physical Damage Converted to Fire Damage while affected by Anger |
|
base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath | {#} | {0}% of Physical Damage Converted to Lightning Damage while affected by Wrath |
|
base_skill_cost_life_instead_of_mana_% | {#} | Skills Cost Life instead of {0}% of Mana Cost |
|
base_skill_gain_life_cost_%_of_mana_cost | {#} | Skills gain a Base Life Cost equal to {0}% of Base Mana Cost |
|
base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon | {#} | Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon |
|
base_spell_projectile_block_% | {#} | {0:+d}% chance to Block Projectile Spell Damage |
|
base_total_number_of_sigils_allowed | {1} | You can Cast an additional Brand | {2|#} | You can Cast {0} additional Brands |
|
base_unaffected_by_poison | {#} | Unaffected by Poison reminderstring , ReminderTextUnaffectedBy
|
|
base_weapon_trap_rotation_speed_+% | {1|#} | Blade Trap has {0}% increased rotation speed | {#|-1} | Blade Trap has {0}% reduced rotation speed negate , 1
|
|
base_weapon_trap_total_rotation_% | {#} | Blade Trap rotates {0:+d} times divide_by_one_hundred_2dp_if_required , 1
|
|
battlemages_cry_buff_effect_+% | {1|#} | {0}% increased Battlemage's Cry Buff Effect | {#|-1} | {0}% reduced Battlemage's Cry Buff Effect negate , 1
|
|
battlemages_cry_exerts_x_additional_attacks | {1} | Battlemage's Cry Exerts {0} additional Attack | {2|#} | Battlemage's Cry Exerts {0} additional Attacks |
|
bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed | {1|#} | Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies |
|
bear_trap_additional_damage_taken_+%_from_traps_and_mines | {1|#} | Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits | {#|-1} | Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits negate , 1
|
|
bear_trap_damage_taken_+%_from_traps_and_mines | {1|#} | Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits | {#|-1} | Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits negate , 1
|
|
bear_trap_movement_speed_+%_final | {1|#} | {0}% more Movement Speed | {#|-1} | {0}% less Movement Speed negate , 1
|
|
belt_enchant_enemies_you_taunt_have_area_damage_+%_final | {1|#} | Enemies Taunted by you deal {0}% more Area Damage | {#|-1} | Enemies Taunted by you deal {0}% less Area Damage negate , 1
|
|
berserk_buff_effect_+% | {1|#} | Berserk has {0}% increased Buff Effect | {#|-1} | Berserk has {0}% reduced Buff Effect negate , 1
|
|
berserk_rage_loss_+% | {1|#} | Berserk has {0}% increased Rage loss per second | {#|-1} | Berserk has {0}% reduced Rage loss per second negate , 1 , canonical_line
|
|
berserker_gain_rage_on_attack_hit_cooldown_ms | {#} | Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextRage
|
|
berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage | {1|#} | Warcries grant {0} Rage per 5 Power if you have less than 25 Rage reminderstring , ReminderTextRage
|
|
berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies | {1|#} | If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed reminderstring , ReminderTextRecently
|
|
berserker_warcry_grant_damage_+%_to_you_and_nearby_allies | {1|#} | If you've Warcried Recently, you and nearby allies deal {0}% increased Damage reminderstring , ReminderTextRecently
|
|
berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final | {1|#} | Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently reminderstring , ReminderTextRecently
| {#|-1} | Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently reminderstring , ReminderTextRecently
|
|
blackhole_damage_taken_+% | {1|#} | Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere | {#|-1} | Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere negate , 1
|
|
blackhole_pulse_frequency_+% | {1|#} | Void Sphere has {0}% increased Pulse Frequency | {#|-1} | Void Sphere has {0}% reduced Pulse Frequency negate , 1
|
|
blackstar_moonlight_cold_damage_taken_+%_final | {1|#} | {0}% more Cold Damage taken from Hits | {#|-1} | {0}% less Cold Damage taken from Hits negate , 1
|
|
blackstar_moonlight_fire_damage_taken_+%_final | {1|#} | {0}% more Fire Damage taken from Hits | {#|-1} | {0}% less Fire Damage taken from Hits negate , 1
|
|
blackstar_sunlight_cold_damage_taken_+%_final | {1|#} | {0}% more Cold Damage taken from Hits | {#|-1} | {0}% less Cold Damage taken from Hits negate , 1
|
|
blackstar_sunlight_fire_damage_taken_+%_final | {1|#} | {0}% more Fire Damage taken from Hits | {#|-1} | {0}% less Fire Damage taken from Hits negate , 1
|
|
blade_blase_damage_+% | {1|#} | Blade Blast deals {0}% increased Damage | {#|-1} | Blade Blast deals {0}% reduced Damage negate , 1
|
|
blade_blast_skill_area_of_effect_+% | {1|#} | Blade Blast has {0}% increased Area of Effect | {#|-1} | Blade Blast has {0}% reduced Area of Effect negate , 1
|
|
blade_blast_trigger_detonation_area_of_effect_+% | {1|#} | Blade Blast detonates other Lingering Blades within an {0}% increased Area | {#|-1} | Blade Blast detonates other Lingering Blades within an {0}% reduced Area negate , 1
|
|
blade_trap_damage_+% | {1|#} | {0}% increased Blade Trap Damage | {#|-1} | {0}% reduced Blade Trap Damage negate , 1
|
|
blade_trap_skill_area_of_effect_+% | {1|#} | {0}% increased Blade Trap Area of Effect | {#|-1} | {0}% reduced Blade Trap Area of Effect negate , 1
|
|
blade_vortex_blade_blast_impale_on_hit_%_chance | {1|#} | {0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit reminderstring , ReminderTextImpale
| {100|#} | Blade Vortex and Blade Blast Impale Enemies on Hit reminderstring , ReminderTextImpale
|
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blade_vortex_blade_deal_no_non_physical_damage | {#} | Blade Vortex and Blade Blast deal no Non-Physical Damage |
|
blade_vortex_critical_strike_multiplier_+_per_blade | {1|#} | Blade Vortex has {0:+d}% to Critical Strike Multiplier for each blade |
|
bladefall_number_of_volleys | {1} | Bladefall has an additional Volley | {2|#} | Bladefall has {0} additional Volleys |
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bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within | {#} | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
|
bladestorm_damage_+% | {1|#} | Bladestorm deals {0}% increased Damage | {#|-1} | Bladestorm deals {0}% reduced Damage negate , 1
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bladestorm_maximum_number_of_storms_allowed | {#} | {0:+d} to maximum number of Bladestorms |
|
bladestorm_sandstorm_movement_speed_+% | {1|#} | Sand Bladestorms move with {0}% increased speed | {#|-1} | Sand Bladestorms move with {0}% reduced speed negate , 1
|
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blast_rain_artillery_ballista_all_damage_can_poison | {#} | All Damage from Blast Rain and Artillery Ballista Hits can Poison reminderstring , ReminderTextPoison
|
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blast_rain_artillery_ballista_poison_damage_+100%_final_chance | {#} | {0}% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage reminderstring , ReminderTextPoison
|
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blazing_salvo_damage_+% | {1|#} | Blazing Salvo deals {0}% increased Damage | {#|-1} | Blazing Salvo deals {0}% reduced Damage negate , 1
|
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blazing_salvo_number_of_additional_projectiles | {1} | Blazing Salvo fires an additional Projectile | {2|#} | Blazing Salvo fires {0} additional Projectiles |
|
blazing_salvo_projectiles_fork_when_passing_a_flame_wall | {#} | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
|
bleed_damage_+%_per_endurance_charge | {1|#} | {0}% increased Damage with Bleeding per Endurance Charge | {#|-1} | {0}% reduced Damage with Bleeding per Endurance Charge negate , 1
|
|
bleed_dot_multiplier_+_per_impale_on_enemy | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding per Impale on Enemy |
|
bleed_dot_multiplier_+_per_rage_if_equipped_axe | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe reminderstring , ReminderTextBleeding
|
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bleeding_damage_+%_vs_maimed_enemies | {1|#} | {0}% increased Damage with Bleeding you inflict on Maimed Enemies | {#|-1} | {0}% reduced Damage with Bleeding you inflict on Maimed Enemies negate , 1
|
|
bleeding_damage_+%_vs_poisoned_enemies | {1|#} | {0}% increased Damage with Bleeding inflicted on Poisoned Enemies | {#|-1} | {0}% reduced Damage with Bleeding inflicted on Poisoned Enemies negate , 1
|
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bleeding_dot_multiplier_per_frenzy_charge_+ | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge | {1|#} | {0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge |
|
bleeding_dot_multiplier_+_per_endurance_charge | {#} | {0:+d}% to Damage over Time Multiplier for Bleeding per Endurance Charge |
|
bleeding_dot_multiplier_+_vs_poisoned_enemies | {1|#} | +{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies | {#|-1} | -{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies negate , 1
|
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bleeding_on_self_expire_speed_+%_while_moving | {1|#} | Bleeding on you expires {0}% faster while Moving | {#|-1} | Bleeding on you expires {0}% slower while Moving negate , 1
|
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bleeding_reflected_to_self | {#} | Bleeding you inflict is Reflected to you reminderstring , ReminderTextBleeding
|
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bleeding_stacks_up_to_x_times | {#} | You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving |
|
blight_arc_tower_additional_chains | {1|#} | Your Arc Towers have {0} additional chains |
|
blight_arc_tower_additional_repeats | {1|#} | Your Arc Towers repeats {0} additional Times |
|
blight_arc_tower_chance_to_sap_% | {#} | Your Arc Towers have {0}% chance to inflict Sap |
|
blight_arc_tower_damage_+% | {1|#} | Your Arc Towers deal {0}% increased Damage | {#|-1} | Your Arc Towers deal {0}% reduced Damage negate , 1
|
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blight_arc_tower_range_+% | {1|#} | Your Arc Towers have {0}% increased Range | {#|-1} | Your Arc Towers have {0}% reduced Range negate , 1
|
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blight_area_of_effect_+%_every_second_while_channelling_up_to_+200% | {1|#} | Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
|
blight_cast_speed_+% | {1|#} | {0}% increased Blight Cast Speed | {#|-1} | {0}% reduced Blight Cast Speed negate , 1
|
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blight_chilling_tower_chill_effect_+% | {1|#} | Your Chilling Towers have {0}% increased effect of Chill reminderstring , ReminderTextChillNonHitNoDuration
| {#|-1} | Your Chilling Towers have {0}% reduced effect of Chill negate , 1
|
|
blight_chilling_tower_damage_+% | {1|#} | Your Chilling Towers deal {0}% increased Damage | {#|-1} | Your Chilling Towers deal {0}% reduced Damage negate , 1
|
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blight_chilling_tower_duration_+% | {1|#} | Your Chilling Towers have {0}% increased Duration reminderstring , ReminderTextChillNonHitNoDuration
| {#|-1} | Your Chilling Towers have {0}% reduced Duration negate , 1
|
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blight_chilling_tower_freeze_for_ms | {1|#} | Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams milliseconds_to_seconds , 1 , reminderstring , ReminderTextChillNonHitNoDuration
|
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blight_chilling_tower_range_+% | {1|#} | Your Chilling Towers have {0}% increased Range | {#|-1} | Your Chilling Towers have {0}% reduced Range negate , 1
|
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blight_empowering_tower_buff_effect_+% | {1|#} | Your Empowering Towers have {0}% increased Effect | {#|-1} | Your Empowering Towers have {0}% reduced Effect negate , 1
|
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blight_empowering_tower_grant_cast_speed_+% | {1|#} | Your Empowering Towers also grant {0}% increased Cast Speed | {#|-1} | Your Empowering Towers also grant {0}% reduced Cast Speed negate , 1
|
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blight_empowering_tower_grant_damage_+% | {1|#} | Your Empowering Towers also grant {0}% increased Damage | {#|-1} | Your Empowering Towers also grant {0}% reduced Damage negate , 1
|
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blight_empowering_tower_grant_%_chance_to_deal_double_damage | {1|99} | All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage | {100|#} | All Towers in range of your Empowering Towers deal Double Damage |
|
blight_empowering_tower_range_+% | {1|#} | Your Empowering Towers have {0}% increased Range | {#|-1} | Your Empowering Towers have {0}% reduced Range negate , 1
|
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blight_fireball_tower_additional_projectiles_+ | {1} | Your Fireball Towers fire an additional Projectile | {2|#} | Your Fireball Towers fire an additional {0} Projectiles |
|
blight_fireball_tower_cast_speed_+% | {1|#} | Your Fireball Towers have {0}% increased Cast Speed | {#|-1} | Your Fireball Towers have {0}% reduced Cast Speed negate , 1
|
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blight_fireball_tower_damage_+% | {1|#} | Your Fireball Towers deal {0}% increased Damage | {#|-1} | Your Fireball Towers deal {0}% reduced Damage negate , 1
|
|
blight_fireball_tower_projectiles_nova | {1|#} | Your Fireball Towers Projectiles fire in a circle |
|
blight_fireball_tower_range_+% | {1|#} | Your Fireball Towers have {0}% increased Range | {#|-1} | Your Fireball Towers have {0}% reduced Range negate , 1
|
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blight_flamethrower_tower_cast_speed_+% | {1|#} | Your Flamethrower Towers have {0}% increased Cast Speed | {#|-1} | Your Flamethrower Towers have {0}% reduced Cast Speed negate , 1
|
|
blight_flamethrower_tower_chance_to_scorch_% | {#} | Your Flamethrower Towers have {0}% chance to inflict Scorch |
|
blight_flamethrower_tower_damage_+% | {1|#} | Your Flamethrower Towers deal {0}% increased Damage | {#|-1} | Your Flamethrower Towers deal {0}% reduced Damage negate , 1
|
|
blight_flamethrower_tower_full_damage_fire_enemies | {1|#} | Your Flamethrower Towers deal full damage to Fire Enemies |
|
blight_flamethrower_tower_range_+% | {1|#} | Your Flamethrower Towers have {0}% increased Range | {#|-1} | Your Flamethrower Towers have {0}% reduced Range negate , 1
|
|
blight_freezebolt_tower_chance_to_brittle_% | {#} | Your Freezebolt Towers have {0}% chance to inflict Brittle |
|
blight_freezebolt_tower_damage_+% | {1|#} | Your Freezebolt Towers deal {0}% increased Damage | {#|-1} | Your Freezebolt Towers deal {0}% reduced Damage negate , 1
|
|
blight_freezebolt_tower_full_damage_cold_enemies | {1|#} | Your Freezebolt Tower deal full damage to Cold Enemies |
|
blight_freezebolt_tower_projectiles_+ | {1} | Your Freezebolt Towers fire an additional Projectile | {2|#} | Your Freezebolt Towers fire {0} additional Projectiles |
|
blight_freezebolt_tower_range_+% | {1|#} | Your Freezebolt Towers have {0}% increased Range | {#|-1} | Your Freezebolt Towers have {0}% reduced Range negate , 1
|
|
blight_glacialcage_tower_area_of_effect_+% | {#} | Cages created by Your Glacial Cage Towers are {0}% larger |
|
blight_glacialcage_tower_cooldown_recovery_+% | {1|#} | Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate | {#|-1} | Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate negate , 1
|
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blight_glacialcage_tower_duration_+% | {1|#} | Your Glacial Cage Towers have {0}% increased Duration | {#|-1} | Your Glacial Cage Towers have {0}% reduced Duration negate , 1
|
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blight_glacialcage_tower_enemy_damage_taken_+% | {1|#} | Enemies inside Glacial Cage take {0}% increased Damage | {#|-1} | Enemies inside Glacial Cage take {0}% reduced Damage negate , 1
|
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blight_glacialcage_tower_range_+% | {1|#} | Your Glacial Cage Towers have {0}% increased Range | {#|-1} | Your Glacial Cage Towers have {0}% reduced Range negate , 1
|
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blight_hinder_enemy_chaos_damage_taken_+% | {#} | Enemies Hindered by Blight take {0}% increased Chaos Damage |
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blight_imbuing_tower_buff_effect_+% | {1|#} | Your Imbuing Towers have {0}% increased Effect | {#|-1} | Your Imbuing Towers have {0}% reduced Effect negate , 1
|
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blight_imbuing_tower_grant_critical_strike_+% | {1|#} | Your Imbuing Towers also grant {0}% increased Critical Strike Chance | {#|-1} | Your Imbuing Towers also grant {0}% reduced Critical Strike Chance negate , 1
|
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blight_imbuing_tower_grant_damage_+% | {1|#} | Your Imbuing Towers also grant {0}% increased Damage | {#|-1} | Your Imbuing Towers also grant {0}% reduced Damage negate , 1
|
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blight_imbuing_tower_grants_onslaught | {#} | Your Imbuing Towers also grant Onslaught |
|
blight_imbuing_tower_range_+% | {1|#} | Your Imbuing Towers have {0}% increased Range | {#|-1} | Your Imbuing Towers have {0}% reduced Range negate , 1
|
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blight_lightningstorm_tower_area_of_effect_+% | {1|#} | Your Lightning Storm Towers have {0}% increased explosion Area of Effect | {#|-1} | Your Lightning Storm Towers have {0}% reduced explosion Area of Effect negate , 1
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blight_lightningstorm_tower_damage_+% | {1|#} | Your Lightning Storm Towers deal {0}% increased Damage | {#|-1} | Your Lightning Storm Towers deal {0}% reduced Damage negate , 1
|
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blight_lightningstorm_tower_delay_+% | {1|#} | Your Lightning Storm Towers have {0}% increased Impact Delay | {#|-1} | Your Lightning Storm Towers have {0}% reduced Impact Delay negate , 1
|
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blight_lightningstorm_tower_range_+% | {1|#} | Your Lightning Storm Towers have {0}% increased Range | {#|-1} | Your Lightning Storm Towers have {0}% reduced Range negate , 1
|
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blight_lightningstorm_tower_storms_on_enemies | {#} | Your Lightning Storm Towers create Storms centred on Enemies |
|
blight_meteor_tower_additional_meteor_+ | {1} | Your Meteor Towers drop an additional Meteor | {2|#} | Your Meteor Towers drop {0} additional Meteors |
|
blight_meteor_tower_always_stun | {1|#} | Your Meteor Towers always Stun |
|
blight_meteor_tower_creates_burning_ground_ms | {#} | Your Meteor Towers create Burning Ground for {0} seconds on Hit milliseconds_to_seconds , 1
|
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blight_meteor_tower_damage_+% | {1|#} | Your Meteor Towers deal {0}% increased Damage | {#|-1} | Your Meteor Towers deal {0}% reduced Damage negate , 1
|
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blight_meteor_tower_range_+% | {1|#} | Your Meteor Towers have {0}% increased Range | {#|-1} | Your Meteor Towers have {0}% reduced Range negate , 1
|
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blight_scout_tower_additional_minions_+ | {1} | Your Scout Towers summon an additional minion | {2|#} | Your Scout Towers summon an additional {0} minions | {#|-1} | Your Scout Towers summon an {0} fewer minions negate , 1
|
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blight_scout_tower_minion_damage_+% | {1|#} | Minions summoned by Your Scout Towers have {0}% increased Damage | {#|-1} | Minions summoned by Your Scout Towers have {0}% reduced Damage negate , 1
|
|
blight_scout_tower_minion_life_+% | {1|#} | Minions summoned by Your Scout Towers have {0}% increased Life | {#|-1} | Minions summoned by Your Scout Towers have {0}% reduced Life negate , 1
|
|
blight_scout_tower_minion_movement_speed_+% | {1|#} | Minions summoned by Your Scout Towers have {0}% increased Movement Speed | {#|-1} | Minions summoned by Your Scout Towers have {0}% reduced Movement Speed negate , 1
|
|
blight_scout_tower_minions_inflict_malediction | {#} | Minions summoned by Your Scout Towers inflict Malediction on Hit |
|
blight_scout_tower_range_+% | {1|#} | Your Scout Towers have {0}% increased Range | {#|-1} | Your Scout Towers have {0}% reduced Range negate , 1
|
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blight_secondary_skill_effect_duration_+% | {1|#} | Blight has {0}% increased Hinder Duration | {#|-1} | Blight has {0}% reduced Hinder Duration negate , 1
|
|
blight_seismic_tower_additional_cascades_+ | {1} | Your Seismic Towers have an additional Cascade | {2|#} | Your Seismic Towers have {0} additional Cascades |
|
blight_seismic_tower_cascade_range_+% | {1|#} | Your Seismic Towers have {0}% increased length and range of Cascades | {#|-1} | Your Seismic Towers have {0}% reduced length and range of Cascades negate , 1
|
|
blight_seismic_tower_damage_+% | {1|#} | Your Seismic Towers deal {0}% increased Damage | {#|-1} | Your Seismic Towers deal {0}% reduced Damage negate , 1
|
|
blight_seismic_tower_range_+% | {1|#} | Your Seismic Towers have {0}% increased Range | {#|-1} | Your Seismic Towers have {0}% reduced Range negate , 1
|
|
blight_seismic_tower_stun_duration_+% | {1|#} | Your Seismic Towers have {0}% increased Stun Duration | {#|-1} | Your Seismic Towers have {0}% reduced Stun Duration negate , 1
|
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blight_sentinel_tower_minion_damage_+% | {1|#} | Minions summoned by Your Sentinel Towers have {0}% increased Damage | {#|-1} | Minions summoned by Your Sentinel Towers have {0}% reduced Damage negate , 1
|
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blight_sentinel_tower_minion_life_+% | {1|#} | Minions summoned by Your Sentinel Towers have {0}% increased Life | {#|-1} | Minions summoned by Your Sentinel Towers have {0}% reduced Life negate , 1
|
|
blight_sentinel_tower_minion_movement_speed_+% | {1|#} | Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed | {#|-1} | Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed negate , 1
|
|
blight_sentinel_tower_minions_life_leech_% | {#} | Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
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blight_sentinel_tower_range_+% | {1|#} | Your Sentinel Towers have {0}% increased Range | {#|-1} | Your Sentinel Towers have {0}% reduced Range negate , 1
|
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blight_shocking_tower_damage_+% | {1|#} | Your Shock Nova Towers deal {0}% increased Damage | {#|-1} | Your Shock Nova Towers deal {0}% reduced Damage negate , 1
|
|
blight_shocking_tower_range_+% | {1|#} | Your Shock Nova Towers have {0}% increased Range | {#|-1} | Your Shock Nova Towers have {0}% reduced Range negate , 1
|
|
blight_shocknova_tower_full_damage_lightning_enemies | {1|#} | Your Shock Nova Towers deal full damage to Lightning Enemies |
|
blight_shocknova_tower_shock_additional_repeats | {1|#} | Your Shock Nova Towers repeats {0} additional Times |
|
blight_shocknova_tower_shock_effect_+% | {1|#} | Your Shock Nova Towers have {0}% increased effect of Shock | {#|-1} | Your Shock Nova Towers have {0}% reduced effect of Shock negate , 1
|
|
blight_shocknova_tower_shock_repeats_with_area_effect_+% | {1|#} | Your Shock Nova Towers have {0}% increased area of effect per repeat | {#|-1} | Your Shock Nova Towers have {0}% reduced area of effect per repeat negate , 1
|
|
blight_skill_area_of_effect_+%_after_1_second_channelling | {1|#} | Blight has {0}% increased Area of Effect after Channelling for 1 second | {#|-1} | Blight has {0}% reduced Area of Effect after Channelling for 1 second negate , 1
|
|
blight_smothering_tower_buff_effect_+% | {1|#} | Your Smothering Towers have {0}% increased Effect | {#|-1} | Your Smothering Towers have {0}% reduced Effect negate , 1
|
|
blight_smothering_tower_freeze_shock_ignite_% | {#} | Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited |
|
blight_smothering_tower_grant_damage_+% | {1|#} | Your Smothering Towers also grant {0}% increased Damage | {#|-1} | Your Smothering Towers also grant {0}% reduced Damage negate , 1
|
|
blight_smothering_tower_grant_movement_speed_+% | {1|#} | Your Smothering Towers also grant {0}% increased Movement Speed | {#|-1} | Your Smothering Towers also grant {0}% reduced Movement Speed negate , 1
|
|
blight_smothering_tower_range_+% | {1|#} | Your Smothering Towers have {0}% increased Range | {#|-1} | Your Smothering Towers have {0}% reduced Range negate , 1
|
|
blight_stonegaze_tower_cooldown_recovery_+% | {1|#} | Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate | {#|-1} | Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
blight_stonegaze_tower_duration_+% | {1|#} | Your Stone Gaze Towers have {0}% increased Duration | {#|-1} | Your Stone Gaze Towers have {0}% reduced Duration negate , 1
|
|
blight_stonegaze_tower_petrified_enemies_take_damage_+% | {#} | Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage |
|
blight_stonegaze_tower_petrify_tick_speed_+% | {1|#} | Your Stone Gaze Towers have {0}% increased Petrification Delay | {#|-1} | Your Stone Gaze Towers have {0}% reduced Petrification Delay negate , 1
|
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blight_stonegaze_tower_range_+% | {1|#} | Your Stone Gaze Cage Towers have {0}% increased Range | {#|-1} | Your Stone Gaze Cage Towers have {0}% reduced Range negate , 1
|
|
blight_summoning_tower_minion_damage_+% | {1|#} | Minions summoned by Your Summoning Towers have {0}% increased Damage | {#|-1} | Minions summoned by Your Summoning Towers have {0}% reduced Damage negate , 1
|
|
blight_summoning_tower_minion_life_+% | {1|#} | Minions summoned by Your Summoning Towers have {0}% increased Life | {#|-1} | Minions summoned by Your Summoning Towers have {0}% increased Life negate , 1
|
|
blight_summoning_tower_minion_movement_speed_+% | {1|#} | Minions summoned by Your Summoning Towers have {0}% increased Movement Speed | {#|-1} | Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed negate , 1
|
|
blight_summoning_tower_minions_summoned_+ | {1|#} | Your Summoning Towers summon {0} additional Minions |
|
blight_summoning_tower_range_+% | {1|#} | Your Summoning Towers have {0}% increased Range | {#|-1} | Your Summoning Towers have {0}% reduced Range negate , 1
|
|
blight_temporal_tower_buff_effect_+% | {1|#} | Your Temporal Towers have {0}% increased Effect | {#|-1} | Your Temporal Towers have {0}% reduced Effect negate , 1
|
|
blight_temporal_tower_grant_you_action_speed_-% | {1|#} | Your Temporal Towers also grant you {0}% reduced action speed | {#|-1} | Your Temporal Towers also grant you {0}% increased action speed negate , 1
|
|
blight_temporal_tower_grants_stun_immunity | {#} | Your Temporal Towers also grant Stun Immunity |
|
blight_temporal_tower_range_+% | {1|#} | Your Temporal Towers have {0}% increased Range | {#|-1} | Your Temporal Towers have {0}% reduced Range negate , 1
|
|
blight_temporal_tower_tick_speed_+% | {1|#} | Your Temporal Towers effects decay {0}% faster | {#|-1} | Your Temporal Towers effects decay {0}% slower negate , 1
|
|
blight_tertiary_skill_effect_duration | {#} | Blight inflicts Withered for {0} seconds milliseconds_to_seconds , 1
|
|
blight_tower_arc_damage_+% | {1|#} | Your Arc Towers deal {0}% increased Damage | {#|-1} | Your Arc Towers dea {0}% reduced Damage negate , 1
|
|
blight_tower_chilling_cost_+% | {1|#} | Your Chilling Towers have {0}% increased Range | {#|-1} | Your Chilling Towers have {0}% reduced Range negate , 1
|
|
blight_tower_damage_per_tower_type_+% | {#} | Your Towers deal {0}% increased Damage per Type of Tower Active |
|
blight_tower_fireball_additional_projectile | {1} | Your Fireball Towers fire an additional Projectile | {2|#} | Your Fireball Towers fire {0} additional Projectiles |
|
blighted_map_chest_reward_lucky_count | {#} | Varieties of Items contained in {0} Blight Chests are Lucky |
|
blighted_map_tower_damage_+%_final | {1|#} | Towers deal {0}% more Damage | {#|-1} | Towers deal {0}% less Damage negate , 1
|
|
blind_chilled_enemies_on_hit_% | {100} | Blind Chilled Enemies on Hit reminderstring , ReminderTextBlind
| {#} | {0}% chance to Blind Chilled Enemies on Hit reminderstring , ReminderTextBlind
|
|
blind_does_not_affect_chance_to_hit | {1|#} | Blind does not affect your Chance to Hit |
|
blind_does_not_affect_light_radius | {1|#} | Blind does not affect your Light Radius |
|
blind_effect_+% | {1|#} | {0}% increased Blind Effect reminderstring , ReminderTextBlind
| {#|-1} | {0}% reduced Blind Effect negate , 1 , reminderstring , ReminderTextBlind
|
|
blind_enemies_when_hit_%_chance | {1|#} | {0}% chance to Blind Enemies when they Hit you reminderstring , ReminderTextBlind
|
|
blind_enemies_when_hit_while_affected_by_grace_%_chance | {1|99} | {0}% chance to Blind Enemies which Hit you while affected by Grace reminderstring , ReminderTextBlind
| {100|#} | Blind Enemies which Hit you while affected by Grace reminderstring , ReminderTextBlind
|
|
blind_reflected_to_self | {1|#} | Blind you inflict is Reflected to you reminderstring , ReminderTextBlind
|
|
blink_and_mirror_arrow_cooldown_speed_+% | {1|#} | Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate | {#|-1} | Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
block_and_stun_+%_recovery_per_fortification | {1|#} | {0}% increased Stun and Block Recovery per Fortification | {#|-1} | {0}% reduced Stun and Block Recovery per Fortification negate , 1
|
|
block_chance_%_vs_cursed_enemies | {1|#} | {0:+d}% Chance to Block Attack Damage from Cursed Enemies |
|
block_chance_from_equipped_shield_is_% | {#} | [DNT] Block chance from your Shield is {0}% |
|
block_%_if_blocked_an_attack_recently | {#} | {0:+d}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently reminderstring , ReminderTextRecently
|
|
block_%_while_affected_by_determination | {#} | {0:+d}% Chance to Block Attack Damage while affected by Determination |
|
block_spells_chance_%_while_holding_shield | {#} | {0:+d}% chance to Block Spell Damage while holding a Shield |
|
blood_sand_armour_mana_reservation_+% | {1|#} | Flesh and Stone has {0}% increased Reservation | {#|-1} | Flesh and Stone has {0}% reduced Reservation negate , 1 , canonical_line
|
|
blood_sand_mana_reservation_efficiency_-2%_per_1 | {1|#} | Blood and Sand has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Blood and Sand has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
blood_sand_mana_reservation_efficiency_+% | {1|#} | Blood and Sand has {0}% increased Mana Reservation Efficiency | {#|-1} | Blood and Sand has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
blood_sand_stance_buff_effect_+% | {1|#} | Blood and Sand has {0}% increased Buff Effect | {#|-1} | Blood and Sand has {0}% reduced Buff Effect negate , 1
|
|
blood_spears_area_of_effect_+% | {1|#} | Perforate has {0}% increased Area of Effect | {#|-1} | Perforate has {0}% reduced Area of Effect negate , 1
|
|
blood_spears_base_number_of_spears | {1} | Perforate creates {0:+d} Spike | {2|#} | Perforate creates {0:+d} Spikes |
|
blood_spears_damage_+% | {1|#} | Perforate deals {0}% increased Damage | {#|-1} | Perforate deals {0}% reduced Damage negate , 1
|
|
bloodreap_damage_+% | {1|#} | Reap deals {0}% increased Damage | {#|-1} | Reap deals {0}% reduced Damage negate , 1
|
|
bloodreap_skill_area_of_effect_+% | {1|#} | {0}% increased Reap Area of Effect | {#|-1} | {0}% reduced Reap Area of Effect negate , 1
|
|
body_armour_evasion_rating_+% | {1|#} | {}% increased Evasion Rating from Equipped Body Armour | {#|-1} | {}% reduced Evasion Rating from Equipped Body Armour negate , 1
|
|
body_armour_implicit_damage_taken_-1%_final_per_X_dexterity | {#} | 1% less Damage Taken per {0} Dexterity |
|
body_armour_implicit_damage_taken_-1%_final_per_X_intelligence | {#} | 1% less Damage Taken per {0} Intelligence |
|
body_armour_implicit_damage_taken_-1%_final_per_X_strength | {#} | 1% less Damage Taken per {0} Strength |
|
body_armour_implicit_gain_endurance_charge_every_x_ms | {#} | Gain an Endurance Charge every {0} seconds milliseconds_to_seconds , 1
|
|
body_armour_implicit_gain_frenzy_charge_every_x_ms | {#} | Gain a Frenzy Charge every {0} seconds milliseconds_to_seconds , 1
|
|
body_armour_implicit_gain_power_charge_every_x_ms | {#} | Gain a Power Charge every {0} seconds milliseconds_to_seconds , 1
|
|
bone_golem_damage_+% | {1|#} | Summoned Carrion Golems deal {0}% increased Damage | {#|-1} | Summoned Carrion Golems deal {0}% reduced Damage negate , 1
|
|
bone_golem_elemental_resistances_% | {#} | Summoned Carrion Golems have {0:+d}% to all Elemental Resistances |
|
bone_lance_cast_speed_+% | {1|#} | {0}% increased Unearth Cast Speed | {#|-1} | {0}% reduced Unearth Cast Speed negate , 1
|
|
bone_lance_damage_+% | {1|#} | {0}% increased Unearth Damage | {#|-1} | {0}% reduced Unearth Damage negate , 1
|
|
boneshatter_chance_to_gain_+1_trauma | {1|#} | Boneshatter has {0}% chance to grant +1 Trauma |
|
boneshatter_damage_+% | {1|#} | {0}% increased Boneshatter Damage | {#|-1} | {0}% reduced Boneshatter Damage negate , 1
|
|
boneshatter_stun_duration_+% | {1|#} | {0}% increased Boneshatter Stun Duration | {#|-1} | {0}% reduced Boneshatter Stun Duration negate , 1
|
|
boots_implicit_accuracy_rating_+%_final | {1|#} | {0}% more Accuracy Rating | {#|-1} | {0}% less Accuracy Rating negate , 1
|
|
boots_implicit_ground_brittle_duration_ms | {#} | Drops Brittle Ground while moving, lasting {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextBrittleGround
|
|
boots_implicit_ground_sapping_duration_ms | {#} | Drops Sapped Ground while moving, lasting {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextSappedGround
|
|
boots_implicit_ground_scorched_duration_ms | {#} | Drops Scorched Ground while moving, lasting {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextScorchedGround
|
|
boss_maximum_life_+%_final | {1|#} | {0}% more Life | {#|-1} | {0}% less Life negate , 1
|
|
bow_attacks_have_culling_strike | {#} | Bow Attacks have Culling Strike reminderstring , ReminderTextCullingStrike
|
|
brand_activation_rate_+%_final_during_first_20%_of_active_duration | {1|#} | Brands have {0}% more Activation Frequency until 20% of Attached Duration expired |
|
brand_activation_rate_+%_final_during_last_20%_of_active_duration | {1|#} | Brands have {0}% more Activation Frequency if 75% of Attached Duration expired |
|
brand_area_of_effect_+%_if_50%_attached_duration_expired | {#} | Brands have {0}% increased Area of Effect if 50% of Attached Duration expired |
|
brands_reattach_on_activation | {1|#} | Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds |
|
breachstone_commanders_%_drop_additional_fragments | {#} | Rare Breach Monsters have {0}% chance to drop an additional Map Fragment |
|
breachstone_commanders_%_drop_additional_maps | {#} | Rare Breach Monsters have {0}% chance to drop an additional Map |
|
breachstone_commanders_%_drop_additional_scarabs | {#} | Rare Breach Monsters have {0}% chance to drop an additional Scarab |
|
breachstone_commanders_%_drop_additional_unique_items | {#} | Rare Breach Monsters have {0}% chance to drop an additional Unique Item |
|
breachstone_commanders_drop_additional_catalysts | {1} | Rare Breach Monsters drop an additional Catalyst | {#} | Rare Breach Monsters drop {0} additional Catalysts |
|
breachstone_commanders_drop_additional_currency_items | {#} | Rare Breach Monsters drop additional Currency Items |
|
breachstone_commanders_drop_additional_delirium_items | {#} | Rare Breach Monsters drop additional Simulacrum Splinters |
|
breachstone_commanders_drop_additional_divination_cards | {1} | Rare Breach Monsters drop an additional Divination Card | {#} | Rare Breach Monsters drop {0} additional Divination Cards |
|
breachstone_commanders_drop_additional_enchanted_items | {1} | Rare Breach Monsters drop an additional Enchanted Item | {#} | Rare Breach Monsters drop {0} additional Enchanted Items |
|
breachstone_commanders_drop_additional_essences | {1} | Rare Breach Monsters drop an additional Essence | {#} | Rare Breach Monsters drop {0} additional Essences |
|
breachstone_commanders_drop_additional_fossils | {1} | Rare Breach Monsters drop an additional Fossil | {#} | Rare Breach Monsters drop {0} additional Fossils |
|
breachstone_commanders_drop_additional_gem_items | {1} | Rare Breach Monsters drop an additional Gem | {#} | Rare Breach Monsters drop {0} additional Gems |
|
breachstone_commanders_drop_additional_harbinger_shards | {1} | Rare Breach Monsters drop an additional Currency Shard | {#} | Rare Breach Monsters drop {0} additional Currency Shards |
|
breachstone_commanders_drop_additional_incubators | {1} | Rare Breach Monsters drop an additional Incubator | {#} | Rare Breach Monsters drop {0} additional Incubators |
|
breachstone_commanders_drop_additional_legion_splinters | {1} | Rare Breach Monsters drop an additional Legion Splinter | {#} | Rare Breach Monsters drop {0} additional Legion Splinters |
|
breachstone_commanders_drop_additional_oils | {1} | Rare Breach Monsters drop an additional Oil | {#} | Rare Breach Monsters drop {0} additional Oils |
|
buff_effect_+%_on_low_energy_shield | {1|#} | {0}% increased Buff Effect on Low Energy Shield reminderstring , ReminderTextLowEnergyShield
| {#|-1} | {0}% reduced Buff Effect on Low Energy Shield negate , 1 , reminderstring , ReminderTextLowEnergyShield
|
|
buff_time_passed_+%_only_buff_category | {1|#} | Buffs on you expire {0}% faster | {#|-1} | Buffs on you expire {0}% slower negate , 1 , reminderstring , ReminderTextSlowTimeEffects
|
|
buff_time_passed_+% | {1|#} | Buffs on you expire {0}% faster | {#|-1} | Buffs on you expire {0}% slower negate , 1 , reminderstring , ReminderTextSlowTimeEffects
|
|
burning_and_explosive_arrow_shatter_on_killing_blow | {#} | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
|
burning_arrow_debuff_effect_+% | {1|#} | Burning Arrow has {0}% increased Debuff Effect | {#|-1} | Burning Arrow has {0}% reduced Debuff Effect negate , 1
|
|
burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120% | {1|#} | {0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% negate , 1 , reminderstring , ReminderTextRecently
|
|
can_catch_scourged_fish | {#} | You can catch Scourged Fish |
|
can_only_have_one_ancestor_totem_buff | {#} | Maximum 1 Buff from an Active Ancestor Totem at a time |
|
cannot_adapt_to_cold | {#} | Cannot Adapt to Cold Damage |
|
cannot_adapt_to_fire | {#} | Cannot Adapt to Fire Damage |
|
cannot_adapt_to_lightning | {#} | Cannot Adapt to Lightning Damage |
|
cannot_be_blinded_while_affected_by_precision | {#} | Cannot be Blinded while affected by Precision |
|
cannot_be_chilled_or_frozen_while_ice_golem_summoned | {#} | You cannot be Chilled or Frozen while you have an Ice Golem Summoned |
|
cannot_be_chilled_or_frozen_while_moving | {#} | Cannot be Chilled or Frozen while moving |
|
cannot_be_chilled_while_at_maximum_frenzy_charges | {#} | Cannot be Chilled while at maximum Frenzy Charges |
|
cannot_be_chilled_while_burning | {1|#} | Cannot be Chilled while Burning |
|
cannot_be_crit_if_you_have_been_stunned_recently | {#} | Hits against you Cannot be Critical Strikes if you've been Stunned Recently reminderstring , ReminderTextRecently
|
|
cannot_be_frozen_if_energy_shield_recharge_has_started_recently | {#} | Cannot be Frozen if Energy Shield Recharge has started Recently reminderstring , ReminderTextRecently
|
|
cannot_be_frozen_if_you_have_been_frozen_recently | {#} | You cannot be Frozen if you've been Frozen Recently reminderstring , ReminderTextRecently
|
|
cannot_be_frozen_with_dex_higher_than_int | {#} | Cannot be Frozen if Dexterity is higher than Intelligence |
|
cannot_be_ignited_if_you_have_been_ignited_recently | {#} | You cannot be Ignited if you've been Ignited Recently reminderstring , ReminderTextRecently
|
|
cannot_be_ignited_while_at_maximum_endurance_charges | {#} | Cannot be Ignited while at maximum Endurance Charges |
|
cannot_be_ignited_while_flame_golem_summoned | {#} | You cannot be Ignited while you have a Flame Golem Summoned |
|
cannot_be_ignited_with_strength_higher_than_dex | {#} | Cannot be Ignited if Strength is higher than Dexterity |
|
cannot_be_inflicted_by_corrupted_blood | {#} | Corrupted Blood cannot be inflicted on you |
|
cannot_be_poisoned_if_x_poisons_on_you | {1} | You cannot be Poisoned if there is at least {0} Poison on you | {#} | You cannot be Poisoned while there are at least {0} Poisons on you |
|
cannot_be_poisoned_while_bleeding | {#} | Cannot be Poisoned while Bleeding |
|
cannot_be_shocked_if_you_have_been_shocked_recently | {#} | You cannot be Shocked if you've been Shocked Recently reminderstring , ReminderTextRecently
|
|
cannot_be_shocked_or_ignited_while_moving | {#} | Cannot be Shocked or Ignited while moving |
|
cannot_be_shocked_while_at_maximum_power_charges | {#} | Cannot be Shocked while at maximum Power Charges |
|
cannot_be_shocked_while_lightning_golem_summoned | {#} | You cannot be Shocked while you have a Lightning Golem Summoned |
|
cannot_be_shocked_with_int_higher_than_strength | {#} | Cannot be Shocked if Intelligence is higher than Strength |
|
cannot_be_stunned_by_blocked_hits | {1|#} | Cannot be Stunned by Hits you Block |
|
cannot_be_stunned_by_hits_of_only_physical_damage | {#} | Cannot be Stunned by Hits that deal only Physical Damage |
|
cannot_be_stunned_by_suppressed_spell_damage | {#} | Cannot be Stunned by Suppressed Spell Damage reminderstring , ReminderTextSuppression
|
|
cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds | {#} | You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds |
|
cannot_be_stunned_if_have_not_been_hit_recently | {#} | Cannot be Stunned if you haven't been Hit Recently reminderstring , ReminderTextRecently
|
|
cannot_be_stunned_if_you_have_been_stunned_recently | {#} | You cannot be Stunned if you've been Stunned Recently reminderstring , ReminderTextRecently
|
|
cannot_be_stunned_if_you_have_blocked_a_stun_recently | {#} | You cannot be Stunned if you've Blocked a Stunning Hit Recently reminderstring , ReminderTextRecently
|
|
cannot_be_stunned_if_you_have_ghost_dance | {#} | Cannot be Stunned while you have Ghost Shrouds |
|
cannot_be_stunned_while_bleeding | {#} | Cannot be Stunned while Bleeding |
|
cannot_be_stunned_while_fortified | {#} | Cannot be Stunned while Fortified |
|
cannot_be_stunned_while_using_chaos_skill | {#} | Chaos Skills ignore interruption from Stuns |
|
cannot_block_spells | {#} | Cannot Block Spell Damage |
|
cannot_cast_spells | |
cannot_critical_strike_with_attacks | {#} | Cannot deal Critical Strikes with Attacks |
|
cannot_fish_from_water | {#} | Cannot Fish while standing in Water |
|
cannot_gain_charges | |
cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks | {#} | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you |
|
cannot_gain_rage_during_soul_gain_prevention | {#} | You cannot gain Rage during Soul Gain Prevention |
|
cannot_have_energy_shield_leeched_from | {#} | Enemies Cannot Leech Energy Shield From you |
|
cannot_have_more_than_1_damaging_ailment | {1|#} | Damaging Ailments Cannot Be inflicted on you while you already have one reminderstring , ReminderTextDamagingAilments
|
|
cannot_have_more_than_1_non_damaging_ailment | {1|#} | Non-Damaging Ailments Cannot Be inflicted on you while you already have one reminderstring , ReminderTextNonDamagingAilments
|
|
cannot_penetrate_or_ignore_elemental_resistances | {#} | Your Hits cannot Penetrate or ignore Elemental Resistances |
|
cannot_receive_elemental_ailments_from_cursed_enemies | {#} | Cursed Enemies cannot inflict Elemental Ailments on You reminderstring , ReminderTextElementalAilments
|
|
cannot_recharge_energy_shield | {#} | You cannot Recharge Energy Shield |
|
cannot_recover_life_or_energy_shield_above_% | {#} | Cannot Recover Life or Energy Shield to above {0}% |
|
cannot_regenerate_energy_shield | {#} | You cannot Regenerate Energy Shield |
|
cannot_take_reflected_elemental_damage | {#} | Cannot take Reflected Elemental Damage |
|
cannot_take_reflected_physical_damage | {#} | Cannot take Reflected Physical Damage |
|
cannot_taunt_enemies | |
cannot_use_flask_in_fifth_slot | {#} | Can't use Flask in Fifth Slot |
|
carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems | {#} | Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems reminderstring , ReminderTextImpale
|
|
cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash | {#} | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
|
cast_blink_arrow_on_attack_with_mirror_arrow | {#} | Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow |
|
cast_body_swap_on_detonate_dead_cast | {#} | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
|
cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter | {#} | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
|
cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire | {#} | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
|
cast_hydrosphere_while_channeling_winter_orb | {#} | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
|
cast_ice_nova_on_final_burst_of_glacial_cascade | {#} | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
|
cast_mirror_arrow_on_attack_with_blink_arrow | {#} | Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow |
|
cast_speed_+%_per_num_unique_spells_cast_recently | {1|#} | {0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_for_brand_skills_+% | {1|#} | {0}% increased Cast Speed with Brand Skills | {#|-1} | {0}% reduced Cast Speed with Brand Skills negate , 1
|
|
cast_speed_for_elemental_skills_+% | {1|#} | {0}% increased Cast Speed with Elemental Skills | {#|-1} | {0}% reduced Cast Speed with Elemental Skills negate , 1
|
|
cast_speed_+%_during_flask_effect | {1|#} | {0}% increased Cast Speed during any Flask Effect | {#|-1} | {0}% reduced Cast Speed during any Flask Effect negate , 1
|
|
cast_speed_+%_if_enemy_killed_recently | {1|#} | {0}% increased Cast Speed if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_+%_if_have_crit_recently | {1|#} | {0}% increased Cast Speed if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_+%_if_player_minion_has_been_killed_recently | {1|#} | {0}% increased Cast Speed if a Minion has been Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed if a Minion has been Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_+%_per_corpse_consumed_recently | {1|#} | {0}% increased Cast Speed for each corpse Consumed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cast Speed for each corpse Consumed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cast_speed_+%_while_affected_by_zealotry | {1|#} | {0}% increased Cast Speed while affected by Zealotry | {#|-1} | {0}% increased Cast Speed while affected by Zealotry negate , 1
|
|
cast_speed_+%_while_chilled | {1|#} | {0}% increased Cast Speed while Chilled | {#|-1} | {0}% reduced Cast Speed while Chilled negate , 1
|
|
cast_stance_change_on_attack_from_perforate_or_lacerate | {#} | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
|
cast_summon_spectral_wolf_on_crit_with_cleave_or_reave | {#} | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
|
cast_tornado_on_attack_with_split_arrow_or_tornado_shot | {#} | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
|
cat_aspect_reserves_no_mana | {#} | Aspect of the Cat has no Reservation |
|
cats_stealth_duration_ms_+ | {#} | {0:+d} seconds to Cat's Stealth Duration milliseconds_to_seconds_2dp , 1
|
|
caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill | {#|-1} | Caustic Arrow and Scourge Arrow fire {0}% less projectiles negate , 1
| {1|#} | Caustic Arrow and Scourge Arrow fire {0}% more projectiles |
|
caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground | {1|#} | Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground reminderstring , ReminderTextPoison
|
|
caustic_arrow_damage_over_time_+% | {1|#} | Caustic Arrow deals {0}% increased Damage over Time | {#|-1} | Caustic Arrow deals {0}% reduced Damage over Time negate , 1
|
|
caustic_arrow_hit_damage_+% | {1|#} | Caustic Arrow deals {0}% increased Damage with Hits | {#|-1} | Caustic Arrow deals {0}% reduced Damage with Hits negate , 1
|
|
chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks | {1|#} | Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills | {#|-1} | Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills negate , 1
|
|
chain_strike_cone_radius_+_per_12_rage | {#} | Chain Hook has +{0} Radius per 12 Rage |
|
chain_strike_cone_radius_+_per_x_rage | {#} | Damage Cone has +1 Radius per {0} Rage |
|
chain_strike_damage_+% | {1|#} | Chain Hook deals {0}% increased Damage | {#|-1} | Chain Hook deals {0}% reduced Damage negate , 1
|
|
chain_strike_gain_rage_on_hit_%_chance | {#} | Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies reminderstring , ReminderTextRage
|
|
chaining_range_+% | {1|#} | {0}% increased Chaining range | {#|-1} | {0}% reduced Chaining range negate , 1
|
|
champion_ascendancy_nearby_allies_fortification_is_equal_to_yours | {#} | Nearby Allies count as having Fortification equal to yours |
|
chance_%_to_drop_additional_awakened_sextant | {1|#} | {0}% chance to drop an additional Awakened Sextant divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_blessed_orb | {1|#} | {0}% chance to drop an additional Blessed Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_cartographers_chisel | {1|#} | {0}% chance to drop an additional Cartographer's Chisel divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_chaos_orb | {1|#} | {0}% chance to drop an additional Chaos Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_chromatic_orb | {1|#} | {0}% chance to drop an additional Chromatic Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divine_orb | {1|#} | {0}% chance to drop an additional Divine Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_eldritch_chaos_orb | {1|#} | {0}% chance to drop an additional Eldritch Chaos Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_eldritch_exalted_orb | {1|#} | {0}% chance to drop an additional Eldritch Exalted Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_eldritch_orb_of_annulment | {1|#} | {0}% chance to drop an additional Eldritch Orb of Annulment divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_enkindling_orb | {1|#} | {0}% chance to drop an additional Enkindling Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_exalted_orb | {1|#} | {0}% chance to drop an additional Exalted Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_fusing_orb | {1|#} | {0}% chance to drop an additional Orb of Fusing divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_gemcutters_prism | {1|#} | {0}% chance to drop an additional Gemcutter's Prism divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_glassblowers_bauble | {1|#} | {0}% chance to drop an additional Glassblower's Bauble divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_grand_eldritch_ember | {1|#} | {0}% chance to drop an additional Grand Eldritch Ember divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_grand_eldritch_ichor | {1|#} | {0}% chance to drop an additional Grand Eldritch Ichor divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_greater_eldritch_ember | {1|#} | {0}% chance to drop an additional Greater Eldritch Ember divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_greater_eldritch_ichor | {1|#} | {0}% chance to drop an additional Greater Eldritch Ichor divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_instilling_orb | {1|#} | {0}% chance to drop an additional Instilling Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_jewellers_orb | {1|#} | {0}% chance to drop an additional Jeweller's Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_lesser_eldritch_ember | {1|#} | {0}% chance to drop an additional Lesser Eldritch Ember divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_lesser_eldritch_ichor | {1|#} | {0}% chance to drop an additional Lesser Eldritch Ichor divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_alteration | {1|#} | {0}% chance to drop an additional Orb of Alteration divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_annulment | {1|#} | {0}% chance to drop an additional Orb of Annulment divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_binding | {1|#} | {0}% chance to drop an additional Orb of Binding divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_horizons | {1|#} | {0}% chance to drop an additional Orb of Horizons divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_regret | {1|#} | {0}% chance to drop an additional Orb of Regret divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_scouring | {1|#} | {0}% chance to drop an additional Orb of Scouring divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_orb_of_unmaking | {1|#} | {0}% chance to drop an additional Orb of Unmaking divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_regal_orb | {1|#} | {0}% chance to drop an additional Regal Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_vaal_orb | {1|#} | {0}% chance to drop an additional Vaal Orb divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_veiled_chaos_orb | {1|#} | {0}% chance to drop an additional Veiled Chaos Orb divide_by_ten_1dp_if_required , 1
|
|
chance_for_double_items_from_heist_chests_% | {1|#} | Heist Chests have a {0}% chance to Duplicate their contents | {100|#} | Heist Chests Duplicate their contents |
|
chance_for_exerted_attacks_to_not_reduce_count_% | {#} | Skills which Exert an Attack have {0}% chance to not count that Attack |
|
chance_%_to_drop_additional_cleansing_currency | {1|#} | {0}% chance to drop an additional Eldritch Ember Currency Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_cleansing_influenced_item | {1|#} | {0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_currency | {1|#} | {0}% chance to drop an additional Basic Currency Item reminderstring , ReminderTextBasicCurrency , divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards | {1|#} | {0}% chance to drop an additional Divination Card divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_corrupted | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Corrupted Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_currency | {1|#} | {0}% chance to drop an additional Divination Card which rewards Currency divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_currency_basic | {1|#} | {0}% chance to drop an additional Divination Card which rewards Basic Currency divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_currency_exotic | {1|#} | {0}% chance to drop an additional Divination Card which rewards Exotic Currency divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_currency_league | {1|#} | {0}% chance to drop an additional Divination Card which rewards League Currency divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_gems | {1|#} | {0}% chance to drop an additional Divination Card which rewards Gems divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_gems_levelled | {1|#} | {0}% chance to drop an additional Divination Card which rewards Levelled Gems divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_gems_quality | {1|#} | {0}% chance to drop an additional Divination Card which rewards Quality Gems divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_gives_other_divination_cards | {1|#} | {0}% chance to drop an additional Divination Card which rewards other Divination Cards divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_map | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Map divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_map_unique | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Unique Map divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_unique | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Unique Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_unique_armour | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Unique Armour divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_unique_corrupted | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_unique_jewellery | {1|#} | {0}% chance to drop an additional Divination Card which rewards Unique Jewellery divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_divination_cards_unique_weapon | {1|#} | {0}% chance to drop an additional Divination Card which rewards a Unique Weapon divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_gem | {1|#} | {0}% chance to drop an additional Gem divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_maps | {1|#} | {0}% chance to drop an additional Map divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_map_currency | {1|#} | {0}% chance to drop an additional Map Currency Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab | {1|#} | {0}% chance to drop an additional Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_abyss_gilded | {1|#} | {0}% chance to drop an additional Gilded Abyss Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_abyss_polished | {1|#} | {0}% chance to drop an additional Polished Abyss Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_abyss_rusted | {1|#} | {0}% chance to drop an additional Rusted Abyss Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_beasts_gilded | {1|#} | {0}% chance to drop an additional Gilded Bestiary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_beasts_polished | {1|#} | {0}% chance to drop an additional Polished Bestiary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_beasts_rusted | {1|#} | {0}% chance to drop an additional Rusted Bestiary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_blight_gilded | {1|#} | {0}% chance to drop an additional Gilded Blight Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_blight_polished | {1|#} | {0}% chance to drop an additional Polished Blight Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_blight_rusted | {1|#} | {0}% chance to drop an additional Rusted Blight Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_breach_gilded | {1|#} | {0}% chance to drop an additional Gilded Breach Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_breach_polished | {1|#} | {0}% chance to drop an additional Polished Breach Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_breach_rusted | {1|#} | {0}% chance to drop an additional Rusted Breach Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_divination_cards_gilded | {1|#} | {0}% chance to drop an additional Gilded Divination Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_divination_cards_polished | {1|#} | {0}% chance to drop an additional Polished Divination Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_divination_cards_rusted | {1|#} | {0}% chance to drop an additional Rusted Divination Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_elder_gilded | {1|#} | {0}% chance to drop an additional Gilded Elder Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_elder_polished | {1|#} | {0}% chance to drop an additional Polished Elder Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_elder_rusted | {1|#} | {0}% chance to drop an additional Rusted Elder Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_harbinger_gilded | {1|#} | {0}% chance to drop an additional Gilded Harbinger Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_harbinger_polished | {1|#} | {0}% chance to drop an additional Polished Harbinger Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_harbinger_rusted | {1|#} | {0}% chance to drop an additional Rusted Harbinger Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_legion_gilded | {1|#} | {0}% chance to drop an additional Gilded Legion Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_legion_polished | {1|#} | {0}% chance to drop an additional Polished Legion Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_legion_rusted | {1|#} | {0}% chance to drop an additional Rusted Legion Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_maps_gilded | {1|#} | {0}% chance to drop an additional Gilded Cartography Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_maps_polished | {1|#} | {0}% chance to drop an additional Polished Cartography Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_maps_rusted | {1|#} | {0}% chance to drop an additional Rusted Cartography Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_metamorph_gilded | {1|#} | {0}% chance to drop an additional Gilded Metamorph Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_metamorph_polished | {1|#} | {0}% chance to drop an additional Polished Metamorph Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_metamorph_rusted | {1|#} | {0}% chance to drop an additional Rusted Metamorph Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_perandus_gilded | {1|#} | {0}% chance to drop an additional Gilded Expedition Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_perandus_polished | {1|#} | {0}% chance to drop an additional Polished Expedition Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_perandus_rusted | {1|#} | {0}% chance to drop an additional Rusted Expedition Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_shaper_gilded | {1|#} | {0}% chance to drop an additional Gilded Shaper Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_shaper_polished | {1|#} | {0}% chance to drop an additional Polished Shaper Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_shaper_rusted | {1|#} | {0}% chance to drop an additional Rusted Shaper Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_strongbox_gilded | {1|#} | {0}% chance to drop an additional Gilded Ambush Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_strongbox_polished | {1|#} | {0}% chance to drop an additional Polished Ambush Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_strongbox_rusted | {1|#} | {0}% chance to drop an additional Rusted Ambush Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_sulphite_gilded | {1|#} | {0}% chance to drop an additional Gilded Sulphite Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_sulphite_polished | {1|#} | {0}% chance to drop an additional Polished Sulphite Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_sulphite_rusted | {1|#} | {0}% chance to drop an additional Rusted Sulphite Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_torment_gilded | {1|#} | {0}% chance to drop an additional Gilded Torment Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_torment_polished | {1|#} | {0}% chance to drop an additional Polished Torment Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_torment_rusted | {1|#} | {0}% chance to drop an additional Rusted Torment Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_uniques_gilded | {1|#} | {0}% chance to drop an additional Gilded Reliquary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_uniques_polished | {1|#} | {0}% chance to drop an additional Polished Reliquary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_scarab_uniques_rusted | {1|#} | {0}% chance to drop an additional Rusted Reliquary Scarab divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_tangled_currency | {1|#} | {0}% chance to drop an additional Eldritch Ichor Currency Item divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_tangled_influenced_item | {1|#} | {0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier divide_by_ten_1dp_if_required , 1
|
|
chance_%_to_drop_additional_unique | {1|#} | {0}% chance to drop an additional Unique Item divide_by_ten_1dp_if_required , 1
|
|
chance_to_be_hindered_when_hit_by_spells_% | {1|99} | Spell Hits have {0}% chance to Hinder you reminderstring , ReminderTextHinder
| {100|#} | Spell Hits Hinder you reminderstring , ReminderTextHinder
|
|
chance_to_be_maimed_when_hit_% | {1|#} | Attack Hits have {0}% chance to Maim you for 4 seconds reminderstring , ReminderTextMaim
|
|
chance_to_be_sapped_when_hit_% | {1|#} | {0}% chance to be Sapped when Hit reminderstring , ReminderTextSapped
|
|
chance_to_be_scorched_when_hit_% | {1|#} | {0}% chance to be Scorched when Hit reminderstring , ReminderTextScorch
|
|
chance_to_block_attack_damage_if_not_blocked_recently_% | {#} | +{0}% Chance to Block Attack Damage if you have not Blocked Recently reminderstring , ReminderTextRecently
|
|
chance_to_block_attack_damage_if_stunned_an_enemy_recently_+% | {#} | +{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently reminderstring , ReminderTextRecently
|
|
chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+% | {#} | +{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield |
|
chance_to_block_attacks_%_while_channelling | {1|#} | {0:+d}% Chance to Block Attack Damage while Channelling |
|
chance_to_block_spells_%_if_cast_a_spell_recently | {1|#} | {0:+d}% Chance to Block Spell Damage if you've Cast a Spell Recently reminderstring , ReminderTextRecently
|
|
chance_to_block_spells_%_if_damaged_by_a_hit_recently | {#} | {0:+d}% Chance to Block Spell Damage if you were Damaged by a Hit Recently reminderstring , ReminderTextRecently
|
|
chance_to_block_spells_%_while_affected_by_discipline | {#} | {0:+d}% Chance to Block Spell Damage while affected by Discipline |
|
chance_to_block_spells_%_while_channelling | {1|#} | {0:+d}% Chance to Block Spell Damage while Channelling |
|
chance_to_create_consecrated_ground_on_melee_kill_% | {1|#} | {0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds reminderstring , ReminderTextConsecratedGround
|
|
chance_to_crush_on_hit_% | {1|99} | {0}% chance to Crush on Hit reminderstring , ReminderTextCrushed
| {100|#} | Crush on Hit reminderstring , ReminderTextCrushed
| {#|-1} | {0}% chance to Crush on Hit reminderstring , ReminderTextCrushed
|
|
chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second | {#} | {0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second |
|
chance_to_deal_double_damage_%_while_at_least_200_strength | {1|#} | {0}% chance to deal Double Damage while you have at least 200 Strength |
|
chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds | {1|#} | Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds |
|
chance_to_deal_double_damage_% | {#} | {0}% chance to deal Double Damage |
|
chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently | {1|#} | {0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently reminderstring , ReminderTextRecently
|
|
chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently | {#} | {0}% chance to deal Double Damage if you have Stunned an Enemy Recently reminderstring , ReminderTextRecently
|
|
chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds | {#} | {0}% chance to deal Double Damage if you've Warcried in the past 8 seconds |
|
chance_to_deal_double_damage_%_per_4_rage | {#} | {0}% chance to deal Double Damage per 4 Rage |
|
chance_to_deal_double_damage_%_per_500_strength | {1|#} | {0}% chance to deal Double Damage per 500 Strength |
|
chance_to_deal_double_damage_%_while_focused | {#|99} | {0}% chance to deal Double Damage while Focused | {100} | Deal Double Damage while Focused |
|
chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds | {#} | {0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds |
|
chance_to_deal_double_damage_while_on_full_life_% | {1|#} | You have {0}% chance to deal Double Damage while on Full Life |
|
chance_to_deal_triple_damage_%_while_at_least_400_strength | {1|#} | {0}% chance to deal Triple Damage while you have at least 400 Strength |
|
chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield | {#} | {0}% chance to Defend with 150% of Armour per 5% missing Energy Shield reminderstring , ReminderTextDefendPercentArmour
|
|
chance_to_double_armour_effect_on_hit_% | {#} | {0}% chance to Defend with 200% of Armour reminderstring , ReminderTextDefendPercentArmour
|
|
chance_to_evade_attacks_% | {1|#} | {0:+d}% chance to Evade Attack Hits |
|
chance_to_evade_attacks_%_if_havent_been_hit_recently | {1|#} | {0:+d}% chance to Evade Attack Hits if you haven't been Hit Recently reminderstring , ReminderTextRecently
|
|
chance_to_evade_attacks_%_while_affected_by_grace | {#} | {0:+d}% chance to Evade Attack Hits while affected by Grace |
|
chance_to_evade_%_while_you_have_energy_shield | {#} | {0:+d}% to Chance to Evade while you have Energy Shield |
|
chance_to_fork_extra_projectile_% | {1|#} | Projectiles have {0}% chance for an additional Projectile when Forking |
|
chance_to_fortify_on_melee_stun_% | {1|99} | Melee Hits which Stun have {0}% chance to Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
| {100|#} | Melee Hits which Stun Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
|
|
chance_to_freeze_enemies_for_1_second_when_hit_% | {1|#} | {0}% chance to Freeze Enemies for 1 second when they Hit you reminderstring , ReminderTextFreeze
|
|
chance_to_freeze_shock_ignite_%_while_affected_by_a_herald | {#} | {0}% chance to Freeze, Shock and Ignite while affected by a Herald |
|
chance_to_gain_200_life_on_hit_with_attacks_% | {1|#} | {0}% chance to gain 200 Life on Hit with Attacks |
|
chance_to_gain_3_additional_exerted_attacks_% | {1|#} | Warcries have {0}% chance to Exert 3 additional Attacks |
|
chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_% | {#} | {0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life reminderstring , ReminderTextAdrenaline
|
|
chance_to_gain_elusive_when_you_block_while_dual_wielding_% | {#} | {0}% chance to gain Elusive when you Block while Dual Wielding reminderstring , ReminderTextElusive
|
|
chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy | {1|#} | {0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy |
|
chance_to_gain_endurance_charge_when_you_stun_enemy_% | {1|#} | {0}% chance to gain an Endurance Charge when you Stun an Enemy |
|
chance_to_gain_endurance_charge_when_you_taunt_enemy_% | {1|#} | {0}% chance to gain an Endurance Charge when you Taunt an Enemy |
|
chance_to_gain_frenzy_charge_on_block_attack_% | {1|99} | {0}% chance to gain a Frenzy Charge when you Block Attack Damage | {100|#} | Gain a Frenzy Charge when you Block Attack Damage |
|
chance_to_gain_frenzy_charge_on_block_% | {1|99} | {0}% chance to gain a Frenzy Charge when you Block | {100|#} | Gain a Frenzy Charge when you Block |
|
chance_to_gain_frenzy_charge_on_stun_% | {#} | {0}% chance to gain a Frenzy Charge when you Stun an Enemy |
|
chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_% | {#} | {0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life reminderstring , ReminderTextOnslaught
|
|
chance_to_gain_onslaught_on_flask_use_% | {#} | {0}% chance to gain Onslaught when you use a Flask |
|
chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy | {1|#} | {0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy reminderstring , ReminderTextOnslaught
|
|
chance_to_gain_onslaught_on_kill_for_10_seconds_% | {1|99} | {0}% chance to gain Onslaught for 10 seconds on Kill reminderstring , ReminderTextOnslaught
| {100|#} | Gain Onslaught for 10 seconds on Kill reminderstring , ReminderTextOnslaught
|
|
chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_% | {#} | {0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web |
|
chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_% | {1|99} | {0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy | {100|#} | Gain a Power Charge when you Hit a Rare or Unique Enemy |
|
chance_to_gain_random_standard_charge_on_hit_% | {#} | {0}% chance to gain a Power, Frenzy or Endurance Charge on Hit |
|
chance_to_gain_skill_cost_as_mana_when_paid_% | {#} | {0}% chance when you pay a Skill's Cost to gain that much Mana |
|
chance_to_gain_unholy_might_on_crit_for_4_seconds_% | {1|#} | {0}% chance to gain Unholy Might for 4 seconds on Critical Strike reminderstring , ReminderTextUnholyMight
|
|
chance_to_gain_unholy_might_on_kill_for_10_seconds_% | {1|99} | {0}% chance to gain Unholy Might for 10 seconds on Kill reminderstring , ReminderTextUnholyMight
| {100|#} | Gain Unholy Might for 10 seconds on Kill reminderstring , ReminderTextUnholyMight
|
|
chance_to_grant_endurance_charge_to_nearby_allies_on_hit_% | {100} | Grant an Endurance Charge to nearby Allies on Hit | {#|99} | {0}% chance to grant an Endurance Charge to nearby Allies on Hit |
|
chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_% | {100} | Grant a Frenzy Charge to nearby Allies on Kill | {#|99} | {0}% chance to grant a Frenzy Charge to nearby Allies on Kill |
|
chance_to_grant_power_charge_on_shocking_chilled_enemy_% | {1|#} | {0}% chance to gain a Power Charge when you Shock a Chilled Enemy |
|
chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies | {#} | +{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies reminderstring , ReminderTextIgnite , reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextPoison
|
|
chance_to_ignore_hexproof_% | {#} | {0}% chance for Hexes to affect Hexproof Enemies |
|
chance_to_inflict_additional_impale_% | {1|99} | {0}% chance to inflict an additional Impale on Enemies you Impale reminderstring , ReminderTextImpale
| {100|#} | Inflict an additional Impale on Enemies you Impale reminderstring , ReminderTextImpale
|
|
chance_to_inflict_brittle_on_enemy_on_block_% | {1|99} | {0}% chance to inflict Brittle on Enemies when you Block their Damage reminderstring , ReminderTextBrittleNonHit
| {100|#} | Inflict Brittle on Enemies when you Block their Damage reminderstring , ReminderTextBrittleNonHit
|
|
chance_to_inflict_cold_exposure_on_hit_with_cold_damage_% | {1|#} | {0}% Chance to Inflict Cold Exposure on Hit with Cold Damage reminderstring , ReminderTextColdExposure
|
|
chance_to_inflict_fire_exposure_on_hit_with_fire_damage_% | {1|#} | {0}% Chance to Inflict Fire Exposure on Hit with Fire Damage reminderstring , ReminderTextFireExposure
|
|
chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_% | {1|#} | {0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage reminderstring , ReminderTextLightningExposure
|
|
chance_to_inflict_sap_on_enemy_on_block_% | {1|99} | {0}% chance to Sap Enemies when you Block their Damage reminderstring , ReminderTextSapNonHit
| {100|#} | Sap Enemies when you Block their Damage reminderstring , ReminderTextSapNonHit
|
|
chance_to_inflict_scorch_on_enemy_on_block_% | {1|99} | {0}% chance to Scorch Enemies when you Block their Damage reminderstring , ReminderTextScorchNonHit
| {100|#} | Scorch Enemies when you Block their Damage reminderstring , ReminderTextScorchNonHit
|
|
chance_to_intimidate_nearby_enemies_on_melee_kill_% | {1|#} | {0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill reminderstring , ReminderTextIntimidate
|
|
chance_to_intimidate_on_hit_% | {1|99} | {0}% chance to Intimidate Enemies for 4 seconds on Hit reminderstring , ReminderTextIntimidate
| {100|#} | Intimidate Enemies for 4 seconds on Hit reminderstring , ReminderTextIntimidate
|
|
chance_to_leave_2_ground_blades_% | {1|#} | Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one |
|
chance_to_poison_on_hit_%_per_power_charge | {1|#} | {0}% chance to Poison per Power Charge |
|
chance_to_sap_%_vs_enemies_in_chilling_areas | {1|99} | {0}% chance to Sap Enemies in Chilling Areas reminderstring , ReminderTextChillingArea , reminderstring , ReminderTextSapped
| {100|#} | Always Sap Enemies in Chilling Areas negate , 1 , reminderstring , ReminderTextChillingArea , reminderstring , ReminderTextSapped
|
|
chance_to_shock_chilled_enemies_% | {#} | {0}% chance to Shock Chilled Enemies reminderstring , ReminderTextShock
|
|
chance_to_start_energy_shield_recharge_%_on_linking_target | {#} | {0}% chance for Energy Shield Recharge to start when you Link to a target |
|
chance_to_summon_two_totems_% | {#} | Skills that would Summon a Totem have {}% chance to Summon two Totems instead |
|
chance_to_throw_4_additional_traps_% | {#} | {0}% chance to throw up to 4 additional Traps |
|
chance_to_unnerve_on_hit_% | {#|99} | {0}% chance to Unnerve Enemies for 4 seconds on Hit reminderstring , ReminderTextUnnerve
| {100|#} | Unnerve Enemies for 4 seconds on Hit reminderstring , ReminderTextUnnerve
|
|
channelled_skill_damage_+% | {1|#} | Channelling Skills deal {0}% increased Damage | {#|-1} | Channelling Skills deal {0}% reduced Damage negate , 1
|
|
channelled_skill_damage_+%_per_10_devotion | {1|#} | Channelling Skills deal {0}% increased Damage per 10 Devotion | {#|-1} | Channelling Skills deal {0}% reduced Damage per 10 Devotion negate , 1
|
|
chaos_damage_does_not_bypass_energy_shield_while_not_low_life | {#} | Chaos Damage taken does not bypass Energy Shield while not on Low Life reminderstring , ReminderTextLowLife
|
|
chaos_damage_over_time_heals_while_leeching_life | {#} | Taking Chaos Damage over Time heals you instead while Leeching Life |
|
chaos_damage_over_time_multiplier_+_per_4_chaos_resistance | {#} | {0:+d}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance |
|
additional_chaos_resistance_against_damage_over_time_% | {1|#} | {0:+d}% Chaos Resistance against Damage Over Time |
|
chaos_damage_per_minute_while_affected_by_flask | {1|#} | Take {0} Chaos Damage per second during any Flask Effect per_minute_to_per_second_1dp , 1
|
|
chaos_damage_%_taken_from_mana_before_life | {1|99} | {0}% of Chaos Damage is taken from Mana before Life | {100|#} | Chaos Damage is taken from Mana before Life |
|
chaos_damage_+%_per_100_max_mana_up_to_80 | {#} | {0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% |
|
chaos_damage_+%_while_affected_by_herald_of_agony | {1|#} | {0}% increased Chaos Damage while affected by Herald of Agony | {#|-1} | {0}% reduced Chaos Damage while affected by Herald of Agony negate , 1
|
|
chaos_damage_resistance_%_per_endurance_charge | {#} | {0:+d}% to Chaos Resistance per Endurance Charge |
|
chaos_damage_resistance_is_doubled | {#} | Chaos Resistance is doubled |
|
chaos_damage_resistance_%_per_poison_stack | {#} | {0:+d}% to Chaos Resistance per Poison on you |
|
chaos_damage_resistance_%_when_stationary | {1|#} | +{0}% to Chaos Resistance while stationary | {#|-1} | {0}% to Chaos Resistance while stationary |
|
chaos_damage_resistance_%_while_affected_by_herald_of_agony | {#} | {0:+d}% to Chaos Resistance while affected by Herald of Agony |
|
chaos_damage_resistance_%_while_affected_by_purity_of_elements | {#} | {0:+d}% to Chaos Resistance while affected by Purity of Elements |
|
chaos_damage_resisted_by_lowest_resistance | {#} | Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead |
|
chaos_damage_taken_over_time_+%_while_in_caustic_cloud | {1|#} | {0}% increased Chaos Damage over Time taken while on Caustic Ground | {#|-1} | {0}% reduced Chaos Damage over Time taken while on Caustic Ground negate , 1
|
|
chaos_damage_with_attack_skills_+% | {1|#} | {0}% increased Chaos Damage with Attack Skills | {#|-1} | {0}% reduced Chaos Damage with Attack Skills negate , 1
|
|
chaos_damage_with_spell_skills_+% | {1|#} | {0}% increased Chaos Damage with Spell Skills | {#|-1} | {0}% reduced Chaos Damage with Spell Skills negate , 1
|
|
chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems | {#} | Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems reminderstring , ReminderTextImpale
|
|
chaos_hit_and_dot_damage_%_taken_as_fire | {#} | {}% of Chaos Damage taken as Fire Damage |
|
chaos_hit_and_dot_damage_%_taken_as_lightning | {#} | {}% of Chaos Damage taken as Lightning Damage |
|
chaos_skill_chance_to_hinder_on_hit_% | {1|#} | Chaos Spells have {0}% chance to Hinder Enemies on Hit reminderstring , ReminderTextHinder
|
|
chaos_skill_chance_to_ignite_% | {#} | Chaos Skills have {0}% chance to Ignite |
|
chaos_skill_gem_level_+ | {#} | {0:+d} to Level of all Chaos Skill Gems |
|
chaos_skills_area_of_effect_+% | {1|#} | Chaos Skills have {0}% increased Area of Effect | {#|-1} | Chaos Skills have {0}% reduced Area of Effect negate , 1
|
|
charged_dash_movement_speed_+%_final | {1|#} | Charged Dash has {0}% more Movement Speed | {#|-1} | Charged Dash has {0}% less Movement Speed negate , 1
|
|
chest_drop_additional_corrupted_item_divination_cards | {#} | Contains additional Divination Cards that give Corrupted Items |
|
chest_drop_additional_currency_item_divination_cards | {#} | Contains additional Divination Cards that give Currency |
|
chest_drop_additional_divination_cards_from_current_world_area | {#} | Contains additional Divination Cards from the current Area |
|
chest_drop_additional_divination_cards_from_same_set | {#} | Contains additional Divination Cards from the same set |
|
chest_drop_additional_unique_item_divination_cards | {#} | Contains additional Divination Cards that give Unique Items |
|
chest_number_of_additional_pirate_uniques_to_drop | {#} | Contains an additional Pirate Unique item |
|
chill_and_freeze_duration_+% | {1|#} | {0}% increased Chill and Freeze Duration on Enemies | {#|-1} | {0}% reduced Chill and Freeze Duration on Enemies negate , 1
|
|
chill_attackers_for_4_seconds_on_block_%_chance | {1|99} | {0}% chance to Chill Attackers for 4 seconds on Block reminderstring , ReminderTextChillNonHitNoDuration
| {100|#} | Chill Attackers for 4 seconds on Block reminderstring , ReminderTextChillNonHitNoDuration
|
|
chill_effect_+%_while_mana_leeching | {1|#} | {0}% increased Effect of Chills you inflict while Leeching Mana | {#|-1} | {0}% reduced Effect of Chills you inflict while Leeching Mana negate , 1
|
|
chill_effect_is_reversed | {#} | The Effect of Chill on you is reversed |
|
chill_effect_+% | {1|#} | {0}% increased Effect of Chill | {#|-1} | {0}% reduced Effect of Chill negate , 1
|
|
chill_effect_+%_with_critical_strikes | {1|#} | {0}% increased Effect of Chill you inflict with Critical Strikes | {#|-1} | {0}% reduced Effect of Chill you inflict with Critical Strikes negate , 1
|
|
chill_minimum_slow_%_from_mastery | {1|#} | Chills from your Hits always reduce Action Speed by at least {0}% |
|
chill_nearby_enemies_when_you_focus | {#} | Chill nearby Enemies when you Focus, causing 30% reduced Action Speed reminderstring , ReminderTextChillNonHitNoMagnitude
|
|
chilled_ground_effect_+% | {1|#} | {0}% increased Effect of Chilled Ground reminderstring , ReminderTextChilledGround
| {#|-1} | {0}% reduced Effect of Chilled Ground negate , 1 , reminderstring , ReminderTextChilledGround
|
|
chilled_ground_when_hit_with_attack_% | {#} | {0}% chance to create Chilled Ground when Hit with an Attack reminderstring , ReminderTextChilledGround
| {100} | Create Chilled Ground when Hit with an Attack reminderstring , ReminderTextChilledGround
|
|
chilled_while_bleeding | {#} | You are Chilled while you are Bleeding reminderstring , ReminderTextChillNonHit
|
|
chilled_while_poisoned | {#} | You are Chilled when you are Poisoned reminderstring , ReminderTextChillNonHit
|
|
chilling_areas_also_grant_curse_effect_+% | {1|#} | Curses on Enemies in your Chilling Areas have {}% increased Effect reminderstring , ReminderTextChillingArea
| {#|-1} | Curses on Enemies in your Chilling Areas have {}% reduced Effect negate , 1 , reminderstring , ReminderTextChillingArea
|
|
chilling_areas_also_grant_lightning_damage_taken_+% | {1|#} | Enemies in your Chilling Areas take {0}% increased Lightning Damage reminderstring , ReminderTextChillingArea
| {#|-1} | Enemies in your Chilling Areas take {0}% reduced Lightning Damage negate , 1 , reminderstring , ReminderTextChillingArea
|
|
chills_from_your_hits_cause_shattering | {#} | Enemies Chilled by your Hits can be Shattered as though Frozen |
|
chronomancer_reserves_no_mana | {#} | Temporal Rift has no Reservation |
|
circle_of_power_critical_strike_chance_+%_per_stage | {1|#} | Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage | {#|-1} | Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage negate , 1
|
|
circle_of_power_min_added_lightning_per_stage circle_of_power_max_added_lightning_per_stage | {#,#} | Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage |
|
circle_of_power_upgrade_cost_+% | {1|#} | Sigil of Power requires {0}% increased Mana Spent to gain a Stage | {#|-1} | Sigil of Power requires {0}% reduced Mana Spent to gain a Stage negate , 1
|
|
clarity_mana_reservation_efficiency_-2%_per_1 | {1|#} | Clarity has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Clarity has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
clarity_mana_reservation_efficiency_+% | {1|#} | Clarity has {0}% increased Mana Reservation Efficiency | {#|-1} | Clarity has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
clarity_reserves_no_mana | {#} | Clarity has no Reservation |
|
claw_damage_against_enemies_on_low_life_+% | {#} | {0}% increased Damage with Claws against Enemies that are on Low Life |
|
claw_damage_+%_while_on_low_life | {1|#} | {0}% increased Damage with Claws while on Low Life | {#|-1} | {0}% reduced Damage with Claws while on Low Life negate , 1
|
|
cleave_fortify_on_hit | {#} | Hits with Cleave Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
|
|
cleave_+1_base_radius_per_nearby_enemy_up_to_10 | {#} | Cleave has +1 to Radius per Nearby Enemy, up to +10 |
|
cobra_lash_and_venom_gyre_bleeding_damage_+100%_final_chance | {#} | {0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage reminderstring , ReminderTextBleeding
|
|
cobra_lash_and_venom_gyre_skill_physical_damage_%_to_convert_to_chaos | {#} | Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage |
|
cobra_lash_damage_+% | {1|#} | Cobra Lash deals {0}% increased Damage | {#|-1} | Cobra Lash deals {0}% reduced Damage negate , 1
|
|
cobra_lash_number_of_additional_chains | {1} | Cobra Lash Chains an additional time | {2|#} | Cobra Lash Chains {0} additional times |
|
cobra_lash_projectile_speed_+% | {1|#} | Cobra Lash has {0}% increased Projectile Speed | {#|-1} | Cobra Lash has {0}% reduced Projectile Speed negate , 1
|
|
cold_ailment_duration_+% | {1|#} | {0}% increased Duration of Cold Ailments reminderstring , ReminderTextColdAilments
| {#|-1} | {0}% reduced Duration of Cold Ailments negate , 1 , reminderstring , ReminderTextColdAilments
|
|
cold_ailment_effect_+%_against_shocked_enemies | {1|#} | {0}% increased Effect of Cold Ailments you inflict on Shocked Enemies reminderstring , ReminderTextColdAilments
| {#|-1} | {0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies negate , 1 , reminderstring , ReminderTextColdAilments
|
|
cold_ailment_effect_+% | {1|#} | {0}% increased Effect of Cold Ailments reminderstring , ReminderTextColdAilments
| {#|-1} | {0}% reduced Effect of Cold Ailments negate , 1 , reminderstring , ReminderTextColdAilments
|
|
cold_ailments_effect_+%_final_if_hit_highest_cold | {1|#} | {0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold reminderstring , ReminderTextColdAilments
| {#|-1} | {0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold negate , 1 , reminderstring , ReminderTextColdAilments
|
|
cold_and_chaos_damage_resistance_% | {#} | {0:+d}% to Cold and Chaos Resistances |
|
cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire | {#} | {}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire |
|
cold_damage_%_to_add_as_fire_per_1%_chill_effect_on_enemy | {#} | Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy |
|
cold_damage_%_to_add_as_fire_vs_frozen_enemies | {#} | Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies |
|
cold_damage_+%_per_cold_resistance_above_75 | {#} | {0}% increased Cold Damage per 1% Cold Resistance above 75% |
|
cold_damage_%_to_add_as_chaos_per_frenzy_charge | {1|#} | Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge |
|
cold_damage_+%_if_you_have_used_a_fire_skill_recently | {1|#} | {0}% increased Cold Damage if you have used a Fire Skill Recently | {#|-1} | {0}% reduced Cold Damage if you have used a Fire Skill Recently negate , 1
|
|
cold_damage_+%_per_25_dexterity | {#} | {0}% increased Cold Damage per 25 Dexterity |
|
cold_damage_+%_per_25_intelligence | {#} | {0}% increased Cold Damage per 25 Intelligence |
|
cold_damage_+%_per_25_strength | {#} | {0}% increased Cold Damage per 25 Strength |
|
cold_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Cold Damage per Frenzy Charge | {#|-1} | {0}% reduced Cold Damage per Frenzy Charge negate , 1
|
|
cold_damage_+%_per_missing_cold_resistance | {1|#} | {0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% reminderstring , ReminderTextMissingResistance
| {#|-1} | {0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% negate , 1 , reminderstring , ReminderTextMissingResistance
|
|
cold_damage_+%_while_affected_by_hatred | {1|#} | {0}% increased Cold Damage while affected by Hatred | {#|-1} | {0}% reduced Cold Damage while affected by Hatred negate , 1
|
|
cold_damage_+%_while_affected_by_herald_of_ice | {1|#} | {0}% increased Cold Damage while affected by Herald of Ice | {#|-1} | {0}% reduced Cold Damage while affected by Herald of Ice negate , 1
|
|
cold_damage_+%_while_off_hand_is_empty | {1|#} | {0}% increased Cold Damage while your Off Hand is empty | {#|-1} | {0}% reduced Cold Damage while your Off Hand is empty negate , 1
|
|
cold_damage_resistance_%_while_affected_by_herald_of_ice | {#} | {0:+d}% to Cold Resistance while affected by Herald of Ice |
|
cold_damage_taken_goes_to_life_over_4_seconds_% | {#} | {0}% of Cold Damage taken Recouped as Life reminderstring , ReminderTextRecoup
|
|
cold_damage_taken_+ | {#} | {0:+d} Cold Damage taken from Hits |
|
cold_damage_taken_+%_if_have_been_hit_recently | {1|#} | {0}% increased Cold Damage taken if you've\nbeen Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Cold Damage taken if you've\nbeen Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
