/ StatDescriptionList.html

Stat Description List

Parameters Conditional + Display
%_physical_damage_bypasses_energy_shield
{100|#}
Physical Damage taken bypasses Energy Shield
{#|99}
{0}% of Physical Damage taken bypasses Energy Shield
+1_max_charged_attack_stages
{#}
+1 to maximum Blade Flurry stages
heist_coins_from_monsters_+%
{1|#}
{0}% increased Rogue's Markers dropped by monsters
{#|-1}
{0}% reduced Rogue's Markers dropped by monsters
negate, 1
local_jewel_+%_effect_per_passive_between_jewel_and_class_start
{#}
This Jewel's Socket has {0}% increased effect per Allocated Passive Skill between\nit and your Class' starting location
reminderstring, ReminderTextShortestPathToClassStart
local_unique_jewel_alternate_tree_version
local_unique_jewel_alternate_tree_seed
local_unique_jewel_alternate_tree_keystone
local_unique_jewel_alternate_tree_internal_revision
{1,#,1,#}
Bathed in the blood of {1} sacrificed in the name of Xibaqua\nPassives in radius are Conquered by the Vaal
reminderstring, ReminderTextConqueredPassives
{1,#,2,0}
Bathed in the blood of {1} sacrificed in the name of Zerphi\nPassives in radius are Conquered by the Vaal
reminderstring, ReminderTextConqueredPassives
{1,#,2,1|#}
Bathed in the blood of {1} sacrificed in the name of Ahuana\nPassives in radius are Conquered by the Vaal
reminderstring, ReminderTextConqueredPassives
{1,#,3,#}
Bathed in the blood of {1} sacrificed in the name of Doryani\nPassives in radius are Conquered by the Vaal
reminderstring, ReminderTextConqueredPassives
{2,#,1,#}
Commanded leadership over {1} warriors under Kaom\nPassives in radius are Conquered by the Karui
reminderstring, ReminderTextConqueredPassives
{2,#,2,#}
Commanded leadership over {1} warriors under Rakiata\nPassives in radius are Conquered by the Karui
reminderstring, ReminderTextConqueredPassives
{2,#,3,0}
Commanded leadership over {1} warriors under Kiloava\nPassives in radius are Conquered by the Karui
reminderstring, ReminderTextConqueredPassives
{2,#,3,1|#}
Commanded leadership over {1} warriors under Akoya\nPassives in radius are Conquered by the Karui
reminderstring, ReminderTextConqueredPassives
{3,#,1,0}
Denoted service of {1} dekhara in the akhara of Deshret\nPassives in radius are Conquered by the Maraketh
reminderstring, ReminderTextConqueredPassives
{3,#,1,1|#}
Denoted service of {1} dekhara in the akhara of Balbala\nPassives in radius are Conquered by the Maraketh
reminderstring, ReminderTextConqueredPassives
{3,#,2,#}
Denoted service of {1} dekhara in the akhara of Asenath\nPassives in radius are Conquered by the Maraketh
reminderstring, ReminderTextConqueredPassives
{3,#,3,#}
Denoted service of {1} dekhara in the akhara of Nasima\nPassives in radius are Conquered by the Maraketh
reminderstring, ReminderTextConqueredPassives
{4,#,1,0}
Carved to glorify {1} new faithful converted by High Templar Venarius\nPassives in radius are Conquered by the Templars
reminderstring, ReminderTextConqueredPassives
{4,#,1,1|#}
Carved to glorify {1} new faithful converted by High Templar Maxarius\nPassives in radius are Conquered by the Templars
reminderstring, ReminderTextConqueredPassives
{4,#,2,#}
Carved to glorify {1} new faithful converted by High Templar Dominus\nPassives in radius are Conquered by the Templars
reminderstring, ReminderTextConqueredPassives
{4,#,3,#}
Carved to glorify {1} new faithful converted by High Templar Avarius\nPassives in radius are Conquered by the Templars
reminderstring, ReminderTextConqueredPassives
{5,#,1,#}
Commissioned {1} coins to commemorate Cadiro\nPassives in radius are Conquered by the Eternal Empire
times_twenty, 2, reminderstring, ReminderTextConqueredPassives
{5,#,2,#}
Commissioned {1} coins to commemorate Victario\nPassives in radius are Conquered by the Eternal Empire
times_twenty, 2, reminderstring, ReminderTextConqueredPassives
{5,#,3,0}
Commissioned {1} coins to commemorate Chitus\nPassives in radius are Conquered by the Eternal Empire
times_twenty, 2, reminderstring, ReminderTextConqueredPassives
{5,#,3,1|#}
Commissioned {1} coins to commemorate Caspiro\nPassives in radius are Conquered by the Eternal Empire
times_twenty, 2, reminderstring, ReminderTextConqueredPassives
local_item_allow_modification_while_corrupted
{#}
Can be modified while Corrupted
local_jewel_variable_ring_radius_value
{1}
Only affects Passives in Small Ring
reminderstring, ReminderTextJewelRadiusRing
{2}
Only affects Passives in Medium Ring
reminderstring, ReminderTextJewelRadiusRing
{3}
Only affects Passives in Large Ring
reminderstring, ReminderTextJewelRadiusRing
{4}
Only affects Passives in Very Large Ring
reminderstring, ReminderTextJewelRadiusRing
{5}
Only affects Passives in Massive Ring
reminderstring, ReminderTextJewelRadiusRing
local_item_can_have_x_additional_enchantments
{1}
Can have a second Enchantment Modifier
{2|#}
Can have {0} additional Enchantment Modifiers
canonical_line
local_item_implicit_modifier_limit
{1}
Can have a up to 1 Implicit Modifier while Item has this Modifier
reminderstring, ReminderTextCorruptionUniqueTooManyImplicits
{2|#}
Can have up to {0} Implicit Modifiers while Item has this Modifier
reminderstring, ReminderTextCorruptionUniqueTooManyImplicits
local_maximum_prefixes_allowed_+
{-1|1}
{0:+d} Prefix Modifier allowed
{#}
{0:+d} Prefix Modifiers allowed
local_maximum_suffixes_allowed_+
{-1|1}
{0:+d} Suffix Modifier allowed
{#}
{0:+d} Suffix Modifiers allowed
display_item_generation_can_roll_minion_affixes
{#}
Can roll Minion Modifiers
display_item_generation_can_roll_totem_affixes
{#}
Can roll Totem Modifiers
item_generation_cannot_change_prefixes
{#}
Prefixes Cannot Be Changed
local_implicit_mod_cannot_be_changed
{#}
Implicit Modifiers Cannot Be Changed
item_generation_cannot_change_suffixes
{#}
Suffixes Cannot Be Changed
item_generation_cannot_roll_caster_affixes
{#}
Cannot roll Caster Modifiers
item_generation_cannot_roll_attack_affixes
{#}
Cannot roll Attack Modifiers
item_generation_can_have_multiple_crafted_mods
{#}
Can have up to 3 Crafted Modifiers
local_can_have_additional_crafted_mods
{1}
Can have {0} additional Crafted Modifier
{2|#}
Can have {0} additional Crafted Modifiers
item_generation_local_maximum_mod_required_level_override
{#}
Cannot roll Modifiers with Required Level above {0}
heist_enchantment_ailment_mod_effect_+%
{1|#}
{0}% increased Explicit Ailment Modifier magnitudes
{#|-1}
{0}% reduced Explicit Ailment Modifier magnitudes
negate, 1
heist_enchantment_attribute_mod_effect_+%
{1|#}
{0}% increased Explicit Attribute Modifier magnitudes
{#|-1}
{0}% reduced Explicit Attribute Modifier magnitudes
negate, 1
heist_enchantment_casterdamage_mod_effect_+%
{1|#}
{0}% increased Explicit Caster Damage Modifier magnitudes
{#|-1}
{0}% reduced Explicit Caster Damage Modifier magnitudes
negate, 1
heist_enchantment_chaos_mod_effect_+%
{1|#}
{0}% increased Explicit Chaos Modifier magnitudes
{#|-1}
{0}% reduced Explicit Chaos Modifier magnitudes
negate, 1
heist_enchantment_cold_mod_effect_+%
{1|#}
{0}% increased Explicit Cold Modifier magnitudes
{#|-1}
{0}% reduced Explicit Cold Modifier magnitudes
negate, 1
heist_enchantment_critical_mod_effect_+%
{1|#}
{0}% increased Explicit Critical Modifier magnitudes
{#|-1}
{0}% reduced Explicit Critical Modifier magnitudes
negate, 1
heist_enchantment_damage_mod_effect_+%
{1|#}
{0}% increased Explicit Damage Modifier magnitudes
{#|-1}
{0}% reduced Explicit Damage Modifier magnitudes
negate, 1
heist_enchantment_defence_mod_effect_+%
{1|#}
{0}% increased Explicit Defence Modifier magnitudes
{#|-1}
{0}% reduced Explicit Defence Modifier magnitudes
negate, 1
heist_enchantment_fire_mod_effect_+%
{1|#}
{0}% increased Explicit Fire Modifier magnitudes
{#|-1}
{0}% reduced Explicit Fire Modifier magnitudes
negate, 1
heist_enchantment_life_mod_effect_+%
{1|#}
{0}% increased Explicit Life Modifier magnitudes
{#|-1}
{0}% reduced Explicit Life Modifier magnitudes
negate, 1
heist_enchantment_lightning_mod_effect_+%
{1|#}
{0}% increased Explicit Lightning Modifier magnitudes
{#|-1}
{0}% reduced Explicit Lightning Modifier magnitudes
negate, 1
heist_enchantment_mana_mod_effect_+%
{1|#}
{0}% increased Explicit Mana Modifier magnitudes
{#|-1}
{0}% reduced Explicit Mana Modifier magnitudes
negate, 1
heist_enchantment_physical_mod_effect_+%
{1|#}
{0}% increased Explicit Physical Modifier magnitudes
{#|-1}
{0}% reduced Explicit Physical Modifier magnitudes
negate, 1
heist_enchantment_resistance_mod_effect_+%
{1|#}
{0}% increased Explicit Resistance Modifier magnitudes
{#|-1}
{0}% reduced Explicit Resistance Modifier magnitudes
negate, 1
heist_enchantment_speed_mod_effect_+%
{1|#}
{0}% increased Explicit Speed Modifier magnitudes
{#|-1}
{0}% reduced Explicit Speed Modifier magnitudes
negate, 1
local_explicit_elemental_damage_mod_effect_+%
{1|#}
{0}% increased Explicit Elemental Damage Modifier magnitudes
{#|-1}
{0}% reduced Explicit Elemental Damage Modifier magnitudes
negate, 1
local_explicit_minion_mod_effect_+%
{1|#}
{0}% increased Explicit Minion Modifier magnitudes
{#|-1}
{0}% reduced Explicit Minion Modifier magnitudes
negate, 1
local_explicit_physical_and_chaos_damage_mod_effect_+%
{1|#}
{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes
{#|-1}
{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes
negate, 1
unveiled_mod_effect_+%
{#}
{0}% increased Unveiled Modifier magnitudes
local_explicit_mod_effect_+%
{1|#}
{0}% increased Explicit Modifier magnitudes
{#|-1}
{0}% reduced Explicit Modifier magnitudes
negate, 1
local_implicit_stat_magnitude_+%
{100}
Implicit Modifier magnitudes are doubled
reminderstring, ReminderTextImplicitMod
{200}
Implicit Modifier magnitudes are tripled
reminderstring, ReminderTextImplicitMod
{1|#}
{0}% increased Implicit Modifier magnitudes
reminderstring, ReminderTextImplicitMod
{#|-1}
{0}% reduced Implicit Modifier magnitudes
negate, 1, reminderstring, ReminderTextImplicitMod
local_display_grant_level_x_snipe_skill
{#}
Grants Level {0} Snipe Skill
local_cannot_have_blue_sockets
{#}
Has no Blue Sockets
local_cannot_have_green_sockets
{#}
Has no Green Sockets
local_cannot_have_red_sockets
{#}
Has no Red Sockets
local_has_no_sockets
{#}
Has no Sockets
local_has_X_abyss_sockets
{1}
Has 1 Abyssal Socket
reminderstring, ReminderTextAbyssalSockets
{2|#}
Has {0} Abyssal Sockets
reminderstring, ReminderTextAbyssalSockets, canonical_line
local_has_X_sockets
{1}
Has 1 Socket
{2|#}
Has {0} Sockets
local_six_linked_random_sockets
{#}
Sockets cannot be modified
local_all_sockets_linked
{#}
All Sockets Linked
local_all_sockets_are_blue
{#}
All Sockets are Blue
local_all_sockets_are_green
{#}
All Sockets are Green
local_all_sockets_are_red
{#}
All Sockets are Red
local_all_sockets_are_white
{#}
All Sockets are White
local_has_X_white_sockets
{1}
Has 1 White Socket
{2|#}
Has {0} White Sockets
canonical_line
local_maximum_sockets_+
{1|#}
+{0} to maximum Sockets
{#|-1}
{0} to maximum Sockets
local_one_socket_each_colour_only
{#}
Has one socket of each colour
map_number_of_harbinger_portals
{#}
Area contains {0} Harbinger Portals
memory_line_breach_covers_map
{#}
Area is Breached
memory_line_minimum_possessions_of_rare_unique_monsters
{1}
Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit
{2|#}
Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirits
memory_line_num_harvest_plots
{#}
Harvests in Area contain {0} Crops
memory_line_number_of_abyss_scourge_cracks
{#}
Area contains {0} additional Abysses that have already fully opened\nAbysses contain monsters from Beyond this realm
memory_line_number_of_breaches
{1}
Area contains a Breach
{2|#}
Area contains {0} Breaches
memory_line_number_of_essences
{#}
{0} Monsters are imprisoned by Essences
memory_line_number_of_excursions
{#}
Area contains {0} Temporal Incursions\nTemporal Incursion Portals have their direction reversed
memory_line_number_of_strongboxes
{1}
Area contains an additional Strongbox
{2|#}
Area contains {0} additional Strongboxes
canonical_line
memory_line_player_is_harbinger
{#}
Players in Area take on the form of Harbingers
local_can_socket_gems_ignoring_colour
{#}
Gems can be Socketed in this Item ignoring Socket Colour
map_breach_hands_are_small
{#}
Breach Hands are small
map_harbinger_cooldown_speed_+%
{1|#}
Harbingers have {0}% increased Cooldown Recovery Rate
{#|-1}
Harbingers have {0}% reduced Cooldown Recovery Rate
negate, 1
map_incursion_architects_drop_incursion_rare_chance_%
{1|99}
Incursion Architects have {0}% chance to drop an additional Rare Incursion Item
{100|#}
Incursion Architects drop an additional Rare Incursion Item
map_strongbox_chain_length
{#}
Strongboxes are found in Sequences of {0}
memory_line_abyss_scourge_spawn_boss_chance_%
{1|99}
Area has {0}% chance to contain a Boss from Beyond
{100|#}
Area contains a Boss from Beyond
memory_line_big_harvest
{#}
Crops in Area are larger in size
memory_line_essence_monster_number_of_essences
{#}
Imprisoned Monsters have {0} Essences
memory_line_maximum_possessions_of_rare_unique_monsters
{#}
Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched
memory_line_number_of_large_breach_chests
{#}
Area contains {0} Clasped Hands
player_is_harbinger_spawn_pack_on_kill_chance
{#|99}
Players have {0}% chance to summon a pack of Harbinger Monsters on Kill
{100|#}
Players summon a pack of Harbinger Monsters on Kill
local_unique_hungry_loop_number_of_gems_to_consume
local_unique_hungry_loop_has_consumed_gem
{1,0}
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gem\nHas not Consumed any Gems
{1,#}
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gem
{2|#,0}
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} Uncorrupted Support Gems\nHas not Consumed any Gems
{2|#,#}
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level\nCan Consume {0} additional Uncorrupted Support Gems
canonical_line, canonical_stat, 1
{-1,1}
Has Consumed 1 Gem
map_abyss_jewels_%_chance_to_drop_corrupted_with_more_mods
{1|99}
Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers
{100|#}
Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers
map_breach_time_passed_+%
{1|#}
Breaches open and close {0}% faster
{#|-1}
Breaches open and close {0}% slower
negate, 1
map_crucible_contains_forge_that_can_apply_weapon_tree_to_unique
{1}
Contains a Furnace that adds a Crucible Passive Skill Tree to an Uncorrupted Unique Item
{2}
Contains a Furnace that adds a Crucible Passive Skill Tree to a Unique Item
map_crucible_contains_forge_that_can_remove_weapon_tree
{#}
Contains a Furnace that removes a Crucible Passive Skill Tree from a Non-Unique Item
map_crucible_forge_display
{#}
Contains a Forge that can Combine Crucible Passive Skill Trees
map_crucible_forge_display_uber
{#}
Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items
map_essences_contains_rogue_exiles
{#}
Essences imprison a Rogue Exile
map_harvest_seeds_are_at_least_t2
{#}
Harvest Seeds in Area are at least Tier 2
memory_line_all_drops_replaced_with_currency_shard_stacks_%_chance_otherwise_delete
{#}
Items found in Area are replaced by stacks of Currency Shards
memory_line_breach_boss_spawn_chance_%
{#}
Breach has {0}% chance to contain a Boss
memory_line_strongboxes_chance_to_be_operatives_%
{#}
Strongboxes have {0}% chance to be an Operative's Strongbox
map_breach_size_+%
{#}
Breaches have {0}% increased Area of Effect
map_breach_splinters_drop_as_stones_permyriad
{1|#}
Breach Splinters have {0}% chance to drop as Breachstones instead
divide_by_one_hundred_2dp_if_required, 1
map_chance_for_breach_bosses_to_drop_breachstone_%
{#}
Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone
map_crucible_combining_+_chance_%_for_upgraded_tiers
{#}
Crucible Passive Skills on Forged Items have {0:+d}% chance for tiers to be upgraded
map_crucible_combining_additional_sell_node
{#}
Forged Items have a Crucible Passive Skill that modifies the sell price of the Item if possible
map_crucible_combining_item_has_30_quality
{#}
Forged Items have 30% Quality
map_crucible_combining_item_has_corruption_implicit
{#}
Forged Items are Corrupted with an Implicit
map_crucible_combining_item_has_mod_values_rerolled
{#}
Forged Items have the numeric values of Modifiers Randomised
map_crucible_combining_item_is_fully_linked
{#}
Forged Items are fully Linked
map_crucible_combining_more_likely_skills_are_kept
{#}
Crucible Passive Skills are more likely to be retained when Forging
map_crucible_combining_tiers_cannot_be_downgraded
{#}
Crucible Passive Skills on Forged Items cannot have tiers downgraded
map_crucible_rare_unique_monster_drop_itemised_weapon_tree_experience_%_chance
{1|99}
Rare and Unique Monsters have {0}% chance to drop a Magmatic Ore
{100|#}
Rare and Unique Monsters drop a Magmatic Ore
map_crucible_rare_unique_monster_drop_melee_weapon_with_tree_%_chance
{1|#}
Rare and Unique Crucible Monsters have {0}% chance to drop a Melee Weapon with\na Crucible Passive Skill Tree
{100|#}
Rare and Unique Crucible Monsters drop a Melee Weapon with a Crucible Passive Skill Tree
map_crucible_rare_unique_monster_drop_ranged_weapon_with_tree_%_chance
{1|#}
Rare and Unique Crucible Monsters have {0}% chance to drop a Ranged Weapon with\na Crucible Passive Skill Tree
{100|#}
Rare and Unique Crucible Monsters drop a Ranged Weapon with a Crucible Passive Skill Tree
map_crucible_rare_unique_monster_drop_shield_with_tree_%_chance
{1|#}
Rare and Unique Crucible Monsters have {0}% chance to drop a Shield with\na Crucible Passive Skill Tree
{100|#}
Rare and Unique Crucible Monsters drop a Shield with a Crucible Passive Skill Tree
map_crucible_rare_unique_monster_drop_unique_weapon_divination_cards_%_chance
{1|99}
Rare and Unique Monsters have {0}% chance to drop Divination Cards that grant Unique Weapons
{100|#}
Rare and Unique Monsters drop Divination Cards that grant Unique Weapons
map_crucible_unique_monster_drop_unique_with_weapon_tree_%_chance
{1|#}
Unique Crucible Monsters have {0}% chance to drop a Unique Item with\na Crucible Passive Skill Tree
{100|#}
Unique Crucible Monsters drop a Unique Item with a Crucible Passive Skill Tree
map_essences_are_1_tier_higher_chance_%
{100}
Essences found are a tier higher
{#}
Essences found have {0}% chance to be a tier higher
map_harvest_seed_t2_upgrade_%_chance
{#}
Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3
map_strongboxes_additional_pack_chance_%
{#}
Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters
map_breach_monsters_life_+%
{1|#}
Breach Monsters have {0}% increased Maximum Life
{#|-1}
Breach Monsters have {0}% reduced Maximum Life
negate, 1
map_crucible_unique_monster_drop_unique_melee_weapon_%_chance
{1|#}
Unique Crucible Monsters have {0}% chance to drop a Unique Melee Weapon
{100|#}
Unique Crucible Monsters drop a Unique Melee Weapon
map_crucible_unique_monster_drop_unique_ranged_weapon_%_chance
{1|#}
Unique Crucible Monsters have {0}% chance to drop a Unique Ranged Weapon
{100|#}
Unique Crucible Monsters drop a Unique Ranged Weapon
map_crucible_unique_monster_drop_unique_shield_%_chance
{1|#}
Unique Crucible Monsters have {0}% chance to drop a Unique Shield
{100|#}
Unique Crucible Monsters drop a Unique Shield
map_essence_corruption_cannot_release_monsters
{#}
Corrupting Imprisoned Monsters cannot release them
map_harvest_seed_t3_upgrade_%_chance
{#}
Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4
map_strongbox_monsters_life_+%
{#}
Monsters contained in Strongboxes have {0}% increased Life
map_weapon_and_shields_drop_corrupted_with_implicit_%_chance
{1|#}
Weapons and Shields found have {0}% chance to be Corrupted with an Implicit
map_weapon_and_shields_drop_fractured_%_chance
{1|#}
Weapons and Shields found have {0}% chance to be Fractured
map_weapon_and_shields_drop_fully_linked_%_chance
{1|#}
Weapons and Shields found have {0}% chance to be fully Linked
map_weapon_and_shields_drop_fully_socketed_%_chance
{1|#}
Weapons and Shields found have {}% chance to have the maximum number of Sockets
map_breach_monsters_damage_+%
{1|#}
Breach Monsters deal {0}% increased Damage
{#|-1}
Breach Monsters deal {0}% reduced Damage
negate, 1
map_duplicate_essence_monsters_with_shrieking_essence
{#}
Monsters Imprisoned by a Shrieking Essence will be Duplicated when released
map_strongbox_monsters_damage_+%
{#}
Monsters contained in Strongboxes deal {0}% increased Damage
map_essence_monsters_drop_rare_item_with_random_essence_mod_%_chance
{#|99}
Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier
{100|#}
Imprisoned Monsters drop an additional Rare Item with an Essence Modifier
trigger_socketed_warcry_when_endurance_charge_expires_or_consumed_%_chance
{#|99}
{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown
{100|#}
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
local_gem_level_+
{1|#}
{0:+d} to Level of Socketed Gems
local_socketed_strength_gem_level_+
{#}
{0:+d} to Level of Socketed Strength Gems
local_socketed_dexterity_gem_level_+
{#}
{0:+d} to Level of Socketed Dexterity Gems
local_socketed_intelligence_gem_level_+
{#}
{0:+d} to Level of Socketed Intelligence Gems
local_socketed_gem_level_+
{#}
{0:+d} to Level of Socketed Gems
local_socketed_skill_gem_level_+1_per_x_player_levels
{1|#}
+1 to Level of Socketed Active Skill Gems per {0} Player Levels
local_socketed_gems_in_red_sockets_get_level_+
{#}
Gems Socketed in Red Sockets have {0:+d} to Level
local_socketed_gems_in_green_sockets_get_quality_%
{#}
Gems Socketed in Green Sockets have {0:+d}% to Quality
local_socketed_gems_in_blue_sockets_experience_gained_+%
{#}
Gems Socketed in Blue Sockets gain {0}% increased Experience
local_socketed_fire_gem_level_+
{#}
{0:+d} to Level of Socketed Fire Gems
local_socketed_cold_gem_level_+
{#}
{0:+d} to Level of Socketed Cold Gems
local_socketed_lightning_gem_level_+
{#}
{0:+d} to Level of Socketed Lightning Gems
local_socketed_chaos_gem_level_+
{#}
{0:+d} to Level of Socketed Chaos Gems
action_speed_is_at_least_108%
{#}
Your Action Speed is at least 108% of base value
local_socketed_spell_gem_level_+
{#}
{0:+d} to Level of Socketed Spell Gems
local_socketed_duration_gem_level_+
{#}
{0:+d} to Level of Socketed Duration Gems
local_socketed_area_of_effect_gem_level_+
{#}
{0:+d} to Level of Socketed AoE Gems
local_socketed_projectile_gem_level_+
{#}
{0:+d} to Level of Socketed Projectile Gems
local_socketed_bow_gem_level_+
{#}
{0:+d} to Level of Socketed Bow Gems
local_socketed_melee_gem_level_+
{#}
{0:+d} to Level of Socketed Melee Gems
local_socketed_minion_gem_level_+
{#}
{0:+d} to Level of Socketed Minion Gems
local_socketed_aura_gem_level_+
{#}
{0:+d} to Level of Socketed Aura Gems
local_socketed_herald_gem_level_+
{#}
{0:+d} to Level of Socketed Herald Gems
local_socketed_movement_gem_level_+
{#}
{0:+d} to Level of Socketed Movement Gems
local_socketed_curse_gem_level_+
{#}
{0:+d} to Level of Socketed Curse Gems
local_socketed_hex_gem_level_+
{#}
{0:+d} to Level of Socketed Curse Gems
local_socketed_trap_gem_level_+
{#}
{0:+d} to Level of Socketed Trap Gems
local_socketed_trap_and_mine_gem_level_+
{#}
{0:+d} to Level of Socketed Trap or Mine Gems
local_socketed_vaal_gem_level_+
{#}
{0:+d} to Level of Socketed Vaal Gems
local_socketed_support_gem_level_+
{#}
{0:+d} to Level of Socketed Support Gems
local_socketed_active_skill_gem_level_+
{#}
{0:+d} to Level of Socketed Active Skill Gems
local_socketed_non_vaal_gem_level_+
{#}
{0:+d} to Level of Socketed Non-Vaal Gems
local_socketed_warcry_gem_level_+
{#}
{0:+d} to Level of Socketed Warcry Gems
local_display_socketed_golem_attack_and_cast_speed_+%
{#}
Socketed Golem Skills have {0}% increased Attack and Cast Speed
local_display_socketed_golem_buff_effect_+%
{1|#}
{0}% increased Effect of Buffs granted by Socketed Golem Skills
local_display_socketed_golem_chance_to_taunt_%
{1|#}
Socketed Golem Skills have {0}% chance to Taunt on Hit
local_display_socketed_golem_life_regeneration_rate_per_minute_%
{#}
Socketed Golem Skills have Minions Regenerate {0}% of Life per second
per_minute_to_per_second, 1
local_display_socketed_golem_skill_grants_onslaught_when_summoned
{#}
Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield
{#}
Socketed Golem Skills gain {0}% of Maximum Life as Extra Maximum Energy Shield
local_socketed_golem_gem_level_+
{#}
{0:+d} to Level of Socketed Golem Gems
local_socketed_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Gems
local_socketed_support_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Support Gems
local_socketed_active_skill_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Active Skill Gems
local_socketed_area_of_effect_gem_quality_+
{#}
{0:+d}% to Quality of Socketed AoE Gems
local_socketed_aura_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Aura Gems
local_socketed_bow_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Bow Gems
local_socketed_chaos_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Chaos Gems
local_socketed_cold_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Cold Gems
local_socketed_dexterity_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Dexterity Gems
local_socketed_elemental_gem_level_+
{#}
{0:+d} to Level of Socketed Elemental Gems
local_socketed_fire_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Fire Gems
local_socketed_intelligence_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Intelligence Gems
local_socketed_lightning_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Lightning Gems
local_socketed_melee_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Melee Gems
local_socketed_minion_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Minion Gems
local_socketed_projectile_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Projectile Gems
local_socketed_strength_gem_quality_+
{#}
{0:+d}% to Quality of Socketed Strength Gems
local_socketed_abyss_jewel_effect_+%
{1|#}
{0}% increased Effect of Socketed Abyss Jewels
{#|-1}
{0}% reduced Effect of Socketed Abyss Jewels
negate, 1
support_gems_socketed_in_amulet_also_support_body_skills
{#}
Socketed Support Gems can also Support Skills from Equipped Body Armour
support_gems_socketed_in_off_hand_also_support_main_hand_skills
{#}
Socketed Support Gems can also Support Skills from your Main Hand
local_display_socketed_gems_get_increased_area_level
{1|#}
Socketed Gems are Supported by Level {0} Increased Area of Effect
local_display_socketed_gems_supported_by_level_x_arcane_surge
{#}
Socketed Gems are Supported by Level {0} Arcane Surge
local_display_socketed_gems_supported_by_level_x_archmage
{#}
Socketed Gems are Supported by Level {0} Archmage
local_display_socketed_gems_supported_by_level_x_aura_duration
{#}
Socketed Gems are Supported by Level {0} Divine Blessing
local_display_socketed_gems_supported_by_level_x_barrage
{#}
Socketed Gems are Supported by Level {0} Barrage
local_display_socketed_gems_supported_by_level_x_behead
{#}
Socketed Gems are Supported by Level {0} Behead
local_display_socketed_gems_supported_by_level_x_bloodlust
{#}
Socketed Gems are Supported by Level {0} Bloodlust
local_display_socketed_gems_supported_by_level_x_bloodthirst
{#}
Socketed Gems are Supported by Level {0} Bloodthirst
local_display_socketed_gems_supported_by_level_x_bonechill
{#}
Socketed Gems are Supported by Level {0} Bonechill
local_display_socketed_gems_supported_by_level_x_brutality
{#}
Socketed Gems are Supported by Level {0} Brutality
local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken
{#}
Socketed Gems are Supported by Level {0} Cast when Damage Taken
local_display_socketed_gems_supported_by_level_x_cast_on_kill
{#}
Socketed Gems are Supported by Level {0} Cast On Melee Kill
local_display_socketed_gems_supported_by_level_x_cast_while_channelling
{#}
Socketed Gems are Supported by Level {0} Cast While Channelling
local_display_socketed_gems_supported_by_level_x_chain
{#}
Socketed Gems are Supported by Level {0} Chain
local_display_socketed_gems_supported_by_level_x_chance_to_bleed
{#}
Socketed Gems are Supported by Level {0} Chance To Bleed
local_display_socketed_gems_supported_by_level_x_chance_to_ignite
{#}
Socketed Gems are Supported by Level {0} Combustion
local_display_socketed_gems_supported_by_level_x_charged_mines
{#}
Socketed Gems are Supported by Level {0} Charged Mines
local_display_socketed_gems_supported_by_level_x_close_combat
{#}
Socketed Gems are Supported by Level {0} Close Combat
local_display_socketed_gems_supported_by_level_x_culling_strike
{#}
Socketed Gems are Supported by Level {0} Culling Strike
local_display_socketed_gems_supported_by_level_x_curse_on_hit
{#}
Socketed Gems are Supported by Level {0} Hextouch
local_display_socketed_gems_supported_by_level_x_cursed_ground
{#}
Socketed Gems are Supported by Level {0} Cursed Ground
local_display_socketed_gems_supported_by_level_x_deadly_ailments
{#}
Socketed Gems are Supported by Level {0} Deadly Ailments
local_display_socketed_gems_supported_by_level_x_deathmark
{#}
Socketed Gems are Supported by Level {0} Predator
local_display_socketed_gems_supported_by_level_x_decay
{#}
Socketed Gems are Supported by Level {0} Decay
local_display_socketed_gems_supported_by_level_x_earthbreaker
{#}
Socketed Gems are Supported by Level {0} Earthbreaker
local_display_socketed_gems_supported_by_level_x_efficacy
{#}
Socketed Gems are Supported by Level {0} Efficacy
local_display_socketed_gems_supported_by_level_x_elemental_focus
{#}
Socketed Gems are Supported by Level {0} Elemental Focus
local_display_socketed_gems_supported_by_level_x_elemental_penetration
{#}
Socketed Gems are Supported by Level {0} Elemental Penetration
local_display_socketed_gems_supported_by_level_x_empower
{#}
Socketed Gems are Supported by Level {0} Empower
local_display_socketed_gems_supported_by_level_x_energy_leech
{#}
Socketed Gems are Supported by Level {0} Energy Leech
local_display_socketed_gems_supported_by_level_x_enhance
{#}
Socketed Gems are Supported by Level {0} Enhance
local_display_socketed_gems_supported_by_level_x_enlighten
{#}
Socketed Gems are Supported by Level {0} Enlighten
local_display_socketed_gems_supported_by_level_x_eternal_blessing
{#}
Socketed Gems are Supported by Level {0} Eternal Blessing
local_display_socketed_gems_supported_by_level_x_feeding_frenzy
{#}
Socketed Gems are Supported by Level {0} Feeding Frenzy
local_display_socketed_gems_supported_by_level_x_fire_penetration
{#}
Socketed Gems are Supported by Level {0} Fire Penetration
local_display_socketed_gems_supported_by_level_x_fist_of_war
{#}
Socketed Gems are Supported by Level {0} Fist of War
local_display_socketed_gems_supported_by_level_x_focussed_ballista
{#}
Socketed Gems are Supported by Level {0} Focused Ballista
local_display_socketed_gems_supported_by_level_x_fragility
{#}
Socketed Gems are Supported by Level {0} Cruelty
local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger
{#}
Socketed Gems are Supported by Level {0} Charged Traps
local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles
{#}
Socketed Gems are Supported by Level {0} Greater Multiple Projectiles
local_display_socketed_gems_supported_by_level_x_greater_spell_echo
{#}
Socketed Gems are Supported by Level {0} Greater Spell Echo
local_display_socketed_gems_supported_by_level_x_greater_volley
{#}
Socketed Gems are Supported by Level {0} Greater Volley
local_display_socketed_gems_supported_by_level_x_hex_bloom
{#}
Socketed Gems are Supported by Level {0} Hex Bloom
local_display_socketed_gems_supported_by_level_x_ignite_proliferation
{#}
Socketed Gems are Supported by Level {0} Ignite Proliferation
local_display_socketed_gems_supported_by_level_x_immolate
{#}
Socketed Gems are Supported by Level {0} Immolate
local_display_socketed_gems_supported_by_level_x_impale
{#}
Socketed Gems are Supported by Level {0} Impale
local_display_socketed_gems_supported_by_level_x_impending_doom
{#}
Socketed Gems are Supported by Level {0} Impending Doom
local_display_socketed_gems_supported_by_level_x_increased_burning_damage
{#}
Socketed Gems are Supported by Level {0} Burning Damage
local_display_socketed_gems_supported_by_level_x_increased_critical_strikes
{#}
Socketed Gems are Supported by Level {0} Increased Critical Strikes
local_display_socketed_gems_supported_by_level_x_increased_duration
{#}
Socketed Gems are Supported by Level {0} Increased Duration
local_display_socketed_gems_supported_by_level_x_infernal_legion
{#}
Socketed Gems are Supported by Level {0} Infernal Legion
local_display_socketed_gems_supported_by_level_x_intensify
{#}
Socketed Gems are Supported by Level {0} Intensify
local_display_socketed_gems_supported_by_level_x_iron_grip
{#}
Socketed Gems are Supported by Level {0} Iron Grip
local_display_socketed_gems_supported_by_level_x_item_quantity
{#}
Socketed Gems are Supported by Level {0} Item Quantity
local_display_socketed_gems_supported_by_level_x_item_rarity
{#}
Socketed Gems are Supported by Level {0} Item Rarity
local_display_socketed_gems_supported_by_level_x_life_gain_on_hit
{#}
Socketed Gems are Supported by Level {0} Life Gain On Hit
local_display_socketed_gems_supported_by_level_x_lifetap
{#}
Socketed Gems are Supported by Level {0} Lifetap
local_display_socketed_gems_supported_by_level_x_lightning_penetration
{#}
Socketed Gems are Supported by Level {0} Lightning Penetration
local_display_socketed_gems_supported_by_level_x_maim
{#}
Socketed Gems are Supported by Level {0} Maim
local_display_socketed_gems_supported_by_level_x_manaforged_arrows
{#}
Socketed Gems are Supported by Level {0} Manaforged Arrows
local_display_socketed_gems_supported_by_level_x_mark_on_hit
{#}
Socketed Gems are Supported by Level {0} Mark On Hit
local_display_socketed_gems_supported_by_level_x_meat_shield
{#}
Socketed Gems are Supported by Level {0} Meat Shield
local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life
{#}
Socketed Gems are Supported by Level {0} Damage On Full Life
local_display_socketed_gems_supported_by_level_x_minefield
{#}
Socketed Gems are Supported by Level {0} Minefield
local_display_socketed_gems_supported_by_level_x_mirage_archer
{#}
Socketed Gems are Supported by Level {0} Mirage Archer
local_display_socketed_gems_supported_by_level_x_multi_totem
{#}
Socketed Gems are Supported by Level {0} Multiple Totems
local_display_socketed_gems_supported_by_level_x_multicast
{#}
Socketed Gems are Supported by Level {0} Spell Echo
local_display_socketed_gems_supported_by_level_x_nightblade
{#}
Socketed Gems are Supported by Level {0} Nightblade
local_display_socketed_gems_supported_by_level_x_onslaught
{#}
Socketed Gems are Supported by Level {0} Momentum
local_display_socketed_gems_supported_by_level_x_overcharge
{#}
Socketed Gems are Supported by Level {0} Overcharge
local_display_socketed_gems_supported_by_level_x_parallel_projectiles
{#}
Socketed Gems are Supported by Level {0} Volley
local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage
{#}
Socketed Gems are Supported by Level {0} Vicious Projectiles
local_display_socketed_gems_supported_by_level_x_physical_to_lightning
{#}
Socketed Gems are Supported by Level {0} Physical To Lightning
local_display_socketed_gems_supported_by_level_x_pinpoint
{#}
Socketed Gems are Supported by Level {0} Pinpoint
local_display_socketed_gems_supported_by_level_x_point_blank
{#}
Socketed Gems are Supported by Level {0} Point Blank
local_display_socketed_gems_supported_by_level_x_poison
{#}
Socketed Gems are Supported by Level {0} Critical Strike Affliction
local_display_socketed_gems_supported_by_level_x_power_charge_on_crit
{#}
Socketed Gems are Supported by Level {0} Power Charge On Critical Strike
local_display_socketed_gems_supported_by_level_x_prismatic_burst
{#}
Socketed Gems are Supported by Level {0} Prismatic Burst
local_display_socketed_gems_supported_by_level_x_pulverise
{#}
Socketed Gems are Supported by Level {0} Pulverise
local_display_socketed_gems_supported_by_level_x_rage
{#}
Socketed Gems are Supported by Level {0} Rage
local_display_socketed_gems_supported_by_level_x_rain
{#}
Socketed Gems are Supported by Level {0} Arrow Nova
local_display_socketed_gems_supported_by_level_x_ranged_attack_totem
{#}
Socketed Gems are Supported by Level {0} Ballista Totem
local_display_socketed_gems_supported_by_level_x_rapid_decay
{#}
Socketed Gems are Supported by Level {0} Swift Affliction
local_display_socketed_gems_supported_by_level_x_reduced_block_chance
{#}
Socketed Gems are Supported by Level {0} Block Chance Reduction
local_display_socketed_gems_supported_by_level_x_reduced_duration
{#}
Socketed Gems are Supported by Level {0} Less Duration
local_display_socketed_gems_supported_by_level_x_remote_mine_2
{#}
Socketed Gems are Supported by Level {0} High-Impact Mine
local_display_socketed_gems_supported_by_level_x_ruthless
{#}
Socketed Gems are Supported by Level {0} Ruthless
local_display_socketed_gems_supported_by_level_x_second_wind
{#}
Socketed Gems are Supported by Level {0} Second Wind
local_display_socketed_gems_supported_by_level_x_shockwave
{#}
Socketed Gems are Supported by Level {0} Shockwave
local_display_socketed_gems_supported_by_level_x_slower_projectiles
{#}
Socketed Gems are Supported by Level {0} Slower Projectiles
local_display_socketed_gems_supported_by_level_x_snipe
{#}
Socketed Non-Channelling Bow Skills are Triggered by Snipe\nSocketed Triggered Bow Skills gain a 0.05 second Cooldown
local_display_socketed_gems_supported_by_level_x_spell_cascade
{#}
Socketed Gems are Supported by Level {0} Spell Cascade
local_display_socketed_gems_supported_by_level_x_spell_focus
{#}
Socketed Gems are Supported by Level {0} Intensify
local_display_socketed_gems_supported_by_level_x_spirit_strike
{#}
Socketed Gems are Supported by Level {0} Ancestral Call
local_display_socketed_gems_supported_by_level_x_storm_barrier
{#}
Socketed Gems are Supported by Level {0} Infused Channelling
local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance
{#}
Socketed Gems are Supported by Level {0} Elemental Army Support
local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill
{#}
Socketed Gems are Supported by Level {0} Summon Phantasm
local_display_socketed_gems_supported_by_level_x_swift_assembly
{#}
Socketed Gems are Supported by Level {0} Swift Assembly
local_display_socketed_gems_supported_by_level_x_swiftbrand
{#}
Socketed Gems are Supported by Level {0} Swiftbrand
local_display_socketed_gems_supported_by_level_x_trap_cooldown
{#}
Socketed Gems are Supported by Level {0} Advanced Traps
local_display_socketed_gems_supported_by_level_x_trinity
{#}
Socketed Gems are Supported by Level {0} Trinity
local_display_socketed_gems_supported_by_level_x_unbound_ailments
{#}
Socketed Gems are Supported by Level {0} Unbound Ailments
local_display_socketed_gems_supported_by_level_x_unleash
{#}
Socketed Gems are Supported by Level {0} Unleash
local_display_socketed_gems_supported_by_level_x_urgent_orders
{#}
Socketed Gems are Supported by Level {0} Urgent Orders
local_display_socketed_gems_supported_by_level_x_void_manipulation
{#}
Socketed Gems are Supported by Level {0} Void Manipulation
local_display_socketed_gems_supported_by_level_x_chaos_attacks
{#}
Socketed Gems are Supported by Level {0} Withering Touch
local_display_socketed_triggered_skills_deal_double_damage
{#}
Socketed Triggered Skills deal Double Damage
local_display_supported_by_level_10_controlled_destruction
{#}
Socketed Gems are Supported by Level 10 Controlled Destruction
local_display_supported_by_level_10_intensify
{#}
Socketed Gems are Supported by Level 10 Intensify
local_display_supported_by_level_10_spell_echo
{#}
Socketed Gems are Supported by Level 10 Spell Echo
local_display_supported_by_level_x_awakened_added_chaos_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage
local_display_supported_by_level_x_awakened_added_cold_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Added Cold Damage
local_display_supported_by_level_x_awakened_added_fire_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Added Fire Damage
local_display_supported_by_level_x_awakened_added_lightning_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage
local_display_supported_by_level_x_awakened_ancestral_call
{#}
Socketed Gems are Supported by Level {0} Awakened Ancestral Call
local_display_supported_by_level_x_awakened_arrow_nova
{#}
Socketed Gems are Supported by Level {0} Awakened Arrow Nova
local_display_supported_by_level_x_awakened_blasphemy
{#}
Socketed Gems are Supported by Level {0} Awakened Blasphemy
local_display_supported_by_level_x_awakened_brutality
{#}
Socketed Gems are Supported by Level {0} Awakened Brutality
local_display_supported_by_level_x_awakened_burning_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Burning Damage
local_display_supported_by_level_x_awakened_cast_on_crit
{#}
Socketed Gems are Supported by Level {0} Awakened Cast On Critical Strike
local_display_supported_by_level_x_awakened_cast_while_channelling
{#}
Socketed Gems are Supported by Level {0} Awakened Cast While Channelling
local_display_supported_by_level_x_awakened_chain
{#}
Socketed Gems are Supported by Level {0} Awakened Chain
local_display_supported_by_level_x_awakened_cold_penetration
{#}
Socketed Gems are Supported by Level {0} Awakened Cold Penetration
local_display_supported_by_level_x_awakened_controlled_destruction
{#}
Socketed Gems are Supported by Level {0} Awakened Controlled Destruction
local_display_supported_by_level_x_awakened_curse_on_hit
{#}
Socketed Gems are Supported by Level {0} Awakened Hextouch
local_display_supported_by_level_x_awakened_deadly_ailments
{#}
Socketed Gems are Supported by Level {0} Awakened Deadly Ailments
local_display_supported_by_level_x_awakened_elemental_focus
{#}
Socketed Gems are Supported by Level {0} Awakened Elemental Focus
local_display_supported_by_level_x_awakened_empower
{#}
Socketed Gems are Supported by Level {0} Awakened Empower
local_display_supported_by_level_x_awakened_enhance
{#}
Socketed Gems are Supported by Level {0} Awakened Enhance
local_display_supported_by_level_x_awakened_enlighten
{#}
Socketed Gems are Supported by Level {0} Awakened Enlighten
local_display_supported_by_level_x_awakened_fire_penetration
{#}
Socketed Gems are Supported by Level {0} Awakened Fire Penetration
local_display_supported_by_level_x_awakened_fork
{#}
Socketed Gems are Supported by Level {0} Awakened Fork
local_display_supported_by_level_x_awakened_generosity
{#}
Socketed Gems are Supported by Level {0} Awakened Generosity
local_display_supported_by_level_x_awakened_greater_multiple_projectiles
{#}
Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles
local_display_supported_by_level_x_awakened_increased_area_of_effect
{#}
Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect
local_display_supported_by_level_x_awakened_lightning_penetration
{#}
Socketed Gems are Supported by Level {0} Awakened Lightning Penetration
local_display_supported_by_level_x_awakened_melee_physical_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage
local_display_supported_by_level_x_awakened_melee_splash
{#}
Socketed Gems are Supported by Level {0} Awakened Melee Splash
local_display_supported_by_level_x_awakened_minion_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Minion Damage
local_display_supported_by_level_x_awakened_multistrike
{#}
Socketed Gems are Supported by Level {0} Awakened Multistrike
local_display_supported_by_level_x_awakened_spell_cascade
{#}
Socketed Gems are Supported by Level {0} Awakened Spell Cascade
local_display_supported_by_level_x_awakened_spell_echo
{#}
Socketed Gems are Supported by Level {0} Awakened Spell Echo
local_display_supported_by_level_x_awakened_swift_affliction
{#}
Socketed Gems are Supported by Level {0} Awakened Swift Affliction
local_display_supported_by_level_x_awakened_unbound_ailments
{#}
Socketed Gems are Supported by Level {0} Awakened Unbound Ailments
local_display_supported_by_level_x_awakened_unleash
{#}
Socketed Gems are Supported by Level {0} Awakened Unleash
local_display_supported_by_level_x_awakened_vicious_projectiles
{#}
Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles
local_display_supported_by_level_x_awakened_void_manipulation
{#}
Socketed Gems are Supported by Level {0} Awakened Void Manipulation
local_display_supported_by_level_x_awakened_weapon_elemental_damage
{#}
Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks
local_random_support_gem_level
local_random_support_gem_index
{#,#}
Socketed Gems are Supported by Level {0} {1}
display_indexable_support, 2
local_random_support_gem_level_1
local_random_support_gem_index_1
{#,#}
Socketed Gems are Supported by Level {0} {1}
display_indexable_support, 2
local_display_socketed_gems_get_concentrated_area_level
{1|#}
Socketed Gems are Supported by Level {0} Concentrated Effect
local_display_socketed_gems_get_trap_level
{1|#}
Socketed Gems are Supported by Level {0} Trap
local_display_socketed_gems_supported_by_level_x_cluster_trap
{#}
Socketed Gems are Supported by Level {0} Cluster Trap
local_display_socketed_gems_supported_by_level_x_multi_trap
{#}
Socketed Gems are Supported by Level {0} Multiple Traps
local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage
{#}
Socketed Gems are Supported by Level {0} Trap And Mine Damage
local_display_socketed_gems_get_added_chaos_damage_level
{1|#}
Socketed Gems are Supported by Level {0} Added Chaos Damage
local_display_socketed_gems_get_blood_magic_level
{1|#}
Socketed Gems are Supported by Level {0} Arrogance
local_display_socketed_gems_get_increased_duration_level
{1|#}
Socketed Gems are Supported by Level {0} Increased Duration
local_display_socketed_gems_get_added_fire_damage_level
{1|#}
Socketed Gems are Supported by Level {0} Added Fire Damage
local_display_socketed_gems_get_cold_to_fire_level
{1|#}
Socketed Gems are Supported by Level {0} Cold to Fire
local_display_socketed_gems_get_spell_totem_level
{1|#}
Socketed Gems are Supported by Level {0} Spell Totem
local_display_socketed_gems_get_fire_penetration_level
{1|#}
Socketed Gems are Supported by Level {0} Fire Penetration
local_display_socketed_gems_get_elemental_proliferation_level
{1|#}
Socketed Gems are Supported by Level {0} Elemental Proliferation
local_display_socketed_gems_get_added_lightning_damage_level
{1|#}
Socketed Gems are Supported by Level {0} Added Lightning Damage
local_display_socketed_gems_get_melee_physical_damage_level
{1|#}
Socketed Gems are Supported by Level {0} Melee Physical Damage
local_display_socketed_gems_get_faster_attacks_level
{1|#}
Socketed Gems are Supported by Level {0} Faster Attacks
local_display_socketed_gems_get_blind_level
{#}
Socketed Gems are supported by Level {0} Blind
local_display_socketed_gems_get_melee_splash_level
{#}
Socketed Gems are supported by Level {0} Melee Splash
local_display_socketed_gems_get_cast_on_crit_level
{#}
Socketed Gems are supported by Level {0} Cast On Critical Strike
local_display_socketed_gems_get_cast_when_stunned_level
{#}
Socketed Gems are supported by Level {0} Cast when Stunned
local_display_socketed_gems_get_cast_on_death_level
{#}
Socketed Gems are supported by Level {0} Cast on Death
local_display_socketed_gems_get_stun_level
{#}
Socketed Gems are supported by Level {0} Stun
local_display_socketed_gems_get_additional_accuracy_level
{#}
Socketed Gems are supported by Level {0} Additional Accuracy
local_display_socketed_gems_get_multistrike_level
{#}
Socketed Gems are supported by Level {0} Multistrike
local_display_socketed_gems_get_faster_projectiles_level
{#}
Socketed Gems are supported by Level {0} Faster Projectiles
local_display_socketed_gems_get_life_leech_level
{#}
Socketed Gems are supported by Level {0} Life Leech
local_display_socketed_gems_get_chance_to_bleed_level
{#}
Socketed Gems are supported by Level {0} Chance to Bleed
local_display_socketed_gems_get_increased_critical_damage_level
{#}
Socketed Gems are supported by Level {0} Increased Critical Damage
local_display_socketed_gems_get_fork_level
{#}
Socketed Gems are supported by Level {0} Fork
local_display_socketed_gems_get_weapon_elemental_damage_level
{#}
Socketed Gems are supported by Level {0} Elemental Damage with Attacks
local_display_socketed_gems_get_echo_level
{1|#}
Socketed Gems are Supported by Level {0} Spell Echo
local_display_socketed_gems_get_reduced_mana_cost_level
{1|#}
Socketed Gems are Supported by Level {0} Inspiration
local_display_socketed_gems_get_generosity_level
{1|#}
Socketed Gems are Supported by Level {0} Generosity
local_display_socketed_gems_supported_by_level_x_fortify
{1|#}
Socketed Gems are Supported by Level {0} Fortify
local_display_socketed_gems_get_remote_mine_level
{1|#}
Socketed Gems are Supported by Level {0} Blastchain Mine
local_display_socketed_gems_get_flee_level
{#}
Socketed Gems are supported by Level {0} Chance to Flee
local_display_socketed_gems_get_faster_cast_level
{1|#}
Socketed Gems are Supported by Level {0} Faster Casting
local_display_socketed_gems_get_iron_will_level
{1|#}
Socketed Gems are Supported by Level {0} Iron Will
local_display_socketed_gems_supported_by_x_knockback_level
{#}
Socketed Gems are Supported by Level {0} Knockback
local_display_socketed_gems_supported_by_x_increased_minion_life_level
{#}
Socketed Gems are Supported by Level {0} Minion Life
local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level
{#}
Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles
local_display_socketed_gems_supported_by_x_increased_minion_damage_level
{#}
Socketed Gems are Supported by Level {0} Minion Damage
local_display_socketed_gems_supported_by_x_increased_critical_damage_level
{#}
Socketed Gems are Supported by Level {0} Increased Critical Damage
local_display_socketed_gems_supported_by_x_increased_minion_speed_level
{#}
Socketed Gems are Supported by Level {0} Minion Speed
local_display_socketed_gems_supported_by_pierce_level
{#}
Socketed Gems are supported by Level {0} Pierce
local_display_socketed_gems_get_pierce_level
{1|#}
Socketed Gems are Supported by Level {0} Pierce
local_display_socketed_gems_supported_by_x_hypothermia
{#}
Socketed Gems are Supported by Level {0} Hypothermia
local_display_socketed_gems_supported_by_x_ice_bite
{#}
Socketed Gems are Supported by Level {0} Ice Bite
local_display_socketed_gems_supported_by_x_cold_penetration
{#}
Socketed Gems are Supported by Level {0} Cold Penetration
local_display_socketed_gems_supported_by_x_mana_leech
{#}
Socketed Gems are Supported by Level {0} Mana Leech
local_display_socketed_gems_supported_by_x_added_cold_damage
{#}
Socketed Gems are Supported by Level {0} Added Cold Damage
local_display_socketed_gems_supported_by_x_reduced_mana_cost
{#}
Socketed Gems are Supported by Level {0} Inspiration
local_display_socketed_curse_gems_supported_by_level_x_blasphemy
{1|#}
Socketed Gems are Supported by Level {0} Blasphemy
local_display_socketed_gems_supported_by_x_innervate_level
{#}
Socketed Gems are Supported by Level {0} Innervate
local_display_socketed_gems_supported_by_X_vile_toxins
{#}
Socketed Gems are Supported by Level {0} Vile Toxins
local_display_socketed_gems_supported_by_X_lesser_poison
{#}
Socketed Gems are Supported by Level {0} Chance to Poison
display_socketed_minion_gems_supported_by_level_X_life_leech
{#}
Socketed Minion Gems are Supported by Level {0} Life Leech
local_display_socketed_gems_supported_by_x_controlled_destruction
{#}
Socketed Gems are Supported by Level {0} Controlled Destruction
local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun
{#}
Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun
local_display_socketed_gems_have_blood_magic
{#}
Socketed Gems Cost and Reserve Life instead of Mana
local_display_socketed_gems_have_mana_reservation_+%
{#|-1}
Socketed Gems have {0}% increased Reservation Efficiency
negate, 1
{1|#}
Socketed Gems have {0}% reduced Reservation Efficiency
disable_blessing_skills_and_display_socketed_aura_gems_reserve_no_mana
{1|#}
Socketed Gems have no Reservation\nYour Blessing Skills are Disabled
local_display_socketed_gems_get_mana_multplier_%
{#}
Socketed Skill Gems get a {0}% Cost & Reservation Multiplier
local_display_socketed_melee_gems_have_area_radius_+%
{1|#}
Socketed Melee Gems have {0}% increased Area of Effect
{#|-1}
Socketed Melee Gems have {0}% reduced Area of Effect
negate, 1
local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire
{#}
Socketed Red Gems get {0}% Physical Damage as Extra Fire Damage
local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation
{#}
Socketed Skills Summon your maximum number of Totems in formation
local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage
{1|99}
Socketed Gems have {0}% chance to Ignite
{100|#}
Socketed Gems always Ignite
local_display_socketed_gems_have_chance_to_flee_%
{#}
Socketed Gems have {0}% chance to cause Enemies to Flee on Hit
local_display_socketed_gems_get_item_quantity_+%
{1|#}
Enemies slain by Socketed Gems drop {0}% increased item quantity
{#|-1}
Enemies slain by Socketed Gems drop {0}% reduced item quantity
negate, 1
local_display_socketed_gems_get_curse_reflection
{#}
Hexes applied by Socketed Curse Skills are Reflected back to you
local_display_socketed_gems_have_iron_will
{#}
Socketed Gems have Iron Will
local_display_socketed_gems_chain_X_additional_times
{#}
Socketed Gems Chain {0} additional times
local_display_socketed_gems_additional_critical_strike_chance_%
{3}
Socketed Gems have +3.5% Critical Strike Chance
{#}
Socketed Gems have {0:+d}% Critical Strike Chance
divide_by_one_hundred, 1, canonical_line
local_display_socketed_spells_repeat_count
{1}
Spells in this item Repeat an additional time
{2|#}
Spells in this item Repeat an additional {0} times
chance_to_trigger_socketed_spell_on_bow_attack_%
{1|99}
{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
{100|#}
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
local_display_avoid_interruption_%_while_using_socketed_attack_skills
{1|99}
{0}% chance to Ignore Stuns while using Socketed Attack Skills
{100|#}
Ignore Stuns while using Socketed Attack Skills
local_display_socketed_attack_damage_+%_final
{1|#}
Socketed Skills deal {0}% more Attack Damage
{#|-1}
Socketed Skills deal {0}% less Attack Damage
negate, 1
local_display_socketed_attacks_additional_critical_strike_chance
{#}
Socketed Attacks have {0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
local_display_socketed_attacks_critical_strike_multiplier_+
{#}
Socketed Attacks have {0:+d}% to Critical Strike Multiplier
local_display_socketed_attacks_mana_cost_+
{#}
Socketed Attacks have {0:+d} to Total Mana Cost
local_display_socketed_gems_attack_and_cast_speed_+%_final
{#}
Socketed Gems have {0}% more Attack and Cast Speed
local_display_socketed_gems_curse_auras_also_affect_you
{#}
Curse Auras from Socketed Skills also affect you
local_display_socketed_gems_damage_+%_final_while_on_low_life
{#}
Socketed Gems deal {0}% more Damage while on Low Life
reminderstring, ReminderTextLowLife
local_display_socketed_gems_elemental_damage_+%_final
{#}
Socketed Gems deal {0}% more Elemental Damage
local_display_socketed_gems_exposure_on_hit
{#}
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit
reminderstring, ReminderTextAll3Exposures
local_display_socketed_gems_mana_cost_-%
{1|#}
Socketed Gems have {0}% reduced Mana Cost
{#|-1}
Socketed Gems have {0}% increased Mana Cost
negate, 1
local_display_socketed_gems_minimum_added_fire_damage
local_display_socketed_gems_maximum_added_fire_damage
{#,#}
Socketed Gems deal {0} to {1} Added Fire Damage
local_display_socketed_gems_physical_damage_%_to_add_as_lightning
{#}
Socketed Gems gain {0}% of Physical Damage as extra Lightning Damage
local_display_socketed_gems_projectile_damage_+%_final
{1|#}
Socketed Projectile Spells deal {0}% more Damage with Hits
{#|-1}
Socketed Projectile Spells deal {0}% less Damage with Hits
local_display_socketed_gems_projectile_spells_cooldown_modifier_ms
{#}
Socketed Projectile Spells have {0:+d} seconds to Cooldown
milliseconds_to_seconds_2dp_if_required, 1
local_display_socketed_movement_skills_have_no_mana_cost
{#}
Socketed Movement Skills Cost no Mana
local_display_socketed_skills_attack_speed_+%
{1|#}
Socketed Skills have {0}% increased Attack Speed
{#|-1}
Socketed Skills have {0}% reduced Attack Speed
negate, 1
local_display_socketed_skills_cast_speed_+%
{1|#}
Socketed Skills have {0}% increased Cast Speed
{#|-1}
Socketed Skills have {0}% reduced Cast Speed
negate, 1
local_display_socketed_skills_deal_double_damage
{#}
Socketed Skills deal Double Damage
local_display_socketed_skills_fork
{#}
Projectiles from Socketed Gems Fork
local_display_socketed_spell_damage_+%_final
{1|#}
Socketed Skills deal {0}% more Spell Damage
{#|-1}
Socketed Skills deal {0}% less Spell Damage
negate, 1
local_display_socketed_spells_additional_critical_strike_chance
{#}
Socketed Spells have {0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
local_display_socketed_spells_critical_strike_multiplier_+
{#}
Socketed Spells have {0:+d}% to Critical Strike Multiplier
local_display_socketed_spells_mana_cost_+%
{1|#}
Socketed Spells have {0}% increased Mana Cost
{#|-1}
Socketed Spells have {0}% reduced Mana Cost
negate, 1, canonical_line
local_display_socketed_travel_skills_damage_+%_final
{1|#}
Socketed Travel Skills deal {0}% more Damage
{#|-1}
Socketed Travel Skills deal {0}% less Damage
negate, 1
local_display_socketed_vaal_skills_area_of_effect_+%
{1|#}
Socketed Vaal Skills have {0}% increased Area of Effect
{#|-1}
Socketed Vaal Skills have {0}% reduced Area of Effect
negate, 1
local_display_socketed_vaal_skills_aura_effect_+%
{1|#}
Socketed Vaal Skills have {0}% increased Aura Effect
{#|-1}
Socketed Vaal Skills have {0}% reduced Aura Effect
negate, 1
local_display_socketed_vaal_skills_damage_+%_final
{1|#}
Socketed Vaal Skills deal {0}% more Damage
{#|-1}
Socketed Vaal Skills deal {0}% less Damage
negate, 1
local_display_socketed_vaal_skills_effect_duration_+%
{1|#}
Socketed Vaal Skills have {0}% increased Skill Effect Duration
{#|-1}
Socketed Vaal Skills have {0}% reduced Skill Effect Duration
negate, 1
local_display_socketed_vaal_skills_elusive_on_use
{#}
Socketed Vaal Skills grant Elusive when Used
reminderstring, ReminderTextElusive
local_display_socketed_vaal_skills_extra_damage_rolls
{1|#}
Damage with Hits from Socketed Vaal Skills is Lucky
{#|-1}
Damage with Hits from Socketed Vaal Skills is Unlucky
local_display_socketed_vaal_skills_ignore_monster_phys_reduction
{#}
Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction
local_display_socketed_vaal_skills_ignore_monster_resistances
{#}
Hits from Socketed Vaal Skills ignore Enemy Monster Resistances
local_display_socketed_vaal_skills_projectile_speed_+%
{1|#}
Socketed Vaal Skills have {0}% increased Projectile Speed
{#|-1}
Socketed Vaal Skills have {0}% reduced Projectile Speed
negate, 1
local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%
{1|#}
Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration
{#|-1}
Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration
negate, 1
local_display_socketed_vaal_skills_soul_requirement_+%_final
{1|#}
Socketed Vaal Skills require {0}% more Souls per Use
{#|-1}
Socketed Vaal Skills require {0}% less Souls per Use
negate, 1
local_display_socketed_vaal_skills_store_uses_+
{1|#}
Socketed Vaal Skills have 20% chance to regain consumed Souls when used
local_display_socketed_warcry_skills_cooldown_use_+
{1}
Socketed Warcry Skills have {0:+d} Cooldown Use
{2|#}
Socketed Warcry Skills have {0:+d} Cooldown Uses
local_display_spend_energy_shield_for_costs_before_mana_for_socketed_skills
{#}
Spend Energy Shield before Mana for Costs of Socketed Skills
local_display_tailwind_if_socketed_vaal_skill_used_recently
{#}
You have Tailwind if you've used a Socketed Vaal Skill Recently
reminderstring, ReminderTextTailwind
local_display_socketed_gems_damage_over_time_+%_final
{1|#}
Socketed Gems deal {0}% more Damage over Time
{#|-1}
Socketed Gems deal {0}% less Damage over Time
negate, 1
local_display_socketed_gems_have_elemental_equilibrium
{#}
Socketed Gems have Elemental Equilibrium
reminderstring, ReminderTextKeystoneElementalEquilibrium
local_display_socketed_non_curse_aura_gems_effect_+%
{1|#}
Socketed Non-Curse Aura Gems have {0}% increased Aura Effect
{#|-1}
Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect
negate, 1
local_display_socketed_gems_have_secrets_of_suffering
{#}
Socketed Gems have Secrets of Suffering
reminderstring, ReminderTextKeystoneSecretsOfSuffering
local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent
{1|#}
Socketed Gems have {0}% increased Effect of Exposure inflicted by Elemental Equilibrium
reminderstring, ReminderTextKeystoneElementalEquilibrium
{#|-1}
Socketed Gems have {0}% reduced Effect of Exposure inflicted by Elemental Equilibrium
negate, 1, reminderstring, ReminderTextKeystoneElementalEquilibrium, canonical_line
local_display_socketed_gems_have_number_of_additional_projectiles
{1}
Socketed Gems fire an additional Projectile
{#}
Socketed Gems fire {0} additional Projectiles
local_display_socketed_spells_additional_projectiles
{1}
Socketed Projectile Spells fire an additional Projectile
{#}
Socketed Projectile Spells fire {0} additional Projectiles
local_display_socketed_gems_projectiles_nova
{1|#}
Socketed Gems fire Projectiles in a circle
local_display_socketed_spells_projectiles_circle
{1|#}
Socketed Projectile Spells fire Projectiles in a circle
local_display_socketed_gems_skill_effect_duration_+%
{1|#}
Socketed Gems have {0}% increased Skill Effect Duration
{#|-1}
Socketed Gems have {0}% reduced Skill Effect Duration
negate, 1
local_display_socketed_projectile_spells_duration_+%_final
{1|#}
Socketed Projectile Spells have {0}% more Skill Effect Duration
{#|-1}
Socketed Projectile Spells have {0}% less Skill Effect Duration
negate, 1
local_display_socketed_trap_skills_create_smoke_cloud
{1|#}
Traps from Socketed Skills create a Smoke Cloud when triggered
reminderstring, ReminderTextSmokeCloud
local_display_socketed_curse_gems_have_mana_reservation_+%
{#|-1}
Socketed Curse Gems have {0}% increased Reservation Efficiency
negate, 1
{1|#}
Socketed Curse Gems have {0}% reduced Reservation Efficiency
hierophant_helmet_supported_by_elemental_penetration
{1|#}
Skills from Equipped Helmet Penetrate 20% Elemental Resistances
hierophant_gloves_supported_by_increased_area_of_effect
{1|#}
Skills from Equipped Gloves have 40% increased Area of Effect
hierophant_boots_supported_by_life_leech
{1|#}
Skills from Equipped Boots Leech 2% of Damage as Life
chieftain_body_armour_supported_by_level_x_fist_of_war
{1|#}
[DNT] Skills from Equipped Body Armour are Supported by Level {0} Fist of War
scion_helmet_skill_maximum_totems_+
{1}
Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems
{2|#}
Skills from Equipped Helm have {0:+d} to maximum number of Summoned Totems
local_display_grants_skill_frostblink_level
{#}
Grants Level {0} Frostblink Skill
local_display_grants_skill_purity_of_fire_level
{#}
Grants Level {0} Purity of Fire Skill
local_display_illusory_warp_level
{#}
Grants Level {0} Illusory Warp Skill
local_display_grants_skill_bear_trap_level
{#}
Grants Level {0} Bear Trap Skill
local_display_grants_level_x_summon_stone_golem
{#}
Grants Level {0} Summon Stone Golem Skill
local_display_grants_level_X_vengeance
{#}
Grants Level {0} Vengeance Skill
local_display_grants_level_x_despair
{#}
Grants Level {0} Despair Skill
local_display_grants_skill_purity_of_cold_level
{#}
Grants Level {0} Purity of Ice Skill
local_display_grants_summon_beast_companion
{1}
Grants Level 20 Summon Bestial Rhoa Skill
{2}
Grants Level 20 Summon Bestial Ursa Skill
{3}
Grants Level 20 Summon Bestial Snake Skill
local_display_grants_skill_purity_of_lightning_level
{#}
Grants Level {0} Purity of Lightning Skill
local_display_grants_skill_flammability_level
{#}
Grants Level {0} Flammability Skill
local_display_summon_harbinger_x_on_equip
{1}
Grants Summon Harbinger of the Arcane Skill
{2}
Grants Summon Harbinger of Time Skill
{3}
Grants Summon Harbinger of Focus Skill
{4}
Grants Summon Harbinger of Directions Skill
{5}
Grants Summon Harbinger of Storms Skill
{6}
Grants Summon Harbinger of Brutality Skill
{7}
Grants Summon Greater Harbinger of the Arcane Skill
{8}
Grants Summon Greater Harbinger of Time Skill
{9}
Grants Summon Greater Harbinger of Focus Skill
{10}
Grants Summon Greater Harbinger of Directions Skill
{11}
Grants Summon Greater Harbinger of Storms Skill
{12}
Grants Summon Greater Harbinger of Brutality Skill
local_display_grants_skill_conductivity_level
{#}
Grants Level {0} Conductivity Skill
local_display_grants_skill_frostbite_level
{#}
Grants Level {0} Frostbite Skill
local_display_grants_skill_temporal_chains_level
{#}
Grants Level {0} Temporal Chains Skill
local_display_grants_skill_haste_level
{#}
Grants Level {0} Haste Skill
local_display_has_additional_implicit_mod
{#}
Has an additional Implicit Mod
local_display_grants_skill_clarity_level
{#}
Grants Level {0} Clarity Skill
local_display_grants_skill_blood_sacrament_level
{#}
Grants Level {0} Blood Sacrament Skill
local_display_grants_skill_vitality_level
{#}
Grants Level {0} Vitality Skill
local_display_grants_skill_purity_level
{#}
Grants Level {0} Purity of Elements Skill
local_display_grants_skill_gluttony_of_elements_level
{#}
Grants Level {0} Gluttony of Elements Skill
local_display_grants_skill_critical_weakness_level
{#}
Grants Level {0} Assassin's Mark Skill
local_display_grants_skill_wrath_level
{#}
Grants Level {0} Wrath Skill
local_display_grants_skill_hatred_level
{#}
Grants Level {0} Hatred Skill
local_display_grants_skill_anger_level
{#}
Grants Level {0} Anger Skill
local_display_grants_skill_determination_level
{#}
Grants Level {0} Determination Skill
local_display_grants_skill_grace_level
{#}
Grants Level {0} Grace Skill
local_display_grants_skill_scorching_ray_level
{#}
Grants Level {0} Scorching Ray Skill
local_display_grants_skill_discipline_level
{#}
Grants Level {0} Discipline Skill
local_display_grants_level_X_envy
{#}
Grants Level {0} Envy Skill
local_display_grants_level_X_reckoning
{#}
Grants Level {0} Reckoning Skill
local_display_grants_skill_blight_level
{#}
Grants Level {0} Blight Skill
local_display_grants_skill_projectile_weakness_level
{#}
Grants Level {0} Sniper's Mark Skill
local_display_grants_skill_elemental_weakness_level
{#}
Grants Level {0} Elemental Weakness Skill
local_display_grants_skill_doryanis_touch_level
{#}
Grants Level {0} Doryani's Touch Skill
local_display_grants_skill_vulnerability_level
{#}
Grants Level {0} Vulnerability Skill
local_display_grants_skill_death_aura_level
{#}
Trigger Level {0} Death Aura when Equipped
local_display_grants_skill_icestorm_level
{#}
Grants Level {0} Icestorm Skill
local_display_cast_level_1_summon_lesser_shrine_on_kill_%
{1|99}
{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
reminderstring, ReminderTextCreateLesserShrineCooldown
{#}
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
reminderstring, ReminderTextCreateLesserShrineCooldown
local_display_cast_level_X_consecrate_on_crit
{#}
Trigger Level {0} Consecrate when you deal a Critical Strike
local_display_cast_level_x_shock_ground_when_hit
{#}
Trigger Level {0} Shock Ground when Hit
local_display_grant_level_x_petrification_statue
{#}
Grants Level {0} Petrification Statue Skill
local_display_trigger_level_X_blinding_aura_skill_on_equip
{#}
Triggers Level {0} Blinding Aura when Equipped
local_display_grants_level_x_blood_offering_skill
{1|#}
Grants Level {0} Blood Offering Skill
local_display_grants_level_x_curse_pillar_skil_and_20%_less_curse_effect
{#}
Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses\n20% less Effect of Curses from Socketed Hex Skills
local_display_grants_level_x_curse_pillar_skill
{#}
Grants Level {0} Summon Doedre's Effigy Skill\nSocketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned\nHexes from Socketed Skills can apply 5 additional Curses
local_display_grants_level_x_wintertide_brand
{1|#}
Grants Level {0} Wintertide Brand Skill
local_display_grants_skill_abyssal_cry_level
{#}
Grants Level {0} Intimidating Cry Skill
local_display_grants_skill_accuracy_crits_aura_level
{#}
Grants Level {0} Precision Skill
local_display_grants_skill_bird_aspect_level
{#}
Grants Level {0} Aspect of the Avian Skill
local_display_grants_skill_bone_armour
{#}
Grants Level {0} Bone Armour Skill
local_display_grants_skill_brand_detonate_level
{#}
Grants Level {0} Brandsurge Skill
local_display_grants_skill_call_of_steel
{#}
Grants Call of Steel
local_display_grants_skill_cat_aspect_level
{#}
Grants Level {0} Aspect of the Cat Skill
local_display_grants_skill_crab_aspect_level
{#}
Grants Level {0} Aspect of the Crab Skill
local_display_grants_skill_dash_level
{1|#}
Grants Level {0} Dash Skill
local_display_grants_skill_death_wish_level
{#}
Grants Level {0} Death Wish Skill
local_display_grants_skill_decoy_totem_level
{#}
Grants Level {0} Decoy Totem Skill
local_display_grants_skill_embrace_madness_level
{1|#}
Grants Level {0} Embrace Madness Skill
local_display_grants_skill_enduring_cry_level
{#}
Grants Level {0} Enduring Cry Skill
local_display_grants_skill_herald_of_agony_level
{#}
Grants Level {0} Herald of Agony Skill
local_display_grants_skill_herald_of_ash_level
{#}
Grants Level {0} Herald of Ash Skill
local_display_grants_skill_herald_of_ice_level
{#}
Grants Level {0} Herald of Ice Skill
local_display_grants_skill_herald_of_purity_level
{#}
Grants Level {0} Herald of Purity Skill
local_display_grants_skill_herald_of_thunder_level
{#}
Grants Level {0} Herald of Thunder Skill
local_display_grants_skill_intimidating_cry_level
{#}
Grants Level {0} Intimidating Cry Skill
local_display_grants_skill_lightning_warp_level
{#}
Grants Level {0} Lightning Warp Skill
local_display_grants_skill_malevolence_level
{#}
Grants Level {0} Malevolence Skill
local_display_grants_skill_mirage_chieftain
{#}
Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
local_display_grants_skill_pride_level
{#}
Grants Level {0} Pride Skill
local_display_grants_skill_rallying_cry_level
{#}
Grants Level {0} Rallying Cry Skill
local_display_grants_skill_smite_level
{#}
Grants Level {0} Smite Skill
local_display_grants_skill_spider_aspect_level
{#}
Grants Level {0} Aspect of the Spider Skill
local_display_grants_skill_touch_of_fire_level
{#}
Grants Level {} Approaching Flames Skill
local_display_grants_skill_unhinge_level
{1|#}
Grants Level {0} Unhinge Skill
local_display_grants_skill_vaal_impurity_of_fire_level
{#}
Grants Level {0} Vaal Impurity of Fire Skill
local_display_grants_skill_vaal_impurity_of_ice_level
{#}
Grants Level {0} Vaal Impurity of Ice Skill
local_display_grants_skill_vaal_impurity_of_lightning_level
{#}
Grants Level {0} Vaal Impurity of Lightning Skill
local_display_grants_skill_vampiric_icon_level
{1|#}
Grants Level {} Thirst for Blood Skill
local_display_grants_skill_zealotry_level
{#}
Grants Level {0} Zealotry Skill
local_display_trigger_level_20_summon_spectral_wolf_on_crit_with_this_weapon_%_chance
{1|99}
{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
{100|#}
Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
local_display_trigger_level_X_darktongue_kiss_on_curse
{#}
Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell
local_display_trigger_level_X_void_gaze_on_skill_use
{#}
Trigger Level {0} Void Gaze when you use a Skill
local_display_trigger_level_x_lightning_warp_on_hit_with_this_weapon
{#}
Trigger Level {0} Lightning Warp on Hit with this Weapon
local_display_trigger_level_x_storm_cascade_on_attack
{#}
Trigger Level {0} Storm Cascade when you Attack
local_display_grants_level_X_queens_demand_skill
{#}
Grants Level {0} Queen's Demand Skill
base_number_of_essence_spirits_allowed
{3}
Triggers Level 20 Spectral Spirits when Equipped\n{0:+d} to maximum number of Spectral Spirits
cast_linked_spells_on_shocked_enemy_kill_%
{#}
{0}% chance to Trigger Socketed Spells on Killing a Shocked Enemy
cast_socketed_minion_skills_on_bow_kill_%
{100|#}
Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
{0|99}
{0}% chance to Trigger Socketed Minion Spells on Kill with this Weapon\nMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
cast_socketed_spells_on_X_mana_spent
cast_socketed_spells_on_mana_spent_%_chance
{#,100|#}
Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
reminderstring, ReminderTextUpfrontCost
{#,#}
{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on an\nUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
canonical_line, canonical_stat, 2, reminderstring, ReminderTextUpfrontCost
chance_to_trigger_socketed_bow_skill_on_bow_attack_%
{1|99}
{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
{100|#}
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
curse_on_hit_level_assassins_mark
{#}
Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
curse_on_hit_level_poachers_mark
{#}
Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark
curse_on_hit_level_poachers_mark_bypass_hexproof
{#}
Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark
curse_on_hit_level_warlords_mark
{#}
Trigger Level {0} Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark
display_abberaths_hooves_skill_level
{#}
Triggers Level {0} Abberath's Fury when Equipped
display_cast_fire_burst_on_kill
{#}
Trigger Level {0} Fire Burst on Kill
display_trigger_arcane_wake_after_spending_200_mana_%_chance
{1|99}
{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
{100|#}
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill
{#}
Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy
local_display_cast_animate_weapon_on_kill_%_chance
{#}
{0}% chance to Trigger Level 20 Animate Weapon on Kill
local_display_cast_cold_aegis_on_gain_skill
{#}
Triggers Level {0} Cold Aegis when Equipped
local_display_cast_elemental_aegis_on_gain_skill
{#}
Triggers Level {0} Elemental Aegis when Equipped
local_display_cast_fire_aegis_on_gain_skill
{#}
Triggers Level {0} Fire Aegis when Equipped
local_display_cast_lightning_aegis_on_gain_skill
{#}
Triggers Level {0} Lightning Aegis when Equipped
local_display_cast_lightning_on_critical_strike
{#}
Trigger Level {0} Lightning Bolt when you deal a Critical Strike
local_display_cast_physical_aegis_on_gain_skill
{#}
Triggers Level {0} Physical Aegis when Equipped
local_display_cast_primal_aegis_on_gain_skill
{1|#}
Triggers Level {0} Primal Aegis when Allocated\nPrimal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
local_display_cast_summon_arbalists_on_gain_skill
{#}
Triggers Level {0} Summon Arbalists when Equipped
local_display_cast_triggerbots_on_gain_skill
{#}
Triggers Level {0} Summon Triggerbots when Allocated
local_display_fire_burst_on_hit_%
{1|#}
Cast Level 20 Fire Burst on Hit
local_display_grants_level_x_hidden_blade
{#}
Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing
local_display_molten_burst_on_melee_hit_%
{1|#}
{0}% chance to Trigger Level 16 Molten Burst on Melee Hit
local_display_raise_spider_on_kill_%_chance
{#}
{0}% chance to Trigger Level 1 Raise Spiders on Kill
local_display_summon_raging_spirit_on_kill_%
{#|99}
{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill
{100}
Trigger Level 10 Summon Raging Spirit on Kill
local_display_summon_wolf_on_kill_%
{1|99}
{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
{100|#}
Trigger Level 18 Summon Spectral Wolf on Kill
local_display_trigger_commandment_of_inferno_on_crit_%
{1|99}
{0}% chance to Trigger Commandment of Inferno on Critical Strike
{100|#}
Trigger Commandment of Inferno on Critical Strike
local_display_trigger_corpse_walk_on_equip_level
{#}
Triggers Level {0} Corpse Walk when Equipped
local_display_trigger_level_x_create_fungal_ground_on_kill
{#}
Trigger Level {0} Contaminate when you Kill an Enemy
local_display_trigger_death_walk_on_equip_level
{#}
Triggers Level {0} Death Walk when Equipped
local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance
{#}
Trigger Level 10 Summon Spectral Wolf on Kill
local_display_trigger_level_1_blood_rage_on_kill_chance_%
{1|99}
{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
{100|#}
Trigger Level 1 Blood Rage when you Kill an Enemy
local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance
{1|99}
{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
{100|#}
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance
{1|99}
{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
{100|#}
Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
local_display_trigger_level_20_shade_form_on_skill_use_%
{#}
{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
local_display_trigger_level_20_shade_form_when_hit_%
{100}
Trigger Level 20 Shade Form when Hit
{#|99}
{0}% chance to Trigger Level 20 Shade Form when Hit
local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%
{#}
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
local_display_trigger_level_X_assassins_mark_when_you_hit_rare_or_unique_enemy
{#}
Trigger Level {0} Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
local_display_trigger_level_X_atziri_flameblast
{#}
Queen's Demand can Trigger Level {0} Flames of Judgement
local_display_trigger_level_X_atziri_storm_call
{#}
Queen's Demand can Trigger Level {0} Storm of Judgement
local_display_trigger_level_X_feast_of_flesh_every_5_seconds
{1|#}
Trigger Level {0} Feast of Flesh every 5 seconds
local_display_trigger_level_X_offering_every_5_seconds
{1|#}
Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 seconds\nOffering Skills Triggered this way also affect you
local_display_trigger_level_X_poachers_mark_when_you_hit_rare_or_unique_enemy
{#}
Trigger Level {0} Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark
local_display_trigger_level_X_shield_shatter_on_block
{#}
Trigger Level {0} Shield Shatter when you Block
local_display_trigger_level_X_warlords_mark_when_you_hit_rare_or_unique_enemy
{#}
Trigger Level {0} Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark
local_display_trigger_level_x_curse_nova_on_hit_while_cursed
{1|#}
Trigger Level {0} Elemental Warding on Melee Hit while Cursed
local_display_trigger_level_x_fiery_impact_on_melee_hit_with_this_weapon
{#}
Trigger Level {0} Fiery Impact on Melee Hit with this Weapon
local_display_trigger_level_x_flame_dash_when_you_use_a_socketed_skill
{#}
Trigger Level {} Flame Dash when you use a Socketed Skill
local_display_trigger_level_x_gore_shockwave_on_melee_hit_with_atleast_150_strength
{#}
Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength
local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy
{#}
Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy
local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth
{1|#}
Trigger Level {0} Intimidating Cry when you lose Cat's Stealth
local_display_trigger_level_x_rain_of_arrows_on_bow_attack
{#}
Trigger Level {0} Rain of Arrows when you Attack with a Bow
local_display_trigger_level_x_reflection_skill_on_equip
{#}
Triggers Level {0} Reflection when Equipped
local_display_trigger_level_x_smoke_cloud_on_trap_triggered
{1|#}
Trigger Level {0} Fog of War when your Trap is triggered
local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge
{#}
Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge
local_display_trigger_level_x_stalking_pustule_on_kill
{#}
Trigger Level {0} Stalking Pustule on Kill
local_display_trigger_level_x_summon_phantasm_on_corpse_consume
{#}
Trigger Level {0} Summon Phantasm Skill when you Consume a corpse
local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow
{#}
Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill
local_display_trigger_summon_taunting_contraption_on_flask_use
{#}
Trigger Level {0} Summon Taunting Contraption when you use a Flask
local_display_trigger_socketed_curses_on_casting_curse_%_chance
{#|99}
{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
{100|#}
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
local_display_trigger_temporal_anomaly_when_hit_%_chance
{1|99}
{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit
{100|#}
Trigger Level 20 Glimpse of Eternity when Hit
local_display_trigger_tentacle_smash_on_kill_%_chance
{#}
{0}% chance to Trigger Level 20 Tentacle Whip on Kill
local_display_trigger_void_sphere_on_kill_%_chance
{#}
{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
local_display_use_level_X_abyssal_cry_on_hit
{#}
Trigger Level {0} Intimidating Cry on Hit
local_unique_attacks_cast_socketed_lightning_spells_%
{100|#}
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered
{0|99}
{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown\nSocketed Lightning Spells have no Cost if Triggered
local_unique_cast_socketed_cold_skills_on_melee_critical_strike
{#}
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
trigger_socketed_bow_skills_on_spell_cast_while_wielding_a_bow_%
{1|99}
{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown
{100|#}
Trigger a Socketed Bow Skill when you Cast a Spell while\nwielding a Bow, with a 1 second Cooldown
trigger_socketed_spell_on_attack_%
{1|99}
{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
{100|#}
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
local_weapon_trigger_socketed_spell_on_skill_use_display_cooldown_ms
{1|#}
Trigger a Socketed Spell on Using a Skill, with a {0} second Cooldown\nSpells Triggered this way have 150% more Cost
milliseconds_to_seconds, 1
trigger_socketed_spell_on_skill_use_%
{1|99}
{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost
{100|#}
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown\nSpells Triggered this way have 150% more Cost
trigger_socketed_spells_when_you_focus_%
{1|99}
{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
{100|#}
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
local_display_trigger_level_x_toxic_rain_on_bow_attack
{#}
Trigger Level {0} Toxic Rain when you Attack with a Bow
your_aegis_skills_except_primal_are_disabled
{#}
Other Aegis Skills are Disabled
local_extra_max_charges
local_flask_consume_extra_max_charges_when_used
{#,0}
{0:+d} to Maximum Charges
{#,!0}
{0:+d} to Maximum Charges. -1 to this value when used
local_max_charges_+%
{1|#}
{0}% increased Charges
local_flask_gain_X_charges_on_consuming_ignited_corpse
{1}
Recharges {0} Charge when you Consume an Ignited corpse
{2|#}
Recharges {0} Charges when you Consume an Ignited corpse
local_flask_gain_X_charges_when_hit
{1}
Gain {0} Charge when you are Hit by an Enemy
{2|#}
Gain {0} Charges when you are Hit by an Enemy
local_recharge_on_crit
{1}
Recharges {0} Charge when you deal a Critical Strike
{2|#}
Recharges {0} Charges when you deal a Critical Strike
local_recharge_on_crit_%
{1|99}
{0}% chance to gain a Flask Charge when you deal a Critical Strike
{100|#}
Gain a Flask Charge when you deal a Critical Strike
local_recharge_on_demon_killed
{1}
Recharges {0} Charge when you Kill a Demon
{2|#}
Recharges {0} Charges when you Kill a Demon
local_recharge_on_take_crit
{1}
Recharges {0} Charge when you take a Critical Strike
{2|#}
Recharges {0} Charges when you take a Critical Strike
local_charges_added_+%
{1|#}
{0}% increased Charge Recovery
canonical_line
{#|-1}
{0}% reduced Charge Recovery
negate, 1
local_charges_used_+%
local_flask_consume_charges_used_+%_when_used
{1|#,0}
{0}% increased Charges per use
{#|-1,0}
{0}% reduced Charges per use
negate, 1
{1|#,!0}
{0}% increased Charges per use. -1% to this value when used
{#|-1,!0}
{0}% reduced Charges per use. -1% to this value when used
negate, 1
local_flask_lose_all_charges_on_entering_new_area
{#}
Loses all Charges when you enter a new area
local_flask_life_to_recover
{#}
{0:+d} to Life Recovered
local_flask_life_to_recover_+%
{1|#}
{0}% increased Life Recovered
{#|-1}
{0}% reduced Life Recovered
negate, 1
local_flask_minion_heal_%
{1|#}
Grants {0}% of Life Recovery to Minions
local_flask_life_recovery_from_flasks_also_recovers_energy_shield
{#}
Life Recovery from Flasks also applies to Energy Shield during Effect
reminderstring, ReminderTextLifeFlasksStillRemovedOnFullLife
local_flask_mana_to_recover
{#}
{0:+d} to Mana Recovered
local_flask_mana_to_recover_+%
{1|#}
{0}% increased Mana Recovered
{#|-1}
{0}% reduced Mana Recovered
negate, 1
local_flask_amount_to_recover_+%
{1|#}
{0}% increased Amount Recovered
{#|-1}
{0}% reduced Amount Recovered
negate, 1
local_flask_recovery_speed_+%
{1|#}
{0}% increased Recovery rate
{#|-1}
{0}% reduced Recovery rate
negate, 1
local_flask_deciseconds_to_recover
{#}
{0:+d} seconds of Recovery
deciseconds_to_seconds, 1
local_flask_duration_+%
local_flask_consume_flask_duration_+%_when_used
{1|#,0}
{0}% increased Duration
{#|-1,0}
{0}% reduced Duration
negate, 1
{1|#,!0}
{0}% increased Duration. -1% to this value when used
{#|-1,!0}
{0}% reduced Duration. -1% to this value when used
negate, 1
local_flask_duration_+%_final
{1|#}
{0}% more Duration
{#|-1}
{0}% less Duration
negate, 1
local_flask_amount_to_recover_+%_when_on_low_life
{#}
{0}% more Recovery if used while on Low Life
reminderstring, ReminderTextLowLife
local_flask_recover_instantly_when_on_low_life
{#}
Instant Recovery when on Low Life
reminderstring, ReminderTextLowLife
local_flask_recovery_amount_%_to_recover_instantly
{#|99}
{0}% of Recovery applied Instantly
{100|#}
Instant Recovery
local_flask_debilitate_nearby_enemies_for_X_seconds_when_flask_effect_ends
{1|#}
Debilitate nearby Enemies for {0} Seconds when Effect ends
reminderstring, ReminderTextDebilitate
local_flask_effect_ends_when_hit_by_player
{#}
Effect is removed when Hit by a Player
local_flask_effect_not_removed_at_full_mana
{#}
Effect is not removed when Unreserved Mana is Filled\nEffect does not Queue
reminderstring, ReminderTextFlaskNoQueue
local_flask_mana_recovery_occurs_instantly_at_end_of_flask_effect
{#}
Mana Recovery occurs instantly at the end of Effect
local_flask_recovers_instantly
{#}
Instant Recovery
local_flask_remove_effect_when_ward_breaks
{#}
Effect is removed when Ward Breaks
local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration
{1|99}
Recover {0}% of Life at the end of the Effect
{100|#}
Recover Full Life at the end of the Effect
local_flask_removes_%_of_mana_recovery_from_life_on_use
{#}
Removes {0}% of Mana Recovered from Life when used
local_flask_removes_%_of_life_recovery_from_life_on_use
{#}
Removes {0}% of Life Recovered from Life when used
local_flask_removes_%_of_life_recovery_from_mana_on_use
{#}
Removes {0}% of Life Recovered from Mana when used
local_flask_removes_%_maximum_energy_shield_on_use
{#}
Removes {0}% of your maximum Energy Shield on use
local_flask_deals_%_maximum_life_as_chaos_damage_on_use
{#}
You take {0}% of your maximum Life as Chaos Damage on use
local_unique_flask_instantly_recovers_%_maximum_life
{1|100}
Recover {0}% of Life on use
{101|#}
Recover Full Life on use
local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing
{1|#}
{0}% of Maximum Life taken as Chaos Damage per second
per_minute_to_per_second, 1
local_consecrate_ground_on_flask_use_radius
{1|#}
Creates Consecrated Ground on Use
reminderstring, ReminderTextConsecratedGround
local_flask_chilled_ground_on_flask_use_radius
{1|#}
Creates Chilled Ground on Use
reminderstring, ReminderTextChilledGround
local_flask_area_of_consecrated_ground_+%
{200}
Consecrated Ground created by this Flask has Tripled Radius
{100}
Consecrated Ground created by this Flask has Doubled Radius
{1|#}
{0}% increased Radius of Consecrated Ground created by this Flask
local_flask_consumes_max_charges_on_use
{#}
Consumes Maximum Charges to use
local_flask_consumes_x_endurance_charges_on_use
{1}
Consumes 1 Endurance Charge on use
{2|99}
Consumes {0} Endurance Charges on use
{100|#}
Consumes Endurance Charges on use
local_flask_consumes_x_frenzy_charges_on_use
{1}
Consumes 1 Frenzy Charge on use
{2|99}
Consumes {0} Frenzy Charges on use
{100|#}
Consumes Frenzy Charges on use
local_flask_consumes_x_power_charges_on_use
{1}
Consumes 1 Power Charge on use
{2|99}
Consumes {0} Power Charges on use
{100|#}
Consumes Power Charges on use
local_flask_gain_charges_consumed_as_vaal_souls_on_use
{#}
Gain Vaal Souls equal to Charges Consumed when used
local_flask_gain_endurance_charges_on_use
{1}
Gain {0} Endurance Charge on use
{2|#}
Gain {0} Endurance Charges on use
local_flask_gain_frenzy_charges_on_use
{1}
Gain {0} Frenzy Charge on use
{2|#}
Gain {0} Frenzy Charges on use
local_flask_gain_power_charges_on_use
{1}
Gain {0} Power Charge on use
{2|#}
Gain {0} Power Charges on use
local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge
{1}
Gain Onslaught for {0} second per Frenzy Charge on use
reminderstring, ReminderTextOnslaught
{2|#}
Gain Onslaught for {0} seconds per Frenzy Charge on use
reminderstring, ReminderTextOnslaught
local_flask_gain_x_vaal_souls_on_use
{#}
Gain {0} Vaal Souls on use
local_flask_inflict_fire_cold_lightning_exposure_on_nearby_enemies_on_use
{#}
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
reminderstring, ReminderTextAll3Exposures
local_flask_lose_all_endurance_charges_and_recover_%_life_for_each_on_use
{1|#}
Recover {0}% of Life per Endurance Charge on use\nLose all Endurance Charges on use
local_flask_taunt_enemies_on_use_radius
{1|#}
Taunts nearby Enemies on use
reminderstring, ReminderTextTaunt
local_flask_use_causes_area_knockback
{1|#}
Knocks Back Enemies in an Area when you use a Flask
reminderstring, ReminderTextKnockback
local_flask_use_causes_monster_flee_chance_%
{1|#}
{0}% chance to cause Enemies to Flee on use
local_smoke_ground_on_flask_use_radius
{1|#}
Creates a Smoke Cloud on Use
reminderstring, ReminderTextSmokeCloud
local_flask_remove_curses_on_use
{#}
Removes Curses on use
local_flask_additional_x%_life_recovery_per_second_over_10_seconds_if_not_on_full_life
{#}
Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life
local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood
{#}
Grants Immunity to Bleeding for 4 seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood
local_flask_bleeding_immunity_if_bleeding_and_remove_corrupted_blood_s
{#}
Grants Immunity to Bleeding for {0} seconds if used while Bleeding\nGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood
local_flask_chill_or_freeze_immunity_if_chilled_or_frozen
{#}
Grants Immunity to Chill for 4 seconds if used while Chilled\nGrants Immunity to Freeze for 4 seconds if used while Frozen
local_flask_chill_or_freeze_immunity_if_chilled_or_frozen_s
{#}
Grants Immunity to Chill for {0} seconds if used while Chilled\nGrants Immunity to Freeze for {0} seconds if used while Frozen
local_flask_ignite_immunity_if_ignited_and_remove_burning
{#}
Grants Immunity to Ignite for 4 seconds if used while Ignited\nRemoves all Burning when used
local_flask_ignite_immunity_if_ignited_and_remove_burning_s
{#}
Grants Immunity to Ignite for {0} seconds if used while Ignited\nRemoves all Burning when used
local_flask_immune_to_hinder_for_x_seconds_if_hindered
{#}
Grants Immunity to Hinder for {0} seconds if used while Hindered
local_flask_immune_to_maim_for_x_seconds_if_maimed
{#}
Grants Immunity to Maim for {0} seconds if used while Maimed
local_flask_poison_immunity_if_poisoned
{#}
Grants Immunity to Poison for 4 seconds if used while Poisoned
local_flask_poison_immunity_if_poisoned_s
{#}
Grants Immunity to Poison for {0} seconds if used while Poisoned
local_flask_shock_immunity_if_shocked
{#}
Grants Immunity to Shock for 4 seconds if used while Shocked
local_flask_shock_immunity_if_shocked_s
{#}
Grants Immunity to Shock for {0} seconds if used while Shocked
local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_life
{#}
Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life
reminderstring, ReminderTextHinderVariableEffect
local_flask_hinder_nearby_enemies_%_for_4_seconds_if_not_on_full_mana
{#}
Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana
reminderstring, ReminderTextHinderVariableEffect
local_flask_dispels_freeze_and_chill
{#}
Removes Frozen and Chilled on use
local_flask_adapt_each_element
{#}
Adapt to each Element on use
local_flask_dispels_burning_and_ignite_immunity_during_effect
{#}
Immunity to Ignite during Effect\nRemoves Burning on use
local_flask_restore_ward
{#}
Restores Ward on use
local_number_of_bloodworms_to_spawn_on_flask_use
{1}
An Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit
{2|#}
{0} Enemy Writhing Worms escape the Flask when used\nWrithing Worms are destroyed when Hit
local_flask_use_on_adjacent_flask_use
{#}
Used when an adjacent Flask is used
local_flask_use_on_affected_by_bleed
{#}
Used when you start Bleeding
local_flask_use_on_affected_by_chill
{#}
Used when you become Chilled
local_flask_use_on_affected_by_freeze
{#}
Used when you become Frozen
local_flask_use_on_affected_by_ignite
{#}
Used when you become Ignited
local_flask_use_on_affected_by_poison
{#}
Used when you become Poisoned
local_flask_use_on_affected_by_shock
{#}
Used when you become Shocked
local_flask_use_on_damage_blocked
{#}
Used when you Block
local_flask_use_on_flask_effect_ended
{#}
Reused at the end of this Flask's effect
local_flask_use_on_full_charges
{#}
Used when Charges reach full
local_flask_use_on_guard_skill_expired
{#}
Used when you lose a Guard Skill Buff
local_flask_use_on_guard_skill_used
{#}
Used when you Use a Guard Skill
local_flask_use_on_hitting_rare_unique_enemy_while_inactive
{#}
Used when you Hit a Rare or Unique Enemy, if not already in effect
local_flask_use_on_taking_savage_hit
{#}
Used when you take a Savage Hit
reminderstring, ReminderTextSavageHit
local_flask_use_on_travel_skill_used
{#}
Used when you Use a Travel Skill
local_flask_use_on_using_a_life_flask
{#}
Used when you use a Life Flask
local_flask_effect_+%
local_flask_consume_flask_effect_+%_when_used
{1|#,0}
{0}% increased effect
{#|-1,0}
{0}% reduced effect
negate, 1
{1|#,!0}
{0}% increased effect. -1% to this value when used
{#|-1,!0}
{0}% reduced effect. -1% to this value when used
negate, 1
local_flask_armour_+%_while_healing
{1|#}
{0}% increased Armour during Effect
local_flask_evasion_+%_while_healing
{1|#}
{0}% increased Evasion Rating during Effect
local_flask_energy_shield_+%_while_healing
{1|#}
{0}% increased Energy Shield during Effect
local_flask_ward_+%_during_effect
{1|#}
{0}% increased Ward during Effect
{#|-1}
{0}% reduced Ward during Effect
negate, 1
local_flask_ward_does_not_break_during_effect
{1|#}
Ward does not Break during Effect
local_flask_adaptation_rating_+%_during_effect
{1|#}
{0}% increased Adaptation Rating during Effect
{#|-1}
{0}% reduced Adaptation Rating during Effect
negate, 1
local_flask_adaptations_apply_to_all_elements_during_effect
{1|#}
Adaptations apply to all Elemental Damage during Effect
local_flask_accuracy_rating_+%_during_effect
{1|#}
{0}% increased Accuracy Rating during Effect
local_flask_attack_speed_+%_while_healing
{1|#}
{0}% increased Attack Speed during Effect
{#|-1}
{0}% reduced Attack Speed during Effect
negate, 1
local_flask_cast_speed_+%_while_healing
{1|#}
{0}% increased Cast Speed during Effect
{#|-1}
{0}% reduced Cast Speed during Effect
negate, 1
local_flask_movement_speed_+%_while_healing
{1|#}
{0}% increased Movement Speed during Effect
local_flask_stun_recovery_+%_while_healing
{1|#}
{0}% increased Block and Stun Recovery during Effect
local_flask_resistances_+%_while_healing
{1|#}
{0}% additional Elemental Resistances during Effect
old_do_not_use_local_flask_life_leech_%_while_healing
{1|#}
{0}% of Physical Attack Damage Leeched as Life during Effect
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
local_flask_energy_shield_leech_from_spell_damage_permyriad_while_healing
{1|#}
{0}% of Spell Damage Leeched as Energy Shield during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
local_flask_life_leech_from_attack_damage_permyriad_while_healing
{1|#}
{0}% of Attack Damage Leeched as Life during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
local_flask_life_leech_permyriad_while_healing
{1|#}
{0}% of Physical Attack Damage Leeched as Life during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_local_flask_mana_leech_%_while_healing
{1|#}
{0}% of Physical Attack Damage Leeched as Mana during Effect
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
local_flask_mana_leech_permyriad_while_healing
{1|#}
{0}% of Physical Attack Damage Leeched as Mana during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
local_flask_adds_knockback_while_healing
{1|#}
Adds Knockback to Melee Attacks during Effect
reminderstring, ReminderTextKnockback
local_unique_flask_physical_damage_taken_%_as_cold_while_healing
{#}
{0}% of Physical Damage from Hits taken as Cold Damage during Effect
local_unique_flask_physical_damage_%_to_add_as_cold_while_healing
{1|#}
Gain {0}% of Physical Damage as Extra Cold Damage during effect
local_unique_flask_avoid_chill_%_while_healing
{1|#}
{0}% chance to Avoid being Chilled during Effect
local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect
{#}
Chaos Damage taken does not bypass Energy Shield during effect
local_unique_flask_avoid_freeze_%_while_healing
{1|#}
{0}% chance to Avoid being Frozen during Effect
local_flask_life_gain_on_skill_use_%_mana_cost
{#}
Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost
reminderstring, ReminderTextLastBreath
local_avoid_chill_%_during_flask_effect
{1|#}
{0}% chance to Avoid being Chilled during Effect
local_avoid_freeze_%_during_flask_effect
{1|#}
{0}% chance to Avoid being Frozen during Effect
local_avoid_ignite_%_during_flask_effect
{1|#}
{0}% chance to Avoid being Ignited during Effect
local_avoid_shock_%_during_flask_effect
{1|#}
{0}% chance to Avoid being Shocked during Effect
local_chance_to_poison_on_hit_%_during_flask_effect
{#}
{0}% chance to Poison on Hit during Effect
reminderstring, ReminderTextPoison
local_flask_additional_physical_damage_reduction_%
{1|#}
{0}% additional Physical Damage Reduction during Effect
local_flask_adds_knockback_during_flask_effect
{1|#}
Hits Knockback during Effect
reminderstring, ReminderTextKnockback
local_flask_area_of_effect_+%_during_flask_effect
{#}
{0}% increased Area of Effect during Effect
local_flask_avoid_stun_chance_%_during_flask_effect
{1|#}
{0}% Chance to Avoid being Stunned during Effect
local_flask_cannot_be_stunned_during_flask_effect
{#}
Cannot be Stunned during Effect
local_flask_chance_to_freeze_shock_ignite_%_while_healing
{#}
{0}% chance to Freeze, Shock and Ignite during Effect
local_flask_critical_strike_chance_against_enemies_on_consecrated_ground_%_during_effect
{#}
{0:+d}% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
divide_by_one_hundred, 1
local_flask_critical_strike_chance_+%_during_flask_effect
{1|#}
{0}% increased Critical Strike Chance during Effect
{#|-1}
{0}% reduced Critical Strike Chance during Effect
negate, 1
local_flask_culling_strike_during_flask_effect
{#}
Culling Strike during Effect
reminderstring, ReminderTextCullingStrike
local_flask_during_effect_enemy_damage_taken_+%_on_consecrated_ground
{1|#}
Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies
local_flask_gain_endurance_charge_per_second_during_flask_effect
{#}
Gain 1 Endurance Charge per Second during Effect
local_flask_immune_to_bleeding_and_corrupted_blood_during_flask_effect
{#}
Immunity to Bleeding and Corrupted Blood during Effect
local_flask_immune_to_damage
{#}
Immunity to Damage during Effect
local_flask_immune_to_freeze_and_chill_during_flask_effect
{#}
Immunity to Freeze and Chill during Effect
local_flask_immune_to_poison_during_flask_effect
{#}
Immunity to Poison during Effect
local_flask_immune_to_shock_during_flask_effect
{#}
Immunity to Shock during Effect
local_flask_is_petrified
{1|#}
Petrified during Effect
local_flask_item_found_rarity_+%_during_flask_effect
{1|#}
{0}% increased Rarity of Items found during Effect
{#|-1}
{0}% reduced Rarity of Items found during Effect
negate, 1
local_flask_life_leech_is_instant_during_flask_effect
{#}
Life Leech is instant during Effect
local_flask_life_leech_on_damage_taken_%_permyriad_during_flask_effect
{1|#}
{0}% of Damage Taken from Hits is Leeched as Life during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
local_flask_life_regeneration_per_minute_%_during_flask_effect
{1|#}
Regenerate {0}% of Life per second during Effect
per_minute_to_per_second, 1
local_flask_no_mana_recovery_during_effect
{#}
Cannot gain Mana during effect
local_flask_non_damaging_ailment_effect_+%_during_flask_effect
{1|#}
{0}% increased Effect of Non-Damaging Ailments you inflict during Effect
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect
reminderstring, ReminderTextNonDamagingAilments
local_flask_number_of_additional_projectiles_during_flask_effect
{1}
Skills fire an additional Projectile during Effect
{2|#}
Skills fire {0} additional Projectiles during Effect
local_flask_reflect_damage_taken_+%_during_flask_effect
{1|#}
{0}% increased Reflected Damage taken during Effect
{#|-1}
{0}% reduced Reflected Damage taken during Effect
negate, 1, canonical_line
local_flask_skill_mana_cost_+%_during_flask_effect
{1|#}
{0}% increased Mana Cost of Skills during Effect
{#|-1}
{0}% reduced Mana Cost of Skills during Effect
negate, 1
local_flask_vaal_souls_gained_per_minute_during_effect
{#|60}
Gain {0} Vaal Soul Per Second during effect
per_minute_to_per_second, 1
{61|#}
Gain {0} Vaal Souls Per Second during effect
per_minute_to_per_second, 1
local_no_critical_strike_multiplier_during_flask_effect
{#}
Your Critical Strikes do not deal extra Damage during Effect
local_poison_duration_+%_during_flask_effect
{1|#}
{0}% increased Duration of Poisons you inflict during Effect
{#|-1}
{0}% reduced Duration of Poisons you inflict during Effect
negate, 1
local_self_bleed_duration_+%_during_flask_effect
{1|#}
{0}% increased Bleeding Duration on you during Effect
{#|-1}
{0}% reduced Bleeding Duration on you during Effect
negate, 1
local_self_chill_effect_+%_during_flask_effect
{1|#}
{0}% increased Effect of Chill on you during Effect
{#|-1}
{0}% reduced Effect of Chill on you during Effect
negate, 1, canonical_line
local_self_curse_effect_+%_during_flask_effect
{1|#}
{0}% increased Effect of Curses on you during Effect
{#|-1}
{0}% reduced Effect of Curses on you during Effect
negate, 1, canonical_line
local_self_freeze_duration_+%_during_flask_effect
{1|#}
{0}% increased Freeze Duration on you during Effect
{#|-1}
{0}% reduced Freeze Duration on you during Effect
negate, 1
local_self_ignite_duration_+%_during_flask_effect
{1|#}
{0}% increased Ignite Duration on you during Effect
{#|-1}
{0}% reduced Ignite Duration on you during Effect
negate, 1
local_self_poison_duration_+%_during_flask_effect
{1|#}
{0}% increased Poison Duration on you during Effect
{#|-1}
{0}% reduced Poison Duration on you during Effect
negate, 1
local_self_shock_effect_+%_during_flask_effect
{1|#}
{0}% increased Effect of Shock on you during Effect
{#|-1}
{0}% reduced Effect of Shock on you during Effect
negate, 1
local_unique_expedition_flask_ward_+%_final_during_flask_effect
{1|#}
{0}% more Ward during Effect
{#|-1}
{0}% less Ward during Effect
negate, 1
local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing
{#}
{0:+d}% to all maximum Elemental Resistances during Effect
reminderstring, ReminderTextMaximumResistance
local_unique_flask_block_%_while_healing
{#}
{0:+d}% Chance to Block Attack Damage during Effect
local_unique_flask_cannot_recover_life_while_healing
{#}
Cannot gain Life during effect
local_unique_flask_charges_gained_+%_during_flask_effect
{1|#}
{0}% increased Charges gained by Other Flasks during Effect
local_unique_flask_critical_poison_dot_multiplier_+_during_flask_effect
{#}
{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
local_unique_flask_critical_strike_chance_+%_vs_enemies_on_consecrated_ground_during_flask_effect
{1|#}
{0}% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
{#|-1}
{0}% reduced Critical Strike Chance against Enemies on Consecrated Ground during Effect
negate, 1
local_unique_flask_damage_over_time_+%_during_flask_effect
{1|#}
{0}% increased Damage Over Time during Effect
{#|-1}
{0}% reduced Damage Over Time during Effect
negate, 1
local_unique_flask_damage_+%_vs_demons_while_healing
{1|#}
{0}% increased Damage with Hits against Demons during Effect
{#|-1}
{0}% reduced Damage with Hits against Demons during Effect
negate, 1
local_unique_flask_damage_taken_+%_vs_demons_while_healing
{1|#}
{0}% increased Damage taken from Demons during Effect
{#|-1}
{0}% reduced Damage taken from Demons during Effect
negate, 1
local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing
{1|#}
Gain {0}% of Elemental Damage as Extra Chaos Damage during effect
local_unique_flask_item_quantity_+%_while_healing
{1|#}
{0}% increased Quantity of Items found during Effect
local_unique_flask_item_rarity_+%_while_healing
{1|#}
{0}% increased Rarity of Items found during Effect
local_unique_flask_kiaras_determination
{#}
Immunity to Freeze, Chill, Curses and Stuns during Effect
local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing
{1|#}
{0}% of Chaos Damage Leeched as Life during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
local_unique_flask_light_radius_+%_while_healing
{1|#}
{0}% increased Light Radius during Effect
local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect
{#}
Grants Level {0} Despair Curse Aura during Effect
local_unique_flask_no_mana_cost_while_healing
{#}
Skills Cost no Mana during Effect
local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing
{1|#}
Gain {0}% of Physical Damage as Extra Chaos Damage during effect
local_unique_flask_resist_all_elements_%_during_flask_effect
{#}
{0:+d}% to Elemental Resistances during Effect
local_unique_flask_spell_block_%_while_healing
{#}
{0:+d}% Chance to Block Spell Damage during Effect
local_unique_flask_vaal_skill_critical_strike_chance_+%_during_flask_effect
{1|#}
{0}% increased Critical Strike Chance with Vaal Skills during effect
{#|-1}
{0}% reduced Critical Strike Chance with Vaal Skills during effect
negate, 1
local_unique_flask_vaal_skill_damage_+%_during_flask_effect
{1|#}
{0}% increased Damage with Vaal Skills during effect
{#|-1}
{0}% reduced Damage with Vaal Skills during effect
negate, 1
local_unique_flask_vaal_skill_damage_+%_final_during_flask_effect
{1|#}
Vaal Skills deal {0}% more Damage during Effect
{#|-1}
Vaal Skills deal {0}% less Damage during Effect
negate, 1
local_unique_flask_vaal_skill_does_not_apply_soul_gain_prevention_during_flask_effect
{#}
Vaal Skills used during effect do not apply Soul Gain Prevention
local_unique_flask_vaal_skill_soul_cost_+%_during_flask_effect
{1|#}
Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect
{#|-1}
Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect
negate, 1, canonical_line
local_unique_flask_vaal_skill_soul_gain_preventation_duration_+%_during_flask_effect
{1|#}
Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration
{#|-1}
Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration
negate, 1, canonical_line
local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect
{1|#}
{0}% more Melee Physical Damage during effect
old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing
{1|#}
{0}% of Chaos Damage Leeched as Life during Effect
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
unique_spread_poison_to_nearby_enemies_during_flask_effect
{#}
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
local_chaos_damage_taken_per_minute_during_flask_effect
{#}
Take {0} Chaos Damage per Second during Effect
per_minute_to_per_second, 1
local_flask_enemies_ignited_during_flask_effect_damage_taken_+%
{1|#}
Enemies Ignited by you during Effect take {0}% increased Damage
{#|-1}
Enemies Ignited by you during Effect take {0}% reduced Damage
negate, 1
local_flask_recover_%_maximum_life_on_kill_during_flask_effect
{#}
Recover {0}% of Life when you Kill an Enemy during Effect
local_flask_recover_%_maximum_mana_on_kill_during_flask_effect
{#}
Recover {0}% of Mana when you Kill an Enemy during Effect
local_flask_recover_%_maximum_energy_shield_on_kill_during_flask_effect
{#}
Recover {0}% of Energy Shield when you Kill an Enemy during Effect
local_attack_cast_movement_speed_+%_during_flask_effect
{1|#}
{0}% increased Attack, Cast and Movement Speed during Effect
{#|-1}
{0}% reduced Attack, Cast and Movement Speed during Effect
negate, 1
local_attack_cast_movement_speed_+%_per_second_during_flask_effect
{1|#}
Increase Attack, Cast and Movement Speed by {0}% every second during Effect
{#|-1}
Reduce Attack, Cast and Movement Speed {0}% every second during Effect
negate, 1
local_flask_unholy_might_during_flask_effect
{#}
Unholy Might during Effect
reminderstring, ReminderTextUnholyMight
local_flask_prevents_death_while_healing
{1|#}
Prevents Death during Effect
local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type
{1|#}
During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
reminderstring, ReminderTextUncappedResist
{#|-1}
During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
negate, 1, reminderstring, ReminderTextUncappedResist, canonical_line
local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type
{1|#}
During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest
reminderstring, ReminderTextUncappedResist
local_unique_flask_shock_nearby_enemies_during_flask_effect
{#}
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
local_unique_flask_shocked_during_flask_effect
{#}
You are Shocked during Effect, causing 50% increased Damage taken
local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect
{1|#}
{0}% of Physical Damage Converted to Lightning during Effect
local_unique_flask_lightning_resistance_penetration_%_during_flask_effect
{1|#}
Damage Penetrates {0}% Lightning Resistance during Effect
local_unique_vinktars_flask_shock_effect_+%_during_flask_effect
{1|#}
{0}% increased Effect of Shocks you inflict during Effect
{#|-1}
{0}% reduced Effect of Shocks you inflict during Effect
negate, 1
local_unique_vinktars_flask_shock_proliferation_radius_during_flask_effect
{1|#}
Shocks you inflict during Effect spread to other Enemies in a radius of {0}
local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect
local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect
{#,#}
Adds {0} to {1} Lightning Damage to Attacks during Effect
local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect
local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect
{#,#}
Adds {0} to {1} Lightning Damage to Spells during Effect
local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect
{1|#}
{0}% of Lightning Damage Leeched as Life during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect
{1|#}
{0}% of Lightning Damage Leeched as Mana during Effect
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
local_unique_flask_leech_is_instant_during_flask_effect
{#}
Life and Mana Leech are instant during effect
reminderstring, ReminderTextLifeLeech
local_flask_cannot_gain_charges_during_flask_effect
{#}
Gains no Charges during Effect
local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect
{#}
Gains no Charges during Effect of any Overflowing Chalice Flask
local_unique_soul_ripper_flask_cannot_gain_flask_charges_during_flask_effect
{#}
Gains no Charges during Effect of any Soul Ripper Flask
local_flask_ghost_reaver
{#}
Ghost Reaver during Effect
reminderstring, ReminderTextKeystoneGhostReaver
local_flask_zealots_oath
{#}
Zealot's Oath during Effect
reminderstring, ReminderTextKeystoneZealotsOath
local_grant_eldritch_battery_during_flask_effect
{#}
Eldritch Battery during Effect
reminderstring, ReminderTextKeystoneEldritchBattery
local_grant_perfect_agony_during_flask_effect
{#}
Grants Perfect Agony during effect
reminderstring, ReminderTextKeystonePerfectAgony
map_experience_gain_+%
{#}
{0}% increased Experience gain
map_item_level_override
{#}
Monster Level: {0}
local_unique_jewel_nearby_disconnected_passives_can_be_allocated
{#}
Passives in Radius can be Allocated without being connected to your tree
local_weapon_uses_both_hands
{#}
Uses both hand slots
local_attribute_requirements_+%
{1|#}
{0}% increased Attribute Requirements
reminderstring, ReminderTextAttributes
{#|-1}
{0}% reduced Attribute Requirements
negate, 1, reminderstring, ReminderTextAttributes
local_cannot_be_used_with_chaos_innoculation
{#}
Cannot be used with Chaos Inoculation
local_dexterity_requirement_+
{#}
{0:+d} Dexterity Requirement
local_dexterity_requirement_+%
{1|#}
{0}% increased Dexterity Requirement
{-99|-1}
{0}% reduced Dexterity Requirement
negate, 1
{#|-100}
No Dexterity Requirement
local_intelligence_requirement_+
{#}
{0:+d} Intelligence Requirement
local_intelligence_requirement_+%
{1|#}
{0}% increased Intelligence Requirement
{-99|-1}
{0}% reduced Intelligence Requirement
negate, 1
{#|-100}
No Intelligence Requirement
local_level_requirement_-
{#}
{0:+d} reduced Level Requirement
local_no_attribute_requirements
{#}
Has no Attribute Requirements
reminderstring, ReminderTextAttributes
local_no_energy_shield
{#}
Has no Energy Shield
local_strength_and_intelligence_requirement_+
{#}
{0:+d} Strength and Intelligence Requirement
local_strength_requirement_+
{#}
{0:+d} Strength Requirement
local_strength_requirement_+%
{1|#}
{0}% increased Strength Requirement
{-99|-1}
{0}% reduced Strength Requirement
negate, 1
{#|-100}
No Strength Requirement
map_hellscape_blood_consumed_+%_final
{1|#}
Lose Blood from Blood Crucible {0}% faster
{#|-1}
Lose Blood from Blood Crucible {0}% slower
negate, 1
map_hellscape_gimmick_double_debuff_gain_lose_debuff_over_time
{#}
Gain Exposed to Corruption stacks twice as frequently\nLose 1 stack of Exposed to Corruption every 5 seconds
map_hellscape_gimmick_%_maximum_life_and_es_taken_as_physical_damage_per_minute_per_%_hellscape_charge_while_hellscape_can_be_activated
{#}
Take Physical Damage equal to {0}% of Life plus {0}% of Energy Shield per Second per\n1% Blood in the Blood Crucible while you are able to Shift into Nightmare
per_minute_to_per_second, 1
map_hellscape_gimmick_shift_on_killing_rare_unique_kills_drain_resource
{#}
Often Shift into Nightmare on Killing a Rare or Unique Enemy
map_hellscape_gimmick_shift_on_reaching_full_resource_kills_drain_resource
{#}
Only shift into Nightmare on reaching maximum Blood\nLose Blood from Blood Crucible 90% slower\nLose 0.4% of Blood on Killing a Scourge Monster\nLose all Blood when you shift out of Nightmare
map_hellscape_gimmick_shift_randomly
{#}
Only Shift into and out of Nightmare randomly
map_hellscape_fire_damage_taken_when_switching
{#}
Take {0} Fire Damage when you Shift into or out of Nightmare
map_hellscape_lightning_damage_taken_when_switching
{#}
Take {0} Lightning Damage when you Shift into or out of Nightmare
map_hellscape_monster_damage_+%_final
{1|#}
Monsters in Nightmare deal {0}% more Damage
{#|-1}
Monsters in Nightmare deal {0}% less Damage
negate, 1
map_hellscape_monster_damage_taken_+%_final
{1|#}
Monsters in Nightmare take {0}% more Damage
{#|-1}
Monsters in Nightmare take {0}% less Damage
negate, 1
map_hellscape_monster_life_+%_final
{1|#}
Monsters in Nightmare have {0}% more Maximum Life
{#|-1}
Monsters in Nightmare have {0}% less Maximum Life
negate, 1
map_hellscape_monster_life_regeneration_rate_per_minute_%
{#}
Monsters in Nightmare Regenerate {0}% of Life per second
per_minute_to_per_second, 1
map_hellscape_physical_damage_taken_when_switching
{#}
Take {0} Physical Damage when you Shift into or out of Nightmare
map_player_additional_physical_damage_reduction_%_in_hellscape
{1|#}
Players have {0}% additional Physical Damage Reduction while in Nightmare
{#|-1}
Players have {0:+d}% to Physical Damage Reduction while in Nightmare
map_player_block_chance_%_in_hellscape
{#}
Players have {0:+d}% chance to Block Attack Damage while in Nightmare
map_player_chance_to_evade_attacks_%_in_hellscape
{#}
Players have {0:+d}% chance to Evade Attack Hits while in Nightmare
map_player_es_loss_per_second_in_hellscape
{#}
Players lose {0} Energy Shield per second while in Nightmare
map_player_life_loss_per_second_in_hellscape
{#}
Players lose {0} Life per second while in Nightmare
map_player_movement_speed_+%_final_in_hellscape
{1|#}
Players have {0}% increased Movement Speed while in Nightmare
{#|-1}
Players have {0}% reduced Movement Speed while in Nightmare
negate, 1
map_player_spell_suppression_chance_%_in_hellscape
{#}
Players have {0:+d}% chance to Suppress Spell Damage while in Nightmare
map_hellscape_additional_boss
{1}
Area contains an additional Scourge Boss
{2|#}
Area contains {0} additional Scourge Bosses
map_hellscape_item_drop_quantity_+%
{1|#}
{0}% increased Quantity of Items found in Nightmare
{#|-1}
{0}% reduced Quantity of Items found in Nightmare
negate, 1
map_hellscape_item_drop_rarity_+%
{1|#}
{0}% increased Rarity of Items found in Nightmare
{#|-1}
{0}% reduced Rarity of Items found in Nightmare
negate, 1
map_hellscape_monster_slain_experience_+%_final
{1|#}
Monsters in Nightmare grant {0}% more Experience
{#|-1}
Monsters in Nightmare grant {0}% less Experience
negate, 1
map_hellscape_pack_size_+%
{1|#}
{0}% increased Pack size in Nightmare
{#|-1}
{0}% reduced Pack size in Nightmare
negate, 1
map_hellscape_rare_monster_drop_additional_abyss_jewel
{1}
Rare Scourge Monsters drop {0} additional Abyssal Jewel
{2|#}
Rare Scourge Monsters drop {0} additional Abyssal Jewels
map_hellscape_rare_monster_drop_additional_basic_currency_item
{1}
Rare Scourge Monsters drop {0} additional Basic Currency Item
{2|#}
Rare Scourge Monsters drop {0} additional Basic Currency Items
map_hellscape_rare_monster_drop_additional_blight_oil
{1}
Rare Scourge Monsters drop {0} additional Blight Oil
{2|#}
Rare Scourge Monsters drop {0} additional Blight Oils
map_hellscape_rare_monster_drop_additional_breach_splinters
{1}
Rare Scourge Monsters drop {0} additional stack of Breach Splinters
{2|#}
Rare Scourge Monsters drop {0} additional stacks of Breach Splinters
map_hellscape_rare_monster_drop_additional_delirium_splinters
{1}
Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters
{2|#}
Rare Scourge Monsters drop {0} additional stacks of Simulacrum Splinters
map_hellscape_rare_monster_drop_additional_delve_fossil
{1}
Rare Scourge Monsters drop {0} additional Fossil
{2|#}
Rare Scourge Monsters drop {0} additional Fossils
map_hellscape_rare_monster_drop_additional_enchanted_item
{1}
Rare Scourge Monsters drop {0} additional Enchanted Item
{2|#}
Rare Scourge Monsters drop {0} additional Enchanted Items
map_hellscape_rare_monster_drop_additional_essence
{1}
Rare Scourge Monsters drop {0} additional Essence
{2|#}
Rare Scourge Monsters drop {0} additional Essences
map_hellscape_rare_monster_drop_additional_expedition_currency
{1}
Rare Scourge Monsters drop {0} additional stack of Expedition Currency
{2|#}
Rare Scourge Monsters drop {0} additional stacks of Expedition Currency
map_hellscape_rare_monster_drop_additional_fractured_item
{1}
Rare Scourge Monsters drop {0} additional Fractured Item
{2|#}
Rare Scourge Monsters drop {0} additional Fractured Items
map_hellscape_rare_monster_drop_additional_gem
{1}
Rare Scourge Monsters drop {0} additional Gem
{2|#}
Rare Scourge Monsters drop {0} additional Gems
map_hellscape_rare_monster_drop_additional_incubator
{1}
Rare Scourge Monsters drop {0} additional Incubator
{2|#}
Rare Scourge Monsters drop {0} additional Incubators
map_hellscape_rare_monster_drop_additional_influence_item
{1}
Rare Scourge Monsters drop {0} additional Influenced Item
{2|#}
Rare Scourge Monsters drop {0} additional Influenced Items
map_hellscape_rare_monster_drop_additional_legion_splinters
{1}
Rare Scourge Monsters drop {0} additional stack of Legion Splinters
{2|#}
Rare Scourge Monsters drop {0} additional stacks of Legion Splinters
map_hellscape_rare_monster_drop_additional_map_item
{1}
Rare Scourge Monsters drop {0} additional Map
{2|#}
Rare Scourge Monsters drop {0} additional Maps
map_hellscape_rare_monster_drop_additional_metamorph_catalyst
{1}
Rare Scourge Monsters drop {0} additional Catalyst
{2|#}
Rare Scourge Monsters drop {0} additional Catalysts
map_hellscape_rare_monster_drop_additional_scarab
{1}
Rare Scourge Monsters drop {0} additional Scarab
{2|#}
Rare Scourge Monsters drop {0} additional Scarabs
map_hellscape_rare_monster_drop_additional_scourged_item
{1}
Rare Scourge Monsters drop {0} additional Scourged Item
{2|#}
Rare Scourge Monsters drop {0} additional Scourged Items
map_hellscape_rare_monster_drop_additional_stacked_decks
{1}
Rare Scourge Monsters drop {0} additional Stacked Deck
{2|#}
Rare Scourge Monsters drop {0} additional Stacked Decks
map_hellscape_rare_monster_drop_additional_tainted_currency
{1}
Rare Scourge Monsters drop {0} additional Tainted Currency Item
{2|#}
Rare Scourge Monsters drop {0} additional Tainted Currency Items
map_hellscape_rare_monster_drop_additional_unique_item
{1}
Rare Scourge Monsters drop {0} additional Unique Item
{2|#}
Rare Scourge Monsters drop {0} additional Unique Items
map_hellscape_rare_monster_drop_items_X_levels_higher
{1}
Rare Scourge Monsters drop items {0} level higher
{2|#}
Rare Scourge Monsters drop items {0} levels higher
monster_base_block_%
{#}
{0}% Chance to Block Attack Damage
shield_block_%
{#}
{0:+d}% Chance to Block Attack Damage while holding a Shield
shield_spell_block_%
{#}
{0:+d}% Chance to Block Spell Damage while holding a Shield
base_spell_damage_%_suppressed
{1|#}
Prevent {0:+d}% of Suppressed Spell Damage
reminderstring, ReminderTextSuppression
{#|-1}
{0:+d}% to amount of Suppressed Spell Damage Prevented
reminderstring, ReminderTextSuppression
base_spell_suppression_chance_150%_of_value
{#}
{0:+d}% chance to Suppress Spell Damage
times_one_point_five, 1, reminderstring, ReminderTextSuppression
base_spell_suppression_chance_%
{#}
{0:+d}% chance to Suppress Spell Damage
reminderstring, ReminderTextSuppression
spell_block_while_dual_wielding_%
{#}
{0:+d}% Chance to Block Spell Damage while Dual Wielding
spell_block_%_while_on_low_life
{#}
{0:+d}% Chance to Block Spell Damage while on Low Life
spell_damage_%_suppressed_while_on_full_energy_shield
{1|#}
Prevent {0:+d}% of Suppressed Spell Damage while on Full Energy Shield
reminderstring, ReminderTextSuppression
{#|-1}
{0:+d}% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield
reminderstring, ReminderTextSuppression
spell_block_with_bow_%
{#}
{0:+d}% Chance to Block Spell Damage while wielding a Bow
spell_block_with_staff_%
{#}
{0:+d}% Chance to Block Spell Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
staff_block_%
{#}
{0:+d}% Chance to Block Attack Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
block_chance_%_per_50_strength
{#}
{0:+d}% Chance to Block Attack Damage per 50 Strength
additional_staff_block_%
{#}
{0:+d}% Chance to Block Attack Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
old_do_not_use_spell_block_%_from_assumed_block_value
{1|#}
{0}% Chance to Block Spell Damage
30%_of_value, 1
old_do_not_use_spell_block_%_while_on_low_life_from_assumed_block_value
{#}
{0}% Chance to Block Spell Damage while on Low Life
30%_of_value, 1, reminderstring, ReminderTextLowLife
spell_block_equals_attack_block
{#}
Chance to Block Spell Damage is equal to Chance to Block Attack Damage\nMaximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
additional_spell_block_%
{#}
{0:+d}% Chance to Block Spell Damage
base_spell_block_luck
{1|#}
Chance to Block Spell Damage is Lucky
reminderstring, ReminderTextLucky
{#|-1}
Chance to Block Spell Damage is Unlucky
reminderstring, ReminderTextUnlucky, canonical_line
base_spell_block_%
{#}
{0}% Chance to Block Spell Damage
block_while_dual_wielding_%
{#}
{0:+d}% Chance to Block Attack Damage while Dual Wielding
block_while_dual_wielding_claws_%
{#}
{0:+d}% Chance to Block Attack Damage while Dual Wielding Claws
block_chance_%_while_holding_shield
{#}
{0:+d}% Chance to Block Attack Damage while holding a Shield
dual_wield_or_shield_block_%
{1|#}
{0:+d}% Chance to Block Attack Damage while Dual Wielding or holding a Shield
block_chance_+%
{1|#}
{0}% increased Chance to Block Attack and Spell Damage
{#|-1}
{0}% reduced Chance to Block Attack and Spell Damage
negate, 1, canonical_line
block_recovery_+%
{1|#}
{0}% increased Block Recovery
{#|-1}
{0}% reduced Block Recovery
negate, 1
melee_splash
{#}
Melee Strike Skills deal Splash Damage to surrounding targets
offerings_also_buff_you
{#}
Your Offering Skills also affect you
self_offering_effect_+%
{1|#}
Your Offerings have {0}% increased Effect on you
{#|-1}
Your Offerings have {0}% reduced Effect on you
negate, 1
offering_spells_effect_+%
{1|#}
Your Offerings have {0}% increased Effect
{#|-1}
Your Offerings have {0}% reduced Effect
negate, 1
bone_offering_effect_+%
{1|#}
Bone Offering has {0}% increased Effect
{#|-1}
Bone Offering has {0}% reduced Effect
negate, 1
flesh_offering_effect_+%
{1|#}
Flesh Offering has {0}% increased Effect
{#|-1}
Flesh Offering has {0}% reduced Effect
negate, 1
spirit_offering_effect_+%
{1|#}
Spirit Offering has {0}% increased Effect
{#|-1}
Spirit Offering has {0}% reduced Effect
negate, 1
slayer_ascendancy_melee_splash_damage_+%_final_for_splash
{1|#}
{0}% more Damage to surrounding targets
{#|-1}
{0}% less Damage to surrounding targets
negate, 1
additional_all_attributes
{#}
{0:+d} to all Attributes
reminderstring, ReminderTextAttributes
additional_strength
{#}
{0:+d} to Strength
additional_dexterity
{#}
{0:+d} to Dexterity
additional_intelligence
{#}
{0:+d} to Intelligence
additional_strength_and_dexterity
{#}
{0:+d} to Strength and Dexterity
additional_strength_and_intelligence
{#}
{0:+d} to Strength and Intelligence
additional_dexterity_and_intelligence
{#}
{0:+d} to Dexterity and Intelligence
all_attributes_+%
{1|#}
{0}% increased Attributes
reminderstring, ReminderTextAttributes
{#|-1}
{0}% reduced Attributes
negate, 1, reminderstring, ReminderTextAttributes
strength_+%
{1|#}
{0}% increased Strength
{#|-1}
{0}% reduced Strength
negate, 1
dexterity_+%
{1|#}
{0}% increased Dexterity
{#|-1}
{0}% reduced Dexterity
negate, 1
intelligence_+%
{1|#}
{0}% increased Intelligence
{#|-1}
{0}% reduced Intelligence
negate, 1
modifiers_to_attributes_instead_apply_to_ascendance
{#}
Modifiers to Attributes instead apply to Omniscience
elemental_resistance_+%_per_15_ascendance
{1|#}
+{0}% to all Elemental Resistances per 15 Omniscience
penetrate_elemental_resistance_%_per_15_ascendance
{1|#}
Penetrate {0}% Elemental Resistances per 15 Omniscience
attribute_requirements_can_be_satisfied_by_%_of_ascendance
{1|#}
Attribute Requirements can be satisfied by {0}% of Omniscience
damage_+%
{1|#}
{0}% increased Damage
{#|-1}
{0}% reduced Damage
negate, 1
on_weapon_global_damage_+%
{1|#}
{0}% increased Global Damage
{#|-1}
{0}% reduced Global Damage
negate, 1
totem_damage_+%
{1|#}
{0}% increased Totem Damage
{#|-1}
{0}% reduced Totem Damage
negate, 1
trap_damage_+%
{1|#}
{0}% increased Trap Damage
{#|-1}
{0}% reduced Trap Damage
negate, 1
trap_or_mine_damage_+%
{1|#}
{0}% increased Trap and Mine Damage
{#|-1}
{0}% reduced Trap and Mine Damage
negate, 1
mine_damage_+%
{1|#}
{0}% increased Mine Damage
{#|-1}
{0}% reduced Mine Damage
negate, 1
unique_mine_damage_+%_final
{1|#}
{0}% more Mine Damage
{#|-1}
{0}% less Mine Damage
negate, 1, canonical_line
attack_damage_+%
{1|#}
{0}% increased Attack Damage
{#|-1}
{0}% reduced Attack Damage
negate, 1
unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final
{1|#}
{0}% more Maximum Physical Attack Damage
{#|-1}
{0}% less Maximum Physical Attack Damage
negate, 1
unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final
{1|#}
{0}% more Minimum Physical Attack Damage
{#|-1}
{0}% less Minimum Physical Attack Damage
negate, 1, canonical_line
cold_attack_damage_+%
{1|#}
{0}% increased Attack Cold Damage
{#|-1}
{0}% reduced Attack Cold Damage
negate, 1
fire_attack_damage_+%
{1|#}
{0}% increased Attack Fire Damage
{#|-1}
{0}% reduced Attack Fire Damage
negate, 1
physical_attack_damage_+%
{1|#}
{0}% increased Attack Physical Damage
{#|-1}
{0}% reduced Attack Physical Damage
negate, 1
cold_attack_damage_+%_while_holding_a_shield
{1|#}
{0}% increased Cold Attack Damage while holding a Shield
{#|-1}
{0}% reduced Cold Attack Damage while holding a Shield
negate, 1
fire_attack_damage_+%_while_holding_a_shield
{1|#}
{0}% increased Fire Attack Damage while holding a Shield
{#|-1}
{0}% reduced Fire Attack Damage while holding a Shield
negate, 1
attack_damage_+%_while_holding_a_shield
{1|#}
{0}% increased Attack Damage while holding a Shield
{#|-1}
{0}% reduced Attack Damage while holding a Shield
negate, 1
attack_skills_damage_+%_while_holding_shield
{1|#}
Attack Skills deal {0}% increased Damage while holding a Shield
{#|-1}
Attack Skills deal {0}% reduced Damage while holding a Shield
negate, 1
physical_attack_damage_+%_while_holding_a_shield
{1|#}
{0}% increased Physical Attack Damage while holding a Shield
{#|-1}
{0}% reduced Physical Attack Damage while holding a Shield
negate, 1
attack_ailment_damage_+%_while_holding_shield
{1|#}
Attack Skills deal {0}% increased Damage with Ailments while holding a Shield
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attack Skills deal {0}% reduced Damage with Ailments while holding a Shield
negate, 1, reminderstring, ReminderTextDamagingAilments
damage_over_time_+%
{1|#}
{0}% increased Damage over Time
{#|-1}
{0}% reduced Damage over Time
negate, 1
physical_damage_over_time_+%
{1|#}
{0}% increased Physical Damage over Time
{#|-1}
{0}% reduced Physical Damage over Time
negate, 1
fire_damage_over_time_+%
{1|#}
{0}% increased Fire Damage over Time
{#|-1}
{0}% reduced Fire Damage over Time
negate, 1
cold_damage_over_time_+%
{1|#}
{0}% increased Cold Damage over Time
{#|-1}
{0}% reduced Cold Damage over Time
negate, 1
chaos_damage_over_time_+%
{1|#}
{0}% increased Chaos Damage over Time
{#|-1}
{0}% reduced Chaos Damage over Time
negate, 1
damage_+%_when_on_low_life
{1|#}
{0}% increased Damage when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Damage when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
damage_+%_per_active_curse_on_self
{1|#}
{0}% increased Damage per Curse on you
{#|-1}
{0}% reduced Damage per Curse on you
negate, 1
damage_+%_while_life_leeching
{1|#}
{0}% increased Damage while Leeching Life
{#|-1}
{0}% reduced Damage while Leeching Life
negate, 1
physical_damage_+%_while_life_leeching
{1|#}
{0}% increased Physical Damage while Leeching Life
{#|-1}
{0}% reduced Physical Damage while Leeching Life
negate, 1
damage_+%_while_mana_leeching
{1|#}
{0}% increased Damage while Leeching Mana
{#|-1}
{0}% reduced Damage while Leeching Mana
negate, 1
damage_+%_while_es_leeching
{1|#}
{0}% increased Damage while Leeching Energy Shield
{#|-1}
{0}% reduced Damage while Leeching Energy Shield
negate, 1
attack_speed_+%_when_on_low_life
{1|#}
{0}% increased Attack Speed when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Attack Speed when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
attack_speed_+%_when_on_full_life
{1|#}
{0}% increased Attack Speed when on Full Life
{#|-1}
{0}% reduced Attack Speed when on Full Life
negate, 1
spell_damage_+%
{1|#}
{0}% increased Spell Damage
{#|-1}
{0}% reduced Spell Damage
negate, 1
spell_fire_damage_+%
{1|#}
{0}% increased Spell Fire Damage
{#|-1}
{0}% reduced Spell Fire Damage
negate, 1
spell_cold_damage_+%
{1|#}
{0}% increased Spell Cold Damage
{#|-1}
{0}% reduced Spell Cold Damage
negate, 1
spell_staff_damage_+%
{1|#}
{0}% increased Spell Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Spell Damage while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff
spell_bow_damage_+%
{1|#}
{0}% increased Spell Damage while wielding a Bow
{#|-1}
{0}% reduced Spell Damage while wielding a Bow
negate, 1
spell_damage_+%_while_holding_shield
{1|#}
{0}% increased Spell Damage while holding a Shield
{#|-1}
{0}% reduced Spell Damage while holding a Shield
negate, 1
spell_damage_+%_while_dual_wielding
{1|#}
{0}% increased Spell Damage while Dual Wielding
{#|-1}
{0}% reduced Spell Damage while Dual Wielding
negate, 1
physical_damage_+%
{1|#}
{0}% increased Global Physical Damage
{#|-1}
{0}% reduced Global Physical Damage
negate, 1
local_physical_damage_+%
local_weapon_no_physical_damage
{#,1|#}
No Physical Damage
{#,#|-1}
No Physical Damage
{#|-100,#}
No Physical Damage
{1|#,0}
{0}% increased Physical Damage
canonical_line
{-99|-1,0}
{0}% reduced Physical Damage
negate, 1
local_weapon_enemy_phys_reduction_%_penalty
{#}
Hits with this Weapon Overwhelm {0}% Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
melee_damage_+%
{1|#}
{0}% increased Melee Damage
{#|-1}
{0}% reduced Melee Damage
negate, 1
melee_damage_+%_vs_frozen_enemies
{1|#}
{0}% increased Melee Damage against Frozen Enemies
{#|-1}
{0}% reduced Melee Damage against Frozen Enemies
negate, 1
damage_+%_vs_frozen_enemies
{1|#}
{0}% increased Damage with Hits against Frozen Enemies
{#|-1}
{0}% reduced Damage with Hits against Frozen Enemies
negate, 1
melee_damage_+%_vs_shocked_enemies
{1|#}
{0}% increased Melee Damage against Shocked Enemies
{#|-1}
{0}% reduced Melee Damage against Shocked Enemies
negate, 1
damage_vs_shocked_enemies_+%
{1|#}
{0}% increased Damage with Hits against Shocked Enemies
{#|-1}
{0}% reduced Damage with Hits against Shocked Enemies
negate, 1
melee_damage_+%_vs_burning_enemies
{1|#}
{0}% increased Melee Damage against Ignited Enemies
{#|-1}
{0}% reduced Melee Damage against Ignited Enemies
negate, 1
damage_+%_vs_enemies_per_freeze_shock_ignite
{1|#}
{0}% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
negate, 1, reminderstring, ReminderTextDamagingAilments
damage_+%_vs_frozen_shocked_ignited_enemies
{1|#}
{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies
{#|-1}
{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies
negate, 1
dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier
ailment_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Ailments
critical_ailment_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Ailments from Critical Strikes
damage_over_time_multiplier_+_with_attacks
{#}
{0:+d}% to Damage over Time Multiplier with Attack Skills
physical_dot_multiplier_+
{#}
{0:+d}% to Physical Damage over Time Multiplier
bleeding_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding
critical_bleeding_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding from Critical Strikes
physical_damage_over_time_multiplier_+_with_attacks
{#}
{0:+d}% to Physical Damage over Time Multiplier with Attack Skills
fire_dot_multiplier_+
{#}
{0:+d}% to Fire Damage over Time Multiplier
critical_ignite_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Ignite from Critical Strikes
fire_damage_over_time_multiplier_+_with_attacks
{#}
{0:+d}% to Fire Damage over Time Multiplier with Attack Skills
ignite_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Ignite
cold_damage_over_time_multiplier_+_while_affected_by_malevolence
{#}
{0:+d}% to Cold Damage over Time Multiplier while affected by Malevolence
cold_dot_multiplier_+
{#}
{0:+d}% to Cold Damage over Time Multiplier
lightning_dot_multiplier_+
{#}
{0:+d}% to Lightning Damage over Time Multiplier
chaos_damage_over_time_multiplier_+_while_affected_by_malevolence
{#}
{0:+d}% to Chaos Damage over Time Multiplier while affected by Malevolence
chaos_dot_multiplier_+
{#}
{0:+d}% to Chaos Damage over Time Multiplier
chaos_non_ailment_damage_over_time_multiplier_+
{#}
{0:+d}% to Non-Ailment Chaos Damage over Time Multiplier
chaos_damage_over_time_multiplier_+_with_attacks
{#}
{0:+d}% to Chaos Damage over Time Multiplier with Attack Skills
critical_poison_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Poison from Critical Strikes
poison_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Poison
local_poison_dot_multiplier_+
{#}
{0:+d}% to Damage over Time Multiplier for Poison inflicted with this Weapon
global_minimum_added_physical_damage
global_maximum_added_physical_damage
{#,#}
Adds {0} to {1} Physical Damage
attack_minimum_added_physical_damage
attack_maximum_added_physical_damage
{#,#}
Adds {0} to {1} Physical Damage to Attacks
from_self_minimum_added_attack_physical_damage_taken
from_self_maximum_added_attack_physical_damage_taken
{#,#}
Adds {0} to {1} Physical Damage to Attacks against you
attack_minimum_added_physical_damage_with_weapons
attack_maximum_added_physical_damage_with_weapons
{#,#}
Adds {0} to {1} Physical Damage to Attacks with Weapons
local_attack_minimum_added_physical_damage_per_3_levels
local_attack_maximum_added_physical_damage_per_3_levels
{#,#}
Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels
minimum_added_physical_damage_vs_frozen_enemies
maximum_added_physical_damage_vs_frozen_enemies
{#,#}
Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies
minimum_added_fire_damage_vs_ignited_enemies
maximum_added_fire_damage_vs_ignited_enemies
{#,#}
Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies
minimum_added_fire_attack_damage_per_active_buff
maximum_added_fire_attack_damage_per_active_buff
{#,#}
Adds {0} to {1} Fire Attack Damage per Buff on you
minimum_added_fire_spell_damage_per_active_buff
maximum_added_fire_spell_damage_per_active_buff
{#,#}
Adds {0} to {1} Fire Spell Damage per Buff on you
minimum_added_fire_damage_per_active_buff
maximum_added_fire_damage_per_active_buff
{#,#}
Adds {0} to {1} Fire Damage per Buff on you
local_minimum_added_physical_damage
local_maximum_added_physical_damage
{#,#}
Adds {0} to {1} Physical Damage
attack_skills_damage_+%_while_dual_wielding
{1|#}
Attack Skills deal {0}% increased Damage while Dual Wielding
{#|-1}
Attack Skills deal {0}% reduced Damage while Dual Wielding
negate, 1
damage_while_dual_wielding_+%
{1|#}
{0}% increased Attack Damage while Dual Wielding
{#|-1}
{0}% reduced Attack Damage while Dual Wielding
negate, 1
physical_damage_while_dual_wielding_+%
{1|#}
{0}% increased Physical Attack Damage while Dual Wielding
{#|-1}
{0}% reduced Physical Attack Damage while Dual Wielding
negate, 1
fire_damage_while_dual_wielding_+%
{1|#}
{0}% increased Fire Attack Damage while Dual Wielding
{#|-1}
{0}% reduced Fire Attack Damage while Dual Wielding
negate, 1
cold_damage_while_dual_wielding_+%
{1|#}
{0}% increased Attack Cold Damage while Dual Wielding
{#|-1}
{0}% reduced Attack Cold Damage while Dual Wielding
negate, 1
base_main_hand_damage_+%
{1|#}
{0}% increased Attack Damage with Main Hand
{#|-1}
{0}% reduced Attack Damage with Main Hand
negate, 1
base_off_hand_damage_+%
{1|#}
{0}% increased Attack Damage with Off Hand
{#|-1}
{0}% reduced Attack Damage with Off Hand
negate, 1
melee_weapon_hit_and_ailment_damage_+%
{1|#}
Attacks with Melee Weapons deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Melee Weapons deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
one_handed_melee_physical_damage_+%
{1|#}
{0}% increased Physical Damage with One Handed Melee Weapons
{#|-1}
{0}% reduced Physical Damage with One Handed Melee Weapons
negate, 1
one_handed_melee_weapon_hit_and_ailment_damage_+%
{1|#}
Attacks with One Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
one_handed_weapon_hit_and_ailment_damage_+%
{1|#}
Attacks with One Handed Weapons deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with One Handed Weapons deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
melee_weapon_ailment_damage_+%
{1|#}
Attacks with Melee Weapons deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Melee Weapons deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
one_handed_melee_weapon_ailment_damage_+%
{1|#}
Attacks with One Handed Melee Weapons deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with One Handed Melee Weapons deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
one_handed_weapon_ailment_damage_+%
{1|#}
Attacks with One Handed Weapons deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with One Handed Weapons deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
one_handed_melee_fire_damage_+%
{1|#}
{0}% increased Fire Damage with One Handed Melee Weapons
{#|-1}
{0}% reduced Fire Damage with One Handed Melee Weapons
negate, 1
one_handed_melee_cold_damage_+%
{1|#}
{0}% increased Cold Damage with One Handed Melee Weapons
{#|-1}
{0}% reduced Cold Damage with One Handed Melee Weapons
negate, 1
two_handed_melee_physical_damage_+%
{1|#}
{0}% increased Physical Damage with Two Handed Melee Weapons
{#|-1}
{0}% reduced Physical Damage with Two Handed Melee Weapons
negate, 1
two_handed_melee_weapon_hit_and_ailment_damage_+%
{1|#}
Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
two_handed_weapon_hit_and_ailment_damage_+%
{1|#}
Attacks with Two Handed Weapons deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Two Handed Weapons deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
two_handed_melee_weapon_ailment_damage_+%
{1|#}
Attacks with Two Handed Melee Weapons deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Two Handed Melee Weapons deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
two_handed_weapon_ailment_damage_+%
{1|#}
Attacks with Two Handed Weapons deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attacks with Two Handed Weapons deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
two_handed_melee_fire_damage_+%
{1|#}
{0}% increased Fire Damage with Two Handed Melee Weapons
{#|-1}
{0}% reduced Fire Damage with Two Handed Melee Weapons
negate, 1
two_handed_melee_cold_damage_+%
{1|#}
{0}% increased Cold Damage with Two Handed Melee Weapons
{#|-1}
{0}% reduced Cold Damage with Two Handed Melee Weapons
negate, 1
unarmed_melee_physical_damage_+%
{1|#}
{0}% increased Melee Physical Damage with Unarmed Attacks
reminderstring, ReminderTextUnarmedAttacks
{#|-1}
{0}% reduced Melee Physical Damage with Unarmed Attacks
negate, 1, reminderstring, ReminderTextUnarmedAttacks
axe_damage_+%
{1|#}
{0}% increased Damage with Axes
{#|-1}
{0}% reduced Damage with Axes
negate, 1
axe_hit_and_ailment_damage_+%
{1|#}
Axe Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Axe Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
physical_axe_damage_+%
{1|#}
{0}% increased Physical Damage with Axes
{#|-1}
{0}% reduced Physical Damage with Axes
negate, 1
axe_ailment_damage_+%
{1|#}
Axe Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Axe Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_axe_damage_+%
{1|#}
{0}% increased Fire Damage with Axes
{#|-1}
{0}% reduced Fire Damage with Axes
negate, 1
cold_axe_damage_+%
{1|#}
{0}% increased Cold Damage with Axes
{#|-1}
{0}% reduced Cold Damage with Axes
negate, 1
physical_staff_damage_+%
{1|#}
{0}% increased Physical Damage with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Physical Damage with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
staff_damage_+%
{1|#}
{0}% increased Damage with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Damage with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
staff_hit_and_ailment_damage_+%
{1|#}
Staff Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
{#|-1}
Staff Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
staff_ailment_damage_+%
{1|#}
Staff Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
{#|-1}
Staff Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
fire_staff_damage_+%
{1|#}
{0}% increased Fire Damage with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Fire Damage with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
cold_staff_damage_+%
{1|#}
{0}% increased Cold Damage with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Cold Damage with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
claw_damage_+%
{1|#}
{0}% increased Damage with Claws
{#|-1}
{0}% reduced Damage with Claws
negate, 1
claw_hit_and_ailment_damage_+%
{1|#}
Claw Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Claw Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
physical_claw_damage_+%
{1|#}
{0}% increased Physical Damage with Claws
{#|-1}
{0}% reduced Physical Damage with Claws
negate, 1
claw_ailment_damage_+%
{1|#}
Claw Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Claw Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_claw_damage_+%
{1|#}
{0}% increased Fire Damage with Claws
{#|-1}
{0}% reduced Fire Damage with Claws
negate, 1
cold_claw_damage_+%
{1|#}
{0}% increased Cold Damage with Claws
{#|-1}
{0}% reduced Cold Damage with Claws
negate, 1
dagger_damage_+%
{1|#}
{0}% increased Damage with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Damage with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
dagger_hit_and_ailment_damage_+%
{1|#}
Dagger Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
{#|-1}
Dagger Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
physical_dagger_damage_+%
{1|#}
{0}% increased Physical Damage with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Physical Damage with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
dagger_ailment_damage_+%
{1|#}
Dagger Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
{#|-1}
Dagger Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
fire_dagger_damage_+%
{1|#}
{0}% increased Fire Damage with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Fire Damage with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
cold_dagger_damage_+%
{1|#}
{0}% increased Cold Damage with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Cold Damage with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
mace_damage_+%
{1|#}
{0}% increased Damage with Maces or Sceptres
{#|-1}
{0}% reduced Damage with Maces or Sceptres
negate, 1
mace_hit_and_ailment_damage_+%
{1|#}
Mace or Sceptre Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Mace or Sceptre Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
physical_mace_damage_+%
{1|#}
{0}% increased Physical Damage with Maces or Sceptres
{#|-1}
{0}% reduced Physical Damage with Maces or Sceptres
negate, 1
mace_ailment_damage_+%
{1|#}
Mace or Sceptre Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Mace or Sceptre Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_mace_damage_+%
{1|#}
{0}% increased Fire Damage with Maces or Sceptres
{#|-1}
{0}% reduced Fire Damage with Maces or Sceptres
negate, 1
cold_mace_damage_+%
{1|#}
{0}% increased Cold Damage with Maces or Sceptres
{#|-1}
{0}% reduced Cold Damage with Maces or Sceptres
negate, 1
bow_damage_+%
{1|#}
{0}% increased Damage with Bows
{#|-1}
{0}% reduced Damage with Bows
negate, 1
bow_hit_and_ailment_damage_+%
{1|#}
Bow Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Bow Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
physical_bow_damage_+%
{1|#}
{0}% increased Physical Damage with Bows
{#|-1}
{0}% reduced Physical Damage with Bows
negate, 1
bow_ailment_damage_+%
{1|#}
Bow Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Bow Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_bow_damage_+%
{1|#}
{0}% increased Fire Damage with Bows
{#|-1}
{0}% reduced Fire Damage with Bows
negate, 1
cold_bow_damage_+%
{1|#}
{0}% increased Cold Damage with Bows
{#|-1}
{0}% reduced Cold Damage with Bows
negate, 1
bow_elemental_damage_+%
{1|#}
{0}% increased Elemental Damage with Bows
{#|-1}
{0}% reduced Elemental Damage with Bows
negate, 1
physical_sword_damage_+%
{1|#}
{0}% increased Physical Damage with Swords
{#|-1}
{0}% reduced Physical Damage with Swords
negate, 1
sword_damage_+%
{1|#}
{0}% increased Damage with Swords
{#|-1}
{0}% reduced Damage with Swords
negate, 1
sword_hit_and_ailment_damage_+%
{1|#}
Sword Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Sword Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
sword_ailment_damage_+%
{1|#}
Sword Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Sword Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_sword_damage_+%
{1|#}
{0}% increased Fire Damage with Swords
{#|-1}
{0}% reduced Fire Damage with Swords
negate, 1
cold_sword_damage_+%
{1|#}
{0}% increased Cold Damage with Swords
{#|-1}
{0}% reduced Cold Damage with Swords
negate, 1
damage_+%_while_wielding_wand
{1|#}
{0}% increased Damage while wielding a Wand
{#|-1}
{0}% reduced Damage while wielding a Wand
negate, 1
physical_wand_damage_+%
{1|#}
{0}% increased Physical Damage with Wands
{#|-1}
{0}% reduced Physical Damage with Wands
negate, 1
wand_hit_and_ailment_damage_+%
{1|#}
Wand Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Wand Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
wand_ailment_damage_+%
{1|#}
Wand Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Wand Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_wand_damage_+%
{1|#}
{0}% increased Fire Damage with Wands
{#|-1}
{0}% reduced Fire Damage with Wands
negate, 1
cold_wand_damage_+%
{1|#}
{0}% increased Cold Damage with Wands
{#|-1}
{0}% reduced Cold Damage with Wands
negate, 1
axe_or_sword_hit_and_ailment_damage_+%
{1|#}
Axe or Sword Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Axe or Sword Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
axe_or_sword_ailment_damage_+%
{1|#}
Axe or Sword Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
Axe or Sword Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
claw_or_dagger_hit_and_ailment_damage_+%
{1|#}
Claw or Dagger Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
{#|-1}
Claw or Dagger Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
claw_or_dagger_ailment_damage_+%
{1|#}
Claw or Dagger Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
{#|-1}
Claw or Dagger Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextDamagingAilments
mace_or_staff_hit_and_ailment_damage_+%
{1|#}
Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Hits and Ailments
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
{#|-1}
Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Hits and Ailments
negate, 1, reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
mace_or_staff_ailment_damage_+%
{1|#}
Mace, Sceptre or Staff Attacks deal {0}% increased Damage with Ailments
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
{#|-1}
Mace, Sceptre or Staff Attacks deal {0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDamagingAilments
weapon_elemental_damage_+%
{1|#}
{0}% increased Elemental Damage with Weapons
{#|-1}
{0}% reduced Elemental Damage with Weapons
negate, 1
fire_damage_+%
{1|#}
{0}% increased Fire Damage
{#|-1}
{0}% reduced Fire Damage
negate, 1
from_self_minimum_added_fire_damage_taken
from_self_maximum_added_fire_damage_taken
{#,#}
Adds {0} to {1} Fire Damage to Hits against you
global_minimum_added_fire_damage
global_maximum_added_fire_damage
{#,#}
Adds {0} to {1} Fire Damage
attack_minimum_added_fire_damage
attack_maximum_added_fire_damage
{#,#}
Adds {0} to {1} Fire Damage to Attacks
from_self_minimum_added_attack_fire_damage_taken
from_self_maximum_added_attack_fire_damage_taken
{#,#}
Adds {0} to {1} Fire Damage to Attacks against you
local_minimum_added_fire_damage
local_maximum_added_fire_damage
{#,#}
Adds {0} to {1} Fire Damage
unique_local_minimum_added_fire_damage_when_in_main_hand
unique_local_maximum_added_fire_damage_when_in_main_hand
{#,#}
Adds {0} to {1} Fire Damage in Main Hand
damage_with_fire_skills_+%
{1|#}
{0}% increased Damage with Fire Skills
{#|-1}
{0}% reduced Damage with Fire Skills
negate, 1
cast_speed_for_fire_skills_+%
{1|#}
{0}% increased Cast Speed with Fire Skills
{#|-1}
{0}% reduced Cast Speed with Fire Skills
negate, 1
cold_damage_+%
{1|#}
{0}% increased Cold Damage
{#|-1}
{0}% reduced Cold Damage
negate, 1
from_self_minimum_added_cold_damage_taken
from_self_maximum_added_cold_damage_taken
{#,#}
Adds {0} to {1} Cold Damage to Hits against you
global_minimum_added_cold_damage
global_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage
attack_minimum_added_cold_damage
attack_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage to Attacks
from_self_minimum_added_attack_cold_damage_taken
from_self_maximum_added_attack_cold_damage_taken
{#,#}
Adds {0} to {1} Cold Damage to Attacks against you
local_minimum_added_cold_damage
local_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage
unique_local_minimum_added_cold_damage_when_in_off_hand
unique_local_maximum_added_cold_damage_when_in_off_hand
{#,#}
Adds {0} to {1} Cold Damage in Off Hand
spell_and_attack_minimum_added_fire_damage
spell_and_attack_maximum_added_fire_damage
{#,#}
Adds {0} to {1} Fire Damage to Spells and Attacks
spell_and_attack_minimum_added_cold_damage
spell_and_attack_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage to Spells and Attacks
damage_with_cold_skills_+%
{1|#}
{0}% increased Damage with Cold Skills
{#|-1}
{0}% reduced Damage with Cold Skills
negate, 1
cast_speed_for_cold_skills_+%
{1|#}
{0}% increased Cast Speed with Cold Skills
{#|-1}
{0}% reduced Cast Speed with Cold Skills
negate, 1
lightning_damage_+%
{1|#}
{0}% increased Lightning Damage
{#|-1}
{0}% reduced Lightning Damage
negate, 1
from_self_minimum_added_lightning_damage_taken
from_self_maximum_added_lightning_damage_taken
{#,#}
Adds {0} to {1} Lightning Damage to Hits against you
global_minimum_added_lightning_damage
global_maximum_added_lightning_damage
{#,#}
Adds {0} to {1} Lightning Damage
attack_minimum_added_lightning_damage
attack_maximum_added_lightning_damage
{#,#}
Adds {0} to {1} Lightning Damage to Attacks
from_self_minimum_added_attack_lightning_damage_taken
from_self_maximum_added_attack_lightning_damage_taken
{#,#}
Adds {0} to {1} Lightning Damage to Attacks against you
local_minimum_added_lightning_damage
local_maximum_added_lightning_damage
{#,#}
Adds {0} to {1} Lightning Damage
damage_with_lightning_skills_+%
{1|#}
{0}% increased Damage with Lightning Skills
{#|-1}
{0}% reduced Damage with Lightning Skills
negate, 1
cast_speed_for_lightning_skills_+%
{1|#}
{0}% increased Cast Speed with Lightning Skills
{#|-1}
{0}% reduced Cast Speed with Lightning Skills
negate, 1
chaos_damage_+%
{1|#}
{0}% increased Chaos Damage
{#|-1}
{0}% reduced Chaos Damage
negate, 1
global_minimum_added_chaos_damage
global_maximum_added_chaos_damage
{#,#}
Adds {0} to {1} Chaos Damage
attack_minimum_added_chaos_damage
attack_maximum_added_chaos_damage
{#,#}
Adds {0} to {1} Chaos Damage to Attacks
from_self_minimum_added_attack_chaos_damage_taken
from_self_maximum_added_attack_chaos_damage_taken
{#,#}
Adds {0} to {1} Chaos Damage to Attacks against you
local_minimum_added_chaos_damage
local_maximum_added_chaos_damage
{#,#}
Adds {0} to {1} Chaos Damage
unique_local_minimum_added_chaos_damage_when_in_off_hand
unique_local_maximum_added_chaos_damage_when_in_off_hand
{#,#}
Adds {0} to {1} Chaos Damage in Off Hand
cast_speed_for_chaos_skills_+%
{1|#}
{0}% increased Cast Speed with Chaos Skills
{#|-1}
{0}% reduced Cast Speed with Chaos Skills
negate, 1
spell_minimum_base_physical_damage
spell_maximum_base_physical_damage
{#,#}
Deals {0} to {1} Physical Damage
spell_minimum_base_fire_damage
spell_maximum_base_fire_damage
spell_base_fire_damage_%_maximum_life
{#,#,0}
Deals {0} to {1} Fire Damage
{#,#,1|#}
This Spell deals {0} to {1}, plus {2}% of your maximum Life, as base Fire Damage
spell_minimum_base_cold_damage
spell_maximum_base_cold_damage
{#,#}
Deals {0} to {1} Cold Damage
spell_minimum_base_lightning_damage
spell_maximum_base_lightning_damage
{#,#}
Deals {0} to {1} Lightning Damage
spell_minimum_base_chaos_damage
spell_maximum_base_chaos_damage
{#,#}
Deals {0} to {1} Chaos Damage
secondary_minimum_base_physical_damage
secondary_maximum_base_physical_damage
{#,#}
Deals {0} to {1} Physical Damage
secondary_minimum_base_fire_damage
secondary_maximum_base_fire_damage
{#,#}
Deals {0} to {1} Fire Damage
secondary_minimum_base_cold_damage
secondary_maximum_base_cold_damage
{#,#}
Deals {0} to {1} Cold Damage
secondary_minimum_base_lightning_damage
secondary_maximum_base_lightning_damage
{#,#}
Deals {0} to {1} Lightning Damage
secondary_minimum_base_chaos_damage
secondary_maximum_base_chaos_damage
{#,#}
Deals {0} to {1} Chaos Damage
spell_minimum_added_physical_damage
spell_maximum_added_physical_damage
{#,#}
Adds {0} to {1} Physical Damage to Spells
spell_minimum_added_fire_damage
spell_maximum_added_fire_damage
{#,#}
Adds {0} to {1} Fire Damage to Spells
spell_minimum_added_cold_damage
spell_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage to Spells
spell_minimum_added_lightning_damage
spell_maximum_added_lightning_damage
{#,#}
Adds {0} to {1} Lightning Damage to Spells
spell_minimum_added_chaos_damage
spell_maximum_added_chaos_damage
{#,#}
Adds {0} to {1} Chaos Damage to Spells
spell_minimum_base_cold_damage_+_per_10_intelligence
spell_maximum_base_cold_damage_+_per_10_intelligence
{#,#}
Deals {0} to {1} Cold Damage per 10 Intelligence
spell_and_attack_minimum_added_lightning_damage
spell_and_attack_maximum_added_lightning_damage
{#,#}
Adds {0} to {1} Lightning Damage to Spells and Attacks
attack_speed_+%
{1|#}
{0}% increased Attack Speed
{#|-1}
{0}% reduced Attack Speed
negate, 1
active_skill_attack_speed_+%_final
{1|#}
{0}% more Attack Speed
{#|-1}
{0}% less Attack Speed
negate, 1
flicker_strike_more_attack_speed_+%_final
{1|#}
{0}% more Attack Speed
{#|-1}
{0}% less Attack Speed
negate, 1
local_attack_speed_+%
{1|#}
{0}% increased Attack Speed
{#|-1}
{0}% reduced Attack Speed
negate, 1
melee_attack_speed_+%
{1|#}
{0}% increased Melee Attack Speed
{#|-1}
{0}% reduced Melee Attack Speed
negate, 1
attack_speed_while_dual_wielding_+%
{1|#}
{0}% increased Attack Speed while Dual Wielding
{#|-1}
{0}% reduced Attack Speed while Dual Wielding
negate, 1
base_off_hand_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Off Hand
attack_speed_+%_while_holding_shield
{1|#}
{0}% increased Attack Speed while holding a Shield
{#|-1}
{0}% reduced Attack Speed while holding a Shield
negate, 1
two_handed_melee_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Two Handed Melee Weapons
{#|-1}
{0}% reduced Attack Speed with Two Handed Melee Weapons
negate, 1
one_handed_melee_attack_speed_+%
{1|#}
{0}% increased Attack Speed with One Handed Melee Weapons
{#|-1}
{0}% reduced Attack Speed with One Handed Melee Weapons
negate, 1
axe_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Axes
{#|-1}
{0}% reduced Attack Speed with Axes
negate, 1
staff_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Attack Speed with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
claw_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Claws
{#|-1}
{0}% reduced Attack Speed with Claws
negate, 1
dagger_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Attack Speed with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
mace_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Maces or Sceptres
{#|-1}
{0}% reduced Attack Speed with Maces or Sceptres
negate, 1
bow_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Bows
{#|-1}
{0}% reduced Attack Speed with Bows
negate, 1
sword_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Swords
{#|-1}
{0}% reduced Attack Speed with Swords
negate, 1
wand_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Wands
{#|-1}
{0}% reduced Attack Speed with Wands
negate, 1
shield_attack_speed_+%
{1|#}
{0}% increased Attack Speed while holding a Shield
{#|-1}
{0}% reduced Attack Speed while holding a Shield
negate, 1
unarmed_melee_attack_speed_+%
{1|#}
{0}% increased Unarmed Attack Speed with Melee Skills
reminderstring, ReminderTextUnarmed
{#|-1}
{0}% reduced Unarmed Attack Speed with Melee Skills
negate, 1, reminderstring, ReminderTextUnarmed
damage_+%_with_movement_skills
{1|#}
{0}% increased Damage with Movement Skills
{#|-1}
{0}% reduced Damage with Movement Skills
negate, 1
attack_speed_+%_with_movement_skills
{1|#}
{0}% increased Attack Speed with Movement Skills
{#|-1}
{0}% reduced Attack Speed with Movement Skills
negate, 1
accuracy_rating
{#}
{0:+d} to Accuracy Rating
accuracy_rating_+%
{1|#}
{0}% increased Global Accuracy Rating
{#|-1}
{0}% reduced Global Accuracy Rating
negate, 1
accuracy_rating_while_dual_wielding_+%
{1|#}
{0}% increased Accuracy Rating while Dual Wielding
{#|-1}
{0}% reduced Accuracy Rating while Dual Wielding
negate, 1
one_handed_melee_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with One Handed Melee Weapons
{#|-1}
{0}% reduced Accuracy Rating with One Handed Melee Weapons
negate, 1
two_handed_melee_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Two Handed Melee Weapons
{#|-1}
{0}% reduced Accuracy Rating with Two Handed Melee Weapons
negate, 1
axe_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Axes
{#|-1}
{0}% reduced Accuracy Rating with Axes
negate, 1
staff_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Accuracy Rating with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
claw_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Claws
{#|-1}
{0}% reduced Accuracy Rating with Claws
negate, 1
dagger_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Accuracy Rating with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
mace_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Maces or Sceptres
{#|-1}
{0}% reduced Accuracy Rating with Maces or Sceptres
negate, 1
bow_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Bows
{#|-1}
{0}% reduced Accuracy Rating with Bows
negate, 1
sword_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Swords
{#|-1}
{0}% reduced Accuracy Rating with Swords
negate, 1
wand_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating with Wands
{#|-1}
{0}% reduced Accuracy Rating with Wands
negate, 1
base_cast_speed_+%
{1|#}
{0}% increased Cast Speed
{#|-1}
{0}% reduced Cast Speed
negate, 1
cast_speed_while_dual_wielding_+%
{1|#}
{0}% increased Cast Speed while Dual Wielding
{#|-1}
{0}% reduced Cast Speed while Dual Wielding
negate, 1
cast_speed_+%_while_holding_shield
{1|#}
{0}% increased Cast Speed while holding a Shield
{#|-1}
{0}% reduced Cast Speed while holding a Shield
negate, 1
cast_speed_+%_while_holding_staff
{1|#}
{0}% increased Cast Speed while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Cast Speed while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff
cast_speed_+%_while_holding_bow
{1|#}
{0}% increased Cast Speed while wielding a Bow
{#|-1}
{0}% reduced Cast Speed while wielding a Bow
negate, 1
cast_speed_+%_per_power_charge
{1|#}
{0}% increased Cast Speed per Power Charge
poison_on_critical_strike_with_dagger
{1|#}
Critical Strikes with Daggers Poison the Enemy
reminderstring, ReminderTextPoison, reminderstring, ReminderTextDaggerRuneDagger
chance_to_poison_on_critical_strike_with_bow_%
{1|99}
Critical Strikes with Bows have a {0}% chance to Poison the Enemy
reminderstring, ReminderTextPoison
{100|#}
Critical Strikes with Bows Poison the Enemy
reminderstring, ReminderTextPoison
chance_to_poison_on_critical_strike_with_dagger_%
{1|99}
Critical Strikes with Daggers have a {0}% chance to Poison the Enemy
reminderstring, ReminderTextPoison, reminderstring, ReminderTextDaggerRuneDagger
{100|#}
Critical Strikes with Daggers Poison the Enemy
reminderstring, ReminderTextPoison, reminderstring, ReminderTextDaggerRuneDagger
poison_on_critical_strike_with_bow
{1|#}
Critical Strikes with Bows Poison the Enemy
reminderstring, ReminderTextPoison
base_spell_critical_strike_chance
{#}
{0}% Critical Strike Chance
divide_by_one_hundred, 1
additional_base_critical_strike_chance
{#}
{0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
spell_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance for Spells
{#|-1}
{0}% reduced Critical Strike Chance for Spells
negate, 1
critical_strike_chance_+%
{1|#}
{0}% increased Global Critical Strike Chance
{#|-1}
{0}% reduced Global Critical Strike Chance
negate, 1
old_dagger_implicit_critical_strike_chance_+30%
{1|#}
30% increased Global Critical Strike Chance
old_dagger_implicit_critical_strike_chance_+40%
{1|#}
40% increased Global Critical Strike Chance
old_dagger_implicit_critical_strike_chance_+50%
{1|#}
50% increased Global Critical Strike Chance
local_critical_strike_chance
{#}
{0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
local_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance
{#|-1}
{0}% reduced Critical Strike Chance
negate, 1
bow_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Bows
{#|-1}
{0}% reduced Critical Strike Chance with Bows
negate, 1
claw_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Claws
{#|-1}
{0}% reduced Critical Strike Chance with Claws
negate, 1
dagger_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Daggers
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Critical Strike Chance with Daggers
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
sword_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Swords
{#|-1}
{0}% reduced Critical Strike Chance with Swords
negate, 1
mace_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Maces or Sceptres
{#|-1}
{0}% reduced Critical Strike Chance with Maces or Sceptres
negate, 1
staff_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Critical Strike Chance with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
wand_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Wands
{#|-1}
{0}% reduced Critical Strike Chance with Wands
negate, 1
axe_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Axes
{#|-1}
{0}% reduced Critical Strike Chance with Axes
negate, 1
critical_strike_chance_while_wielding_shield_+%
{1|#}
{0}% increased Critical Strike Chance while holding a Shield
{#|-1}
{0}% reduced Critical Strike Chance while holding a Shield
negate, 1
trap_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Traps
{#|-1}
{0}% reduced Critical Strike Chance with Traps
negate, 1
mine_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Mines
{#|-1}
{0}% reduced Critical Strike Chance with Mines
negate, 1
two_handed_melee_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Two Handed Melee Weapons
{#|-1}
{0}% reduced Critical Strike Chance with Two Handed Melee Weapons
negate, 1
two_handed_melee_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Two Handed Melee Weapons
one_handed_melee_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with One Handed Melee Weapons
{#|-1}
{0}% reduced Critical Strike Chance with One Handed Melee Weapons
negate, 1
melee_critical_strike_chance_+%
{1|#}
{0}% increased Melee Critical Strike Chance
{#|-1}
{0}% reduced Melee Critical Strike Chance
negate, 1
critical_strike_chance_while_dual_wielding_+%
{1|#}
{0}% increased Attack Critical Strike Chance while Dual Wielding
{#|-1}
{0}% reduced Attack Critical Strike Chance while Dual Wielding
negate, 1
fire_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Fire Skills
{#|-1}
{0}% reduced Critical Strike Chance with Fire Skills
negate, 1
lightning_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Lightning Skills
{#|-1}
{0}% reduced Critical Strike Chance with Lightning Skills
negate, 1
cold_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Cold Skills
{#|-1}
{0}% reduced Critical Strike Chance with Cold Skills
negate, 1
elemental_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Elemental Skills
{#|-1}
{0}% reduced Critical Strike Chance with Elemental Skills
negate, 1
chaos_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Chaos Skills
{#|-1}
{0}% reduced Critical Strike Chance with Chaos Skills
negate, 1
totem_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance with Totem Skills
{#|-1}
{0}% reduced Critical Strike Chance with Totem Skills
negate, 1
increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem
{4000}
60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
reminderstring, ReminderTextRecently
{1|#}
60% increased Global Critical Strike Chance if you've Summoned a Totem in the past {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextRecently
base_critical_strike_multiplier_+
{#}
{0:+d}% to Global Critical Strike Multiplier
local_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier
attack_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier for Attack Damage
base_spell_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier for Spell Damage
critical_strike_multiplier_with_dagger_+
{#}
{0:+d}% to Critical Strike Multiplier with Daggers
reminderstring, ReminderTextDaggerRuneDagger
mace_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Maces or Sceptres
axe_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Axes
bow_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Bows
sword_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Swords
wand_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Wands
claw_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Claws
staff_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Staves
reminderstring, ReminderTextStaffWarstaff
one_handed_melee_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with One Handed Melee Weapons
melee_weapon_critical_strike_multiplier_+
{#}
{0:+d}% to Melee Critical Strike Multiplier
critical_strike_multiplier_while_dual_wielding_+
{#}
{0:+d}% to Attack Critical Strike Multiplier while Dual Wielding
melee_critical_strike_multiplier_+_while_wielding_shield
{#}
{0:+d}% to Melee Critical Strike Multiplier while holding a Shield
trap_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Traps
mine_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Mines
fire_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Fire Skills
lightning_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Lightning Skills
cold_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Cold Skills
elemental_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Elemental Skills
chaos_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Chaos Skills
base_self_critical_strike_multiplier_-%
{1|#}
You take {0}% reduced Extra Damage from Critical Strikes
{#|-1}
You take {0}% increased Extra Damage from Critical Strikes
negate, 1
mastery_extra_damage_taken_from_suppressed_crit_+%_final
{1|#}
You take {0}% increased Extra Damage from Suppressed Critical Strikes
{#|-1}
You take {0}% reduced Extra Damage from Suppressed Critical Strikes
negate, 1
self_critical_strike_multiplier_-%_per_endurance_charge
{1|#}
You take {0}% reduced Extra Damage from Critical Strikes per Endurance Charge
{#|-1}
You take {0}% increased Extra Damage from Critical Strikes per Endurance Charge
negate, 1
critical_strike_multiplier_is_100
{#}
Your Critical Strikes do not deal extra Damage
totem_critical_strike_multiplier_+
{#}
{0:+d}% to Critical Strike Multiplier with Totem Skills
base_stun_threshold_reduction_+%
{1|#}
{0}% reduced Enemy Stun Threshold
reminderstring, ReminderTextStunThreshold
{#|-1}
{0}% increased Enemy Stun Threshold
negate, 1, reminderstring, ReminderTextStunThreshold
while_using_mace_stun_threshold_reduction_+%
{1|#}
{0}% reduced Enemy Stun Threshold with Maces or Sceptres
reminderstring, ReminderTextStunThreshold
bow_stun_threshold_reduction_+%
{1|#}
{0}% reduced Enemy Stun Threshold with Bows
reminderstring, ReminderTextStunThreshold
global_knockback
{1|#}
Knocks Enemies Back on Hit
reminderstring, ReminderTextKnockback
cannot_be_knocked_back
{1|#}
Cannot be Knocked Back
avoid_knockback_%
{1|99}
{0}% chance to Avoid being Knocked Back
{100|#}
Cannot be Knocked Back
knockback_with_bow
{1|#}
Knocks Enemies Back when Hit by a Bow
reminderstring, ReminderTextKnockback
knockback_with_staff
{1|#}
Knocks Enemies Back when Hit by a Staff
reminderstring, ReminderTextKnockback, reminderstring, ReminderTextStaffWarstaff
knockback_with_wand
{1|#}
Knocks Enemies Back when Hit by a Wand
reminderstring, ReminderTextKnockback
local_knockback
{1|#}
Knocks Enemies Back on Hit
reminderstring, ReminderTextKnockback
base_ward
{#}
{0:+d} to Ward
local_ward
{#}
{0:+d} to Ward
ward_+%
{1|#}
{0}% increased Ward
{#|-1}
{0}% reduced Ward
negate, 1
local_ward_+%
{1|#}
{0}% increased Ward
{#|-1}
{0}% reduced Ward
negate, 1
ward_delay_recovery_+%
{1|#}
{0}% faster Restoration of Ward
{#|-1}
{0}% slower Restoration of Ward
negate, 1
base_adaptation_rating
{#}
{0:+d} to Adaptation Rating
local_adaptation_rating
{#}
{0:+d} to Adaptation Rating
adaptation_rating_+%
{1|#}
{0}% increased Adaptation Rating
{#|-1}
{0}% reduced Adaptation Rating
negate, 1
local_adaptation_rating_+%
{1|#}
{0}% increased Adaptation Rating
{#|-1}
{0}% reduced Adaptation Rating
negate, 1
max_adaptations_+
{#}
{0:+d} to maximum Adaptations
adaptation_duration_+%
{1|#}
{0}% increased Adaptation Duration
{#|-1}
{0}% reduced Adaptation Duration
negate, 1
maximum_physical_damage_reduction_%
{#}
{0:+d}% to maximum Armour
base_physical_damage_reduction_rating
{#}
{0:+d} to Armour
local_base_physical_damage_reduction_rating
{#}
{0:+d} to Armour
physical_damage_reduction_rating_+%
{1|#}
{0}% increased Armour
{#|-1}
{0}% reduced Armour
negate, 1
local_physical_damage_reduction_rating_+%
{1|#}
{0}% increased Armour
{#|-1}
{0}% reduced Armour
negate, 1
evasion_and_physical_damage_reduction_rating_+%
{1|#}
{0}% increased Evasion Rating and Armour
{#|-1}
{0}% reduced Evasion Rating and Armour
negate, 1
base_evasion_rating
{#}
{0:+d} to Evasion Rating
evasion_rating_+_when_on_low_life
{#}
{0:+d} to Evasion Rating while on Low Life
reminderstring, ReminderTextLowLife
evasion_rating_+_when_on_full_life
{#}
{0:+d} to Evasion Rating while on Full Life
evasion_rating_+_per_1_helmet_energy_shield
{#}
{0:+d} to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
local_base_evasion_rating
{#}
{0:+d} to Evasion Rating
evasion_rating_+%
{1|#}
{0}% increased Evasion Rating
{#|-1}
{0}% reduced Evasion Rating
negate, 1
local_evasion_rating_+%
{1|#}
{0}% increased Evasion Rating
{#|-1}
{0}% reduced Evasion Rating
negate, 1
evasion_rating_+%_while_onslaught_is_active
{1|#}
{0}% increased Evasion Rating during Onslaught
{#|-1}
{0}% reduced Evasion Rating during Onslaught
negate, 1
local_armour_and_energy_shield_+%
{1|#}
{0}% increased Armour and Energy Shield
{#|-1}
{0}% reduced Armour and Energy Shield
negate, 1
local_armour_and_evasion_+%
{1|#}
{0}% increased Armour and Evasion
{#|-1}
{0}% reduced Armour and Evasion
negate, 1
local_evasion_and_energy_shield_+%
{1|#}
{0}% increased Evasion and Energy Shield
{#|-1}
{0}% reduced Evasion and Energy Shield
negate, 1
local_armour_and_evasion_and_energy_shield_+%
{1|#}
{0}% increased Armour, Evasion and Energy Shield
{#|-1}
{0}% reduced Armour, Evasion and Energy Shield
negate, 1
evasion_rating_+%_per_frenzy_charge
{1|#}
{0}% increased Evasion Rating per Frenzy Charge
{#|-1}
{0}% reduced Evasion Rating per Frenzy Charge
negate, 1
base_maximum_energy_shield
{#}
{0:+d} to maximum Energy Shield
local_energy_shield
{#}
{0:+d} to maximum Energy Shield
local_energy_shield_+%
{1|#}
{0}% increased Energy Shield
{#|-1}
{0}% reduced Energy Shield
negate, 1
maximum_energy_shield_+%
{1|#}
{0}% increased maximum Energy Shield
{#|-1}
{0}% reduced maximum Energy Shield
negate, 1
energy_shield_delay_-%
{1|#}
{0}% faster start of Energy Shield Recharge
{#|-1}
{0}% slower start of Energy Shield Recharge
negate, 1
energy_shield_recharge_not_delayed_by_damage
{#}
Energy Shield Recharge not delayed by Damage
energy_shield_recharge_rate_per_minute_%
{1|#}
{0}% of Energy Shield Recharged per second
per_minute_to_per_second, 1
{#|-1}
{0}% of Energy Shield Lost per minute
negate, 1
energy_shield_recharge_rate_+%
{1|#}
{0}% increased Energy Shield Recharge Rate
{#|-1}
{0}% reduced Energy Shield Recharge Rate
negate, 1
maximum_energy_shield_+_per_100_life_reserved
{#}
{0:+d} to maximum Energy Shield per 100 Reserved Life
maximum_energy_shield_+_per_6_body_armour_evasion_rating
{#}
{0:+d} to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
energy_shield_recovery_rate_+%
{1|#}
{0}% increased Energy Shield Recovery rate
{#|-1}
{0}% reduced Energy Shield Recovery rate
negate, 1
base_maximum_life
{#}
{0:+d} to maximum Life
maximum_life_mana_and_energy_shield_+%
{1|#}
{0}% increased maximum Life, Mana and Global Energy Shield
{#|-1}
{0}% reduced maximum Life, Mana and Global Energy Shield
negate, 1
maximum_life_+%
{1|#}
{0}% increased maximum Life
{#|-1}
{0}% reduced maximum Life
negate, 1
monster_life_+%_final_from_rarity
{1|#}
{0}% more maximum Life
{#|-1}
{0}% less maximum Life
negate, 1
monster_life_+%_final_from_map
{1|#}
{0}% more maximum Life
{#|-1}
{0}% less maximum Life
negate, 1
base_life_regeneration_rate_per_minute
{#}
Regenerate {0} Life per second
per_minute_to_per_second, 1
life_degeneration_per_minute_not_in_grace
{1|#}
Lose {0} Life per second
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_per_endurance_charge
{1|#}
Regenerate {0}% of Life per second per Endurance Charge
per_minute_to_per_second, 1
life_regeneration_rate_+%
{1|#}
{0}% increased Life Regeneration rate
{#|-1}
{0}% reduced Life Regeneration rate
negate, 1
life_recovery_rate_+%
{1|#}
{0}% increased Life Recovery rate
{#|-1}
{0}% reduced Life Recovery rate
negate, 1
base_maximum_mana
{#}
{0:+d} to maximum Mana
maximum_mana_+%
{1|#}
{0}% increased maximum Mana
{#|-1}
{0}% reduced maximum Mana
negate, 1
mana_regeneration_rate_per_minute_%
{1|#}
Regenerate {0}% of Mana per second
per_minute_to_per_second, 1
base_mana_regeneration_rate_per_minute
{1|#}
Regenerate {0} Mana per second
per_minute_to_per_second, 1
mana_degeneration_per_minute_not_in_grace
{1|#}
Lose {0} Mana per second
per_minute_to_per_second, 1
mana_regeneration_rate_+%
{1|#}
{0}% increased Mana Regeneration Rate
{#|-1}
{0}% reduced Mana Regeneration Rate
negate, 1
mana_regeneration_rate_per_minute_%_per_power_charge
{1|#}
Regenerate {0}% of Mana per second per Power Charge
per_minute_to_per_second, 1
mana_recovery_rate_+%
{1|#}
{0}% increased Mana Recovery rate
{#|-1}
{0}% reduced Mana Recovery rate
negate, 1
maximum_life_+%_and_fire_resistance_-%
{1|#}
{0}% increased maximum Life and reduced Fire Resistance
{#|-1}
{0}% reduced maximum Life and increased Fire Resistance
negate, 1
maximum_mana_+%_and_cold_resistance_-%
{1|#}
{0}% increased maximum Mana and reduced Cold Resistance
{#|-1}
{0}% reduced maximum Mana and increased Cold Resistance
negate, 1
maximum_energy_shield_+%_and_lightning_resistance_-%
{1|#}
{0}% increased Global maximum Energy Shield and reduced Lightning Resistance
{#|-1}
{0}% reduced Global maximum Energy Shield and increased Lightning Resistance
negate, 1
cannot_be_damaged
{1|#}
Cannot be Damaged
item_found_quantity_+%
{1|#}
{0}% increased Quantity of Items found
{#|-1}
{0}% reduced Quantity of Items found
negate, 1
base_item_found_quantity_+%
{1|#}
{0}% increased Quantity of Items found
{#|-1}
{0}% reduced Quantity of Items found
negate, 1
item_found_quantity_+%_when_on_low_life
{1|#}
{0}% increased Quantity of Items found when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Quantity of Items found when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
chest_item_quantity_+%
{1|#}
{0}% increased Quantity of Items Found from Chests
{#|-1}
{0}% reduced Quantity of Items Found from Chests
negate, 1
item_found_rarity_+%
{1|#}
{0}% increased Rarity of Items found
{#|-1}
{0}% reduced Rarity of Items found
negate, 1
base_item_found_rarity_+%
{1|#}
{0}% increased Rarity of Items found
{#|-1}
{0}% reduced Rarity of Items found
negate, 1
local_display_aura_allies_have_increased_item_rarity_+%
{1|#}
Nearby Allies have {0}% increased Item Rarity
{#|-1}
Nearby Allies have {0}% reduced Item Rarity
negate, 1
local_display_item_found_rarity_+%_for_you_and_nearby_allies
{1|#}
You and Nearby Allies have {0}% increased Item Rarity
{#|-1}
You and Nearby Allies have {0}% reduced Item Rarity
negate, 1
item_found_rarity_+%_when_on_low_life
{1|#}
{0}% increased Rarity of Items found when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Rarity of Items found when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
chest_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Found from Chests
{#|-1}
{0}% reduced Rarity of Items Found from Chests