cold_damage_with_attack_skills_+% | {1|#} | {0}% increased Cold Damage with Attack Skills | {#|-1} | {0}% reduced Cold Damage with Attack Skills negate , 1
|
|
cold_damage_with_spell_skills_+% | {1|#} | {0}% increased Cold Damage with Spell Skills | {#|-1} | {0}% reduced Cold Damage with Spell Skills negate , 1
|
|
cold_exposure_on_hit_magnitude | {#|-10} | Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance reminderstring , ReminderTextColdExposureDuration
|
|
cold_exposure_you_inflict_applies_extra_cold_resistance_+% | {#} | Cold Exposure you inflict applies an extra {0:+d}% to Cold Resistance |
|
cold_hit_and_dot_damage_%_taken_as_fire | {#} | {0}% of Cold Damage taken as Fire Damage |
|
cold_hit_and_dot_damage_%_taken_as_lightning | {1|#} | {0}% of Cold Damage taken as Lightning Damage |
|
cold_hit_damage_+%_vs_shocked_enemies | {1|#} | {0}% increased Cold Damage with Hits against Shocked Enemies | {#|-1} | {0}% reduced Cold Damage with Hits against Shocked Enemies negate , 1
|
|
cold_penetration_%_vs_chilled_enemies | {1|#} | Damage Penetrates {0}% Cold Resistance against Chilled Enemies |
|
cold_projectile_mine_critical_multiplier_+ | {#} | Icicle Mine has {0:+d}% to Critical Strike Multiplier |
|
cold_projectile_mine_damage_+% | {1|#} | Icicle Mine deals {0}% increased Damage | {#|-1} | Icicle Mine deals {0}% reduced Damage negate , 1
|
|
cold_projectile_mine_throwing_speed_negated_+% | {#|-1} | {0}% increased Icicle Mine Throwing Speed negate , 1
| {1|#} | {0}% reduced Icicle Mine Throwing Speed |
|
cold_projectile_mine_throwing_speed_+% | {1|#} | Icicle Mine has {0}% increased Throwing Speed | {#|-1} | Icicle Mine has {0}% reduced Throwing Speed negate , 1
|
|
cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice | {1|#} | {0}% increased Reflected Cold Damage taken while affected by Purity of Ice | {#|-1} | {0}% reduced Reflected Cold Damage taken while affected by Purity of Ice negate , 1
|
|
cold_skill_chance_to_inflict_cold_exposure_% | {1|#} | Cold Skills have a {0}% chance to apply Cold Exposure on Hit reminderstring , ReminderTextColdExposure
|
|
cold_skill_gem_level_+ | {#} | {0:+d} to Level of all Cold Skill Gems |
|
cold_skills_chance_to_poison_on_hit_% | {#} | Cold Skills have {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
|
|
cold_snap_uses_and_gains_power_charges_instead_of_frenzy | {#} | Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges |
|
cold_spell_physical_damage_%_to_convert_to_cold | {1|#} | Cold Spells have {0}% of Physical Damage Converted to Cold Damage |
|
combust_area_of_effect_+% | {#} | Combust has {0}% increased Area of Effect |
|
combust_is_disabled | |
conductivity_no_reservation | {#} | Conductivity has no Reservation if Cast as an Aura |
|
consecrated_ground_additional_physical_damage_reduction_% | {#} | Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies |
|
consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration | {#} | Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies |
|
consecrated_ground_area_+% | {1|#} | {0}% increased Consecrated Ground Area | {#|-1} | {0}% reduced Consecrated Ground Area negate , 1
|
|
consecrated_ground_effect_+% | {1|#} | {0}% increased Effect of Consecrated Ground you create | {#|-1} | {0}% reduced Effect of Consecrated Ground you create negate , 1
|
|
consecrated_ground_enemy_damage_taken_+% | {1|#} | Consecrated Ground you create applies {0}% increased Damage taken to Enemies | {#|-1} | Consecrated Ground you create applies {0}% reduced Damage taken to Enemies negate , 1
|
|
consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry | {1|#} | Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage | {#} | Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage negate , 1
|
|
consecrated_ground_immune_to_curses | {#} | Consecrated Ground you create grants Immunity to Curses to you and Allies reminderstring , ReminderTextElementalAilments
|
|
consecrated_ground_immune_to_status_ailments | {#} | Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies reminderstring , ReminderTextElementalAilments
|
|
consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry | {#} | Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextLingerGround
|
|
consecrated_ground_on_death | {1|99} | {0}% chance to create Consecrated Ground on Death, lasting 6 seconds reminderstring , ReminderTextConsecratedGround
| {100|#} | Create Consecrated Ground on Death, lasting 6 seconds reminderstring , ReminderTextConsecratedGround
|
|
consecrated_ground_on_hit | {1|99} | {0}% chance to create Consecrated Ground on Hit, lasting 6 seconds reminderstring , ReminderTextConsecratedGround
| {100|#} | Create Consecrated Ground on Hit, lasting 6 seconds reminderstring , ReminderTextConsecratedGround
|
|
consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds | {1|#} | Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds reminderstring , ReminderTextConsecratedGround
|
|
consecrated_ground_while_stationary_radius | {#} | You have Consecrated Ground around you while stationary reminderstring , ReminderTextConsecratedGround
|
|
consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength | {#} | You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute reminderstring , ReminderTextConsecratedGround
|
|
consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground | {#} | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground reminderstring , ReminderTextProfaneGround
|
|
consecrated_path_and_purifying_flame_skill_fire_damage_%_to_convert_to_chaos | {1|#} | {0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
|
consecrated_path_area_of_effect_+% | {1|#} | Consecrated Path has {0}% increased Area of Effect | {#|-1} | Consecrated Path has {0}% reduced Area of Effect negate , 1
|
|
consecrated_path_damage_+% | {1|#} | Consecrated Path deals {0}% increased Damage | {#|-1} | Consecrated Path deals {0}% reduced Damage negate , 1
|
|
consume_all_impales_remaining_hits_on_hit_%_chance | {1|#} | {0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left |
|
consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life | {1|#} | Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life | {#|-1} | Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life negate , 1
|
|
contagion_spread_on_hit_affected_enemy_% | {1|#} | {0}% chance to Spread when affected Enemy is Hit | {100|#} | Spread when affected Enemy is Hit |
|
conversation_trap_converted_enemy_damage_+% | {1|#} | Converted Enemies deal {0}% increased Damage | {#|-1} | Converted Enemies deal {0}% reduced Damage negate , 1
|
|
conversion_trap_converted_enemies_chance_to_taunt_on_hit_% | {1|#} | Converted Enemies have {0}% chance to Taunt on Hit | {100|#} | Converted Enemies Taunt on Hit negate , 1
|
|
convert_all_elemental_damage_to_chaos | {#} | All Elemental Damage Converted to Chaos Damage reminderstring , ReminderTextAllElementalDamageConvertedToChaos
|
|
cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds | {#} | {0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds |
|
cooldown_recovery_+%_per_power_charge | {1|#} | {0}% increased Cooldown Recovery Rate per Power Charge | {#|-1} | {0}% reduced Cooldown Recovery Rate per Power Charge negate , 1
|
|
cooldown_speed_+%_per_brand_up_to_40% | {1|#} | {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% | {#|-1} | {0}% reduced Cooldown Recovery Rate per Brand negate , 1
|
|
corpse_erruption_base_maximum_number_of_geyers | {1} | Cremation can have up to {0} additional Geyser at a time | {2|#} | Cremation can have up to {0} additional Geysers at a time |
|
corpse_eruption_cast_speed_+% | {1|#} | {0}% increased Cremation Cast Speed | {#|-1} | {0}% reduced Cremation Cast Speed negate , 1
|
|
corpse_eruption_damage_+% | {1|#} | {0}% increased Cremation Damage | {#|-1} | {0}% reduced Cremation Damage negate , 1
|
|
corpse_warp_cast_speed_+% | {1|#} | {0}% increased Bodyswap Cast Speed | {#|-1} | {0}% reduced Bodyswap Cast Speed negate , 1
|
|
corpse_warp_damage_+% | {1|#} | {0}% increased Bodyswap Damage | {#|-1} | {0}% reduced Bodyswap Damage negate , 1
|
|
corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second | {#} | Plague Bearer deals Damage based on an additional {0}% of Plague Value |
|
corrosive_shroud_poison_dot_multiplier_+_while_aura_active | {#} | Plague Bearer Buff grants {0:+d}% to Poison Damage over Time Multiplier while Infecting |
|
corrupting_fever_apply_additional_corrupted_blood_% | {1|#} | Corrupting Fever has {0:+d}% chance to inflict an additional Corrupted Blood Debuff |
|
corrupting_fever_damage_+% | {1|#} | Corrupting Fever deals {0}% increased Damage | {#|-1} | Corrupting Fever deals {0}% reduced Damage negate , 1
|
|
corrupting_fever_duration_+% | {1|#} | {0}% increased Corrupting Fever Duration | {#|-1} | {0}% reduced Corrupting Fever Duration negate , 1
|
|
counterattacks_cooldown_recovery_+% | {1|#} | Your Counterattacks have {0}% increased Cooldown Recovery Rate | {#|-1} | Your Counterattacks have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
counterattacks_deal_double_damage | {#} | Your Counterattacks deal Double Damage reminderstring , ReminderTextCounterAttack
|
|
counterattacks_debilitate_for_1_second_on_hit_%_chance | {100} | Counterattacks Debilitate Enemies for 1 second on Hit reminderstring , ReminderTextDebilitate
| {#} | Counterattacks have a {0}% chance to Debilitate on Hit for 1 second reminderstring , ReminderTextDebilitate
|
|
cover_in_ash_for_x_seconds_when_igniting_enemy | {#} | Cover Enemies in Ash for {0} seconds when you Ignite them reminderstring , ReminderTextCoveredInAshNoDuration
|
|
cover_in_ash_on_hit_% | {1|99} | {0}% chance to Cover Enemies in Ash on Hit reminderstring , ReminderTextCoveredInAsh
| {100|#} | Cover Enemies in Ash on Hit reminderstring , ReminderTextCoveredInAsh
|
|
cover_in_ash_on_hit_%_while_you_are_burning | {1|#} | {0}% chance to Cover Enemies in Ash on Hit while you are Burning reminderstring , ReminderTextCoveredInAsh
|
|
cover_in_frost_for_x_seconds_when_freezing_enemy | {#} | Cover Enemies in Frost for {0} seconds when you Freeze them reminderstring , ReminderTextCoveredInFrostNoDuration
|
|
cover_in_frost_on_hit | {#} | Cover Enemies in Frost on Hit reminderstring , ReminderTextCoveredInFrost
|
|
crackling_lance_cast_speed_+% | {1|#} | Crackling Lance has {0}% increased Cast Speed | {#|-1} | Crackling Lance has {0}% reduced Cast Speed negate , 1
|
|
crackling_lance_damage_+% | {1|#} | Crackling Lance deals {0}% increased Damage | {#|-1} | Crackling Lance deals {0}% reduced Damage negate , 1
|
|
create_additional_brand_%_chance | {1|#} | Skills which create Brands have {0}% chance to create an additional Brand |
|
create_blighted_spore_on_killing_rare_enemy | {#} | Create a Blighted Spore when your Skills or Minions Kill a Rare Monster reminderstring , ReminderTextBlightedSpore
|
|
create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy | {1|#} | {0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds reminderstring , ReminderTextConsecratedGround
|
|
create_consecrated_ground_on_kill_% | {1|#} | {0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds reminderstring , ReminderTextConsecratedGround
|
|
create_enemy_meteor_daemon_on_flask_use_%_chance | {1|99} | {0}% chance to be targeted by a Meteor when you use a Flask | {100|#} | Targeted by a Meteor when you use a Flask |
|
display_herald_of_thunder_storm create_herald_of_thunder_storm_on_shocking_enemy | {#,!0} | Herald of Thunder also creates a storm when you Shock an Enemy |
|
create_profane_ground_instead_of_consecrated_ground | {#} | Create Profane Ground instead of Consecrated Ground reminderstring , ReminderTextProfaneGround
|
|
create_smoke_cloud_on_kill_%_chance | {#} | {0}% chance to create a Smoke Cloud on Kill |
|
creeping_frost_cold_snap_all_damage_can_sap | {#} | All Damage from Cold Snap and Creeping Frost can Sap |
|
creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas | {1|99} | {0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas reminderstring , ReminderTextChillingArea , reminderstring , ReminderTextSapped
| {100|#} | Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas negate , 1 , reminderstring , ReminderTextChillingArea , reminderstring , ReminderTextSapped
|
|
cremation_base_fires_projectile_every_x_ms | {1|#} | Fires Projectiles every {0} seconds milliseconds_to_seconds_1dp , 1
|
|
critical_strike_chance_+%_vs_shocked_enemies | {1|#} | {0}% increased Critical Strike Chance against Shocked Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Shocked Enemies negate , 1
|
|
critical_multiplier_+%_per_10_max_es_on_shield | {#} | {0:+d}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
|
critical_strike_chance_+%_final_while_affected_by_precision | {1|#} | {}% more Critical Strike chance while affected by Precision | {#|-1} | {}% less Critical Strike chance while affected by Precision negate , 1
|
|
critical_strike_chance_+%_vs_enemies_with_lightning_exposure | {1|#} | {0}% increased Critical Strike Chance against enemies with Lightning Exposure | {#|-1} | {0}% reduced Critical Strike Chance against enemies with Lightning Exposure negate , 1
|
|
critical_strike_chance_against_cursed_enemies_+% | {1|#} | {0}% increased Critical Strike Chance against Cursed Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Cursed Enemies negate , 1
|
|
critical_strike_chance_increased_by_lightning_resistance | {#} | Critical Strike Chance is increased by Lightning Resistance |
|
critical_strike_chance_increased_by_overcapped_lightning_resistance | {#} | Critical Strike Chance is increased by Overcapped Lightning Resistance reminderstring , ReminderTextOvercappedResistance , reminderstring , ReminderTextUncappedResist
|
|
critical_strike_chance_increased_by_spell_suppression_chance | {#} | Critical Strike Chance is increased by chance to Suppress Spell Damage reminderstring , ReminderTextSuppression
|
|
critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry | {#} | {0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry |
|
critical_strike_chance_+%_during_any_flask_effect | {1|#} | {0}% increased Critical Strike Chance during any Flask Effect | {#|-1} | {0}% reduced Critical Strike Chance during any Flask Effect negate , 1
|
|
critical_strike_chance_+%_final_while_unhinged | {1|#} | {0}% more Critical Strike Chance while Insane | {#|-1} | {0}% less Critical Strike Chance while Insane negate , 1
|
|
critical_strike_chance_+%_for_spells_if_you_have_killed_recently | {1|#} | {0}% increased Critical Strike Chance for Spells if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance for Spells if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_if_enemy_killed_recently | {1|#} | {0}% increased Critical Strike Chance if you have Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you have Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_if_have_been_shocked_recently | {1|#} | {0}% increased Critical Strike Chance if you've been Shocked Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you've been Shocked Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_if_have_not_crit_recently | {1|#} | {0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_if_havent_blocked_recently | {1|#} | {0}% increased Critical Strike Chance if you haven't Blocked Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you haven't Blocked Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_if_not_gained_power_charge_recently | {1|#} | {0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_per_10_strength | {1|#} | {0}% increased Critical Strike Chance per 10 Strength | {#|-1} | {0}% reduced Critical Strike Chance per 10 Strength negate , 1
|
|
critical_strike_chance_+%_per_25_intelligence | {1|#} | {0}% increased Critical Strike Chance per 25 Intelligence |
|
critical_strike_chance_+%_per_blitz_charge | {1|#} | {0}% increased Critical Strike Chance per Blitz Charge | {#|-1} | {0}% reduced Critical Strike Chance per Blitz Charge negate , 1
|
|
critical_strike_chance_+%_per_brand | {1|#} | {0}% increased Critical Strike Chance per Brand | {#|-1} | {0}% reduced Critical Strike Chance per Brand negate , 1
|
|
critical_strike_chance_+%_per_endurance_charge | {1|#} | {0}% increased Critical Strike Chance per Endurance Charge | {#|-1} | {0}% reduced Critical Strike Chance per Endurance Charge negate , 1
|
|
critical_strike_chance_+%_per_frenzy_charge | {1|#} | {0}% increased Critical Strike Chance per Frenzy Charge | {#|-1} | {0}% reduced Critical Strike Chance per Frenzy Charge negate , 1
|
|
critical_strike_chance_+%_per_intensity | {1|#} | Spells have {0}% increased Critical Strike Chance per Intensity | {#|-1} | Spells have {0}% reduced Critical Strike Chance per Intensity negate , 1
|
|
critical_strike_chance_+%_per_mine_detonated_recently_up_to_100% | {1|#} | {0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100% negate , 1 , reminderstring , ReminderTextRecently
|
|
critical_strike_chance_+%_per_righteous_charge | {1|#} | {0}% increased Critical Strike Chance per Inspiration Charge | {#|-1} | {0}% reduced Critical Strike Chance per Inspiration Charge negate , 1
|
|
critical_strike_chance_+%_vs_marked_enemy | {1|#} | {0}% increased Critical Strike Chance against Marked Enemy | {#|-1} | {0}% reduced Critical Strike Chance against Marked Enemy negate , 1
|
|
critical_strike_chance_+%_vs_taunted_enemies | {1|#} | {0}% increased Critical Strike Chance against Taunted Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Taunted Enemies negate , 1
|
|
critical_strike_chance_+%_while_affected_by_wrath | {1|#} | {0}% increased Critical Strike Chance while affected by Wrath | {#|-1} | {0}% reduced Critical Strike Chance while affected by Wrath negate , 1
|
|
critical_strike_chance_+%_while_channelling | {1|#} | {0}% increased Critical Strike Chance while Channelling | {#|-1} | {0}% reduced Critical Strike Chance while Channelling negate , 1
|
|
spell_critical_strike_chance_+%_while_dual_wielding | {1|#} | {0}% increased Critical Strike Chance for Spells while Dual Wielding | {#|-1} | {0}% reduced Critical Strike Chance for Spells while Dual Wielding negate , 1
|
|
spell_critical_strike_chance_+%_while_holding_shield | {1|#} | {0}% increased Critical Strike Chance for Spells while holding a Shield | {#|-1} | {0}% reduced Critical Strike Chance for Spells while holding a Shield negate , 1
|
|
spell_critical_strike_chance_+%_while_wielding_staff | {1|#} | {0}% increased Critical Strike Chance for Spells while wielding a Staff reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Critical Strike Chance for Spells while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
critical_strike_chance_+%_while_you_have_depleted_physical_aegis | {1|#} | {0}% increased Critical Strike Chance while Physical Aegis is depleted | {#|-1} | {0}% reduced Critical Strike Chance while Physical Aegis is depleted negate , 1
|
|
critical_strike_damage_cannot_be_reflected | {#} | Damage from your Critical Strikes cannot be Reflected |
|
critical_strike_multiplier_+_if_have_dealt_non_crit_recently | {#} | {0:+d}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_vs_stunned_enemies | {#} | {0:+d}% to Critical Strike Multiplier against Stunned Enemies |
|
critical_strike_multiplier_for_arrows_that_pierce_+ | {1|#} | Arrows that Pierce have {0:+d}% to Critical Strike Multiplier |
|
critical_strike_multiplier_is_300 | {#} | Your Critical Strike Multiplier is 300% |
|
critical_strike_multiplier_+_during_any_flask_effect | {1|#} | {0:+d}% to Critical Strike Multiplier during any Flask Effect |
|
critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently | {#} | {0:+d}% to Critical Strike Multiplier for Spells if you haven't Killed Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently | {#} | {0:+d}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_dexterity_higher_than_intelligence | {#} | {0:+d}% to Critical Strike Multiplier if Dexterity is higher than Intelligence |
|
critical_strike_multiplier_+_if_enemy_killed_recently | {#} | {0:+d}% to Critical Strike Multiplier if you've Killed Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_enemy_shattered_recently | {#} | {0:+d}% to Critical Strike Multiplier if you've Shattered an Enemy Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_gained_power_charge_recently | {1|#} | {0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently | {#|-1} | {0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently |
|
critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently | {1|#} | {0:+d}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby | {#} | {0:+d}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
|
critical_strike_multiplier_+_if_taken_a_savage_hit_recently | {1|#} | {0:+d}% to Critical Strike Multiplier if you've taken a Savage Hit Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_you_have_blocked_recently | {1|#} | {0:+d}% to Critical Strike Multiplier if you have Blocked Recently reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second | {#} | {0:+d}% to Critical Strike Multiplier if you've been Channelling for at least 1 second |
|
critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40 | {#} | {0:+d}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40% reminderstring , ReminderTextRecently
|
|
critical_strike_multiplier_+_vs_taunted_enemies | {1|#} | {0:+d}% to Critical Strike Multiplier against Taunted Enemies |
|
critical_strike_multiplier_+_vs_unique_enemies | {#} | +{0}% to Critical Strike Multiplier against Unique Enemies |
|
critical_strike_multiplier_+_while_affected_by_anger | {#} | {0:+d}% to Critical Strike Multiplier while affected by Anger |
|
critical_strike_multiplier_+_while_affected_by_precision | {#} | {0:+d}% to Critical Strike Multiplier while affected by Precision |
|
spell_critical_strike_multiplier_+_while_dual_wielding | {#} | {0:+d}% to Critical Strike Multiplier for Spells while Dual Wielding |
|
spell_critical_strike_multiplier_+_while_holding_shield | {#} | {0:+d}% to Critical Strike Multiplier for Spells while holding a Shield |
|
spell_critical_strike_multiplier_+_while_wielding_staff | {#} | {0:+d}% to Critical Strike Multiplier for Spells while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
|
critical_strike_multiplier_+_with_herald_skills | {#} | {0:+d}% to Critical Strike Multiplier of Herald Skills |
|
critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds | {#} | +{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds |
|
critical_strike_multiplier_+%_with_claws_daggers | {#} | {0:+d}% to Critical Strike Multiplier with Claws or Daggers |
|
critical_strike_%_chance_to_deal_double_damage | {#} | Your Critical Strikes have a {0}% chance to deal Double Damage |
|
critical_strikes_always_knockback_shocked_enemies | {#} | Your Critical Strikes Knock Back Shocked Enemies |
|
critical_strikes_deal_no_damage | {#} | Critical Strikes deal no Damage |
|
critical_strikes_do_not_always_apply_non_damaging_ailments | {#} | Critical Strikes do not inherently inflict non-Damaging Ailments |
|
critical_strikes_do_not_always_ignite | {#} | Critical Strikes do not inherently Ignite |
|
critical_strikes_on_you_do_not_always_inflict_elemental_ailments | {#} | Critical Strikes against you do not inherently inflict Elemental Ailments |
|
critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry | {#} | Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry |
|
critical_strikes_that_inflict_bleeding_also_rupture | {#} | Critical Strikes which inflict Bleeding also inflict Rupture reminderstring , ReminderTextRupture
|
|
critical_support_gem_level_+ | {#} | {0:+d} to Level of all Critical Support Gems |
|
cruelty_effect_+% | {1|#} | {0}% increased Effect of Cruelty | {#|-1} | {0}% reduced Effect of Cruelty negate , 1
|
|
crush_for_2_seconds_on_hit_%_chance | {1|99} | {0}% chance to Crush for 2 seconds on Hit reminderstring , ReminderTextCrushedNoDuration
| {100|#} | Crush for 2 seconds on Hit reminderstring , ReminderTextCrushedNoDuration
|
|
crush_on_hit_ms_vs_full_life_enemies | {1|#} | Crush Enemies for {0} seconds when you Hit them while they are on Full Life reminderstring , ReminderTextCrushedNoDuration , milliseconds_to_seconds , 1
|
|
culling_strike_on_enemies_affected_by_poachers_mark | {#} | Culling Strike against Enemies Cursed with Poacher's Mark |
|
culling_strike_vs_cursed_enemies | {#} | You have Culling Strike against Cursed Enemies reminderstring , ReminderTextCullingStrike
|
|
culling_strike_vs_marked_enemy | {#} | Culling Strike against Marked Enemy reminderstring , ReminderTextCullingStrike
|
|
curse_aura_skill_area_of_effect_+% | {1|#} | {0}% increased Area of Effect of Curse Aura Skills | {#|-1} | {0}% reduced Area of Effect of Curse Aura Skills negate , 1
|
|
curse_aura_skills_reservation_efficiency_+% | {1|#} | {0}% increased Reservation Efficiency of Curse Aura Skills | {#|-1} | {0}% reduced Reservation Efficiency of Curse Aura Skills negate , 1
|
|
curse_aura_skills_mana_reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Mana Reservation Efficiency of Curse Aura Skills double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Curse Aura Skills negate_and_double , 1 , canonical_line
|
|
curse_aura_skills_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Curse Aura Skills | {#|-1} | {0}% reduced Mana Reservation Efficiency of Curse Aura Skills negate , 1
|
|
curse_effect_on_self_+%_while_on_consecrated_ground | {1|#} | {0}% increased Effect of Curses on you while on Consecrated Ground | {#|-1} | {0}% reduced Effect of Curses on you while on Consecrated Ground negate , 1
|
|
curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask | {1|#} | {0}% increased Effect of Curses on you during Effect of any Mana Flask | {#|-1} | {0}% reduced Effect of Curses on you during Effect of any Mana Flask negate , 1
|
|
curse_effect_+%_if_200_mana_spent_recently | {1|#} | {0}% increased Effect of your Curses if you've spent 200 total Mana Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Effect of your Curses if you've spent 200 total Mana Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
curse_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Curse Skills | {#|-1} | {0}% reduced Mana Cost of Curse Skills negate , 1 , canonical_line
|
|
curse_skill_effect_duration_+% | {1|#} | Curse Skills have {0}% increased Skill Effect Duration | {#|-1} | Curse Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
curse_skill_gem_level_+ | {#} | {0:+d} to Level of all Curse Skill Gems |
|
curse_with_punishment_on_hit_% | {1|99} | {0}% chance to Curse Enemies with Punishment on Hit reminderstring , ReminderTextCursePunishment
| {100|#} | Curse Enemies with Punishment on Hit reminderstring , ReminderTextCursePunishment
|
|
cursed_enemies_are_exorcised_on_kill | {#} | Cursed Enemies you Kill are destroyed |
|
cursed_enemies_%_chance_to_grant_endurance_charge_when_hit | {100} | Cursed Enemies grant an Endurance Charge when Hit | {#|99} | Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit |
|
cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit | {100} | Cursed Enemies grant a Frenzy Charge when Hit | {#|99} | Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit |
|
cursed_enemies_%_chance_to_grant_power_charge_when_hit | {100} | Cursed Enemies grant a Power Charge when Hit | {#|99} | Cursed Enemies have a {0}% chance to grant a Power Charge when Hit |
|
cursed_with_silence_when_hit_%_chance | {1|99} | {0}% chance to Curse you with Silence when Hit reminderstring , ReminderTextCurseSilence
| {100|#} | Curses you with Silence when Hit reminderstring , ReminderTextCurseSilence
|
|
curses_have_no_effect_on_you_for_4_seconds_every_10_seconds | {#} | Every 10 seconds for 4 seconds, Curses have no effect on you |
|
curses_reflected_to_self | {#} | Curses you inflict are reflected back to you |
|
curses_you_inflict_remain_after_death | {#} | Non-Aura Curses you inflict are not removed from Dying Enemies |
|
cyclone_and_sweep_enemy_knockback_direction_is_reversed | {#} | Knockback direction is reversed with Cyclone and Sweep reminderstring , ReminderTextKnockback
|
|
cyclone_and_sweep_melee_knockback | {#} | Knock Enemies Back on hit with Cyclone and Sweep reminderstring , ReminderTextKnockback
|
|
cyclone_max_stages_movement_speed_+% | {1|#} | {0}% more Movement Speed while at maximum Stages | {#|-1} | {0}% less Movement Speed while at maximum Stages negate , 1
|
|
damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby | {1|#} | {0}% more Damage while there is at most one Rare or Unique Enemy nearby | {#|-1} | {0}% less Damage while there is at most one Rare or Unique Enemy nearby negate , 1
|
|
damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10% | {1|#} | [DNT] {0}% more Damage to you and nearby Allies per nearby corpse, up to 10% | {#|-1} | [DNT] {0}% less Damage to you and nearby Allies per nearby corpse, up to 10% negate , 1
|
|
damage_+%_per_poison_stack | {1|#} | {0}% increased Damage for each Poison on you | {#|-1} | {0}% reduced Damage for each Poison on you negate , 1
|
|
damage_+%_per_raised_zombie | {1|#} | {0}% increased Damage per Raised Zombie | {#|-1} | {0}% reduced Damage per Raised Zombie negate , 1
|
|
damage_+%_with_bow_skills | {1|#} | {}% increased Damage with Bow Skills | {#|-1} | {}% reduced Damage with Bow Skills negate , 1
|
|
damage_cannot_be_reflected | {#} | Damage cannot be Reflected |
|
damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked | {1|#} | Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield |
|
damage_over_time_multiplier_+_if_enemy_killed_recently | {#} | {0:+d}% to Damage over Time Multiplier if you've Killed Recently reminderstring , ReminderTextRecently
|
|
damage_over_time_+%_while_affected_by_a_herald | {1|#} | {0}% increased Damage over Time while affected by a Herald | {#|-1} | {0}% reduced Damage over Time while affected by a Herald negate , 1
|
|
damage_over_time_+%_with_attack_skills | {1|#} | {0}% increased Damage Over Time with Attack Skills | {#|-1} | {0}% reduced Damage Over Time with Attack Skills negate , 1
|
|
damage_over_time_+%_with_bow_skills | {1|#} | {0}% increased Damage Over Time with Bow Skills | {#|-1} | {0}% reduced Damage Over Time with Bow Skills negate , 1
|
|
damage_over_time_+%_with_herald_skills | {1|#} | Herald Skills deal {0}% increased Damage over Time | {#|-1} | Herald Skills deal {0}% reduced Damage over Time negate , 1
|
|
damage_over_time_taken_+%_while_you_have_at_least_20_fortification | {1|#} | {0}% increased Damage over Time Taken while you have at least 20 Fortification | {#|-1} | {0}% reduced Damage over Time Taken while you have at least 20 Fortification negate , 1
|
|
damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice | {#} | Damage penetrates {0}% Cold Resistance while affected by Herald of Ice |
|
damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently | {1|#} | Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently reminderstring , ReminderTextRecently
|
|
damage_penetrates_%_elemental_resistance_vs_chilled_enemies | {1|#} | Damage Penetrates {0}% Elemental Resistances against Chilled Enemies |
|
damage_penetrates_%_elemental_resistance_vs_cursed_enemies | {1|#} | Damage Penetrates {0}% Elemental Resistances against Cursed Enemies |
|
damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash | {#} | Damage penetrates {0}% Fire Resistance while affected by Herald of Ash |
|
damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder | {#} | Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder |
|
damage_+%_against_enemies_marked_by_you | {1|#} | {0}% increased Damage with Hits and Ailments against Marked Enemy | {#|-1} | {0}% reduced Damage with Hits and Ailments against Marked Enemy negate , 1
|
|
damage_+%_final_if_lost_endurance_charge_in_past_8_seconds | {#} | {0}% more Damage if you've lost an Endurance Charge in the past 8 seconds |
|
damage_+%_final_with_at_least_1_nearby_ally | {1|#} | {0}% more Damage while you have at least one nearby Ally | {#|-1} | {0}% less Damage while you have at least one nearby Ally negate , 1
|
|
damage_+%_for_each_herald_affecting_you | {1|#} | {0}% increased Damage for each Herald affecting you | {#|-1} | {0}% reduced Damage for each Herald affecting you negate , 1
|
|
damage_+%_for_enemies_you_inflict_spiders_web_upon | {1|#} | Enemies affected by your Spider's Webs deal {0}% increased Damage | {#|-1} | Enemies affected by your Spider's Webs deal {0}% reduced Damage negate , 1 , canonical_line
|
|
damage_+%_if_enemy_killed_recently | {1|#} | {0}% increased Damage if you've Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_if_enemy_shattered_recently | {1|#} | {0}% increased Damage if you've Shattered an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've Shattered an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_if_firing_atleast_7_projectiles | {1|#} | {0}% increased Damage if firing at least 7 Projectiles | {#|-1} | {0}% reduced Damage if firing at least 7 Projectiles negate , 1
|
|
damage_+%_if_have_been_ignited_recently | {1|#} | {0}% increased Damage if you've been Ignited Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've been Ignited Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_if_have_crit_in_past_8_seconds | {1|#} | {0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds | {#|-1} | {0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds negate , 1
|
|
damage_+%_if_only_one_enemy_nearby | {1|#} | {0}% increased Damage while there is only one nearby Enemy | {#|-1} | {0}% reduced Damage while there is only one nearby Enemy negate , 1
|
|
damage_+%_if_skill_costs_life | {1|#} | {0}% increased Damage with Skills that Cost Life | {#|-1} | {0}% reduced Damage with Skills that Cost Life negate , 1
|
|
damage_+%_if_used_travel_skill_recently | {1|#} | {0}% increased Damage if you've used a Travel Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've used a Travel Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_if_you_have_frozen_enemy_recently | {1|#} | {0}% increased Damage if you've Frozen an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you've Frozen an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_if_you_have_shocked_recently | {1|#} | {0}% increased Damage if you have Shocked an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage if you have Shocked an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_per_100_dexterity | {1|#} | {0}% increased Damage per 100 Dexterity | {#|-1} | {0}% reduced Damage per 100 Dexterity negate , 1
|
|
damage_+%_per_100_intelligence | {1|#} | {0}% increased Damage per 100 Intelligence | {#|-1} | {0}% reduced Damage per 100 Intelligence negate , 1
|
|
damage_+%_per_100_strength | {1|#} | {0}% increased Damage per 100 Strength | {#|-1} | {0}% reduced Damage per 100 Strength negate , 1
|
|
damage_+%_per_10_dex | {1|#} | {0}% increased Damage per 10 Dexterity |
|
damage_+%_per_15_dex | {1|#} | {0}% increased Damage per 15 Dexterity |
|
damage_+%_per_15_int | {1|#} | {0}% increased Damage per 15 Intelligence |
|
damage_+%_per_15_strength | {1|#} | {0}% increased Damage per 15 Strength |
|
damage_+%_per_1%_block_chance | {1|#} | {0}% increased Damage per 1% Chance to Block Attack Damage | {#|-1} | {0}% reduced Damage per 1% Chance to Block Attack Damage negate , 1
|
|
damage_+%_per_1%_increased_item_found_quantity | {#} | Your Increases and Reductions to Quantity of Items found also apply to Damage |
|
damage_+%_per_5_of_your_lowest_attribute | {1|#} | {0}% increased Damage per 5 of your lowest Attribute reminderstring , ReminderTextAttributes
| {#|-1} | {0}% reduced Damage per 5 of your lowest Attribute negate , 1 , reminderstring , ReminderTextAttributes
|
|
damage_+%_per_active_golem | {1|#} | {0}% increased Damage per Summoned Golem | {#|-1} | {0}% reduced Damage per Summoned Golem negate , 1
|
|
damage_+%_per_active_link | {1|#} | {0}% increased Damage per Linked target | {#|-1} | {0}% reduced Damage per Linked target negate , 1
|
|
damage_+%_per_frenzy_power_or_endurance_charge | {1|#} | {0}% increased Damage per Endurance, Frenzy or Power Charge | {#|-1} | {0}% reduced Damage per Endurance, Frenzy or Power Charge negate , 1
|
|
damage_+%_per_poison_up_to_75% | {1|#} | {0}% increased Damage for each Poison on you up to a maximum of 75% | {#|-1} | {0}% reduced Damage for each Poison on you negate , 1
|
|
damage_+%_per_power_charge | {1|#} | {0}% increased Damage per Power Charge | {#|-1} | {0}% reduced Damage per Power Charge negate , 1
|
|
damage_+%_per_warcry_used_recently | {1|#} | {0}% increased Damage for each time you've Warcried Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage for each time you've Warcried Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_+%_per_your_aura_or_herald_skill_affecting_you | {1|#} | {0}% increased Damage for each of your Aura or Herald Skills affecting you |
|
damage_+%_vs_abyssal_monsters | {1|#} | {0}% increased Damage with Hits and Ailments against Abyssal Monsters | {#|-1} | {0}% reduced Damage with Hits and Ailments against Abyssal Monsters negate , 1
|
|
damage_+%_vs_chilled_enemies | {1|#} | {0}% increased Damage with Hits against Chilled Enemies | {#|-1} | {0}% reduced Damage with Hits against Chilled Enemies negate , 1
|
|
damage_+%_vs_magic_monsters | {1|#} | {0}% increased Damage with Hits against Magic monsters | {#|-1} | {0}% reduced Damage with Hits against Magic monsters negate , 1
|
|
damage_+%_vs_taunted_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Taunted Enemies | {#|-1} | {0}% reduced Damage with Hits and Ailments against Taunted Enemies negate , 1
|
|
damage_+%_on_full_energy_shield | {1|#} | {0}% increased Damage while on Full Energy Shield | {#|-1} | {0}% reduced Damage while on Full Energy Shield negate , 1
|
|
damage_+%_when_on_full_life | {1|#} | {0}% increased Damage when on Full Life | {#|-1} | {0}% reduced Damage when on Full Life negate , 1
|
|
damage_+%_while_affected_by_a_herald | {1|#} | {0}% increased Damage while affected by a Herald | {#|-1} | {0}% reduced Damage while affected by a Herald negate , 1
|
|
damage_+%_while_channelling | {1|#} | {0}% increased Damage while Channelling | {#|-1} | {0}% reduced Damage while Channelling negate , 1
|
|
damage_+%_while_in_blood_stance | {1|#} | {0}% increased Damage while in Blood Stance reminderstring , ReminderTextBloodStanceDefault
| {#|-1} | {0}% reduced Damage while in Blood Stance negate , 1 , reminderstring , ReminderTextBloodStanceDefault
|
|
damage_+%_while_wielding_bow_if_totem_summoned | {1|#} | {0}% increased Damage while you are wielding a Bow and have a Totem | {#|-1} | {0}% reduced Damage while you are wielding a Bow and have a Totem negate , 1
|
|
damage_+%_while_wielding_two_different_weapon_types | {1|#} | {0}% increased Damage while wielding two different Weapon Types | {#|-1} | {0}% reduced Damage while wielding two different Weapon Types negate , 1
|
|
damage_+%_while_you_have_a_summoned_golem | {1|#} | {0}% increased Damage while you have a Summoned Golem | {#|-1} | {0}% reduced Damage while you have a Summoned Golem negate , 1
|
|
damage_+%_with_herald_skills | {1|#} | Herald Skills deal {0}% increased Damage | {#|-1} | Herald Skills deal {0}% reduced Damage negate , 1
|
|
damage_+%_with_hits_and_ailments | {1|#} | {0}% increased Damage with Hits and Ailments | {#|-1} | {0}% reduced Damage with Hits and Ailments negate , 1
|
|
damage_+%_with_maces_sceptres_staves | {1|#} | {0}% increased Damage with Maces, Sceptres or Staves reminderstring , ReminderTextStaffWarstaff
| {#|-1} | {0}% reduced Damage with Maces, Sceptres or Staves negate , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
damage_+%_with_non_vaal_skills_during_soul_gain_prevention | {1|#} | {0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention | {#|-1} | {0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention negate , 1
|
|
damage_+%_with_shield_skills | {1|#} | {0}% increased Damage with Shield Skills | {#|-1} | {0}% reduced Damage with Shield Skills negate , 1
|
|
damage_+%_with_shield_skills_per_2%_attack_block | {1|#} | {0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage | {#|-1} | {0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage negate , 1
|
|
damage_recouped_as_life_%_if_leech_removed_by_filling_recently | {#} | {0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextRecoup
|
|
damage_removed_from_mana_before_life_%_while_affected_by_clarity | {#} | {0}% of Damage taken from Mana before Life while affected by Clarity |
|
damage_removed_from_mana_before_life_%_while_focused | {#} | {0}% of Damage is taken from Mana before Life while Focused |
|
damage_removed_from_spectres_before_life_or_es_% | {#} | {0}% of Damage from Hits is taken from your Spectres' Life before you reminderstring , ReminderTextMinionsOverMatter
|
|
damage_removed_from_your_nearest_totem_before_life_or_es_% | {#} | {0}% of Damage from Hits is taken from your nearest Totem's Life before you |
|
damage_taken_+%_for_4_seconds_after_spending_200_mana | {1|#} | {0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana | {#|-1} | {0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana negate , 1
|
|
damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby | {1|#} | {0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby | {#|-1} | {0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby negate , 1
|
|
damage_taken_+%_while_affected_by_elusive | {1|#} | {0}% increased Damage taken while Elusive | {#|-1} | {0}% reduced Damage taken while Elusive negate , 1
|
|
damage_taken_from_suppressed_hits_is_unlucky | {#} | Suppressed Spell Damage dealt to you is Unlucky reminderstring , ReminderTextUnlucky
|
|
damage_taken_goes_to_life_mana_es_over_4_seconds_% | {#} | {}% of Damage Taken Recouped as Life, Mana and Energy Shield reminderstring , ReminderTextRecoup
|
|
damage_taken_goes_to_life_over_4_seconds_% | {1|#} | {0}% of Damage taken Recouped as Life reminderstring , ReminderTextRecoup
| {#|-1} | {0}% of Damage taken Recouped as Life reminderstring , ReminderTextRecoupNegative
|
|
damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity | {#} | {0}% of Damage taken while affected by Clarity Recouped as Mana reminderstring , ReminderTextRecoup
|
|
damage_taken_over_time_+%_final_during_life_flask_effect | {1|#} | {0}% more Damage over Time taken during Effect of any Life Flask | {#|-1} | {0}% less Damage over Time taken during Effect of any Life Flask negate , 1
|
|
damage_taken_per_250_dexterity_+% | {1|#} | {0}% increased Damage taken per 250 Dexterity | {#|-1} | {0}% reduced Damage taken per 250 Dexterity negate , 1
|
|
damage_taken_per_250_intelligence_+% | {1|#} | {0}% increased Damage taken per 250 Intelligence | {#|-1} | {0}% reduced Damage taken per 250 Intelligence negate , 1
|
|
damage_taken_per_250_strength_+% | {1|#} | {0}% increased Damage taken per 250 Strength | {#|-1} | {0}% reduced Damage taken per 250 Strength negate , 1
|
|
damage_taken_per_ghost_dance_stack_+% | {1|#} | {0}% increased Damage taken per Ghost Shroud | {#|-1} | {0}% reduced Damage taken per Ghost Shroud negate , 1
|
|
damage_taken_%_recovered_as_energy_shield_from_stunning_hits | {1|#} | {0}% of Damage taken from Stunning Hits is Recovered as Energy Shield |
|
damage_taken_%_recovered_as_life_from_stunning_hits | {1|#} | {0}% of Damage taken from Stunning Hits is Recovered as Life |
|
damage_taken_+%_final_from_enemies_near_marked_enemy | {1|#} | {0}% more Damage taken from other Enemies near your Marked Enemy | {#|-1} | {0}% less Damage taken from other Enemies near your Marked Enemy negate , 1
|
|
damage_taken_+%_final_per_gale_force | {1|#} | {0}% more Damage taken per Gale Force | {#|-1} | {0}% less Damage taken per Gale Force negate , 1
|
|
damage_taken_+%_final_per_totem | {1|#} | {0}% more Damage Taken per Summoned Totem | {#|-1} | {0}% less Damage Taken per Summoned Totem negate , 1
|
|
damage_taken_+%_if_have_been_frozen_recently | {1|#} | {0}% increased Damage taken if you've been Frozen Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage taken if you've been Frozen Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_taken_+%_if_have_not_been_hit_recently | {1|#} | {0}% increased Damage taken if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage taken if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
damage_taken_+%_on_full_life | {1|#} | {0}% increased Damage taken while on Full Life | {#|-1} | {0}% reduced Damage taken while on Full Life negate , 1
|
|
damage_taken_+%_on_low_life | {1|#} | {0}% increased Damage taken while on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Damage taken while on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
damage_taken_+%_while_leeching | {1|#} | {0}% increased Damage taken while Leeching | {#|-1} | {0}% reduced Damage taken while Leeching negate , 1
|
|
damage_taken_+%_while_phasing | {1|#} | {0}% increased Damage taken while Phasing reminderstring , ReminderTextPhasing
| {#|-1} | {0}% reduced Damage taken while Phasing reminderstring , ReminderTextPhasing , negate , 1
|
|
damage_vs_enemies_on_full_life_+% | {1|#} | {0}% increased Damage with Hits against Enemies on Full Life | {#|-1} | {0}% reduced Damage with Hits against Enemies on Full Life negate , 1
|
|
damaging_ailments_deal_damage_+%_faster | {#} | Damaging Ailments deal damage {0}% faster reminderstring , ReminderTextDamagingAilments , reminderstring , ReminderTextDealsDamageFaster
|
|
dark_pact_minions_recover_%_life_on_hit | {1|#} | Minions recover {0}% of Life on Hit |
|
dark_ritual_area_of_effect_+% | {1|#} | Bane has {0}% increased Area of Effect | {#|-1} | Bane has {0}% reduced Area of Effect negate , 1
|
|
dark_ritual_damage_+% | {1|#} | Bane deals {0}% increased Damage | {#|-1} | Bane deals {0}% reduced Damage negate , 1
|
|
dark_ritual_linked_curse_effect_+% | {1|#} | {0}% increased Effect of Curses applied by Bane | {#|-1} | {0}% reduced Effect of Curses applied by Bane negate , 1
|
|
daytime_fish_caught_size_+% | {1|#} | {0}% increased Size of Fish caught during Daytime | {#|-1} | {0}% reduced Size of Fish caught during Daytime negate , 1
|
|
deadeye_damage_taken_+%_final_from_marked_enemy | {1|#} | {0}% more Damage taken from Marked Enemy | {#|-1} | {0}% less Damage taken from Marked Enemy negate , 1
|
|
deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases | {1|#} | Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage to targets |
|
deal_1000_chaos_damage_per_second_for_10_seconds_on_hit | {#} | Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds |
|
deal_300%_of_physical_damage_as_random_ailment_%_chance | {1|#} | {0}% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element |
|
deal_chaos_damage_per_second_for_10_seconds_on_hit | {#} | Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds |
|
deal_chaos_damage_per_second_for_8_seconds_on_curse | {#} | Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds |
|
deal_double_damage_to_enemies_on_full_life | {#} | Deal Double Damage to Enemies that are on Full Life |
|
deal_no_damage_when_not_on_low_life | {#} | Deal no Damage when not on Low Life |
|
deal_no_elemental_damage | {#} | Deal no Elemental Damage |
|
deal_no_elemental_physical_damage | {#} | Deal no Physical or Elemental Damage |
|
deal_no_non_chaos_damage | {#} | Cannot deal non-Chaos Damage |
|
deal_no_non_elemental_damage | {#} | Deal no Non-Elemental Damage |
|
debilitate_enemies_for_1_second_on_hit_%_chance | {100} | Debilitate Enemies for 1 second on Hit reminderstring , ReminderTextDebilitate
| {#} | {0}% chance to Debilitate Enemies for 1 second on Hit reminderstring , ReminderTextDebilitate
|
|
debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell | {#} | Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage milliseconds_to_seconds_2dp_if_required , 1 , reminderstring , ReminderTextDebilitate
|
|
debuff_time_passed_-%_while_affected_by_haste | {1|#} | Debuffs on you expire {0}% slower while affected by Haste reminderstring , ReminderTextSlowTimeEffects
| {#|-1} | Debuffs on you expire {0}% faster while affected by Haste negate , 1 , canonical_line
|
|
debuff_time_passed_+% | {1|#} | Debuffs on you expire {0}% faster | {#|-1} | Debuffs on you expire {0}% slower negate , 1 , reminderstring , ReminderTextSlowTimeEffects
|
|
decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit | {1|#} | Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit |
|
defences_+%_while_you_have_four_linked_targets | {1|#} | {0}% increased Defences while you have at least four Linked targets reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Defences while you have at least four Linked targets negate , 1 , reminderstring , ReminderTextDefences
|
|
defences_are_zero | {1|#} | Defences are Zero reminderstring , ReminderTextDefences
|
|
defences_from_animated_guardians_items_apply_to_animated_weapon | {#} | Defences of Items attached to Animated Guardian also apply to Animated Weapons reminderstring , ReminderTextDefences
|
|
defences_+%_while_wielding_staff | {1|#} | {0}% increased Defences while wielding a Staff reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Defences while wielding a Staff negate , 1 , reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextDefences
|
|
defend_with_%_armour_against_ranged_attacks | {#} | Defend with {0}% of Armour against Projectile Attacks reminderstring , ReminderTextDefendPercentArmour
|
|
defend_with_%_of_armour_while_not_on_low_energy_shield | {#} | Defend with {0}% of Armour while not on Low Energy Shield reminderstring , ReminderTextDefendPercentArmour , reminderstring , ReminderTextLowEnergyShield
|
|
defiance_banner_aura_effect_+% | {1|#} | Defiance Banner has {0}% increased Aura Effect | {#|-1} | Defiance Banner has {0}% reduced Aura Effect negate , 1
|
|
defiance_banner_mana_reservation_efficiency_+% | {1|#} | Defiance Banner has {0}% increased Mana Reservation Efficiency | {#|-1} | Defiance Banner has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
delirium_aura_effect_+% | {1|#} | Malevolence has {0}% increased Aura Effect | {#|-1} | Malevolence has {0}% reduced Aura Effect negate , 1
|
|
delirium_mana_reservation_+% | {1|#} | Malevolence has {0}% increased Reservation | {#|-1} | Malevolence has {0}% reduced Reservation negate , 1 , canonical_line
|
|
delirium_reserves_no_mana | {#} | Malevolence has no Reservation |
|
delve_biome_area_contains_x_extra_packs_of_insects | {#} | Area contains {0} extra Packs of Insects |
|
delve_biome_monster_projectiles_always_pierce | {#} | Monsters' Projectiles always Pierce |
|
delve_boss_life_+%_final_from_biome | {#} | Unique Boss has {0}% more maximum Life |
|
desecrate_maximum_number_of_corpses | {#} | Desecrate and Unearth have {0:+d} to Maximum number of corpses allowed |
|
despair_curse_effect_+% | {1|#} | {0}% increased Despair Curse Effect | {#|-1} | {0}% reduced Despair Curse Effect negate , 1
|
|
despair_duration_+% | {1|#} | {0}% increased Despair Duration | {#|-1} | {0}% reduced Despair Duration negate , 1
|
|
despair_no_reservation | {#} | Despair has no Reservation if Cast as an Aura |
|
destructive_link_duration_+% | {1|#} | {0}% increased Destructive Link Duration | {#|-1} | {0}% reduced Destructive Link Duration negate , 1
|
|
determination_mana_reservation_efficiency_-2%_per_1 | {1|#} | Determination has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Determination has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
determination_mana_reservation_efficiency_+% | {1|#} | Determination has {0}% increased Mana Reservation Efficiency | {#|-1} | Determination has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
determination_reserves_no_mana | {#} | Determination has no Reservation |
|
dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead | {#} | Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity |
|
dexterity_+%_if_strength_higher_than_intelligence | {1|#} | {0}% increased Dexterity if Strength is higher than Intelligence | {#|-1} | {0}% reduced Dexterity if Strength is higher than Intelligence negate , 1
|
|
dexterity_skill_gem_level_+ | {#} | {0:+d} to Level of all Dexterity Skill Gems |
|
discharge_and_voltaxic_burst_nova_spells_cast_at_target_location | {#} | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
|
discharge_area_of_effect_+%_final | {1|#} | Discharge has {0}% more Area of Effect | {#|-1} | Discharge has {0}% less Area of Effect negate , 1
|
|
discharge_cooldown_override_ms | {#} | Discharge Cooldown is {0} ms |
|
discharge_damage_+%_final | {1|#} | Discharge deals {0}% more Damage | {#|-1} | Discharge deals {0}% less Damage negate , 1
|
|
discharge_radius_+ | {#} | Discharge has {0:+d} to Radius |
|
discharge_triggered_damage_+%_final | {1|#} | {0}% more Damage if Triggered | {#|-1} | {0}% less Damage if Triggered negate , 1
|
|
discipline_mana_reservation_efficiency_-2%_per_1 | {1|#} | Discipline has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Discipline has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
discipline_mana_reservation_efficiency_+% | {1|#} | Discipline has {0}% increased Mana Reservation Efficiency | {#|-1} | Discipline has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
discipline_reserves_no_mana | {#} | Discipline has no Reservation |
|
disintegrate_secondary_beam_angle_+% | {1|#} | Crackling Lance has {0}% increased branching angle | {#|-1} | Crackling Lance has {0}% reduced branching angle negate , 1
|
|
dispel_bleed_on_guard_skill_use | {#} | Remove Bleeding when you use a Guard Skill |
|
dispel_corrupted_blood_on_guard_skill_use | {#} | Remove Corrupted Blood when you use a Guard Skill |
|
display_altar_chaos_aura | {1|#} | Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage |
|
display_altar_cold_aura | {1|#} | Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage |
|
display_altar_fire_aura | {1|#} | Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage |
|
display_altar_lightning_aura | {1|#} | Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage |
|
display_altar_tangle_tentalces_daemon | |
display_area_contains_alluring_vaal_side_area | {1} | Area contains an Alluring Vaal Side Area |
|
display_area_contains_corrupting_tempest | {1} | Area contains a Corrupting Tempest |
|
display_area_contains_improved_labyrinth_trial | {1} | Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess |
|
display_cowards_trial_waves_of_monsters | {#} | Contains waves of Monsters |
|
display_cowards_trial_waves_of_undead_monsters | {#} | Contains additional waves of Undead Monsters |
|
display_dark_ritual_curse_max_skill_level_requirement | {1|#} | Only applies Hexes from Curse Skill Gems requiring Level {0} or lower |
|
display_heist_contract_lockdown_timer_+% | {1|#} | {0}% increased time before Lockdown | {#|-1} | {0}% reduced time before Lockdown negate , 1
|
|
display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value | {1|99} | Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value | {100|#} | Modifiers to Item Quantity affect the amount of rewards dropped by the boss |
|
display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value | {1|99} | Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value | {100|#} | Modifiers to Item Quantity will affect the number of encounter rewards dropped |
|
display_legion_uber_fragment_improved_rewards_+% | |
display_map_augmentable_boss | {#} | Unique Boss is augmented by Player choices |
|
display_map_inhabited_by_lunaris_fanatics | {#} | Area is inhabited by Lunaris fanatics |
|
display_map_inhabited_by_solaris_fanatics | {#} | Area is inhabited by Solaris fanatics |
|
display_map_labyrinth_chests_fortune | {#} | The Labyrinth's rewards have been enriched |
|
display_map_labyrinth_enchant_belts | {#} | The Divine Font may bless belts |
|
display_map_mission_id | {1} | Area contains Einhar | {2} | Area contains Einhar | {3} | Area contains Alva | {4} | Area contains Alva | {5} | Area contains Niko | {6} | Area contains Jun | {7} | Area contains Zana |
|
display_memory_line_abyss_beyond_monsters_from_cracks | {#} | Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm |
|
display_memory_line_ambush_contains_standalone_map_boss | {#} | Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses |
|
display_memory_line_ambush_strongbox_chain | {#} | Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked |
|
display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items | {#} | [DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items |
|
display_memory_line_anarchy_rogue_exiles_in_packs | {#} | Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items |
|
display_memory_line_bestiary_capturable_harvest_monsters | {#} | Areas contain Einhar\nAreas can contain capturable Harvest Beasts |
|
display_memory_line_bestiary_great_migration | {#} | [DNT] Areas contain additional Packs of Beasts instead of other Monsters |
|
display_memory_line_betrayal_constant_interventions | {#} | [DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players |
|
display_memory_line_breach_area_is_breached | {#} | Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone |
|
display_memory_line_breach_miniature_flash_breaches | {#} | Areas contain many additional Breaches\nBreaches open and close faster |
|
display_memory_line_domination_multiple_modded_shrines | {#} | Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items |
|
display_memory_line_domination_shrines_to_pantheon_gods | {#} | Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters |
|
display_memory_line_essence_multiple_rare_monsters | {#} | [DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences |
|
display_memory_line_essence_rogue_exiles | {#} | Areas contain additional Essences\nEssences contain Rogue Exiles |
|
display_memory_line_harbinger_player_is_a_harbinger | {#} | Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards |
|
display_memory_line_harbinger_portals_everywhere | {#} | Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed |
|
display_memory_line_harvest_larger_plot_with_premium_seeds | {#} | Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds |
|
display_memory_line_incursion_reverse | {#} | Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed |
|
display_memory_line_torment_player_is_possessed | {#} | Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit |
|
display_memory_line_torment_rares_uniques_are_possessed | {#} | Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched |
|
display_strongbox_drops_additional_shaper_or_elder_cards | {#} | Contains additional Divination Cards that give Shaper or Elder items |
|
divine_tempest_beam_width_+% | {1|#} | Divine Ire's beam has {0}% increased width | {#|-1} | Divine Ire's beam has {0}% reduced width negate , 1
|
|
divine_tempest_damage_+% | {1|#} | Divine Ire deals {0}% increased Damage | {#|-1} | Divine Ire deals {0}% reduced Damage negate , 1
|
|
divine_tempest_number_of_additional_nearby_enemies_to_zap | {1} | Divine Ire Damages an additional nearby Enemy when gaining Stages | {2|#} | Divine Ire Damages {0} additional nearby Enemies when gaining Stages |
|
doedre_aura_damage_+%_final | {1|#} | {0}% more Damage | {#|-1} | {0}% less Damage negate , 1
|
|
dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value | {1|#} | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
|
dot_multiplier_+_if_crit_in_past_8_seconds | {#} | {:+d}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds |
|
dot_multiplier_+_while_affected_by_malevolence | {#} | {0:+d}% to Damage over Time Multiplier while affected by Malevolence |
|
dot_multiplier_+_with_bow_skills | {1|#} | Bow Skills have +{0}% to Damage over Time Multiplier |
|
double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_% | {100} | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike reminderstring , ReminderTextSoulEater
| {1|99} | {0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike reminderstring , ReminderTextSoulEater
|
|
double_damage_chance_%_if_below_100_strength | {1|#} | {0}% chance to deal Double Damage if Strength is below 100 |
|
double_damage_%_chance_while_wielding_mace_sceptre_staff | {#} | {0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff reminderstring , ReminderTextStaffWarstaff
|
|
double_slash_minimum_added_physical_damage_vs_bleeding_enemies double_slash_maximum_added_physical_damage_vs_bleeding_enemies | {#,#} | Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies |
|
double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies | {1|#} | Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies |
|
drain_x_flask_charges_over_time_on_hit_for_6_seconds | {1|#} | Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit |
|
dread_banner_aura_effect_+% | {1|#} | Dread Banner has {0}% increased Aura Effect | {#|-1} | Dread Banner has {0}% reduced Aura Effect negate , 1
|
|
dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner | {#} | Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner |
|
dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50 | {#} | Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner divide_by_fifty , 1
|
|
dread_banner_mana_reservation_efficiency_+% | {1|#} | Dread Banner has {0}% increased Mana Reservation Efficiency | {#|-1} | Dread Banner has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
dual_strike_accuracy_rating_+%_while_wielding_sword | {1|#} | Dual Strike has {0}% increased Accuracy Rating while wielding a Sword | {#|-1} | Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword negate , 1
|
|
dual_strike_attack_speed_+%_while_wielding_claw | {1|#} | Dual Strike has {0}% increased Attack Speed while wielding a Claw | {#|-1} | Dual Strike has {0}% reduced Attack Speed while wielding a Claw negate , 1
|
|
dual_strike_critical_strike_multiplier_+_while_wielding_dagger | {#} | Dual Strike has {0:+d}% to Critical Strike Multiplier while wielding a Dagger |
|
dual_strike_intimidate_on_hit_while_wielding_axe | {1|#} | Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe reminderstring , ReminderTextIntimidate
|
|
dual_strike_main_hand_deals_double_damage_% | {#|99} | Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon | {100} | Dual Strike deals Double Damage with the Main-Hand Weapon |
|
dual_strike_melee_splash_while_wielding_mace | {1|#} | Dual Strike deals Splash Damage to surrounding targets while wielding a Mace |
|
dual_strike_melee_splash_with_off_hand_weapon | {#} | Dual Strike deals Off-Hand Splash Damage to surrounding targets |
|
dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws | {#} | Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws |
|
duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final | {1|#} | Final Repeat of Attack Skills deals {}% more Damage | {#|-1} | Final Repeat of Attack Skills deals {}% less Damage negate , 1
|
|
duration_of_ailments_on_self_+%_per_fortification | {1|#} | {0}% increased Duration of Ailments inflicted on you per Fortification reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Duration of Ailments inflicted on you per Fortification negate , 1 , reminderstring , ReminderTextAilments
|
|
earthquake_and_earthshatter_shatter_on_killing_blow | {#} | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
|
earthquake_damage_+%_per_100ms_duration | {1|#} | Earthquake deals {0}% increased Damage per 0.1 seconds Duration | {#|-1} | Earthquake deals {0}% reduced Damage per 0.1 seconds Duration negate , 1
|
|
earthshatter_area_of_effect_+% | {1|#} | Earthshatter has {0}% increased Area of Effect | {#|-1} | Earthshatter has {0}% reduced Area of Effect negate , 1
|
|
earthshatter_damage_+% | {1|#} | Earthshatter deals {0}% increased Damage | {#|-1} | Earthshatter deals {0}% reduced Damage negate , 1
|
|
elemental_ailment_duration_on_self_+%_while_holding_shield | {1|#} | {0}% increased Elemental Ailment Duration on you while holding a Shield reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% reduced Elemental Ailment Duration on you while holding a Shield negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed | {1|#} | {0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel | {#|-1} | {0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel negate , 1
|
|
elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius | {1|#} | Elemental Ailments inflicted on you spread to Enemies in a radius of {0} |
|
elemental_ailments_reflected_to_self | {#} | Elemental Ailments you inflict are Reflected to you |
|
elemental_damage_additional_rolls_lucky_shocked | {1|#} | Elemental Damage with Hits is Lucky while you are Shocked |
|
elemental_damage_+%_final_per_righteous_charge | {1|#} | {0}% more Elemental Damage per Inspiration Charge | {#|-1} | {0}% less Elemental Damage per Inspiration Charge negate , 1
|
|
elemental_damage_+%_if_cursed_enemy_killed_recently | {1|#} | {0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently | {#|-1} | {0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently negate , 1
|
|
elemental_damage_+%_if_enemy_chilled_recently | {1|#} | {0}% increased Elemental Damage if you've Chilled an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage if you've Chilled an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_+%_if_enemy_ignited_recently | {1|#} | {0}% increased Elemental Damage if you've Ignited an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage if you've Ignited an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_+%_if_enemy_shocked_recently | {1|#} | {0}% increased Elemental Damage if you've Shocked an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage if you've Shocked an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_+%_if_have_crit_recently | {1|#} | {0}% increased Elemental Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_+%_if_used_a_warcry_recently | {#} | {0}% increased Elemental Damage if you've used a Warcry Recently reminderstring , ReminderTextRecently
|
|
elemental_damage_+%_per_10_devotion | {1|#} | {0}% increased Elemental Damage per 10 Devotion | {#|-1} | {0}% reduced Elemental Damage per 10 Devotion negate , 1
|
|
elemental_damage_+%_per_10_dexterity | {1|#} | {0}% increased Elemental Damage per 10 Dexterity | {#|-1} | {0}% reduced Elemental Damage per 10 Dexterity negate , 1
|
|
elemental_damage_+%_per_12_int | {1|#} | {0}% increased Elemental Damage per 12 Intelligence | {#|-1} | {0}% reduced Elemental Damage per 12 Intelligence negate , 1
|
|
elemental_damage_+%_per_12_strength | {1|#} | {0}% increased Elemental Damage per 12 Strength | {#|-1} | {0}% reduced Elemental Damage per 12 Strength negate , 1
|
|
elemental_damage_+%_per_power_charge | {1|#} | {0}% increased Elemental Damage per Power charge | {#|-1} | {0}% reduced Elemental Damage per Power charge negate , 1
|
|
elemental_damage_+%_per_sextant_affecting_area | {1|#} | {0}% increased Elemental Damage per Sextant affecting the area | {#|-1} | {0}% reduced Elemental Damage per Sextant affecting the area negate , 1
|
|
elemental_damage_+%_while_affected_by_a_herald | {1|#} | {0}% increased Elemental Damage while affected by a Herald | {#|-1} | {0}% reduced Elemental Damage while affected by a Herald negate , 1
|
|
elemental_damage_+%_while_in_area_affected_by_sextant | {1|#} | {0}% increased Elemental Damage while in an area affected by a Sextant | {#|-1} | {0}% reduced Elemental Damage while in an area affected by a Sextant negate , 1
|
|
elemental_damage_resistance_+% | {1|#} | {0}% increased Elemental Resistances | {#|-1} | {0}% reduced Elemental Resistances negate , 1 , canonical_line
|
|
elemental_damage_resisted_by_lowest_elemental_resistance | {#} | Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead |
|
elemental_damage_taken_+%_final_per_raised_zombie | {1|#} | {0}% more Elemental Damage taken per Raised Zombie | {#|-1} | {0}% less Elemental Damage taken per Raised Zombie negate , 1
|
|
elemental_damage_taken_from_hits_+%_per_endurance_charge | {1|#} | {0}% increased Elemental Damage taken from Hits per Endurance Charge | {#|-1} | {0}% reduced Elemental Damage taken from Hits per Endurance Charge negate , 1 , canonical_line
|
|
elemental_damage_taken_+%_if_been_hit_recently | {1|#} | {0}% increased Elemental Damage taken if you have been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage taken if you have been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_taken_+%_if_not_hit_recently | {1|#} | {0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
elemental_damage_taken_+%_if_you_have_an_endurance_charge | {1|#} | {0}% increased Elemental Damage taken while you have an Endurance Charge | {#|-1} | {0}% reduced Elemental Damage taken while you have an Endurance Charge negate , 1
|
|
elemental_damage_taken_+%_per_endurance_charge | {1|#} | {0}% increased Elemental Damage taken per Endurance Charge | {#|-1} | {0}% reduced Elemental Damage taken per Endurance Charge negate , 1
|
|
elemental_damage_taken_+%_while_stationary | {1|#} | {0}% increased Elemental Damage taken while stationary | {#|-1} | {0}% reduced Elemental Damage taken while stationary negate , 1 , canonical_line
|
|
elemental_damage_with_attack_skills_+% | {1|#} | {0}% increased Elemental Damage with Attack Skills | {#|-1} | {0}% reduced Elemental Damage with Attack Skills negate , 1
|
|
elemental_damage_with_attack_skills_+%_per_power_charge | {1|#} | {0}% increased Elemental Damage with Attack Skills per Power Charge | {#|-1} | {0}% reduced Elemental Damage with Attack Skills per Power Charge negate , 1
|
|
elemental_golems_maximum_life_is_doubled | {#} | Maximum Life of Summoned Elemental Golems is Doubled |
|
elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_% | {1|99} | {0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped reminderstring , ReminderTextScorch , reminderstring , ReminderTextBrittle , reminderstring , ReminderTextSapped
| {100|#} | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits reminderstring , ReminderTextScorch , reminderstring , ReminderTextBrittle , reminderstring , ReminderTextSapped
|
|
elemental_hit_cannot_roll_cold_damage | {#} | Prismatic Skills cannot choose Cold |
|
elemental_hit_cannot_roll_fire_damage | {#} | Prismatic Skills cannot choose Fire |
|
elemental_hit_cannot_roll_lightning_damage | {#} | Prismatic Skills cannot choose Lightning |
|
elemental_hit_deals_50%_less_cold_damage | {#} | Prismatic Skills deal 50% less Cold Damage |
|
elemental_hit_deals_50%_less_fire_damage | {#} | Prismatic Skills deal 50% less Fire Damage |
|
elemental_hit_deals_50%_less_lightning_damage | {#} | Prismatic Skills deal 50% less Lightning Damage |
|
elemental_penetration_%_if_you_have_a_power_charge | {#} | Damage Penetrates {0}% Elemental Resistances while you have a Power Charge |
|
elemental_penetration_%_while_chilled | {1|#} | Damage Penetrates {0}% Elemental Resistances while you are Chilled |
|
elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+% | {1|#} | You and your Minions take {0}% increased Reflected Elemental Damage | {#|-1} | You and your Minions take {0}% reduced Reflected Elemental Damage negate , 1 , canonical_line
|
|
elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements | {1|#} | {0}% increased Reflected Elemental Damage taken while affected by Purity of Elements | {#|-1} | {0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements negate , 1 , canonical_line
|
|
elemental_resistance_%_per_minion_up_to_30% | {#} | {0:+d}% to all Elemental Resistances per Minion, up to 30% |
|
elemental_resistance_cannot_be_lowered_by_curses | {1|#} | Your Elemental Resistances cannot be lowered by Curses |
|
elemental_resistance_%_per_10_devotion | {#} | {0:+d}% to all Elemental Resistances per 10 Devotion |
|
elemental_resistances_are_limited_by_highest_maximum_elemental_resistance | {#} | Elemental Resistances are capped by your highest Maximum Elemental Resistance instead |
|
elemental_skill_chance_to_blind_nearby_enemies_% | {1|#} | {0}% chance to Blind nearby Enemies when you use an Elemental Skill reminderstring , ReminderTextBlind
|
|
elemental_skills_deal_triple_damage | {#} | Deal Triple Damage with Elemental Skills |
|
elemental_weakness_no_reservation | {#} | Elemental Weakness has no Reservation if Cast as an Aura |
|
elementalist_area_of_effect_+%_for_5_seconds | {1|#} | Gain {0}% increased Area of Effect for 5 seconds | {#|-1} | Gain {0}% reduced Area of Effect for 5 seconds negate , 1
|
|
elementalist_chill_maximum_magnitude_override | {#} | Your Chills can reduce Action Speed by up to a maximum of {0}% |
|
elementalist_elemental_damage_+%_for_5_seconds | {1|#} | Gain {0}% increased Elemental Damage for 5 seconds reminderstring , ReminderTextConsecutive
| {#|-1} | Gain {0}% reduced Elemental Damage for 5 seconds negate , 1 , reminderstring , ReminderTextConsecutive
|
|
elementalist_gain_shaper_of_desolation_every_10_seconds | {#} | Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds |
|
elementalist_ignite_damage_+%_final | {1|#} | {0}% more Damage with Ignite | {#|-1} | {0}% less Damage with Ignite negate , 1
|
|
elusive_effect_+% | {1|#} | {0}% increased Elusive Effect reminderstring , ReminderTextElusive
| {#|-1} | {0}% reduced Elusive Effect negate , 1 , reminderstring , ReminderTextElusive
|
|
ember_projectile_spread_area_+% | {1|#} | Blazing Salvo Projectiles land in a {0}% increased Area | {#|-1} | Blazing Salvo Projectiles land in a {0}% reduced Area negate , 1
|
|
empowered_attack_damage_+% | {1|#} | Exerted Attacks deal {0}% increased Damage | {#|-1} | Exerted Attacks deal {0}% reduced Damage negate , 1
|
|
empowered_attack_double_damage_%_chance | {1|#} | Exerted Attacks have {0}% chance to deal Double Damage |
|
enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently | {1|#} | {0}% increased Mana Regeneration Rate if you've cast a Spell Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Regeneration Rate if you've cast a Spell Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
endurance_charge_on_hit_%_vs_no_armour | {#} | {0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour |
|
endurance_charge_on_kill_percent_chance_while_holding_shield | {1|#} | {0}% chance to gain an Endurance Charge on Kill while holding a Shield |
|
endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge | {1|#} | {0}% more Damage per Endurance Charge | {#|-1} | {0}% less Damage per Endurance Charge negate , 1
|
|
enduring_cry_grants_x_additional_endurance_charges | {1} | Enduring Cry grants {0} additional Endurance Charge | {2|#} | Enduring Cry grants {0} additional Endurance Charges |
|
enemies_blinded_by_you_while_blinded_have_malediction | {1|#} | Enemies Blinded by you while you are Blinded have Malediction reminderstring , ReminderTextMalediction
|
|
enemies_chilled_by_bane_and_contagion | {#} | Enemies inflicted with Bane or Contagion are Chilled reminderstring , ReminderTextChillNonHitNoDuration
|
|
enemies_chilled_by_hits_deal_damage_lessened_by_chill_effect | {#} | Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect |
|
enemies_chilled_by_hits_take_damage_increased_by_chill_effect | {#} | Enemies Chilled by your Hits increase Damage taken by half of Chill Effect |
|
enemies_chilled_by_your_hits_are_shocked | {#} | Enemies Chilled by your Hits are Shocked reminderstring , ReminderTextShockNonHitNoDuration
|
|
enemies_cursed_by_you_have_life_regeneration_rate_+% | {1|#} | Enemies Cursed by you have {}% increased Life Regeneration Rate | {#|-1} | Enemies Cursed by you have {}% reduced Life Regeneration Rate negate , 1
|
|
enemies_explode_for_%_life_as_physical_damage | {1|#} | Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage |
|
enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage | {1|#} | Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage |
|
enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance | {1|#} | Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage |
|
enemies_explode_on_kill | {#} | Enemies Killed by your Hits are destroyed |
|
enemies_explode_on_kill_while_unhinged | {1|#} | Enemies Killed by your Hits are destroyed while Insane |
|
enemies_extra_damage_rolls_with_lightning_damage | {#} | Lightning Damage of Enemies Hitting you is Lucky reminderstring , ReminderTextLucky
|
|
enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked | {1|#} | Lightning Damage of Enemies Hitting you while you're Shocked is Lucky reminderstring , ReminderTextLucky
| {#|-1} | Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky reminderstring , ReminderTextUnlucky
|
|
enemies_hitting_you_drop_burning_ground_% | {1|99} | {0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds | {100|#} | Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds |
|
enemies_hitting_you_drop_chilled_ground_% | {1|99} | {0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | {100|#} | Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds |
|
enemies_hitting_you_drop_shocked_ground_% | {1|99} | {0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds | {100|#} | Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds |
|
enemies_ignited_by_you_have_physical_damage_%_converted_to_fire | {1|#} | Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire |
|
enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance | {1|99} | Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage reminderstring , ReminderTextFungalGround
| {100|#} | Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage reminderstring , ReminderTextFungalGround
|
|
enemies_near_corpses_created_recently_are_shocked_and_chilled | {#} | Enemies near corpses you Spawned Recently are Chilled and Shocked reminderstring , ReminderTextSpawnCorpse , reminderstring , ReminderTextRecently , reminderstring , ReminderTextShockNonHitNoDuration , reminderstring , ReminderTextChillNonHitNoDuration
|
|
enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage | {#} | Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage |
|
enemies_near_link_skill_target_have_exposure | {#} | Enemies near your Linked targets have Fire, Cold and Lightning Exposure reminderstring , ReminderTextAll3ExposuresNoDuration
|
|
enemies_near_marked_enemy_are_blinded | {#} | Enemies near your Marked Enemy are Blinded reminderstring , ReminderTextBlindNoDuration
|
|
enemies_poisoned_by_you_cannot_deal_critical_strikes | {#} | Enemies Poisoned by you cannot deal Critical Strikes |
|
enemies_poisoned_by_you_cannot_regen_life | {#} | Enemies Poisoned by you cannot Regenerate Life |
|
enemies_poisoned_by_you_chaos_resistance_+% | {#} | Enemies Poisoned by you have {0:+d}% to Chaos Resistance |
|
enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning | {1|#} | Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning |
|
enemies_shocked_by_your_hits_are_chilled | {#} | Enemies Shocked by your Hits are Chilled reminderstring , ReminderTextChillNonHitNoDuration
|
|
enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage | {1|99} | Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage | {100|#} | Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage |
|
enemies_taunted_by_you_cannot_evade_attacks | {#} | Enemies Taunted by you cannot Evade Attacks |
|
enemies_taunted_by_your_warcies_are_intimidated | {#} | Enemies Taunted by your Warcries are Intimidated reminderstring , ReminderTextIntimidate
|
|
enemies_taunted_by_your_warcries_are_unnerved | {#} | Enemies Taunted by your Warcries are Unnerved reminderstring , ReminderTextUnnerve
|
|
enemies_that_hit_you_inflict_temporal_chains | {#} | Enemy Hits inflict Temporal Chains on you |
|
enemies_that_hit_you_with_attack_recently_attack_speed_+% | {1|#} | Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed reminderstring , ReminderTextRecently
| {#|-1} | Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed negate , 1 , reminderstring , ReminderTextRecently
|
|
enemies_you_blind_have_critical_strike_chance_+% | {1|#} | Enemies Blinded by you have {0}% increased Critical Strike Chance | {#|-1} | Enemies Blinded by you have {0}% reduced Critical Strike Chance negate , 1
|
|
enemies_you_curse_are_intimidated | {#} | Enemies you Curse are Intimidated reminderstring , ReminderTextIntimidate
|
|
enemies_you_curse_are_unnerved | {#} | Enemies you Curse are Unnerved reminderstring , ReminderTextUnnerve
|
|
enemies_you_curse_cannot_recharge_energy_shield | {#} | Enemies you Curse cannot Recharge Energy Shield |
|
enemies_you_curse_have_15%_hinder | {#} | Enemies you Curse are Hindered, with 15% reduced Movement Speed reminderstring , ReminderTextHinderVariableEffectNoDuration
|
|
enemies_you_expose_have_self_elemental_status_duration_+% | {1|#} | Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration reminderstring , ReminderTextElementalAilments
| {#|-1} | Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
enemies_you_hinder_have_life_regeneration_rate_+% | {1|#} | Enemies Hindered by you have {0}% increased Life Regeneration rate | {#|-1} | Enemies Hindered by you have {0}% reduced Life Regeneration rate negate , 1
|
|
enemies_you_ignite_take_chaos_damage_from_ignite_instead | {#} | Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite |
|
enemies_you_ignite_wither_does_not_expire | {#} | Withered does not expire on Enemies Ignited by you |
|
enemies_you_intimidate_have_stun_duration_on_self_+% | {1|#} | Enemies Intimidated by you have {0}% increased duration of stuns against them | {#|-1} | Enemies Intimidated by you have {0}% reduced duration of stuns against them negate , 1
|
|
enemies_you_maim_have_damage_taken_over_time_+% | {1|#} | Enemies Maimed by you take {0}% increased Damage Over Time | {#|-1} | Enemies Maimed by you take {0}% reduced Damage Over Time negate , 1
|
|
enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self | {1|#} | Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance | {#|-1} | Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance negate , 1
|
|
enemies_you_wither_have_all_resistances_% | {#} | Enemies Withered by you have {0:+d}% to all Resistances |
|
enemy_evasion_+%_if_you_have_hit_them_recently | {1|#} | Enemies have {0}% increased Evasion if you have Hit them Recently reminderstring , ReminderTextRecently
| {#|-1} | Enemies have {0}% reduced Evasion if you have Hit them Recently negate , 1 , reminderstring , ReminderTextRecently , canonical_line
|
|
enemy_extra_damage_rolls_if_magic_ring_equipped | {1|#} | Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped reminderstring , ReminderTextLucky
| {#|-1} | Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped reminderstring , ReminderTextUnlucky , canonical_line
|
|
enemy_extra_damage_rolls_when_on_full_life | {1|#} | Damage of Enemies Hitting you is Lucky while you are on Full Life reminderstring , ReminderTextLucky
| {#|-1} | Damage of Enemies Hitting you is Unlucky while you are on Full Life reminderstring , ReminderTextUnlucky , canonical_line
|
|
enemy_life_regeneration_rate_+%_for_4_seconds_on_hit | {1|#} | Enemies you've Hit Recently have {0}% increased Life Regeneration rate reminderstring , ReminderTextRecently
| {#|-1} | Enemies you've Hit Recently have {0}% reduced Life Regeneration rate negate , 1 , reminderstring , ReminderTextRecently , canonical_line
|
|
energy_shield_+%_if_both_rings_have_evasion_mod | {1|#} | {0}% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers | {#|-1} | {0}% reduced Maximum Energy Shield if both Equipped Rings have Evasion Modifiers negate , 1
|
|
energy_shield_+_per_8_evasion_on_boots | {#} | {0:+d} to Energy Shield per 8 Evasion on Equipped Boots |
|
energy_shield_additive_modifiers_instead_apply_to_ward | {#} | Increases and Reductions to Maximum Energy Shield instead apply to Ward |
|
energy_shield_delay_-%_while_affected_by_discipline | {1|#} | {0}% faster start of Energy Shield Recharge while affected by Discipline | {#|-1} | {0}% slower start of Energy Shield Recharge while affected by Discipline negate , 1
|
|
energy_shield_from_gloves_and_boots_+% | {1|#} | {0}% increased Maximum Energy Shield from Equipped Gloves and Boots | {#|-1} | {0}% reduced Maximum Energy Shield from Equipped Gloves and Boots negate , 1
|
|
energy_shield_from_helmet_+% | {1|#} | {0}% increased Energy Shield from Equipped Helmet | {#|-1} | {0}% reduced Energy Shield from Equipped Helmet negate , 1
|
|
energy_shield_gain_per_target_hit_while_affected_by_discipline | {1|#} | Gain {0} Energy Shield per Enemy Hit while affected by Discipline | {#|-1} | Lose {0} Energy Shield per Enemy Hit while affected by Discipline negate , 1
|
|
energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web | {#} | Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web |
|
energy_shield_leech_does_not_stop_on_full_energy_shield | {#} | Energy Shield Leech effects are not removed when Energy Shield is Filled |
|
energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield | {#} | Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield |
|
energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath | {#} | {0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath divide_by_one_hundred , 1
|
|
energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad | {1|#} | If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
energy_shield_leech_permyriad_vs_frozen_enemies | {1|#} | {0}% of Damage Leeched as Energy Shield against Frozen Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextEnergyShieldLeech
|
|
energy_shield_lost_per_minute_% | {#} | You lose {0}% of Energy Shield per second per_minute_to_per_second , 1
|
|
energy_shield_per_level | {#} | {0:+d} Maximum Energy Shield per Level |
|
energy_shield_+%_per_10_strength | {#} | {0}% increased Energy Shield per 10 Strength |
|
energy_shield_+%_per_power_charge | {#} | {0}% increased Energy Shield per Power Charge |
|
energy_shield_recharge_+%_if_amulet_has_evasion_mod | {1|#} | {0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier | {#|-1} | {0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier negate , 1
|
|
energy_shield_recharge_start_when_stunned | {#} | Energy Shield Recharge starts when you are Stunned |
|
energy_shield_recharges_on_kill_% | {#} | {0}% chance for Energy Shield Recharge to start when you Kill an Enemy |
|
energy_shield_recharges_on_skill_use_chance_% | {#} | {0}% chance for Energy Shield Recharge to start when you use a Skill |
|
energy_shield_recovery_rate_+%_if_havent_killed_recently | {1|#} | {0}% increased Energy Shield Recovery Rate if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
energy_shield_recovery_rate_+%_if_not_hit_recently | {1|#} | {0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
energy_shield_recovery_rate_while_affected_by_discipline_+% | {1|#} | {0}% increased Energy Shield Recovery Rate while affected by Discipline | {#|-1} | {0}% reduced Energy Shield Recovery Rate while affected by Discipline negate , 1
|
|
energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently | {1|#} | Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
energy_shield_regeneration_%_per_minute_if_enemy_killed_recently | {1|#} | Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby | {#} | Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby per_minute_to_per_second , 1
|
|
energy_shield_regeneration_rate_per_minute_per_poison_stack | {#} | Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second per_minute_to_per_second , 1
|
|
energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently | {#} | Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline | {#} | Regenerate {0}% of Energy Shield per Second while affected by Discipline per_minute_to_per_second_2dp , 1
|
|
energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground | {#} | Regenerate {0} Energy Shield per Second while on Consecrated Ground per_minute_to_per_second , 1
|
|
energy_shield_regeneration_rate_per_second | {#} | Regenerate {0} Energy Shield per second |
|
energy_shield_regeneration_rate_+% | {1|#} | {0}% increased Energy Shield Regeneration rate | {#|-1} | {0}% reduced Energy Shield Regeneration rate negate , 1
|
|
enfeeble_no_reservation | {#} | Enfeeble has no Reservation if Cast as an Aura |
|
ensnaring_arrow_area_of_effect_+% | {1|#} | Ensnaring Arrow has {0}% increased Area of Effect | {#|-1} | Ensnaring Arrow has {0}% reduced Area of Effect negate , 1
|
|
ensnaring_arrow_debuff_effect_+% | {1|#} | Ensnaring Arrow has {0}% increased Debuff Effect | {#|-1} | Ensnaring Arrow has {0}% reduced Debuff Effect negate , 1
|
|
envy_reserves_no_mana | {#} | Envy has no Reservation |
|
ephemeral_edge_maximum_lightning_damage_from_es_% | {#} | Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield |
|
es_regeneration_per_minute_%_while_stationary | {#} | Regenerate {0}% of Energy Shield per second while stationary per_minute_to_per_second_2dp , 1
|
|
essence_drain_soulrend_base_projectile_speed_+% | {1|#} | {0}% increased Essence Drain and Soulrend Projectile Speed | {#|-1} | {0}% reduced Essence Drain and Soulrend Projectile Speed negate , 1
|
|
essence_drain_soulrend_number_of_additional_projectiles | {1} | Essence Drain and Soulrend fire an additional Projectile | {2|#} | Essence Drain and Soulrend fire {0} additional Projectiles |
|
ethereal_knives_blade_left_in_ground_for_every_X_projectiles | {-1} | Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade negate , 1 , reminderstring , ReminderTextLingeringBlades
| {#|-2} | Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade negate , 1 , reminderstring , ReminderTextLingeringBlades
| {1} | Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade reminderstring , ReminderTextLingeringBlades
| {2|#} | Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade reminderstring , ReminderTextLingeringBlades
|
|
ethereal_knives_number_of_additional_projectiles | {1} | Ethereal Knives fires an additional Projectile | {#} | Ethereal Knives fires {0} additional Projectiles |
|
ethereal_knives_projectile_base_number_of_targets_to_pierce | {1} | Ethereal Knives Pierces an additional Target | {2|#} | Ethereal Knives Pierces {0} additional Targets |
|
ethereal_knives_projectiles_nova | {#} | Ethereal Knives fires Projectiles in a circle |