negate, 1
item_found_quality_+%
{1|#}
{0}% increased Quality of Items Found
{#|-1}
{0}% reduced Quality of Items Found
negate, 1
item_found_relevancy_+%
{1|#}
{0}% increased Relevancy of Items Found
{#|-1}
{0}% reduced Relevancy of Items Found
negate, 1
experience_gain_+%
{1|#}
{0}% increased Experience gain
{#|-1}
{0}% reduced Experience gain
negate, 1
experience_loss_on_death_-%
{1|#}
{0}% reduced Experience loss on Death
{#|-1}
{0}% increased Experience loss on Death
negate, 1
local_ring_disable_other_ring
{#}
Can't use other Rings
base_fire_immunity
{#}
Immune to Fire Damage
totem_fire_immunity
{#}
Totems are Immune to Fire Damage
spell_skill_gem_level_+
{#}
{0:+d} to Level of all Spell Skill Gems
physical_spell_skill_gem_level_+
{#}
{0:+d} to Level of all Physical Spell Skill Gems
fire_spell_skill_gem_level_+
{#}
{0:+d} to Level of all Fire Spell Skill Gems
cold_spell_skill_gem_level_+
{#}
{0:+d} to Level of all Cold Spell Skill Gems
lightning_spell_skill_gem_level_+
{#}
{0:+d} to Level of all Lightning Spell Skill Gems
chaos_spell_skill_gem_level_+
{#}
{0:+d} to Level of all Chaos Spell Skill Gems
minion_skill_gem_level_+
{#}
{0:+d} to Level of all Minion Skill Gems
raise_zombie_gem_level_+
{#}
{0:+d} to Level of all Raise Zombie Gems
raise_spectre_gem_level_+
{#}
{0:+d} to Level of all Raise Spectre Gems
summon_skeleton_gem_level_+
{#}
{0:+d} to Level of all Summon Skeleton Gems
base_resist_all_elements_%
{#}
{0:+d}% to all Elemental Resistances
resist_all_elements_%_per_endurance_charge
{#}
{0:+d}% to all Elemental Resistances per Endurance Charge
resist_all_elements_+%_while_holding_shield
{#}
{0:+d}% Elemental Resistances while holding a Shield
elemental_resistance_%_when_on_low_life
{#}
{0:+d}% to all Elemental Resistances while on Low Life
reminderstring, ReminderTextLowLife
base_maximum_fire_damage_resistance_%
{#}
{0:+d}% to maximum Fire Resistance
reminderstring, ReminderTextMaximumResistance
fire_damage_resistance_is_%
{#}
Fire Resistance is {0}%
base_fire_damage_resistance_%
{#}
{0:+d}% to Fire Resistance
unique_fire_damage_resistance_%_when_red_gem_socketed
{#}
{0:+d}% to Fire Resistance when Socketed with a Red Gem
fire_damage_resistance_%_when_on_low_life
{1|#}
{0:+d}% to Fire Resistance while on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0:+d}% to Fire Resistance while on Low Life
negate, 1, reminderstring, ReminderTextLowLife
fire_damage_resistance_+%
{1|#}
{0}% increased Fire Resistance
{#|-1}
{0}% reduced Fire Resistance
negate, 1
base_maximum_cold_damage_resistance_%
{#}
{0:+d}% to maximum Cold Resistance
reminderstring, ReminderTextMaximumResistance
cold_damage_resistance_is_%
{#}
Cold Resistance is {0}%
base_cold_damage_resistance_%
{#}
{0:+d}% to Cold Resistance
unique_cold_damage_resistance_%_when_green_gem_socketed
{#}
{0:+d}% to Cold Resistance when Socketed with a Green Gem
cold_damage_resistance_+%
{1|#}
{0}% increased Cold Resistance
{#|-1}
{0}% reduced Cold Resistance
negate, 1
base_maximum_lightning_damage_resistance_%
{#}
{0:+d}% to maximum Lightning Resistance
reminderstring, ReminderTextMaximumResistance
lightning_damage_resistance_is_%
{#}
Lightning Resistance is {0}%
base_lightning_damage_resistance_%
{#}
{0:+d}% to Lightning Resistance
unique_lightning_damage_resistance_%_when_blue_gem_socketed
{#}
{0:+d}% to Lightning Resistance when Socketed with a Blue Gem
lightning_damage_resistance_+%
{1|#}
{0}% increased Lightning Resistance
{#|-1}
{0}% reduced Lightning Resistance
negate, 1
base_maximum_chaos_damage_resistance_%
{#}
{0:+d}% to maximum Chaos Resistance
reminderstring, ReminderTextMaximumResistance
base_chaos_damage_resistance_%
{#}
{0:+d}% to Chaos Resistance
additional_maximum_all_resistances_%
{#}
{0:+d}% to all maximum Resistances
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_elemental_resistances_%
{#}
{0:+d}% to all maximum Elemental Resistances
reminderstring, ReminderTextMaximumResistance
temporal_chains_effeciveness_+%
{1|#}
Temporal Chains has {0}% increased Effect on you
{#|-1}
Temporal Chains has {0}% reduced Effect on you
negate, 1, canonical_line
chill_effectiveness_on_self_+%
{1|#}
{0}% increased Effect of Chill on you
reminderstring, ReminderTextChillPotentialEffect
{#|-1}
{0}% reduced Effect of Chill on you
negate, 1, reminderstring, ReminderTextChillPotentialEffect, canonical_line
trickster_damage_+%_final_per_different_mastery
{1|#}
{0}% more Damage for each different type of Mastery you have Allocated
{#|-1}
{0}% less Damage for each different type of Mastery you have Allocated
negate, 1
old_do_not_use_life_leech_from_physical_damage_%
{1|#}
{0}% of Physical Attack Damage Leeched as Life
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_physical_attack_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_physical_attack_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_local_life_leech_from_physical_damage_%
{1|#}
{0}% of Physical Attack Damage Leeched as Life
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
local_life_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_from_physical_damage_with_claw_%
{1|#}
{0}% of Physical Damage Dealt with Claws Leeched as Life
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_physical_damage_with_claw_permyriad
{1|#}
{0}% of Physical Damage Dealt with Claws Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_physical_damage_with_bow_permyriad
{1|#}
{0}% of Physical Damage Dealt with Bows Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_and_mana_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Life and Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextManaLeech
local_life_and_mana_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Life and Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextManaLeech
old_do_not_use_mana_leech_from_physical_damage_with_claw_%
{1|#}
{0}% of Physical Damage Dealt with Claws Leeched as Mana
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
recover_%_life_on_kill_per_different_mastery
{#}
Recover {}% of Life on Kill for each different type of Mastery you have Allocated
mana_leech_from_physical_damage_with_claw_permyriad
{1|#}
{0}% of Physical Damage Dealt with Claws Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
mana_leech_from_physical_damage_with_bow_permyriad
{1|#}
{0}% of Physical Damage Dealt with Bows Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
life_leech_from_any_damage_permyriad
{1|#}
{0}% of Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_from_spell_damage_%
{1|#}
{0}% of Spell Damage Leeched as Life
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_spell_damage_permyriad
{1|#}
{0}% of Spell Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_attack_damage_permyriad
{1|#}
{0}% of Attack Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_base_life_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
horrible_ugly_life_leech_from_physical_damage_perhundredthousand
{1|#}
{0}% of Physical Damage Leeched as Life
divide_by_one_thousand, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_base_life_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
horrible_ugly_life_leech_from_fire_damage_perhundredthousand
{1|#}
{0}% of Fire Damage Leeched as Life
divide_by_one_thousand, 1, reminderstring, ReminderTextLifeLeech
recover_%_es_on_kill_per_different_mastery
{#}
Recover {}% of Energy Shield on Kill for each different type of Mastery you have Allocated
old_do_not_use_base_life_leech_from_cold_damage_permyriad
{1|#}
{0}% of Cold Damage Leeched as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_cold_damage_permyriad
{1|#}
{0}% of Cold Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_cold_damage_permyriad
{1|#}
{0}% of Cold Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
horrible_ugly_life_leech_from_cold_damage_perhundredthousand
{1|#}
{0}% of Cold Damage Leeched as Life
divide_by_one_thousand, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_base_life_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
horrible_ugly_life_leech_from_lightning_damage_perhundredthousand
{1|#}
{0}% of Lightning Damage Leeched as Life
divide_by_one_thousand, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_chaos_damage_permyriad
{1|#}
{0}% of Chaos Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_chaos_damage_permyriad
{1|#}
{0}% of Chaos Damage Leeched by Enemy as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
horrible_ugly_life_leech_from_chaos_damage_perhundredthousand
{1|#}
{0}% of Chaos Damage Leeched as Life
divide_by_one_thousand, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_base_life_leech_from_elemental_damage_permyriad
{1|#}
{0}% of Elemental Damage Leeched as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_elemental_damage_permyriad
{1|#}
{0}% of Elemental Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_permyriad_vs_shocked_enemies
{1|#}
{0}% of Damage Leeched as Life against Shocked Enemies
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_permyriad_vs_shocked_enemies
{1|#}
{0}% of Damage Leeched as Life against Shocked Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_%_vs_frozen_enemies
{1|#}
{0}% of Damage against Frozen Enemies Leeched as Life
old_leech_percent, 1, reminderstring, ReminderTextLifeLeech
recover_%_mana_on_kill_per_different_mastery
{#}
Recover {}% of Mana on Kill for each different type of Mastery you have Allocated
base_life_leech_permyriad_vs_frozen_enemies
{1|#}
{0}% of Damage against Frozen Enemies Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Chilled Enemies
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Chilled Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_life_leech_permyriad_on_crit
{1|#}
{0}% of Damage Leeched as Life on Critical Strike
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
life_leech_permyriad_on_crit
{1|#}
{0}% of Damage Leeched as Life on Critical Strike
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_attack_damage_permyriad_vs_bleeding_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Bleeding Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
old_do_not_use_mana_leech_from_physical_damage_%
{1|#}
{0}% of Physical Attack Damage Leeched as Mana
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
enemy_mana_leech_from_physical_attack_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched by Enemy as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
mana_leech_from_physical_attack_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
old_do_not_use_local_mana_leech_from_physical_damage_%
{1|#}
{0}% of Physical Attack Damage Leeched as Mana
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
local_mana_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
mana_leech_from_any_damage_permyriad
{1|#}
{0}% of Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
old_do_not_use_mana_leech_from_spell_damage_%
{1|#}
{0}% of Spell Damage Leeched as Mana
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_spell_damage_permyriad
{1|#}
{0}% of Spell Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_attack_damage_permyriad
{1|#}
{0}% of Attack Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
enemy_mana_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched by Enemy as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
enemy_mana_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched by Enemy as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_cold_damage_permyriad
{1|#}
{0}% of Cold Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
old_do_not_use_base_mana_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched as Mana
old_leech_permyriad, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
enemy_mana_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched by Enemy as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_chaos_damage_permyriad
{1|#}
{0}% of Chaos Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
enemy_mana_leech_from_chaos_damage_permyriad
{1|#}
{0}% of Chaos Damage Leeched by Enemy as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_from_elemental_damage_permyriad
{1|#}
{0}% of Elemental Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
old_do_not_use_mana_leech_%_vs_shocked_enemies
{1|#}
{0}% of Damage against Shocked Enemies Leeched as Mana
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
base_mana_leech_permyriad_vs_shocked_enemies
{1|#}
{0}% of Damage against Shocked Enemies Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge
{1|#}
{0}% of Physical Attack Damage Leeched as Mana per Power Charge
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
mana_leech_from_physical_damage_permyriad_per_power_charge
{1|#}
{0}% of Physical Attack Damage Leeched as Mana per Power Charge
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
energy_shield_leech_from_any_damage_permyriad
{1|#}
{0}% of Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_spell_damage_permyriad
{1|#}
{0}% of Spell Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
energy_shield_leech_from_spell_damage_permyriad_per_curse_on_enemy
{1|#}
{0}% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
maximum_life_leech_amount_per_leech_+%
{1|#}
{0}% increased Maximum Recovery per Life Leech
{#|-1}
{0}% reduced Maximum Recovery per Life Leech
negate, 1
maximum_mana_leech_amount_per_leech_+%
{1|#}
{0}% increased Maximum Recovery per Mana Leech
{#|-1}
{0}% reduced Maximum Recovery per Mana Leech
negate, 1
maximum_energy_shield_leech_amount_per_leech_+%
{1|#}
{0}% increased Maximum Recovery per Energy Shield Leech
{#|-1}
{0}% reduced Maximum Recovery per Energy Shield Leech
negate, 1
maximum_life_leech_rate_%_per_minute
{#}
{0:+d}% to Maximum total Life Recovery per second from Leech
per_minute_to_per_second, 1
maximum_energy_shield_leech_rate_%_per_minute
{#}
{0:+d}% to Maximum total Energy Shield Recovery per second from Leech
per_minute_to_per_second, 1
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
{#}
{0:+d}% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
maximum_mana_leech_rate_%_per_minute
{#}
{0:+d}% Maximum total Mana Recovery per second from Leech
per_minute_to_per_second, 1
maximum_life_leech_rate_+%
{1|#}
{0}% increased Maximum total Life Recovery per second from Leech
{#|-1}
{0}% reduced Maximum total Life Recovery per second from Leech
negate, 1
maximum_life_leech_rate_+1%_per_12_stat_value
{1|#}
{0}% increased Maximum total Life Recovery per second from Leech
divide_by_twelve, 1
{#|-1}
{0}% reduced Maximum total Life Recovery per second from Leech
negate, 1, divide_by_twelve, 1
maximum_mana_leech_rate_+%
{1|#}
{0}% increased Maximum total Mana Recovery per second from Leech
{#|-1}
{0}% reduced Maximum total Mana Recovery per second from Leech
negate, 1
maximum_energy_shield_leech_rate_+%
{1|#}
{0}% increased Maximum total Energy Shield Recovery per second from Leech
{#|-1}
{0}% reduced Maximum total Energy Shield Recovery per second from Leech
negate, 1
maximum_energy_shield_leech_rate_+%_while_affected_by_zealotry
{1|#}
{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
{#|-1}
{0}% reduced Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
negate, 1
maximum_es_leech_rate_+1%_per_6_stat_value_while_affected_by_zealotry
{1|#}
{0}% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
divide_by_six, 1
life_gain_per_target
{1|#}
Gain {0} Life per Enemy Hit with Attacks
{#|-1}
Lose {0} Life per Enemy Hit with Attacks
negate, 1
local_life_gain_per_target
{1|#}
Grants {0} Life per Enemy Hit
{#|-1}
Removes {0} of your Life per Enemy Hit
negate, 1
base_life_gained_on_spell_hit
{1|#}
Gain {0} Life per Enemy Hit with Spells
{#|-1}
Lose {0} Life per Enemy Hit with Spells
negate, 1
base_life_gain_per_target
{1|#}
Gain {0} Life per Enemy Hit with Attacks
{#|-1}
Lose {0} Life per Enemy Hit with Attacks
negate, 1
life_and_mana_gain_per_hit
{1|#}
Gain {0} Life and Mana per Enemy Hit with Attacks
{#|-1}
Lose {0} Life and Mana per Enemy Hit with Attacks
negate, 1
local_life_and_mana_gain_per_target
{1|#}
Grants {0} Life and Mana per Enemy Hit
{#|-1}
Removes {0} of your Life and Mana per Enemy Hit
negate, 1
life_gain_on_ignited_enemy_hit
{1|#}
Gain {0} Life for each Ignited Enemy hit with Attacks
{#|-1}
Lose {0} Life for each Ignited Enemy hit with Attacks
negate, 1
mana_gain_per_target
{1|#}
Gain {0} Mana per Enemy Hit with Attacks
{#|-1}
Lose {0} Mana per Enemy Hit with Attacks
negate, 1
local_mana_gain_per_target
{1|#}
Grants {0} Mana per Enemy Hit
{#|-1}
Removes {0} of your Mana per Enemy Hit
negate, 1
virtual_mana_gain_per_target
{1|#}
Gain {0} Mana per Enemy Hit with Attacks
{#|-1}
Lose {0} Mana per Enemy Hit with Attacks
negate, 1
energy_shield_gain_per_target
{1|#}
Gain {0} Energy Shield per Enemy Hit with Attacks
{#|-1}
Lose {0} Energy Shield per Enemy Hit with Attacks
negate, 1
base_life_gained_on_enemy_death
{1|#}
Gain {0} Life per Enemy Killed
{#|-1}
Lose {0} Life per Enemy Killed
negate, 1
recover_%_maximum_life_on_kill
{1|#}
Recover {0}% of Life on Kill
{#|-1}
Lose {0}% of Life on Kill
negate, 1
recover_energy_shield_%_on_kill
{1|#}
Recover {0}% of Energy Shield on Kill
{#|-1}
Lose {0}% of Energy Shield on Kill
negate, 1
recover_%_maximum_mana_on_kill
{1|#}
Recover {0}% of Mana on Kill
{#|-1}
Lose {0}% of Mana on Kill
negate, 1
recover_%_maximum_mana_on_killing_cursed_enemy
{1|#}
Recover {0}% of Mana when you Kill a Cursed Enemy
life_gained_on_killing_ignited_enemies
{1|#}
Gain {0} Life per Ignited Enemy Killed
{#|-1}
Lose {0} Life per Ignited Enemy Killed
negate, 1
maximum_life_%_lost_on_kill
{#}
Lose {0}% of Life on Kill
maximum_mana_%_gained_on_kill
{#}
Recover {0}% of Mana on Kill
maximum_energy_shield_%_lost_on_kill
{#}
Lose {0}% of Energy Shield on Kill
life_gained_on_block
{1|#}
{0} Life gained when you Block
{#|-1}
Lose {0} Life when you Block
negate, 1
mana_gained_on_block
{1|#}
{0} Mana gained when you Block
{#|-1}
Lose {0} Mana when you Block
negate, 1
energy_shield_gained_on_block
{1|#}
Gain {0} Energy Shield when you Block
{#|-1}
Lose {0} Energy Shield when you Block
negate, 1
recover_X_life_on_block
{#}
Recover {0} Life when you Block
minion_recover_X_life_on_block
{#}
Minions recover {0} Life when they Block
base_mana_gained_on_enemy_death
{1|#}
Gain {0} Mana per Enemy Killed
{#|-1}
Lose {0} Mana per Enemy Killed
negate, 1
support_minion_maximum_life_+%_final
{1|#}
Minions have {0}% more maximum Life
{#|-1}
Minions have {0}% less maximum Life
negate, 1
minion_life_recovery_rate_+%
{1|#}
Minions have {0}% increased Life Recovery rate
{#|-1}
Minions have {0}% reduced Life Recovery rate
negate, 1
minion_maximum_life_+%
{1|#}
Minions have {0}% increased maximum Life
{#|-1}
Minions have {0}% reduced maximum Life
negate, 1
minion_maximum_mana_+%
{1|#}
Minions have {0}% increased maximum Mana
{#|-1}
Minions have {0}% reduced maximum Mana
negate, 1
minion_maximum_energy_shield_+%
{1|#}
Minions have {0}% increased maximum Energy Shield
{#|-1}
Minions have {0}% reduced maximum Energy Shield
negate, 1
minion_movement_speed_+%
{1|#}
Minions have {0}% increased Movement Speed
{#|-1}
Minions have {0}% reduced Movement Speed
negate, 1
base_spectre_maximum_life_+%
{1|#}
Spectres have {0}% increased maximum Life
{#|-1}
Spectres have {0}% reduced maximum Life
negate, 1
base_zombie_maximum_life_+%
{1|#}
Raised Zombies have {0}% increased maximum Life
{#|-1}
Raised Zombies have {0}% reduced maximum Life
negate, 1
base_fire_elemental_maximum_life_+%
{1|#}
Fire Elementals have {0}% increased maximum Life
{#|-1}
Fire Elementals have {0}% reduced maximum Life
negate, 1
base_raven_maximum_life_+%
{1|#}
Ravens have {0}% increased maximum Life
{#|-1}
Ravens have {0}% reduced maximum Life
negate, 1
totem_life_+%
{1|#}
{0}% increased Totem Life
{#|-1}
{0}% reduced Totem Life
negate, 1
totem_mana_+%
{1|#}
{0}% increased Totem Mana
{#|-1}
{0}% reduced Totem Mana
negate, 1
totem_energy_shield_+%
{1|#}
{0}% increased Totem Energy Shield
{#|-1}
{0}% reduced Totem Energy Shield
negate, 1
totem_range_+%
{1|#}
{0}% increased Totem Range
{#|-1}
{0}% reduced Totem Range
negate, 1
totem_duration_+%
{1|#}
{0}% increased Totem Duration
{#|-1}
{0}% reduced Totem Duration
negate, 1
skeleton_duration_+%
{1|#}
{0}% increased Skeleton Duration
{#|-1}
{0}% reduced Skeleton Duration
negate, 1
buff_duration_+%
{1|#}
{0}% increased Duration of Buffs and Debuffs you create from skills
{#|-1}
{0}% reduced Duration of Buffs and Debuffs you create from skills
negate, 1
base_curse_duration_+%
{1|#}
{0}% increased Curse Duration
{#|-1}
{0}% reduced Curse Duration
negate, 1
taunt_duration_+%
{1|#}
{0}% increased Taunt Duration
reminderstring, ReminderTextTaunt
{#|-1}
{0}% reduced Taunt Duration
negate, 1, reminderstring, ReminderTextTaunt
life_gained_on_taunting_enemy
{1|#}
Gain {0:+d} Life when you Taunt an Enemy
mana_gained_on_hitting_taunted_enemy
{1|#}
Gain {0} Mana per Taunted Enemy Hit
{#|-1}
Lose {0} Mana per Taunted Enemy Hit
negate, 1
buff_affects_party
{1|#}
Buffs affect your Party members
buff_party_effect_radius_+%
{1|#}
{0}% increased Area of Effect of Buffs affecting Party members
{#|-1}
{0}% reduced Area of Effect of Buffs affecting Party members
negate, 1
do_not_chain
{1|#}
Projectiles do not Chain
arrow_chains_+
{1|#}
Arrows Chain {0:+d} times
number_of_chains
{1|#}
Skills Chain {0:+d} times
projectile_base_number_of_targets_to_pierce
{1}
Projectiles Pierce an additional Target
{2|#}
Projectiles Pierce {0} additional Targets
canonical_line
arrow_base_number_of_targets_to_pierce
{1}
Arrows Pierce an additional Target
{2|#}
Arrows Pierce {0} additional Targets
number_of_additional_projectiles
{1}
Skills fire an additional Projectile
{2|#}
Skills fire {0} additional Projectiles
base_number_of_additional_arrows
{1}
Bow Attacks fire an additional Arrow
{2|#}
Bow Attacks fire {0} additional Arrows
canonical_line
bow_attacks_turn_frenzy_charges_into_additional_arrows
{#}
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
number_of_additional_arrows_if_havent_cast_dash_recently
{1|#}
Bow Attacks fire {0} additional Arrows if you haven't Cast Dash recently
reminderstring, ReminderTextRecently
base_projectile_speed_+%
{1|#}
{0}% increased Projectile Speed
{#|-1}
{0}% reduced Projectile Speed
negate, 1
base_arrow_speed_+%
{1|#}
{0}% increased Arrow Speed
{#|-1}
{0}% reduced Arrow Speed
negate, 1
base_movement_velocity_+%
{1|#}
{0}% increased Movement Speed
{#|-1}
{0}% reduced Movement Speed
negate, 1
movement_velocity_+%_when_on_low_life
{1|#}
{0}% increased Movement Speed when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Movement Speed when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
movement_velocity_+%_when_on_full_life
{1|#}
{0}% increased Movement Speed when on Full Life
{#|-1}
{0}% reduced Movement Speed when on Full Life
negate, 1
energy_shield_regeneration_rate_per_minute_%_while_on_low_life
{#}
Regenerate {0}% of Energy Shield per second while on Low Life
per_minute_to_per_second, 1, reminderstring, ReminderTextLowLife
movement_velocity_+%_per_frenzy_charge
{1|#}
{0}% increased Movement Speed per Frenzy Charge
base_minimum_endurance_charges
{#}
{0:+d} to Minimum Endurance Charges
max_endurance_charges
{#}
{0:+d} to Maximum Endurance Charges
maximum_endurance_charges_is_equal_to_maximum_frenzy_charges
{#}
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
modifiers_to_minimum_endurance_charges_instead_apply_to_brutal_charges
{#}
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
maximum_brutal_charges_is_equal_to_maximum_endurance_charges
{#}
Maximum Brutal Charges is equal to Maximum Endurance Charges
base_minimum_frenzy_charges
{#}
{0:+d} to Minimum Frenzy Charges
max_frenzy_charges
{#}
{0:+d} to Maximum Frenzy Charges
maximum_frenzy_charges_is_equal_to_maximum_power_charges
{#}
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
modifiers_to_minimum_frenzy_charges_instead_apply_to_affliction_charges
{#}
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
maximum_affliction_charges_is_equal_to_maximum_frenzy_charges
{#}
Maximum Affliction Charges is equal to Maximum Frenzy Charges
base_minimum_power_charges
{#}
{0:+d} to Minimum Power Charges
max_power_charges
{#}
{0:+d} to Maximum Power Charges
maximum_power_and_frenzy_charges_+
{#}
{0:+d} to Maximum Frenzy Charges and Maximum Power Charges
modifiers_to_minimum_power_charges_instead_apply_to_absorption_charges
{#}
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
maximum_absorption_charges_is_equal_to_maximum_power_charges
{#}
Maximum Absorption Charges is equal to Maximum Power Charges
add_endurance_charge_on_critical_strike
{1|#}
Gain an Endurance Charge on Critical Strike
chance_to_gain_endurance_charge_on_crit_%
{1|99}
{0}% chance to gain an Endurance Charge on Critical Strike
{100|#}
Gain an Endurance Charge on Critical Strike
chance_to_gain_endurance_charge_on_melee_crit_%
{1|99}
{0}% chance to gain an Endurance Charge on Melee Critical Strike
{100|#}
Gain an Endurance Charge on Melee Critical Strike
gain_endurance_charge_%_chance_on_using_fire_skill
{1|#}
{0}% chance to gain an Endurance Charge when you use a Fire skill
chance_to_gain_endurance_charge_on_bow_crit_%
{1|99}
{0}% chance to gain an Endurance Charge on Bow Critical Strike
{100|#}
Gain an Endurance Charge on Bow Critical Strike
chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%
{1|99}
{0}% chance to gain a Frenzy Charge on Killing a Frozen Enemy
{100|#}
Gain a Frenzy Charge on Killing a Frozen Enemy
chance_to_gain_power_charge_on_killing_frozen_enemy_%
{1|99}
{0}% chance to gain a Power Charge on Killing a Frozen Enemy
{100|#}
Gain a Power Charge on Killing a Frozen Enemy
spell_minimum_added_cold_damage_per_power_charge
spell_maximum_added_cold_damage_per_power_charge
{#,0}
Adds {0} minimum Cold Damage to Spells per Power Charge
{0,#}
Adds {1} maximum Cold Damage to Spells per Power Charge
{#,#}
Adds {0} to {1} Cold Damage to Spells per Power Charge
num_of_additional_chains_at_max_frenzy_charges
{1}
Skills Chain an additional time while at maximum Frenzy Charges
{2|#}
Skills Chain {0} additional times while at maximum Frenzy Charges
projectile_chain_from_terrain_chance_%
{0|99}
Projectiles have {0}% chance to be able to Chain when colliding with terrain
{100|#}
Projectiles can Chain when colliding with terrain
add_frenzy_charge_on_critical_strike
{1|#}
Gain a Frenzy Charge on Critical Strike
add_power_charge_on_critical_strike
{1|#}
Gain a Power Charge on Critical Strike
add_power_charge_on_critical_strike_%
{1|99}
{0}% chance to gain a Power Charge on Critical Strike
{100|#}
Gain a Power Charge on Critical Strike
add_power_charge_on_melee_critical_strike
{1|#}
Gain a Power Charge on Melee Critical Strike
add_endurance_charge_on_skill_hit_%
{1|#}
{0}% chance to gain an Endurance Charge on Hit
add_frenzy_charge_on_skill_hit_%
{1|#}
{0}% chance to gain a Frenzy Charge on Hit
add_power_charge_on_skill_hit_%
{1|#}
{0}% chance to gain a Power Charge on Hit
add_endurance_charge_on_enemy_critical_strike
{1|#}
Gain an Endurance Charge when you take a Critical Strike
add_endurance_charge_on_status_ailment
{1|#}
Gain an Endurance Charge when you suffer an Elemental Ailment
reminderstring, ReminderTextElementalAilments
base_cannot_be_chilled
{#}
Cannot be Chilled
base_cannot_be_frozen
{#}
Cannot be Frozen
base_cannot_be_ignited
{#}
Cannot be Ignited
cannot_be_poisoned
{#}
Cannot be Poisoned
base_cannot_be_shocked
{#}
Cannot be Shocked
base_cannot_gain_bleeding
{#}
Bleeding Cannot be inflicted on you
avoid_all_elemental_status_%
{1|#}
{0}% chance to Avoid Elemental Ailments
reminderstring, ReminderTextElementalAilments
base_avoid_chill_%
{1|#}
{0}% chance to Avoid being Chilled
base_avoid_freeze_%
{1|#}
{0}% chance to Avoid being Frozen
base_avoid_ignite_%
{1|#}
{0}% chance to Avoid being Ignited
avoid_ignite_%_when_on_low_life
{1|#}
{0}% chance to Avoid being Ignited while on Low Life
reminderstring, ReminderTextLowLife
base_avoid_shock_%
{1|#}
{0}% chance to Avoid being Shocked
base_avoid_poison_%
{1|#}
{0}% chance to Avoid being Poisoned
avoid_stun_%
{1|#}
{0}% chance to Avoid being Stunned
base_avoid_stun_%
{1|#}
{0}% chance to Avoid being Stunned
always_ignite
{#}
Hits always Ignite
reminderstring, ReminderTextIgnite
always_shock
{#}
Hits always Shock
reminderstring, ReminderTextShock
always_stun
{1|#}
Always Stuns Enemies on Hit
cannot_stun
{1|#}
Your Hits cannot Stun Enemies
chill_duration_+%
{1|#}
{0}% increased Chill Duration on Enemies
{#|-1}
{0}% reduced Chill Duration on Enemies
negate, 1
shock_duration_+%
{1|#}
{0}% increased Shock Duration on Enemies
{#|-1}
{0}% reduced Shock Duration on Enemies
negate, 1
freeze_duration_+%
{1|#}
{0}% increased Freeze Duration on Enemies
{#|-1}
{0}% reduced Freeze Duration on Enemies
negate, 1
ignite_duration_+%
{1|#}
{0}% increased Ignite Duration on Enemies
{#|-1}
{0}% reduced Ignite Duration on Enemies
negate, 1
base_all_ailment_duration_+%
{1|#}
{0}% increased Duration of Ailments on Enemies
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Duration of Ailments on Enemies
negate, 1, reminderstring, ReminderTextAilments
base_elemental_status_ailment_duration_+%
{1|#}
{0}% increased Duration of Elemental Ailments on Enemies
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% reduced Duration of Elemental Ailments on Enemies
negate, 1, reminderstring, ReminderTextElementalAilments
cannot_inflict_status_ailments
{#}
Cannot inflict Elemental Ailments
reminderstring, ReminderTextElementalAilments
base_stun_duration_+%
{1|#}
{0}% increased Stun Duration on Enemies
{#|-1}
{0}% reduced Stun Duration on Enemies
negate, 1
two_handed_melee_stun_duration_+%
{1|#}
{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies
{#|-1}
{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies
negate, 1
bow_stun_duration_+%
{1|#}
{0}% increased Stun Duration with Bows on Enemies
{#|-1}
{0}% reduced Stun Duration with Bows on Enemies
negate, 1
staff_stun_duration_+%
{1|#}
{0}% increased Stun Duration with Staves on Enemies
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Stun Duration with Staves on Enemies
negate, 1, reminderstring, ReminderTextStaffWarstaff
self_elemental_status_duration_-%
{1|#}
{0}% reduced Elemental Ailment Duration on you
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% increased Elemental Ailment Duration on you
negate, 1, reminderstring, ReminderTextElementalAilments
self_chill_duration_-%
{1|#}
{0}% reduced Chill Duration on you
{#|-1}
{0}% increased Chill Duration on you
negate, 1
self_shock_duration_-%
{1|#}
{0}% reduced Shock Duration on you
{#|-1}
{0}% increased Shock Duration on you
negate, 1
self_freeze_duration_-%
{1|#}
{0}% reduced Freeze Duration on you
{#|-1}
{0}% increased Freeze Duration on you
negate, 1
self_ignite_duration_-%
{1|#}
{0}% reduced Ignite Duration on you
{#|-1}
{0}% increased Ignite Duration on you
negate, 1
base_self_chill_duration_-%
{1|#}
{0}% reduced Chill Duration on you
{#|-1}
{0}% increased Chill Duration on you
negate, 1
base_self_shock_duration_-%
{1|#}
{0}% reduced Shock Duration on you
{#|-1}
{0}% increased Shock Duration on you
negate, 1
base_self_freeze_duration_-%
{1|#}
{0}% reduced Freeze Duration on you
{#|-1}
{0}% increased Freeze Duration on you
negate, 1
base_self_ignite_duration_-%
{1|#}
{0}% reduced Ignite Duration on you
{#|-1}
{0}% increased Ignite Duration on you
negate, 1
chance_per_second_of_fire_spreading_between_enemies_%
{1|#}
{0}% chance of Fire Spreading between Enemies
{#|-1}
{0}% chance of Fire Spreading between Enemies
negate, 1
burn_damage_+%
{1|#}
{0}% increased Burning Damage
{#|-1}
{0}% reduced Burning Damage
negate, 1
active_skill_level_+
{1|#}
{0:+d} to Level of Active Skills
gem_experience_gain_+%
{1|#}
{0}% increased Experience Gain of Gems
{#|-1}
{0}% reduced Experience Gain of Gems
negate, 1
base_skill_area_of_effect_+%
{1|#}
{0}% increased Area of Effect
{#|-1}
{0}% reduced Area of Effect
negate, 1
base_cost_+%
{1|#}
{0}% increased Cost of Skills
{#|-1}
{0}% reduced Cost of Skills
negate, 1
base_life_cost_+%
{1|#}
{0}% increased Life Cost of Skills
{#|-1}
{0}% reduced Life Cost of Skills
negate, 1
base_mana_cost_-%
{1|#}
{0}% reduced Mana Cost of Skills
{#|-1}
{0}% increased Mana Cost of Skills
negate, 1
base_rage_cost_+%
{1|#}
{0}% increased Rage Cost of Skills
{#|-1}
{0}% reduced Rage Cost of Skills
negate, 1
mana_cost_+%_while_on_full_energy_shield
{1|#}
{0}% increased Mana Cost of Skills while on Full Energy Shield
{#|-1}
{0}% reduced Mana Cost of Skills while on Full Energy Shield
negate, 1
mana_cost_+%_when_on_low_life
{1|#}
{0}% increased Mana Cost of Skills when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Mana Cost of Skills when on Low Life
negate, 1, reminderstring, ReminderTextLowLife, canonical_line
base_es_cost_+
{#}
Skills Cost {0:+d} Energy Shield
base_life_cost_+
{#}
Skills Cost {0:+d} Life
base_mana_cost_+
{#}
Skills Cost {0:+d} Mana
skill_life_cost_+
{#}
{0:+d} to Total Life Cost of Skills
skill_mana_cost_+
{#}
{0:+d} to Total Mana Cost of Skills
attacks_do_not_cost_mana
{#}
Your Attacks do not cost Mana
skill_repeat_count
{1}
Skills Repeat an additional Time
{2|#}
Skills Repeat an additional {0} Times
spell_repeat_count
{1}
Spells Repeat an additional Time
{2|#}
Spells Repeat an additional {0} Times
skill_effect_duration_+%
{1|#}
{0}% increased Skill Effect Duration
{#|-1}
{0}% reduced Skill Effect Duration
negate, 1
chaos_skill_effect_duration_+%
{1|#}
Chaos Skills have {0}% increased Skill Effect Duration
{#|-1}
Chaos Skills have {0}% reduced Skill Effect Duration
negate, 1
skill_cooldown_-%
{1|#}
{0}% reduced Skill Cooldown
{#|-1}
{0}% increased Skill Cooldown
negate, 1
avoid_interruption_while_casting_%
{1|99}
{0}% chance to Ignore Stuns while Casting
{100|#}
Ignore Stuns while Casting
attack_repeat_count
{1}
{0} additional target
{2|#}
{0} additional targets
base_stun_recovery_+%
{1|#}
{0}% increased Stun and Block Recovery
{#|-1}
{0}% reduced Stun and Block Recovery
negate, 1
stun_recovery_+%_per_frenzy_charge
{1|#}
{0}% increased Stun and Block Recovery per Frenzy Charge
{#|-1}
{0}% reduced Stun and Block Recovery per Frenzy Charge
negate, 1
while_using_sword_reduce_enemy_block_%
{1|#}
{0}% reduced Enemy Chance to Block Sword Attacks
bow_enemy_block_-%
{1|#}
{0}% reduced Enemy Chance to Block Bow Attacks
global_reduce_enemy_block_%
{1|#}
{0}% reduced Enemy Block Chance
reduce_enemy_dodge_%
{1|#}
Enemies have {0}% reduced chance to Dodge your Hits
prevent_monster_heal
{1|#}
Damaged Monsters do not Heal
prevent_monster_heal_duration_+%
{1|#}
{0}% increased Duration that Monsters do not Heal
{#|-1}
{0}% reduced Duration that Monsters do not Heal
negate, 1
chest_trap_defuse_%
{1|#}
{0}% chance of Defusing Trapped Chests
{#|-1}
{0}% chance of Defusing Trapped Chests
negate, 1
enemies_chill_as_unfrozen
{1|#}
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
reminderstring, ReminderTextChillNonHitNoMagnitude
enemy_shock_on_kill
{#}
Enemies you kill are Shocked
reminderstring, ReminderTextShockNonHit
shocks_enemies_that_hit_actor_while_actor_is_casting
{1|#}
While Casting, Enemies that Hit you are Shocked
reminderstring, ReminderTextShockNonHit
local_is_max_quality
{1|#}
Has maximum Quality
local_quality_does_not_increase_defences
{1|#}
Quality does not increase Defences
reminderstring, ReminderTextDefences
local_quality_does_not_increase_physical_damage
{1|#}
Quality does not increase Physical Damage
local_extra_socket
{#}
Extra Socket
base_cannot_evade
{#}
Cannot Evade Enemy Attacks
local_disable_gem_experience_gain
{#}
Socketed Gems Do Not Gain Experience
local_gem_experience_gain_+%
{1|#}
This Gem gains {0}% increased Experience
{#|-1}
This Gem gains {0}% reduced Experience
negate, 1
local_quantity_of_sockets_+%
{1|#}
{0}% increased Quantity of Sockets
{#|-1}
{0}% reduced Quantity of Sockets
negate, 1
local_connectivity_of_sockets_+%
{1|#}
{0}% increased Socket Connectivity
{#|-1}
{0}% reduced Socket Connectivity
negate, 1
trap_duration_+%
{1|#}
{0}% increased Trap Duration
{#|-1}
{0}% reduced Trap Duration
negate, 1
mine_duration_+%
{1|#}
{0}% increased Mine Duration
{#|-1}
{0}% reduced Mine Duration
negate, 1
trap_trigger_radius_+%
{1|#}
{0}% increased Trap Trigger Area of Effect
{#|-1}
{0}% reduced Trap Trigger Area of Effect
negate, 1
mine_detonation_radius_+%
{1|#}
{0}% increased Mine Detonation Area of Effect
{#|-1}
{0}% reduced Mine Detonation Area of Effect
negate, 1
trap_throwing_speed_+%
{1|#}
{0}% increased Trap Throwing Speed
{#|-1}
{0}% reduced Trap Throwing Speed
negate, 1
mine_laying_speed_+%
{1|#}
{0}% increased Mine Throwing Speed
{#|-1}
{0}% reduced Mine Throwing Speed
negate, 1
skill_internal_monster_responsiveness_+%
{1|#}
{0}% increased Monster Responsiveness
{#|-1}
{0}% reduced Monster Responsiveness
negate, 1
skill_range_+%
{1|#}
{0}% increased Skill Range
{#|-1}
{0}% reduced Skill Range
negate, 1
enemy_physical_damage_%_as_extra_fire_vs_you
{1|#}
Hits against you gain {0}% of Physical Damage as Extra Fire Damage
physical_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Physical Damage as Extra Fire Damage
physical_damage_%_to_add_as_cold
{1|#}
Gain {0}% of Physical Damage as Extra Cold Damage
physical_damage_%_to_add_as_lightning
{1|#}
Gain {0}% of Physical Damage as Extra Lightning Damage
physical_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Physical Damage as Extra Chaos Damage
lightning_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Lightning Damage as Extra Fire Damage
lightning_damage_%_to_add_as_cold
{1|#}
Gain {0}% of Lightning Damage as Extra Cold Damage
lightning_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Lightning Damage as Extra Chaos Damage
cold_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Cold Damage as Extra Fire Damage
cold_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Cold Damage as Extra Chaos Damage
fire_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Fire Damage as Extra Chaos Damage
elemental_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Elemental Damage as Extra Chaos Damage
life_degeneration_%_per_minute_not_in_grace
{1|#}
Lose {0}% of Life per second
per_minute_to_per_second_2dp_if_required, 1
life_regeneration_rate_per_minute_%
{1|#}
Regenerate {0}% of Life per second
per_minute_to_per_second_2dp_if_required, 1
{#|-1}
Regenerate {0}% of Life per second
per_minute_to_per_second_2dp_if_required, 1
life_regeneration_rate_per_minute_%_when_on_low_life
{1|#}
Regenerate {0}% of Life per second while on Low Life
per_minute_to_per_second, 1, reminderstring, ReminderTextLowLife
base_chaos_damage_%_of_maximum_life_taken_per_minute
{1|#}
{0}% of Maximum Life taken per second as Chaos Damage
per_minute_to_per_second, 1
base_chaos_damage_taken_per_minute
{1|#}
{0} Chaos Damage taken per second
per_minute_to_per_second, 1
chaos_damage_taken_over_time_+%
{1|#}
{0}% increased Chaos Damage taken over time
{#|-1}
{0}% reduced Chaos Damage taken over time
negate, 1, canonical_line
display_mana_cost_reduction_%
{1|#}
{0}% reduced Mana Cost
display_minion_maximum_life
{#}
Minions have {0} maximum Life
global_knockback_on_crit
{1|#}
Knocks Back Enemies if you get a Critical Strike
reminderstring, ReminderTextKnockback
knockback_on_crit_with_bow
{1|#}
Knocks Back Enemies if you get a Critical Strike with a Bow
reminderstring, ReminderTextKnockback
knockback_on_crit_with_staff
{1|#}
Knocks Back Enemies if you get a Critical Strike with a Staff
reminderstring, ReminderTextKnockback, reminderstring, ReminderTextStaffWarstaff
knockback_on_crit_with_wand
{1|#}
Knocks Back Enemies if you get a Critical Strike with a Wand
reminderstring, ReminderTextKnockback
base_physical_damage_%_to_convert_to_fire
{#}
{0}% of Physical Damage Converted to Fire Damage
minion_base_physical_damage_%_to_convert_to_fire
{1|#}
Minions convert {0}% of Physical Damage to Fire Damage
base_physical_damage_%_to_convert_to_cold
{#}
{0}% of Physical Damage Converted to Cold Damage
minion_base_physical_damage_%_to_convert_to_cold
{1|#}
Minions convert {0}% of Physical Damage to Cold Damage
base_physical_damage_%_to_convert_to_lightning
{#}
{0}% of Physical Damage Converted to Lightning Damage
minion_base_physical_damage_%_to_convert_to_lightning
{1|#}
Minions convert {0}% of Physical Damage to Lightning Damage
base_convert_%_physical_damage_to_random_element
{#}
{0}% of Physical Damage converted to a random Element
base_physical_damage_%_to_convert_to_chaos
{1|#}
{0}% of Physical Damage Converted to Chaos Damage
minion_base_physical_damage_%_to_convert_to_chaos
{1|#}
Minions convert {0}% of Physical Damage to Chaos Damage
base_lightning_damage_%_to_convert_to_fire
{1|#}
{0}% of Lightning Damage Converted to Fire Damage
base_lightning_damage_%_to_convert_to_cold
{1|#}
{0}% of Lightning Damage Converted to Cold Damage
base_lightning_damage_%_to_convert_to_chaos
{1|#}
{0}% of Lightning Damage Converted to Chaos Damage
base_lightning_damage_%_to_convert_to_chaos_60%_value
{1|#}
{0}% of Lightning Damage Converted to Chaos Damage
60%_of_value, 1
base_cold_damage_%_to_convert_to_fire
{1|#}
{0}% of Cold Damage Converted to Fire Damage
base_cold_damage_%_to_convert_to_chaos
{1|#}
{0}% of Cold Damage Converted to Chaos Damage
base_fire_damage_%_to_convert_to_chaos
{1|#}
{0}% of Fire Damage Converted to Chaos Damage
base_fire_damage_%_to_convert_to_chaos_60%_value
{1|#}
{0}% of Fire Damage Converted to Chaos Damage
60%_of_value, 1
shield_maximum_energy_shield_+%
{1|#}
{0}% increased Energy Shield from Equipped Shield
{#|-1}
{0}% reduced Energy Shield from Equipped Shield
negate, 1
minion_damage_+%
{1|#}
Minions deal {0}% increased Damage
{#|-1}
Minions deal {0}% reduced Damage
negate, 1
minion_damage_+%_if_have_used_a_minion_skill_recently
{1|#}
Minions deal {0}% increased Damage if you've used a Minion Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
Minions deal {0}% reduced Damage if you've used a Minion Skill Recently
negate, 1, reminderstring, ReminderTextRecently
virtual_minion_damage_+%
{1|#}
Minions deal {0}% increased Damage
{#|-1}
Minions deal {0}% reduced Damage
negate, 1
minion_damage_+%_per_5_dex
{1|#}
Minions deal {0}% increased Damage per 5 Dexterity
{#|-1}
Minions deal {0}% reduced Damage per 5 Dexterity
negate, 1
mana_regeneration_rate_+%_per_power_charge
{1|#}
{0}% increased Mana Regeneration Rate per Power Charge
{#|-1}
{0}% reduced Mana Regeneration Rate per Power Charge
negate, 1
elemental_damage_+%
{1|#}
{0}% increased Elemental Damage
{#|-1}
{0}% reduced Elemental Damage
negate, 1
melee_physical_damage_+%
{1|#}
{0}% increased Melee Physical Damage
{#|-1}
{0}% reduced Melee Physical Damage
negate, 1
melee_fire_damage_+%
{1|#}
{0}% increased Melee Fire Damage
{#|-1}
{0}% reduced Melee Fire Damage
negate, 1
melee_cold_damage_+%
{1|#}
{0}% increased Melee Cold Damage
{#|-1}
{0}% reduced Melee Cold Damage
negate, 1
melee_physical_damage_+%_while_holding_shield
{1|#}
{0}% increased Melee Physical Damage while holding a Shield
{#|-1}
{0}% reduced Melee Physical Damage while holding a Shield
negate, 1
melee_fire_damage_+%_while_holding_shield
{1|#}
{0}% increased Melee Fire Damage while holding a Shield
{#|-1}
{0}% reduced Melee Fire Damage while holding a Shield
negate, 1
melee_cold_damage_+%_while_holding_shield
{1|#}
{0}% increased Melee Cold Damage while holding a Shield
{#|-1}
{0}% reduced Melee Cold Damage while holding a Shield
negate, 1
bow_physical_damage_+%_while_holding_shield
{1|#}
{0}% increased Bow Physical Damage while holding a Shield
{#|-1}
{0}% reduced Bow Physical Damage while holding a Shield
negate, 1
maximum_block_%
{#}
{0:+d}% to maximum Chance to Block Attack Damage
base_maximum_spell_block_%
{#}
{0:+d}% to maximum Chance to Block Spell Damage
maximum_spell_block_chance_per_50_strength
{#}
{0:+d}% to maximum Chance to Block Spell Damage per 50 Strength
shield_evasion_rating_+%
{1|#}
{0}% increased Evasion from Equipped Shield
{#|-1}
{0}% reduced Evasion from Equipped Shield
negate, 1
shield_physical_damage_reduction_rating_+%
{1|#}
{0}% increased Armour from Equipped Shield
{#|-1}
{0}% reduced Armour from Equipped Shield
negate, 1
shield_armour_+%
{1|#}
{0}% increased Defences from Equipped Shield
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Defences from Equipped Shield
negate, 1, reminderstring, ReminderTextDefences
base_global_chance_to_knockback_%
{1|#}
{0}% chance to Knock Enemies Back on hit
reminderstring, ReminderTextKnockback
projectile_damage_+%
{1|#}
{0}% increased Projectile Damage
{#|-1}
{0}% reduced Projectile Damage
negate, 1
projectile_attack_damage_+%
{1|#}
{0}% increased Projectile Attack Damage
{#|-1}
{0}% reduced Projectile Attack Damage
negate, 1
ranged_weapon_physical_damage_+%
{1|#}
{0}% increased Physical Damage with Ranged Weapons
{#|-1}
{0}% reduced Physical Damage with Ranged Weapons
negate, 1
cast_speed_+%_when_on_low_life
{1|#}
{0}% increased Cast Speed when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Cast Speed when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
cast_speed_+%_when_on_full_life
{1|#}
{0}% increased Cast Speed when on Full Life
{#|-1}
{0}% reduced Cast Speed when on Full Life
negate, 1
cast_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Cast Speed per Frenzy Charge
{#|-1}
{0}% reduced Cast Speed per Frenzy Charge
negate, 1
knockback_distance_+%
{1|#}
{0}% increased Knockback Distance
{#|-1}
{0}% reduced Knockback Distance
negate, 1
stun_duration_+%
{1|#}
{0}% increased Stun Duration on Enemies
{#|-1}
{0}% reduced Stun Duration on Enemies
negate, 1
sword_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Swords
bow_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Bows
dagger_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Daggers
reminderstring, ReminderTextDaggerRuneDagger
axe_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Axes
claw_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Claws
staff_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Staves
reminderstring, ReminderTextStaffWarstaff
mace_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Maces or Sceptres
wand_accuracy_rating
{#}
{0:+d} to Accuracy Rating with Wands
base_killed_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Dropped by Slain Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Enemies
negate, 1
base_killed_monster_dropped_item_quantity_+%
{1|#}
{0}% increased Quantity of Items Dropped by Slain Enemies
{#|-1}
{0}% reduced Quantity of Items Dropped by Slain Enemies
negate, 1
skill_effect_duration_+%_per_10_strength
{1|#}
{0}% increased Duration per 10 Strength
gain_no_inherent_bonus_from_dexterity
{#}
Gain no inherent bonuses from Dexterity
gain_no_inherent_bonus_from_intelligence
{#}
Gain no inherent bonuses from Intelligence
gain_no_inherent_bonus_from_strength
{#}
Gain no inherent bonuses from Strength
gain_no_maximum_life_from_strength
{#}
Strength provides no bonus to Maximum Life
gain_no_maximum_mana_from_intelligence
{#}
Intelligence provides no inherent bonus to Maximum Mana
X_accuracy_per_2_intelligence
{#}
{0:+d} Accuracy Rating per 2 Intelligence
X_life_per_4_dexterity
{#}
{0:+d} Life per 4 Dexterity
X_mana_per_4_strength
{#}
{0:+d} Mana per 4 Strength
x_to_maximum_life_per_2_intelligence
{#}
{0:+d} to Maximum Life per 2 Intelligence
local_accuracy_rating
{#}
{0:+d} to Accuracy Rating
local_accuracy_rating_+%
{1|#}
{0}% increased Accuracy Rating
{#|-1}
{0}% reduced Accuracy Rating
negate, 1
base_chance_to_ignite_%
{1|99}
{0}% chance to Ignite
reminderstring, ReminderTextIgnite
{100|#}
Always Ignite
reminderstring, ReminderTextIgnite
chance_to_scorch_%
{1|99}
{0}% chance to Scorch Enemies
reminderstring, ReminderTextScorch
{100|#}
Always Scorch Enemies
reminderstring, ReminderTextScorch
chieftain_burning_damage_+%_final
{1|#}
{0}% more Burning Damage
{#|-1}
{0}% less Burning Damage
negate, 1
base_chance_to_freeze_%
always_freeze
{#,1|#}
Always Freezes Enemies on Hit
reminderstring, ReminderTextFreeze
{100|#,0}
Always Freeze
reminderstring, ReminderTextFreeze
{1|99,0}
{0}% chance to Freeze
canonical_line, canonical_stat, 1, reminderstring, ReminderTextFreeze
chance_to_inflict_frostburn_%
{1|99}
{0}% chance to inflict Brittle
reminderstring, ReminderTextBrittle
{100|#}
Always inflict Brittle
reminderstring, ReminderTextBrittle
critical_strikes_do_not_always_freeze
{#}
Critical Strikes do not inherently Freeze
additional_chance_to_freeze_chilled_enemies_%
{#}
{0:d}% chance to Freeze Enemies which are Chilled
reminderstring, ReminderTextFreeze
base_chance_to_shock_%
{1|99}
{0}% chance to Shock
reminderstring, ReminderTextShock
{100|#}
Always Shock
reminderstring, ReminderTextShock
chance_to_inflict_sapped_%
{1|99}
{0}% chance to Sap Enemies
reminderstring, ReminderTextSapped
{100|#}
Always Sap Enemies
reminderstring, ReminderTextSapped
area_damage_+%
{1|#}
{0}% increased Area Damage
{#|-1}
{0}% reduced Area Damage
negate, 1
wand_physical_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Wand Physical Damage as Extra Fire Damage
wand_physical_damage_%_to_add_as_cold
{1|#}
Gain {0}% of Wand Physical Damage as Extra Cold Damage
wand_physical_damage_%_to_add_as_lightning
{1|#}
Gain {0}% of Wand Physical Damage as Extra Lightning Damage
kill_enemy_on_hit_if_under_10%_life
{1|#}
Culling Strike
reminderstring, ReminderTextCullingStrike
stuns_have_culling_strike
{#}
Hits that Stun Enemies have Culling Strike
reminderstring, ReminderTextCullingStrike
local_hit_causes_monster_flee_%
{1|#}
{:d}% chance to Cause Monsters to Flee
global_hit_causes_monster_flee_%
{1|#}
{:d}% chance to Cause Monsters to Flee
local_always_hit
{1|#}
Hits can't be Evaded
global_always_hit
{1|#}
Your hits can't be Evaded
always_crit
{1|#}
All hits are Critical Strikes
wall_maximum_length
{1|#}
Increases wall length by {0}
attack_and_cast_speed_+%
{1|#}
{0}% increased Attack and Cast Speed
{#|-1}
{0}% reduced Attack and Cast Speed
negate, 1
attack_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Attack Speed per Frenzy Charge
{#|-1}
{0}% reduced Attack Speed per Frenzy Charge
negate, 1
attack_and_cast_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Attack and Cast Speed per Frenzy Charge
{#|-1}
{0}% reduced Attack and Cast Speed per Frenzy Charge
negate, 1, canonical_line
base_attack_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Attack Speed per Frenzy Charge
{#|-1}
{0}% reduced Attack Speed per Frenzy Charge
negate, 1
accuracy_rating_+%_per_frenzy_charge
{1|#}
{0}% increased Accuracy Rating per Frenzy Charge
{#|-1}
{0}% reduced Accuracy Rating per Frenzy Charge
negate, 1
frenzy_charge_duration_+%_per_frenzy_charge
{1|#}
{0}% increased Frenzy Charge Duration per Frenzy Charge
{#|-1}
{0}% reduced Frenzy Charge Duration per Frenzy Charge
negate, 1, canonical_line
attacks_poison_while_at_max_frenzy_charges
{#}
While at maximum Frenzy Charges, Attacks Poison Enemies
reminderstring, ReminderTextPoison
attacks_chance_to_poison_%_on_max_frenzy_charges
{1|99}
Attacks have {0}% chance to Poison while at maximum Frenzy Charges
reminderstring, ReminderTextPoison
{100|#}
Attacks always Poison while at maximum Frenzy Charges
reminderstring, ReminderTextPoison
critical_strike_multiplier_+_while_have_any_frenzy_charges
{#}
{0:+d}% Global Critical Strike Multiplier while you have a Frenzy Charge
global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges
{#}
{0:+d}% Global Critical Strike Multiplier while you have no Frenzy Charges
skill_area_of_effect_+%_while_no_frenzy_charges
{1|#}
{0}% increased Area of Effect while you have no Frenzy Charges
{#|-1}
{0}% reduced Area of Effect while you have no Frenzy Charges
negate, 1
base_actor_scale_+%
{1|#}
{0}% increased Character Size
{#|-1}
{0}% reduced Character Size
negate, 1
add_power_charge_on_minion_death
{1|#}
Gain a Power Charge when a Minion Dies
flask_life_to_recover_+%
{1|#}
{0}% increased Life Recovery from Flasks
{#|-1}
{0}% reduced Life Recovery from Flasks
negate, 1
flask_mana_to_recover_+%
{1|#}
{0}% increased Mana Recovery from Flasks
{#|-1}
{0}% reduced Mana Recovery from Flasks
negate, 1
flask_recovery_speed_+%
{1|#}
{0}% increased Flask Recovery rate
gain_flask_charge_when_crit_%
gain_flask_charge_when_crit_amount
{100,1}
Flasks gain a Charge when you take a Critical Strike
{100,#}
Flasks gain {1} Charges when you take a Critical Strike
{#,1}
{0}% chance for Flasks to gain a Charge when you take a Critical Strike
canonical_line, canonical_stat, 1
{#,#}
{0}% chance for Flasks to gain {1} Charges when you take a Critical Strike
weapon_fire_damage_+%
{1|#}
{0}% increased Fire Damage with Weapons
{#|-1}
{0}% reduced Fire Damage with Weapons
negate, 1
weapon_cold_damage_+%
{1|#}
{0}% increased Cold Damage with Weapons
{#|-1}
{0}% reduced Cold Damage with Weapons
negate, 1
weapon_lightning_damage_+%
{1|#}
{0}% increased Lightning Damage with Weapons
{#|-1}
{0}% reduced Lightning Damage with Weapons
negate, 1
weapon_chaos_damage_+%
{1|#}
{0}% increased Chaos Damage with Weapons
{#|-1}
{0}% reduced Chaos Damage with Weapons
negate, 1
spell_elemental_damage_+%
{1|#}
{0}% increased Spell Elemental Damage
global_added_chaos_damage_%_of_ward
{1|#}
Gain Added Chaos Damage equal to {0}% of Ward
attack_minimum_added_physical_damage_with_axes
attack_maximum_added_physical_damage_with_axes
{#,#}
{0} to {1} Added Physical Damage with Axe Attacks
attack_minimum_added_physical_damage_with_bow
attack_maximum_added_physical_damage_with_bow
{#,#}
{0} to {1} Added Physical Damage with Bow Attacks
attack_minimum_added_physical_damage_with_claws
attack_maximum_added_physical_damage_with_claws
{#,#}
{0} to {1} Added Physical Damage with Claw Attacks
attack_minimum_added_physical_damage_with_daggers
attack_maximum_added_physical_damage_with_daggers
{#,#}
{0} to {1} Added Physical Damage with Dagger Attacks
reminderstring, ReminderTextDaggerRuneDagger
attack_minimum_added_physical_damage_with_maces
attack_maximum_added_physical_damage_with_maces
{#,#}
{0} to {1} Added Physical Damage with Mace or Sceptre Attacks
attack_minimum_added_physical_damage_with_staves
attack_maximum_added_physical_damage_with_staves
{#,#}
{0} to {1} Added Physical Damage with Staff Attacks
reminderstring, ReminderTextStaffWarstaff
attack_minimum_added_physical_damage_with_swords
attack_maximum_added_physical_damage_with_swords
{#,#}
{0} to {1} Added Physical Damage with Sword Attacks
attack_minimum_added_physical_damage_with_wands
attack_maximum_added_physical_damage_with_wands
{#,#}
{0} to {1} Added Physical Damage with Wand Attacks
attack_minimum_added_physical_damage_while_unarmed
attack_maximum_added_physical_damage_while_unarmed
{#,#}
{0} to {1} Added Physical Damage with Unarmed Attacks
reminderstring, ReminderTextUnarmedAttacks
attack_minimum_added_physical_damage_while_holding_a_shield
attack_maximum_added_physical_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Physical Damage with Attacks while holding a Shield
attack_minimum_added_fire_damage_with_axes
attack_maximum_added_fire_damage_with_axes
{#,#}
{0} to {1} Added Fire Damage with Axe Attacks
attack_minimum_added_fire_damage_with_bow
attack_maximum_added_fire_damage_with_bow
{#,#}
{0} to {1} Added Fire Damage with Bow Attacks
attack_minimum_added_fire_damage_with_claws
attack_maximum_added_fire_damage_with_claws
{#,#}
{0} to {1} Added Fire Damage with Claw Attacks
attack_minimum_added_fire_damage_with_daggers
attack_maximum_added_fire_damage_with_daggers
{#,#}
{0} to {1} Added Fire Damage with Dagger Attacks
reminderstring, ReminderTextDaggerRuneDagger
attack_minimum_added_fire_damage_with_maces
attack_maximum_added_fire_damage_with_maces
{#,#}
{0} to {1} Added Fire Damage with Mace or Sceptre Attacks
attack_minimum_added_fire_damage_with_staves
attack_maximum_added_fire_damage_with_staves
{#,#}
{0} to {1} Added Fire Damage with Staff Attacks
reminderstring, ReminderTextStaffWarstaff
attack_minimum_added_fire_damage_with_swords
attack_maximum_added_fire_damage_with_swords
{#,#}
{0} to {1} Added Fire Damage with Sword Attacks
attack_minimum_added_fire_damage_with_wand
attack_maximum_added_fire_damage_with_wand
{#,#}
{0} to {1} Added Fire Damage with Wand Attacks
attack_minimum_added_cold_damage_with_axes
attack_maximum_added_cold_damage_with_axes
{#,#}
{0} to {1} Added Cold Damage with Axe Attacks
attack_minimum_added_cold_damage_with_bows
attack_maximum_added_cold_damage_with_bows
{#,#}
{0} to {1} Added Cold Damage with Bow Attacks
attack_minimum_added_cold_damage_with_claws
attack_maximum_added_cold_damage_with_claws
{#,#}
{0} to {1} Added Cold Damage with Claw Attacks
attack_minimum_added_cold_damage_with_daggers
attack_maximum_added_cold_damage_with_daggers
{#,#}
{0} to {1} Added Cold Damage with Dagger Attacks
reminderstring, ReminderTextDaggerRuneDagger
attack_minimum_added_cold_damage_with_maces
attack_maximum_added_cold_damage_with_maces
{#,#}
{0} to {1} Added Cold Damage with Mace or Sceptre Attacks
attack_minimum_added_cold_damage_with_staves
attack_maximum_added_cold_damage_with_staves
{#,#}
{0} to {1} Added Cold Damage with Staff Attacks
reminderstring, ReminderTextStaffWarstaff
attack_minimum_added_cold_damage_with_swords
attack_maximum_added_cold_damage_with_swords
{#,#}
{0} to {1} Added Cold Damage with Sword Attacks
attack_minimum_added_cold_damage_with_wand
attack_maximum_added_cold_damage_with_wand
{#,#}
{0} to {1} Added Cold Damage with Wand Attacks
attack_minimum_added_lightning_damage_with_axes
attack_maximum_added_lightning_damage_with_axes
{#,#}
{0} to {1} Added Lightning Damage with Axe Attacks
attack_minimum_added_lightning_damage_with_bows
attack_maximum_added_lightning_damage_with_bows
{#,#}
{0} to {1} Added Lightning Damage with Bow Attacks
attack_minimum_added_lightning_damage_with_claws
attack_maximum_added_lightning_damage_with_claws
{#,#}
{0} to {1} Added Lightning Damage with Claw Attacks
attack_minimum_added_lightning_damage_with_daggers
attack_maximum_added_lightning_damage_with_daggers
{#,#}
{0} to {1} Added Lightning Damage with Dagger Attacks
reminderstring, ReminderTextDaggerRuneDagger
attack_minimum_added_lightning_damage_with_maces
attack_maximum_added_lightning_damage_with_maces
{#,#}
{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks
attack_minimum_added_lightning_damage_with_staves
attack_maximum_added_lightning_damage_with_staves
{#,#}
{0} to {1} Added Lightning Damage with Staff Attacks
reminderstring, ReminderTextStaffWarstaff
attack_minimum_added_lightning_damage_with_swords
attack_maximum_added_lightning_damage_with_swords
{#,#}
{0} to {1} Added Lightning Damage with Sword Attacks
attack_minimum_added_lightning_damage_with_wand
attack_maximum_added_lightning_damage_with_wand
{#,#}
{0} to {1} Added Lightning Damage with Wand Attacks
attack_minimum_added_chaos_damage_with_bows
attack_maximum_added_chaos_damage_with_bows
{#,#}
{0} to {1} Added Chaos Damage with Bow Attacks
attack_minimum_added_chaos_damage_with_claws
attack_maximum_added_chaos_damage_with_claws
{#,#}
{0} to {1} Added Chaos Damage with Claw Attacks
attack_minimum_added_chaos_damage_with_daggers
attack_maximum_added_chaos_damage_with_daggers
{#,#}
{0} to {1} Added Chaos Damage with Dagger Attacks
reminderstring, ReminderTextDaggerRuneDagger
spell_minimum_added_chaos_damage_while_dual_wielding
spell_maximum_added_chaos_damage_while_dual_wielding
{#,#}
{0} to {1} Added Spell Chaos Damage while Dual Wielding
spell_minimum_added_chaos_damage_while_holding_a_shield
spell_maximum_added_chaos_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Spell Chaos Damage while holding a Shield
spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon
spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon
{#,#}
{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon
spell_minimum_added_cold_damage_while_dual_wielding
spell_maximum_added_cold_damage_while_dual_wielding
{#,#}
{0} to {1} Added Spell Cold Damage while Dual Wielding
spell_minimum_added_cold_damage_while_holding_a_shield
spell_maximum_added_cold_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Spell Cold Damage while holding a Shield
spell_minimum_added_cold_damage_while_wielding_two_handed_weapon
spell_maximum_added_cold_damage_while_wielding_two_handed_weapon
{#,#}
{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon
spell_minimum_added_fire_damage_while_dual_wielding
spell_maximum_added_fire_damage_while_dual_wielding
{#,#}
{0} to {1} Added Spell Fire Damage while Dual Wielding
spell_minimum_added_fire_damage_while_holding_a_shield
spell_maximum_added_fire_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Spell Fire Damage while holding a Shield
spell_minimum_added_fire_damage_while_wielding_two_handed_weapon
spell_maximum_added_fire_damage_while_wielding_two_handed_weapon
{#,#}
{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon
spell_minimum_added_lightning_damage_while_dual_wielding
spell_maximum_added_lightning_damage_while_dual_wielding
{#,#}
{0} to {1} Added Spell Lightning Damage while Dual Wielding
spell_minimum_added_lightning_damage_while_holding_a_shield
spell_maximum_added_lightning_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Spell Lightning Damage while holding a Shield
spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon
spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon
{#,#}
{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon
spell_minimum_added_physical_damage_while_dual_wielding
spell_maximum_added_physical_damage_while_dual_wielding
{#,#}
{0} to {1} Added Spell Physical Damage while Dual Wielding
spell_minimum_added_physical_damage_while_holding_a_shield
spell_maximum_added_physical_damage_while_holding_a_shield
{#,#}
{0} to {1} Added Spell Physical Damage while holding a Shield
spell_minimum_added_physical_damage_while_wielding_two_handed_weapon
spell_maximum_added_physical_damage_while_wielding_two_handed_weapon
{#,#}
{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon
wand_elemental_damage_+%
{1|#}
{0}% increased Elemental Damage with Wands
{#|-1}
{0}% reduced Elemental Damage with Wands
negate, 1
staff_elemental_damage_+%
{1|#}
{0}% increased Elemental Damage with Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Elemental Damage with Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
mace_elemental_damage_+%
{1|#}
{0}% increased Elemental Damage with Maces or Sceptres
{#|-1}
{0}% reduced Elemental Damage with Maces or Sceptres
negate, 1
chance_to_gain_endurance_charge_on_block_%
{1|99}
{0}% chance to gain an Endurance Charge when you Block
{100|#}
Gain an Endurance Charge when you Block
endurance_charge_duration_+%
{1|#}
{0}% increased Endurance Charge Duration
{#|-1}
{0}% reduced Endurance Charge Duration
negate, 1
add_frenzy_charge_on_enemy_block
{1|#}
Gain a Frenzy Charge when an Enemy Blocks your Damage
base_frenzy_charge_duration_+%
{1|#}
{0}% increased Frenzy Charge Duration
{#|-1}
{0}% reduced Frenzy Charge Duration
negate, 1
chance_to_gain_power_charge_when_block_%
{#}
{0}% chance to gain a Power Charge when you Block
{100}
Gain a Power Charge when you Block
skill_area_of_effect_+%_per_power_charge
{1|#}
{0}% increased Area of Effect per Power Charge
skill_area_of_effect_+%_per_power_charge_up_to_50%
{1|#}
{0}% increased Area of Effect per Power Charge, up to a maximum of 50%
%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy
{#}
{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy
{100}
Gain a Power Charge when your Trap is triggered by an Enemy
%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy
{#}
{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
{100}
Gain a Power Charge when your Mine is Detonated targeting an Enemy
damage_over_time_+%_per_frenzy_charge
{1|#}
{0}% increased Damage over Time per Frenzy Charge
damage_over_time_+%_per_power_charge
{1|#}
{0}% increased Damage over Time per Power Charge
damage_over_time_+%_while_dual_wielding
{1|#}
{0}% increased Damage over Time while Dual Wielding
damage_over_time_+%_while_holding_a_shield
{1|#}
{0}% increased Damage over Time while holding a Shield
damage_over_time_+%_while_wielding_two_handed_weapon
{1|#}
{0}% increased Damage over Time while wielding a Two Handed Weapon
elemental_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Elemental Damage per Frenzy Charge
physical_damage_per_endurance_charge_+%
{1|#}
{0}% increased Physical Damage per Endurance Charge
{#|-1}
{0}% reduced Physical Damage per Endurance Charge
negate, 1
spell_damage_+%_per_power_charge
{1|#}
{0}% increased Spell Damage per Power Charge
wand_damage_+%_per_power_charge
{1|#}
{0}% increased Wand Damage per Power Charge
power_charge_duration_+%
{1|#}
{0}% increased Power Charge Duration
{#|-1}
{0}% reduced Power Charge Duration
negate, 1
add_power_charge_when_kill_shocked_enemy
{1|#}
Gain a Power Charge when you Kill a Shocked Enemy
buff_effect_on_self_+%
{1|#}
{0}% increased Effect of Buffs on you
minions_have_non_curse_aura_effect_+%_from_parent_skills
{1|#}
{0}% increased effect of Non-Curse Auras from your Skills on your Minions
{#|-1}
{0}% reduced effect of Non-Curse Auras from your Skills on your Minions
negate, 1
movement_velocity_+%_when_on_shocked_ground
{#}
{0}% increased Movement Speed on Shocked Ground
damage_+%_when_on_burning_ground
{#}
{0}% increased Damage on Burning Ground
life_regeneration_rate_per_minute_%_when_on_chilled_ground
{#}
Regenerate {0}% of Life per second on Chilled Ground
per_minute_to_per_second, 1
chilled_ground_effect_on_self_+%
{1|#}
{0}% increased Effect of Chilled Ground on you
reminderstring, ReminderTextChilledGround
{#|-1}
{0}% reduced Effect of Chilled Ground on you
negate, 1, reminderstring, ReminderTextChilledGround
burning_ground_effect_on_self_+%
{1|99}
{0}% increased Effect of Burning Ground on you
{#|-1}
{0}% reduced Effect of Burning Ground on you
negate, 1
shocked_ground_effect_on_self_+%
{1|99}
{0}% increased Effect of Shocked Ground on you
{#|-1}
{0}% reduced Effect of Shocked Ground on you
negate, 1
desecrated_ground_effect_on_self_+%
{1|99}
{0}% increased Effect of Desecrated Ground on you
{#|-1}
{0}% reduced Effect of Desecrated Ground on you
negate, 1
add_power_charge_when_interrupted_while_casting
{#}
Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell
share_endurance_charges_with_party_within_distance
{#}
Nearby Party members gain Endurance Charges whenever you do
share_frenzy_charges_with_party_within_distance
{#}
Nearby Party members gain Frenzy Charges whenever you do
share_power_charges_with_party_within_distance
{#}
Nearby Party members gain Power Charges whenever you do
life_leech_speed_+%
{1|#}
{0}% increased total Recovery per second from Life Leech
{#|-1}
{0}% reduced total Recovery per second from Life Leech
negate, 1
mana_leech_speed_+%
{1|#}
{0}% increased total Recovery per second from Mana Leech
{#|-1}
{0}% reduced total Recovery per second from Mana Leech
negate, 1
energy_shield_leech_speed_+%
{1|#}
{0}% increased total Recovery per second from Energy Shield Leech
{#|-1}
{0}% reduced total Recovery per second from Energy Shield Leech
negate, 1
base_number_of_zombies_allowed
{#}
{0:+d} to maximum number of Raised Zombies
base_number_of_spectres_allowed
{#}
{0:+d} to maximum number of Spectres
base_number_of_skeletons_allowed
{#}
{0:+d} to maximum number of Skeletons
base_number_of_raging_spirits_allowed
{#}
{0:+d} to maximum number of Raging Spirits
curses_never_expire
{#}
Your Hexes have infinite Duration
no_physical_damage_reduction_rating
{#}
Removes all Armour
no_energy_shield
{#}
Removes all Energy Shield
chaos_immunity
{#}
Provides Immunity to Chaos Damage
number_of_additional_curses_allowed
{-1}
You can apply one fewer Curse
{1}
You can apply an additional Curse
{2|#}
You can apply {0} additional Curses
canonical_line
number_of_additional_curses_allowed_on_self
{1}
An additional Curse can be applied to you
{2|#}
{0} additional Curses can be applied to you
curse_effect_on_self_+%
{1|#}
{0}% increased Effect of Curses on you
{#|-1}
{0}% reduced Effect of Curses on you
negate, 1, canonical_line
self_curse_duration_+%
{1|#}
{0}% increased Duration of Curses on you
{#|-1}
{0}% reduced Duration of Curses on you
negate, 1
cannot_be_stunned
{#}
Cannot be Stunned
base_cannot_be_stunned
{#}
Cannot be Stunned
cannot_be_stunned_when_on_low_life
{#}
Cannot be Stunned when on Low Life
reminderstring, ReminderTextLowLife
mana_%_to_add_as_energy_shield
{#}
Gain {0}% of Maximum Mana as Extra Maximum Energy Shield
convert_all_physical_damage_to_fire
{#}
All Physical Damage Converted to Fire Damage
physical_damage_as_fire_damage_vs_ignited_enemies_%
{1|#}
{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies
global_cannot_crit
{#}
Never deal Critical Strikes
no_mana
{#}
Removes all Mana
ignore_armour_movement_penalties
{#}
Ignore all Movement Penalties from Armour
minions_use_parents_flasks_on_summon
{#}
Your Minions use your Flasks when summoned
charges_gained_+%
{1|#}
{0}% increased Flask Charges gained
{#|-1}
{0}% reduced Flask Charges gained
negate, 1
flask_charges_used_+%
{1|#}
{0}% increased Flask Charges used
{#|-1}
{0}% reduced Flask Charges used
negate, 1, canonical_line
flask_mana_charges_used_+%
{1|#}
{0}% increased Flask Charges used from Mana Flasks
{#|-1}
{0}% reduced Flask Charges used from Mana Flasks
negate, 1, canonical_line
minion_flask_charges_used_+%
{1|#}
Minions have {0}% increased Flask Charges used
{#|-1}
Minions have {0}% reduced Flask Charges used
negate, 1, canonical_line
flask_duration_+%
{1|#}
{0}% increased Flask Effect Duration
{#|-1}
{0}% reduced Flask Effect Duration
negate, 1
flask_duration_on_minions_+%
{1|#}
Minions have {0}% increased Flask Effect Duration
{#|-1}
Minions have {0}% reduced Flask Effect Duration
negate, 1
flask_life_recovery_rate_+%
{1|#}
{0}% increased Flask Life Recovery rate
{#|-1}
{0}% reduced Flask Life Recovery rate
negate, 1
flask_mana_recovery_rate_+%
{1|#}
{0}% increased Flask Mana Recovery rate
{#|-1}
{0}% reduced Flask Mana Recovery rate
negate, 1
cannot_resist_cold_damage
{1|#}
Cannot Resist Cold Damage
minions_get_shield_stats_instead_of_you
{1|#}
All bonuses from an Equipped Shield apply to your Minions instead of you
chaos_inoculation_keystone_energy_shield_+%_final
{1|#}
{0}% more maximum Energy Shield
{#|-1}
{0}% less maximum Energy Shield
negate, 1
pain_attunement_keystone_spell_damage_+%_final
{1|#}
{0}% more Spell Damage
{#|-1}
{0}% less Spell Damage
negate, 1
elemental_equilibrium_effect_+%
{1|#}
{0}% increased Effect of Exposure inflicted with Elemental Equilibrium
{#|-1}
{0}% reduced Effect of Exposure inflicted with Elemental Equilibrium
negate, 1
minimum_physical_damage_to_reflect_to_self_on_attack
maximum_physical_damage_to_reflect_to_self_on_attack
{1|#,0}
Enemies you Attack Reflect {0} Physical Damage to you
{0|#,1|#}
Enemies you Attack Reflect {0} to {1} Physical Damage to you
minimum_physical_damage_to_return_to_melee_attacker
maximum_physical_damage_to_return_to_melee_attacker
{0|#,0|#}
Reflects {0} to {1} Physical Damage to Melee Attackers
minimum_fire_damage_to_return_to_melee_attacker
maximum_fire_damage_to_return_to_melee_attacker
{0|#,0|#}
Reflects {0} to {1} Fire Damage to Melee Attackers
minimum_cold_damage_to_return_to_melee_attacker
maximum_cold_damage_to_return_to_melee_attacker
{0|#,0|#}
Reflects {0} to {1} Cold Damage to Melee Attackers
minimum_lightning_damage_to_return_to_melee_attacker
maximum_lightning_damage_to_return_to_melee_attacker
{0|#,0|#}
Reflects {0} to {1} Lightning Damage to Melee Attackers
minimum_chaos_damage_to_return_to_melee_attacker
maximum_chaos_damage_to_return_to_melee_attacker
{0|#,0|#}
Reflects {0} to {1} Chaos Damage to Melee Attackers
physical_damage_to_return_to_melee_attacker
{1|#}
Reflects {0} Physical Damage to Melee Attackers
cold_damage_to_return_to_melee_attacker
{1|#}
Reflects {0} Cold Damage to Melee Attackers
fire_damage_to_return_to_melee_attacker
{1|#}
Reflects {0} Fire Damage to Melee Attackers
lightning_damage_to_return_to_melee_attacker
{1|#}
Reflects {0} Lightning Damage to Melee Attackers
chaos_damage_to_return_to_melee_attacker
{1|#}
Reflects {0} Chaos Damage to Melee Attackers
physical_damage_to_return_when_hit
{1|#}
Reflects {0} Physical Damage when Hit
fire_damage_to_return_when_hit
{1|#}
Reflects {0} Fire Damage when Hit
cold_damage_to_return_when_hit
{1|#}
Reflects {0} Cold Damage when Hit
lightning_damage_to_return_when_hit
{1|#}
Reflects {0} Lightning Damage when Hit
chaos_damage_to_return_when_hit
{1|#}
Reflects {0} Chaos Damage when Hit
self_physical_damage_on_skill_use_%_mana_cost
{#}
Your Skills deal you {0}% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
reminderstring, ReminderTextUpfrontCost
curse_cast_speed_+%
{1|#}
Curse Skills have {0}% increased Cast Speed
{#|-1}
Curse Skills have {0}% reduced Cast Speed
negate, 1
hex_skill_cast_speed_+%
{1|#}
Hex Skills have {0}% increased Cast Speed
{#|-1}
Hex Skills have {0}% reduced Cast Speed
negate, 1
mark_skill_cast_speed_+%
{1|#}
Mark Skills have {0}% increased Cast Speed
{#|-1}
Mark Skills have {0}% reduced Cast Speed
negate, 1
elemental_status_effect_aura_radius
{#}
Elemental Ailments you cause also affect other nearby Enemies
reminderstring, ReminderTextElementalAilments
gloves_ignite_proliferation_radius
{#}
Ignites you inflict spread to other Enemies within a Radius of {0}
passive_notable_ignite_proliferation_radius
{#}
Ignites you inflict spread to other Enemies within a Radius of {0}
amulet_freeze_proliferation_radius
{#}
Freezes you inflict spread to other Enemies within a Radius of {0}
gloves_freeze_proliferation_radius
{#}
Freezes you inflict spread to other Enemies within a Radius of {0}
gloves_shock_proliferation_radius
{#}
Shocks you inflict spread to other Enemies within a Radius of {0}
shock_proliferation_radius_is_at_least_15
{#}
Shocks you inflict spread to other Enemies within a Radius of 15
base_aura_area_of_effect_+%
{1|#}
{0}% increased Area of Effect of Aura Skills
{#|-1}
{0}% reduced Area of Effect of Aura Skills
negate, 1
curse_area_of_effect_+%
{1|#}
{0}% increased Area of Effect of Hex Skills
{#|-1}
{0}% reduced Area of Effect of Hex Skills
negate, 1
base_life_reservation_efficiency_+%
{1|#}
{0}% increased Life Reservation Efficiency of Skills
{#|-1}
{0}% reduced Life Reservation Efficiency of Skills
negate, 1
base_life_reservation_+%
{1|#}
{0}% increased Life Reservation of Skills
{#|-1}
{0}% reduced Life Reservation of Skills
negate, 1
base_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Skills
{#|-1}
{0}% reduced Mana Reservation Efficiency of Skills
negate, 1
base_mana_reservation_+%
{1|#}
{0}% increased Mana Reservation of Skills
{#|-1}
{0}% reduced Mana Reservation of Skills
negate, 1
base_reservation_efficiency_+%
{1|#}
{0}% increased Reservation Efficiency of Skills
{#|-1}
{0}% reduced Reservation Efficiency of Skills
negate, 1
base_reservation_+%
{1|#}
{0}% increased Reservation of Skills
{#|-1}
{0}% reduced Reservation of Skills
negate, 1
mana_reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Mana Reservation Efficiency of Skills
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Skills
negate_and_double, 1, canonical_line
reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Reservation Efficiency of Skills
double, 1
{#|-1}
{0}% increased Reservation Efficiency of Skills
negate_and_double, 1, canonical_line
physical_attack_damage_taken_+
{#}
{0:+d} Physical Damage taken from Attack Hits
physical_damage_taken_+
{#}
{0:+d} Physical Damage taken from Hits
physical_damage_taken_+_per_level
{#}
{0:+d} Physical Damage taken from Hits per Level
fire_damage_taken_+
{#}
{0:+d} Fire Damage taken from Hits
base_damage_taken_+%
{1|#}
{0}% increased Damage taken
{#|-1}
{0}% reduced Damage taken
negate, 1
area_damage_taken_from_hits_+%
{1|#}
{0}% increased Area Damage taken from Hits
{#|-1}
{0}% reduced Area Damage taken from Hits
negate, 1, canonical_line
damage_taken_+%_from_hits
{1|#}
{0}% increased Damage taken from Hits
{#|-1}
{0}% reduced Damage taken from Hits
negate, 1
physical_damage_taken_+%
{1|#}
{0}% increased Physical Damage taken
{#|-1}
{0}% reduced Physical Damage taken
negate, 1
fire_damage_taken_+%
{1|#}
{0}% increased Fire Damage taken
{#|-1}
{0}% reduced Fire Damage taken
negate, 1
chaos_damage_taken_+%
{1|#}
{0}% increased Chaos Damage taken
{#|-1}
{0}% reduced Chaos Damage taken
negate, 1, canonical_line
damage_taken_+%_while_es_full
{1|#}
{0}% increased Damage taken while on Full Energy Shield
{#|-1}
{0}% reduced Damage taken while on Full Energy Shield
negate, 1
degen_effect_+%
{1|#}
{0}% increased Damage taken from Damage Over Time
{#|-1}
{0}% reduced Damage taken from Damage Over Time
negate, 1, canonical_line
physical_ranged_attack_damage_taken_+
{#}
{0:+d} Physical Damage taken from Projectile Attacks
damage_taken_+%_from_skeletons
{1|#}
{0}% increased Damage taken from Skeletons
{#|-1}
{0}% reduced Damage taken from Skeletons
negate, 1
damage_taken_+%_from_ghosts
{1|#}
{0}% increased Damage taken from Ghosts
{#|-1}
{0}% reduced Damage taken from Ghosts
negate, 1
local_additional_block_chance_%
{#}
{0:+d}% Chance to Block
deal_no_damage_yourself
{#}
You can't deal Damage with your Skills yourself
base_number_of_totems_allowed
{#}
{0:+d} to maximum number of Summoned Totems
base_number_of_traps_allowed
{1}
Can have up to {0} Trap placed at a time
{#}
Can have up to {0} Traps placed at a time
base_number_of_remote_mines_allowed
{1}
Can have up to {0} Remote Mine placed at a time
{#}
Can have up to {0} Remote Mines placed at a time
number_of_additional_totems_allowed
{#}
{0:+d} to maximum number of Summoned Totems
number_of_additional_traps_allowed
{1}
Can have up to {0} additional Trap placed at a time
{2|#}
Can have up to {0} additional Traps placed at a time
{-1}
Can have {0} fewer Trap placed at a time
negate, 1
{#|-2}
Can have {0} fewer Traps placed at a time
negate, 1
number_of_additional_remote_mines_allowed
{1}
Can have up to {0} additional Remote Mine placed at a time
{2|#}
Can have up to {0} additional Remote Mines placed at a time
{-1}
Can have {0} fewer Remote Mine placed at a time
negate, 1
{#|-2}
Can have {0} fewer Remote Mines placed at a time
negate, 1
cannot_block_attacks
{#}
Cannot Block Attack Damage
additional_physical_damage_reduction_%_when_on_low_life
{#}
{0}% additional Physical Damage Reduction when on Low Life
reminderstring, ReminderTextLowLife
endurance_only_conduit
{#}
Share Endurance Charges with nearby party members
frenzy_only_conduit
{#}
Share Frenzy Charges with nearby party members
power_only_conduit
{#}
Share Power Charges with nearby party members
local_chance_to_blind_on_hit_%
{#}
{0}% chance to Blind Enemies on hit
reminderstring, ReminderTextBlind
chance_to_fortify_on_melee_hit_+%
{100|#}
Melee Hits Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
{1|99}
Melee Hits have {0}% chance to Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
fortify_duration_+%
{1|#}
{0}% increased Fortification Duration
{#|-1}
{0}% reduced Fortification Duration
negate, 1
should_use_alternate_fortify
{#}
You do not inherently take less Damage for having Fortification
spell_suppression_chance_%_per_fortification
{#}
{0:+d}% chance to Suppress Spell Damage per Fortification
reminderstring, ReminderTextSuppression
attack_and_cast_speed_+%_while_you_have_fortify
{1|#}
{0}% increased Attack and Cast Speed while at maximum Fortification
{#|-1}
{0}% reduced Attack and Cast Speed while at maximum Fortification
negate, 1
melee_cold_damage_+%_while_fortify_is_active
{1|#}
{0}% increased Melee Cold Damage while Fortified
{#|-1}
{0}% reduced Melee Cold Damage while Fortified
negate, 1
melee_physical_damage_+%_while_fortify_is_active
{1|#}
{0}% increased Melee Physical Damage while Fortified
{#|-1}
{0}% reduced Melee Physical Damage while Fortified
negate, 1
no_life_regeneration
{#}
You have no Life Regeneration
no_mana_regeneration
{#}
You have no Mana Regeneration
base_additional_physical_damage_reduction_%
{#}
{0}% additional Physical Damage Reduction
minion_additional_physical_damage_reduction_%
{#}
Minions have {0}% additional Physical Damage Reduction
physical_damage_reduction_%_per_endurance_charge
{#}
{0}% additional Physical Damage Reduction per Endurance Charge
map_size_+%
{#}
Area is {0}% larger
delve_biome_contains_delve_boss
{#}
Area contains a Unique Boss
delve_biome_boss_drops_additional_unique_item
{#}
Unique Boss drops an additional Unique Item
delve_biome_boss_drops_extra_precursor_component_ring
{#}
Unique Boss drops an additional Unique Ring
delve_biome_boss_drops_x_additional_fossils
{#}
Unique Boss drops {0} additional Fossils
delve_biome_boss_hits_always_crit
{#}
Unique Boss's Hits are always Critical Strikes
delve_biome_boss_life_+%_final
{#}
Unique Boss has {0}% more maximum Life
delve_biome_boss_physical_damage_%_to_add_as_cold
{#}
Unique Boss gains {0}% of Physical Damage as Extra Cold Damage
delve_biome_boss_physical_damage_%_to_add_as_fire
{#}
Unique Boss gains {0}% of Physical Damage as Extra Fire Damage
delve_biome_boss_physical_damage_%_to_add_as_lightning
{#}
Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage
map_is_branchy
{#}
Area is a Maze
delve_biome_azurite_collected_+%
{1|#}
Azurite Veins contain {0}% more Azurite
{#|-1}
Azurite Veins contain {0}% less Azurite
negate, 1
delve_biome_sulphite_cost_+%_final
{1|#}
Crawler consumes {0}% increased Sulphite
{#|-1}
Crawler consumes {0}% reduced Sulphite
negate, 1
delve_biome_city_chambers_can_contain_special_delve_chest
{#}
City Chambers may contain unusual Chests
delve_biome_encounters_extra_reward_chest_%_chance
{#}
Encounters have {0}% chance to contain an extra Reward Chest
delve_biome_monster_drop_fossil_chance_%
{#}
Monsters have {0}% chance to drop a Fossil
map_display_area_contains_unbridged_gaps_to_cross
{#}
Area contains unbridged gaps to cross
delve_biome_node_tier_upgrade_+%
{#}
Encounters have {0}% chance to be rarer
map_additional_number_of_packs_to_choose
{#}
Area has increased monster variety
delve_biome_off_path_reward_chests_always_azurite
{#}
Fractured Walls only conceal Azurite Veins
delve_biome_off_path_reward_chests_always_currency
{#}
Fractured Walls only conceal Currency Chests
delve_biome_off_path_reward_chests_always_fossils
{#}
Fractured Walls only conceal Fossilised Remains
delve_biome_off_path_reward_chests_always_resonators
{#}
Fractured Walls only conceal Resonator Chests
delve_biome_off_path_reward_chests_azurite_chance_+%_final
{#}
Side passages contain {0}% more Azurite Veins
delve_biome_off_path_reward_chests_currency_chance_+%_final
{#}
Side passages contain {0}% more Currency Chests
delve_biome_off_path_reward_chests_fossil_chance_+%_final
{#}
Side passages contain {0}% more Fossilised Remains
delve_biome_off_path_reward_chests_resonator_chance_+%_final
{#}
Side passages contain {0}% more Resonator Chests
map_base_ground_fire_damage_to_deal_per_minute
{#}
Area has patches of Burning Ground
map_base_ground_fire_damage_to_deal_per_10_seconds
{#}
Area has patches of Burning Ground
map_ground_ice
{#}
Area has patches of Chilled Ground
reminderstring, ReminderTextChilledGround
map_ground_ice_base_magnitude
{#}
Area has patches of Chilled Ground
reminderstring, ReminderTextChilledGround
map_ground_lightning
{#}
Area has patches of Shocked Ground
reminderstring, ReminderTextShockNonHitNoDuration
map_ground_lightning_base_magnitude
{#}
Area has patches of Shocked Ground which increase Damage taken by {0}%
map_ground_tar_movement_speed_+%
{#}
Area has patches of tar
map_base_ground_desecration_damage_to_deal_per_minute
{#}
Area has patches of desecrated ground
map_tempest_base_ground_fire_damage_to_deal_per_minute
{#}
Area has patches of Burning Ground
map_tempest_ground_ice
{#}
Area has patches of Chilled Ground
reminderstring, ReminderTextChilledGround
map_tempest_ground_lightning
{#}
Area has patches of Shocked Ground
reminderstring, ReminderTextShockNonHitNoDuration
map_tempest_ground_tar_movement_speed_+%
{#}
Area has patches of tar
map_tempest_base_ground_desecration_damage_to_deal_per_minute
{#}
Area has patches of desecrated ground
map_fixed_seed
{#}
Areas Have the Same Layout for all Players
map_minimap_revealed
{#}
Minimap is Revealed
map_no_refills_in_town
{#}
Life, Mana, Energy Shield and Flasks are not refilled in Towns
map_packs_are_totems
{#}
Area contains many Totems
map_packs_are_str_mission_totems
{#}
Area has Damaging Totems
map_packs_are_skeletons
{#}
Area is inhabited by Skeletons
map_packs_are_bandits
{#}
Area is inhabited by Bandits
map_packs_are_goatmen
{#}
Area is inhabited by Goatmen
map_packs_are_animals
{#}
Area is inhabited by Animals
map_packs_are_demons
{#}
Area is inhabited by Demons
map_packs_are_humanoids
{#}
Area is inhabited by Humanoids
map_packs_are_sea_witches_and_spawn
{#}
Area is inhabited by Sea Witches and their Spawn
map_packs_are_undead_and_necromancers
{#}
Area is inhabited by Undead
map_packs_fire_projectiles
{#}
Area is inhabited by ranged monsters
display_map_inhabited_by_wild_beasts
{#}
Area is inhabited by wild Animals
map_display_unique_boss_drops_X_maps
{1}
Unique Boss drops an additional Map
{2|#}
Unique Boss drops {0} additional Maps
map_spawn_extra_exiles
{1}
Area is inhabited by {0} additional Rogue Exile
{2|#}
Area is inhabited by {0} additional Rogue Exiles
map_spawn_extra_warbands
{1}
Area is inhabited by {0} additional Warband
{2|#}
Area is inhabited by {0} additional Warbands
map_num_extra_shrines
{1}
Area contains an additional Shrine
{2|#}
Area contains {0} additional Shrines
map_shrines_are_darkshrines
{1}
Shrines are corrupted by Darkness
map_spawn_harbingers
{1}
Area can contain Mysterious Harbingers
map_spawn_talismans
{1}
Ancient Talismans possess monsters throughout Wraeclast
map_spawn_perandus_chests
{1}
Caches of Perandus wealth can be found throughout Wraeclast
map_spawn_extra_talismans
{1}
Area contains {0} additional Monster possessed by an Ancient Talisman
{2|#}
Area contains {0} additional Monsters possessed by Ancient Talismans
map_force_stone_circle
{1}
Area contains a Stone Circle
map_spawn_extra_torment_spirits
{1}
Area is haunted by {0} additional Tormented Spirit
{2|#}
Area is haunted by {0} additional Tormented Spirits
map_num_extra_strongboxes
{1}
Area contains an additional Strongbox
{2|#}
Area contains {0} additional Strongboxes
map_number_of_magic_packs_+%
{#}
{0}% more Magic Monsters
map_number_of_rare_packs_+%
{#}
{0}% increased number of Rare Monsters
map_non_unique_monsters_spawn_X_monsters_on_death
{#}
Monsters Fracture
map_player_base_chaos_damage_taken_per_minute
{#}
Players take {0} Chaos Damage per second
per_minute_to_per_second, 1
map_player_has_blood_magic_keystone
{#}
Players have Blood Magic
reminderstring, ReminderTextKeystoneBloodMagic
map_player_cannot_expose
{#}
Players cannot inflict Exposure
map_player_has_chaos_inoculation_keystone
{#}
Players have Chaos Inoculation
map_player_has_level_X_vulnerability
{#}
Players are Cursed with Vulnerability
reminderstring, ReminderTextCurseVulnerability
map_player_has_level_X_enfeeble
{#}
Players are Cursed with Enfeeble
reminderstring, ReminderTextCurseEnfeeble
map_player_has_level_X_temporal_chains
{#}
Players are Cursed with Temporal Chains
reminderstring, ReminderTextCurseTemporalChains
map_player_has_level_X_elemental_weakness
{#}
Players are Cursed with Elemental Weakness
reminderstring, ReminderTextCurseElementalWeakness
map_player_has_level_X_punishment
{#}
Players are Cursed with Punishment
reminderstring, ReminderTextCursePunishment
map_player_has_level_X_flammability
{#}
Players are Cursed with Flammability
reminderstring, ReminderTextCurseFlammability
map_player_has_level_X_frostbite
{#}
Players are Cursed with Frostbite
reminderstring, ReminderTextCurseFrostbite
map_player_has_level_X_conductivity
{#}
Players are Cursed with Conductivity
reminderstring, ReminderTextCurseConductivity
map_player_has_level_X_despair
{#}
Players are Cursed with Despair
reminderstring, ReminderTextCurseDespair
map_player_has_level_X_silence
{#}
Players are Cursed with Silence
reminderstring, ReminderTextCurseSilence
map_player_no_regeneration
{#}
Players have no Life or Mana Regeneration
map_additional_player_maximum_resistances_%
{#}
{0}% maximum Player Resistances
map_player_status_recovery_speed_+%
{1|#}
Players have {0}% more Recovery Rate of Life, Mana and Energy Shield
{#|-1}
Players have {0}% less Recovery Rate of Life, Mana and Energy Shield
negate, 1
map_player_projectile_damage_+%_final
{1|#}
Players deal {0}% more Projectile Damage
{#|-1}
Players deal {0}% less Projectile Damage
negate, 1
map_players_convert_all_physical_damage_to_fire
{#}
Players convert all Physical Damage to Fire
map_projectile_speed_+%
{1|#}
Projectiles move at {0}% increased Speed
{#|-1}
Projectiles move at {0}% reduced Speed
negate, 1
map_monsters_life_+%
{1|#}
{0}% more Monster Life
{#|-1}
{0}% less Monster Life
negate, 1
map_monsters_area_of_effect_+%
{#}
Monsters have {0}% increased Area of Effect
{#|-1}
Monsters have {0}% reduced Area of Effect
negate, 1
map_monsters_avoid_freeze_and_chill_%
{1|#}
Monsters have {0}% chance to Avoid being Chilled or Frozen
map_monsters_avoid_ignite_%
{1|#}
Monsters have {0}% chance to Avoid being Ignited
map_monsters_avoid_shock_%
{1|#}
Monsters have {0}% chance to Avoid being Shocked
map_monster_unaffected_by_shock
{#}
Monsters are Unaffected by Shock
reminderstring, ReminderTextUnaffectedBy
map_monsters_avoid_ailments_%
{1|#}
Monsters have {0}% chance to Avoid Ailments
reminderstring, ReminderTextAilments
map_monsters_avoid_elemental_ailments_%
{1|#}
Monsters have {0}% chance to Avoid Elemental Ailments
reminderstring, ReminderTextElementalAilments
map_monsters_critical_strike_chance_+%
{#}
Monsters have {0}% increased Critical Strike Chance
{#|-1}
Monsters have {0}% reduced Critical Strike Chance
negate, 1
map_monsters_critical_strike_multiplier_+
{#}
{0:+d}% to Monster Critical Strike Multiplier
map_monsters_cannot_be_leeched_from
{#}
Cannot Leech from Monsters
canonical_line
map_monsters_life_leech_resistance_%
{#|99}
{0:+d}% Monster Life Leech Resistance
{100|#}
Cannot Leech Life from Monsters
canonical_line
map_monsters_mana_leech_resistance_%
{#|99}
{0:+d}% Monster Mana Leech Resistance
{100|#}
Cannot Leech Mana from Monsters
map_monsters_damage_+%
{#}
{0}% increased Monster Damage
map_monsters_have_onslaught
{#}
Monsters have Onslaught
reminderstring, ReminderTextOnslaught
map_monsters_movement_speed_+%
{1|#}
{0}% increased Monster Movement Speed
{#|-1}
{0}% reduced Monster Movement Speed
negate, 1
map_monsters_attack_speed_+%
{#}
{0}% increased Monster Attack Speed
map_monsters_cast_speed_+%
{#}
{0}% increased Monster Cast Speed
map_monsters_reflect_%_physical_damage
{#}
Monsters reflect {0}% of Physical Damage
map_monsters_reflect_%_elemental_damage
{#}
Monsters reflect {0}% of Elemental Damage
map_monsters_additional_number_of_projecitles
map_players_additional_number_of_projectiles
{#,0}
Monsters fire {0} additional Projectiles
{0,#}
Players fire {1} additional Projectiles
{#,#}
Players and Monsters fire {0} additional Projectiles
map_monsters_additional_fire_resistance
{#}
+{0}% Monster Fire Resistance
map_monsters_additional_cold_resistance
{#}
+{0}% Monster Cold Resistance
map_monsters_additional_lightning_resistance
{#}
+{0}% Monster Lightning Resistance
map_monsters_additional_physical_damage_reduction
{#}
+{0}% Monster Physical Damage Reduction
map_monsters_cannot_be_stunned
{#}
Monsters cannot be Stunned
map_monsters_poison_on_hit
{#}
Monsters Poison on Hit
reminderstring, ReminderTextPoison
map_monsters_%_physical_damage_to_convert_to_fire
{#}
{0}% of Monster Damage is Converted to Fire
map_monsters_%_physical_damage_to_convert_to_cold
{#}
{0}% of Monster Damage is Converted to Cold
map_monsters_%_physical_damage_to_convert_to_lightning
{#}
{0}% of Monster Damage is Converted to Lightning
map_monsters_%_physical_damage_to_add_as_fire
{#}
Monsters deal {0}% extra Physical Damage as Fire
map_monsters_%_physical_damage_to_add_as_cold
{#}
Monsters deal {0}% extra Physical Damage as Cold
map_monsters_%_physical_damage_to_add_as_lightning
{#}
Monsters deal {0}% extra Physical Damage as Lightning
map_monsters_%_physical_damage_to_convert_to_chaos
{#}
Monsters deal extra Chaos Damage
map_monsters_gain_x_frenzy_charges_every_20_seconds
{1}
Monsters gain {0} Frenzy Charge every 20 seconds
{2|#}
Monsters gain {0} Frenzy Charges every 20 seconds
map_monsters_gain_x_endurance_charges_every_20_seconds
{1}
Monsters gain {0} Endurance Charge every 20 seconds
{2|#}
Monsters gain {0} Endurance Charges every 20 seconds
map_monsters_gain_x_power_charges_every_20_seconds
{1}
Monsters gain {0} Power Charge every 20 seconds
{2|#}
Monsters gain {0} Power Charges every 20 seconds
map_monsters_immune_to_a_random_status_ailment_or_stun
{#}
Monsters are Immune to randomly chosen Elemental Ailments or Stun
reminderstring, ReminderTextElementalAilments
map_monster_melee_attacks_apply_random_curses
{#}
Monsters' Melee Attacks apply random Hexes on Hit
map_monster_melee_attacks_apply_random_curses_%_chance
{1|99}
Monsters have {0}% chance to inflict a random Hex on Hit
{100|#}
Monsters inflict a random Hex on Hit
map_monsters_reflect_curses
{#}
Monsters Reflect Hexes
map_monster_skills_chain_X_additional_times
{#}
Monsters' skills Chain {0} additional times
map_monsters_convert_all_physical_damage_to_fire
{#}
Monsters convert all Physical Damage to Fire
map_monsters_drop_ground_fire_on_death_base_radius
{#}
Monsters drop Burning Ground on death
map_monsters_are_immune_to_curses
{#}
Monsters are Immune to Curses
map_monsters_are_hexproof
{#}
Monsters are Hexproof
map_monsters_curse_effect_+%
{1|#}
Curses have {0}% increased effect on Monsters
{#|-1}
Curses have {0}% reduced effect on Monsters
negate, 1, canonical_line
map_monster_no_drops
{#}
Monsters drop no items
map_spawn_two_bosses
{#}
Area contains two Unique Bosses
map_boss_damage_+%
{#}
Unique Boss deals {0}% increased Damage
map_boss_damage_+%_final_from_boss_drops_guardian_map_sextant
{1|#}
Unique Boss deals {0}% more Damage
{#|-1}
Unique Boss deals {0}% less Damage
negate, 1
map_boss_life_+%_final_from_boss_drops_guardian_map_sextant
{1|#}
Unique Boss has {0}% more Life
{#|-1}
Unique Boss has {0}% less Life
negate, 1
map_boss_drops_additional_conqueror_map
{#}
Final Area Boss drops an additional Conqueror Map
map_boss_drops_additional_elder_guardian_map
{#}
Final Area Boss drops an additional Elder Guardian Map (Tier 14+)
map_boss_drops_additional_shaper_guardian_map
{#}
Final Area Boss drops an additional Shaper Guardian Map (Tier 14+)
map_boss_attack_and_cast_speed_+%
{#}
Unique Boss has {0}% increased Attack and Cast Speed
map_boss_maximum_life_+%
{#}
Unique Boss has {0}% increased Life
{#|-1}
Unique Boss has {0}% reduced Life
negate, 1
map_boss_area_of_effect_+%
{#}
Unique Boss has {0}% increased Area of Effect
{#|-1}
Unique Boss has {0}% reduced Area of Effect
negate, 1
map_chest_item_quantity_+%
{1|#}
Chests have {0}% increased Item Quantity
{#|-1}
Chests have {0}% reduced Item Quantity
negate, 1
map_chest_item_rarity_+%
{1|#}
Chests have {0}% increased Item Rarity
{#|-1}
Chests have {0}% reduced Item Rarity
negate, 1
map_has_X_waves_of_monsters
{#}
Area has {0} waves of monsters
map_has_X_seconds_between_waves
{#}
Area has {0} seconds between monster waves
display_map_no_monsters
{#}
Area contains no monsters
unique_facebreaker_unarmed_melee_physical_damage_+%_final
{1|#}
{0}% more Physical Damage with Unarmed Melee Attacks
reminderstring, ReminderTextUnarmedAttacks
{#|-1}
{0}% less Physical Damage with Unarmed Melee Attacks
negate, 1, reminderstring, ReminderTextUnarmedAttacks
attack_minimum_added_melee_lightning_damage_while_unarmed
attack_maximum_added_melee_lightning_damage_while_unarmed
{#,#}
Adds {0} to {1} Lightning Damage to Unarmed Melee Hits
reminderstring, ReminderTextUnarmedAttacks
spell_minimum_added_lightning_damage_while_unarmed
spell_maximum_added_lightning_damage_while_unarmed
{#,#}
Adds {0} to {1} Lightning Damage to Spells while Unarmed
reminderstring, ReminderTextUnarmed
life_reserved_by_stat_%
{#}
Reserves {0}% of Life
cannot_have_life_leeched_from
{#}
Enemies Cannot Leech Life From you
cannot_have_mana_leeched_from
{#}
Enemies Cannot Leech Mana From you
unique_chin_sol_close_range_bow_damage_+%_final
{#}
{0}% more Damage with Arrow Hits at Close Range
unique_chin_sol_close_range_knockback
{#}
Bow Knockback at Close Range
reminderstring, ReminderTextKnockback
base_fire_hit_damage_taken_%_as_physical
{1|#}
{0}% of Fire Damage from Hits taken as Physical Damage
base_fire_hit_damage_taken_%_as_physical_value_negated
{#|-1}
{0}% of Fire Damage from Hits taken as Physical Damage
negate, 1
physical_damage_taken_%_as_fire
{1|#}
{0}% of Physical Damage from Hits taken as Fire Damage
physical_damage_taken_%_as_cold
{#}
{0}% of Physical Damage from Hits taken as Cold Damage
physical_damage_taken_%_as_lightning
{#}
{0}% of Physical Damage from Hits taken as Lightning Damage
bleeding_damage_on_self_converted_to_chaos
{1|#}
You take Chaos Damage instead of Physical Damage from Bleeding
physical_damage_taken_%_as_chaos
{#}
{0}% of Physical Damage from Hits taken as Chaos Damage
take_chaos_damage_from_ignite_instead
{#}
You take Chaos Damage instead of Fire Damage from Ignite
elemental_damage_taken_%_as_chaos
{#}
{0}% of Elemental Damage from Hits taken as Chaos Damage
fire_damage_taken_%_causes_additional_physical_damage
{#}
{0}% of Fire Damage taken causes extra Physical Damage
damage_taken_goes_to_mana_%
{1|#}
{0}% of Damage taken Recouped as Mana
reminderstring, ReminderTextRecoup
{#|-1}
{0}% of Damage taken Recouped as Mana
reminderstring, ReminderTextRecoupNegative
unique_quill_rain_damage_+%_final
{1|#}
{0}% more Damage
{#|-1}
{0}% less Damage
negate, 1
melee_physical_damage_taken_%_to_deal_to_attacker
{#}
{0}% of Melee Physical Damage taken reflected to Attacker
additional_block_%
{#}
{0:+d}% Chance to Block Attack Damage
additional_block_chance_%_for_1_second_every_5_seconds
{#}
{0:+d}% Chance to Block Attack Damage for 2 seconds every 5 seconds
with_bow_additional_block_%
{#}
{0:+d}% Chance to Block Attack Damage while wielding a Bow
frozen_monsters_take_increased_damage
{#}
Enemies Frozen by you take 20% increased Damage
ailment_types_apply_damage_taken_+%
{1|#}
Enemies take {0}% increased Damage for each type of Ailment you have inflicted on them
reminderstring, ReminderTextAilments
{#|-1}
Enemies take {0}% reduced Damage for each type of Ailment you have inflicted on them
negate, 1, reminderstring, ReminderTextAilments
physical_damage_reduction_rating_+%_against_projectiles
{1|#}
{0}% increased Armour against Projectiles
{#|-1}
{0}% reduced Armour against Projectiles
negate, 1
additional_block_chance_against_projectiles_%
{#}
{0:+d}% chance to Block Projectile Attack Damage
base_cannot_leech
{#}
Cannot Leech
unique_dewaths_hide_physical_attack_damage_dealt_-
{1|#}
Your Attacks deal {0:+d} Physical Damage
negate, 1
energy_shield_%_gained_on_block
{#}
Recover {0}% of Energy Shield when you Block
energy_shield_%_of_armour_rating_gained_on_block
{#}
Recover Energy Shield equal to {0}% of Armour when you Block
local_poison_on_hit
{#}
Poisonous Hit
reminderstring, ReminderTextPoison
local_all_damage_can_poison
{#}
All Damage from Hits with This Weapon can Poison
spell_damage_taken_+%_when_on_low_mana
{1|#}
{0}% increased Spell Damage taken when on Low Mana
reminderstring, ReminderTextLowMana
{#|-1}
{0}% reduced Spell Damage taken when on Low Mana
negate, 1, reminderstring, ReminderTextLowMana
global_critical_strike_chance_+%_while_holding_staff
{1|#}
{0}% increased Global Critical Strike Chance while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Global Critical Strike Chance while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff
global_critical_strike_multiplier_+_while_holding_staff
{#}
{0:+d}% to Global Critical Strike Multiplier while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
global_critical_strike_chance_+%_while_holding_bow
{1|#}
{0}% increased Global Critical Strike Chance while wielding a Bow
{#|-1}
{0}% reduced Global Critical Strike Chance while wielding a Bow
negate, 1
global_critical_strike_multiplier_+_while_holding_bow
{#}
{0:+d}% to Global Critical Strike Multiplier while wielding a Bow
reflect_curses
{#}
Hex Reflection
reflect_hexes_chance_%
{#}
{0}% chance to Reflect Hexes
unaffected_by_curses
{#}
Unaffected by Curses
reminderstring, ReminderTextUnaffectedBy
attacks_deal_no_physical_damage
{#}
Attacks deal no Physical Damage
local_bleed_on_hit
{#}
Causes Bleeding on Hit
reminderstring, ReminderTextBleeding
local_chance_to_bleed_on_hit_25%
{#}
25% chance to cause Bleeding on Hit
reminderstring, ReminderTextBleeding
local_chance_to_bleed_on_hit_50%
{#}
50% chance to cause Bleeding on Hit
reminderstring, ReminderTextBleeding
local_chance_to_bleed_on_hit_%
{#}
{0}% chance to cause Bleeding on Hit
reminderstring, ReminderTextBleeding
attacks_bleed_on_stun
{#}
Causes Bleeding when you Stun
reminderstring, ReminderTextBleeding
bleed_on_crit_%_with_attacks
{#}
{0}% chance to inflict Bleeding on Critical Strike with Attacks
reminderstring, ReminderTextBleeding
bleed_on_melee_crit_chance_%
{1|99}
Melee Critical Strikes have {0}% chance to cause Bleeding
reminderstring, ReminderTextBleeding
{100|#}
Melee Critical Strikes cause Bleeding
reminderstring, ReminderTextBleeding
bleed_on_melee_attack_chance_%
{1|99}
Melee Attacks have {0}% chance to cause Bleeding
reminderstring, ReminderTextBleeding
{100|#}
Melee Attacks cause Bleeding
reminderstring, ReminderTextBleeding
bleed_on_bow_attack_chance_%
{1|99}
Bow Attacks have {0}% chance to cause Bleeding
reminderstring, ReminderTextBleeding
{100|#}
Bow Attacks cause Bleeding
reminderstring, ReminderTextBleeding
bleed_on_hit_with_attacks_%
global_bleed_on_hit
cannot_cause_bleeding
{#,#,!0}
Attacks cannot cause Bleeding
{#,!0,0}
Attacks cause Bleeding
reminderstring, ReminderTextBleeding
{100|#,0,0}
Attacks cause Bleeding
reminderstring, ReminderTextBleeding
{#,0,0}
Attacks have {0}% chance to cause Bleeding
reminderstring, ReminderTextBleeding, canonical_line
minion_bleed_on_hit_with_attacks_%
{1|99}
Minions have {0}% chance to cause Bleeding with Attacks
reminderstring, ReminderTextBleeding
{100|#}
Minions cause Bleeding with Attacks
reminderstring, ReminderTextBleeding
attack_damage_vs_bleeding_enemies_+%
{1|#}
{0}% increased Attack Damage against Bleeding Enemies
{#|-1}
{0}% reduced Attack Damage against Bleeding Enemies
negate, 1
melee_damage_vs_bleeding_enemies_+%
{1|#}
{0}% increased Melee Damage against Bleeding Enemies
{#|-1}
{0}% reduced Melee Damage against Bleeding Enemies
negate, 1
enemies_you_bleed_grant_flask_charges_+%
{1|#}
Enemies you inflict Bleeding on grant {0}% increased Flask Charges
{#|-1}
Enemies you inflict Bleeding on grant {0}% reduced Flask Charges
negate, 1
minimum_added_physical_damage_vs_bleeding_enemies
maximum_added_physical_damage_vs_bleeding_enemies
{#,#}
Adds {0} to {1} Physical Damage against Bleeding Enemies
display_golden_radiance
{#}
Golden Radiance
disable_skill_if_melee_attack
{#}
Supported Attack Skills cannot be used with Melee Weapons
local_stun_threshold_reduction_+%
{1|#}
{0}% reduced Enemy Stun Threshold with this Weapon
reminderstring, ReminderTextStunThreshold
{#|-1}
{0}% increased Enemy Stun Threshold with this Weapon
negate, 1, reminderstring, ReminderTextStunThreshold
light_radius_additive_modifiers_apply_to_area_%_value
{#}
Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value
light_radius_additive_modifiers_apply_to_damage
{#}
Increases and Reductions to Light Radius also apply to Damage
light_radius_+%
{1|#}
{0}% increased Light Radius
{#|-1}
{0}% reduced Light Radius
negate, 1
virtual_light_radius_+%
{1|#}
{0}% increased Light Radius
{#|-1}
{0}% reduced Light Radius
negate, 1
gain_phasing_while_at_maximum_frenzy_charges
{#}
You have Phasing while at maximum Frenzy Charges
reminderstring, ReminderTextPhasing
gain_phasing_while_you_have_onslaught
{#}
You have Phasing during Onslaught
reminderstring, ReminderTextPhasing
gain_phasing_for_4_seconds_on_begin_es_recharge
{#}
You have Phasing if Energy Shield Recharge has started Recently
reminderstring, ReminderTextPhasing, reminderstring, ReminderTextRecently
evasion_rating_+%_while_phasing
{#}
{0}% increased Evasion Rating while Phasing
item_found_rarity_+%_while_phasing
{#}
{0}% increased Rarity of Items found while Phasing
mana_regeneration_rate_+%_while_phasing
{1|#}
{0}% increased Mana Regeneration Rate while Phasing
{#|-1}
{0}% reduced Mana Regeneration Rate while Phasing
negate, 1
mana_regeneration_rate_+%_while_shocked
{1|#}
{0}% increased Mana Regeneration Rate while Shocked
{#|-1}
{0}% reduced Mana Regeneration Rate while Shocked
negate, 1
light_radius_+%_while_phased
{1|#}
{0}% increased Light Radius while Phasing
{#|-1}
{0}% reduced Light Radius while Phasing
negate, 1
chaos_damage_does_not_bypass_energy_shield
{#}
Chaos Damage taken does not bypass Energy Shield
ground_tar_on_take_crit_base_area_of_effect_radius
{#}
Spreads Tar when you take a Critical Strike
reminderstring, ReminderTextGroundTar
random_curse_on_hit_%
{#}
{0}% chance to Curse Enemies with a random Hex on Hit
curse_on_hit_%_enfeeble
{1|99}
{0}% chance to Curse Enemies with Enfeeble on Hit
reminderstring, ReminderTextCurseEnfeeble
{100|#}
Curse Enemies with Enfeeble on Hit
reminderstring, ReminderTextCurseEnfeeble
curse_on_hit_%_conductivity
{1|99}
{0}% chance to Curse Enemies with Conductivity on Hit
reminderstring, ReminderTextCurseConductivity
{100|#}
Curse Enemies with Conductivity on Hit
reminderstring, ReminderTextCurseConductivity
curse_on_hit_%_despair
{1|99}
{0}% chance to Curse Enemies with Despair on Hit
reminderstring, ReminderTextCurseDespair
{100|#}
Curse Enemies with Despair on Hit
reminderstring, ReminderTextCurseDespair
curse_on_hit_%_elemental_weakness
{1|99}
{0}% chance to Curse Enemies with Elemental Weakness on Hit
reminderstring, ReminderTextCurseElementalWeakness
{100|#}
Curse Enemies with Elemental Weakness on Hit
reminderstring, ReminderTextCurseElementalWeakness
curse_on_hit_%_flammability
{100}
Curse Enemies with Flammability on Hit
reminderstring, ReminderTextCurseFlammability
{#}
{0}% chance to Curse Enemies with Flammability on Hit
reminderstring, ReminderTextCurseFlammability
curse_on_hit_%_frostbite
{1|99}
{0}% chance to Curse Enemies with Frostbite on Hit
reminderstring, ReminderTextCurseFrostbite
{100|#}
Curse Enemies with Frostbite on Hit
reminderstring, ReminderTextCurseFrostbite
curse_on_hit_%_temporal_chains
{100}
Curse Enemies with Temporal Chains on Hit
reminderstring, ReminderTextCurseTemporalChains
{#}
{0}% chance to Curse Enemies with Temporal Chains on Hit
reminderstring, ReminderTextCurseTemporalChains
curse_on_hit_%_vulnerability
{1|99}
{0}% chance to Curse Enemies with Vulnerability on Hit
reminderstring, ReminderTextCurseVulnerability
{100|#}
Curse Enemies with Vulnerability on Hit
reminderstring, ReminderTextCurseVulnerability
curse_with_enfeeble_on_hit_%_against_uncursed_enemies
{100|#}
Curse Non-Cursed Enemies with Enfeeble on Hit
reminderstring, ReminderTextCurseEnfeeble
{#}
{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
reminderstring, ReminderTextCurseEnfeeble
curse_on_hit_level_temporal_chains
{#}
Curse Enemies with Temporal Chains on Hit
reminderstring, ReminderTextCurseTemporalChains
curse_on_hit_level_vulnerability
{1|#}
Curse Enemies with Vulnerability on Hit
reminderstring, ReminderTextCurseVulnerability
curse_on_hit_level_10_vulnerability_%
{1|99}
{0}% chance to Curse Enemies with Vulnerability on Hit
reminderstring, ReminderTextCurseVulnerability
{100|#}
Curse Enemies with Vulnerability on Hit
reminderstring, ReminderTextCurseVulnerability
curse_on_hit_level_elemental_weakness
{#}
Curse Enemies with Elemental Weakness on Hit
reminderstring, ReminderTextCurseElementalWeakness
curse_on_hit_level_cold_weakness
{#}
Curse Enemies with Frostbite on Hit
reminderstring, ReminderTextCurseFrostbite
curse_on_hit_level_conductivity
{1|#}
Curse Enemies with Conductivity on Hit
reminderstring, ReminderTextCurseConductivity
curse_on_hit_level_despair
{1|#}
Curse Enemies with Despair on Hit
reminderstring, ReminderTextCurseDespair
curse_on_hit_level_enfeeble
{#}
Curse Enemies with Enfeeble on Hit
reminderstring, ReminderTextCurseEnfeeble
curse_on_hit_level_flammability
{1|#}
Curse Enemies with Flammability on Hit
reminderstring, ReminderTextCurseFlammability
curse_on_hit_level_frostbite
{1|#}
Curse Enemies with Frostbite on Hit
reminderstring, ReminderTextCurseFrostbite
spells_have_culling_strike
{#}
Your Spells have Culling Strike
reminderstring, ReminderTextCullingStrike
local_display_aura_allies_have_culling_strike
{#}
Nearby Allies have Culling Strike
reminderstring, ReminderTextCullingStrike
melee_range_+
{#}
{0:+d} to Melee Strike Range
reminderstring, ReminderTextMeleeStrikeRange
evasion_rating_+%_when_on_low_life
{1|#}
{0}% increased Global Evasion Rating when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Global Evasion Rating when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
base_life_leech_is_instant
{#}
Life Leech is instant
reminderstring, ReminderTextLifeLeech
local_life_leech_is_instant
{#}
Life Leech from Hits with this Weapon is instant
reminderstring, ReminderTextLifeLeech
base_leech_is_instant_on_critical
{#}
Life and Mana Leech from Critical Strikes are instant
reminderstring, ReminderTextLifeLeech
unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit
{#}
Life and Mana Leech from Critical Strikes are instant
reminderstring, ReminderTextLifeLeech
display_map_restless_dead
{#}
Restless Dead
display_map_larger_maze
{#}
Area is a large Maze
display_map_large_chest
{#}
Area contains a Large Chest
area_of_effect_+%_per_20_int
{1|#}
{0}% increased Area of Effect per 20 Intelligence
{#|-1}
{0}% reduced Area of Effect per 20 Intelligence
negate, 1
attack_speed_+%_per_10_dex
{1|#}
{0}% increased Attack Speed per 10 Dexterity
{#|-1}
{0}% reduced Attack Speed per 10 Dexterity
negate, 1
physical_weapon_damage_+%_per_10_str
{1|#}
{0}% increased Physical Weapon Damage per 10 Strength
{#|-1}
{0}% reduced Physical Weapon Damage per 10 Strength
negate, 1
spell_suppression_chance_%_per_frenzy_charge
{#}
{0:+d}% chance to Suppress Spell Damage per Frenzy Charge
reminderstring, ReminderTextSuppression
gain_power_charge_per_enemy_you_crit
{#}
Gain a Power Charge for each Enemy you hit with a Critical Strike
burning_damage_taken_+%
{1|#}
{0}% increased Burning Damage taken
{#|-1}
{0}% reduced Burning Damage taken
negate, 1
cannot_increase_rarity_of_dropped_items
{#}
You cannot increase the Rarity of Items found
cannot_increase_quantity_of_dropped_items
{#}
You cannot increase the Quantity of Items found
randomly_cursed_when_totems_die_curse_level
{#}
Inflicts a random Hex on you when your Totems die
global_item_attribute_requirements_+%
{1|#}
Items and Gems have {0}% increased Attribute Requirements
reminderstring, ReminderTextAttributes
{#|-1}
Items and Gems have {0}% reduced Attribute Requirements
negate, 1, reminderstring, ReminderTextAttributes
enemy_hits_roll_low_damage
{#}
Enemy hits on you roll low Damage
unique_loris_lantern_golden_light
{#}
Emits a golden glow
chaos_damage_resistance_%_when_on_low_life
{#}
{0:+d}% to Chaos Resistance when on Low Life
reminderstring, ReminderTextLowLife
enemy_extra_damage_rolls_when_on_low_life
{1|#}
Damage of Enemies Hitting you is Lucky while you are on Low Life
reminderstring, ReminderTextLowLife, reminderstring, ReminderTextLucky
{#|-1}
Damage of Enemies Hitting you is Unlucky while you are on Low Life
reminderstring, ReminderTextLowLife, reminderstring, ReminderTextUnlucky, canonical_line
base_minimum_lightning_damage_on_charge_expiry
base_maximum_lightning_damage_on_charge_expiry
{#,#}
Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge
item_drops_on_death
{#}
Item drops on death
local_item_drops_on_death_if_equipped_by_animate_armour
{#}
Item drops on Death if Equipped by an Animated Guardian
never_ignite
{#}
Cannot inflict Ignite
never_freeze
{#}
Cannot inflict Freeze
never_freeze_or_chill
{#}
Cannot inflict Freeze or Chill
never_shock
{#}
Cannot inflict Shock
faster_burn_%
{#}
Ignites you inflict deal Damage {0}% faster
reminderstring, ReminderTextDealsDamageFaster
ignite_slower_burn_%
{#}
Ignited Enemies Burn {0}% slower
faster_burn_from_attacks_%
{#}
Ignites you inflict with Attacks deal Damage {0}% faster
reminderstring, ReminderTextDealsDamageFaster
base_cannot_leech_life
{#}
Cannot Leech Life
base_cannot_leech_mana
{#}
Cannot Leech Mana
cannot_leech_or_regenerate_mana
{#}
Cannot Leech or Regenerate Mana
cannot_leech_when_on_low_life
{#}
Cannot Leech when on Low Life
reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextLowLife
base_energy_shield_gained_on_enemy_death
{1|#}
Gain {0} Energy Shield per Enemy Killed
{#|-1}
Lose {0} Energy Shield per Enemy Killed
gain_X_energy_shield_on_killing_shocked_enemy
{1|#}
{0:+d} Energy Shield gained on Killing a Shocked Enemy
consecrate_on_block_%_chance_to_create
{#}
{0}% chance to create Consecrated Ground when you Block
reminderstring, ReminderTextConsecratedGround
desecrate_on_block_%_chance_to_create
{#}
{0}% chance to create Desecrated Ground when you Block
reminderstring, ReminderTextDesecratedGround
avoid_blind_%
{1|#}
{0}% chance to Avoid Blind
ground_smoke_when_hit_%
{#}
{0}% chance to create a Smoke Cloud when Hit
reminderstring, ReminderTextSmokeCloud
{100}
Create a Smoke Cloud when Hit
reminderstring, ReminderTextSmokeCloud
shocked_ground_when_hit_%
{#}
{0}% chance to create Shocked Ground when Hit
{100}
Create Shocked Ground when Hit
summon_totem_cast_speed_+%
{1|#}
{0}% increased Totem Placement speed
{#|-1}
{0}% reduced Totem Placement speed
negate, 1
totem_skill_cast_speed_+%
{#}
Spells Cast by Totems have {0}% increased Cast Speed
totem_skill_attack_speed_+%
{#}
Attacks used by Totems have {0}% increased Attack Speed
totem_skill_area_of_effect_+%
{#}
{0}% increased Area of Effect for Skills used by Totems
life_leech_from_skills_used_by_totems_permyriad
{#}
{0}% of Damage Leeched as Life for Skills used by Totems
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
disable_chest_slot
{#}
Can't use Chest armour
physical_claw_damage_+%_when_on_low_life
{1|#}
{0}% increased Claw Physical Damage when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Claw Physical Damage when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
accuracy_rating_+%_when_on_low_life
{1|#}
{0}% increased Accuracy Rating when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Accuracy Rating when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
minimum_physical_damage_to_return_on_block
maximum_physical_damage_to_return_on_block
{1|#,0}
Reflects {0} Physical Damage to Attackers on Block
{0|#,1|#}
Reflects {0} to {1} Physical Damage to Attackers on Block
canonical_line
minimum_lightning_damage_to_return_on_block
maximum_lightning_damage_to_return_on_block
{1|#,0}
Reflects {0} Lightning Damage to Attackers on Block
{0|#,1|#}
Reflects {0} to {1} Lightning Damage to Attackers on Block
number_of_zombies_allowed_+%
{1|#}
{0}% increased maximum number of Raised Zombies
{#|-1}
{0}% reduced maximum number of Raised Zombies
negate, 1, canonical_line
zombie_maximum_life_+
{#}
Raised Zombies have {0:+d} to maximum Life
zombie_chaos_elemental_damage_resistance_%
{#}
Raised Zombies have {0:+d}% to all Resistances
chill_and_freeze_duration_based_on_%_energy_shield
{#}
Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield
intelligence_+%_per_equipped_unique
{#}
{0}% increased Intelligence for each Unique Item Equipped
reminderstring, ReminderTextEquippedItems
ignited_enemies_explode_on_kill
{#}
Ignited Enemies Killed by your Hits are destroyed
can_inflict_multiple_ignites
{#}
You can inflict up to 300 Ignites on an Enemy
additional_scroll_of_wisdom_drop_chance_%
{#}
{0}% chance for Slain monsters to drop an additional Scroll of Wisdom
curse_effect_+%
{1|#}
{0}% increased Effect of your Curses
{#|-1}
{0}% reduced Effect of your Curses
negate, 1
curse_pillar_curse_effect_+%_final
{1|#}
{0}% more Effect of your Curses
{#|-1}
{0}% less Effect of your Curses
negate, 1
mark_skills_curse_effect_+%
{1|#}
{0}% increased Effect of your Marks
{#|-1}
{0}% reduced Effect of your Marks
negate, 1
ignore_hexproof
{#}
Your Hexes can affect Hexproof Enemies
chaos_weakness_ignores_hexproof
{#}
Despair can affect Hexproof Enemies
cold_weakness_ignores_hexproof
{#}
Frostbite can affect Hexproof Enemies
elemental_weakness_ignores_hexproof
{#}
Elemental Weakness can affect Hexproof Enemies
enfeeble_ignores_hexproof
{#}
Enfeeble can affect Hexproof Enemies
fire_weakness_ignores_hexproof
{#}
Flammability can affect Hexproof Enemies
lightning_weakness_ignores_hexproof
{#}
Conductivity can affect Hexproof Enemies
punishment_ignores_hexproof
{#}
Punishment can affect Hexproof Enemies
temporal_chains_ignores_hexproof
{#}
Temporal Chains can affect Hexproof Enemies
vulnerability_ignores_hexproof
{#}
Vulnerability can affect Hexproof Enemies
movement_velocity_+%_while_phasing
{1|#}
{0}% increased Movement Speed while Phasing
{#|-1}
{0}% reduced Movement Speed while Phasing
negate, 1
map_spawn_exile_per_area_%
{#}
Rogue Exiles roam Wraeclast
map_ambush_chests
{#}
Strongboxes are guarded by ambushing monsters
map_breach_rules
{#}
Area can contain Breaches
map_spawn_betrayals
{#}
Area contains Immortal Syndicate activity
map_invasion_monster_packs
{#}
Monsters and bosses invade from elsewhere in Wraeclast
map_num_extra_invasion_bosses
{1}
Area is inhabited by an additional Invasion Boss
{2|#}
Area is inhabited by {0} additional Invasion Bosses
map_spawn_tormented_spirits
{#}
Tormented Spirits haunt Wraeclast
map_always_has_weather
{#}
Powerful Tempests can affect both Monsters and you
map_allow_shrines
{#}
Powerful Shrines can affect both Monsters and you
map_players_gain_rampage_stacks
{#}
Slaying Enemies in a kill streak grants Rampage bonuses
reminderstring, ReminderTextRampage
map_beyond_rules
{#}
Slaying Enemies close together can attract monsters from Beyond this realm
movement_velocity_+%_while_cursed
{1|#}
{0}% increased Movement Speed while Cursed
{#|-1}
{0}% reduced Movement Speed while Cursed
negate, 1
life_regeneration_rate_per_minute_%_per_frenzy_charge
{1|#}
Regenerate {0}% of Life per second per Frenzy Charge
per_minute_to_per_second, 1
endurance_charge_on_kill_%
{1|99}
{0}% chance to gain an Endurance Charge on Kill
{100|#}
Gain an Endurance Charge on Kill
lose_endurance_charge_on_kill_%
{1|99}
{0}% chance to lose an Endurance Charge on Kill
{100|#}
Lose an Endurance Charge on Kill
add_frenzy_charge_on_kill_%_chance
{1|99}
{0}% chance to gain a Frenzy Charge on Kill
{100|#}
Gain a Frenzy Charge on Kill
lose_frenzy_charge_on_kill_%
{1|#}
{0}% chance to lose a Frenzy Charge on Kill
add_power_charge_on_kill_%_chance
{1|99}
{0}% chance to gain a Power Charge on Kill
{100|#}
Gain a Power Charge on Kill
lose_power_charge_on_kill_%
{1|#}
{0}% chance to lose a Power Charge on Kill
gain_frenzy_and_power_charge_on_kill_%
{1|#}
{0}% chance to gain a Frenzy Charge and a Power Charge on Kill
gain_endurance_charge_on_power_charge_expiry
{#}
Gain an Endurance Charge when you lose a Power Charge
enemy_on_low_life_damage_taken_+%_per_frenzy_charge
{1|#}
Enemies on Low Life take {0}% increased Damage per Frenzy Charge
melee_damage_+%_when_on_full_life
{1|#}
{0}% increased Melee Damage when on Full Life
{#|-1}
{0}% reduced Melee Damage when on Full Life
negate, 1
consecrate_on_crit_%_chance_to_create
{100|#}
Creates Consecrated Ground on Critical Strike
reminderstring, ReminderTextConsecratedGround
{0|99}
{0}% chance on Critical Strike to create Consecrated Ground
reminderstring, ReminderTextConsecratedGround
projectile_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Projectile Speed per Frenzy Charge
projectile_damage_+%_per_power_charge
{1|#}
{0}% increased Projectile Damage per Power Charge
killed_monster_dropped_item_rarity_+%_on_crit
{1|#}
{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
{#|-1}
{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike
negate, 1
onslaught_buff_duration_on_kill_ms
{1|#}
You gain Onslaught for {0} seconds on Kill
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
onslaught_buff_duration_on_killing_taunted_enemy_ms
{1|#}
You gain Onslaught for {0} seconds on Killing Taunted Enemies
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
base_energy_shield_regeneration_rate_per_minute
{#}
Regenerate {0} Energy Shield per second
per_minute_to_per_second, 1
base_energy_shield_regeneration_rate_per_minute_%
{#}
Regenerate {0}% of Energy Shield per second
per_minute_to_per_second, 1
energy_shield_degeneration_%_per_minute_not_in_grace
{1|#}
Lose {0}% of Energy Shield per second
per_minute_to_per_second, 1
local_right_ring_slot_no_mana_regeneration
{#}
Right ring slot: You cannot Regenerate Mana
local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%
{#}
Right ring slot: Regenerate {0}% of Energy Shield per second
per_minute_to_per_second, 1
local_right_ring_slot_maximum_mana
{#}
Right ring slot: {0:+d} to maximum Mana
local_right_ring_slot_energy_shield
{#}
Right ring slot: {0:+d} to Energy Shield
local_left_ring_slot_no_energy_shield_recharge_or_regeneration
{#}
Left ring slot: You cannot Recharge or Regenerate Energy Shield
local_left_ring_slot_base_all_ailment_duration_on_self_+%
{1|#}
Left ring slot: {0}% increased Duration of Ailments on You
reminderstring, ReminderTextAilments
{#|-1}
Left ring slot: {0}% reduced Duration of Ailments on You
negate, 1, reminderstring, ReminderTextAilments
local_left_ring_slot_cold_damage_taken_%_as_fire
{1|#}
Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage
local_left_ring_slot_curse_effect_on_self_+%
{1|#}
Left ring slot: {0}% increased Effect of Curses on you
{#|-1}
Left ring slot: {0}% reduced Effect of Curses on you
negate, 1
local_left_ring_slot_fire_damage_taken_%_as_lightning
{1|#}
Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage
local_left_ring_slot_lightning_damage_taken_%_as_cold
{1|#}
Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage
local_left_ring_slot_mana_regeneration_rate_per_minute
{#}
Left ring slot: Regenerate {0} Mana per Second
per_minute_to_per_second, 1
local_left_ring_slot_mana_regeneration_rate_+%
{#}
Left ring slot: {0}% increased Mana Regeneration Rate
local_left_ring_slot_minion_damage_taken_+%
{1|#}
Left ring slot: Minions take {0}% increased Damage
{#|-1}
Left ring slot: Minions take {0}% reduced Damage
negate, 1
local_left_ring_slot_skill_effect_duration_+%
{1|#}
Left ring slot: {0}% increased Skill Effect Duration
{#|-1}
Left ring slot: {0}% reduced Skill Effect Duration
negate, 1
local_right_ring_slot_base_all_ailment_duration_on_self_+%
{1|#}
Right ring slot: {0}% increased Duration of Ailments on You
reminderstring, ReminderTextAilments
{#|-1}
Right ring slot: {0}% reduced Duration of Ailments on You
negate, 1, reminderstring, ReminderTextAilments
local_right_ring_slot_cold_damage_taken_%_as_lightning
{1|#}
Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage
local_right_ring_slot_curse_effect_on_self_+%
{1|#}
Right ring slot: {0}% increased Effect of Curses on you
{#|-1}
Right ring slot: {0}% reduced Effect of Curses on you
negate, 1
local_right_ring_slot_fire_damage_taken_%_as_cold
{1|#}
Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage
local_right_ring_slot_lightning_damage_taken_%_as_fire
{1|#}
Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage
local_right_ring_slot_minion_damage_taken_+%
{1|#}
Right ring slot: Minions take {0}% increased Damage
{#|-1}
Right ring slot: Minions take {0}% reduced Damage
negate, 1
local_right_ring_slot_skill_effect_duration_+%
{1|#}
Right ring slot: {0}% increased Skill Effect Duration
{#|-1}
Right ring slot: {0}% reduced Skill Effect Duration
negate, 1
local_left_ring_slot_maximum_mana
{#}
Left ring slot: {0:+d} to maximum Mana
local_left_ring_slot_energy_shield
{#}
Left ring slot: {0:+d} to maximum Energy Shield
no_energy_shield_recharge_or_regeneration
{#}
You cannot Recharge or Regenerate Energy Shield
extra_critical_rolls
{1|#}
Your Critical Strike Chance is Lucky
reminderstring, ReminderTextLucky
{#|-1}
Your Critical Strike Chance is Unlucky
reminderstring, ReminderTextUnlucky
movement_velocity_+1%_per_X_evasion_rating
{#}
1% increased Movement Speed per {0} Evasion Rating, up to 75%
cannot_be_killed_by_elemental_reflect
{#}
You cannot be killed by reflected Elemental Damage
cannot_freeze_shock_ignite_on_critical
{#}
Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies
no_critical_strike_multiplier
{#}
Your Critical Strikes do not deal extra Damage
onslaught_on_crit_duration_ms
{1|#}
You gain Onslaught for {0} seconds on Critical Strike
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
zombie_scale_+%
{1|#}
{0}% increased Raised Zombie Size
{#|-1}
{0}% reduced Raised Zombie Size
negate, 1
zombie_physical_damage_+%
{1|#}
Raised Zombies deal {0}% increased Physical Damage
{#|-1}
Raised Zombies deal {0}% reduced Physical Damage
negate, 1
zombie_explode_on_kill_%_fire_damage_to_deal
{#}
Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage
weapon_elemental_damage_+%_per_power_charge
{1|#}
{0}% increased Elemental Damage with Weapons per Power Charge
{#|-1}
{0}% reduced Elemental Damage with Weapons per Power Charge
negate, 1
cannot_cast_curses
{#}
You cannot Cast Curse Spells
melee_attacks_usable_without_mana_cost
{#}
Insufficient Mana doesn't prevent your Melee Attacks
spell_damage_modifiers_apply_to_attack_damage
{#}
Modifiers to Spell Damage also apply to Attack Damage
additive_spell_damage_modifiers_apply_to_attack_damage
{#}
Increases and Reductions to Spell Damage also apply to Attacks
additive_spell_damage_modifiers_apply_to_attack_damage_at_150%_value
{#}
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
additive_spell_damage_modifiers_apply_to_attack_damage_at_%_value_while_wielding_wand
{100}
Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
{#}
Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand
additive_vaal_skill_damage_modifiers_apply_to_all_skills
{#}
Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
vaal_attack_rage_cost_instead_of_souls_per_use
{#}
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
spell_damage_modifiers_apply_to_skill_dot
{#}
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
projectile_damage_modifiers_apply_to_skill_dot
{#}
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
local_display_aura_base_chaos_damage_to_deal_per_minute
{#}
Deals {0} Chaos Damage per second to nearby Enemies
per_minute_to_per_second_0dp, 1
deaths_oath_debuff_on_kill_duration_ms
deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute
{#,#}
You take {1} Chaos Damage per second for {0} seconds on Kill
milliseconds_to_seconds_0dp, 1, per_minute_to_per_second_0dp, 2
killed_monster_dropped_item_quantity_+%_when_frozen
{1|#}
{0}% increased Quantity of Items Dropped by Slain Frozen Enemies
{#|-1}
{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies
negate, 1
killed_monster_dropped_item_rarity_+%_when_frozen_or_shocked
{1|#}
{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies
negate, 1
killed_monster_dropped_item_rarity_+%_when_shocked
{1|#}
{0}% increased Rarity of Items Dropped by Slain Shocked Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies
negate, 1
killed_monster_dropped_item_rarity_+%_when_frozen
{1|#}
{0}% increased Rarity of Items Dropped by Frozen Enemies
local_unique_counts_as_dual_wielding
{#}
Counts as Dual Wielding
base_damage_removed_from_mana_before_life_%
{#}
{0}% of Damage is taken from Mana before Life
local_display_aura_damage_+%
{#}
You and nearby allies gain {0}% increased Damage
local_display_aura_curse_effect_on_self_+%
{#}
Nearby Enemies have {0}% increased Effect of Curses on them
attack_ignite_chance_%
{1|99}
Attacks have {0}% chance to Ignite
reminderstring, ReminderTextIgnite
{100|#}
Attacks always Ignite
reminderstring, ReminderTextIgnite
projectile_ignite_chance_%
{1|99}
Projectiles have {0}% chance to Ignite
reminderstring, ReminderTextIgnite
{100|#}
Projectiles always Ignite
reminderstring, ReminderTextIgnite
projectile_freeze_chance_%
{1|99}
Projectiles have {0}% chance to Freeze
reminderstring, ReminderTextFreeze
{100|#}
Projectiles always Freeze
reminderstring, ReminderTextFreeze
projectile_shock_chance_%
{1|99}
Projectiles have {0}% chance to Shock
{100|#}
Projectiles always Shock
explode_on_kill_%_fire_damage_to_deal
{#}
Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage
melee_damage_taken_%_to_deal_to_attacker
{#}
{0}% of Damage taken reflected to Melee Attackers
mana_gained_when_hit
{1|#}
{0:+d} Mana gained when you are Hit
elemental_reflect_damage_taken_+%
{1|#}
{0}% increased Reflected Elemental Damage taken
{#|-1}
{0}% reduced Reflected Elemental Damage taken
negate, 1, canonical_line
physical_reflect_damage_taken_+%
{1|#}
{0}% increased Reflected Physical Damage taken
{#|-1}
{0}% reduced Reflected Physical Damage taken
negate, 1, canonical_line
local_left_ring_slot_elemental_reflect_damage_taken_+%
{1|#}
Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage
{#|-1}
Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage
negate, 1, canonical_line
local_right_ring_slot_physical_reflect_damage_taken_+%
{1|#}
Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage
{#|-1}
Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage
negate, 1, canonical_line
damage_reflected_to_enemies_%_gained_as_life
{#}
{0}% of Damage you Reflect to Enemies when Hit is leeched as Life
local_can_only_deal_damage_with_this_weapon
{#}
You can only deal Damage with this Weapon or Ignite
non_critical_damage_multiplier_+%
{1|#}
Non-critical strikes deal {0}% more Damage
{#|-1}
Non-critical strikes deal {0}% less Damage
negate, 1
unique_map_boss_number_of_rare_items_to_drop
unique_map_boss_class_of_rare_items_to_drop
{#,#}
Unique Boss drops {0} additional Rare {1}
mod_value_to_item_class, 2
attack_skills_%_physical_as_extra_fire_damage_per_socketed_red_gem
{#}
Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem
base_maximum_life_per_red_socket_on_item
{#}
+{0} to Maximum Life per Red Socket
global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad
{1|#}
{0}% of Physical Attack Damage Leeched as Life per Red Socket
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
global_weapon_physical_damage_+%_per_red_socket_on_item
{#}
{0}% increased Global Physical Damage with Weapons per Red Socket
minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item
{1|#}
Minions convert {0}% of Physical Damage to Fire Damage per Red Socket
base_maximum_mana_per_green_socket_on_item
{#}
+{0} to Maximum Mana per Green Socket
global_attack_speed_+%_per_green_socket_on_item
{#}
{0}% increased Global Attack Speed per Green Socket
global_critical_strike_mulitplier_+_per_green_socket_on_item
{1|#}
+{0}% to Global Critical Strike Multiplier per Green Socket
minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item
{1|#}
Minions convert {0}% of Physical Damage to Cold Damage per Green Socket
base_maximum_energy_shield_per_blue_socket_on_item
{#}
+{0} to Maximum Energy Shield per Blue Socket
minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item
{1|#}
Minions convert {0}% of Physical Damage to Lightning Damage per Blue Socket
old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item
{#}
{0}% of Physical Attack Damage Leeched as Mana per Blue Socket
old_leech_percent, 1, reminderstring, ReminderTextManaLeech
global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item
{#}
{0}% of Physical Attack Damage Leeched as Mana per Blue Socket
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
item_found_quantity_+%_per_white_socket_on_item
{#}
{0}% increased Item Quantity per White Socket
minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item
{1|#}
Minions convert {0}% of Physical Damage to Chaos Damage per White Socket
item_found_rarity_+%_per_white_socket_on_item
{#}
{0}% increased Item Rarity per White Socket
global_defences_+%_per_white_socket_on_item
{1|#}
{0}% increased Global Defences per White Socket
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Global Defences per White Socket
negate, 1, reminderstring, ReminderTextDefences
global_melee_range_+_per_white_socket_on_item
{#}
{0:+d} to Melee Strike Range per White Socket
reminderstring, ReminderTextMeleeStrikeRange
cannot_block_while_no_energy_shield
{1|#}
Cannot Block while you have no Energy Shield
damage_+%_when_currently_has_no_energy_shield
{#}
{0}% increased Damage while you have no Energy Shield
armour_+%_while_no_energy_shield
{1|#}
{0}% increased Global Armour while you have no Energy Shield
{#|-1}
{0}% reduced Global Armour while you have no Energy Shield
negate, 1
unholy_might_while_you_have_no_energy_shield
{#}
You have Unholy Might while you have no Energy Shield
reminderstring, ReminderTextUnholyMight
spell_damage_+%_per_5%_block_chance
{#}
{0}% increased Spell Damage per 5% Chance to Block Attack Damage
spell_damage_+%_per_10_int
{#}
{0}% increased Spell Damage per 10 Intelligence
{#}
{0}% reduced Spell Damage per 10 Intelligence
negate, 1
energy_shield_%_to_lose_on_block
{#}
Lose {0}% of your Energy Shield when you Block
armour_%_to_leech_as_life_on_block
{#}
Leech {0}% of your Armour as Life when you Block
reminderstring, ReminderTextLifeLeech
light_radius_scales_with_energy_shield
{#}
Light Radius is based on Energy Shield instead of Life
flask_effect_+%
{1|#}
Flasks applied to you have {0}% increased Effect
{#|-1}
Flasks applied to you have {0}% reduced Effect
negate, 1
magic_utility_flask_effect_+%
{1|#}
Magic Utility Flasks applied to you have {0}% increased Effect
{#|-1}
Magic Utility Flasks applied to you have {0}% reduced Effect
negate, 1
non_unique_flask_effect_+%
{1|#}
Non-Unique Flasks applied to you have {0}% increased Effect
{#|-1}
Non-Unique Flasks applied to you have {0}% reduced Effect
negate, 1
local_weapon_range_+
{#}
{0:+d} to Weapon Range
reminderstring, ReminderTextMeleeStrikeRange
weapon_physical_damage_+%
{1|#}
{0}% increased Physical Damage with Weapons
{#|-1}
{0}% reduced Physical Damage with Weapons
negate, 1
maximum_critical_strike_chance
{#}
{0}% maximum Critical Strike Chance
divide_by_one_hundred, 1
melee_damage_taken_+%
{1|#}
{0}% increased Damage taken from Melee Attacks
{#|-1}
{0}% reduced Damage taken from Melee Attacks
negate, 1
projectile_damage_taken_+%
{1|#}
{0}% increased Damage taken from Projectile Hits
{#|-1}
{0}% reduced Damage taken from Projectile Hits
negate, 1, canonical_line
gain_onslaught_on_stun_duration_ms
{1|#}
You gain Onslaught for {0} seconds when you Stun an Enemy
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
chance_to_gain_endurance_charge_when_hit_%
{1|99}
{0}% chance to gain an Endurance Charge when you are Hit
{100|#}
Gain an Endurance Charge when you are Hit
lose_all_endurance_charges_when_reaching_maximum
{#}
You lose all Endurance Charges on reaching maximum Endurance Charges
gain_onslaught_ms_when_reaching_maximum_endurance_charges
{1|#}
You gain Onslaught for {0} seconds at maximum Endurance Charges
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
cannot_gain_endurance_charges_while_have_onslaught
{#}
You cannot gain Endurance Charges during Onslaught
flasks_dispel_burning
{#}
Removes Burning when you use a Flask
item_rarity_+%_while_using_flask
{1|#}
{0}% increased Rarity of Items found during any Flask Effect
{#|-1}
{0}% reduced Rarity of Items found during any Flask Effect
negate, 1
elemental_damage_with_attack_skills_+%_while_using_flask
{1|#}
{0}% increased Elemental Damage with Attack Skills during any Flask Effect
{#|-1}
{0}% reduced Elemental Damage with Attack Skills during any Flask Effect
negate, 1
weapon_elemental_damage_+%_while_using_flask
{1|#}
{0}% increased Elemental Damage with Weapons during any Flask Effect
{#|-1}
{0}% reduced Elemental Damage with Weapons during any Flask Effect
negate, 1
supported_active_skill_gem_level_+
{#}
{0:+d} to Level of Supported Active Skill Gems
physical_damage_reduction_rating_per_level
{#}
{0:+d} to Armour per Level
maximum_life_per_10_levels
{#}
{0:+d} to maximum Life per 10 Levels
resist_all_elements_%_per_10_levels
{#}
{0:+d}% to all Elemental Resistances per 10 Levels
chance_to_gain_random_curse_when_hit_%_per_10_levels
{#}
{0}% chance to inflict a Hex on you when Hit per 10 Levels
damage_taken_+%_vs_demons
{1|#}
{0}% increased Damage taken from Demons
{#|-1}
{0}% reduced Damage taken from Demons
negate, 1
damage_+%_vs_demons
{1|#}
{0}% increased Damage with Hits against Demons
{#|-1}
{0}% reduced Damage with Hits against Demons
negate, 1
chilled_monsters_take_+%_burning_damage
{#}
Enemies Chilled by you take {0}% increased Burning Damage
unique_ignite_chance_%_when_in_main_hand
{1|99}
{0}% chance to Ignite when in Main Hand
reminderstring, ReminderTextIgnite
{100|#}
Always Ignite when in Main Hand
reminderstring, ReminderTextIgnite
unique_chill_duration_+%_when_in_off_hand
{1|#}
{0}% increased Chill Duration on Enemies when in Off Hand
{#|-1}
{0}% reduced Chill Duration on Enemies when in Off Hand
negate, 1
gain_endurance_charge_on_melee_stun
gain_endurance_charge_on_melee_stun_%
{0,0|99}
{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
{0,100|#}
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit
{0,#}
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit
chance_to_gain_power_charge_on_melee_stun_%
{#}
{0}% chance to gain a Power Charge when you Stun with Melee Damage
chance_to_gain_power_charge_on_stun_%
{#}
{0}% chance to gain a Power Charge when you Stun
movement_speed_bonus_when_throwing_trap_ms
movement_speed_+%_on_throwing_trap
{#,0}
30% increased Movement Speed for {0} seconds on Throwing a Trap
milliseconds_to_seconds, 1
{#,1|#}
{1}% increased Movement Speed for {0} seconds on Throwing a Trap
milliseconds_to_seconds, 1, canonical_line, canonical_stat, 2
poison_on_melee_critical_strike_%
{1|99}
Melee Critical Strikes have {0}% chance to Poison the Enemy
reminderstring, ReminderTextPoison
{100|#}
Melee Critical Strikes Poison the Enemy
reminderstring, ReminderTextPoison
shocks_reflected_to_self
{#}
Shocks you cause are reflected back to you
reminderstring, ReminderTextShockNonHit
damage_+%_per_shock
{1|#}
{0}% increased Damage while Shocked
{#|-1}
{0}% reduced Damage while Shocked
negate, 1
damage_+1%_per_X_strength_when_in_main_hand
{#}
1% increased Damage per {0} Strength when in Main Hand
physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand
{#}
1% increased Armour per {0} Strength when in Off Hand
freeze_mine_cold_resistance_+_while_frozen
{#|-1}
Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen
negate, 1
traps_do_not_explode_on_timeout
{#}
Traps do not Trigger at the end of their Duration
traps_explode_on_timeout
{#}
Traps Trigger at the end of their Duration
mine_detonation_is_instant
{#}
Detonating Mines is Instant
trap_damage_penetrates_%_elemental_resistance
{1|#}
Trap Damage Penetrates {0}% Elemental Resistances
mine_damage_penetrates_%_elemental_resistance
{1|#}
Mine Damage Penetrates {0}% Elemental Resistances
trap_and_mine_damage_penetrates_%_elemental_resistance
{1|#}
Trap and Mine Damage Penetrates {0}% Elemental Resistances
traps_invulnerable_for_duration_ms
{1|#}
Traps cannot be Damaged for {0:+d} seconds after being Thrown
milliseconds_to_seconds, 1
mines_invulnerable_for_duration_ms
{1|#}
Mines cannot be Damaged for {0:+d} seconds after being thrown
milliseconds_to_seconds, 1
totem_elemental_resistance_%
{#}
Totems gain {0:+d}% to all Elemental Resistances
slash_ancestor_totem_elemental_resistance_%
{#}
Ancestral Protector Totems gain {0:+d}% to all Elemental Resistances
totem_additional_physical_damage_reduction_%
{#}
Totems have {0}% additional Physical Damage Reduction
base_deal_no_physical_damage
{#}
Deal no Physical Damage
deal_no_non_physical_damage
{#}
Deal no Non-Physical Damage
base_deal_no_cold_damage
{#}
Deal no Cold Damage
deal_no_non_fire_damage
{#}
Deal no Non-Fire Damage
deal_no_non_lightning_damage
{#}
Deal no Non-Lightning Damage
jorrhasts_blacksteel_animate_weapon_duration_+%_final
{1|#}
{0}% more Animate Weapon Duration
{#|-1}
{0}% less Animate Weapon Duration
negate, 1, canonical_line
animate_weapon_duration_+%
{1|#}
{0}% increased Animate Weapon Duration
{#|-1}
{0}% reduced Animate Weapon Duration
negate, 1
animate_weapon_number_of_additional_copies
{1}
Weapons you Animate create an additional copy
{2|#}
Weapons you Animate create {0} additional copies
fire_and_cold_damage_resistance_%
{#}
{0:+d}% to Fire and Cold Resistances
fire_and_lightning_damage_resistance_%
{#}
{0:+d}% to Fire and Lightning Resistances
cold_and_lightning_damage_resistance_%
{#}
{0:+d}% to Cold and Lightning Resistances
chance_to_freeze_shock_ignite_%
{1|99}
{0}% chance to Freeze, Shock and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
{100|#}
Always Freeze, Shock and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
damage_+%_while_ignited
{1|#}
{0}% increased Damage while Ignited
{#|-1}
{0}% reduced Damage while Ignited
negate, 1
physical_damage_reduction_rating_while_frozen
{#}
{0:+d} to Armour while Frozen
physical_damage_taken_+%_while_frozen
{1|#}
{0}% increased Physical Damage taken while Frozen
{#|-1}
{0}% reduced Physical Damage taken while Frozen
negate, 1
movement_velocity_+%_while_ignited
{1|#}
{0}% increased Movement Speed while Ignited
{#|-1}
{0}% reduced Movement Speed while Ignited
negate, 1
movement_velocity_+%_per_shock
{1|#}
{0}% increased Movement Speed while Shocked
{#|-1}
{0}% reduced Movement Speed while Shocked
negate, 1
damage_+%_vs_rare_monsters
{1|#}
{0}% increased Damage with Hits against Rare monsters
{#|-1}
{0}% reduced Damage with Hits against Rare monsters
negate, 1
damage_vs_enemies_on_low_life_+%
{1|#}
{0}% increased Damage with Hits against Enemies that are on Low Life
damage_vs_enemies_on_low_life_+%_final
{1|#}
{0}% more Damage with Hits and Ailments against Enemies that are on Low Life
reminderstring, ReminderTextLowLife
damage_+%_vs_enemies_on_low_life_per_frenzy_charge
{1|#}
{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
{#|-1}
{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life
negate, 1
damage_+%_vs_blinded_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Blinded Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Blinded Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
shrine_buff_effect_on_self_+%
{1|#}
{0}% increased Effect of Shrine Buffs on you
{#|-1}
{0}% reduced Effect of Shrine Buffs on you
negate, 1
shrine_effect_duration_+%
{1|#}
{0}% increased Duration of Shrine Effects on you
{#|-1}
{0}% reduced Duration of Shrine Effects on you
negate, 1
shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy
{1}
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
reminderstring, ReminderTextShockNonHit
ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy
{1}
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
reminderstring, ReminderTextIgniteNonHitNoDuration
gain_rare_monster_mods_on_kill_ms
{#}
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked
{1|#}
{0}% increased Armour while not Ignited, Frozen or Shocked
{#|-1}
{0}% reduced Armour while not Ignited, Frozen or Shocked
negate, 1
aura_effect_+%
{1|#}
{0}% increased effect of Auras from your Skills
{#|-1}
{0}% reduced effect of Auras from your Skills
negate, 1
supported_active_skill_gem_quality_%
{#}
{0:+d}% to Quality of Supported Active Skill Gems
phase_through_objects
{#}
Phasing
reminderstring, ReminderTextPhasing
local_support_gem_max_skill_level_requirement_to_support
{1|#}
This Gem can only Support Skill Gems requiring Level {0} or lower
projectiles_return
projectile_return_%_chance
{0,1|99}
Projectiles have {1}% chance to Return to you
{0,100|#}
Projectiles Return to you
{!0,#}
Projectiles Return to you
attack_projectiles_return
{#}
Attack Projectiles Return to you
unique_critical_strike_chance_+%_final
{1|#}
{0}% more Critical Strike Chance
{#|-1}
{0}% less Critical Strike Chance
canonical_line, negate, 1
unique_lose_all_endurance_charges_when_hit
{#}
You lose all Endurance Charges when Hit
unique_gain_onslaught_when_hit_duration_ms
{1|#}
You gain Onslaught for {0} seconds when Hit
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
add_endurance_charge_on_kill
{#}
You gain an Endurance Charge on Kill
chance_to_counter_strike_when_hit_%
{#}
{0}% chance to Counterattack when Hit
leech_X_life_per_spell_cast
{#}
Leech {0} Life for each Spell you Cast
reminderstring, ReminderTextLifeLeech
regenerate_X_life_over_1_second_on_cast
{#}
Regenerate {0} Life over 1 second when you Cast a Spell
regenerate_%_armour_as_life_over_1_second_on_block
{#}
Regenerate {0}% of your Armour as Life over 1 second when you Block
global_defences_+%
{1|#}
{0}% increased Global Defences
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Global Defences
negate, 1, reminderstring, ReminderTextDefences
zero_elemental_resistance
{#}
Elemental Resistances are Zero
culling_strike_on_burning_enemies
{#}
Culling Strike against Burning Enemies
reminderstring, ReminderTextCullingStrike
gain_frenzy_charge_if_attack_ignites
{#}
Gain a Frenzy Charge if an Attack Ignites an Enemy
damage_+%_per_10_levels
{1|#}
{0}% increased Damage per 10 Levels
{#|-1}
{0}% reduced Damage per 10 Levels
negate, 1
chaos_damage_taken_+
{#}
{0:+d} Chaos Damage taken
display_map_final_boss_drops_higher_level_gear
{#}
Final Boss drops higher Level Items
display_map_boss_gives_experience_+%
{#}
Unique Boss gives {0}% increased Experience
unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge
{1000}
You gain Onslaught for {0} second per Endurance Charge when Hit
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
{1|#}
You gain Onslaught for {0} seconds per Endurance Charge when Hit
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
support_slower_projectiles_damage_+%_final
{1|#}
Supported Projectile Skills deal {0}% more Projectile Damage
{#|-1}
Supported Projectile Skills deal {0}% less Projectile Damage
negate, 1
fishing_line_strength_+%
{1|#}
{0}% increased Fishing Line Strength
{#|-1}
{0}% reduced Fishing Line Strength
negate, 1
fishing_pool_consumption_+%
{1|#}
{0}% increased Fishing Pool Consumption
{#|-1}
{0}% reduced Fishing Pool Consumption
negate, 1, canonical_line
fishing_lure_type
{1}
Rhoa Feather Lure
{2}
Siren Worm Bait
{3}
Totemic Wood Lure
{4}
Thaumaturgical Lure
fishing_hook_type
{1}
Karui Stone Hook
{2}
Ezomyte Shell Hook
{3}
Vaal Soul Hook
{4}
Eternal Iron Hook
fishing_range_+%
{1|#}
{0}% increased Fishing Range
{#|-1}
{0}% reduced Fishing Range
negate, 1
fish_quantity_+%
{1|#}
{0}% increased Quantity of Fish Caught
{#|-1}
{0}% reduced Quantity of Fish Caught
negate, 1
fish_rarity_+%
{1|#}
{0}% increased Rarity of Fish Caught
{#|-1}
{0}% reduced Rarity of Fish Caught
negate, 1
unique_spread_poison_to_nearby_enemies_on_kill
{#}
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill
{#}
and nearby Allies Regenerate 200 Life per second
unique_spread_poison_to_nearby_allies_as_regeneration_on_kill
{#}
On Killing a Poisoned Enemy, nearby Allies Regenerate Life
local_ring_duplicate_other_ring
{#}
Reflects your other Ring
can_catch_exotic_fish
{#}
You can catch Exotic Fish
can_catch_corrupted_fish
{#}
You can catch Corrupted Fish
unique_fire_damage_shocks
{#}
Your Fire Damage can Shock but not Ignite
reminderstring, ReminderTextShock
unique_cold_damage_ignites
{#}
Your Cold Damage can Ignite but not Freeze or Chill
reminderstring, ReminderTextIgnite
unique_lightning_damage_freezes
{#}
Your Lightning Damage can Freeze but not Shock
reminderstring, ReminderTextFreeze
all_damage_can_ignite
{#}
All Damage with Hits can Ignite
reminderstring, ReminderTextIgnite
all_damage_can_chill
{#}
All Damage with Hits can Chill
reminderstring, ReminderTextChill
all_damage_can_freeze
{#}
All Damage with Hits can Freeze
reminderstring, ReminderTextFreeze
all_damage_can_shock
{#}
All Damage with Hits can Shock
reminderstring, ReminderTextShock
all_damage_taken_can_chill
{#}
All Damage Taken from Hits can Chill you
reminderstring, ReminderTextChill
base_all_damage_can_cause_elemental_ailments_you_are_suffering_from
{#}
All Damage from Hits can cause Elemental Ailments you are suffering
reminderstring, ReminderTextElementalAilments
base_cold_damage_can_poison
{#}
Your Cold Damage can Poison
reminderstring, ReminderTextPoison
base_fire_damage_can_poison
{#}
Your Fire Damage can Poison
reminderstring, ReminderTextPoison
base_lightning_damage_can_poison
{#}
Your Lightning Damage can Poison
reminderstring, ReminderTextPoison
chaos_damage_can_chill
{#}
Your Chaos Damage can Chill
reminderstring, ReminderTextChill
chaos_damage_can_freeze
{#}
Your Chaos Damage can Freeze
reminderstring, ReminderTextFreeze
chaos_damage_can_shock
{#}
Your Chaos Damage can Shock
reminderstring, ReminderTextShock
cold_damage_can_ignite
{#}
Your Cold Damage can Ignite
reminderstring, ReminderTextIgnite
cold_damage_can_shock
{#}
Your Cold Damage can Shock
reminderstring, ReminderTextShock
elemental_damage_can_shock
{#}
Your Elemental Damage can Shock
reminderstring, ReminderTextShock
fire_damage_can_chill
{#}
Your Fire Damage can Chill
reminderstring, ReminderTextChill
fire_damage_can_freeze
{#}
Your Fire Damage can Freeze
reminderstring, ReminderTextFreeze
fire_damage_can_shock
{#}
Your Fire Damage can Shock
reminderstring, ReminderTextShock
lightning_damage_can_chill
{#}
Your Lightning Damage can Chill
reminderstring, ReminderTextChill
lightning_damage_can_ignite
{#}
Your Lightning Damage can Ignite
physical_damage_can_chill
{#}
Your Physical Damage can Chill
reminderstring, ReminderTextChill
physical_damage_can_freeze
{#}
Your Physical Damage can Freeze
reminderstring, ReminderTextFreeze
physical_damage_can_shock
{#}
Your Physical Damage can Shock
reminderstring, ReminderTextShock
unique_cold_damage_can_also_ignite
{#}
Your Cold Damage can Ignite
reminderstring, ReminderTextIgnite
lightning_damage_can_freeze
{#}
Your Lightning Damage can Freeze
reminderstring, ReminderTextFreeze
fire_damage_cannot_ignite
{#}
Your Fire Damage cannot Ignite
cold_damage_cannot_freeze
{#}
Your Cold Damage cannot Freeze
cold_damage_cannot_chill
{#}
Your Cold Damage cannot Chill
chaos_damage_can_ignite_chill_and_shock
{#}
Chaos Damage can Ignite, Chill and Shock
chaos_damage_cannot_poison
{#}
Your Chaos Damage cannot Poison
lightning_damage_cannot_shock
{#}
Your Lightning Damage cannot Shock
physical_damage_cannot_poison
{#}
Your Physical Damage cannot Poison
supported_active_skill_gem_expereince_gained_+%
{1|#}
Supported Active Skill Gems gain {0}% increased Experience
{#|-1}
Supported Active Skill Gems gain {0}% reduced Experience
negate, 1
freeze_as_though_dealt_damage_+%
{1|#}
Enemies are Frozen as if you had dealt {0}% more Damage
{#|-1}
Enemies are Frozen as if you had dealt {0}% less Damage
negate, 1
chill_prevention_ms_when_chilled
{1000}
You cannot be Chilled for {0} second after being Chilled
milliseconds_to_seconds, 1
{1|#}
You cannot be Chilled for {0} seconds after being Chilled
milliseconds_to_seconds, 1
base_immune_to_chill
{#}
Immune to Chill
freeze_prevention_ms_when_frozen
{1000}
You cannot be Frozen for {0} second after being Frozen
milliseconds_to_seconds, 1
{1|#}
You cannot be Frozen for {0} seconds after being Frozen
milliseconds_to_seconds, 1
ignite_prevention_ms_when_ignited
{1000}
You cannot be Ignited for {0} second after being Ignited
milliseconds_to_seconds, 1
{1|#}
You cannot be Ignited for {0} seconds after being Ignited
milliseconds_to_seconds, 1
shock_prevention_ms_when_shocked
{1000}
You cannot be Shocked for {0} second after being Shocked
milliseconds_to_seconds, 1
{1|#}
You cannot be Shocked for {0} seconds after being Shocked
milliseconds_to_seconds, 1
cannot_be_shocked_while_frozen
{#}
You cannot be Shocked while Frozen
grant_X_frenzy_charges_to_nearby_allies_on_death
{#}
You grant {0} Frenzy Charges to allies on Death
unique_gain_power_charge_on_non_crit
{#}
Gain a Power Charge on Non-Critical Strike
unique_lose_all_power_charges_on_crit
{#}
Lose all Power Charges on Critical Strike
flask_minion_heal_%
{1|#}
{0}% of Flask Life Recovery granted to Minions
minion_block_%
{#}
Minions have {0:+d}% Chance to Block Attack Damage
minion_additional_spell_block_%
{#}
Minions have {0:+d}% Chance to Block Spell Damage
minion_physical_damage_reduction_rating
{1|#}
Minions have {0:+d} to Armour
local_display_aura_damage_+%_allies_only
{#}
Nearby allies gain {0}% increased Damage
minion_attack_speed_+%
{1|#}
Minions have {0}% increased Attack Speed
{#|-1}
Minions have {0}% reduced Attack Speed
negate, 1
minion_cast_speed_+%
{1|#}
Minions have {0}% increased Cast Speed
{#|-1}
Minions have {0}% reduced Cast Speed
negate, 1
old_do_not_use_minion_life_leech_from_any_damage_permyriad
{1|#}
Minions Leech {0}% of Damage as Life
old_leech_permyriad, 1, reminderstring, ReminderTextLifeLeech
minion_life_leech_from_any_damage_permyriad
{1|#}
Minions Leech {0}% of Damage as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
minion_life_regeneration_rate_per_minute_%
{1|#}
Minions Regenerate {0}% of Life per second
per_minute_to_per_second, 1
minion_elemental_resistance_%
{#}
Minions have {0:+d}% to all Elemental Resistances
minion_chaos_resistance_%
{#}
Minions have {0:+d}% to Chaos Resistance
local_display_grants_unholy_might
{#}
Unholy Might
reminderstring, ReminderTextUnholyMight
gain_unholy_might_for_2_seconds_on_melee_crit
{1|#}
Gain Unholy Might for 2 seconds on Melee Critical Strike
reminderstring, ReminderTextUnholyMight
gain_unholy_might_for_2_seconds_on_crit
{1|#}
Gain Unholy Might for 2 seconds on Critical Strike
reminderstring, ReminderTextUnholyMight
gain_unholy_might_for_4_seconds_on_crit
{1|#}
Gain Unholy Might for 4 seconds on Critical Strike
reminderstring, ReminderTextUnholyMight
minion_unholy_might_on_kill_duration_ms
{1|#}
Minions gain Unholy Might for {0} seconds on Kill
milliseconds_to_seconds, 1, reminderstring, ReminderTextUnholyMight
onslaught_on_vaal_skill_use_duration_ms
{1|#}
You gain Onslaught for {0} seconds on using a Vaal Skill
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
phase_on_vaal_skill_use_duration_ms
{1|#}
You gain Phasing for {0} seconds on using a Vaal Skill
milliseconds_to_seconds, 1, reminderstring, ReminderTextPhasing
chance_to_ignite_%_while_using_flask
{#}
{0}% chance to Ignite during any Flask Effect
reminderstring, ReminderTextIgnite
chance_to_freeze_%_while_using_flask
{#}
{0}% chance to Freeze during any Flask Effect
reminderstring, ReminderTextFreeze
chance_to_shock_%_while_using_flask
{#}
{0}% chance to Shock during any Flask Effect
reminderstring, ReminderTextShock
unique_voltaxic_rift_shock_as_though_damage_+%_final
{1|#}
Shock Enemies as though dealing {0}% more Damage
{#|-1}
Shock Enemies as though dealing {0}% less Damage
negate, 1
spell_chance_to_shock_frozen_enemies_%
{1|#}
Your spells have {0}% chance to Shock against Frozen Enemies
reminderstring, ReminderTextShock
stun_threshold_reduction_+%_while_using_flask
{#}
{0}% reduced Enemy Stun Threshold during any Flask Effect
reminderstring, ReminderTextStunThreshold
physical_damage_taken_+_vs_beasts
{#}
{0:+d} Physical Damage taken from Hits by Animals
local_attacks_with_this_weapon_elemental_damage_+%
{1|#}
Attacks with this Weapon have {0}% increased Elemental Damage
{#|-1}
Attacks with this Weapon have {0}% reduced Elemental Damage
negate, 1
damage_taken_+%_per_frenzy_charge
{1|#}
{0}% increased Damage taken per Frenzy Charge
{#|-1}
{0}% reduced Damage taken per Frenzy Charge
negate, 1
lightning_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Lightning Damage per Frenzy Charge
{#|-1}
{0}% reduced Lightning Damage per Frenzy Charge
negate, 1
life_gained_on_enemy_death_per_frenzy_charge
{1|#}
{0} Life gained on Kill per Frenzy Charge
life_%_gained_on_kill_if_spent_life_recently
{1|#}
Recover {0}% of Life on Kill if you've Spent Life Recently
reminderstring, ReminderTextRecently
transfer_hexes_to_X_nearby_enemies_on_kill
{1|#}
Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies
reminderstring, ReminderTextHexTransfer
weapon_physical_damage_%_to_add_as_random_element
{1|#}
Gain {0}% of Weapon Physical Damage as Extra Damage of a random Element
physical_damage_%_to_add_as_random_element
{1|#}
Gain {0}% of Physical Damage as Extra Damage of a random Element
unique_add_power_charge_on_melee_knockback_%
{1|99}
{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
{100|#}
Gain a Power Charge if you Knock an Enemy Back with Melee Damage
gain_power_charge_when_throwing_trap_%
{1|99}
{0}% chance to gain a Power Charge when you Throw a Trap
{100|#}
You gain a Power Charge when you Throw a Trap
critical_strike_chance_+%_per_8_strength
{#}
{0}% increased Critical Strike Chance per 8 Strength
attack_speed_+%_while_ignited
{1|#}
{0}% increased Attack Speed while Ignited
{#|-1}
{0}% reduced Attack Speed while Ignited
negate, 1
cast_speed_+%_while_ignited
{1|#}
{0}% increased Cast Speed while Ignited
{#|-1}
{0}% reduced Cast Speed while Ignited
negate, 1
chance_to_ignite_%_while_ignited
{1|99}
{0}% chance to Ignite while Ignited
reminderstring, ReminderTextIgnite
{100|#}
Always Ignite while Ignited
reminderstring, ReminderTextIgnite
wand_damage_+%
{1|#}
{0}% increased Damage with Wands
{#|-1}
{0}% reduced Damage with Wands
negate, 1
local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion
{1|#}
Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating
{#|-1}
Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating
negate, 1
attack_damage_+%_per_450_evasion
{1|#}
{0}% increased Attack Damage per 450 Evasion Rating
{#|-1}
{0}% reduced Attack Damage per 450 Evasion Rating
negate, 1
chance_to_be_frozen_%
{1|#}
{0:+d}% chance to be Frozen
reminderstring, ReminderTextFreeze
chance_to_be_ignited_%
{#}
{0:+d}% chance to be Ignited
reminderstring, ReminderTextIgnite
chance_to_be_shocked_%
{#}
{0:+d}% chance to be Shocked
reminderstring, ReminderTextShockNonHit
chance_to_be_frozen_shocked_ignited_%
{#}
{0:+d}% chance to be Frozen, Shocked and Ignited
claw_steal_power_frenzy_endurance_charges_on_hit_%
{1|99}
{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
{100|#}
Steal Power, Frenzy, and Endurance Charges on Hit with Claws
bow_steal_power_frenzy_endurance_charges_on_hit_%
{1|99}
{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows
{100|#}
Steal Power, Frenzy, and Endurance Charges on Hit with Bows
damage_+%_vs_ignited_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Ignited Enemies
{#|-1}
{0}% reduced Damage with Hits and Ailments against Ignited Enemies
negate, 1
recover_%_maximum_life_on_rampage_threshold
{#}
Recover {0}% of Life on Rampage
dispel_status_ailments_on_rampage_threshold
{#}
Removes Elemental Ailments on Rampage
reminderstring, ReminderTextElementalAilments
gain_physical_damage_immunity_on_rampage_threshold_ms
{1000}
Gain Immunity to Physical Damage for {0} second on Rampage
milliseconds_to_seconds, 1
{#}
Gain Immunity to Physical Damage for {0} seconds on Rampage
milliseconds_to_seconds, 1
gain_X_vaal_souls_on_rampage_threshold
{#}
Gain {0} Souls for Vaal Skills on Rampage
reminderstring, ReminderTextRampage
global_chance_to_blind_on_hit_%
{#}
{0}% Global chance to Blind Enemies on hit
reminderstring, ReminderTextBlind
physical_damage_+%_vs_poisoned_enemies
{1|#}
{0}% increased Physical Damage with Hits and Ailments against Poisoned Enemies
{#|-1}
{0}% reduced Physical Damage with Hits and Ailments against Poisoned Enemies
negate, 1
block_causes_monster_flee_%
{1|#}
{0}% Chance to Cause Monster to Flee on Block
life_regeneration_rate_per_minute_per_level
{1|#}
Regenerate {0} Life per second per Level
per_minute_to_per_second, 1
critical_strike_chance_+%_per_level
{1|#}
{0}% increased Global Critical Strike Chance per Level
{#|-1}
{0}% reduced Global Critical Strike Chance per Level
negate, 1
attack_damage_+%_per_level
{1|#}
{0}% increased Attack Damage per Level
{#|-1}
{0}% reduced Attack Damage per Level
negate, 1
spell_damage_+%_per_level
{1|#}
{0}% increased Spell Damage per Level
{#|-1}
{0}% reduced Spell Damage per Level
negate, 1
recharge_flasks_on_crit
{1}
Gain a Flask Charge when you deal a Critical Strike
{2|#}
Gain {0} Flask Charges when you deal a Critical Strike
bleeding_monsters_movement_velocity_+%
{1|#}
Enemies you inflict Bleeding on have {0}% increased Movement Speed
{#|-1}
Enemies you inflict Bleeding on have {0}% reduced Movement Speed
negate, 1
ground_smoke_on_rampage_threshold_ms
{#}
Creates a Smoke Cloud on Rampage
reminderstring, ReminderTextSmokeCloud
phasing_on_rampage_threshold_ms
{1000}
Enemies do not block your movement for {0} second on Rampage
milliseconds_to_seconds, 1
{#}
Enemies do not block your movement for {0} seconds on Rampage
milliseconds_to_seconds, 1
movement_velocity_+%_on_full_energy_shield
{1|#}
{0}% increased Movement Speed while on Full Energy Shield
{#|-1}
{0}% reduced Movement Speed while on Full Energy Shield
negate, 1
unique_chaos_damage_to_reflect_to_self_on_attack_%_chance
unique_minimum_chaos_damage_to_reflect_to_self_on_attack
unique_maximum_chaos_damage_to_reflect_to_self_on_attack
{1|99,#,#}
Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you
{100|#,#,#}
Enemies you Attack Reflect {1} to {2} Chaos Damage to you
life_gained_on_enemy_death_per_level
{1|#}
Gain {0} Life on Kill per Level
mana_gained_on_enemy_death_per_level
{1|#}
Gain {0} Mana on Kill per Level
energy_shield_gained_on_enemy_death_per_level
{1|#}
Gain {0} Energy Shield on Kill per Level
cannot_be_blinded
{#}
Cannot be Blinded
gain_unholy_might_on_rampage_threshold_ms
{1000}
Gain Unholy Might for {0} second on Rampage
milliseconds_to_seconds, 1, reminderstring, ReminderTextUnholyMight
{#}
Gain Unholy Might for {0} seconds on Rampage
milliseconds_to_seconds, 1, reminderstring, ReminderTextUnholyMight
elemental_damage_+%_per_level
{1|#}
{0}% increased Elemental Damage per Level
{#|-1}
{0}% reduced Elemental Damage per Level
negate, 1
chaos_damage_+%_per_level
{1|#}
{0}% increased Chaos Damage per Level
{#|-1}
{0}% reduced Chaos Damage per Level
negate, 1
enemy_phys_reduction_%_penalty_vs_hit
{#}
Overwhelm {0}% Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
impale_phys_reduction_%_penalty
{#}
Impale Damage dealt to Enemies Impaled by you Overwhelms {0}% Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
reduce_enemy_elemental_resistance_%
{1|#}
Damage Penetrates {0}% Elemental Resistances
base_reduce_enemy_fire_resistance_%
{1|#}
Damage Penetrates {0}% Fire Resistance
{#|-1}
Your Hits treat Fire Resistance as {0}% higher than actual value
negate, 1
base_reduce_enemy_cold_resistance_%
{1|#}
Damage Penetrates {0}% Cold Resistance
{#|-1}
Your Hits treat Cold Resistance as {0}% higher than actual value
negate, 1
base_reduce_enemy_lightning_resistance_%
{1|#}
Damage Penetrates {0}% Lightning Resistance
{#|-1}
Your Hits treat Lightning Resistance as {0}% higher than actual value
negate, 1
curse_on_block_level_5_vulnerability
{#}
Curse Enemies with Vulnerability on Block
reminderstring, ReminderTextCurseVulnerability
curse_on_block_%_chance_flammability_with_+20%_effect
{#}
Curse Enemies with Flammability on Block
reminderstring, ReminderTextCurseFlammability
curse_on_melee_block_level_15_punishment
{#}
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
reminderstring, ReminderTextCursePunishment
curse_on_projectile_block_level_15_temporal_chains
{#}
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
reminderstring, ReminderTextCurseTemporalChains
curse_on_spell_block_level_15_elemental_weakness
{#}
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
reminderstring, ReminderTextCurseElementalWeakness
display_map_has_oxygen
{#}
Area becomes fatal after some time
unique_nearby_allies_recover_permyriad_max_life_on_death
{#}
Nearby allies Recover {0}% of your Maximum Life when you Die
divide_by_one_hundred, 1
base_steal_power_frenzy_endurance_charges_on_hit_%
{1|99}
{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit
{100|#}
Steal Power, Frenzy, and Endurance Charges on Hit
chance_to_gain_onslaught_on_kill_%
onslaught_time_granted_on_kill_ms
{1|#,0}
{0}% chance to gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
{100,0}
Gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
{1|#,1|#}
{0}% chance to gain Onslaught for {1} seconds on Kill
milliseconds_to_seconds, 2, reminderstring, ReminderTextOnslaught
{100,1|#}
Gain Onslaught for {1} seconds on Kill
milliseconds_to_seconds, 2, reminderstring, ReminderTextOnslaught
onslaught_time_granted_on_killing_shocked_enemy_ms
{1|#}
Gain Onslaught for {0} seconds on Killing a Shocked Enemy
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
penetrate_elemental_resistance_per_frenzy_charge_%
{1|#}
Penetrate {0}% Elemental Resistances per Frenzy Charge
damage_vs_enemies_on_full_life_per_power_charge_+%
{1|#}
{0}% increased Damage per Power Charge with Hits against Enemies on Full Life
{#|-1}
{0}% reduced Damage per Power Charge with Hits against Enemies on Full Life
negate, 1
damage_vs_enemies_on_low_life_per_power_charge_+%
{1|#}
{0}% increased Damage per Power Charge with Hits against Enemies on Low Life
{#|-1}
{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life
negate, 1
local_display_nearby_enemies_all_resistances_%
{#}
Nearby Enemies have {0}% to all Resistances
shapers_seed_unique_aura_life_regeneration_rate_per_minute_%
{1|#}
Nearby Allies gain {0}% of Life Regenerated per second
per_minute_to_per_second, 1
dominance_additional_block_%_on_nearby_allies_per_100_strength
{1|#}
Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have
dominance_defences_+%_on_nearby_allies_per_100_strength
{1|#}
Nearby Allies have {0}% increased Defences per 100 Strength you have
reminderstring, ReminderTextDefences
{#|-1}
Nearby Allies have {0}% reduced Defences per 100 Strength you have
negate, 1, reminderstring, ReminderTextDefences
dominance_critical_strike_multiplier_+_on_nearby_allies_per_100_dexterity
{#}
Nearby Allies have {0:+d}% to Critical Strike Multiplier per 100 Dexterity you have
dominance_cast_speed_+%_on_nearby_allies_per_100_intelligence
{1|#}
Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have
{#|-1}
Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have
negate, 1
shapers_seed_unique_aura_mana_regeneration_rate_+%
{1|#}
Nearby Allies gain {0}% increased Mana Regeneration Rate
local_grants_aura_minimum_added_fire_damage_per_red_socket
local_grants_aura_maximum_added_fire_damage_per_red_socket
{#,#}
You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket
local_grants_aura_minimum_added_cold_damage_per_green_socket
local_grants_aura_maximum_added_cold_damage_per_green_socket
{#,#}
You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket
local_grants_aura_minimum_added_lightning_damage_per_blue_socket
local_grants_aura_maximum_added_lightning_damage_per_blue_socket
{#,#}
You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket
local_grants_aura_minimum_added_chaos_damage_per_white_socket
local_grants_aura_maximum_added_chaos_damage_per_white_socket
{#,#}
You and Nearby Allies have {0} to {1} added Chaos Damage per White Socket
life_regen_per_minute_per_endurance_charge
{1|#}
Regenerate {0} Life per second per Endurance Charge
per_minute_to_per_second, 1
cannot_knockback
{1|#}
Cannot Knock Enemies Back
attack_damage_that_stuns_also_chills
{1|#}
All Attack Damage Chills when you Stun
reminderstring, ReminderTextChill
display_map_contains_grandmasters
{#}
Contains the Immortalised Grandmasters\nPvP damage scaling in effect
gain_x_life_when_endurance_charge_expires_or_consumed
{1|#}
Gain {0} Life when you lose an Endurance Charge
damage_vs_cursed_enemies_per_enemy_curse_+%
{1|#}
{0}% increased Damage with Hits and Ailments per Curse on Enemy
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments per Curse on Enemy
negate, 1, reminderstring, ReminderTextDamagingAilments
cannot_gain_power_charges
{#}
Cannot gain Power Charges
no_maximum_power_charges
{#}
Maximum Power Charges is 0
enemy_knockback_direction_is_reversed
{#}
Knockback direction is reversed
reminderstring, ReminderTextKnockback
immune_to_ally_buff_auras
{#}
Allies' Aura Buffs do not affect you
allow_2_active_banners
{#}
You can have two different Banners at the same time
buff_auras_dont_affect_allies
{#}
Your Aura Buffs do not affect allies
hits_can_only_kill_frozen_enemies
{#}
Your Hits can only Kill Frozen Enemies
maximum_life_taken_as_physical_damage_on_minion_death_%
{#}
{0}% of Maximum Life taken as Physical Damage on Minion Death
maximum_es_taken_as_physical_damage_on_minion_death_%
{#}
{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death
minion_skill_area_of_effect_+%
{1|#}
Minions have {0}% increased Area of Effect
{#|-1}
Minions have {0}% reduced Area of Effect
negate, 1
energy_shield_regeneration_%_per_minute_while_shocked
{#}
Regenerate {0}% of Energy Shield per second while Shocked
per_minute_to_per_second, 1
charge_duration_+%
{1|#}
{0}% increased Endurance, Frenzy and Power Charge Duration
{#|-1}
{0}% reduced Endurance, Frenzy and Power Charge Duration
negate, 1
physical_damage_taken_on_minion_death
{1|#}
{0} Physical Damage taken on Minion Death
onslaught_buff_duration_on_culling_strike_ms
{1|#}
You gain Onslaught for {0} seconds on Culling Strike
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
attack_and_cast_speed_+%_during_onslaught
{1|#}
{0}% increased Attack and Cast Speed during Onslaught
{#|-1}
{0}% reduced Attack and Cast Speed during Onslaught
negate, 1
base_avoid_chill_%_while_have_onslaught
{1|#}
{0}% chance to Avoid being Chilled during Onslaught
chaos_damage_poisons
{#}
Your Chaos Damage Poisons Enemies
reminderstring, ReminderTextPoison
chaos_damage_chance_to_poison_%
{1|99}
Your Chaos Damage has {0}% chance to Poison Enemies
reminderstring, ReminderTextPoison
{100|#}
Your Chaos Damage Poisons Enemies
reminderstring, ReminderTextPoison
mine_extra_uses
{1}
Mines can be Detonated an additional time
{#}
Mines can be Detonated {0} additional times
base_fire_damage_heals
{#}
Taking Fire Damage instead heals you
base_cold_damage_heals
{#}
Taking Cold Damage instead heals you
base_lightning_damage_heals
{#}
Taking Lightning Damage instead heals you
base_elemental_damage_heals
{#}
Taking Elemental Damage instead heals you
avoid_freeze_chill_ignite_%_while_have_onslaught
{1|#}
{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught
ignites_reflected_to_self
{#}
Ignites you cause are reflected back to you
reminderstring, ReminderTextIgnite
sword_physical_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Sword Physical Damage as Extra Fire Damage
gain_onslaught_when_ignited_ms
{1000}
You gain Onslaught for {0} second on being Ignited
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
{1|#}
You gain Onslaught for {0} seconds on being Ignited
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
blind_nearby_enemies_when_ignited_%
{1|99}
{0}% chance to Blind nearby Enemies on being Ignited
reminderstring, ReminderTextBlind
{100|#}
Blind nearby Enemies on being Ignited
reminderstring, ReminderTextBlind
map_non_unique_equipment_drops_as_sell_price
{#}
Transmogrification
map_items_drop_corrupted
{#}
Atziri's Influence
map_items_drop_corrupted_%
{#}
Found Items have {0}% chance to drop Corrupted in Area
map_weapons_drop_animated
{#}
Living Weapons
chance_to_gain_unholy_might_on_block_%
chance_to_gain_unholy_might_on_block_ms
{1|99,0}
{0}% chance to gain Unholy Might on block for 3 seconds
reminderstring, ReminderTextUnholyMight
{100|#,0}
Gain Unholy Might on block for 3 seconds
reminderstring, ReminderTextUnholyMight
{1|99,1|#}
{0}% chance to gain Unholy Might on block for {1} seconds
reminderstring, ReminderTextUnholyMight, milliseconds_to_seconds, 2
{100|#,1|#}
Gain Unholy Might on block for {1} seconds
reminderstring, ReminderTextUnholyMight, milliseconds_to_seconds, 2, canonical_line, canonical_stat, 1
local_jewel_nearby_passives_str_to_dex
{#}
Strength from Passives in Radius is Transformed to Dexterity
local_jewel_nearby_passives_str_to_int
{#}
Strength from Passives in Radius is Transformed to Intelligence
local_jewel_nearby_passives_dex_to_str
{#}
Dexterity from Passives in Radius is Transformed to Strength
local_jewel_nearby_passives_dex_to_int
{#}
Dexterity from Passives in Radius is Transformed to Intelligence
local_jewel_nearby_passives_int_to_str
{#}
Intelligence from Passives in Radius is Transformed to Strength
local_jewel_nearby_passives_int_to_dex
{#}
Intelligence from Passives in Radius is Transformed to Dexterity
skill_area_of_effect_when_unarmed_+%
{1|#}
{0}% increased Area of Effect while Unarmed
reminderstring, ReminderTextUnarmed
{#|-1}
{0}% reduced Area of Effect while Unarmed
negate, 1, reminderstring, ReminderTextUnarmed
recover_%_maximum_life_when_corpse_destroyed_or_consumed
{#}
Recover {0}% of Life when you Consume a corpse
local_unique_jewel_totem_life_+X%_per_10_str_in_radius
{1|#}
{0}% increased Totem Life per 10 Strength Allocated in Radius
{#|-1}
{0}% reduced Totem Life per 10 Strength Allocated in Radius
negate, 1
local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill
{#}
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds
gain_X_random_rare_monster_mods_on_kill
{#}
When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds
recover_%_of_maximum_life_on_block
{#}
Recover {0}% of Life when you Block
minion_recover_%_of_maximum_life_on_block
{#}
Minions Recover {0}% of their Life when they Block
totems_cannot_be_stunned
{#}
Totems cannot be Stunned
damage_+%_while_leeching
{1|#}
{0}% increased Damage while Leeching
{#|-1}
{0}% reduced Damage while Leeching
negate, 1
display_bow_range_+
{#}
{0:+d} to Bow Strike Range
local_unique_jewel_melee_applies_to_bow
{#}
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local_unique_jewel_X_dexterity_per_1_dexterity_allocated_in_radius
{#}
{0} Dexterity per 1 Dexterity on Allocated Passives in Radius
local_unique_jewel_X_intelligence_per_1_intelligence_allocated_in_radius
{#}
{0} Intelligence per 1 Intelligence on Allocated Passives in Radius
local_unique_jewel_X_strength_per_1_strength_allocated_in_radius
{#}
{0} Strength per 1 Strength on Allocated Passives in Radius
local_unique_jewel_chaos_damage_+%_per_10_int_in_radius
{1|#}
{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
{#|-1}
{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius
negate, 1
local_unique_jewel_passives_in_radius_applied_to_minions_instead
{#}
Passives in Radius apply to Minions instead of you
passive_applies_to_minions
{#}
This Passive applies to your Minions instead of you
life_gained_on_hit_per_enemy_status_ailment
{#}
Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks
reminderstring, ReminderTextElementalAilments
life_gained_on_spell_hit_per_enemy_status_ailment
{1|#}
Gain {0} Life per Elemental Ailment on Enemies Hit with Spells
reminderstring, ReminderTextElementalAilments
{#|-1}
Lose {0} Life per Elemental Ailment on Enemies Hit with Spells
reminderstring, ReminderTextElementalAilments, negate, 1
life_regeneration_rate_+%_while_es_full
{1|#}
{0}% increased Life Regeneration rate when on Full Energy Shield
{#|-1}
{0}% reduced Life Regeneration rate when on Full Energy Shield
negate, 1
local_unique_jewel_with_x_int_in_radius_+1_curse
{#}
With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse
melee_range_+_while_unarmed
{#}
{0:+d} to Melee Strike Range while Unarmed
reminderstring, ReminderTextUnarmedAttacks, reminderstring, ReminderTextMeleeStrikeRange
damage_+%_per_equipped_magic_item
{1|#}
{0}% increased Damage for each Magic Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced Damage for each Magic Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
spell_damage_+%_while_es_full
{1|#}
{0}% increased Spell Damage while on Full Energy Shield
{#|-1}
{0}% reduced Spell Damage while on Full Energy Shield
negate, 1
totem_number_of_additional_projectiles
{1}
Totems fire {0} additional Projectile
{2|#}
Totems fire {0} additional Projectiles
chance_to_gain_unholy_might_on_melee_kill_%
{#}
{0}% chance to Gain Unholy Might for 4 seconds on Melee Kill
reminderstring, ReminderTextUnholyMight
spell_damage_+%_while_no_mana_reserved
{1|#}
{0}% increased Spell Damage while no Mana is Reserved
{#|-1}
{0}% reduced Spell Damage while no Mana is Reserved
negate, 1
spell_damage_+%_while_not_low_mana
{1|#}
{0}% increased Spell Damage while not on Low Mana
reminderstring, ReminderTextLowMana
{#|-1}
{0}% reduced Spell Damage while not on Low Mana
negate, 1, reminderstring, ReminderTextLowMana
mana_cost_+%_while_not_low_mana
{1|#}
{0}% increased Mana Cost while not on Low Mana
reminderstring, ReminderTextLowMana
{#|-1}
{0}% reduced Mana Cost while not on Low Mana
negate, 1, reminderstring, ReminderTextLowMana
all_attributes_+%_per_assigned_keystone
{1|#}
{0}% increased Attributes per allocated Keystone
reminderstring, ReminderTextAttributes
{#|-1}
{0}% reduced Attributes per allocated Keystone
negate, 1, reminderstring, ReminderTextAttributes
number_of_additional_clones
{1}
Mirror Arrow and Clone Arrow spawn one additional Clone
{2|#}
Mirror Arrow and Clone Arrow spawn {0:+d} additional Clones
object_inherent_attack_skills_damage_+%_final_per_frenzy_charge
{1|#}
{0}% more Damage with Attack Skills per Frenzy Charge
{#|-1}
{0}% less Damage with Attack Skills per Frenzy Charge
negate, 1
skill_effect_duration_per_100_int
{1|#}
{0} seconds additional Base Duration per 100 Intelligence
milliseconds_to_seconds_2dp, 1
local_unique_jewel_intelligence_per_unallocated_node_in_radius
{#}
{0:+d} Intelligence for each Unallocated Passive in Radius
local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%
{1|#}
If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage
local_unique_jewel_with_70_str_life_recovery_speed_+%
{1|#}
If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate
cannot_be_cursed_with_silence
{#}
You cannot be Cursed with Silence
vaal_skill_damage_+%
{1|#}
{0}% increased Damage with Vaal Skills
{#|-1}
{0}% reduced Damage with Vaal Skills
negate, 1
damage_+%_while_dead
{1|#}
{0}% increased Damage while Dead
{#|-1}
{0}% reduced Damage while Dead
negate, 1
maximum_life_+%_per_equipped_corrupted_item
{1|#}
{0}% increased Maximum Life for each Corrupted Item Equipped
{#|-1}
{0}% reduced Maximum Life for each Corrupted Item Equipped
negate, 1
maximum_es_+%_per_equipped_corrupted_item
{1|#}
{0}% increased Maximum Energy Shield for each Corrupted Item Equipped
{#|-1}
{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped
negate, 1
chaos_damage_+%_per_equipped_corrupted_item
{1|#}
{0}% increased Chaos Damage for each Corrupted Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced Chaos Damage for each Corrupted Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
life_leech_speed_+%_per_equipped_corrupted_item
{1|#}
{0}% increased total Recovery per second from Life Leech for each Corrupted Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
life_regeneration_rate_per_minute_for_each_equipped_uncorrupted_item
{1|#}
Regenerate {0} Life per second for each Uncorrupted Item Equipped
per_minute_to_per_second, 1
mana_leech_speed_+%_per_equipped_corrupted_item
{1|#}
{0}% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
all_resistances_%_per_equipped_corrupted_item
{#}