|
evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds | {1|#} | {0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds | {#|-1} | {0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds negate , 1
|
|
evasion_rating_+%_per_5_intelligence | {1|#} | {0}% increased Evasion Rating per 5 Intelligence | {#|-1} | {0}% reduced Evasion Rating per 5 Intelligence negate , 1
|
|
evasion_+%_per_10_intelligence | {#} | {0}% increased Evasion Rating per 10 Intelligence |
|
evasion_rating_+%_during_focus | {#} | {0}% increased Evasion Rating while Focused |
|
evasion_rating_+%_per_500_maximum_mana_up_to_100% | {#} | {0}% increased Evasion Rating per 500 Maximum Mana, up to 100% |
|
evasion_rating_+_per_1_armour_on_gloves | {#} | {0:+d} to Evasion Rating per 1 Armour on Equipped Gloves |
|
evasion_rating_from_helmet_and_boots_+% | {1|#} | {0}% increased Evasion Rating from Equipped Helmet and Boots | {#|-1} | {0}% reduced Evasion Rating from Equipped Helmet and Boots negate , 1
|
|
evasion_rating_increased_by_overcapped_cold_resistance | {#} | Evasion Rating is increased by Overcapped Cold Resistance reminderstring , ReminderTextOvercappedResistance , reminderstring , ReminderTextUncappedResist
|
|
evasion_rating_%_as_life_regeneration_per_minute_during_focus | {#} | {0}% of Evasion Rating is Regenerated as Life per second while Focused per_minute_to_per_second , 1
|
|
evasion_rating_%_to_add_as_armour | {#} | Gain {0}% of Evasion Rating as Extra Armour |
|
evasion_rating_+_if_you_have_hit_an_enemy_recently | {#} | {0:+d} to Evasion Rating if Hit an Enemy Recently reminderstring , ReminderTextRecently
|
|
evasion_rating_+_while_phasing | {1|#} | +{0} to Evasion Rating while you have Phasing | {#|-1} | -{0} to Evasion Rating while you have Phasing negate , 1
|
|
evasion_rating_+_while_you_have_tailwind | {1|#} | {0:+d} Evasion Rating while you have Tailwind |
|
evasion_rating_+%_if_have_cast_dash_recently | {1|#} | {0}% increased Evasion Rating if you've Cast Dash recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Evasion Rating if you've Cast Dash recently negate , 1 , reminderstring , ReminderTextRecently
|
|
evasion_rating_+%_if_have_not_been_hit_recently | {#|-1} | {0}% reduced Evasion Rating if you haven't been Hit Recently negate , 1
| {1|#} | {0}% increased Evasion Rating if you haven't been Hit Recently |
|
evasion_rating_+%_if_you_have_hit_an_enemy_recently | {1|#} | {0}% increased Evasion if you have Hit an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Evasion if you have Hit an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
evasion_rating_+%_per_green_socket_on_main_hand_weapon | {1|#} | {0}% increased Evasion Rating per Green Socket on Main Hand Weapon | {#|-1} | {0}% reduced Evasion Rating per Green Socket on Main Hand Weapon negate , 1
|
|
evasion_rating_+%_when_on_full_life | {1|#} | {0}% increased Global Evasion Rating when on Full Life | {#|-1} | {0}% reduced Global Evasion Rating when on Full Life negate , 1
|
|
evasion_rating_+%_while_leeching | {1|#} | {0}% increased Evasion while Leeching | {#|-1} | {0}% reduced Evasion while Leeching negate , 1
|
|
evasion_rating_+%_while_moving | {1|#} | {0}% increased Evasion Rating while moving | {#|-1} | {0}% reduced Evasion Rating while moving negate , 1
|
|
evasion_rating_+%_while_you_have_energy_shield | {1|#} | {0}% increased Evasion Rating while you have Energy Shield | {#|-1} | {0}% reduced Evasion Rating while you have Energy Shield negate , 1
|
|
every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second | {#} | Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second |
|
exerted_attack_knockback_chance_% | {100} | Exerted Attacks Knock Enemies Back on Hit reminderstring , ReminderTextExert
| {#} | Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit reminderstring , ReminderTextExert
|
|
exerted_attacks_overwhelm_%_physical_damage_reduction | {#} | Exerted Attacks Overwhelm {0}% of Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
expanding_fire_cone_additional_maximum_number_of_stages | {#} | Incinerate has {0:+d} to maximum stages |
|
expanding_fire_cone_area_of_effect_+% | {1|#} | Incinerate has {0}% increased Area of Effect | {#|-1} | Incinerate has {0}% reduced Area of Effect negate , 1
|
|
expedition_chest_logbook_chance_% | {1|#} | {0}% increased Quantity of Expedition Logbooks found in Excavated Chests | {#|-1} | {0}% reduced Quantity of Expedition Logbooks found in Excavated Chests negate , 1
|
|
expedition_monsters_logbook_chance_+% | {1|#} | {0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters | {#|-1} | {0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters |
|
explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_% | {1|#} | Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
|
explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride | {1|#} | Enemies you Kill while using Pride have {}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
|
explosive_arrow_duration_+% | {1|#} | Explosive Arrow has {0}% increased Duration | {#|-1} | Explosive Arrow has {0}% reduced Duration negate , 1
|
|
explosive_concoction_damage_+% | {1|#} | {0}% increased Explosive Concoction Damage | {#|-1} | {0}% reduced Explosive Concoction Damage negate , 1
|
|
explosive_concoction_flask_charges_consumed_+% | {1|#} | Explosive Concoction uses {0}% increased Flask Charges | {#|-1} | Explosive Concoction uses {0}% reduced Flask Charges negate , 1
|
|
explosive_concoction_skill_area_of_effect_+% | {1|#} | {0}% increased Explosive Concoction Area of Effect | {#|-1} | {0}% reduced Explosive Concoction Area of Effect negate , 1
|
|
exposure_effect_+% | {1|#} | {0}% increased Effect of Exposure on you | {#|-1} | {0}% reduced Effect of Exposure on you negate , 1
|
|
exposure_you_inflict_applies_extra_%_to_affected_resistance | {#} | Exposure you inflict applies an extra {:+d}% to the affected Resistance |
|
exposure_you_inflict_has_minimum_resistance_% | {#} | Exposure you inflict applies at least {:+d}% to the affected Resistance |
|
exsanguinate_additional_chain_chance_% | {#} | Exsanguinate has a {0}% chance to Chain an additional time |
|
exsanguinate_and_reap_skill_physical_damage_%_to_convert_to_fire | {1|#} | {0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage |
|
exsanguinate_damage_+% | {1|#} | Exsanguinate deals {0}% increased Damage | {#|-1} | Exsanguinate deals {0}% reduced Damage negate , 1
|
|
exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage | {#} | Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second |
|
exsanguinate_duration_+% | {1|#} | {0}% increased Exsanguinate Duration | {#|-1} | {0}% reduced Exsanguinate Duration negate , 1
|
|
extinguish_on_hit_%_chance | {#} | {0}% chance to Extinguish Enemies on Hit reminderstring , ReminderTextExtinguish
|
|
extra_critical_rolls_during_focus | {1|#} | Your Critical Strike Chance is Lucky while Focused reminderstring , ReminderTextLucky
| {#|-1} | Your Critical Strike Chance is Unlucky while Focused reminderstring , ReminderTextUnlucky
|
|
extra_critical_rolls_while_on_low_life | {1|#} | Your Critical Strike Chance is Lucky while on Low Life reminderstring , ReminderTextLucky , reminderstring , ReminderTextLowLife
| {#|-1} | Your Critical Strike Chance is Unlucky while on Low Life reminderstring , ReminderTextUnlucky , reminderstring , ReminderTextLowLife
|
|
extra_damage_rolls_with_lightning_damage_on_non_critical_hits | {#} | Lightning Damage with Non-Critical Strikes is Lucky |
|
extra_damage_taken_from_crit_+%_while_affected_by_determination | {1|#} | You take {0}% increased Extra Damage from Critical Strikes while affected by Determination | {#|-1} | You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination negate , 1 , canonical_line
|
|
extra_damage_taken_from_crit_while_no_power_charges_+% | {1|#} | You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges | {#|-1} | You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges negate , 1 , canonical_line
|
|
extra_target_targeting_distance_+% | {#} | Strike Skills which target additional Enemies can do so from {0}% further away |
|
eye_of_winter_damage_+% | {1|#} | {0}% increased Eye of Winter Damage | {#|-1} | {0}% reduced Eye of Winter Damage negate , 1
|
|
eye_of_winter_projectile_speed_+% | {1|#} | {0}% increased Eye of Winter Projectile Speed | {#|-1} | {0}% reduced Eye of Winter Projectile Speed negate , 1
|
|
eye_of_winter_spiral_fire_frequency_+% | {1|#} | Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight | {#|-1} | Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight negate , 1
|
|
faster_bleed_per_frenzy_charge_% | {1|#} | Bleeding you inflict deals Damage {0}% faster per Frenzy Charge reminderstring , ReminderTextDealsDamageFaster
|
|
faster_bleed_% | {#} | Bleeding you inflict deals Damage {0}% faster reminderstring , ReminderTextDealsDamageFaster
|
|
faster_poison_% | {#} | Poisons you inflict deal Damage {0}% faster reminderstring , ReminderTextPoison , reminderstring , ReminderTextDealsDamageFaster
|
|
final_repeat_of_spells_area_of_effect_+% | {1|#} | Final Repeat of Spells has {0}% increased Area of Effect | {#|-1} | Final Repeat of Spells has {0}% reduced Area of Effect negate , 1
|
|
fire_ailment_duration_+% | {1|#} | {0}% increased Duration of Fire Ailments reminderstring , ReminderTextFireAilments
| {#|-1} | {0}% reduced Duration of Fire Ailments negate , 1 , reminderstring , ReminderTextFireAilments
|
|
fire_and_chaos_damage_resistance_% | {#} | {0:+d}% to Fire and Chaos Resistances |
|
fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning | {#} | {}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning |
|
fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined | {1} | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine | {2|#} | Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine |
|
fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice | {#} | {}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice |
|
fire_beam_cast_speed_+% | {1|#} | {0}% increased Scorching Ray Cast Speed | {#|-1} | {0}% reduced Scorching Ray Cast Speed negate , 1
|
|
fire_beam_damage_+% | {1|#} | {0}% increased Scorching Ray Damage | {#|-1} | {0}% reduced Scorching Ray Damage negate , 1
|
|
fire_beam_degen_spread_to_enemies_in_radius_on_kill | {1|#} | Scorching Ray debuff spreads to nearby Enemies on death |
|
fire_beam_enemy_fire_resistance_%_at_max_stacks | {#} | Scorching Ray Debuff applies {0:+d}% Fire Resistance at max stages |
|
fire_beam_enemy_fire_resistance_%_per_stack | {#} | Scorching Ray Debuff applies {0:+d}% Fire Resistance per stage |
|
fire_beam_length_+% | {1|#} | {0}% increased Scorching Ray beam length | {#|-1} | {0}% reduced Scorching Ray beam length negate , 1
|
|
fire_damage_over_time_multiplier_+%_while_burning | {#} | {0:+d}% to Fire Damage over Time Multiplier while Burning |
|
fire_damage_%_to_add_as_chaos_per_endurance_charge | {1|#} | Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge |
|
fire_damage_+%_if_you_have_been_hit_recently | {1|#} | {0}% increased Fire Damage if you have been Hit Recently | {#|-1} | {0}% reduced Fire Damage if you have been Hit Recently negate , 1
|
|
fire_damage_+%_if_you_have_used_a_cold_skill_recently | {1|#} | {0}% increased Fire Damage if you have used a Cold Skill Recently | {#|-1} | {0}% reduced Fire Damage if you have used a Cold Skill Recently negate , 1
|
|
fire_damage_+%_per_20_strength | {1|#} | {0}% increased Fire Damage per 20 Strength | {#|-1} | {0}% reduced Fire Damage per 20 Strength negate , 1
|
|
fire_damage_+%_per_endurance_charge | {1|#} | {0}% increased Fire Damage per Endurance Charge | {#|-1} | {0}% reduced Fire Damage per Endurance Charge negate , 1
|
|
fire_damage_+%_per_missing_fire_resistance | {1|#} | {0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% reminderstring , ReminderTextMissingResistance
| {#|-1} | {0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% negate , 1 , reminderstring , ReminderTextMissingResistance
|
|
fire_damage_+%_vs_bleeding_enemies | {1|#} | {0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
fire_damage_+%_while_affected_by_anger | {1|#} | {0}% increased Fire Damage while affected by Anger | {#|-1} | {0}% reduced Fire Damage while affected by Anger negate , 1
|
|
fire_damage_+%_while_affected_by_herald_of_ash | {1|#} | {0}% increased Fire Damage while affected by Herald of Ash | {#|-1} | {0}% reduced Fire Damage while affected by Herald of Ash negate , 1
|
|
fire_damage_resistance_%_while_affected_by_herald_of_ash | {#} | {0:+d}% to Fire Resistance while affected by Herald of Ash |
|
fire_damage_taken_goes_to_life_over_4_seconds_% | {#} | {0}% of Fire Damage taken Recouped as Life reminderstring , ReminderTextRecoup
|
|
fire_damage_taken_per_second_while_flame_touched | {#} | Take {0} Fire Damage per Second while Flame-Touched |
|
fire_damage_taken_+%_while_moving | {1|#} | {0}% increased Fire Damage taken while moving | {#|-1} | {0}% reduced Fire Damage taken while moving negate , 1
|
|
fire_damage_taken_when_enemy_ignited | {#} | Take {0} Fire Damage when you Ignite an Enemy |
|
fire_damage_to_return_on_block | {#} | Reflects {0} Fire Damage to Attackers on Block |
|
fire_damage_with_attack_skills_+% | {1|#} | {0}% increased Fire Damage with Attack Skills | {#|-1} | {0}% reduced Fire Damage with Attack Skills negate , 1
|
|
fire_damage_with_spell_skills_+% | {1|#} | {0}% increased Fire Damage with Spell Skills | {#|-1} | {0}% reduced Fire Damage with Spell Skills negate , 1
|
|
fire_exposure_on_hit_magnitude | {#|-10} | Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance reminderstring , ReminderTextFireExposureDuration
|
|
fire_exposure_you_inflict_applies_extra_fire_resistance_+% | {#} | Fire Exposure you inflict applies an extra {0:+d}% to Fire Resistance |
|
fire_hit_and_dot_damage_%_taken_as_lightning | {1|#} | {0}% of Fire Damage taken as Lightning Damage |
|
fire_penetration_%_if_you_have_blocked_recently | {#} | Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently |
|
fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire | {1|#} | {0}% increased Reflected Fire Damage taken while affected by Purity of Fire | {#|-1} | {0}% reduced Reflected Fire Damage taken while affected by Purity of Fire negate , 1
|
|
fire_skill_chance_to_inflict_fire_exposure_% | {1|#} | Fire Skills have a {0}% chance to apply Fire Exposure on Hit reminderstring , ReminderTextFireExposure
|
|
fire_skill_gem_level_+ | {#} | {0:+d} to Level of all Fire Skill Gems |
|
fire_skills_chance_to_poison_on_hit_% | {#} | Fire Skills have {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
|
|
fire_spell_physical_damage_%_to_convert_to_fire | {1|#} | Fire Spells have {0}% of Physical Damage Converted to Fire Damage |
|
fire_trap_burning_ground_duration_+% | {1|#} | {0}% increased Fire Trap Burning Ground Duration | {#|-1} | {0}% reduced Fire Trap Burning Ground Duration negate , 1
|
|
fire_trap_number_of_additional_traps_to_throw | {1} | Fire Trap throws up to 1 additional Trap | {#} | Fire Trap throws up to {0} additional Traps |
|
fireball_and_rolling_magma_active_skill_area_of_effect_+%_final | {1|#} | Fireball and Rolling Magma have {0}% more Area of Effect | {#|-1} | Fireball and Rolling Magma have {0}% less Area of Effect negate , 1
|
|
fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply | {#} | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
|
fireball_cannot_ignite | {#} | Fireball cannot Ignite |
|
fireball_chance_to_scorch_% | {#} | Fireball has {0:+d}% chance to Scorch reminderstring , ReminderTextScorch
|
|
firestorm_and_bladefall_chance_to_replay_when_finished_% | {1|#} | {0}% chance for Firestorm and Bladefall to affect the same area again when they finish |
|
fish_rot_when_caught | {#} | Fish Rot upon being Caught |
|
fishing_bestiary_lures_at_fishing_holes | {#} | Can use Bestiary Lures at Fishing Holes |
|
fishing_can_catch_divine_fish | {#} | You can catch Divine Fish |
|
fishing_chance_to_catch_boots_+% | {1|#} | {0}% increased chance to catch Boots | {#|-1} | {0}% reduced chance to catch Boots negate , 1
|
|
fishing_chance_to_catch_divine_orb_+% | {1|#} | {0}% increased chance to catch a Divine Orb | {#|-1} | {0}% reduced chance to catch a Divine Orb negate , 1
|
|
fishing_corrupted_fish_cleansed_chance_% | {1|#} | Corrupted Fish have {0}% chance to be Cleansed | {100|#} | Corrupted Fish are Cleansed |
|
fishing_fish_always_tell_truth_with_this_rod | {#} | Fish caught with this Fishing Rod will always tell the truth |
|
fishing_ghastly_fisherman_cannot_spawn | {#} | The Ghastly Fisherman cannot spawn |
|
fishing_ghastly_fisherman_spawns_behind_you | {#} | The Ghastly Fisherman always appears behind you |
|
fishing_krillson_affection_per_fish_gifted_+% | {1|#} | {0}% increased Krillson Affection per Fish Gifted | {#|-1} | {0}% reduced Krillson Affection per Fish Gifted negate , 1
|
|
fishing_life_of_fish_with_this_rod_+% | {1|#} | {0}% increased Life of Fish caught with this Fishing Rod | {#|-1} | {0}% reduced Life of Fish caught with this Fishing Rod negate , 1
|
|
fishing_magmatic_fish_are_cooked | {#} | Fish caught from Magmatic Fishing Holes are already Cooked |
|
fishing_molten_one_confusion_+%_per_fish_gifted | {1|#} | {0}% increased Molten One confusion per Fish Gifted | {#|-1} | {0}% reduced Molten One confusion per Fish Gifted negate , 1
|
|
fishing_reeling_stability_+% | {1|#} | {0}% increased Reeling Stability | {#|-1} | {0}% reduced Reeling Stability negate , 1
|
|
fishing_tasalio_ire_per_fish_caught_+% | {1|#} | {0}% increased Tasalio's Ire per Fish caught | {#|-1} | {0}% reduced Tasalio's Ire per Fish caught negate , 1
|
|
fishing_valako_aid_per_stormy_day_+% | {1|#} | {0}% increased Valako's Aid per Stormy Day | {#|-1} | {0}% reduced Valako's Aid per Stormy Day negate , 1
|
|
fishing_wish_effect_of_ancient_fish_+% | {1|#} | {0}% increased effect of Wishes granted by Ancient Fish | {#|-1} | {0}% reduced effect of Wishes granted by Ancient Fish negate , 1
|
|
fishing_wish_per_fish_+ | {#} | +{0} Wishes per Ancient Fish caught |
|
flame_link_duration_+% | {1|#} | {0}% increased Flame Link Duration | {#|-1} | {0}% reduced Flame Link Duration negate , 1
|
|
flame_totem_consecrated_ground_enemy_damage_taken_+% | {1|#} | Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies | {#|-1} | Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies negate , 1
|
|
flame_wall_damage_+% | {1|#} | Flame Wall deals {0}% increased Damage | {#|-1} | Flame Wall deals {0}% reduced Damage negate , 1
|
|
flame_wall_minimum_added_fire_damage flame_wall_maximum_added_fire_damage | {#,#} | Flame Wall grants {0} to {1} Added Fire Damage to Projectiles |
|
flameblast_and_incinerate_base_cooldown_modifier_ms | {1000} | {0:+d} second to Flameblast and Incinerate Cooldown milliseconds_to_seconds , 1
| {#} | {0:+d} seconds to Flameblast and Incinerate Cooldown milliseconds_to_seconds , 1
|
|
flameblast_and_incinerate_cannot_inflict_status_ailments | {#} | Flameblast and Incinerate cannot inflict Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
flameblast_starts_with_X_additional_stages | {1|#} | Flameblast starts with {0} additional Stages |
|
flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+% | {1|#} | Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate | {#|-1} | Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count | {1} | Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use | {2|#} | Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses | {-1} | Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use | {#|-2} | Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses |
|
flamethrower_tower_trap_cast_speed_+% | {1|#} | Flamethrower Trap has {0}% increased Cast Speed | {#|-1} | Flamethrower Trap has {0}% reduced Cast Speed negate , 1
|
|
flamethrower_tower_trap_cooldown_speed_+% | {1|#} | Flamethrower Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Flamethrower Trap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
flamethrower_tower_trap_damage_+% | {1|#} | Flamethrower Trap deals {0}% increased Damage | {#|-1} | Flamethrower Trap deals {0}% reduced Damage negate , 1
|
|
flamethrower_tower_trap_duration_+% | {1|#} | Flamethrower Trap has {0}% increased Skill Effect Duration | {#|-1} | Flamethrower Trap has {0}% reduced Skill Effect Duration negate , 1
|
|
flamethrower_tower_trap_number_of_additional_flamethrowers | {1} | Flamethrower Trap has an additional Flame | {2|#} | Flamethrower Trap has {0} additional Flames |
|
flamethrower_tower_trap_throwing_speed_+% | {1|#} | {0}% increased Flamethrower Trap Throwing Speed | {#|-1} | {0}% reduced Flamethrower Trap Throwing Speed negate , 1
|
|
flamethrower_trap_damage_+%_final_vs_burning_enemies | {1|#} | {0}% more Damage with Hits and Ailments against Burning Enemies | {#|-1} | {0}% less Damage with Hits and Ailments against Burning Enemies negate , 1
|
|
flammability_no_reservation | {#} | Flammability has no Reservation if Cast as an Aura |
|
flask_charges_gained_+%_if_crit_recently | {1|#} | {0}% increased Flask Charges gained if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
flask_charges_gained_from_kills_+%_final_from_unique | {1|#} | {0}% more Flask Charges gained from Kills | {#|-1} | {0}% less Flask Charges gained from Kills negate , 1
|
|
flask_charges_gained_from_marked_enemy_+% | {1|#} | Marked Enemy grants {0}% increased Flask Charges to you | {#|-1} | Marked Enemy grants {0}% reduced Flask Charges to you negate , 1
|
|
flask_life_and_mana_to_recover_+% | {1|#} | {0}% increased Life and Mana Recovery from Flasks | {#|-1} | {0}% reduced Life and Mana Recovery from Flasks negate , 1
|
|
flask_life_recovery_+%_while_affected_by_vitality | {1|#} | {0}% increased Life Recovery from Flasks while affected by Vitality | {#|-1} | {0}% reduced Life Recovery from Flasks while affected by Vitality negate , 1
|
|
flask_recovery_is_instant | {#} | Life and Mana Recovery from Flasks are instant |
|
flask_throw_sulphur_flask_explode_on_kill_chance | {1|#} | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage |
|
flasks_apply_to_your_linked_targets | {#} | Non-Unique Utility Flasks you Use apply to Linked Targets |
|
flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique | {#} | Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second |
|
flasks_gain_x_charges_while_inactive_every_3_seconds | {#} | Flasks gain {0} Charges every 3 seconds while they are inactive |
|
flesh_and_stone_area_of_effect_+% | {1|#} | Flesh and Stone has {0}% increased Area of Effect | {#|-1} | Flesh and Stone has {0}% reduced Area of Effect negate , 1
|
|
flesh_stone_mana_reservation_efficiency_-2%_per_1 | {1|#} | Flesh and Stone has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Flesh and Stone has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
flesh_stone_mana_reservation_efficiency_+% | {1|#} | Flesh and Stone has {0}% increased Mana Reservation Efficiency | {#|-1} | Flesh and Stone has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
flesh_stone_no_reservation | {#} | Flesh and Stone has no Reservation |
|
focus_cooldown_modifier_ms | |
focus_cooldown_speed_+% | {1|#} | Focus has {0}% increased Cooldown Recovery Rate | {#|-1} | Focus has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable | {#} | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
|
forbidden_rite_damage_+% | {1|#} | {0}% increased Forbidden Rite Damage | {#|-1} | {0}% reduced Forbidden Rite Damage negate , 1
|
|
forbidden_rite_number_of_additional_projectiles | {1} | Forbidden Rite fires an additional Projectile | {#} | Forbidden Rite fires {0} additional Projectiles |
|
forbidden_rite_projectile_speed_+% | {1|#} | {0}% increased Forbidden Rite Projectile Speed | {#|-1} | {0}% reduced Forbidden Rite Projectile Speed negate , 1
|
|
forking_angle_+% | {1|#} | {0}% increased Projectile Fork angle | {#|-1} | {0}% reduced Projectile Fork angle negate , 1
|
|
fortification_gained_from_hits_+% | {1|#} | Fortifying Hits grant {0}% increased Fortification reminderstring , ReminderTextFortifyingHit
| {#|-1} | Fortifying Hits grant {0}% reduced Fortification negate , 1 , reminderstring , ReminderTextFortifyingHit
|
|
fortification_gained_from_hits_+%_against_unique_enemies | {1|#} | Fortifying Hits against Unique Enemies grant {0}% increased Fortification reminderstring , ReminderTextFortifyingHit
| {#|-1} | Fortifying Hits against Unique Enemies grant {0}% reduced Fortification negate , 1 , reminderstring , ReminderTextFortifyingHit
|
|
fortify_duration_+%_per_10_strength | {1|#} | {0}% increased Fortification Duration per 10 Strength | {#|-1} | {0}% reduced Fortification Duration per 10 Strength negate , 1
|
|
fortify_on_hit | |
freeze_chilled_enemies_as_though_dealt_damage_+% | {1|#} | Freeze Chilled Enemies as though dealing {0}% more Damage | {#|-1} | Freeze Chilled Enemies as though dealing {0}% less Damage negate , 1
|
|
freeze_duration_against_cursed_enemies_+% | {1|#} | {0}% increased Duration of Freezes you inflict on Cursed Enemies | {#|-1} | {0}% reduced Duration of Freezes you inflict on Cursed Enemies negate , 1
|
|
freezing_pulse_and_eye_of_winter_all_damage_can_poison | {#} | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison reminderstring , ReminderTextPoison
|
|
freezing_pulse_and_eye_of_winter_poison_damage_+100%_final_chance | {#} | {0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage reminderstring , ReminderTextPoison
|
|
freezing_pulse_damage_+%_if_enemy_shattered_recently | {1|#} | {0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
freezing_pulse_number_of_additional_projectiles | {1} | Freezing Pulse fires an additional Projectile | {#} | Freezing Pulse fires {0} additional Projectiles |
|
frenzy_and_power_charge_add_duration_ms_on_cull | {1|#} | {0:+d} seconds to Duration of Frenzy and Power Charges on Culling Strike milliseconds_to_seconds , 1
|
|
frenzy_charge_on_hit_%_vs_no_evasion_rating | {#} | {0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating |
|
frenzy_charge_on_kill_percent_chance_while_holding_shield | {1|#} | {0}% chance to gain a Frenzy Charge on Kill while holding a Shield |
|
frost_blades_melee_damage_penetrates_%_cold_resistance | {#} | Frost Blades Melee Damage Penetrates {0}% Cold Resistance |
|
frost_bolt_nova_cooldown_speed_+% | {1|#} | Vortex has {0}% increased Cooldown Recovery Rate | {#|-1} | Vortex has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
frost_bomb_buff_duration_+% | {1|#} | Frost Bomb has {0}% increased Debuff Duration | {#|-1} | Frost Bomb has {0}% reduced Debuff Duration negate , 1
|
|
frost_bomb_+%_area_of_effect_when_frost_blink_is_cast | {1|#} | Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink |
|
frost_fury_additional_max_number_of_stages | {#} | Winter Orb has +{0} Maximum Stages |
|
frost_fury_area_of_effect_+%_per_stage | {1|#} | Winter Orb has {0}% increased Area of Effect per Stage | {#|-1} | Winter Orb has {0}% reduced Area of Effect per Stage negate , 1
|
|
frost_fury_damage_+% | {1|#} | Winter Orb deals {0}% increased Damage | {#|-1} | Winter Orb deals {0}% reduced Damage negate , 1
|
|
frost_globe_added_cooldown_count | {1} | Frost Shield has {0:+d} Cooldown Use | {2|#} | Frost SHield has {0:+d} Cooldown Uses |
|
frost_globe_health_per_stage | {#} | Frost Shield has {0:+d} to maximum Life per Stage |
|
frostbite_no_reservation | {#} | Frostbite has no Reservation if Cast as an Aura |
|
frostbolt_number_of_additional_projectiles | {#} | Frostbolt fires {0} additional Projectiles |
|
frostbolt_projectile_acceleration | {1|#} | Frostbolt Projectiles gain {0}% increased Projectile Speed per second | {#|-1} | Frostbolt Projectiles gain {0}% reduced Projectile Speed per second negate , 1
|
|
frozen_legion_added_cooldown_count | {1} | Frozen Legion has {0:+d} Cooldown Use | {2|#} | Frozen Legion has {0:+d} Cooldown Uses |
|
frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat | {1|#} | {0}% more Frozen Legion and General's Cry Cooldown Recovery Rate | {#|-1} | {0}% less Frozen Legion and General's Cry Cooldown Recovery Rate negate , 1
|
|
frozen_legion_cooldown_speed_+% | {1|#} | Frozen Legion has {0}% increased Cooldown Recovery Rate | {#|-1} | Frozen Legion has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
frozen_legion_%_chance_to_summon_additional_statue | {1|#} | Frozen Legion has {}% chance to Summon an additional Statue without consuming a Cooldown use |
|
frozen_sweep_damage_+% | {1|#} | Frozen Sweep deals {0}% increased Damage | {#|-1} | Frozen Sweep deals {0}% reduced Damage negate , 1
|
|
frozen_sweep_damage_+%_final | {1|#} | Frozen Sweep deals {0}% more Damage | {#|-1} | Frozen Sweep deals {0}% less Damage negate , 1
|
|
full_life_threshold_%_override | {#} | You count as on Full Life while at {0}% of maximum Life or above |
|
fungal_ground_while_stationary_radius | {#} | You have Fungal Ground around you while stationary reminderstring , ReminderTextFungalGround
|
|
gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance | {1|#} | When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds |
|
gain_X%_armour_per_50_mana_reserved | {1|#} | {0}% increased Armour per 50 Reserved Mana |
|
gain_X_fortification_on_killing_rare_or_unique_monster | {1|#} | Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy reminderstring , ReminderTextFortification
|
|
gain_X_frenzy_charges_after_spending_200_mana | {1} | Gain a Frenzy Charge after Spending a total of 200 Mana | {1|#} | Gain {0} Frenzy Charges after Spending a total of 200 Mana |
|
gain_X_life_on_stun | {1|#} | Gain {0} Life when you Stun an Enemy |
|
gain_X_power_charges_on_using_a_warcry | {#} | Gain {0} Power Charges when you Warcry |
|
gain_X_random_charges_every_6_seconds | {1} | Gain an Endurance, Frenzy or Power Charge every 6 seconds | {2|#} | Gain {} Endurance, Frenzy or Power Charges every 6 seconds |
|
gain_absorption_charges_instead_of_power_charges | {#} | Gain Absorption Charges instead of Power Charges reminderstring , ReminderTextAbsorptionCharges , reminderstring , ReminderTextRecoup
|
|
gain_accuracy_rating_equal_to_2_times_strength | {#} | Gain Accuracy Rating equal to twice your Strength |
|
gain_accuracy_rating_equal_to_intelligence | {#} | Gain Accuracy Rating equal to your Intelligence |
|
gain_accuracy_rating_equal_to_strength | {#} | Gain Accuracy Rating equal to your Strength |
|
gain_adrenaline_for_X_ms_on_swapping_stance | {1000} | Gain Adrenaline for {0} second when you change Stance milliseconds_to_seconds_0dp , 1 , reminderstring , ReminderTextAdrenaline
| {1|#} | Gain Adrenaline for {0} seconds when you change Stance milliseconds_to_seconds_0dp , 1 , reminderstring , ReminderTextAdrenaline
|
|
gain_adrenaline_for_X_seconds_on_kill | {1} | Gain Adrenaline for {0} second on kill reminderstring , ReminderTextAdrenaline
| {#} | Gain Adrenaline for {0} seconds on kill reminderstring , ReminderTextAdrenaline
|
|
gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline | {1|#} | Gain Adrenaline for {0} seconds when you reach Low Life reminderstring , ReminderTextAdrenaline
|
|
gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you | {1|#} | Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration milliseconds_to_seconds_0dp , 1 , reminderstring , ReminderTextAdrenaline
|
|
gain_adrenaline_on_gaining_flame_touched | {#} | Gain Adrenaline when you become Flame-Touched reminderstring , ReminderTextAdrenalineInfinite
|
|
gain_adrenaline_when_ward_breaks_ms | {1000} | Gain Adrenaline for {0} second when Ward Breaks milliseconds_to_seconds_2dp_if_required , 1 , reminderstring , ReminderTextAdrenaline
| {#} | Gain Adrenaline for {0} seconds when Ward Breaks milliseconds_to_seconds_2dp_if_required , 1 , reminderstring , ReminderTextAdrenaline
|
|
gain_affliction_charges_instead_of_frenzy_charges | {#} | Gain Affliction Charges instead of Frenzy Charges reminderstring , ReminderTextAfflictionCharges
|
|
gain_alchemists_genius_on_flask_use_% | {1|99} | {0}% chance to gain Alchemist's Genius when you use a Flask reminderstring , ReminderTextAlchemistsGenius
| {100|#} | Gain Alchemist's Genius when you use a Flask reminderstring , ReminderTextAlchemistsGenius
|
|
gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently | {#} | Kills grant an additional Vaal Soul if you have Rampaged Recently reminderstring , ReminderTextRecently
|
|
gain_arcane_surge_for_4_seconds_after_channelling_for_1_second | {#} | Gain Arcane Surge after Channelling for 1 second reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry | {#} | Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_crit_%_chance | {1|99} | {0}% chance to Gain Arcane Surge when you deal a Critical Strike reminderstring , ReminderTextArcaneSurge
| {100|#} | Gain Arcane Surge when you deal a Critical Strike reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_hit_at_devotion_threshold | {#} | Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_% | {1|99} | {0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges reminderstring , ReminderTextArcaneSurge
| {100|#} | Gain Arcane Surge on Hit with Spells while at maximum Power Charges reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_hit_%_chance | {1|99} | {0}% chance to Gain Arcane Surge on Hit with Spells reminderstring , ReminderTextArcaneSurge
| {100|#} | Gain Arcane Surge on Hit with Spells reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_hit_vs_unique_enemy_%_chance | {1|#} | {0}% chance to gain Arcane Surge when you Hit a Unique enemy reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_kill_chance_% | {1|99} | {0}% chance to gain Arcane Surge when you Kill an Enemy reminderstring , ReminderTextArcaneSurge
| {100|#} | Gain Arcane Surge when you Kill an Enemy reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_on_spell_hit_by_you_or_your_totems | {#} | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_when_mine_detonated_targeting_an_enemy | {#} | Gain Arcane Surge when your Mine is Detonated targeting an Enemy reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_when_trap_triggered_by_an_enemy | {#} | Gain Arcane Surge when your Trap is Triggered by an Enemy reminderstring , ReminderTextArcaneSurge
|
|
gain_arcane_surge_when_you_summon_a_totem | {#} | Gain Arcane Surge when you Summon a Totem reminderstring , ReminderTextArcaneSurge
|
|
gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana | {1|#} | Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
|
gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy | {#} | Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy |
|
gain_blitz_charge_%_chance_on_crit | {1|99} | {0}% chance to gain a Blitz Charge on Critical Strike reminderstring , ReminderTextBlitzChargeDuration
| {100|#} | Gain a Blitz Charge on Critical Strike reminderstring , ReminderTextBlitzChargeDuration
|
|
gain_brutal_charges_instead_of_endurance_charges | {#} | Gain Brutal Charges instead of Endurance Charges reminderstring , ReminderTextBrutalCharges
|
|
gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance | {1|99} | {0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance reminderstring , ReminderTextBloodStanceDefault
| {100|#} | Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance reminderstring , ReminderTextBloodStanceDefault
|
|
gain_challenger_charge_%_chance_on_kill_in_sand_stance | {1|99} | {0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance | {100|#} | Gain a Challenger Charge when you Kill an Enemy while in Sand Stance |
|
gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana | {#} | Gain {0:+d}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana divide_by_one_hundred , 1
|
|
gain_elusive_on_reaching_low_life | {#} | Gain Elusive on reaching Low Life reminderstring , ReminderTextElusive
|
|
gain_endurance_charge_if_attack_freezes | {#} | Gain an Endurance Charge if an Attack Freezes an Enemy |
|
gain_endurance_charge_per_second_if_have_been_hit_recently | {1} | Gain {0} Endurance Charge every second if you've been Hit Recently reminderstring , ReminderTextRecently
| {2|#} | Gain {0} Endurance Charges every second if you've been Hit Recently reminderstring , ReminderTextRecently
|
|
gain_endurance_charge_per_second_if_have_used_warcry_recently | {1} | Gain {0} Endurance Charge every second if you've used a Warcry Recently reminderstring , ReminderTextRecently
| {2|#} | Gain {0} Endurance Charges every second if you've used a Warcry Recently reminderstring , ReminderTextRecently
|
|
gain_endurance_charge_%_chance_when_you_lose_fortify | {1|99} | {0}% chance to gain an Endurance Charge when you stop being Fortified | {100|#} | Gain an Endurance Charge when you stop being Fortified |
|
gain_endurance_charge_%_when_hit_while_channelling | {#} | {0}% chance to gain an Endurance Charge when Hit while Channelling |
|
gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges | {#} | Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges reminderstring , ReminderTextFanaticism
|
|
gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges | {1|99} | {0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges | {100|#} | Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
|
gain_flask_charges_every_second_if_hit_unique_enemy_recently | {1} | Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently reminderstring , ReminderTextRecently
| {#} | Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently reminderstring , ReminderTextRecently
|
|
gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff | {#} | Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds reminderstring , ReminderTextStaffWarstaff
|
|
gain_frenzy_charge_on_critical_strike_at_close_range_% | {1|#} | {0}% chance to gain a Frenzy Charge on Critical Strike at Close Range |
|
gain_frenzy_charge_on_critical_strike_% | {1|99} | {0}% chance to gain a Frenzy Charge on Critical Strike | {100|#} | Gain a Frenzy Charge on Critical Strike |
|
gain_frenzy_charge_on_enemy_shattered_chance_% | {1|#} | {0}% chance to gain a Frenzy Charge when you Shatter an Enemy |
|
gain_frenzy_charge_on_hit_%_while_blinded | {#} | {0}% chance to gain a Frenzy Charge on Hit while Blinded |
|
gain_frenzy_charge_on_hit_while_bleeding | {#} | Gain a Frenzy Charge on Hit while Bleeding |
|
gain_frenzy_charge_on_hitting_marked_enemy_% | {1|#} | {0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
|
gain_frenzy_charge_on_hitting_rare_or_unique_enemy_% | {1|#} | {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
|
gain_frenzy_charge_on_hitting_unique_enemy_% | {1|99} | {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy | {100|#} | Gain a Frenzy Charge when you Hit a Unique Enemy |
|
gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_% | {#} | {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons |
|
gain_frenzy_charge_per_enemy_you_crit_%_chance | {1|99} | {0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike | {100|#} | Gain a Frenzy Charge for each Enemy you hit with a Critical Strike |
|
gain_frenzy_charge_%_when_hit_while_channelling | {#} | {0}% chance to gain a Frenzy Charge when Hit while Channelling |
|
gain_frenzy_power_endurance_charges_on_vaal_skill_use | {#} | Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill |
|
gain_her_embrace_for_x_ms_on_enemy_ignited | {1|#} | Gain Her Embrace for {0} seconds when you Ignite an Enemy milliseconds_to_seconds , 1 , reminderstring , ReminderTextHerEmbrace
|
|
gain_magic_monster_mods_on_kill_%_chance | {100} | When you Kill a Magic Monster gain its Modifiers for 60 seconds | {#|99} | {0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
|
gain_max_rage_on_losing_temporal_chains_debuff | {#} | When you lose Temporal Chains you gain maximum Rage |
|
gain_maximum_endurance_charges_when_crit_chance_% | {100} | Gain up to maximum Endurance Charges when you take a Critical Strike | {#} | {0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike |
|
gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility | {#} | Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility |
|
gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth | {#} | Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth |
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gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance | {#} | {0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
|
gain_maximum_power_charges_on_power_charge_gained_%_chance | {#} | {0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges |
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gain_maximum_power_charges_on_vaal_skill_use | {1|#} | Gain up to maximum Power Charges when you use a Vaal Skill |
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gain_movement_speed_+%_for_20_seconds_on_kill | {#} | Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy |
|
gain_no_inherent_evasion_rating_+%_from_dexterity | {#} | Dexterity provides no inherent bonus to Evasion Rating |
|
gain_onslaught_during_soul_gain_prevention | {#} | You have Onslaught during Soul Gain Prevention reminderstring , ReminderTextOnslaught
|
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gain_onslaught_for_3_seconds_%_chance_when_hit | {#|99} | {0}% chance to gain Onslaught for 3 seconds when Hit reminderstring , ReminderTextOnslaught
| {100} | Gain Onslaught for 3 seconds when Hit reminderstring , ReminderTextOnslaught
|
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gain_onslaught_if_you_have_swapped_stance_recently | {#} | You have Onslaught if you've changed Stance Recently reminderstring , ReminderTextOnslaught , reminderstring , ReminderTextRecently
|
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gain_onslaught_ms_on_using_a_warcry | {#} | Gain Onslaught for {0} seconds when you Warcry milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
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gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_% | {1|99} | {0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges reminderstring , ReminderTextOnslaught
| {100|#} | Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges reminderstring , ReminderTextOnslaught
|
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gain_onslaught_on_hit_duration_ms | {1|#} | You gain Onslaught for {0} seconds on Hit milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
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gain_onslaught_on_kill_ms_while_affected_by_haste | {#} | You gain Onslaught for {0} seconds on Kill while affected by Haste milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
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gain_onslaught_while_at_maximum_endurance_charges | {#} | You have Onslaught while at maximum Endurance Charges reminderstring , ReminderTextOnslaught
|
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gain_onslaught_while_not_on_low_mana | {#} | You have Onslaught while not on Low Mana reminderstring , ReminderTextOnslaught
|
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gain_onslaught_while_on_low_life | {#} | You have Onslaught while on Low Life reminderstring , ReminderTextOnslaught
|
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gain_onslaught_while_you_have_cats_agility | {#} | You have Onslaught while you have Cat's Agility |
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gain_onslaught_while_you_have_fortify | {#} | You have Onslaught while Fortified reminderstring , ReminderTextOnslaught
|
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gain_%_of_phys_as_extra_chaos_per_elder_item_equipped | {#} | Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped |
|
gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec | {#} | {0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second deciseconds_to_seconds , 1
|
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gain_perfect_agony_if_you_have_crit_recently | {#} | You have Perfect Agony if you've dealt a Critical Strike recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextKeystonePerfectAgony
|
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gain_phasing_if_enemy_killed_recently | {#} | You have Phasing if you've Killed Recently reminderstring , ReminderTextPhasing , reminderstring , ReminderTextRecently
|
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gain_phasing_if_suppressed_spell_recently | {#} | You have Phasing if you have Suppressed Spell Damage Recently reminderstring , ReminderTextPhasing
|
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gain_phasing_while_affected_by_haste | {#} | You have Phasing while affected by Haste reminderstring , ReminderTextPhasing
|
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gain_phasing_while_you_have_cats_stealth | {#} | You have Phasing while you have Cat's Stealth |
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gain_phasing_while_you_have_low_life | {#} | You have Phasing while on Low Life reminderstring , ReminderTextPhasing
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gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds | {#} | Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds |
|
gain_power_charge_on_critical_strike_with_wands_% | {1|#} | {0}% chance to gain a Power Charge on Critical Strike with Wands |
|
gain_power_charge_on_curse_cast_% | {#} | {0}% chance to gain a Power Charge when you Cast a Curse Spell |
|
gain_power_charge_on_hit_%_chance_against_frozen_enemy | {100} | Gain a Power Charge when you Hit a Frozen Enemy | {#|99} | {0}% chance to gain a Power Charge when you Hit a Frozen Enemy |
|
gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_% | {#} | {0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons |
|
gain_power_charge_on_mana_flask_use_%_chance | {1|#} | {0}% chance to gain a Power Charge when you use a Mana Flask |
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gain_power_charge_on_vaal_skill_use_% | {1|99} | {0}% chance to gain a Power Charge when you use a Vaal Skill | {100|#} | Gain a Power Charge when you use a Vaal Skill |
|
gain_power_charge_per_second_if_have_not_lost_power_charge_recently | {#} | Gain a Power Charge every Second if you haven't lost Power Charges Recently |
|
gain_power_or_frenzy_charge_for_each_second_channeling | {#} | Gain a Power or Frenzy Charge each second while Channelling |
|
gain_random_charge_on_block | {#} | Gain an Endurance, Frenzy or Power charge when you Block |
|
gain_random_charge_per_second_while_stationary | {#} | Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary |
|
gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute | {#} | Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second per_minute_to_per_second , 1 , reminderstring , ReminderTextSacrificialZeal
|
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gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal | {#} | You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal |
|
gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster | {#} | Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy reminderstring , ReminderTextShapersPresence , reminderstring , ReminderTextSlowTimeEffects
|
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gain_single_conflux_for_3_seconds_every_8_seconds | {1} | You have Chilling Conflux for 3 seconds every 8 seconds | {2} | You have Shocking Conflux for 3 seconds every 8 seconds | {3} | You have Igniting Conflux for 3 seconds every 8 seconds |
|
gain_soul_eater_for_x_ms_on_vaal_skill_use | {#} | Gain Soul Eater for {0} seconds when you use a Vaal Skill milliseconds_to_seconds , 1
|
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gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms | {1000} | Eat a Soul when you Hit a Unique Enemy, no more than once every second milliseconds_to_seconds_2dp_if_required , 1
| {#} | Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds milliseconds_to_seconds_2dp_if_required , 1
|
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gain_spell_cost_as_mana_every_fifth_cast | {#} | Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it reminderstring , ReminderTextUpfrontCost
|
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gain_up_to_maximum_fragile_regrowth_when_hit | {1|#} | Gain up to maximum Fragile Regrowth when Hit |
|
gain_vaal_pact_if_you_have_crit_recently | {#} | You have Vaal Pact if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextKeystoneVaalPact
|
|
gain_vaal_pact_while_focused | {#} | You have Vaal Pact while Focused reminderstring , ReminderTextKeystoneVaalPact
|
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gain_vaal_soul_on_hit_cooldown_ms | {#} | Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds milliseconds_to_seconds , 1
|
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gain_wand_accuracy_rating_equal_to_intelligence | {#} | Intelligence is added to Accuracy Rating with Wands |
|
gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second | {1} | Gain {0} Fanatic Charge every second if you've Attacked in the past second | {2|#} | Gain {0} Fanatic Charges every second if you've Attacked the past second | {-1} | Lose {0} Fanatic Charge every second if you've Attacked the past second negate , 1
| {#|-2} | Lose {0} Fanatic Charges every second if you've Attacked the past second negate , 1
|
|
gain_x_fragile_regrowth_per_second | {1|#} | Gain {0} Fragile Regrowth each second | {#|-1} | Lose {0} Fragile Regrowth each second negate , 1
|
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gain_x_rage_on_hit_with_axes_swords_1s_cooldown | {1|#} | Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second reminderstring , ReminderTextRage
|
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galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined | {1} | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine | {2|#} | Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine |
|
galvanic_arrow_projectile_speed_+% | {1|#} | Galvanic Arrow has {0}% increased Projectile Speed | {#|-1} | Galvanic Arrow has {0}% reduced Projectile Speed negate , 1
|
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galvanic_field_beam_frequency_+% | {1|#} | Galvanic Field fires Beams with {0}% increased Frequency | {#|-1} | Galvanic Field fires Beams with {0}% reduced Frequency |
|
galvanic_field_cast_speed_+% | {#} | Galvanic Field has {0}% increased Cast Speed |
|
galvanic_field_damage_+% | {1|#} | Galvanic Field deals {0}% increased Damage | {#|-1} | Galvanic Field deasl {0}% reduced Damage negate , 1
|
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galvanic_field_number_of_chains | {1} | Galvanic Field Chains an additional time | {2|#} | Galvanic Field Chains {0} additional times |
|
generals_cry_cooldown_speed_+% | {#} | General's Cry has {0}% increased Cooldown Recovery Rate |
|
generals_cry_maximum_warriors_+ | {#} | General's Cry has {0:+d} to maximum number of Mirage Warriors |
|
ghost_dance_max_stacks | {#} | {0:+d} to maximum Ghost Shrouds |
|
ghost_dance_restore_%_evasion_as_energy_shield_when_hit | {#} | Recover Energy Shield equal to {0:+d}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit |
|
glacial_cascade_number_of_additional_bursts | {1} | Glacial Cascade has an additional Burst | {2|#} | Glacial Cascade has {0} additional Bursts |
|
glacial_cascade_physical_damage_%_to_add_as_cold | {1|#} | Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage |
|
glacial_hammer_melee_splash_with_cold_damage | {#} | Glacial Hammer deals Cold-only Splash Damage to surrounding targets |
|
glacial_hammer_physical_damage_%_to_convert_to_cold | {#} | {0}% of Glacial Hammer Physical Damage Converted to Cold Damage |
|
global_attack_speed_+%_per_level | {1|#} | {0}% increased Global Attack Speed per Level | {#|-1} | {0}% reduced Global Attack Speed per Level negate , 1 , milliseconds_to_seconds , 1
|
|
global_chance_to_blind_on_hit_%_vs_bleeding_enemies | {1|#} | {0}% chance to Blind with Hits against Bleeding Enemies reminderstring , ReminderTextBlind
|
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global_critical_strike_chance_+%_vs_chilled_enemies | {1|#} | {0}% increased Critical Strike Chance against Chilled Enemies | {#|-1} | {0}% reduced Critical Strike Chance against Chilled Enemies negate , 1
|
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global_defences_+%_per_frenzy_charge | {1|#} | {0}% increased Defences per Frenzy Charge reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Defences per Frenzy Charge negate , 1 , reminderstring , ReminderTextDefences
|
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global_evasion_rating_+_while_moving | {#} | {0:+d} to Global Evasion Rating while moving |
|
global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies | {#,#} | Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies |
|
global_minimum_added_fire_damage_vs_ignited_enemies global_maximum_added_fire_damage_vs_ignited_enemies | {#,#} | Adds {0} to {1} Fire Damage against Ignited Enemies |
|
global_minimum_added_lightning_damage_vs_ignited_enemies global_maximum_added_lightning_damage_vs_ignited_enemies | {#,#} | Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies |
|
global_minimum_added_lightning_damage_vs_shocked_enemies global_maximum_added_lightning_damage_vs_shocked_enemies | {#,#} | Adds {0} to {1} Lightning Damage against Shocked Enemies |
|
global_minimum_added_physical_damage_vs_bleeding_enemies global_maximum_added_physical_damage_vs_bleeding_enemies | {#,#} | Adds {0} to {1} Physical Damage against Bleeding Enemies |
|
global_physical_damage_reduction_rating_while_moving | {#} | {0:+d} to Global Armour while moving |
|
glove_implicit_gain_rage_on_attack_hit_cooldown_ms | {#} | Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextRage
|
|
golem_attack_and_cast_speed_+% | {1|#} | Golems have {0}% increased Attack and Cast Speed | {#|-1} | Golems have {0}% reduced Attack and Cast Speed negate , 1
|
|
golem_attack_minimum_added_physical_damage golem_attack_maximum_added_physical_damage | {#,#} | Golems have {0} to {1} Added Attack Physical Damage |
|
golem_buff_effect_+% | {1|#} | {0}% increased Effect of Buffs granted by your Golems | {#|-1} | {0}% reduced Effect of Buffs granted by your Golems negate , 1
|
|
golem_buff_effect_+%_per_summoned_golem | {1|#} | {0}% increased Effect of Buffs granted by your Golems per Summoned Golem | {#|-1} | {0}% reduced Effect of Buffs granted by your Golems per Summoned Golem negate , 1
|
|
golem_life_regeneration_per_minute_% | {#} | Summoned Golems Regenerate {0}% of their Life per second per_minute_to_per_second , 1
|
|
golem_maximum_life_+% | {1|#} | Golems have {0}% increased Maximum Life | {#|-1} | Golems have {0}% reduced Maximum Life negate , 1
|
|
golem_maximum_mana_+% | {1|#} | Golems have {0}% increased Maximum Mana | {#|-1} | Golems have {0}% reduced Maximum Mana negate , 1
|
|
golem_movement_speed_+% | {1|#} | Golems have {0}% increased Movement Speed | {#|-1} | Golems have {0}% reduced Movement Speed negate , 1
|
|
golem_physical_damage_reduction_rating | {#} | Golems have {0:+d} to Armour |
|
grace_mana_reservation_efficiency_-2%_per_1 | {1|#} | Grace has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Grace has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
grace_mana_reservation_efficiency_+% | {1|#} | Grace has {0}% increased Mana Reservation Efficiency | {#|-1} | Grace has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
grace_reserves_no_mana | {#} | Grace has no Reservation |
|
grant_animated_minion_melee_splash_damage_+%_final_for_splash | {1|#} | Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets | {#|-1} | Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets negate , 1 , canonical_line
|
|
grant_tailwind_to_nearby_allies_if_used_skill_recently | {#} | If you've used a Skill Recently, you and nearby Allies have Tailwind |
|
grant_void_arrow_every_x_ms | {1000} | Gain a Void Charge every second | {#} | Gain a Void Charge every {0} seconds milliseconds_to_seconds , 1 , canonical_line
|
|
gratuitous_violence_physical_damage_over_time_+%_final | {1|#} | {0}% more Physical Damage over Time | {#|-1} | {0}% less Physical Damage over Time negate , 1
|
|
ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+% | {1|#} | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage | {#|-1} | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage negate , 1
|
|
ground_slam_chance_to_gain_endurance_charge_%_on_stun | {1|99} | Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy | {#} | Ground Slam grants an Endurance Charge on Stun |
|
ground_tar_on_block_base_area_of_effect_radius | {#} | Spreads Tar when you Block reminderstring , ReminderTextGroundTar
|
|
ground_tar_when_hit_%_chance | {#} | {0}% chance to spread Tar when Hit |
|
guard_skill_cooldown_recovery_+% | {1|#} | Guard Skills have {0}% increased Cooldown Recovery Rate | {#|-1} | Guard Skills have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
guard_skill_effect_duration_+% | {1|#} | Guard Skills have {0}% increased Duration | {#|-1} | Guard Skills have {0}% reduced Duration negate , 1
|
|
guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15% | {1|#} | [DNT] For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15% | {#|-1} | [DNT] For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15% negate , 1
|
|
guardian_every_4_seconds_remove_curses_on_you | {#} | [DNT] Every 4 seconds, remove all Curses |
|
guardian_with_5_nearby_allies_you_and_allies_have_onslaught | {#} | While there are at least five nearby Allies, you and nearby Allies have Onslaught reminderstring , ReminderTextOnslaught
|
|
guardian_with_nearby_ally_damage_+%_final_for_you_and_allies | {1|#} | While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage | {#|-1} | While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage negate , 1
|
|
hard_mode_utility_flask_gain_charges_while_active | {#} | [DNT] Utility Flasks can gain charges while Active |
|
harvest_encounter_fluid_granted_+% | {#} | {0}% increased Lifeforce |
|
has_avoid_shock_as_avoid_all_elemental_ailments | {#} | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
has_curse_limit_equal_to_maximum_power_charges | {#} | Your Curse Limit is equal to your maximum Power Charges |
|
has_ignite_duration_on_self_as_all_elemental_ailments_on_self | {#} | Modifiers to Ignite Duration on you apply to all Elemental Ailments reminderstring , ReminderTextElementalAilments
|
|
has_onslaught_if_totem_summoned_recently | {1|#} | You have Onslaught if you've Summoned a Totem Recently reminderstring , ReminderTextRecently
|
|
has_stun_prevention_flask | {#} | Cannot be Stunned if you've been Stunned during Effect |
|
has_unique_brutal_shrine_effect | {#} | You have Lesser Brutal Shrine Buff |
|
has_unique_massive_shrine_effect | {#} | You have Lesser Massive Shrine Buff |
|
haste_mana_reservation_efficiency_-2%_per_1 | {1|#} | Haste has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Haste has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
haste_mana_reservation_efficiency_+% | {1|#} | Haste has {0}% increased Mana Reservation Efficiency | {#|-1} | Haste has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
haste_reserves_no_mana | {#} | Haste has no Reservation |
|
hatred_mana_reservation_efficiency_-2%_per_1 | {1|#} | Hatred has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Hatred has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
hatred_mana_reservation_efficiency_+% | {1|#} | Hatred has {0}% increased Mana Reservation Efficiency | {#|-1} | Hatred has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
hatred_reserves_no_mana | {#} | Hatred has no Reservation |
|
heist_additional_abyss_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist |
|
heist_additional_armour_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Armour items when opening a Reward Chest in a Heist |
|
heist_additional_blight_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Blight items when opening a Reward Chest in a Heist |
|
heist_additional_breach_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Breach items when opening a Reward Chest in a Heist |
|
heist_additional_corrupted_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist |
|
heist_additional_delirium_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist |
|
heist_additional_delve_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Delve items when opening a Reward Chest in a Heist |
|
heist_additional_divination_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist |
|
heist_additional_essences_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Essences when opening a Reward Chest in a Heist |
|
heist_additional_gems_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Gem items when opening a Reward Chest in a Heist |
|
heist_additional_harbinger_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist |
|
heist_additional_jewellery_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist |
|
heist_additional_legion_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Legion items when opening a Reward Chest in a Heist |
|
heist_additional_metamorph_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist |
|
heist_additional_perandus_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist |
|
heist_additional_talisman_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Talismans when opening a Reward Chest in a Heist |
|
heist_additional_uniques_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Unique items when opening a Reward Chest in a Heist |
|
heist_additional_weapons_rewards_from_reward_chests_% | {#} | {0}% chance to receive additional Weapons when opening a Reward Chest in a Heist |
|
heist_alert_level_gained_on_monster_death | {1|#} | Guards add additional Alert Level on Death | {#|-1} | Guards remove Alert Level on Death negate , 1
|
|
heist_alert_level_gained_per_10_sec | {1|#} | Alert Level increases by {0}% per second divide_by_one_hundred_2dp_if_required , 1
| {#|-1} | Alert Level reduces by {0}% per second divide_by_one_hundred_2dp_if_required , 1 , negate , 1
|
|
heist_chests_chance_for_secondary_objectives_% | {1|#} | {0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist |
|
heist_chests_double_blighted_maps_and_catalysts_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts | {100|#} | Heist Chests Duplicate contained Blighted Maps and Catalysts |
|
heist_chests_double_breach_splinters_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Breach Splinters | {100|#} | Heist Chests Duplicate contained Breach Splinters |
|
heist_chests_double_catalysts_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Catalysts | {100|#} | Heist Chests Duplicate contained Catalysts |
|
heist_chests_double_currency_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Basic Currency | {100|#} | Heist Chests Duplicate contained Basic Currency |
|
heist_chests_double_delirium_orbs_and_splinters_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters | {100|#} | Heist Chests Duplicate contained Delirium Orbs and Splinters |
|
heist_chests_double_divination_cards_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Divination Cards | {100|#} | Heist Chests Duplicate contained Divination Cards |
|
heist_chests_double_essences_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Essences | {100|#} | Heist Chests Duplicate contained Essences |
|
heist_chests_double_jewels_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Jewels | {100|#} | Heist Chests Duplicate contained Jewels |
|
heist_chests_double_legion_splinters_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Legion Splinters | {100|#} | Heist Chests Duplicate contained Legion Splinters |
|
heist_chests_double_map_fragments_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Map Fragments | {100|#} | Heist Chests Duplicate contained Map Fragments |
|
heist_chests_double_maps_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Maps | {100|#} | Heist Chests Duplicate contained Maps |
|
heist_chests_double_oils_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Oils | {100|#} | Heist Chests Duplicate contained Oils |
|
heist_chests_double_scarabs_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Scarabs | {100|#} | Heist Chests Duplicate contained Scarabs |
|
heist_chests_double_sextants_% | {1|#} | Heist Chests have a {0}% chance to Duplicate contained Sextants | {100|#} | Heist Chests duplicate contained Sextants |
|
heist_chests_double_uniques_% | {1|#} | Heist Chests have a {0}% chance to contain twice as many Uniques | {#|-1} | Heist Chests contain twice as many Uniques negate , 1
|
|
heist_chests_unique_rarity_% | {1|#} | Heist Chests have a {0}% chance to contain more valuable Uniques | {#|-1} | Heist Chests contain more valuable Uniques negate , 1
|
|
heist_coins_from_world_chests_double_% | {1|#} | Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers | {100|#} | Smuggler's Caches Duplicate contained Rogue's Markers |
|
heist_coins_dropped_by_monsters_double_% | {1|#} | Monsters have {0}% chance to Duplicate dropped Rogue's Marker | {100|#} | Monsters Duplicate dropped Rogue's Marker |
|
heist_contract_alert_level_from_chests_+% | {1|#} | {0}% increased raising of Alert Level from opening Chests | {#|-1} | {0}% reduced raising of Alert Level from opening Chests negate , 1
|
|
heist_contract_alert_level_from_monsters_+% | {1|#} | {0}% increased raising of Alert Level from Killing Monsters | {#|-1} | {0}% reduced raising of Alert Level from Killing Monsters negate , 1
|
|
heist_contract_alert_level_+% | {1|#} | {0}% increased raising of Alert Level | {#|-1} | {0}% reduced raising of Alert Level negate , 1
|
|
heist_contract_gang_cost_+% | {1|#} | The Ring's Cut increased by {0}% | {#|-1} | The Ring's Cut reduced by {0}% negate , 1
|
|
heist_contract_gang_takes_no_cut | |
heist_contract_generate_secondary_objectives_chance_% | {1|#} | {0}% chance to find additional Heist Targets from Secret Reward Rooms |
|
heist_contract_guarding_monsters_damage_+% | {1|#} | Guards deal {0}% increased Damage | {#|-1} | Guards deal {0}% reduced Damage negate , 1
|
|
heist_contract_guarding_monsters_take_damage_+% | {1|#} | Guards take {0}% increased Damage | {#|-1} | Guards take {0}% reduced Damage negate , 1
|
|
heist_contract_mechanical_unlock_count | {1} | Can unlock {} Mechanical Chest after Lockdown per Wing | {2|#} | Can unlock {} Mechanical Chests after Lockdown per Wing |
|
heist_contract_magical_unlock_count | {1} | Can unlock {} Magical Chest after Lockdown per Wing | {2|#} | Can unlock {} Magical Chests after Lockdown per Wing |
|
heist_contract_no_travel_cost | |
heist_contract_npc_cost_+% | {1|#} | {0}% increased Hiring Fee of Rogues | {#|-1} | {0}% reduced Hiring Fee of Rogues negate , 1
|
|
heist_contract_objective_completion_time_+% | {1|#} | {0}% increased Job speed | {#|-1} | {0}% reduced Job speed negate , 1
|
|
heist_contract_patrol_additional_elite_chance_+% | {1|#} | Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack | {#|-1} | Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack negate , 1
|
|
heist_contract_patrol_damage_+% | {1|#} | Patrolling Monsters deal {0}% increased Damage | {#|-1} | Patrolling Monsters deal {0}% reduced Damage negate , 1
|
|
heist_contract_patrol_take_damage_+% | {1|#} | Patrol Packs take {0}% increased damage | {#|-1} | Patrol Packs take {0}% reduced damage negate , 1
|
|
heist_contract_side_area_monsters_damage_+% | {1|#} | Reward Room Monsters deal {0}% increased Damage | {#|-1} | Reward Room Monsters deal {0}% reduced Damage negate , 1
|
|
heist_contract_side_area_monsters_take_damage_+% | {1|#} | Reward Room Monsters take {0}% increased Damage | {#|-1} | Reward Room Monsters take {0}% reduced Damage negate , 1
|
|
heist_contract_total_cost_+%_final | {1|#} | {0}% increased Total Heist Fee | {#|-1} | {0}% reduced Total Heist Fee negate , 1
|
|
heist_contract_travel_cost_+% | {1|#} | {0}% increased Travel Fee | {#|-1} | {0}% reduced Travel Fee negate , 1
|
|
heist_currency_alchemy_drops_as_blessed_% | {1|#} | {0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead | {100|#} | In Heists Orbs of Alchemy drop as Blessed Orbs instead |
|
heist_currency_alchemy_drops_as_divine_% | {1|#} | {0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead | {100|#} | In Heists Orbs of Alchemy drop as Divine Orbs instead |
|
heist_currency_alchemy_drops_as_exalted_% | {1|#} | {0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead | {100|#} | In Heists Orbs of Alchemy drop as Exalted Orbs instead |
|
heist_currency_alteration_drops_as_alchemy_% | {1|#} | {0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | {100|#} | In Heists Orbs of Alteration drop as Orbs of Alchemy instead |
|
heist_currency_alteration_drops_as_chaos_% | {1|#} | {0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | {100|#} | In Heists Orbs of Alteration drop as Chaos Orbs instead |
|
heist_currency_alteration_drops_as_regal_% | {1|#} | {0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead | {100|#} | In Heists Orbs of Alteration drop as Regal Orbs instead |
|
heist_currency_augmentation_drops_as_alchemy_% | {1|#} | {0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | {100|#} | In Heists Orbs of Augmentation drop as Orbs of Alchemy instead |
|
heist_currency_augmentation_drops_as_chaos_% | {1|#} | {0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | {100|#} | In Heists Orbs of Augmentation drop as Chaos Orbs instead |
|
heist_currency_augmentation_drops_as_regal_% | {1|#} | {0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead | {100|#} | In Heists Orbs of Augmentation drop as Regal Orbs instead |
|
heist_currency_chaos_drops_as_blessed_% | {1|#} | {0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead | {100|#} | In Heists Chaos Orbs drop as Blessed Orbs instead |
|
heist_currency_chaos_drops_as_divine_% | {1|#} | {0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | {100|#} | In Heists Chaos Orbs drop as Divine Orbs instead |
|
heist_currency_chaos_drops_as_exalted_% | {1|#} | {0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | {100|#} | In Heists Chaos Orbs drop as Exalted Orbs instead |
|
heist_currency_chromatic_drops_as_fusing_% | {1|#} | {0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | {100|#} | In Heists Chromatic Orbs drop as Orbs of Fusing instead |
|
heist_currency_chromatic_drops_as_jewellers_% | {1|#} | {0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | {100|#} | In Heists Chromatic Orbs drop as Jeweller's Orbs instead |
|
heist_currency_jewellers_drops_as_fusing_% | {1|#} | {0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | {100|#} | In Heists Jeweller's Orbs drop as Orbs of Fusing instead |
|
heist_currency_regal_drops_as_blessed_% | {1|#} | {0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead | {100|#} | In Heists Regal Orbs drop as Blessed Orbs instead |
|
heist_currency_regal_drops_as_divine_% | {1|#} | {0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead | {100|#} | In Heists Regal Orbs drop as Divine Orbs instead |
|
heist_currency_regal_drops_as_exalted_% | {1|#} | {0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | {100|#} | In Heists Regal Orbs drop as Exalted Orbs instead |
|
heist_currency_regret_drops_as_annulment_% | {1|#} | {0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead | {100|#} | In Heists Orbs of Regret drop as Orbs of Annulment instead |
|
heist_currency_scouring_drops_as_annulment_% | {1|#} | {0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead | {100|#} | In Heists Orbs of Scouring drop as Orbs of Annulment instead |
|
heist_currency_scouring_drops_as_regret_% | {1|#} | {0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | {100|#} | In Heists Orbs of Scouring drop as Orbs of Regret instead |
|
heist_currency_transmutation_drops_as_alchemy_% | {1|#} | {0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | {100|#} | In Heists Orbs of Transmutation drop as Orbs of Alchemy instead |
|
heist_currency_transmutation_drops_as_chaos_% | {1|#} | {0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | {100|#} | In Heists Orbs of Transmutation drop as Chaos Orbs instead |
|
heist_currency_transmutation_drops_as_regal_% | {1|#} | {0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead | {100|#} | In Heists Orbs of Transmutation drop as Regal Orbs instead |
|
heist_drops_double_currency_% | {1|#} | {0}% chance in Heists for Basic Currency drops to be Duplicated | {100|#} | Basic Currency drops in Heists are Duplicated |
|
heist_guards_are_magic | {#} | Guards have {0}% chance to be Magic |
|
heist_guards_are_rare | {#} | Guards have {0}% chance to be Rare |
|
heist_interruption_resistance_% | {1|#} | {0}% chance to Avoid being Interrupted |
|
heist_item_quantity_+% | {1|#} | {0}% increased Quantity of Items dropped in Heists | {#|-1} | {0}% reduced Quantity of Items dropped in Heists negate , 1
|
|
heist_item_rarity_+% | {1|#} | {0}% increased Rarity of Items dropped in Heists | {#|-1} | {0}% reduced Rarity of Items dropped in Heists negate , 1
|
|
heist_items_are_fully_linked_% | {1|#} | {0}% chance in Heists for Items to drop fully linked | {100|#} | Items in Heists drop fully linked |
|
heist_items_drop_corrupted_% | {1|#} | {0}% chance in Heists for Items to drop Corrupted | {100|#} | Items in Heists drop Corrupted |
|
heist_items_drop_identified_% | {1|#} | {0}% chance in Heists for Items to drop Identified | {100|#} | Items in Heists drop Identified |
|
heist_items_have_elder_influence_% | {1|#} | {0}% chance in Heists for Items to drop with Elder Influence | {100|#} | Items in Heists drop with Elder Influence |
|
heist_items_have_one_additional_socket_% | {1|#} | {0}% chance in Heists for Items to drop with an additional Socket | {100|#} | Items in Heists drop with an additional Socket |
|
heist_items_have_shaper_influence_% | {1|#} | {0}% chance in Heists for Items to drop with Shaper Influence | {100|#} | Items in Heists drop with Shaper Influence |
|
heist_job_agility_level_+ | {1|#} | +{0} to Agility Level for Heists |
|
heist_job_brute_force_level_+ | {1|#} | +{0} to Brute Force Level for Heists |
|
heist_job_counter_thaumaturgy_level_+ | {1|#} | +{0} to Counter-Thaumaturgy Level for Heists |
|
heist_job_deception_level_+ | {1|#} | +{0} to Deception Level for Heists |
|
heist_job_demolition_level_+ | {1|#} | +{0} to Demolition Level for Heists |
|
heist_job_demolition_speed_+% | {1|#} | {0}% increased Demolition speed | {#|-1} | {0}% reduced Demolition speed negate , 1
|
|
heist_job_engineering_level_+ | {1|#} | +{0} to Engineering Level for Heists |
|
heist_job_lockpicking_level_+ | {1|#} | +{0} to Lockpicking Level for Heists |
|
heist_job_lockpicking_speed_+% | {1|#} | {0}% increased Lockpicking speed | {#|-1} | {0}% reduced Lockpicking speed negate , 1
|
|
heist_job_perception_level_+ | {1|#} | +{0} to Perception Level for Heists |
|
heist_job_trap_disarmament_level_+ | {1|#} | +{0} to Trap Disarmament Level for Heists |
|
heist_job_trap_disarmament_speed_+% | {1|#} | {0}% increased Trap Disarmament speed | {#|-1} | {0}% reduced Trap Disarmament speed negate , 1
|
|
heist_lockdown_is_instant | {#} | Lockdown occurs immediately when Alert Level is full |
|
heist_nenet_scouts_nearby_patrols_and_mini_bosses | {#} | Can Scout nearby Enemy Patrols and Elite Patrols during Heists |
|
heist_npc_blueprint_reveal_cost_+% | {1|#} | {0}% increased Blueprint Revealing Cost | {#|-1} | {0}% reduced Blueprint Revealing Cost negate , 1
|
|
heist_npc_contract_generates_gianna_intelligence | {1} | Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | {2|#} | Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission |
|
heist_npc_contract_generates_niles_intelligence | {1} | Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | {2|#} | Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission |
|
heist_npc_display_huck_combat | {#} | Is a powerful Combatant and provides strong Buffs to Allies |
|
heist_npc_karst_alert_level_from_chests_+%_final | {1|#} | {0}% more raising of Alert Level from opening Reward Chests | {#|-1} | {0}% less raising of Alert Level from opening Reward Chests negate , 1
|
|
heist_npc_nenet_alert_level_+%_final | {1|#} | {0}% more raising of Alert Level | {#|-1} | {0}% less raising of Alert Level negate , 1
|
|
heist_npc_tullina_alert_level_+%_final | {1|#} | {0}% more raising of Alert Level | {#|-1} | {0}% less raising of Alert Level negate , 1
|
|
heist_npc_vinderi_alert_level_+%_final | {1|#} | {0}% more raising of Alert Level | {#|-1} | {0}% less raising of Alert Level negate , 1
|
|
heist_patrols_are_magic | {#} | Patrol Pack Members have {0}% chance to be Magic |
|
heist_patrols_are_rare | {#} | Patrol Pack Members have {0}% chance to be Rare |
|
heist_player_additional_maximum_resistances_%_per_25%_alert_level | {#} | {0:+d}% maximum Player Resistances per 25% Alert Level |
|
heist_player_armour_+%_final_per_25%_alert_level | {1|#} | Players have {0}% more Armour per 25% Alert Level | {#|-1} | Players have {0}% less Armour per 25% Alert Level negate , 1
|
|
heist_player_cold_resistance_%_per_25%_alert_level | {#} | {0:+d}% Player Cold Resistance per 25% Alert Level |
|
heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level | {1|#} | Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level | {#|-1} | Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level negate , 1
|
|
heist_player_evasion_rating_+%_final_per_25%_alert_level | {1|#} | Players have {0}% more Evasion per 25% Alert Level | {#|-1} | Players have {0}% less Evasion per 25% Alert Level negate , 1
|
|
heist_player_experience_gain_+% | {1|#} | Players have {0}% increased Experience gain | {#|-1} | Players have {0}% reduced Experience gain negate , 1
|
|
heist_player_fire_resistance_%_per_25%_alert_level | {#} | {0:+d}% Player Fire Resistance per 25% Alert Level |
|
heist_player_flask_charges_gained_+%_per_25%_alert_level | {1|#} | Players gain {0}% increased Flask Charges per 25% Alert Level | {#|-1} | Players gain {0}% reduced Flask Charges per 25% Alert Level negate , 1
|
|
heist_player_life_recovery_rate_+%_final_per_25%_alert_level | {1|#} | Players have {0}% more Life Recovery Rate per 25% Alert Level | {#|-1} | Players have {0}% less Life Recovery Rate per 25% Alert Level negate , 1
|
|
heist_player_lightning_resistance_%_per_25%_alert_level | {#} | {0:+d}% Player Lightning Resistance per 25% Alert Level |
|
heist_player_mana_recovery_rate_+%_final_per_25%_alert_level | {1|#} | Players have {0}% more Mana Recovery Rate per 25% Alert Level | {#|-1} | Players have {0}% less Mana Recovery Rate per 25% Alert Level negate , 1
|
|
heist_reinforcements_attack_speed_+% | {1|#} | Reinforcements have {0}% increased Attack Speed | {#|-1} | Reinforcements have {0}% reduced Attack Speed negate , 1
|
|
heist_reinforcements_cast_speed_+% | {1|#} | Reinforcements have {0}% increased Cast Speed | {#|-1} | Reinforcements have {0}% reduced Cast Speed negate , 1
|
|
heist_reinforcements_movements_speed_+% | {1|#} | Reinforcements have {0}% increased Movement Speed | {#|-1} | Reinforcements have {0}% reduced Movement Speed negate , 1
|
|
heist_side_reward_room_monsters_+% | {1|#} | Reward Rooms have {0}% increased Monsters | {#|-1} | Reward Rooms have {0}% reduced Monsters negate , 1
|
|
hellscape_extra_item_slots | {1} | {0:+d} Crucible slot | {2|#} | {0:+d} Crucible slots |
|
hellscape_extra_map_slots | {1} | {0:+d} Dream Furnace slot | {2|#} | {0:+d} Dream Furnace slots |
|
hellscaping_add_corruption_implicit_chance_% | {#} | {0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one |
|
hellscaping_add_explicit_mod_chance_% | {#} | {0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment |
|
hellscaping_additional_link_chance_% | {#} | {0}% chance for transforming to add a Link to the largest group of Linked Sockets |
|
hellscaping_additional_socket_chance_% | {#} | {0}% chance for transforming to add a Socket |
|
hellscaping_additional_upside_chance_% | {#} | {0}% chance for transforming to grant an additional Beneficial Modifier |
|
hellscaping_downsides_tier_downgrade_chance_% | {#} | {0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment |
|
hellscaping_speed_+%_per_map_hellscape_tier | {#} | While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed |
|
armour_hellscaping_speed_+% | {#} | Armour Items absorb {0}% more Corruption |
|
jewellery_hellscaping_speed_+% | {#} | Jewellery absorbs {0}% more Corruption |
|
map_hellscaping_speed_+% | {#} | Maps absorb {0}% more Corruption |
|
weapon_hellscaping_speed_+% | {#} | Weapons absorb {0}% more Corruption |
|
quiver_hellscaping_speed_+% | {#} | Quivers absorb {0}% more Corruption |
|
hellscaping_upgrade_mod_tier_chance_% | {#} | {0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment |
|
hellscaping_upsides_tier_upgrade_chance_% | {#} | {0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment |
|
helmet_mod_freeze_as_though_damage_+%_final | {1|#} | Freeze Enemies as though dealing {0}% more Damage |
|
helmet_mod_shock_as_though_damage_+%_final | {1|#} | Shock Enemies as though dealing {0}% more Damage |
|
herald_effect_on_self_+% | {1|#} | {0}% increased Effect of Herald Buffs on you | {#|-1} | {0}% reduced Effect of Herald Buffs on you negate , 1
|
|
herald_mana_reservation_override_45% | {#} | Mana Reservation of Herald Skills is always 45% |
|
herald_of_agony_buff_drop_off_speed_+% | {1|#} | You lose Virulence {0}% faster reminderstring , ReminderTextVirulence
| {#|-1} | You lose Virulence {0}% slower negate , 1 , reminderstring , ReminderTextVirulence
|
|
herald_of_agony_buff_effect_+% | {1|#} | Herald of Agony has {0}% increased Buff Effect | {#|-1} | Herald of Agony has {0}% reduced Buff Effect negate , 1
|
|
herald_of_agony_mana_reservation_efficiency_-2%_per_1 | {1|#} | Herald of Agony has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Herald of Agony has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
herald_of_agony_mana_reservation_efficiency_+% | {1|#} | Herald of Agony has {0}% increased Mana Reservation Efficiency | {#|-1} | Herald of Agony has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
herald_of_agony_mana_reservation_+% | {1|#} | Herald of Agony has {0}% increased Reservation | {#|-1} | Herald of Agony has {0}% reduced Reservation negate , 1 , canonical_line
|
|
herald_of_ash_buff_effect_+% | {1|#} | Herald of Ash has {0}% increased Buff Effect | {#|-1} | Herald of Ash has {0}% reduced Buff Effect negate , 1
|
|
herald_of_ash_mana_reservation_efficiency_-2%_per_1 | {1|#} | Herald of Ash has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Herald of Ash has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
herald_of_ash_mana_reservation_efficiency_+% | {1|#} | Herald of Ash has {0}% increased Mana Reservation Efficiency | {#|-1} | Herald of Ash has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
herald_of_ash_spell_fire_damage_+%_final | {1|#} | {0}% more Spell Fire Damage | {#|-1} | {0}% less Spell Fire Damage negate , 1
|
|
herald_of_ice_buff_effect_+% | {1|#} | Herald of Ice has {0}% increased Buff Effect | {#|-1} | Herald of Ice has {0}% reduced Buff Effect negate , 1
|
|
herald_of_ice_mana_reservation_efficiency_-2%_per_1 | {1|#} | Herald of Ice has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Herald of Ice has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
herald_of_ice_mana_reservation_efficiency_+% | {1|#} | Herald of Ice has {0}% increased Mana Reservation Efficiency | {#|-1} | Herald of Ice has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
herald_of_light_and_dominating_blow_minions_use_holy_slam | {#} | Summoned Sentinels use Crusade Slam |
|
herald_of_light_buff_effect_+% | {1|#} | Herald of Purity has {0}% increased Buff Effect | {#|-1} | Herald of Purity has {0}% reduced Buff Effect negate , 1
|
|
herald_of_light_minion_area_of_effect_+% | {1|#} | Summoned Sentinels of Purity have {0}% increased Area of Effect | {#|-1} | Summoned Sentinels of Purity have {0}% reduced Area of Effect negate , 1
|
|
herald_of_purity_mana_reservation_efficiency_-2%_per_1 | {1|#} | Herald of Purity has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Herald of Purity has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
herald_of_purity_mana_reservation_efficiency_+% | {1|#} | Herald of Purity has {0}% increased Mana Reservation Efficiency | {#|-1} | Herald of Purity has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
herald_of_purity_mana_reservation_+% | {1|#} | Herald of Purity has {0}% increased Reservation | {#|-1} | Herald of Purity has {0}% reduced Reservation negate , 1 , canonical_line
|
|
herald_of_thunder_bolt_frequency_+% | {1|#} | Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency | {#|-1} | Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency |
|
herald_of_thunder_buff_effect_+% | {1|#} | Herald of Thunder has {0}% increased Buff Effect | {#|-1} | Herald of Thunder has {0}% reduced Buff Effect negate , 1
|
|
herald_of_thunder_mana_reservation_efficiency_-2%_per_1 | {1|#} | Herald of Thunder has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Herald of Thunder has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
herald_of_thunder_mana_reservation_efficiency_+% | {1|#} | Herald of Thunder has {0}% increased Mana Reservation Efficiency | {#|-1} | Herald of Thunder has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
herald_scorpion_number_of_additional_projectiles | {1} | Summoned Agony Crawler fires {0} additional Projectile | {2|#} | Summoned Agony Crawler fires {0} additional Projectiles |
|
herald_skills_mana_reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Mana Reservation Efficiency of Herald Skills double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Herald Skills negate_and_double , 1 , canonical_line
|
|
herald_skills_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Herald Skills | {#|-1} | {0}% reduced Mana Reservation Efficiency of Herald Skills negate , 1
|
|
herald_skills_mana_reservation_+% | {1|#} | {0}% increased Reservation of Herald Skills | {#|-1} | {0}% reduced Reservation of Herald Skills negate , 1
|
|
hex_skill_duration_+% | {1|#} | Hex Skills have {0}% increased Skill Effect Duration | {#|-1} | Hex Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
hexblast_and_doomblast_life_leech_on_overkill_damage_% | {1|#} | {0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextOverkill
|
|
hexblast_damage_+% | {1|#} | Hexblast deals {0}% increased Damage | {#|-1} | Hexblast deals {0}% reduced Damage negate , 1
|
|
hexblast_%_chance_to_not_consume_hex | {#} | Hexblast has {0}% chance to not remove a Hex |
|
hexblast_skill_area_of_effect_+% | {1|#} | Hexblast has {0}% increased Area of Effect | {#|-1} | Hexblast has {0}% reduced Area of Effect negate , 1
|
|
hexes_expire_on_reaching_200%_effect hex_remove_at_effect_variance | {!0,#} | Non-Aura Hexes expire upon reaching {1}% of base Effect plus_two_hundred , 2 , canonical_stat , 2
|
|
hexproof_if_right_ring_is_magic_item | {#} | You are Hexproof if you have a Magic Ring in right slot |
|
hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100% | {#} | {0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% |
|
hierophant_gain_arcane_surge_on_mana_use_threshold | {1|#} | Gain Arcane Surge after Spending a total of {0} Mana |
|
hierophant_mana_cost_+%_final | {1|#} | {0}% more Mana Cost of Skills | {#|-1} | {0}% less Mana Cost of Skills negate , 1
|
|
hierophant_mana_reservation_+%_final | {1|#} | {0}% more Mana Reservation of Skills | {#|-1} | {0}% less Mana Reservation of Skills negate , 1
|
|
hinder_effect_on_self_+% | {1|#} | {0}% increased effect of Hinder on you | {#|-1} | {0}% reduced effect of Hinder on you negate , 1
|
|
hinder_enemy_chaos_damage_+% | {1|#} | Enemies Hindered by you deal {0}% increased Chaos Damage | {#|-1} | Enemies Hindered by you deal {0}% reduced Chaos Damage negate , 1
|
|
hinder_enemy_chaos_damage_taken_+% | {1|#} | Enemies Hindered by you take {0}% increased Chaos Damage | {#|-1} | Enemies Hindered by you take {0}% reduced Chaos Damage negate , 1
|
|
hit_and_ailment_damage_+%_vs_bleeding_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Bleeding Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Bleeding Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
hit_and_ailment_damage_+%_vs_blinded_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Blinded Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Blinded Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
hit_and_ailment_damage_+%_vs_chilled_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Chilled Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Chilled Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
hit_and_ailment_damage_+%_vs_cursed_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Cursed Enemies | {#|-1} | {0}% reduced Damage with Hits and Ailments against Cursed Enemies negate , 1
|
|
hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments | {1|#} | {0}% increased Damage with Hits and Ailments against Enemies affected by Ailments reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments negate , 1 , reminderstring , ReminderTextAilments
|
|
hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs | {1|#} | {0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
hit_and_ailment_damage_+%_vs_unique_enemies | {1|#} | {0}% increased Damage with Hits and Ailments against Unique Enemies | {#|-1} | {0}% reduced Damage with Hits and Ailments against Unique Enemies negate , 1
|
|
hit_damage_+%_vs_ignited_enemies | {1|#} | {0}% increased Damage with Hits against Ignited Enemies | {#|-1} | {0}% reduced Damage with Hits against Ignited Enemies negate , 1
|
|
hit_damage_+% | {1|#} | {0}% increased Damage with Hits | {#|-1} | {0}% reduced Damage with Hits negate , 1
|
|
hits_against_you_overwhelm_x%_of_physical_damage_reduction | {1|#} | Hits against you Overwhelm {0}% of Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