{0:+d}% to all Resistances for each Corrupted Item Equipped
chance_to_gain_vaal_soul_on_kill_%
{#}
{0}% chance to gain an additional Vaal Soul on Kill
vaal_skill_effect_duration_+%
{1|#}
{0}% increased Vaal Skill Effect Duration
{#|-1}
{0}% reduced Vaal Skill Effect Duration
negate, 1
vaal_skill_soul_gain_preventation_duration_+%
{1|#}
{0}% increased Soul Gain Prevention Duration
{#|-1}
{0}% reduced Soul Gain Prevention Duration
negate, 1
vaal_skill_critical_strike_chance_+%
{1|#}
{0}% increased Vaal Skill Critical Strike Chance
{#|-1}
{0}% reduced Vaal Skill Critical Strike Chance
negate, 1
vaal_skill_critical_strike_multiplier_+
{#}
{0:+d}% to Vaal Skill Critical Strike Multiplier
chance_to_gain_vaal_soul_on_enemy_shatter_%
{#}
{0}% chance to gain an additional Vaal Soul per Enemy Shattered
mana_cost_+%_on_totemified_aura_skills
{1|#}
{0}% increased Cost of Aura Skills that summon Totems
{#|-1}
{0}% reduced Cost of Aura Skills that summon Totems
negate, 1, canonical_line
corrupted_gem_experience_gain_+%
{1|#}
{0}% increased Experience Gain for Corrupted Gems
{#|-1}
{0}% reduced Experience Gain for Corrupted Gems
negate, 1
life_leech_uses_chaos_damage_when_X_corrupted_items_equipped
{#}
With {0} Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
reminderstring, ReminderTextEquippedItems
half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped
{#}
With {0} Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
reminderstring, ReminderTextEquippedItems
gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms
{#}
With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use
milliseconds_to_seconds, 1, reminderstring, ReminderTextSoulEater, reminderstring, ReminderTextEquippedItems
spend_energy_shield_for_costs_before_mana
{#}
Spend Energy Shield before Mana for Skill Costs
energy_shield_protects_mana
{#}
Energy Shield protects Mana instead of Life
enemy_extra_damage_rolls_while_affected_by_vulnerability
{1|#}
Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability
reminderstring, ReminderTextLucky
{#|-1}
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
reminderstring, ReminderTextUnlucky, canonical_line
no_energy_shield_recovery
{#}
Cannot gain Energy Shield
you_count_as_full_life_while_affected_by_vulnerability
{#}
You count as on Full Life while you are Cursed with Vulnerability
you_count_as_low_life_while_affected_by_vulnerability
{#}
You count as on Low Life while you are Cursed with Vulnerability
chance_to_curse_self_with_punishment_on_kill_%
{100|#}
Curses you with Punishment on Kill
reminderstring, ReminderTextCursePunishment
{#}
{0}% chance to Curse you with Punishment on Kill
reminderstring, ReminderTextCursePunishment
self_cursed_with_level_x_vulnerability
{#}
You are Cursed with Vulnerability
reminderstring, ReminderTextCurseVulnerability
local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius
{1|#}
1% increased Evasion Rating per {0} Dexterity Allocated in Radius
local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius
{1|#}
1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius
local_unique_jewel_damage_increases_applies_to_fire_damage
{#}
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
reminderstring, ReminderTextDamageTypes
local_unique_jewel_physical_damage_increases_applies_to_cold_damage
{#}
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
local_unique_jewel_cold_damage_increases_applies_to_physical_damage
{#}
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local_unique_jewel_energy_shield_increases_applies_to_armour_doubled
{#}
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local_unique_jewel_life_increases_applies_to_energy_shield
{#}
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
base_enemy_critical_strike_chance_+%_against_self
{1|#}
Hits have {0}% increased Critical Strike Chance against you
{#|-1}
Hits have {0}% reduced Critical Strike Chance against you
negate, 1
enemy_additional_critical_strike_chance_against_self
{#}
Hits have {0:+d}% additional Critical Strike Chance against you
divide_by_one_hundred, 1
enemy_critical_strike_chance_+%_against_self_20_times_value
{1|#}
Hits have {0}% increased Critical Strike Chance against you
times_twenty, 1
{#|-1}
Hits have {0}% reduced Critical Strike Chance against you
negate, 1, times_twenty, 1
local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex
{#}
Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius
local_unique_jewel_additional_life_per_X_int_in_radius
{#}
Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius
local_unique_jewel_chaos_damage_+%_per_X_int_in_radius
{#}
1% increased Chaos Damage per {0} Intelligence Allocated in Radius
local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius
{#}
1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius
local_unique_jewel_life_increases_applies_to_mana_doubled
{#}
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius
{#}
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius
{1|#}
1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius
reminderstring, ReminderTextUnarmedAttacks
{#|-1}
1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius
negate, 1, reminderstring, ReminderTextUnarmedAttacks
chill_enemy_when_hit_duration_ms
{1000}
Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%
milliseconds_to_seconds, 1
{1001|#}
Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%
milliseconds_to_seconds, 1
new_arctic_armour_physical_damage_taken_when_hit_+%_final
{1|#}
{0}% more Physical Damage taken from Hits
{#|-1}
{0}% less Physical Damage taken from Hits
negate, 1
new_arctic_armour_fire_damage_taken_when_hit_+%_final
{1|#}
{0}% more Fire Damage taken from Hits
{#|-1}
{0}% less Fire Damage taken from Hits
negate, 1
enemy_aggro_radius_+%
{1|#}
{0}% increased Visibility to Enemies
reminderstring, ReminderTextVisibility
{#|-1}
{0}% reduced Visibility to Enemies
negate, 1, reminderstring, ReminderTextVisibility
local_unique_remove_life_and_regen_es_from_removed_life
local_unique_regen_es_from_removed_life_duration_ms
{1|#,1|#}
Removes all but one Life on use\nRemoved life is Regenerated as Energy Shield over {1:d} seconds
milliseconds_to_seconds, 2
local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius
{#}
Physical Attack Damage is increased by 1% per {0:d} Strength from Allocated Passives in Radius
local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius
{#}
1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius
local_unique_jewel_fire_damage_+1%_per_x_int_in_radius
{#}
Fire Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius
local_unique_jewel_cold_damage_+1%_per_x_int_in_radius
{#}
Cold Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius
local_unique_jewel_physical_damage_+1%_per_int_in_radius
{#}
Physical Damage is increased by 1% per {0:d} Intelligence from Allocated Passives in Radius
local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius
{#}
Physical Attack Damage is increased by 1% per {0:d} Dexterity from Allocated Passives in Radius
local_unique_jewel_additional_physical_damage_reduction_%_per_10_str_allocated_in_radius
{#}
{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
local_unique_jewel_energy_shield_regeneration_rate_per_minute_%_per_10_int_allocated_in_radius
{#}
Regenerate {0}% of Energy Shield per Second for\nevery 10 Intelligence on Allocated Passives in Radius
per_minute_to_per_second, 1
local_unique_jewel_movement_speed_+%_per_10_dex_allocated_in_radius
{1|#}
{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
{#|-1}
{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius
negate, 1
local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius
{#}
1% increased Projectile Damage per {0:d} Dexterity from Allocated Passives in Radius
local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius
{#}
Glacial Cascade gains an additional Burst with {0:d} Intelligence from Passives in Radius
local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius
{#}
Animate Weapon will Animate Bows and Wands with {0:d} Dexterity from Passives in Radius
local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius
{#}
Split Arrow fires an additional arrow with {0:d} Dexterity from Passives in Radius
local_unique_jewel_accuracy_rating_+_per_10_int_unallocated_in_radius
{#}
{0:+d} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
local_unique_jewel_critical_strike_multiplier_+_per_10_str_unallocated_in_radius
{1|#}
{0:+d}% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
local_unique_jewel_maximum_mana_+_per_10_dex_unallocated_in_radius
{#}
{0:+d} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
split_arrow_number_of_additional_arrows
{#|1}
Split Arrow fires an additional arrow
{2|#}
Split Arrow fires {0:d} additional arrows
animate_weapon_can_animate_bows
{#}
Animate Weapon can Animate Bows
animate_weapon_can_animate_wands
{#}
Animate Weapon can Animate Wands
local_display_nearby_enemies_take_X_lightning_damage_per_minute
{#}
Nearby Enemies take {0:d} Lightning Damage per second
per_minute_to_per_second, 1
damage_taken_goes_to_mana_%_per_power_charge
{1|#}
{0}% of Damage is taken from Mana before Life per Power Charge
critical_strike_chance_+%_per_power_charge
{1|#}
{0}% increased Critical Strike Chance per Power Charge
{#|-1}
{0}% reduced Critical Strike Chance per Power Charge
negate, 1, canonical_line
enchantment_boots_life_regen_per_minute_%_for_4_seconds_when_hit
{1|#}
Regenerate {0}% of Life per second if you were Hit Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
ball_lightning_damage_+%
{1|#}
{0}% increased Ball Lightning Damage
{#|-1}
{0}% reduced Ball Lightning Damage
negate, 1
bleeding_damage_+%
{1|#}
{0}% increased Damage with Bleeding
{#|-1}
{0}% reduced Damage with Bleeding
negate, 1
base_poison_duration_+%
{1|#}
{0}% increased Poison Duration
{#|-1}
{0}% reduced Poison Duration
negate, 1
unique_volkuurs_clutch_poison_duration_+%_final
{1|#}
{0}% more Poison Duration
{#|-1}
{0}% less Poison Duration
negate, 1, canonical_line
global_poison_on_hit
{#}
Poison on Hit
reminderstring, ReminderTextPoison
base_chance_to_poison_on_hit_%
{1|99}
{0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit
reminderstring, ReminderTextPoison
minions_chance_to_poison_on_hit_%
{1|99}
Minions have {0}% chance to Poison Enemies on Hit
reminderstring, ReminderTextPoison
{100|#}
Minions Poison Enemies on Hit
reminderstring, ReminderTextPoison
chance_to_poison_on_hit_with_attacks_%
{1|99}
{0}% chance to Poison on Hit with Attacks
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit with Attacks
reminderstring, ReminderTextPoison
fire_damage_taken_%_as_cold
{1|#}
{0}% of Fire Damage from Hits taken as Cold Damage
fire_damage_taken_%_as_lightning
{1|#}
{0}% of Fire Damage from Hits taken as Lightning Damage
cold_damage_taken_%_as_fire
{1|#}
{0}% of Cold Damage from Hits taken as Fire Damage
cold_damage_taken_%_as_lightning
{1|#}
{0}% of Cold Damage from Hits taken as Lightning Damage
lightning_damage_taken_%_as_fire
{1|#}
{0}% of Lightning Damage from Hits taken as Fire Damage
base_poison_damage_+%
{1|#}
{0}% increased Damage with Poison
{#|-1}
{0}% reduced Damage with Poison
negate, 1
lightning_damage_taken_%_as_cold
{1|#}
{0}% of Lightning Damage from Hits taken as Cold Damage
flask_charges_gained_+%_during_flask_effect
{1|#}
{0}% increased Flask Charges gained during any Flask Effect
{#|-1}
{0}% reduced Flask Charges gained during any Flask Effect
negate, 1
mana_regeneration_rate_+%_during_flask_effect
{1|#}
{0}% increased Mana Regeneration Rate during any Flask Effect
{#|-1}
{0}% reduced Mana Regeneration Rate during any Flask Effect
negate, 1
life_leech_applies_to_enemies_%
{1|#}
{0}% of Life Leech applies to Enemies as Chaos Damage
movement_speed_+%_during_flask_effect
{1|#}
{0}% increased Movement Speed during any Flask Effect
{#|-1}
{0}% reduced Movement Speed during any Flask Effect
negate, 1
critical_strike_multiplier_+_vs_bleeding_enemies
{#}
{0:+d}% to Critical Strike Multiplier against Bleeding Enemies
critical_strike_multiplier_+_vs_burning_enemies
{#}
{0:+d}% to Critical Strike Multiplier against Burning Enemies
critical_strike_multiplier_+_per_1%_block_chance
{#}
{0:+d}% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
critical_strike_chance_+%_vs_bleeding_enemies
{1|#}
{0}% increased Critical Strike Chance against Bleeding Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Bleeding Enemies
negate, 1
minion_no_extra_bleed_damage_while_moving
{#}
Moving while Bleeding doesn't cause Minions to take extra Damage
reminderstring, ReminderTextBleeding
no_extra_bleed_damage_while_moving
{#}
Moving while Bleeding doesn't cause you to take extra Damage
reminderstring, ReminderTextBleeding
map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack
{#}
Players have Corrupting Blood
action_speed_cannot_be_reduced_below_base
{1|#}
Action Speed cannot be modified to below base value
action_speed_+%_minimum_value
{#}
Action Speed cannot be modified to below {0}% base value
multiplicative_damage_modifier, 1
movement_speed_cannot_be_reduced_below_base
{1|#}
Movement Speed cannot be modified to below base value
damage_+%_while_fortified
{1|#}
{0}% increased Damage while Fortified
{#|-1}
{0}% reduced Damage while Fortified
negate, 1
life_regeneration_per_minute_%_while_fortified
{1|#}
Regenerate {0}% of Life per second while Fortified
per_minute_to_per_second_2dp_if_required, 1
damage_+%_per_endurance_charge
{1|#}
{0}% increased Damage per Endurance Charge
{#|-1}
{0}% reduced Damage per Endurance Charge
negate, 1
restore_life_and_mana_on_warcry_%
{1|#}
Recover {0}% of Life and Mana when you use a Warcry
restore_life_on_warcry_%
{1|#}
Recover {0}% of Life when you use a Warcry
warcry_duration_+%
{1|#}
{0}% increased Warcry Duration
{#|-1}
{0}% reduced Warcry Duration
negate, 1
attack_speed_+%_when_hit
{1|#}
{0}% increased Attack Speed if you've been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_when_not_on_low_life
{1|#}
{0}% increased Damage when not on Low Life
{#|-1}
{0}% reduced Damage when not on Low Life
negate, 1
damage_+%_while_totem_active
{1|#}
{0}% increased Damage while you have a Totem
{#|-1}
{0}% reduced Damage while you have a Totem
negate, 1
physical_damage_%_added_as_fire_damage_on_kill
{1|#}
Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently
reminderstring, ReminderTextRecently
attack_and_cast_speed_+%_on_placing_totem
{1|#}
{0}% increased Attack and Cast Speed if you've summoned a Totem Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_to_rare_and_unique_enemies
{1|#}
{0}% increased Damage with Hits against Rare and Unique Enemies
{#|-1}
{0}% reduced Damage with Hits against Rare and Unique Enemies
negate, 1
life_leech_on_overkill_damage_%
{1|#}
{0}% of Overkill Damage is Leeched as Life
reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextOverkill
attack_speed_+%_while_leeching
{1|#}
{0}% increased Attack Speed while Leeching
{#|-1}
{0}% reduced Attack Speed while Leeching
negate, 1
life_leech_does_not_stop_at_full_life
{1|#}
Life Leech effects are not removed when Unreserved Life is Filled
cannot_be_stunned_while_leeching
{1|#}
Cannot be Stunned while Leeching
armour_and_evasion_on_low_life_+%
{1|#}
{0}% increased Armour and Evasion Rating when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Armour and Evasion Rating when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
taunted_enemies_chance_to_be_stunned_+%
{1|#}
Enemies you Taunt have a {0}% increased chance to be Stunned
{#|-1}
Enemies you Taunt have a {0}% reduced chance to be Stunned
negate, 1
taunted_enemies_damage_taken_+%
{1|#}
Enemies Taunted by you take {0}% increased Damage
{#|-1}
Enemies Taunted by you take {0}% reduced Damage
negate, 1
attack_speed_while_fortified_+%
{1|#}
{0}% increased Attack Speed while Fortified
{#|-1}
{0}% reduced Attack Speed while Fortified
negate, 1
block_chance_on_damage_taken_%
{#}
{0:+d}% Chance to Block Attack Damage if you were Damaged by a Hit Recently
reminderstring, ReminderTextRecently
damage_while_no_damage_taken_+%
{1|#}
{0}% increased Damage if you've taken no Damage from Hits Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've taken no Damage from Hits Recently
negate, 1, reminderstring, ReminderTextRecently
physical_damage_on_block_+%
{1|#}
{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds
{#|-1}
{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds
negate, 1
attack_and_cast_speed_when_hit_+%
{1|#}
{0}% increased Attack and Cast Speed if you've been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if you've been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
fire_damage_+%_to_blinded_enemies
{1|#}
{0}% increased Fire Damage with Hits and Ailments against Blinded Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Fire Damage with Hits and Ailments against Blinded Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
spell_damage_taken_+%_from_blinded_enemies
{1|#}
{0}% increased Spell Damage taken from Blinded Enemies
{#|-1}
{0}% reduced Spell Damage taken from Blinded Enemies
negate, 1, canonical_line
totems_gain_%_of_players_armour
{1|#}
Totems have {0}% of your Armour
movement_velocity_while_not_hit_+%
{1|#}
{0}% increased Movement Speed if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
gain_life_and_mana_leech_on_kill_permyriad
{1|#}
{0}% of Damage Leeched as Life and Mana if you've Killed Recently
divide_by_one_hundred, 1, reminderstring, ReminderTextRecently
chance_to_taunt_on_hit_%
{1|#}
{0}% Chance on Hit to Taunt an Enemy
reminderstring, ReminderTextTaunt
local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius
{1|#}
With at least 40 Strength in Radius, {0}% increased\nRarity of Items dropped by Enemies Shattered by Glacial Hammer
local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius
{1|#}
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits
local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius
{1|#}
With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice
local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius
{1|#}
With at least 40 Dexterity in Radius, Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy
local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius
{1|#}
With at least 40 Strength in Radius, Heavy Strike has a \n{0}% chance to deal Double Damage
glacial_hammer_item_rarity_on_shattering_enemy_+%
{1|#}
{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer
spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%
{1|#}
Spectral Throw deals {0}% increased Damage per Enemy Hit
double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%
{1|#}
Double Strike has a {0}% chance Trigger On Kill Effects twice
viper_strike_attack_damage_per_poison_on_enemy_+%
{1|#}
Viper Strike deals {0}% increased Damage with Hits and Poison for each Poison on the Enemy
heavy_strike_chance_to_deal_double_damage_%
{1|#}
Heavy Strike has a {0}% chance to deal Double Damage
enchantment_boots_mana_costs_when_hit_+%
{1|#}
{0}% increased Mana Cost of Skills if you've been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Cost of Skills if you've been Hit Recently
negate, 1, reminderstring, ReminderTextRecently, canonical_line
enchantment_boots_stun_avoid_%_on_kill
{1|#}
{0}% chance to Avoid being Stunned if you've Killed Recently
reminderstring, ReminderTextRecently
spell_suppression_chance_%_if_taken_spell_damage_recently
{1|#}
{0:+d}% chance to Suppress Spell Damage if you've\ntaken Spell Damage Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSuppression
enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill
{1|#}
{0}% increased Attack and Cast Speed if you've Killed Recently
reminderstring, ReminderTextRecently
enchantment_boots_added_cold_damage_when_hit_minimum
enchantment_boots_added_cold_damage_when_hit_maximum
{#,#}
Adds {0} to {1} Cold Damage if you've been Hit Recently
reminderstring, ReminderTextRecently
enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds
enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds
{#,#}
Adds {0} to {1} Lightning Damage if you haven't Killed Recently
reminderstring, ReminderTextRecently
enchantment_boots_life_leech_on_kill_permyriad
{1|#}
{0}% of Damage Leeched as Life if you've Killed Recently
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextRecently
enchantment_boots_minimum_added_fire_damage_on_kill_4s
enchantment_boots_maximum_added_fire_damage_on_kill_4s
{1|#,1|#}
Adds {0} to {1} Fire Damage if you've Killed Recently
reminderstring, ReminderTextRecently
enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds
{1|#}
{0}% increased Movement Speed if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds
{1|#}
{0}% chance to Freeze, Shock and Ignite if you haven't Crit Recently
reminderstring, ReminderTextRecently
extra_damage_taken_from_crit_-%_if_taken_critical_strike_recently
{1|#}
You take {0}% reduced Extra Damage from Critical Strikes if you've taken a Critical Strike Recently
reminderstring, ReminderTextRecently
local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons
{1|#}
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages
number_of_melee_skeletons_to_summon_as_mage_skeletons
{1|#}
Summon Skeletons can Summon up to {0} Skeleton Mages
local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius
{1|#}
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortificationNoDuration
vigilant_strike_applies_to_nearby_allies_for_X_seconds
{1|#}
Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortificationNoDuration
local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect
{#|-1}
With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect
negate, 1
local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius
fireball_radius_up_to_+%_at_longer_ranges
{1|#}
Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect
{#|-1}
Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect
negate, 1
fireball_base_radius_up_to_+_at_longer_ranges
{1|#}
Fireball Projectiles gain Radius as they travel farther, up to {0:+d} Radius
local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons
animate_weapon_can_animate_up_to_x_additional_ranged_weapons
{1|#}
Animate Weapon can Animate up to {0} ranged weapons
local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius
{1|99}
With at least 40 Strength in Radius, Ground Slam has a {0}% chance\nto grant an Endurance Charge when you Stun an Enemy
{#}
With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun
local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius
{1|#}
With at least 40 Strength in Radius, Ground Slam\nhas a {0}% increased angle
{#|-1}
With at least 40 Strength in Radius, Ground Slam\nhas a {0}% reduced angle
negate, 1
ground_slam_angle_+%
{1|#}
Ground Slam has a {0}% increased angle
{#|-1}
Ground Slam has a {0}% reduced angle
negate, 1
local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Cold Snap\nhas a {0}% chance to grant a Power Charge on Killing Blow
cold_snap_gain_power_charge_on_kill_%
{1|#}
Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow
local_unique_jewel_warcry_damage_taken_goes_to_mana_%_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently
reminderstring, ReminderTextRecoup, reminderstring, ReminderTextRecently
warcry_damage_taken_goes_to_mana_%
{1|#}
{0}% of Damage taken Recouped as Mana if you've Warcried Recently
reminderstring, ReminderTextRecoup, reminderstring, ReminderTextRecently
local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius
{1}
With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks
{2|#}
With at least 40 Dexterity in Radius, Barrage fires an additional {0} projectiles simultaneously on the first and final attacks
barrage_final_volley_fires_x_additional_projectiles_simultaneously
{1}
Barrage fires an additional projectile simultaneously on the first and final attacks
{2|#}
Barrage fires an additional {0} projectiles simultaneously on the first and final attacks
never_block
{#}
Cannot Block
local_no_block_chance
{#}
No Chance to Block
mana_cost_-%_per_endurance_charge
{1|#}
{0}% reduced Mana Cost per Endurance Charge
gain_rampage_while_at_maximum_endurance_charges
{1|#}
Gain Rampage while at Maximum Endurance Charges
reminderstring, ReminderTextRampage
lose_endurance_charges_on_rampage_end
{1|#}
Lose all Endurance Charges when Rampage ends
virtual_number_of_ranged_animated_weapons_allowed
{1|#}
Animate Weapon can Animate up to {0} Ranged Weapons
stun_threshold_based_on_%_mana_instead_of_life
{1|#}
Stun Threshold is based on {0}% of your Mana instead of Life
reminderstring, ReminderTextStunThreshold
stun_threshold_+%
{1|#}
{0}% increased Stun Threshold
reminderstring, ReminderTextStunThreshold
{#|-1}
{0}% reduced Stun Threshold
negate, 1, reminderstring, ReminderTextStunThreshold
minion_attack_and_cast_speed_+%_per_active_skeleton
{1|#}
{0}% increased Minion Attack and Cast Speed per Skeleton you own
{#|-1}
{0}% reduced Minion Attack and Cast Speed per Skeleton you own
negate, 1
minion_duration_+%_per_active_zombie
{1|#}
{0}% increased Minion Duration per Raised Zombie
{#|-1}
{0}% reduced Minion Duration per Raised Zombie
negate, 1
minion_damage_+%_per_active_spectre
{1|#}
{0}% increased Minion Damage per Raised Spectre
{#|-1}
{0}% reduced Minion Damage per Raised Spectre
negate, 1
minion_life_regeneration_per_minute_per_active_raging_spirit
{1|#}
Minions Regenerate {0} Life per second per Raging Spirit you own
per_minute_to_per_second, 1
warcry_speed_+%
{1|#}
{0}% increased Warcry Speed
{#|-1}
{0}% reduced Warcry Speed
negate, 1
gain_her_blessing_for_3_seconds_on_ignite_%
{1|99}
{0}% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy
{100|#}
Gain Her Blessing for 3 seconds when you Ignite an Enemy
blind_nearby_enemies_when_gaining_her_blessing_%
{1|99}
{0}% chance to Blind nearby Enemies when gaining Her Blessing
reminderstring, ReminderTextBlind
{100|#}
Always Blind nearby Enemies when gaining Her Blessing
reminderstring, ReminderTextBlind
avoid_freeze_chill_ignite_%_with_her_blessing
{1|#}
{0}% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
attack_and_movement_speed_+%_with_her_blessing
{1|#}
{0}% increased Attack and Movement Speed with Her Blessing
{#|-1}
{0}% reduced Attack and Movement Speed with Her Blessing
negate, 1
critical_strike_multiplier_+_per_power_charge
{#}
{0:+d}% to Critical Strike Multiplier per Power Charge
apply_poison_on_hit_vs_bleeding_enemies_%
{1|99}
{0}% chance to Poison on Hit against Bleeding Enemies
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit against Bleeding Enemies
reminderstring, ReminderTextPoison
damage_taken_+%_from_blinded_enemies
{1|#}
{0}% increased Damage taken from Blinded Enemies
{#|-1}
{0}% reduced Damage taken from Blinded Enemies
negate, 1
attack_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Attack Damage per Frenzy Charge
{#|-1}
{0}% reduced Attack Damage per Frenzy Charge
negate, 1
damage_+%_per_frenzy_charge
{1|#}
{0}% increased Damage per Frenzy Charge
{#|-1}
{0}% reduced Damage per Frenzy Charge
negate, 1
arcane_surge_effect_on_self_+%_per_caster_abyss_jewel_up_to_+40%
{1|#}
{0}% increased Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you, up to a maximum of 40%
reminderstring, ReminderTextArcaneSurge
{#|-1}
{0}% reduced Effect of Arcane Surge on you per\nHypnotic Eye Jewel affecting you
negate, 1, reminderstring, ReminderTextArcaneSurge
arcane_surge_effect_+%
{1|#}
{0}% increased Effect of Arcane Surge on you
reminderstring, ReminderTextArcaneSurge
{#|-1}
{0}% reduced Effect of Arcane Surge on you
negate, 1, reminderstring, ReminderTextArcaneSurge
arcane_surge_effect_+%_per_200_mana_spent_recently_up_to_50%
{1|#}
{0}% increased Effect of Arcane Surge on you per\n200 Mana spent Recently, up to 50%
reminderstring, ReminderTextArcaneSurge, reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Effect of Arcane Surge on you per\n200 Mana spent Recently
negate, 1, reminderstring, ReminderTextArcaneSurge, reminderstring, ReminderTextRecently
onslaught_effect_+%
{1|#}
{0}% increased Effect of Onslaught on you
reminderstring, ReminderTextOnslaught
{#|-1}
{0}% reduced Effect of Onslaught on you
negate, 1, reminderstring, ReminderTextOnslaught
attack_damage_+%_while_onslaught_active
{1|#}
{0}% increased Attack Damage during Onslaught
{#|-1}
{0}% reduced Attack Damage during Onslaught
negate, 1
critical_strike_chance_+%_vs_poisoned_enemies
{1|#}
{0}% increased Critical Strike Chance against Poisoned Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Poisoned Enemies
negate, 1
elemental_damage_taken_+%
{1|#}
{0}% increased Elemental Damage taken
{#|-1}
{0}% reduced Elemental Damage taken
negate, 1
damage_taken_from_traps_and_mines_+%
{1|#}
{0}% increased Damage taken from Trap or Mine Hits
{#|-1}
{0}% reduced Damage taken from Trap or Mine Hits
negate, 1
maim_on_hit_%_vs_poisoned_enemies
{1|99}
{0}% chance for Attacks to Maim on Hit against Poisoned Enemies
reminderstring, ReminderTextMaim
{99|100}
Attacks always Maim on Hit against Poisoned Enemies
reminderstring, ReminderTextMaim
raider_passive_evade_melee_attacks_while_onslaughted_+%_final
{1|#}
{0}% more chance to Evade Melee Attacks during Onslaught
{#|-1}
{0}% less chance to Evade Melee Attacks during Onslaught
negate, 1
raider_passive_evade_projectile_attacks_while_onslaughted_+%_final
{1|#}
{0}% more chance to Evade Projectile Attacks during Onslaught
{#|-1}
{0}% less chance to Evade Projectile Attacks during Onslaught
negate, 1
dispel_status_ailments_on_flask_use
{1|#}
Removes Elemental Ailments when you use a Flask
reminderstring, ReminderTextElementalAilments
avoid_status_ailments_%_during_flask_effect
{1|#}
{0}% chance to Avoid Elemental Ailments during any Flask Effect
reminderstring, ReminderTextElementalAilments
attack_speed_+%_during_flask_effect
{1|#}
{0}% increased Attack Speed during any Flask Effect
{#|-1}
{0}% reduced Attack Speed during any Flask Effect
negate, 1
chaos_resistance_+_while_using_flask
{#}
{0:+d}% to Chaos Resistance during any Flask Effect
poison_on_hit_during_flask_effect_%
{1|99}
{0}% chance to Poison on Hit during any Flask Effect
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit during any Flask Effect
reminderstring, ReminderTextPoison
explode_on_kill_%_chaos_damage_to_deal
{#}
Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Chaos Damage
explode_enemies_for_10%_life_as_physical_on_kill_chance_%
{#}
Enemies you Kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
explode_enemies_for_25%_life_as_chaos_on_kill_chance_%
{#}
Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%
{#}
Cursed Enemies you or your Minions Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds
{#}
Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently
reminderstring, ReminderTextRecently
enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds
{#}
{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently
reminderstring, ReminderTextRecently
enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s
enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s
{#,#}
Adds {0} to {1} Chaos Damage if you've taken a Critical Strike Recently
reminderstring, ReminderTextRecently
movement_speed_+%_while_not_affected_by_status_ailments
{#}
{0}% increased Movement Speed while not affected by Elemental Ailments
reminderstring, ReminderTextElementalAilments
stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds
{#}
{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds
life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments
{1|#}
{0}% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextElementalAilments
totems_explode_for_%_of_max_life_as_fire_damage_on_low_life
{1|#}
Totems Explode for {0}% of their Life as Fire Damage when on Low Life
reminderstring, ReminderTextLowLife
guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%
{1|#}
If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed
reminderstring, ReminderTextRecently
chance_to_avoid_stun_%_aura_while_wielding_a_staff
{1|99}
{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{100|#}
You and your allies cannot be Stunned while you are wielding a Staff
reminderstring, ReminderTextStaffWarstaff
damage_taken_+%_from_bleeding_enemies
{1|#}
{0}% increased Damage taken from Bleeding Enemies
{#|-1}
{0}% reduced Damage taken from Bleeding Enemies
negate, 1
maim_bleeding_enemies_on_hit_%
{1|99}
{0}% chance for Attacks to Maim on Hit against Bleeding Enemies
reminderstring, ReminderTextMaim
{100|#}
Attacks Maim on Hit against Bleeding Enemies
reminderstring, ReminderTextMaim
one_handed_attack_speed_+%
{1|#}
{0}% increased Attack Speed with One Handed Weapons
{#|-1}
{0}% reduced Attack Speed with One Handed Weapons
negate, 1
movement_speed_+%_for_4_seconds_on_block
{1|#}
{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds
{#|-1}
{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds
negate, 1
movement_speed_+%_while_fortified
{1|#}
{0}% increased Movement Speed while Fortified
{#|-1}
{0}% reduced Movement Speed while Fortified
negate, 1
elemental_damage_taken_+%_at_maximum_endurance_charges
{1|#}
{0}% increased Elemental Damage taken while at Maximum Endurance Charges
{#|-1}
{0}% reduced Elemental Damage taken while at Maximum Endurance Charges
negate, 1
status_ailments_removed_at_low_life
{1|#}
Elemental Ailments are removed when you reach Low Life
reminderstring, ReminderTextLowLife, reminderstring, ReminderTextElementalAilments
gain_frenzy_charge_on_main_hand_kill_%
{1|99}
{0}% chance to gain a Frenzy Charge on Kill with Main Hand
{100|#}
Gain a Frenzy Charge on Kill with Main Hand
gain_endurance_charge_on_main_hand_kill_%
{1|99}
{0}% chance to gain an Endurance Charge on Kill with Main Hand
{100|#}
You gain an Endurance Charge on Kill with Main Hand
damage_taken_+%_for_4_seconds_on_kill
{1|#}
{0}% increased Damage taken if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage taken if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
avoid_stun_%_for_4_seconds_on_kill
{1|#}
{0}% chance to Avoid Stun if you've Killed Recently
reminderstring, ReminderTextRecently
you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%
{1|99}
When you or your Totems Kill a Burning Enemy, {0}% chance for you\nand your Totems to each gain an Endurance Charge
{100|#}
When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge
minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%
{1|99}
{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy
{100|#}
You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy
warcry_cooldown_speed_+%
{1|#}
{0}% increased Warcry Cooldown Recovery Rate
{#|-1}
{0}% reduced Warcry Cooldown Recovery Rate
negate, 1
golem_skill_cooldown_recovery_+%
{1|#}
Golem Skills have {0}% increased Cooldown Recovery Rate
{#|-1}
Golem Skills have {0}% reduced Cooldown Recovery Rate
negate, 1
golem_cooldown_recovery_+%
{1|#}
Summoned Golems have {0}% increased Cooldown Recovery Rate
{#|-1}
Summoned Golems have {0}% reduced Cooldown Recovery Rate
negate, 1
always_stun_enemies_that_are_on_full_life
{1|#}
Your Damaging Hits always Stun Enemies that are on Full Life
stun_duration_+%_vs_enemies_that_are_on_full_life
{1|#}
{0}% increased Stun Duration against Enemies that are on Full Life
{#|-1}
{0}% reduced Stun Duration against Enemies that are on Full Life
negate, 1
stun_duration_+%_vs_enemies_that_are_on_low_life
{1|#}
{0}% increased Stun Duration against Enemies that are on Low Life
{#|-1}
{0}% reduced Stun Duration against Enemies that are on Low Life
negate, 1
damage_+%_with_one_handed_weapons
{1|#}
{0}% increased Damage with One Handed Weapons
{#|-1}
{0}% reduced Damage with One Handed Weapons
negate, 1
damage_+%_with_two_handed_weapons
{1|#}
{0}% increased Damage with Two Handed Weapons
{#|-1}
{0}% reduced Damage with Two Handed Weapons
negate, 1
damage_reduction_rating_from_body_armour_doubled
{1|#}
Armour from Equipped Body Armour is doubled
damage_reduction_rating_%_with_active_totem
{1|#}
{0}% additional Physical Damage Reduction with an Summoned Totem
local_display_cast_level_x_manifest_rageblade
{1|#}
Triggers Level {0} Manifest Dancing Dervishes on Rampage
local_display_manifest_rageblade_disables_weapons
{1|#}
Manifested Dancing Dervishes disables both weapon slots
local_display_manifest_rageblade_destroy_on_end_rampage
{1|#}
Manifested Dancing Dervishes die when Rampage ends
local_display_minions_grant_onslaught
{1|#}
Minions grant Onslaught
reminderstring, ReminderTextOnslaught
physical_damage_+%_while_frozen
{1|#}
{0}% increased Global Physical Damage while Frozen
{#|-1}
{0}% reduced Global Physical Damage while Frozen
negate, 1
local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius
{#}
With at least 40 Strength in Radius, Hits with Cleave Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
local_unique_jewel_cleave_+1_base_radius_per_nearby_enemy_up_to_10_with_40_str_in_radius
{#}
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby\nEnemy, up to +10
local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius
{1}
With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile
{#}
With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles
local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius
{#}
With at least 40 Strength in Radius, Glacial Hammer deals\nCold-only Splash Damage to surrounding targets
local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius
{#}
With at least 40 Strength in Radius, {0}% of Glacial\nHammer Physical Damage Converted to Cold Damage
local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect
local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius
{1}
With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time
{2|#}
With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times
local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius
{1}
With at least 40 Intelligence in Radius, 1 additional Spark Projectile
{2|#}
With at least 40 Intelligence in Radius, {0} additional Spark Projectiles
local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius
{1}
With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile
{#}
With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles
local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage if\nyou've Shattered an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage if\nyou've Shattered an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
anger_aura_effect_+%
{1|#}
Anger has {0}% increased Aura Effect
{#|-1}
Anger has {0}% reduced Aura Effect
negate, 1
purity_of_elements_aura_effect_+%
{1|#}
Purity of Elements has {0}% increased Aura Effect
{#|-1}
Purity of Elements has {0}% reduced Aura Effect
negate, 1
purity_of_fire_aura_effect_+%
{1|#}
Purity of Fire has {0}% increased Aura Effect
{#|-1}
Purity of Fire has {0}% reduced Aura Effect
negate, 1
purity_of_ice_aura_effect_+%
{1|#}
Purity of Ice has {0}% increased Aura Effect
{#|-1}
Purity of Ice has {0}% reduced Aura Effect
negate, 1
purity_of_lightning_aura_effect_+%
{1|#}
Purity of Lightning has {0}% increased Aura Effect
{#|-1}
Purity of Lightning has {0}% reduced Aura Effect
negate, 1
wrath_aura_effect_+%
{1|#}
Wrath has {0}% increased Aura Effect
{#|-1}
Wrath has {0}% reduced Aura Effect
negate, 1
banner_aura_effect_+%
{1|#}
Banner Skills have {0}% increased Aura Effect
{#|-1}
Banner Skills have {0}% reduced Aura Effect
negate, 1
grace_aura_effect_+%
{1|#}
Grace has {0}% increased Aura Effect
{#|-1}
Grace has {0}% reduced Aura Effect
negate, 1
haste_aura_effect_+%
{1|#}
Haste has {0}% increased Aura Effect
{#|-1}
Haste has {0}% reduced Aura Effect
negate, 1
precision_aura_effect_+%
{1|#}
Precision has {0}% increased Aura Effect
{#|-1}
Precision has {0}% reduced Aura Effect
negate, 1
hatred_aura_effect_+%
{1|#}
Hatred has {0}% increased Aura Effect
{#|-1}
Hatred has {0}% reduced Aura Effect
negate, 1
determination_aura_effect_+%
{1|#}
Determination has {0}% increased Aura Effect
{#|-1}
Determination has {0}% reduced Aura Effect
negate, 1
discipline_aura_effect_+%
{1|#}
Discipline has {0}% increased Aura Effect
{#|-1}
Discipline has {0}% reduced Aura Effect
negate, 1
cannot_be_poisoned
{1|#}
Cannot be Poisoned
chance_to_be_poisoned_%
{1|#}
{0:+d}% chance to be Poisoned
avoid_physical_damage_%
{1|99}
{0}% chance to Avoid Physical Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
{100|#}
Avoid Physical Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_elemental_damage_%_per_frenzy_charge
{#|99}
{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge
reminderstring, ReminderTextChanceToAvoidDamageMax
{100}
Avoid Elemental Damage from Hits while you have Frenzy Charges
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_fire_damage_%
{1|99}
{0}% chance to Avoid Fire Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
{100|#}
Avoid Fire Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_cold_damage_%
{1|99}
{0}% chance to Avoid Cold Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
{100|#}
Avoid Cold Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_lightning_damage_%
{1|99}
{0}% chance to Avoid Lightning Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
{100|#}
Avoid Lightning Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_chaos_damage_%
{1|99}
{0}% chance to Avoid Chaos Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
{100|#}
Avoid Chaos Damage from Hits
reminderstring, ReminderTextChanceToAvoidDamageMax
chance_to_gain_unholy_might_on_kill_for_3_seconds_%
{1|99}
{0}% chance to gain Unholy Might for 3 seconds on Kill
reminderstring, ReminderTextUnholyMight
{100|#}
Gain Unholy Might for 3 seconds on Kill
reminderstring, ReminderTextUnholyMight
chance_to_gain_unholy_might_on_kill_for_4_seconds_%
{1|99}
{0}% chance to gain Unholy Might for 4 seconds on Kill
reminderstring, ReminderTextUnholyMight
{100|#}
Gain Unholy Might for 4 seconds on Kill
reminderstring, ReminderTextUnholyMight
minion_chance_to_gain_unholy_might_on_kill_for_4_seconds_%
{1|99}
Minions have {0}% chance to gain Unholy Might for 4 seconds on Kill
reminderstring, ReminderTextUnholyMight
{100|#}
Minions gain Unholy Might for 4 seconds on Kill
reminderstring, ReminderTextUnholyMight
chance_to_gain_onslaught_on_kill_for_4_seconds_%
{1|99}
{0}% chance to gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
{100|#}
Gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
minion_chance_to_gain_onslaught_on_kill_for_4_seconds_%
{1|99}
Minions have {0}% chance to gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
{100|#}
Minions gain Onslaught for 4 seconds on Kill
reminderstring, ReminderTextOnslaught
chance_to_grant_nearby_enemies_onslaught_on_kill_%
{1|99}
{0}% chance to grant Onslaught to nearby Enemies on Kill
reminderstring, ReminderTextOnslaught
{100|#}
Grant Onslaught to nearby Enemies on Kill
reminderstring, ReminderTextOnslaught
chance_to_grant_nearby_enemies_unholy_might_on_kill_%
{1|99}
{0}% chance to grant Unholy Might to nearby Enemies on Kill
reminderstring, ReminderTextUnholyMight
{100|#}
Grant Unholy Might to nearby Enemies on Kill
reminderstring, ReminderTextUnholyMight
chance_to_grant_power_charge_to_nearby_allies_on_kill_%
{1|99}
{0}% chance to grant a Power Charge to nearby Allies on Kill
{100|#}
Grant a Power Charge to nearby Allies on Kill
chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%
{1|99}
{0}% chance to grant a Frenzy Charge to nearby Allies on Hit
{100|#}
Grant a Frenzy Charge to nearby Allies on Hit
remove_bleed_on_flask_use
{#}
Removes Bleeding when you use a Flask
remove_corrupted_blood_when_you_use_a_flask
{#}
Removes Corrupted Blood when you use a Flask
lightning_damage_taken_+%
{1|#}
{0}% increased Lightning Damage taken
{#|-1}
{0}% reduced Lightning Damage taken
negate, 1, canonical_line
cold_damage_taken_+%
{1|#}
{0}% increased Cold Damage taken
{#|-1}
{0}% reduced Cold Damage taken
negate, 1, canonical_line
mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy
{1|#}
Regenerate {0}% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy
per_minute_to_per_second, 1
gain_flask_chance_on_crit_%
{1|99}
{0}% chance to gain a Flask Charge when you deal a Critical Strike
{100|#}
Gain a Flask Charge when you deal a Critical Strike
virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies
{#}
{0} Energy Shield granted to you and nearby Allies
number_of_additional_shrapnel_ballistae_per_200_strength
{1|#}
Shrapnel Ballista has +{0} to maximum number of Summoned Totems per 200 Strength
number_of_additional_siege_ballistae_per_200_dexterity
{#}
Siege Ballista has {0:+d} to maximum number of Summoned Totems per 200 Dexterity
attack_minimum_added_physical_damage_per_25_dexterity
attack_maximum_added_physical_damage_per_25_dexterity
{#,#}
Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity
local_display_nearby_enemies_are_blinded
{#}
Nearby Enemies are Blinded
reminderstring, ReminderTextBlindNoDuration
local_display_nearby_enemies_are_crushed
{#}
Nearby Enemies are Crushed
reminderstring, ReminderTextCrushedNoDuration
local_display_nearby_enemies_have_malediction
{#}
Nearby Enemies have Malediction
reminderstring, ReminderTextMalediction
local_display_nearby_enemies_scorched
{#}
Nearby Enemies are Scorched
reminderstring, ReminderTextScorchNonHitNoDuration
local_display_hits_against_nearby_enemies_critical_strike_chance_+50%
{#}
Hits against Nearby Enemies have 50% increased Critical Strike Chance
local_display_nearby_enemies_critical_strike_chance_+%_against_self
{1|#}
Hits against Nearby Enemies have {0}% increased Critical Strike Chance
{#|-1}
Hits against Nearby Enemies have {0}% reduced Critical Strike Chance
negate, 1
local_display_nearby_enemies_flask_charges_granted_+%
{1|#}
Nearby Enemies grant {0}% increased Flask Charges
{#|-1}
Nearby Enemies grant {0}% reduced Flask Charges
negate, 1
local_display_nearby_enemies_movement_speed_+%
{1|#}
Nearby Enemies are Hindered, with {0}% increased Movement Speed
reminderstring, ReminderTextHinderVariableEffect
{#|-1}
Nearby Enemies are Hindered, with {0}% reduced Movement Speed
negate, 1, reminderstring, ReminderTextHinderVariableEffect, canonical_line
local_display_nearby_enemies_stun_and_block_recovery_+%
{1|#}
Nearby Enemies have {0}% increased Stun and Block Recovery
{#|-1}
Nearby Enemies have {0}% reduced Stun and Block Recovery
negate, 1, canonical_line
gain_power_charge_on_non_critical_strike_%
{1|99}
{0}% chance to gain a Power Charge on Non-Critical Strike
{100|#}
Gain a Power Charge on Non-Critical Strike
critical_strike_chance_+%_vs_blinded_enemies
{1|#}
{0}% increased Critical Strike Chance against Blinded Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Blinded Enemies
negate, 1
chilled_ground_on_freeze_%_chance_for_3_seconds
{1|99}
{0}% chance to create Chilled Ground when you Freeze an Enemy
reminderstring, ReminderTextChilledGround
{100|#}
Create Chilled Ground when you Freeze an Enemy
reminderstring, ReminderTextChilledGround
consecrate_ground_on_kill_%_for_3_seconds
{1|99}
{0}% chance to create Consecrated Ground when you Kill an Enemy
reminderstring, ReminderTextConsecratedGround
{100|#}
Create Consecrated Ground when you Kill an Enemy
reminderstring, ReminderTextConsecratedGround
frost_blades_damage_+%
{1|#}
{0}% increased Frost Blades Damage
{#|-1}
{0}% reduced Frost Blades Damage
negate, 1
frost_blades_projectile_speed_+%
{1|#}
{0}% increased Frost Blades Projectile Speed
{#|-1}
{0}% reduced Frost Blades Projectile Speed
negate, 1
frost_blades_number_of_additional_projectiles_in_chain
{1}
Frost Blades Projectiles chain an additional time
{2|#}
Frost Blades Projectiles chain {0} additional times
summoned_raging_spirit_duration_+%
{1|#}
Summon Raging Spirit has {0}% increased Duration
{#|-1}
Summon Raging Spirit has {0}% reduced Duration
negate, 1
summoned_raging_spirit_chance_to_spawn_additional_minion_%
{1|99}
Summon Raging Spirit has {0}% chance to summon an extra Minion
{100|#}
Summon Raging Spirit summons an additional Raging Spirit
discharge_damage_+%
{1|#}
{0}% increased Discharge Damage
{#|-1}
{0}% reduced Discharge Damage
negate, 1
discharge_radius_+%
{1|#}
{0}% increased Discharge Radius
{#|-1}
{0}% reduced Discharge Radius
negate, 1
discharge_chance_not_to_consume_charges_%
{1|99}
{0}% chance for Discharge to deal Damage without removing Charges
{100|#}
Discharge deals Damage without removing Charges
anger_mana_reservation_+%
{1|#}
Anger has {0}% increased Reservation
{#|-1}
Anger has {0}% reduced Reservation
negate, 1, canonical_line
lightning_trap_damage_+%
{1|#}
{0}% increased Lightning Trap Damage
{#|-1}
{0}% reduced Lightning Trap Damage
negate, 1
lightning_trap_number_of_additional_projectiles
{1}
1 additional Lightning Trap Projectile
{2|#}
{0} additional Lightning Trap Projectiles
lightning_trap_cooldown_speed_+%
{1|#}
Lightning Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate
negate, 1
piercing_attacks_cause_bleeding
{#}
Piercing Attacks cause Bleeding
reminderstring, ReminderTextBleeding
energy_shield_recharges_on_block_%
{#}
{0}% chance for Energy Shield Recharge to start when you Block
energy_shield_recharges_on_suppress_%
{1|99}
{0}% chance for Energy Shield Recharge to start when you Suppress Spell Damage
{100}
Energy Shield Recharge starts when you Suppress Spell Damage
map_players_gain_rare_monster_mods_on_kill_ms
{#}
Players gain Modifiers from Slain Rare Monsters for {0} seconds
milliseconds_to_seconds, 1
soul_eater_on_rare_kill_ms
{#}
Gain Soul Eater for {0} seconds on Rare Monster Kill
milliseconds_to_seconds, 1, reminderstring, ReminderTextSoulEater
map_players_gain_soul_eater_on_rare_kill_ms
{#}
Players gain Soul Eater for {0} seconds on Rare Monster Kill
milliseconds_to_seconds, 1, reminderstring, ReminderTextSoulEater
gain_soul_eater_during_flask_effect
{#}
Gain Soul Eater during any Flask Effect
reminderstring, ReminderTextSoulEater
lose_soul_eater_souls_on_flask_use
{#}
Lose all Eaten Souls when you use a Flask
totemified_skills_taunt_on_hit_%
{#}
Skills used by Totems have a {0}% chance to Taunt on Hit
reminderstring, ReminderTextTaunt
chance_to_taunt_on_hit_%
{#}
{0}% chance to Taunt on Hit
reminderstring, ReminderTextTaunt
minion_attacks_chance_to_taunt_on_hit_%
{1|99}
Minions have {0}% chance to Taunt on Hit with Attacks
reminderstring, ReminderTextTaunt
{100|#}
Minions Taunt on Hit with Attacks
reminderstring, ReminderTextTaunt
damage_taken_+%_for_4_seconds_on_killing_taunted_enemy
{1|#}
{0}% increased Damage taken if you Killed a Taunted Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage taken if you Killed a Taunted Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_multiplier_vs_enemies_on_full_life_+
{#}
{0:+d}% to Critical Strike Multiplier against Enemies that are on Full Life
ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final
{1|#}
{0}% more Critical Strike Chance against Enemies that are on Full Life
{#|-1}
{0}% less Critical Strike Chance against Enemies that are on Full Life
negate, 1
blind_duration_+%
{1|#}
{0}% increased Blind duration
reminderstring, ReminderTextBlind
{#|-1}
{0}% reduced Blind duration
negate, 1, reminderstring, ReminderTextBlind
assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final
{1|#}
{0}% more Critical Strike Chance against Enemies that are on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% less Critical Strike Chance against Enemies on that are Low Life
negate, 1, reminderstring, ReminderTextLowLife
crits_have_culling_strike
{#}
Critical Strikes have Culling Strike
reminderstring, ReminderTextCullingStrike
caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%
{#}
You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second
per_minute_to_per_second, 1
minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%
{#}
Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second
per_minute_to_per_second, 1
storm_cloud_charge_count
{#}
Storm Cloud Charges when you use {0} Lightning Skills in Range
storm_cloud_charged_damage_+%_final
{#}
Charged Storm Cloud deals {0} more Damage
gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit
{#}
{0}% of Damage Leeched as Life if you've taken a Savage Hit Recently
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
gain_damage_+%_for_4_seconds_if_taken_savage_hit
{#}
{0}% increased Damage if you've taken a Savage Hit Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit
{#}
{0}% increased Attack Speed if you've taken a Savage Hit Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
damage_+%_vs_burning_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Burning Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Burning Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
endurance_charge_on_off_hand_kill_%
{1|99}
{0}% chance to gain an Endurance Charge on Kill with Off Hand
{100|#}
Gain an Endurance Charge on Kill with Off Hand
aura_melee_physical_damage_+%_per_10_strength
{#}
You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength
curse_apply_as_aura
{#}
Your Hex Curse Spells are Cast as Auras
critical_strikes_ignore_elemental_resistances
{#}
Critical Strikes ignore Enemy Monster Elemental Resistances
damage_+%_for_4_seconds_on_crit
{#}
{0}% increased Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#}
{0}% reduced Damage if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_for_4_seconds_on_kill
{#}
{0}% increased Critical Strike Chance if you've Killed Recently
reminderstring, ReminderTextRecently
damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse
{#}
You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently
reminderstring, ReminderTextRecently
physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie
{#}
You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie
spectre_damage_+%
{1|#}
Spectres have {0}% increased Damage
{#|-1}
Spectres have {0}% reduced Damage
negate, 1
auras_grant_damage_+%_to_you_and_your_allies
{#}
Auras from your Skills grant {0}% increased Damage to you and Allies
reminderstring, ReminderTextAurasOnlyAffectThingsTheyAffect
auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies
{#}
Auras from your Skills grant {0:+d}% Physical Damage Reduction to you and Allies
reminderstring, ReminderTextAurasOnlyAffectThingsTheyAffect
auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies
{#}
Auras from your Skills grant {0}% increased Attack and Cast\nSpeed to you and Allies
reminderstring, ReminderTextAurasOnlyAffectThingsTheyAffect
placing_traps_cooldown_recovery_+%
{1|#}
{0}% increased Cooldown Recovery Rate for throwing Traps
{#|-1}
{0}% reduced Cooldown Recovery Rate for throwing Traps
negate, 1
damage_+%_vs_enemies_affected_by_status_ailments
{#}
{0}% increased Damage with Hits against Enemies affected by Elemental Ailments
reminderstring, ReminderTextElementalAilments
warcries_are_instant
{#}
Using Warcries is Instant
aura_grant_shield_defences_to_nearby_allies
{#}
Shield Defences are also granted to nearby Allies
reminderstring, ReminderTextDefences
phasing_for_4_seconds_on_kill_%
{#|99}
{0}% chance to gain Phasing for 4 seconds on Kill
reminderstring, ReminderTextPhasing
{100|#}
Gain Phasing for 4 seconds on Kill
reminderstring, ReminderTextPhasing
damage_+%_per_active_trap
{#}
You gain {0}% increased Damage for each Trap
skill_area_of_effect_+%_per_active_mine
{#}
You gain {0}% increased Area of Effect for each Mine
immune_to_status_ailments_while_phased
{#}
Immune to Elemental Ailments while Phasing
reminderstring, ReminderTextElementalAilments
additional_critical_strike_chance_per_power_charge_permyriad
{#}
{0:+d}% Critical Strike Chance per Power Charge
divide_by_one_hundred, 1
additional_critical_strike_chance_permyriad_while_at_maximum_power_charges
{#}
{0:+d}% Critical Strike Chance while at maximum Power Charges
divide_by_one_hundred, 1
physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges
{#}
Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
movement_skills_cost_no_mana
{#}
Movement Skills Cost no Mana
attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use
{1|#}
{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently
negate, 1, reminderstring, ReminderTextRecently
lose_10%_of_maximum_mana_on_skill_use_%_chance
{#}
{0}% chance to lose 10% of Mana when you use a Skill
recover_10%_of_maximum_mana_on_skill_use_%
{#}
{0}% chance to Recover 10% of Mana when you use a Skill
mine_laying_speed_+%_for_4_seconds_on_detonation
{#}
{0}% increased Mine Throwing Speed if you Detonated Mines Recently
reminderstring, ReminderTextRecently
damage_+%_for_4_seconds_on_detonation
{#}
{0}% increased Damage if you Detonated Mines Recently
reminderstring, ReminderTextRecently
flask_charges_recovered_per_3_seconds
{1}
Flasks gain a Charge every 3 seconds
{#}
Flasks gain {0} Charges every 3 seconds
canonical_line
trap_skill_area_of_effect_+%
{1|#}
Skills used by Traps have {0}% increased Area of Effect
{#|-1}
Skills used by Traps have {0}% reduced Area of Effect
negate, 1
damage_+%_vs_bleeding_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Bleeding Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Bleeding Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
bleeding_enemies_explode_for_%_life_as_physical_damage
{1|#}
Bleeding Enemies you Kill Explode, dealing {0}% of\ntheir Maximum Life as Physical Damage
nearby_traps_within_x_units_also_trigger_on_triggering_trap
{#}
When your Traps Trigger, your nearby Traps also Trigger
display_cast_word_of_blades_on_hit_%
{1|99}
{0}% chance to Trigger Word of Blades on Hit
{100|#}
Trigger Word of Blades on Hit
display_cast_edict_of_blades_on_hit_%_
{1|99}
{0}% chance to Trigger Edict of Blades on Hit
{100|#}
Trigger Edict of Blades on Hit
display_cast_decree_of_blades_on_hit_%__
{1|99}
{0}% chance to Trigger Decree of Blades on Hit
{100|#}
Trigger Decree of Blades on Hit
display_cast_commandment_of_blades_on_hit_%_
{1|99}
{0}% chance to Trigger Commandment of Blades on Hit
{100|#}
Trigger Commandment of Blades on Hit
display_cast_word_of_winter_when_hit_%
{1|99}
{0}% chance to Trigger Word of Winter when Hit
{100|#}
Trigger Word of Winter when Hit
display_cast_edict_of_winter_when_hit_%
{1|99}
{0}% chance to Trigger Edict of Winter when Hit
{100|#}
Trigger Edict of Winter when Hit
display_cast_decree_of_winter_when_hit_%
{1|99}
{0}% chance to Trigger Decree of Winter when Hit
{100|#}
Trigger Decree of Winter when Hit
display_cast_commandment_of_winter_when_hit_%
{1|99}
{0}% chance to Trigger Commandment of Winter when Hit
{100|#}
Trigger Commandment of Winter when Hit
display_cast_word_of_inferno_on_kill_%
{1|99}
{0}% chance to Trigger Word of Inferno on Kill
{100|#}
Trigger Word of Inferno on Kill
display_cast_edict_of_inferno_on_kill_%
{1|99}
{0}% chance to Trigger Edict of Inferno on Kill
{100|#}
Trigger Edict of Inferno on Kill
display_cast_decree_of_inferno_on_kill_%
{1|99}
{0}% chance to Trigger Decree of Inferno on Kill
{100|#}
Trigger Decree of Inferno on Kill
display_cast_commandment_of_inferno_on_kill_%
{1|99}
{0}% chance to Trigger Commandment of Inferno on Kill
{100|#}
Trigger Commandment of Inferno on Kill
display_cast_word_of_tempest_on_hit_%
{1|99}
{0}% chance to Trigger Word of the Tempest on Hit
{100|#}
Trigger Word of the Tempest on Hit
display_cast_edict_of_tempest_on_hit_%
{1|99}
{0}% chance to Trigger Edict of the Tempest on Hit
{100|#}
Trigger Edict of the Tempest on Hit
display_cast_decree_of_tempest_on_hit_%
{1|99}
{0}% chance to Trigger Decree of the Tempest on Hit
{100|#}
Trigger Decree of the Tempest on Hit
display_cast_commandment_of_tempest_on_hit_%
{1|99}
{0}% chance to Trigger Commandment of the Tempest on Hit
{100|#}
Trigger Commandment of the Tempest on Hit
display_cast_word_of_the_grave_on_kill_%
{1|99}
{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill
{100|#}
Trigger Word of the Grave when your Skills or Minions Kill
display_cast_edict_of_the_grave_on_kill_%
{1|99}
{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill
{100|#}
Trigger Edict of the Grave when your Skills or Minions Kill
display_cast_decree_of_the_grave_on_kill_%
{1|99}
{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill
{100|#}
Trigger Decree of the Grave when your Skills or Minions Kill
display_cast_commandment_of_the_grave_on_kill_%
{1|99}
{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill
{100|#}
Trigger Commandment of the Grave when your Skills or Minions Kill
display_cast_word_of_reflection_when_hit_%
{1|99}
{0}% chance to Trigger Word of Reflection when Hit
{100|#}
Trigger Word of Reflection when Hit
display_cast_edict_of_reflection_when_hit_%
{1|99}
{0}% chance to Trigger Edict of Reflection when Hit
{100|#}
Trigger Edict of Reflection when Hit
display_cast_decree_of_reflection_when_hit_%
{1|99}
{0}% chance to Trigger Decree of Reflection when Hit
{100|#}
Trigger Decree of Reflection when Hit
display_cast_commandment_of_reflection_when_hit_%
{1|99}
{0}% chance to Trigger Commandment of Reflection when Hit
{100|#}
Trigger Commandment of Reflection when Hit
display_attack_with_word_of_force_on_hit_%
{1|99}
{0}% chance to Trigger Word of Force on Hit
{100|#}
Trigger Word of Force on Hit
display_attack_with_edict_of_force_on_hit_%
{1|99}
{0}% chance to Trigger Edict of Force on Hit
{100|#}
Trigger Edict of Force on Hit
display_attack_with_decree_of_force_on_hit_%
{1|99}
{0}% chance to Trigger Decree of Force on Hit
{100|#}
Trigger Decree of Force on Hit
display_attack_with_commandment_of_force_on_hit_%
{1|99}
{0}% chance to Trigger Commandment of Force on Hit
{100|#}
Trigger Commandment of Force on Hit
display_attack_with_word_of_light_when_critically_hit_%
{1|99}
{0}% chance to Trigger Word of Light when you take a Critical Strike
{100|#}
Trigger Word of Light when you take a Critical Strike
display_attack_with_edict_of_light_when_critically_hit_%
{1|99}
{0}% chance to Trigger Edict of Light when you take a Critical Strike
{100|#}
Trigger Edict of Light when you take a Critical Strike
display_attack_with_decree_of_light_when_critically_hit_%
{1|99}
{0}% chance to Trigger Decree of Light when you take a Critical Strike
{100|#}
Trigger Decree of Light when you take a Critical Strike
display_attack_with_commandment_of_light_when_critically_hit_%
{1|99}
{0}% chance to Trigger Commandment of Light when you take a Critical Strike
{100|#}
Trigger Commandment of Light when you take a Critical Strike
display_cast_word_of_war_on_kill_%
{1|99}
{0}% chance to Trigger Word of War on Kill
{100|#}
Trigger Word of War on Kill
display_cast_edict_of_war_on_kill_%
{1|99}
{0}% chance to Trigger Edict of War on Kill
{100|#}
Trigger Edict of War on Kill
display_cast_decree_of_war_on_kill_%
{1|99}
{0}% chance to Trigger Decree of War on Kill
{100|#}
Trigger Decree of War on Kill
display_cast_commandment_of_war_on_kill_%
{1|99}
{0}% chance to Trigger Commandment of War on Kill
{100|#}
Trigger Commandment of War on Kill
display_attack_with_word_of_fury_on_hit_%
{1|99}
{0}% chance to Trigger Word of Fury on Hit
{100|#}
Trigger Word of Fury on Hit
display_attack_with_edict_of_fury_on_hit_%
{1|99}
{0}% chance to Trigger Edict of Fury on Hit
{100|#}
Trigger Edict of Fury on Hit
display_attack_with_decree_of_fury_on_hit_%
{1|99}
{0}% chance to Trigger Decree of Fury on Hit
{100|#}
Trigger Decree of Fury on Hit
display_attack_with_commandment_of_fury_on_hit_%
{1|99}
{0}% chance to Trigger Commandment of Fury on Hit
{100|#}
Trigger Commandment of Fury on Hit
display_attack_with_word_of_spite_when_hit_%
{1|99}
{0}% chance to Trigger Word of Spite when Hit
{100|#}
Trigger Word of Spite when Hit
display_attack_with_edict_of_spite_when_hit_%
{1|99}
{0}% chance to Trigger Edict of Spite when Hit
{100|#}
Trigger Edict of Spite when Hit
display_attack_with_decree_of_spite_when_hit_%
{1|99}
{0}% chance to Trigger Decree of Spite when Hit
{100|#}
Trigger Decree of Spite when Hit
display_attack_with_commandment_of_spite_when_hit_%
{1|99}
{0}% chance to Trigger Commandment of Spite when Hit
{100|#}
Trigger Commandment of Spite when Hit
attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge
{1|#}
{0}% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if Energy\nShield Recharge has started Recently
negate, 1, reminderstring, ReminderTextRecently
life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen
{1|#}
{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
negate, 1, reminderstring, ReminderTextRecently
trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final
{1|#}
{0}% more chance to Evade Attack Hits while not on full Energy Shield
{#|-1}
{0}% less chance to Evade Attack Hits while not on full Energy Shield
negate, 1
critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments
{1|#}
{0}% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% reduced Critical Strike Chance against Enemies that are affected\nby no Elemental Ailments
negate, 1, reminderstring, ReminderTextElementalAilments
spell_damage_+%_for_4_seconds_on_cast
{1|#}
{0}% increased Spell Damage if you've Cast a Spell Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Spell Damage if you've Cast a Spell Recently
negate, 1, reminderstring, ReminderTextRecently
attack_damage_+%_for_4_seconds_on_cast
{1|#}
{0}% increased Attack Damage if you've Cast a Spell Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Damage if you've Cast a Spell Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_for_4_seconds_on_attack
{1|#}
{0}% increased Attack Speed if you've Attacked Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've Attacked Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_+%_for_4_seconds_on_attack
{1|#}
{0}% increased Cast Speed if you've Attacked Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed if you've Attacked Recently
negate, 1, reminderstring, ReminderTextRecently
display_cast_word_of_flames_on_hit_%
{1|99}
{0}% chance to Trigger Word of Flames on Hit
{100|#}
Trigger Word of Flames on Hit
display_cast_edict_of_flames_on_hit_%
{1|99}
{0}% chance to Trigger Edict of Flames on Hit
{100|#}
Trigger Edict of Flames on Hit
display_cast_decree_of_flames_on_hit_%
{1|99}
{0}% chance to Trigger Decree of Flames on Hit
{100|#}
Trigger Decree of Flames on Hit
display_cast_commandment_of_flames_on_hit_%
{1|99}
{0}% chance to Trigger Commandment of Flames on Hit
{100|#}
Trigger Commandment of Flames on Hit
display_cast_word_of_frost_on_kill_%
{1|99}
{0}% chance to Trigger Word of Frost on Kill
{100|#}
Trigger Word of Frost on Kill
display_cast_edict_of_frost_on_kill_%
{1|99}
{0}% chance to Trigger Edict of Frost on Kill
{100|#}
Trigger Edict of Frost on Kill
display_cast_decree_of_frost_on_kill_%
{1|99}
{0}% chance to Trigger Decree of Frost on Kill
{100|#}
Trigger Decree of Frost on Kill
display_cast_commandment_of_frost_on_kill_%
{1|99}
{0}% chance to Trigger Commandment of Frost on Kill
{100|#}
Trigger Commandment of Frost on Kill
display_cast_word_of_thunder_on_kill_%
{1|99}
{0}% chance to Trigger Word of Thunder on Kill
{100|#}
Trigger Word of Thunder on Kill
display_cast_edict_of_thunder_on_kill_%
{1|99}
{0}% chance to Trigger Edict of Thunder on Kill
{100|#}
Trigger Edict of Thunder on Kill
display_cast_decree_of_thunder_on_kill_%
{1|99}
{0}% chance to Trigger Decree of Thunder on Kill
{100|#}
Trigger Decree of Thunder on Kill
display_cast_commandment_of_thunder_on_kill_%
{1|99}
{0}% chance to Trigger Commandment of Thunder on Kill
{100|#}
Trigger Commandment of Thunder on Kill
chance_to_place_an_additional_mine_%
{#}
{0}% chance when throwing Mines to throw up to 1 additional Mine
reminderstring, ReminderTextMultipleMines
number_of_additional_mines_to_place
{1}
Throw an additional Mine
reminderstring, ReminderTextMultipleMines
{2|#}
Throw {0} additional Mines
reminderstring, ReminderTextMultipleMines
chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%
{#}
{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage
enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds
{1|#}
{0}% increased Critical Strike Chance if you haven't Crit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you haven't Crit Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_on_consecrated_ground
{1|#}
{0}% increased Damage while on Consecrated Ground
{#|-1}
{0}% reduced Damage while on Consecrated Ground
negate, 1
consecrate_ground_for_3_seconds_when_hit_%
{1|99}
{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds
reminderstring, ReminderTextConsecratedGround
{100|#}
Create Consecrated Ground when Hit, lasting 8 seconds
reminderstring, ReminderTextConsecratedGround
mana_cost_+%_on_consecrated_ground
{1|#}
{0}% increased Mana Cost of Skills while on Consecrated Ground
{#|-1}
{0}% reduced Mana Cost of Skills while on Consecrated Ground
negate, 1
avoid_ailments_%_on_consecrated_ground
{1|#}
{0}% chance to Avoid Elemental Ailments while on Consecrated Ground
reminderstring, ReminderTextElementalAilments
critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment
{#}
{0:+d}% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Ailments
reminderstring, ReminderTextElementalAilments
non_critical_strikes_penetrate_elemental_resistances_%
{#}
Non-Critical Strikes Penetrate {0}% of Enemy Elemental Resistances
base_attack_damage_penetrates_elemental_resist_%
{#}
Attack Damage Penetrates {0}% of Enemy Elemental Resistances
base_penetrate_elemental_resistances_%
{#}
Damage Penetrates {0}% of Enemy Elemental Resistances
base_attack_damage_penetrates_fire_resist_%
{#}
Attack Damage Penetrates {0}% of Enemy Fire Resistance
base_attack_damage_penetrates_cold_resist_%
{#}
Attack Damage Penetrates {0}% of Enemy Cold Resistance
base_attack_damage_penetrates_lightning_resist_%
{#}
Attack Damage Penetrates {0}% of Enemy Lightning Resistance
base_attack_damage_penetrates_chaos_resist_%
{#}
Attack Damage Penetrates {0}% of Enemy Chaos Resistance
chance_to_double_stun_duration_%
{#}
{0}% chance to double Stun Duration
shockwave_slam_explosion_damage_+%_final
{1|#}
Shockwaves deal {0}% more Damage
{#|-1}
Shockwaves deal {0}% less Damage
negate, 1
non_curse_aura_effect_+%
{1|#}
{0}% increased effect of Non-Curse Auras from your Skills
{#|-1}
{0}% reduced effect of Non-Curse Auras from your Skills
negate, 1
non_curse_aura_effect_+%_vs_enemies
{1|#}
{0}% increased Effect of Non-Curse Auras from your Skills on Enemies
{#|-1}
{0}% reduced Effect of Non-Curse Auras from your Skills on Enemies
negate, 1
unarmed_damage_+%_vs_bleeding_enemies
{1|#}
{0}% increased Damage with Unarmed Attacks against Bleeding Enemies
reminderstring, ReminderTextUnarmedAttacks
{#|-1}
{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies
negate, 1, reminderstring, ReminderTextUnarmedAttacks
aura_effect_on_self_from_your_skills_+%
{1|#}
Auras from your Skills have {0}% increased Effect on you
{#|-1}
Auras from your Skills have {0}% reduced Effect on you
negate, 1
life_gained_on_bleeding_enemy_hit
{1|#}
Gain {0} Life per Bleeding Enemy Hit
{#|-1}
Lose {0} Life per Bleeding Enemy Hit
base_melee_critical_strike_chance_while_unarmed_%
{1|#}
{0:+d}% to Unarmed Melee Attack Critical Strike Chance
divide_by_one_hundred, 1, reminderstring, ReminderTextUnarmedAttacks
modifiers_to_claw_damage_also_affect_unarmed_melee_damage
{1|#}
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
reminderstring, ReminderTextUnarmedAttacks
modifiers_to_claw_attack_speed_also_affect_unarmed_melee_attack_speed
{1|#}
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
reminderstring, ReminderTextUnarmedAttacks
modifiers_to_claw_critical_strike_chance_also_affect_unarmed_melee_critical_strike_chance
{1|#}
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
reminderstring, ReminderTextUnarmedAttacks
damage_+%_while_unarmed
{1|#}
{0}% increased Damage with Unarmed Attacks
reminderstring, ReminderTextUnarmedAttacks
{#|-1}
{0}% reduced Damage with Unarmed Attacks
negate, 1, reminderstring, ReminderTextUnarmedAttacks
killed_monster_dropped_item_rarity_+%_when_shattered
{1|#}
{0}% increased Rarity of Items Dropped by Shattered Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Shattered Enemies
negate, 1
energy_shield_delay_during_flask_effect_-%
{1|#}
{0}% faster start of Energy Shield Recharge during any Flask Effect
{#|-1}
{0}% slower start of Energy Shield Recharge during any Flask Effect
negate, 1, canonical_line
virtual_energy_shield_delay_-%
{1|#}
{0}% faster start of Energy Shield Recharge
{#|-1}
{0}% slower start of Energy Shield Recharge
negate, 1
energy_shield_recharge_rate_during_flask_effect_+%
{1|#}
{0}% increased Energy Shield Recharge Rate during any Flask Effect
{#|-1}
{0}% reduced Energy Shield Recharge Rate during any Flask Effect
negate, 1
virtual_energy_shield_recharge_rate_+%
{1|#}
{0}% increased Energy Shield Recharge Rate
{#|-1}
{0}% reduced Energy Shield Recharge Rate
negate, 1
arrows_fork
{#}
Arrows Fork
projectiles_fork
{#}
Projectiles Fork
fishing_bite_sensitivity_+%
{#}
{0}% increased Fish Bite Sensitivity
reminderstring, ReminderTextFishBiteSensitivity
cold_damage_+%_per_1%_block_chance
{1|#}
{0}% increased Cold Damage per 1% Chance to Block Attack Damage
{#|-1}
{0}% reduced Cold Damage per 1% Chance to Block Attack Damage
negate, 1
maximum_mana_+%_per_2%_spell_block_chance
{1|#}
{0}% increased Maximum Mana per 2% Chance to Block Spell Damage
{#|-1}
{0}% reduced Maximum Mana per 2% Chance to Block Spell Damage
negate, 1
physical_damage_reduction_rating_+%_while_chilled_or_frozen
{1|#}
{0}% increased Armour while Chilled or Frozen
{#|-1}
{0}% reduced Armour while Chilled or Frozen
negate, 1
map_players_action_speed_+%_while_chilled
{1|#}
Players have {0}% increased Action Speed while Chilled
{#|-1}
Players have {0}% reduced Action Speed while Chilled
negate, 1
action_speed_+%_while_chilled
{1|#}
{0}% increased Action Speed while Chilled
{#|-1}
{0}% redcued Action Speed while Chilled
negate, 1
reduce_enemy_cold_resistance_with_weapons_%
{1|#}
Damage with Weapons Penetrates {0}% Cold Resistance
reduce_enemy_fire_resistance_with_weapons_%
{1|#}
Damage with Weapons Penetrates {0}% Fire Resistance
reduce_enemy_lightning_resistance_with_weapons_%
{1|#}
Damage with Weapons Penetrates {0}% Lightning Resistance
reduce_enemy_chaos_resistance_with_weapons_%
{1|#}
Damage with Weapons Penetrates {0}% Chaos Resistance
inquisitor_aura_elemental_damage_+%_final
{1|#}
{0}% more Elemental Damage
{#|-1}
{0}% less Elemental Damage
negate, 1
support_gem_elemental_damage_+%_final
{1|#}
{0}% more Elemental Damage
{#|-1}
{0}% less Elemental Damage
negate, 1
map_monster_drop_higher_level_gear
{1}
Monsters drop items {0} Level higher
{2|#}
Monsters drop items {0} Levels higher
modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity
{#}
This Map's Modifiers to Quantity of Items found also apply to Rarity
base_should_have_onslaught_from_stat
{1|#}
Onslaught
reminderstring, ReminderTextOnslaught
silver_flask_display_onslaught
{1|#}
Onslaught
reminderstring, ReminderTextOnslaught
reduce_enemy_elemental_resistance_with_weapons_%
{1|#}
Damage with Weapons Penetrates {0}% Elemental Resistances
%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy
{#}
{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
{100}
Gain a Frenzy Charge when your Trap is triggered by an Enemy
%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy
{#}
{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy
{100}
Gain a Endurance Charge when your Trap is triggered by an Enemy
add_power_charge_on_hit_%
{1|#}
{0}% chance to add a Power Charge on Hit
lose_all_power_charges_on_reaching_maximum_power_charges
{1|#}
Lose all Power Charges on reaching Maximum Power Charges
shocked_for_4_seconds_on_reaching_maximum_power_charges
{1|#}
Shocks you when you reach Maximum Power Charges
reminderstring, ReminderTextShockNonHit
gain_frenzy_charge_on_reaching_maximum_power_charges
{#}
Gain a Frenzy Charge on reaching Maximum Power Charges
is_petrified
{1|#}
Petrified
add_endurance_charge_on_gain_power_charge_%
{1|#}
{0}% chance to gain an Endurance Charge when you gain a Power Charge
stacking_damage_+%_on_kill_for_4_seconds
{1|#}
{0}% increased Damage per Enemy Killed by you or your Totems Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage per Enemy Killed by you or your Totems Recently
negate, 1, reminderstring, ReminderTextRecently
attack_and_cast_speed_+%_while_totem_active
{1|#}
{0}% increased Attack and Cast Speed while you have a Totem
{#|-1}
{0}% reduced Attack and Cast Speed while you have a Totem
negate, 1
number_of_additional_totems_allowed_on_kill_for_8_seconds
{#}
{0:+d} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds
map_monsters_base_self_critical_strike_multiplier_-%
{1|#}
Monsters take {0}% reduced Extra Damage from Critical Strikes
{#|-1}
Monsters take {0}% increased Extra Damage from Critical Strikes
negate, 1
power_frenzy_or_endurance_charge_on_kill_%
{1|99}
{0}% chance to gain a Power, Frenzy or Endurance Charge on Kill
{100|#}
Gain a Power, Frenzy or Endurance Charge on Kill
immune_to_poison
{1|#}
Immune to Poison
elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element
{1|#}
For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element
reminderstring, ReminderTextRecently
{#|-1}
For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element
negate, 1, reminderstring, ReminderTextRecently
damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element
{1|#}
For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element
reminderstring, ReminderTextRecently
{#|-1}
For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element
negate, 1, reminderstring, ReminderTextRecently
elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds
{1|#}
Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds
{#|-1}
Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds
negate, 1
elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill
{1|#}
Damage Penetrates {0}% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds
elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill
{1|#}
Damage Penetrates {0}% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds
elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill
{1|#}
Damage Penetrates {0}% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds
elementalist_summon_elemental_golem_on_killing_enemy_with_element_%
{1|#}
{0}% chance to Summon a Lesser Elemental Golem when\nyou Kill an Enemy using Elemental Damage
elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%
{1|#}
{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy
elementalist_elemental_status_effect_aura_radius
{1|#}
Elemental Ailments caused by your Skills spread to other nearby Enemies\nRadius: {0}
reminderstring, ReminderTextElementalAilments
knockback_on_counterattack_%
{1|#}
{0}% chance to knockback on Counterattack
reminderstring, ReminderTextKnockback
chill_on_you_proliferates_to_nearby_enemies_within_x_radius
{1|#}
Chill effects on you Proliferate to nearby Enemies
freeze_on_you_proliferates_to_nearby_enemies_within_x_radius
{1|#}
Freeze effects on you Proliferate to nearby Enemies
melee_ancestor_totem_damage_+%
{1|#}
Ancestral Protector Totem deals {0}% increased Damage
{#|-1}
Ancestral Protector Totem deals {0}% reduced Damage
negate, 1
animate_weapon_damage_+%
{1|#}
Animated Weapons deal {0}% increased Damage
{#|-1}
Animated Weapons deal {0}% reduced Damage
negate, 1
burning_arrow_damage_+%
{1|#}
{0}% increased Burning Arrow Damage
{#|-1}
{0}% reduced Burning Arrow Damage
negate, 1
cleave_damage_+%
{1|#}
{0}% increased Cleave Damage
{#|-1}
{0}% reduced Cleave Damage
negate, 1
double_strike_damage_+%
{1|#}
{0}% increased Double Strike Damage
{#|-1}
{0}% reduced Double Strike Damage
negate, 1
dual_strike_damage_+%
{1|#}
{0}% increased Dual Strike Damage
{#|-1}
{0}% reduced Dual Strike Damage
negate, 1
fire_trap_damage_+%
{1|#}
{0}% increased Fire Trap Damage
{#|-1}
{0}% reduced Fire Trap Damage
negate, 1
fireball_damage_+%
{1|#}
{0}% increased Fireball Damage
{#|-1}
{0}% reduced Fireball Damage
negate, 1
freezing_pulse_damage_+%
{1|#}
{0}% increased Freezing Pulse Damage
{#|-1}
{0}% reduced Freezing Pulse Damage
negate, 1
glacial_hammer_damage_+%
{1|#}
{0}% increased Glacial Hammer Damage
{#|-1}
{0}% reduced Glacial Hammer Damage
negate, 1
ground_slam_damage_+%
{1|#}
{0}% increased Ground Slam Damage
{#|-1}
{0}% reduced Ground Slam Damage
negate, 1
heavy_strike_damage_+%
{1|#}
{0}% increased Heavy Strike Damage
{#|-1}
{0}% reduced Heavy Strike Damage
negate, 1
infernal_blow_damage_+%
{1|#}
{0}% increased Infernal Blow Damage
{#|-1}
{0}% reduced Infernal Blow Damage
negate, 1
lightning_strike_damage_+%
{1|#}
{0}% increased Lightning Strike Damage
{#|-1}
{0}% reduced Lightning Strike Damage
negate, 1
lightning_tendrils_damage_+%
{1|#}
{0}% increased Lightning Tendrils Damage
{#|-1}
{0}% reduced Lightning Tendrils Damage
negate, 1
magma_orb_damage_+%
{1|#}
{0}% increased Rolling Magma Damage
{#|-1}
{0}% reduced Rolling Magma Damage
negate, 1
molten_strike_damage_+%
{1|#}
{0}% increased Molten Strike Damage
{#|-1}
{0}% reduced Molten Strike Damage
negate, 1
zombie_damage_+%
{1|#}
Raised Zombies deal {0}% increased Damage
{#|-1}
Raised Zombies deal {0}% reduced Damage
negate, 1
reave_damage_+%
{1|#}
{0}% increased Reave Damage
{#|-1}
{0}% reduced Reave Damage
negate, 1
spark_damage_+%
{1|#}
{0}% increased Spark Damage
{#|-1}
{0}% reduced Spark Damage
negate, 1
spectral_throw_damage_+%
{1|#}
{0}% increased Spectral Throw Damage
{#|-1}
{0}% reduced Spectral Throw Damage
negate, 1
split_arrow_damage_+%
{1|#}
{0}% increased Split Arrow Damage
{#|-1}
{0}% reduced Split Arrow Damage
negate, 1
ethereal_knives_damage_+%
{1|#}
{0}% increased Ethereal Knives Damage
{#|-1}
{0}% reduced Ethereal Knives Damage
negate, 1
ice_shot_damage_+%
{1|#}
{0}% increased Ice Shot Damage
{#|-1}
{0}% reduced Ice Shot Damage
negate, 1
rain_of_arrows_damage_+%
{1|#}
{0}% increased Rain of Arrows Damage
{#|-1}
{0}% reduced Rain of Arrows Damage
negate, 1
raging_spirit_damage_+%
{1|#}
Summoned Raging Spirits deal {0}% increased Damage
{#|-1}
Summoned Raging Spirits deal {0}% reduced Damage
negate, 1
viper_strike_damage_+%
{1|#}
{0}% increased Viper Strike Damage
{#|-1}
{0}% reduced Viper Strike Damage
negate, 1
flicker_strike_damage_+%
{1|#}
{0}% increased Flicker Strike Damage
{#|-1}
{0}% reduced Flicker Strike Damage
negate, 1
leap_slam_damage_+%
{1|#}
{0}% increased Leap Slam Damage
{#|-1}
{0}% reduced Leap Slam Damage
negate, 1
lightning_arrow_damage_+%
{1|#}
{0}% increased Lightning Arrow Damage
{#|-1}
{0}% reduced Lightning Arrow Damage
negate, 1
lightning_warp_damage_+%
{1|#}
{0}% increased Lightning Warp Damage
{#|-1}
{0}% reduced Lightning Warp Damage
negate, 1
puncture_damage_+%
{1|#}
{0}% increased Puncture Damage
{#|-1}
{0}% reduced Puncture Damage
negate, 1
shield_charge_damage_+%
{1|#}
{0}% increased Shield Charge Damage
{#|-1}
{0}% reduced Shield Charge Damage
negate, 1
skeletons_damage_+%
{1|#}
Skeletons deal {0}% increased Damage
{#|-1}
Skeletons deal {0}% reduced Damage
negate, 1
arc_damage_+%
{1|#}
{0}% increased Arc Damage
{#|-1}
{0}% reduced Arc Damage
negate, 1
barrage_damage_+%
{1|#}
{0}% increased Barrage Damage
{#|-1}
{0}% reduced Barrage Damage
negate, 1
fire_nova_mine_damage_+%
{1|#}
{0}% increased Fire Nova Mine Damage
{#|-1}
{0}% reduced Fire Nova Mine Damage
negate, 1
fire_storm_damage_+%
{1|#}
{0}% increased Firestorm Damage
{#|-1}
{0}% reduced Firestorm Damage
negate, 1
flame_surge_damage_+%
{1|#}
{0}% increased Flame Surge Damage
{#|-1}
{0}% reduced Flame Surge Damage
negate, 1
ice_nova_damage_+%
{1|#}
{0}% increased Ice Nova Damage
{#|-1}
{0}% reduced Ice Nova Damage
negate, 1
ice_spear_damage_+%
{1|#}
{0}% increased Ice Spear Damage
{#|-1}
{0}% reduced Ice Spear Damage
negate, 1
incinerate_damage_+%
{1|#}
{0}% increased Incinerate Damage
{#|-1}
{0}% reduced Incinerate Damage
negate, 1
power_siphon_damage_+%
{1|#}
{0}% increased Power Siphon Damage
{#|-1}
{0}% reduced Power Siphon Damage
negate, 1
searing_bond_damage_+%
{1|#}
{0}% increased Searing Bond Damage
{#|-1}
{0}% reduced Searing Bond Damage
negate, 1
static_strike_damage_+%
{1|#}
{0}% increased Static Strike Damage
{#|-1}
{0}% reduced Static Strike Damage
negate, 1
storm_call_damage_+%
{1|#}
{0}% increased Storm Call Damage
{#|-1}
{0}% reduced Storm Call Damage
negate, 1
sweep_damage_+%
{1|#}
{0}% increased Sweep Damage
{#|-1}
{0}% reduced Sweep Damage
negate, 1
frenzy_damage_+%
{1|#}
{0}% increased Frenzy Damage
{#|-1}
{0}% reduced Frenzy Damage
negate, 1
righteous_fire_damage_+%
{1|#}
{0}% increased Righteous Fire Damage
{#|-1}
{0}% reduced Righteous Fire Damage
negate, 1
elemental_hit_damage_+%
{1|#}
Elemental Hit deals {0}% increased Damage
{#|-1}
Elemental Hit deals {0}% reduced Damage
negate, 1
cyclone_damage_+%
{1|#}
{0}% increased Cyclone Damage
{#|-1}
{0}% reduced Cyclone Damage
negate, 1
tornado_shot_damage_+%
{1|#}
{0}% increased Tornado Shot Damage
{#|-1}
{0}% reduced Tornado Shot Damage
negate, 1
arctic_breath_damage_+%
{1|#}
{0}% increased Creeping Frost Damage
{#|-1}
{0}% reduced Creeping Frost Damage
negate, 1
explosive_arrow_damage_+%
{1|#}
Explosive Arrow deals {0}% increased Damage
{#|-1}
Explosive Arrow deals {0}% reduced Damage
negate, 1
flameblast_damage_+%
{1|#}
{0}% increased Flameblast Damage
{#|-1}
{0}% reduced Flameblast Damage
negate, 1
glacial_cascade_damage_+%
{1|#}
{0}% increased Glacial Cascade Damage
{#|-1}
{0}% reduced Glacial Cascade Damage
negate, 1
ice_crash_damage_+%
{1|#}
{0}% increased Ice Crash Damage
{#|-1}
{0}% reduced Ice Crash Damage
negate, 1
kinetic_blast_damage_+%
{1|#}
{0}% increased Kinetic Blast Damage
{#|-1}
{0}% reduced Kinetic Blast Damage
negate, 1
shock_nova_damage_+%
{1|#}
{0}% increased Shock Nova Damage
{#|-1}
{0}% reduced Shock Nova Damage
negate, 1
shockwave_totem_damage_+%
{1|#}
{0}% increased Shockwave Totem Damage
{#|-1}
{0}% reduced Shockwave Totem Damage
negate, 1
wild_strike_damage_+%
{1|#}
{0}% increased Wild Strike Damage
{#|-1}
{0}% reduced Wild Strike Damage
negate, 1
detonate_dead_damage_+%
{1|#}
{0}% increased Detonate Dead Damage
{#|-1}
{0}% reduced Detonate Dead Damage
negate, 1
caustic_arrow_damage_+%
{1|#}
{0}% increased Caustic Arrow Damage
{#|-1}
{0}% reduced Caustic Arrow Damage
negate, 1
caustic_arrow_withered_on_hit_%
caustic_arrow_withered_base_duration_ms
{1|99,1000}
Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration
reminderstring, ReminderTextWithered, milliseconds_to_seconds, 2
{100|#,1000}
Caustic Arrow inflicts Withered on Hit for {1} second base Duration
reminderstring, ReminderTextWithered, milliseconds_to_seconds, 2
{1|99,#}
Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} seconds base Duration
reminderstring, ReminderTextWithered, milliseconds_to_seconds, 2
{100|#,#}
Caustic Arrow inflicts Withered on Hit for {1} seconds base Duration
reminderstring, ReminderTextWithered, milliseconds_to_seconds, 2
base_number_of_golems_allowed
{#}
{0:+d} to maximum number of Summoned Golems
you_cannot_have_non_golem_minions
{#}
You cannot have non-Golem Minions
golem_scale_+%
{1|#}
{0}% increased Golem Size
{#|-1}
{0}% reduced Golem Size
negate, 1, canonical_line
stone_golem_damage_+%
{1|#}
Stone Golems deal {0}% increased Damage
{#|-1}
Stone Golems deal {0}% reduced Damage
negate, 1
flame_golem_damage_+%
{1|#}
Flame Golems have {0}% increased Damage
{#|-1}
Flame Golems have {0}% reduced Damage
negate, 1
ice_golem_damage_+%
{1|#}
Ice Golems deal {0}% increased Damage
{#|-1}
Ice Golems deal {0}% reduced Damage
negate, 1
lightning_golem_damage_+%
{1|#}
Lightning Golems deal {0}% increased Damage
{#|-1}
Lightning Golems deal {0}% reduced Damage
negate, 1
chaos_golem_damage_+%
{1|#}
Chaos Golems deal {0}% increased Damage
{#|-1}
Chaos Golems deal {0}% reduced Damage
negate, 1
damage_+%_if_golem_summoned_in_past_8_seconds
{1|#}
{0}% increased Damage if you Summoned a Golem in the past 8 seconds
{#|-1}
{0}% reduced Damage if you Summoned a Golem in the past 8 seconds
negate, 1
golem_damage_+%_if_summoned_in_past_8_seconds
{1|#}
Golems Summoned in the past 8 seconds deal {0}% increased Damage
{#|-1}
Golems Summoned in the past 8 seconds deal {0}% reduced Damage
negate, 1
unique_primordial_tether_golem_damage_+%_final
{1|#}
Golems Deal {0}% more Damage
{#|-1}
Golems Deal {0}% less Damage
negate, 1, canonical_line
dominating_blow_minion_damage_+%
{1|#}
Summoned Sentinels of Dominance deal {0}% increased Damage
{#|-1}
Summoned Sentinels of Dominance deal {0}% reduced Damage
negate, 1
dominating_blow_skill_attack_damage_+%
{1|#}
{0}% increased Dominating Blow Damage
{#|-1}
{0}% reduced Dominating Blow Damage
negate, 1
cold_snap_damage_+%
{1|#}
{0}% increased Cold Snap Damage
{#|-1}
{0}% reduced Cold Snap Damage
negate, 1
flame_totem_damage_+%
{1|#}
Holy Flame Totem deals {0}% increased Damage
{#|-1}
Holy Flame Totem deals {0}% reduced Damage
negate, 1
animate_guardian_damage_+%
{1|#}
Animated Guardians deal {0}% increased Damage
{#|-1}
Animated Guardians deal {0}% reduced Damage
negate, 1
bear_trap_damage_+%
{1|#}
{0}% increased Bear Trap Damage
{#|-1}
{0}% reduced Bear Trap Damage
negate, 1
frost_wall_damage_+%
{1|#}
{0}% increased Frost Wall Damage
{#|-1}
{0}% reduced Frost Wall Damage
negate, 1
molten_shell_damage_+%
{1|#}
{0}% increased Molten Shell Damage
{#|-1}
{0}% reduced Molten Shell Damage
negate, 1
reckoning_damage_+%
{1|#}
{0}% increased Reckoning Damage
{#|-1}
{0}% reduced Reckoning Damage
negate, 1
vigilant_strike_damage_+%
{1|#}
{0}% increased Vigilant Strike Damage
{#|-1}
{0}% reduced Vigilant Strike Damage
negate, 1
whirling_blades_damage_+%
{1|#}
{0}% increased Whirling Blades Damage
{#|-1}
{0}% reduced Whirling Blades Damage
negate, 1
flame_dash_damage_+%
{1|#}
{0}% increased Flame Dash Damage
{#|-1}
{0}% reduced Flame Dash Damage
negate, 1
freeze_mine_damage_+%
{1|#}
{0}% increased Freeze Mine Damage
{#|-1}
{0}% reduced Freeze Mine Damage
negate, 1
herald_of_ash_damage_+%
{1|#}
{0}% increased Herald of Ash Damage
{#|-1}
{0}% reduced Herald of Ash Damage
negate, 1
herald_of_ice_damage_+%