hits_cannot_be_evaded_vs_blinded_enemies | {#} | Your Hits can't be Evaded by Blinded Enemies |
|
hits_from_maces_and_sceptres_crush_enemies | {#} | Crush Enemies on hit with Maces and Sceptres reminderstring , ReminderTextCrushed
|
|
hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped | {#} | Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
|
hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped | {#} | Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
|
hits_ignore_enemy_fire_resistance_while_you_are_ignited | {#} | Hits ignore Enemy Monster Fire Resistance while you are Ignited |
|
hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds | {#} | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds |
|
hits_ignore_enemy_monster_physical_damage_reduction_%_chance | {1|99} | Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction | {100|#} | Hits ignore Enemy Monster Physical Damage Reduction |
|
holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond | {#} | Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
|
holy_path_teleport_range_+% | {#} | Consecrated Path has {0}% increased teleport range |
|
holy_relic_area_of_effect_+% | {1|#} | Summoned Holy Relics have {0}% increased Area of Effect | {#|-1} | Summoned Holy Relics have {0}% reduced Area of Effect negate , 1
|
|
holy_relic_buff_effect_+% | {#} | Summoned Holy Relics have {0}% increased Buff Effect |
|
holy_relic_cooldown_recovery_+% | {1|#} | Summoned Holy Relics have {0}% increased Cooldown Recovery Rate | {#|-1} | Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate negate , 1 , canonical_line
|
|
holy_relic_damage_+% | {1|#} | Summoned Holy Relics deal {0}% increased Damage | {#|-1} | Summoned Holy Relics deal {0}% reduced Damage negate , 1
|
|
hydro_sphere_pulse_frequency_+% | {1|#} | Hydrosphere has {0}% increased Pulse Frequency | {#|-1} | Hydrosphere has {0}% reduced Pulse Frequency negate , 1
|
|
ice_and_lightning_trap_base_penetrate_elemental_resistances_% | {#} | Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances |
|
ice_and_lightning_trap_can_be_triggered_by_warcries | {#} | Ice Traps and Lightning Traps are triggered by your Warcries |
|
ice_and_lightning_traps_cannot_be_triggered_by_enemies | {#} | Ice Traps and Lightning Traps cannot be triggered by Enemies |
|
ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen | {#} | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze reminderstring , ReminderTextCoveredInFrost
|
|
ice_crash_first_stage_damage_+%_final | {1|#} | First Stage deals {0}% more Damage | {#|-1} | First Stage deals {0}% less Damage negate , 1
|
|
ice_dash_cooldown_speed_+% | {1|#} | Frostblink has {0}% increased Cooldown Recovery Rate | {#|-1} | Frostblink has {0}% reduced Cooldown Recovery Rate negate , 1 , canonical_line
|
|
ice_dash_duration_+% | {1|#} | Frostblink has {0}% increased Duration | {#|-1} | Frostblink has {0}% reduced Duration negate , 1
|
|
ice_dash_travel_distance_+% | {1|#} | Frostblink has {0}% increased maximum travel distance | {#|-1} | Frostblink has {0}% reduced maximum travel distance negate , 1
|
|
ice_nova_chill_minimum_slow_% | {1|#} | Chills from Ice Nova Hits always reduce Action Speed by at least {0}% |
|
ice_shot_additional_pierce_per_10_old | {10|19} | Ice Shot Pierces an additional Target | {20|#} | Ice Shot Pierces {0} additional Targets divide_by_ten_0dp , 1
|
|
ice_shot_area_angle_+% | {1|#} | Ice Shot has {0}% increased Area of Effect angle | {#|-1} | Ice Shot has {0}% reduced Area of Effect angle negate , 1
|
|
ice_shot_pierce_+ | {1} | Ice Shot Pierces an additional Target | {2|#} | Ice Shot Pierces {0} additional Targets |
|
ice_siphon_trap_chill_effect_+% | {1|#} | Siphoning Trap has {0}% increased Chill Effect | {#|-1} | Siphoning Trap has {0}% reduced Chill Effect negate , 1
|
|
ice_siphon_trap_damage_+% | {1|#} | Siphoning Trap deals {0}% increased Damage | {#|-1} | Siphoning Trap deals {0}% reduced Damage negate , 1
|
|
ice_siphon_trap_damage_taken_+%_per_beam | {1|#} | Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam | {#|-1} | Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam negate , 1 , canonical_line
|
|
ice_siphon_trap_duration_+% | {1|#} | Siphoning Trap has {0}% increased Skill Effect Duration | {#|-1} | Siphoning Trap has {0}% reduced Skill Effect Duration negate , 1
|
|
ice_spear_and_ball_lightning_projectiles_nova | {#} | Ice Spear and Ball Lightning fire Projectiles in a circle |
|
ice_spear_and_ball_lightning_projectiles_return | {#} | Ice Spear and Ball Lightning Projectiles Return to you |
|
ice_spear_distance_before_form_change_+% | {1|#} | Ice Spear travels {0}% increased distance before changing forms | {#|-1} | Ice Spear travels {0}% reduced distance before changing forms negate , 1 , canonical_line
|
|
ice_spear_number_of_additional_projectiles | {1} | Ice Spear fires an additional Projectile | {#} | Ice Spear fires {0} additional Projectiles |
|
ice_trap_cold_resistance_penetration_% | {#} | Ice Trap Damage Penetrates {0}% Cold Resistance |
|
ignite_damage_+%_final_if_hit_highest_fire | {1|#} | {0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire | {#|-1} | {0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire negate , 1
|
|
ignite_damage_+%_vs_chilled_enemies | {1|#} | {0}% increased Damage with Ignite inflicted on Chilled Enemies | {#|-1} | {0}% reduced Damage with Ignite inflicted on Chilled Enemies negate , 1
|
|
ignite_damage_against_cursed_enemies_+% | {1|#} | {0}% increased Damage with Ignites inflicted on Cursed Enemies | {#|-1} | {0}% reduced Damage with Ignites inflicted on Cursed Enemies negate , 1
|
|
ignite_duration_-% | {1|#} | {0}% reduced Ignite Duration | {#|-1} | {0}% increased Ignite Duration negate , 1
|
|
ignites_and_chill_apply_elemental_resistance_+ | {#} | Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances |
|
ignites_apply_fire_resistance_+ | {#} | Enemies Ignited by you have {0:+d}% to Fire Resistance |
|
ignores_enemy_cold_resistance | {#} | Hits ignore Enemy Cold Resistance |
|
ignores_enemy_fire_resistance | {#} | Hits ignore Enemy Fire Resistance |
|
ignores_enemy_lightning_resistance | {#} | Hits ignore Enemy Lightning Resistance |
|
immortal_call_buff_effect_duration_+%_per_removable_endurance_charge | {1|#} | Immortal Call has {0}% increased Buff Duration per Endurance Charge removed | {#|-1} | Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed negate , 1
|
|
immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad | {1|#} | Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed divide_by_one_hundred , 1
| {#|-1} | Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed divide_by_one_hundred_and_negate , 1
|
|
immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion | {#} | Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating |
|
immune_to_burning_shocks_and_chilled_ground | {#} | Immune to Burning Ground, Shocked Ground and Chilled Ground |
|
immune_to_curses_if_cast_dispair_in_past_10_seconds | {#} | Immune to Curses if you've cast Despair in the past 10 seconds |
|
immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse | {#} | When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration |
|
immune_to_curses_while_at_least_X_rage | {1|#} | Immune to Curses while you have at least {0} Rage |
|
immune_to_curses_while_channelling | {#} | Immune to Curses while Channelling |
|
immune_to_elemental_ailments_while_on_consecrated_ground | {1|#} | Immune to Elemental Ailments while on Consecrated Ground reminderstring , ReminderTextElementalAilments
|
|
immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold | {#} | Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion reminderstring , ReminderTextElementalAilments
|
|
immune_to_elemental_ailments_while_you_have_arcane_surge | {#} | Immune to Elemental Ailments while you have Arcane Surge reminderstring , ReminderTextElementalAilments
|
|
immune_to_exposure | |
immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds | {#} | Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds |
|
immune_to_freeze_and_chill_while_ignited | {#} | Immune to Freeze and Chill while Ignited |
|
immune_to_freeze_while_affected_by_purity_of_ice | {#} | Immune to Freeze while affected by Purity of Ice |
|
immune_to_hinder | |
immune_to_ignite_and_shock | {#} | Immune to Ignite and Shock |
|
immune_to_ignite_while_affected_by_purity_of_fire | {#} | Immune to Ignite while affected by Purity of Fire |
|
immune_to_maim | |
immune_to_poison_if_helmet_grants_higher_evasion_than_armour | {#} | Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour |
|
immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds | {#} | Immune to Reflected Damage if you've cast Punishment in the past 10 seconds |
|
immune_to_shock_while_affected_by_purity_of_lightning | {#} | Immune to Shock while affected by Purity of Lightning |
|
immune_to_status_ailments_while_focused | {#} | You are Immune to Ailments while Focused reminderstring , ReminderTextAilments
|
|
immune_to_wither | |
impacting_steel_%_chance_to_not_consume_ammo | {#} | Splitting Steel has {0}% chance to not consume Steel Shards |
|
impale_debuff_effect_+% | {1|#} | {0}% increased Impale Effect | {#|-1} | {0}% reduced Impale Effect negate , 1
|
|
impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding | {1|#} | {0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding | {#|-1} | {0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding negate , 1
|
|
impale_effect_+%_for_impales_inficted_by_spells | {1|#} | {0}% increased Effect of Impales inflicted with Spells reminderstring , ReminderTextImpale
| {#|-1} | {0}% reduced Effect of Impales inflicted with Spells reminderstring , ReminderTextImpale , negate , 1
|
|
impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies | {1|#} | {0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies reminderstring , ReminderTextImpale
| {#|-1} | {0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies negate , 1 , reminderstring , ReminderTextImpale
|
|
impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies | {1|#} | {0}% increased Effect of Impales you inflict on non-Impaled Enemies | {#|-1} | {0}% reduced Effect of Impales you inflict on non-Impaled Enemies negate , 1
|
|
impale_inflicted_by_two_handed_weapons_debuff_effect_+% | {1|#} | {0}% increased Effect of Impales you inflict with Two Handed Weapons reminderstring , ReminderTextImpale
| {#|-1} | {0}% reduced Effect of Impales you inflict with Two Handed Weapons negate , 1 , reminderstring , ReminderTextImpale
|
|
impale_on_hit_%_chance | {1|#} | {0}% chance to Impale Enemies on Hit | {100|#} | Impale Enemies on Hit |
|
impale_on_hit_%_chance_with_axes_swords | {#} | {0}% chance to Impale Enemies on Hit with Axes or Swords |
|
impaled_debuff_duration_+% | {1|#} | {0}% increased Impale Duration | {#|-1} | {0}% reduced Impale Duration negate , 1
|
|
impaled_debuff_number_of_reflected_hits | {1} | Impales you inflict last 1 additional Hit | {#} | Impales you inflict last {0} additional Hits |
|
impales_do_not_consume_hit_on_hit_%_chance | {1|#} | {0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit |
|
impurity_cold_damage_taken_+%_final | {1|#} | {0}% more Cold Damage taken | {#|-1} | {0}% less Cold Damage taken negate , 1
|
|
impurity_fire_damage_taken_+%_final | {1|#} | {0}% more Fire Damage taken | {#|-1} | {0}% less Fire Damage taken negate , 1
|
|
impurity_lightning_damage_taken_+%_final | {1|#} | {0}% more Lightning Damage taken | {#|-1} | {0}% less Lightning Damage taken negate , 1
|
|
incinerate_starts_with_X_additional_stages | {#} | Incinerate starts with {0} additional Stages |
|
increase_crit_chance_by_lowest_of_str_or_int | {#} | 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower |
|
infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance | {100} | Infernal Blow Explosion applies Uncharged Debuff on Hit | {#} | Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit |
|
infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack | {#} | Infernal Blow Debuff deals an additional {0}% of Damage per Charge |
|
infernal_cry_area_of_effect_+% | {#} | Infernal Cry has {0}% increased Area of Effect |
|
infernal_cry_cooldown_speed_+% | {#} | Infernal Cry has {0}% increased Cooldown Recovery Rate |
|
infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel | {#} | Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite |
|
inflict_all_exposure_on_enemies_when_suppressing_their_spell | {#} | Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage reminderstring , ReminderTextAll3Exposures
|
|
inflict_all_exposure_on_hit | {#} | Inflict Fire, Cold, and Lightning Exposure on Hit reminderstring , ReminderTextAll3Exposures
|
|
inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds | {#} | Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds |
|
inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold | {1|99} | {0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextColdExposure
| {100|#} | Inflict Cold Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextColdExposure
|
|
inflict_fire_exposure_if_cast_flammability_in_past_10_seconds | {#} | Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds |
|
inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold | {1|99} | {0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextFireExposure
| {100|#} | Inflict Fire Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextFireExposure
|
|
inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds | {#} | Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds |
|
inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold | {1|99} | {0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextLightningExposure
| {100|#} | Inflict Lightning Exposure on Hit if you have at least 150 Devotion reminderstring , ReminderTextLightningExposure
|
|
inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds | {#} | Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds |
|
inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_% | {1|99} | {0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit reminderstring , ReminderTextColdExposure
| {100|#} | Inflicted with Cold Exposure when you take Cold Damage from a Hit reminderstring , ReminderTextColdExposure
|
|
inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_% | {1|99} | {0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit reminderstring , ReminderTextFireExposure
| {100|#} | Inflicted with Fire Exposure when you take Fire Damage from a Hit reminderstring , ReminderTextFireExposure
|
|
inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_% | {1|99} | {0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit reminderstring , ReminderTextLightningExposure
| {100|#} | Inflicted with Lightning Exposure when you take Lightning Damage from a Hit reminderstring , ReminderTextLightningExposure
|
|
inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_% | {1|99} | {0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit reminderstring , ReminderTextAll3Exposures
| {100|#} | Inflicted with a random Exposure when you take Elemental Damage from a Hit reminderstring , ReminderTextAll3Exposures
|
|
inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_% | {1|99} | {0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit reminderstring , ReminderTextWithered
| {100|#} | Withered for 2 seconds when you take Chaos Damage from a Hit reminderstring , ReminderTextWithered
|
|
infusion_effect_+% | {1|#} | {0}% increased Effect of Infusion | {#|-1} | {0}% reduced Effect of Infusion negate , 1
|
|
inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30% | {1|#} | {0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% | {#|-1} | {0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds negate , 1
|
|
inspiration_charge_duration_+% | {1|#} | {0}% increased Inspiration Charge Duration | {#|-1} | {0}% reduced Inspiration Charge Duration negate , 1
|
|
intelligence_is_0 | {#} | You have no Intelligence |
|
intelligence_skill_gem_level_+ | {#} | {0:+d} to Level of all Intelligence Skill Gems |
|
intensity_loss_frequency_while_moving_+% | {1|#} | Spells lose Intensity with {0}% increased frequency while moving | {#|-1} | Spells lose Intensity with {0}% reduced frequency while moving negate , 1
|
|
intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield | {1|#} | Intimidate Enemies for 4 seconds on Block while holding a Shield |
|
intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds | {#} | Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds |
|
intimidate_nearby_enemies_on_use_for_ms | {1|#} | Intimidate nearby Enemies for {0} seconds milliseconds_to_seconds_1dp , 1
|
|
intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_% | {1|99} | {0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges reminderstring , ReminderTextIntimidate
| {100|#} | Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges reminderstring , ReminderTextIntimidate
|
|
intimidating_cry_area_of_effect_+% | {#} | Intimidating Cry has {0}% increased Area of Effect |
|
intimidating_cry_cooldown_speed_+% | {#} | Intimidating Cry has {0}% increased Cooldown Recovery Rate |
|
intuitive_link_duration_+% | {1|#} | {0}% increased Intuitive Link Duration | {#|-1} | {0}% reduced Intuitive Link Duration negate , 1
|
|
is_blighted_map | {1} | Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times | {#} | Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times |
|
item_found_quantity_+%_per_chest_opened_recently | {1|#} | {0}% increased Quantity of Items found per Chest opened Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Quantity of Items found per Chest opened Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
item_found_rarity_+1%_per_X_rampage_stacks | {1|#} | 1% increased Rarity of Items found per {0} Rampage Kills |
|
kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms | {#} | Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextRage
|
|
keystone_shepherd_of_souls | {#} | Shepherd of Souls reminderstring , ReminderTextShepherdOfSouls
|
|
killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance | {#|99} | {0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies | {100} | Impales on Enemies you Kill Reflect Damage to surrounding Enemies |
|
kills_count_twice_for_rampage_% | {#|99} | {0}% chance for Kills to count twice for Rampage | {100} | Kills count twice for Rampage |
|
kinetic_blast_projectiles_gain_%_aoe_after_forking | {#} | Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking |
|
kinetic_bolt_attack_speed_+% | {1|#} | Kinetic Bolt has {0}% increased Attack Speed | {#|-1} | Kinetic Bolt has {0}% reduced Attack Speed negate , 1
|
|
kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+% | {1|#} | Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold reminderstring , ReminderTextStunThreshold
| {#|-1} | Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold negate , 1 , reminderstring , ReminderTextStunThreshold
|
|
kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_% | {#} | {0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
|
kinetic_bolt_projectile_speed_+% | {1|#} | Kinetic Bolt has {0}% increased Projectile Speed | {#|-1} | Kinetic Bolt has {0}% reduced Projectile Speed negate , 1
|
|
kinetic_wand_base_number_of_zig_zags | {1} | Kinetic Bolt changes direction {0} additional time | {2|#} | Kinetic Bolt changes direction {0} additional times |
|
knockback_on_crit_with_projectile_damage | {1|#} | Knock Back Enemies if you get a Critical Strike with Projectile Damage reminderstring , ReminderTextKnockback
|
|
labyrinth_darkshrine_additional_divine_font_use_display | {1} | You will receive an additional use of the Divine Font | {2|#} | You will receive {0} additional uses of the Divine Font |
|
labyrinth_darkshrine_boss_room_traps_are_disabled | {#} | Labyrinth Traps are disabled in the Aspirant's Trial |
|
labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x | {1} | You will receive an additional use of the Divine Font | {2|#} | You will receive {0} additional uses of the Divine Font |
|
labyrinth_darkshrine_izaro_dropped_unique_items_+ | {1} | Izaro will drop an additional Unique Item on Death | {#} | Izaro will drop {0} additional Unique Items on Death |
|
labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys | {1} | Izaro will drop an additional Treasure Key on Death | {#} | Izaro will drop {0} additional Treasure Keys on Death |
|
labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+% | {1|#} | {0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players | {#|-1} | {0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players negate , 1
|
|
labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth | {1} | Players in the Labyrinth will be affected by Acceleration Shrine | {2} | Players in the Labyrinth will be affected by Lightning Shrine | {3} | Players in the Labyrinth will be affected by Freezing Shrine | {4} | Players in the Labyrinth will be affected by Burning Shrine | {5} | Players in the Labyrinth will be affected by Static Shrine | {6} | Players in the Labyrinth will be affected by Diamond Shrine | {7} | Players in the Labyrinth will be affected by Brutal Shrine | {8} | Players in the Labyrinth will be affected by Thorned Shrine | {9} | Players in the Labyrinth will be affected by Replenishing Shrine | {10} | Players in the Labyrinth will be affected by Massive Shrine | {11} | Players in the Labyrinth will be affected by Impenetrable Shrine | {12} | Players in the Labyrinth will be affected by Resistance Shrine | {13} | Players in the Labyrinth will be affected by Divine Shrine | {14} | Players in the Labyrinth will be affected by Echoing Shrine | {15} | Players in the Labyrinth will be affected by Hexing Shrine | {16} | Players in the Labyrinth will be affected by Skeletal Shrine | {17} | Players in the Labyrinth will be affected by Shrouded Shrine |
|
labyrinth_owner_x_addition_enchants | {1} | Labyrinth owner receives an additional use of the Divine Font | {2|#} | Labyrinth owner receives {0} additional uses of the Divine Font |
|
lancing_steel_damage_+% | {1|#} | Lancing Steel deals {0}% increased Damage | {#|-1} | Lancing Steel deals {0}% reduced Damage negate , 1
|
|
lancing_steel_impale_chance_% | {1|99} | Lancing Steel's additional Projectiles have {0:+d}% chance to Impale Enemies reminderstring , ReminderTextImpale
| {100|#} | Lancing Steel's additional Projectiles Impale Enemies reminderstring , ReminderTextImpale
|
|
lancing_steel_number_of_additional_projectiles | {1} | Lancing Steel fires an additional Projectile | {2|#} | Lancing Steel fires {0} additional Projectiles |
|
lancing_steel_%_chance_to_not_consume_ammo | {#} | Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them |
|
lancing_steel_primary_proj_pierce_num | {1} | Lancing Steel's primary Projectile Pierces 1 additional Target | {2|#} | Lancing Steel's primary Projectile Pierces {0} additional Targets |
|
leech_energy_shield_instead_of_life | {#} | Leech Energy Shield instead of Life |
|
leech_mastery_hit_damage_+%_final_vs_leech_immune | {1|#} | {0}% more Damage with Hits against Enemies that cannot have Life Leeched from them | {#|-1} | {0}% less Damage with Hits against Enemies that cannot have Life Leeched from them negate , 1
|
|
leech_%_is_instant | {#} | {0}% of Leech is Instant |
|
life_and_energy_shield_recovery_rate_+% | {1|#} | {0}% increased Recovery rate of Life and Energy Shield | {#|-1} | {0}% reduced Recovery rate of Life and Energy Shield negate , 1
|
|
life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently | {1|#} | {0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30% | {1|#} | {0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% | {#|-1} | {0}% reduced Recovery Rate of Life and Energy Shield per Minion negate , 1
|
|
life_and_energy_shield_recovery_rate_+%_per_power_charge | {1|#} | {0}% increased Recovery rate of Life and Energy Shield per Power Charge | {#|-1} | {0}% reduced Recovery rate of Life and Energy Shield per Power Charge negate , 1
|
|
life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence | {1|#} | {0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence | {#|-1} | {0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence negate , 1
|
|
life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently | {#} | {0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently divide_by_one_hundred , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextManaLeech
|
|
life_flask_charges_recovered_per_3_seconds | {1} | Life Flasks gain {0} Charge every 3 seconds | {2|#} | Life Flasks gain {0} Charges every 3 seconds |
|
life_flask_effects_are_not_removed_at_full_life | {#} | Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue |
|
life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently | {1|#} | Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently reminderstring , ReminderTextRecently
|
|
life_flasks_gain_X_charges_on_suppressing_spell | {1|#} | Life Flasks gain {} Charges when you Suppress Spell Damage reminderstring , ReminderTextSuppression
|
|
life_flasks_gain_a_charge_on_hit_once_per_second | {#} | Life Flasks gain a Charge when you hit an Enemy, no more than once each second |
|
life_flasks_gain_x_charges_when_you_hit_your_marked_enemy | {1} | Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds | {#} | Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds |
|
life_gain_per_target_hit_while_affected_by_vitality | {1|#} | Gain {0} Life per Enemy Hit while affected by Vitality | {#|-1} | Lose {0} Life per Enemy Hit while affected by Vitality negate , 1
|
|
life_gain_per_target_if_have_used_a_vaal_skill_recently | {1|#} | Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently reminderstring , ReminderTextRecently , negate , 1
|
|
life_gained_on_attack_hit_vs_cursed_enemies | {1|#} | Gain {0} Life per Cursed Enemy Hit with Attacks | {#|-1} | Gain {0} Life per Cursed Enemy Hit with Attacks negate , 1
|
|
life_gained_on_cull | {1|#} | Gain {0} Life on Culling Strike |
|
life_gained_on_kill_per_wither_stack_on_slain_enemy_% | {1|#} | Recover {0}% of Life per Withered Debuff on each Enemy you Kill |
|
life_leech_applies_to_energy_shield_on_full_life | {#} | Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life |
|
life_leech_from_any_damage_permyriad_while_affected_by_vitality | {#} | {0}% of Damage leeched as Life while affected by Vitality divide_by_one_hundred , 1
|
|
life_leech_from_any_damage_permyriad_while_focused | {#} | {0}% of Damage Leeched as Life while Focused divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
enemy_life_leech_from_any_damage_permyriad_while_focused | {#} | {0}% of Damage Leeched by Enemy as Life while Focused divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges | {1|#} | {0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_attack_damage_permyriad_per_frenzy_charge | {#} | {0}% of Attack Damage Leeched as Life per Frenzy Charge divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_attack_damage_permyriad_vs_maimed_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Maimed Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_attack_damage_permyriad_vs_taunted_enemies | {1|#} | {0}% of Attack Damage Leeched as Life against Taunted Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_fire_damage_permyriad_while_affected_by_anger | {#} | {0}% of Fire Damage Leeched as Life while affected by Anger divide_by_one_hundred , 1
|
|
life_leech_from_fire_damage_while_ignited_permyriad | {#} | {0}% of Fire Damage Leeched as Life while Ignited divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge | {#} | {0}% of Spell Damage Leeched as Life while you have Arcane Surge divide_by_one_hundred , 1
|
|
life_leech_on_damage_taken_%_permyriad | {1|#} | {0}% of Damage Taken from Hits is Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_%_is_instant_per_defiance | {#} | {0}% of Life Leech is Instant per Defiance |
|
life_leech_%_is_instant_per_equipped_claw | {#} | {0}% of Leech is Instant per Equipped Claw |
|
life_leech_permyriad_vs_poisoned_enemies | {1|#} | Leech {0}% of Damage as Life against Poisoned Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
life_leech_speed_is_doubled | {#} | Total Recovery per second from Life Leech is doubled |
|
life_loss_%_per_minute_if_have_been_hit_recently | {1|#} | Lose {0}% of Life per second if you have been Hit Recently per_minute_to_per_second , 1
|
|
life_loss_%_per_minute_per_rage_while_not_losing_rage | {1|#} | Lose {0}% of Life per second per Rage while you are not losing Rage per_minute_to_per_second , 1
|
|
life_mana_es_leech_speed_+% | {1|#} | {0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextManaLeech , reminderstring , ReminderTextEnergyShieldLeech
| {#|-1} | {0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech negate , 1 , reminderstring , ReminderTextLifeLeech , reminderstring , ReminderTextManaLeech , reminderstring , ReminderTextEnergyShieldLeech
|
|
life_mana_es_recovery_rate_+%_per_endurance_charge | {1|#} | {0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge | {#|-1} | {0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge negate , 1
|
|
life_mastery_count_maximum_life_+%_final | {#} | {0}% more Maximum Life if you have at least 6 Life Masteries allocated |
|
life_per_level | {#} | {0:+d} Maximum Life per Level |
|
life_recoup_applies_to_energy_shield_instead | {#} | [DNT] Life Recoup recoups Energy Shield instead reminderstring , ReminderTextRecoup
|
|
life_recovery_from_flasks_instead_applies_to_nearby_allies_% | {1|#} | {0}% of Life Recovery from Flasks is applied to nearby Allies instead of You |
|
life_recovery_from_regeneration_is_not_applied | {#} | Life Recovery from Regeneration is not applied |
|
life_recovery_+%_from_flasks_while_on_low_life | {1|#} | {0}% increased Life Recovery from Flasks used when on Low Life reminderstring , ReminderTextLowLife
| {#|-1} | {0}% reduced Life Recovery from Flasks used when on Low Life negate , 1 , reminderstring , ReminderTextLowLife
|
|
life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently | {1|#} | {0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
life_recovery_rate_+%_if_havent_killed_recently | {1|#} | {0}% increased Life Recovery Rate if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Life Recovery Rate if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
life_recovery_rate_+%_while_affected_by_vitality | {1|#} | {0}% increased Life Recovery Rate while affected by Vitality | {#|-1} | {0}% reduced Life Recovery Rate while affected by Vitality negate , 1
|
|
life_regeneration_%_per_minute_if_stunned_an_enemy_recently | {1|#} | Regenerate {0}% of Life per second if you have Stunned an Enemy Recently per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance | {#} | Regenerate {0} Life per second for each 1% Uncapped Fire Resistance per_minute_to_per_second , 1 , reminderstring , ReminderTextUncappedResist
|
|
life_regeneration_per_minute_per_active_buff | {#} | Regenerate {0} Life per second per Buff on you per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_per_nearby_corpse | {#} | For each nearby corpse, Regenerate {0} Life per second per_minute_to_per_second_2dp , 1
|
|
life_regeneration_per_minute_%_per_ailment_affecting_you | {#} | Regenerate {0}% of Life per second for each different Ailment affecting you per_minute_to_per_second , 1 , reminderstring , ReminderTextAilments
|
|
life_regeneration_per_minute_%_per_fortification | {1|#} | Regenerate {0}% of Life per second per Fortification per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_%_while_affected_by_guard_skill | {1|#} | Regenerate {0}% of Life per second while affected by a Guard Skill Buff per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_%_while_burning | {#} | Regenerate {0}% of Life per second while Burning per_minute_to_per_second_2dp , 1
|
|
life_regeneration_per_minute_%_while_channelling | {#} | Regenerate {0}% of Life per second while Channelling per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_while_affected_by_vitality | {#} | Regenerate {0} Life per Second while affected by Vitality per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_while_ignited | {1|#} | Regenerate {0} Life per second while Ignited per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_while_moving | {#} | Regenerate {0} Life per second while moving per_minute_to_per_second , 1
|
|
life_regeneration_per_minute_while_you_have_avians_flight | {1|#} | Regenerate {0} Life per Second while you have Avian's Flight per_minute_to_per_second , 1
|
|
life_regeneration_%_per_minute_if_detonated_mine_recently | {1|#} | Regenerate {0}% of Life per Second if you've Detonated a Mine Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_%_per_minute_if_player_minion_died_recently | {1|#} | Regenerate {0}% of Life per second if a Minion has Died Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently | {#} | Regenerate {}% of Life per second if you've Hit a Cursed Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_while_affected_by_vitality | {#} | Regenerate {0}% of Life per second while affected by Vitality per_minute_to_per_second_2dp , 1
|
|
life_regeneration_rate_per_minute_%_if_blocked_recently | {1|#} | Regenerate {0}% of Life per Second if you have Blocked recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_consumed_corpse_recently | {1|#} | Regenerate {0}% of Life per second if you've Consumed a corpse Recently per_minute_to_per_second_2dp_if_required , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds | {#} | {}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_if_have_been_hit_recently | {#} | Regenerate {0}% of Life per second if you have been Hit Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently | {#} | Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds | {1|#} | Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield | {#} | Regenerate {0}% of Life per second per 500 Maximum Energy Shield per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20% | {1|#} | Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3% | {1|#} | For each nearby corpse, Regenerate {0}% Life per second, up to 3% per_minute_to_per_second_2dp , 1
|
|
life_regeneration_rate_per_minute_%_per_power_charge | {1|#} | Regenerate {0}% of Life per second per Power Charge per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_per_raised_zombie | {1|#} | Regenerate {0}% of Life per second for each Raised Zombie per_minute_to_per_second_2dp_if_required , 1
|
|
life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20% | {1|#} | Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
life_regeneration_rate_per_minute_%_while_moving | {#} | Regenerate {0}% of Life per second while moving per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_while_stationary | {#} | Regenerate {0}% of Life per second while stationary per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_while_using_flask | {1|#} | Regenerate {0}% of Life per second during any Flask Effect per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_%_with_400_or_more_strength | {#} | Regenerate {0}% of Life per second with at least 400 Strength per_minute_to_per_second , 1
|
|
life_regeneration_rate_per_minute_while_on_low_life | {#} | Regenerate {0} Life per Second while on Low Life per_minute_to_per_second , 1 , reminderstring , ReminderTextLowLife
|
|
light_radius_increases_apply_to_accuracy | {#} | Increases and Reductions to Light Radius also apply to Accuracy |
|
light_radius_increases_apply_to_area_of_effect | {#} | Increases and Reductions to Light Radius also apply to Area of Effect |
|
lightning_ailment_duration_+% | {1|#} | {0}% increased Duration of Lightning Ailments reminderstring , ReminderTextLightningAilments
| {#|-1} | {0}% reduced Duration of Lightning Ailments negate , 1 , reminderstring , ReminderTextLightningAilments
|
|
lightning_ailment_effect_+%_against_chilled_enemies | {1|#} | {0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies reminderstring , ReminderTextLightningAilments
| {#|-1} | {0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies negate , 1 , reminderstring , ReminderTextLightningAilments
|
|
lightning_ailment_effect_+% | {1|#} | {0}% increased Effect of Lightning Ailments reminderstring , ReminderTextLightningAilments
| {#|-1} | {0}% reduced Effect of Lightning Ailments negate , 1 , reminderstring , ReminderTextLightningAilments
|
|
lightning_ailments_effect_+%_final_if_hit_highest_lightning | {1|#} | {0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning reminderstring , ReminderTextLightningAilments
| {#|-1} | {0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning negate , 1 , reminderstring , ReminderTextLightningAilments
|
|
lightning_and_chaos_damage_resistance_% | {#} | {0:+d}% to Lightning and Chaos Resistances |
|
lightning_arrow_and_ice_shot_all_damage_can_ignite | {#} | All Damage from Lightning Arrow and Ice Shot Hits can Ignite reminderstring , ReminderTextIgnite
|
|
lightning_arrow_and_ice_shot_ignite_damage_+100%_final_chance | {#} | {0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage reminderstring , ReminderTextIgnite
|
|
lightning_arrow_%_chance_to_hit_an_additional_enemy | {100} | Lightning Arrow Hits an additional Enemy | {#} | Lightning Arrow has {0}% chance to Hit an additional Enemy |
|
lightning_conduit_and_galvanic_field_shatter_on_killing_blow | {#} | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
|
lightning_conduit_area_of_effect_+% | {1|#} | Lightning Conduit has {0}% increased Area of Effect | {#|-1} | Lightning Conduit has {0}% reduced Area of Effect negate , 1
|
|
lightning_conduit_cast_speed_+% | {#} | Lightning Conduit has {0}% increased Cast Speed |
|
lightning_conduit_damage_+% | {1|#} | Lightning Conduit deals {0}% increased Damage | {#|-1} | Lightning Conduit deals {0}% reduced Damage negate , 1
|
|
lightning_damage_can_ignite | {#} | Your Lightning Damage can Ignite |
|
lightning_damage_+%_per_lightning_resistance_above_75 | {#} | {0}% increased Lightning Damage per 1% Lightning Resistance above 75% |
|
lightning_damage_%_to_add_as_chaos_per_power_charge | {1|#} | Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge |
|
lightning_damage_%_to_add_as_cold_vs_chilled_enemies | {1|#} | Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies |
|
lightning_damage_+%_while_affected_by_herald_of_thunder | {1|#} | {0}% increased Lightning Damage while affected by Herald of Thunder | {#|-1} | {0}% reduced Lightning Damage while affected by Herald of Thunder negate , 1
|
|
lightning_damage_+%_while_affected_by_wrath | {1|#} | {0}% increased Lightning Damage while affected by Wrath | {#|-1} | {0}% reduced Lightning Damage while affected by Wrath negate , 1
|
|
lightning_damage_resistance_%_while_affected_by_herald_of_thunder | {#} | {0:+d}% to Lightning Resistance while affected by Herald of Thunder |
|
lightning_damage_taken_goes_to_life_over_4_seconds_% | {#} | {0}% of Lightning Damage taken Recouped as Life reminderstring , ReminderTextRecoup
|
|
lightning_damage_taken_+ | {#} | {0:+d} Lightning Damage taken from Hits |
|
lightning_damage_with_attack_skills_+% | {1|#} | {0}% increased Lightning Damage with Attack Skills | {#|-1} | {0}% reduced Lightning Damage with Attack Skills negate , 1
|
|
lightning_damage_with_spell_skills_+% | {1|#} | {0}% increased Lightning Damage with Spell Skills | {#|-1} | {0}% reduced Lightning Damage with Spell Skills negate , 1
|
|
lightning_explosion_mine_aura_effect_+% | {1|#} | Stormblast Mine has {0}% increased Aura Effect | {#|-1} | Stormblast Mine has {0}% reduced Aura Effect negate , 1
|
|
lightning_explosion_mine_damage_+% | {1|#} | Stormblast Mine deals {0}% increased Damage | {#|-1} | Stormblast Mine deals {0}% reduced Damage negate , 1
|
|
lightning_explosion_mine_throwing_speed_+% | {1|#} | Stormblast Mine has {0}% increased Throwing Speed | {#|-1} | Stormblast Mine has {0}% reduced Throwing Speed negate , 1
|
|
lightning_exposure_on_hit_magnitude | {#|-10} | Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance reminderstring , ReminderTextLightningExposureDuration
|
|
lightning_hit_and_dot_damage_%_taken_as_fire | {#} | {0}% of Lightning Damage taken as Fire Damage |
|
lightning_hit_damage_+%_vs_chilled_enemies | {1|#} | {0}% increased Lightning Damage with Hits against Chilled Enemies | {#|-1} | {0}% reduced Lightning Damage with Hits against Chilled Enemies negate , 1
|
|
lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning | {1|#} | {0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning | {#|-1} | {0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning negate , 1
|
|
lightning_resistance_does_not_apply_to_lighting_damage | {#} | Lightning Resistance does not affect Lightning Damage taken |
|
lightning_skill_chance_to_inflict_lightning_exposure_% | {1|#} | Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit reminderstring , ReminderTextLightningExposure
|
|
lightning_skill_gem_level_+ | {#} | {0:+d} to Level of all Lightning Skill Gems |
|
lightning_skill_stun_threshold_+% | {1|#} | Lightning Skills have {0}% reduced Enemy Stun Threshold reminderstring , ReminderTextStunThreshold
| {#|-1} | Lightning Skills have {0}% increased Enemy Stun Threshold negate , 1 , reminderstring , ReminderTextStunThreshold
|
|
lightning_skills_chance_to_poison_on_hit_% | {#} | Lightning Skills have {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
|
|
lightning_spell_physical_damage_%_to_convert_to_lightning | {1|#} | Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage |
|
lightning_strike_and_frost_blades_all_damage_can_ignite | {#} | All Damage from Lightning Strike and Frost Blades Hits can Ignite reminderstring , ReminderTextIgnite
|
|
lightning_strike_and_frost_blades_ignite_damage_+100%_final_chance | {#} | {0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage reminderstring , ReminderTextIgnite
|
|
lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit | {1|#} | Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit | {#|-1} | Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit negate , 1
|
|
lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent | {1|#} | {0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem | {#|-1} | {0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem negate , 1
|
|
lightning_tower_trap_additional_number_of_beams | {1} | Lightning Spire Trap strikes an additional area | {2|#} | Lightning Spire Trap strikes {0} additional areas |
|
lightning_tower_trap_cast_speed_+% | {1|#} | Lightning Spire Trap has {0}% increased Cast Speed | {#|-1} | Lightning Spire Trap has {0}% reduced Cast Speed negate , 1
|
|
lightning_tower_trap_cooldown_speed_+% | {1|#} | Lightning Spire Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
lightning_tower_trap_damage_+% | {1|#} | Lightning Spire Trap deals {0}% increased Damage | {#|-1} | Lightning Spire Trap deals {0}% reduced Damage negate , 1
|
|
lightning_tower_trap_duration_+% | {1|#} | Lightning Spire Trap has {0}% increased Skill Effect Duration | {#|-1} | Lightning Spire Trap has {0}% reduced Skill Effect Duration negate , 1
|
|
lightning_tower_trap_throwing_speed_+% | {1|#} | {0}% increased Lightning Spire Trap Throwing Speed | {#|-1} | {0}% reduced Lightning Spire Trap Throwing Speed negate , 1
|
|
lightning_trap_lightning_resistance_penetration_% | {#} | Lightning Trap Damage Penetrates {0}% Lightning Resistance |
|
lightning_trap_shock_effect_+% | {1|#} | {0}% increased Lightning Trap Lightning Ailment Effect | {#|-1} | {0}% reduced Lightning Trap Lightning Ailment Effect negate , 1
|
|
link_buff_effect_+%_on_animate_guardian | {1|#} | {0}% increased Effect of Link Buffs on Animated Guardian |
|
link_effect_+%_when_50%_expired | {1|#} | {0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired | {#|-1} | {0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired negate , 1
|
|
display_link_stuff link_grace_period_8_second_override | {0,!0} | Links take twice as long to break |
|
link_skill_buff_effect_+% | {1|#} | Link Skills have {0}% increased Buff Effect | {#|-1} | Link Skills have {0}% reduced Buff Effect negate , 1
|
|
link_skill_buff_effect_+%_if_linked_target_recently | {1|#} | Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently reminderstring , ReminderTextRecently
| {#|-1} | Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
link_skill_cast_speed_+% | {1|#} | Link Skills have {0}% increased Cast Speed | {#|-1} | Link Skills have {0}% reduced Cast Speed negate , 1
|
|
link_skill_duration_+% | {1|#} | Link Skills have {0}% increased Skill Effect Duration | {#|-1} | Link Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
link_skill_gem_level_+ | {#} | {0:+d} to Level of all Link Skill Gems |
|
link_skill_link_target_cannot_die_for_X_seconds | {#} | Linked Targets Cannot Die for {0} seconds after you Die |
|
link_skill_lose_no_experience_on_link_target_death | {#} | Lose no Experience when you die because a Linked target died |
|
link_skill_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Link Skills | {#|-1} | {0}% reduced Mana Cost of Link Skills negate , 1 , canonical_line
|
|
link_skills_can_target_animate_guardian | {#} | Link Skills can target Animated Guardian |
|
link_skills_can_target_minions | {#} | Link Skills can target Damageable Minions |
|
link_skills_grant_damage_+% | {1|#} | Your Linked targets deal {0}% increased Damage | {#|-1} | Your Linked targets deal {0}% reduced Damage negate , 1
|
|
link_skills_grant_damage_taken_+% | {1|#} | Your Linked Targets take {0}% increased Damage | {#|-1} | Your Linked Targets take {0}% reduced Damage negate , 1
|
|
link_skills_grant_redirect_curses_to_link_source | {#} | Curses are inflicted on you instead of Linked targets |
|
link_skills_grant_redirect_elemental_ailments_to_link_source | {#} | Elemental Ailments are inflicted on you instead of Linked targets reminderstring , ReminderTextElementalAilments
|
|
link_to_X_additional_random_allies | {1} | Link Skills Link to {0} additional random target | {2|#} | Link Skills Link to {0} additional random targets |
|
linked_targets_share_endurance_frenzy_power_charges_with_you | {#} | Linked targets share Endurance, Frenzy and Power Charges with you |
|
local_accuracy_rating_+%_per_2%_quality | {1|#} | Grants {0}% increased Accuracy per 2% Quality |
|
local_affliction_jewel_display_small_nodes_grant_nothing | {#} | Added Small Passive Skills grant Nothing |
|
local_affliction_jewel_small_nodes_grant_all_attributes | {#} | Added Small Passive Skills also grant: {0:+d} to All Attributes |
|
local_affliction_jewel_small_nodes_grant_armour | {#} | Added Small Passive Skills also grant: {0:+d} to Armour |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills | {#} | Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills |
|
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills | {#} | Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills |
|
local_affliction_jewel_small_nodes_grant_attack_speed_+% | {#} | Added Small Passive Skills also grant: {0}% increased Attack Speed |
|
local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+% | {#} | Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills |
|
local_affliction_jewel_small_nodes_grant_base_cast_speed_+% | {#} | Added Small Passive Skills also grant: {0}% increased Cast Speed |
|
local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+ | {#} | Added Small Passive Skills also grant: {0:+d}% to Critical Strike Multiplier |
|
local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+% | {#} | Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies |
|
local_affliction_jewel_small_nodes_grant_base_projectile_speed_+% | {#} | Added Small Passive Skills also grant: {0}% increased Projectile Speed |
|
local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+% | {#} | Added Small Passive Skills also grant: {0}% increased Area of Effect |
|
local_affliction_jewel_small_nodes_grant_chaos_resistance_% | {#} | Added Small Passive Skills also grant: {0:+d}% to Chaos Resistance |
|
local_affliction_jewel_small_nodes_grant_charges_gained_+% | {#} | Added Small Passive Skills also grant: {0}% increased Flask Charges gained |
|
local_affliction_jewel_small_nodes_grant_cold_resistance_% | {#} | Added Small Passive Skills also grant: {0:+d}% to Cold Resistance |
|
local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+% | {#} | Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills |
|
local_affliction_jewel_small_nodes_grant_damage_over_time_+% | {#} | Added Small Passive Skills also grant: {0}% increased Damage over Time |
|
local_affliction_jewel_small_nodes_grant_damage_+% | {#} | Added Small Passive Skills also grant: {0}% increased Damage |
|
local_affliction_jewel_small_nodes_grant_dex | {#} | Added Small Passive Skills also grant: {0:+d} to Dexterity |
|
local_affliction_jewel_small_nodes_grant_elemental_resistance_% | {#} | Added Small Passive Skills also grant: {0:+d}% to all Elemental Resistances |
|
local_affliction_jewel_small_nodes_grant_evasion | {#} | Added Small Passive Skills also grant: {0:+d} to Evasion |
|
local_affliction_jewel_small_nodes_grant_fire_resistance_% | {#} | Added Small Passive Skills also grant: {0:+d}% to Fire Resistance |
|
local_affliction_jewel_small_nodes_grant_int | {#} | Added Small Passive Skills also grant: {0:+d} to Intelligence |
|
local_affliction_jewel_small_nodes_grant_lightning_resistance_% | {#} | Added Small Passive Skills also grant: {0:+d}% to Lightning Resistance |
|
local_affliction_jewel_small_nodes_grant_mana_regeneration_+% | {#} | Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate |
|
local_affliction_jewel_small_nodes_grant_maximum_energy_shield | {#} | Added Small Passive Skills also grant: {0:+d} to Maximum Energy Shield |
|
local_affliction_jewel_small_nodes_grant_maximum_life | {#} | Added Small Passive Skills also grant: {0:+d} to Maximum Life |
|
local_affliction_jewel_small_nodes_grant_maximum_mana | {#} | Added Small Passive Skills also grant: {0:+d} to Maximum Mana |
|
local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+% | {#} | Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed |
|
local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald | {#} | Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald |
|
local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_% | {#} | Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second per_minute_to_per_second_2dp_if_required , 1
|
|
local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute | {#} | Added Small Passive Skills also grant: Regenerate {0}% of Life per Second per_minute_to_per_second_2dp_if_required , 1 , reminderstring , ReminderTextSmallPassives
|
|
local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+% | {#} | Added Small Passive Skills also grant: {0}% increased Brand Attachment range |
|
local_affliction_jewel_small_nodes_grant_str | {#} | Added Small Passive Skills also grant: {0:+d} to Strength |
|
local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+% | {#} | Added Small Passive Skills also grant: {0}% increased Totem Placement speed |
|
local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+% | {#} | Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed |
|
local_affliction_jewel_small_nodes_grant_warcry_duration_+% | {#} | Added Small Passive Skills also grant: {0}% increased Warcry Duration |
|
local_affliction_jewel_small_nodes_have_effect_+% | {#} | Added Small Passive Skills have {0}% increased Effect |
|
local_affliction_notable_adrenaline | {#} | 1 Added Passive Skill is Adrenaline |
|
local_affliction_notable_advance_guard | {#} | 1 Added Passive Skill is Advance Guard |
|
local_affliction_notable_aerialist | {#} | 1 Added Passive Skill is Aerialist |
|
local_affliction_notable_aerodynamics | {#} | 1 Added Passive Skill is Aerodynamics |
|
local_affliction_notable_agent_of_destruction | {#} | 1 Added Passive Skill is Agent of Destruction |
|
local_affliction_notable_aggressive_defence | {#} | 1 Added Passive Skill is Aggressive Defence |
|
local_affliction_notable_alchemist | {#} | 1 Added Passive Skill is Alchemist |
|
local_affliction_notable_ancestral_echo | {#} | 1 Added Passive Skill is Ancestral Echo |
|
local_affliction_notable_ancestral_guidance | {#} | 1 Added Passive Skill is Ancestral Guidance |
|
local_affliction_notable_ancestral_inspiration | {#} | 1 Added Passive Skill is Ancestral Inspiration |
|
local_affliction_notable_ancestral_might | {#} | 1 Added Passive Skill is Ancestral Might |
|
local_affliction_notable_ancestral_preservation | {#} | 1 Added Passive Skill is Ancestral Preservation |
|
local_affliction_notable_ancestral_reach | {#} | 1 Added Passive Skill is Ancestral Reach |
|
local_affliction_notable_antifreeze | {#} | 1 Added Passive Skill is Antifreeze |
|
local_affliction_notable_antivenom | {#} | 1 Added Passive Skill is Antivenom |
|
local_affliction_notable_arcane_focus | {#} | 1 Added Passive Skill is Arcane Adept |
|
local_affliction_notable_arcane_heroism | {#} | 1 Added Passive Skill is Arcane Heroism |
|
local_affliction_notable_arcane_pyrotechnics | {#} | 1 Added Passive Skill is Arcane Pyrotechnics |
|
local_affliction_notable_arcing_shot | {#} | 1 Added Passive Skill is Arcing Shot |
|
local_affliction_notable_assert_dominance | {#} | 1 Added Passive Skill is Assert Dominance |
|
local_affliction_notable_astonishing_affliction | {#} | 1 Added Passive Skill is Astonishing Affliction |
|
local_affliction_notable_basics_of_pain | {#} | 1 Added Passive Skill is Basics of Pain |
|
local_affliction_notable_battle_hardened | {#} | 1 Added Passive Skill is Battle-Hardened |
|
local_affliction_notable_battlefield_dominator | {#} | 1 Added Passive Skill is Battlefield Dominator |
|
local_affliction_notable_blacksmith | {#} | 1 Added Passive Skill is Blacksmith |
|
local_affliction_notable_blanketed_snow | {#} | 1 Added Passive Skill is Blanketed Snow |
|
local_affliction_notable_blast_freeze | {#} | 1 Added Passive Skill is Blast-Freeze |
|
local_affliction_notable_blessed | {#} | 1 Added Passive Skill is Blessed |
|
local_affliction_notable_blessed_rebirth | {#} | 1 Added Passive Skill is Blessed Rebirth |
|
local_affliction_notable_blood_artist | {#} | 1 Added Passive Skill is Blood Artist |
|
local_affliction_notable_bloodscent | {#} | 1 Added Passive Skill is Bloodscent |
|
local_affliction_notable_blowback | {#} | 1 Added Passive Skill is Blowback |
|
local_affliction_notable_bodyguards | {#} | 1 Added Passive Skill is Bodyguards |
|
local_affliction_notable_born_of_chaos | {#} | 1 Added Passive Skill is Born of Chaos |
|
local_affliction_notable_brand_loyalty | {#} | 1 Added Passive Skill is Brand Loyalty |
|
local_affliction_notable_brewed_for_potency | {#} | 1 Added Passive Skill is Brewed for Potency |
|
local_affliction_notable_broadside | {#} | 1 Added Passive Skill is Broadside |
|
local_affliction_notable_brush_with_death | {#} | 1 Added Passive Skill is Brush with Death |
|
local_affliction_notable_brutal_infamy | {#} | 1 Added Passive Skill is Brutal Infamy |
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local_affliction_notable_burden_projection | {#} | 1 Added Passive Skill is Burden Projection |
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local_affliction_notable_burning_bright | {#} | 1 Added Passive Skill is Burning Bright |
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local_affliction_notable_calamitous | {#} | 1 Added Passive Skill is Calamitous |
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local_affliction_notable_call_to_the_slaughter | {#} | 1 Added Passive Skill is Call to the Slaughter |
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local_affliction_notable_capacitor | {#} | 1 Added Passive Skill is Capacitor |
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local_affliction_notable_careful_handling | {#} | 1 Added Passive Skill is Careful Handling |
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local_affliction_notable_chilling_presence | {#} | 1 Added Passive Skill is Chilling Presence |
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local_affliction_notable_chip_away | {#} | 1 Added Passive Skill is Chip Away |
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local_affliction_notable_circling_oblivion | {#} | 1 Added Passive Skill is Circling Oblivion |
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local_affliction_notable_clarity_of_purpose | {#} | 1 Added Passive Skill is Clarity of Purpose |
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local_affliction_notable_cold_blooded_killer | {#} | 1 Added Passive Skill is Cold-Blooded Killer |
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local_affliction_notable_cold_conduction | {#} | 1 Added Passive Skill is Cold Conduction |
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local_affliction_notable_cold_to_the_core | {#} | 1 Added Passive Skill is Cold to the Core |
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local_affliction_notable_combat_rhythm | {#} | 1 Added Passive Skill is Combat Rhythm |
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local_affliction_notable_compound_injury | {#} | 1 Added Passive Skill is Compound Injury |
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local_affliction_notable_confident_combatant | {#} | 1 Added Passive Skill is Confident Combatant |
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local_affliction_notable_conjured_wall | {#} | 1 Added Passive Skill is Conjured Wall |
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local_affliction_notable_conservation_of_energy | {#} | 1 Added Passive Skill is Conservation of Energy |
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local_affliction_notable_cooked_alive | {#} | 1 Added Passive Skill is Cooked Alive |
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local_affliction_notable_corrosive_elements | {#} | 1 Added Passive Skill is Corrosive Elements |
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local_affliction_notable_cremator | {#} | 1 Added Passive Skill is Cremator |
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local_affliction_notable_cry_wolf | {#} | 1 Added Passive Skill is Cry Wolf |
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local_affliction_notable_cult_leader | {#} | 1 Added Passive Skill is Cult-Leader |
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local_affliction_notable_daring_ideas | {#} | 1 Added Passive Skill is Daring Ideas |
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local_affliction_notable_dark_discourse | {#} | 1 Added Passive Skill is Doedre's Spite |
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local_affliction_notable_dark_ideation | {#} | 1 Added Passive Skill is Dark Ideation |
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local_affliction_notable_dark_messenger | {#} | 1 Added Passive Skill is Dark Messenger |
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local_affliction_notable_darting_movements | {#} | 1 Added Passive Skill is Darting Movements |
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local_affliction_notable_deadly_repartee | {#} | 1 Added Passive Skill is Deadly Repartee |
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local_affliction_notable_deep_chill | {#} | 1 Added Passive Skill is Deep Chill |
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local_affliction_notable_deep_cuts | {#} | 1 Added Passive Skill is Deep Cuts |
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local_affliction_notable_depression | {#} | 1 Added Passive Skill is Misery Everlasting |
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local_affliction_notable_determined_preparation | {#} | 1 Added Passive Skill is Uncompromising |
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local_affliction_notable_devastator | {#} | 1 Added Passive Skill is Devastator |
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local_affliction_notable_disciples | {#} | 1 Added Passive Skill is Disciples |
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local_affliction_notable_disciplined_preparation | {#} | 1 Added Passive Skill is Self-Control |
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local_affliction_notable_disease_vector | {#} | 1 Added Passive Skill is Disease Vector |
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local_affliction_notable_disorienting_display | {#} | 1 Added Passive Skill is Disorienting Display |
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local_affliction_notable_disorienting_wounds | {#} | 1 Added Passive Skill is Disorienting Wounds |
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local_affliction_notable_distilled_perfection | {#} | 1 Added Passive Skill is Distilled Perfection |
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local_affliction_notable_doedres_apathy | {#} | 1 Added Passive Skill is Doedre's Apathy |
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local_affliction_notable_doedres_gluttony | {#} | 1 Added Passive Skill is Doedre's Gluttony |
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local_affliction_notable_doryanis_lesson | {#} | 1 Added Passive Skill is Doryani's Lesson |
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local_affliction_notable_dragon_hunter | {#} | 1 Added Passive Skill is Dragon Hunter |
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local_affliction_notable_dread_march | {#} | 1 Added Passive Skill is Dread March |
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local_affliction_notable_drive_the_destruction | {#} | 1 Added Passive Skill is Drive the Destruction |
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local_affliction_notable_eldritch_inspiration | {#} | 1 Added Passive Skill is Eldritch Inspiration |
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local_affliction_notable_elegant_form | {#} | 1 Added Passive Skill is Elegant Form |
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local_affliction_notable_empowered_envoy | {#} | 1 Added Passive Skill is Empowered Envoy |
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local_affliction_notable_endbringer | {#} | 1 Added Passive Skill is Endbringer |
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local_affliction_notable_enduring_composure | {#} | 1 Added Passive Skill is Enduring Composure |
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local_affliction_notable_enduring_focus | {#} | 1 Added Passive Skill is Enduring Focus |
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local_affliction_notable_enduring_ward | {#} | 1 Added Passive Skill is Enduring Ward |
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local_affliction_notable_energy_from_naught | {#} | 1 Added Passive Skill is Energy From Naught |
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local_affliction_notable_essence_rush | {#} | 1 Added Passive Skill is Essence Rush |
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local_affliction_notable_eternal_suffering | {#} | 1 Added Passive Skill is Eternal Suffering |
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local_affliction_notable_evil_eye | {#} | 1 Added Passive Skill is Evil Eye |
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local_affliction_notable_expansive_might | {#} | 1 Added Passive Skill is Expansive Might |
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local_affliction_notable_expendability | {#} | 1 Added Passive Skill is Expendability |
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local_affliction_notable_expert_sabotage | {#} | 1 Added Passive Skill is Expert Sabotage |
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local_affliction_notable_explosive_force | {#} | 1 Added Passive Skill is Explosive Force |
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local_affliction_notable_exposure_therapy | {#} | 1 Added Passive Skill is Exposure Therapy |
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local_affliction_notable_eye_of_the_storm | {#} | 1 Added Passive Skill is Eye of the Storm |
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local_affliction_notable_eye_to_eye | {#} | 1 Added Passive Skill is Eye to Eye |
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local_affliction_notable_fan_of_blades | {#} | 1 Added Passive Skill is Fan of Blades |
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local_affliction_notable_fan_the_flames | {#} | 1 Added Passive Skill is Fan the Flames |
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local_affliction_notable_fasting | {#} | 1 Added Passive Skill is Fasting |
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local_affliction_notable_fearsome_warrior | {#} | 1 Added Passive Skill is Fearsome Warrior |
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local_affliction_notable_feast_of_flesh | {#} | 1 Added Passive Skill is Feast of Flesh |
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local_affliction_notable_feasting_fiends | {#} | 1 Added Passive Skill is Feasting Fiends |
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local_affliction_notable_feed_the_fury | {#} | 1 Added Passive Skill is Feed the Fury |
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local_affliction_notable_fettle | {#} | 1 Added Passive Skill is Fettle |
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local_affliction_notable_fire_attunement | {#} | 1 Added Passive Skill is Fire Attunement |
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local_affliction_notable_first_among_equals | {#} | 1 Added Passive Skill is Spiteful Presence |
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local_affliction_notable_flaming_doom | {#} | 1 Added Passive Skill is Lord of Drought |
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local_affliction_notable_flexible_sentry | {#} | 1 Added Passive Skill is Flexible Sentry |
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local_affliction_notable_flow_of_life | {#} | 1 Added Passive Skill is Flow of Life |
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local_affliction_notable_follow_through | {#} | 1 Added Passive Skill is Follow-Through |
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local_affliction_notable_force_multiplier | {#} | 1 Added Passive Skill is Force Multiplier |
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local_affliction_notable_frost_breath | {#} | 1 Added Passive Skill is Blizzard Caller |
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local_affliction_notable_fuel_the_fight | {#} | 1 Added Passive Skill is Fuel the Fight |
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local_affliction_notable_furious_assault | {#} | 1 Added Passive Skill is Furious Assault |
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local_affliction_notable_genius | {#} | 1 Added Passive Skill is Genius |
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local_affliction_notable_gladiatorial_combat | {#} | 1 Added Passive Skill is Gladiatorial Combat |
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local_affliction_notable_gladiators_fortitude | {#} | 1 Added Passive Skill is Gladiator's Fortitude |
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local_affliction_notable_graceful_execution | {#} | 1 Added Passive Skill is Graceful Execution |
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local_affliction_notable_graceful_preparation | {#} | 1 Added Passive Skill is Sublime Form |
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local_affliction_notable_grand_design | {#} | 1 Added Passive Skill is Grand Design |
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local_affliction_notable_grim_oath | {#} | 1 Added Passive Skill is Grim Oath |
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local_affliction_notable_grounded_commander | {#} | 1 Added Passive Skill is Introspection |
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local_affliction_notable_guerilla_tactics | {#} | 1 Added Passive Skill is Guerilla Tactics |
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local_affliction_notable_haemorrhage | {#} | 1 Added Passive Skill is Haemorrhage |
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local_affliction_notable_haunting_shout | {#} | 1 Added Passive Skill is Haunting Shout |
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local_affliction_notable_heart_of_iron | {#} | 1 Added Passive Skill is Heart of Iron |
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local_affliction_notable_heavy_hitter | {#} | 1 Added Passive Skill is Heavy Hitter |
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local_affliction_notable_heavy_trauma | {#} | 1 Added Passive Skill is Exploit Weakness |
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local_affliction_notable_heraldry | {#} | 1 Added Passive Skill is Heraldry |
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local_affliction_notable_hex_breaker | {#} | 1 Added Passive Skill is Hex Breaker |
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local_affliction_notable_hibernator | {#} | 1 Added Passive Skill is Hibernator |
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local_affliction_notable_hit_and_run | {#} | 1 Added Passive Skill is Hit and Run |
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local_affliction_notable_holistic_health | {#} | 1 Added Passive Skill is Holistic Health |
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local_affliction_notable_holy_conquest | {#} | 1 Added Passive Skill is Holy Conquest |
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local_affliction_notable_hounds_mark | {#} | 1 Added Passive Skill is Hound's Mark |
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local_affliction_notable_hulking_corpses | {#} | 1 Added Passive Skill is Hulking Corpses |
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local_affliction_notable_improvisor | {#} | 1 Added Passive Skill is Improvisor |
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local_affliction_notable_insatiable_killer | {#} | 1 Added Passive Skill is Insatiable Killer |
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local_affliction_notable_inspired_oppression | {#} | 1 Added Passive Skill is Inspired Oppression |
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local_affliction_notable_insulated | {#} | 1 Added Passive Skill is Insulated |
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local_affliction_notable_intensity | {#} | 1 Added Passive Skill is Intensity |
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local_affliction_notable_invigorating_portents | {#} | 1 Added Passive Skill is Invigorating Portents |
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local_affliction_notable_iron_breaker | {#} | 1 Added Passive Skill is Iron Breaker |
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local_affliction_notable_lasting_impression | {#} | 1 Added Passive Skill is Lasting Impression |
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local_affliction_notable_lead_by_example | {#} | 1 Added Passive Skill is Lead By Example |
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local_affliction_notable_life_from_death | {#} | 1 Added Passive Skill is Life from Death |
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local_affliction_notable_lightnings_call | {#} | 1 Added Passive Skill is Tempt the Storm |
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local_affliction_notable_liquid_inspiration | {#} | 1 Added Passive Skill is Liquid Inspiration |
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local_affliction_notable_low_tolerance | {#} | 1 Added Passive Skill is Low Tolerance |
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local_affliction_notable_mage_bane | {#} | 1 Added Passive Skill is Mage Bane |
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local_affliction_notable_mage_hunter | {#} | 1 Added Passive Skill is Mage Hunter |
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local_affliction_notable_magnifier | {#} | 1 Added Passive Skill is Magnifier |
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local_affliction_notable_martial_mastery | {#} | 1 Added Passive Skill is Martial Mastery |
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local_affliction_notable_martial_momentum | {#} | 1 Added Passive Skill is Martial Momentum |
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local_affliction_notable_martial_prowess | {#} | 1 Added Passive Skill is Martial Prowess |
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local_affliction_notable_master_of_command | {#} | 1 Added Passive Skill is Master of Command |
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local_affliction_notable_master_of_fear | {#} | 1 Added Passive Skill is Master of Fear |
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local_affliction_notable_master_of_fire | {#} | 1 Added Passive Skill is Master of Fire |
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local_affliction_notable_master_of_the_maelstrom | {#} | 1 Added Passive Skill is Master of the Maelstrom |
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local_affliction_notable_master_the_fundamentals | {#} | 1 Added Passive Skill is Master the Fundamentals |
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local_affliction_notable_menders_wellspring | {#} | 1 Added Passive Skill is Mender's Wellspring |
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local_affliction_notable_militarism | {#} | 1 Added Passive Skill is Militarism |
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local_affliction_notable_mindfulness | {#} | 1 Added Passive Skill is Mindfulness |
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local_affliction_notable_mob_mentality | {#} | 1 Added Passive Skill is Mob Mentality |
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local_affliction_notable_molten_ones_mark | {#} | 1 Added Passive Skill is Molten One's Mark |
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local_affliction_notable_mystical_ward | {#} | 1 Added Passive Skill is Mystical Ward |
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local_affliction_notable_natural_vigour | {#} | 1 Added Passive Skill is Natural Vigour |
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local_affliction_notable_no_witnesses | {#} | 1 Added Passive Skill is No Witnesses |
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local_affliction_notable_non_flammable | {#} | 1 Added Passive Skill is Non-Flammable |
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local_affliction_notable_numbing_elixir | {#} | 1 Added Passive Skill is Numbing Elixir |
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local_affliction_notable_one_with_the_shield | {#} | 1 Added Passive Skill is One with the Shield |
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local_affliction_notable_openness | {#} | 1 Added Passive Skill is Openness |
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local_affliction_notable_opportunistic_fusilade | {#} | 1 Added Passive Skill is Opportunistic Fusilade |
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local_affliction_notable_overlord | {#} | 1 Added Passive Skill is Overlord |
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local_affliction_notable_overshock | {#} | 1 Added Passive Skill is Overshock |
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local_affliction_notable_overwhelming_malice | {#} | 1 Added Passive Skill is Overwhelming Malice |
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local_affliction_notable_paralysis | {#} | 1 Added Passive Skill is Paralysis |
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local_affliction_notable_peace_amidst_chaos | {#} | 1 Added Passive Skill is Peace Amidst Chaos |
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local_affliction_notable_peak_vigour | {#} | 1 Added Passive Skill is Peak Vigour |
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local_affliction_notable_phlebotomist | {#} | 1 Added Passive Skill is Phlebotomist |
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local_affliction_notable_powerful_assault | {#} | 1 Added Passive Skill is Powerful Assault |
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local_affliction_notable_powerful_ward | {#} | 1 Added Passive Skill is Powerful Ward |
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local_affliction_notable_practiced_caster | {#} | 1 Added Passive Skill is Practiced Caster |
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local_affliction_notable_precise_commander | {#} | 1 Added Passive Skill is Destructive Aspect |
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local_affliction_notable_precise_focus | {#} | 1 Added Passive Skill is Precise Focus |
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local_affliction_notable_precise_retaliation | {#} | 1 Added Passive Skill is Precise Retaliation |
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local_affliction_notable_pressure_points | {#} | 1 Added Passive Skill is Pressure Points |
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local_affliction_notable_primordial_bond | {#} | 1 Added Passive Skill is Primordial Bond |
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local_affliction_notable_prismatic_carapace | {#} | 1 Added Passive Skill is Prismatic Carapace |
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local_affliction_notable_prismatic_dance | {#} | 1 Added Passive Skill is Prismatic Dance |
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local_affliction_notable_prismatic_heart | {#} | 1 Added Passive Skill is Prismatic Heart |
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local_affliction_notable_prodigious_defense | {#} | 1 Added Passive Skill is Prodigious Defence |
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local_affliction_notable_provocateur | {#} | 1 Added Passive Skill is Provocateur |
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local_affliction_notable_pure_agony | {#} | 1 Added Passive Skill is Pure Agony |
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local_affliction_notable_pure_aptitude | {#} | 1 Added Passive Skill is Pure Aptitude |
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local_affliction_notable_pure_commander | {#} | 1 Added Passive Skill is Electric Presence |
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local_affliction_notable_pure_guile | {#} | 1 Added Passive Skill is Pure Guile |
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local_affliction_notable_pure_might | {#} | 1 Added Passive Skill is Pure Might |
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local_affliction_notable_purposeful_harbinger | {#} | 1 Added Passive Skill is Purposeful Harbinger |
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local_affliction_notable_quick_and_deadly | {#} | 1 Added Passive Skill is Quick and Deadly |
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local_affliction_notable_quick_getaway | {#} | 1 Added Passive Skill is Quick Getaway |
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local_affliction_notable_rapid_infusion | {#} | 1 Added Passive Skill is Rapid Infusion |
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local_affliction_notable_rattling_bellow | {#} | 1 Added Passive Skill is Rattling Bellow |
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local_affliction_notable_raze_and_pillage | {#} | 1 Added Passive Skill is Raze and Pillage |
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local_affliction_notable_readiness | {#} | 1 Added Passive Skill is Readiness |
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local_affliction_notable_remarkable | {#} | 1 Added Passive Skill is Remarkable |
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local_affliction_notable_rend | {#} | 1 Added Passive Skill is Rend |
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local_affliction_notable_renewal | {#} | 1 Added Passive Skill is Renewal |
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local_affliction_notable_repeater | {#} | 1 Added Passive Skill is Repeater |
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local_affliction_notable_replenishing_presence | {#} | 1 Added Passive Skill is Replenishing Presence |
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local_affliction_notable_riot_queller | {#} | 1 Added Passive Skill is Riot Queller |
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local_affliction_notable_rot_resistant | {#} | 1 Added Passive Skill is Rot-Resistant |
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local_affliction_notable_rote_reinforcement | {#} | 1 Added Passive Skill is Rote Reinforcement |
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local_affliction_notable_rotten_claws | {#} | 1 Added Passive Skill is Rotten Claws |
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local_affliction_notable_run_through | {#} | 1 Added Passive Skill is Run Through |
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local_affliction_notable_sadist | {#} | 1 Added Passive Skill is Sadist |
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local_affliction_notable_sage | {#} | 1 Added Passive Skill is Sage |
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local_affliction_notable_sap_psyche | {#} | 1 Added Passive Skill is Sap Psyche |
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local_affliction_notable_savage_response | {#} | 1 Added Passive Skill is Savage Response |
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local_affliction_notable_savour_the_moment | {#} | 1 Added Passive Skill is Savour the Moment |
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local_affliction_notable_scintillating_idea | {#} | 1 Added Passive Skill is Scintillating Idea |
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local_affliction_notable_seal_mender | {#} | 1 Added Passive Skill is Seal Mender |
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local_affliction_notable_second_skin | {#} | 1 Added Passive Skill is Second Skin |
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local_affliction_notable_seeker_runes | {#} | 1 Added Passive Skill is Seeker Runes |
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local_affliction_notable_self_fulfilling_prophecy | {#} | 1 Added Passive Skill is Self-Fulfilling Prophecy |
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local_affliction_notable_septic_spells | {#} | 1 Added Passive Skill is Septic Spells |
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local_affliction_notable_set_and_forget | {#} | 1 Added Passive Skill is Set and Forget |
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local_affliction_notable_shifting_shadow | {#} | 1 Added Passive Skill is Shifting Shadow |
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local_affliction_notable_shrieking_bolts | {#} | 1 Added Passive Skill is Shrieking Bolts |
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local_affliction_notable_skeletal_atrophy | {#} | 1 Added Passive Skill is Skeletal Atrophy |
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local_affliction_notable_skullbreaker | {#} | 1 Added Passive Skill is Skullbreaker |
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local_affliction_notable_sleepless_sentries | {#} | 1 Added Passive Skill is Sleepless Sentries |
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local_affliction_notable_smite_the_weak | {#} | 1 Added Passive Skill is Smite the Weak |
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local_affliction_notable_smoking_remains | {#} | 1 Added Passive Skill is Smoking Remains |
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local_affliction_notable_snaring_spirits | {#} | 1 Added Passive Skill is Snaring Spirits |
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local_affliction_notable_snowstorm | {#} | 1 Added Passive Skill is Snowstorm |
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local_affliction_notable_special_reserve | {#} | 1 Added Passive Skill is Special Reserve |
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local_affliction_notable_spiked_concoction | {#} | 1 Added Passive Skill is Spiked Concoction |
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local_affliction_notable_spring_back | {#} | 1 Added Passive Skill is Spring Back |
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local_affliction_notable_stalwart_commander | {#} | 1 Added Passive Skill is Volatile Presence |
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local_affliction_notable_steady_torment | {#} | 1 Added Passive Skill is Steady Torment |
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local_affliction_notable_stoic_focus | {#} | 1 Added Passive Skill is Stoic Focus |
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local_affliction_notable_storm_drinker | {#} | 1 Added Passive Skill is Storm Drinker |
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local_affliction_notable_stormrider | {#} | 1 Added Passive Skill is Stormrider |
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local_affliction_notable_storms_hand | {#} | 1 Added Passive Skill is Storm's Hand |
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local_affliction_notable_streamlined | {#} | 1 Added Passive Skill is Streamlined |
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local_affliction_notable_strike_leader | {#} | 1 Added Passive Skill is Strike Leader |
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local_affliction_notable_stubborn_student | {#} | 1 Added Passive Skill is Stubborn Student |
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local_affliction_notable_student_of_decay | {#} | 1 Added Passive Skill is Student of Decay |
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local_affliction_notable_sublime_sensation | {#} | 1 Added Passive Skill is Sublime Sensation |
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local_affliction_notable_summer_commander | {#} | 1 Added Passive Skill is Mortifying Aspect |
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local_affliction_notable_supercharge | {#} | 1 Added Passive Skill is Supercharge |
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local_affliction_notable_surefooted_striker | {#} | 1 Added Passive Skill is Surefooted Striker |
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local_affliction_notable_surging_vitality | {#} | 1 Added Passive Skill is Surging Vitality |
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local_affliction_notable_surprise_sabotage | {#} | 1 Added Passive Skill is Surprise Sabotage |
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local_affliction_notable_tempered_arrowheads | {#} | 1 Added Passive Skill is Tempered Arrowheads |
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local_affliction_notable_thaumophage | {#} | 1 Added Passive Skill is Thaumophage |
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local_affliction_notable_thunderstruck | {#} | 1 Added Passive Skill is Thunderstruck |
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local_affliction_notable_titanic_swings | {#} | 1 Added Passive Skill is Titanic Swings |
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local_affliction_notable_touch_of_cruelty | {#} | 1 Added Passive Skill is Touch of Cruelty |
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local_affliction_notable_towering_threat | {#} | 1 Added Passive Skill is Towering Threat |
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local_affliction_notable_unholy_grace | {#} | 1 Added Passive Skill is Unholy Grace |
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local_affliction_notable_unspeakable_gifts | {#} | 1 Added Passive Skill is Unspeakable Gifts |
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local_affliction_notable_untouchable | {#} | 1 Added Passive Skill is Untouchable |
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local_affliction_notable_unwavering_focus | {#} | 1 Added Passive Skill is Unwavering Focus |
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local_affliction_notable_unwaveringly_evil | {#} | 1 Added Passive Skill is Unwaveringly Evil |
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local_affliction_notable_vast_power | {#} | 1 Added Passive Skill is Vast Power |
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local_affliction_notable_vengeful_commander | {#} | 1 Added Passive Skill is Righteous Path |
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local_affliction_notable_veteran_defender | {#} | 1 Added Passive Skill is Veteran Defender |
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local_affliction_notable_vicious_bite | {#} | 1 Added Passive Skill is Vicious Bite |
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local_affliction_notable_vicious_guard_ | {#} | 1 Added Passive Skill is Vicious Guard |
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local_affliction_notable_vicious_skewering | {#} | 1 Added Passive Skill is Vicious Skewering |
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local_affliction_notable_victim_maker | {#} | 1 Added Passive Skill is Victim Maker |
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local_affliction_notable_vile_reinvigoration | {#} | 1 Added Passive Skill is Vile Reinvigoration |
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local_affliction_notable_vital_focus | {#} | 1 Added Passive Skill is Vital Focus |
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local_affliction_notable_vivid_hues | {#} | 1 Added Passive Skill is Vivid Hues |
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local_affliction_notable_wall_of_muscle | {#} | 1 Added Passive Skill is Wall of Muscle |
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local_affliction_notable_wardbreaker | {#} | 1 Added Passive Skill is Forbidden Words |
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local_affliction_notable_warning_call | {#} | 1 Added Passive Skill is Warning Call |
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local_affliction_notable_wasting_affliction | {#} | 1 Added Passive Skill is Wasting Affliction |
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local_affliction_notable_weight_advantage | {#} | 1 Added Passive Skill is Weight Advantage |
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local_affliction_notable_whispers_of_death | {#} | 1 Added Passive Skill is Evil Eye |
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local_affliction_notable_wicked_pall | {#} | 1 Added Passive Skill is Wicked Pall |
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local_affliction_notable_widespread_destruction | {#} | 1 Added Passive Skill is Widespread Destruction |
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local_affliction_notable_will_shaper | {#} | 1 Added Passive Skill is Will Shaper |
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local_affliction_notable_wind_up | {#} | 1 Added Passive Skill is Wind-up |
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local_affliction_notable_winter_commander | {#} | 1 Added Passive Skill is Frantic Aspect |
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local_affliction_notable_winter_prowler | {#} | 1 Added Passive Skill is Winter Prowler |
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local_affliction_notable_wish_for_death | {#} | 1 Added Passive Skill is Wish for Death |
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local_affliction_notable_wizardry | {#} | 1 Added Passive Skill is Wizardry |
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local_affliction_notable_wound_aggravation | {#} | 1 Added Passive Skill is Wound Aggravation |
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local_affliction_notable_wrapped_in_flame | {#} | 1 Added Passive Skill is Wrapped in Flame |
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local_area_of_effect_+%_per_4%_quality | {1|#} | Grants {0}% increased Area of Effect per 4% Quality |
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local_attack_and_cast_speed_+%_if_item_corrupted | {1|#} | {0}% increased Attack and Cast Speed if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Attack and Cast Speed if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
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local_attack_damage_+%_if_item_corrupted | {1|#} | {0}% increased Attack Damage if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Attack Damage if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
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local_attack_speed_+%_per_8%_quality | {1|#} | {0}% increased Attack Speed per 8% Quality |
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local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed | {1|#} | With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill reminderstring , ReminderTextOnslaught
|
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local_attacks_impale_on_hit_%_chance | {1|99} | {0}% chance to Impale Enemies on Hit with Attacks reminderstring , ReminderTextImpale
| {100|#} | Impale Enemies on Hit with Attacks reminderstring , ReminderTextImpale
|
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local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed | {#} | With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks reminderstring , ReminderTextIntimidate
|
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local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed | {#} | With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks reminderstring , ReminderTextMaim
|
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local_bleed_on_critical_strike_chance_% | {1|99} | {0}% chance to Cause Bleeding on Critical Strike reminderstring , ReminderTextBleeding
| {100|#} | Cause Bleeding on Critical Strike reminderstring , ReminderTextBleeding
|
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local_bleeding_ailment_dot_multiplier_+ | {#} | {:+d}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon |
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local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed | {1|#} | With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks reminderstring , ReminderTextBlindNoDuration
|
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local_can_only_socket_corrupted_gems | {#} | You can only Socket Corrupted Gems in this item |
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local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon | {#} | {0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage reminderstring , ReminderTextBleeding
|
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local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon | {#} | {0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage reminderstring , ReminderTextPoison
|
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local_chance_for_poison_damage_+300%_final_inflicted_with_weapon | {#} | {0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage reminderstring , ReminderTextPoison
|
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local_chance_to_bleed_on_crit_50% | {#} | 50% chance to cause Bleeding on Critical Strike reminderstring , ReminderTextBleeding
|
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local_chance_to_intimidate_on_hit_% | {#} | {0}% chance to Intimidate Enemies for 4 seconds on Hit reminderstring , ReminderTextIntimidate
|
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local_chaos_penetration_% | {1|#} | Attacks with this Weapon Penetrate {0}% Chaos Resistance |
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local_chill_on_hit_ms_if_in_off_hand | {1000} | Chill Enemies for {0} second on Hit with this Weapon when in Off Hand milliseconds_to_seconds , 1 , reminderstring , ReminderTextChillNonHitNoDuration
| {1|#} | Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand milliseconds_to_seconds , 1 , reminderstring , ReminderTextChillNonHitNoDuration
|
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local_cold_resistance_%_per_2%_quality | {#} | Grants {0:+d}% to Cold Resistance per 2% Quality |
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local_concoction_can_consume_sulphur_flasks | {#} | Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
|
local_critical_strike_chance_+%_if_item_corrupted | {1|#} | {0}% increased Global Critical Strike Chance if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Global Critical Strike Chance if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
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local_critical_strike_chance_+%_per_4%_quality | {1|#} | {0}% increased Critical Strike Chance per 4% Quality |
|
local_crits_have_culling_strike | {#} | Critical Strikes with this Weapon have Culling Strike reminderstring , ReminderTextCullingStrike
|
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local_culling_strike_if_crit_recently | {#} | Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextCullingStrike
|
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local_culling_strike_vs_bleeding_enemies | {1|#} | Hits with this Weapon have Culling Strike against Bleeding Enemies reminderstring , ReminderTextCullingStrike
|
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local_damage_+%_if_item_corrupted | {1|#} | {0}% increased Damage if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Damage if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
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local_damage_taken_+%_if_item_corrupted | {1|#} | {0}% increased Damage taken if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Damage taken if Corrupted negate , 1 , canonical_line , reminderstring , ReminderTextIfItemCorrupted
|
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local_dexterity_per_2%_quality | {#} | Grants {0:+d} to Dexterity per 2% Quality |
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local_display_curse_enemies_with_socketed_curse_on_hit_%_chance | {1|99} | {0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit | {100|#} | Curse Enemies with Socketed Hex Curse Gem on Hit |
|
local_display_enemies_killed_nearby_count_as_being_killed_by_you | {#} | Nearby Enemies Killed by anyone count as being Killed by you instead |
|
local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds | {#} | Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds |
|
local_display_fire_and_cold_resist_debuff | {1|#} | Nearby Enemies have {0}% increased Fire and Cold Resistances | {#|-1} | Nearby Enemies have {0}% reduced Fire and Cold Resistances negate , 1
|
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local_display_gain_power_charge_on_spending_mana | {#} | Gain a Power Charge after Spending a total of 200 Mana |
|
local_display_guardian_alternating_block_chance | {#} | [DNT] Every 6 seconds:\n{0:+d}% Chance to Block Attack Damage for 3 seconds\n{0:+d}% Chance to Block Spell Damage for 3 seconds reminderstring , ReminderTextConsecutive
|
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local_display_mod_aura_mana_regeration_rate_+% | {1|#} | You and nearby Allies have 30% increased Mana Regeneration Rate | {#|-1} | You and nearby Allies have 30% reduced Mana Regeneration Rate negate , 1
|
|
local_display_movement_speed_+%_for_you_and_nearby_allies | {1|#} | {0}% increased Movement Speed for you and nearby Allies | {#|-1} | {0}% reduced Movement Speed for you and nearby Allies negate , 1
|
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local_display_nearby_allies_action_speed_cannot_be_reduced_below_base | {#} | Nearby Allies' Action Speed cannot be modified to below base value |
|
local_display_nearby_allies_critical_strike_multiplier_+ | {#} | Nearby Allies have {0:+d}% to Critical Strike Multiplier |
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local_display_nearby_allies_extra_damage_rolls | {#} | Nearby Allies' Damage with Hits is Lucky reminderstring , ReminderTextLucky
|
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local_display_nearby_allies_have_fortify | {#} | Nearby Allies have {0:+d} Fortification reminderstring , ReminderTextFortificationNoDuration
|
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local_display_nearby_enemies_are_chilled | {#} | Nearby Enemies are Chilled reminderstring , ReminderTextChillNonHitNoDuration
|
|
local_display_nearby_enemies_are_covered_in_ash | {#} | Nearby Enemies are Covered in Ash reminderstring , ReminderTextCoveredInAshNoDuration
|
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local_display_nearby_enemies_are_intimidated | {#} | Nearby Enemies are Intimidated reminderstring , ReminderTextIntimidate
|
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local_display_nearby_enemies_cannot_crit | {#} | Nearby Enemies cannot deal Critical Strikes |
|
local_display_nearby_enemies_have_fire_exposure | {#} | Nearby Enemies have Fire Exposure reminderstring , ReminderTextFireExposure
|
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local_display_nearby_enemy_chaos_damage_resistance_% | {#} | Nearby Enemies have {0:+d}% to Chaos Resistance |
|
local_display_nearby_enemy_cold_damage_resistance_% | {#} | Nearby Enemies have {0:+d}% to Cold Resistance |
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local_display_nearby_enemy_elemental_damage_taken_+% | {#} | Nearby Enemies take {0}% increased Elemental Damage |
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local_display_nearby_enemy_fire_damage_resistance_% | {#} | Nearby Enemies have {0:+d}% to Fire Resistance |
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local_display_nearby_enemy_life_reserved_by_stat_% | {#} | Nearby Enemy Monsters have at least {0}% of Life Reserved |
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local_display_nearby_enemy_lightning_damage_resistance_% | {#} | Nearby Enemies have {0:+d}% to Lightning Resistance |
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local_display_nearby_enemy_no_chaos_damage_resistance | {#} | Nearby Enemies' Chaos Resistance is 0 |
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local_display_nearby_enemy_physical_damage_taken_+% | {1|#} | Nearby Enemies take {0}% increased Physical Damage | {#|-1} | Nearby Enemies take {0}% reduced Physical Damage negate , 1
|
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local_display_self_crushed | {#} | You are Crushed reminderstring , ReminderTextCrushedNoDuration
|
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local_display_trickster_heartstopper_rotating_buff | {1|#} | Every 10 seconds:\nTake {0}% more Damage from Hits for 5 seconds\nTake {0}% more Damage over Time for 5 seconds reminderstring , ReminderTextConsecutive
| {#|-1} | Every 10 seconds:\nTake {0}% less Damage from Hits for 5 seconds\nTake {0}% less Damage over Time for 5 seconds negate , 1 , reminderstring , ReminderTextConsecutive
|
|
local_display_you_get_elemental_ailments_instead_of_allies | {#} | Enemies inflict Elemental Ailments on you instead of nearby Allies reminderstring , ReminderTextElementalAilments
|
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local_double_damage_with_attacks | {#} | Attacks with this Weapon deal Double Damage |
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local_double_damage_with_attacks_chance_% | {100} | Attacks with this Weapon deal Double Damage | {1|99} | Attacks with this Weapon have {0}% chance to deal Double Damage |
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local_elemental_damage_+%_per_2%_quality | {1|#} | Grants {0}% increased Elemental Damage per 2% Quality |
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local_energy_shield_regeneration_per_minute_%_if_crit_recently | {1|#} | Regenerate {}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
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local_evasion_rating_and_energy_shield | {#} | {0:+d} to Evasion Rating and Energy Shield |
|
local_fire_resistance_%_per_2%_quality | {#} | Grants {0:+d}% to Fire Resistance per 2% Quality |
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local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed | {1|#} | With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second |
|
local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed | {1|#} | With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify |
|
local_hits_with_this_weapon_always_hit_if_have_blocked_recently | {#} | Hits with this Weapon can't be Evaded if you have Blocked Recently |
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local_hits_with_this_weapon_freeze_as_though_damage_+%_final | {1|#} | Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage | {#|-1} | Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage negate , 1
|
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local_hits_with_this_weapon_shock_as_though_damage_+%_final | {1|#} | Hits with this Weapon Shock Enemies as though dealing {0}% more Damage | {#|-1} | Hits with this Weapon Shock Enemies as though dealing {0}% less Damage negate , 1
|
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local_ignite_damage_+%_final_with_this_weapon | {1|#} | Ignites inflicted with this Weapon deal {0}% more Damage | {#|-1} | Ignites inflicted with this Weapon deal {0}% less Damage negate , 1
|
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local_immune_to_curses_if_item_corrupted | {1|#} | Immune to Curses if Corrupted reminderstring , ReminderTextIfItemCorrupted
|
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local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant | {1|99} | Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant reminderstring , ReminderTextMalignantMadness
| {100|#} | Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant reminderstring , ReminderTextMalignantMadness
|
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local_intelligence_per_2%_quality | {#} | Grants {0:+d} to Intelligence per 2% Quality |
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local_item_can_roll_all_influences | {#} | Has Elder, Shaper and all Conqueror Influences |
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local_item_quality_+ | |
local_item_sell_price_doubled | {#} | Item sells for much more to vendors |
|
local_item_stats_are_doubled_in_breach | {#} | Properties are doubled while in a Breach |
|
local_jewel_allocated_non_notable_passives_in_radius_grant_nothing | {#} | Allocated Small Passive Skills in Radius grant nothing reminderstring , ReminderTextSmallPassives
|
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local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius | {#} | Grants all bonuses of Unallocated Small Passive Skills in Radius reminderstring , ReminderTextSmallPassives
|
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local_jewel_disable_combust_with_40_strength_in_radius | {#} | With at least 40 Strength in Radius, Combust is Disabled |
|
local_jewel_expansion_jewels_count | {1} | 1 Added Passive Skill is a Jewel Socket | {2|#} | {0} Added Passive Skills are Jewel Sockets canonical_line
|
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local_jewel_expansion_jewels_count_override | {1} | Adds 1 Jewel Socket Passive Skill reminderstring , ReminderTextAddedPassivesNoOtherJewels
| {2|#} | Adds {0} Jewel Socket Passive Skills reminderstring , ReminderTextAddedPassivesNoOtherJewels , canonical_line
|
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local_jewel_expansion_keystone_disciple_of_kitava | {#} | Adds Disciple of Kitava |
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local_jewel_expansion_keystone_hollow_palm_technique | {#} | Adds Hollow Palm Technique |
|
local_jewel_expansion_keystone_kineticism | |
local_jewel_expansion_keystone_lone_messenger | |
local_jewel_expansion_keystone_natures_patience | {#} | Adds Nature's Patience |
|
local_jewel_expansion_keystone_pitfighter | |
local_jewel_expansion_keystone_secrets_of_suffering | {#} | Adds Secrets of Suffering |
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local_jewel_expansion_keystone_veterans_awareness | {#} | Adds Veteran's Awareness |
|
local_jewel_expansion_passive_node_index | {#} | {0} tree_expansion_jewel_passive , 1 , reminderstring , ReminderTextSmallPassives
|
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local_jewel_fireball_cannot_ignite | {#} | With at least 40 Intelligence in Radius, Fireball cannot ignite |
|
local_jewel_fireball_chance_to_scorch_% | {#} | With at least 40 Intelligence in Radius, Fireball has {0:+d}% chance to inflict scorch |
|
local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius | {#} | With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite |
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local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage | {#|-1} | With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage negate , 1
|
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local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain | {#|-1} | With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain negate , 1
|
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local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius | {#} | With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground |
|
local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius | {1} | With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} time | {#} | With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} times |
|
local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius | {1|#} | With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles | {#|-1} | With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles negate , 1
|
|
local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant | {#} | Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant |
|
local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy | {#} | Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them reminderstring , ReminderTextCoveredInAshNoDuration
|
|
local_left_ring_slot_projectiles_from_spells_cannot_chain | {1} | Left ring slot: Projectiles from Spells cannot Chain |
|
local_left_ring_slot_projectiles_from_spells_fork | {1} | Left ring slot: Projectiles from Spells Fork |
|
local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura | {#} | Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead |
|
local_life_gain_per_target_vs_blinded_enemies | {1|#} | Gain {0} Life per Blinded Enemy Hit with this Weapon | {#|-1} | Lose {0} Life per Blinded Enemy Hit with this Weapon negate , 1
|
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local_life_gain_per_target_while_leeching | {1|#} | Gain {0} Life per Enemy Hit with this Weapon while you are Leeching | {#|-1} | Lose {0} Life per Enemy Hit with this Weapon while you are Leeching negate , 1
|
|
local_life_leech_from_any_damage_permyriad | {1|#} | {0}% of Attack Damage Leeched as Life divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
local_lightning_resistance_%_per_2%_quality | {#} | Grants {0:+d}% to Lightning Resistance per 2% Quality |
|
local_maim_on_hit_% | {1|99} | {0}% chance to Maim on Hit reminderstring , ReminderTextMaim
| {100|#} | Maim on Hit reminderstring , ReminderTextMaim
|
|
local_mana_leech_from_any_damage_permyriad | {1|#} | {0}% of Attack Damage Leeched as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
local_maximum_energy_shield_+%_if_item_corrupted | {1|#} | {0}% increased maximum Energy Shield if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced maximum Energy Shield if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
|
local_maximum_life_per_2%_quality | {#} | Grants {0:+d} to Maximum Life per 2% Quality |
|
local_maximum_life_+%_if_item_corrupted | {1|#} | {0}% increased maximum Life if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced maximum Life if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
|
local_maximum_mana_per_2%_quality | {#} | Grants {0:+d} to Maximum Mana per 2% Quality |
|
local_maximum_quality_+ | {#} | {:+d}% to Maximum Quality |
|
local_minion_accuracy_rating_with_minion_abyss_jewel_socketed | {#} | With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating |
|
local_movement_speed_+%_if_item_corrupted | {1|#} | {0}% increased Movement Speed if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Movement Speed if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
|
|
local_poison_on_critical_strike_chance_% | {1|99} | {0}% chance to Cause Poison on Critical Strike reminderstring , ReminderTextPoison
| {100|#} | Cause Poison on Critical Strike reminderstring , ReminderTextPoison
|
|
local_poison_on_hit_% | {1|99} | {0}% chance to Poison on Hit reminderstring , ReminderTextPoison
| {100|#} | Always Poison on Hit reminderstring , ReminderTextPoison
|
|
local_resist_all_elements_%_if_item_corrupted | {#} | {0:+d}% to all Elemental Resistances if Corrupted reminderstring , ReminderTextIfItemCorrupted
|
|
local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy | {#} | Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them reminderstring , ReminderTextCoveredInFrostNoDuration
|
|
local_right_ring_slot_number_of_additional_chains_for_spell_projectiles | {#} | Right ring slot: Projectiles from Spells Chain +{0} times |
|
local_right_ring_slot_projectiles_from_spells_cannot_fork | {1} | Right ring slot: Projectiles from Spells cannot Fork |
|
local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura | {#} | Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
|
local_ring_attack_speed_+%_final | {1|#} | {0}% more Attack Speed | {#|-1} | {0}% less Attack Speed negate , 1
|
|
local_ring_burning_damage_+%_final | {1|#} | {0}% more Burning Damage | {#|-1} | {0}% less Burning Damage negate , 1
|
|
local_ring_nova_spells_area_of_effect_+%_final | {1|#} | Nova Spells have {0}% more Area of Effect | {#|-1} | Nova Spells have {0}% less Area of Effect negate , 1
|
|
local_sentinel_drone_difficulty_+% | {1|#} | {}% increased Empowerment reminderstring , ReminderTextEmpowerment
| {#|-1} | {}% reduced Empowerment negate , 1 , reminderstring , ReminderTextEmpowerment
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local_spell_damage_+%_if_item_corrupted | {1|#} | {0}% increased Spell Damage if Corrupted reminderstring , ReminderTextIfItemCorrupted
| {#|-1} | {0}% reduced Spell Damage if Corrupted negate , 1 , reminderstring , ReminderTextIfItemCorrupted
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local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed | {#} | With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells reminderstring , ReminderTextArcaneSurge
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local_strength_per_2%_quality | {#} | Grants {0:+d} to Strength per 2% Quality |
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local_unique_can_have_crucible_unique_staff_passive_tree_mods | {#} | Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed |
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local_unique_can_have_shield_weapon_passive_tree | {#} | Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed |
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local_unique_can_have_two_handed_sword_weapon_passive_tree | {#} | Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed |
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local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect | {1|#} | Enemies you Kill during Effect have a {}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
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local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius | {1|#} | +{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius | {#|-1} | -{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius negate , 1
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local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextWithered
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local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds milliseconds_to_seconds , 1
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local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed | {#|-1} | With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed negate , 1
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local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration |
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local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage |
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local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius | {#} | With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling |
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local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground reminderstring , ReminderTextPoison
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local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time | {#|-1} | With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time negate , 1
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local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits | {#|-1} | With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits negate , 1
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local_unique_jewel_cold_and_lightning_resistance_to_melee_damage | {#} | Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage |
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local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance | {#} | Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill |
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local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_% | {#} | Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value reminderstring , ReminderTextSuppression
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local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges |
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local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect | {#|-1} | With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect negate , 1
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local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms |
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local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage | {#|-1} | With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage negate , 1
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local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash | {#} | Passives in Radius of {} can be Allocated\nwithout being connected to your tree passive_hash , 1
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local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius | {#} | {0:+d}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius |
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local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword | {#|-1} | With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword negate , 1
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local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw | {#|-1} | With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw negate , 1
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local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Dual Strike has {0:+d}% to Critical Strike\nMultiplier while wielding a Dagger |
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local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe reminderstring , ReminderTextIntimidate
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local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius | {#|99} | With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon | {100} | With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon |
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local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace |
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local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius | {1} | With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets |
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local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int | {#} | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage |
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local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex | {#} | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage |
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local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex | {#} | With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage |
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local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius | {#} | With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
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local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius | {#} | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire |
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local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius | {#} | With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning |
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local_unique_jewel_fire_and_cold_resistance_to_spell_damage | {#} | Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage |
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local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage | {#} | Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage |
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local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_% | {#} | Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value |
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local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance | {#} | Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill |
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local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius | {1} | With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap | {#} | With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps |
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local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance |
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local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed | {#|-1} | With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed negate , 1
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local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius | {1} | With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile | {#} | With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles |
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local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second | {#|-1} | With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second negate , 1
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local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius | {1} | With 40 Intelligence in Radius, Glacial Cascade has an additional Burst | {2|#} | With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts |
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local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius | {#} | With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage |
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local_unique_jewel_grants_x_empty_passives | {1} | Adds 1 Small Passive Skill which grants nothing reminderstring , ReminderTextAddedPassivesNoOtherJewels
| {2|#} | Adds {0} Small Passive Skills which grant nothing reminderstring , ReminderTextAddedPassivesNoOtherJewels , canonical_line
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local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius | {10|19} | With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target | {20|#} | With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets divide_by_ten_0dp , 1
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local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect |
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local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius | {1} | With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target | {2|#} | With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets |
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local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius | {1|#} | {0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius | {#|-1} | {0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius negate , 1
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local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius | {1|#} | {0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius | {#|-1} | {0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius negate , 1
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local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_% | {#} | Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value |
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local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance | {#} | Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill |
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local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius | {#} | With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit |
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local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius | {1} | With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile | {#} | With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles |
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local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain | {#|-1} | With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain negate , 1
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local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius | {1|#} | {0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius | {#|-1} | {0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius negate , 1
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local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius | {1|#} | {0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius | {#|-1} | {0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius negate , 1
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local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius | {1} | With at least 40 Strength in Radius, Molten Strike fires an additional Projectile | {#} | With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles |
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local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius | {#} | With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect |
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local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius | {1|#} | {0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius | {#|-1} | {0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius negate , 1
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local_unique_jewel_non_keystone_passive_in_radius_effect_+% | {1|#} | {0}% increased Effect of non-Keystone Passive Skills in Radius | {#|-1} | {0}% reduced Effect of non-Keystone Passive Skills in Radius negate , 1
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local_unique_jewel_notable_passive_in_radius_does_nothing | {#} | Notable Passive Skills in Radius grant nothing |
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local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage | {#|-1} | With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage negate , 1
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local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed | {1|#} | Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills | {#|-1} | Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills |
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local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius | {1} | With at least 40 Intelligence in Radius, Spark fires an additional Projectile | {#} | With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles |
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local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius | {#} | With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle |
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local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius | {#} | With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times |
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local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius | {1|#} | With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles | {#|-1} | With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles negate , 1
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local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw |
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local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius | {1|#} | With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill reminderstring , ReminderTextSoulEater
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local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius | {#} | With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel |
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local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius | {1|#} | With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
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local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius | {#} | With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate |
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local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius | {#} | With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage |
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local_weapon_crit_chance_is_% | {1|#} | Critical Strike Chance is {0}% for Hits with this Weapon |
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local_weapon_passive_tree_granted_passive_hash | {#} | Allocates {0} passive_hash , 1
|
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local_weapon_range_+_per_10%_quality | {1|#} | {0:+d} Weapon Range per 10% Quality |
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lose_adrenaline_on_losing_flame_touched | {#} | Lose Adrenaline when you cease to be Flame-Touched |
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lose_all_charges_on_starting_movement | {#} | Lose all Frenzy, Endurance, and Power Charges when you Move |
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lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges | {#} | Lose all Fanatic Charges on reaching Maximum Fanatic Charges |
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lose_all_gale_force_when_hit | {#} | Lose all Gale Force when Hit |
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lose_all_power_charges_on_block | {#} | Lose all Power Charges when you Block |
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lose_%_of_es_on_crit | {1|#} | Lose {}% of Energy Shield when you deal a Critical Strike |
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lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill | {1|#} | Lose {0}% of Life and Energy Shield when you use a Chaos Skill |
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lose_%_of_life_on_crit | {1|#} | Lose {}% of Life when you deal a Critical Strike |
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lose_%_of_mana_when_you_use_an_attack_skill | {#} | Lose {0}% of Mana when you use an Attack Skill |
|
lose_power_charge_each_second_if_not_detonated_mines_recently | {#} | Lose a Power Charge each second if you have not Detonated Mines Recently reminderstring , ReminderTextRecently
|
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lose_x_mana_when_you_use_skill | {#} | Lose {0} Mana when you use a Skill |
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local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence | {1} | Lose an Eaten Soul every second while no Unique Enemy is in your Presence | {#} | Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence |
|
low_life_threshold_%_override | {#} | You count as on Low Life while at {0}% of maximum Life or below |
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magic_monster_dropped_item_rarity_+% | {#} | {0}% increased Rarity of Items Dropped by Slain Magic Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Magic Enemies negate , 1
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magma_orb_number_of_additional_projectiles | {1} | Rolling Magma fires an additional Projectile | {#} | Rolling Magma fires {0} additional Projectiles |
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magma_orb_skill_area_of_effect_+%_per_bounce | {1|#} | Rolling Magma has {0}% increased Area of Effect per Chain | {#|-1} | Rolling Magma has {0}% reduced Area of Effect per Chain negate , 1
|
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maim_effect_+% | {1|#} | {0}% increased Effect of Maim | {#|-1} | {0}% reduced Effect of Maim negate , 1
|
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maim_on_crit_%_with_attacks | {#} | {0}% chance to Maim Enemies on Critical Strike with Attacks reminderstring , ReminderTextMaim
|
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maim_on_hit_% | {1|99} | Attacks have {0}% chance to Maim on Hit reminderstring , ReminderTextMaim
| {100|#} | Attacks always Maim on Hit reminderstring , ReminderTextMaim
|
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main_hand_attack_damage_+%_while_wielding_two_weapon_types | {1|#} | {0}% increased Main Hand Attack Damage while wielding two different Weapon Types | {#|-1} | {0}% reduced Main Hand Attack Damage while wielding two different Weapon Types negate , 1
|
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main_hand_attack_speed_+%_final | {1|#} | {0}% more Main Hand attack speed | {#|-1} | {0}% less Main Hand attack speed negate , 1
|
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main_hand_claw_life_gain_on_hit | {1|#} | Gain {0} Life per Enemy Hit with Main Hand Claw Attacks | {#|-1} | Lose {0} Life per Enemy Hit with Main Hand Claw Attacks negate , 1
|
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main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200% | {1|#} | {0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200% | {#|-1} | {0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you |
|
main_hand_damage_+%_while_dual_wielding | {1|#} | {0}% increased Attack Damage with Main Hand while Dual Wielding | {#|-1} | {0}% reduced Attack Damage with Main Hand while Dual Wielding negate , 1
|
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malediction_on_hit | {#} | Your hits inflict Malediction |
|
malevolence_mana_reservation_efficiency_-2%_per_1 | {1|#} | Malevolence has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Malevolence has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
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malevolence_mana_reservation_efficiency_+% | {1|#} | Malevolence has {0}% increased Mana Reservation Efficiency | {#|-1} | Malevolence has {0}% reduced Mana Reservation Efficiency negate , 1
|
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mamba_strike_area_of_effect_+% | {1|#} | Pestilent Strike has {0}% increased Area of Effect | {#|-1} | Pestilent Strike has {0}% reduced Area of Effect negate , 1
|
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mamba_strike_damage_+% | {1|#} | Pestilent Strike deals {0}% increased Damage | {#|-1} | Pestilent Strike deals {0}% reduced Damage negate , 1
|
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mamba_strike_duration_+% | {1|#} | Pestilent Strike has {0}% increased Duration | {#|-1} | Pestilent Strike has {0}% reduced Duration negate , 1
|
|
mana_cost_+%_for_channelling_skills | {1|#} | {0}% increased Cost of Channelling Skills | {#|-1} | {0}% reduced Cost of Channelling Skills negate , 1
|
|
mana_cost_+%_for_trap_and_mine_skills | {1|#} | {0}% increased Cost of Skills that throw Traps or Mines | {#|-1} | {0}% reduced Cost of Skills that throw Traps or Mines negate , 1
|
|
mana_cost_+%_for_trap_skills | {1|#} | {0}% increased Cost of Skills that throw Traps | {#|-1} | {0}% reduced Cost of Skills that throw Traps negate , 1
|
|
mana_cost_+%_per_10_devotion | {1|#} | {0}% increased Mana Cost of Skills per 10 Devotion | {#|-1} | {0}% reduced Mana Cost of Skills per 10 Devotion negate , 1
|
|
mana_degeneration_per_minute | {#} | Lose {0} Mana per Second per_minute_to_per_second , 1
|
|
mana_degeneration_per_minute_% | {#} | Lose {0}% of Mana per Second per_minute_to_per_second , 1
|
|
mana_flasks_gain_X_charges_every_3_seconds | {1} | Mana Flasks gain {0} Charge every 3 seconds | {2|#} | Mana Flasks gain {0} Charges every 3 seconds |
|
mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds | {1|#} | Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds |
|
mana_gained_on_attack_hit_vs_cursed_enemies | {1|#} | Gain {0} Mana per Cursed Enemy Hit with Attacks | {#|-1} | Lose {0} Mana per Cursed Enemy Hit with Attacks negate , 1
|
|
mana_gained_on_cull | {1|#} | Gain {0} Mana on Culling Strike |
|
mana_gained_on_spell_hit | {1|#} | Gain {0} Mana per Enemy Hit with Spells | {#|-1} | Lose {0} Mana per Enemy Hit with Spells negate , 1
|
|
mana_gained_on_spell_hit_vs_cursed_enemies | {1|#} | Gain {0} Mana per Cursed Enemy Hit with Spells | {#|-1} | Lose {0} Mana per Cursed Enemy Hit with Spells negate , 1
|
|
mana_leech_from_attack_damage_permyriad_per_power_charge | {1|#} | {0}% of Attack Damage Leeched as Mana per Power Charge divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath | {#} | {0}% of Lightning Damage is Leeched as Mana while affected by Wrath divide_by_one_hundred , 1
|
|
mana_leech_permyriad_vs_frozen_enemies | {1|#} | {0}% of Damage Leeched as Mana against Frozen Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
mana_per_level | {#} | {0:+d} Maximum Mana per Level |
|
mana_%_gained_on_block | {#} | Recover {0}% of your maximum Mana when you Block |
|
mana_%_to_add_as_energy_shield_at_devotion_threshold | {#} | Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion |
|
mana_recharge_rate_per_minute_with_all_corrupted_equipped_items | {1|#} | Regenerate {0} Mana per second if all Equipped Items are Corrupted per_minute_to_per_second , 1 , reminderstring , ReminderTextEquippedItems
|
|
mana_recovery_from_regeneration_is_not_applied | {#} | Mana Recovery from Regeneration is not applied |
|
mana_recovery_rate_+%_while_affected_by_a_mana_flask | {1|#} | {0}% increased Mana Recovery Rate during Effect of any Mana Flask | {#|-1} | {0}% reduced Mana Recovery Rate during Effect of any Mana Flask negate , 1
|
|
mana_recovery_rate_+%_if_havent_killed_recently | {1|#} | {0}% increased Mana Recovery Rate if you haven't Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Recovery Rate if you haven't Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mana_recovery_rate_+%_while_affected_by_clarity | {1|#} | {0}% increased Mana Recovery Rate while affected by Clarity | {#|-1} | {0}% reduced Mana Recovery Rate while affected by Clarity negate , 1
|
|
mana_regeneration_rate_+%_per_1%_spell_block_chance | {1|#} | {0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage | {#|-1} | {0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage negate , 1
|
|
mana_regeneration_rate_per_minute_if_enemy_hit_recently | {#} | Regenerate {0} Mana per second if you've Hit an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_per_minute_if_used_movement_skill_recently | {1|#} | Regenerate {0} Mana per second if you've used a Movement Skill Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_per_minute_per_10_devotion | {#} | Regenerate {0} Mana per Second per 10 Devotion per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_per_power_charge | {#} | Regenerate {0} Mana per Second per Power Charge per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_%_if_enemy_hit_recently | {#} | Regenerate {0}% of Mana per second if you've Hit an Enemy Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently | {#} | Regenerate {}% of Mana per second if you've inflicted Exposure Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_per_minute_%_per_active_totem | {#} | Regenerate {0}% of Mana per second for each Summoned Totem per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_while_dual_wielding | {#} | Regenerate {0} Mana per Second while Dual Wielding per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_while_holding_shield | {#} | Regenerate {0} Mana per Second while holding a Shield per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_while_on_consecrated_ground | {#} | Regenerate {0} Mana per Second while on Consecrated Ground per_minute_to_per_second , 1
|
|
mana_regeneration_rate_per_minute_while_wielding_staff | {#} | Regenerate {0} Mana per second while wielding a Staff per_minute_to_per_second , 1 , reminderstring , ReminderTextStaffWarstaff
|
|
mana_regeneration_rate_per_minute_while_you_have_avians_flight | {1|#} | Regenerate {0} Mana per Second while you have Avian's Flight per_minute_to_per_second , 1
|
|
mana_regeneration_rate_+%_if_enemy_frozen_recently | {1|#} | {0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_+%_if_enemy_shocked_recently | {1|#} | {0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_+%_if_hit_cursed_enemy_recently | {1|#} | {0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mana_regeneration_rate_+%_per_raised_spectre | {1|#} | {0}% increased Mana Regeneration Rate per Raised Spectre | {#|-1} | {0}% reduced Mana Regeneration Rate per Raised Spectre negate , 1
|
|
mana_regeneration_rate_+%_while_moving | {1|#} | {0}% increased Mana Regeneration Rate while moving | {#|-1} | {0}% reduced Mana Regeneration Rate while moving negate , 1
|
|
mana_reservation_+%_with_skills_that_throw_mines | {1|#} | {0}% increased Reservation of Skills that throw Mines | {#|-1} | {0}% reduced Reservation of Skills that throw Mines negate , 1
|
|
mana_reservation_efficiency_+%_for_skills_that_throw_mines | {1|#} | {0}% increased Mana Reservation Efficiency of Skills that throw Mines | {#|-1} | {0}% reduced Mana Reservation Efficiency of Skills that throw Mines negate , 1
|
|
mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines | {1|#} | {0}% reduced Mana Reservation Efficiency of Skills that throw Mines double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Skills that throw Mines negate_and_double , 1 , canonical_line
|
|
mana_reservation_efficiency_-2%_per_250_total_attributes | {1|#} | {0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes double , 1 , reminderstring , ReminderTextAttributes
| {#|-1} | {0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes negate_and_double , 1 , canonical_line , reminderstring , ReminderTextAttributes
|
|
mana_reservation_efficiency_+%_per_250_total_attributes | {1|#} | {0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes | {#|-1} | {0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes negate , 1
|
|
mana_reservation_+%_per_250_total_attributes | {1|#} | {0}% increased Reservation of Skills per 250 total Attributes | {#|-1} | {0}% reduced Reservation of Skills per 250 total Attributes negate , 1
|
|
mana_reservation_+%_with_curse_skills | {1|#} | {0}% increased Reservation of Curse Aura Skills | {#|-1} | {0}% reduced Reservation of Curse Aura Skills negate , 1
|
|
manabond_and_stormbind_freeze_as_though_dealt_damage_+% | {#} | Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage |
|
manabond_and_stormbind_skill_lightning_damage_%_to_convert_to_cold | {1|#} | {0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
|
manabond_damage_+% | {1|#} | {0}% increased Manabond Damage | {#|-1} | {0}% reduced Manabond Damage negate , 1
|
|
manabond_lightning_penetration_%_while_on_low_mana | {1|#} | Manabond Penetrates {0}% Lightning Resistance while on Low Mana reminderstring , ReminderTextLowMana
|
|
manabond_skill_area_of_effect_+% | {1|#} | {0}% increased Manabond Area of Effect | {#|-1} | {0}% reduced Manabond Area of Effect negate , 1
|
|
manifest_dancing_dervish_number_of_additional_copies | {1} | Manifest Dancing Dervish also manifests a copy of Dancing Dervish | {2|#} | Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish |
|
map_X_bestiary_packs_are_harvest_beasts | {1} | {0} Red Beast in Area is replaced by a Harvest Beast | {2|#} | {0} Red Beasts in Area are replaced by Harvest Beasts |
|
map_abyss_depths_chance_+% | {1|#} | Abysses in Area have {0}% increased chance to lead to an Abyssal Depths | {#|-1} | Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths |
|
map_abyss_monster_spawn_amount_+% | {1|#} | Abysses in Area spawn {0}% increased Monsters | {#|-1} | Abysses in Area spawn {0}% reduced Monsters negate , 1
|
|
map_additional_rare_in_rare_pack_%_chance | {#} | {0}% chance for Rare Packs to have an additional Rare Monster |
|
map_additional_rare_in_synthesised_rare_pack_%_chance | {#} | {0}% chance for Synthesised Rare Packs to have an additional Rare Monster |
|
map_additional_red_beasts | {1} | Area contains {0} additional Red Beast | {2|#} | Area contains {0} additional Red Beasts |
|
map_adds_X_extra_synthesis_mods | {1} | Map has {0} additional random Modifier | {2|#} | Map has {0} additional random Modifiers |
|
map_adds_X_extra_synthesis_special_mods | {1} | Map has {0} additional Synthesis Global Modifier | {2|#} | Map has {0} additional Synthesis Global Modifiers |
|
map_affliction_reward_kills_+% | {1|#} | Delirium Reward Bars fill {0}% faster | {#|-1} | Delirium Reward Bars fill {0}% slower negate , 1
|
|
map_architects_drops_additional_map_currency | {1} | Temple Architects drop an additional Map Currency Item | {#} | Temple Architects drop {0} additional Map Currency Items |
|
map_atlas_influence_type | {1} | Area is influenced by The Shaper | {2} | Area is influenced by The Elder |
|
map_area_contains_arcanists_strongbox | {#} | Area contains an Arcanist's Strongbox |
|
map_area_contains_avatar_of_ambush | {#} | Area contains an Avatar of Ambush |
|
map_area_contains_avatar_of_anarchy | {#} | Area contains an Avatar of Anarchy |
|
map_area_contains_avatar_of_beyond | {#} | Area contains an Avatar of Beyond |
|
map_area_contains_avatar_of_bloodlines | {#} | Area contains an Avatar of Bloodlines |
|
map_area_contains_avatar_of_breach | {#} | Area contains an Avatar of Breach |
|
map_area_contains_avatar_of_domination | {#} | Area contains an Avatar of Domination |
|
map_area_contains_avatar_of_essence | {#} | Area contains an Avatar of Essence |
|
map_area_contains_avatar_of_invasion | {#} | Area contains an Avatar of Invasion |
|
map_area_contains_avatar_of_nemesis | {#} | Area contains an Avatar of Nemesis |
|
map_area_contains_avatar_of_onslaught | {#} | Area contains an Avatar of Onslaught |
|
map_area_contains_avatar_of_perandus | {#} | Area contains an Avatar of Perandus |
|
map_area_contains_avatar_of_prophecy | {#} | Area contains an Avatar of Prophecy |
|
map_area_contains_avatar_of_rampage | {#} | Area contains an Avatar of Rampage |
|
map_area_contains_avatar_of_talisman | {#} | Area contains an Avatar of Talisman |
|
map_area_contains_avatar_of_tempest | {#} | Area contains an Avatar of Tempest |
|
map_area_contains_avatar_of_torment | {#} | Area contains an Avatar of Torment |
|
map_area_contains_avatar_of_warbands | {#} | Area contains an Avatar of Warbands |
|
map_area_contains_cartographers_strongbox | {#} | Area contains a Cartographer's Strongbox |
|
map_area_contains_currency_chest | {#} | Area contains an additional Perandus Treasury |
|
map_area_contains_gemcutters_strongbox | {#} | Area contains a Gemcutter's Strongbox |
|
map_area_contains_grandmaster_ally | {#} | Area contains a Grandmaster Ally |
|
map_area_contains_jewellery_chest | {#} | Area contains an additional Perandus Jewellery Box |
|
map_area_contains_map_chest | {#} | Area contains an additional Perandus Archive |
|
map_area_contains_metamorphs | {#} | Area contains Metamorph Monsters |
|
map_area_contains_perandus_coin_chest | {#} | Area contains an additional Perandus Coffer |
|
map_area_contains_rituals | {#} | Areas contain Ritual Altars |
|
map_area_contains_tormented_embezzler | {#} | Area contains a Tormented Embezzler |
|
map_area_contains_tormented_seditionist | {#} | Area contains a Tormented Seditionist |
|
map_area_contains_tormented_vaal_cultist | {#} | Area contains a Tormented Vaal Cultist |
|
map_area_contains_unique_item_chest | {#} | Area contains an additional Perandus Locker |
|
map_area_contains_unique_strongbox | {#} | Area contains a Unique Strongbox |
|
map_area_contains_x_additional_clusters_of_beacon_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_contains_x_additional_clusters_of_bloodworm_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_contains_x_additional_clusters_of_explosive_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_contains_x_additional_clusters_of_explosive_eggs | {#} | Area is Overgrown with Caustic Plants |
|
map_area_contains_x_additional_clusters_of_parasite_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_contains_x_additional_clusters_of_volatile_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_contains_x_additional_clusters_of_wealthy_barrels | {#} | Area contains {0} additional Clusters of Mysterious Barrels |
|
map_area_ritual_additional_chance_% | {1|99} | Area has {0:+d}% chance to contain Ritual Altars | {100|#} | Area contains Ritual Altars |
|
map_bestiary_monster_damage_+%_final | {1|#} | Beasts in Area deal {0}% more Damage | {#|-1} | Beasts in Area deal {0}% less Damage negate , 1
|
|
map_bestiary_monster_life_+%_final | {1|#} | Beasts in Area have {0}% more Maximum Life | {#|-1} | Beasts in Area have {0}% less Maximum Life negate , 1
|
|
map_betrayal_intelligence_+% | {1|#} | {0}% increased Intelligence gained from Immortal Syndicate targets | {#|-1} | {0}% reduced Intelligence gained from Immortal Syndicate targets negate , 1
|
|
map_beyond_portal_chance_+% | {1|#} | Slaying Enemies has a {0}% increased chance to spawn a Beyond Portal | {#|-1} | Slaying Enemies has a {0}% reduced chance to spawn a Beyond Portal negate , 1
|
|
map_beyond_portal_spawn_additional_demon_%_chance | {1|99} | Beyond Portals have a {0}% chance to spawn an additional Beyond Demon | {100|#} | Beyond Portals spawn an additional Beyond Demon |
|
map_blight_chest_%_chance_for_additional_drop | {1|99} | {0}% chance for Blight Chests to contain an additional Reward | {100|#} | Blight Chests contain an additional Reward |
|
map_blight_chests_repeat_drops_count | {1} | Blight Chests drop an additional Reward |
|
map_blight_encounter_spawn_rate_+% | {#} | Blight Monsters spawn {0}% faster |
|
map_blight_lane_additional_chest_chance_% | {#} | Lanes of Blight Encounters have {0}% chance for an additional Reward Chest |
|
map_blight_lane_additional_chests | {1} | Lanes of Blight Encounters have an additional Reward Chest | {#} | Lanes of Blight Encounters have {0} additional Reward Chests |
|
map_blight_oils_chance_to_drop_a_tier_higher_% | {1|99} | Oils found in Area have {0}% chance to be 1 tier higher | {100|#} | Oils found in Area are 1 tier higher |
|
map_blight_tower_cost_+% | {1|#} | {0}% increased Cost of Building and Upgrading Towers | {#|-1} | {0}% reduced Cost of Building and Upgrading Towers negate , 1
|
|
map_blight_tower_cost_doubled | {#} | Cost of Building and Upgrading Blight Towers is doubled |
|
map_blight_up_to_X_additional_bosses | {1} | Blight Encounters contain up to {0} additional Blight Boss | {#} | Blight Encounters contain up to {0} additional Blight Bosses |
|
map_blighted_map_encounter_duration_-_sec | {#} | Encounter duration is {0} seconds shorter |
|
map_bloodline_packs_drop_x_additional_currency_items | {1} | When a Bloodline Pack is Slain, it drops a Basic Currency Item | {#} | When a Bloodline Pack is Slain, it drops {0} Basic Currency Items |
|
map_bloodline_packs_drop_x_additional_rare_items | {1} | When a Bloodline Pack is Slain, it drops a Rare Item | {#} | When a Bloodline Pack is Slain, it drops {0} Rare Items |
|
map_blueprint_drop_revealed_chance_% | {#} | Blueprints that drop in Area have {0}% chance to be fully Revealed |
|
map_boss_accompanied_by_bodyguards | {#} | Unique Boss is accompanied by Bodyguards |
|
map_boss_accompanied_by_harbinger | {#} | Unique Boss is accompanied by a mysterious Harbinger |
|
map_boss_dropped_item_quantity_+% | {1|#} | {0}% increased Quantity of Items dropped by Unique Boss | {#|-1} | {0}% reduced Quantity of Items dropped by Unique Boss negate , 1
|
|
map_boss_dropped_unique_items_+ | {1} | Unique Boss drops {0} additional Unique Item | {2|#} | Unique Boss drops {0} additional Unique Items |
|
map_boss_drops_additional_currency_shards | {#} | Unique Boss drops additional Currency Shards |
|
map_boss_drops_corrupted_items | {#} | Unique Boss drops Corrupted Items |
|
map_boss_is_possessed | {#} | Unique Bosses are Possessed |
|
map_boss_item_rarity_+% | {1|#} | {0}% increased Rarity of Items dropped by Unique Boss | {#|-1} | {0}% reduced Rarity of Items dropped by Unique Boss negate , 1
|
|
map_boss_surrounded_by_tormented_spirits | {#} | Map Boss is surrounded by Tormented Spirits |
|
map_boss_drops_x_additional_vaal_items | {1} | Unique Boss drops an additional Vaal Item | {#} | Unique Boss drops {0} additional Vaal Items |
|
map_breach_chance_to_be_esh_+% | {1|#} | Breaches in Area have {0}% increased chance to belong to Esh | {#|-1} | Breaches in Area have {0}% reduced chance to belong to Esh negate , 1
|
|
map_breach_chance_to_be_tul_+% | {1|#} | Breaches in Area have {0}% increased chance to belong to Tul | {#|-1} | Breaches in Area have {0}% reduced chance to belong to Tul negate , 1
|
|
map_breach_chance_to_be_uul_netol_+% | {1|#} | Breaches in Area have {0}% increased chance to belong to Uul-Netol | {#|-1} | Breaches in Area have {0}% reduced chance to belong to Uul-Netol negate , 1
|
|
map_breach_chance_to_be_xoph_+% | {1|#} | Breaches in Area have {0}% increased chance to belong to Xoph | {#|-1} | Breaches in Area have {0}% reduced chance to belong to Xoph negate , 1
|
|
map_breach_has_boss | {#} | Breaches each contain a Breachlord |
|
map_breach_has_large_chest | {#} | Breaches contain a Breachlord's Clasped Hand |
|
map_breach_monster_quantity_+% | {#} | Breaches have {0}% increased Monster density |
|
map_breach_type_override | {1} | Breaches in Area belong to Uul-Netol | {2} | Breaches in Area belong to Xoph | {3} | Breaches in Area belong to Tul | {4} | Breaches in Area belong to Esh | {5} | Breaches in Area belong to Chayula |
|
map_breaches_num_additional_chests_to_spawn | {1} | Breaches in Area contain {0} additional Clasped Hand | {#} | Breaches in Area contain {0} additional Clasped Hands |
|
map_chance_for_area_%_to_contain_harvest | {100|#} | Area contains The Sacred Grove |
|
map_chance_to_not_consume_sextant_use_% | {1|#} | {0}% chance to not consume Sextant Uses |
|
map_contains_additional_breaches | {1} | Area contains an additional Breach | {2|#} | Area contains {0} additional Breaches |
|
map_contains_additional_chrysalis_talisman | {#} | Area contains an additional Chrysalis Talisman |
|
map_contains_additional_clutching_talisman | {#} | Area contains an additional Clutching Talisman |
|
map_contains_additional_fangjaw_talisman | {#} | Area contains an additional Fangjaw Talisman |
|
map_contains_additional_mandible_talisman | {#} | Area contains an additional Mandible Talisman |
|
map_contains_additional_packs_of_chaos_monsters | {#} | Area contains {0} additional packs of Monsters that deal Chaos Damage |
|
map_contains_additional_packs_of_cold_monsters | {#} | Area contains {0} additional packs of Monsters that deal Cold Damage |
|
map_contains_additional_packs_of_fire_monsters | {#} | Area contains {0} additional packs of Monsters that deal Fire Damage |
|
map_contains_additional_packs_of_lightning_monsters | {#} | Area contains {0} additional packs of Monsters that deal Lightning Damage |
|
map_contains_additional_packs_of_physical_monsters | {#} | Area contains {0} additional packs of Monsters that deal Physical Damage |
|
map_contains_additional_packs_of_vaal_monsters | {1} | Area contains {0} additional pack of Corrupted Vaal Monsters | {2|#} | Area contains {0} additional packs of Corrupted Vaal Monsters |
|
map_contains_additional_three_rat_talisman | {#} | Area contains an additional Three Rat Talisman |
|
map_contains_additional_tormented_betrayers | {1} | Area contains an additional Tormented Betrayer | {2|#} | Area contains {0} additional Tormented Betrayers |
|
map_contains_additional_tormented_graverobbers | {1} | Area contains an additional Tormented Graverobber | {2|#} | Area contains {0} additional Tormented Graverobbers |
|
map_contains_additional_tormented_heretics | {1} | Area contains an additional Tormented Heretic | {2|#} | Area contains {0} additional Tormented Heretics |
|
map_contains_additional_unique_talisman | {#} | Area contains an additional Unique Talisman |
|
map_contains_additional_writhing_talisman | {#} | Area contains an additional Writhing Talisman |
|
map_contains_chayula_breach | {#} | Area contains a Chayula Breach |
|
map_contains_citadel | {1} | Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value | {2} | Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value | {3} | Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value | {4} | Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value |
|
map_contains_corrupted_strongbox | {#} | A Strongbox in this Area is Corrupted |
|
map_contains_creeping_agony | {#} | Area contains Creeping Agony |
|
map_contains_keepers_of_the_trove_bloodline_pack | {#} | Area contains a Keepers of the Trove Bloodline Pack |
|
map_contains_master | {#} | Area contains a Forsaken Master |
|
map_contains_nevalis_monkey | {1} | Area contains Yama the White | {2|#} | Area contains Yama the Generous |
|
map_contains_perandus_boss | {#} | At least one Perandus Chest is guarded by a Unique Monster |
|
map_contains_talisman_boss_with_higher_tier | {2} | Area contains a Rare Monster carrying a Tier 2 Talisman | {3} | Area contains a Unique Monster carrying a Tier 3 Talisman |
|
map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final | {1|#,1|#} | Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items | {#|-1,#|-1} | Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items negate , 1 , negate , 2
|
|
map_contains_uul_netol_breach | {#} | Area contains an Uul-Netol Breach |
|
map_contains_wealthy_pack | {#} | Area contains an additional Magic Pack of Wealth |
|
map_contains_x_additional_animated_weapon_packs | {#} | Area contains {0} additional Animated Weapon Packs |
|
map_contains_x_additional_healing_packs | {#} | Area contains {0} additional packs of Monsters that Heal |
|
map_contains_x_additional_magic_packs | {1} | Area contains an additional Magic Monster pack | {2|#} | Area contains {0} additional Magic Monster packs |
|
map_contains_x_additional_normal_packs | {#} | Area contains additional Normal Monsters |
|
map_contains_x_additional_packs_on_their_own_team | {#} | Area contains hunted traitors |
|
map_contains_x_additional_packs_that_convert_on_death | {#} | Area contains {0} additional packs of Monsters that Convert when Killed |
|
map_contains_x_additional_packs_with_mirrored_rare_monsters | {#} | Area contains {0} additional Packs with Mirrored Rare Monsters |
|
map_contains_x_additional_poison_packs | {#} | Area contains {0} additional packs of Poisonous Monsters |
|
map_contains_x_additional_rare_packs | {1} | Area contains an additional pack with a Rare monster | {2|#} | Area contains {0} additional packs with a Rare monster |
|
map_contains_x_fewer_portals | {#} | {0} fewer Portals to Area |
|
map_area_contains_x_rare_monsters_with_inner_treasure | {1} | Area contains a Rare Monster with Inner Treasure | {#} | Area contains {0} Rare Monsters with Inner Treasure |
|
map_contracts_drop_with_additional_special_implicit_%_chance | {1|99} | Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier | {100|#} | Non-Unique Heist Contracts found in Area have an additional Implicit Modifier |
|
map_cowards_trial_extra_ghosts | {#} | Area contains additional waves of Ghosts |
|
map_cowards_trial_extra_oriath_citizens | {#} | Area contains additional waves of Oriathan Zombies |
|
map_cowards_trial_extra_phantasms | {#} | Area contains additional waves of Phantasms |
|
map_cowards_trial_extra_raging_spirits | {#} | Area contains additional waves of Raging Spirits |
|
map_cowards_trial_extra_rhoas | {#} | Area contains additional waves of Bone Rhoas |
|
map_cowards_trial_extra_skeleton_cannons | {#} | Area contains additional waves of Ravager Maws |
|
map_cowards_trial_extra_zombies | {#} | Area contains additional waves of Zombies |
|
map_crucible_unique_monsters_+% | {1|#} | {0}% increased number of Unique Crucible Monsters | {#|-1} | {0}% reduced number of Unique Crucible Monsters negate , 1
|
|
map_custom_league_damage_taken_+%_final | {1|#} | Monsters take {}% more Damage | {#|-1} | Monsters take {}% less Damage negate , 1
|
|
map_damage_+%_per_poison_stack | {1|#} | Players deal {0}% increased Damage for each Poison on them | {#|-1} | Players deal {0}% reduced Damage for each Poison on them negate , 1
|
|
map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on | {#} | While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type |
|
map_damage_taken_+%_from_beyond_monsters | {1|#} | Players take {0}% increased Damage from Monsters from Beyond | {#|-1} | Players take {0}% reduced Damage from Monsters from Beyond negate , 1 , canonical_line
|
|
map_damage_taken_while_stationary_+% | {1|#} | Players take {0}% increased Damage while stationary | {#|-1} | Players take {0}% reduced Damage while stationary negate , 1
|
|
map_damage_while_stationary_+% | {1|#} | Players deal {0}% increased Damage while stationary | {#|-1} | Players deal {0}% reduced Damage while stationary negate , 1
|
|
map_death_and_taxes_boss_drops_additional_currency | {1} | Unique Boss drops an additional Currency Item | {#} | Unique Boss drops {0} additional Currency Items canonical_line
|
|
map_delve_rules | {#} | Areas contain deposits of Voltaxic Sulphite |
|
map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3 | {#,1|20,0|99,1|#} | Area is Alluring | {#,1|20,100|#,1|#} | Area is always Alluring | {#,1|20,0|99,#|-1} | Area is Repulsive | {#,1|20,100|#,#|-1} | Area is always Repulsive | {#,21|40,0|99,1|#} | Area is very Alluring | {#,21|40,100|#,1|#} | Area is always very Alluring | {#,21|40,0|99,#|-1} | Area is very Repulsive | {#,21|40,100|#,#|-1} | Area is always very Repulsive | {#,41|60,0|99,1|#} | Area is extremely Alluring | {#,41|60,100|#,1|#} | Area is always extremely Alluring | {#,41|60,0|99,#|-1} | Area is extremely Repulsive | {#,41|60,100|#,#|-1} | Area is always extremely Repulsive | {#,61|80,0|99,1|#} | Area is incredibly Alluring | {#,61|80,100|#,1|#} | Area is always incredibly Alluring | {#,61|80,0|99,#|-1} | Area is incredibly Repulsive | {#,61|80,100|#,#|-1} | Area is always incredibly Repulsive | {#,81|100,0|99,1|#} | Area is alluringly Alluring | {#,81|100,100|#,1|#} | Area is always alluringly Alluring | {#,81|100,0|99,#|-1} | Area is alluringly Repulsive | {#,81|100,100|#,#|-1} | Area is always alluringly Repulsive |
|
map_display_strongbox_monsters_are_enraged | {#} | Strongbox Monsters are Enraged |
|
map_divination_card_drop_chance_+% | {#} | {0}% more Divination Cards found in Area |
|
map_doesnt_consume_sextant_use | {1} | Does not consume Sextant Uses |
|
map_dropped_maps_are_corrupted_with_8_mods | {#} | Maps found in Area are Corrupted with 8 Modifiers |
|
map_dropped_maps_are_duplicated_chance_permillage | {#} | {0}% chance for Map Drops to be Duplicated divide_by_ten_1dp , 1
|
|
map_duplicate_captured_beasts_chance_% | {1|99} | {0}% chance to create a copy of Beasts Captured in Area | {100|#} | Create a copy of Beasts Captured in Area |
|
map_duplicate_x_rare_monsters | {#} | Duplicate {0} Rare Monsters |
|
map_duplicate_x_synthesised_rare_monsters | {#} | Duplicate up to {0} Synthesised Rare Monsters |
|
map_elder_boss_variation | {1} | Map is occupied by The Enslaver | {2} | Map is occupied by The Eradicator | {3} | Map is occupied by The Constrictor | {4} | Map is occupied by The Purifier |
|
map_elder_rare_chance_+% | {#} | {0}% more Rare Elder Items found in Area |
|
map_endgame_affliction_reward_1 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_2 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_3 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_4 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_5 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_6 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_7 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_8 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_affliction_reward_9 | {#} | Delirium Reward Type: {0} affliction_reward_type , 1
|
|
map_endgame_fog_depth | {#} | Players in Area are {0}% Delirious |
|
map_equipment_drops_identified | {#} | Found Items drop Identified in Area |
|
map_essence_monolith_contains_additional_essence_of_corruption | {#} | Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption |
|
map_essence_monolith_contains_essence_of_corruption_% | {#} | Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption |
|
map_essence_monsters_are_corrupted | {#} | Essences found in this Area are Corrupted |
|
map_essence_monsters_have_additional_essences | {1} | Imprisoned Monsters have an additional Essence | {2|#} | Imprisoned Monsters have {0} additional Essences |
|
map_essence_monsters_higher_tier | {#} | Essences found in this Area are a higher level |
|
map_expedition_artifact_quantity_+% | {1|#} | {0}% increased quantity of Artifacts dropped by Monsters | {#|-1} | {0}% reduced quantity of Artifacts dropped by Monsters |
|
map_expedition_chest_double_drops_chance_% | {1|#} | Excavated Chests have a {0}% chance to contain twice as many Items |
|
map_expedition_chest_marker_count_+ | {1} | Area contains {0} additional Chest Marker | {2|#} | Area contains {0} additional Chest Markers |
|
map_expedition_common_chest_marker_count_+ | {1|#} | [DNT] Area contains {0} additional Common Chest Marker | {2|#} | [DNT] Area contains {0} additional Common Chest Markers |
|
map_expedition_elite_marker_count_+% | {1|#} | Area contains {0}% increased number of Runic Monster Markers | {#|-1} | Area contains {0}% reduced number of Runic Monster Markers |
|
map_expedition_encounter_additional_chance_% | {1|99} | {0:+d}% chance to contain an Expedition Encounter | {100|#} | Contains an additional Expedition Encounter canonical_line
|
|
map_expedition_epic_chest_marker_count_+ | {1} | [DNT] Area contains {0} additional Epic Chest Marker | {2|#} | [DNT] Area contains {0} additional Epic Chest Markers |
|
map_expedition_explosion_radius_+% | {1|#} | {0}% increased Explosive Radius |
|
map_expedition_explosives_+% | {1|#} | {0}% increased number of Explosives |
|
map_expedition_extra_relic_suffix_chance_% | {1|#} | Remnants have {0}% chance to have an additional Suffix Modifier |
|
map_expedition_league | {#} | Area contains an Expedition Encounter |
|
map_expedition_maximum_placement_distance_+% | {1|#} | {0}% increased Explosive Placement Range | {#|-1} | {0}% reduced Explosive Placement Range |
|
map_expedition_number_of_monster_markers_+% | {1|#} | Area contains {0}% increased number of Monster Markers | {#|-1} | Area contains {0}% reduced number of Monster Markers |
|
map_expedition_relics_+ | {#} | Expeditions in Area have {0:+d} Remnants |
|
map_expedition_relics_+% | {1|#} | Area contains {0}% increased number of Remnants |
|
map_expedition_saga_additional_terrain_features | {1} | Area contains an additional Underground Area | {2|#} | Area contains {0} additional Underground Areas |
|
map_expedition_saga_contains_boss | {1} | Area contains Medved, Feller of Heroes | {2} | Area contains Vorana, Last to Fall | {3} | Area contains Uhtred, Covetous Traitor | {4} | Area contains Olroth, Origin of the Fall |
|
map_expedition_uncommon_chest_marker_count_+ | {1} | [DNT] Area contains {0} additional Uncommon Chest Marker | {2|#} | [DNT] Area contains {0} additional Uncommon Chest Markers |
|
map_expedition_vendor_reroll_currency_quantity_+% | {1|#} | {0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area | {#|-1} | {0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area |
|
map_expedition_x_extra_relic_suffixes | {1} | Remnants have an additional Suffix Modifier | {2|#} | Remnants have {0} additional Suffix Modifiers |
|
map_extra_monoliths | {1} | Area contains an additional Essence | {2|#} | Area contains {0} additional Essences |
|
map_first_invasion_boss_killed_drops_x_additional_currency | {1} | An additional Basic Currency Item drops when the first Invasion Boss is slain | {#} | {0} additional Basic Currency Items drops when the first Invasion Boss is slain |
|
map_first_strongbox_contains_x_additional_rare_monsters | {1} | The first Strongbox Opened in this Area is guarded by an additional Rare Monster | {#} | The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters |
|
map_first_unique_beyond_boss_slain_drops_x_beyond_uniques | {1} | A Beyond Unique drops when the first Unique Monster from Beyond is slain | {#} | {0} Beyond Uniques drop when the first Unique Monster from Beyond is slain |
|
map_flask_charges_recovered_per_3_seconds_% | {#} | {0} Flask Charges recovered every 3 seconds divide_by_one_hundred , 1
|
|
map_force_side_area | {#} | Map has a Vaal Side Area |
|
map_gain_onslaught_for_x_ms_on_killing_rare_monster | {#} | Players gain Onslaught for {0} seconds when they Kill a Rare Monster milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
map_gauntlet_unique_monster_life_+% | {1|#} | Unique Monsters have {0}% increased Maximum Life | {#|-1} | Unique Monsters have {0}% reduced Maximum Life negate , 1
|
|
map_grants_players_level_20_dash_skill | {#} | Players have Level 20 Dash Skill |
|
map_ground_consecrated_life_regeneration_rate_per_minute_% | {#} | Area has patches of Consecrated Ground |
|
map_ground_haste_action_speed_+% | {#} | Area contains Slipstreams |
|
map_harbinger_additional_currency_shard_stack_chance_% | {1|#} | Harbingers have {0}% chance to drop an additional Stack of Currency Shards |
|
map_harbinger_portal_drops_additional_fragments | {1} | Unique Boss drops an additional Harbinger Scroll |
|
map_harbingers_drops_additional_currency_shards | {#} | Harbingers drop additional Currency Shards |
|
map_harvest_crafting_outcomes_X_lucky_rolls | {#} | Plants Harvested in Area are more likely to give less common Crafting Options |
|
map_harvest_double_lifeforce_dropped | {#} | Lifeforce dropped by Harvest Monsters is Duplicated |
|
map_harvest_monster_life_+%_final_from_sextant | {1|#} | Harvest Monsters have {0}% more Life | {#|-1} | Harvest Monsters have {0}% less Life negate , 1
|
|
map_harvest_seeds_1_of_every_2_plot_type_override | {1} | Harvests contain at least one Crop of Purple Plants | {2} | Harvests contain at least one Crop of Yellow Plants | {3} | Harvests contain at least one Crop of Blue Plants |
|
map_has_monoliths | {#} | Areas can contain Essences |
|
map_has_x%_quality | |
map_heist_contract_additional_reveals_granted | {1} | Completing a Heist generates an additional Reveal | {#} | Completing a Heist generates {0} additional Reveals |
|
map_heist_contract_chest_no_rewards_%_chance | {#} | Heist Chests have {0}% chance to contain nothing |
|
map_heist_contract_npc_items_cannot_drop | {#} | Rogue Equipment cannot be found |
|
map_heist_contract_primary_target_value_+%_final | {1|#} | {0}% more Rogue's Marker value of primary Heist Target | {#|-1} | {0}% less Rogue's Marker value of primary Heist Target negate , 1
|
|
map_heist_monster_life_+%_final_from_sextant | {1|#} | Monsters have {0}% more Life | {#|-1} | Monsters have {0}% less Life negate , 1
|
|
map_heist_npc_perks_effect_+%_final | {100} | Rogue Perks are doubled | {#} | Rogue Perks have {0}% more effect |
|
map_imprisoned_monsters_action_speed_+% | {1|#} | Imprisoned Monsters have {0}% increased Action Speed | {#|-1} | Imprisoned Monsters have {0}% reduced Action Speed negate , 1 , canonical_line
|
|
map_imprisoned_monsters_damage_+% | {1|#} | Imprisoned Monsters deal {0}% increased Damage | {#|-1} | Imprisoned Monsters deal {0}% reduced Damage negate , 1
|
|
map_imprisoned_monsters_damage_taken_+% | {#} | Imprisoned Monsters take {0}% increased Damage |
|
map_incursion_boss_possessed_by_tormented_arsonist | {#} | Unique Bosses are possessed by Tormented Arsonist |
|
map_incursion_boss_possessed_by_tormented_blasphemer | {#} | Unique Bosses are possessed by Tormented Blasphemer |
|
map_incursion_boss_possessed_by_tormented_cannibal | {#} | Unique Bosses are possessed by Tormented Cannibal |
|
map_incursion_boss_possessed_by_tormented_charlatan | {#} | Unique Bosses are possessed by Tormented Charlatan |
|
map_incursion_boss_possessed_by_tormented_corrupter | {#} | Unique Bosses are possessed by Tormented Vaal Cultist |
|
map_incursion_boss_possessed_by_tormented_counterfeiter | {#} | Unique Bosses are possessed by Tormented Forger |
|
map_incursion_boss_possessed_by_tormented_cutthroat | {#} | Unique Bosses are possessed by Tormented Cutthroat |
|
map_incursion_boss_possessed_by_tormented_embezzler | {#} | Unique Bosses are possessed by Tormented Embezzler |
|
map_incursion_boss_possessed_by_tormented_experimenter | {#} | Unique Bosses are possessed by Tormented Storm Cultist |
|
map_incursion_boss_possessed_by_tormented_fisherman | {#} | Unique Bosses are possessed by Tormented Illegal Fisherman |
|
map_incursion_boss_possessed_by_tormented_freezer | {#} | Unique Bosses are possessed by Tormented Aurora Cultist |
|
map_incursion_boss_possessed_by_tormented_librarian | {#} | Unique Bosses are possessed by Tormented Seditionist |
|
map_incursion_boss_possessed_by_tormented_martyr | {#} | Unique Bosses are possessed by Tormented Martyr |
|
map_incursion_boss_possessed_by_tormented_mutilator | {#} | Unique Bosses are possessed by Tormented Mutilator |
|
map_incursion_boss_possessed_by_tormented_necromancer | {#} | Unique Bosses are possessed by Tormented Necromancer |
|
map_incursion_boss_possessed_by_tormented_poisoner | {#} | Unique Bosses are possessed by Tormented Alchemist |
|
map_incursion_boss_possessed_by_tormented_rogue | {#} | Unique Bosses are possessed by Tormented Rogue |
|
map_incursion_boss_possessed_by_tormented_smuggler | {#} | Unique Bosses are possessed by Tormented Smuggler |
|
map_incursion_boss_possessed_by_tormented_spy | {#} | Unique Bosses are possessed by Tormented Spy |
|
map_incursion_boss_possessed_by_tormented_thief | {#} | Unique Bosses are possessed by Tormented Thief |
|
map_incursion_boss_possessed_by_tormented_thug | {#} | Unique Bosses are possessed by Tormented Thug |
|
map_incursion_boss_possessed_by_tormented_warlord | {#} | Unique Bosses are possessed by Tormented Warlord |
|
map_incursion_spawn_large_caustic_plants | {#} | Area is Overgrown with Large Caustic Plants |
|
map_incursion_spawn_parasitic_caustic_plants | {#} | Area is Overgrown with Parasitic Caustic Plants |
|
map_invasion_bosses_are_twinned | {#} | Invasion Bosses are Duplicated |
|
map_invasion_bosses_drop_x_additional_vaal_orbs | {1} | Invasion Bosses drop an additional Vaal Orb | {#} | Invasion Bosses drop {0} additional Vaal Orbs |
|
map_invasion_bosses_dropped_items_are_fully_linked | {#} | Items dropped by Invasion Bosses are fully Linked |
|
map_invasion_bosses_dropped_items_have_x_additional_sockets | {1} | Items dropped by Invasion Bosses have an additional Socket | {#} | Items dropped by Invasion Bosses have {0} additional Sockets |
|
map_invasion_monsters_guarded_by_x_magic_packs | {1} | Invasion Bosses are guarded by a Magic Pack | {#} | Invasion Bosses are guarded by {0} Magic Packs |
|
map_item_drop_quality_also_applies_to_map_item_drop_rarity | {#} | This Map's Quality also applies to Rarity of Items found |
|
map_item_found_rarity_+%_per_15_rampage_stacks | {1|#} | Players have {0}% increased Rarity of Items Found per 15 Rampage Kills | {#|-1} | Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills negate , 1
|
|
map_item_quantity_from_monsters_that_drop_silver_coin_+% | {#} | Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted |
|
map_labyrinth_izaro_area_of_effect_+% | {1|#} | Izaro has {0}% increased Area of Effect | {#|-1} | Izaro has {0}% reduced Area of Effect negate , 1
|
|
map_labyrinth_izaro_attack_cast_move_speed_+% | {1|#} | Izaro has {0}% increased Attack, Cast, and Movement Speed | {#|-1} | Izaro has {0}% reduced Attack, Cast, and Movement Speed negate , 1
|
|
map_labyrinth_izaro_damage_+% | {1|#} | Izaro deals {0}% increased Damage | {#|-1} | Izaro deals {0}% reduced Damage negate , 1
|
|
map_labyrinth_izaro_life_+% | {1|#} | Izaro has {0}% increased maximum Life | {#|-1} | Izaro has {0}% reduced maximum Life negate , 1
|
|
map_labyrinth_monsters_attack_cast_and_movement_speed_+% | {1|#} | Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed | {#|-1} | Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed negate , 1
|
|
map_labyrinth_monsters_damage_+% | {1|#} | Labyrinth Monsters deal {0}% increased Damage | {#|-1} | Labyrinth Monsters deal {0}% reduced Damage negate , 1
|
|
map_labyrinth_monsters_life_+% | {1|#} | Labyrinth Monsters have {0}% increased maximum Life | {#|-1} | Labyrinth Monsters have {0}% reduced maximum Life negate , 1
|
|
map_leaguestone_area_contains_x_additional_leaguestones | {1} | Area contains an additional Leaguestone | {#} | Area contains {0} additional Leaguestones |
|
map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final | {1|#} | Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items | {#|-1} | Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items negate , 1
|
|
map_leaguestone_contains_warband_leader | {#} | Area is controlled by a Warband Boss |
|
map_leaguestone_explicit_warband_type_override | {1} | Area is inhabited by Redblade Warbands | {2} | Area is inhabited by Mutewind Warbands | {3} | Area is inhabited by Brinerot Warbands | {4} | Area is inhabited by Renegade Warbands |
|
map_leaguestone_imprisoned_monsters_item_quantity_+%_final | {#} | {0}% more Quantity of Items Dropped by Imprisoned Monsters |
|
map_leaguestone_imprisoned_monsters_item_rarity_+%_final | {#} | {0}% more Rarity of Items Dropped by Imprisoned Monsters |
|
map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final | {1|#} | Invasion Bosses have {0}% more Quantity and Rarity of dropped Items | {#|-1} | Invasion Bosses have {0}% less Quantity and Rarity of dropped Items negate , 1
|
|