{1|#}
{0}% increased Herald of Ice Damage
{#|-1}
{0}% reduced Herald of Ice Damage
negate, 1
herald_of_thunder_damage_+%
{1|#}
{0}% increased Herald of Thunder Damage
{#|-1}
{0}% reduced Herald of Thunder Damage
negate, 1
tempest_shield_damage_+%
{1|#}
{0}% increased Tempest Shield Damage
{#|-1}
{0}% reduced Tempest Shield Damage
negate, 1
desecrate_damage_+%
{1|#}
{0}% increased Desecrate Damage
{#|-1}
{0}% reduced Desecrate Damage
negate, 1
blink_arrow_and_blink_arrow_clone_damage_+%
{1|#}
Blink Arrow and Blink Arrow Clones have {0}% increased Damage
{#|-1}
Blink Arrow and Blink Arrow Clones have {0}% reduced Damage
negate, 1
mirror_arrow_and_mirror_arrow_clone_damage_+%
{1|#}
Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage
{#|-1}
Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage
negate, 1
riposte_damage_+%
{1|#}
{0}% increased Riposte Damage
{#|-1}
{0}% reduced Riposte Damage
negate, 1
vengeance_damage_+%
{1|#}
{0}% increased Vengeance Damage
{#|-1}
{0}% reduced Vengeance Damage
negate, 1
converted_enemies_damage_+%
{1|#}
Converted Enemies have {0}% increased Damage
{#|-1}
Converted Enemies have {0}% reduced Damage
negate, 1
abyssal_cry_damage_+%
{1|#}
{0}% increased Infernal Cry Damage
{#|-1}
{0}% reduced Infernal Cry Damage
negate, 1
shrapnel_shot_damage_+%
{1|#}
{0}% increased Galvanic Arrow Damage
{#|-1}
{0}% reduced Galvanic Arrow Damage
negate, 1
blast_rain_damage_+%
{1|#}
Blast Rain deals {0}% increased Damage
{#|-1}
Blast Rain deals {0}% reduced Damage
negate, 1
essence_drain_damage_+%
{1|#}
{0}% increased Essence Drain Damage
{#|-1}
{0}% reduced Essence Drain Damage
negate, 1
contagion_damage_+%
{1|#}
{0}% increased Contagion Damage
{#|-1}
{0}% reduced Contagion Damage
negate, 1
blade_vortex_damage_+%
{1|#}
{0}% increased Blade Vortex Spell Damage
{#|-1}
{0}% reduced Blade Vortex Spell Damage
negate, 1
bladefall_damage_+%
{1|#}
{0}% increased Bladefall Damage
{#|-1}
{0}% reduced Bladefall Damage
negate, 1
ice_trap_damage_+%
{1|#}
{0}% increased Ice Trap Damage
{#|-1}
{0}% reduced Ice Trap Damage
negate, 1
charged_dash_damage_+%
{1|#}
{0}% increased Charged Dash Damage
{#|-1}
{0}% reduced Charged Dash Damage
negate, 1
earthquake_damage_+%
{1|#}
{0}% increased Earthquake Damage
{#|-1}
{0}% reduced Earthquake Damage
negate, 1
skeletal_chains_damage_+%
{1|#}
{0}% increased Dark Pact Damage
{#|-1}
{0}% reduced Dark Pact Damage
negate, 1
storm_burst_damage_+%
{1|#}
{0}% increased Storm Burst Damage
{#|-1}
{0}% reduced Storm Burst Damage
negate, 1
frost_bomb_damage_+%
{1|#}
{0}% increased Frost Bomb Damage
{#|-1}
{0}% reduced Frost Bomb Damage
negate, 1
orb_of_storms_damage_+%
{1|#}
Orb of Storms deals {0}% increased Damage
{#|-1}
Orb of Storms deasl {0}% reduced Damage
negate, 1
siege_ballista_damage_+%
{1|#}
Siege Ballista deals {0}% increased Damage
{#|-1}
Siege Ballista deals {0}% reduced Damage
negate, 1
blight_damage_+%
{1|#}
{0}% increased Blight Damage
{#|-1}
{0}% reduced Blight Damage
negate, 1
shockwave_slam_damage_+%
{1|#}
Sunder has {0}% increased Damage
{#|-1}
Sunder has {0}% reduced Damage
negate, 1
life_regeneration_per_minute_%_while_frozen
{1|#}
Regenerate {0}% of Life per second while Frozen
per_minute_to_per_second, 1
occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds
{#}
Regenerate {0}% of Energy Shield per second for each\nEnemy you or your Minions have Killed Recently, up to 10% per second
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
occultist_immune_to_stun_while_has_energy_shield
{1|#}
Cannot Be Stunned while you have Energy Shield
occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery
{1|#}
Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently
reminderstring, ReminderTextRecently
hierophant_passive_damage_+%_final_per_totem
{1|#}
{0}% more Damage per Summoned Totem
{#|-1}
{0}% less Damage per Summoned Totem
negate, 1
totem_damage_+%_final_per_active_totem
{1|#}
{0}% more Totem Damage per Summoned Totem
{#|-1}
{0}% less Totem Damage per Summoned Totem
negate, 1
cannot_be_affected_by_flasks
{1|#}
Flasks do not apply to you
flasks_apply_to_your_zombies_and_spectres
{1|#}
Flasks you Use apply to your Raised Zombies and Spectres
modifiers_to_minion_damage_also_affect_you
{1|#}
Modifiers to Minion Damage also affect you
additive_modifiers_to_minion_attack_speed_also_affect_you
{#}
Increases and Reductions to Minion Attack Speed also affect you
modifiers_to_minion_cast_speed_also_affect_you
{1|#}
Modifiers to Minion Cast Speed also affect you
modifiers_to_minion_life_regeneration_also_affect_you
{1|#}
Modifiers to Minion Life Regeneration also affect you
modifiers_to_minion_movement_speed_also_affect_you
{1|#}
Modifiers to Minion Movement Speed also affect you
modifiers_to_minion_resistances_also_affect_you
{1|#}
Modifiers to Minion Resistances also affect you
occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds
{1|#}
When you Kill an Enemy, for each Curse on that Enemy, gain {0}%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds
enemies_damage_taken_+%_while_cursed
{1|#}
Enemies you Curse take {0}% increased Damage
enemies_you_curse_have_malediction
{#}
Enemies you Curse have Malediction
reminderstring, ReminderTextMalediction
local_double_damage_to_chilled_enemies
{#}
Attacks with this Weapon deal Double Damage to Chilled Enemies
local_elemental_penetration_%
{1|#}
Attacks with this Weapon Penetrate {0}% Elemental Resistances
local_fire_penetration_%
{1|#}
Attacks with this Weapon Penetrate {0}% Fire Resistance
local_cold_penetration_%
{1|#}
Attacks with this Weapon Penetrate {0}% Cold Resistance
local_lightning_penetration_%
{1|#}
Attacks with this Weapon Penetrate {0}% Lightning Resistance
damage_while_no_frenzy_charges_+%
{1|#}
{0}% increased Damage while you have no Frenzy Charges
{#|-1}
{0}% reduced Damage while you have no Frenzy Charges
negate, 1
critical_strike_chance_against_enemies_on_full_life_+%
{1|#}
{0}% increased Critical Strike Chance against Enemies on Full Life
{#|-1}
{0}% reduced Critical Strike Chance against Enemies on Full Life
negate, 1
attack_critical_strike_damage_life_leech_permyriad
{#}
{0}% of Attack Damage Leeched as Life on Critical Strike
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
minion_attack_minimum_added_physical_damage
minion_attack_maximum_added_physical_damage
{#,#}
Minions deal {0} to {1} additional Attack Physical Damage
minion_global_minimum_added_chaos_damage
minion_global_maximum_added_chaos_damage
{#,#}
Minions deal {0} to {1} additional Chaos Damage
minion_global_minimum_added_cold_damage
minion_global_maximum_added_cold_damage
{#,#}
Minions deal {0} to {1} additional Cold Damage
minion_global_minimum_added_fire_damage
minion_global_maximum_added_fire_damage
{#,#}
Minions deal {0} to {1} additional Fire Damage
minion_global_minimum_added_lightning_damage
minion_global_maximum_added_lightning_damage
{#,#}
Minions deal {0} to {1} additional Lightning Damage
minion_global_minimum_added_physical_damage
minion_global_maximum_added_physical_damage
{#,#}
Minions deal {0} to {1} additional Physical Damage
attack_physical_damage_%_to_add_as_fire
{1|#}
Gain {0}% of Physical Attack Damage as Extra Fire Damage
attack_physical_damage_%_to_add_as_cold
{1|#}
Gain {0}% of Physical Attack Damage as Extra Cold Damage
attack_physical_damage_%_to_add_as_lightning
{1|#}
Gain {0}% of Physical Attack Damage as Extra Lightning Damage
maximum_energy_shield_+_per_5_strength
{#}
{0:+d} maximum Energy Shield per 5 Strength
attack_always_crit
{1|#}
All Attacks are Critical Strikes
local_varunastra_weapon_counts_as_all_1h_melee_weapon_types
{1|#}
Counts as all One Handed Melee Weapon Types
guardian_auras_grant_life_regeneration_per_minute_%
{1|#}
Auras from your Skills grant {0}% of Life Regenerated per second to\nyou and Allies
per_minute_to_per_second, 1, reminderstring, ReminderTextAurasOnlyAffectThingsTheyAffect
guardian_nearby_enemies_cannot_gain_charges
{#}
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
guardian_reserved_life_granted_to_you_and_allies_as_armour_%
{#}
Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies
guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield
{#}
Grants maximum Energy Shield equal to {0}% of your Reserved Mana to\nyou and nearby Allies
guardian_remove_curses_and_status_ailments_every_10_seconds
{#}
Every 5 seconds, remove Curses and Elemental Ailments from you
reminderstring, ReminderTextElementalAilments
guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds
{1|#}
Every 4 seconds, Regenerate {0}% of Life over one second
per_minute_to_per_second, 1
base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit
{1|#}
Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit
totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit
{1|#}
Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit
active_skill_attack_speed_+%_final_per_frenzy_charge
{#}
{0}% more Attack Speed per Frenzy Charge
totem_aura_enemy_damage_+%_final
{1|#}
Enemies near your Totems deal {0}% more Damage
{#|-1}
Enemies near your Totems deal {0}% less Damage
negate, 1
totem_aura_enemy_fire_and_physical_damage_taken_+%
{1|#}
Enemies near your Totems take {0}% increased Physical and Fire Damage
{#|-1}
Enemies near your Totems take {0}% reduced Physical and Fire Damage
negate, 1
trap_damage_buildup_damage_+%_final_when_first_set
{1|#}
Your Traps deal {0}% more Damage with Hits and Ailments if they Armed Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
{#|-1}
Your Traps deal {0}% less Damage with Hits and Ailments if they Armed Recently
negate, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
trap_damage_buildup_damage_+%_final_after_4_seconds
{1|#}
Traps deal {0}% more Damage with Hits and Ailments if they were not Armed Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
{#|-1}
Traps deal {0}% less Damage with Hits and Ailments if they were not Armed Recently
negate, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
local_weapon_crit_chance_is_100
{1|#}
This Weapon's Critical Strike Chance is 100%
trap_and_mine_minimum_added_physical_damage
trap_and_mine_maximum_added_physical_damage
{#,#}
Traps and Mines deal {0} to {1} additional Physical Damage
trap_%_chance_to_trigger_twice
{1|99}
{0}% Chance for Traps to Trigger an additional time
{100|#}
Traps Trigger an additional time
physical_damage_over_time_per_10_dexterity_+%
{1|#}
{0}% increased Physical Damage Over Time per 10 Dexterity
{#|-1}
{0}% reduced Physical Damage Over Time per 10 Dexterity
negate, 1
bleed_duration_per_12_intelligence_+%
{1|#}
{0}% increased Bleeding Duration per 12 Intelligence
{#|-1}
{0}% reduced Bleeding Duration per 12 Intelligence
negate, 1
%_chance_to_cause_bleeding_enemies_to_flee_on_hit
{1|#}
{0}% Chance to cause Bleeding Enemies to Flee on hit
melee_ancestor_totem_grant_owner_attack_speed_+%
{1|#}
Ancestral Protector Totem grants {0}% increased Attack Speed while Active
{#|-1}
Ancestral Protector Totem grants {0}% reduced Attack Speed while Active
negate, 1
slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%
{1|#}
Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active
slam_ancestor_totem_grant_owner_melee_damage_+%
{1|#}
Ancestral Warchief Totem grants {0}% increased Melee Damage while Active
{#|-1}
Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active
negate, 1
gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius
{#}
If you've Blocked in the past 10 seconds, you\nand nearby Allies cannot be Stunned
cleave_radius_+%
{1|#}
{0}% increased Cleave Area of Effect
{#|-1}
{0}% reduced Cleave Area of Effect
negate, 1
ground_slam_radius_+%
{1|#}
{0}% increased Ground Slam Area of Effect
{#|-1}
{0}% reduced Ground Slam Area of Effect
negate, 1
infernal_blow_radius_+%
{1|#}
{0}% increased Infernal Blow Area of Effect
{#|-1}
{0}% reduced Infernal Blow Area of Effect
negate, 1
lightning_tendrils_radius_+%
{1|#}
{0}% increased Lightning Tendrils Area of Effect
{#|-1}
{0}% reduced Lightning Tendrils Area of Effect
negate, 1
magma_orb_radius_+%
{1|#}
{0}% increased Rolling Magma Area of Effect
{#|-1}
{0}% reduced Rolling Magma Area of Effect
negate, 1
reave_radius_+%
{1|#}
{0}% increased Reave Radius
{#|-1}
{0}% reduced Reave Radius
negate, 1
molten_strike_radius_+%
{1|#}
{0}% increased Molten Strike Area of Effect
{#|-1}
{0}% reduced Molten Strike Area of Effect
negate, 1
ice_shot_radius_+%
{1|#}
{0}% increased Ice Shot Area of Effect
{#|-1}
{0}% reduced Ice Shot Area of Effect
negate, 1
rain_of_arrows_radius_+%
{1|#}
{0}% increased Rain of Arrows Area of Effect
{#|-1}
{0}% reduced Rain of Arrows Area of Effect
negate, 1
leap_slam_radius_+%
{1|#}
{0}% increased Leap Slam Area of Effect
{#|-1}
{0}% reduced Leap Slam Area of Effect
negate, 1
lightning_arrow_radius_+%
{1|#}
{0}% increased Lightning Arrow Area of Effect
{#|-1}
{0}% reduced Lightning Arrow Area of Effect
negate, 1
ice_nova_radius_+%
{1|#}
{0}% increased Ice Nova Area of Effect
{#|-1}
{0}% reduced Ice Nova Area of Effect
negate, 1
static_strike_radius_+%
{1|#}
{0}% increased Static Strike Area of Effect
{#|-1}
{0}% reduced Static Strike Area of Effect
negate, 1
storm_call_radius_+%
{1|#}
{0}% increased Storm Call Area of Effect
{#|-1}
{0}% reduced Storm Call Area of Effect
negate, 1
sweep_add_endurance_charge_on_hit_%
{1|99}
Sweep has a {0}% chance to grant an Endurance Charge on Hit
{100|#}
Sweep grants an Endurance Charge on Hit
sweep_radius_+%
{1|#}
{0}% increased Sweep Area of Effect
{#|-1}
{0}% reduced Sweep Area of Effect
negate, 1
righteous_fire_radius_+%
{1|#}
{0}% increased Righteous Fire Area of Effect
{#|-1}
{0}% reduced Righteous Fire Area of Effect
negate, 1
arctic_breath_radius_+%
{1|#}
{0}% increased Creeping Frost Area of Effect
{#|-1}
{0}% reduced Creeping Frost Area of Effect
negate, 1
ball_lightning_radius_+%
{1|#}
{0}% increased Ball Lightning Area of Effect
{#|-1}
{0}% reduced Ball Lightning Area of Effect
negate, 1
explosive_arrow_radius_+%
{1|#}
Explosive Arrow has {0}% increased Area of Effect
{#|-1}
Explosive Arrow has {0}% reduced Area of Effect
negate, 1
flameblast_radius_+%
{1|#}
{0}% increased Flameblast Area of Effect
{#|-1}
{0}% reduced Flameblast Area of Effect
negate, 1
glacial_cascade_radius_+%
{1|#}
{0}% increased Glacial Cascade Area of Effect
{#|-1}
{0}% reduced Glacial Cascade Area of Effect
negate, 1
wild_strike_radius_+%
{1|#}
{0}% increased Wild Strike Area of Effect
{#|-1}
{0}% reduced Wild Strike Area of Effect
negate, 1
detonate_dead_radius_+%
{1|#}
{0}% increased Detonate Dead Area of Effect
{#|-1}
{0}% reduced Detonate Dead Area of Effect
negate, 1
ice_crash_radius_+%
{1|#}
{0}% increased Ice Crash Area of Effect
{#|-1}
{0}% reduced Ice Crash Area of Effect
negate, 1
kinetic_blast_radius_+%
{1|#}
{0}% increased Kinetic Blast Area of Effect
{#|-1}
{0}% reduced Kinetic Blast Area of Effect
negate, 1
caustic_arrow_radius_+%
{1|#}
{0}% increased Caustic Arrow Area of Effect
{#|-1}
{0}% reduced Caustic Arrow Area of Effect
negate, 1
cold_snap_radius_+%
{1|#}
{0}% increased Cold Snap Area of Effect
{#|-1}
{0}% reduced Cold Snap Area of Effect
negate, 1
decoy_totem_radius_+%
{1|#}
{0}% increased Decoy Totem Area of Effect
{#|-1}
{0}% reduced Decoy Totem Area of Effect
negate, 1
shock_nova_radius_+%
{1|#}
{0}% increased Shock Nova Area of Effect
{#|-1}
{0}% reduced Shock Nova Area of Effect
negate, 1
freeze_mine_radius_+%
{1|#}
{0}% increased Freeze Mine Area of Effect
{#|-1}
{0}% reduced Freeze Mine Area of Effect
negate, 1
shrapnel_shot_radius_+%
{1|#}
{0}% increased Galvanic Arrow Area of Effect
{#|-1}
{0}% reduced Galvanic Arrow Area of Effect
negate, 1
blast_rain_radius_+%
{1|#}
Blast Rain has {0}% increased Area of Effect
{#|-1}
Blast Rain has {0}% reduced Area of Effect
negate, 1
contagion_radius_+%
{1|#}
{0}% increased Contagion Area of Effect
{#|-1}
{0}% reduced Contagion Area of Effect
negate, 1
wither_radius_+%
{1|#}
Wither has {0}% increased Area of Effect
{#|-1}
Wither has {0}% reduced Area of Effect
negate, 1
blade_vortex_radius_+%
{1|#}
{0}% increased Blade Vortex Area of Effect
{#|-1}
{0}% reduced Blade Vortex Area of Effect
negate, 1
bladefall_radius_+%
{1|#}
{0}% increased Bladefall Area of Effect
{#|-1}
{0}% reduced Bladefall Area of Effect
negate, 1
ice_trap_radius_+%
{1|#}
{0}% increased Ice Trap Area of Effect
{#|-1}
{0}% reduced Ice Trap Area of Effect
negate, 1
earthquake_radius_+%
{1|#}
{0}% increased Earthquake Area of Effect
{#|-1}
{0}% reduced Earthquake Area of Effect
negate, 1
frost_bomb_radius_+%
{1|#}
{0}% increased Frost Bomb Area of Effect
{#|-1}
{0}% reduced Frost Bomb Area of Effect
negate, 1
storm_cloud_radius_+%
{1|#}
{0}% increased Orb of Storms Area of Effect
{#|-1}
{0}% reduced Orb of Storms Area of Effect
negate, 1
blight_radius_+%
{1|#}
{0}% increased Blight Area of Effect
{#|-1}
{0}% reduced Blight Area of Effect
negate, 1
shockwave_slam_radius_+%
{1|#}
Sunder has {0}% increased Area of Effect
{#|-1}
Sunder has {0}% reduced Area of Effect
negate, 1
sunder_wave_delay_+%
{1|#}
Sunder has {0}% increased delay between Areas in the Wave
{#|-1}
Sunder has {0}% reduced delay between Areas in the Wave
negate, 1
shockwave_totem_radius_+%
{1|#}
{0}% increased Shockwave Totem Area of Effect
{#|-1}
{0}% reduced Shockwave Totem Area of Effect
negate, 1
charged_dash_area_of_effect_radius_+_of_final_explosion
{#}
Charged Dash has {0:+d} to Radius of each Wave's last damage Area
cleave_attack_speed_+%
{1|#}
{0}% increased Cleave Attack Speed
{#|-1}
{0}% reduced Cleave Attack Speed
negate, 1
double_strike_attack_speed_+%
{1|#}
{0}% increased Double Strike Attack Speed
{#|-1}
{0}% reduced Double Strike Attack Speed
negate, 1
dual_strike_attack_speed_+%
{1|#}
{0}% increased Dual Strike Attack Speed
{#|-1}
{0}% reduced Dual Strike Attack Speed
negate, 1
heavy_strike_attack_speed_+%
{1|#}
{0}% increased Heavy Strike Attack Speed
{#|-1}
{0}% reduced Heavy Strike Speed
negate, 1
zombie_attack_speed_+%
{1|#}
Raised Zombies have {0}% increased Attack Speed
{#|-1}
Raised Zombies have {0}% reduced Attack Speed
negate, 1
rain_of_arrows_attack_speed_+%
{1|#}
{0}% increased Rain of Arrows Attack Speed
{#|-1}
{0}% reduced Rain of Arrows Attack Speed
negate, 1
leap_slam_attack_speed_+%
{1|#}
{0}% increased Leap Slam Attack Speed
{#|-1}
{0}% reduced Leap Slam Attack Speed
negate, 1
shield_charge_attack_speed_+%
{1|#}
{0}% increased Shield Charge Attack Speed
{#|-1}
{0}% reduced Shield Charge Attack Speed
negate, 1
barrage_attack_speed_+%
{1|#}
{0}% increased Barrage Attack Speed
{#|-1}
{0}% reduced Barrage Attack Speed
negate, 1
elemental_hit_attack_speed_+%
{1|#}
{0}% increased Elemental Hit Attack Speed
{#|-1}
{0}% reduced Elemental Hit Attack Speed
negate, 1
cyclone_attack_speed_+%
{1|#}
{0}% increased Cyclone Attack Speed
{#|-1}
{0}% reduced Cyclone Attack Speed
negate, 1
power_siphon_attack_speed_+%
{1|#}
{0}% increased Power Siphon Attack Speed
{#|-1}
{0}% reduced Power Siphon Attack Speed
negate, 1
siege_ballista_attack_speed_+%
{1|#}
Siege Ballista has {0}% increased Attack Speed
{#|-1}
Siege Ballista has {0}% reduced Attack Speed
negate, 1
shockwave_slam_attack_speed_+%
{1|#}
Sunder has {0}% increased Attack Speed
{#|-1}
Sunder has {0}% reduced Attack Speed
negate, 1
mirror_arrow_and_mirror_arrow_clone_attack_speed_+%
{1|#}
Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed
{#|-1}
Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed
negate, 1
blink_arrow_and_blink_arrow_clone_attack_speed_+%
{1|#}
Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed
{#|-1}
Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed
negate, 1
whirling_blades_attack_speed_+%
{1|#}
{0}% increased Whirling Blades Attack Speed
{#|-1}
{0}% reduced Whirling Blades Attack Speed
negate, 1
spectre_attack_and_cast_speed_+%
{1|#}
Spectres have {0}% increased Attack and Cast Speed
{#|-1}
Spectres have {0}% reduced Attack and Cast Speed
negate, 1
freezing_pulse_cast_speed_+%
{1|#}
{0}% increased Freezing Pulse Cast Speed
{#|-1}
{0}% reduced Freezing Pulse Cast Speed
negate, 1
fireball_cast_speed_+%
{1|#}
{0}% increased Fireball Cast Speed
{#|-1}
{0}% reduced Fireball Cast Speed
negate, 1
fire_nova_mine_cast_speed_+%
{1|#}
{0}% increased Fire Nova Cast Speed
{#|-1}
{0}% reduced Fire Nova Cast Speed
negate, 1
lightning_warp_cast_speed_+%
{1|#}
{0}% increased Lightning Warp Cast Speed
{#|-1}
{0}% reduced Lightning Warp Cast Speed
negate, 1
fire_trap_cooldown_speed_+%
{1|#}
Fire Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate
negate, 1
flicker_strike_cooldown_speed_+%
{1|#}
Flicker Strike has {0}% increased Cooldown Recovery Rate
{#|-1}
Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate
negate, 1
cold_snap_cooldown_speed_+%
{1|#}
Cold Snap has {0}% increased Cooldown Recovery Rate
{#|-1}
Cold Snap has {0}% reduced Cooldown Recovery Rate
negate, 1
convocation_cooldown_speed_+%
{1|#}
Convocation has {0}% increased Cooldown Recovery Rate
{#|-1}
Convocation has {0}% reduced Cooldown Recovery Rate
negate, 1
bear_trap_cooldown_speed_+%
{1|#}
Bear Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Bear Trap has {0}% reduced Cooldown Recovery Rate
negate, 1
frost_wall_cooldown_speed_+%
{1|#}
Frost Wall has {0}% increased Cooldown Recovery Rate
{#|-1}
Frost Wall has {0}% reduced Cooldown Recovery Rate
negate, 1
reckoning_cooldown_speed_+%
{1|#}
Reckoning has {0}% increased Cooldown Recovery Rate
{#|-1}
Reckoning has {0}% reduced Cooldown Recovery Rate
negate, 1
flame_dash_cooldown_speed_+%
{1|#}
Flame Dash has {0}% increased Cooldown Recovery Rate
{#|-1}
Flame Dash has {0}% reduced Cooldown Recovery Rate
negate, 1
desecrate_cooldown_speed_+%
{1|#}
Desecrate has {0}% increased Cooldown Recovery Rate
{#|-1}
Desecrate has {0}% reduced Cooldown Recovery Rate
negate, 1
blink_arrow_cooldown_speed_+%
{1|#}
Blink Arrow has {0}% increased Cooldown Recovery Rate
{#|-1}
Blink Arrow has {0}% reduced Cooldown Recovery Rate
negate, 1
mirror_arrow_cooldown_speed_+%
{1|#}
Mirror Arrow has {0}% increased Cooldown Recovery Rate
{#|-1}
Mirror Arrow has {0}% reduced Cooldown Recovery Rate
negate, 1
riposte_cooldown_speed_+%
{1|#}
Riposte has {0}% increased Cooldown Recovery Rate
{#|-1}
Riposte has {0}% reduced Cooldown Recovery Rate
negate, 1
vengeance_cooldown_speed_+%
{1|#}
Vengeance has {0}% increased Cooldown Recovery Rate
{#|-1}
Vengeance has {0}% reduced Cooldown Recovery Rate
negate, 1
enduring_cry_cooldown_speed_+%
{1|#}
Enduring Cry has {0}% increased Cooldown Recovery Rate
{#|-1}
Enduring Cry has {0}% reduced Cooldown Recovery Rate
negate, 1
frost_bomb_cooldown_speed_+%
{1|#}
Frost Bomb has {0}% increased Cooldown Recovery Rate
{#|-1}
Frost Bomb has {0}% reduced Cooldown Recovery Rate
negate, 1
conversion_trap_cooldown_speed_+%
{1|#}
Conversion Trap {0}% increased Cooldown Recovery Rate
{#|-1}
Conversion Trap {0}% reduced Cooldown Recovery Rate
negate, 1
ice_trap_cooldown_speed_+%
{1|#}
Ice Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Ice Trap has {0}% reduced Cooldown Recovery Rate
negate, 1
ball_lightning_projectile_speed_+%
{1|#}
{0}% increased Ball Lightning Projectile Speed
{#|-1}
{0}% reduced Ball Lightning Projectile Speed
negate, 1, canonical_line
freezing_pulse_projectile_speed_+%
{1|#}
{0}% increased Freezing Pulse Projectile Speed
{#|-1}
{0}% reduced Freezing Pulse Projectile Speed
negate, 1
spark_projectile_speed_+%
{1|#}
{0}% increased Spark Projectile Speed
{#|-1}
{0}% reduced Spark Projectile Speed
negate, 1
spectral_throw_projectile_speed_+%
{1|#}
{0}% increased Spectral Throw Projectile Speed
{#|-1}
{0}% reduced Spectral Throw Projectile Speed
negate, 1
ethereal_knives_projectile_speed_+%
{1|#}
{0}% increased Ethereal Knives Projectile Speed
{#|-1}
{0}% reduced Ethereal Knives Projectile Speed
negate, 1
flame_totem_projectile_speed_+%
{1|#}
Holy Flame Totem has {0}% increased Projectile Speed
{#|-1}
Holy Flame Totem has {0}% reduced Projectile Speed
negate, 1
incinerate_projectile_speed_+%
{1|#}
{0}% increased Incinerate Projectile Speed
{#|-1}
{0}% reduced Incinerate Projectile Speed
negate, 1
dominating_blow_duration_+%
{1|#}
{0}% increased Sentinel of Dominance Duration
{#|-1}
{0}% reduced Sentinel of Dominance Duration
negate, 1
puncture_duration_+%
{1|#}
{0}% increased Puncture Duration
{#|-1}
{0}% reduced Puncture Duration
negate, 1
immortal_call_duration_+%
{1|#}
{0}% increased Immortal Call Duration
{#|-1}
{0}% reduced Immortal Call Duration
negate, 1
bone_offering_duration_+%
{1|#}
{0}% increased Bone Offering Duration
{#|-1}
{0}% reduced Bone Offering Duration
negate, 1
flesh_offering_duration_+%
{1|#}
{0}% increased Flesh Offering Duration
{#|-1}
{0}% reduced Flesh Offering Duration
negate, 1
spirit_offering_duration_+%
{1|#}
{0}% increased Spirit Offering Duration
{#|-1}
{0}% reduced Spirit Offering Duration
negate, 1
smoke_mine_duration_+%
{1|#}
{0}% increased Smoke Mine Duration
{#|-1}
{0}% reduced Smoke Mine Duration
negate, 1
frost_wall_duration_+%
{1|#}
{0}% increased Frost Wall Duration
{#|-1}
{0}% reduced Frost Wall Duration
negate, 1
vigilant_strike_fortify_duration_+%
{1|#}
Vigilant Strike has {0}% increased Fortification Duration
{#|-1}
Vigilant Strike has {0}% reduced Fortification Duration
negate, 1
poachers_mark_duration_+%
{1|#}
{0}% increased Poacher's Mark Duration
{#|-1}
{0}% reduced Poacher's Mark Duration
negate, 1
projectile_weakness_duration_+%
{1|#}
Sniper's Mark has {0}% increased Duration
{#|-1}
Sniper's Mark has {0}% reduced Duration
negate, 1
temporal_chains_duration_+%
{1|#}
{0}% increased Temporal Chains Duration
{#|-1}
{0}% reduced Temporal Chains Duration
negate, 1
warlords_mark_duration_+%
{1|#}
{0}% increased Warlord's Mark Duration
{#|-1}
{0}% reduced Warlord's Mark Duration
negate, 1
vulnerability_duration_+%
{1|#}
{0}% increased Vulnerability Duration
{#|-1}
{0}% reduced Vulnerability Duration
negate, 1
punishment_duration_+%
{1|#}
{0}% increased Punishment Duration
{#|-1}
{0}% reduced Punishment Duration
negate, 1
frostbite_duration_+%
{1|#}
{0}% increased Frostbite Duration
{#|-1}
{0}% reduced Frostbite Duration
negate, 1
flammability_duration_+%
{1|#}
{0}% increased Flammability Duration
{#|-1}
{0}% reduced Flammability Duration
negate, 1
enfeeble_duration_+%
{1|#}
{0}% increased Enfeeble Duration
{#|-1}
{0}% reduced Enfeeble Duration
negate, 1
elemental_weakness_duration_+%
{1|#}
{0}% increased Elemental Weakness Duration
{#|-1}
{0}% reduced Elemental Weakness Duration
negate, 1
conductivity_duration_+%
{1|#}
{0}% increased Conductivity Duration
{#|-1}
{0}% reduced Conductivity Duration
negate, 1
assassins_mark_duration_+%
{1|#}
{0}% increased Assassin's Mark Duration
{#|-1}
{0}% reduced Assassin's Mark Duration
negate, 1
desecrate_duration_+%
{1|#}
{0}% increased Desecrate Duration
{#|-1}
{0}% reduced Desecrate Duration
negate, 1
rallying_cry_duration_+%
{1|#}
{0}% increased Rallying Cry Duration
{#|-1}
{0}% reduced Rallying Cry Duration
negate, 1
abyssal_cry_duration_+%
{1|#}
{0}% increased Abyssal Cry Duration
{#|-1}
{0}% reduced Abyssal Cry Duration
negate, 1
contagion_duration_+%
{1|#}
{0}% increased Contagion Duration
{#|-1}
{0}% reduced Contagion Duration
negate, 1
siphon_duration_+%
{1|#}
{0}% increased Essence Drain Duration
{#|-1}
{0}% reduced Essence Drain Duration
negate, 1
wither_duration_+%
{1|#}
Wither has {0}% increased Duration
{#|-1}
Wither has {0}% reduced Duration
negate, 1
blade_vortex_duration_+%
{1|#}
{0}% increased Blade Vortex Duration
{#|-1}
{0}% reduced Blade Vortex Duration
negate, 1
earthquake_duration_+%
{1|#}
{0}% increased Earthquake Duration
{#|-1}
{0}% reduced Earthquake Duration
negate, 1, canonical_line
blight_duration_+%
{1|#}
{0}% increased Blight Duration
{#|-1}
{0}% reduced Blight Duration
negate, 1
viper_strike_poison_duration_+%
{1|#}
{0}% increased Viper Strike Duration
{#|-1}
{0}% reduced Viper Strike Duration
negate, 1
firestorm_duration_+%
{1|#}
{0}% increased Firestorm Duration
{#|-1}
{0}% reduced Firestorm Duration
negate, 1
static_strike_duration_+%
{1|#}
{0}% increased Static Strike Duration
{#|-1}
{0}% reduced Static Strike Duration
negate, 1
storm_call_duration_+%
{1|#}
{0}% increased Storm Call Duration
{#|-1}
{0}% reduced Storm Call Duration
negate, 1, canonical_line
arctic_breath_duration_+%
{1|#}
{0}% increased Creeping Frost Duration
{#|-1}
{0}% reduced Creeping Frost Duration
negate, 1
lightning_warp_duration_+%
{1|#}
{0}% increased Lightning Warp Duration
{#|-1}
{0}% reduced Lightning Warp Duration
negate, 1, canonical_line
ice_shot_duration_+%
{1|#}
{0}% increased Ice Shot Duration
{#|-1}
{0}% reduced Ice Shot Duration
negate, 1
caustic_arrow_duration_+%
{1|#}
{0}% increased Caustic Arrow Duration
{#|-1}
{0}% reduced Caustic Arrow Duration
negate, 1
double_strike_critical_strike_chance_+%
{1|#}
{0}% increased Double Strike Critical Strike Chance
{#|-1}
{0}% reduced Double Strike Critical Strike Chance
negate, 1
dual_strike_critical_strike_chance_+%
{1|#}
{0}% increased Dual Strike Critical Strike Chance
{#|-1}
{0}% reduced Dual Strike Critical Strike Chance
negate, 1
split_arrow_critical_strike_chance_+%
{1|#}
{0}% increased Split Arrow Critical Strike Chance
{#|-1}
{0}% reduced Split Arrow Critical Strike Chance
negate, 1
viper_strike_critical_strike_chance_+%
{1|#}
{0}% increased Viper Strike Critical Strike Chance
{#|-1}
{0}% reduced Viper Strike Critical Strike Chance
negate, 1
flameblast_critical_strike_chance_+%
{1|#}
{0}% increased Flameblast Critical Strike Chance
{#|-1}
{0}% reduced Flameblast Critical Strike Chance
negate, 1
flame_surge_critical_strike_chance_+%
{1|#}
{0}% increased Flame Surge Critical Strike Chance
{#|-1}
{0}% reduced Flame Surge Critical Strike Chance
negate, 1
tornado_shot_critical_strike_chance_+%
{1|#}
{0}% increased Tornado Shot Critical Strike Chance
{#|-1}
{0}% reduced Tornado Shot Critical Strike Chance
negate, 1
storm_cloud_critical_strike_chance_+%
{1|#}
{0}% increased Orb of Storms Critical Strike Chance
{#|-1}
{0}% reduced Orb of Storms Critical Strike Chance
negate, 1
bladefall_critical_strike_chance_+%
{1|#}
{0}% increased Bladefall Critical Strike Chance
{#|-1}
{0}% reduced Bladefall Critical Strike Chance
negate, 1
lightning_strike_num_of_additional_projectiles
{1}
Lightning Strike fires an additional Projectile
{2|#}
Lightning Strike fires {0} additional Projectiles
molten_strike_num_of_additional_projectiles
{1}
Molten Strike fires an additional Projectile
{2|#}
Molten Strike fires {0} additional Projectiles
spark_num_of_additional_projectiles
{1}
Spark fires an additional Projectile
{2|#}
Spark fires {0} additional Projectiles
split_arrow_num_of_additional_projectiles
{1}
Split Arrow fires an additional Projectile
{2|#}
Split Arrow fires {0} additional Projectiles
barrage_num_of_additional_projectiles
{1}
Barrage fires an additional Projectile
{2|#}
Barrage fires {0} additional Projectiles
tornado_shot_num_of_secondary_projectiles
{1}
Tornado Shot fires an additional secondary Projectile
{2|#}
Tornado Shot fires {0} additional secondary Projectiles
magma_orb_num_of_additional_projectiles_in_chain
{1}
Rolling Magma Chains an additional time
{2|#}
Rolling Magma Chains an additional {0} times
arc_num_of_additional_projectiles_in_chain
{1}
Arc Chains an additional time
{2|#}
Arc Chains an additional {0} times
flame_totem_num_of_additional_projectiles
{1}
Holy Flame Totem fires an additional Projectile
{2|#}
Holy Flame Totem fires {0} additional Projectiles
lightning_strike_additional_pierce
{1}
Lightning Strike pierces an additional Target
{2|#}
Lightning Strike pierces {0} additional Targets
lightning_trap_additional_pierce
{1}
Lightning Trap pierces an additional Target
{2|#}
Lightning Trap pierces {0} additional Targets
burning_arrow_ignite_chance_%
{100|#}
Burning Arrow Always Ignites
reminderstring, ReminderTextIgnite
{1|99}
Burning Arrow has {0:+d}% chance to Ignite
reminderstring, ReminderTextIgnite
burning_arrow_physical_damage_%_to_add_as_fire_damage
{1|#}
{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage
infernal_blow_physical_damage_%_to_add_as_fire_damage
{1|#}
{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage
fire_trap_burning_damage_+%
{1|#}
{0}% increased Fire Trap Burning Damage
{#|-1}
{0}% reduced Fire Trap Burning Damage
negate, 1
fireball_ignite_chance_%
{100|#}
Fireball Always Ignites
reminderstring, ReminderTextIgnite
{1|99}
Fireball has {0:+d}% chance to Ignite
reminderstring, ReminderTextIgnite
glacial_hammer_freeze_chance_%
{100|#}
Glacial Hammer Always Freezes
reminderstring, ReminderTextFreeze
{1|99}
Glacial Hammer has {0:+d}% chance to Freeze
reminderstring, ReminderTextFreeze, canonical_line
ice_nova_freeze_chance_%
{100|#}
Ice Nova Always Freezes
reminderstring, ReminderTextFreeze
{1|99}
Ice Nova has {0:+d}% chance to Freeze
reminderstring, ReminderTextFreeze
reave_attack_speed_per_reave_stack_+%
{1|#}
{0}% increased Attack Speed per Reave stack
{#|-1}
{0}% reduced Attack Speed per Reave stack
negate, 1
spectral_throw_projectile_deceleration_+%
{1|#}
{0}% increased Spectral Throw Projectile Deceleration
{#|-1}
{0}% reduced Spectral Throw Projectile Deceleration
negate, 1, canonical_line
flicker_strike_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Flicker Strike Damage per Frenzy Charge
{#|-1}
{0}% reduced Flicker Strike Damage per Frenzy Charge
negate, 1
puncture_maim_on_hit_%_chance
{1|#}
{0}% Chance for Puncture to Maim on hit
reminderstring, ReminderTextMaim
arc_shock_chance_%
{100|#}
Arc Always Shocks
reminderstring, ReminderTextShock
{1|99}
Arc has {0:+d}% chance to Shock
reminderstring, ReminderTextShock, canonical_line
fire_nova_mine_num_of_additional_repeats
{1|#}
Fire Nova Mine repeats an additional {0} times
firestorm_explosion_area_of_effect_+%
{1|#}
{0}% increased Firestorm explosion Area of Effect
{#|-1}
{0}% reduced Firestorm explosion Area of Effect
negate, 1
flame_surge_damage_+%_vs_burning_enemies
{1|#}
{0}% increased Flame Surge Damage with Hits and Ailments against Burning Enemies
{#|-1}
{0}% reduced Flame Surge with Hits and Ailments Damage against Burning Enemies
negate, 1
ice_spear_%_chance_to_gain_power_charge_on_critical_strike
{1|#}
{0}% Chance to gain a Power Charge on Critical Strike with Ice Spear
power_siphon_%_chance_to_gain_power_charge_on_kill
{1|#}
{0}% Chance to gain an additional Power Charge on Kill with Power Siphon
melee_ancestor_totem_placement_speed_+%
{1|#}
{0}% increased Ancestral Protector Totem Placement Speed
{#|-1}
{0}% reduced Ancestral Protector Totem Placement Speed
negate, 1
searing_bond_totem_placement_speed_+%
{1|#}
{0}% increased Searing Bond Totem Placement Speed
{#|-1}
{0}% reduced Searing Bond Totem Placement Speed
negate, 1
sweep_knockback_chance_%
{1|#}
{0:+d}% Sweep Knockback Chance
frenzy_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Frenzy Damage per Frenzy Charge
{#|-1}
{0}% reduced Frenzy Damage per Frenzy Charge
negate, 1
frenzy_%_chance_to_gain_additional_frenzy_charge
{1|#}
{0}% Chance on Frenzy to gain an additional Frenzy Charge
elemental_hit_chance_to_freeze_shock_ignite_%
{100|#}
Elemental Hit Always Freezes, Shocks and Ignites
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
{1|99}
Elemental Hit has {0:+d}% chance to Freeze, Shock and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
glacial_cascade_physical_damage_%_to_convert_to_cold
{1|#}
{0}% of Glacial Cascade Physical Damage Converted to Cold Damage
glacial_hammer_physical_damage_%_to_add_as_cold_damage
{1|#}
{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage
ice_crash_physical_damage_%_to_add_as_cold_damage
{1|#}
{0}% of Ice Crash Physical Damage gained as Extra Cold Damage
spectre_elemental_resistances_%
{#}
{0:+d}% to Raised Spectre Elemental Resistances
zombie_elemental_resistances_%
{#}
Raised Zombies have {0:+d}% to Elemental Resistances
stone_golem_elemental_resistances_%
{#}
{0:+d}% to Stone Golem Elemental Resistances
flame_golem_elemental_resistances_%
{#}
{0:+d}% increased Flame Golem Elemental Resistances
ice_golem_elemental_resistances_%
{#}
{0:+d}% to Ice Golem Elemental Resistances
lightning_golem_elemental_resistances_%
{#}
{0:+d}% to Lightning Golem Elemental Resistances
chaos_golem_elemental_resistances_%
{#}
{0:+d}% to Chaos Golem Elemental Resistances
animate_guardian_elemental_resistances_%
{#}
{0:+d}% to Animated Guardian Elemental Resistances
shock_nova_ring_damage_+%
{1|#}
Shock Nova ring deals {0}% increased Damage
{#|-1}
Shock Nova ring deals {0}% reduced Damage
negate, 1
blast_rain_number_of_blasts
{1}
Blast Rain fires an additional Arrow
{#}
Blast Rain fires {0:+d} additional Arrows
blast_rain_single_additional_projectile
{#}
Blast Rain fires an additional Arrow
siphon_life_leech_from_damage_permyriad
{#}
Essence Drain Regenerates {0:+d}% of Debuff Damage as Life
divide_by_one_hundred_2dp, 1
detonate_dead_%_chance_to_detonate_additional_corpse
{1|#}
Detonate Dead has a {0}% chance to detonate an additional corpse
animate_weapon_chance_to_create_additional_copy_%
{1|#}
{0}% chance to create an additional Animate Weapon copy
decoy_totem_life_+%
{1|#}
{0}% increased Decoy Totem Life
{#|-1}
{0}% reduced Decoy Totem Life
negate, 1
devouring_totem_leech_per_second_+%
{1|#}
{0}% increased Devouring Totem Leech per second
reminderstring, ReminderTextLifeLeech
{#|-1}
{0}% reduced Devouring Totem Leech per second
negate, 1, reminderstring, ReminderTextLifeLeech
rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration
{1|#}
Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration
rejuvenation_totem_aura_effect_+%
{1|#}
{0}% increased Rejuvenation Totem Aura Effect
{#|-1}
{0}% reduced Rejuvenation Totem Aura Effect
negate, 1
wild_strike_num_of_additional_projectiles_in_chain
{1}
Wild Strike's Beam Chains an additional time
{2|#}
Wild Strike's Beam Chains an additional {0} times
summon_skeletons_num_additional_warrior_skeletons
{1}
Summon an additional Skeleton with Summon Skeletons
{2|#}
Summon {0} additional Skeletons with Summon Skeletons
shockwave_totem_cast_speed_+%
{1|#}
{0}% increased Shockwave Totem Cast Speed
{#|-1}
{0}% reduced Shockwave Totem Cast Speed
negate, 1
devouring_totem_%_chance_to_consume_additional_corpse
{1|#}
Devouring Totem has {0}% Chance to Consume an additional corpse
{#|-1}
Devouring Totem has {0}% Chance to Consume an additional corpse
negate, 1
siege_ballista_totem_placement_speed_+%
{1|#}
Siege Ballista has {0}% increased Totem Placement Speed
{#|-1}
Siege Ballista has {0}% reduced Totem Placement Speed
negate, 1
incinerate_damage_+%_per_stage
{1|#}
{0}% increased Incinerate Damage for each stage
{#|-1}
{0}% reduced Incinerate Damage for each stage
negate, 1
poachers_mark_curse_effect_+%
{1|#}
{0}% increased Poacher's Mark Curse Effect
{#|-1}
{0}% reduced Poacher's Mark Curse Effect
negate, 1
projectile_weakness_curse_effect_+%
{1|#}
Sniper's Mark has {0}% increased Curse Effect
{#|-1}
Sniper's Mark has {0}% reduced Curse Effect
negate, 1
temporal_chains_curse_effect_+%
{1|#}
{0}% increased Temporal Chains Curse Effect
{#|-1}
{0}% reduced Temporal Chains Curse Effect
negate, 1
assassins_mark_curse_effect_+%
{1|#}
{0}% increased Assassin's Mark Curse Effect
{#|-1}
{0}% reduced Assassin's Mark Curse Effect
negate, 1
conductivity_curse_effect_+%
{1|#}
{0}% increased Conductivity Curse Effect
{#|-1}
{0}% reduced Conductivity Curse Effect
negate, 1
elemental_weakness_curse_effect_+%
{1|#}
{0}% increased Elemental Weakness Curse Effect
{#|-1}
{0}% reduced Elemental Weakness Curse Effect
negate, 1
enfeeble_curse_effect_+%
{1|#}
{0}% increased Enfeeble Curse Effect
{#|-1}
{0}% reduced Enfeeble Curse Effect
negate, 1
flammability_curse_effect_+%
{1|#}
{0}% increased Flammability Curse Effect
{#|-1}
{0}% reduced Flammability Curse Effect
negate, 1
frostbite_curse_effect_+%
{1|#}
{0}% increased Frostbite Curse Effect
{#|-1}
{0}% reduced Frostbite Curse Effect
negate, 1
punishment_curse_effect_+%
{1|#}
{0}% increased Punishment Curse Effect
{#|-1}
{0}% reduced Punishment Curse Effect
negate, 1
vulnerability_curse_effect_+%
{1|#}
{0}% increased Vulnerability Curse Effect
{#|-1}
{0}% reduced Vulnerability Curse Effect
negate, 1
warlords_mark_curse_effect_+%
{1|#}
{0}% increased Warlord's Mark Curse Effect
{#|-1}
{0}% reduced Warlord's Mark Curse Effect
negate, 1
display_attack_with_word_of_ire_when_hit_%
{1|99}
{0}% chance to Trigger Word of Ire when Hit
{100|#}
Trigger Word of Ire when Hit
display_attack_with_edict_of_ire_when_hit_%
{1|99}
{0}% chance to Trigger Edict of Ire when Hit
{100|#}
Trigger Edict of Ire when Hit
display_attack_with_decree_of_ire_when_hit_%
{1|99}
{0}% chance to Trigger Decree of Ire when Hit
{100|#}
Trigger Decree of Ire when Hit
display_attack_with_commandment_of_ire_when_hit_%
{1|99}
{0}% chance to Trigger Commandment of Ire when Hit
{100|#}
Trigger Commandment of Ire when Hit
arctic_armour_buff_effect_+%
{1|#}
{0}% increased Arctic Armour Buff Effect
{#|-1}
{0}% reduced Arctic Armour Buff Effect
negate, 1
convocation_buff_effect_+%
{1|#}
{0}% increased Convocation Buff Effect
{#|-1}
{0}% reduced Convocation Buff Effect
negate, 1
molten_shell_buff_effect_+%
{1|#}
{0}% increased Molten Shell Buff Effect
{#|-1}
{0}% reduced Molten Shell Buff Effect
negate, 1
immortal_call_%_chance_to_not_consume_endurance_charges
{1|99}
{0}% chance for Immortal Call to increase Duration without removing Endurance Charges
{100|#}
Immortal Call increases Duration without removing Endurance Charges
phase_run_%_chance_to_not_consume_frenzy_charges
{1|99}
{0}% chance for Phase Run to increase Duration without removing Frenzy Charges
{100|#}
Phase Run increases Duration without removing Frenzy Charges
shrapnel_shot_physical_damage_%_to_add_as_lightning_damage
{1|#}
{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage
tempest_shield_num_of_additional_projectiles_in_chain
{1}
Tempest Shield chains an additional time
{2|#}
Tempest Shield chains an additional {0} times
arctic_armour_mana_reservation_+%
{1|#}
Arctic Armour has {0}% increased Reservation
{#|-1}
Arctic Armour has {0}% reduced Reservation
negate, 1, canonical_line
herald_of_ash_mana_reservation_+%
{1|#}
Herald of Ash has {0}% increased Reservation
{#|-1}
Herald of Ash has {0}% reduced Reservation
negate, 1, canonical_line
herald_of_ice_mana_reservation_+%
{1|#}
Herald of Ice has {0}% increased Reservation
{#|-1}
Herald of Ice has {0}% reduced Reservation
negate, 1, canonical_line
herald_of_thunder_mana_reservation_+%
{1|#}
Herald of Thunder has {0}% increased Reservation
{#|-1}
Herald of Thunder has {0}% reduced Reservation
negate, 1, canonical_line
clarity_mana_reservation_+%
{1|#}
Clarity has {0}% increased Reservation
{#|-1}
Clarity has {0}% reduced Reservation
negate, 1, canonical_line
hatred_mana_reservation_+%
{1|#}
Hatred has {0}% increased Reservation
{#|-1}
Hatred has {0}% reduced Reservation
negate, 1, canonical_line
purity_of_ice_mana_reservation_+%
{1|#}
Purity of Ice has {0}% increased Reservation
{#|-1}
Purity of Ice has {0}% reduced Reservation
negate, 1, canonical_line
determination_mana_reservation_+%
{1|#}
Determination has {0}% increased Reservation
{#|-1}
Determination has {0}% reduced Reservation
negate, 1, canonical_line
discipline_mana_reservation_+%
{1|#}
Discipline has {0}% increased Reservation
{#|-1}
Discipline has {0}% reduced Reservation
negate, 1, canonical_line
purity_of_elements_mana_reservation_+%
{1|#}
Purity of Elements has {0}% increased Reservation
{#|-1}
Purity of Elements has {0}% reduced Reservation
negate, 1, canonical_line
purity_of_fire_mana_reservation_+%
{1|#}
Purity of Fire has {0}% increased Reservation
{#|-1}
Purity of Fire has {0}% reduced Reservation
negate, 1, canonical_line
purity_of_lightning_mana_reservation_+%
{1|#}
Purity of Lightning has {0}% increased Reservation
{#|-1}
Purity of Lightning has {0}% reduced Reservation
negate, 1, canonical_line
vitality_mana_reservation_+%
{1|#}
Vitality has {0}% increased Reservation
{#|-1}
Vitality has {0}% reduced Reservation
negate, 1, canonical_line
wrath_mana_reservation_+%
{1|#}
Wrath has {0}% increased Reservation
{#|-1}
Wrath has {0}% reduced Reservation
negate, 1, canonical_line
grace_mana_reservation_+%
{1|#}
Grace has {0}% increased Reservation
{#|-1}
Grace has {0}% reduced Reservation
negate, 1, canonical_line
haste_mana_reservation_+%
{1|#}
Haste has {0}% increased Reservation
{#|-1}
Haste has {0}% reduced Reservation
negate, 1, canonical_line
chaos_weakness_mana_reservation_+%
{1|#}
Despair has {0}% increased Reservation if Cast as an Aura
{#|-1}
Despair has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
conductivity_mana_reservation_+%
{1|#}
Conductivity has {0}% increased Reservation if Cast as an Aura
{#|-1}
Conductivity has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
flammability_mana_reservation_+%
{1|#}
Flammability has {0}% increased Reservation if Cast as an Aura
{#|-1}
Flammability has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
frostbite_mana_reservation_+%
{1|#}
Frostbite has {0}% increased Reservation if Cast as an Aura
{#|-1}
Frostbite has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
temporal_chains_mana_reservation_+%
{1|#}
Temporal Chains has {0}% increased Reservation if Cast as an Aura
{#|-1}
Temporal Chains has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
vulnerability_mana_reservation_+%
{1|#}
Vulnerability has {0}% increased Reservation if Cast as an Aura
{#|-1}
Vulnerability has {0}% reduced Reservation if Cast as an Aura
negate, 1, canonical_line
cannot_be_stunned_while_at_max_endurance_charges
{#}
You cannot be Stunned while at maximum Endurance Charges
life_regenerate_rate_per_second_%_while_totem_active
{1|#}
Regenerate {0}% of Life per second while you have a Totem
{#|-1}
Degenerate {0}% of Life per second while you have a Totem
negate, 1
gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit
{1|#}
{0}% increased Attack and Cast Speed if you've taken a Savage\nHit Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
{#|-1}
{0}% reduced Attack and Cast Speed if you've taken a Savage\nHit Recently
negate, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
berserker_damage_+%_final
{1|#}
{0}% more Damage
{#|-1}
{0}% less Damage
negate, 1
elemental_damage_taken_+%_while_on_consecrated_ground
{1|#}
Take {0}% increased Elemental Damage while on Consecrated Ground
{#|-1}
Take {0}% reduced Elemental Damage while on Consecrated Ground
negate, 1
critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments
{1|#}
{0}% increased Critical Strike Chance against Enemies affected\nby Elemental Ailments
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% reduced Critical Strike Chance against Enemies affected\nby Elemental Ailments
negate, 1, reminderstring, ReminderTextElementalAilments
%_chance_to_gain_power_charge_on_placing_a_totem
{1|#}
{0}% chance to gain a Power Charge when you Summon a Totem
gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy
{#}
Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy
milliseconds_to_seconds, 1
enemies_chaos_resistance_%_while_cursed
{#}
Enemies you Curse have {0:+d}% to Chaos Resistance
damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy
{1|#}
{0}% increased Damage if you've Killed a Cursed Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% increased Damage if you've Killed a Cursed Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
physical_damage_reduction_and_minion_physical_damage_reduction_%
{1|#}
You and your Minions have {0}% Physical Damage Reduction
offering_spells_effect_+%
{1|#}
{0}% increased effect of Offerings
{#|-1}
{0}% reduced effect of Offerings
negate, 1
additional_block_chance_%_for_you_and_allies_affected_by_your_auras
{#}
You and nearby Allies have {0:+d}% Chance to Block Attack Damage
additional_elemental_damage_reduction_as_half_of_chaos_resistance
{1|#}
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras
{1|#}
You and nearby Allies have {0}% increased Attack and Cast Speed
{#|-1}
You and nearby Allies have {0}% reduced Attack and Cast Speed
negate, 1
attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras
{1|#}
You and nearby Allies have {0}% increased Attack, Cast and Movement Speed
{#|-1}
You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed
negate, 1
chaos_resistance_%_for_you_and_allies_affected_by_your_auras
{#}
You and nearby Allies have {0:+d}% to Chaos Resistance
damage_+%_for_you_and_allies_affected_by_your_auras
{1|#}
You and nearby Allies deal {0}% increased Damage
{#|-1}
You and nearby Allies deal {0}% reduced Damage
negate, 1
elemental_resistances_+%_for_you_and_allies_affected_by_your_auras
{1|#}
You and nearby Allies have {0:+d}% to Elemental Resistances
{#|-1}
You and nearby Allies have {0:+d}% to Elemental Resistances
negate, 1
you_and_allies_affected_by_your_placed_banners_regenerate_%_life_per_minute_per_stage
{#}
You and Allies affected by your placed Banners Regenerate {0}% of\nLife per second for each Stage
per_minute_to_per_second, 1
you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed
{1|#}
You and your Minions have {0}% increased Attack and Cast Speed if\nyou've Consumed a corpse Recently
reminderstring, ReminderTextRecently
{#|-1}
You and your Minions have {0}% reduced Attack and Cast Speed if\nyou've Consumed a corpse Recently
negate, 1, reminderstring, ReminderTextRecently
%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life
{1|#}
{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life
cause_maim_on_critical_strike_attack
{#}
Your Critical Strikes with Attacks Maim Enemies
reminderstring, ReminderTextMaim
%_chance_to_create_smoke_cloud_on_mine_or_trap_creation
{1|#}
{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap
reminderstring, ReminderTextSmokeCloud
damage_+%_for_each_trap_and_mine_active
{1|#}
{0}% increased Damage for each Trap and Mine you have
{#|-1}
{0}% reduced Damage for each Trap and Mine you have
negate, 1
evasion_rating_while_es_full_+%_final
{1|#}
{0}% more Evasion Rating while on full Energy Shield
{#|-1}
{0}% less Evasion Rating while on full Energy Shield
negate, 1
damage_+%_while_es_not_full
{1|#}
{0}% increased Damage while not on full Energy Shield
{#|-1}
{0}% reduced Damage while not on full Energy Shield
negate, 1
mana_regeneration_+%_for_4_seconds_on_movement_skill_use
{1|#}
{0}% increased Mana Regeneration if you've used a Movement Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Regeneration if you've used a Movement Skill Recently
negate, 1, reminderstring, ReminderTextRecently
gain_onslaught_while_frenzy_charges_full
{#}
You have Onslaught while on full Frenzy Charges
reminderstring, ReminderTextOnslaught
projectile_damage_+%_max_as_distance_travelled_increases
{1|#}
Projectiles gain Damage as they travel farther, dealing up\nto {0}% increased Damage with Hits to targets
damage_+%_during_flask_effect
{1|#}
{0}% increased Damage during any Flask Effect
{#|-1}
{0}% reduced Damage during any Flask Effect
negate, 1
avoid_freeze_shock_ignite_bleed_%_during_flask_effect
{1|#}
{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect
elemental_damage_taken_+%_during_flask_effect
{1|#}
{0}% increased Elemental Damage taken during any Flask Effect
{#|-1}
{0}% reduced Elemental Damage taken during any Flask Effect
negate, 1
damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy
{1|#}
{0}% increased Damage if you've killed a Bleeding Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've killed a Bleeding Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_to_you_and_nearby_allies_while_you_have_fortify
{1|#}
You and nearby Allies deal {0}% increased Damage while you are Fortified
{#|-1}
You and nearby Allies deal {0}% reduced Damage while you are Fortified
negate, 1
damage_taken_+%_from_taunted_enemies
{1|#}
{0}% increased Damage taken from Taunted Enemies
{#|-1}
{0}% reduced Damage taken from Taunted Enemies
negate, 1
attack_and_cast_speed_+%_while_leeching
{1|#}
{0}% increased Attack and Cast Speed while Leeching
{#|-1}
{0}% reduced Attack and Cast Speed while Leeching
negate, 1
shield_charge_damage_per_target_hit_+%
{1|#}
{0}% increased Shield Charge Damage per Enemy Hit
{#|-1}
{0}% reduced Shield Charge Damage per Enemy Hit
negate, 1
traps_and_mines_%_chance_to_poison
{#|99}
Traps and Mines have a {0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
{100}
Traps and Mines Poison on Hit
reminderstring, ReminderTextPoison
damage_+%_of_each_type_that_you_have_an_active_golem_of
{#}
{0}% increased Damage of each Damage Type for which you\nhave a matching Golem
elemental_golem_immunity_to_elemental_damage
{#}
Your Elemental Golems are Immune to Elemental Damage
golem_immunity_to_elemental_damage
{#}
Summoned Golems are Immune to Elemental Damage
unique_primordial_tether_golem_life_+%_final
{1|#}
Golems have {0}% more Life
{#|-1}
Golems have {0}% less Life
negate, 1, canonical_line
elemental_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of Buffs granted by your Elemental Golems
{#|-1}
{0}% reduced Effect of Buffs granted by your Elemental Golems
negate, 1
base_stone_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Stone Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Stone Golems
negate, 1
base_fire_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Flame Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Flame Golems
negate, 1
base_ice_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Ice Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Ice Golems
negate, 1
base_lightning_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Lightning Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Lightning Golems
negate, 1
base_chaos_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Chaos Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Chaos Golems
negate, 1
gain_elemental_penetration_for_4_seconds_on_mine_detonation
{1|#}
Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently
reminderstring, ReminderTextRecently
base_cold_immunity
{#}
Immune to Cold Damage
base_lightning_immunity
{#}
Immune to lightning Damage
blood_rage_grants_additional_attack_speed_+%
{1|#}
Blood Rage grants additional {0}% increased Attack Speed
{#|-1}
Blood Rage grants additional {0}% reduced Attack Speed
negate, 1
blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill
{1|#}
Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill
is_hindered
{#}
Hindered
reminderstring, ReminderTextHinder
damage_+%_vs_hindered_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Hindered Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Hindered Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
blast_rain_%_chance_for_additional_blast
{#|99}
Blast Rain has a {0}% chance to fire an additional Arrow
{100|#}
Blast Rain fires an additional Arrow
smoke_mine_base_movement_velocity_+%
{1|#}
Smoke Mine grants additional {0}% increased Movement Speed
{#|-1}
Smoke Mine grants additional {0}% reduced Movement Speed
negate, 1
enduring_cry_buff_effect_+%
{1|#}
{0}% increased Enduring Cry Buff Effect
{#|-1}
{0}% reduced Enduring Cry Buff Effect
negate, 1
cluster_burst_spawn_amount
{1}
Kinetic Blast creates {0} additional explosion
{2|#}
Kinetic Blast creates {0} additional explosions
lightning_tendrils_critical_strike_chance_+%
{1|#}
{0}% increased Lightning Tendrils Critical Strike Chance
{#|-1}
{0}% reduced Lightning Tendrils Critical Strike Chance
negate, 1
righteous_fire_spell_damage_+%
{1|#}
Righteous Fire grants {0}% increased Spell Damage
{#|-1}
Righteous Fire grants {0}% reduced Spell Damage
negate, 1
rallying_cry_buff_effect_+%
{1|#}
{0}% increased Rallying Cry Buff Effect
{#|-1}
{0}% reduced Rallying Cry Buff Effect
negate, 1
melee_ancestor_totem_elemental_resistance_%
{#}
{0:+d}% to Ancestral Protector Totem Elemental Resistances
kinetic_blast_%_chance_for_additional_blast
{#|99}
Kinetic Blast has a {0}% chance for an additional explosion
{100|#}
Kinetic Blast has an additional explosion
guardian_nearby_allies_share_charges
{#}
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
phase_run_skill_effect_duration_+%
{1|#}
{0}% increased Phase Run Duration
{#|-1}
{0}% reduced Phase Run Duration
negate, 1
searing_totem_elemental_resistance_+%
{1|#}
{0}% increased Searing Bond Totem Elemental Resistances
{#|-1}
{0}% reduced Searing Bond Totem Elemental Resistances
negate, 1
bone_offering_block_chance_+%
{#}
Bone Offering grants an additional {0:+d}% Chance to Block Attack Damage
desecrate_number_of_corpses_to_create
{1}
Desecrate Spawns an additional corpse
{2|#}
Desecrate Spawns {0} additional corpses
flesh_offering_attack_speed_+%
{1|#}
Flesh Offering grants an additional {0}% increased Attack Speed
{#|-1}
Flesh Offering grants an additional {0}% reduced Attack Speed
negate, 1
ice_spear_second_form_critical_strike_chance_+%
{1|#}
{0}% increased Ice Spear Critical Strike Chance in second form
{#|-1}
{0}% reduced Ice Spear Critical Strike Chance in second form
negate, 1
ice_spear_second_form_critical_strike_multiplier_+
{#}
Second form has {0:+d}% to Critical Strike Multiplier
ice_spear_second_form_projectile_speed_+%_final
{1|#}
Second form has {0}% more Projectile Speed
{#|-1}
Second form has {0}% less Projectile Speed
negate, 1
lightning_arrow_maximum_number_of_extra_targets
{1}
Lightning Arrow hits an additional Enemy
{2|#}
Lightning Arrow hits {0} additional Enemies
consecrate_ground_on_shatter_%_chance_for_3_seconds
{1|99}
{0}% chance to create Consecrated Ground when you Shatter an Enemy
reminderstring, ReminderTextConsecratedGround
{100|#}
Create Consecrated Ground when you Shatter an Enemy
reminderstring, ReminderTextConsecratedGround
glows_in_area_with_unique_fish
{#}
Glows while in an Area containing a Unique Fish
attacks_num_of_additional_chains
{1}
Attacks Chain an additional time
{2|#}
Attacks Chain {0} additional times
explosive_arrow_attack_speed_+%
{1|#}
Explosive Arrow has {0}% increased Attack Speed
{#|-1}
Explosive Arrow has {0}% reduced Speed
negate, 1
lightning_damage_+%_per_10_intelligence
{1|#}
{0}% increased Lightning Damage per 10 Intelligence
{#|-1}
{0}% reduced Lightning Damage per 10 Intelligence
negate, 1
local_maim_on_hit
{#}
Attacks with this Weapon Maim on hit
reminderstring, ReminderTextMaim
warcries_cost_no_mana
{#}
Warcries have no Cost
gain_a_power_charge_when_you_or_your_totems_kill_%_chance
{#}
{0}% chance to gain a Power Charge if you or your Totems kill an Enemy
always_crit_shocked_enemies
{#}
Always Critically Strike Shocked Enemies
cannot_crit_non_shocked_enemies
{#}
You cannot deal Critical Strikes against non-Shocked Enemies
frost_bolt_damage_+%
{1|#}
{0}% increased Frostbolt Damage
{#|-1}
{0}% reduced Frostbolt Damage
negate, 1
frost_bolt_nova_damage_+%
{1|#}
{0}% increased Vortex Damage
{#|-1}
{0}% reduced Vortex Damage
negate, 1
double_slash_damage_+%
{1|#}
{0}% increased Lacerate Damage
{#|-1}
{0}% reduced Lacerate Damage
negate, 1
charged_attack_damage_+%
{1|#}
{0}% increased Blade Flurry Damage
{#|-1}
{0}% reduced Blade Flurry Damage
negate, 1
slam_ancestor_totem_damage_+%
{1|#}
{0}% increased Ancestral Warchief Totem Damage
{#|-1}
{0}% reduced Ancestral Warchief Totem Damage
negate, 1
slash_ancestor_totem_damage_+%
{1|#}
{0}% increased Ancestral Blademaster Totem Damage
{#|-1}
{0}% reduced Ancestral Blademaster Totem Damage
negate, 1
slash_ancestor_totem_radius_+%
{1|#}
{0}% increased Ancestral Blademaster Totem Area of Effect
{#|-1}
{0}% reduced Ancestral Blademaster Totem Area of Effect
negate, 1
slam_ancestor_totem_radius_+%
{1|#}
{0}% increased Ancestral Warchief Totem Area of Effect
{#|-1}
{0}% reduced Ancestral Warchief Totem Area of Effect
negate, 1
frost_bolt_nova_radius_+%
{1|#}
{0}% increased Vortex Area of Effect
{#|-1}
{0}% reduced Vortex Area of Effect
negate, 1
double_slash_critical_strike_chance_+%
{1|#}
{0}% increased Lacerate Critical Strike Chance
{#|-1}
{0}% reduced Lacerate Critical Strike Chance
negate, 1
charged_attack_radius_+%
{1|#}
{0}% increased Blade Flurry Area of Effect
{#|-1}
{0}% reduced Blade Flurry Area of Effect
negate, 1
double_slash_radius_+%
{1|#}
{0}% increased Lacerate Area of Effect
{#|-1}
{0}% reduced Lacerate Area of Effect
negate, 1
charged_attack_damage_per_stack_+%_final
{1|#}
{0}% more Damage with Hits and Ailments for each stage
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% less Damage with Hits and Ailments for each stage
negate, 1, reminderstring, ReminderTextDamagingAilments
frost_bolt_cast_speed_+%
{1|#}
{0}% increased Frostbolt Cast Speed
{#|-1}
{0}% reduced Frostbolt Cast Speed
negate, 1
frost_bolt_freeze_chance_%
{100|#}
Frostbolt Always Freezes
reminderstring, ReminderTextFreeze
{1|99}
Frostbolt has {0:+d}% chance to Freeze
reminderstring, ReminderTextFreeze, canonical_line
frost_bolt_nova_duration_+%
{1|#}
{0}% increased Vortex Duration
{#|-1}
{0}% reduced Vortex Duration
negate, 1
minions_cannot_be_blinded
{#}
Minions cannot be Blinded
minions_%_chance_to_blind_on_hit
{#}
Minions have {0}% chance to Blind Enemies on hit
reminderstring, ReminderTextBlind
magic_items_drop_identified
{#}
Found Magic Items drop Identified
X_mana_per_stackable_unique_jewel
{#}
Gain {0} Mana per Grand Spectrum
X_armour_per_stackable_unique_jewel
{#}
Gain {0} Armour per Grand Spectrum
avoid_all_elemental_status_%_per_stackable_unique_jewel
{#}
{0}% chance to Avoid Elemental Ailments per Grand Spectrum
critical_strike_chance_+%_per_stackable_unique_jewel
{#}
{0}% increased Critical Strike Chance per Grand Spectrum
elemental_damage_+%_per_stackable_unique_jewel
{#}
{0}% increased Elemental Damage per Grand Spectrum
elemental_resistance_%_per_stackable_unique_jewel
{#}
{0:+d}% to all Elemental Resistances per Grand Spectrum
maximum_life_+%_per_stackable_unique_jewel
{1|#}
{0}% increased Maximum Life per Grand Spectrum
{#|-1}
{0}% reduced Maximum Life per Grand Spectrum
negate, 1
minimum_endurance_charges_per_stackable_unique_jewel
{#}
{0:+d} to Minimum Endurance Charges per Grand Spectrum
minimum_frenzy_charges_per_stackable_unique_jewel
{#}
{0:+d} to Minimum Frenzy Charges per Grand Spectrum
minimum_power_charges_per_stackable_unique_jewel
{#}
{0:+d} to Minimum Power Charges per Grand Spectrum
minion_critical_strike_multiplier_+_per_stackable_unique_jewel
{#}
Minions have {0:+d}% to Critical Strike Multiplier per Grand Spectrum
damage_+%_per_abyss_jewel_type
{1|#}
{0}% increased Damage for each type of Abyss Jewel affecting you
{#|-1}
{0}% reduced Damage for each type of Abyss Jewel affecting you
negate, 1
lightning_damage_%_taken_from_mana_before_life
{#}
{0}% of Lightning Damage is taken from Mana before Life
physical_damage_%_taken_from_mana_before_life
{#}
{0}% of Physical Damage is taken from Mana before Life
recover_%_maximum_mana_when_enemy_shocked
{1|#}
Recover {0}% of Mana when you Shock an Enemy
{#|-1}
Lose {0}% of Mana when you Shock an Enemy
quantity_of_items_dropped_by_maimed_enemies_+%
{1|#}
{0}% increased Quantity of Items Dropped by Slain Maimed Enemies
{#|-1}
{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies
negate, 1
rarity_of_items_dropped_by_maimed_enemies_+%
{1|#}
{0}% increased Rarity of Items Dropped by Slain Maimed Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies
negate, 1
damage_taken_+%_if_you_have_taken_a_savage_hit_recently
{1|#}
{0}% increased Damage taken if you've taken a Savage Hit Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
{#|-1}
{0}% reduced Damage taken if you've taken a Savage Hit Recently
negate, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
stun_duration_on_self_+%
{1|#}
{0}% increased Stun Duration on you
{#|-1}
{0}% reduced Stun Duration on you
negate, 1
melee_damage_+%_per_endurance_charge
{1|#}
{0}% increased Melee Damage per Endurance Charge
{#|-1}
{0}% reduced Melee Damage per Endurance Charge
negate, 1
totems_resist_all_elements_+%_per_active_totem
{#}
Totems gain {0:+d}% to all Elemental Resistances per Summoned Totem
gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit
{#}
Regenerate {0}% of Life per second if you've taken a Savage Hit in the past 1 second
reminderstring, ReminderTextSavageHit
cannot_be_shocked_while_at_maximum_endurance_charges
{#}
You cannot be Shocked while at maximum Endurance Charges
movement_speed_+%_if_used_a_warcry_recently
{#}
{0}% increased Movement Speed if you've used a Warcry Recently
reminderstring, ReminderTextRecently
life_leech_from_attack_damage_permyriad_vs_poisoned_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Poisoned Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies
{1|#}
{0}% of Attack Damage Leeched as Mana against Poisoned Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
totems_spells_cast_speed_+%_per_active_totem
{1|#}
Totems have {0}% increased Cast Speed per Summoned Totem
{#|-1}
Totems have {0}% reduced Cast Speed per Summoned Totem
negate, 1
movement_skills_mana_cost_+%
{1|#}
{0}% increased Movement Skill Mana Cost
{#|-1}
{0}% reduced Movement Skill Mana Cost
negate, 1
critical_strike_chance_+%_when_in_main_hand
{1|#}
{0}% increased Global Critical Strike Chance when in Main Hand
additional_block_chance_%_when_in_off_hand
{#}
{0:+d}% Chance to Block Attack Damage when in Off Hand
spirit_offering_physical_damage_%_to_add_as_chaos
{1|#}
Spirit Offering grants {0:+d}% of Physical Damage as Extra Chaos Damage
damage_taken_+%_if_not_hit_recently_final
{1|#}
{0}% more Damage taken if you have not been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% less Damage taken if you have not been Hit Recently
negate, 1, reminderstring, ReminderTextRecently, canonical_line
evasion_+%_if_hit_recently
{1|#}
{0}% increased Evasion Rating if you have been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Evasion Rating if you have been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
block_chance_%_vs_taunted_enemies
{#}
{0:+d}% Chance to Block Attack Damage from Taunted Enemies
minion_cold_damage_resistance_%
{#}
Minions have {0:+d}% to Cold Resistance
minion_physical_damage_%_to_add_as_cold
{1|#}
Minions gain {0}% of Physical Damage as Extra Cold Damage
armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently
{1|#}
{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_for_each_level_the_enemy_is_higher_than_you
{1|#}
{0}% increased Damage with Hits for each Level higher the Enemy is than you
{#|-1}
{0}% reduced Damage with Hits for each Level higher the Enemy is than you
negate, 1
totems_attack_speed_+%_per_active_totem
{1|#}
Totems have {0}% increased Attack Speed per Summoned Totem
{#|-1}
Totems have {0}% reduced Attack Speed per Summoned Totem
negate, 1
attacks_num_of_additional_chains_when_in_main_hand
{1}
Attacks Chain an additional time when in Main Hand
{2|#}
Attacks Chain {0} additional times when in Main Hand
attacks_number_of_additional_projectiles
{1}
Attacks fire an additional Projectile
{2|#}
Attacks fire {0} additional Projectiles
attacks_number_of_additional_projectiles_when_in_off_hand
{1}
Attacks fire an additional Projectile when in Off Hand
{2|#}
Attacks fire {0} additional Projectiles when in Off Hand
counter_attacks_minimum_added_physical_damage
counter_attacks_maximum_added_physical_damage
{#,#}
Adds {0} to {1} Physical Damage to Counterattacks
golem_damage_+%_per_active_golem_type
{1|#}
{0}% increased Golem Damage for each Type of Golem you have Summoned
{#|-1}
{0}% reduced Golem Damage for each Type of Golem you have Summoned
negate, 1
golem_damage_+%_per_active_golem
{1|#}
{0}% increased Golem Damage per Summoned Golem
{#|-1}
{0}% reduced Golem Damage per Summoned Golem
negate, 1
life_+%_with_no_corrupted_equipped_items
{1|#}
{0}% increased Maximum Life if no Equipped Items are Corrupted
reminderstring, ReminderTextEquippedItems
life_regeneration_per_minute_with_no_corrupted_equipped_items
{1|#}
Regenerate {0} Life per second if no Equipped Items are Corrupted
per_minute_to_per_second, 1, reminderstring, ReminderTextEquippedItems
energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items
{1|#}
Regenerate {0} Energy Shield per second if all Equipped items are Corrupted
per_minute_to_per_second, 1, reminderstring, ReminderTextEquippedItems
local_display_nearby_enemies_take_X_chaos_damage_per_minute
{1|#}
Nearby Enemies take {0} Chaos Damage per second
counter_attacks_minimum_added_cold_damage
counter_attacks_maximum_added_cold_damage
{#,#}
Adds {0} to {1} Cold Damage to Counterattacks
reminderstring, ReminderTextCounterAttack
movement_speed_+%_if_pierced_recently
{1|#}
{0}% increased Movement Speed if you have Pierced Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you have Pierced Recently
negate, 1, reminderstring, ReminderTextRecently
poison_cursed_enemies_on_hit
{#}
Poison Cursed Enemies on hit
reminderstring, ReminderTextPoison
chance_to_poison_%_vs_cursed_enemies
{1|99}
{0}% chance to Poison on Hit against Cursed Enemies
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit against Cursed Enemies
reminderstring, ReminderTextPoison
item_found_rarity_+%_if_wearing_a_normal_item
{1|#}
{0}% increased Rarity of Items found with a Normal Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced Rarity of Items found with a Normal Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
item_found_quantity_+%_if_wearing_a_magic_item
{1|#}
{0}% increased Quantity of Items found with a Magic Item Equipped
reminderstring, ReminderTextEquippedItems
{#|-1}
{0}% reduced Quantity of Items found with a Magic Item Equipped
negate, 1, reminderstring, ReminderTextEquippedItems
gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster
{#}
Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
kill_enemy_on_hit_if_under_15%_life
{#}
Kill Enemies that have 15% or lower Life when Hit by your Skills
kill_enemy_on_hit_if_under_20%_life
{#}
Kill Enemies that have 20% or lower Life when Hit by your Skills
immune_to_bleeding
{#}
You are Immune to Bleeding
base_cannot_gain_bleeding
{#}
Bleeding cannot be inflicted on you
base_avoid_bleed_%
{1|#}
{0}% chance to Avoid Bleeding
immune_to_bleeding_while_leeching
{#}
You are Immune to Bleeding while Leeching
damage_+%_if_enemy_killed_recently_final
{1|#}
{0}% more Damage if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% less Damage if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
skill_area_of_effect_+%_if_enemy_killed_recently
{1|#}
{0}% increased Area of Effect if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
max_charged_attack_stacks
{1}
1 additional maximum Blade Flurry stages
{2|#}
{0} additional maximum Blade Flurry stages
skill_effect_duration_+%_if_killed_maimed_enemy_recently
{1|#}
{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_taken_+%_if_taunted_an_enemy_recently
{1|#}
{0}% increased Damage taken if you've Taunted an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage taken if you've Taunted an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently
{#}
Regenerate {0}% of Life per second if you've Taunted an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
immune_to_elemental_status_ailments_during_flask_effect
{#}
Immune to Elemental Ailments during any Flask Effect
reminderstring, ReminderTextElementalAilments
elemental_damage_+%_during_flask_effect
{1|#}
{0}% increased Elemental Damage during any Flask Effect
{#|-1}
{0}% reduced Elemental Damage during any Flask Effect
negate, 1
chance_to_freeze_shock_ignite_%_during_flask_effect
{1|99}
{0}% chance to Freeze, Shock and Ignite during any Flask Effect
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
{100|#}
Always Freeze, Shock and Ignite during any Flask Effect
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground
{1|#}
Regenerate {0}% of Mana and Energy Shield per second while on Consecrated Ground
per_minute_to_per_second, 1
attack_and_cast_speed_+%_while_on_consecrated_ground
{1|#}
{0}% increased Attack and Cast Speed while on Consecrated Ground
{#|-1}
{0}% reduced Attack and Cast Speed while on Consecrated Ground
negate, 1
mine_arming_speed_+%
{1|#}
{0}% increased Mine Arming Speed
{#|-1}
{0}% reduced Mine Arming Speed
negate, 1
flasks_%_chance_to_not_consume_charges
{#}
{0}% chance for Flasks you use to not consume Charges
physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit
{1|#}
{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
{#|-1}
{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
negate, 1
your_consecrated_ground_grants_damage_+%
{#}
Consecrated Ground you create grants {0}% increased Damage to you and Allies
attack_speed_+%_if_enemy_not_killed_recently
{1|#}
{0}% increased Attack Speed if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
physical_damage_+%_while_at_maximum_frenzy_charges_final
{1|#}
{0}% more Physical Damage while at maximum Frenzy Charges
{#|-1}
{0}% less Physical Damage while at maximum Frenzy Charges
negate, 1
physical_damage_taken_+%_while_at_maximum_endurance_charges
{1|#}
{0}% increased Physical Damage taken while at maximum Endurance Charges
{#|-1}
{0}% reduced Physical Damage taken while at maximum Endurance Charges
negate, 1
mine_damage_leeched_as_life_to_you_permyriad
{#}
{0}% of Damage dealt by your Mines is Leeched to you as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
totem_damage_leeched_as_life_to_you_permyriad
{#}
{0}% of Damage dealt by your Totems is Leeched to you as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
attack_speed_+%_per_200_accuracy_rating
{1|#}
{0}% increased Attack Speed per 150 Accuracy Rating
{#|-1}
{0}% reduced Attack Speed per 150 Accuracy Rating
negate, 1
gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance
{#}
{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds
{1|#}
Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds
{#|-1}
Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds
negate, 1
physical_damage_%_to_add_as_chaos_vs_bleeding_enemies
{#}
{0}% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies
phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy
phasing_on_trap_triggered_by_an_enemy_ms
{#|99,0}
{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy
reminderstring, ReminderTextPhasing
{100|#,0}
Gain Phasing for 3 seconds when your Trap is triggered by an Enemy
reminderstring, ReminderTextPhasing
{#|99,1|#}
{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy
milliseconds_to_seconds, 2, reminderstring, ReminderTextPhasing, canonical_line, canonical_stat, 1
{100|#,1|#}
Gain Phasing for {1} seconds when your Trap is triggered by an Enemy
milliseconds_to_seconds, 2, reminderstring, ReminderTextPhasing
gain_x_life_on_trap_triggered_by_an_enemy
{#}
Recover {0} Life when your Trap is triggered by an Enemy
gain_x_es_on_trap_triggered_by_an_enemy
{#}
Recover {0} Energy Shield when your Trap is triggered by an Enemy
attack_skills_additional_ballista_totems_allowed
{#}
Attack Skills have {0:+d} to maximum number of Summoned Ballista Totems
attack_skills_additional_totems_allowed
{#}
Attack Skills have {0:+d} to maximum number of Summoned Totems
poison_from_critical_strikes_damage_+%_final
{1|#}
Poison you inflict with Critical Strikes deals {0}% more Damage
{#|-1}
Poison you inflict with Critical Strikes deals {0}% less Damage
negate, 1
bleed_damage_+%_vs_maimed_enemies_final
{1|#}
Bleeding you inflict on Maimed Enemies deals {0}% more Damage
{#|-1}
Bleeding you inflict on Maimed Enemies deals {0}% less Damage
negate, 1
flask_charges_+%_from_enemies_with_status_ailments
{1|#}
Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% increased Flask Charges
reminderstring, ReminderTextElementalAilments
{#|-1}
Enemies you Kill that are affected by Elemental Ailments\ngrant {0}% reduced Flask Charges
negate, 1, reminderstring, ReminderTextElementalAilments
armour_and_evasion_+%_while_fortified
{1|#}
{0}% increased Armour and Evasion Rating while Fortified
{#|-1}
{0}% reduced Armour and Evasion Rating while Fortified
negate, 1
melee_damage_+%_while_fortified
{1|#}
{0}% increased Melee Damage while Fortified
{#|-1}
{0}% reduced Melee Damage while Fortified
negate, 1
desecrate_creates_X_additional_corpses
{1}
Desecrate Spawns an additional corpse
{2|#}
Desecrate Spawns {0} additional corpses
damage_+%_if_you_have_consumed_a_corpse_recently
{1|#}
{0}% increased Damage if you have Consumed a corpse Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you have Consumed a corpse Recently
negate, 1, reminderstring, ReminderTextRecently
attack_and_cast_speed_+%_per_corpse_consumed_recently
{1|#}
{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
negate, 1, reminderstring, ReminderTextRecently
permanently_intimidate_enemies_you_hit_on_full_life
{#}
Your Hits permanently Intimidate Enemies that are on Full Life
reminderstring, ReminderTextIntimidate
taunted_enemies_damage_+%_final_vs_non_taunt_target
{1|#}
Enemies Taunted by you deal {0}% more Damage with Hits and\nAilments against other targets
reminderstring, ReminderTextTaunt, reminderstring, ReminderTextDamagingAilments
{#|-1}
Enemies Taunted by you deal {0}% less Damage with Hits and\nAilments against other targets
negate, 1, reminderstring, ReminderTextTaunt, reminderstring, ReminderTextDamagingAilments
gain_life_leech_on_kill_permyriad
{1|#}
{0}% of Damage Leeched as Life if you've Killed Recently
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextRecently
poison_on_melee_hit
{#}
Melee Attacks Poison on Hit
reminderstring, ReminderTextPoison
chance_to_poison_on_melee_hit_%
{1|99}
Melee Attacks have {0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
{100|#}
Melee Attacks Poison on Hit
reminderstring, ReminderTextPoison
life_leech_permyriad_vs_cursed_enemies
{1|#}
{0}% of Damage Leeched as Life against Cursed Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
movement_speed_+%_if_enemy_killed_recently
{#}
{0}% increased Movement Speed if you've Killed Recently
reminderstring, ReminderTextRecently
{#}
{0}% reduced Movement Speed if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
weapon_physical_damage_%_to_add_as_each_element
{#}
Gain {0}% of Weapon Physical Damage as Extra Damage of each Element
physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems
{1|#}
Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
reminderstring, ReminderTextRecently
global_critical_strike_multiplier_while_dual_wielding_+
{#}
{0:+d}% to Critical Strike Multiplier while Dual Wielding
global_critical_strike_chance_while_dual_wielding_+%
{1|#}
{0}% increased Critical Strike Chance while Dual Wielding
{#|-1}
{0}% reduced Critical Strike Chance while Dual Wielding
negate, 1
base_physical_damage_reduction_and_evasion_rating
{#}
{0:+d} to Armour and Evasion Rating
elemental_penetration_%_during_flask_effect
{#}
Damage Penetrates {0}% Elemental Resistances during any Flask Effect
additional_physical_damage_reduction_%_during_flask_effect
{#}
{0}% additional Physical Damage Reduction during any Flask Effect
reflect_damage_taken_+%
{1|#}
{0}% increased Reflected Damage taken
{#|-1}
{0}% reduced Reflected Damage taken
negate, 1, canonical_line
power_charge_on_block_%_chance
{#}
{0}% chance to gain a Power Charge when you Block
nearby_enemies_chilled_on_block
{1000}
Chill Nearby Enemies when you Block
milliseconds_to_seconds, 1, reminderstring, ReminderTextChillNonHit
{1|#}
Chill Nearby Enemies when you Block
milliseconds_to_seconds, 1, reminderstring, ReminderTextChillNonHit
from_self_minimum_added_cold_damage_taken_per_frenzy_charge
from_self_maximum_added_cold_damage_taken_per_frenzy_charge
{#,#}
Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge
minimum_added_cold_damage_per_frenzy_charge
maximum_added_cold_damage_per_frenzy_charge
{#,#}
{0} to {1} Added Cold Damage per Frenzy Charge
attack_and_cast_speed_+%_during_flask_effect
{1|#}
{0}% increased Attack and Cast Speed during any Flask Effect
{#|-1}
{0}% reduced Attack and Cast Speed during any Flask Effect
negate, 1
minimum_added_fire_damage_if_blocked_recently
maximum_added_fire_damage_if_blocked_recently
{#,#}
Adds {0} to {1} Fire Damage if you've Blocked Recently
reminderstring, ReminderTextRecently
stun_threshold_based_on_energy_shield_instead_of_life
{#}
Stun Threshold is based on Energy Shield instead of Life
reminderstring, ReminderTextStunThreshold
cannot_leech_life_from_critical_strikes
{#}
Cannot Leech Life from Critical Strikes
%_chance_to_blind_on_critical_strike
{1|#}
{0}% chance to Blind Enemies on Critical Strike
reminderstring, ReminderTextBlind
bleed_on_melee_critical_strike
{#}
Causes Bleeding on Melee Critical Strike
reminderstring, ReminderTextBleeding
gain_elusive_on_crit_%_chance
{1|99}
{0}% chance to gain Elusive on Critical Strike
reminderstring, ReminderTextElusive
{100|#}
Gain Elusive on Critical Strike
reminderstring, ReminderTextElusive
gain_elusive_on_kill_chance_%
{1|99}
{0}% chance to gain Elusive on Kill
reminderstring, ReminderTextElusive
{100|#}
Gain Elusive on Kill
reminderstring, ReminderTextElusive
map_packs_have_pop_up_traps
{#}
Area contains many Sentinel Traps
gain_defiance_when_lose_life_to_hit_once_per_x_ms
{1|#}
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds
milliseconds_to_seconds, 1
armour_+%_per_defiance
{1|#}
{0}% increased Armour per Defiance
{#|-1}
{0}% reduced Armour per Defiance
negate, 1
maximum_total_life_recovery_per_second_from_leech_+%_while_have_defiance
{1|#}
{0}% increased Maximum total Life Recovery per second from Leech while you have Defiance
{#|-1}
{0}% reduced Maximum total Life Recovery per second from Leech while you have Defiance
negate, 1
lose_all_defiance_and_take_max_life_as_damage_on_reaching_x_defiance
{1|#}
At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
self_take_no_extra_damage_from_critical_strikes
{#}
Take no Extra Damage from Critical Strikes
enemies_you_shock_cast_speed_+%
{1|#}
Enemies you Shock have {0}% increased Cast Speed
{#|-1}
Enemies you Shock have {0}% reduced Cast Speed
negate, 1, canonical_line
enemies_you_shock_movement_speed_+%
{1|#}
Enemies you Shock have {0}% increased Movement Speed
{#|-1}
Enemies you Shock have {0}% reduced Movement Speed
negate, 1, canonical_line
map_normal_monster_life_regeneration_rate_per_minute_%
{#}
Normal Monsters in this Area Regenerate {0}% of Life per second
per_minute_to_per_second, 1
map_magic_monster_life_regeneration_rate_per_minute_%
{#}
Magic Monsters in this Area Regenerate {0}% of Life per second
per_minute_to_per_second, 1
map_rare_monster_life_regeneration_rate_per_minute_%
{#}
Rare Monsters in this Area Regenerate {0}% of Life per second
per_minute_to_per_second, 1
siege_and_shrapnel_ballista_attack_speed_+%_per_maximum_totem
{1|#}
{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
{#|-1}
{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem
negate, 1
memory_line_number_of_shrines
{1}
Area contains an additional Shrine
{2|#}
Area contains {0} additional Shrines
memory_line_number_of_pantheon_shrines
{1}
Area contains an additional Shrine guarded by a Pantheon Monster
{2|#}
Areas contain {0} additional Shrines guarded by Pantheon Monsters
map_player_shrine_buff_effect_on_self_+%
{1|#}
{0}% increased Effect of Shrine Buffs on Players
{#|-1}
{0}% reduced Effect of Shrine Buffs on Players
negate, 1
map_incursion_memory_line_monster_life_+%_final
{1|#}
Incursion Monsters have {0}% more Maximum Life
{#|-1}
Incursion Monsters have {0}% less Maximum Life
negate, 1
map_incursion_memory_line_monster_damage_+%_final
{1|#}
Incursion Monsters deal {0}% more Damage
{#|-1}
Incursion Monsters deal {0}% less Damage
negate, 1
burning_damage_+%_if_ignited_an_enemy_recently
{1|#}
{0}% increased Burning Damage if you've Ignited an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Burning Damage if you've Ignited an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
recover_%_maximum_life_on_enemy_ignited
{1|#}
Recover {0}% of Life when you Ignite an Enemy
melee_physical_damage_+%_vs_ignited_enemies
{1|#}
{0}% increased Melee Physical Damage against Ignited Enemies
{#|-1}
{0}% reduced Melee Physical Damage against Ignited Enemies
negate, 1
critical_strike_chance_+%_for_forking_arrows
{1|#}
{0}% increased Critical Strike Chance with arrows that Fork
{#|-1}
{0}% reduced Critical Strike Chance with arrows that Fork
negate, 1
arrows_that_pierce_cause_bleeding
{#}
Arrows that Pierce cause Bleeding
reminderstring, ReminderTextBleeding
arrows_that_pierce_chance_to_bleed_25%
{#}
Arrows that Pierce have 50% chance to inflict Bleeding
reminderstring, ReminderTextBleeding
arrows_always_pierce_after_chaining
{#}
Arrows Pierce all Targets after Chaining
spells_number_of_additional_projectiles
{1}
Spells fire an additional Projectile
{2|#}
Spells fire {0} additional Projectiles
minion_damage_increases_and_reductions_also_affects_you
{#}
Increases and Reductions to Minion Damage also affect you
projectile_attack_damage_+%_per_200_accuracy
{1|#}
{0}% increased Projectile Attack Damage per 200 Accuracy Rating
{#|-1}
{0}% reduced Projectile Attack Damage per 200 Accuracy Rating
negate, 1
essence_buff_ground_fire_damage_to_deal_per_second
essence_buff_ground_fire_duration_ms
{1|#,1000}
Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second
milliseconds_to_seconds, 2
{1|#,1|#}
Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} seconds
milliseconds_to_seconds, 2
scorched_earth_ground_scorch_duration_ms
{#}
Drops Scorched Ground while moving, lasting {0} seconds
reminderstring, ReminderTextScorchNonHitNoDuration, milliseconds_to_seconds, 1
wake_of_destruction_ground_lightning_duration_ms
{#}
Drops Shocked Ground while moving, lasting {0} seconds
reminderstring, ReminderTextShockNonHitNoDuration, milliseconds_to_seconds, 1
essence_display_elemental_damage_taken_while_not_moving_+%
{1|#}
{0}% increased Elemental Damage Taken while stationary
{#|-1}
{0}% reduced Elemental Damage Taken while stationary
negate, 1, canonical_line
physical_damage_reduction_rating_%_while_not_moving
{1|#}
{0}% additional Physical Damage Reduction while stationary
{#|-1}
{0:+d}% Physical Damage taken while stationary
armour_while_stationary
{#}
{0:+d} Armour while stationary
physical_damage_taken_+%_while_moving
{1|#}
{0}% increased Physical Damage taken while moving
{#|-1}
{0}% reduced Physical Damage taken while moving
negate, 1
mana_regeneration_rate_+%_while_stationary
{1|#}
{0}% increased Mana Regeneration Rate while stationary
{#}
{0}% reduced Mana Regeneration Rate while stationary
projectile_attack_skill_critical_strike_chance_+%
{1|#}
Projectile Attack Skills have {0}% increased Critical Strike Chance
{#|-1}
Projectile Attack Skills have {0}% reduced Critical Strike Chance
negate, 1
projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion
{#}
Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit while\nyou have a Bestial Minion
reminderstring, ReminderTextBleeding
projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion
{#}
Projectiles from Attacks have {0}% chance to Maim on Hit while\nyou have a Bestial Minion
reminderstring, ReminderTextMaim
projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion
{#}
Projectiles from Attacks have {0}% chance to Poison on Hit while\nyou have a Bestial Minion
reminderstring, ReminderTextPoison
attack_minimum_added_physical_damage_if_you_have_beast_minion
attack_maximum_added_physical_damage_if_you_have_beast_minion
{#,#}
Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion
attack_minimum_added_chaos_damage_if_you_have_beast_minion
attack_maximum_added_chaos_damage_if_you_have_beast_minion
{#,#}
Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion
attack_and_movement_speed_+%_if_you_have_beast_minion
{#}
{0}% increased Attack and Movement Speed while you have a Bestial Minion
attack_damage_+%_if_other_ring_is_shaper_item
{1|#}
{0}% increased Attack Damage if your other Ring is a Shaper Item
{#|-1}
{0}% reduced Attack Damage if your other Ring is a Shaper Item
negate, 1
spell_damage_+%_if_other_ring_is_elder_item
{1|#}
{0}% increased Spell Damage if your other Ring is an Elder Item
{#|-1}
{0}% reduced Spell Damage if your other Ring is an Elder Item
negate, 1
cannot_be_stunned_by_spells_if_other_ring_is_shaper_item
{#}
Cannot be Stunned by Spells if your other Ring is a Shaper Item
cannot_be_stunned_by_attacks_if_other_ring_is_elder_item
{#}
Cannot be Stunned by Attacks if your other Ring is an Elder Item
maximum_life_per_equipped_elder_item
{1|#}
{0:+d} to Maximum Life per Elder Item Equipped
ailment_damage_+%_per_equipped_elder_item
{1|#}
{0}% increased Damage with Ailments per Elder Item Equipped
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments per Elder Item Equipped
negate, 1, reminderstring, ReminderTextDamagingAilments
ailment_dot_multiplier_+_per_equipped_elder_item
{#}
{0:+d}% to Damage over Time Multiplier for Ailments per Elder Item Equipped
non_damaging_ailment_effect_+%_on_self_while_you_have_arcane_surge
{1|#}
Non-Damaging Ailments have {0}% increased Effect on you while you have Arcane Surge
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
Non-Damaging Ailments have {0}% reduced Effect on you while you have Arcane Surge
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailment_effect_+%_per_equipped_elder_item
{1|#}
{0}% increased Effect of Non-Damaging Ailments per Elder Item Equipped
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments per Elder Item Equipped
negate, 1, reminderstring, ReminderTextNonDamagingAilments
skill_mana_cost_+_for_each_equipped_corrupted_item
{#}
{0:+d} to Total Mana Cost of Skills for each Corrupted Item Equipped
elemental_damage_%_to_add_as_chaos_per_shaper_item_equipped
{#}
Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
maximum_siphoning_charges_per_elder_or_shaper_item_equipped
{#}
{0:+d} to Maximum Siphoning Charges per Elder or Shaper Item Equipped
gain_siphoning_charge_on_skill_use_%_chance
{1|99}
{0}% chance to gain a Siphoning Charge when you use a Skill
{100|#}
Gain a Siphoning Charge when you use a Skill