map_leaguestone_monolith_contains_essence_type | {21} | Area contains an Essence of Hysteria | {22} | Area contains an Essence of Insanity | {23} | Area contains an Essence of Horror | {24} | Area contains an Essence of Delirium | {25} | Area contains a Remnant of Corruption |
|
map_leaguestone_override_base_num_breaches | {1} | Area contains a Breach | {2|#} | Area contains {0} Breaches |
|
map_leaguestone_override_base_num_invasion_bosses | {1} | Area contains an Invasion Boss | {2|#} | Area contains {0} Invasion Bosses |
|
map_leaguestone_override_base_num_monoliths | {1} | Area contains up to 1 Monster imprisoned by Essences | {2|#} | Area contains up to {0} Monsters imprisoned by Essences |
|
map_leaguestone_override_base_num_perandus_chests | {1} | Area contains a Perandus Chest | {2|#} | Area contains {0} Perandus Chests |
|
map_leaguestone_override_base_num_prophecy_coins | {1} | Area contains a Silver Coin | {2|#} | Area contains {0} Silver Coins |
|
map_leaguestone_override_base_num_rogue_exiles | {1} | Area contains a Rogue Exile | {2|#} | Area contains {0} Rogue Exiles |
|
map_leaguestone_override_base_num_shrines | {1} | Area contains up to 1 Shrine | {2|#} | Area contains up to {0} Shrines |
|
map_leaguestone_override_base_num_strongboxes | {1} | Area contains a Strongbox | {#} | Area contains {0} Strongboxes |
|
map_leaguestone_override_base_num_talismans | {1} | Area contains a Monster possessed by an Ancient Talisman | {2|#} | Area contains {0} Monsters possessed by Ancient Talismans |
|
map_leaguestone_override_base_num_tormented_spirits | {1} | Area contains a Tormented Spirit | {2|#} | Area contains {0} Tormented Spirits |
|
map_leaguestone_override_base_num_warband_packs | {1} | Area contains at least 1 Warband Pack | {2|#} | Area contains at least {0} Warband Packs |
|
map_leaguestone_perandus_chests_have_item_quantity_+%_final | {#} | Perandus Chests have {0}% more Quantity of Items Dropped |
|
map_leaguestone_perandus_chests_have_item_rarity_+%_final | {#} | Perandus Chests have {0}% more Rarity of Items Dropped |
|
map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final | {#} | Rogue Exiles have {0}% more Rarity of Items Dropped |
|
map_leaguestone_shrine_monster_rarity_override | {1} | Monsters guarding Shrines are Magic | {2} | Some Monsters guarding Shrines are Rare |
|
map_leaguestone_shrine_override_type | {1} | At least one Shine in this Area is an Acceleration Shrine | {2} | At least one Shine in this Area is an Echoing Shrine | {3} | At least one Shine in this Area is a Divine Shrine |
|
map_leaguestone_strongboxes_rarity_override | {1} | Strongboxes are Magic | {2} | Strongboxes are Rare |
|
map_strongboxes_vaal_orb_drop_chance_% | {#} | Strongboxes in Area have {0}% chance to contain an additional Vaal Orb |
|
map_leaguestone_warbands_packs_have_item_quantity_+%_final | {#} | Warbands have {0}% more Quantity of Items Dropped |
|
map_leaguestone_warbands_packs_have_item_rarity_+%_final | {#} | Warbands have {0}% more Rarity of Items Dropped |
|
map_leaguestone_x_monsters_spawn_abaxoth | {1} | A Monster in this Area will summon Abaxoth when Slain | {#} | {0} Monsters in this Area will summon Abaxoth when Slain |
|
map_leaguestone_x_monsters_spawn_random_beyond_boss | {1} | A Monster in this Area will summon a Unique Monster from Beyond when Slain | {#} | {0} Monsters in this Area will summon a Unique Monster from Beyond when Slain |
|
map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks | {#} | The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop |
|
map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks | {#} | The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster |
|
map_legion_league_extra_spawns | {1} | Area contains an additional Legion Encounter | {2|#} | Area contains {0} additional Legion Encounters |
|
map_legion_league_force_general | {#} | Each Legion is accompanied by a General |
|
map_legion_league_force_war_chest | {#} | Each Legion contains a War Hoard |
|
map_legion_monster_life_+%_final_from_sextant | {1|#} | Legion Monsters have {0}% more Life | {#|-1} | Legion Monsters have {0}% less Life negate , 1
|
|
map_legion_monster_splinter_emblem_drops_duplicated | {#} | Splinters and Emblems dropped by Legion Monsters are duplicated |
|
map_level_+ | {#} | {0:+d} to Monster Level of Area |
|
map_magic_items_drop_as_normal | {#} | Randomly dropped Items are Normal instead of Magic |
|
map_magic_monsters_are_maimed | {#} | Magic Monsters are Maimed reminderstring , ReminderTextMaim
|
|
map_magic_monsters_damage_taken_+% | {1|#} | Magic Monsters take {0}% increased Damage | {#|-1} | Magic Monsters take {0}% reduced Damage negate , 1
|
|
map_magic_pack_size_+% | {1|#} | {0}% increased Magic Pack Size | {#|-1} | {0}% reduced Magic Pack Size negate , 1
|
|
map_map_item_drop_chance_+% | {#} | {0}% increased Maps found in your Maps |
|
map_metamorph_all_metamorphs_have_rewards | {#} | All Metamorph Monsters have Rewards |
|
map_metamorph_boss_drops_additional_itemised_organs | {1} | Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample | {2|#} | Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples |
|
map_metamorph_catalyst_drops_duplicated | {#} | Catalysts dropped by Metamorphs are duplicated |
|
map_metamorph_itemised_boss_min_rewards | {1} | Metamorph Boss Organs found in Area always have at least 1 reward | {2|#} | Metamorph Boss Organs found in Area always have at least {0} rewards |
|
map_metamorph_itemised_boss_more_difficult | {#} | Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses |
|
map_metamorph_life_+%_final_from_sextant | {1|#} | Metamorphs have {0}% more Life | {#|-1} | Metamorphs have {0}% less Life negate , 1
|
|
map_metamorphosis_league | {#} | Areas contain additional Metamorph monsters |
|
map_mini_monolith_monsters_are_magic | {#} | Monsters Imprisoned around Essences in Area are Magic |
|
map_monster_and_player_onslaught_effect_+% | {1|#} | {0}% increased effect of Onslaught on Players and Monsters reminderstring , ReminderTextOnslaught
| {#|-1} | {0}% reduced effect of Onslaught on Players and Monsters negate , 1 , reminderstring , ReminderTextOnslaught
|
|
map_monster_attack_cast_and_movement_speed_+% | {1|#} | Monsters have {0}% increased Attack, Cast and Movement Speed | {#|-1} | Monsters have {0}% reduced Attack, Cast and Movement Speed negate , 1
|
|
map_monster_beyond_portal_chance_+% | {1|#} | Monsters have {0}% increased chance to spawn a Beyond Portal | {#|-1} | Monsters have {0}% reduced chance to spawn a Beyond Portal negate , 1
|
|
map_monster_curse_effect_on_self_+% | {1|#} | {0}% increased Effect of Curses on Monsters | {#|-1} | {0}% reduced Effect of Curses on Monsters negate , 1
|
|
map_monster_damage_taken_+%_final_from_atlas_keystone | {1|#} | Monsters take {}% more Damage | {#|-1} | Monsters take {}% less Damage negate , 1
|
|
map_monster_damage_taken_+%_while_possessed | {1|#} | Monsters Possessed by Tormented Spirits take {0}% increased Damage | {#|-1} | Monsters Possessed by Tormented Spirits take {0}% reduced Damage negate , 1
|
|
map_monster_non_damaging_ailment_effect_+%_on_self | {1|#} | {0}% increased Effect of Non-Damaging Ailments on Monsters reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of Non-Damaging Ailments on Monsters negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
map_monster_slain_experience_+% | {1|#} | Monsters grant {0}% increased Experience | {#|-1} | Monsters grant {0}% reduced Experience negate , 1
|
|
map_monsters_accuracy_rating_+% | {1|#} | Monsters have {0}% increased Accuracy Rating | {#|-1} | Monsters have {0}% reduced Accuracy Rating negate , 1
|
|
map_monsters_action_speed_-% | {1|#} | Monsters have {0}% reduced Action Speed | {#|-1} | Monsters have {0}% increased Action Speed negate , 1 , canonical_line
|
|
map_monsters_add_endurance_charge_on_hit_% | {1|99} | Monsters have {0}% chance to gain an Endurance Charge on Hit | {100|#} | Monsters gain an Endurance Charge on Hit |
|
map_monsters_add_frenzy_charge_on_hit_% | {1|99} | Monsters have {0}% chance to gain a Frenzy Charge on Hit | {100|#} | Monsters gain a Frenzy Charge on Hit |
|
map_monsters_add_power_charge_on_hit_% | {1|99} | Monsters have {0}% chance to gain a Power Charge on Hit | {100|#} | Monsters gain a Power Charge on Hit |
|
map_monsters_additional_chaos_resistance | {#} | +{0}% Monster Chaos Resistance |
|
map_monsters_additional_elemental_resistance | {#} | +{0}% Monster Elemental Resistances |
|
map_monsters_additional_maximum_all_elemental_resistances_% | {#} | Monsters have {0:+d}% to all maximum Elemental Resistances reminderstring , ReminderTextMaximumResistance
|
|
map_monsters_all_damage_can_chill | {#} | All Damage from Monsters' Hits inflicts Chill reminderstring , ReminderTextChill
|
|
map_monsters_all_damage_can_freeze | {#} | All Damage from Monsters' Hits can Freeze |
|
map_monsters_all_damage_can_ignite | {#} | All Damage from Monsters' Hits can Ignite |
|
map_monsters_all_damage_can_poison | {#} | All Damage from Monsters' Hits can Poison |
|
map_monsters_all_damage_can_shock | {#} | All Damage from Monsters' Hits inflicts Shock reminderstring , ReminderTextShock
|
|
map_monsters_always_crit | {#} | Monsters' Hits are always Critical Strikes |
|
map_monsters_always_hit | {#} | Monsters' Hits can't be Evaded |
|
map_monsters_always_ignite | {#} | All Monster Damage from Hits always Ignites reminderstring , ReminderTextIgnite
|
|
map_monsters_are_converted_on_kill | {#} | Monsters are Revived as Allies on Kill |
|
map_monsters_avoid_poison_bleed_impale_% | {#} | Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding |
|
map_monsters_base_bleed_duration_+% | {1|#} | Monsters have {0}% increased Bleeding Duration | {#|-1} | Monsters have {0}% reduced Bleeding Duration negate , 1
|
|
map_monsters_base_block_% | {#} | Monsters have {0:+d}% Chance to Block Attack Damage |
|
map_monsters_base_chance_to_freeze_% | {1|99} | Monsters' Hits have {0}% chance to Freeze | {100|#} | Monsters' Hits always Freeze |
|
map_monsters_base_chance_to_ignite_% | {1|99} | Monsters' Hits have {0}% chance to Ignite | {100|#} | Monsters' Hits always Ignite |
|
map_monsters_base_chance_to_shock_% | {1|99} | Monsters' Hits have {0}% chance to Shock | {100|#} | Monsters' Hits always Shock |
|
map_monsters_base_poison_duration_+% | {1|#} | Monsters have {0}% increased Poison Duration | {#|-1} | Monsters have {0}% reduced Poison Duration negate , 1
|
|
map_monsters_base_spell_block_% | {#} | Monsters have {0:+d}% Chance to Block Spell Damage |
|
map_monsters_cannot_be_taunted | {#} | Monsters cannot be Taunted |
|
map_monsters_chance_to_blind_on_hit_% | {1|99} | Monsters have {0}% chance to Blind on Hit reminderstring , ReminderTextBlind
| {100|#} | Monsters Blind on Hit reminderstring , ReminderTextBlind
|
|
map_monsters_chance_to_impale_% | {1|99} | Monsters have {0}% chance to Impale with Attacks reminderstring , ReminderTextImpale
| {100|#} | Monsters inflict Impale with Attacks reminderstring , ReminderTextImpale
|
|
map_monsters_chance_to_inflict_brittle_% | {1|99} | Monsters have {0}% chance to inflict Brittle reminderstring , ReminderTextBrittle
| {100|#} | Monsters inflict Brittle reminderstring , ReminderTextBrittle
|
|
map_monsters_chance_to_inflict_sapped_% | {1|99} | Monsters have {0}% chance to inflict Sapped reminderstring , ReminderTextSapped
| {100|#} | Monsters inflict Sapped reminderstring , ReminderTextSapped
|
|
map_monsters_chance_to_scorch_% | {1|99} | Monsters have {0}% chance to inflict Scorch reminderstring , ReminderTextScorch
| {100|#} | Monsters inflict Scorch reminderstring , ReminderTextScorch
|
|
map_monsters_curse_effect_on_self_+%_final | {1|#} | {0}% more effect of Curses on Monsters | {#|-1} | {0}% less effect of Curses on Monsters negate , 1 , canonical_line
|
|
map_monsters_damage_taken_+% | {1|#} | Monsters take {0}% increased Damage | {#|-1} | Monsters take {0}% reduced Damage negate , 1
|
|
map_monsters_enemy_phys_reduction_%_penalty_vs_hit | {#} | Monsters Overwhelm {0}% Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
map_monsters_energy_shield_leech_resistance_% | {#|99} | {0:+d}% Monster Energy Shield Leech Resistance | {100|#} | Cannot Leech Energy Shield from Monsters canonical_line
|
|
map_monsters_freeze_duration_+% | {1|#} | Monsters have {0}% increased Freeze Duration | {#|-1} | Monsters have {0}% reduced Freeze Duration negate , 1
|
|
map_monsters_global_bleed_on_hit | {#} | Monsters' Attack Hits inflict Bleeding |
|
map_monsters_global_poison_on_hit | {#} | Monsters Poison on Hit |
|
map_monsters_ignite_duration_+% | {1|#} | Monsters have {0}% increased Ignite Duration | {#|-1} | Monsters have {0}% reduced Ignite Duration negate , 1
|
|
map_monsters_maim_on_hit_%_chance | {1|99} | Monsters have {0}% chance to Maim on Hit with Attacks reminderstring , ReminderTextMaim
| {100|#} | Monsters Maim on Hit with Attacks reminderstring , ReminderTextMaim
|
|
map_monsters_maximum_life_%_to_add_to_maximum_energy_shield | {#} | Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield |
|
map_monsters_movement_speed_cannot_be_reduced_below_base | {#} | Monsters' Action Speed cannot be modified to below base value |
|
map_monsters_near_shrines_are_chilled | {#} | Monsters near Shrines are Chilled reminderstring , ReminderTextChillNonHitNoDuration
|
|
map_monsters_penetrate_elemental_resistances_% | {#} | Monster Damage Penetrates {0}% Elemental Resistances |
|
map_monsters_%_chance_to_inflict_status_ailments | {#} | Monsters have a {0}% chance to cause Elemental Ailments on Hit reminderstring , ReminderTextElementalAilments
|
|
map_monsters_%_physical_damage_to_add_as_chaos | {#} | Monsters deal {0}% extra Physical Damage as Chaos |
|
map_monsters_physical_damage_%_to_add_as_random_element | {#} | Monsters gain {0}% of Physical Damage as Extra Damage of a random Element |
|
map_monsters_reduce_enemy_chaos_resistance_% | {#} | Monster Damage penetrates {0}% of Chaos Resistance |
|
map_monsters_reduce_enemy_cold_resistance_% | {#} | Monster Damage penetrates {0}% of Cold Resistance |
|
map_monsters_reduce_enemy_fire_resistance_% | {#} | Monster Damage penetrates {0}% of Fire Resistance |
|
map_monsters_reduce_enemy_lightning_resistance_% | {#} | Monster Damage penetrates {0}% of Lightning Resistance |
|
map_monsters_remove_charges_on_hit_% | {1|99} | Monsters have {0}% chance to remove Charges on Hit | {100} | Monsters remove Charges on Hit |
|
map_monsters_remove_enemy_flask_charge_on_hit_%_chance | {#} | Monsters have {0}% chance to remove a Flask Charge on Hit |
|
map_monsters_remove_%_of_mana_on_hit | {1|#} | Monsters remove {0}% of Mana on hit |
|
map_monsters_shock_effect_+% | {1|#} | Monsters have {0}% increased Effect of Shock | {#|-1} | Monsters have {0}% reduced Effect of Shock negate , 1
|
|
map_monsters_spawned_with_talisman_drop_additional_rare_items | {1} | Monsters initially carrying a Talisman drop an additional Rare Item | {2|#} | Monsters initially carrying a Talisman drop {0} additional Rare Items |
|
map_monsters_spell_damage_%_suppressed | {1|#} | Monsters prevent {0:+d}% of Suppressed Spell Damage | {#|-1} | Monsters have {0:+d}% to amount of Suppressed Spell Damage Prevented |
|
map_monsters_spell_suppression_chance_% | {#} | Monsters have {0:+d}% chance to Suppress Spell Damage reminderstring , ReminderTextSuppression
|
|
map_monsters_spells_chance_to_hinder_on_hit_%_chance | {1|99} | Monsters have {0}% chance to Hinder on Hit with Spells reminderstring , ReminderTextHinder
| {100|#} | Monsters Hinder on Hit with Spells reminderstring , ReminderTextHinder
|
|
map_monsters_steal_charges | {1|99} | Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit | {100|#} | Monsters steal Power, Frenzy and Endurance charges on Hit |
|
map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins | {1} | Monsters with Silver Coins drop an additional Silver Coin | {2|#} | Monsters with Silver Coins drop {0} additional Silver Coins |
|
map_monsters_unaffected_by_curses | {#} | Monsters are Unaffected by Curses |
|
map_monsters_with_silver_coins_drop_x_additional_currency_items | {1} | Monsters with Silver Coins drop an additional Basic Currency Item | {#} | Monsters with Silver Coins drop {0} additional Basic Currency Items |
|
map_monsters_with_silver_coins_drop_x_additional_rare_items | {1} | Monsters with Silver Coins drop an additional Rare Item | {#} | Monsters with Silver Coins drop {0} additional Rare Items |
|
map_monsters_withered_on_hit_for_2_seconds_%_chance | {1|99} | Monsters have {0}% chance to inflict Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
| {100|#} | Monsters Inflict Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
|
|
map_monstrous_treasure_no_monsters | {#} | Area's inhabitants are lying in ambush |
|
map_movement_velocity_+%_per_poison_stack | {1|#} | Players have {0}% increased Movement Speed for each Poison on them | {#|-1} | Players have {0}% reduced Movement Speed for each Poison on them negate , 1
|
|
map_nemesis_dropped_items_+ | {1} | Nemesis Monsters drop {0} additional Basic Currency Item | {2|#} | Nemesis Monsters drop {0} additional Basic Currency Items |
|
map_next_area_contains_x_additional_bearers_of_the_guardian_packs | {1} | Area contains a Bearers of the Guardian Bloodline Pack | {#} | Area contains {0} Bearers of the Guardian Bloodline Packs |
|
map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs | {1} | Area contains a Voidspawn of Abaxoth Bloodline Pack | {#} | Area contains {0} Voidspawn of Abaxoth Bloodline Packs |
|
map_no_magic_items_drop | {#} | Dropped Items cannot be Magic |
|
map_no_rare_items_drop | {#} | Dropped Items cannot be Rare |
|
map_no_stashes | {#} | Stashes cannot be used |
|
map_no_uniques_drop_randomly | {#} | Randomly dropped Items cannot be Unique |
|
map_no_vendors | {#} | Items cannot be sold to or purchased from NPCs |
|
map_non_unique_items_drop_normal | {#} | Items cannot drop as Magic or Rare |
|
map_non_unique_monster_life_regeneration_rate_per_minute_% | {#} | Non-Unique Monsters in this Area Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
map_normal_items_drop_as_magic | {#} | Randomly dropped Items are Magic instead of Normal |
|
map_nuke_everything | {#} | Natural inhabitants of this area have been removed |
|
map_num_extra_abysses | {1} | Area contains an additional Abyss | {2|#} | Area contains {0} additional Abysses |
|
map_num_extra_blights_ | {#} | Area contains a Blight Encounter |
|
map_num_extra_gloom_shrines | {1} | Area contains an additional Gloom Shrine | {2|#} | Area contains {0} additional Gloom Shrines |
|
map_num_extra_harbingers | {1} | Area contains an additional Harbinger | {2|#} | Area contains {0} additional Harbingers |
|
map_num_extra_resonating_shrines | {1} | Area contains an additional Resonating Shrine | {2|#} | Area contains {0} additional Resonating Shrines |
|
map_number_of_additional_mods | {1} | Map has {0} additional random Modifier | {2|#} | Map has {0} additional random Modifiers |
|
map_number_of_additional_prefixes | {1} | Map has {0} additional random Prefix | {2|#} | Map has {0} additional random Prefixes |
|
map_number_of_additional_silver_coin_drops | {1} | Area has a Monster that drops a Silver Coin | {2|#} | Area has {0} Monsters that drop a Silver Coin |
|
map_number_of_additional_suffixes | {1} | Map has {0} additional random Suffix | {2|#} | Map has {0} additional random Suffixes |
|
map_on_complete_drop_x_additional_maps | {1} | An additional Map drops on Completing Area | {2|#} | {0} additional Maps drop on Completing Area |
|
map_owner_sulphite_gained_+% | {#} | Map owner gains {0}% more Sulphite |
|
map_packs_are_abomination_monsters | {#} | Area is inhabited by Abominations |
|
map_packs_are_blackguards | {#} | Area is inhabited by Blackguards |
|
map_packs_are_ghosts | {#} | Area is inhabited by Ghosts |
|
map_packs_are_kitava | {#} | Area is inhabited by Cultists of Kitava |
|
map_packs_are_lunaris | {#} | Area is inhabited by Lunaris fanatics |
|
map_packs_are_solaris | {#} | Area is inhabited by Solaris fanatics |
|
map_packs_are_spiders | {#} | Area is inhabited by Spiders |
|
map_packs_are_vaal | {#} | Area is inhabited by the Vaal |
|
map_perandus_guards_are_rare | {#} | Perandus Chests are guarded by additional Rare monsters |
|
map_perandus_monsters_drop_perandus_coin_stack_% | {#} | Perandus Monsters have a {0}% chance to drop Perandus Coins |
|
map_player_accuracy_rating_+%_final | {1|#} | Players have {0}% more Accuracy Rating | {#|-1} | Players have {0}% less Accuracy Rating negate , 1
|
|
map_player_attack_cast_and_movement_speed_+%_during_onslaught | {1|#} | Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught reminderstring , ReminderTextOnslaught
| {#|-1} | Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught negate , 1 , reminderstring , ReminderTextOnslaught
|
|
map_player_buff_time_passed_+%_only_buff_category | {1|#} | Buffs on Players expire {0}% faster | {#|-1} | Buffs on Players expire {0}% slower |
|
map_player_cannot_block_attacks | {#} | Players cannot Block Attack Damage |
|
map_player_cannot_block_spells | {#} | Players cannot Block Spell Damage |
|
map_player_cannot_suppress_spell_damage | {#} | Players cannot Suppress Spell Damage |
|
map_player_chance_to_gain_vaal_soul_on_kill_% | {100|#} | Players gain an additional Vaal Soul on Kill | {1|99} | Players have {0}% chance to gain an additional Vaal Soul on Kill |
|
map_player_charges_gained_+% | {1|#} | Players gain {0}% increased Flask Charges | {#|-1} | Players gain {0}% reduced Flask Charges negate , 1 , canonical_line
|
|
map_player_cooldown_speed_+%_final | {1|#} | Players have {0}% more Cooldown Recovery Rate | {#|-1} | Players have {0}% less Cooldown Recovery Rate negate , 1
|
|
map_player_create_enemy_meteor_daemon_on_flask_use_%_chance | {1|99} | Players have {0}% chance to be targeted by a Meteor when they use a Flask | {100|#} | Players are targeted by a Meteor when they use a Flask |
|
map_player_curse_effect_on_self_+% | {1|#} | {0}% increased Effect of Curses on Players | {#|-1} | {0}% reduced Effect of Curses on Players negate , 1
|
|
map_player_damage_+%_vs_breach_monsters | {#} | Players deal {0}% increased Damage with Hits to Breach Monsters |
|
map_player_damage_taken_+%_vs_breach_monsters | {1|#} | Players take {0}% increased Damage from Breach Monsters | {#|-1} | Players take {0}% reduced Damage from Breach Monsters negate , 1 , canonical_line
|
|
map_player_damage_taken_+%_while_rampaging | {1|#} | Players with at least 50 Rampage Kills take {0}% increased Damage | {#|-1} | Players with at least 50 Rampage Kills take {0}% reduced Damage negate , 1 , canonical_line
|
|
map_player_disable_soul_gain_prevention | {#} | Players' Vaal Skills do not apply Soul Gain Prevention |
|
map_player_flask_recovery_is_instant | {#} | Player's Life and Mana Recovery from Flasks are instant |
|
map_player_has_random_level_X_curse_every_10_seconds | {#} | Players are Cursed with a random Hex every 10 seconds |
|
map_player_life_and_es_recovery_speed_+%_final | {1|#} | Players have {0}% more Recovery Rate of Life and Energy Shield | {#|-1} | Players have {0}% less Recovery Rate of Life and Energy Shield negate , 1 , canonical_line
|
|
map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks | {#} | Players Regenerate {0}% of Life per second per 25 Rampage Kills per_minute_to_per_second , 1
|
|
map_player_movement_velocity_+% | {#} | Players have {0}% increased Movement Speed |
|
map_player_non_curse_aura_effect_+% | {1|#} | Players have {0}% increased effect of Non-Curse Auras from Skills | {#|-1} | Players have {0}% reduced effect of Non-Curse Auras from Skills negate , 1
|
|
map_player_onslaught_on_kill_% | {#|99} | Players have a {0}% chance to gain Onslaught on Kill For 4 seconds reminderstring , ReminderTextOnslaught
| {100} | Players gain Onslaught on Kill for 4 seconds reminderstring , ReminderTextOnslaught
|
|
map_player_shrine_buff_effect_on_self_+% | {1|#} | {0}% increased Effect of Shrine Buffs on Players | {#|-1} | {0}% reduced Effect of Shrine Buffs on Players negate , 1
|
|
map_player_shrine_effect_duration_+% | {#} | {0}% increased Duration of Shrine Effects on Players |
|
map_players_and_monsters_chaos_damage_taken_+% | {1|#} | Players and Monsters take {0}% increased Chaos Damage | {#|-1} | Players and Monsters take {0}% reduced Chaos Damage negate , 1
|
|
map_players_and_monsters_cold_damage_taken_+% | {1|#} | Players and Monsters take {0}% increased Cold Damage | {#|-1} | Players and Monsters take {0}% reduced Cold Damage negate , 1
|
|
map_players_and_monsters_critical_strike_chance_+% | {1|#} | Players and Monsters have {0}% increased Critical Strike Chance | {#|-1} | Players and Monsters have {0}% reduced Critical Strike Chance negate , 1
|
|
map_players_and_monsters_curses_are_reflected | {#} | Players' and Monsters' Hexes are Reflected |
|
map_players_and_monsters_damage_+%_per_curse | {1|#} | Players and Monsters deal {0}% increased Damage per Curse on them | {#|-1} | Players and Monsters deal {0}% reduced Damage per Curse on them negate , 1
|
|
map_players_and_monsters_damage_taken_+%_while_stationary | {#} | Players and Monsters take {0}% increased Damage while stationary |
|
map_players_and_monsters_fire_damage_taken_+% | {1|#} | Players and Monsters take {0}% increased Fire Damage | {#|-1} | Players and Monsters take {0}% reduced Fire Damage negate , 1
|
|
map_players_and_monsters_have_onslaught_if_hit_recently | {#} | Players and Monsters have Onslaught if they have been Hit Recently reminderstring , ReminderTextOnslaught , reminderstring , ReminderTextRecently
|
|
map_players_and_monsters_have_resolute_technique | {#} | Players and Monsters have Resolute Technique |
|
map_players_and_monsters_lightning_damage_taken_+% | {1|#} | Players and Monsters take {0}% increased Lightning Damage | {#|-1} | Players and Monsters take {0}% reduced Lightning Damage negate , 1
|
|
map_players_and_monsters_movement_speed_+% | {#} | {0}% increased Player and Monster Movement Speed |
|
map_players_and_monsters_physical_damage_taken_+% | {1|#} | Players and Monsters take {0}% increased Physical Damage | {#|-1} | Players and Monsters take {0}% reduced Physical Damage negate , 1
|
|
map_players_are_poisoned_while_moving_chaos_damage_per_second | {#} | Players are Poisoned while moving reminderstring , ReminderTextPoison
|
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map_players_armour_+%_final | {1|#} | Players have {0}% more Armour | {#|-1} | Players have {0}% less Armour negate , 1 , canonical_line
|
|
map_players_block_chance_+% | {1|#} | Players have {0}% increased Chance to Block | {#|-1} | Players have {0}% reduced Chance to Block negate , 1 , canonical_line
|
|
map_players_cannot_gain_endurance_charges | {#} | Players cannot gain Endurance Charges |
|
map_players_cannot_gain_flask_charges | {#} | Players cannot gain Flask Charges |
|
map_players_cannot_gain_frenzy_charges | {#} | Players cannot gain Frenzy Charges |
|
map_players_cannot_gain_power_charges | {#} | Players cannot gain Power Charges |
|
map_players_cannot_take_reflected_damage | {#} | Players and their Minions cannot take Reflected Damage |
|
map_players_gain_1_random_rare_monster_mod_on_kill_ms | {#} | Players gain a Random Mod from Slain Rare Monsters for {0} seconds milliseconds_to_seconds , 1
|
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map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_% | {#|99} | Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds | {100} | When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds |
|
map_players_gain_onslaught_after_opening_a_strongbox_ms | {#} | Strongboxes grant Onslaught for {0} seconds when opened milliseconds_to_seconds , 1 , reminderstring , ReminderTextOnslaught
|
|
map_players_gain_onslaught_during_flask_effect | {#} | Players have Onslaught while using Flasks |
|
map_players_gain_rare_monster_mods_on_kill_%_chance | {#} | When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds |
|
map_players_have_point_blank | {#} | Players have Point Blank |
|
map_players_movement_skills_cooldown_speed_+% | {#} | Players have {0}% increased Cooldown Recovery Rate for Movement Skills |
|
map_players_movement_speed_+% | {1|#} | Players have {0}% increased Movement Speed | {#|-1} | Players have {0}% reduced Movement Speed negate , 1
|
|
map_players_no_regeneration_including_es | {#} | Players cannot Regenerate Life, Mana or Energy Shield |
|
map_players_resist_all_% | {#} | Players have {0:+d}% to All Resistances |
|
map_players_skill_area_of_effect_+%_final | {1|#} | Players have {0}% more Area of Effect | {#|-1} | Players have {0}% less Area of Effect negate , 1 , canonical_line
|
|
map_players_spell_damage_%_suppressed | {1|#} | Players Prevent {0:+d}% of Suppressed Spell Damage reminderstring , ReminderTextSuppression
| {#|-1} | Players have {0:+d}% to amount of Suppressed Spell Damage Prevented reminderstring , ReminderTextSuppression
|
|
map_portals_do_not_expire | {#} | Map Portals do not expire |
|
map_possessed_monsters_drop_gilded_scarab_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab | {100|#} | The First 3 Possessed Monsters drop an additional Gilded Scarab |
|
map_possessed_monsters_drop_map_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Map | {100|#} | The First 3 Possessed Monsters drop an additional Map |
|
map_possessed_monsters_drop_polished_scarab_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab | {100|#} | The First 3 Possessed Monsters drop an additional Polished Scarab |
|
map_possessed_monsters_drop_rusted_scarab_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab | {100|#} | The First 3 Possessed Monsters drop an additional Rusted Scarab |
|
map_possessed_monsters_drop_unique_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item | {100|#} | The First 3 Possessed Monsters drop an additional Unique Item |
|
map_possessed_monsters_drop_winged_scarab_chance_% | {1|99} | The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab | {100|#} | The First 3 Possessed Monsters drop an additional Winged Scarab |
|
map_rampage_time_+% | {1|#} | {0}% increased Rampage Streak Duration | {#|-1} | {0}% reduced Rampage Streak Duration negate , 1
|
|
map_random_unique_monster_is_possessed | {#} | If this Area contains any Unique Monsters, one is Possessed |
|
map_random_zana_mod | {#} | Map has an additional random Modifier from Kirac's Crafting Bench |
|
map_rare_breach_monster_additional_breach_ring_drop_chance_% | {#} | Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring |
|
map_rare_breach_monsters_drop_additional_shards | {1} | Rare Breach Monsters drop an additional Splinter | {2|#} | Rare Breach Monsters drop {0} additional Splinters |
|
map_rare_monster_num_additional_modifiers | {1} | Rare Monsters have {0} additional Modifier | {#} | Rare Monsters have {0} additional Modifiers |
|
map_rare_monsters_are_hindered | {1|#} | Rare Monsters are Hindered, with {0}% increased Movement Speed reminderstring , ReminderTextHinderVariableEffectNoDuration
| {#|-1} | Rare Monsters are Hindered, with {0}% reduced Movement Speed negate , 1 , reminderstring , ReminderTextHinderVariableEffectNoDuration , canonical_line
|
|
map_rare_monsters_drop_rare_prismatic_ring_on_death_% | {#|99} | Rare Monsters have {0}% chance to drop a Rare Prismatic Ring | {100} | Rare Monsters drop a Rare Prismatic Ring |
|
map_rare_monsters_drop_x_additional_rare_items | {1} | Rare Monsters drop an additional Rare Item | {#} | Rare Monsters drop {0} additional Rare Items |
|
map_rare_monsters_have_inner_treasure | {#} | Rare Monsters have Inner Treasure in addition to their other Modifiers |
|
map_ritual_additional_reward_rerolls | {1} | Ritual Altars in Area allow rerolling Favours an additional time | {2|#} | Ritual Altars in Area allow rerolling Favours {0} additional times |
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map_ritual_number_of_free_rerolls | {1} | Rerolling Favours at Ritual Altars has no Cost the first time | {#} | Rerolling Favours at Ritual Altars has no Cost the first {0} times |
|
map_ritual_tribute_+% | {1|#} | Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute | {#|-1} | Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute negate , 1
|
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map_ritual_uber_rune_type_weighting_+% | {1|#} | {0}% increased chance of Ritual Altars with Special Rewards | {#|-1} | {0}% reduced chance of Ritual Altars with Special Rewards negate , 1
|
|
map_rogue_exile_attack_cast_and_movement_speed_+% | {#} | Rogue Exiles have {0}% increased Attack, Cast and Movement Speed |
|
map_rogue_exile_drop_skill_gem_with_quality | {#} | Rogue Exiles each drop a Skill Gem with Quality |
|
map_rogue_exiles_are_doubled | {#} | Rogue Exiles each have a Rogue Exile ally |
|
map_rogue_exiles_damage_+% | {1|#} | Rogue Exiles deal {0}% increased Damage | {#|-1} | Rogue Exiles deal {0}% reduced Damage negate , 1
|
|
map_rogue_exiles_drop_additional_currency_items_with_quality | {1|#} | Rogue Exiles drop {0} additional Basic Currency Items |
|
map_rogue_exiles_drop_x_additional_jewels | {1} | Rogue Exiles drop an additional Jewel | {2|#} | Rogue Exiles drop {0} additional Jewels |
|
map_rogue_exiles_dropped_items_are_corrupted | {#} | Items dropped by Rogue Exiles are Corrupted |
|
map_rogue_exiles_dropped_items_are_duplicated | {#} | Items dropped by Rogue Exiles are Mirrored |
|
map_rogue_exiles_dropped_items_are_fully_linked | {#} | Items dropped by Rogue Exiles are fully Linked |
|
map_rogue_exiles_maximum_life_+% | {1|#} | Rogue Exiles have {0}% increased Maximum Life | {#|-1} | Rogue Exiles have {0}% reduced Maximum Life negate , 1
|
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map_shaper_rare_chance_+% | {#} | {0}% more Rare Shaper Items found in Area |
|
map_shrine_monster_life_+%_final | {#} | Monsters worshipping Shrines have {0}% more Life |
|
map_shrines_drop_x_currency_items_on_activation | {1} | Shrines drop a Basic Currency Item when used | {2|#} | Shrines drop {0} Basic Currency Items when used |
|
map_shrines_grant_a_random_additional_effect | {#} | Shrines grant a random additional Shrine Effect |
|
map_simulacrum_reward_level_+ | {#} | {0:+d} to Level of dropped Reward Items |
|
map_spawn_abysses | {#} | Areas can contain Abysses |
|
map_spawn_affliction_mirror | {#} | Areas contain a Mirror of Delirium |
|
map_spawn_bestiary_encounters | {#} | Areas contain Beasts to hunt |
|
map_spawn_beyond_boss_when_beyond_boss_slain_% | {#|99} | Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain | {100} | Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain |
|
map_spawn_cadiro_%_chance | {1|99} | Area has a {0}% chance to contain Cadiro Perandus | {100|#} | Area contains Cadiro Perandus |
|
map_spawn_extra_perandus_chests | {1} | Area contains an additional Perandus Chest | {2|#} | Area contains {0} additional Perandus Chests |
|
map_spawn_heist_smugglers_cache | {#} | Area contains a Smuggler's Cache |
|
map_spawn_incursion_encounters | {#} | Areas contain Temporal Incursions |
|
map_spawn_x_additional_heist_smugglers_caches | {1} | Area contains an additional Smuggler's Cache | {2|#} | Area contains {} additional Smuggler's Caches |
|
map_spawn_x_random_map_bosses | {1} | Area contains {0} additional Map Boss | {2|#} | Area contains {0} additional Map Bosses |
|
map_storm_area_of_effect_+% | {1|#} | Tempest Effects have {0}% increased Area of Effect | {#|-1} | Tempest Effects have {0}% reduced Area of Effect negate , 1
|
|
map_strongbox_items_dropped_are_mirrored | {#} | Strongbox contents are Mirrored |
|
map_strongbox_monsters_attack_speed_+% | {1|#} | Strongbox Monsters are Enraged |
|
map_strongbox_monsters_item_quantity_+% | {1|#} | Strongbox Monsters have {0}% increased Item Quantity | {#} | Strongbox Monsters have {0}% reduced Item Quantity negate , 1
|
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map_strongboxes_are_corrupted | {#} | Strongboxes in Area are Corrupted |
|
map_strongboxes_at_least_rare | {#} | Strongboxes in Area are at least Rare |
|
map_strongboxes_drop_x_additional_rare_items | {1} | Strongboxes each contain an additional random Rare Item | {#} | Strongboxes each contain {0} additional random Rare Items |
|
map_strongboxes_minimum_rarity | {1} | Strongboxes in Area are at least Magic | {2} | Strongboxes in Area are at least Rare | {3} | Strongboxes in Area are at least Unique |
|
map_synthesis_league | {#} | Areas contain Memory Fragments |
|
map_synthesis_spawn_additional_abyss_bone_chest_clusters | {1|#} | Area contains {0} additional Abyss Bone Chest Clusters |
|
map_synthesis_spawn_additional_bloodworm_barrel_clusters | {1|#} | Area contains {0} additional Bloodworm Chest Clusters |
|
map_synthesis_spawn_additional_fungal_chest_clusters | {1|#} | Area contains {0} additional Fungal Chest Clusters |
|
map_synthesis_spawn_additional_magic_ambush_chest | {1} | Area contains {0} additional Synthesised Chest which contains Magic Monsters | {2|#} | Area contains {0} additional Synthesised Chests which contain Magic Monsters |
|
map_synthesis_spawn_additional_normal_ambush_chest | {1} | Area contains {0} additional Synthesised Chest which contains Normal Monsters | {2|#} | Area contains {0} additional Synthesised Chests which contain Normal Monsters |
|
map_synthesis_spawn_additional_parasite_barrel_clusters | {1|#} | Area contains {0} additional Parasitic Chest Clusters |
|
map_synthesis_spawn_additional_rare_ambush_chest | {1} | Area contains {0} additional Synthesised Chest which contains Rare Monsters | {2|#} | Area contains {0} additional Synthesised Chests which contain Rare Monsters |
|
map_synthesis_spawn_additional_volatile_barrel_clusters | {1|#} | Area contains {0} additional Explosive Chest Clusters |
|
map_synthesis_spawn_additional_wealthy_barrel_clusters | {1|#} | Area contains {0} additional Wealthy Barrel Clusters |
|
map_synthesised_magic_monster_additional_breach_splinter_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter | {100|#} | Synthesised Magic Monsters drop a Breach Splinter |
|
map_synthesised_magic_monster_additional_currency_item_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Currency Item | {100|#} | Synthesised Magic Monsters drop a Currency Item |
|
map_synthesised_magic_monster_additional_currency_shard_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Currency Shard | {100|#} | Synthesised Magic Monsters drop a Currency Shard |
|
map_synthesised_magic_monster_additional_divination_card_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Divination Card | {100|#} | Synthesised Magic Monsters drop a Divination Card |
|
map_synthesised_magic_monster_additional_elder_item_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop an Elder Item | {100|#} | Synthesised Magic Monsters drop an Elder Item |
|
map_synthesised_magic_monster_additional_fossil_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Fossil | {100|#} | Synthesised Magic Monsters drop a Fossil |
|
map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item | {100|#} | Synthesised Magic Monsters drop a Quality Currency Item |
|
map_synthesised_magic_monster_additional_shaper_item_drop_chance_% | {1|99} | Synthesised Magic Monsters have {0}% chance to drop a Shaper Item | {100|#} | Synthesised Magic Monsters drop a Shaper Item |
|
map_synthesised_magic_monster_drop_additional_currency | {1} | Synthesised Magic Monsters drop an additional Currency Item | {#} | Synthesised Magic Monsters drop {0} additional Currency Items |
|
map_synthesised_magic_monster_drop_additional_currency_shard | {1} | Synthesised Magic Monsters drop an additional Currency Shard | {#} | Synthesised Magic Monsters drop {0} additional Currency Shards |
|
map_synthesised_magic_monster_drop_additional_quality_currency | {1} | Synthesised Magic Monsters drop an additional Quality Currency Item | {#} | Synthesised Magic Monsters drop {0} additional Quality Currency Items |
|
map_synthesised_magic_monster_dropped_item_quantity_+% | {1|#} | {0}% increased Quantity of Items Dropped by Synthesised Magic Monsters |
|
map_synthesised_magic_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Dropped by Synthesised Magic Monsters |
|
map_synthesised_magic_monster_fractured_item_drop_chance_+% | {1|#} | Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item |
|
map_synthesised_magic_monster_items_drop_corrupted_% | {1|99} | Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted | {100|#} | Items dropped by Synthesised Magic Monsters are Corrupted |
|
map_synthesised_magic_monster_map_drop_chance_+% | {1|#} | Synthesised Magic Monsters have {0}% increased chance to drop a Map |
|
map_synthesised_magic_monster_slain_experience_+% | {1|#} | Synthesised Magic Monsters grant {0}% increased Experience |
|
map_synthesised_magic_monster_unique_item_drop_chance_+% | {1|#} | Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item |
|
map_synthesised_monster_additional_breach_splinter_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Breach Splinter | {100|#} | Synthesised Monsters drop a Breach Splinter |
|
map_synthesised_monster_additional_currency_item_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Currency Item | {100|#} | Synthesised Monsters drop a Currency Item |
|
map_synthesised_monster_additional_currency_shard_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Currency Shard | {100|#} | Synthesised Monsters drop a Currency Shard |
|
map_synthesised_monster_additional_divination_card_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Divination Card | {100|#} | Synthesised Monsters drop a Divination Card |
|
map_synthesised_monster_additional_elder_item_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop an Elder Item | {100|#} | Synthesised Monsters drop an Elder Item |
|
map_synthesised_monster_additional_fossil_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Fossil | {100|#} | Synthesised Monsters drop a Fossil |
|
map_synthesised_monster_additional_quality_currency_item_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Quality Currency Item | {100|#} | Synthesised Monsters drop a Quality Currency Item |
|
map_synthesised_monster_additional_shaper_item_drop_chance_% | {1|99} | Synthesised Monsters have {0}% chance to drop a Shaper Item | {100|#} | Synthesised Monsters drop a Shaper Item |
|
map_synthesised_monster_dropped_item_quantity_+% | {1|#} | {0}% increased Quantity of Items Dropped by Synthesised Monsters |
|
map_synthesised_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Dropped by Synthesised Monsters |
|
map_synthesised_monster_fractured_item_drop_chance_+% | {1|#} | Synthesised Monsters have {0}% increased chance to drop a Fractured Item |
|
map_synthesised_monster_items_drop_corrupted_% | {1|99} | Items dropped by Synthesised Monsters have {0}% chance to be Corrupted | {100|#} | Items dropped by Synthesised Monsters are Corrupted |
|
map_synthesised_monster_map_drop_chance_+% | {1|#} | Synthesised Monsters have {0}% increased chance to drop a Map |
|
map_synthesised_monster_pack_size_+% | {1|#} | {0}% increased Size of Synthesised Monster Packs |
|
map_synthesised_monster_slain_experience_+% | {1|#} | Synthesised Monsters grant {0}% increased Experience |
|
map_synthesised_monster_unique_item_drop_chance_+% | {1|#} | Synthesised Monsters have {0}% increased chance to drop a Unique Item |
|
map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel | {100|#} | Synthesised Rare Monsters drop an Abyss Jewel |
|
map_synthesised_rare_monster_additional_breach_splinter_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter | {100|#} | Synthesised Rare Monsters drop a Breach Splinter |
|
map_synthesised_rare_monster_additional_currency_item_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Currency Item | {100|#} | Synthesised Rare Monsters drop a Currency Item |
|
map_synthesised_rare_monster_additional_currency_shard_drop_chance_% | {1} | Synthesised Rare Monsters drop an additional Currency Shard | {2|#} | Synthesised Rare Monsters drop {0} additional Currency Shards |
|
map_synthesised_rare_monster_additional_divination_card_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Divination Card | {100|#} | Synthesised Rare Monsters drop a Divination Card |
|
map_synthesised_rare_monster_additional_elder_item_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop an Elder Item | {100|#} | Synthesised Rare Monsters drop an Elder Item |
|
map_synthesised_rare_monster_additional_essence_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop an Essence | {100|#} | Synthesised Rare Monsters drop an Essence |
|
map_synthesised_rare_monster_additional_fossil_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Fossil | {100|#} | Synthesised Rare Monsters drop a Fossil |
|
map_synthesised_rare_monster_additional_jewel_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Jewel | {100|#} | Synthesised Rare Monsters drop a Jewel |
|
map_synthesised_rare_monster_additional_map_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Map | {100|#} | Synthesised Rare Monsters drop a Map |
|
map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item | {100|#} | Synthesised Rare Monsters drop a Quality Currency Item |
|
map_synthesised_rare_monster_additional_shaper_item_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Shaper Item | {100|#} | Synthesised Rare Monsters drop a Shaper Item |
|
map_synthesised_rare_monster_additional_talisman_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Talisman | {100|#} | Synthesised Rare Monsters drop a Talisman |
|
map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment | {100|#} | Synthesised Rare Monsters drop a Vaal Fragment |
|
map_synthesised_rare_monster_additional_veiled_item_drop_chance_% | {1|99} | Synthesised Rare Monsters have {0}% chance to drop a Veiled Item | {100|#} | Synthesised Rare Monsters drop a Veiled Item |
|
map_synthesised_rare_monster_drop_additional_breach_splinter | {1} | Synthesised Rare Monsters drop an additional Breach Splinter | {#} | Synthesised Rare Monsters drop {0} additional Breach Splinters |
|
map_synthesised_rare_monster_drop_additional_currency | {1} | Synthesised Rare Monsters drop an additional Currency Item | {#} | Synthesised Rare Monsters drop {0} additional Currency Items |
|
map_synthesised_rare_monster_drop_additional_currency_shard | {1} | Synthesised Rare Monsters drop an additional Currency Shard | {#} | Synthesised Rare Monsters drop {0} additional Currency Shards |
|
map_synthesised_rare_monster_drop_additional_quality_currency | {1} | Synthesised Rare Monsters drop an additional Quality Currency Item | {#} | Synthesised Rare Monsters drop {0} additional Quality Currency Items |
|
map_synthesised_rare_monster_dropped_item_quantity_+% | {1|#} | {0}% increased Quantity of Items Dropped by Synthesised Rare Monsters |
|
map_synthesised_rare_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Dropped by Synthesised Rare Monsters |
|
map_synthesised_rare_monster_fractured_item_drop_chance_+% | {1|#} | Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item |
|
map_synthesised_rare_monster_gives_mods_to_killer_chance_% | {1|99} | When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds | {100|#} | When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds |
|
map_synthesised_rare_monster_items_drop_corrupted_% | {1|99} | Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted | {100|#} | Items dropped by Synthesised Rare Monsters are Corrupted |
|
map_synthesised_rare_monster_map_drop_chance_+% | {1|#} | Synthesised Rare Monsters have {0}% increased chance to drop a Map |
|
map_synthesised_rare_monster_resurrect_as_ally_chance_% | {1|99} | Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain | {100|#} | Synthesised Rare Monsters are resurrected as an Ally when slain |
|
map_synthesised_rare_monster_slain_experience_+% | {1|#} | Synthesised Rare Monsters grant {0}% increased Experience |
|
map_synthesised_rare_monster_unique_item_drop_chance_+% | {1|#} | Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item |
|
map_talismans_dropped_as_rare | {#} | Talismans found in this Area are Rare |
|
map_talismans_higher_tier | {1} | Talismans found in this Area are 1 Tier higher | {2|#} | Talismans found in this Area are {0} Tiers higher |
|
map_tempest_area_of_effect_+%_visible | {1|#} | Tempest Effects have {0}% increased Area of Effect | {#|-1} | Tempest Effects have {0}% reduced Area of Effect negate , 1
|
|
map_tempest_frequency_+% | {1|#} | {0}% increased frequency of Tempest effects | {#|-1} | {0}% reduced frequency of Tempest effects negate , 1
|
|
map_tormented_spirits_drop_x_additional_rare_items | {1} | Tormented Spirits drop 1 additional Rare Item | {#} | Tormented Spirits drop {0} additional Rare Items |
|
map_tormented_spirits_duration_+% | {1|#} | Tormented Spirits have {0}% increased Duration | {#|-1} | Tormented Spirits have {0}% reduced Duration negate , 1
|
|
map_tormented_spirits_movement_speed_+% | {1|#} | Tormented Spirits have {0}% increased Movement Speed | {#|-1} | Tormented Spirits have {0}% reduced Movement Speed negate , 1
|
|
map_unique_boss_drops_divination_cards | {#} | Unique Boss drops divination cards |
|
map_unique_item_drop_chance_+% | {#} | {0}% more Unique Items found in Area |
|
map_unique_monsters_drop_corrupted_items | {#} | Unique Monsters drop Corrupted Items |
|
map_upgrade_pack_to_magic_%_chance | {#} | {0}% chance for Packs to be upgraded to Magic |
|
map_upgrade_pack_to_rare_%_chance | {#} | {0}% chance for Packs to be upgraded to Rare |
|
map_upgrade_synthesised_pack_to_magic_%_chance | {#} | {0}% chance for Synthesised Packs to be upgraded to Magic |
|
map_upgrade_synthesised_pack_to_rare_%_chance | {#} | {0}% chance for Synthesised Packs to be upgraded to Rare |
|
map_vaal_monster_items_drop_corrupted_% | {1|99} | Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted | {100|#} | Items dropped by Corrupted Vaal Monsters are Corrupted |
|
map_vaal_mortal_strongbox_chance_per_fragment_% | {#} | Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used |
|
map_vaal_sacrifice_strongbox_chance_per_fragment_% | {#} | Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used |
|
map_vaal_temple_spawn_additional_vaal_vessels | {1} | Area contains an additional guarded Vaal Vessel | {2|#} | Area contains {0} additional guarded Vaal Vessels |
|
map_vaal_vessel_drop_X_divination_cards | {1} | Vaal Vessel contains an additional Divination Card that give Corrupted Items | {#} | Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items |
|
map_vaal_vessel_drop_X_fossils | {1} | Vaal Vessel contains an additional Fossil | {#} | Vaal Vessel contains {0} additional Fossils |
|
map_vaal_vessel_drop_X_levelled_vaal_gems | {1} | Vaal Vessel contains an additional Vaal Gem with Experience | {#} | Vaal Vessel contains {0} additional Vaal Gems with Experience |
|
map_vaal_vessel_drop_X_mortal_fragments | {1} | Vaal Vessel contains an additional Mortal Fragment | {#} | Vaal Vessel contains {0} additional Mortal Fragments |
|
map_vaal_vessel_drop_X_prophecies | {1} | Vaal Vessel contains an additional Prophecy | {#} | Vaal Vessel contains {0} additional Prophecies |
|
map_vaal_vessel_drop_X_rare_temple_items | {1} | Vaal Vessel contains an additional Rare Item with an Incursion Modifier | {#} | Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier |
|
map_vaal_vessel_drop_X_sacrifice_fragments | {1} | Vaal Vessel contains an additional Sacrifice Fragment | {#} | Vaal Vessel contains {0} additional Sacrifice Fragments |
|
map_vaal_vessel_drop_X_vaal_orbs | {1} | Vaal Vessel contains an additional Vaal Orb | {#} | Vaal Vessel contains {0} additional Vaal Orbs |
|
map_vaal_vessel_drop_x_double_implicit_corrupted_uniques | {1} | Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers | {2|#} | Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers |
|
map_vaal_vessel_drop_x_single_implicit_corrupted_uniques | {1} | Vaal Vessel contains an additional Corrupted Unique Item | {2|#} | Vaal Vessel contains {0} additional Corrupted Unique Items |
|
map_vaal_vessel_item_drop_quantity_+% | {1|#} | {0}% increased Quantity of Items contained in Vaal Vessel | {#|-1} | {0}% reduced Quantity of Items contained in Vaal Vessel negate , 1
|
|
map_vaal_vessel_item_drop_rarity_+% | {1|#} | {0}% increased Rarity of Items contained in Vaal Vessel | {#|-1} | {0}% reduced Rarity of Items contained in Vaal Vessel negate , 1
|
|
map_warbands_packs_have_additional_elites | {1} | Warbands in the Area have an additional Elite Member | {2|#} | Warbands in the Area have {0} additional Elite Members |
|
map_warbands_packs_have_additional_grunts | {1} | Warbands in this Area have an additional Member | {2|#} | Warbands in this Area have {0} additional Members |
|
map_warbands_packs_have_additional_supports | {1} | Warbands in the Area have an additional Support Member | {2|#} | Warbands in the Area have {0} additional Support Members |
|
map_watchstone_additional_packs_of_elder_monsters | {#} | Area contains {0} additional packs of Elder Fiends |
|
map_watchstone_additional_packs_of_shaper_monsters | {#} | Area contains {0} additional packs of Shaper Creations |
|
map_watchstone_monsters_damage_+%_final | {#} | {0}% more Monster Damage |
|
map_watchstone_monsters_life_+%_final | {#} | {0}% more Monster Life |
|
marauder_hidden_ascendancy_damage_+%_final | {1|#} | Deal {}% more Damage | {#|-1} | Deal {}% less Damage negate , 1
|
|
marauder_hidden_ascendancy_damage_taken_+%_final | {1|#} | Take {}% more Damage | {#|-1} | Take {}% less Damage negate , 1
|
|
mark_skill_duration_+% | {1|#} | Mark Skills have {0}% increased Skill Effect Duration | {#|-1} | Mark Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
mark_skill_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Mark Skills | {#|-1} | {0}% reduced Mana Cost of Mark Skills negate , 1 , canonical_line
|
|
marked_enemies_cannot_deal_critical_strikes | {#} | Marked Enemy cannot deal Critical Strikes |
|
marked_enemies_cannot_regenerate_life | {#} | Marked Enemy cannot Regenerate Life |
|
marked_enemy_accuracy_rating_+% | {1|#} | Marked Enemy has {0}% increased Accuracy Rating | {#|-1} | Marked Enemy has {0}% reduced Accuracy Rating negate , 1
|
|
marked_enemy_damage_taken_+% | {1|#} | Marked Enemy takes {0}% increased Damage | {#|-1} | Marked Enemy takes {0}% reduced Damage negate , 1
|
|
marks_you_inflict_remain_after_death | {#} | Marks you inflict are not removed from Dying Enemies |
|
mastery_chance_to_evade_melee_attacks_+%_final | {1|#} | {0}% more chance to Evade Melee Attacks | {#|-1} | {0}% less chance to Evade Melee Attacks negate , 1
|
|
maven_fight_layout_override | {10|#} | Maven releases all Bosses at once |
|
max_chance_to_block_attacks_if_not_blocked_recently | {#} | You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently reminderstring , ReminderTextRecently
|
|
max_fortification_+1_per_5 | {#} | {0:+d} to maximum Fortification divide_by_five , 1
|
|
max_fortification_while_focused_+1_per_5 | {#} | {0:+d} to maximum Fortification while Focused divide_by_five , 1
|
|
max_fortification_while_stationary_+1_per_5 | {#} | {0:+d} to maximum Fortification while stationary divide_by_five , 1
|
|
max_steel_ammo | {#} | Call of Steel has {0:+d} to maximum Steel Shards |
|
maximum_added_lightning_damage_per_10_int | {#} | Adds {0} maximum Lightning Damage per 10 Intelligence |
|
maximum_blitz_charges | {#} | {0:+d} to Maximum Blitz Charges |
|
maximum_challenger_charges | {#} | {0:+d} to Maximum Challenger Charges |
|
maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice | {#} | {0:+d}% to maximum Cold Resistance while affected by Herald of Ice reminderstring , ReminderTextMaximumResistance
|
|
maximum_critical_strike_chance_is_50% | {#} | Maximum Critical Strike Chance is 50% |
|
maximum_endurance_charges_+_while_affected_by_determination | {#} | {:+d} to Maximum Endurance Charges while affected by Determination |
|
maximum_energy_shield_from_body_armour_+% | {#} | {0}% increased Energy Shield from Equipped Body Armour |
|
maximum_fanaticism_charges | {#} | {0:+d} to Maximum Fanatic Charges |
|
maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash | {#} | {0:+d}% to maximum Fire Resistance while affected by Herald of Ash reminderstring , ReminderTextMaximumResistance
|
|
maximum_frenzy_charges_+_while_affected_by_grace | {#} | {:+d} to Maximum Frenzy Charges while affected by Grace |
|
maximum_frenzy_power_endurance_charges | {#} | {0:+d} to Maximum Endurance, Frenzy and Power Charges |
|
maximum_intensify_stacks | {#} | Spells which can gain Intensity have {0:+d} to maximum Intensity |
|
maximum_leech_rate_+% | {1|#} | {0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech | {#|-1} | {0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech negate , 1
|
|
maximum_life_leech_amount_per_leech_%_max_life | {#} | {0:+d}% of Maximum Life to maximum Recovery per Life Leech |
|
maximum_life_leech_rate_%_per_minute_is_doubled | {#} | Maximum total Life Recovery per second from Leech is doubled |
|
maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently | {1|#} | {0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently reminderstring , ReminderTextSavageHit
| {#|-1} | {0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently negate , 1 , reminderstring , ReminderTextSavageHit
|
|
maximum_life_per_10_dexterity | {#} | {0:+d} to Maximum Life per 10 Dexterity |
|
maximum_life_per_10_intelligence | {#} | {0:+d} to Maximum Life per 10 Intelligence |
|
maximum_life_per_2%_increased_item_found_rarity | {#} | {0:+d} Life per 2% increased Rarity of Items found |
|
maximum_life_%_to_add_as_maximum_armour | {#} | Gain {0}% of Maximum Life as Extra Armour |
|
maximum_life_%_to_add_as_maximum_energy_shield | {#} | Gain {0}% of Maximum Life as Extra Maximum Energy Shield |
|
maximum_life_%_to_convert_to_maximum_energy_shield | {#} | {0}% of Maximum Life Converted to Energy Shield |
|
maximum_life_+%_for_corpses_you_create | {1|#} | Corpses you Spawn have {0}% increased Maximum Life reminderstring , ReminderTextSpawnCorpse
| {#|-1} | Corpses you Spawn have {0}% reduced Maximum Life negate , 1 , reminderstring , ReminderTextSpawnCorpse
|
|
maximum_life_+%_if_no_life_tags_on_body_armour | {#} | {0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour |
|
maximum_life_+%_per_abyssal_jewel_affecting_you | {1|#} | {0}% increased Maximum Life per Abyss Jewel affecting you | {#|-1} | {0}% reduced Maximum Life per Abyss Jewel affecting you negate , 1
|
|
maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder | {#} | {0:+d}% to maximum Lightning Resistance while affected by Herald of Thunder reminderstring , ReminderTextMaximumResistance
|
|
maximum_mana_leech_amount_per_leech_%_max_mana | {#} | {0:+d}% of Maximum Mana to maximum Recovery per Mana Leech |
|
maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity | {#} | Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity |
|
maximum_mana_+%_per_abyssal_jewel_affecting_you | {1|#} | {0}% increased Maximum Mana per Abyss Jewel affecting you | {#|-1} | {0}% reduced Maximum Mana per Abyss Jewel affecting you negate , 1
|
|
maximum_number_of_blades_left_in_ground | {#} | Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades |
|
maximum_physical_attack_damage_on_crit_+%_final | {1|#} | [DNT] {0}% more Maximum Physical Attack Damage with Critical Strikes | {#|-1} | [DNT] {0}% less Maximum Physical Attack Damage with Critical Strikes negate , 1
|
|
maximum_physical_attack_damage_+%_final | {1|#} | {0}% more Maximum Physical Attack Damage | {#|-1} | {0}% less Maximum Physical Attack Damage negate , 1
|
|
maximum_power_and_endurance_charges_+ | {#} | {:+d} to Maximum Power Charges and Maximum Endurance Charges |
|
maximum_power_charges_+_while_affected_by_discipline | {#} | {:+d} to Maximum Power Charges while affected by Discipline |
|
maximum_rage_per_equipped_one_handed_sword | {#} | {0:+d} to Maximum Rage while wielding a Sword |
|
maximum_virulence_stacks | {#} | {0:+d} to Maximum Virulence |
|
melee_attack_number_of_spirit_strikes | {1} | Non-Vaal Strike Skills target {0} additional nearby Enemy | {#} | Non-Vaal Strike Skills target {0} additional nearby Enemies |
|
melee_critical_strike_chance_+%_if_warcried_recently | {#} | {0}% increased Melee Critical Strike Chance if you've Warcried Recently reminderstring , ReminderTextRecently
|
|
melee_critical_strike_multiplier_+%_if_warcried_recently | {#} | {0:+d}% to Melee Critical Strike Multiplier if you've Warcried Recently reminderstring , ReminderTextRecently
|
|
melee_damage_+%_at_close_range | {1|#} | {0}% increased Melee Damage with Hits at Close Range | {#|-1} | {0}% reduced Melee Damage with Hits at Close Range negate , 1
|
|
melee_damage_+%_during_flask_effect | {1|#} | {0}% increased Melee Damage during any Flask Effect | {#|-1} | {0}% reduced Melee Damage during any Flask Effect negate , 1
|
|
melee_damage_+%_per_second_of_warcry_affecting_you | {1|#} | {0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% |
|
melee_movement_skill_chance_to_fortify_on_hit_% | {1|#} | Hits with Melee Movement Skills have {0}% chance to Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
|
|
melee_physical_damage_+%_per_10_dexterity | {#} | {0}% increased Melee Physical Damage per 10 Dexterity |
|
melee_physical_damage_+%_per_10_strength_while_fortified | {1|#} | {0}% increased Melee Physical Damage per 10 Strength while Fortified | {#|-1} | {0}% reduced Melee Physical Damage per 10 Strength while Fortified negate , 1
|
|
melee_range_+_while_at_least_5_enemies_nearby | {#} | {:+d} to Melee Strike Range while at least 5 Enemies are Nearby reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_while_wielding_shield | {#} | {0:+d} to Melee Strike Range while Holding a Shield reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_while_dual_wielding | {#} | {0:+d} to Melee Strike Range while Dual Wielding reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_axe | {#} | {0:+d} to Melee Strike Range with Axes reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_claw | {#} | {0:+d} to Melee Strike Range with Claws reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_dagger | {#} | {0:+d} to Melee Strike Range with Daggers reminderstring , ReminderTextDaggerRuneDagger , reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_mace | {#} | {0:+d} to Melee Strike Range with Maces and Sceptres reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_one_handed | {#} | {0:+d} to Melee Strike Range with One Handed Weapons reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_staff | {#} | {0:+d} to Melee Strike Range with Staves reminderstring , ReminderTextStaffWarstaff , reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_sword | {#} | {0:+d} to Melee Strike Range with Swords reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_range_+_with_two_handed | {#} | {0:+d} to Melee Strike Range with Two Handed Weapons reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_skills_area_of_effect_+% | {1|#} | Melee Skills have {0}% increased Area of Effect | {#|-1} | Melee Skills have {0}% reduced Area of Effect negate , 1
|
|
melee_splash_area_of_effect_+% | {1|#} | {0}% increased Melee Splash Area of Effect | {#|-1} | {0}% reduced Melee Splash Area of Effect negate , 1
|
|
melee_strike_skill_strike_previous_location | {#} | Strike Skills also target the previous location they were Used |
|
melee_weapon_range_+_if_you_have_killed_recently | {1|#} | {0:+d} to Melee Strike Range if you have Killed Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_weapon_range_+_while_at_maximum_frenzy_charges | {1|#} | {0:+d} to Melee Strike Range while at Maximum Frenzy Charges reminderstring , ReminderTextMeleeStrikeRange
|
|
melee_weapon_range_+_while_fortified | {1|#} | {0:+d} to Melee Strike Range while Fortified reminderstring , ReminderTextMeleeStrikeRange
|
|
metamorphosis_boss_item_reward_slot_1_index | {#} | {0} metamorphosis_reward_description , 1
|
|
metamorphosis_boss_item_reward_slot_2_index | {#} | {0} metamorphosis_reward_description , 1
|
|
metamorphosis_boss_item_reward_slot_3_index | {#} | {0} metamorphosis_reward_description , 1
|
|
metamorphosis_boss_item_reward_slot_4_index | {#} | {0} metamorphosis_reward_description , 1
|
|
metamorphosis_boss_item_reward_slot_5_index | {#} | {0} metamorphosis_reward_description , 1
|
|
metamorphosis_boss_item_reward_slot_6_index | {#} | {0} metamorphosis_reward_description , 1
|
|
mine_area_damage_+%_if_detonated_mine_recently | {1|#} | Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently reminderstring , ReminderTextRecently
| {#|-1} | Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mine_area_of_effect_+% | {1|#} | Skills used by Mines have {0}% increased Area of Effect | {#|-1} | Skills used by Mines have {0}% reduced Area of Effect negate , 1
|
|
mine_area_of_effect_+%_if_detonated_mine_recently | {1|#} | Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently reminderstring , ReminderTextRecently
| {#|-1} | Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
mine_aura_effect_+% | {1|#} | {0}% increased Effect of Auras from Mines | {#|-1} | {0}% reduced Effect of Auras from Mines negate , 1
|
|
mine_detonation_speed_+% | {1|#} | Mines have {0}% increased Detonation Speed | {#|-1} | Mines have {0}% reduced Detonation Speed negate , 1
|
|
mine_%_chance_to_detonate_twice | {1|#} | Mines have a {0}% chance to be Detonated an Additional Time |
|
mines_hinder_nearby_enemies_for_x_ms_on_arming | {1000} | Mines Hinder Enemies near them for {0} second when they Land milliseconds_to_seconds , 1 , reminderstring , ReminderTextHinderNoDuration
| {#} | Mines Hinder Enemies near them for {0} seconds when they Land milliseconds_to_seconds , 1 , reminderstring , ReminderTextHinderNoDuration
|
|
mines_invulnerable | {#} | Mines cannot be Damaged |
|
minimum_added_chaos_damage_if_have_crit_recently maximum_added_chaos_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
minimum_added_chaos_damage_per_curse_on_enemy maximum_added_chaos_damage_per_curse_on_enemy | {#,#} | Adds {0} to {1} Chaos Damage for each Curse on the Enemy |
|
minimum_added_chaos_damage_per_spiders_web_on_enemy maximum_added_chaos_damage_per_spiders_web_on_enemy | {#,#} | Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy |
|
minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength | {#,#} | Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength |
|
minimum_added_chaos_damage_to_attacks_per_50_strength maximum_added_chaos_damage_to_attacks_per_50_strength | {#,#} | Adds {0} to {1} Chaos Damage to Attacks per 80 Strength |
|
minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons | {#,#} | Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons |
|
minimum_added_cold_damage_if_have_crit_recently maximum_added_cold_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
minimum_added_cold_damage_to_attacks_per_10_dexterity maximum_added_cold_damage_to_attacks_per_10_dexterity | {#,#} | Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity |
|
minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies | {#,#} | Adds {0} to {1} Cold Damage against Chilled Enemies |
|
minimum_added_cold_damage_while_affected_by_hatred maximum_added_cold_damage_while_affected_by_hatred | {#,#} | Adds {0} to {1} Cold Damage while affected by Hatred |
|
minimum_added_cold_damage_while_you_have_avians_might maximum_added_cold_damage_while_you_have_avians_might | {#,#} | Adds {0} to {1} Cold Damage while you have Avian's Might |
|
minimum_added_fire_damage_if_have_crit_recently maximum_added_fire_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
minimum_added_fire_damage_per_100_lowest_of_max_life_mana maximum_added_fire_damage_per_100_lowest_of_max_life_mana | {#,#} | {0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower |
|
minimum_added_fire_damage_per_endurance_charge maximum_added_fire_damage_per_endurance_charge | {#,#} | {0} to {1} Fire Damage per Endurance Charge |
|
minimum_added_fire_damage_to_attacks_per_10_strength maximum_added_fire_damage_to_attacks_per_10_strength | {#,#} | Adds {0} to {1} Fire Damage to Attacks per 10 Strength |
|
minimum_added_fire_damage_to_hits_vs_blinded_enemies maximum_added_fire_damage_to_hits_vs_blinded_enemies | {#,#} | Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies |
|
minimum_added_lightning_damage_if_have_crit_recently maximum_added_lightning_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
minimum_added_lightning_damage_per_power_charge maximum_added_lightning_damage_per_power_charge | {#,#} | {0} to {1} Lightning Damage per Power Charge |
|
minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently | {#,#} | Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently reminderstring , ReminderTextRecently
|
|
minimum_added_lightning_damage_to_attacks_per_10_intelligence maximum_added_lightning_damage_to_attacks_per_10_intelligence | {#,#} | Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence |
|
minimum_added_lightning_damage_to_spells_per_power_charge maximum_added_lightning_damage_to_spells_per_power_charge | {#,#} | Adds {0} to {1} Lightning Damage to Spells per Power Charge |
|
minimum_added_lightning_damage_while_you_have_avians_might maximum_added_lightning_damage_while_you_have_avians_might | {#,#} | Adds {0} to {1} Lightning Damage while you have Avian's Might |
|
minimum_added_physical_damage_if_have_crit_recently maximum_added_physical_damage_if_have_crit_recently | {#,#} | Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
minimum_added_physical_damage_per_endurance_charge maximum_added_physical_damage_per_endurance_charge | {#,#} | Adds {0} to {1} Physical Damage per Endurance Charge |
|
minimum_added_physical_damage_per_impaled_on_enemy maximum_added_physical_damage_per_impaled_on_enemy | {#,#} | Adds {0} to {1} Physical Damage for each Impale on Enemy |
|
minimum_added_physical_damage_vs_poisoned_enemies maximum_added_physical_damage_vs_poisoned_enemies | {#,#} | Adds {0} to {1} Physical Damage against Poisoned Enemies reminderstring , ReminderTextPoison
|
|
minimum_added_spell_cold_damage_while_no_life_is_reserved maximum_added_spell_cold_damage_while_no_life_is_reserved | {#,#} | Adds {0} to {1} Cold Damage to Spells while no Life is Reserved |
|
minimum_added_spell_fire_damage_while_no_life_is_reserved maximum_added_spell_fire_damage_while_no_life_is_reserved | {#,#} | Adds {0} to {1} Fire Damage to Spells while no Life is Reserved |
|
minimum_added_spell_lightning_damage_while_no_life_is_reserved maximum_added_spell_lightning_damage_while_no_life_is_reserved | {#,#} | Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved |
|
minimum_endurance_charges_at_devotion_threshold | {#} | {0:+d} to Minimum Endurance Charges while you have at least 150 Devotion |
|
minimum_endurance_charges_while_on_low_life_+ | {#} | {0:+d} to Minimum Endurance Charges while on Low Life |
|
minimum_frenzy_charges_at_devotion_threshold | {#} | {0:+d} to Minimum Frenzy Charges while you have at least 150 Devotion |
|
minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary | {#} | Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary |
|
minimum_frenzy_power_endurance_charges | {#} | {0:+d} to Minimum Endurance, Frenzy and Power Charges |
|
minimum_physical_attack_damage_on_crit_+%_final | {1|#} | [DNT] {0}% more Minimum Physical Attack Damage with Critical Strikes | {#|-1} | [DNT] {0}% less Minimum Physical Attack Damage with Critical Strikes negate , 1 , canonical_line
|
|
minimum_power_charges_at_devotion_threshold | {#} | {0:+d} to Minimum Power Charges while you have at least 150 Devotion |
|
minimum_power_charges_while_on_low_life_+ | {#} | {0:+d} to Minimum Power Charges while on Low Life |
|
minion_accuracy_rating | {#} | Minions have {0:+d} to Accuracy Rating |
|
minion_accuracy_rating_per_10_devotion | {#} | Minions have +{0} to Accuracy Rating per 10 Devotion |
|
minion_accuracy_rating_+% | {1|#} | {0}% increased Minion Accuracy Rating | {#|-1} | {0}% reduced Minion Accuracy Rating negate , 1
|
|
minion_additional_base_critical_strike_chance | {#} | Minions have {0:+d}% to Critical Strike Chance divide_by_one_hundred , 1
|
|
minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently | {1|#} | Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
minion_attack_and_cast_speed_+% | {1|#} | Minions have {0}% increased Attack and Cast Speed | {#|-1} | Minions have {0}% reduced Attack and Cast Speed negate , 1
|
|
minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently | {1|#} | Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently reminderstring , ReminderTextRecently
| {#|-1} | Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
minion_attack_and_cast_speed_+%_per_10_devotion | {1|#} | {0}% increased Minion Attack and Cast Speed per 10 Devotion | {#|-1} | {0}% reduced Minion Attack and Cast Speed per 10 Devotion negate , 1
|
|
minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald | {1|#} | Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald | {#|-1} | Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald negate , 1
|
|
minion_attack_hits_knockback_chance_% | {1|#} | Minions have {0}% chance to Knock Enemies Back on Hit with Attacks |
|
minion_attack_speed_+%_per_50_dex | {1|#} | {0}% increased Minion Attack Speed per 50 Dexterity | {#|-1} | {0}% reduced Minion Attack Speed per 50 Dexterity negate , 1
|
|
minion_attacks_chance_to_blind_on_hit_% | {1|99} | Minions have {0}% chance to Blind on Hit with Attacks reminderstring , ReminderTextBlind
| {100|#} | Minions Blind on Hit with Attacks reminderstring , ReminderTextBlind
|
|
minion_cannot_crit | {#} | Minions never deal Critical Strikes |
|
minion_chance_to_deal_double_damage_% | {#} | Minions have {0}% chance to deal Double Damage |
|
minion_chance_to_deal_double_damage_while_on_full_life_% | {1|#} | Minions have {0}% chance to deal Double Damage while they are on Full Life |
|
minion_chance_to_freeze_% | {1|#} | Minions have {0}% chance to Freeze reminderstring , ReminderTextFreeze
|
|
minion_chance_to_freeze_shock_ignite_% | {1|99} | Minions have {0}% chance to Freeze, Shock and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
| {100|#} | Minions always Freeze, Shock and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
|
|
minion_chance_to_gain_power_charge_on_hit_% | {1|#} | Minions have {0}% chance to gain a Power Charge on Hit |
|
minion_chance_to_ignite_% | {1|#} | Minions have {0}% chance to Ignite |
|
minion_chance_to_impale_on_attack_hit_% | {1|#} | Minions have a {0}% chance to Impale on Hit with Attacks |
|
minion_chance_to_shock_% | {1|#} | Minions have {0}% chance to Shock reminderstring , ReminderTextShock
|
|
minion_cooldown_recovery_+% | {1|#} | Minions have {0}% increased Cooldown Recovery Rate | {#|-1} | Minions have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
minion_critical_strike_chance_+% | {1|#} | Minions have {0}% increased Critical Strike Chance | {#|-1} | Minions have {0}% reduced Critical Strike Chance negate , 1
|
|
minion_critical_strike_chance_+%_per_maximum_power_charge | {1|#} | Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have | {#|-1} | Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have negate , 1
|
|
minion_critical_strike_multiplier_+ | {#} | Minions have {0:+d}% to Critical Strike Multiplier |
|
minion_damage_against_ignited_enemies_+% | {1|#} | Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies | {#|-1} | Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies negate , 1
|
|
minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30 | {#} | Minions have {0:+d}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30% |
|
minion_damage_+%_if_enemy_hit_recently | {1|#} | Minions deal {0}% increased Damage if you've Hit Recently reminderstring , ReminderTextRecently
| {#|-1} | Minions deal {0}% reduced Damage if you've Hit Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
minion_damage_+%_vs_abyssal_monsters | {1|#} | Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters | {#|-1} | Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters negate , 1
|
|
minion_damage_+%_while_affected_by_a_herald | {1|#} | Minions deal {0}% increased Damage while you are affected by a Herald | {#|-1} | Minions deal {0}% reduced Damage while you are affected by a Herald negate , 1
|
|
minion_damage_taken_+% | {1|#} | Minions take {0}% increased Damage | {#|-1} | Minions take {0}% reduced Damage negate , 1
|
|
minion_deal_no_non_cold_damage | {#} | Minions deal no Non-Cold Damage |
|
minion_elemental_damage_%_to_add_as_chaos | {#} | Minions gain {0}% of Elemental Damage as Extra Chaos Damage |
|
minion_elemental_resistance_30% | {#} | Minions have +30% to all Elemental Resistances |
|
minion_evasion_rating_+% | {1|#} | Minions have {0}% increased Evasion Rating | {#|-1} | Minions have {0}% reduced Evasion Rating negate , 1
|
|
minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_% | {#} | Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second per_minute_to_per_second , 1
|
|
minion_fire_damage_resistance_% | {#} | Minions have {0:+d}% to Fire Resistance |
|
minion_global_always_hit | {1|#} | Minion hits can't be Evaded |
|
minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_% | {1|99} | {0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy | {100|#} | Gain a Rampage Kill when Minion hits a Rare or Unique Enemy |
|
minion_has_unholy_might | {#} | Minions have Unholy Might reminderstring , ReminderTextUnholyMight
|
|
minion_life_increased_by_overcapped_fire_resistance | {#} | Minion Life is increased by their Overcapped Fire Resistance reminderstring , ReminderTextOvercappedResistance
|
|
minion_life_leech_permyriad_vs_poisoned_enemies | {1|#} | Minions Leech {0}% of Damage as Life against Poisoned Enemies divide_by_one_hundred , 1 , reminderstring , ReminderTextLifeLeech
|
|
minion_life_regeneration_rate_per_minute_%_if_blocked_recently | {1|#} | Minions Regenerate {0}% of Life per Second if they have Blocked recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
minion_life_regeneration_rate_per_second | {#} | Minions Regenerate {0} Life per second |
|
minion_maim_on_hit_% | {1|99} | Minions have {0}% chance to Maim Enemies on Hit with Attacks reminderstring , ReminderTextMaim
| {100|#} | Minions Maim Enemies on Hit with Attacks reminderstring , ReminderTextMaim
|
|
minion_malediction_on_hit | {#} | Your Minions inflict Malediction on Hit |
|
minion_maximum_all_elemental_resistances_% | {#} | Minions have {0:+d}% to all maximum Elemental Resistances reminderstring , ReminderTextMaximumResistance
|
|
minion_maximum_life_%_to_add_as_maximum_energy_shield | {#} | Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield |
|
minion_melee_damage_+% | {1|#} | Minions deal {0}% increased Melee Damage | {#|-1} | Minions deal {0}% reduced Melee Damage negate , 1
|
|
minion_minimum_power_charges | {1|#} | Minions have +{0} to Minimum Power Charges |
|
minion_movement_speed_+%_per_50_dex | {1|#} | {0}% increased Minion Movement Speed per 50 Dexterity | {#|-1} | {0}% reduced Minion Movement Speed per 50 Dexterity negate , 1
|
|
minion_movement_velocity_+%_for_each_herald_affecting_you | {1|#} | Minions have {0}% increased Movement Speed for each Herald affecting you | {#|-1} | Minions have {0}% reduced Movement Speed for each Herald affecting you negate , 1
|
|
minion_no_critical_strike_multiplier | {#} | Minion Critical Strikes do not deal extra Damage |
|
minion_%_chance_to_be_summoned_with_maximum_frenzy_charges | {100|#} | Minions are Created with maximum Frenzy Charges | {#} | {0}% chance for Minions to be Created with maximum Frenzy Charges |
|
minion_physical_damage_%_to_add_as_fire | {1|#} | Minions gain {0}% of Physical Damage as Extra Fire Damage |
|
minion_projectile_speed_+% | {1|#} | Minions have {0}% increased Projectile Speed | {#|-1} | Minions have {0}% reduced Projectile Speed negate , 1
|
|
minion_raging_spirit_maximum_life_+% | {1|#} | Summoned Raging Spirits have {0}% increased maximum Life | {#|-1} | Summoned Raging Spirits have {0}% reduced maximum Life negate , 1
|
|
minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage | {1|#} | Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage per_minute_to_per_second , 1
|
|
minion_recover_%_maximum_life_on_minion_death | {1|#} | Minions Recover {0}% of Life on Minion Death |
|
minion_skill_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Minion Skills | {#|-1} | {0}% reduced Mana Cost of Minion Skills negate , 1 , canonical_line
|
|
minion_spell_suppression_chance_% | {#} | Minions have {0:+d}% chance to Suppress Spell Damage reminderstring , ReminderTextSuppression
|
|
minion_spells_chance_to_hinder_on_hit_% | {1|99} | Minions have {0}% chance to Hinder Enemies on Hit with Spells reminderstring , ReminderTextHinder
| {100|#} | Minions Hinder Enemies on Hit with Spells reminderstring , ReminderTextHinder
|
|
minion_stun_threshold_reduction_+% | {1|#} | Minions have {0}% reduced Enemy Stun Threshold | {#|-1} | Minions have {0}% increased Enemy Stun Threshold negate , 1
|
|
minion_summoned_recently_attack_and_cast_speed_+% | {1|#} | Minions created Recently have {0}% increased Attack and Cast Speed | {#|-1} | Minions created Recently have {0}% reduced Attack and Cast Speed negate , 1
|
|
minion_summoned_recently_cannot_be_damaged | {#} | Minions created Recently cannot be Damaged reminderstring , ReminderTextRecently
|
|
minion_summoned_recently_movement_speed_+% | {1|#} | Minions created Recently have {0}% increased Movement Speed | {#|-1} | Minions created Recently have {0}% reduced Movement Speed negate , 1
|
|
minions_accuracy_is_equal_to_yours | {#} | Minions' Accuracy Rating is equal to yours |
|
minions_attacks_overwhelm_%_physical_damage_reduction | {#} | Minions Attacks Overwhelm {0}% Physical Damage Reduction reminderstring , ReminderTextOverwhelm
|
|
minions_cannot_be_damaged_after_summoned_ms | {1000} | Minions can't be Damaged for {} second after being Summoned milliseconds_to_seconds , 1
| {#} | Minions can't be Damaged for {} seconds after being Summoned milliseconds_to_seconds , 1
|
|
minions_cannot_taunt_enemies | {#} | Minions cannot Taunt Enemies |
|
minions_chance_to_intimidate_on_hit_% | {1|99} | Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit reminderstring , ReminderTextIntimidate
| {100|#} | Minions Intimidate Enemies for 4 seconds on Hit reminderstring , ReminderTextIntimidate
|
|
minions_deal_%_of_physical_damage_as_additional_chaos_damage | {#} | Minions gain {0}% of Physical Damage as Extra Chaos Damage |
|
minions_gain_your_strength | {#} | Half of your Strength is added to your Minions |
|
minions_go_crazy_on_crit_ms | {#} | Minions can hear the whispers for {0} seconds after they deal a Critical Strike milliseconds_to_seconds , 1 , reminderstring , ReminderTextCrazyMinions
|
|
minions_have_%_chance_to_inflict_wither_on_hit | {1|#} | Minions have {}% chance to inflict Withered on Hit reminderstring , ReminderTextWithered
|
|
minions_have_+%_critical_strike_multiplier_per_wither_on_enemies | {1|#} | Minions have +{0}% to Critical Strike Multiplier per Withered Debuff on Enemy |
|
minions_hits_can_only_kill_ignited_enemies | {#} | Minions' Hits can only Kill Ignited Enemies |
|
minions_penetrate_elemental_resistances_%_vs_cursed_enemies | {#} | Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances |
|
minions_recover_%_maximum_life_on_killing_poisoned_enemy | {#} | Minions Recover {0}% of Life on Killing a Poisoned Enemy |
|
minions_recover_%_maximum_life_when_you_focus | {#} | Minions Recover {0}% of their Life when you Focus |
|
minions_reflected_damage_taken_+% | {1|#} | Minions take {0}% increased Reflected Damage | {#|-1} | Minions take {0}% reduced Reflected Damage negate , 1 , canonical_line
|
|
minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second | {#} | Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created |
|
mirage_archer_duration_+% | {1|#} | {0}% increased Mirage Archer Duration | {#|-1} | {0}% reduced Mirage Archer Duration negate , 1
|
|
mod_granted_passive_hash | {#} | Allocates {0} passive_hash , 1
|
|
mod_granted_passive_hash_2 | {#} | Allocates {0} passive_hash , 1
|
|
mod_granted_passive_hash_3 | {#} | Allocates {0} passive_hash , 1
|
|
mod_granted_passive_hash_4 | {#} | Allocates {0} passive_hash , 1
|
|
modifiers_to_number_of_projectiles_instead_apply_to_splitting | {#} | Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards |
|
molten_shell_duration_+% | {1|#} | Molten Shell has {0}% increased Skill Effect Duration | {#|-1} | Molten Shell has {0}% reduced Skill Effect Duration negate , 1
|
|
molten_shell_explosion_damage_penetrates_%_fire_resistance | {#} | Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance |
|
molten_strike_projectiles_chain_when_impacting_ground | {#} | Molten Strike Projectiles Chain when impacting the ground |
|
molten_strike_chain_count_+ | {1} | Molten Strike Projectiles Chain {0:+d} time | {#} | Molten Strike Projectiles Chain {0:+d} times |
|
primordial_altar_burning_ground_on_death_% | {1|99} | {0}% chance to drop Burning Ground on Death, lasting 3 seconds | {100|#} | Drops Burning Ground on Death, lasting 3 seconds |
|
primordial_altar_chilled_ground_on_death_% | {1|99} | {0}% chance to drop Chilled Ground on Death, lasting 3 seconds | {100|#} | Drops Chilled Ground on Death, lasting 3 seconds |
|
mortar_barrage_mine_damage_+% | {1|#} | Pyroclast Mine deals {0}% increased Damage | {#|-1} | Pyroclast Mine deals {0}% reduced Damage negate , 1
|
|
mortar_barrage_mine_num_projectiles | {1} | Pyroclast Mine fires an additional Projectile | {2|#} | Pyroclast Mine fires {0} additional Projectiles |
|
mortar_barrage_mine_throwing_speed_halved_+% | {1|#} | Pyroclast Mine has {0}% increased Throwing Speed divide_by_two_0dp , 1
| {#|-1} | Pyroclast Mine has {0}% reduced Throwing Speed divide_by_two_0dp , 1 , negate , 1
|
|
mortar_barrage_mine_throwing_speed_+% | {1|#} | Pyroclast Mine has {0}% increased Throwing Speed | {#|-1} | Pyroclast Mine has {0}% reduced Throwing Speed negate , 1
|
|
movement_attack_skills_attack_speed_+% | {1|#} | Movement Attack Skills have {0}% increased Attack Speed | {#|-1} | Movement Attack Skills have {0}% reduced Attack Speed negate , 1
|
|
movement_skills_cooldown_speed_+% | {1|#} | {0}% increased Cooldown Recovery Rate of Movement Skills | {#|-1} | {0}% reduced Cooldown Recovery Rate of Movement Skills negate , 1
|
|
movement_skills_cooldown_speed_+%_while_affected_by_haste | {1|#} | {0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste | {#|-1} | {0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste negate , 1
|
|
movement_skills_deal_no_physical_damage | {#} | Movement Skills deal no Physical Damage |
|
movement_speed_+%_if_below_100_dexterity | {1|#} | {0}% increased Movement Speed if Dexterity is below 100 | {#|-1} | {0}% reduced Movement Speed if Dexterity is below 100 negate , 1
|
|
movement_speed_+%_if_placed_trap_or_mine_recently | {1|#} | {0}% increased Movement Speed if you've thrown a Trap or Mine Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've thrown a Trap or Mine Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_per_nearby_corpse | {#} | For each nearby corpse, {0}% increased Movement Speed |
|
movement_speed_+%_while_you_have_two_linked_targets | {1|#} | {0}% increased Movement Speed while you have at least two Linked targets | {#|-1} | {0}% reduced Movement Speed while you have at least two Linked targets negate , 1
|
|
movement_speed_is_equal_to_highest_linked_party_member | {#} | Your Movement Speed is equal to the highest Movement Speed among Linked Players |
|
movement_speed_is_%_of_base | {#} | Your Movement Speed is {0}% of its base value |
|
movement_speed_+%_if_cast_a_mark_spell_recently | {1|#} | {0}% increased Movement Speed if you've cast a Mark Spell Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've cast a Mark Spell Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_crit_recently | {1|#} | {0}% increased Movement Speed if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_enemy_hit_recently | {1|#} | {0}% increased Movement Speed if you've Hit an Enemy Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've Hit an Enemy Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently | {1|#} | {0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_have_cast_dash_recently | {1|#} | {0}% increased Movement Speed if you've Cast Dash recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you've Cast Dash recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_have_not_taken_damage_recently | {1|#} | {0}% increased Movement Speed if you haven't taken Damage Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you haven't taken Damage Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_if_have_used_a_vaal_skill_recently | {1|#} | {0}% increased Movement Speed if you have used a Vaal Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed if you have used a Vaal Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_per_chest_opened_recently | {1|#} | {0}% increased Movement Speed per Chest opened Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Movement Speed per Chest opened Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
movement_speed_+%_per_endurance_charge | {1|#} | {0}% increased Movement Speed per Endurance Charge | {#|-1} | {0}% reduced Movement Speed per Endurance Charge negate , 1
|
|
movement_speed_+%_per_nearby_enemy | {#} | {0}% increased Movement Speed for each\nnearby Enemy, up to 8% |
|
movement_speed_+%_per_poison_up_to_50% | {1|#} | {0}% increased Movement Speed for each Poison on you up to a maximum of 50% | {#|-1} | {0}% reduced Movement Speed for each Poison on you negate , 1
|
|
movement_speed_+%_per_power_charge | {1|#} | {0}% increased Movement Speed per Power Charge | {#|-1} | {0}% reduced Movement Speed per Power Charge negate , 1
|
|
movement_speed_+%_while_affected_by_grace | {1|#} | {0}% increased Movement Speed while affected by Grace | {#|-1} | {0}% reduced Movement Speed while affected by Grace negate , 1
|
|
movement_speed_+%_while_bleeding | {1|#} | {0}% increased Movement Speed while Bleeding | {#|-1} | {0}% reduced Movement Speed while Bleeding negate , 1
|
|
movement_speed_+%_while_dual_wielding | {1|#} | {0}% increased Movement Speed while Dual Wielding | {#|-1} | {0}% reduced Movement Speed while Dual Wielding negate , 1
|
|
movement_speed_+%_while_holding_shield | {1|#} | {0}% increased Movement Speed while holding a Shield | {#|-1} | {0}% reduced Movement Speed while holding a Shield negate , 1
|
|
movement_speed_+%_while_not_using_flask | {1|#} | {0}% increased Movement Speed while under no Flask Effects | {#|-1} | {0}% reduced Movement Speed while under no Flask Effects negate , 1
|
|
movement_speed_+%_while_on_burning_chilled_shocked_ground | {1|#} | {0}% increased Movement speed while on Burning, Chilled or Shocked ground | {#|-1} | {0}% reduced Movement speed while on Burning, Chilled or Shocked ground negate , 1
|
|
movement_speed_+%_while_on_burning_ground | {1|#} | {0}% increased Movement Speed while on Burning Ground | {#|-1} | {0}% reduced Movement Speed while on Burning Ground negate , 1
|
|
movement_speed_+%_while_poisoned | {1|#} | {0}% increased Movement Speed while Poisoned | {#|-1} | {0}% reduced Movement Speed while Poisoned negate , 1
|
|
movement_speed_+%_while_you_have_cats_stealth | {1|#} | {0}% increased Movement Speed while you have Cat's Stealth | {#|-1} | {0}% reduced Movement Speed while you have Cat's Stealth negate , 1
|
|
movement_speed_+%_while_you_have_energy_shield | {1|#} | {0}% increased Movement Speed while you have Energy Shield | {#|-1} | {0}% reduced Movement Speed while you have Energy Shield negate , 1
|
|
movement_speed_+%_while_you_have_infusion | {1|#} | {0}% increased Movement Speed while you have Infusion | {#|-1} | {0}% reduced Movement Speed while you have Infusion negate , 1
|
|
movement_velocity_+%_per_poison_stack | {1|#} | {0}% increased Movement Speed for each Poison on you | {#|-1} | {0}% reduced Movement Speed for each Poison on you negate , 1
|
|
movement_velocity_+%_with_magic_abyss_jewel_socketed | {1|#} | {0}% increased Movement Speed while affected by a Magic Abyss Jewel | {#|-1} | {0}% reduced Movement Speed while affected by a Magic Abyss Jewel negate , 1
|
|
movement_velocity_+%_per_totem | {1|#} | {0}% increased Movement Speed per Summoned Totem | {#|-1} | {0}% reduced Movement Speed per Summoned Totem negate , 1
|
|
movement_velocity_+%_while_at_maximum_power_charges | {1|#} | {0}% increased Movement Speed while at maximum Power Charges | {#|-1} | {0}% reduced Movement Speed while at maximum Power Charges negate , 1
|
|
movement_velocity_+%_while_chilled | {1|#} | {0}% increased Movement Speed while Chilled | {#|-1} | {0}% reduced Movement Speed while Chilled negate , 1
|
|
nearby_allies_have_onslaught | {#} | [DNT] Nearby Allies have Onslaught reminderstring , ReminderTextOnslaught
|
|
nearby_corpses_explode_dealing_%_maximum_life_physical_damage_on_warcry | {#} | [DNT] Nearby corpses explode for {0}% of their Life as Physical Damage when you use a Warcry |
|
nearby_enemies_all_exposure_%_while_phasing | {#|-11} | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances | {-10} | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing reminderstring , ReminderTextAll3Exposures
| {-9|#} | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances |
|
nearby_enemies_are_blinded_while_you_have_active_physical_aegis | {#} | Nearby Enemies are Blinded while Physical Aegis is not depleted reminderstring , ReminderTextBlindNoDuration
|
|
nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse | {#} | [DNT] Nearby Enemies are Chilled and Shocked while you are near a corpse reminderstring , ReminderTextShockNonHitNoDuration , reminderstring , ReminderTextChillNonHitNoDuration
|
|
nearby_enemies_are_crushed_while_you_have_X_rage | {1|#} | Nearby Enemies are Crushed while you have at least {0} Rage reminderstring , ReminderTextCrushedNoDuration
|
|
nearby_enemies_are_intimidated_while_you_have_rage | {1|#} | Nearby Enemies are Intimidated while you have Rage reminderstring , ReminderTextIntimidate
|
|
close_range_enemies_avoid_your_projectiles | {#} | Projectiles cannot collide with Enemies at Close Range |
|
nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice | {#} | Nearby Enemies have Cold Exposure while you are affected by Herald of Ice reminderstring , ReminderTextColdExposure
|
|
nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash | {#} | Nearby Enemies have Fire Exposure while you are affected by Herald of Ash reminderstring , ReminderTextFireExposure
|
|
nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder | {#} | Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder reminderstring , ReminderTextLightningExposure
|
|
nearby_enemies_lightning_resist_equal_to_yours | {#} | Nearby Enemies have Lightning Resistance equal to yours |
|
nearby_monsters_have_no_fire_resistance_to_dot_while_stationary | {#} | [DNT] Nearby Enemy Monsters have no Fire Resistance to Damage over Time while Stationary |
|
nearby_party_members_max_endurance_charges_is_equal_to_yours | {#} | Your nearby party members maximum Endurance Charges is equal to yours |
|
necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse | {1|#} | With at least one nearby corpse, you and nearby Allies deal {0}% more Damage | {#|-1} | With at least one nearby corpse, you and nearby Allies deal {0}% less Damage negate , 1
|
|
necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse | {1|#} | With at least one nearby corpse, nearby Enemies deal {0}% increased Damage | {#|-1} | With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage negate , 1
|
|
necromancer_defensive_notable_minion_maximum_life_+%_final | {1|#} | Minions have {0}% more Maximum Life | {#|-1} | Minions have {0}% less Maximum Life negate , 1
|
|
necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse | {#} | For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second per_minute_to_per_second_1dp , 1
|
|
necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse | {#} | For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second per_minute_to_per_second , 1
|
|
necrotic_footprints_from_item | |
never_ignite_chill_freeze_shock | {#} | Cannot Ignite, Chill, Freeze or Shock |
|
nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills | {#} | Elusive also grants {:+d}% to Critical Strike Multiplier for Skills Supported by Nightblade |
|
no_extra_bleed_damage_while_target_is_moving | {#} | Your Bleeding does not deal extra Damage while the Enemy is moving |
|
no_inherent_chance_to_block_while_dual_wielding | {#} | Dual Wielding does not inherently grant chance to Block Attack Damage |
|
non_aura_hexes_gain_20%_effect_per_second | {#} | Non-Aura Hexes gain 20% increased Effect per second |
|
non_chaos_damage_to_add_as_chaos_damage_% | {#} | Gain {0}% of Non-Chaos Damage as extra Chaos Damage |
|
non_chilled_enemies_you_bleed_are_chilled | {#} | Non-Chilled Enemies you inflict Bleeding on are Chilled reminderstring , ReminderTextChillNonHit
|
|
non_chilled_enemies_you_poison_are_chilled | {#} | Non-Chilled Enemies you Poison are Chilled reminderstring , ReminderTextChillNonHit
|
|
non_critical_strikes_deal_no_damage | {#} | Non-Critical Strikes deal no Damage |
|
non_curse_aura_effect_+%_per_10_devotion | {1|#} | {0}% increased effect of Non-Curse Auras per 10 Devotion | {#|-1} | {0}% reduced effect of Non-Curse Auras per 10 Devotion negate , 1
|
|
non_cursed_enemies_you_curse_are_blinded_for_4_seconds | {1|#} | Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds reminderstring , ReminderTextBlindNoDuration
|
|
non_damaging_ailment_effect_+% | {1|#} | {0}% increased Effect of Non-Damaging Ailments reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of Non-Damaging Ailments negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailment_effect_+%_on_self | {1|#} | {0}% increased Effect of Non-Damaging Ailments on you reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of Non-Damaging Ailments on you negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask | {1|#} | {0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask | {#|-1} | {0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask negate , 1
|
|
non_damaging_ailment_effect_+%_per_10_devotion | {1|#} | {0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailment_effect_+%_with_critical_strikes | {1|#} | {0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | {0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailments_as_though_damage_+%_final | {1|#} | Inflict non-Damaging Ailments as though dealing {0}% more Damage reminderstring , ReminderTextNonDamagingAilments
| {#|-1} | Inflict non-Damaging Ailments as though dealing {0}% less Damage negate , 1 , reminderstring , ReminderTextNonDamagingAilments
|
|
non_damaging_ailments_reflected_to_self | {#} | Non-Damaging Ailments you inflict are reflected back to you |
|
ascendancy_non_damaging_elemental_ailment_proliferation_radius | {#} | Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of {} reminderstring , ReminderTextElementalAilments
|
|
non_piercing_projectiles_critical_strike_chance_+% | {1|#} | Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce | {#|-1} | Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce negate , 1
|
|
non_projectile_chaining_lightning_skill_additional_chains | {#} | Non-Projectile Chaining Lightning Skills Chain {0:+d} times |
|
non_travel_attack_skill_repeat_count | {1} | Non-Travel Attack Skills Repeat an additional Time | {#} | Non-Travel Attack Skills Repeat {} additional Times |
|
normal_monster_dropped_item_quantity_+% | {#} | {0}% increased Quantity of Items Dropped by Slain Normal Enemies | {#|-1} | {0}% reduced Quantity of Items Dropped by Slain Normal Enemies negate , 1
|
|
nova_spells_cast_at_target_location | {#} | Nova Spells deal 30% less Damage to Players with Hits and Ailments\nNova Spells Cast at the targeted location instead of around you |
|
number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more | {1} | Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000 | {2|#} | Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000 |
|
number_of_additional_chains_for_projectiles_while_phasing | {#} | Projectiles Chain {0:+d} times while you have Phasing reminderstring , ReminderTextPhasing
|
|
number_of_additional_curses_allowed_while_affected_by_malevolence | {1} | You can apply an additional Curse while affected by Malevolence | {#} | You can apply {} additional Curses while affected by Malevolence |
|
number_of_additional_curses_allowed_while_at_maximum_power_charges | {1} | You can apply an additional Curse while at maximum Power Charges | {1|#} | You can apply {0} additional Curses while at maximum Power Charges |
|
number_of_additional_ignites_allowed | {1} | You can inflict an additional Ignite on an Enemy | {2|#} | You can inflict {0} additional Ignites on an Enemy |
|
number_of_additional_mines_to_place_with_at_least_500_dex | {1} | Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity reminderstring , ReminderTextMultipleMines
| {2|#} | Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity reminderstring , ReminderTextMultipleMines
|
|
number_of_additional_mines_to_place_with_at_least_500_int | {1} | Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence reminderstring , ReminderTextMultipleMines
| {2|#} | Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence reminderstring , ReminderTextMultipleMines
|
|
number_of_additional_projectiles_if_you_have_been_hit_recently | {1} | Skills fire an additional Projectile if you've been Hit Recently reminderstring , ReminderTextRecently
| {2|#} | Skills fire {0} additional Projectiles if you've been Hit Recently reminderstring , ReminderTextRecently
|
|
number_of_additional_projectiles_if_you_have_used_movement_skill_recently | {1} | Skills fire an additional Projectile if you've used a Movement Skill Recently reminderstring , ReminderTextRecently
| {2|#} | Skills fire {0} additional Projectiles if you've used a Movement Skill Recently reminderstring , ReminderTextRecently
|
|
number_of_additional_traps_to_throw | {1} | Skills which Throw Traps throw up to 1 additional Trap | {#} | Skills which Throw Traps throw up to {0} additional Traps |
|
number_of_allowed_firewalls | {1|#} | {0:+d} to maximum number of Flame Walls |
|
number_of_animated_weapons_allowed | {#} | {0:+d} to maximum number of Animated Weapons |
|
base_number_of_arbalists | {#} | {0:+d} to number of Summoned Arbalists |
|
number_of_endurance_charges_to_gain_every_4_seconds_while_stationary | {1} | Gain an Endurance Charge every 4 seconds while Stationary | {2|#} | Gain {0} Endurance Charges every 4 seconds while Stationary |
|
number_of_golems_allowed_with_3_primordial_jewels | {1} | {0:+d} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
|
number_of_projectiles_+%_final_from_skill | {#|-1} | Skills fire {0}% less projectiles | {1|#} | Skills fire {0}% more projectiles |
|
number_of_raging_spirits_is_limited_to_3 | {#} | Maximum number of Summoned Raging Spirits is 3 |
|
number_of_skeletons_allowed_per_2_old | {2|#} | {0:+d} to maximum number of Skeletons divide_by_two_0dp , 1
|
|
number_of_support_ghosts_is_limited_to_3 | {#} | Maximum number of Summoned Phantasms is 3 |
|
number_of_zombies_allowed_+1_per_X_strength | {#} | +1 to maximum number of Raised Zombies per {0} Strength |
|
occultist_chaos_damage_+%_final | {1|#} | {0}% more Chaos Damage | {#|-1} | {0}% less Chaos Damage negate , 1
|
|
occultist_cold_damage_+%_final | {1|#} | {0}% more Cold Damage | {#|-1} | {0}% less Cold Damage negate , 1
|
|
off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword | {#} | Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword |
|
off_hand_attack_speed_+%_while_dual_wielding | {1|#} | {0}% increased Attack Speed with Off Hand while Dual Wielding | {#|-1} | {0}% reduced Attack Speed with Off Hand while Dual Wielding negate , 1
|
|
off_hand_attack_speed_+%_while_wielding_two_weapon_types | {1|#} | {0}% increased Off Hand Attack Speed while wielding two different Weapon Types | {#|-1} | {0}% reduced Off Hand Attack Speed while wielding two different Weapon Types negate , 1
|
|
off_hand_claw_mana_gain_on_hit | {1|#} | Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks | {#|-1} | Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks negate , 1
|
|
off_hand_critical_strike_chance_+_per_10_es_on_shield | {#} | {0:+d}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield divide_by_one_hundred , 1
|
|
off_hand_critical_strike_multiplier_+_per_10_es_on_shield | {#} | {0:+d}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
|
off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100 | {#} | {0:+d}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100% |
|
offering_duration_+% | {1|#} | Offering Skills have {0}% increased Duration | {#|-1} | Offering Skills have {0}% reduced Duration negate , 1
|
|
on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds | {#} | When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds |
|
on_casting_banner_recover_%_of_planted_banner_stages | {#} | When you create a Banner, it gains {0}% of the Stages of your placed Banner |
|
on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage | {#} | When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has divide_by_one_hundred , 1
|
|
open_nearby_chests_on_cast_chance_% | {1|#} | {0}% chance to open nearby Chests when you Cast a Spell |
|
orb_of_storm_strike_rate_while_channelling_+% | {1|#} | Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency |
|
orb_of_storms_cast_speed_+% | {#} | Orb of Storms has {0}% increased Cast Speed |
|
override_maximum_damage_resistance_% | {#} | Your Maximum Resistances are {0}% |
|
override_weapon_base_critical_strike_chance | {#} | Base Critical Strike Chance for Attacks with Weapons is {0}% divide_by_one_hundred , 1
|
|
overwhelm_phys_reduction_%_while_have_sacrificial_zeal | {1|#} | Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal reminderstring , ReminderTextOverwhelm
|
|
pantheon_abberath_ignite_duration_on_self_+%_final | {1|#} | {0}% more Duration of Ignite on You | {#|-1} | {0}% less Duration of Ignite on You negate , 1
|
|
pantheon_shakari_self_poison_duration_+%_final | {1|#} | {0}% more Duration of Poisons on You | {#|-1} | {0}% less Duration of Poisons on You negate , 1
|
|
passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield | {1|#} | Deal {0}% more Chaos Damage to enemies which have Energy Shield | {#|-1} | Deal {0}% less Chaos Damage to enemies which have Energy Shield negate , 1
|
|
passive_mastery_damage_taken_over_time_+%_final | {1|#} | {0}% more Damage Taken from Damage over Time | {#|-1} | {0}% less Damage Taken from Damage over Time negate , 1
|
|
passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons | {1|#} | {0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons | {#|-1} | {0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons negate , 1
|
|
passive_mastery_less_projectile_speed_+%_final | {1|#} | {0}% more Projectile Speed | {#|-1} | {0}% less Projectile Speed negate , 1
|
|
passive_mastery_less_skill_effect_duration_+%_final | {1|#} | {0}% more Skill Effect Duration | {#|-1} | {0}% less Skill Effect Duration negate , 1
|
|
passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers | {1|#} | {0}% more Maximum Physical Attack Damage with Daggers | {#|-1} | {0}% less Maximum Physical Attack Damage with Daggers negate , 1
|
|
passive_mastery_more_projectile_speed_+%_final | {1|#} | {0}% more Projectile Speed | {#|-1} | {0}% less Projectile Speed negate , 1
|
|
passive_mastery_more_skill_effect_duration_+%_final | {1|#} | {0}% more Skill Effect Duration | {#|-1} | {0}% less Skill Effect Duration negate , 1
|
|
passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield | {1|#} | {0}% more Physical Damage Taken while on Full Energy Shield | {#|-1} | {0}% less Physical Damage Taken while on Full Energy Shield negate , 1
|
|
passive_mastery_shock_proliferation_radius | {#} | Shocks you inflict spread to other Enemies within a Radius of {0} |
|
passive_mastery_stun_duration_+%_final_with_two_hand_weapon | {1|#} | {0}% more Stun Duration with Two Handed Weapons | {#|-1} | {0}% less Stun Duration with Two Handed Weapons negate , 1
|
|
pathfinder_flask_life_to_recover_+%_final | {1|#} | {0}% more Life Recovery from Flasks | {#|-1} | {0}% less Life Recovery from Flasks negate , 1
|
|
pathfinder_poison_damage_+100%_final_chance_during_flask_effect | {#} | Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage |
|
penance_brand_area_of_effect_+% | {1|#} | Penance Brand has {0}% increased Area of Effect | {#|-1} | Penance Brand has {0}% reduced Area of Effect negate , 1
|
|
penance_brand_cast_speed_+% | {1|#} | Penance Brand has {0}% increased Cast Speed | {#|-1} | Penance Brand has {0}% reduced Cast Speed negate , 1
|
|
penance_brand_damage_+% | {1|#} | Penance Brand deals {0}% increased Damage | {#|-1} | Penance Brand deals {0}% reduced Damage negate , 1
|
|
penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you | {1|#} | Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you |
|
perandus_double_number_of_coins_found | {#} | Number of Perandus Coins dropped in this Area is Doubled |
|
%_chance_to_deal_150%_area_damage_+%_final | {#} | Hits have {0}% chance to deal 50% more Area Damage |
|
%_chance_to_gain_endurance_charge_each_second_while_channelling | {1|99} | {0}% chance to gain an Endurance Charge each second while Channelling | {100|#} | Gain an Endurance Charge each second while Channelling |
|
%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy | {#} | {0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy |
|
%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace | {1|#} | While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level per_minute_to_per_second , 1
|
|
%_number_of_raging_spirits_allowed | {1|#} | {0}% increased Maximum number of Summoned Raging Spirits | {#|-1} | {0}% reduced Maximum number of Summoned Raging Spirits negate , 1 , canonical_line
|
|
permanent_damage_+%_per_second_of_chill | {1|#} | Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% |
|
permanent_damage_+%_per_second_of_freeze | {1|#} | Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50% |
|
permanently_intimidate_enemy_on_block | {#} | Permanently Intimidate Enemies on Block reminderstring , ReminderTextIntimidate
|
|
petrified_blood_mana_reservation_efficiency_-2%_per_1 | {1|#} | Petrified Blood has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Petrified Blood has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
petrified_blood_mana_reservation_efficiency_+% | {1|#} | Petrified Blood has {0}% increased Mana Reservation Efficiency | {#|-1} | Petrified Blood has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
petrified_blood_reservation_+% | {1|#} | Petrified Blood has {0}% increased Reservation | {#|-1} | Petrified Blood has {0}% reduced Reservation negate , 1 , canonical_line
|
|
phantasm_refresh_duration_on_hit_vs_unique_%_chance | {1|99} | Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy | {100|#} | Summoned Phantasms refresh their Duration when they Hit a Unique Enemy |
|
phase_run_%_chance_to_not_replace_buff_on_skill_use | {100} | Phase Run does not replace the Buff when you use a Skill | {#} | Phase Run has {0}% chance not to replace the Buff when you use a Skill |
|
phasing_if_blocked_recently | {#} | You have Phasing if you have Blocked Recently reminderstring , ReminderTextRecently
|
|
phys_cascade_trap_cooldown_speed_+% | {1|#} | Seismic Trap has {0}% increased Cooldown Recovery Rate | {#|-1} | Seismic Trap has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
phys_cascade_trap_damage_+% | {1|#} | Seismic Trap deals {0}% increased Damage | {#|-1} | Seismic Trap deals {0}% reduced Damage negate , 1
|
|
phys_cascade_trap_duration_+% | {1|#} | Seismic Trap has {0}% increased Skill Effect Duration | {#|-1} | Seismic Trap has {0}% reduced Skill Effect Duration negate , 1
|
|
phys_cascade_trap_number_of_additional_cascades | {1} | Seismic Trap releases an additional Wave | {2|#} | Seismic Trap releases {0} additional Waves |
|
physical_and_chaos_damage_taken_+%_final_while_not_unhinged | {1|#} | {0}% more Physical and Chaos Damage Taken while Sane | {#|-1} | {0}% less Physical and Chaos Damage Taken while Sane negate , 1
|
|
physical_damage_%_to_add_as_each_element_per_spirit_charge | {1|#} | Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge |
|
physical_damage_+%_per_explicit_map_mod_affecting_area | {#} | {0}% increased Physical Damage for each Map Item Modifier affecting the Area |
|
physical_damage_from_hits_%_taken_as_random_element | {#} | {0}% of Physical Damage from Hits taken as Damage of a Random Element |
|
physical_damage_over_time_taken_+%_while_moving | {1|#} | {0}% increased Physical Damage over Time taken while moving | {#|-1} | {0}% reduced Physical Damage over Time taken while moving negate , 1
|
|
physical_damage_%_to_add_as_chaos_vs_poisoned_enemies | {#} | Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies |
|
physical_damage_%_to_add_as_fire_damage_while_affected_by_anger | {#} | Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger |
|
physical_damage_%_to_add_as_fire_if_have_crit_recently | {#} | Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
physical_damage_%_to_add_as_fire_per_rage | {#} | Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage |
|
physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath | {#} | Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath |
|
physical_damage_%_to_add_as_random_element_while_ignited | {1|#} | Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited |
|
physical_damage_%_to_convert_to_cold_at_devotion_threshold | {1|#} | {0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion |
|
physical_damage_%_to_convert_to_fire_at_devotion_threshold | {1|#} | {0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion |
|
physical_damage_%_to_convert_to_lightning_at_devotion_threshold | {1|#} | {0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion |
|
physical_damage_+%_if_skill_costs_life | {1|#} | {0}% increased Physical Damage with Skills that Cost Life | {#|-1} | {0}% reduced Physical Damage with Skills that Cost Life negate , 1
|
|
physical_damage_+%_per_10_rage | {1|#} | {0}% increased Physical Damage per 10 Rage | {#|-1} | {0}% reduced Physical Damage per 10 Rage negate , 1
|
|
physical_damage_+%_vs_ignited_enemies | {1|#} | {0}% increased Physical Damage with Hits and Ailments against Ignited Enemies reminderstring , ReminderTextDamagingAilments
| {#|-1} | {0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies negate , 1 , reminderstring , ReminderTextDamagingAilments
|
|
physical_damage_+%_while_affected_by_herald_of_purity | {1|#} | {0}% increased Physical Damage while affected by Herald of Purity | {#|-1} | {0}% reduced Physical Damage while affected by Herald of Purity negate , 1
|
|
physical_damage_+%_with_axes_swords | {1|#} | {0}% increased Physical Damage with Axes or Swords | {#|-1} | {0}% reduced Physical Damage with Axes or Swords negate , 1
|
|
physical_damage_+%_with_unholy_might | {1|#} | {0}% increased Physical Damage while you have Unholy Might | {#|-1} | {0}% reduced Physical Damage while you have Unholy Might negate , 1
|
|
physical_damage_reduction_%_at_devotion_threshold | {#} | {0}% additional Physical Damage Reduction while you have at least 150 Devotion |
|
physical_damage_reduction_percent_per_frenzy_charge | {1|#} | {0}% additional Physical Damage Reduction per Frenzy Charge |
|
physical_damage_reduction_%_per_hit_you_have_taken_recently | {#} | {0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5% reminderstring , ReminderTextRecently
|
|
physical_damage_reduction_percent_per_power_charge | {1|#} | {0}% additional Physical Damage Reduction per Power Charge |
|
physical_damage_reduction_%_while_affected_by_herald_of_purity | {#} | {0}% additional Physical Damage Reduction while affected by Herald of Purity |
|
physical_damage_reduction_rating_during_soul_gain_prevention | {#} | {0:+d} to Armour during Soul Gain Prevention |
|
physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently | {#} | {0:+d} to Armour if you've Hit an Enemy Recently reminderstring , ReminderTextRecently
|
|
physical_damage_reduction_rating_per_endurance_charge | {#} | {0:+d} to Armour per Endurance Charge |
|
physical_damage_reduction_%_if_only_one_enemy_nearby | {#} | {0}% additional Physical Damage Reduction while there\nis only one nearby Enemy |
|
physical_damage_reduction_rating_+%_per_endurance_charge | {#} | {0}% increased Armour per Endurance Charge |
|
physical_damage_reduction_%_per_nearby_enemy | {#} | {0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8% |
|
physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements | {#} | {0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements |
|
physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice | {#} | {0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice |
|
physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements | {#} | {0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements |
|
physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire | {#} | {0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire |
|
physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements | {#} | {0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements |
|
physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning | {#} | {0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning |
|
physical_damage_taken_recouped_as_life_% | {#} | {0}% of Physical Damage taken Recouped as Life reminderstring , ReminderTextRecoup
|
|
physical_damage_with_attack_skills_+% | {1|#} | {0}% increased Physical Damage with Attack Skills | {#|-1} | {0}% reduced Physical Damage with Attack Skills negate , 1
|
|
physical_damage_with_spell_skills_+% | {1|#} | {0}% increased Physical Damage with Spell Skills | {#|-1} | {0}% reduced Physical Damage with Spell Skills negate , 1
|
|
physical_dot_multiplier_+_if_crit_recently | {1|#} | {0:+d}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
physical_dot_multiplier_+_if_spent_life_recently | {1|#} | {0:+d}% to Physical Damage over Time Multiplier if you've Spent Life Recently reminderstring , ReminderTextRecently
|
|
physical_dot_multiplier_+_while_wielding_axes_swords | {1|#} | +{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword | {#|-1} | -{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword negate , 1
|
|
physical_hit_and_dot_damage_%_taken_as_fire | {#} | {0}% of Physical Damage taken as Fire Damage |
|
physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+% | {1|#} | You and your Minions take {0}% increased Reflected Physical Damage | {#|-1} | You and your Minions take {0}% reduced Reflected Physical Damage negate , 1 , canonical_line
|
|
physical_skill_gem_level_+ | {#} | {0:+d} to Level of all Physical Skill Gems |
|
piercing_projectiles_critical_strike_chance_+% | {1|#} | Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce | {#|-1} | Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce negate , 1
|
|
placed_banner_attack_damage_+% | {1|#} | Placed Banners also grant {0}% increased Attack Damage to you and Allies | {#|-1} | Placed Banners also grant {0}% reduced Attack Damage to you and Allies negate , 1
|
|
plague_bearer_chaos_damage_taken_+%_while_incubating | {1|#} | Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating | {#|-1} | Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating negate , 1
|
|
plague_bearer_maximum_stored_poison_damage_+% | {1|#} | Plague Bearer has {}% increased Maximum Plague Value | {#|-1} | Plague Bearer has {}% reduced Maximum Plague Value negate , 1
|
|
plague_bearer_movement_speed_+%_while_infecting | {1|#} | Plague Bearer Grants {0}% increased Movement Speed while Infecting | {#|-1} | Plague Bearer Grants {0}% reduced Movement Speed while Infecting negate , 1
|
|
player_can_be_touched_by_tormented_spirits | {#} | You can be Touched by Tormented Spirits |
|
poison_damage_+%_per_frenzy_charge | {1|#} | {0}% increased Damage with Poison per Frenzy Charge | {#|-1} | {0}% reduced Damage with Poison per Frenzy Charge negate , 1
|
|
poison_damage_+%_per_power_charge | {1|#} | {0}% increased Damage with Poison per Power Charge | {#|-1} | {0}% reduced Damage with Poison per Power Charge negate , 1
|
|
poison_damage_+%_vs_bleeding_enemies | {1|#} | {0}% increased Damage with Poison inflicted on Bleeding Enemies | {#|-1} | {0}% reduced Damage with Poison inflicted on Bleeding Enemies negate , 1
|
|
poison_damage_+%_with_over_300_dexterity | {1|#} | {0}% increased Damage with Poison if you have at least 300 Dexterity | {#|-1} | {0}% reduced Damage with Poison if you have at least 300 Dexterity negate , 1
|
|
poison_dot_multiplier_+_per_frenzy_charge | {#} | {0:+d}% to Damage over Time Multiplier for Poison per Frenzy Charge |
|
poison_dot_multiplier_+_vs_bleeding_enemies | {1|#} | +{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | {#|-1} | -{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies negate , 1
|
|
poison_dot_multiplier_+_with_spells | {1|#} | Spell Skills have +{0}% to Damage over Time Multiplier for Poison | {#|-1} | Spell Skills have -{0}% to Damage over Time Multiplier for Poison negate , 1
|
|
poison_duration_+%_per_poison_applied_recently | {1|#} | {0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Poison Duration for each Poison you have inflicted Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
poison_duration_+%_per_power_charge | {1|#} | {0}% increased Poison Duration per Power Charge | {#|-1} | {0}% reduced Poison Duration per Power Charge negate , 1
|
|
poison_duration_+%_with_over_150_intelligence | {1|#} | {0}% increased Poison Duration if you have at least 150 Intelligence | {#|-1} | {0}% reduced Poison Duration if you have at least 150 Intelligence negate , 1
|
|
poison_on_critical_strike | {1|#} | Critical Strikes Poison the Enemy reminderstring , ReminderTextPoison
|
|
poison_on_non_poisoned_enemies_damage_+% | {1|#} | Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage | {#|-1} | Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage negate , 1
|
|
poison_reflected_to_self | {#} | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you reminderstring , ReminderTextPoison
|
|
poison_time_passed_+% | {1|#} | Poisons on you expire {0}% faster | {#|-1} | Poisons on you expire {0}% slower negate , 1 , canonical_line , reminderstring , ReminderTextSlowTimeEffects
|
|
poisonous_concoction_damage_+% | {1|#} | {0}% increased Poisonous Concoction Damage | {#|-1} | {0}% reduced Poisonous Concoction Damage negate , 1
|
|
poisonous_concoction_flask_charges_consumed_+% | {1|#} | Poisonous Concoction uses {0}% increased Flask Charges | {#|-1} | Poisonous Concoction uses {0}% reduced Flask Charges negate , 1
|
|
poisonous_concoction_skill_area_of_effect_+% | {1|#} | {0}% increased Poisonous Concoction Area of Effect | {#|-1} | {0}% reduced Poisonous Concoction Area of Effect negate , 1
|
|
portal_alternate_destination_chance_permyriad | {#} | {0}% chance to travel to Winding Pier instead while on a Ley Fishing Line divide_by_one_hundred_2dp , 1
|
|
posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers | {#} | {0:+d}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger |
|
power_charge_duration_+%_final | {1|#} | {0}% more Power Charge Duration | {#|-1} | {0}% less Power Charge Duration negate , 1
|
|
power_charge_on_kill_percent_chance_while_holding_shield | {1|#} | {0}% chance to gain a Power Charge on Kill while holding a Shield |
|
power_charge_on_non_critical_strike_%_chance_with_claws_daggers | {#} | {0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger |
|
power_charge_on_spell_block_%_chance | {#} | {0}% chance to gain a Power Charge when you Block Spell Damage |
|
power_siphon_number_of_additional_projectiles | {1} | Power Siphon fires an additional Projectile | {2|#} | Power Siphon fires {0} additional Projectiles |
|
precision_mana_reservation_efficiency_-2%_per_1 | {1|#} | Precision has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Precision has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
precision_mana_reservation_efficiency_+100% | {!0} | Precision has 100% increased Mana Reservation Efficiency |
|
precision_mana_reservation_efficiency_+% | {1|#} | Precision has {0}% increased Mana Reservation Efficiency | {#|-1} | Precision has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
precision_mana_reservation_-50%_final | {#} | Precision has 50% less Reservation |
|
precision_mana_reservation_+% | {1|#} | Precision has {0}% increased Reservation | {#|-1} | Precision has {0}% reduced Reservation negate , 1
|
|
precision_reserves_no_mana | {#} | Precision has no Reservation |
|
prevent_projectile_chaining_%_chance | {1|99} | {0}% chance to prevent Projectiles Chaining to or from you | {100|#} | Prevent Projectiles Chaining to or from you |
|
pride_aura_effect_+% | {1|#} | Pride has {0}% increased Aura Effect | {#|-1} | Pride has {0}% reduced Aura Effect negate , 1
|
|
pride_chance_to_deal_double_damage_% | {#} | {0}% chance to deal Double Damage while using Pride |
|
pride_chance_to_impale_with_attacks_% | {1|99} | {0}% chance to Impale Enemies on Hit with Attacks while using Pride reminderstring , ReminderTextImpale
| {100|#} | Impale Enemies on Hit with Attacks while using Pride reminderstring , ReminderTextImpale
|
|
pride_intimidate_enemy_for_4_seconds_on_hit | {#} | Your Hits Intimidate Enemies for 4 seconds while you are using Pride reminderstring , ReminderTextIntimidate
|
|
pride_mana_reservation_efficiency_-2%_per_1 | {1|#} | Pride has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Pride has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
pride_mana_reservation_efficiency_+% | {1|#} | Pride has {0}% increased Mana Reservation Efficiency | {#|-1} | Pride has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
pride_mana_reservation_+% | {1|#} | Pride has {0}% increased Reservation | {#|-1} | Pride has {0}% reduced Reservation negate , 1 , canonical_line
|
|
pride_physical_damage_+% | {1|#} | {0}% increased Physical Damage while using Pride | {#|-1} | {0}% reduced Physical Damage while using Pride negate , 1
|
|
pride_reserves_no_mana | {#} | Pride has no Reservation |
|
pride_your_impaled_debuff_lasts_+_additional_hits | {#} | Impales you inflict last {0} additional Hits while using Pride |
|
prismatic_rain_beam_frequency_+% | {1|#} | Storm Rain has {0}% increased Beam frequency | {#|-1} | Storm Rain has {0}% reduced Beam frequency negate , 1
|
|
profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence | {1|#} | {}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute reminderstring , ReminderTextProfaneGround
|
|
projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20% | {#} | Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20% |
|
projectile_attack_damage_+%_during_flask_effect | {1|#} | {0}% increased Projectile Attack Damage during any Flask Effect | {#|-1} | {0}% reduced Projectile Attack Damage during any Flask Effect negate , 1
|
|
projectile_attack_damage_+%_with_claw_or_dagger | {1|#} | {0}% increased Projectile Attack Damage with Claws or Daggers | {#|-1} | {0}% reduced Projectile Attack Damage with Claws or Daggers negate , 1
|
|
projectile_attack_skill_critical_strike_multiplier_+ | {1|#} | Projectile Attack Skills have {0:+d}% to Critical Strike Multiplier |
|
projectile_damage_+%_max_before_distance_increase | {1|#} | Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther | {#|-1} | Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther negate , 1
|
|
projectile_damage_+%_per_16_dexterity | {#} | {0}% increased Projectile Damage per 16 Dexterity |
|
projectile_damage_+%_per_chain | {#} | Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained |
|
projectile_damage_+%_per_pierced_enemy | {#} | Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced |
|
projectile_damage_+%_per_remaining_chain | {1|#} | Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain | {#|-1} | Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain negate , 1
|
|
projectile_damage_+%_vs_chained_enemy | {1|#} | Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from | {#|-1} | Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from negate , 1
|
|
projectile_damage_+%_vs_nearby_enemies | {1|#} | Projectiles deal {0}% increased Damage with Hits against nearby Enemies | {#|-1} | Projectiles deal {0}% reduced Damage with Hits against nearby Enemies negate , 1
|
|
projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained | {#} | Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage |
|
projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain | {#} | Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain |
|
projectile_number_to_split | {#} | Projectiles Split towards {0:+d} targets |
|
projectile_speed_+%_with_daggers | {1|#} | {0}% increased Projectile Speed while wielding a Dagger reminderstring , ReminderTextDaggerRuneDagger
| {#|-1} | {0}% reduced Projectile Speed while wielding a Dagger negate , 1 , reminderstring , ReminderTextDaggerRuneDagger
|
|
projectile_spell_cooldown_modifier_ms | {#} | Projectile Spells have {0:+d} seconds to Cooldown milliseconds_to_seconds_2dp_if_required , 1
|
|
projectiles_always_pierce_you | {#} | Enemy Projectiles Pierce you |
|
projectiles_from_spells_cannot_pierce | {#} | Projectiles from Spells cannot Pierce |
|
projectiles_pierce_1_additional_target_per_10_stat_value | {10|19} | Projectiles Pierce an additional Target | {20|#} | Projectiles Pierce {0} additional Targets divide_by_ten_0dp , 1
|
|
projectiles_pierce_1_additional_target_per_15_stat_value | {15|24} | Projectiles Pierce an additional Target | {25|#} | Projectiles Pierce {0} additional Targets divide_by_fifteen_0dp , 1
|
|
projectiles_pierce_all_nearby_targets | {#} | Projectiles Pierce all nearby Targets |
|
projectiles_pierce_while_phasing | {#} | Projectiles Pierce all Targets while you have Phasing |
|
projectiles_pierce_x_additional_targets_while_you_have_phasing | {1} | Projectiles Pierce an additional Target while you have Phasing | {2|#} | Projectiles Pierce {0} additional Targets while you have Phasing |
|
protective_link_duration_+% | {1|#} | {0}% increased Protective Link Duration | {#|-1} | {0}% reduced Protective Link Duration negate , 1
|
|
puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_% | {1|#} | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
|
punishment_no_reservation | {#} | Punishment has no Reservation if Cast as an Aura |
|
puppet_master_base_duration_ms | {1000} | Feeding Frenzy base Duration is {0} second milliseconds_to_seconds , 1
| {#} | Feeding Frenzy base Duration is {0} seconds milliseconds_to_seconds , 1
|
|
purge_additional_enemy_resistance_% | {#} | Wave of Conviction's Exposure applies an extra {0:+d}% to Elemental Resistance |
|
purge_damage_+% | {1|#} | Wave of Conviction deals {0}% increased Damage | {#|-1} | Wave of Conviction deals {0}% reduced Damage negate , 1
|
|
purge_dot_multiplier_+_per_100ms_duration_expired | {1|#} | +{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
|
purge_duration_+% | {1|#} | Wave of Conviction has {0}% increased Duration | {#|-1} | Wave of Conviction has {0}% reduced Duration negate , 1
|
|
purifying_flame_%_chance_to_create_consecrated_ground_around_you | {100} | Purifying Flame also creates Consecrated Ground around you | {#} | Puryfing Flame has {0}% chance to also create Consecrated Ground around you |
|
purity_of_elements_mana_reservation_efficiency_-2%_per_1 | {1|#} | Purity of Elements has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Purity of Elements has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
purity_of_elements_mana_reservation_efficiency_+% | {1|#} | Purity of Elements has {0}% increased Mana Reservation Efficiency | {#|-1} | Purity of Elements has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
purity_of_elements_reserves_no_mana | {#} | Purity of Elements has no Reservation |
|
purity_of_fire_mana_reservation_efficiency_-2%_per_1 | {1|#} | Purity of Fire has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Purity of Fire has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
purity_of_fire_mana_reservation_efficiency_+% | {1|#} | Purity of Fire has {0}% increased Mana Reservation Efficiency | {#|-1} | Purity of Fire has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
purity_of_fire_reserves_no_mana | {#} | Purity of Fire has no Reservation |
|
purity_of_ice_mana_reservation_efficiency_-2%_per_1 | {1|#} | Purity of Ice has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Purity of Ice has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
purity_of_ice_mana_reservation_efficiency_+% | {1|#} | Purity of Ice has {0}% increased Mana Reservation Efficiency | {#|-1} | Purity of Ice has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
purity_of_ice_reserves_no_mana | {#} | Purity of Ice has no Reservation |
|
purity_of_lightning_mana_reservation_efficiency_-2%_per_1 | {1|#} | Purity of Lightning has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Purity of Lightning has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
purity_of_lightning_mana_reservation_efficiency_+% | {1|#} | Purity of Lightning has {0}% increased Mana Reservation Efficiency | {#|-1} | Purity of Lightning has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
purity_of_lightning_reserves_no_mana | {#} | Purity of Lightning has no Reservation |
|
quick_dodge_added_cooldown_count | {1} | Dash has {0:+d} Cooldown Use | {2|#} | Dash has {0:+d} Cooldown Uses |
|
quick_dodge_travel_distance_+% | {1|#} | Dash travels {0}% increased distance | {#|-1} | Dash travels {0}% reduced distance negate , 1
|
|
quick_guard_additional_physical_damage_reduction_% | {#} | Steelskin grants {0}% additional Physical Damage Reduction |
|
quicksilver_flasks_apply_to_nearby_allies | {#} | Quicksilver Flasks you Use also apply to nearby Allies |
|
quiver_mod_effect_+% | {1|#} | {0}% increased bonuses gained from Equipped Quiver | {#|-1} | {0}% reduced bonuses gained from Equipped Quiver negate , 1
|
|
quiver_projectiles_pierce_1_additional_target | {#} | Projectiles Pierce an additional Target |
|
quiver_projectiles_pierce_2_additional_targets | {#} | Projectiles Pierce 2 additional Targets |
|
quiver_projectiles_pierce_3_additional_targets | {#} | Projectiles Pierce 3 additional Targets |
|
maximum_rage | {1|#} | {0:+d} to Maximum Rage |
|
rage_effects_tripled | {1} | Inherent effects from having Rage are Tripled reminderstring , ReminderTextRage
|
|
rage_effects_doubled | {1} | Inherent effects from having Rage are Doubled reminderstring , ReminderTextRage
|
|
gain_rage_on_kill | {1|#} | Gain {0} Rage when you Kill an Enemy reminderstring , ReminderTextRage
|
|
gain_rage_on_hitting_rare_unique_enemy_% | {1|99} | {0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy reminderstring , ReminderTextRage
| {100|#} | Gain 1 Rage when you Hit a Rare or Unique Enemy reminderstring , ReminderTextRage
|
|
gain_rage_when_you_use_a_warcry | {1|#} | Gain {0} Rage when you use a Warcry reminderstring , ReminderTextRage
|
|
cannot_be_stunned_with_25_rage | {#} | Cannot be Stunned while you have at least 25 Rage |
|
gain_rage_on_hit | {#} | Gain {0} Rage on Hit reminderstring , ReminderTextRage
|
|
rage_decay_speed_+% | {1|#} | Inherent loss of Rage is {0}% faster reminderstring , ReminderTextInherentRageLoss
| {#|-1} | Inherent loss of Rage is {0}% slower negate , 1 , reminderstring , ReminderTextInherentRageLoss
|
|
rage_slash_sacrifice_rage_% | {#} | Rage Vortex Sacrifices {0:+d}% of Rage |
|
rage_vortex_area_of_effect_+% | {1|#} | {0}% increased Rage Vortex Area of Effect | {#|-1} | {0}% reduced Rage Vortex Area of Effect negate , 1
|
|
rage_vortex_damage_+% | {1|#} | {0}% increased Rage Vortex Damage | {#|-1} | {0}% reduced Rage Vortex Damage negate , 1
|
|
raging_spirits_always_ignite | {#} | Summoned Raging Spirits' Hits always Ignite |
|
raging_spirits_refresh_duration_on_hit_vs_unique_%_chance | {1|99} | Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy | {100|#} | Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy |
|
raging_spirits_refresh_duration_when_they_kill_ignited_enemy | {#} | Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy |
|
raider_chance_to_evade_attacks_+%_final_during_onslaught | {1|#} | {0}% more chance to Evade Attacks during Onslaught | {#|-1} | {0}% less chance to Evade Attacks during Onslaught negate , 1
|
|
raider_nearby_enemies_accuracy_rating_+%_final_while_phasing | {1|#} | Nearby Enemies have {0}% more Accuracy Rating while you have Phasing | {#|-1} | Nearby Enemies have {0}% less Accuracy Rating while you have Phasing negate , 1
|
|
rain_of_arrows_additional_sequence_chance_% | {#} | Rain of Arrows has {0}% chance to fire an additional sequence of arrows |
|
rain_of_arrows_rain_of_arrows_additional_sequence_chance_% | {#} | Rain of Arrows has {0}% chance to fire an additional sequence of arrows |
|
rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final | {1|#} | Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding | {#|-1} | Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding negate , 1
|
|
raise_spectre_mana_cost_+% | {1|#} | {0}% increased Mana Cost of Raise Spectre | {#|-1} | {0}% reduced Mana Cost of Raise Spectre negate , 1 , canonical_line
|
|
raise_zombie_does_not_use_corpses | {#} | Raise Zombie does not require a corpse |
|
raised_zombie_%_chance_to_taunt | {1|#} | Raised Zombies have {0}% chance to Taunt Enemies on Hit |
|
raised_zombies_are_usable_as_corpses_when_alive | {#} | Your Raised Zombies count as corpses |
|
raised_zombies_cover_in_ash_on_hit_% | {100} | Raised Zombies Cover Enemies in Ash on Hit | {#|99} | Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit |
|
raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute | {#} | Raised Zombies take {0}% of their Maximum Life per second as Fire Damage per_minute_to_per_second , 1
|
|
raised_zombies_have_avatar_of_fire | {#} | Raised Zombies have Avatar of Fire reminderstring , ReminderTextKeystoneAvatarOfFire
|
|
rallying_cry_buff_effect_1%_per_3_stat_value | {#} | {0}% increased Rallying Cry Buff Effect divide_by_three , 1
|
|
rallying_cry_buff_effect_1%_per_5_stat_value | {#} | {0}% increased Rallying Cry Buff Effect divide_by_five , 1
|
|
rallying_cry_exerts_x_additional_attacks | {1} | Rallying Cry Exerts {0} additional Attack | {2|#} | Rallying Cry Exerts {0} additional Attacks |
|
random_curse_on_hit_%_against_uncursed_enemies | {1|#} | {0}% chance to Curse non-Cursed Enemies with a random Hex on Hit |
|
random_curse_when_hit_%_ignoring_curse_limit | {1|99} | {0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit | {100|#} | Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
|
random_projectile_direction | {#} | Projectiles are fired in random directions |
|
ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final | {1|#} | Non-Damaging Elemental Ailments you inflict have {}% more Effect reminderstring , ReminderTextElementalAilments
| {#|-1} | Non-Damaging Elemental Ailments you inflict have {}% less Effect negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
rare_or_unique_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | {#|-1} | {0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies negate , 1
|
|
reap_debuff_deals_fire_damage_instead_of_physical_damage | {#} | Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
|
recall_sigil_target_search_range_+% | {1|#} | Brand Recall grants {0}% increased Brand Attachment range to recalled Brands | {#|-1} | Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands negate , 1
|
|
receive_bleeding_chance_%_when_hit_by_attack | {#} | {0}% chance to be inflicted with Bleeding when Hit by an Attack reminderstring , ReminderTextBleeding
|
|
received_attack_hits_have_impale_chance_% | {1|#} | Attack Hits against you have {0}% chance to Impale reminderstring , ReminderTextImpale
|
|
recharge_flasks_on_crit_while_affected_by_precision | {#} | Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
|
recoup_effects_apply_over_3_seconds_instead | {#} | Recoup Effects instead occur over 3 seconds |
|
recoup_life_effects_apply_over_3_seconds_instead | {#} | Life Recoup Effects instead occur over 3 seconds |
|
recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits | {#} | Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit |
|
recover_%_maximum_energy_shield_on_killing_cursed_enemy | {1|#} | Recover {}% of Energy Shield when you Kill a Cursed Enemy |
|
recover_%_maximum_life_on_killing_cursed_enemy | {1|#} | Recover {}% of Life when you Kill a Cursed Enemy |
|
recover_%_maximum_life_on_suppressing_spell | {1|#} | Recover {0}% of Life when you Suppress Spell Damage | {#|-1} | Lose {0}% of Life when you Suppress Spell Damage negate , 1
|
|
recover_%_maximum_life_when_cursing_non_cursed_enemy | {1|#} | Recover {0}% of Life when you Curse a Non-Cursed Enemy |
|
recover_%_maximum_mana_when_cursing_non_cursed_enemy | {1|#} | Recover {0}% of Mana when you Curse a Non-Cursed Enemy |
|
recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity | {#} | {0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity |
|
recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds | {1|#} | Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration per_minute_to_per_second , 1
|
|
recover_X_life_on_enemy_ignited | {#} | Recover {0} Life when you Ignite an Enemy |
|
recover_X_life_on_suppressing_spell | {#} | Recover {} Life when you Suppress Spell Damage |
|
recover_X_life_when_fortification_expires_per_fortification_lost | {#} | Recover {0} Life for each Fortification lost reminderstring , ReminderTextFortificationNoDuration
|
|
recover_X_mana_on_killing_frozen_enemy | {#} | {0:+d} Mana gained on Killing a Frozen Enemy |
|
recover_energy_shield_%_on_consuming_steel_shard | {1|#} | Recover {0}% of Energy Shield per Steel Shard Consumed |
|
recover_es_as_well_as_life_from_life_regeneration | {#} | Life Regeneration also Recovers Energy Shield |
|
recover_maximum_life_on_enemy_killed_chance_% | {1|#} | {0}% chance to Recover all Life when you Kill an Enemy |
|
recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff | {1|#} | Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
|
recover_%_life_when_gaining_adrenaline | {#} | Recover {0}% of Life when you gain Adrenaline |
|
recover_%_life_when_you_block_attack_damage_while_wielding_a_staff | {1|#} | Recover {0}% of Life when you Block Attack Damage while wielding a Staff reminderstring , ReminderTextStaffWarstaff
|
|
recover_%_life_when_you_ignite_a_non_ignited_enemy | {#} | Recover {0}% of Life when you Ignite a non-Ignited Enemy reminderstring , ReminderTextIgnite
|
|
recover_%_life_when_you_use_a_life_flask_while_on_low_life | {1|#} | Recover {0}% of Life when you use a Life Flask while on Low Life reminderstring , ReminderTextLowLife
|
|
recover_%_mana_when_attached_brand_expires | {1|#} | Recover {0}% of Mana when a Brand expires while Attached |
|
recover_%_maximum_life_on_killing_chilled_enemy | {1|#} | Recover {0}% of Life on Killing a Chilled Enemy |
|
recover_%_maximum_life_on_killing_enemy_while_you_have_rage | {1|#} | Recover {0}% of Life when you Kill an Enemy while you have Rage |
|
recover_%_maximum_life_on_killing_poisoned_enemy | {#} | Recover {0}% of Life on Killing a Poisoned Enemy |
|
recover_%_maximum_mana_when_enemy_frozen_permyriad | {1|#} | Recover {0}% of Mana when you Freeze an Enemy divide_by_one_hundred , 1
|
|
recover_%_of_maximum_mana_over_1_second_on_guard_skill_use | {1|#} | Recover {0}% of Mana over 1 second when you use a Guard Skill |
|
recover_permyriad_life_on_skill_use | {1|#} | Recover {0}% of Life when you use a Skill divide_by_one_hundred , 1
|
|
recover_permyriad_maximum_life_per_poison_on_enemy_on_kill | {#} | Recover {0}% of Life per Poison affecting Enemies you Kill divide_by_one_hundred , 1
|
|
recover_x_energy_shield_on_spell_block | {1|#} | Recover {} Energy Shield when you Block Spell Damage |
|
recover_x_energy_shield_on_suppressing_spell | {1|#} | Recover {} Energy Shield when you Suppress Spell Damage |
|
reduce_enemy_chaos_resistance_% | {1|#} | Damage Penetrates {0}% Chaos Resistance | {#|-1} | Your Hits treat Chaos Resistance as {0}% higher than actual value negate , 1
|
|
reduce_enemy_cold_resistance_%_while_affected_by_hatred | {#} | Damage Penetrates {0}% Cold Resistance while affected by Hatred |
|
reduce_enemy_fire_resistance_%_vs_blinded_enemies | {#} | Damage Penetrates {0}% Fire Resistance against Blinded Enemies |
|
reduce_enemy_fire_resistance_%_while_affected_by_anger | {#} | Damage Penetrates {0}% Fire Resistance while affected by Anger |
|
reduce_enemy_lightning_resistance_%_while_affected_by_wrath | {#} | Damage Penetrates {0}% Lightning Resistance while affected by Wrath |
|
reflect_%_of_physical_damage_prevented | {#} | Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit |
|
reflect_chill_and_freeze_%_chance | {1|99} | {0}% chance to Reflect Enemy Chills and Freezes | {100|#} | Chill and Freeze Reflection |
|
reflect_damage_taken_and_minion_reflect_damage_taken_+% | {1|#} | You and your Minions take {0}% increased Reflected Damage | {#|-1} | You and your Minions take {0}% reduced Reflected Damage negate , 1 , canonical_line
|
|
reflect_non_damaging_ailments_%_chance | {1|99} | {0}% chance to Reflect Enemy Non-Damaging Ailments reminderstring , ReminderTextNonDamagingAilments
| {100|#} | Non-Damaging Ailments Reflection reminderstring , ReminderTextNonDamagingAilments
|
|
reflect_shocks | |
reflect_shocks_to_enemies_in_radius | {#} | Reflect Shocks applied to you to all Nearby Enemies |
|
reflected_physical_damage_taken_+%_while_affected_by_determination | {1|#} | {0}% increased Reflected Physical Damage taken while affected by Determination | {#|-1} | {0}% reduced Reflected Physical Damage taken while affected by Determination negate , 1 , canonical_line
|
|
refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy | {#} | Refresh Duration of Ignite, Chill and Shock on Enemies you Curse |
|
refresh_ignite_duration_on_critical_strike_chance_% | {1|#} | {0}% chance to refresh Ignite Duration on Critical Strike |
|
regenerate_%_energy_shield_over_1_second_when_stunned | {#} | Regenerate {0}% of Energy Shield over 1 second when Stunned |
|
regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality | {#} | Regenerate {}% Life over one second when hit while affected by Vitality |
|
regenerate_%_life_over_1_second_when_stunned | {#} | Regenerate {0}% of Life over 1 second when Stunned |
|
regenerate_1_rage_per_x_life_regeneration | {#} | Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration reminderstring , ReminderTextRage
|
|
regenerate_1_rage_per_x_mana_regeneration | {#} | Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration |
|
regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds | {#} | Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second |
|
regenerate_%_life_over_1_second_when_hit_while_not_unhinged | {1|#} | Regenerate {0}% Life over one second when Hit while Sane |
|
regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse | {#} | Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse |
|
regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse | {#} | Regenerate {0}% of Mana over 2 seconds when you Consume a corpse |
|
regenerate_x_mana_per_minute_while_you_have_arcane_surge | {#} | Regenerate {0} Mana per second while you have Arcane Surge per_minute_to_per_second , 1 , reminderstring , ReminderTextArcaneSurge
|
|
remove_ailments_and_burning_on_gaining_adrenaline | {#} | Remove all Ailments and Burning when you gain Adrenaline reminderstring , ReminderTextAilments
|
|
base_remove_elemental_ailments_from_you_when_you_inflict_them | {#} | Elemental Ailments you inflict are removed from you reminderstring , ReminderTextElementalAilments
|
|
remove_all_damaging_ailments_on_warcry | {#} | Remove all Damaging Ailments when you Warcry reminderstring , ReminderTextDamagingAilments
|
|
remove_bleed_on_life_flask_use | {#} | Remove Bleeding when you use a Life Flask |
|
remove_bleeding_on_warcry | {#} | Removes Bleeding when you use a Warcry |
|
remove_chill_and_freeze_on_flask_use | {1|#} | Remove Chill and Freeze when you use a Flask |
|
remove_curse_on_mana_flask_use | {#} | Remove a Curse when you use a Mana Flask |
|
remove_damaging_ailments_on_swapping_stance | {#} | Remove Damaging Ailments when you Change Stance reminderstring , ReminderTextDamagingAilments
|
|
remove_elemental_ailments_on_curse_cast_% | {1|99} | {0}% chance to remove Elemental Ailments when you Cast a Curse Spell reminderstring , ReminderTextElementalAilments
| {100|#} | Remove Elemental Ailments when you Cast a Curse Spell reminderstring , ReminderTextElementalAilments
|
|
remove_ignite_and_burning_on_flask_use | {1|#} | Remove Ignite and Burning when you use a Flask |
|
remove_maim_and_hinder_on_flask_use | {#} | Remove Maim and Hinder when you use a Flask |
|
remove_%_of_mana_on_hit | {1|#} | Remove {0}% of Mana on hit |
|
remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder | {#} | Remove an Ailment when you use a Flask if all Equipped Items are Elder Items |
|
remove_random_ailment_when_you_warcry | {#} | Remove an Ailment when you Warcry |
|
remove_random_charge_on_hit_% | {#} | {0}% chance to remove a random Charge from Enemy on Hit |
|
remove_random_elemental_ailment_on_mana_flask_use | {#} | Remove a random Elemental Ailment when you use a Mana Flask reminderstring , ReminderTextElementalAilments
|
|
remove_random_non_elemental_ailment_on_life_flask_use | {#} | Remove a random Non-Elemental Ailment when you use a Life Flask |
|
remove_shock_on_flask_use | {1|#} | Remove Shock when you use a Flask |
|
remove_x_curses_after_channelling_for_2_seconds | {1} | Remove a Curse after Channelling for 2 seconds | {#} | Remove up to {0} Curses after Channelling for 2 seconds |
|
replica_unique_hyrris_truth_hatred_mana_reservation_+%_final | {1|#} | Hatred has {0}% more Reservation | {#|-1} | Hatred has {0}% less Reservation negate , 1
|
|
reservation_efficiency_+%_with_unique_abyss_jewel_socketed | {1|#} | {0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel | {#|-1} | {0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel negate , 1
|
|
reserve_life_instead_of_loss_from_damage_for_x_ms | {1000} | Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second milliseconds_to_seconds , 1
| {1|#} | Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds milliseconds_to_seconds , 1
|
|
resist_all_% | {#} | {0:+d}% to All Resistances |
|
resist_all_%_for_enemies_you_inflict_spiders_web_upon | {#} | Enemies affected by your Spider's Webs have {0:+d}% to All Resistances |
|
restore_energy_shield_and_mana_when_you_focus_% | {1|#} | Recover {0}% of Mana and Energy Shield when you Focus |
|
returning_projectiles_always_pierce | {#} | Returning Projectiles Pierce all Targets |
|
revive_golems_if_killed_by_enemies_ms | {1000} | Summoned Golems are Resummoned {0} second after being Killed milliseconds_to_seconds , 1
| {#} | Summoned Golems are Resummoned {0} seconds after being Killed milliseconds_to_seconds , 1
|
|
righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within | {1|#} | Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
|
rogue_trader_map_rogue_exile_maximum_life_+%_final | {1|#} | Rogue Exiles have {0}% more Maximum Life | {#|-1} | Rogue Exiles have {0}% less Maximum Life negate , 1
|
|
rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown | {#} | Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second |
|
rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown | {#} | Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds |
|
ruthless_hits_intimidate_enemies_for_4_seconds | {#} | Ruthless Hits Intimidate Enemies for 4 seconds reminderstring , ReminderTextIntimidate
|
|
sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10% | {1|#} | Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10% | {#|-1} | Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10% negate , 1
|
|
sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10% | {1|#} | Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10% | {#|-1} | Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10% negate , 1
|
|
sacrifice_%_life_on_spell_skill | {#} | Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill |
|
sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast | {#} | Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell |
|
sanctify_area_of_effect_+%_when_targeting_consecrated_ground | {1|#} | Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground | {#|-1} | Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground negate , 1
|
|
sanctify_consecrated_ground_enemy_damage_taken_+% | {1|#} | Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies | {#|-1} | Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies negate , 1
|
|
sanctify_damage_+% | {1|#} | Purifying Flame deals {0}% increased Damage | {#|-1} | Purifying Flame deals {0}% reduced Damage negate , 1
|
|
sap_on_critical_strike_with_lightning_skills | {1|#} | Critical Strikes with Lightning Skills Sap the Enemy reminderstring , ReminderTextSapped
|
|
scorch_effect_+% | {1|#} | {0}% increased Effect of Scorch | {#|-1} | {0}% reduced Effect of Scorch negate , 1
|
|
scorch_enemies_in_close_range_on_block | {#} | Scorch Enemies in Close Range when you Block reminderstring , ReminderTextScorchNonHitNoDuration
|
|
scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance | {#} | {0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second |
|
scourge_arrow_damage_+% | {1|#} | Scourge Arrow deals {0}% increased Damage | {#|-1} | Scourge Arrow deals {0}% reduced Damage negate , 1
|
|
secondary_skill_effect_duration_+% | {1|#} | {0}% increased Secondary Duration | {#|-1} | {0}% reduced Secondary Duration negate , 1
|
|
seismic_cry_exerted_attack_damage_+% | {#} | Attacks Exerted by Seismic Cry deal {0}% increased Damage |
|
seismic_cry_minimum_power | {#} | Seismic Cry has a minimum of {0} Power |
|
self_bleed_duration_+% | {1|#} | {0}% increased Bleed Duration on you | {#|-1} | {0}% reduced Bleed Duration on you negate , 1
|
|
self_cold_damage_on_reaching_maximum_power_charges | {#} | Take {0} Cold Damage on reaching Maximum Power Charges |
|
self_critical_strike_multiplier_+%_while_ignited | {1|#} | {0}% increased Extra Damage taken from Critical Strikes while Ignited | {#|-1} | {0}% reduced Extra Damage taken from Critical Strikes while Ignited negate , 1
|
|
self_curse_duration_+%_per_10_devotion | {1|#} | {0}% increased Duration of Curses on you per 10 Devotion | {#|-1} | {0}% reduced Duration of Curses on you per 10 Devotion negate , 1
|
|
self_elemental_status_duration_-%_per_10_devotion | {1|#} | {0}% reduced Elemental Ailment Duration on you per 10 Devotion reminderstring , ReminderTextElementalAilments
| {#|-1} | {0}% increased Elemental Ailment Duration on you per 10 Devotion negate , 1 , reminderstring , ReminderTextElementalAilments
|
|
self_physical_damage_on_movement_skill_use | {1|#} | Take {0} Physical Damage when you use a Movement Skill |
|
self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action | {#} | When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Exerting the Attack |
|
self_poison_duration_+% | {1|#} | {0}% increased Poison Duration on you | {#|-1} | {0}% reduced Poison Duration on you negate , 1
|
|
self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently | {1|#} | Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently reminderstring , ReminderTextRecently
|
|
self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item | {#} | Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot |
|
self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy | {#} | You take no Extra Damage from Critical Strikes while there is only one nearby Enemy |
|
self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby | {#} | While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes |
|
self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive | {#} | You take no Extra Damage from Critical Strikes while Elusive |
|
sentinel_minion_cooldown_speed_+% | {1|#} | Summoned Sentinels have {0}% increased Cooldown Recovery Rate | {#|-1} | Summoned Sentinels have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
sentinel_of_purity_damage_+% | {1|#} | Sentinels of Purity deal {0}% increased Damage | {#|-1} | Sentinels of Purity deal {0}% reduced Damage negate , 1
|
|
serpent_strike_maximum_snakes | {1} | Maximum {0} summoned Burrowing Viper | {#} | Maximum {0} summoned Burrowing Vipers |
|
shatter_has_%_chance_to_cover_in_frost | {1|#} | Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds reminderstring , ReminderTextCoveredInFrostNoDuration
|
|
shatter_on_kill_vs_bleeding_enemies | {#} | Bleeding Enemies you Kill with Hits Shatter |
|
shatter_on_kill_vs_poisoned_enemies | {#} | Poisoned Enemies you Kill with Hits Shatter |
|
shattering_steel_damage_+% | {1|#} | Shattering Steel deals {0}% increased Damage | {#|-1} | Shattering Steel deals {0}% reduced Damage negate , 1
|
|
shattering_steel_fortify_on_hit_close_range | {#} | Hits at Close Range with Shattering Steel Fortify reminderstring , ReminderTextFortifyingHit , reminderstring , ReminderTextFortification
|
|
shattering_steel_number_of_additional_projectiles | {1} | Shattering Steel fires an additional Projectile | {2|#} | Shattering Steel fires {0} additional Projectiles |
|
shattering_steel_%_chance_to_not_consume_ammo | {#} | Shattering Steel has {0}% chance to not consume Steel Shards |
|
shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating | {#} | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield |
|
shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield | {#,#} | Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield |
|
shield_crush_and_spectral_shield_throw_skill_physical_damage_%_to_convert_to_lightning | {1|#} | {0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
|
shield_crush_attack_speed_+% | {1|#} | {0}% increased Shield Crush Attack Speed | {#|-1} | {0}% reduced Shield Crush Attack Speed negate , 1
|
|
shield_crush_damage_+% | {1|#} | {0}% increased Shield Crush Damage | {#|-1} | {0}% reduced Shield Crush Damage negate , 1
|
|
shield_crush_helmet_enchantment_aoe_+%_final | {1|#} | Shield Crush central wave has {0}% more Area of Effect | {#|-1} | Shield Crush central wave has {0}% less Area of Effect negate , 1
|
|
shield_defences_+%_per_10_devotion | {1|#} | {0}% increased Defences from Equipped Shield per 10 Devotion reminderstring , ReminderTextDefences
| {#|-1} | {0}% reduced Defences from Equipped Shield per 10 Devotion negate , 1 , reminderstring , ReminderTextDefences
|
|
shock_and_freeze_apply_elemental_damage_taken_+% | {1|#} | Enemies Shocked or Frozen by you take {}% increased Elemental Damage | {#|-1} | Enemies Shocked or Frozen by you take {}% reduced Elemental Damage negate , 1
|
|
shock_attackers_for_4_seconds_on_block_%_chance | {1|99} | {0}% chance to Shock Attackers for 4 seconds on Block reminderstring , ReminderTextShockNonHitNoDuration
| {100|#} | Shock Attackers for 4 seconds on Block reminderstring , ReminderTextShockNonHitNoDuration
|
|
shock_effect_+%_while_es_leeching | {1|#} | {0}% increased Effect of Shocks you inflict while Leeching Energy Shield | {#|-1} | {0}% reduced Effect of Shocks you inflict while Leeching Energy Shield negate , 1
|
|
shock_effect_against_cursed_enemies_+% | {1|#} | {0}% increased Effect of Shocks you inflict on Cursed Enemies | {#|-1} | {0}% reduced Effect of Shocks you inflict on Cursed Enemies negate , 1
|
|
shock_effect_+% | {1|#} | {0}% increased Effect of Shock | {#|-1} | {0}% reduced Effect of Shock negate , 1
|
|
shock_effect_+%_with_critical_strikes | {1|#} | {0}% increased Effect of Shock you inflict with Critical Strikes | {#|-1} | {0}% reduced Effect of Shock you inflict with Critical Strikes negate , 1
|
|
shock_maximum_magnitude_is_60% | {#} | +10% to Maximum Effect of Shock reminderstring , ReminderTextMaximumShockEffect
|
|
shock_maximum_magnitude_+ | {#} | {0:+d}% to Maximum Effect of Shock reminderstring , ReminderTextMaximumShockEffect
|
|
shock_self_for_x_ms_when_you_focus | {1|#} | Shock yourself for {0} Seconds when you Focus milliseconds_to_seconds , 1 , reminderstring , ReminderTextShockNonHitNoDuration
|
|
shock_nearby_enemies_for_x_ms_when_you_focus | {1|#} | Shock nearby Enemies for {0} Seconds when you Focus milliseconds_to_seconds , 1 , reminderstring , ReminderTextShockNonHitNoDuration
|
|
shock_nova_and_storm_call_all_damage_can_ignite | {#} | All Damage from Shock Nova and Storm Call Hits can Ignite reminderstring , ReminderTextIgnite
|
|
shock_nova_and_storm_call_ignite_damage_+100%_final_chance | {#} | {0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage reminderstring , ReminderTextIgnite
|
|
shock_nova_ring_chance_to_shock_+% | {#} | Shock Nova Ring has {0}% chance to Shock |
|
shock_nova_ring_shocks_as_if_dealing_damage_+%_final | {1|#} | Shock Nova Ring Shocks as if dealing {0}% more Damage | {#|-1} | Shock Nova Ring Shocks as if dealing {0}% less Damage negate , 1
|
|
shocked_chilled_effect_on_self_+% | {1|#} | {0}% increased Effect of Chill and Shock on you | {#|-1} | {0}% reduced Effect of Chill and Shock on you negate , 1
|
|
shocked_effect_on_self_+% | {1|#} | {0}% increased Effect of Shock on you reminderstring , ReminderTextShockPotentialEffect
| {#|-1} | {0}% reduced Effect of Shock on you negate , 1 , canonical_line , reminderstring , ReminderTextShockPotentialEffect
|
|
shocked_enemies_explode_for_%_life_as_lightning_damage | {1|#} | Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock |
|
shocked_ground_base_magnitude_override | {1|#} | Shocked Ground you create causes {0}% increased Damage taken | {#|-1} | Shocked Ground you create causes {0}% reduced Damage taken negate , 1
|
|
shocked_ground_on_death_% | {#} | {0}% chance to create Shocked Ground on Death, lasting 3 seconds | {100} | Create Shocked Ground on Death, lasting 3 seconds |
|
shrapnel_ballista_num_additional_arrows | {1} | Shrapnel Ballista fires an additional Arrow | {2|#} | Shrapnel Ballista fires {0} additional Arrows |
|
shrapnel_ballista_num_pierce | {1} | Shrapnel Ballista Pierces an additional Target | {2|#} | Shrapnel Ballista Pierces {0} additional Targets |
|
shrapnel_ballista_projectile_speed_+% | {1|#} | Shrapnel Ballista has {0}% increased Projectile Speed | {#|-1} | Shrapnel Ballista has {0}% reduced Projectile Speed negate , 1
|
|
shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-% | {1|#} | {0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem | {#|-1} | {0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem negate , 1
|
|
galvanic_arrow_area_damage_+% | {1|#} | Galvanic Arrow deals {0}% increased Area Damage | {#|-1} | Galvanic Arrow deals {0}% reduced Area Damage negate , 1
|
|
shrapnel_trap_area_of_effect_+% | {1|#} | Explosive Trap has {0}% increased Area of Effect | {#|-1} | Explosive Trap has {0}% reduced Area of Effect negate , 1
|
|
shrapnel_trap_damage_+% | {1|#} | Explosive Trap deals {0}% increased Damage | {#|-1} | Explosive Trap deals {0}% reduced Damage negate , 1
|
|
shrapnel_trap_number_of_additional_secondary_explosions | {1} | Explosive Trap causes an additional smaller explosion | {2|#} | Explosive Trap causes {0} additional smaller explosions |
|
siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-% | {1|#} | {0}% reduced Siege Ballista attack speed per Siege Ballista Totem | {#|-1} | {0}% increased Siege Ballista attack speed per Siege Ballista Totem negate , 1
|
|
sigil_attached_target_damage_+% | {1|#} | Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy reminderstring , ReminderTextBrandDamage
| {#|-1} | Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy negate , 1 , reminderstring , ReminderTextBrandDamage
|
|
sigil_attached_target_damage_taken_+% | {1|#} | Enemies take {0}% increased Damage for each of your Brands Attached to them | {#|-1} | Enemies take {0}% reduced Damage for each of your Brands Attached to them negate , 1
|
|
sigil_critical_strike_chance_+% | {1|#} | {0}% increased Brand Critical Strike Chance reminderstring , ReminderTextBrandCrits
| {#|-1} | {0}% reduced Brand Critical Strike Chance negate , 1 , reminderstring , ReminderTextBrandCrits
|
|
sigil_critical_strike_multiplier_+ | {#} | {0:+d}% to Brand Critical Strike Multiplier reminderstring , ReminderTextBrandCrits
|
|
sigil_damage_+% | {1|#} | {0}% increased Brand Damage reminderstring , ReminderTextBrandDamage
| {#|-1} | {0}% reduced Brand Damage negate , 1 , reminderstring , ReminderTextBrandDamage
|
|
sigil_damage_+%_per_10_devotion | {1|#} | {0}% increased Brand Damage per 10 Devotion reminderstring , ReminderTextBrandDamage
| {#|-1} | {0}% reduced Brand Damage per 10 Devotion negate , 1 , reminderstring , ReminderTextBrandDamage
|
|
sigil_duration_+% | {1|#} | Brand Skills have {0}% increased Duration | {#|-1} | Brand Skills have {0}% reduced Duration negate , 1
|
|
sigil_recall_cooldown_speed_+% | {1|#} | Brand Recall has {0}% increased Cooldown Recovery Rate | {#|-1} | Brand Recall has {0}% reduced Cooldown Recovery Rate negate , 1
|
|
sigil_recall_cooldown_speed_+%_per_brand_up_to_40% | {1|#} | Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% | {#|-1} | Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand negate , 1
|
|
sigil_repeat_frequency_+% | {1|#} | {0}% increased Brand Activation frequency | {#|-1} | {0}% reduced Brand Activation frequency negate , 1
|
|
sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently | {1|#} | {0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
sigil_target_search_range_+% | {1|#} | {0}% increased Brand Attachment range | {#|-1} | {0}% reduced Brand Attachment range negate , 1
|
|
skeletal_chains_area_of_effect_+% | {1|#} | {0}% increased Dark Pact Area of Effect | {#|-1} | {0}% reduced Dark Pact Area of Effect negate , 1
|
|
skeletal_chains_cast_speed_+% | {1|#} | {0}% increased Dark Pact Cast Speed | {#|-1} | {0}% reduced Dark Pact Cast Speed negate , 1
|
|
skeleton_attack_speed_+% | {1|#} | {0}% increased Skeleton Attack Speed | {#|-1} | {0}% reduced Skeleton Attack Speed negate , 1
|
|
skeleton_cast_speed_+% | {1|#} | {0}% increased Skeleton Cast Speed | {#|-1} | {0}% reduced Skeleton Cast Speed negate , 1
|
|
skeleton_movement_speed_+% | {1|#} | {0}% increased Skeleton Movement Speed | {#|-1} | {0}% reduced Skeleton Movement Speed negate , 1
|
|
skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element | {1|#} | Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element |
|
skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments | {1|#} | {0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics reminderstring , ReminderTextNonDamagingAilments
|
|
skeletons_are_permanent_minions | {#} | Summoned Skeleton Warriors are Permanent and Follow you |
|
skill_effect_duration_+%_while_affected_by_malevolence | {1|#} | {0}% increased Skill Effect Duration while affected by Malevolence | {#|-1} | {0}% reduced Skill Effect Duration while affected by Malevolence negate , 1
|
|
skill_effect_duration_+%_with_bow_skills | {1|#} | Bow Skills have {0}% increased Skill Effect Duration | {#|-1} | Bow Skills have {0}% reduced Skill Effect Duration negate , 1
|
|
skill_effect_duration_+%_with_non_curse_aura_skills | {1|#} | Non-Curse Aura Skills have {0}% increased Duration | {#|-1} | Non-Curse Aura Skills have {0}% reduced Duration negate , 1
|
|
skill_life_cost_+_with_channelling_skills | {#} | Channelling Skills have {0:+d} to Total Life Cost |
|
skill_life_cost_+_with_non_channelling_skills | {#} | Non-Channelling Skills have {0:+d} to Total Life Cost |
|
skill_mana_cost_+_while_affected_by_clarity | {#} | {0:+d} to Total Mana Cost of Skills while affected by Clarity |
|
skill_mana_cost_+_with_channelling_skills | {#} | Channelling Skills have {0:+d} to Total Mana Cost |
|
base_mana_cost_+_with_channelling_skills | {#} | Channelling Skills Cost {0:+d} Mana |
|
skill_mana_cost_+_with_non_channelling_skills | {#} | Non-Channelling Skills have {0:+d} to Total Mana Cost |
|
base_mana_cost_+_with_non_channelling_skills | {#} | Non-Channelling Skills Cost {0:+d} Mana |
|
skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity | {#} | Non-Channelling Skills have {0:+d} to Total Mana Cost while affected by Clarity |
|
skills_cost_no_mana_while_focused | {#} | Non-Aura Skills Cost no Mana or Life while Focused |
|
skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo | {1} | Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards | {2|#} | Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards |
|
skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently | {#} | Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds milliseconds_to_seconds_2dp , 1
|
|
skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently | {#} | Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds milliseconds_to_seconds_2dp , 1
|
|
skills_supported_by_nightblade_have_elusive_effect_+% | {1|#} | Skills Supported by Nightblade have {}% increased Effect of Elusive reminderstring , ReminderTextElusive
| {#|-1} | Skills Supported by Nightblade have {}% reduced Effect of Elusive negate , 1 , reminderstring , ReminderTextElusive
|
|
skitterbots_mana_reservation_efficiency_-2%_per_1 | {1|#} | Summon Skitterbots has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Summon Skitterbots has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
skitterbots_mana_reservation_efficiency_+% | {1|#} | Summon Skitterbots has {0}% increased Mana Reservation Efficiency | {#|-1} | Summon Skitterbots has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50% | {1|#} | {0}% increased Area of Effect per Enemy killed recently, up to 50% reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Area of Effect per Enemy killed recently negate , 1 , reminderstring , ReminderTextRecently
|
|
slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100 | {#} | {0:+d}% to Critical Strike Multiplier per Nearby Enemy, up to +100% |
|
slayer_damage_+%_final_against_unique_enemies | {1|#} | {0}% more Damage with Hits and Ailments against Unique Enemies | {#|-1} | {0}% less Damage with Hits and Ailments against Unique Enemies negate , 1
|
|
slayer_damage_+%_final_from_distance | {1|#} | Deal up to {0}% more Melee Damage to Enemies, based on proximity | {#|-1} | Deal up to {0}% less Melee Damage to Enemies, based on proximity negate , 1
|
|
slither_elusive_effect_+% | {1|#} | Withering Step has {0}% increased Elusive Effect reminderstring , ReminderTextElusive
| {#|-1} | Withering Step has {0}% reduced Elusive Effect negate , 1 , reminderstring , ReminderTextElusive
|
|
slither_wither_stacks | {1|#} | Withering Step inflicts {0} additional Withered Debuffs reminderstring , ReminderTextWithered
|
|
smite_aura_effect_+% | {#} | Smite has {0}% increased Aura Effect |
|
smite_chance_for_lighting_to_strike_extra_target_% | {#} | Smite has a {0}% chance for lightning to strike another target |
|
smite_damage_+% | {1|#} | Smite deals {0}% increased Damage | {#|-1} | Smite deals {0}% reduced Damage negate , 1
|
|
smite_static_strike_killing_blow_consumes_corpse_restore_%_life | {#} | Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life |
|
snapping_adder_damage_+% | {1|#} | Venom Gyre deals {0}% increased Damage | {#|-1} | Venom Gyre deals {0}% reduced Damage negate , 1
|
|
snapping_adder_%_chance_to_retain_projectile_on_release | {#} | Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades |
|
snapping_adder_withered_on_hit_for_2_seconds_%_chance | {1|99} | Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
| {100|#} | Venom Gyre inflicts Withered for 2 seconds on Hit reminderstring , ReminderTextWithered
|
|
snipe_attack_speed_+% | {1|#} | {0}% increased Attack Speed with Snipe | {#|-1} | {0}% reduced Attack Speed with Snipe negate , 1
|
|
snipe_max_stacks | {#} | {0:+d} to maximum Snipe Stages |
|
soul_eater_maximum_stacks | {1} | Maximum {0} Eaten Soul | {#} | Maximum {0} Eaten Souls |
|
soul_link_duration_+% | {1|#} | {0}% increased Soul Link Duration | {#|-1} | {0}% reduced Soul Link Duration negate , 1
|
|
soulfeast_number_of_secondary_projectiles | {#} | Forbidden Rite fires extra Projectiles at up to {0:+d} surrounding Enemies |
|
soulrend_applies_hinder_movement_speed_+% | {1|#} | Soulrend also Hinders Enemies, with {0}% increased Movement Speed reminderstring , ReminderTextHinderVariableEffectNoDuration
| {#|-1} | Soulrend also Hinders Enemies, with {0}% reduced Movement Speed negate , 1 , canonical_line , reminderstring , ReminderTextHinderVariableEffectNoDuration
|
|
soulrend_damage_+% | {1|#} | Soulrend deals {0}% increased Damage | {#|-1} | Soulrend deals {0}% reduced Damage negate , 1
|
|
soulrend_number_of_additional_projectiles | {1} | Soulrend fires an additional Projectile | {2|#} | Soulrend fires {0} additional Projectiles |
|
spark_number_of_additional_projectiles | {1} | Spark fires an additional Projectile | {#} | Spark fires {0} additional Projectiles |
|
spark_projectiles_nova | {#} | Spark fires Projectiles in a circle |
|
spark_skill_effect_duration_+% | {1|#} | {0}% increased Spark Duration | {#|-1} | {0}% reduced Spark Duration negate , 1 , canonical_line
|
|
spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent | {1} | Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | {2|#} | Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
|
spectral_helix_damage_+% | {1|#} | {0}% increased Spectral Helix Damage | {#|-1} | {0}% reduced Spectral Helix Damage negate , 1
|
|
spectral_helix_projectile_speed_+% | {1|#} | {0}% increased Spectral Helix Projectile Speed | {#|-1} | {0}% reduced Spectral Helix Projectile Speed negate , 1
|
|
spectral_helix_rotations_% | {#} | Spectral Helix Projectile spirals through {0:+d} rotations divide_by_one_hundred_2dp_if_required , 1
|
|
spectral_shield_throw_additional_chains | {1} | Spectral Shield Throw's Shield Projectile Chains an additional time | {2|#} | Spectral Shield Throw's Shield Projectile Chains {0} additional times |
|
spectral_shield_throw_damage_+% | {1|#} | {0}% increased Spectral Shield Throw Damage | {#|-1} | {0}% reduced Spectral Shield Throw Damage negate , 1
|
|
spectral_shield_throw_num_of_additional_projectiles | {1} | Spectral Shield Throw fires an additional Shard Projectile | {2|#} | Spectral Shield Throw fires {0} additional Shard Projectiles |
|
spectral_shield_throw_projectile_speed_+% | {1|#} | {0}% increased Spectral Shield Throw Projectile Speed | {#|-1} | {0}% reduced Spectral Shield Throw Projectile Speed negate , 1
|
|
spectral_shield_throw_secondary_projectiles_pierce | {#} | Shard Projectiles Pierce all Targets |
|
spectral_shield_throw_shard_projectiles_+%_final | {#|-1} | Spectral Shield Throw fires {0}% less Shard Projectiles negate , 1
| {1|#} | Spectral Shield Throw fires {0}% more Shard Projectiles |
|
spectral_spiral_weapon_base_number_of_bounces | {1} | Spectral Helix can Bounce up to {0:+d} time | {2|#} | Spectral Helix can Bounce up to {0:+d} times |
|
spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final | {1|#} | Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random divide_by_two_0dp , 1
|
|
spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_% | {#} | Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw |
|
spectre_maximum_life_+ | {#} | {0:+d} to Spectre maximum Life |
|
spectre_zombie_skeleton_critical_strike_multiplier_+ | {1|#} | Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier | {#|-1} | Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier negate , 1
|
|
spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised | {1|#} | Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised reminderstring , ReminderTextAdrenaline
|
|
spectres_critical_strike_chance_+% | {1|#} | Spectres have {0}% increased Critical Strike Chance |
|
spectres_gain_arcane_surge_when_you_do | {#} | Your Raised Spectres also gain Arcane Surge when you do reminderstring , ReminderTextArcaneSurge
|
|
spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance | {#} | {0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds reminderstring , ReminderTextSoulEater
|
|
spectres_have_base_duration_ms | {1|#} | Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas milliseconds_to_seconds , 1
|
|
spell_additional_critical_strike_chance_permyriad | {#} | {0:+d}% to Spell Critical Strike Chance divide_by_one_hundred , 1
|
|
spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect | {#,#} | Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect |
|
spell_area_of_effect_+% | {1|#} | Spell Skills have {0}% increased Area of Effect | {#|-1} | Spell Skills have {0}% reduced Area of Effect negate , 1
|
|
spell_block_chance_%_while_holding_staff_or_shield | {#} | {:+d}% chance to Block Spell Damage while holding a Staff or Shield |
|
spell_block_%_if_blocked_a_spell_recently | {#} | {0:+d}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently reminderstring , ReminderTextRecently
|
|
spell_block_%_if_blocked_an_attack_recently | {#} | {0:+d}% chance to Block Spell Damage if you have Blocked Attack Damage Recently reminderstring , ReminderTextRecently
|
|
spell_block_%_while_at_max_power_charges | {#} | {0:+d}% Chance to Block Spell Damage while at Maximum Power Charges |
|
spell_chance_to_deal_double_damage_% | {#|99} | Spells have a {0}% chance to deal Double Damage | {100} | Spells Deal Double Damage |
|
spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals | {1|#} | {0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals | {#|-1} | {0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals negate , 1
|
|
spell_critical_strike_chance_+%_per_100_max_life | {1|#} | {0}% increased Critical Strike Chance for Spells per 100 Player Maximum Life | {#|-1} | {0}% reduced Critical Strike Chance for Spells per 100 Player Maximum Life negate , 1
|
|
spell_critical_strike_chance_+%_per_raised_spectre | {1|#} | {0}% increased Critical Strike Chance for Spells per Raised Spectre | {#|-1} | {0}% reduced Critical Strike Chance for Spells per Raised Spectre negate , 1
|
|
spell_damage_%_suppressed_if_taken_a_savage_hit_recently | {#} | Prevent {0:+d}% of Suppressed Spell Damage if you've taken a Savage Hit Recently reminderstring , ReminderTextSuppression , reminderstring , ReminderTextSavageHit , reminderstring , ReminderTextRecently
|
|
spell_damage_%_suppressed_per_hit_suppressed_recently | {#} | Prevent {0:+d}% of Suppressed Spell Damage per Hit Suppressed Recently reminderstring , ReminderTextSuppression
|
|
spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently | {1|#} | {0}% more Spell Damage if you've been Stunned while Casting Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% less Spell Damage if you've been Stunned while Casting Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
spell_damage_+%_if_have_crit_recently | {1|#} | {0}% increased Spell Damage if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Spell Damage if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
spell_damage_+%_per_500_maximum_mana | {1|#} | {0}% increased Spell Damage per 500 Maximum Mana | {#|-1} | {0}% redcued Spell Damage per 500 Maximum Mana negate , 1