attack_and_spell_minimum_added_physical_damage_per_siphoning_charge
attack_and_spell_maximum_added_physical_damage_per_siphoning_charge
{#,#}
Adds {0} to {1} Physical Damage to Attacks and Spells per Siphoning Charge
non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge
{#}
Gain {0}% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
additional_physical_damage_reduction_against_hits_%_per_siphoning_charge
{#}
{0}% additional Physical Damage Reduction from Hits per Siphoning Charge
life_leech_from_any_damage_permyriad_per_siphoning_charge
{#}
{0}% of Damage Leeched as Life per Siphoning Charge
divide_by_one_hundred, 1
physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently
{#}
Take {0} Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
recover_%_maximum_life_on_flask_use
{#}
Recover {0}% of Life when you use a Flask
recover_%_maximum_life_on_mana_flask_use
{#}
Recover {0}% of Life when you use a Mana Flask
non_instant_mana_recovery_from_flasks_also_recovers_life
{#}
Non-instant Mana Recovery from Flasks is also Recovered as Life
mana_cost_+%_per_200_mana_spent_recently
{1|#}
{0}% increased Cost of Skills for each 200 total Mana Spent Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cost of Skills for each 200 total Mana Spent Recently
negate, 1, reminderstring, ReminderTextRecently
spell_damage_+%_per_200_mana_spent_recently
{1|#}
{0}% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Spell Damage for each 200 total Mana you have Spent Recently
negate, 1, reminderstring, ReminderTextRecently
cannot_be_stunned_if_you_have_10_or_more_crab_charges
{1|#}
Cannot be Stunned if you have at least 10 Crab Barriers
cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently
{1|#}
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
reminderstring, ReminderTextRecently
crab_aspect_crab_barrier_max_+
{#}
{0:+d} to Maximum number of Crab Barriers
damage_+%_per_crab_charge
{#}
{0}% increased Damage per Crab Barrier
number_of_crab_charges_lost_when_hit
{1|#}
You only lose {0} Crab Barriers when you take Physical Damage from a Hit
additional_block_%_while_you_have_at_least_5_crab_charges
{#}
{0:+d}% Chance to Block Attack Damage while you have at least 5 Crab Barriers
additional_block_%_while_you_have_at_least_10_crab_charges
{#}
{0:+d}% Chance to Block Attack Damage while you have at least 10 Crab Barriers
chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%
{#}
{0}% chance that if you would gain a Crab Barrier, you instead gain up to\nyour maximum number of Crab Barriers
maximum_blood_scythe_charges
{#}
{0:+d} to Maximum Blood Charges
maximum_void_arrows
{#}
{0} Maximum Void Charges
%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage
{#}
{0}% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage
{#}
{0}% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage
{#}
{0}% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect
{#}
{0:+d}% to Critical Strike Chance while affected by Aspect of the Cat
divide_by_one_hundred, 1
%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth
{1|#}
Critical Strikes have {0}% chance to Blind Enemies while you have Cat's Stealth
resist_all_elements_%_with_200_or_more_strength
{#}
{0:+d}% to all Elemental Resistances while you have at least 200 Strength
projectile_attack_damage_+%_with_at_least_200_dex
{1|#}
{0}% increased Projectile Attack Damage while you have at least 200 Dexterity
{#|-1}
{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity
negate, 1
critical_strike_chance_+%_with_at_least_200_int
{1|#}
{0}% increased Critical Strike Chance while you have at least 200 Intelligence
{#|-1}
{0}% reduced Critical Strike Chance while you have at least 200 Intelligence
negate, 1
local_physical_damage_%_to_convert_to_a_random_element
{1|#}
{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element
local_physical_damage_%_to_gain_as_cold_or_lightning
{1|#}
Hits with this Weapon gain {0}% of Physical Damage as Extra Cold or Lightning Damage
local_hits_always_inflict_elemental_ailments
{#}
Hits with this Weapon always Ignite, Freeze, and Shock
reminderstring, ReminderTextIgnite, reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock
local_hit_damage_+%_vs_ignited_enemies
{1|#}
Hits with this Weapon deal {0}% increased Damage to Ignited Enemies
{#|-1}
Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies
negate, 1
local_hit_damage_+%_vs_frozen_enemies
{1|#}
Hits with this Weapon deal {0}% increased Damage to Frozen Enemies
{#|-1}
Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies
negate, 1
local_hit_damage_+%_vs_shocked_enemies
{1|#}
Hits with this Weapon deal {0}% increased Damage to Shocked Enemies
{#|-1}
Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies
negate, 1
life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield
{1|#}
Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield
per_minute_to_per_second, 1
life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield
{1|#}
Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield
per_minute_to_per_second, 1
life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield
{1|#}
Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield
per_minute_to_per_second, 1
area_of_effect_+%_per_25_rampage_stacks
{1|#}
{0}% increased Area of Effect per 25 Rampage Kills
{#|-1}
{0}% reduced Area of Effect per 25 Rampage Kills
negate, 1
add_frenzy_charge_every_50_rampage_stacks
{#}
Gain a Frenzy Charge on every 50th Rampage Kill
life_leech_from_spell_damage_permyriad_if_shield_has_30%_block_chance
{#}
{0}% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
divide_by_one_hundred, 1
maximum_energy_shield_+_per_5_armour_on_shield
{#}
{0:+d} to Maximum Energy Shield per 5 Armour on Equipped Shield
physical_damage_reduction_rating_per_5_evasion_on_shield
{#}
{0:+d} to Armour per 5 Evasion Rating on Equipped Shield
evasion_rating_+_per_5_maximum_energy_shield_on_shield
{#}
{0:+d} to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
maximum_spirit_charges_per_abyss_jewel_equipped
{#}
{0:+d} to Maximum Spirit Charges per Abyss Jewel affecting you
travel_skill_cooldown_speed_+%
{1|#}
{0}% increased Cooldown Recovery Rate of Travel Skills
{#|-1}
{0}% reduced Cooldown Recovery Rate of Travel Skills
negate, 1
gain_spirit_charge_every_x_ms
{1000}
Gain a Spirit Charge every second
{#}
Gain a Spirit Charge every {0} seconds
milliseconds_to_seconds, 1
gain_spirit_charge_on_kill_%_chance
{1|99}
{0}% chance to gain a Spirit Charge on Kill
{100|#}
Gain a Spirit Charge on Kill
lose_spirit_charges_on_savage_hit_taken
{#}
You lose all Spirit Charges when taking a Savage Hit
reminderstring, ReminderTextSavageHit
gain_%_life_when_spirit_charge_expires_or_consumed
{#}
Recover {0}% of Life when you lose a Spirit Charge
gain_%_es_when_spirit_charge_expires_or_consumed
{#}
Recover {0}% of Energy Shield when you lose a Spirit Charge
maximum_divine_charges
{#}
{0:+d} to maximum Divine Charges
gain_divine_charge_on_hit_%
{1|99}
{0}% chance to gain a Divine Charge on Hit
{100|#}
Gain a Divine Charge on Hit
elemental_damage_+%_per_divine_charge
{1|#}
{0}% increased Elemental Damage per Divine Charge
{#|-1}
{0}% reduced Elemental Damage per Divine Charge
negate, 1
gain_divinity_ms_when_reaching_maximum_divine_charges
{1|#}
You gain Divinity for {0} seconds on reaching maximum Divine Charges\nLose all Divine Charges when you gain Divinity
milliseconds_to_seconds, 1
travel_skills_cooldown_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
{#|-1}
{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge
negate, 1
elusive_effect_on_self_+%_per_power_charge
{1|#}
{0}% increased Effect of Elusive on you per Power Charge
reminderstring, ReminderTextElusive
{#|-1}
{0}% reduced Effect of Elusive on you per Power Charge
negate, 1, reminderstring, ReminderTextElusive
lose_a_frenzy_charge_on_travel_skill_use_%_chance
{1|99}
{0}% chance to lose a Frenzy Charge when you use a Travel Skill
{100|#}
Lose a Frenzy Charge when you use a Travel Skill
lose_a_power_charge_when_you_gain_elusive_%_chance
{1|99}
{0}% chance to lose a Power Charge when you gain Elusive
{100|#}
Lose a Power Charge when you gain Elusive
withered_on_hit_for_2_seconds_%_chance
{1|99}
{0}% chance to inflict Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
{100|#}
Inflict Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
enemies_withered_by_you_take_+%_increased_elemental_damage_from_your_hits
{1|#}
Enemies take {0}% increased Elemental Damage from your Hits for\neach Withered you have inflicted on them
{#|-1}
Enemies take {0}% reduced Elemental Damage from your Hits for\neach Withered you have inflicted on them
negate, 1
local_display_gain_fragile_growth_each_second
{#}
Gain 1 Fragile Regrowth each second
base_maximum_fragile_regrowth
{1|#}
Maximum {0} Fragile Regrowth
life_regeneration_rate_per_minute_%_per_fragile_regrowth
{1|#}
{0}% of Life Regenerated per second per Fragile Regrowth
per_minute_to_per_second_1dp, 1
lose_all_fragile_regrowth_when_hit
{#}
Lose all Fragile Regrowth when Hit
minion_maximum_life_%_to_convert_to_maximum_energy_shield_per_1%_chaos_resistance
{1|#}
Minions Convert {0}% of their Maximum Life to Maximum Energy\nShield per 1% Chaos Resistance they have
minion_chaos_damage_does_not_bypass_energy_shield
{1|#}
Chaos Damage taken does not bypass Minions' Energy Shield
minion_energy_shield_delay_-%
{1|#}
Minions have {0}% faster start of Energy Shield Recharge
{#|-1}
Minions have {0}% slower start of Energy Shield Recharge
negate, 1
minion_hits_ignore_enemy_elemental_resistances_while_has_energy_shield
{1|#}
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
arrows_from_first_firing_point_always_pierce
{1|#}
Arrows fired from the first firing points always Pierce
arrows_from_second_firing_point_fork
{1|#}
Arrows fired from the second firing points Fork
arrows_from_third_firing_point_return
{1|#}
Arrows fired from the third firing points Return to you
arrows_from_fourth_firing_point_additional_chains
{1}
Arrows fired from the fourth firing points Chain {0:+d} time
{2|#}
Arrows fired from the fourth firing points Chain {0:+d} times
local_withered_on_hit_for_2_seconds_%_chance
{1|99}
{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon
reminderstring, ReminderTextWithered
{100|#}
Inflict Withered for 2 seconds on Hit with this Weapon
reminderstring, ReminderTextWithered
summoned_skeleton_warriors_get_weapon_stats_in_main_hand
{#}
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
local_grant_skeleton_warriors_triple_damage_on_hit
{#}
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this\nWeapon if you've Hit with this Weapon Recently
reminderstring, ReminderTextRecently
mirage_archers_do_not_attach
{#}
Mirage Archers are not attached to you
additional_max_mirage_archers
{#}
{0:+d} to maximum number of Summoned Mirage Archers
cannot_summon_mirage_archer_if_near_mirage_archer_radius
{#}
Cannot Summon Mirage Archers while near your Mirage Archers
damage_+%_per_fire_adaptation
{1|#}
{0}% increased Damage per Adaptation to Fire
{#|-1}
{0}% reduced Damage per Adaptation to Fire
negate, 1
attack_and_cast_speed_+%_per_cold_adaptation
{1|#}
{0}% increased Attack and Cast Speed per Adaptation to Cold
{#|-1}
{0}% reduced Attack and Cast Speed per Adaptation to Cold
negate, 1
critical_strike_chance_+%_per_lightning_adaptation
{1|#}
{0}% increased Critical Strike Chance per Adaptation to Lightning
{#|-1}
{0}% reduced Critical Strike Chance per Adaptation to Lightning
negate, 1
magic_utility_flasks_cannot_be_used
{#}
Magic Utility Flasks cannot be Used
num_magic_utility_flasks_always_apply
{1}
Leftmost {0} Magic Utility Flask constantly applies its Flask Effect to you
{#}
Leftmost {0} Magic Utility Flasks constantly apply their Flask Effects to you
magic_utility_flasks_cannot_be_removed
{#}
Magic Utility Flask Effects cannot be removed
gain_x_grasping_vines_when_you_take_a_critical_strike
{1}
You gain a Grasping Vine when you take a Critical Strike
reminderstring, ReminderTextGraspingVines
{2|#}
You gain {0} Grasping Vines when you take a Critical Strike
reminderstring, ReminderTextGraspingVines
local_display_nearby_stationary_enemies_gain_a_grasping_vine_every_x_ms
{1000}
Nearby stationary Enemies gain a Grasping Vine every second
{#}
Nearby stationary Enemies gain a Grasping Vine every {0} seconds
milliseconds_to_seconds, 1
unique_boots_all_damage_inflicts_poison_against_enemies_with_at_least_x_grasping_vines
{1}
All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine
reminderstring, ReminderTextPoison
{2|#}
All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vines
reminderstring, ReminderTextPoison
extra_damage_taken_from_crit_+%_from_cursed_enemy
{1|#}
You take {0}% increased Extra Damage from Critical Strikes by Cursed Enemies
{#|-1}
You take {0}% reduced Extra Damage from Critical Strikes by Cursed Enemies
negate, 1
extra_damage_taken_from_crit_+%_from_poisoned_enemy
{1|#}
You take {0}% increased Extra Damage from Critical Strikes by Poisoned Enemies
{#|-1}
You take {0}% reduced Extra Damage from Critical Strikes by Poisoned Enemies
negate, 1
pathfinder_skills_consume_x_charges_from_a_bismuth_diamond_or_amethyst_flask
{1}
Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:
{2|#}
Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask of\neach of the following types, if possible:
pathfinder_skills_critical_strike_chance_+%_if_charges_consumed_from_diamond_flask
{1|#}
If Diamond Flask Charges are consumed, {0}% increased Critical Strike Chance
{#|-1}
If Diamond Flask Charges are consumed, {0}% reduced Critical Strike Chance
negate, 1
pathfinder_skills_penetrate_elemental_resistances_%_if_charges_consumed_from_bismuth_flask
{1|#}
If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances
pathfinder_skills_physical_damage_%_to_add_as_chaos_if_charges_consumed_from_amethyst_flask
{1|#}
If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage
chill_minimum_slow_%
{1|#}
Chills from your Hits always reduce Action Speed by at least {0}%
shock_minimum_damage_taken_increase_%
{1|#}
Shocks from your Hits always increase Damage taken by at least {0}%
gain_convergence_on_hitting_unique_enemy
{#}
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
reminderstring, ReminderTextConvergence
area_of_effect_+%_while_you_do_not_have_convergence
{1|#}
{}% increased Area of Effect while you don't have Convergence
{#|-1}
{}% reduced Area of Effect while you don't have Convergence
negate, 1
X_armour_if_you_have_blocked_recently
{#}
{0:+d} Armour if you've Blocked Recently
reminderstring, ReminderTextRecently
X_armour_per_active_totem
{#}
{0:+d} Armour per Summoned Totem
X_to_armour_per_2_strength
{#}
{0:+d} Armour per 2 Strength
local_jewel_expansion_passive_node_count
{1}
Adds 1 Passive Skill
reminderstring, ReminderTextAddedPassivesNoOtherJewels, reminderstring, ReminderTextAddedPassivesSmallDefault
{#}
Adds {0} Passive Skills
reminderstring, ReminderTextAddedPassivesNoOtherJewels, reminderstring, ReminderTextAddedPassivesSmallDefault, canonical_line
absolution_cast_speed_+%
{1|#}
{0}% increased Absolution Cast Speed
{#|-1}
{0}% reduced Absolution Cast Speed
negate, 1
absolution_duration_+%
{1|#}
{0}% increased Sentinel of Absolution Duration
{#|-1}
{0}% reduced Sentinel of Absolution Duration
negate, 1
absolution_minion_area_of_effect_+%
{1|#}
Summoned Sentinels of Absolution have {0}% increased Area of Effect
{#|-1}
Summoned Sentinels of Absolution have {0}% reduced Area of Effect
negate, 1
accuracy_rating_+%_vs_enemies_in_close_range
{1|#}
{0}% increased Accuracy Rating at Close Range
{#|-1}
{0}% reduced Accuracy Rating at Close Range
negate, 1
accuracy_rating_+%_vs_unique_enemies
{1|#}
{}% increased Accuracy Rating against Unique Enemies
{#|-1}
{}% reduced Accuracy Rating against Unique Enemies
negate, 1
accuracy_rating_against_marked_enemies_+%
{1|#}
{0}% increased Accuracy Rating against Marked Enemy
{#|-1}
{0}% reduced Accuracy Rating against Marked Enemy
negate, 1
accuracy_rating_is_doubled
{1|#}
50% more Global Accuracy Rating
accuracy_rating_per_level
{#}
{0:+d} to Accuracy Rating per Level
accuracy_rating_+_per_frenzy_charge
{#}
{0:+d} to Accuracy Rating per Frenzy Charge
accuracy_rating_+_per_green_socket_on_bow
{#}
{0:+d} to Accuracy Rating per Green Socket on Equipped Bow
accuracy_rating_+%_during_onslaught
{1|#}
{0}% increased Accuracy Rating while you have Onslaught
{#|-1}
{0}% reduced Accuracy Rating while you have Onslaught
negate, 1
accuracy_rating_+%_if_enemy_not_killed_recently
{1|#}
{0}% increased Accuracy Rating if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Accuracy Rating if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
accuracy_rating_+%_if_have_crit_in_past_8_seconds
{1|#}
{0}% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
{#|-1}
{0}% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
negate, 1
accuracy_rating_vs_bleeding_enemies
{#}
{0:+d} to Accuracy against Bleeding Enemies
accuracy_rating_while_at_maximum_frenzy_charges
{#}
{0:+d} to Accuracy Rating while at Maximum Frenzy Charges
action_speed_+%_while_affected_by_haste
{1|#}
{}% increased Action Speed while affected by Haste
{#|-1}
{}% reduced Action Speed while affected by Haste
negate, 1
action_speed_cannot_be_slowed_below_base_if_cast_temporal_chains_in_past_10_seconds
{#}
Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds
action_speed_-%
{1|#}
{0}% reduced Action Speed
{#|-1}
{0}% increased Action Speed
negate, 1, canonical_line
active_skill_200%_increased_knockback_distance
{#}
200% increased Knockback Distance
add_frenzy_charge_on_kill_%_chance_while_dual_wielding
{#}
{0}% chance to gain a Frenzy Charge on Kill while Dual Wielding
add_frenzy_charge_when_hit_%
{#}
{0}% chance to gain a Frenzy Charge when Hit
add_power_charge_on_hit_while_poisoned_%
{1|99}
{0}% chance to Gain a Power Charge on Hit while Poisoned
{100|#}
Gain a Power Charge on Hit while Poisoned
add_x_grasping_vines_on_hit
{1}
Inflict {0} Grasping Vine on Hit
reminderstring, ReminderTextGraspingVines
{2|#}
Inflict {0} Grasping Vines on Hit
reminderstring, ReminderTextGraspingVines
additional_attack_block_%_if_used_shield_skill_recently
{#}
{0:+d}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently
additional_attack_block_%_per_endurance_charge
{#}
{0:+d}% Chance to Block Attack Damage per Endurance Charge
additional_attack_block_%_per_frenzy_charge
{#}
{0:+d}% Chance to Block Attack Damage per Frenzy Charge
additional_attack_block_%_per_power_charge
{#}
{0:+d}% Chance to Block Attack Damage per Power Charge
additional_attack_block_%_per_summoned_skeleton
{#}
{0:+d}% Chance to Block Attack Damage per Summoned Skeleton
additional_block_%_against_frontal_attacks
{1|#}
You have an additional {0:+d}% Chance to Block Attack Damage from in front of you
{#|-1}
You have {0:+d}% reduced Chance to Block Attack Damage from in front of you
negate, 1
additional_block_%_if_you_have_crit_recently
{#}
{0:+d}% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
additional_block_%_per_endurance_charge
{#}
{0:+d}% Chance to Block Attack Damage per Endurance Charge
additional_block_%_per_hit_you_have_blocked_in_past_10_seconds
{#}
{0:+d}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
additional_block_%_while_not_cursed
{#}
{0:+d}% Chance to Block Attack Damage while not Cursed
additional_block_%_while_on_consecrated_ground
{#}
{0:+d}% Chance to Block Attack Damage while on Consecrated Ground
additional_block_%_with_5_or_more_nearby_enemies
{#}
{0:+d}% Chance to Block Attack Damage if there are at least 5 nearby Enemies
additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad
{#}
{0:+d}% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
divide_by_one_hundred, 1
additional_critical_strike_chance_per_power_charge_permyriad
{#}
{0:+d}% Critical Strike Chance per Power Charge
divide_by_one_hundred, 1
additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%
{#}
{0:+d}% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
divide_by_one_hundred, 1
additional_critical_strike_chance_permyriad_while_affected_by_hatred
{#}
{0:+d}% to Critical Strike Chance while affected by Hatred
divide_by_one_hundred, 1
additional_critical_strike_chance_permyriad_with_herald_skills
{#}
{0:+d}% to Critical Strike Chance of Herald Skills
divide_by_one_hundred, 1
additional_dexterity_per_allocated_mastery
{#}
{0:+d} to Dexterity per Allocated Mastery Passive Skill
additional_intelligence_per_allocated_mastery
{#}
{0:+d} to Intelligence per Allocated Mastery Passive Skill
additional_max_number_of_dominated_magic_monsters
{1}
Dominating Blow can summon an additional Magic Sentinel of Dominance
{2|#}
Dominating Blow can summon {0} additional Magic Sentinels of Dominance
additional_max_number_of_dominated_rare_monsters
{1}
Dominating Blow can summon an additional Rare Sentinel of Dominance
{2|#}
Dominating Blow can summon {0} additional Rare Sentinels of Dominance
additional_maximum_all_elemental_resistances_%_if_killed_cursed_enemy_recently
{#}
{0:+d}% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_elemental_resistances_%_if_suppressed_spell_recently
{#}
{0:+d}% to all maximum Elemental Resistances if you've Suppressed Spell Damage Recently
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_elemental_resistances_%_while_affected_by_purity_of_elements
{#}
{:+d}% to all maximum Elemental Resistances while affected by Purity of Elements
additional_maximum_all_elemental_resistances_%_with_reserved_life_and_mana
{#}
{0:+d}% to all maximum Elemental Resistances if you have Reserved Life and Mana
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_elemental_resistances_%_if_all_equipment_grants_armour
{#}
{0:+d}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_resistances_%_while_poisoned
{#}
{0:+d}% to all maximum Resistances while Poisoned
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_resistances_%_at_devotion_threshold
{#}
{0:+d}% to all maximum Resistances if you have at least 150 Devotion
reminderstring, ReminderTextMaximumResistance
additional_maximum_all_resistances_%_with_no_endurance_charges
{#}
{0:+d}% to all maximum Resistances while you have no Endurance Charges
reminderstring, ReminderTextMaximumResistance
additional_number_of_brands_to_create
{1}
Skills which create Brands create an additional Brand
{2|#}
Skills which create Brands create {0} additional Brands
additional_off_hand_critical_strike_chance_permyriad
{#}
{0:+d}% to Off Hand Critical Strike Chance
divide_by_one_hundred, 1
additional_off_hand_critical_strike_chance_while_dual_wielding
{#}
{0:+d}% to Off Hand Critical Strike Chance while Dual Wielding
divide_by_one_hundred, 1
additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently
{#}
{0:+d}% chance to Evade Attack Hits if you've\ntaken a Savage Hit Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSavageHit
additional_physical_damage_reduction_if_warcried_in_past_8_seconds
{#}
{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds
additional_physical_damage_reduction_%_during_focus
{1|#}
{0}% additional Physical Damage Reduction while Focused
additional_physical_damage_reduction_%_during_life_or_mana_flask_effect
{1|#}
{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask
additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently
{#}
{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
reminderstring, ReminderTextRecently
additional_physical_damage_reduction_%_per_keystone
{1|#}
{0}% additional Physical Damage Reduction per Keystone
additional_physical_damage_reduction_%_per_minion_up_to_10%
{#}
{0}% additional Physical Damage Reduction per Minion, up to 10%
additional_physical_damage_reduction_%_per_summoned_sentinel_of_purity
{#}
{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity
additional_physical_damage_reduction_%_vs_abyssal_monsters
{1|#}
{0}% additional Physical Damage Reduction against Abyssal Monsters
additional_physical_damage_reduction_%_while_affected_by_determination
{#}
{0}% additional Physical Damage Reduction while affected by Determination
additional_physical_damage_reduction_%_while_affected_by_guard_skill
{#}
{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff
additional_physical_damage_reduction_%_while_bleeding
{#}
{0}% additional Physical Damage Reduction while Bleeding
additional_physical_damage_reduction_%_while_channelling
{#}
{0}% additional Physical Damage Reduction while Channelling
additional_physical_damage_reduction_%_while_frozen
{1|#}
{0}% additional Physical Damage Reduction while Frozen
additional_physical_damage_reduction_%_while_moving
{1|#}
{0}% additional Physical Damage Reduction while moving
additional_spell_block_%_per_power_charge
{#}
{0:+d}% Chance to Block Spell Damage per Power Charge
additional_spell_block_%_if_havent_blocked_recently
{1|#}
{:+d}% Chance to Block Spell Damage if you have not Blocked Recently
reminderstring, ReminderTextRecently
additional_spell_block_%_while_cursed
{#}
{0:+d}% Chance to Block Spell Damage while Cursed
additional_strength_per_allocated_mastery
{#}
{0:+d} to Strength per Allocated Mastery Passive Skill
additive_armour_modifiers_apply_to_energy_shield_recharge_rate_at_%_value
{100}
Increases and Reductions to Armour also apply to Energy Shield Recharge Rate
{#}
Increases and Reductions to Armour also apply to Energy\nShield Recharge Rate at {0}% of their value
additive_cast_speed_modifiers_apply_to_trap_throwing_speed
{#}
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
additive_energy_shield_modifiers_apply_to_spell_damage_at_30%_value
{#}
Transfiguration of Soul
reminderstring, ReminderTextPsudoKeystoneTransfigurationOfSoul
additive_life_modifiers_apply_to_attack_damage_at_30%_value
{#}
Transfiguration of Body
reminderstring, ReminderTextPsudoKeystoneTransfigurationOfBody
additive_mana_modifiers_apply_to_damage_at_30%_value
{#}
Transfiguration of Mind
reminderstring, ReminderTextPsudoKeystoneTransfigurationOfMind
additive_mana_modifiers_apply_to_shock_effect_at_30%_value
{#}
Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
additive_minion_damage_modifiers_apply_to_you_at_150%_value
{1|#}
Increases and Reductions to Minion Damage also affect you at 150% of their value
agony_crawler_damage_+%
{1|#}
Agony Crawler deals {0}% increased Damage
{#|-1}
Agony Crawler deals {0}% reduced Damage
negate, 1
alchemists_mark_curse_effect_+%
{1|#}
{0}% increased Alchemist's Mark Curse Effect
{#|-1}
{0}% reduced Alchemist's Mark Curse Effect
negate, 1
all_damage_can_freeze
{#}
All Damage can Freeze
all_damage_can_ignite
{#}
All Damage can Ignite
all_damage_can_poison
{#}
All Damage from Hits can Poison
all_damage_can_shock
{#}
All Damage can Shock
all_damage_from_mace_and_sceptre_also_chills
{#}
All Damage with Maces and Sceptres inflicts Chill
reminderstring, ReminderTextChill
all_damage_taken_can_ignite
{#}
All Damage Taken from Hits can Ignite you
all_damage_taken_can_sap
{1|#}
All Damage taken from Hits can Sap you
reminderstring, ReminderTextScorch
all_damage_taken_can_scorch
{1|#}
All Damage taken from Hits can Scorch you
reminderstring, ReminderTextScorch
all_skill_gem_level_+
{#}
{0:+d} to Level of all Skill Gems
all_skill_gem_quality_+
{#}
{0:+d}% to Quality of all Skill Gems
allow_hellscaping_unique_items
{#}
The Blood Crucible can transform Unique Equipment
allow_multiple_offerings
{#}
You can have an Offering of each type
always_frostburn_while_affected_by_hatred
{#}
Always inflict Brittle while affected by Hatred
reminderstring, ReminderTextBrittle
always_ignite_while_burning
{#}
You always Ignite while Burning
reminderstring, ReminderTextIgnite
always_pierce
{#}
Projectiles Pierce all Targets
always_pierce_burning_enemies
{#}
Projectiles Pierce all Burning Enemies
always_sap_while_affected_by_wrath
{#}
Always Sap while affected by Wrath
reminderstring, ReminderTextSapped
always_scorch_while_affected_by_anger
{#}
Always Scorch while affected by Anger
reminderstring, ReminderTextScorch
ambush_buff_critical_strike_multiplier_+
{#}
Attacks Exerted by Ambush have {0:+d}% to Critical Strike Multiplier
ambush_cooldown_speed_+%
{1|#}
{0}% increased Ambush Cooldown Recovery Rate
{#|-1}
{0}% reduced Ambush Cooldown Recovery Rate
negate, 1
ancestor_totem_buff_effect_+%
{1|#}
{0}% increased Effect of Buffs your Ancestor Totems grant while Active
{#|-1}
{0}% reduced Effect of Buffs your Ancestor Totems grant while Active
negate, 1
ancestor_totem_buff_linger_time_ms
{1000}
Buffs from Active Ancestor Totems Linger for {0} second
milliseconds_to_seconds, 1, reminderstring, ReminderTextLingerAncestorTotem
{#}
Buffs from Active Ancestor Totems Linger for {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextLingerAncestorTotem
ancestor_totem_damage_leeched_as_energy_shield_to_you_permyriad
{1|#}
{0}% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
ancestor_totem_parent_activation_range_+%
{1|#}
Ancestor Totems have {0}% increased Activation range
{#|-1}
Ancestor Totems have {0}% reduced Activation range
negate, 1
ancestral_cry_attacks_exerted_+
{1}
Ancestral Cry Exerts {0} additional Attack
{2|#}
Ancestral Cry Exerts {0} additional Attacks
ancestral_cry_exerted_attack_damage_+%
{#}
Attacks Exerted by Ancestral Cry deal {0}% increased Damage
ancestral_cry_minimum_power
{#}
Ancestral Cry has a minimum of {0} Power
anger_mana_reservation_efficiency_-2%_per_1
{1|#}
Anger has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Anger has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
anger_mana_reservation_efficiency_+%
{1|#}
Anger has {0}% increased Mana Reservation Efficiency
{#|-1}
Anger has {0}% reduced Mana Reservation Efficiency
negate, 1
anger_reserves_no_mana
{#}
Anger has no Reservation
animate_guardian_damage_+%_per_animated_weapon
{1|#}
Animated Guardian deals {0}% increased Damage per Animated Weapon
{#|-1}
Animated Guardian deals {0}% reduced Damage per Animated Weapon
negate, 1
animated_ethereal_blades_have_additional_critical_strike_chance
{1|#}
Animated Lingering Blades have {0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
animated_guardian_damage_taken_+%_final
{1|#}
Animated Guardian takes {0}% more Damage
{#|-1}
Animated Guardian takes {0}% less Damage
negate, 1
animated_minions_melee_splash
{#}
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
aoe_+%_per_second_while_stationary_up_to_50
{1|#}
{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%
{#|-1}
{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%
negate, 1
apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy
{#|99}
{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
reminderstring, ReminderTextCoveredInAshNoDuration
{100}
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
reminderstring, ReminderTextCoveredInAshNoDuration
apply_covered_in_ash_to_attacker_when_hit_%
{1|99}
{0}% chance to cover Enemies in Ash when they Hit you
reminderstring, ReminderTextCoveredInAsh
{100|#}
Cover Enemies in Ash when they Hit you
reminderstring, ReminderTextCoveredInAsh
apply_maximum_wither_stacks_%_chance_when_you_apply_withered
{1|#}
{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
reminderstring, ReminderTextWithered
arc_and_crackling_lance_added_cold_damage_%_mana_cost_if_payable
{#}
Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
arc_and_crackling_lance_base_cost_+%
{1|#}
{0}% increased Cost of Arc and Crackling Lance
{#|-1}
{0}% reduced Cost of Arc and Crackling Lance
negate, 1
arc_damage_+%_per_chain
{#}
Arc deals {0}% increased Damage for each time it has Chained
arcane_cloak_consume_%_of_mana
{#}
Arcane Cloak Spends an additional {0}% of current Mana
arcane_cloak_gain_%_of_consumed_mana_as_life_regenerated_per_second
{#}
Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second
per_minute_to_per_second, 1
arcane_surge_effect_+%_while_affected_by_clarity
{1|#}
{}% increased Effect of Arcane Surge on you while affected by Clarity
reminderstring, ReminderTextArcaneSurgeNoDuration
{#|-1}
{}% reduced Effect of Arcane Surge on you while affected by Clarity
negate, 1, reminderstring, ReminderTextArcaneSurgeNoDuration
arcane_surge_on_you_spell_damage_+%_final_from_hierophant
{1|#}
Arcane Surge grants {0}% more Spell Damage to you
{#|-1}
Arcane Surge grants {0}% less Spell Damage to you
negate, 1
arcane_surge_to_you_and_allies_on_warcry_with_effect_+%_per_5_power_up_to_50%
{#}
Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%
reminderstring, ReminderTextArcaneSurge
arcanist_brand_cast_speed_+%
{1|#}
Arcanist Brand has {0}% increased Cast Speed
{#|-1}
Arcanist Brand has {0}% reduced Cast Speed
negate, 1
arcanist_brand_unnerve_on_hit
{#}
Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds
reminderstring, ReminderTextUnnerve
arctic_armour_chill_when_hit_duration
{1000}
Chill Enemy for {0:d} second when Hit, reducing their Action Speed by 30%
milliseconds_to_seconds, 1
{1001|#}
Chill Enemy for {0:d} seconds when Hit, reducing their Action Speed by 30%
milliseconds_to_seconds, 1
arctic_armour_mana_reservation_efficiency_-2%_per_1
{1|#}
Arctic Armour has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Arctic Armour has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
arctic_armour_mana_reservation_efficiency_+%
{1|#}
Arctic Armour has {0}% increased Mana Reservation Efficiency
{#|-1}
Arctic Armour has {0}% reduced Mana Reservation Efficiency
negate, 1
arctic_armour_no_reservation
{#}
Arctic Armour has no Reservation
arctic_breath_chilling_area_movement_velocity_+%
{1|#}
Creeping Frost's Chilling Area has {0}% increased Movement Speed
{#|-1}
Creeping Frost's Chilling Area has {0}% reduced Movement Speed
negate, 1
area_damage_+%_per_10_devotion
{1|#}
{0}% increased Area Damage per 10 Devotion
{#|-1}
{0}% reduced Area Damage per 10 Devotion
negate, 1
area_damage_+%_per_12_strength
{1|#}
{0}% increased Area Damage per 12 Strength
{#|-1}
{0}% reduced Area Damage per 12 Strength
negate, 1
area_of_effect_+%_if_below_100_intelligence
{1|#}
{0}% increased Area of Effect if Intelligence is below 100
{#|-1}
{0}% reduced Area of Effect if Intelligence is below 100
negate, 1
area_of_effect_+%_for_you_and_minions_if_consumed_corpse_recently
{1|#}
If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect
reminderstring, ReminderTextRecently
{#|-1}
If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_if_culled_recently
{1|#}
{0}% increased Area of Effect if you've dealt a Culling Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you've dealt a Culling Strike Recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_if_enemy_stunned_with_two_handed_melee_weapon_recently
{1|#}
{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_if_have_crit_recently
{1|#}
{0}% increased Area of Effect if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_if_have_stunned_an_enemy_recently
{1|#}
{0}% increased Area of Effect if you have Stunned an Enemy Recently
{#|-1}
{0}% reduced Area of Effect if you have Stunned an Enemy Recently
negate, 1
area_of_effect_+%_if_killed_at_least_5_enemies_recently
{1|#}
{0}% increased Area of Effect if you've Killed at least 5 Enemies Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you've Killed at least 5 Enemies Recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_if_you_have_blocked_recently
{1|#}
{0}% increased Area of Effect if you have Blocked Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect if you have Blocked Recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_per_50_strength
{1|#}
{0}% increased Area of Effect per 50 Strength
{#|-1}
{0}% reduced Area of Effect per 50 Strength
negate, 1
area_of_effect_+%_per_active_herald_of_light_minion
{1|#}
{0}% increased Area of Effect for each Summoned Sentinel of Purity
{#|-1}
{0}% reduced Area of Effect for each Summoned Sentinel of Purity
negate, 1
area_of_effect_+%_per_endurance_charge
{1|#}
{0}% increased Area of Effect per Endurance Charge
{#|-1}
{0}% reduced Area of Effect per Endurance Charge
negate, 1
area_of_effect_+%_per_enemy_killed_recently
{1|#}
{0}% increased Area of Effect per Enemy killed recently, up to 50%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect per Enemy killed recently
negate, 1, reminderstring, ReminderTextRecently
area_of_effect_+%_while_fortified
{1|#}
{0}% increased Area of Effect while Fortified
{#|-1}
{0}% reduced Area of Effect while Fortified
negate, 1
area_of_effect_+%_while_totem_active
{1|#}
{0}% increased Area of Effect while you have a Totem
{#|-1}
{0}% reduced Area of Effect while you have a Totem
negate, 1
area_of_effect_+%_while_wielding_bow
{1|#}
{0}% increased Area of Effect while wielding a Bow
{#|-1}
{0}% reduced Area of Effect while wielding a Bow
negate, 1
area_of_effect_+%_while_wielding_staff
{1|#}
{0}% increased Area of Effect while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Area of Effect while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff
area_of_effect_+%_while_you_have_arcane_surge
{1|#}
{0}% increased Area of Effect while you have Arcane Surge
{#|-1}
{0}% reduced Area of Effect while you have Arcane Surge
negate, 1
area_of_effect_+%_with_500_or_more_strength
{1|#}
{0}% increased Area of Effect if you have at least 500 Strength
{#|-1}
{0}% reduced Area of Effect if you have at least 500 Strength
negate, 1
area_of_effect_+%_with_bow_skills
{1|#}
Bow Skills have {0}% increased Area of Effect
{#|-1}
Bow Skills have {0}% reduced Area of Effect
negate, 1
area_of_effect_+%_with_herald_skills
{1|#}
Herald Skills have {0}% increased Area of Effect
{#|-1}
Herald Skills have {0}% reduced Area of Effect
negate, 1
area_skill_accuracy_rating_+%
{1|#}
{0}% increased Accuracy with Area Skills
{#|-1}
{0}% reduced Accuracy with Area Skills
negate, 1
area_skill_knockback_chance_%
{1|#}
Area Skills have {0}% chance to Knock Enemies Back on Hit
reminderstring, ReminderTextKnockback
armageddon_brand_attached_target_fire_penetration_%
{#}
Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance
armageddon_brand_damage_+%
{1|#}
Armageddon Brand deals {0}% increased Damage
{#|-1}
Armageddon Brand deals {0}% reduced Damage
negate, 1
armageddon_brand_repeat_frequency_+%
{1|#}
Armageddon Brand has {0}% increased Activation Frequency
{#|-1}
Armageddon Brand has {0}% reduced Activation Frequency
negate, 1
armour_%_applies_to_fire_cold_lightning_damage
{#}
{0}% of Armour applies to Fire, Cold and Lightning Damage taken from Hits
armour_+%_if_have_been_hit_recently
{1|#}
{}% increased Armour if you have been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{}% reduced Armour if you have been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
armour_+%_if_you_havent_been_hit_recently
{1|#}
{}% increased Armour if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{}% reduced Armour if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
armour_+_per_10_unreserved_max_mana
{#}
{0:+d} Armour per 10 Unreserved Maximum Mana
armour_and_energy_shield_+%_from_body_armour_if_gloves_helmet_boots_have_armour_and_energy_shield
{1|#}
{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield
{#|-1}
{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,\nGloves and Boots all have Armour and Energy Shield
negate, 1
armour_and_evasion_+%_during_onslaught
{1|#}
{}% increased Armour and Evasion Rating during Onslaught
{#|-1}
{}% reduced Armour and Evasion Rating during Onslaught
negate, 1
armour_and_evasion_rating_+_per_1%_attack_block_chance
{#}
{0:+d} to Armour and Evasion Rating per 1% Chance to Block Attack Damage
armour_and_evasion_rating_+_while_fortified
{#}
{0:+d} to Armour and Evasion Rating while Fortified
armour_evasion_+%_while_leeching
{1|#}
{0}% increased Armour and Evasion Rating while Leeching
{#|-1}
{0}% reduced Armour and Evasion Rating while Leeching
negate, 1
armour_from_gloves_and_boots_+%
{1|#}
{0}% increased Armour from Equipped Boots and Gloves
{#|-1}
{0}% reduced Armour from Equipped Boots and Gloves
negate, 1
armour_from_helmet_and_gloves_+%
{1|#}
{0}% increased Armour from Equipped Helmet and Gloves
{#|-1}
{0}% reduced Armour from Equipped Helmet and Gloves
negate, 1
armour_increased_by_overcapped_fire_resistance
{#}
Armour is increased by Overcapped Fire Resistance
reminderstring, ReminderTextOvercappedResistance, reminderstring, ReminderTextUncappedResist
armour_+_per_1_helmet_maximum_energy_shield
{#}
{:+d} to Armour per 1 Maximum Energy Shield on Equipped Helmet
armour_+_while_affected_by_determination
{#}
{0:+d} to Armour while affected by Determination
armour_+_while_affected_by_guard_skill
{#}
{0:+d} to Armour while affected by a Guard Skill Buff
armour_+_while_you_have_fortify
{#}
{0:+d} to Armour while Fortified
armour_+%_if_enemy_not_killed_recently
{1|#}
{0}% increased Armour if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Armour if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
armour_+%_per_50_str
{1|#}
{}% increased Armour per 50 Strength
{#|-1}
{}% reduced Armour per 50 Strength
negate, 1
armour_+%_per_red_socket_on_main_hand_weapon
{1|#}
{0}% increased Armour per Red Socket on Main Hand Weapon
{#|-1}
{0}% reduced Armour per Red Socket on Main Hand Weapon
negate, 1
armour_+%_per_second_while_stationary_up_to_100
{1|#}
{0}% increased Armour per second you've been stationary, up to a maximum of 100%
{#|-1}
{0}% reduced Armour per second you've been stationary, up to a maximum of 100%
negate, 1
armour_+%_while_bleeding
{#}
{0}% increased Armour while Bleeding
armour_+%_while_stationary
{1|#}
{0}% increased Armour while stationary
{#|-1}
{0}% reduced Armour while stationary
negate, 1
arrow_critical_strike_chance_+%_max_as_distance_travelled_increases
{1|#}
Arrows gain Critical Strike Chance as they travel farther, up to {0}% increased Critical Strike Chance
arrow_damage_+%_vs_pierced_targets
{1|#}
Arrows deal {0}% increased Damage with Hits and Ailments to Targets they Pierce
reminderstring, ReminderTextDamagingAilments
{#|-1}
Arrows deal {0}% reduced Damage with Hits and Ailments to Targets they Pierce
negate, 1, reminderstring, ReminderTextDamagingAilments
arrow_damage_+50%_vs_pierced_targets
{#}
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
reminderstring, ReminderTextDamagingAilments
arrow_damage_+%_max_as_distance_travelled_increases
{1|#}
Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets
minimum_arrow_fire_damage_added_for_each_pierce
maximum_arrow_fire_damage_added_for_each_pierce
{#,#}
Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced
arrow_speed_additive_modifiers_also_apply_to_bow_damage
{#}
Increases and Reductions to Projectile Speed also apply to Damage with Bows
arrows_always_pierce_after_forking
{#}
Arrows Pierce all Targets after Forking
arrows_pierce_additional_target
{#}
Arrows Pierce 1 additional Target
arrows_that_pierce_also_return
{#}
Arrows which Pierce also Return
artillery_ballista_cross_strafe_pattern
{#}
Artillery Ballista Projectiles fall in two perpendicular lines instead
artillery_ballista_fire_pen_+%
{1|#}
Artillery Ballista Damage Penetrates {0}% Fire Resistance
artillery_ballista_num_additional_arrows
{1}
Artillery Ballista fires an additional Arrow
{2|#}
Artillery Ballista fires {0} additional Arrows
ascendancy_pathfinder_chaos_damage_with_attack_skills_+%_final
{1|#}
{0}% more Chaos Damage with Attack Skills
{#|-1}
{0}% less Chaos Damage with Attack Skills
negate, 1
aspect_of_the_avian_buff_effect_+%
{1|#}
{0}% increased Aspect of the Avian Buff Effect
{#|-1}
{0}% reduced Aspect of the Avian Buff Effect
negate, 1
aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies
{#}
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
aspect_of_the_cat_base_secondary_duration
{#}
{0:+d} seconds to Cat's Agility Duration
milliseconds_to_seconds_2dp, 1
aspect_of_the_spider_web_count_+
{1}
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
{2|#}
Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times
attack_additional_critical_strike_chance_permyriad
{#}
Attacks have {0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
attack_ailment_damage_+%
{1|#}
{0}% increased Damage with Ailments from Attack Skills
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_dual_wielding
{1|#}
Attack Skills deal {0}% increased Damage with Ailments while Dual Wielding
reminderstring, ReminderTextDamagingAilments
{#|-1}
Attack Skills deal {0}% reduced Damage with Ailments while Dual Wielding
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_axe
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding an Axe
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding an Axe
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_bow
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Bow
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Bow
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_claw
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Claw
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Claw
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_dagger
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Dagger
reminderstring, ReminderTextDamagingAilments, reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Dagger
negate, 1, reminderstring, ReminderTextDamagingAilments, reminderstring, ReminderTextDaggerRuneDagger
attack_ailment_damage_+%_while_wielding_mace
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_melee_weapon
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_one_handed_weapon
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_staff
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Staff
reminderstring, ReminderTextDamagingAilments, reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Staff
negate, 1, reminderstring, ReminderTextDamagingAilments, reminderstring, ReminderTextStaffWarstaff
attack_ailment_damage_+%_while_wielding_sword
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Sword
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Sword
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_two_handed_weapon
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_ailment_damage_+%_while_wielding_wand
{1|#}
{0}% increased Damage with Ailments from Attack Skills while wielding a Wand
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments from Attack Skills while wielding a Wand
negate, 1, reminderstring, ReminderTextDamagingAilments
attack_and_cast_speed_+%_while_affected_by_a_mana_flask
{1|#}
{0}% increased Attack and Cast Speed during Effect of any Mana Flask
{#|-1}
{0}% reduced Attack and Cast Speed during Effect of any Mana Flask
negate, 1
attack_and_cast_speed_+%_while_affected_by_elusive
{1|#}
{0}% increased Attack and Cast Speed while Elusive
{#|-1}
{0}% reduced Attack and Cast Speed while Elusive
negate, 1
attack_and_cast_speed_per_ghost_dance_stack_+%
{1|#}
{0}% increased Attack and Cast Speed per Ghost Shroud
{#|-1}
{0}% reduced Attack and Cast Speed per Ghost Shroud
negate, 1
attack_and_cast_speed_+%_for_3_seconds_on_attack_every_9_seconds
{1|#}
Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds
attack_and_cast_speed_+%_if_enemy_hit_recently
{1|#}
{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
attack_and_cast_speed_+%_if_havent_been_hit_recently
{1|#}
{0}% increased Attack and Cast Speed if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack and Cast Speed if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
attack_and_cast_speed_+%_per_endurance_charge
{1|#}
{0}% increased Attack and Cast Speed per Endurance Charge
{#|-1}
{0}% reduced Attack and Cast Speed per Endurance Charge
negate, 1
attack_and_cast_speed_+%_per_power_charge
{1|#}
{0}% increased Attack and Cast Speed per Power Charge
{#|-1}
{0}% reduced Attack and Cast Speed per Power Charge
negate, 1
attack_and_cast_speed_+%_per_summoned_raging_spirit
{1|#}
{0}% increased Attack and Cast Speed per Summoned Raging Spirit
{#|-1}
{0}% reduced Attack and Cast Speed per Summoned Raging Spirit
negate, 1
attack_and_cast_speed_+%_while_affected_by_a_herald
{1|#}
{0}% increased Attack and Cast Speed while affected by a Herald
{#|-1}
{0}% reduced Attack and Cast Speed while affected by a Herald
negate, 1
attack_and_cast_speed_+%_while_channelling
{1|#}
{0}% increased Attack and Cast Speed while Channelling
{#|-1}
{0}% reduced Attack and Cast Speed while Channelling
negate, 1
attack_and_cast_speed_+%_while_focused
{1|#}
{0}% increased Attack and Cast Speed while Focused
{#|-1}
{0}% reduced Attack and Cast Speed while Focused
negate, 1
attack_and_cast_speed_+%_while_leeching_energy_shield
{1|#}
{0}% increased Attack and Cast Speed while Leeching Energy Shield
{#|-1}
{0}% reduced Attack and Cast Speed while Leeching Energy Shield
negate, 1
attack_and_cast_speed_+%_while_you_have_depleted_physical_aegis
{1|#}
{0}% increased Attack and Cast Speed while Physical Aegis is depleted
{#|-1}
{0}% reduced Attack and Cast Speed while Physical Aegis is depleted
negate, 1
attack_and_cast_speed_+%_with_channelling_skills
{1|#}
Channelling Skills have {0}% increased Attack and Cast Speed
{#|-1}
Channelling Skills have {0}% reduced Attack and Cast Speed
negate, 1
attack_and_cast_speed_+%_with_chaos_skills
{1|#}
{0}% increased Attack and Cast Speed with Chaos Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Chaos Skills
negate, 1
attack_and_cast_speed_+%_with_cold_skills
{1|#}
{0}% increased Attack and Cast Speed with Cold Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Cold Skills
negate, 1
attack_and_cast_speed_+%_with_elemental_skills
{1|#}
{0}% increased Attack and Cast Speed with Elemental Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Elemental Skills
negate, 1
attack_and_cast_speed_+%_with_fire_skills
{1|#}
{0}% increased Attack and Cast Speed with Fire Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Fire Skills
negate, 1
attack_and_cast_speed_+%_with_lightning_skills
{1|#}
{0}% increased Attack and Cast Speed with Lightning Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Lightning Skills
negate, 1
attack_and_cast_speed_+%_with_physical_skills
{1|#}
{0}% increased Attack and Cast Speed with Physical Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Physical Skills
negate, 1
attack_and_cast_speed_+%_with_shield_skills
{1|#}
{0}% increased Attack and Cast Speed with Shield Skills
{#|-1}
{0}% reduced Attack and Cast Speed with Shield Skills
negate, 1
attack_and_movement_speed_+%_final_per_challenger_charge
{#}
{0}% more Attack and Movement Speed per Challenger Charge
attack_area_of_effect_+%
{1|#}
{0}% increased Area of Effect for Attacks
{#|-1}
{0}% reduced Area of Effect for Attacks
negate, 1
attack_block_%_per_200_fire_hit_damage_taken_recently
{#}
{0:+d}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
reminderstring, ReminderTextRecently
attack_block_%_if_blocked_a_spell_recently
{#}
{0:+d}% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
reminderstring, ReminderTextRecently
attack_block_%_while_at_max_endurance_charges
{#}
{0:+d}% Chance to Block Attack Damage while at Maximum Endurance Charges
attack_cast_and_movement_speed_+%_during_onslaught
{1|#}
{0}% increased Attack, Cast and Movement Speed while you have Onslaught
{#|-1}
{0}% reduced Attack, Cast and Movement Speed while you have Onslaught
negate, 1
attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently
{1|#}
{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
reminderstring, ReminderTextSavageHit, reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
negate, 1, reminderstring, ReminderTextSavageHit, reminderstring, ReminderTextRecently
attack_chance_to_blind_on_hit_%_vs_bleeding_enemies
{1|#}
[DNT] Attacks have {0}% chance to Blind with Hits against Bleeding Enemies
reminderstring, ReminderTextBlind
attack_chance_to_maim_on_hit_%_vs_blinded_enemies
{#}
[DNT] Attacks have {0}% chance to Maim on Hit against Blinded Enemies
reminderstring, ReminderTextMaim
attack_critical_strike_chance_+%
{1|#}
{0}% increased Critical Strike Chance for Attacks
{#|-1}
{0}% reduced Critical Strike Chance for Attacks
negate, 1
attack_critical_strike_chance_+%_per_200_accuracy_rating
{1|#}
{0}% increased Attack Critical Strike Chance per 200 Accuracy Rating
{#|-1}
{0}% reduced Attack Critical Strike Chance per 200 Accuracy Rating
negate, 1
attack_critical_strikes_ignore_elemental_resistances
{#}
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
attack_damage_+%_per_5%_block_chance
{1|#}
{0}% increased Attack Damage per 5% Chance to Block Attack Damage
{#|-1}
{0}% reduced Attack Damage per 5% Chance to Block Attack Damage
negate, 1
attack_damage_+%_per_500_maximum_mana
{1|#}
{0}% increased Attack Damage per 500 Maximum Mana
{#|-1}
{0}% reduced Attack Damage per 500 Maximum Mana
negate, 1
attack_damage_+%_per_explicit_map_mod_affecting_area
{#}
{0}% increased Attack Damage for each Map Item Modifier affecting the Area
attack_damage_+%_while_in_blood_stance
{1|#}
{0}% increased Attack Damage while in Blood Stance
reminderstring, ReminderTextBloodStanceDefault
{#|-1}
{0}% reduced Attack Damage while in Blood Stance
negate, 1, reminderstring, ReminderTextBloodStanceDefault
attack_damage_+%_while_you_have_at_least_20_fortification
{1|#}
{0}% increased Damage with Attack Skills while you have at least 20 Fortification
{#|-1}
{0}% reduced Damage with Attack Skills while you have at least 20 Fortification
negate, 1
attack_damage_lucky_if_blocked_in_past_20_seconds
{#}
Attack Damage is Lucky if you've Blocked in the past 20 seconds
reminderstring, ReminderTextLucky
attack_damage_lucky_if_blocked_in_past_20_seconds_while_dual_wielding
{#}
[DNT] Attack Damage is Lucky if you've Blocked in the past 20 seconds while Dual Wielding
reminderstring, ReminderTextLucky
attack_damage_+1%_per_300_of_min_of_armour_or_evasion
{#}
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
attack_damage_+%_per_16_strength
{1|#}
{0}% increased Attack Damage per 16 Strength
{#|-1}
{0}% reduced Attack Damage per 16 Strength
negate, 1
attack_damage_+%_per_450_physical_damage_reduction_rating
{#}
{0}% increased Attack Damage per 450 Armour
attack_damage_+%_per_75_armour_or_evasion_on_shield
{1|#}
{0}% increased Attack Damage per 75 Armour or Evasion Rating on Shield
{#|-1}
{0}% reduced Attack Damage per 75 Armour or Evasion Rating on Shield
negate, 1
attack_damage_+%_vs_maimed_enemies
{1|#}
{0}% increased Attack Damage against Maimed Enemies
{#|-1}
{0}% reduced Attack Damage against Maimed Enemies
negate, 1
attack_damage_+%_when_on_full_life
{1|#}
{0}% increased Attack Damage when on Full Life
{#|-1}
{0}% reduced Attack Damage when on Full Life
negate, 1
attack_damage_+%_while_affected_by_precision
{1|#}
{0}% increased Attack Damage while affected by Precision
{#|-1}
{0}% reduced Attack Damage while affected by Precision
negate, 1
attack_damage_+%_while_channelling
{1|#}
{0}% increased Attack Damage while Channelling
{#|-1}
{0}% reduced Attack Damage while Channelling
negate, 1
attack_damage_+%_while_leeching
{1|#}
{0}% increased Attack Damage while Leeching
{#|-1}
{0}% reduced Attack Damage while Leeching
negate, 1
attack_damage_+%_while_you_have_fortify
{1|#}
{0}% increased Damage with Attack Skills while Fortified
{#|-1}
{0}% reduced Damage with Attack Skills while Fortified
negate, 1
attack_damage_+%_with_channelling_skills
{1|#}
Channelling Skills deal {0}% increased Attack Damage
{#|-1}
Channelling Skills deal {0}% reduced Attack Damage
negate, 1
attack_lightning_damage_%_to_convert_to_chaos
{#}
{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage
attack_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Attacks
{#|-1}
{0}% reduced Mana Cost of Attacks
negate, 1, canonical_line
attack_minimum_added_fire_damage_per_10_strength
attack_maximum_added_fire_damage_per_10_strength
{#,#}
Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength
local_minimum_added_fire_damage_vs_bleeding_enemies
local_maximum_added_fire_damage_vs_bleeding_enemies
{#,#}
Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies
attack_minimum_added_lightning_damage_per_10_dex
attack_maximum_added_lightning_damage_per_10_dex
{#,#}
Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity
attack_minimum_added_lightning_damage_per_10_int
attack_maximum_added_lightning_damage_per_10_int
{#,#}
Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence
attack_minimum_added_lightning_damage_per_200_accuracy_rating
attack_maximum_added_lightning_damage_per_200_accuracy_rating
{#,#}
{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating
attack_minimum_added_physical_damage_if_have_crit_recently
attack_maximum_added_physical_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Physical Damage to Attacks if you've\ndealt a Critical Strike Recently
attack_minimum_added_physical_damage_per_25_strength
attack_maximum_added_physical_damage_per_25_strength
{#,#}
Adds {0} to {1} Physical Damage to Attacks per 25 Strength
attack_minimum_added_physical_damage_per_level
attack_maximum_added_physical_damage_per_level
{#,#}
Adds {0} to {1} Physical Damage to Attacks per Level
local_minimum_added_physical_damage_vs_ignited_enemies
local_maximum_added_physical_damage_vs_ignited_enemies
{#,#}
Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies
attack_projectiles_fork
{#}
Projectiles from Attacks Fork
attack_projectiles_fork_additional_times
{1}
Projectiles from Attacks Fork an additional time
{2|#}
Projectiles from Attacks Fork {0} additional times
attack_skill_additional_num_projectiles_while_wielding_claws_daggers
{1}
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
{#}
Attack Skills fire {0} additional Projectiles while wielding a Claw or Dagger
attack_skill_ailment_damage_+%_while_wielding_axes_swords
{1|#}
Attack Skills deal {0}% increased Damage with Ailments while wielding an Axe or Sword
{#|-1}
Attack Skills deal {0}% reduced Damage with Ailments while wielding an Axe or Sword
negate, 1
attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana
{#}
Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana
attack_speed_+%_per_enemy_in_close_range
{1|#}
{0}% increased Attack Speed per Enemy in Close Range
{#|-1}
{0}% decreased Attack Speed per Enemy in Close Range
negate, 1
attack_speed_+%_per_explicit_map_mod_affecting_area
{#}
{0}% increased Attack Speed for each Map Item Modifier affecting the Area
attack_speed_+%_while_in_sand_stance
{1|#}
{0}% increased Attack Speed while in Sand Stance
{#|-1}
{0}% reduced Attack Speed while in Sand Stance
negate, 1
attack_speed_+%_final_per_blitz_charge
{1|#}
{0}% more Attack Speed per Blitz Charge
{#|-1}
{0}% less Attack Speed per Blitz Charge
negate, 1
attack_speed_+%_if_cast_a_mark_spell_recently
{1|#}
{0}% increased Attack Speed if you've cast a Mark Spell Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've cast a Mark Spell Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_enemy_hit_with_main_hand_weapon_recently
{1|#}
{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_enemy_killed_recently
{1|#}
{0}% increased Attack Speed if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_have_been_hit_recently
{1|#}
{0}% increased Attack Speed if you've been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_have_blocked_recently
{1|#}
{0}% increased Attack Speed if you have Blocked Recently
{#|-1}
{0}% reduced Attack Speed if you have Blocked Recently
negate, 1
attack_speed_+%_if_have_crit_recently
{1|#}
{0}% increased Attack Speed if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_havent_cast_dash_recently
{1|#}
{0}% increased Attack Speed if you haven't Cast Dash recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you haven't Cast Dash recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_not_gained_frenzy_charge_recently
{1|#}
{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently
negate, 1, reminderstring, ReminderTextRecently
attack_speed_+%_if_rare_or_unique_enemy_nearby
{1|#}
{0}% increased Attack Speed while a Rare or Unique Enemy is Nearby
{#|-1}
{0}% reduced Attack Speed while a Rare or Unique Enemy is Nearby
negate, 1
attack_speed_+%_if_you_have_at_least_600_strength
{1|#}
{0}% increased Attack Speed if you have at least 600 Strength
{#|-1}
{0}% reduced Attack Speed if you have at least 600 Strength
negate, 1
attack_speed_+%_per_25_dex
{#}
{0}% increased Attack Speed per 25 Dexterity
attack_speed_+%_while_affected_by_precision
{1|#}
{0}% increased Attack Speed while affected by Precision
{#|-1}
{0}% reduced Attack Speed while affected by Precision
negate, 1
attack_speed_+%_while_chilled
{1|#}
{0}% increased Attack Speed while Chilled
{#|-1}
{0}% reduced Attack Speed while Chilled
negate, 1
attack_speed_+%_while_not_on_low_mana
{1|#}
{0}% increased Attack Speed while not on Low Mana
{#|-1}
{0}% reduced Attack Speed while not on Low Mana
negate, 1
attack_speed_+%_while_phasing
{1|#}
{0}% increased Attack Speed while Phasing
reminderstring, ReminderTextPhasing
{#|-1}
{0}% reduced Attack Speed while Phasing
negate, 1, reminderstring, ReminderTextPhasing
attack_speed_+%_with_channelling_skills
{1|#}
Channelling Skills have {0}% increased Attack Speed
{#|-1}
Channelling Skills have {0}% reduced Attack Speed
negate, 1
steel_ammo_consumed_per_use_with_attacks_that_fire_projectiles
{1}
Attacks that Fire Projectiles Consume up to {0} additional Steel Shard
{2|#}
Attacks that Fire Projectiles Consume up to {0} additional Steel Shards
attacks_bleed_on_hit_while_you_have_cat_stealth
{#}
Attacks always inflict Bleeding while you have Cat's Stealth
reminderstring, ReminderTextBleeding
attacks_cause_bleeding_vs_cursed_enemies
{#}
Attacks Cause Bleeding when Hitting Cursed Enemies
reminderstring, ReminderTextBleeding
local_chance_bleed_on_hit_%_vs_ignited_enemies
{#}
Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies
reminderstring, ReminderTextBleeding
attacks_chance_to_bleed_25%_vs_cursed_enemies
{#}
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
reminderstring, ReminderTextBleeding
attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies
{1|#}
{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies
reminderstring, ReminderTextBleeding
attacks_chance_to_blind_on_hit_%
{1|99}
{0}% chance to Blind Enemies on Hit with Attacks
reminderstring, ReminderTextBlind
{100|#}
Blind Enemies on Hit with Attacks
reminderstring, ReminderTextBlind
attacks_chance_to_taunt_on_hit_%
{1|99}
{0}% chance to Taunt Enemies on Hit with Attacks
reminderstring, ReminderTextTaunt
{100|#}
Taunt Enemies on Hit with Attacks
reminderstring, ReminderTextTaunt
attacks_corrosion_on_hit_%
{#}
{0}% chance to inflict Corrosion on Hit with Attacks
reminderstring, ReminderTextCorrosion
attacks_impale_on_hit_%_chance
{#|99}
{0}% chance to Impale Enemies on Hit with Attacks
reminderstring, ReminderTextImpale
{100|#}
Impale Enemies on Hit with Attacks
reminderstring, ReminderTextImpale
attacks_intimidate_on_hit_%
{1|99}
{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
reminderstring, ReminderTextIntimidate
{100|#}
Intimidate Enemies for 4 seconds on Hit with Attacks
reminderstring, ReminderTextIntimidate
attacks_with_this_weapon_minimum_added_chaos_damage_per_10_of_your_lowest_attribute
attacks_with_this_weapon_maximum_added_chaos_damage_per_10_of_your_lowest_attribute
{1|#,1|#}
Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
reminderstring, ReminderTextAttributes
attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity
attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity
{1|#,1|#}
Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity
attacks_with_two_handed_weapons_impale_on_hit_%_chance
{#}
{0}% chance to Impale Enemies on Hit with Two Handed Weapons
reminderstring, ReminderTextImpale
aura_effect_on_self_from_skills_+%_per_herald_effecting_you
{1|#}
Auras from your Skills have {0}% increased Effect on you for\neach Herald affecting you, up to 40%
{#|-1}
Auras from your Skills have {0}% reduced Effect on you for\neach Herald affecting you
negate, 1
avians_flight_duration_ms_+
{#}
{0:+d} seconds to Avian's Flight Duration
milliseconds_to_seconds_2dp, 1
avians_might_duration_ms_+
{#}
{0:+d} seconds to Avian's Might Duration
milliseconds_to_seconds_2dp, 1
avoid_ailments_%_from_crit
{1|#}
{0}% chance to avoid Ailments from Critical Strikes
reminderstring, ReminderTextAilments
avoid_ailments_%_while_holding_shield
{1|#}
{0}% chance to Avoid Elemental Ailments while holding a Shield
avoid_all_elemental_ailment_%_per_summoned_golem
{#}
{0}% chance to Avoid Elemental Ailments per Summoned Golem
avoid_chained_projectile_%_chance
{1|99}
{0}% chance to avoid Projectiles that have Chained
{100|#}
Avoid Projectiles that have Chained
avoid_chill_freeze_while_casting_%
{1|#}
{0}% chance to Avoid being Chilled or Frozen while Casting a Spell
avoid_corrupted_blood_%_chance
{#}
{0}% chance to avoid Corrupted Blood
avoid_elemental_ailments_%_while_affected_by_elusive
{#}
{0}% chance to Avoid Elemental Ailments while you have Elusive
reminderstring, ReminderTextElementalAilments
avoid_elemental_ailments_%_while_phasing
{#}
{0}% chance to Avoid Elemental Ailments while Phasing
reminderstring, ReminderTextElementalAilments
avoid_elemental_damage_chance_%_during_soul_gain_prevention
{1|#}
{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_elemental_damage_while_phasing_%
{#}
{0:+d}% chance to Avoid Elemental Damage from Hits while Phasing
reminderstring, ReminderTextChanceToAvoidDamageMax
avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently
{1|#}
{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
avoid_impale_%
{1|99}
{0}% chance to Avoid being Impaled
{100|#}
You cannot be Impaled
avoid_maim_%_chance
{#|99}
{0}% chance to avoid Maim
{100|#}
You cannot be Maimed
canonical_line
avoid_physical_damage_%_while_phasing
{#}
{0:+d}% chance to Avoid Physical Damage from Hits while Phasing
avoid_projectiles_%_chance_if_taken_projectile_damage_recently
{#}
{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently
reminderstring, ReminderTextRecently
avoid_projectiles_while_phasing_%_chance
{#}
{0}% chance to Avoid Projectiles while Phasing
avoid_shock_%_while_chilled
{1|#}
{0}% chance to Avoid being Shocked while Chilled
avoid_stun_35%_per_active_herald
{#}
35% chance to avoid being Stunned for each Herald Buff affecting you
avoid_stun_%_while_channeling_snipe
{#}
{0}% chance to Avoid being Stunned while Channelling Snipe
avoid_stun_%_while_channelling
{1|#}
{0}% chance to Avoid being Stunned while Channelling
avoid_stun_%_while_holding_shield
{1|#}
{0}% chance to Avoid being Stunned while holding a Shield
axe_mastery_hit_and_ailment_damage_+%_final_vs_enemies_on_low_life
{1|#}
{0}% more Damage with Hits and Ailments against Enemies that are on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% less Damage with Hits and Ailments against Enemies that are on Low Life
negate, 1, reminderstring, ReminderTextLowLife
ball_lightning_number_of_additional_projectiles
{1}
Ball Lightning fires an additional Projectile
{2|#}
Ball Lightning fires {0} additional Projectiles
add_1_stage_to_banners_on_melee_hit_up_to_5_per_second
{#}
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
banner_adrenaline_duration_+%
{1|#}
War Banner has {0}% increased Adrenaline duration
{#|-1}
War Banner has {0}% reduced Adrenaline duration
negate, 1
banner_fortify_duration_+%
{1|#}
Dread Banner has {0}% increased Fortification duration
{#|-1}
Dread Banner has {0}% reduced Fortification duration
negate, 1
banner_mana_reservation_+%
{1|#}
{0}% increased Reservation of Banner Skills
{#|-1}
{0}% reduced Reservation of Banner Skills
negate, 1
banner_skills_mana_reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Mana Reservation Efficiency of Banner Skills
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Banner Skills
negate_and_double, 1, canonical_line
banner_skills_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Banner Skills
{#|-1}
{0}% reduced Mana Reservation Efficiency of Banner Skills
negate, 1
banner_skills_reserve_no_mana
{#}
Banner Skills have no Reservation
banner_taunt_duration_+%
{1|#}
Defiance Banner has {0}% increased Taunt duration
{#|-1}
Defiance Banner has {0}% reduced Taunt duration
negate, 1
barrage_and_frenzy_critical_strike_chance_+%_per_endurance_charge
{1|#}
Barrage and Frenzy have {0}% increased Critical Strike Chance per Endurance Charge
{#|-1}
Barrage and Frenzy have {0}% reduced Critical Strike Chance per Endurance Charge
negate, 1
basalt_flask_armour_+%_final
{1|#}
{0}% more Armour
{#|-1}
{0}% less Armour
negate, 1
base_ailment_damage_+%
{1|#}
{0}% increased Damage with Ailments
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Ailments
negate, 1, reminderstring, ReminderTextDamagingAilments
base_all_ailment_duration_on_self_+%
{1|#}
{0}% increased Duration of Ailments on You
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Duration of Ailments on You
negate, 1, reminderstring, ReminderTextAilments
base_always_inflict_elemental_ailments_you_are_suffering_from
{#}
All Damage from Hits will cause Elemental Ailments you are suffering
reminderstring, ReminderTextElementalAilments
base_armour_%_applies_to_chaos_damage
{#}
{0}% of Armour also applies to Chaos Damage taken from Hits
base_armour_applies_to_chaos_damage
{#}
Armour also applies to Chaos Damage taken from Hits
base_armour_applies_to_lightning_damage
{#}
Armour also applies to Lightning Damage taken from Hits
base_arrows_always_pierce
{#}
Arrows Pierce all Targets
base_attack_block_luck
{1|#}
Chance to Block Attack Damage is Lucky
reminderstring, ReminderTextLucky
{#|-1}
Chance to Block Attack Damage is Unlucky
reminderstring, ReminderTextUnlucky, canonical_line
base_avoid_projectiles_%_chance
{1|99}
{0}% chance to avoid Projectiles
{100|#}
Avoid Projectiles
base_bleed_duration_+%
{1|#}
{0}% increased Bleeding Duration
{#|-1}
{0}% reduced Bleeding Duration
negate, 1
base_block_%_damage_taken
{#}
You take {0}% of Damage from Blocked Hits
base_bone_golem_granted_buff_effect_+%
{1|#}
{0}% increased Effect of the Buff granted by your Carrion Golems
{#|-1}
{0}% reduced Effect of the Buff granted by your Carrion Golems
negate, 1
base_cannot_gain_endurance_charges
{#}
Cannot gain Endurance Charges
base_cannot_leech_energy_shield
{#}
Cannot Leech Energy Shield
base_chance_to_deal_triple_damage_%
{1|99}
{0}% chance to deal Triple Damage
{100|#}
Deal Triple Damage
base_chaos_damage_can_ignite
{#}
Your Chaos Damage can Ignite
base_chaos_damage_damages_energy_shield_%
{1|#}
{0}% of Chaos Damage taken does not bypass Energy Shield
base_charge_duration_+%
{1|#}
{0}% increased Charge Duration
{#|-1}
{0}% reduced Charge Duration
negate, 1
base_cooldown_speed_+%
{1|#}
{0}% increased Cooldown Recovery Rate
{#|-1}
{0}% reduced Cooldown Recovery Rate
negate, 1
base_damage_bypass_ward_%
{#}
{0}% of Damage taken bypasses Ward
base_deal_no_chaos_damage
{#}
Deal no Chaos Damage
base_deal_no_fire_damage
{#}
Deal no Fire Damage
base_deal_no_lightning_damage
{#}
Deal no Lightning Damage
base_energy_shield_leech_from_chaos_damage_permyriad
{1|#}
{0}% of Chaos Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_cold_damage_permyriad
{1|#}
{0}% of Cold Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_elemental_damage_permyriad
{1|#}
{0}% of Elemental Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_fire_damage_permyriad
{1|#}
{0}% of Fire Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_lightning_damage_permyriad
{1|#}
{0}% of Lightning Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_energy_shield_leech_from_physical_damage_permyriad
{1|#}
{0}% of Physical Damage Leeched as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
base_extra_damage_rolls
{1|#}
Damage with Hits is Lucky
{#|-1}
Damage with Hits is Unlucky
base_frozen_effect_on_self_+%
{1|#}
{0}% increased Effect of Freeze on you
{#|-1}
{0}% reduced Effect of Freeze on you
negate, 1
base_immune_to_cold_ailments
{#}
Immune to Cold Ailments
reminderstring, ReminderTextColdAilments
base_immune_to_freeze
{#}
Immune to Freeze
base_immune_to_ignite
{#}
Immune to Ignite
base_immune_to_shock
{#}
Immune to Shock
base_inflict_cold_exposure_on_hit_%_chance
{1|99}
{0}% chance to inflict Cold Exposure on Hit
reminderstring, ReminderTextColdExposure
{100|#}
Inflict Cold Exposure on Hit
reminderstring, ReminderTextColdExposure
base_inflict_fire_exposure_on_hit_%_chance
{1|99}
{0}% chance to inflict Fire Exposure on Hit
reminderstring, ReminderTextFireExposure
{100|#}
Inflict Fire Exposure on Hit
reminderstring, ReminderTextFireExposure
base_inflict_lightning_exposure_on_hit_%_chance
{1|99}
{0}% chance to inflict Lightning Exposure on Hit
reminderstring, ReminderTextLightningExposure
{100|#}
Inflict Lightning Exposure on Hit
reminderstring, ReminderTextLightningExposure
base_life_leech_applies_recovery_to_energy_shield
{#}
Life Leech effects Recover Energy Shield instead
base_main_hand_maim_on_hit_%
{#}
{0}% chance to Maim Enemies with Main Hand Hits
reminderstring, ReminderTextMaim
base_max_fortification
{#}
{0:+d} to maximum Fortification
base_minion_duration_+%
{1|#}
{0}% increased Minion Duration
{#|-1}
{0}% reduced Minion Duration
negate, 1
base_non_chaos_damage_bypass_energy_shield_%
{1|#}
{0}% of Non-Chaos Damage taken bypasses Energy Shield
base_number_of_champions_of_light_allowed
{#}
{0:+d} to maximum number of Sentinels of Purity
base_number_of_herald_scorpions_allowed
{1}
Maximum {0} Summoned Agony Crawler
{2|#}
Maximum {0} Summoned Agony Crawlers
base_number_of_relics_allowed
{#}
{0:+d} to maximum number of Summoned Holy Relics
base_number_of_sigils_allowed_per_target
{1}
Your Skills can have an additional Brand Attached to an Enemy
{2|#}
Your Skills can have {0} additional Brands Attached to an Enemy
base_number_of_support_ghosts_allowed
{#}
{0:+d} to maximum number of Summoned Phantasms
base_off_hand_chance_to_blind_on_hit_%
{#}
{0}% chance to Blind Enemies with Off Hand Hits
reminderstring, ReminderTextBlind
base_onlsaught_on_hit_%_chance
{100}
Gain Onslaught for 4 seconds on Hit
reminderstring, ReminderTextOnslaught
{#}
{0}% chance to gain Onslaught for 4 seconds on Hit
reminderstring, ReminderTextOnslaught
base_physical_damage_over_time_taken_+%
{1|#}
{0}% increased Physical Damage taken over time
{#|-1}
{0}% reduced Physical Damage taken over time
negate, 1, canonical_line
base_physical_damage_%_to_convert_to_chaos_per_level
{#}
{0}% of Physical Damage Converted to Chaos Damage per Level
base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred
{#}
{0}% of Physical Damage Converted to Cold Damage while affected by Hatred
base_physical_damage_%_to_convert_to_fire_while_affected_by_anger
{#}
{0}% of Physical Damage Converted to Fire Damage while affected by Anger
base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath
{#}
{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath
base_skill_cost_life_instead_of_mana_%
{#}
Skills Cost Life instead of {0}% of Mana Cost
base_skill_gain_life_cost_%_of_mana_cost
{#}
Skills gain a Base Life Cost equal to {0}% of Base Mana Cost
base_spell_critical_chance_equal_to_the_critical_strike_chance_of_main_weapon
{#}
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
base_spell_projectile_block_%
{#}
{0:+d}% chance to Block Projectile Spell Damage
base_total_number_of_sigils_allowed
{1}
You can Cast an additional Brand
{2|#}
You can Cast {0} additional Brands
base_unaffected_by_poison
{#}
Unaffected by Poison
reminderstring, ReminderTextUnaffectedBy
base_weapon_trap_rotation_speed_+%
{1|#}
Blade Trap has {0}% increased rotation speed
{#|-1}
Blade Trap has {0}% reduced rotation speed
negate, 1
base_weapon_trap_total_rotation_%
{#}
Blade Trap rotates {0:+d} times
divide_by_one_hundred_2dp_if_required, 1
battlemages_cry_buff_effect_+%
{1|#}
{0}% increased Battlemage's Cry Buff Effect
{#|-1}
{0}% reduced Battlemage's Cry Buff Effect
negate, 1
battlemages_cry_exerts_x_additional_attacks
{1}
Battlemage's Cry Exerts {0} additional Attack
{2|#}
Battlemage's Cry Exerts {0} additional Attacks
bear_and_siphoning_trap_debuff_grants_-%_cooldown_speed
{1|#}
Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies
bear_trap_additional_damage_taken_+%_from_traps_and_mines
{1|#}
Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits
{#|-1}
Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits
negate, 1
bear_trap_damage_taken_+%_from_traps_and_mines
{1|#}
Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits
{#|-1}
Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits
negate, 1
bear_trap_movement_speed_+%_final
{1|#}
{0}% more Movement Speed
{#|-1}
{0}% less Movement Speed
negate, 1
belt_enchant_enemies_you_taunt_have_area_damage_+%_final
{1|#}
Enemies Taunted by you deal {0}% more Area Damage
{#|-1}
Enemies Taunted by you deal {0}% less Area Damage
negate, 1
berserk_buff_effect_+%
{1|#}
Berserk has {0}% increased Buff Effect
{#|-1}
Berserk has {0}% reduced Buff Effect
negate, 1
berserk_rage_loss_+%
{1|#}
Berserk has {0}% increased Rage loss per second
{#|-1}
Berserk has {0}% reduced Rage loss per second
negate, 1, canonical_line
berserker_gain_rage_on_attack_hit_cooldown_ms
{#}
Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextRage
berserker_warcry_grant_X_rage_per_5_power_while_less_than_25_rage
{1|#}
Warcries grant {0} Rage per 5 Power if you have less than 25 Rage
reminderstring, ReminderTextRage
berserker_warcry_grant_attack_speed_+%_to_you_and_nearby_allies
{1|#}
If you've Warcried Recently, you and nearby allies\nhave {0}% increased Attack Speed
reminderstring, ReminderTextRecently
berserker_warcry_grant_damage_+%_to_you_and_nearby_allies
{1|#}
If you've Warcried Recently, you and nearby allies deal {0}% increased Damage
reminderstring, ReminderTextRecently
berserker_warcry_sacrifice_25_rage_for_more_empowered_attack_damage_for_4_seconds_+%_final
{1|#}
Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently
reminderstring, ReminderTextRecently
{#|-1}
Warcries Sacrifice 10 Rage if you have at least 25 Rage\nExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently
reminderstring, ReminderTextRecently
blackhole_damage_taken_+%
{1|#}
Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere
{#|-1}
Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere
negate, 1
blackhole_pulse_frequency_+%
{1|#}
Void Sphere has {0}% increased Pulse Frequency
{#|-1}
Void Sphere has {0}% reduced Pulse Frequency
negate, 1
blackstar_moonlight_cold_damage_taken_+%_final
{1|#}
{0}% more Cold Damage taken from Hits
{#|-1}
{0}% less Cold Damage taken from Hits
negate, 1
blackstar_moonlight_fire_damage_taken_+%_final
{1|#}
{0}% more Fire Damage taken from Hits
{#|-1}
{0}% less Fire Damage taken from Hits
negate, 1
blackstar_sunlight_cold_damage_taken_+%_final
{1|#}
{0}% more Cold Damage taken from Hits
{#|-1}
{0}% less Cold Damage taken from Hits
negate, 1
blackstar_sunlight_fire_damage_taken_+%_final
{1|#}
{0}% more Fire Damage taken from Hits
{#|-1}
{0}% less Fire Damage taken from Hits
negate, 1
blade_blase_damage_+%
{1|#}
Blade Blast deals {0}% increased Damage
{#|-1}
Blade Blast deals {0}% reduced Damage
negate, 1
blade_blast_skill_area_of_effect_+%
{1|#}
Blade Blast has {0}% increased Area of Effect
{#|-1}
Blade Blast has {0}% reduced Area of Effect
negate, 1
blade_blast_trigger_detonation_area_of_effect_+%
{1|#}
Blade Blast detonates other Lingering Blades within an {0}% increased Area
{#|-1}
Blade Blast detonates other Lingering Blades within an {0}% reduced Area
negate, 1
blade_trap_damage_+%
{1|#}
{0}% increased Blade Trap Damage
{#|-1}
{0}% reduced Blade Trap Damage
negate, 1
blade_trap_skill_area_of_effect_+%
{1|#}
{0}% increased Blade Trap Area of Effect
{#|-1}
{0}% reduced Blade Trap Area of Effect
negate, 1
blade_vortex_blade_blast_impale_on_hit_%_chance
{1|#}
{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
reminderstring, ReminderTextImpale
{100|#}
Blade Vortex and Blade Blast Impale Enemies on Hit
reminderstring, ReminderTextImpale
blade_vortex_blade_deal_no_non_physical_damage
{#}
Blade Vortex and Blade Blast deal no Non-Physical Damage
blade_vortex_critical_strike_multiplier_+_per_blade
{1|#}
Blade Vortex has {0:+d}% to Critical Strike Multiplier for each blade
bladefall_number_of_volleys
{1}
Bladefall has an additional Volley
{2|#}
Bladefall has {0} additional Volleys
bladestorm_and_rage_vortex_hinders_and_unnerves_enemies_within
{#}
Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
bladestorm_damage_+%
{1|#}
Bladestorm deals {0}% increased Damage
{#|-1}
Bladestorm deals {0}% reduced Damage
negate, 1
bladestorm_maximum_number_of_storms_allowed
{#}
{0:+d} to maximum number of Bladestorms
bladestorm_sandstorm_movement_speed_+%
{1|#}
Sand Bladestorms move with {0}% increased speed
{#|-1}
Sand Bladestorms move with {0}% reduced speed
negate, 1
blast_rain_artillery_ballista_all_damage_can_poison
{#}
All Damage from Blast Rain and Artillery Ballista Hits can Poison
reminderstring, ReminderTextPoison
blast_rain_artillery_ballista_poison_damage_+100%_final_chance
{#}
{0}% chance for Poisons inflicted with Blast Rain or Artillery Ballsita to deal 100% more Damage
reminderstring, ReminderTextPoison
blazing_salvo_damage_+%
{1|#}
Blazing Salvo deals {0}% increased Damage
{#|-1}
Blazing Salvo deals {0}% reduced Damage
negate, 1
blazing_salvo_number_of_additional_projectiles
{1}
Blazing Salvo fires an additional Projectile
{2|#}
Blazing Salvo fires {0} additional Projectiles
blazing_salvo_projectiles_fork_when_passing_a_flame_wall
{#}
Blazing Salvo Projectiles Fork when they pass through a Flame Wall
bleed_damage_+%_per_endurance_charge
{1|#}
{0}% increased Damage with Bleeding per Endurance Charge
{#|-1}
{0}% reduced Damage with Bleeding per Endurance Charge
negate, 1
bleed_dot_multiplier_+_per_impale_on_enemy
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding per Impale on Enemy
bleed_dot_multiplier_+_per_rage_if_equipped_axe
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
reminderstring, ReminderTextBleeding
bleeding_damage_+%_vs_maimed_enemies
{1|#}
{0}% increased Damage with Bleeding you inflict on Maimed Enemies
{#|-1}
{0}% reduced Damage with Bleeding you inflict on Maimed Enemies
negate, 1
bleeding_damage_+%_vs_poisoned_enemies
{1|#}
{0}% increased Damage with Bleeding inflicted on Poisoned Enemies
{#|-1}
{0}% reduced Damage with Bleeding inflicted on Poisoned Enemies
negate, 1
bleeding_dot_multiplier_per_frenzy_charge_+
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge
{1|#}
{0:+d}% to Damage over Time Multiplier for Bleeding per Frenzy Charge
bleeding_dot_multiplier_+_per_endurance_charge
{#}
{0:+d}% to Damage over Time Multiplier for Bleeding per Endurance Charge
bleeding_dot_multiplier_+_vs_poisoned_enemies
{1|#}
+{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
{#|-1}
-{0}% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
negate, 1
bleeding_on_self_expire_speed_+%_while_moving
{1|#}
Bleeding on you expires {0}% faster while Moving
{#|-1}
Bleeding on you expires {0}% slower while Moving
negate, 1
bleeding_reflected_to_self
{#}
Bleeding you inflict is Reflected to you
reminderstring, ReminderTextBleeding
bleeding_stacks_up_to_x_times
{#}
You can inflict Bleeding on an Enemy up to {0} times\nYour Bleeding does not deal extra Damage while the Enemy is moving
blight_arc_tower_additional_chains
{1|#}
Your Arc Towers have {0} additional chains
blight_arc_tower_additional_repeats
{1|#}
Your Arc Towers repeats {0} additional Times
blight_arc_tower_chance_to_sap_%
{#}
Your Arc Towers have {0}% chance to inflict Sap
blight_arc_tower_damage_+%
{1|#}
Your Arc Towers deal {0}% increased Damage
{#|-1}
Your Arc Towers deal {0}% reduced Damage
negate, 1
blight_arc_tower_range_+%
{1|#}
Your Arc Towers have {0}% increased Range
{#|-1}
Your Arc Towers have {0}% reduced Range
negate, 1
blight_area_of_effect_+%_every_second_while_channelling_up_to_+200%
{1|#}
Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
blight_cast_speed_+%
{1|#}
{0}% increased Blight Cast Speed
{#|-1}
{0}% reduced Blight Cast Speed
negate, 1
blight_chilling_tower_chill_effect_+%
{1|#}
Your Chilling Towers have {0}% increased effect of Chill
reminderstring, ReminderTextChillNonHitNoDuration
{#|-1}
Your Chilling Towers have {0}% reduced effect of Chill
negate, 1
blight_chilling_tower_damage_+%
{1|#}
Your Chilling Towers deal {0}% increased Damage
{#|-1}
Your Chilling Towers deal {0}% reduced Damage
negate, 1
blight_chilling_tower_duration_+%
{1|#}
Your Chilling Towers have {0}% increased Duration
reminderstring, ReminderTextChillNonHitNoDuration
{#|-1}
Your Chilling Towers have {0}% reduced Duration
negate, 1
blight_chilling_tower_freeze_for_ms
{1|#}
Your Chilling Towers freeze enemies for {0} seconds while they are affected by chilling beams
milliseconds_to_seconds, 1, reminderstring, ReminderTextChillNonHitNoDuration
blight_chilling_tower_range_+%
{1|#}
Your Chilling Towers have {0}% increased Range
{#|-1}
Your Chilling Towers have {0}% reduced Range
negate, 1
blight_empowering_tower_buff_effect_+%
{1|#}
Your Empowering Towers have {0}% increased Effect
{#|-1}
Your Empowering Towers have {0}% reduced Effect
negate, 1
blight_empowering_tower_grant_cast_speed_+%
{1|#}
Your Empowering Towers also grant {0}% increased Cast Speed
{#|-1}
Your Empowering Towers also grant {0}% reduced Cast Speed
negate, 1
blight_empowering_tower_grant_damage_+%
{1|#}
Your Empowering Towers also grant {0}% increased Damage
{#|-1}
Your Empowering Towers also grant {0}% reduced Damage
negate, 1
blight_empowering_tower_grant_%_chance_to_deal_double_damage
{1|99}
All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage
{100|#}
All Towers in range of your Empowering Towers deal Double Damage
blight_empowering_tower_range_+%
{1|#}
Your Empowering Towers have {0}% increased Range
{#|-1}
Your Empowering Towers have {0}% reduced Range
negate, 1
blight_fireball_tower_additional_projectiles_+
{1}
Your Fireball Towers fire an additional Projectile
{2|#}
Your Fireball Towers fire an additional {0} Projectiles
blight_fireball_tower_cast_speed_+%
{1|#}
Your Fireball Towers have {0}% increased Cast Speed
{#|-1}
Your Fireball Towers have {0}% reduced Cast Speed
negate, 1
blight_fireball_tower_damage_+%
{1|#}
Your Fireball Towers deal {0}% increased Damage
{#|-1}
Your Fireball Towers deal {0}% reduced Damage
negate, 1
blight_fireball_tower_projectiles_nova
{1|#}
Your Fireball Towers Projectiles fire in a circle
blight_fireball_tower_range_+%
{1|#}
Your Fireball Towers have {0}% increased Range
{#|-1}
Your Fireball Towers have {0}% reduced Range
negate, 1
blight_flamethrower_tower_cast_speed_+%
{1|#}
Your Flamethrower Towers have {0}% increased Cast Speed
{#|-1}
Your Flamethrower Towers have {0}% reduced Cast Speed
negate, 1
blight_flamethrower_tower_chance_to_scorch_%
{#}
Your Flamethrower Towers have {0}% chance to inflict Scorch
blight_flamethrower_tower_damage_+%
{1|#}
Your Flamethrower Towers deal {0}% increased Damage
{#|-1}
Your Flamethrower Towers deal {0}% reduced Damage
negate, 1
blight_flamethrower_tower_full_damage_fire_enemies
{1|#}
Your Flamethrower Towers deal full damage to Fire Enemies
blight_flamethrower_tower_range_+%
{1|#}
Your Flamethrower Towers have {0}% increased Range
{#|-1}
Your Flamethrower Towers have {0}% reduced Range
negate, 1
blight_freezebolt_tower_chance_to_brittle_%
{#}
Your Freezebolt Towers have {0}% chance to inflict Brittle
blight_freezebolt_tower_damage_+%
{1|#}
Your Freezebolt Towers deal {0}% increased Damage
{#|-1}
Your Freezebolt Towers deal {0}% reduced Damage
negate, 1
blight_freezebolt_tower_full_damage_cold_enemies
{1|#}
Your Freezebolt Tower deal full damage to Cold Enemies
blight_freezebolt_tower_projectiles_+
{1}
Your Freezebolt Towers fire an additional Projectile
{2|#}
Your Freezebolt Towers fire {0} additional Projectiles
blight_freezebolt_tower_range_+%
{1|#}
Your Freezebolt Towers have {0}% increased Range
{#|-1}
Your Freezebolt Towers have {0}% reduced Range
negate, 1
blight_glacialcage_tower_area_of_effect_+%
{#}
Cages created by Your Glacial Cage Towers are {0}% larger
blight_glacialcage_tower_cooldown_recovery_+%
{1|#}
Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate
{#|-1}
Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate
negate, 1
blight_glacialcage_tower_duration_+%
{1|#}
Your Glacial Cage Towers have {0}% increased Duration
{#|-1}
Your Glacial Cage Towers have {0}% reduced Duration
negate, 1
blight_glacialcage_tower_enemy_damage_taken_+%
{1|#}
Enemies inside Glacial Cage take {0}% increased Damage
{#|-1}
Enemies inside Glacial Cage take {0}% reduced Damage
negate, 1
blight_glacialcage_tower_range_+%
{1|#}
Your Glacial Cage Towers have {0}% increased Range
{#|-1}
Your Glacial Cage Towers have {0}% reduced Range
negate, 1
blight_hinder_enemy_chaos_damage_taken_+%
{#}
Enemies Hindered by Blight take {0}% increased Chaos Damage
blight_imbuing_tower_buff_effect_+%
{1|#}
Your Imbuing Towers have {0}% increased Effect
{#|-1}
Your Imbuing Towers have {0}% reduced Effect
negate, 1
blight_imbuing_tower_grant_critical_strike_+%
{1|#}
Your Imbuing Towers also grant {0}% increased Critical Strike Chance
{#|-1}
Your Imbuing Towers also grant {0}% reduced Critical Strike Chance
negate, 1
blight_imbuing_tower_grant_damage_+%
{1|#}
Your Imbuing Towers also grant {0}% increased Damage
{#|-1}
Your Imbuing Towers also grant {0}% reduced Damage
negate, 1
blight_imbuing_tower_grants_onslaught
{#}
Your Imbuing Towers also grant Onslaught
blight_imbuing_tower_range_+%
{1|#}
Your Imbuing Towers have {0}% increased Range
{#|-1}
Your Imbuing Towers have {0}% reduced Range
negate, 1
blight_lightningstorm_tower_area_of_effect_+%
{1|#}
Your Lightning Storm Towers have {0}% increased explosion Area of Effect
{#|-1}
Your Lightning Storm Towers have {0}% reduced explosion Area of Effect
negate, 1
blight_lightningstorm_tower_damage_+%
{1|#}
Your Lightning Storm Towers deal {0}% increased Damage
{#|-1}
Your Lightning Storm Towers deal {0}% reduced Damage
negate, 1
blight_lightningstorm_tower_delay_+%