|
|
spell_damage_+%_during_flask_effect | {1|#} | {0}% increased Spell Damage during any Flask Effect | {#|-1} | {0}% reduced Spell Damage during any Flask Effect negate , 1
|
|
spell_damage_+%_if_have_crit_in_past_8_seconds | {1|#} | {0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds | {#|-1} | {0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds negate , 1
|
|
spell_damage_+%_if_you_have_blocked_recently | {1|#} | {0}% increased Spell Damage if you've Blocked Recently | {#|-1} | {0}% reduced Spell Damage if you've Blocked Recently negate , 1
|
|
spell_damage_+%_per_100_max_life | {1|#} | {0}% increased Spell Damage per 100 Player Maximum Life | {#|-1} | {0}% reduced Spell Damage per 100 Player Maximum Life negate , 1
|
|
spell_damage_+%_per_100_maximum_mana_up_to_60% | {1|#} | {0}% increased Spell Damage per 100 Maximum Mana, up to 40% | {#|-1} | {0}% reduced Spell Damage per 100 Maximum Mana negate , 1
|
|
spell_damage_+%_per_10_strength | {1|#} | {0}% increased Spell Damage per 10 Strength | {#|-1} | {0}% reduced Spell Damage per 10 Strength negate , 1
|
|
spell_damage_+%_per_16_dex | {1|#} | {0}% increased Spell Damage per 16 Dexterity | {#|-1} | {0}% reduced Spell Damage per 16 Dexterity negate , 1
|
|
spell_damage_+%_per_16_int | {1|#} | {0}% increased Spell Damage per 16 Intelligence | {#|-1} | {0}% reduced Spell Damage per 16 Intelligence negate , 1
|
|
spell_damage_+%_per_16_strength | {1|#} | {0}% increased Spell Damage per 16 Strength | {#|-1} | {0}% reduced Spell Damage per 16 Strength negate , 1
|
|
spell_damage_+%_per_5%_spell_block_chance | {#} | {0}% increased Spell Damage per 5% Chance to Block Spell Damage |
|
spell_damage_+%_while_shocked | {1|#} | {0}% increased Spell Damage while Shocked | {#|-1} | {0}% reduced Spell Damage while Shocked negate , 1
|
|
spell_damage_+%_while_you_have_arcane_surge | {1|#} | {0}% increased Spell Damage while you have Arcane Surge | {#|-1} | {0}% reduced Spell Damage while you have Arcane Surge negate , 1
|
|
spell_hits_against_you_inflict_poison_% | {1|#} | {0}% chance for Spell Hits against you to inflict Poison | {100|#} | Spell Hits against you to inflict Poison |
|
spell_impale_on_crit_%_chance | {1|99} | Critical Strikes with Spells have {0}% chance to inflict Impale reminderstring , ReminderTextImpale
| {99|#} | Critical Strikes with Spells inflict Impale reminderstring , ReminderTextImpale
|
|
spell_physical_damage_%_to_convert_to_fire | {1|#} | Spells have {0}% of Physical Damage Converted to Fire Damage |
|
spell_skills_always_crit_on_final_repeat | {1|#} | Spell Skills always deal Critical Strikes on final Repeat |
|
spell_skills_critical_strike_multiplier_+_on_final_repeat | {1|#} | Spell Skills have {0:+d}% to Critical Strike Multiplier on final Repeat |
|
spell_skills_deal_no_damage | {#} | Spell Skills deal no Damage |
|
spell_skills_never_crit_except_on_final_repeat | {1|#} | Spell Skills cannot deal Critical Strikes except on final Repeat |
|
spell_suppression_chance_%_if_all_equipment_grants_evasion | {#} | {0:+d}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating |
|
spell_suppression_chance_%_if_enemy_hit_recently | {#} | {0:+d}% chance to Suppress Spell Damage if you've Hit an Enemy Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_per_endurance_charge | {#} | {0:+d}% chance to Suppress Spell Damage per Endurance Charge reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_per_equipped_dagger | {#} | {0:+d}% chance to Suppress Spell Damage for each Dagger you're Wielding reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_per_hit_suppressed_recently | {#} | {0:+d}% chance to Suppress Spell Damage per Hit Suppressed Recently reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_per_power_charge | {#} | {0:+d}% chance to Suppress Spell Damage per Power Charge reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_affected_by_grace | {#} | {0:+d}% chance to Suppress Spell Damage while affected by Grace reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_affected_by_haste | {#} | {0:+d}% chance to Suppress Spell Damage while affected by Haste reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_channelling | {#} | {0:+d}% chance to Suppress Spell Damage while Channelling reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_holding_shield | {#} | {0:+d}% chance to Suppress Spell Damage while holding a Shield reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_moving | {#} | {0:+d}% chance to Suppress Spell Damage while moving reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_off_hand_empty | {1|#} | {0:+d}% chance to Suppress Spell Damage while your Off Hand is empty reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_phasing | {#} | {0:+d}% chance to Suppress Spell Damage while Phasing reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_is_lucky | {#} | Chance to Suppress Spell Damage is Lucky |
|
spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value | {#} | Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value reminderstring , ReminderTextElementalAilments
|
|
spell_suppression_chance_%_if_suppressed_spell_recently | {#} | {0:+d}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_on_full_energy_shield | {#} | {0:+d}% chance to Suppress Spell Damage while on Full Energy Shield reminderstring , ReminderTextSuppression
|
|
spell_suppression_chance_%_while_on_full_life | {#} | {0:+d}% chance to Suppress Spell Damage while on Full Life reminderstring , ReminderTextSuppression
|
|
spells_chance_to_hinder_on_hit_% | {1|99} | {0}% chance to Hinder Enemies on Hit with Spells reminderstring , ReminderTextHinder
| {100|#} | Hinder Enemies on Hit with Spells reminderstring , ReminderTextHinder
|
|
spells_chance_to_knockback_on_hit_% | {1|#} | {0}% chance to Knock Enemies Back on Hit with Spell Damage |
|
spells_chance_to_poison_on_hit_% | {1|#} | {0}% chance to Poison on Hit with Spell Damage reminderstring , ReminderTextPoison
|
|
spells_impale_on_hit_%_chance | {#} | {0}% chance to Impale on Spell Hit reminderstring , ReminderTextImpale
|
|
spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage | {1|#} | Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon |
|
spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage | {1|#} | Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon |
|
spellslinger_cooldown_duration_+% | {1|#} | Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate | {#|-1} | Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate negate , 1
|
|
spellslinger_mana_reservation_efficiency_-2%_per_1 | {1|#} | {0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger double , 1
| {#|-1} | {0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger negate_and_double , 1 , canonical_line
|
|
spellslinger_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger | {#|-1} | {0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger negate , 1
|
|
spellslinger_mana_reservation_+% | {1|#} | Skills Supported by Spellslinger have {0}% increased Mana Reservation | {#|-1} | Skills Supported by Spellslinger have {0}% reduced Mana Reservation negate , 1 , canonical_line
|
|
spider_aspect_debuff_duration_+% | {1|#} | {0}% increased Aspect of the Spider Debuff Duration | {#|-1} | {0}% reduced Aspect of the Spider Debuff Duration negate , 1
|
|
spider_aspect_skill_area_of_effect_+% | {1|#} | {0}% increased Aspect of the Spider Area of Effect | {#|-1} | {0}% reduced Aspect of the Spider Area of Effect negate , 1
|
|
spider_aspect_web_interval_ms_override | {#} | Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead milliseconds_to_seconds , 1
|
|
spike_slam_num_spikes | {1} | Earthshatter creates {0:+d} fissures | {2|#} | Earthshatter creates {0:+d} fissures |
|
spirit_offering_critical_strike_chance_+% | {1|#} | Spirit Offering grants Minions {}% increased Critical Strike Chance | {#|-1} | Spirit Offering grants Minions {}% reduced Critical Strike Chance negate , 1
|
|
spirit_offering_critical_strike_multiplier_+ | {#} | Spirit Offering grants {:+d}% to Critical Strike Multiplier |
|
split_arrow_projectiles_fire_in_parallel_x_dist | {#} | Split Arrow fires Projectiles in Parallel |
|
splitting_steel_area_of_effect_+% | {1|#} | Splitting Steel has {0}% increased Area of Effect | {#|-1} | Splitting Steel has {0}% reduced Area of Effect negate , 1
|
|
splitting_steel_area_of_effect_+% | {1|#} | Splitting Steel has {0}% increased Area of Effect | {#|-1} | Splitting Steel has {0}% reduced Area of Effect negate , 1
|
|
splitting_steel_damage_+% | {1|#} | Splitting Steel deals {0}% increased Damage | {#|-1} | Splitting Steel deals {0}% reduced Damage negate , 1
|
|
spread_freeze_to_nearby_enemies | {#} | Freezes you inflict spread to other Enemies within a Radius of 12 |
|
spread_ignite_to_nearby_enemies | {#} | Ignites you inflict spread to other Enemies within a Radius of 15 |
|
life_regeneration_per_minute_in_blood_stance | {1|#} | Regenerate {0} Life per Second while in Blood Stance per_minute_to_per_second , 1 , reminderstring , ReminderTextBloodStanceDefault
|
|
projectile_damage_+%_in_blood_stance | {1|#} | {0}% increased Projectile Damage while in Blood Stance reminderstring , ReminderTextBloodStanceDefault
| {#|-1} | {0}% reduced Projectile Damage while in Blood Stance negate , 1 , reminderstring , ReminderTextBloodStanceDefault
|
|
evasion_rating_plus_in_sand_stance | {1|#} | +{0} to Evasion Rating while in Sand Stance | {#|-1} | -{0} to Evasion Rating while in Sand Stance negate , 1
|
|
stance_skill_cooldown_speed_+% | {1|#} | {0}% increased Cooldown Recovery Rate for Stance Skills | {#|-1} | {0}% reduced Cooldown Recovery Rate for Stance Skills negate , 1
|
|
stance_skills_mana_reservation_efficiency_+% | {1|#} | {0}% increased Mana Reservation Efficiency of Stance Skills | {#|-1} | {0}% reduced Mana Reservation Efficiency of Stance Skills negate , 1
|
|
stance_skill_reservation_+% | {1|#} | {0}% increased Reservation of Stance Skills | {#|-1} | {0}% reduced Reservation of Stance Skills negate , 1
|
|
skill_area_of_effect_+%_in_sand_stance | {1|#} | {0}% increased Area of Effect while in Sand Stance | {#|-1} | {0}% reduced Area of Effect while in Sand Stance negate , 1
|
|
stance_swap_cooldown_modifier_ms | {#} | Stance Skills have {0:+d} seconds to Cooldown milliseconds_to_seconds , 1
|
|
attack_speed_+%_if_changed_stance_recently | {1|#} | {0}% increased Attack Speed if you've changed Stance Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Attack Speed if you've changed Stance Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
static_strike_additional_number_of_beam_targets | {#} | Static Strike has {0:+d} maximum Beam Targets |
|
status_ailments_you_inflict_duration_+%_while_focused | {1|#} | {0}% increased Duration of Ailments you inflict while Focused reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Duration of Ailments you inflict while Focused negate , 1 , reminderstring , ReminderTextAilments
|
|
status_ailments_you_inflict_duration_+%_with_bows | {1|#} | {0}% increased Duration of Ailments inflicted while wielding a Bow reminderstring , ReminderTextAilments
| {#|-1} | {0}% reduced Duration of Ailments inflicted while wielding a Bow negate , 1 , reminderstring , ReminderTextAilments
|
|
stealth_+% | {1|#} | {0}% increased Stealth | {#|-1} | {0}% reduced Stealth negate , 1
|
|
stealth_+%_if_have_hit_with_claw_recently | {1|#} | {0}% increased Stealth if you've Hit With a Claw Recently | {#|-1} | {0}% reduced Stealth if you've Hit With a Claw Recently negate , 1
|
|
steel_steal_area_of_effect_+% | {1|#} | Call of Steel deals Reflected Damage with {0}% increased Area of Effect | {#|-1} | Call of Steel deals Reflected Damage with {0}% reduced Area of Effect negate , 1
|
|
steel_steal_cast_speed_+% | {1|#} | Call of Steel has {0}% increased Use Speed | {#|-1} | Call of Steel {0}% reduced Use Speed negate , 1
|
|
steel_steal_reflect_damage_+% | {1|#} | Call of Steel causes {0}% increased Reflected Damage | {#|-1} | Call of Steel causes {0}% reduced Reflected Damage negate , 1
|
|
steelskin_damage_limit_+% | {1|#} | Steelskin Buff can take {0}% increased amount of Damage | {#|-1} | Steelskin Buff can take {0}% reduced amount of Damage negate , 1
|
|
stibnite_flask_evasion_rating_+%_final | {1|#} | {0}% more Evasion Rating | {#|-1} | {0}% less Evasion Rating negate , 1
|
|
stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems | {#} | Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems reminderstring , ReminderTextImpale
|
|
storm_armageddon_sigils_can_target_reaper_minions | {#} | Storm and Armageddon Brands can be attached to your Summoned Reaper |
|
storm_blade_has_local_attack_speed_+% | {1|#} | Energy Blades have {0}% increased Attack Speed | {#|-1} | Energy Blades have {0}% reduced Attack Speed negate , 1
|
|
storm_blade_has_local_lightning_penetration_% | {1|#} | Attacks with Energy Blades Penetrate {0}% Lightning Resistance |
|
storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos | {#} | Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage |
|
storm_blade_quality_chance_to_shock_% | {#} | Energy Blades grant {0}% chance to Shock |
|
storm_blade_quality_local_critical_strike_chance_+% | {1|#} | Energy Blades have {0}% increased Critical Strike Chance | {#|-1} | Energy Blades have {0}% reduced Critical Strike Chance negate , 1
|
|
storm_brand_additional_chain_chance_% | {#} | Storm Brand has a {0}% chance to Chain an additional time |
|
storm_brand_attached_target_lightning_penetration_% | {#} | Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance |
|
storm_brand_damage_+% | {1|#} | Storm Brand deals {0}% increased Damage | {#|-1} | Storm Brand deals {0}% reduced Damage negate , 1
|
|
storm_burst_15_%_chance_to_create_additional_orb | {#} | Storm Burst has a 15% chance to create an additional Orb |
|
storm_burst_additional_object_chance_% | {#} | Storm Burst has a {0}% chance to create an additional Orb |
|
storm_burst_area_of_effect_+% | {1|#} | {0}% increased Storm Burst Area of Effect | {#|-1} | {0}% reduced Storm Burst Area of Effect negate , 1
|
|
storm_burst_avoid_interruption_while_casting_% | {1|#} | {0}% chance to Ignore Stuns while Casting Storm Burst |
|
storm_burst_number_of_additional_projectiles | {1} | Storm Burst fires an additional Projectile | {2|#} | Storm Burst fires {0} additional Projectiles |
|
storm_rain_damage_+% | {1|#} | {0}% increased Storm Rain Damage | {#|-1} | {0}% reduced Storm Rain Damage negate , 1
|
|
storm_rain_num_additional_arrows | {1} | Storm Rain fires an additional Arrow | {2|#} | Storm Rain fires {0} additional Arrows |
|
stormbind_skill_area_of_effect_+% | {1|#} | Stormbind has {0}% increased Area of Effect | {#|-1} | Stormbind has {0}% reduced Area of Effect negate , 1
|
|
stormbind_skill_damage_+% | {1|#} | Stormbind deals {0}% increased Damage | {#|-1} | Stormbind deals {0}% reduced Damage negate , 1
|
|
stormblast_icicle_pyroclast_mine_aura_effect_+% | {1|#} | Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect | {#|-1} | Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect negate , 1
|
|
stormblast_icicle_pyroclast_mine_base_deal_no_damage | {#} | Stormblast, Icicle and Pyroclast Mine deal no Damage |
|
strength_applies_to_fish_reel_speed_at_20%_value | {#} | Strength's Damage bonus also applies to Reeling Speed at 20% of its value |
|
strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead | {#} | Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength |
|
strength_skill_gem_level_+ | {#} | {0:+d} to Level of all Strength Skill Gems |
|
strike_skills_knockback_on_melee_hit | {#} | Melee Hits with Strike Skills always Knockback |
|
stun_duration_on_critical_strike_+% | {#} | Stuns from Critical Strikes have {0}% increased Duration |
|
stun_duration_+%_per_15_strength | {1|#} | {0}% increased Stun Duration per 15 Strength | {#|-1} | {0}% reduced Stun Duration per 15 Strength negate , 1
|
|
stun_duration_+%_per_endurance_charge | {1|#} | {0}% increased Stun Duration on Enemies per Endurance Charge | {#|-1} | {0}% reduced Stun Duration on Enemies per Endurance Charge negate , 1
|
|
stun_nearby_enemies_when_stunned_chance_% | {1|#} | {0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned |
|
stun_threshold_based_on_%_energy_shield_instead_of_life | {#} | Stun Threshold is based on {0}% of your Energy Shield instead of Life reminderstring , ReminderTextStunThreshold
|
|
stun_threshold_reduction_+%_with_500_or_more_strength | {1|#} | {0}% reduced Enemy Stun Threshold while you have at least 500 Strength reminderstring , ReminderTextStunThreshold
|
|
summon_2_totems | {#} | Skills that would Summon a Totem Summon two Totems instead |
|
summon_arbalist_attack_speed_+% | {1|#} | Summoned Arbalists have {}% increased Attack Speed | {#|-1} | Summoned Arbalists have {}% reduced Attack Speed negate , 1
|
|
summon_arbalist_chains_+ | {#} | Summoned Arbalists' Projectiles Chain {:+d} times |
|
summon_arbalist_chance_to_bleed_% | {1|#} | Summoned Arbalists' Attacks have {}% chance to inflict Bleeding reminderstring , ReminderTextBleeding
|
|
summon_arbalist_chance_to_crush_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to Crush on Hit reminderstring , ReminderTextCrushed
|
|
summon_arbalist_chance_to_deal_double_damage_% | {1|#} | Summoned Arbalists have {}% chance to deal Double Damage |
|
summon_arbalist_chance_to_ignite_freeze_shock_% | {1|#} | Summoned Arbalists have {}% chance to Freeze, Shock, and Ignite reminderstring , ReminderTextFreeze , reminderstring , ReminderTextShock , reminderstring , ReminderTextIgnite
|
|
summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit reminderstring , ReminderTextIntimidate
|
|
summon_arbalist_chance_to_maim_for_4_seconds_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit reminderstring , ReminderTextMaim
|
|
summon_arbalist_chance_to_poison_% | {1|#} | Summoned Arbalists have {}% chance to Poison reminderstring , ReminderTextPoison
|
|
summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit reminderstring , ReminderTextUnnerve
|
|
summon_arbalist_number_of_additional_projectiles | {#} | Summoned Arbalists fire {} additional Projectiles |
|
summon_arbalist_number_of_splits | {#} | Summoned Arbalists' Projectiles Split into {} |
|
summon_arbalist_physical_damage_%_to_add_as_cold | {#} | Summoned Arbalists gain {}% of Physical Damage as Extra Cold Damage |
|
summon_arbalist_physical_damage_%_to_add_as_fire | {#} | Summoned Arbalists gain {}% of Physical Damage as Extra Fire Damage |
|
summon_arbalist_physical_damage_%_to_add_as_lightning | {#} | Summoned Arbalists gain {}% of Physical Damage as Extra Lightning Damage |
|
summon_arbalist_physical_damage_%_to_convert_to_cold | {#} | Summoned Arbalists Convert {}% of Physical Damage to Cold Damage |
|
summon_arbalist_physical_damage_%_to_convert_to_fire | {#} | Summoned Arbalists Convert {}% of Physical Damage to Fire Damage |
|
summon_arbalist_physical_damage_%_to_convert_to_lightning | {#} | Summoned Arbalists Convert {}% of Physical Damage to Lightning Damage |
|
summon_arbalist_projectiles_fork | {#} | Summoned Arbalists' Projectiles Fork |
|
summon_arbalist_targets_to_pierce | {#} | Summoned Arbalists' Projectiles Pierce {} additional Targets |
|
summon_arbalist_chance_to_freeze_% | {1|#} | Summoned Arbalists have {}% chance to Freeze reminderstring , ReminderTextFreeze
|
|
summon_arbalist_chance_to_ignite_% | {1|#} | Summoned Arbalists have {}% chance to Ignite reminderstring , ReminderTextIgnite
|
|
summon_arbalist_chance_to_shock_% | {1|#} | Summoned Arbalists have {}% chance to Shock reminderstring , ReminderTextShock
|
|
summon_arbalist_chance_to_inflict_cold_exposure_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit reminderstring , ReminderTextColdExposure
|
|
summon_arbalist_chance_to_inflict_fire_exposure_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit reminderstring , ReminderTextFireExposure
|
|
summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_% | {1|#} | Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit reminderstring , ReminderTextLightningExposure
|
|
summon_raging_spirit_melee_splash_fire_damage_only | {#} | Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets |
|
summon_reaper_cooldown_speed_+% | {1|#} | {0}% increased Summon Reaper Cooldown Recovery Rate | {#|-1} | {0}% reduced Summon Reaper Cooldown Recovery Rate negate , 1
|
|
summon_skeletons_additional_warrior_skeleton_one_twentieth_chance | {1} | 20% chance to Summon an additional Skeleton with Summon Skeletons | {2} | 40% chance to Summon an additional Skeleton with Summon Skeletons | {3} | 60% chance to Summon an additional Skeleton with Summon Skeletons | {4} | 80% chance to Summon an additional Skeleton with Summon Skeletons | {5|#} | Summon an additional Skeleton with Summon Skeletons |
|
summon_skeletons_additional_warrior_skeleton_%_chance | {#} | {0}% chance to Summon an additional Skeleton with Summon Skeletons |
|
summon_skeletons_cooldown_modifier_ms | {1000} | {0:+d} second to Summon Skeleton Cooldown milliseconds_to_seconds , 1
| {#} | {0:+d} seconds to Summon Skeleton Cooldown milliseconds_to_seconds , 1
|
|
summon_skitterbots_area_of_effect_+% | {1|#} | Summoned Skitterbots have {0}% increased Area of Effect | {#|-1} | Summoned Skitterbots have {0}% reduced Area of Effect negate , 1
|
|
summon_skitterbots_mana_reservation_+% | {1|#} | Summon Skitterbots has {0}% increased Reservation | {#|-1} | Summon Skitterbots has {0}% reduced Reservation negate , 1 , canonical_line
|
|
summoned_phantasms_grant_buff | {#} | Each Summoned Phantasm grants you Phantasmal Might reminderstring , ReminderTextPhantasmalMight
|
|
summoned_phantasms_have_no_duration | {#} | Summoned Phantasms have no Duration |
|
summoned_raging_spirits_have_diamond_and_massive_shrine_buff | {#} | Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs |
|
summoned_reaper_damage_+% | {1|#} | Summoned Reaper deals {0}% increased Damage | {#|-1} | Summoned Reaper deals {0}% reduced Damage negate , 1
|
|
summoned_reaper_physical_dot_multiplier_+ | {#} | Summoned Reaper has {0:+d}% to Physical Damage over Time Multiplier |
|
summoned_skeleton_%_chance_to_wither_for_2_seconds | {1|#} | Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit |
|
summoned_skeleton_%_physical_to_chaos | {1|#} | Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage |
|
summoned_skeletons_cover_in_ash_on_hit_% | {#|99} | Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit reminderstring , ReminderTextCoveredInAsh
| {100} | Summoned Skeletons Cover Enemies in Ash on Hit reminderstring , ReminderTextCoveredInAsh
|
|
summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute | {#} | Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage per_minute_to_per_second , 1
|
|
summoned_skeletons_hits_cant_be_evaded | {#} | Summoned Skeletons' hits can't be Evaded |
|
summoned_skitterbots_cooldown_recovery_+% | {1|#} | Summoned Skitterbots have {0}% increased Cooldown Recovery | {#|-1} | Summoned Skitterbots have {0}% reduced Cooldown Recovery negate , 1
|
|
summoned_support_ghosts_have_diamond_and_massive_shrine_buff | {1|#} | Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs |
|
support_additional_trap_mine_%_chance_for_1_additional_trap_mine | {#} | {0}% chance to throw up to 1 additional Trap or Mine reminderstring , ReminderTextMultipleMines
|
|
support_anticipation_charge_gain_frequency_+% | {1|#} | Skills Supported by Unleash have {0}% increased Seal gain frequency | {#|-1} | Skills Supported by Unleash have {0}% reduced Seal gain frequency negate , 1
|
|
support_maimed_enemies_physical_damage_taken_+% | {1|#} | Enemies Maimed by you take {0}% increased Physical Damage | {#|-1} | Enemies Maimed by you take {0}% reduced Physical Damage negate , 1
|
|
global_minimum_added_fire_damage_vs_burning_enemies global_maximum_added_fire_damage_vs_burning_enemies | {#,#} | {0} to {1} added Fire Damage against Burning Enemies |
|
support_mirage_archer_base_duration | {#} | {0:+d} seconds to Mirage Archer Duration milliseconds_to_seconds , 1
|
|
support_slashing_damage_+%_final_from_distance | {1|#} | Deal up to {0}% more Melee Damage to Enemies, based on proximity | {#|-1} | Deal up to {0}% less Melee Damage to Enemies, based on proximity negate , 1
|
|
supported_aura_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Aura Skill Gems |
|
supported_cold_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Cold Skill Gems |
|
supported_elemental_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Elemental Skill Gems |
|
supported_fire_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Fire Skill Gems |
|
supported_lightning_skill_gem_level_+ | {#} | {0:+d} to Level of Supported Lightning Skill Gems |
|
suppressed_spell_damage_cannot_inflict_elemental_ailments | {#} | Suppressed Spell Damage cannot inflict Elemental Ailments on you reminderstring , ReminderTextElementalAilments
|
|
synthesis_map_adjacent_nodes_global_mod_values_doubled | {#} | Doubles the values of Global Mods affecting Memories placed next to this Location |
|
synthesis_map_global_mod_values_doubled_on_this_node | {#} | Doubles the values of Memory Modifiers affecting Memories placed on this location |
|
synthesis_map_global_mod_values_tripled_on_this_node | {#} | Triples the values of Global Mods affecting Memories placed on this location |
|
synthesis_map_memories_do_not_collapse_on_this_node | {#} | Memories at this location do not collapse |
|
synthesis_map_monster_slain_experience_+%_on_this_node | {1|#} | {0}% increased Experience from Monsters Slain in Memories placed on this Location | {#|-1} | {0}% reduced Experience from Monsters Slain in Memories placed on this Location negate , 1
|
|
synthesis_map_nearby_memories_have_bonus | {#} | Allow for memories at or adjacent to this location have BONUS |
|
synthesis_map_node_additional_uses_+ | {1} | Memories placed on this location can be run an additional time before Decaying | {2|#} | Memories placed on this location can be run {0} additional times before Decaying |
|
synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories | {#} | Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories |
|
synthesis_map_node_grants_additional_global_mod | {1} | Applies a Memory Modifier to Memories placed on or next to this location | {2|#} | Applies {0} Memory Modifiers to Memories placed on or next to this location |
|
synthesis_map_node_grants_no_global_mod | {#} | Memories placed on this location are unaffected by Global Mods |
|
synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters | {#} | Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters |
|
synthesis_map_node_item_quantity_increases_doubled | {#} | Doubles bonuses to Quantity of Items Found in Memories placed on this location |
|
synthesis_map_node_item_rarity_increases_doubled | {#} | Doubles bonuses to Rarity of Items Found in Memories placed on this location |
|
synthesis_map_node_level_+ | {1} | Memories placed on this location are {0} Level Higher | {2|#} | Memories placed on this location are {0} Levels Higher |
|
synthesis_map_node_monsters_drop_no_items | {#} | Monsters Slain within Memories placed on this location drop no Items |
|
synthesis_map_node_pack_size_increases_doubled | {#} | Doubles bonuses to Monster Pack Size in Memories placed on this location |
|
tailwind_effect_on_self_+% | {1|#} | {0}% increased Effect of Tailwind on you | {#|-1} | {0}% reduced Effect of Tailwind on you negate , 1
|
|
tailwind_effect_on_self_+%_per_gale_force | {1|#} | Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force reminderstring , ReminderTextGaleForce
| {#|-1} | Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force negate , 1 , reminderstring , ReminderTextGaleForce
|
|
tailwind_if_have_crit_recently | {#} | You have Tailwind if you have dealt a Critical Strike Recently reminderstring , ReminderTextTailwind
|
|
take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy | {1|#} | Take {0} Lightning Damage when Herald of Thunder Hits an Enemy |
|
take_half_area_damage_from_hit_%_chance | {#} | {0}% chance to take 50% less Area Damage from Hits |
|
take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds | {#} | Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds |
|
talisman_implicit_projectiles_pierce_1_additional_target_per_10 | {20|35} | Projectiles Pierce {0} additional Targets divide_by_ten_0dp , 1
| {50|75} | Projectiles Pierce {0} additional Targets divide_by_twenty_then_double_0dp , 1
|
|
taunt_on_projectile_hit_chance_% | {1|#} | {0}% chance to Taunt Enemies on Projectile Hit reminderstring , ReminderTextTaunt
|
|
taunted_enemies_by_warcry_damage_taken_+% | {1|#} | Enemies Taunted by your Warcries take {0}% increased Damage reminderstring , ReminderTextTaunt
| {#|-1} | Enemies Taunted by your Warcries take {0}% reduced Damage negate , 1 , reminderstring , ReminderTextTaunt
|
|
tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value | {1|#} | {0}% chance to create a Charged Slam divide_by_two_0dp , 1
|
|
tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating | {#} | Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour |
|
tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating | {#} | Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour |
|
tectonic_slam_area_of_effect_+% | {1|#} | Tectonic Slam has {0}% increased Area of Effect | {#|-1} | Tectonic Slam has {0}% reduced Area of Effect negate , 1
|
|
tectonic_slam_damage_+% | {1|#} | Tectonic Slam deals {0}% increased Damage | {#|-1} | Tectonic Slam deals {0}% reduced Damage negate , 1
|
|
tectonic_slam_%_chance_to_do_charged_slam | {1|#} | Tectonic Slam has {0}% chance to create a Charged Slam |
|
tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value | {#} | Tectonic Slam has {0:+d}% fissure branching chance divide_by_two_0dp , 1
|
|
tectonic_slam_side_crack_additional_chance_% | {#} | Tectonic Slam has {0:+d}% fissure branching chance |
|
tempest_shield_buff_effect_+% | {1|#} | Tempest Shield has {0}% increased Buff Effect | {#|-1} | Tempest Shield has {0}% reduced Buff Effect negate , 1
|
|
temporal_chains_no_reservation | {#} | Temporal Chains has no Reservation if Cast as an Aura |
|
temporal_rift_cooldown_speed_+% | {#} | Temporal Rift has {0}% increased Cooldown Recovery Rate |
|
thaumaturgy_rotation_active | {#} | Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence reminderstring , ReminderTextMalachaisEndurance , reminderstring , ReminderTextMalachaisFrenzy , reminderstring , ReminderTextMalachaisPower
|
|
threshold_jewel_magma_orb_damage_+%_final | {1|#} | Rolling Magma deals {0}% more Damage | {#|-1} | Rolling Magma deals {0}% less Damage negate , 1
|
|
threshold_jewel_magma_orb_damage_+%_final_per_chain | {1|#} | Rolling Magma deals {0}% more Damage per Chain | {#|-1} | Rolling Magma deals {0}% less Damage per Chain negate , 1
|
|
threshold_jewel_molten_strike_damage_projectile_count_+%_final | {1|#} | Molten Strike fires {0}% more Projectiles | {#|-1} | Molten Strike fires {0}% less Projectiles negate , 1
|
|
thrown_shield_secondary_projectile_damage_+%_final | {1|#} | Shard Projectiles Deal {0}% more Damage | {#|-1} | Shard Projectiles Deal {0}% less Damage negate , 1
|
|
tornado_damage_frequency_+% | {1|#} | Tornado deals Damage with {0}% increased Frequency | {#|-1} | Tornado deals Damage with {0}% reduced Frequency negate , 1
|
|
tornado_damage_+% | {1|#} | {0}% increased Tornado Damage | {#|-1} | {0}% reduced Tornado Damage negate , 1
|
|
tornado_movement_speed_+% | {1|#} | Tornado has {0}% increased Movement Speed | {#|-1} | Tornado has {0}% reduced Movement Speed negate , 1
|
|
tornado_only_primary_duration_+% | {1|#} | Tornado has {0}% increased initial Duration | {#|-1} | Tornado has {0}% reduced initial Duration negate , 1
|
|
tornado_skill_area_of_effect_+% | {1|#} | {0}% increased Tornado Area of Effect | {#|-1} | {0}% reduced Tornado Area of Effect negate , 1
|
|
total_recovery_per_minute_from_life_leech_is_doubled | {1|#} | Total Recovery per second from Life Leech is Doubled |
|
totems_action_speed_cannot_be_modified_below_base | {1|#} | Totems' Action Speed cannot be modified to below base value |
|
totem_attack_damage_leeched_as_mana_to_you_permyriad | {#} | {0}% of Attack Damage dealt by your Totems is Leeched to you as Mana divide_by_one_hundred , 1 , reminderstring , ReminderTextManaLeech
|
|
totem_chaos_immunity | {#} | Totems are Immune to Chaos Damage |
|
totem_chaos_resistance_% | {1|#} | Totems gain +{0}% to Chaos Resistance | {#|-1} | Totems lose -{0}% to Chaos Resistance negate , 1
|
|
totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds | {1|#} | {0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds | {#|-1} | {0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds negate , 1
|
|
totem_damage_+%_per_10_devotion | {1|#} | {0}% increased Totem Damage per 10 Devotion | {#|-1} | {0}% reduced Totem Damage per 10 Devotion negate , 1
|
|
totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed | {#} | Totems Hinder Enemies near them when Summoned reminderstring , ReminderTextHinder
|
|
totem_maximum_energy_shield | {#} | Your Totems have {0:+d} to Maximum Energy Shield |
|
totem_placement_range_+% | {1|#} | {0}% increased Totem Placement range | {#|-1} | {0}% reduced Totem Placement range negate , 1
|
|
totem_skill_gem_level_+ | {#} | {0:+d} to Level of all Totem Skill Gems |
|
totem_spells_damage_+% | {1|#} | Spells cast by Totems deal {0}% increased Damage | {#|-1} | Spells cast by Totems deal {0}% reduced Damage negate , 1
|
|
totems_explode_on_death_for_%_life_as_physical | {1|#} | Totems Explode on Death, dealing {0}% of their Life as Physical Damage |
|
totems_nearby_enemies_damage_taken_+% | {1|#} | Each Totem applies {0}% increased Damage taken to Enemies near it | {#|-1} | Each Totem applies {0}% reduced Damage taken to Enemies near it negate , 1
|
|
totems_regenerate_%_life_per_minute | {1|#} | Totems Regenerate {0}% of Life per second per_minute_to_per_second , 1
|
|
totems_taunt_enemies_around_them_for_x_seconds_when_summoned | {1} | Totems Taunt Enemies around them for {0} second when Summoned |
|
toxic_rain_damage_+% | {1|#} | Toxic Rain deals {0}% increased Damage | {#|-1} | Toxic Rain deals {0}% reduced Damage negate , 1
|
|
toxic_rain_num_of_additional_projectiles | {1} | Toxic Rain fires {0} additional Arrow | {2|#} | Toxic Rain fires {0} additional Arrows |
|
toxic_rain_physical_damage_%_to_add_as_chaos | {#} | Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage |
|
toxic_rain_skill_physical_damage_%_to_convert_to_chaos | {#} | {0}% of Toxic Rain Physical Damage Converted to Chaos Damage |
|
trap_and_mine_damage_+%_if_armed_for_4_seconds | {1|#} | Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
| {#|-1} | Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently negate , 1 , reminderstring , ReminderTextRecently , reminderstring , ReminderTextDamagingAilments
|
|
trap_and_mine_throwing_speed_+% | {1|#} | {0}% increased Trap and Mine Throwing Speed | {#|-1} | {0}% reduced Trap and Mine Throwing Speed negate , 1
|
|
trap_skill_added_cooldown_count | {1} | Skills which Throw Traps have +{0} Cooldown Use | {2|#} | Skills which Throw Traps have +{0} Cooldown Uses |
|
trap_spread_+% | {1|#} | {0}% increased Trap Spread | {#|-1} | {0}% reduced Trap Spread negate , 1
|
|
trap_throwing_speed_+%_per_frenzy_charge | {1|#} | {0}% increased Trap Throwing Speed per Frenzy Charge | {#|-1} | {0}% reduced Trap Throwing Speed per Frenzy Charge negate , 1
|
|
traps_cannot_be_triggered_by_enemies | {#} | Traps cannot be triggered by Enemies |
|
traps_invulnerable | {#} | Traps cannot be Damaged |
|
travel_skills_cannot_be_exerted | {#} | Warcries cannot Exert Travel Skills |
|
travel_skills_poison_reflected_to_self_up_to_5_poisons | {#} | Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you reminderstring , ReminderTextPoison
|
|
treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance | {1|99} | Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted | {100|#} | Hits treat Enemy Monster Elemental Resistance values as inverted |
|
trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds | {1000} | Every 10 seconds, take no Damage over Time for {0} second milliseconds_to_seconds , 1
| {#} | Every 10 seconds, take no Damage over Time for {0} seconds milliseconds_to_seconds , 1
|
|
trickster_damage_over_time_+%_final | {1|#} | {0}% more Damage over Time | {#|-1} | {0}% less Damage over Time negate , 1
|
|
triggerbots_damage_+%_final_with_triggered_spells | {1|#} | {0}% more Damage with Triggered Spells | {#|-1} | {0}% less Damage with Triggered Spells negate , 1
|
|
triggered_spell_spell_damage_+% | {1|#} | Triggered Spells deal {0}% increased Spell Damage | {#|-1} | Triggered Spells deal {0}% reduced Spell Damage negate , 1
|
|
two_handed_melee_area_damage_+% | {1|#} | {0}% increased Area Damage while wielding a Two Handed Melee Weapon | {#|-1} | {0}% reduced Area Damage while wielding a Two Handed Melee Weapon negate , 1
|
|
two_handed_melee_area_of_effect_+% | {1|#} | {0}% increased Area of Effect while wielding a Two Handed Melee Weapon | {#|-1} | {0}% reduced Area of Effect while wielding a Two Handed Melee Weapon negate , 1
|
|
uber_domain_monster_additional_physical_damage_reduction_%_per_revival | {1|#} | Monsters gain {0}% additional Physical Damage Reduction each time they are Revived |
|
uber_domain_monster_all_resistances_+%_per_revival | {1|#} | Monsters gain {0}% additional Resistances each time they are Revived |
|
uber_domain_monster_attack_and_cast_speed_+%_per_revival | {1|#} | Monsters gain {0}% increased Attack and Cast Speed each time they are Revived | {#|-1} | Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived negate , 1
|
|
uber_domain_monster_avoid_stun_%_per_revival | {1|#} | Monsters gain {0:+d}% chance to Avoid being Stunned each time they are Revived |
|
uber_domain_monster_critical_strike_chance_+%_per_revival | {1|#} | Monsters gain {0}% increased Critical Strike Chance each time they are Revived | {#|-1} | Monsters gain {0}% reduced Critical Strike Chance each time they are Revived negate , 1
|
|
uber_domain_monster_critical_strike_multiplier_+%_per_revival | {1|#} | Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived |
|
uber_domain_monster_deal_double_damage_chance_%_per_revival | {1|#} | Monsters gain {0:+d}% chance to deal Double Damage each time they are Revived |
|
uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival | {1|#} | Monsters Regenerate {0}% of Life per second for each time they have been Revived per_minute_to_per_second , 1
|
|
uber_domain_monster_maximum_life_+%_per_revival | {1|#} | Monsters gain {0}% increased Maximum Life each time they are Revived | {#|-1} | Monsters gain {0}% reduced Maximum Life each time they are Revived negate , 1
|
|
uber_domain_monster_movement_speed_+%_per_revival | {1|#} | Monsters gain {0}% increased Movement Speed each time they are Revived | {#|-1} | Monsters gain {0}% reduced Movement Speed each time they are Revived negate , 1
|
|
uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival | {1|#} | Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived reminderstring , ReminderTextOverwhelm
|
|
uber_domain_monster_penetrate_all_resistances_%_per_revival | {1|#} | Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived |
|
uber_domain_monster_physical_damage_reduction_rating_+%_per_revival | {1|#} | Monsters gain {0}% increased Armour each time they are Revived | {#|-1} | Monsters gain {0}% reduced Armour each time they are Revived negate , 1
|
|
uber_domain_monster_reward_chance_+% | {1|#} | Monsters have {0}% increased chance of having Rewards | {#|-1} | Monsters have {0}% reduced chance of having Rewards |
|
unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds | {#} | You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds |
|
unaffected_by_bleeding_while_affected_by_malevolence | {#} | Unaffected by Bleeding while affected by Malevolence reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_bleeding_while_leeching | {#} | You are Unaffected by Bleeding while Leeching reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_blind | |
unaffected_by_burning_ground | {#} | Unaffected by Burning Ground reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_burning_ground_while_affected_by_purity_of_fire | {#} | Unaffected by Burning Ground while affected by Purity of Fire reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_chill | |
unaffected_by_chill_while_channelling | {#} | Unaffected by Chill while Channelling |
|
unaffected_by_chill_while_mana_leeching | {#} | Unaffected by Chill while Leeching Mana |
|
unaffected_by_chilled_ground | {#} | Unaffected by Chilled Ground reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_chilled_ground_while_affected_by_purity_of_ice | {#} | Unaffected by Chilled Ground while affected by Purity of Ice reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_conductivity_while_affected_by_purity_of_lightning | {#} | Unaffected by Conductivity while affected by Purity of Lightning reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_corrupted_blood_while_leeching | {#} | You are Unaffected by Corrupted Blood while Leeching reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_curses_while_affected_by_zealotry | {#} | Unaffected by Curses while affected by Zealotry reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_desecrated_ground | {#} | Unaffected by Desecrated Ground reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_elemental_weakness_while_affected_by_purity_of_elements | {#} | Unaffected by Elemental Weakness while affected by Purity of Elements reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_enfeeble_while_affected_by_grace | {#} | Unaffected by Enfeeble while affected by Grace reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_flammability_while_affected_by_purity_of_fire | {#} | Unaffected by Flammability while affected by Purity of Fire reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds | {#} | You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds |
|
unaffected_by_frostbite_while_affected_by_purity_of_ice | {#} | Unaffected by Frostbite while affected by Purity of Ice reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_ignite | {#} | Unaffected by Ignite reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_ignite_and_shock_while_max_life_mana_within_500 | {#} | Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
|
unaffected_by_ignite_if_cast_flammability_in_past_10_seconds | {#} | You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds |
|
unaffected_by_poison_while_affected_by_malevolence | {#} | Unaffected by Poison while affected by Malevolence reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_shock | {#} | Unaffected by Shock reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_shock_if_cast_conductivity_in_past_10_seconds | {#} | You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds |
|
unaffected_by_shock_while_channelling | {#} | Unaffected by Shock while Channelling |
|
unaffected_by_shock_while_es_leeching | {#} | Unaffected by Shock while Leeching Energy Shield |
|
unaffected_by_shocked_ground | {#} | Unaffected by Shocked Ground reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_shocked_ground_while_affected_by_purity_of_lightning | {#} | Unaffected by Shocked Ground while affected by Purity of Lightning reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_temporal_chains | {#} | Unaffected by Temporal Chains reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_temporal_chains_while_affected_by_haste | {#} | Unaffected by Temporal Chains while affected by Haste reminderstring , ReminderTextUnaffectedBy
|
|
unaffected_by_vulnerability_while_affected_by_determination | {#} | Unaffected by Vulnerability while affected by Determination reminderstring , ReminderTextUnaffectedBy
|
|
unattached_sigil_attachment_range_+%_per_second | {1|#} | Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100% | {#|-1} | Unattached Brands gain {0}% reduced Brand Attachment Range per second negate , 1
|
|
unearth_additional_corpse_level | {#} | Unearth Spawns corpses with {0:+d} Level |
|
unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value | {100} | Increases and Reductions to Cast Speed apply to Attack Speed | {#} | Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value |
|
unique_helmet_damage_+%_final_per_warcry_exerting_action | {1|#} | Skills deal {0}% more Damage for each Warcry Exerting them | {#|-1} | Skills deal {0}% less Damage for each Warcry Exerting them negate , 1
|
|
local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start | {#,0,0,0,0,0,0} | While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect | {0,#,0,0,0,0,0} | While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life divide_by_one_hundred , 2 , reminderstring , ReminderTextLifeLeech
| {0,0,#,0,0,0,0} | While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed | {0,0,0,#,0,0,0} | While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3:+d}% to Critical Strike Chance divide_by_one_hundred , 4
| {0,0,0,0,#,0,0} | While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second per_minute_to_per_second , 5
| {0,0,0,0,0,#,0} | While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances | {0,0,0,0,0,0,#} | While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6:+d} to All Attributes reminderstring , ReminderTextAttributes
| {#,#,#,#,#,#,#} | While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3:+d}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6:+d} to All Attributes divide_by_one_hundred , 2 , reminderstring , ReminderTextLifeLeech , divide_by_one_hundred , 4 , per_minute_to_per_second , 5 , reminderstring , ReminderTextAttributes , canonical_line
|
|
local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start | {#,0,0,0,0,0,0} | While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second per_minute_to_per_second , 1
| {0,#,0,0,0,0,0} | While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1:+d} to Melee Strike Range | {0,0,#,0,0,0,0} | While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained | {0,0,0,#,0,0,0} | While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed | {0,0,0,0,#,0,0} | While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration | {0,0,0,0,0,#,0} | While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5:+d}% Chance to Block Attack and Spell Damage | {0,0,0,0,0,0,#} | While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage | {#,#,#,#,#,#,#} | While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1:+d} to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5:+d}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage per_minute_to_per_second , 1
|
|
unique_jewel_flask_charges_gained_+%_final_from_kills | {1|#} | {0}% more Flask Charges gained from Kills | {#|-1} | {0}% less Flask Charges gained from Kills negate , 1
|
|
unique_jewel_flask_duration_+%_final | {1|#} | {0}% more Flask Effect Duration | {#|-1} | {0}% less Flask Effect Duration negate , 1
|
|
unique_jewel_grants_notable_hash_part_1 | {#} | Allocates {0} if you have the matching modifier on Forbidden Flesh passive_hash , 1
|
|
unique_jewel_grants_notable_hash_part_2 | {#} | Allocates {0} if you have the matching modifier on Forbidden Flame passive_hash , 1
|
|
unique_jewel_reserved_blood_maximum_life_+%_final | {1|#} | {0}% more Maximum Life | {#|-1} | {0}% less Maximum Life negate , 1
|
|
local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time | {1|#} | When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead |
|
unique_lose_a_power_charge_when_hit | {#} | Lose a Power Charge when Hit |
|
unique_monster_dropped_item_rarity_+% | {1|#} | {0}% increased Rarity of Items found from Slain Unique Enemies | {#|-1} | {0}% reduced Rarity of Items found from Slain Unique Enemies negate , 1
|
|
unique_recover_%_maximum_life_on_x_altenator | {1|#} | Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds reminderstring , ReminderTextConsecutive
|
|
unique_replica_volkuurs_guidance_ignite_duration_+%_final | {1|#} | {0}% more Ignite Duration | {#|-1} | {0}% less Ignite Duration negate , 1
|
|
unique_soulless_elegance_energy_shield_recharge_rate_+%_final | {1|#} | {0}% more Energy Shield Recharge Rate | {#|-1} | {0}% less Energy Shield Recharge Rate negate , 1
|
|
unique_sunblast_throw_traps_in_circle_radius | {#} | Traps from Skills are thrown randomly around targeted location |
|
unique_voltaxic_rift_shock_maximum_magnitude_override | {#} | +40% to Maximum Effect of Shock reminderstring , ReminderTextMaximumShockEffect
|
|
unnerve_for_4_seconds_on_hit_with_wands | {#} | Unnerve Enemies for 4 seconds on Hit with Wands reminderstring , ReminderTextUnnerve
|
|
unnerve_nearby_enemies_on_use_for_ms | {1|#} | Unnerve nearby Enemies for {0} seconds milliseconds_to_seconds_1dp , 1
|
|
utility_flask_charges_recovered_per_3_seconds | {1} | Utility Flasks gain {0} Charge every 3 seconds | {2|#} | Utility Flasks gain {0} Charges every 3 seconds |
|
utility_flask_cold_damage_taken_+%_final | {1|#} | {0}% more Cold Damage taken | {#|-1} | {0}% less Cold Damage taken negate , 1
|
|
utility_flask_fire_damage_taken_+%_final | {1|#} | {0}% more Fire Damage taken | {#|-1} | {0}% less Fire Damage taken negate , 1
|
|
utility_flask_lightning_damage_taken_+%_final | {1|#} | {0}% more Lightning Damage taken | {#|-1} | {0}% less Lightning Damage taken negate , 1
|
|
vaal_skill_gem_level_+ | {#} | {0:+d} to Level of all Vaal Skill Gems |
|
vaal_skill_soul_cost_+% | {1|#} | Non-Aura Vaal Skills require {0}% increased Souls Per Use | {#|-1} | Non-Aura Vaal Skills require {0}% reduced Souls Per Use negate , 1 , canonical_line
|
|
vaal_skill_soul_refund_chance_% | {1|#} | Vaal Skills have {0}% chance to regain consumed Souls when used |
|
vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+% | {1|#} | Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration | {#|-1} | Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration negate , 1
|
|
vampiric_link_duration_+% | {1|#} | {0}% increased Vampiric Link Duration | {#|-1} | {0}% reduced Vampiric Link Duration negate , 1
|
|
vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge | {#} | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
|
viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge | {1|#} | Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge | {#|-1} | Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge negate , 1
|
|
viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy | {#|99} | Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy | {100} | Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy |
|
viper_strike_dual_wield_attack_speed_+%_final | {1|#} | {0}% more Attack Speed if Dual Wielding | {#|-1} | {0}% less Attack Speed if Dual Wielding negate , 1
|
|
viper_strike_dual_wield_damage_+%_final | {1|#} | Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage | {#|1} | Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage negate , 1
|
|
virtual_block_%_damage_taken | {0} | You take no damage from hits you Block | {1|#} | You take {0}% of the damage from hits you Block |
|
additional_beam_only_chains | {1} | Beams Chain {0} Time | {2|#} | Beams Chain {0} Times |
|
virulent_arrow_additional_spores_at_max_stages | {1} | Scourge Arrow creates an additional spore pod at Maximum Stages | {2|#} | Scourge Arrow creates {0} additional spore pods at Maximum Stages |
|
virulent_arrow_chance_to_poison_%_per_stage | {#} | Scourge Arrow has {0}% chance to Poison per Stage reminderstring , ReminderTextPoison
|
|
vitality_mana_reservation_efficiency_-2%_per_1 | {1|#} | Vitality has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Vitality has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
vitality_mana_reservation_efficiency_+% | {1|#} | Vitality has {0}% increased Mana Reservation Efficiency | {#|-1} | Vitality has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
vitality_reserves_no_mana | {#} | Vitality has no Reservation |
|
void_sphere_cooldown_speed_+% | {#} | Void Sphere has {0}% increased Cooldown Recovery Rate |
|
volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity | {#} | Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity |
|
volatile_dead_base_number_of_corpses_to_consume | {1} | Volatile Dead Consumes up to {0} additional corpse | {#} | Volatile Dead Consumes up to {0} additional corpses |
|
volatile_dead_cast_speed_+% | {1|#} | {0}% increased Volatile Dead Cast Speed | {#|-1} | {0}% reduced Volatile Dead Cast Speed negate , 1
|
|
volatile_dead_consume_additional_corpse | {#} | Volatile Dead Consumes up to 1 additional corpse |
|
volatile_dead_damage_+% | {1|#} | {0}% increased Volatile Dead Damage | {#|-1} | {0}% reduced Volatile Dead Damage negate , 1
|
|
volcanic_fissure_damage_+% | {1|#} | Volcanic Fissure deals {0}% increased Damage | {#|-1} | Volcanic Fissure deals {0}% reduced Damage negate , 1
|
|
volcanic_fissure_number_of_additional_projectiles | {1} | Volcanic Fissure fires an additional Projectile | {2|#} | Volcanic Fissure fires {0} additional Projectiles |
|
volcanic_fissure_speed_+% | {1|#} | Volcanic Fissure travels {}% faster | {#|-1} | Volcanic Fissure travels {}% slower negate , 1
|
|
voltaxic_burst_damage_+% | {1|#} | {0}% increased Voltaxic Burst Damage | {#|-1} | {0}% reduced Voltaxic Burst Damage negate , 1
|
|
voltaxic_burst_damage_+%_per_100ms_duration | {1|#} | Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration | {#|-1} | Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration negate , 1
|
|
voltaxic_burst_skill_area_of_effect_+% | {1|#} | {0}% increased Voltaxic Burst Area of Effect | {#|-1} | {0}% reduced Voltaxic Burst Area of Effect negate , 1
|
|
vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt | {#} | {0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt divide_by_one_hundred , 1
|
|
vortex_area_of_effect_+%_when_cast_on_frostbolt | {1|#} | Vortex has {0}% increased Area of Effect when Cast on Frostbolt | {#|-1} | Vortex has {0}% reduced Area of Effect when Cast on Frostbolt negate , 1
|
|
vulnerability_no_reservation | {#} | Vulnerability has no Reservation if Cast as an Aura |
|
wand_attacks_fire_an_additional_projectile | {#} | Wand Attacks fire an additional Projectile |
|
wand_damage_+%_if_crit_recently | {1|#} | {0}% increased Damage with Wands if you've dealt a Critical Strike Recently reminderstring , ReminderTextRecently
| {#|-1} | {0}% reduced Damage with Wands if you've dealt a Critical Strike Recently negate , 1 , reminderstring , ReminderTextRecently
|
|
wand_physical_damage_%_to_add_as_chaos | {1|#} | Gain {0}% of Wand Physical Damage as Extra Chaos Damage |
|
wand_physical_damage_%_to_convert_to_lightning | {1|#} | {0}% of Wand Physical Damage converted to Lightning Damage |
|
war_banner_aura_effect_+% | {1|#} | War Banner has {0}% increased Aura Effect | {#|-1} | War Banner has {0}% reduced Aura Effect negate , 1
|
|
war_banner_mana_reservation_efficiency_+% | {1|#} | War Banner has {0}% increased Mana Reservation Efficiency | {#|-1} | War Banner has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
warcries_debilitate_enemies_for_1_second | {#} | Warcries Debilitate Enemies for 1 second reminderstring , ReminderTextDebilitate
|
|
warcries_have_minimum_10_power | {#} | Warcries have a minimum of 10 Power |
|
warcries_knock_back_enemies | {#} | Warcries Knock Back and Interrupt Enemies in a smaller Area |
|
warcry_buff_effect_+% | {1|#} | {0}% increased Warcry Buff Effect | {#|-1} | {0}% reduced Warcry Buff Effect negate , 1
|
|
warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power | {1|#} | Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power reminderstring , ReminderTextPower
|
|
warcry_cooldown_modifier_ms | {#} | Warcry Skills have {:+d} seconds to Cooldown milliseconds_to_seconds , 1
|
|
warcry_count_power_from_enemies warcry_gain_mp_from_allies warcry_gain_mp_from_corpses warcries_have_infinite_power | {#,#,#,!0} | Warcries have infinite Power reminderstring , ReminderTextPower
| {!0,0,0,0} | Warcries count total Power of Enemies in Range reminderstring , ReminderTextPower
| {!0,#,0,0} | Warcries count total Power of Enemies and Allies in Range reminderstring , ReminderTextPower
| {!0,0,#,0} | Warcries count total Power of Enemies and Corpses in Range reminderstring , ReminderTextPower
| {!0,#,#,0} | Warcries count total Power of Enemies, Aliies and Corpses in Range reminderstring , ReminderTextPower
|
|
warcry_empowers_next_x_melee_attacks | {1} | Warcries Exert {0} additional Attack | {#} | Warcries Exert {0} additional Attacks |
|
warcry_monster_power_+% | {1|#} | {0}% increased total Power counted by Warcries | {#|-1} | {0}% reduced total Power counted by Warcries negate , 1
|
|
warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds | {1|#} | Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% reminderstring , ReminderTextPower
| {#|-1} | Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry negate , 1 , reminderstring , ReminderTextPower
|
|
warcry_skill_area_of_effect_+% | {1|#} | Warcry Skills have {0}% increased Area of Effect | {#|-1} | Warcry Skills have {0}% reduced Area of Effect negate , 1
|
|
warcry_skills_cooldown_is_4_seconds | {#} | Warcry Skills' Cooldown Time is 4 seconds |
|
water_sphere_cold_lightning_exposure_% | {#} | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0:+d}% to Resistances |
|
water_sphere_damage_+% | {1|#} | Hydrosphere deals {0}% increased Damage | {#|-1} | Hydrosphere deals {0}% reduced Damage negate , 1
|
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weapon_tree_cast_speed_+%_final | {1|#} | {0}% more Cast Speed | {#|-1} | {0}% less Cast Speed negate , 1
|
|
weapon_tree_counterattacks_damage_+%_final | {1|#} | Your Counterattacks deal {0}% more Damage | {#|-1} | Your Counterattacks deal {0}% less Damage negate , 1
|
|
weapon_tree_damage_+%_final | {1|#} | {0}% more Global Damage | {#|-1} | {0}% less Global Damage negate , 1
|
|
weapon_tree_local_sell_price_ancient_orb | {1} | Item sells for an additional Ancient Orb | {2|#} | Item sells for {0} additional Ancient Orbs |
|
weapon_tree_local_sell_price_awakened_sextant | {1} | Item sells for an additional Awakened Sextant | {2|#} | Item sells for {0} additional Awakened Sextant |
|
weapon_tree_local_sell_price_blessed_orb | {1} | Item sells for an additional Blessed Orb | {2|#} | Item sells for {0} additional Blessed Orbs |
|
weapon_tree_local_sell_price_chaos_orb | {1} | Item sells for an additional Chaos Orb | {2|#} | Item sells for {0} additional Chaos Orbs |
|
weapon_tree_local_sell_price_crystalline_geode | {1} | Item sells for an additional Crystalline Geode | {2|#} | Item sells for {0} additional Crystalline Geodes |
|
weapon_tree_local_sell_price_divine_orb | {1} | Item sells for an additional Divine Orb | {2|#} | Item sells for {0} additional Divine Orbs |
|
weapon_tree_local_sell_price_exalted_orb | {1} | Item sells for an additional Exalted Orb | {2|#} | Item sells for {0} additional Exalted Orbs |
|
weapon_tree_local_sell_price_for_additional_crucible_experience | {#} | Item sells for an additional Magmatic Ore |
|
weapon_tree_local_sell_price_for_additional_specific_currency | {#} | Item sells for an additional Divine Orb |
|
weapon_tree_local_sell_price_for_additional_specific_unique | {0} | Item sells for an additional Unique of this Base Type canonical_line
| {!0} | Item sells for an additional Unique {0} weapon_tree_unique_base_type_name , 1
|
|
weapon_tree_local_sell_price_gemcutters_prism | {1} | Item sells for an additional Gemcutter's Prism | {2|#} | Item sells for {0} additional Gemcutter's Prisms |
|
weapon_tree_local_sell_price_igneous_geode | {1} | Item sells for an additional Igneous Geode | {2|#} | Item sells for {0} additional Igneous Geodes |
|
weapon_tree_local_sell_price_mirror_shard | {1} | Item sells for an additional Mirror Shard | {2|#} | Item sells for {0} additional Mirror Shards |
|
weapon_tree_local_sell_price_of_tree_nodes_doubled | {#} | Crucible Passives that sell for items sell for twice as much |
|
weapon_tree_local_sell_price_orb_of_annulment | {1} | Item sells for an additional Orb of Annulment | {2|#} | Item sells for {0} additional Orbs of Annulment |
|
weapon_tree_local_sell_price_orb_of_regret | {1} | Item sells for an additional Orb of Regret | {2|#} | Item sells for {0} additional Orbs of Regret |
|
weapon_tree_local_sell_price_regal_orb | {1} | Item sells for an additional Regal Orb | {2|#} | Item sells for {0} additional Regal Orbs |
|
weapon_tree_local_sell_price_sacred_orb | {1} | Item sells for an additional Sacred Orb | {2|#} | Item sells for {0} additional Sacred Orbs |
|
weapon_tree_local_sell_price_scouring_orb | {1} | Item sells for an additional Orb of Scouring | {2|#} | Item sells for {0} additional Orbs of Scouring |
|
weapon_tree_local_sell_price_vaal_orb | {1} | Item sells for an additional Vaal Orb | {2|#} | Item sells for {0} additional Vaal Orbs |
|
weapon_tree_local_sell_price_vault_key | {1} | Item sells for an additional Voidborn Reliquary Key | {2|#} | Item sells for {0} additional Voidborn Reliquary Keys |
|
weapon_tree_maximum_mana_+%_final | {1|#} | {0}% more maximum Mana | {#|-1} | {0}% less maximum Mana negate , 1
|
|
weapon_tree_throw_traps_in_circle_radius | {#} | Traps from Skills are thrown randomly around targeted location |
|
while_curse_is_25%_expired_hinder_enemy_% | {30} | Enemies Cursed by you are Hindered if 25% of Curse Duration expired reminderstring , ReminderTextHinderNoDuration
| {1|#} | Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired reminderstring , ReminderTextHinderVariableEffectNoDuration
|
|
while_curse_is_33%_expired_malediction | {#} | Enemies Cursed by you have Malediction if 33% of Curse Duration expired reminderstring , ReminderTextMalediction
|
|
while_curse_is_50%_expired_curse_effect_+% | {1|#} | Your Curses have {0}% increased Effect if 50% of Curse Duration expired | {#|-1} | Your Curses have {0}% reduced Effect if 50% of Curse Duration expired negate , 1
|
|
while_curse_is_75%_expired_enemy_damage_taken_+% | {1|#} | Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired | {#|-1} | Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired negate , 1
|
|
while_stationary_gain_additional_physical_damage_reduction_% | {#} | {0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9% |
|
while_stationary_gain_life_regeneration_rate_per_minute_% | {#} | Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2% per_minute_to_per_second , 1
|
|
winter_brand_chill_effect_+% | {1|#} | Wintertide Brand has {0}% increased Chill Effect | {#|-1} | Wintertide Brand has {0}% reduced Chill Effect negate , 1
|
|
winter_brand_damage_+% | {1|#} | Wintertide Brand deals {0}% increased Damage | {#|-1} | Wintertide Brand deals {0}% reduced Damage negate , 1
|
|
winter_brand_max_number_of_stages_+ | {#} | Wintertide Brand has {0:+d} to maximum Stages |
|
wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_% | {#} | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
|
wither_area_of_effect_+%_every_second_while_channelling_up_to_+200% | {1|#} | Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
|
wither_expire_speed_+% | {1|#} | Withered you Inflict expires {0}% faster | {#|-1} | Withered you Inflict expires {0}% slower negate , 1 , reminderstring , ReminderTextSlowTimeEffects
|
|
withered_effect_on_self_+% | {1|#} | {0}% increased Effect of Withered on you reminderstring , ReminderTextWithered
| {#|-1} | {0}% reduced Effect of Withered on you negate , 1 , reminderstring , ReminderTextWithered
|
|
withered_effect_+% | {1|#} | {0}% increased Effect of Withered reminderstring , ReminderTextWithered
| {#|-1} | {0}% reduced Effect of Withered negate , 1 , reminderstring , ReminderTextWithered
|
|
withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_% | {1|99} | {0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy reminderstring , ReminderTextWithered
| {100|#} | Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy reminderstring , ReminderTextWithered
|
|
wrath_mana_reservation_efficiency_-2%_per_1 | {1|#} | Wrath has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Wrath has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
wrath_mana_reservation_efficiency_+% | {1|#} | Wrath has {0}% increased Mana Reservation Efficiency | {#|-1} | Wrath has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
wrath_reserves_no_mana | {#} | Wrath has no Reservation |
|
you_and_allies_additional_block_%_if_have_attacked_recently | {#} | If you've Attacked Recently, you\nand nearby Allies have {0:+d}% Chance to Block Attack Damage reminderstring , ReminderTextRecently
|
|
you_and_allies_additional_spell_block_%_if_cast_spell_recently | {#} | If you've Cast a Spell Recently, you\nand nearby Allies have {0:+d}% Chance to Block Spell Damage reminderstring , ReminderTextRecently
|
|
you_and_nearby_allies_armour_+_if_have_impaled_recently | {#} | If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour |
|
you_and_nearby_allies_critical_strike_chance_+% | {1|#} | You and nearby Allies have {0}% increased Critical Strike Chance | {#|-1} | You and nearby Allies have {0}% reduced Critical Strike Chance negate , 1
|
|
you_and_nearby_allies_critical_strike_multiplier_+ | {#} | You and nearby Allies have {0:+d}% to Critical Strike Multiplier |
|
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently | {#} | If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently | {#} | If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second per_minute_to_per_second_0dp , 1 , reminderstring , ReminderTextRecently
|
|
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently | {#} | If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second per_minute_to_per_second_1dp , 1 , reminderstring , ReminderTextRecently
|
|
you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry | {#} | When you Warcry, you and nearby Allies gain Onslaught for 4 seconds reminderstring , ReminderTextOnslaught
|
|
you_and_nearby_party_members_gain_x_rage_when_you_warcry | {#} | You and nearby Party members gain {0} Rage when you Warcry reminderstring , ReminderTextRage
|
|
you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem | {#} | You and your Totems Regenerate {0}% of Life per second for each Summoned Totem per_minute_to_per_second , 1
|
|
you_are_cursed_with_conductivity | {#} | You are Cursed with Conductivity reminderstring , ReminderTextCurseConductivity
|
|
you_are_cursed_with_despair | {#} | You are Cursed with Despair reminderstring , ReminderTextCurseDespair
|
|
you_are_cursed_with_elemental_weakness | {#} | You are Cursed with Elemental Weakness reminderstring , ReminderTextCurseElementalWeakness
|
|
you_are_cursed_with_enfeeble | {#} | You are Cursed with Enfeeble reminderstring , ReminderTextCurseEnfeeble
|
|
you_are_cursed_with_flammability | {#} | You are Cursed with Flammability reminderstring , ReminderTextCurseFlammability
|
|
you_are_cursed_with_frostbite | {#} | You are Cursed with Frostbite reminderstring , ReminderTextCurseFrostbite
|
|
you_are_cursed_with_temporal_chains | {#} | You are Cursed with Temporal Chains reminderstring , ReminderTextCurseTemporalChains
|
|
you_are_cursed_with_vulnerability | {#} | You are Cursed with Vulnerability reminderstring , ReminderTextCurseVulnerability
|
|
you_cannot_be_hindered | {#} | You cannot be Hindered |
|
you_cannot_have_non_animated_minions | {#} | You cannot have non-Animated Minions |
|
you_cannot_have_non_spectre_minions | {#} | You cannot have Non-Spectre Minions |
|
you_cannot_inflict_curses | |
you_count_as_low_life_while_not_on_full_life | {#} | You count as on Low Life while not on Full Life |
|
you_have_no_armour_or_energy_shield | {#} | You have no Armour or Maximum Energy Shield |
|
your_ailments_deal_damage_faster_%_while_affected_by_malevolence | {#} | Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence reminderstring , ReminderTextDealsDamageFaster
|
|
your_ailments_deal_damage_faster_%_while_affected_by_malevolence | {#} | Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence reminderstring , ReminderTextDealsDamageFaster
|
|
your_attacks_cannot_be_blocked | {#} | Monsters cannot Block your Attacks |
|
your_auras_except_anger_are_disabled | {#} | Aura Skills other than Anger are Disabled |
|
your_auras_except_clarity_are_disabled | {#} | Aura Skills other than Clarity are Disabled |
|
your_auras_except_determination_are_disabled | {#} | Aura Skills other than Determination are Disabled |
|
your_auras_except_discipline_are_disabled | {#} | Aura Skills other than Discipline are Disabled |
|
your_auras_except_grace_are_disabled | {#} | Aura Skills other than Grace are Disabled |
|
your_auras_except_haste_are_disabled | {#} | Aura Skills other than Haste are Disabled |
|
your_auras_except_hatred_are_disabled | {#} | Aura Skills other than Hatred are Disabled |
|
your_auras_except_malevolence_are_disabled | {#} | Aura Skills other than Malevolence are Disabled |
|
your_auras_except_precision_are_disabled | {#} | Aura Skills other than Precision are Disabled |
|
your_auras_except_pride_are_disabled | {#} | Aura Skills other than Pride are Disabled |
|
your_auras_except_purity_of_elements_are_disabled | {#} | Aura Skills other than Purity of Elements are Disabled |
|
your_auras_except_purity_of_fire_are_disabled | {#} | Aura Skills other than Purity of Fire are Disabled |
|
your_auras_except_purity_of_ice_are_disabled | {#} | Aura Skills other than Purity of Ice are Disabled |
|
your_auras_except_purity_of_lightning_are_disabled | {#} | Aura Skills other than Purity of Lightning are Disabled |
|
your_auras_except_vitality_are_disabled | {#} | Aura Skills other than Vitality are Disabled |
|
your_auras_except_wrath_are_disabled | {#} | Aura Skills other than Wrath are Disabled |
|
your_auras_except_zealotry_are_disabled | {#} | Aura Skills other than Zealotry are Disabled |
|
your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area | {1000} | Effects of Consecrated Ground you create Linger for 1 second reminderstring , ReminderTextLingerGround
| {#} | Effects of Consecrated Ground you create Linger for {0} seconds milliseconds_to_seconds , 1 , reminderstring , ReminderTextLingerGround
|
|
your_marks_transfer_to_nearby_enemies_on_death_%_chance | {100} | Your Mark Transfers to another Enemy when Marked Enemy dies | {#} | Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies |
|
your_movement_skills_are_disabled | {#} | Your Movement Skills are Disabled |
|
your_profane_ground_effect_lingers_for_ms_after_leaving_the_area | {1000} | Effects of Profane Ground you create Linger for 1 second milliseconds_to_seconds_2dp_if_required , 1 , reminderstring , ReminderTextLingerGround
| {#} | Effects of Profane Ground you create Linger for {} seconds milliseconds_to_seconds_2dp_if_required , 1 , reminderstring , ReminderTextLingerGround
|
|
your_spells_are_disabled | {#} | Your Spells are disabled |
|
your_travel_skills_are_disabled | {#} | Your Travel Skills are Disabled |
|
your_travel_skills_except_dash_are_disabled | {1|#} | Travel Skills other than Dash are Disabled |
|
all_damage_can_poison_while_affected_by_glorious_madness | {#} | All Damage inflicts Poison while affected by Glorious Madness reminderstring , ReminderTextPoison
|
|
chance_to_deal_double_damage_while_affected_by_glorious_madness_% | {1|#} | {0}% chance to deal Double Damage while affected by Glorious Madness |
|
cold_damage_taken_per_minute_per_frenzy_charge_while_moving | {#} | {0} Cold Damage taken per second per Frenzy Charge while moving per_minute_to_per_second , 1
|
|
explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_% | {1|#} | Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage |
|
fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently | {#} | {0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness | {#} | You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness reminderstring , ReminderTextElementalConflux
|
|
gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy | {#} | Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy milliseconds_to_seconds , 1 , reminderstring , ReminderTextDebilitatingPresence
|
|
immune_to_elemental_status_ailments_while_affected_by_glorious_madness | {#} | Immune to Elemental Ailments while affected by Glorious Madness reminderstring , ReminderTextElementalAilments
|
|
lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently | {#} | {0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently per_minute_to_per_second , 1 , reminderstring , ReminderTextRecently
|
|
local_apply_extra_herald_mod_when_synthesised | {#} | When used in the Synthesiser, the new item will have an additional Herald Modifier |
|
local_is_alternate_tree_jewel | |
local_is_survival_jewel | |
max_fortification_while_affected_by_glorious_madness_+1_per_4 | {#} | {0:+d} to maximum Fortification while affected by Glorious Madness divide_by_four , 1
|
|
primordial_jewel_count | |
support_anticipation_charge_gain_interval_ms virtual_support_anticipation_charge_gain_interval_ms support_anticipation_rapid_fire_count skill_max_unleash_seals | {0,0,1|#,0} | Skills supported by Unleash have {2:+d} to maximum number of Seals |
|
zealotry_aura_effect_+% | {1|#} | Zealotry has {0}% increased Aura Effect | {#|-1} | Zealotry has {0}% reduced Aura Effect negate , 1
|
|
zealotry_mana_reservation_efficiency_-2%_per_1 | {1|#} | Zealotry has {0}% reduced Mana Reservation Efficiency double , 1
| {#|-1} | Zealotry has {0}% increased Mana Reservation Efficiency negate_and_double , 1 , canonical_line
|
|
zealotry_mana_reservation_efficiency_+% | {1|#} | Zealotry has {0}% increased Mana Reservation Efficiency | {#|-1} | Zealotry has {0}% reduced Mana Reservation Efficiency negate , 1
|
|
zealotry_mana_reservation_+% | {1|#} | Zealotry has {0}% increased Reservation | {#|-1} | Zealotry has {0}% reduced Reservation negate , 1 , canonical_line
|
|
zealotry_reserves_no_mana | {#} | Zealotry has no Reservation |
|
zero_chaos_resistance | {#} | Chaos Resistance is Zero |
|
zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_% | {#} | Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second per_minute_to_per_second , 1
|
|
zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength | {#} | With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life divide_by_one_hundred , 1
|
|
zombie_physical_damage_+%_final | {1|#} | Raised Zombies deal {0}% more Physical Damage | {#|-1} | Raised Zombies deal {0}% less Physical Damage negate , 1
|
|
zombie_slam_area_of_effect_+% | {1|#} | Raised Zombies' Slam Attack has {0}% increased Area of Effect | {#|-1} | Raised Zombies' Slam Attack has {0}% reduced Area of Effect negate , 1
|
|
zombie_slam_cooldown_speed_+% | {#} | Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate |
|
zombie_slam_damage_+% | {#} | Raised Zombies' Slam Attack deals {0}% increased Damage |
|
golems_larger_aggro_radius | {#} | Summoned Golems are Aggressive reminderstring , ReminderTextAggressiveMinions
|
|
minion_larger_aggro_radius | {#} | Minions are Aggressive reminderstring , ReminderTextAggressiveMinions
|
|
local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+% local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+% | {1|#,1|#} | Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage |
|
local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+% | {1|#} | Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage | {#|-1} | Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage negate , 1
|
|
local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+% | {1|#} | Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed | {#|-1} | Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed negate , 1
|
|
local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage | {#,#} | Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage |
|
melee_hits_grant_rampage_stacks | {#} | Melee Hits count as Rampage Kills\nRampage reminderstring , ReminderTextRampage
|
|
player_gain_rampage_stacks | {1|#} | Rampage reminderstring , ReminderTextRampage
|
|
keystone_acrobatics | {#} | Acrobatics reminderstring , ReminderTextKeystoneAcrobatics
|
|
keystone_ailment_crit | {#} | Perfect Agony reminderstring , ReminderTextKeystonePerfectAgony , reminderstring , ReminderTextDamagingAilments
|
|
keystone_ancestral_bond | {#} | Ancestral Bond reminderstring , ReminderTextKeystoneAncestralBond
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keystone_avatar_of_fire | {#} | Avatar of Fire reminderstring , ReminderTextKeystoneAvatarOfFire
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keystone_battlemage | {#} | Battlemage reminderstring , ReminderTextKeystoneBattlemage
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keystone_blood_magic | {#} | Blood Magic reminderstring , ReminderTextKeystoneBloodMagic
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keystone_call_to_arms | {#} | Call to Arms reminderstring , ReminderTextKeystoneCallToArms
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keystone_chaos_inoculation | {1|#} | Chaos Inoculation reminderstring , ReminderTextKeystoneChaosInoculation
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keystone_conduit | {#} | Conduit reminderstring , ReminderTextKeystoneConduit
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keystone_corrupted_defences | {#} | Corrupted Soul reminderstring , ReminderTextKeystoneCorruptedSoul
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keystone_crimson_dance | {#} | Crimson Dance reminderstring , ReminderTextKeystoneCrimsonDance
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keystone_divine_flesh | {#} | Divine Flesh reminderstring , ReminderTextKeystoneDivineFlesh , reminderstring , ReminderTextMaximumResistance
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keystone_divine_shield | {#} | Divine Shield reminderstring , ReminderTextKeystoneDivineShield , reminderstring , ReminderTextRecently
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keystone_eldritch_battery | {#} | Eldritch Battery reminderstring , ReminderTextKeystoneEldritchBattery
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keystone_elemental_equilibrium | {#} | Elemental Equilibrium reminderstring , ReminderTextKeystoneElementalEquilibrium
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keystone_elemental_overload | {#} | Elemental Overload reminderstring , ReminderTextKeystoneElementalOverload
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keystone_emperors_heart | {#} | Supreme Decadence reminderstring , ReminderTextKeystoneSupremeDecadence
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keystone_eternal_youth | {#} | Eternal Youth reminderstring , ReminderTextKeystoneEternalYouth
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keystone_everlasting_sacrifice | {#} | Everlasting Sacrifice reminderstring , ReminderTextKeystoneEverlastingSacrifice
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keystone_ghost_dance | {#} | Ghost Dance reminderstring , ReminderTextKeystoneGhostDance
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keystone_ghost_reaver | {#} | Ghost Reaver reminderstring , ReminderTextKeystoneGhostReaver
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keystone_glancing_blows | {#} | Glancing Blows reminderstring , ReminderTextKeystoneGlancingBlows
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keystone_hex_master | {#} | Hex Master reminderstring , ReminderTextKeystoneHexMaster
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keystone_hollow_palm_technique | {#} | Hollow Palm Technique reminderstring , ReminderTextKeystoneHollowPalmTechnique , reminderstring , ReminderTextUnencumbered
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keystone_impale | {#} | The Impaler reminderstring , ReminderTextKeystoneTheImpaler
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keystone_iron_reflexes | {#} | Iron Reflexes reminderstring , ReminderTextKeystoneIronReflexes
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keystone_lethe_shade | {#} | Lethe Shade reminderstring , ReminderTextKeystoneLetheShade , reminderstring , ReminderTextAilments
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keystone_magebane | {#} | Magebane reminderstring , ReminderTextKeystoneMagebane , reminderstring , ReminderTextSuppression
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keystone_mana_shield | {#} | Mind Over Matter reminderstring , ReminderTextKeystoneMindOverMatter
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keystone_minion_instability | {#} | Minion Instability reminderstring , ReminderTextKeystoneMinionInstability
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keystone_miracle_of_thaumaturgy | {#} | The Agnostic reminderstring , ReminderTextKeystoneMiracleOfThaumaturgy
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keystone_pain_attunement | {#} | Pain Attunement reminderstring , ReminderTextLowLife , reminderstring , ReminderTextKeystonePainAttunement
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keystone_point_blank | {#} | Point Blank reminderstring , ReminderTextKeystonePointBlank
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keystone_precise_technique | {#} | Precise Technique reminderstring , ReminderTextKeystonePreciseTechnique
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keystone_projectile_evasion | {#} | Arrow Dancing reminderstring , ReminderTextKeystoneProjectileEvasion
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keystone_quiet_might | {#} | Inner Conviction reminderstring , ReminderTextKeystoneInnerConviction
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regenerate_energy_shield_instead_of_life | {#} | Zealot's Oath reminderstring , ReminderTextKeystoneZealotsOath
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keystone_runebinder | {#} | Runebinder reminderstring , ReminderTextKeystoneRunebinder
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keystone_sacred_bastion | {#} | Imbalanced Guard reminderstring , ReminderTextKeystoneSacredBastion , reminderstring , ReminderTextDefendPercentArmour
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keystone_secrets_of_suffering | {#} | Secrets of Suffering reminderstring , ReminderTextKeystoneSecretsOfSuffering , reminderstring , ReminderTextScorch , reminderstring , ReminderTextBrittle , reminderstring , ReminderTextSapped
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keystone_shared_suffering | {#} | Shared Suffering reminderstring , ReminderTextKeystoneSharedSuffering , reminderstring , ReminderTextElementalAilments
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keystone_solipsism | {#} | Solipsism reminderstring , ReminderTextKeystoneSolipsism , reminderstring , ReminderTextElementalAilments
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keystone_soul_tether start_at_zero_energy_shield | {!0,#} | Immortal Ambition reminderstring , ReminderTextKeystoneSoulTether
| {0,!0} | Your Energy Shield starts at zero |
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keystone_strong_bowman | {#} | Iron Grip reminderstring , ReminderTextKeystoneIronGrip
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keystone_supreme_ego | {#} | Supreme Ego reminderstring , ReminderTextKeystoneSupremeEgo
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keystone_unwavering_stance | {#} | Unwavering Stance reminderstring , ReminderTextKeystoneUnwaveringStance
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keystone_vaal_pact | {#} | Vaal Pact reminderstring , ReminderTextKeystoneVaalPact
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keystone_versatile_combatant | {#} | Versatile Combatant reminderstring , ReminderTextKeystoneVersatileCombatant , reminderstring , ReminderTextOvercappedBlockChance , reminderstring , ReminderTextUncappedBlockChance
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keystone_wicked_ward | {#} | Wicked Ward reminderstring , ReminderTextKeystoneWickedWard
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keystone_wind_dancer | {#} | Wind Dancer reminderstring , ReminderTextKeystoneWindDancer , reminderstring , ReminderTextRecently
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player_far_shot | {#} | Far Shot reminderstring , ReminderTextFarShot
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resolute_technique | {#} | Resolute Technique reminderstring , ReminderTextKeystoneResoluteTechnique
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strong_casting | {#} | Iron Will reminderstring , ReminderTextIronWill
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summoned_skeletons_have_avatar_of_fire | {#} | Summoned Skeletons have Avatar of Fire reminderstring , ReminderTextKeystoneAvatarOfFire
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attacks_use_life_in_place_of_mana | {1|#} | Attacks Cost Life instead of Mana |
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gain_crimson_dance_if_have_dealt_critical_strike_recently | {#} | You have Crimson Dance if you have dealt a Critical Strike Recently reminderstring , ReminderTextRecently , reminderstring , ReminderTextKeystoneCrimsonDance
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gain_crimson_dance_while_you_have_cat_stealth | {#} | You have Crimson Dance while you have Cat's Stealth reminderstring , ReminderTextKeystoneCrimsonDance
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gain_iron_reflexes_while_at_maximum_frenzy_charges | {#} | You have Iron Reflexes while at maximum Frenzy Charges reminderstring , ReminderTextKeystoneIronReflexes
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gain_mind_over_matter_while_at_maximum_power_charges | {#} | You have Mind over Matter while at maximum Power Charges reminderstring , ReminderTextKeystoneMindOverMatter
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gain_vaal_pact_while_at_maximum_endurance_charges | {#} | You have Vaal Pact while at maximum Endurance Charges reminderstring , ReminderTextKeystoneVaalPact
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local_gain_vaal_pact_if_all_socketed_gems_red | {#} | You have Vaal Pact while all Socketed Gems are Red reminderstring , ReminderTextKeystoneVaalPact
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avatar_of_fire_rotation_active | {#} | Every 8 seconds, gain Avatar of Fire for 4 seconds reminderstring , ReminderTextKeystoneAvatarOfFire
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elemental_overload_rotation_active | {#} | Every 16 seconds you gain Elemental Overload for 8 seconds reminderstring , ReminderTextKeystoneElementalOverload
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gain_iron_reflexes_while_stationary | {#} | Iron Reflexes while stationary reminderstring , ReminderTextKeystoneIronReflexes
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gain_resolute_technique_while_do_not_have_elemental_overload | {#} | You have Resolute Technique while you do not have Elemental Overload reminderstring , ReminderTextKeystoneResoluteTechnique
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iron_reflexes_rotation_active | {#} | Every 16 seconds you gain Iron Reflexes for 8 seconds reminderstring , ReminderTextKeystoneIronReflexes
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trap_throw_skills_have_blood_magic | {#} | Skills which throw Traps Cost Life instead of Mana |
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you_have_zealots_oath_if_you_havent_been_hit_recently | {#} | You have Zealot's Oath if you haven't been hit recently reminderstring , ReminderTextKeystoneZealotsOath , reminderstring , ReminderTextRecently
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physical_damage_+%_while_you_have_resolute_technique | {1|#} | {0}% increased Physical Damage while you have Resolute Technique | {#|-1} | {0}% reduced Physical Damage while you have Resolute Technique negate , 1
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critical_strike_chance_+%_while_you_have_avatar_of_fire | {1|#} | {0}% increased Critical Strike Chance while you have Avatar of Fire | {#|-1} | {0}% reduced Critical Strike Chance while you have Avatar of Fire negate , 1
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physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire | {#} | {0}% of Physical Damage Converted to Fire while you have Avatar of Fire |
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unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes | {#} | {0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes |
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local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire | {#} | Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire reminderstring , ReminderTextBleeding
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armour_while_you_do_not_have_avatar_of_fire | {#} | {0:+d} Armour while you do not have Avatar of Fire |
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attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes | {1|#} | {0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes | {#|-1} | {0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes negate , 1
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gain_player_far_shot_while_do_not_have_iron_reflexes | {#} | You have Far Shot while you do not have Iron Reflexes reminderstring , ReminderTextFarShot
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blood_footprints_from_item | |
celestial_footprints_from_item | |
demigod_footprints_from_item | |
extra_gore | |
goat_footprints_from_item | |
silver_footprints_from_item | |