{1|#}
Your Lightning Storm Towers have {0}% increased Impact Delay
{#|-1}
Your Lightning Storm Towers have {0}% reduced Impact Delay
negate, 1
blight_lightningstorm_tower_range_+%
{1|#}
Your Lightning Storm Towers have {0}% increased Range
{#|-1}
Your Lightning Storm Towers have {0}% reduced Range
negate, 1
blight_lightningstorm_tower_storms_on_enemies
{#}
Your Lightning Storm Towers create Storms centred on Enemies
blight_meteor_tower_additional_meteor_+
{1}
Your Meteor Towers drop an additional Meteor
{2|#}
Your Meteor Towers drop {0} additional Meteors
blight_meteor_tower_always_stun
{1|#}
Your Meteor Towers always Stun
blight_meteor_tower_creates_burning_ground_ms
{#}
Your Meteor Towers create Burning Ground for {0} seconds on Hit
milliseconds_to_seconds, 1
blight_meteor_tower_damage_+%
{1|#}
Your Meteor Towers deal {0}% increased Damage
{#|-1}
Your Meteor Towers deal {0}% reduced Damage
negate, 1
blight_meteor_tower_range_+%
{1|#}
Your Meteor Towers have {0}% increased Range
{#|-1}
Your Meteor Towers have {0}% reduced Range
negate, 1
blight_scout_tower_additional_minions_+
{1}
Your Scout Towers summon an additional minion
{2|#}
Your Scout Towers summon an additional {0} minions
{#|-1}
Your Scout Towers summon an {0} fewer minions
negate, 1
blight_scout_tower_minion_damage_+%
{1|#}
Minions summoned by Your Scout Towers have {0}% increased Damage
{#|-1}
Minions summoned by Your Scout Towers have {0}% reduced Damage
negate, 1
blight_scout_tower_minion_life_+%
{1|#}
Minions summoned by Your Scout Towers have {0}% increased Life
{#|-1}
Minions summoned by Your Scout Towers have {0}% reduced Life
negate, 1
blight_scout_tower_minion_movement_speed_+%
{1|#}
Minions summoned by Your Scout Towers have {0}% increased Movement Speed
{#|-1}
Minions summoned by Your Scout Towers have {0}% reduced Movement Speed
negate, 1
blight_scout_tower_minions_inflict_malediction
{#}
Minions summoned by Your Scout Towers inflict Malediction on Hit
blight_scout_tower_range_+%
{1|#}
Your Scout Towers have {0}% increased Range
{#|-1}
Your Scout Towers have {0}% reduced Range
negate, 1
blight_secondary_skill_effect_duration_+%
{1|#}
Blight has {0}% increased Hinder Duration
{#|-1}
Blight has {0}% reduced Hinder Duration
negate, 1
blight_seismic_tower_additional_cascades_+
{1}
Your Seismic Towers have an additional Cascade
{2|#}
Your Seismic Towers have {0} additional Cascades
blight_seismic_tower_cascade_range_+%
{1|#}
Your Seismic Towers have {0}% increased length and range of Cascades
{#|-1}
Your Seismic Towers have {0}% reduced length and range of Cascades
negate, 1
blight_seismic_tower_damage_+%
{1|#}
Your Seismic Towers deal {0}% increased Damage
{#|-1}
Your Seismic Towers deal {0}% reduced Damage
negate, 1
blight_seismic_tower_range_+%
{1|#}
Your Seismic Towers have {0}% increased Range
{#|-1}
Your Seismic Towers have {0}% reduced Range
negate, 1
blight_seismic_tower_stun_duration_+%
{1|#}
Your Seismic Towers have {0}% increased Stun Duration
{#|-1}
Your Seismic Towers have {0}% reduced Stun Duration
negate, 1
blight_sentinel_tower_minion_damage_+%
{1|#}
Minions summoned by Your Sentinel Towers have {0}% increased Damage
{#|-1}
Minions summoned by Your Sentinel Towers have {0}% reduced Damage
negate, 1
blight_sentinel_tower_minion_life_+%
{1|#}
Minions summoned by Your Sentinel Towers have {0}% increased Life
{#|-1}
Minions summoned by Your Sentinel Towers have {0}% reduced Life
negate, 1
blight_sentinel_tower_minion_movement_speed_+%
{1|#}
Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed
{#|-1}
Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed
negate, 1
blight_sentinel_tower_minions_life_leech_%
{#}
Minions summoned by Your Sentinel Towers Leech {0}% of Damage as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
blight_sentinel_tower_range_+%
{1|#}
Your Sentinel Towers have {0}% increased Range
{#|-1}
Your Sentinel Towers have {0}% reduced Range
negate, 1
blight_shocking_tower_damage_+%
{1|#}
Your Shock Nova Towers deal {0}% increased Damage
{#|-1}
Your Shock Nova Towers deal {0}% reduced Damage
negate, 1
blight_shocking_tower_range_+%
{1|#}
Your Shock Nova Towers have {0}% increased Range
{#|-1}
Your Shock Nova Towers have {0}% reduced Range
negate, 1
blight_shocknova_tower_full_damage_lightning_enemies
{1|#}
Your Shock Nova Towers deal full damage to Lightning Enemies
blight_shocknova_tower_shock_additional_repeats
{1|#}
Your Shock Nova Towers repeats {0} additional Times
blight_shocknova_tower_shock_effect_+%
{1|#}
Your Shock Nova Towers have {0}% increased effect of Shock
{#|-1}
Your Shock Nova Towers have {0}% reduced effect of Shock
negate, 1
blight_shocknova_tower_shock_repeats_with_area_effect_+%
{1|#}
Your Shock Nova Towers have {0}% increased area of effect per repeat
{#|-1}
Your Shock Nova Towers have {0}% reduced area of effect per repeat
negate, 1
blight_skill_area_of_effect_+%_after_1_second_channelling
{1|#}
Blight has {0}% increased Area of Effect after Channelling for 1 second
{#|-1}
Blight has {0}% reduced Area of Effect after Channelling for 1 second
negate, 1
blight_smothering_tower_buff_effect_+%
{1|#}
Your Smothering Towers have {0}% increased Effect
{#|-1}
Your Smothering Towers have {0}% reduced Effect
negate, 1
blight_smothering_tower_freeze_shock_ignite_%
{#}
Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited
blight_smothering_tower_grant_damage_+%
{1|#}
Your Smothering Towers also grant {0}% increased Damage
{#|-1}
Your Smothering Towers also grant {0}% reduced Damage
negate, 1
blight_smothering_tower_grant_movement_speed_+%
{1|#}
Your Smothering Towers also grant {0}% increased Movement Speed
{#|-1}
Your Smothering Towers also grant {0}% reduced Movement Speed
negate, 1
blight_smothering_tower_range_+%
{1|#}
Your Smothering Towers have {0}% increased Range
{#|-1}
Your Smothering Towers have {0}% reduced Range
negate, 1
blight_stonegaze_tower_cooldown_recovery_+%
{1|#}
Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate
{#|-1}
Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate
negate, 1
blight_stonegaze_tower_duration_+%
{1|#}
Your Stone Gaze Towers have {0}% increased Duration
{#|-1}
Your Stone Gaze Towers have {0}% reduced Duration
negate, 1
blight_stonegaze_tower_petrified_enemies_take_damage_+%
{#}
Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage
blight_stonegaze_tower_petrify_tick_speed_+%
{1|#}
Your Stone Gaze Towers have {0}% increased Petrification Delay
{#|-1}
Your Stone Gaze Towers have {0}% reduced Petrification Delay
negate, 1
blight_stonegaze_tower_range_+%
{1|#}
Your Stone Gaze Cage Towers have {0}% increased Range
{#|-1}
Your Stone Gaze Cage Towers have {0}% reduced Range
negate, 1
blight_summoning_tower_minion_damage_+%
{1|#}
Minions summoned by Your Summoning Towers have {0}% increased Damage
{#|-1}
Minions summoned by Your Summoning Towers have {0}% reduced Damage
negate, 1
blight_summoning_tower_minion_life_+%
{1|#}
Minions summoned by Your Summoning Towers have {0}% increased Life
{#|-1}
Minions summoned by Your Summoning Towers have {0}% increased Life
negate, 1
blight_summoning_tower_minion_movement_speed_+%
{1|#}
Minions summoned by Your Summoning Towers have {0}% increased Movement Speed
{#|-1}
Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed
negate, 1
blight_summoning_tower_minions_summoned_+
{1|#}
Your Summoning Towers summon {0} additional Minions
blight_summoning_tower_range_+%
{1|#}
Your Summoning Towers have {0}% increased Range
{#|-1}
Your Summoning Towers have {0}% reduced Range
negate, 1
blight_temporal_tower_buff_effect_+%
{1|#}
Your Temporal Towers have {0}% increased Effect
{#|-1}
Your Temporal Towers have {0}% reduced Effect
negate, 1
blight_temporal_tower_grant_you_action_speed_-%
{1|#}
Your Temporal Towers also grant you {0}% reduced action speed
{#|-1}
Your Temporal Towers also grant you {0}% increased action speed
negate, 1
blight_temporal_tower_grants_stun_immunity
{#}
Your Temporal Towers also grant Stun Immunity
blight_temporal_tower_range_+%
{1|#}
Your Temporal Towers have {0}% increased Range
{#|-1}
Your Temporal Towers have {0}% reduced Range
negate, 1
blight_temporal_tower_tick_speed_+%
{1|#}
Your Temporal Towers effects decay {0}% faster
{#|-1}
Your Temporal Towers effects decay {0}% slower
negate, 1
blight_tertiary_skill_effect_duration
{#}
Blight inflicts Withered for {0} seconds
milliseconds_to_seconds, 1
blight_tower_arc_damage_+%
{1|#}
Your Arc Towers deal {0}% increased Damage
{#|-1}
Your Arc Towers dea {0}% reduced Damage
negate, 1
blight_tower_chilling_cost_+%
{1|#}
Your Chilling Towers have {0}% increased Range
{#|-1}
Your Chilling Towers have {0}% reduced Range
negate, 1
blight_tower_damage_per_tower_type_+%
{#}
Your Towers deal {0}% increased Damage per Type of Tower Active
blight_tower_fireball_additional_projectile
{1}
Your Fireball Towers fire an additional Projectile
{2|#}
Your Fireball Towers fire {0} additional Projectiles
blighted_map_chest_reward_lucky_count
{#}
Varieties of Items contained in {0} Blight Chests are Lucky
blighted_map_tower_damage_+%_final
{1|#}
Towers deal {0}% more Damage
{#|-1}
Towers deal {0}% less Damage
negate, 1
blind_chilled_enemies_on_hit_%
{100}
Blind Chilled Enemies on Hit
reminderstring, ReminderTextBlind
{#}
{0}% chance to Blind Chilled Enemies on Hit
reminderstring, ReminderTextBlind
blind_does_not_affect_chance_to_hit
{1|#}
Blind does not affect your Chance to Hit
blind_does_not_affect_light_radius
{1|#}
Blind does not affect your Light Radius
blind_effect_+%
{1|#}
{0}% increased Blind Effect
reminderstring, ReminderTextBlind
{#|-1}
{0}% reduced Blind Effect
negate, 1, reminderstring, ReminderTextBlind
blind_enemies_when_hit_%_chance
{1|#}
{0}% chance to Blind Enemies when they Hit you
reminderstring, ReminderTextBlind
blind_enemies_when_hit_while_affected_by_grace_%_chance
{1|99}
{0}% chance to Blind Enemies which Hit you while affected by Grace
reminderstring, ReminderTextBlind
{100|#}
Blind Enemies which Hit you while affected by Grace
reminderstring, ReminderTextBlind
blind_reflected_to_self
{1|#}
Blind you inflict is Reflected to you
reminderstring, ReminderTextBlind
blink_and_mirror_arrow_cooldown_speed_+%
{1|#}
Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate
{#|-1}
Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate
negate, 1
block_and_stun_+%_recovery_per_fortification
{1|#}
{0}% increased Stun and Block Recovery per Fortification
{#|-1}
{0}% reduced Stun and Block Recovery per Fortification
negate, 1
block_chance_%_vs_cursed_enemies
{1|#}
{0:+d}% Chance to Block Attack Damage from Cursed Enemies
block_chance_from_equipped_shield_is_%
{#}
[DNT] Block chance from your Shield is {0}%
block_%_if_blocked_an_attack_recently
{#}
{0:+d}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently
reminderstring, ReminderTextRecently
block_%_while_affected_by_determination
{#}
{0:+d}% Chance to Block Attack Damage while affected by Determination
block_spells_chance_%_while_holding_shield
{#}
{0:+d}% chance to Block Spell Damage while holding a Shield
blood_sand_armour_mana_reservation_+%
{1|#}
Flesh and Stone has {0}% increased Reservation
{#|-1}
Flesh and Stone has {0}% reduced Reservation
negate, 1, canonical_line
blood_sand_mana_reservation_efficiency_-2%_per_1
{1|#}
Blood and Sand has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Blood and Sand has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
blood_sand_mana_reservation_efficiency_+%
{1|#}
Blood and Sand has {0}% increased Mana Reservation Efficiency
{#|-1}
Blood and Sand has {0}% reduced Mana Reservation Efficiency
negate, 1
blood_sand_stance_buff_effect_+%
{1|#}
Blood and Sand has {0}% increased Buff Effect
{#|-1}
Blood and Sand has {0}% reduced Buff Effect
negate, 1
blood_spears_area_of_effect_+%
{1|#}
Perforate has {0}% increased Area of Effect
{#|-1}
Perforate has {0}% reduced Area of Effect
negate, 1
blood_spears_base_number_of_spears
{1}
Perforate creates {0:+d} Spike
{2|#}
Perforate creates {0:+d} Spikes
blood_spears_damage_+%
{1|#}
Perforate deals {0}% increased Damage
{#|-1}
Perforate deals {0}% reduced Damage
negate, 1
bloodreap_damage_+%
{1|#}
Reap deals {0}% increased Damage
{#|-1}
Reap deals {0}% reduced Damage
negate, 1
bloodreap_skill_area_of_effect_+%
{1|#}
{0}% increased Reap Area of Effect
{#|-1}
{0}% reduced Reap Area of Effect
negate, 1
body_armour_evasion_rating_+%
{1|#}
{}% increased Evasion Rating from Equipped Body Armour
{#|-1}
{}% reduced Evasion Rating from Equipped Body Armour
negate, 1
body_armour_implicit_damage_taken_-1%_final_per_X_dexterity
{#}
1% less Damage Taken per {0} Dexterity
body_armour_implicit_damage_taken_-1%_final_per_X_intelligence
{#}
1% less Damage Taken per {0} Intelligence
body_armour_implicit_damage_taken_-1%_final_per_X_strength
{#}
1% less Damage Taken per {0} Strength
body_armour_implicit_gain_endurance_charge_every_x_ms
{#}
Gain an Endurance Charge every {0} seconds
milliseconds_to_seconds, 1
body_armour_implicit_gain_frenzy_charge_every_x_ms
{#}
Gain a Frenzy Charge every {0} seconds
milliseconds_to_seconds, 1
body_armour_implicit_gain_power_charge_every_x_ms
{#}
Gain a Power Charge every {0} seconds
milliseconds_to_seconds, 1
bone_golem_damage_+%
{1|#}
Summoned Carrion Golems deal {0}% increased Damage
{#|-1}
Summoned Carrion Golems deal {0}% reduced Damage
negate, 1
bone_golem_elemental_resistances_%
{#}
Summoned Carrion Golems have {0:+d}% to all Elemental Resistances
bone_lance_cast_speed_+%
{1|#}
{0}% increased Unearth Cast Speed
{#|-1}
{0}% reduced Unearth Cast Speed
negate, 1
bone_lance_damage_+%
{1|#}
{0}% increased Unearth Damage
{#|-1}
{0}% reduced Unearth Damage
negate, 1
boneshatter_chance_to_gain_+1_trauma
{1|#}
Boneshatter has {0}% chance to grant +1 Trauma
boneshatter_damage_+%
{1|#}
{0}% increased Boneshatter Damage
{#|-1}
{0}% reduced Boneshatter Damage
negate, 1
boneshatter_stun_duration_+%
{1|#}
{0}% increased Boneshatter Stun Duration
{#|-1}
{0}% reduced Boneshatter Stun Duration
negate, 1
boots_implicit_accuracy_rating_+%_final
{1|#}
{0}% more Accuracy Rating
{#|-1}
{0}% less Accuracy Rating
negate, 1
boots_implicit_ground_brittle_duration_ms
{#}
Drops Brittle Ground while moving, lasting {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextBrittleGround
boots_implicit_ground_sapping_duration_ms
{#}
Drops Sapped Ground while moving, lasting {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextSappedGround
boots_implicit_ground_scorched_duration_ms
{#}
Drops Scorched Ground while moving, lasting {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextScorchedGround
boss_maximum_life_+%_final
{1|#}
{0}% more Life
{#|-1}
{0}% less Life
negate, 1
bow_attacks_have_culling_strike
{#}
Bow Attacks have Culling Strike
reminderstring, ReminderTextCullingStrike
brand_activation_rate_+%_final_during_first_20%_of_active_duration
{1|#}
Brands have {0}% more Activation Frequency until 20% of Attached Duration expired
brand_activation_rate_+%_final_during_last_20%_of_active_duration
{1|#}
Brands have {0}% more Activation Frequency if 75% of Attached Duration expired
brand_area_of_effect_+%_if_50%_attached_duration_expired
{#}
Brands have {0}% increased Area of Effect if 50% of Attached Duration expired
brands_reattach_on_activation
{1|#}
Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
breachstone_commanders_%_drop_additional_fragments
{#}
Rare Breach Monsters have {0}% chance to drop an additional Map Fragment
breachstone_commanders_%_drop_additional_maps
{#}
Rare Breach Monsters have {0}% chance to drop an additional Map
breachstone_commanders_%_drop_additional_scarabs
{#}
Rare Breach Monsters have {0}% chance to drop an additional Scarab
breachstone_commanders_%_drop_additional_unique_items
{#}
Rare Breach Monsters have {0}% chance to drop an additional Unique Item
breachstone_commanders_drop_additional_catalysts
{1}
Rare Breach Monsters drop an additional Catalyst
{#}
Rare Breach Monsters drop {0} additional Catalysts
breachstone_commanders_drop_additional_currency_items
{#}
Rare Breach Monsters drop additional Currency Items
breachstone_commanders_drop_additional_delirium_items
{#}
Rare Breach Monsters drop additional Simulacrum Splinters
breachstone_commanders_drop_additional_divination_cards
{1}
Rare Breach Monsters drop an additional Divination Card
{#}
Rare Breach Monsters drop {0} additional Divination Cards
breachstone_commanders_drop_additional_enchanted_items
{1}
Rare Breach Monsters drop an additional Enchanted Item
{#}
Rare Breach Monsters drop {0} additional Enchanted Items
breachstone_commanders_drop_additional_essences
{1}
Rare Breach Monsters drop an additional Essence
{#}
Rare Breach Monsters drop {0} additional Essences
breachstone_commanders_drop_additional_fossils
{1}
Rare Breach Monsters drop an additional Fossil
{#}
Rare Breach Monsters drop {0} additional Fossils
breachstone_commanders_drop_additional_gem_items
{1}
Rare Breach Monsters drop an additional Gem
{#}
Rare Breach Monsters drop {0} additional Gems
breachstone_commanders_drop_additional_harbinger_shards
{1}
Rare Breach Monsters drop an additional Currency Shard
{#}
Rare Breach Monsters drop {0} additional Currency Shards
breachstone_commanders_drop_additional_incubators
{1}
Rare Breach Monsters drop an additional Incubator
{#}
Rare Breach Monsters drop {0} additional Incubators
breachstone_commanders_drop_additional_legion_splinters
{1}
Rare Breach Monsters drop an additional Legion Splinter
{#}
Rare Breach Monsters drop {0} additional Legion Splinters
breachstone_commanders_drop_additional_oils
{1}
Rare Breach Monsters drop an additional Oil
{#}
Rare Breach Monsters drop {0} additional Oils
buff_effect_+%_on_low_energy_shield
{1|#}
{0}% increased Buff Effect on Low Energy Shield
reminderstring, ReminderTextLowEnergyShield
{#|-1}
{0}% reduced Buff Effect on Low Energy Shield
negate, 1, reminderstring, ReminderTextLowEnergyShield
buff_time_passed_+%_only_buff_category
{1|#}
Buffs on you expire {0}% faster
{#|-1}
Buffs on you expire {0}% slower
negate, 1, reminderstring, ReminderTextSlowTimeEffects
buff_time_passed_+%
{1|#}
Buffs on you expire {0}% faster
{#|-1}
Buffs on you expire {0}% slower
negate, 1, reminderstring, ReminderTextSlowTimeEffects
burning_and_explosive_arrow_shatter_on_killing_blow
{#}
Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
burning_arrow_debuff_effect_+%
{1|#}
Burning Arrow has {0}% increased Debuff Effect
{#|-1}
Burning Arrow has {0}% reduced Debuff Effect
negate, 1
burning_damage_+%_per_non_shocked_enemy_shocked_recently_up_to_120%
{1|#}
{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
negate, 1, reminderstring, ReminderTextRecently
can_catch_scourged_fish
{#}
You can catch Scourged Fish
can_only_have_one_ancestor_totem_buff
{#}
Maximum 1 Buff from an Active Ancestor Totem at a time
cannot_adapt_to_cold
{#}
Cannot Adapt to Cold Damage
cannot_adapt_to_fire
{#}
Cannot Adapt to Fire Damage
cannot_adapt_to_lightning
{#}
Cannot Adapt to Lightning Damage
cannot_be_blinded_while_affected_by_precision
{#}
Cannot be Blinded while affected by Precision
cannot_be_chilled_or_frozen_while_ice_golem_summoned
{#}
You cannot be Chilled or Frozen while you have an Ice Golem Summoned
cannot_be_chilled_or_frozen_while_moving
{#}
Cannot be Chilled or Frozen while moving
cannot_be_chilled_while_at_maximum_frenzy_charges
{#}
Cannot be Chilled while at maximum Frenzy Charges
cannot_be_chilled_while_burning
{1|#}
Cannot be Chilled while Burning
cannot_be_crit_if_you_have_been_stunned_recently
{#}
Hits against you Cannot be Critical Strikes if you've been Stunned Recently
reminderstring, ReminderTextRecently
cannot_be_frozen_if_energy_shield_recharge_has_started_recently
{#}
Cannot be Frozen if Energy Shield Recharge has started Recently
reminderstring, ReminderTextRecently
cannot_be_frozen_if_you_have_been_frozen_recently
{#}
You cannot be Frozen if you've been Frozen Recently
reminderstring, ReminderTextRecently
cannot_be_frozen_with_dex_higher_than_int
{#}
Cannot be Frozen if Dexterity is higher than Intelligence
cannot_be_ignited_if_you_have_been_ignited_recently
{#}
You cannot be Ignited if you've been Ignited Recently
reminderstring, ReminderTextRecently
cannot_be_ignited_while_at_maximum_endurance_charges
{#}
Cannot be Ignited while at maximum Endurance Charges
cannot_be_ignited_while_flame_golem_summoned
{#}
You cannot be Ignited while you have a Flame Golem Summoned
cannot_be_ignited_with_strength_higher_than_dex
{#}
Cannot be Ignited if Strength is higher than Dexterity
cannot_be_inflicted_by_corrupted_blood
{#}
Corrupted Blood cannot be inflicted on you
cannot_be_poisoned_if_x_poisons_on_you
{1}
You cannot be Poisoned if there is at least {0} Poison on you
{#}
You cannot be Poisoned while there are at least {0} Poisons on you
cannot_be_poisoned_while_bleeding
{#}
Cannot be Poisoned while Bleeding
cannot_be_shocked_if_you_have_been_shocked_recently
{#}
You cannot be Shocked if you've been Shocked Recently
reminderstring, ReminderTextRecently
cannot_be_shocked_or_ignited_while_moving
{#}
Cannot be Shocked or Ignited while moving
cannot_be_shocked_while_at_maximum_power_charges
{#}
Cannot be Shocked while at maximum Power Charges
cannot_be_shocked_while_lightning_golem_summoned
{#}
You cannot be Shocked while you have a Lightning Golem Summoned
cannot_be_shocked_with_int_higher_than_strength
{#}
Cannot be Shocked if Intelligence is higher than Strength
cannot_be_stunned_by_blocked_hits
{1|#}
Cannot be Stunned by Hits you Block
cannot_be_stunned_by_hits_of_only_physical_damage
{#}
Cannot be Stunned by Hits that deal only Physical Damage
cannot_be_stunned_by_suppressed_spell_damage
{#}
Cannot be Stunned by Suppressed Spell Damage
reminderstring, ReminderTextSuppression
cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds
{#}
You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
cannot_be_stunned_if_have_not_been_hit_recently
{#}
Cannot be Stunned if you haven't been Hit Recently
reminderstring, ReminderTextRecently
cannot_be_stunned_if_you_have_been_stunned_recently
{#}
You cannot be Stunned if you've been Stunned Recently
reminderstring, ReminderTextRecently
cannot_be_stunned_if_you_have_blocked_a_stun_recently
{#}
You cannot be Stunned if you've Blocked a Stunning Hit Recently
reminderstring, ReminderTextRecently
cannot_be_stunned_if_you_have_ghost_dance
{#}
Cannot be Stunned while you have Ghost Shrouds
cannot_be_stunned_while_bleeding
{#}
Cannot be Stunned while Bleeding
cannot_be_stunned_while_fortified
{#}
Cannot be Stunned while Fortified
cannot_be_stunned_while_using_chaos_skill
{#}
Chaos Skills ignore interruption from Stuns
cannot_block_spells
{#}
Cannot Block Spell Damage
cannot_cast_spells
{#}
Cannot Cast Spells
cannot_critical_strike_with_attacks
{#}
Cannot deal Critical Strikes with Attacks
cannot_fish_from_water
{#}
Cannot Fish while standing in Water
cannot_gain_charges
{#}
Cannot gain Charges
cannot_gain_corrupted_blood_while_you_have_at_least_5_stacks
{#}
Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you
cannot_gain_rage_during_soul_gain_prevention
{#}
You cannot gain Rage during Soul Gain Prevention
cannot_have_energy_shield_leeched_from
{#}
Enemies Cannot Leech Energy Shield From you
cannot_have_more_than_1_damaging_ailment
{1|#}
Damaging Ailments Cannot Be inflicted on you while you already have one
reminderstring, ReminderTextDamagingAilments
cannot_have_more_than_1_non_damaging_ailment
{1|#}
Non-Damaging Ailments Cannot Be inflicted on you while you already have one
reminderstring, ReminderTextNonDamagingAilments
cannot_penetrate_or_ignore_elemental_resistances
{#}
Your Hits cannot Penetrate or ignore Elemental Resistances
cannot_receive_elemental_ailments_from_cursed_enemies
{#}
Cursed Enemies cannot inflict Elemental Ailments on You
reminderstring, ReminderTextElementalAilments
cannot_recharge_energy_shield
{#}
You cannot Recharge Energy Shield
cannot_recover_life_or_energy_shield_above_%
{#}
Cannot Recover Life or Energy Shield to above {0}%
cannot_regenerate_energy_shield
{#}
You cannot Regenerate Energy Shield
cannot_take_reflected_elemental_damage
{#}
Cannot take Reflected Elemental Damage
cannot_take_reflected_physical_damage
{#}
Cannot take Reflected Physical Damage
cannot_taunt_enemies
{#}
Cannot Taunt Enemies
cannot_use_flask_in_fifth_slot
{#}
Can't use Flask in Fifth Slot
carrion_golem_impale_on_hit_if_same_number_of_summoned_chaos_golems
{#}
Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
reminderstring, ReminderTextImpale
cast_a_socketed_spell_on_channel_with_blade_flurry_or_charged_dash
{#}
Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
cast_blink_arrow_on_attack_with_mirror_arrow
{#}
Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow
cast_body_swap_on_detonate_dead_cast
{#}
Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
cast_bone_corpses_on_stun_with_heavy_strike_or_boneshatter
{#}
Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
cast_gravity_sphere_on_cast_from_storm_burst_or_divine_ire
{#}
Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
cast_hydrosphere_while_channeling_winter_orb
{#}
Trigger Level 20 Hydrosphere while you Channel Winter Orb
cast_ice_nova_on_final_burst_of_glacial_cascade
{#}
Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
cast_mirror_arrow_on_attack_with_blink_arrow
{#}
Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow
cast_speed_+%_per_num_unique_spells_cast_recently
{1|#}
{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_for_brand_skills_+%
{1|#}
{0}% increased Cast Speed with Brand Skills
{#|-1}
{0}% reduced Cast Speed with Brand Skills
negate, 1
cast_speed_for_elemental_skills_+%
{1|#}
{0}% increased Cast Speed with Elemental Skills
{#|-1}
{0}% reduced Cast Speed with Elemental Skills
negate, 1
cast_speed_+%_during_flask_effect
{1|#}
{0}% increased Cast Speed during any Flask Effect
{#|-1}
{0}% reduced Cast Speed during any Flask Effect
negate, 1
cast_speed_+%_if_enemy_killed_recently
{1|#}
{0}% increased Cast Speed if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_+%_if_have_crit_recently
{1|#}
{0}% increased Cast Speed if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_+%_if_player_minion_has_been_killed_recently
{1|#}
{0}% increased Cast Speed if a Minion has been Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed if a Minion has been Killed Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_+%_per_corpse_consumed_recently
{1|#}
{0}% increased Cast Speed for each corpse Consumed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cast Speed for each corpse Consumed Recently
negate, 1, reminderstring, ReminderTextRecently
cast_speed_+%_while_affected_by_zealotry
{1|#}
{0}% increased Cast Speed while affected by Zealotry
{#|-1}
{0}% increased Cast Speed while affected by Zealotry
negate, 1
cast_speed_+%_while_chilled
{1|#}
{0}% increased Cast Speed while Chilled
{#|-1}
{0}% reduced Cast Speed while Chilled
negate, 1
cast_stance_change_on_attack_from_perforate_or_lacerate
{#}
Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
cast_summon_spectral_wolf_on_crit_with_cleave_or_reave
{#}
Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
cast_tornado_on_attack_with_split_arrow_or_tornado_shot
{#}
Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot
cat_aspect_reserves_no_mana
{#}
Aspect of the Cat has no Reservation
cats_stealth_duration_ms_+
{#}
{0:+d} seconds to Cat's Stealth Duration
milliseconds_to_seconds_2dp, 1
caustic_and_scourge_arrow_number_of_projectiles_+%_final_from_skill
{#|-1}
Caustic Arrow and Scourge Arrow fire {0}% less projectiles
negate, 1
{1|#}
Caustic Arrow and Scourge Arrow fire {0}% more projectiles
caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground
{1|#}
Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground
reminderstring, ReminderTextPoison
caustic_arrow_damage_over_time_+%
{1|#}
Caustic Arrow deals {0}% increased Damage over Time
{#|-1}
Caustic Arrow deals {0}% reduced Damage over Time
negate, 1
caustic_arrow_hit_damage_+%
{1|#}
Caustic Arrow deals {0}% increased Damage with Hits
{#|-1}
Caustic Arrow deals {0}% reduced Damage with Hits
negate, 1
chain_hook_and_shield_charge_attack_speed_+%_per_10_rampage_stacks
{1|#}
Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills
{#|-1}
Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills
negate, 1
chain_strike_cone_radius_+_per_12_rage
{#}
Chain Hook has +{0} Radius per 12 Rage
chain_strike_cone_radius_+_per_x_rage
{#}
Damage Cone has +1 Radius per {0} Rage
chain_strike_damage_+%
{1|#}
Chain Hook deals {0}% increased Damage
{#|-1}
Chain Hook deals {0}% reduced Damage
negate, 1
chain_strike_gain_rage_on_hit_%_chance
{#}
Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies
reminderstring, ReminderTextRage
chaining_range_+%
{1|#}
{0}% increased Chaining range
{#|-1}
{0}% reduced Chaining range
negate, 1
champion_ascendancy_nearby_allies_fortification_is_equal_to_yours
{#}
Nearby Allies count as having Fortification equal to yours
chance_%_to_drop_additional_awakened_sextant
{1|#}
{0}% chance to drop an additional Awakened Sextant
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_blessed_orb
{1|#}
{0}% chance to drop an additional Blessed Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_cartographers_chisel
{1|#}
{0}% chance to drop an additional Cartographer's Chisel
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_chaos_orb
{1|#}
{0}% chance to drop an additional Chaos Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_chromatic_orb
{1|#}
{0}% chance to drop an additional Chromatic Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divine_orb
{1|#}
{0}% chance to drop an additional Divine Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_eldritch_chaos_orb
{1|#}
{0}% chance to drop an additional Eldritch Chaos Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_eldritch_exalted_orb
{1|#}
{0}% chance to drop an additional Eldritch Exalted Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_eldritch_orb_of_annulment
{1|#}
{0}% chance to drop an additional Eldritch Orb of Annulment
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_enkindling_orb
{1|#}
{0}% chance to drop an additional Enkindling Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_exalted_orb
{1|#}
{0}% chance to drop an additional Exalted Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_fusing_orb
{1|#}
{0}% chance to drop an additional Orb of Fusing
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_gemcutters_prism
{1|#}
{0}% chance to drop an additional Gemcutter's Prism
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_glassblowers_bauble
{1|#}
{0}% chance to drop an additional Glassblower's Bauble
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_grand_eldritch_ember
{1|#}
{0}% chance to drop an additional Grand Eldritch Ember
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_grand_eldritch_ichor
{1|#}
{0}% chance to drop an additional Grand Eldritch Ichor
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_greater_eldritch_ember
{1|#}
{0}% chance to drop an additional Greater Eldritch Ember
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_greater_eldritch_ichor
{1|#}
{0}% chance to drop an additional Greater Eldritch Ichor
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_instilling_orb
{1|#}
{0}% chance to drop an additional Instilling Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_jewellers_orb
{1|#}
{0}% chance to drop an additional Jeweller's Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_lesser_eldritch_ember
{1|#}
{0}% chance to drop an additional Lesser Eldritch Ember
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_lesser_eldritch_ichor
{1|#}
{0}% chance to drop an additional Lesser Eldritch Ichor
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_alteration
{1|#}
{0}% chance to drop an additional Orb of Alteration
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_annulment
{1|#}
{0}% chance to drop an additional Orb of Annulment
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_binding
{1|#}
{0}% chance to drop an additional Orb of Binding
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_horizons
{1|#}
{0}% chance to drop an additional Orb of Horizons
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_regret
{1|#}
{0}% chance to drop an additional Orb of Regret
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_scouring
{1|#}
{0}% chance to drop an additional Orb of Scouring
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_orb_of_unmaking
{1|#}
{0}% chance to drop an additional Orb of Unmaking
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_regal_orb
{1|#}
{0}% chance to drop an additional Regal Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_vaal_orb
{1|#}
{0}% chance to drop an additional Vaal Orb
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_veiled_chaos_orb
{1|#}
{0}% chance to drop an additional Veiled Chaos Orb
divide_by_ten_1dp_if_required, 1
chance_for_double_items_from_heist_chests_%
{1|#}
Heist Chests have a {0}% chance to Duplicate their contents
{100|#}
Heist Chests Duplicate their contents
chance_for_exerted_attacks_to_not_reduce_count_%
{#}
Skills which Exert an Attack have {0}% chance to not count that Attack
chance_%_to_drop_additional_cleansing_currency
{1|#}
{0}% chance to drop an additional Eldritch Ember Currency Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_cleansing_influenced_item
{1|#}
{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_currency
{1|#}
{0}% chance to drop an additional Basic Currency Item
reminderstring, ReminderTextBasicCurrency, divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards
{1|#}
{0}% chance to drop an additional Divination Card
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_corrupted
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Corrupted Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_currency
{1|#}
{0}% chance to drop an additional Divination Card which rewards Currency
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_currency_basic
{1|#}
{0}% chance to drop an additional Divination Card which rewards Basic Currency
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_currency_exotic
{1|#}
{0}% chance to drop an additional Divination Card which rewards Exotic Currency
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_currency_league
{1|#}
{0}% chance to drop an additional Divination Card which rewards League Currency
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_gems
{1|#}
{0}% chance to drop an additional Divination Card which rewards Gems
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_gems_levelled
{1|#}
{0}% chance to drop an additional Divination Card which rewards Levelled Gems
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_gems_quality
{1|#}
{0}% chance to drop an additional Divination Card which rewards Quality Gems
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_gives_other_divination_cards
{1|#}
{0}% chance to drop an additional Divination Card which rewards other Divination Cards
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_map
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Map
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_map_unique
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Unique Map
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_unique
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Unique Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_unique_armour
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Unique Armour
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_unique_corrupted
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_unique_jewellery
{1|#}
{0}% chance to drop an additional Divination Card which rewards Unique Jewellery
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_divination_cards_unique_weapon
{1|#}
{0}% chance to drop an additional Divination Card which rewards a Unique Weapon
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_gem
{1|#}
{0}% chance to drop an additional Gem
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_maps
{1|#}
{0}% chance to drop an additional Map
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_map_currency
{1|#}
{0}% chance to drop an additional Map Currency Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab
{1|#}
{0}% chance to drop an additional Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_abyss_gilded
{1|#}
{0}% chance to drop an additional Gilded Abyss Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_abyss_polished
{1|#}
{0}% chance to drop an additional Polished Abyss Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_abyss_rusted
{1|#}
{0}% chance to drop an additional Rusted Abyss Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_beasts_gilded
{1|#}
{0}% chance to drop an additional Gilded Bestiary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_beasts_polished
{1|#}
{0}% chance to drop an additional Polished Bestiary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_beasts_rusted
{1|#}
{0}% chance to drop an additional Rusted Bestiary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_blight_gilded
{1|#}
{0}% chance to drop an additional Gilded Blight Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_blight_polished
{1|#}
{0}% chance to drop an additional Polished Blight Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_blight_rusted
{1|#}
{0}% chance to drop an additional Rusted Blight Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_breach_gilded
{1|#}
{0}% chance to drop an additional Gilded Breach Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_breach_polished
{1|#}
{0}% chance to drop an additional Polished Breach Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_breach_rusted
{1|#}
{0}% chance to drop an additional Rusted Breach Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_divination_cards_gilded
{1|#}
{0}% chance to drop an additional Gilded Divination Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_divination_cards_polished
{1|#}
{0}% chance to drop an additional Polished Divination Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_divination_cards_rusted
{1|#}
{0}% chance to drop an additional Rusted Divination Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_elder_gilded
{1|#}
{0}% chance to drop an additional Gilded Elder Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_elder_polished
{1|#}
{0}% chance to drop an additional Polished Elder Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_elder_rusted
{1|#}
{0}% chance to drop an additional Rusted Elder Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_harbinger_gilded
{1|#}
{0}% chance to drop an additional Gilded Harbinger Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_harbinger_polished
{1|#}
{0}% chance to drop an additional Polished Harbinger Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_harbinger_rusted
{1|#}
{0}% chance to drop an additional Rusted Harbinger Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_legion_gilded
{1|#}
{0}% chance to drop an additional Gilded Legion Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_legion_polished
{1|#}
{0}% chance to drop an additional Polished Legion Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_legion_rusted
{1|#}
{0}% chance to drop an additional Rusted Legion Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_maps_gilded
{1|#}
{0}% chance to drop an additional Gilded Cartography Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_maps_polished
{1|#}
{0}% chance to drop an additional Polished Cartography Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_maps_rusted
{1|#}
{0}% chance to drop an additional Rusted Cartography Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_metamorph_gilded
{1|#}
{0}% chance to drop an additional Gilded Metamorph Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_metamorph_polished
{1|#}
{0}% chance to drop an additional Polished Metamorph Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_metamorph_rusted
{1|#}
{0}% chance to drop an additional Rusted Metamorph Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_perandus_gilded
{1|#}
{0}% chance to drop an additional Gilded Expedition Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_perandus_polished
{1|#}
{0}% chance to drop an additional Polished Expedition Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_perandus_rusted
{1|#}
{0}% chance to drop an additional Rusted Expedition Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_shaper_gilded
{1|#}
{0}% chance to drop an additional Gilded Shaper Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_shaper_polished
{1|#}
{0}% chance to drop an additional Polished Shaper Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_shaper_rusted
{1|#}
{0}% chance to drop an additional Rusted Shaper Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_strongbox_gilded
{1|#}
{0}% chance to drop an additional Gilded Ambush Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_strongbox_polished
{1|#}
{0}% chance to drop an additional Polished Ambush Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_strongbox_rusted
{1|#}
{0}% chance to drop an additional Rusted Ambush Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_sulphite_gilded
{1|#}
{0}% chance to drop an additional Gilded Sulphite Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_sulphite_polished
{1|#}
{0}% chance to drop an additional Polished Sulphite Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_sulphite_rusted
{1|#}
{0}% chance to drop an additional Rusted Sulphite Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_torment_gilded
{1|#}
{0}% chance to drop an additional Gilded Torment Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_torment_polished
{1|#}
{0}% chance to drop an additional Polished Torment Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_torment_rusted
{1|#}
{0}% chance to drop an additional Rusted Torment Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_uniques_gilded
{1|#}
{0}% chance to drop an additional Gilded Reliquary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_uniques_polished
{1|#}
{0}% chance to drop an additional Polished Reliquary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_scarab_uniques_rusted
{1|#}
{0}% chance to drop an additional Rusted Reliquary Scarab
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_tangled_currency
{1|#}
{0}% chance to drop an additional Eldritch Ichor Currency Item
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_tangled_influenced_item
{1|#}
{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier
divide_by_ten_1dp_if_required, 1
chance_%_to_drop_additional_unique
{1|#}
{0}% chance to drop an additional Unique Item
divide_by_ten_1dp_if_required, 1
chance_to_be_hindered_when_hit_by_spells_%
{1|99}
Spell Hits have {0}% chance to Hinder you
reminderstring, ReminderTextHinder
{100|#}
Spell Hits Hinder you
reminderstring, ReminderTextHinder
chance_to_be_maimed_when_hit_%
{1|#}
Attack Hits have {0}% chance to Maim you for 4 seconds
reminderstring, ReminderTextMaim
chance_to_be_sapped_when_hit_%
{1|#}
{0}% chance to be Sapped when Hit
reminderstring, ReminderTextSapped
chance_to_be_scorched_when_hit_%
{1|#}
{0}% chance to be Scorched when Hit
reminderstring, ReminderTextScorch
chance_to_block_attack_damage_if_not_blocked_recently_%
{#}
+{0}% Chance to Block Attack Damage if you have not Blocked Recently
reminderstring, ReminderTextRecently
chance_to_block_attack_damage_if_stunned_an_enemy_recently_+%
{#}
+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently
reminderstring, ReminderTextRecently
chance_to_block_attack_damage_per_5%_chance_to_block_on_equipped_shield_+%
{#}
+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
chance_to_block_attacks_%_while_channelling
{1|#}
{0:+d}% Chance to Block Attack Damage while Channelling
chance_to_block_spells_%_if_cast_a_spell_recently
{1|#}
{0:+d}% Chance to Block Spell Damage if you've Cast a Spell Recently
reminderstring, ReminderTextRecently
chance_to_block_spells_%_if_damaged_by_a_hit_recently
{#}
{0:+d}% Chance to Block Spell Damage if you were Damaged by a Hit Recently
reminderstring, ReminderTextRecently
chance_to_block_spells_%_while_affected_by_discipline
{#}
{0:+d}% Chance to Block Spell Damage while affected by Discipline
chance_to_block_spells_%_while_channelling
{1|#}
{0:+d}% Chance to Block Spell Damage while Channelling
chance_to_create_consecrated_ground_on_melee_kill_%
{1|#}
{0}% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
reminderstring, ReminderTextConsecratedGround
chance_to_crush_on_hit_%
{1|99}
{0}% chance to Crush on Hit
reminderstring, ReminderTextCrushed
{100|#}
Crush on Hit
reminderstring, ReminderTextCrushed
{#|-1}
{0}% chance to Crush on Hit
reminderstring, ReminderTextCrushed
chance_to_deal_double_attack_damage_%_if_attack_time_longer_than_1_second
{#}
{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
chance_to_deal_double_damage_%_while_at_least_200_strength
{1|#}
{0}% chance to deal Double Damage while you have at least 200 Strength
chance_to_deal_double_damage_for_3_seconds_on_spell_cast_every_9_seconds
{1|#}
Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds
chance_to_deal_double_damage_%
{#}
{0}% chance to deal Double Damage
chance_to_deal_double_damage_%_if_crit_with_two_handed_melee_weapon_recently
{1|#}
{0}% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
reminderstring, ReminderTextRecently
chance_to_deal_double_damage_%_if_have_stunned_an_enemy_recently
{#}
{0}% chance to deal Double Damage if you have Stunned an Enemy Recently
reminderstring, ReminderTextRecently
chance_to_deal_double_damage_%_if_used_a_warcry_in_past_8_seconds
{#}
{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds
chance_to_deal_double_damage_%_per_4_rage
{#}
{0}% chance to deal Double Damage per 4 Rage
chance_to_deal_double_damage_%_per_500_strength
{1|#}
{0}% chance to deal Double Damage per 500 Strength
chance_to_deal_double_damage_%_while_focused
{#|99}
{0}% chance to deal Double Damage while Focused
{100}
Deal Double Damage while Focused
chance_to_deal_double_damage_+%_if_cast_vulnerability_in_past_10_seconds
{#}
{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
chance_to_deal_double_damage_while_on_full_life_%
{1|#}
You have {0}% chance to deal Double Damage while on Full Life
chance_to_deal_triple_damage_%_while_at_least_400_strength
{1|#}
{0}% chance to deal Triple Damage while you have at least 400 Strength
chance_to_defend_with_150%_armour_%_per_5%_missing_energy_shield
{#}
{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield
reminderstring, ReminderTextDefendPercentArmour
chance_to_double_armour_effect_on_hit_%
{#}
{0}% chance to Defend with 200% of Armour
reminderstring, ReminderTextDefendPercentArmour
chance_to_evade_attacks_%
{1|#}
{0:+d}% chance to Evade Attack Hits
chance_to_evade_attacks_%_if_havent_been_hit_recently
{1|#}
{0:+d}% chance to Evade Attack Hits if you haven't been Hit Recently
reminderstring, ReminderTextRecently
chance_to_evade_attacks_%_while_affected_by_grace
{#}
{0:+d}% chance to Evade Attack Hits while affected by Grace
chance_to_evade_%_while_you_have_energy_shield
{#}
{0:+d}% to Chance to Evade while you have Energy Shield
chance_to_fork_extra_projectile_%
{1|#}
Projectiles have {0}% chance for an additional Projectile when Forking
chance_to_fortify_on_melee_stun_%
{1|99}
Melee Hits which Stun have {0}% chance to Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
{100|#}
Melee Hits which Stun Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
chance_to_freeze_enemies_for_1_second_when_hit_%
{1|#}
{0}% chance to Freeze Enemies for 1 second when they Hit you
reminderstring, ReminderTextFreeze
chance_to_freeze_shock_ignite_%_while_affected_by_a_herald
{#}
{0}% chance to Freeze, Shock and Ignite while affected by a Herald
chance_to_gain_200_life_on_hit_with_attacks_%
{1|#}
{0}% chance to gain 200 Life on Hit with Attacks
chance_to_gain_3_additional_exerted_attacks_%
{1|#}
Warcries have {0}% chance to Exert 3 additional Attacks
chance_to_gain_adrenaline_for_2_seconds_on_leech_removed_by_filling_unreserved_life_%
{#}
{0}% chance to gain Adrenaline for 2 Seconds when Leech is\nremoved by Filling Unreserved Life
reminderstring, ReminderTextAdrenaline
chance_to_gain_elusive_when_you_block_while_dual_wielding_%
{#}
{0}% chance to gain Elusive when you Block while Dual Wielding
reminderstring, ReminderTextElusive
chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy
{1|#}
{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy
chance_to_gain_endurance_charge_when_you_stun_enemy_%
{1|#}
{0}% chance to gain an Endurance Charge when you Stun an Enemy
chance_to_gain_endurance_charge_when_you_taunt_enemy_%
{1|#}
{0}% chance to gain an Endurance Charge when you Taunt an Enemy
chance_to_gain_frenzy_charge_on_block_attack_%
{1|99}
{0}% chance to gain a Frenzy Charge when you Block Attack Damage
{100|#}
Gain a Frenzy Charge when you Block Attack Damage
chance_to_gain_frenzy_charge_on_block_%
{1|99}
{0}% chance to gain a Frenzy Charge when you Block
{100|#}
Gain a Frenzy Charge when you Block
chance_to_gain_frenzy_charge_on_stun_%
{#}
{0}% chance to gain a Frenzy Charge when you Stun an Enemy
chance_to_gain_onslaught_for_4_seconds_on_leech_removed_by_filling_unreserved_life_%
{#}
{0}% chance to gain Onslaught for 4 Seconds when Leech is\nremoved by Filling Unreserved Life
reminderstring, ReminderTextOnslaught
chance_to_gain_onslaught_on_flask_use_%
{#}
{0}% chance to gain Onslaught when you use a Flask
chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy
{1|#}
{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rare\nor Unique Enemy
reminderstring, ReminderTextOnslaught
chance_to_gain_onslaught_on_kill_for_10_seconds_%
{1|99}
{0}% chance to gain Onslaught for 10 seconds on Kill
reminderstring, ReminderTextOnslaught
{100|#}
Gain Onslaught for 10 seconds on Kill
reminderstring, ReminderTextOnslaught
chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%
{#}
{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%
{1|99}
{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy
{100|#}
Gain a Power Charge when you Hit a Rare or Unique Enemy
chance_to_gain_random_standard_charge_on_hit_%
{#}
{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit
chance_to_gain_skill_cost_as_mana_when_paid_%
{#}
{0}% chance when you pay a Skill's Cost to gain that much Mana
chance_to_gain_unholy_might_on_crit_for_4_seconds_%
{1|#}
{0}% chance to gain Unholy Might for 4 seconds on Critical Strike
reminderstring, ReminderTextUnholyMight
chance_to_gain_unholy_might_on_kill_for_10_seconds_%
{1|99}
{0}% chance to gain Unholy Might for 10 seconds on Kill
reminderstring, ReminderTextUnholyMight
{100|#}
Gain Unholy Might for 10 seconds on Kill
reminderstring, ReminderTextUnholyMight
chance_to_grant_endurance_charge_to_nearby_allies_on_hit_%
{100}
Grant an Endurance Charge to nearby Allies on Hit
{#|99}
{0}% chance to grant an Endurance Charge to nearby Allies on Hit
chance_to_grant_frenzy_charge_to_nearby_allies_on_kill_%
{100}
Grant a Frenzy Charge to nearby Allies on Kill
{#|99}
{0}% chance to grant a Frenzy Charge to nearby Allies on Kill
chance_to_grant_power_charge_on_shocking_chilled_enemy_%
{1|#}
{0}% chance to gain a Power Charge when you Shock a Chilled Enemy
chance_to_ignite_freeze_shock_and_poison_+%_vs_cursed_enemies
{#}
+{0}% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
reminderstring, ReminderTextIgnite, reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextPoison
chance_to_ignore_hexproof_%
{#}
{0}% chance for Hexes to affect Hexproof Enemies
chance_to_inflict_additional_impale_%
{1|99}
{0}% chance to inflict an additional Impale on Enemies you Impale
reminderstring, ReminderTextImpale
{100|#}
Inflict an additional Impale on Enemies you Impale
reminderstring, ReminderTextImpale
chance_to_inflict_brittle_on_enemy_on_block_%
{1|99}
{0}% chance to inflict Brittle on Enemies when you Block their Damage
reminderstring, ReminderTextBrittleNonHit
{100|#}
Inflict Brittle on Enemies when you Block their Damage
reminderstring, ReminderTextBrittleNonHit
chance_to_inflict_cold_exposure_on_hit_with_cold_damage_%
{1|#}
{0}% Chance to Inflict Cold Exposure on Hit with Cold Damage
reminderstring, ReminderTextColdExposure
chance_to_inflict_fire_exposure_on_hit_with_fire_damage_%
{1|#}
{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage
reminderstring, ReminderTextFireExposure
chance_to_inflict_lightning_exposure_on_hit_with_lightning_damage_%
{1|#}
{0}% Chance to Inflict Lightning Exposure on Hit with Lightning Damage
reminderstring, ReminderTextLightningExposure
chance_to_inflict_sap_on_enemy_on_block_%
{1|99}
{0}% chance to Sap Enemies when you Block their Damage
reminderstring, ReminderTextSapNonHit
{100|#}
Sap Enemies when you Block their Damage
reminderstring, ReminderTextSapNonHit
chance_to_inflict_scorch_on_enemy_on_block_%
{1|99}
{0}% chance to Scorch Enemies when you Block their Damage
reminderstring, ReminderTextScorchNonHit
{100|#}
Scorch Enemies when you Block their Damage
reminderstring, ReminderTextScorchNonHit
chance_to_intimidate_nearby_enemies_on_melee_kill_%
{1|#}
{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
reminderstring, ReminderTextIntimidate
chance_to_intimidate_on_hit_%
{1|99}
{0}% chance to Intimidate Enemies for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
{100|#}
Intimidate Enemies for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
chance_to_leave_2_ground_blades_%
{1|#}
Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one
chance_to_poison_on_hit_%_per_power_charge
{1|#}
{0}% chance to Poison per Power Charge
chance_to_sap_%_vs_enemies_in_chilling_areas
{1|99}
{0}% chance to Sap Enemies in Chilling Areas
reminderstring, ReminderTextChillingArea, reminderstring, ReminderTextSapped
{100|#}
Always Sap Enemies in Chilling Areas
negate, 1, reminderstring, ReminderTextChillingArea, reminderstring, ReminderTextSapped
chance_to_shock_chilled_enemies_%
{#}
{0}% chance to Shock Chilled Enemies
reminderstring, ReminderTextShock
chance_to_start_energy_shield_recharge_%_on_linking_target
{#}
{0}% chance for Energy Shield Recharge to start when you Link to a target
chance_to_summon_two_totems_%
{#}
Skills that would Summon a Totem have {}% chance to Summon two Totems instead
chance_to_throw_4_additional_traps_%
{#}
{0}% chance to throw up to 4 additional Traps
chance_to_unnerve_on_hit_%
{#|99}
{0}% chance to Unnerve Enemies for 4 seconds on Hit
reminderstring, ReminderTextUnnerve
{100|#}
Unnerve Enemies for 4 seconds on Hit
reminderstring, ReminderTextUnnerve
channelled_skill_damage_+%
{1|#}
Channelling Skills deal {0}% increased Damage
{#|-1}
Channelling Skills deal {0}% reduced Damage
negate, 1
channelled_skill_damage_+%_per_10_devotion
{1|#}
Channelling Skills deal {0}% increased Damage per 10 Devotion
{#|-1}
Channelling Skills deal {0}% reduced Damage per 10 Devotion
negate, 1
chaos_damage_does_not_bypass_energy_shield_while_not_low_life
{#}
Chaos Damage taken does not bypass Energy Shield while not on Low Life
reminderstring, ReminderTextLowLife
chaos_damage_over_time_heals_while_leeching_life
{#}
Taking Chaos Damage over Time heals you instead while Leeching Life
chaos_damage_over_time_multiplier_+_per_4_chaos_resistance
{#}
{0:+d}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance
additional_chaos_resistance_against_damage_over_time_%
{1|#}
{0:+d}% Chaos Resistance against Damage Over Time
chaos_damage_per_minute_while_affected_by_flask
{1|#}
Take {0} Chaos Damage per second during any Flask Effect
per_minute_to_per_second_1dp, 1
chaos_damage_%_taken_from_mana_before_life
{1|99}
{0}% of Chaos Damage is taken from Mana before Life
{100|#}
Chaos Damage is taken from Mana before Life
chaos_damage_+%_per_100_max_mana_up_to_80
{#}
{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
chaos_damage_+%_while_affected_by_herald_of_agony
{1|#}
{0}% increased Chaos Damage while affected by Herald of Agony
{#|-1}
{0}% reduced Chaos Damage while affected by Herald of Agony
negate, 1
chaos_damage_resistance_%_per_endurance_charge
{#}
{0:+d}% to Chaos Resistance per Endurance Charge
chaos_damage_resistance_is_doubled
{#}
Chaos Resistance is doubled
chaos_damage_resistance_%_per_poison_stack
{#}
{0:+d}% to Chaos Resistance per Poison on you
chaos_damage_resistance_%_when_stationary
{1|#}
+{0}% to Chaos Resistance while stationary
{#|-1}
{0}% to Chaos Resistance while stationary
chaos_damage_resistance_%_while_affected_by_herald_of_agony
{#}
{0:+d}% to Chaos Resistance while affected by Herald of Agony
chaos_damage_resistance_%_while_affected_by_purity_of_elements
{#}
{0:+d}% to Chaos Resistance while affected by Purity of Elements
chaos_damage_resisted_by_lowest_resistance
{#}
Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead
chaos_damage_taken_over_time_+%_while_in_caustic_cloud
{1|#}
{0}% increased Chaos Damage over Time taken while on Caustic Ground
{#|-1}
{0}% reduced Chaos Damage over Time taken while on Caustic Ground
negate, 1
chaos_damage_with_attack_skills_+%
{1|#}
{0}% increased Chaos Damage with Attack Skills
{#|-1}
{0}% reduced Chaos Damage with Attack Skills
negate, 1
chaos_damage_with_spell_skills_+%
{1|#}
{0}% increased Chaos Damage with Spell Skills
{#|-1}
{0}% reduced Chaos Damage with Spell Skills
negate, 1
chaos_golem_impale_on_hit_if_same_number_of_summoned_stone_golems
{#}
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
reminderstring, ReminderTextImpale
chaos_hit_and_dot_damage_%_taken_as_fire
{#}
{}% of Chaos Damage taken as Fire Damage
chaos_hit_and_dot_damage_%_taken_as_lightning
{#}
{}% of Chaos Damage taken as Lightning Damage
chaos_skill_chance_to_hinder_on_hit_%
{1|#}
Chaos Spells have {0}% chance to Hinder Enemies on Hit
reminderstring, ReminderTextHinder
chaos_skill_chance_to_ignite_%
{#}
Chaos Skills have {0}% chance to Ignite
chaos_skill_gem_level_+
{#}
{0:+d} to Level of all Chaos Skill Gems
chaos_skills_area_of_effect_+%
{1|#}
Chaos Skills have {0}% increased Area of Effect
{#|-1}
Chaos Skills have {0}% reduced Area of Effect
negate, 1
charged_dash_movement_speed_+%_final
{1|#}
Charged Dash has {0}% more Movement Speed
{#|-1}
Charged Dash has {0}% less Movement Speed
negate, 1
chest_drop_additional_corrupted_item_divination_cards
{#}
Contains additional Divination Cards that give Corrupted Items
chest_drop_additional_currency_item_divination_cards
{#}
Contains additional Divination Cards that give Currency
chest_drop_additional_divination_cards_from_current_world_area
{#}
Contains additional Divination Cards from the current Area
chest_drop_additional_divination_cards_from_same_set
{#}
Contains additional Divination Cards from the same set
chest_drop_additional_unique_item_divination_cards
{#}
Contains additional Divination Cards that give Unique Items
chest_number_of_additional_pirate_uniques_to_drop
{#}
Contains an additional Pirate Unique item
chill_and_freeze_duration_+%
{1|#}
{0}% increased Chill and Freeze Duration on Enemies
{#|-1}
{0}% reduced Chill and Freeze Duration on Enemies
negate, 1
chill_attackers_for_4_seconds_on_block_%_chance
{1|99}
{0}% chance to Chill Attackers for 4 seconds on Block
reminderstring, ReminderTextChillNonHitNoDuration
{100|#}
Chill Attackers for 4 seconds on Block
reminderstring, ReminderTextChillNonHitNoDuration
chill_effect_+%_while_mana_leeching
{1|#}
{0}% increased Effect of Chills you inflict while Leeching Mana
{#|-1}
{0}% reduced Effect of Chills you inflict while Leeching Mana
negate, 1
chill_effect_is_reversed
{#}
The Effect of Chill on you is reversed
chill_effect_+%
{1|#}
{0}% increased Effect of Chill
{#|-1}
{0}% reduced Effect of Chill
negate, 1
chill_effect_+%_with_critical_strikes
{1|#}
{0}% increased Effect of Chill you inflict with Critical Strikes
{#|-1}
{0}% reduced Effect of Chill you inflict with Critical Strikes
negate, 1
chill_minimum_slow_%_from_mastery
{1|#}
Chills from your Hits always reduce Action Speed by at least {0}%
chill_nearby_enemies_when_you_focus
{#}
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
reminderstring, ReminderTextChillNonHitNoMagnitude
chilled_ground_effect_+%
{1|#}
{0}% increased Effect of Chilled Ground
reminderstring, ReminderTextChilledGround
{#|-1}
{0}% reduced Effect of Chilled Ground
negate, 1, reminderstring, ReminderTextChilledGround
chilled_ground_when_hit_with_attack_%
{#}
{0}% chance to create Chilled Ground when Hit with an Attack
reminderstring, ReminderTextChilledGround
{100}
Create Chilled Ground when Hit with an Attack
reminderstring, ReminderTextChilledGround
chilled_while_bleeding
{#}
You are Chilled while you are Bleeding
reminderstring, ReminderTextChillNonHit
chilled_while_poisoned
{#}
You are Chilled when you are Poisoned
reminderstring, ReminderTextChillNonHit
chilling_areas_also_grant_curse_effect_+%
{1|#}
Curses on Enemies in your Chilling Areas have {}% increased Effect
reminderstring, ReminderTextChillingArea
{#|-1}
Curses on Enemies in your Chilling Areas have {}% reduced Effect
negate, 1, reminderstring, ReminderTextChillingArea
chilling_areas_also_grant_lightning_damage_taken_+%
{1|#}
Enemies in your Chilling Areas take {0}% increased Lightning Damage
reminderstring, ReminderTextChillingArea
{#|-1}
Enemies in your Chilling Areas take {0}% reduced Lightning Damage
negate, 1, reminderstring, ReminderTextChillingArea
chills_from_your_hits_cause_shattering
{#}
Enemies Chilled by your Hits can be Shattered as though Frozen
chronomancer_reserves_no_mana
{#}
Temporal Rift has no Reservation
circle_of_power_critical_strike_chance_+%_per_stage
{1|#}
Sigil of Power's Buff also grants {0}% increased Critical Strike Chance per Stage
{#|-1}
Sigil of Power's Buff also grants {0}% reduced Critical Strike Chance per Stage
negate, 1
circle_of_power_min_added_lightning_per_stage
circle_of_power_max_added_lightning_per_stage
{#,#}
Sigil of Power's Buff grants {0} to {1} Added Lightning Damage per Stage
circle_of_power_upgrade_cost_+%
{1|#}
Sigil of Power requires {0}% increased Mana Spent to gain a Stage
{#|-1}
Sigil of Power requires {0}% reduced Mana Spent to gain a Stage
negate, 1
clarity_mana_reservation_efficiency_-2%_per_1
{1|#}
Clarity has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Clarity has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
clarity_mana_reservation_efficiency_+%
{1|#}
Clarity has {0}% increased Mana Reservation Efficiency
{#|-1}
Clarity has {0}% reduced Mana Reservation Efficiency
negate, 1
clarity_reserves_no_mana
{#}
Clarity has no Reservation
claw_damage_against_enemies_on_low_life_+%
{#}
{0}% increased Damage with Claws against Enemies that are on Low Life
claw_damage_+%_while_on_low_life
{1|#}
{0}% increased Damage with Claws while on Low Life
{#|-1}
{0}% reduced Damage with Claws while on Low Life
negate, 1
cleave_fortify_on_hit
{#}
Hits with Cleave Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
cleave_+1_base_radius_per_nearby_enemy_up_to_10
{#}
Cleave has +1 to Radius per Nearby Enemy, up to +10
cobra_lash_and_venom_gyre_bleeding_damage_+100%_final_chance
{#}
{0}% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
reminderstring, ReminderTextBleeding
cobra_lash_and_venom_gyre_skill_physical_damage_%_to_convert_to_chaos
{#}
Cobra Lash and Venom Gyre have {0}% of Physical Damage Converted to Chaos Damage
cobra_lash_damage_+%
{1|#}
Cobra Lash deals {0}% increased Damage
{#|-1}
Cobra Lash deals {0}% reduced Damage
negate, 1
cobra_lash_number_of_additional_chains
{1}
Cobra Lash Chains an additional time
{2|#}
Cobra Lash Chains {0} additional times
cobra_lash_projectile_speed_+%
{1|#}
Cobra Lash has {0}% increased Projectile Speed
{#|-1}
Cobra Lash has {0}% reduced Projectile Speed
negate, 1
cold_ailment_duration_+%
{1|#}
{0}% increased Duration of Cold Ailments
reminderstring, ReminderTextColdAilments
{#|-1}
{0}% reduced Duration of Cold Ailments
negate, 1, reminderstring, ReminderTextColdAilments
cold_ailment_effect_+%_against_shocked_enemies
{1|#}
{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies
reminderstring, ReminderTextColdAilments
{#|-1}
{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies
negate, 1, reminderstring, ReminderTextColdAilments
cold_ailment_effect_+%
{1|#}
{0}% increased Effect of Cold Ailments
reminderstring, ReminderTextColdAilments
{#|-1}
{0}% reduced Effect of Cold Ailments
negate, 1, reminderstring, ReminderTextColdAilments
cold_ailments_effect_+%_final_if_hit_highest_cold
{1|#}
{0}% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
reminderstring, ReminderTextColdAilments
{#|-1}
{0}% less Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
negate, 1, reminderstring, ReminderTextColdAilments
cold_and_chaos_damage_resistance_%
{#}
{0:+d}% to Cold and Chaos Resistances
cold_and_lightning_hit_and_dot_damage_%_taken_as_fire_while_affected_by_purity_of_fire
{#}
{}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
cold_damage_%_to_add_as_fire_per_1%_chill_effect_on_enemy
{#}
Gain {0}% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
cold_damage_%_to_add_as_fire_vs_frozen_enemies
{#}
Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies
cold_damage_+%_per_cold_resistance_above_75
{#}
{0}% increased Cold Damage per 1% Cold Resistance above 75%
cold_damage_%_to_add_as_chaos_per_frenzy_charge
{1|#}
Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge
cold_damage_+%_if_you_have_used_a_fire_skill_recently
{1|#}
{0}% increased Cold Damage if you have used a Fire Skill Recently
{#|-1}
{0}% reduced Cold Damage if you have used a Fire Skill Recently
negate, 1
cold_damage_+%_per_25_dexterity
{#}
{0}% increased Cold Damage per 25 Dexterity
cold_damage_+%_per_25_intelligence
{#}
{0}% increased Cold Damage per 25 Intelligence
cold_damage_+%_per_25_strength
{#}
{0}% increased Cold Damage per 25 Strength
cold_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Cold Damage per Frenzy Charge
{#|-1}
{0}% reduced Cold Damage per Frenzy Charge
negate, 1
cold_damage_+%_per_missing_cold_resistance
{1|#}
{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
reminderstring, ReminderTextMissingResistance
{#|-1}
{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
negate, 1, reminderstring, ReminderTextMissingResistance
cold_damage_+%_while_affected_by_hatred
{1|#}
{0}% increased Cold Damage while affected by Hatred
{#|-1}
{0}% reduced Cold Damage while affected by Hatred
negate, 1
cold_damage_+%_while_affected_by_herald_of_ice
{1|#}
{0}% increased Cold Damage while affected by Herald of Ice
{#|-1}
{0}% reduced Cold Damage while affected by Herald of Ice
negate, 1
cold_damage_+%_while_off_hand_is_empty
{1|#}
{0}% increased Cold Damage while your Off Hand is empty
{#|-1}
{0}% reduced Cold Damage while your Off Hand is empty
negate, 1
cold_damage_resistance_%_while_affected_by_herald_of_ice
{#}
{0:+d}% to Cold Resistance while affected by Herald of Ice
cold_damage_taken_goes_to_life_over_4_seconds_%
{#}
{0}% of Cold Damage taken Recouped as Life
reminderstring, ReminderTextRecoup
cold_damage_taken_+
{#}
{0:+d} Cold Damage taken from Hits
cold_damage_taken_+%_if_have_been_hit_recently
{1|#}
{0}% increased Cold Damage taken if you've\nbeen Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Cold Damage taken if you've\nbeen Hit Recently
negate, 1, reminderstring, ReminderTextRecently
cold_damage_with_attack_skills_+%
{1|#}
{0}% increased Cold Damage with Attack Skills
{#|-1}
{0}% reduced Cold Damage with Attack Skills
negate, 1
cold_damage_with_spell_skills_+%
{1|#}
{0}% increased Cold Damage with Spell Skills
{#|-1}
{0}% reduced Cold Damage with Spell Skills
negate, 1
cold_exposure_on_hit_magnitude
{#|-10}
Inflict Cold Exposure on Hit, applying {0}% to Cold Resistance
reminderstring, ReminderTextColdExposureDuration
cold_exposure_you_inflict_applies_extra_cold_resistance_+%
{#}
Cold Exposure you inflict applies an extra {0:+d}% to Cold Resistance
cold_hit_and_dot_damage_%_taken_as_fire
{#}
{0}% of Cold Damage taken as Fire Damage
cold_hit_and_dot_damage_%_taken_as_lightning
{1|#}
{0}% of Cold Damage taken as Lightning Damage
cold_hit_damage_+%_vs_shocked_enemies
{1|#}
{0}% increased Cold Damage with Hits against Shocked Enemies
{#|-1}
{0}% reduced Cold Damage with Hits against Shocked Enemies
negate, 1
cold_penetration_%_vs_chilled_enemies
{1|#}
Damage Penetrates {0}% Cold Resistance against Chilled Enemies
cold_projectile_mine_critical_multiplier_+
{#}
Icicle Mine has {0:+d}% to Critical Strike Multiplier
cold_projectile_mine_damage_+%
{1|#}
Icicle Mine deals {0}% increased Damage
{#|-1}
Icicle Mine deals {0}% reduced Damage
negate, 1
cold_projectile_mine_throwing_speed_negated_+%
{#|-1}
{0}% increased Icicle Mine Throwing Speed
negate, 1
{1|#}
{0}% reduced Icicle Mine Throwing Speed
cold_projectile_mine_throwing_speed_+%
{1|#}
Icicle Mine has {0}% increased Throwing Speed
{#|-1}
Icicle Mine has {0}% reduced Throwing Speed
negate, 1
cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice
{1|#}
{0}% increased Reflected Cold Damage taken while affected by Purity of Ice
{#|-1}
{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice
negate, 1
cold_skill_chance_to_inflict_cold_exposure_%
{1|#}
Cold Skills have a {0}% chance to apply Cold Exposure on Hit
reminderstring, ReminderTextColdExposure
cold_skill_gem_level_+
{#}
{0:+d} to Level of all Cold Skill Gems
cold_skills_chance_to_poison_on_hit_%
{#}
Cold Skills have {0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
cold_snap_uses_and_gains_power_charges_instead_of_frenzy
{#}
Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
cold_spell_physical_damage_%_to_convert_to_cold
{1|#}
Cold Spells have {0}% of Physical Damage Converted to Cold Damage
combust_area_of_effect_+%
{#}
Combust has {0}% increased Area of Effect
combust_is_disabled
{#}
Combust is Disabled
conductivity_no_reservation
{#}
Conductivity has no Reservation if Cast as an Aura
consecrated_ground_additional_physical_damage_reduction_%
{#}
Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies
consecrated_ground_allies_recover_es_as_well_as_life_from_life_regeneration
{#}
Consecrated Ground you create causes Life Regeneration to\nalso Recover Energy Shield for you and Allies
consecrated_ground_area_+%
{1|#}
{0}% increased Consecrated Ground Area
{#|-1}
{0}% reduced Consecrated Ground Area
negate, 1
consecrated_ground_effect_+%
{1|#}
{0}% increased Effect of Consecrated Ground you create
{#|-1}
{0}% reduced Effect of Consecrated Ground you create
negate, 1
consecrated_ground_enemy_damage_taken_+%
{1|#}
Consecrated Ground you create applies {0}% increased Damage taken to Enemies
{#|-1}
Consecrated Ground you create applies {0}% reduced Damage taken to Enemies
negate, 1
consecrated_ground_enemy_damage_taken_+%_while_affected_by_zealotry
{1|#}
Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage
{#}
Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage
negate, 1
consecrated_ground_immune_to_curses
{#}
Consecrated Ground you create grants Immunity to Curses to you and Allies
reminderstring, ReminderTextElementalAilments
consecrated_ground_immune_to_status_ailments
{#}
Consecrated Ground you create grants Immunity to Elemental Ailments\nto you and Allies
reminderstring, ReminderTextElementalAilments
consecrated_ground_effect_lingers_for_ms_after_leaving_the_area_while_affected_by_zealotry
{#}
Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextLingerGround
consecrated_ground_on_death
{1|99}
{0}% chance to create Consecrated Ground on Death, lasting 6 seconds
reminderstring, ReminderTextConsecratedGround
{100|#}
Create Consecrated Ground on Death, lasting 6 seconds
reminderstring, ReminderTextConsecratedGround
consecrated_ground_on_hit
{1|99}
{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds
reminderstring, ReminderTextConsecratedGround
{100|#}
Create Consecrated Ground on Hit, lasting 6 seconds
reminderstring, ReminderTextConsecratedGround
consecrated_ground_radius_on_hit_enemy_magic_rare_unique_every_3_seconds
{1|#}
Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds
reminderstring, ReminderTextConsecratedGround
consecrated_ground_while_stationary_radius
{#}
You have Consecrated Ground around you while stationary
reminderstring, ReminderTextConsecratedGround
consecrated_ground_while_stationary_radius_if_highest_attribute_is_strength
{#}
You have Consecrated Ground around you while\nstationary if Strength is your highest Attribute
reminderstring, ReminderTextConsecratedGround
consecrated_path_and_purifying_flame_create_profane_ground_instead_of_consecrated_ground
{#}
Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
reminderstring, ReminderTextProfaneGround
consecrated_path_and_purifying_flame_skill_fire_damage_%_to_convert_to_chaos
{1|#}
{0}% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
consecrated_path_area_of_effect_+%
{1|#}
Consecrated Path has {0}% increased Area of Effect
{#|-1}
Consecrated Path has {0}% reduced Area of Effect
negate, 1
consecrated_path_damage_+%
{1|#}
Consecrated Path deals {0}% increased Damage
{#|-1}
Consecrated Path deals {0}% reduced Damage
negate, 1
consume_all_impales_remaining_hits_on_hit_%_chance
{1|#}
{0}% chance on Hit to remove all Impales from Enemy\nImpales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life
{1|#}
Every 3 seconds, Consume a nearby Corpse to Recover {0}% of Life
{#|-1}
Every 3 seconds, Consume a nearby Corpse to Lose {0}% of Life
negate, 1
contagion_spread_on_hit_affected_enemy_%
{1|#}
{0}% chance to Spread when affected Enemy is Hit
{100|#}
Spread when affected Enemy is Hit
conversation_trap_converted_enemy_damage_+%
{1|#}
Converted Enemies deal {0}% increased Damage
{#|-1}
Converted Enemies deal {0}% reduced Damage
negate, 1
conversion_trap_converted_enemies_chance_to_taunt_on_hit_%
{1|#}
Converted Enemies have {0}% chance to Taunt on Hit
{100|#}
Converted Enemies Taunt on Hit
negate, 1
convert_all_elemental_damage_to_chaos
{#}
All Elemental Damage Converted to Chaos Damage
reminderstring, ReminderTextAllElementalDamageConvertedToChaos
cooldown_recovery_+%_if_cast_temporal_chains_in_past_10_seconds
{#}
{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
cooldown_recovery_+%_per_power_charge
{1|#}
{0}% increased Cooldown Recovery Rate per Power Charge
{#|-1}
{0}% reduced Cooldown Recovery Rate per Power Charge
negate, 1
cooldown_speed_+%_per_brand_up_to_40%
{1|#}
{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
{#|-1}
{0}% reduced Cooldown Recovery Rate per Brand
negate, 1
corpse_erruption_base_maximum_number_of_geyers
{1}
Cremation can have up to {0} additional Geyser at a time
{2|#}
Cremation can have up to {0} additional Geysers at a time
corpse_eruption_cast_speed_+%
{1|#}
{0}% increased Cremation Cast Speed
{#|-1}
{0}% reduced Cremation Cast Speed
negate, 1
corpse_eruption_damage_+%
{1|#}
{0}% increased Cremation Damage
{#|-1}
{0}% reduced Cremation Damage
negate, 1
corpse_warp_cast_speed_+%
{1|#}
{0}% increased Bodyswap Cast Speed
{#|-1}
{0}% reduced Bodyswap Cast Speed
negate, 1
corpse_warp_damage_+%
{1|#}
{0}% increased Bodyswap Damage
{#|-1}
{0}% reduced Bodyswap Damage
negate, 1
corrosive_shroud_%_of_stored_poison_damage_to_deal_per_second
{#}
Plague Bearer deals Damage based on an additional {0}% of Plague Value
corrosive_shroud_poison_dot_multiplier_+_while_aura_active
{#}
Plague Bearer Buff grants {0:+d}% to Poison Damage over Time Multiplier while Infecting
corrupting_fever_apply_additional_corrupted_blood_%
{1|#}
Corrupting Fever has {0:+d}% chance to inflict an additional Corrupted Blood Debuff
corrupting_fever_damage_+%
{1|#}
Corrupting Fever deals {0}% increased Damage
{#|-1}
Corrupting Fever deals {0}% reduced Damage
negate, 1
corrupting_fever_duration_+%
{1|#}
{0}% increased Corrupting Fever Duration
{#|-1}
{0}% reduced Corrupting Fever Duration
negate, 1
counterattacks_cooldown_recovery_+%
{1|#}
Your Counterattacks have {0}% increased Cooldown Recovery Rate
{#|-1}
Your Counterattacks have {0}% reduced Cooldown Recovery Rate
negate, 1
counterattacks_deal_double_damage
{#}
Your Counterattacks deal Double Damage
reminderstring, ReminderTextCounterAttack
counterattacks_debilitate_for_1_second_on_hit_%_chance
{100}
Counterattacks Debilitate Enemies for 1 second on Hit
reminderstring, ReminderTextDebilitate
{#}
Counterattacks have a {0}% chance to Debilitate on Hit for 1 second
reminderstring, ReminderTextDebilitate
cover_in_ash_for_x_seconds_when_igniting_enemy
{#}
Cover Enemies in Ash for {0} seconds when you Ignite them
reminderstring, ReminderTextCoveredInAshNoDuration
cover_in_ash_on_hit_%
{1|99}
{0}% chance to Cover Enemies in Ash on Hit
reminderstring, ReminderTextCoveredInAsh
{100|#}
Cover Enemies in Ash on Hit
reminderstring, ReminderTextCoveredInAsh
cover_in_ash_on_hit_%_while_you_are_burning
{1|#}
{0}% chance to Cover Enemies in Ash on Hit while you are Burning
reminderstring, ReminderTextCoveredInAsh
cover_in_frost_for_x_seconds_when_freezing_enemy
{#}
Cover Enemies in Frost for {0} seconds when you Freeze them
reminderstring, ReminderTextCoveredInFrostNoDuration
cover_in_frost_on_hit
{#}
Cover Enemies in Frost on Hit
reminderstring, ReminderTextCoveredInFrost
crackling_lance_cast_speed_+%
{1|#}
Crackling Lance has {0}% increased Cast Speed
{#|-1}
Crackling Lance has {0}% reduced Cast Speed
negate, 1
crackling_lance_damage_+%
{1|#}
Crackling Lance deals {0}% increased Damage
{#|-1}
Crackling Lance deals {0}% reduced Damage
negate, 1
create_additional_brand_%_chance
{1|#}
Skills which create Brands have {0}% chance to create an additional Brand
create_blighted_spore_on_killing_rare_enemy
{#}
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
reminderstring, ReminderTextBlightedSpore
create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy
{1|#}
{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
reminderstring, ReminderTextConsecratedGround
create_consecrated_ground_on_kill_%
{1|#}
{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds
reminderstring, ReminderTextConsecratedGround
create_enemy_meteor_daemon_on_flask_use_%_chance
{1|99}
{0}% chance to be targeted by a Meteor when you use a Flask
{100|#}
Targeted by a Meteor when you use a Flask
display_herald_of_thunder_storm
create_herald_of_thunder_storm_on_shocking_enemy
{#,!0}
Herald of Thunder also creates a storm when you Shock an Enemy
create_profane_ground_instead_of_consecrated_ground
{#}
Create Profane Ground instead of Consecrated Ground
reminderstring, ReminderTextProfaneGround
create_smoke_cloud_on_kill_%_chance
{#}
{0}% chance to create a Smoke Cloud on Kill
creeping_frost_cold_snap_all_damage_can_sap
{#}
All Damage from Cold Snap and Creeping Frost can Sap
creeping_frost_cold_snap_chance_to_sap_%_vs_enemies_in_chilling_areas
{1|99}
{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
reminderstring, ReminderTextChillingArea, reminderstring, ReminderTextSapped
{100|#}
Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas
negate, 1, reminderstring, ReminderTextChillingArea, reminderstring, ReminderTextSapped
cremation_base_fires_projectile_every_x_ms
{1|#}
Fires Projectiles every {0} seconds
milliseconds_to_seconds_1dp, 1
critical_strike_chance_+%_vs_shocked_enemies
{1|#}
{0}% increased Critical Strike Chance against Shocked Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Shocked Enemies
negate, 1
critical_multiplier_+%_per_10_max_es_on_shield
{#}
{0:+d}% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
critical_strike_chance_+%_final_while_affected_by_precision
{1|#}
{}% more Critical Strike chance while affected by Precision
{#|-1}
{}% less Critical Strike chance while affected by Precision
negate, 1
critical_strike_chance_+%_vs_enemies_with_lightning_exposure
{1|#}
{0}% increased Critical Strike Chance against enemies with Lightning Exposure
{#|-1}
{0}% reduced Critical Strike Chance against enemies with Lightning Exposure
negate, 1
critical_strike_chance_against_cursed_enemies_+%
{1|#}
{0}% increased Critical Strike Chance against Cursed Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Cursed Enemies
negate, 1
critical_strike_chance_increased_by_lightning_resistance
{#}
Critical Strike Chance is increased by Lightning Resistance
critical_strike_chance_increased_by_overcapped_lightning_resistance
{#}
Critical Strike Chance is increased by Overcapped Lightning Resistance
reminderstring, ReminderTextOvercappedResistance, reminderstring, ReminderTextUncappedResist
critical_strike_chance_increased_by_spell_suppression_chance
{#}
Critical Strike Chance is increased by chance to Suppress Spell Damage
reminderstring, ReminderTextSuppression
critical_strike_chance_+%_against_enemies_on_consecrated_ground_while_affected_by_zealotry
{#}
{0}% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
critical_strike_chance_+%_during_any_flask_effect
{1|#}
{0}% increased Critical Strike Chance during any Flask Effect
{#|-1}
{0}% reduced Critical Strike Chance during any Flask Effect
negate, 1
critical_strike_chance_+%_final_while_unhinged
{1|#}
{0}% more Critical Strike Chance while Insane
{#|-1}
{0}% less Critical Strike Chance while Insane
negate, 1
critical_strike_chance_+%_for_spells_if_you_have_killed_recently
{1|#}
{0}% increased Critical Strike Chance for Spells if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance for Spells if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_if_enemy_killed_recently
{1|#}
{0}% increased Critical Strike Chance if you have Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you have Killed Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_if_have_been_shocked_recently
{1|#}
{0}% increased Critical Strike Chance if you've been Shocked Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you've been Shocked Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_if_have_not_crit_recently
{1|#}
{0}% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_if_havent_blocked_recently
{1|#}
{0}% increased Critical Strike Chance if you haven't Blocked Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you haven't Blocked Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_if_not_gained_power_charge_recently
{1|#}
{0}% increased Critical Strike Chance if you haven't gained a Power Charge Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance if you haven't gained a Power Charge Recently
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_per_10_strength
{1|#}
{0}% increased Critical Strike Chance per 10 Strength
{#|-1}
{0}% reduced Critical Strike Chance per 10 Strength
negate, 1
critical_strike_chance_+%_per_25_intelligence
{1|#}
{0}% increased Critical Strike Chance per 25 Intelligence
critical_strike_chance_+%_per_blitz_charge
{1|#}
{0}% increased Critical Strike Chance per Blitz Charge
{#|-1}
{0}% reduced Critical Strike Chance per Blitz Charge
negate, 1
critical_strike_chance_+%_per_brand
{1|#}
{0}% increased Critical Strike Chance per Brand
{#|-1}
{0}% reduced Critical Strike Chance per Brand
negate, 1
critical_strike_chance_+%_per_endurance_charge
{1|#}
{0}% increased Critical Strike Chance per Endurance Charge
{#|-1}
{0}% reduced Critical Strike Chance per Endurance Charge
negate, 1
critical_strike_chance_+%_per_frenzy_charge
{1|#}
{0}% increased Critical Strike Chance per Frenzy Charge
{#|-1}
{0}% reduced Critical Strike Chance per Frenzy Charge
negate, 1
critical_strike_chance_+%_per_intensity
{1|#}
Spells have {0}% increased Critical Strike Chance per Intensity
{#|-1}
Spells have {0}% reduced Critical Strike Chance per Intensity
negate, 1
critical_strike_chance_+%_per_mine_detonated_recently_up_to_100%
{1|#}
{0}% increased Critical Strike Chance for each Mine Detonated\nRecently, up to 100%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Critical Strike Chance for each Mine Detonated\nRecently, up to 100%
negate, 1, reminderstring, ReminderTextRecently
critical_strike_chance_+%_per_righteous_charge
{1|#}
{0}% increased Critical Strike Chance per Inspiration Charge
{#|-1}
{0}% reduced Critical Strike Chance per Inspiration Charge
negate, 1
critical_strike_chance_+%_vs_marked_enemy
{1|#}
{0}% increased Critical Strike Chance against Marked Enemy
{#|-1}
{0}% reduced Critical Strike Chance against Marked Enemy
negate, 1
critical_strike_chance_+%_vs_taunted_enemies
{1|#}
{0}% increased Critical Strike Chance against Taunted Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Taunted Enemies
negate, 1
critical_strike_chance_+%_while_affected_by_wrath
{1|#}
{0}% increased Critical Strike Chance while affected by Wrath
{#|-1}
{0}% reduced Critical Strike Chance while affected by Wrath
negate, 1
critical_strike_chance_+%_while_channelling
{1|#}
{0}% increased Critical Strike Chance while Channelling
{#|-1}
{0}% reduced Critical Strike Chance while Channelling
negate, 1
spell_critical_strike_chance_+%_while_dual_wielding
{1|#}
{0}% increased Critical Strike Chance for Spells while Dual Wielding
{#|-1}
{0}% reduced Critical Strike Chance for Spells while Dual Wielding
negate, 1
spell_critical_strike_chance_+%_while_holding_shield
{1|#}
{0}% increased Critical Strike Chance for Spells while holding a Shield
{#|-1}
{0}% reduced Critical Strike Chance for Spells while holding a Shield
negate, 1
spell_critical_strike_chance_+%_while_wielding_staff
{1|#}
{0}% increased Critical Strike Chance for Spells while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Critical Strike Chance for Spells while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff
critical_strike_chance_+%_while_you_have_depleted_physical_aegis
{1|#}
{0}% increased Critical Strike Chance while Physical Aegis is depleted
{#|-1}
{0}% reduced Critical Strike Chance while Physical Aegis is depleted
negate, 1
critical_strike_damage_cannot_be_reflected
{#}
Damage from your Critical Strikes cannot be Reflected
critical_strike_multiplier_+_if_have_dealt_non_crit_recently
{#}
{0:+d}% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_vs_stunned_enemies
{#}
{0:+d}% to Critical Strike Multiplier against Stunned Enemies
critical_strike_multiplier_for_arrows_that_pierce_+
{1|#}
Arrows that Pierce have {0:+d}% to Critical Strike Multiplier
critical_strike_multiplier_is_300
{#}
Your Critical Strike Multiplier is 300%
critical_strike_multiplier_+_during_any_flask_effect
{1|#}
{0:+d}% to Critical Strike Multiplier during any Flask Effect
critical_strike_multiplier_+_for_spells_if_you_havent_killed_recently
{#}
{0:+d}% to Critical Strike Multiplier for Spells if you haven't Killed Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_crit_with_a_herald_skill_recently
{#}
{0:+d}% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_dexterity_higher_than_intelligence
{#}
{0:+d}% to Critical Strike Multiplier if Dexterity is higher than Intelligence
critical_strike_multiplier_+_if_enemy_killed_recently
{#}
{0:+d}% to Critical Strike Multiplier if you've Killed Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_enemy_shattered_recently
{#}
{0:+d}% to Critical Strike Multiplier if you've Shattered an Enemy Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_gained_power_charge_recently
{1|#}
{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently
{#|-1}
{0:+d}% to Critical Strike Multiplier if you've gained a Power Charge Recently
critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently
{1|#}
{0:+d}% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_rare_or_unique_enemy_nearby
{#}
{0:+d}% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
critical_strike_multiplier_+_if_taken_a_savage_hit_recently
{1|#}
{0:+d}% to Critical Strike Multiplier if you've taken a Savage Hit Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_you_have_blocked_recently
{1|#}
{0:+d}% to Critical Strike Multiplier if you have Blocked Recently
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_if_youve_been_channelling_for_at_least_1_second
{#}
{0:+d}% to Critical Strike Multiplier if you've been Channelling for at least 1 second
critical_strike_multiplier_+_per_mine_detonated_recently_up_to_40
{#}
{0:+d}% to Critical Strike Multiplier for each Mine Detonated\nRecently, up to 40%
reminderstring, ReminderTextRecently
critical_strike_multiplier_+_vs_taunted_enemies
{1|#}
{0:+d}% to Critical Strike Multiplier against Taunted Enemies
critical_strike_multiplier_+_vs_unique_enemies
{#}
+{0}% to Critical Strike Multiplier against Unique Enemies
critical_strike_multiplier_+_while_affected_by_anger
{#}
{0:+d}% to Critical Strike Multiplier while affected by Anger
critical_strike_multiplier_+_while_affected_by_precision
{#}
{0:+d}% to Critical Strike Multiplier while affected by Precision
spell_critical_strike_multiplier_+_while_dual_wielding
{#}
{0:+d}% to Critical Strike Multiplier for Spells while Dual Wielding
spell_critical_strike_multiplier_+_while_holding_shield
{#}
{0:+d}% to Critical Strike Multiplier for Spells while holding a Shield
spell_critical_strike_multiplier_+_while_wielding_staff
{#}
{0:+d}% to Critical Strike Multiplier for Spells while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
critical_strike_multiplier_+_with_herald_skills
{#}
{0:+d}% to Critical Strike Multiplier of Herald Skills
critical_strike_multiplier_+%_if_cast_enfeeble_in_past_10_seconds
{#}
+{0}% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
critical_strike_multiplier_+%_with_claws_daggers
{#}
{0:+d}% to Critical Strike Multiplier with Claws or Daggers
critical_strike_%_chance_to_deal_double_damage
{#}
Your Critical Strikes have a {0}% chance to deal Double Damage
critical_strikes_always_knockback_shocked_enemies
{#}
Your Critical Strikes Knock Back Shocked Enemies
critical_strikes_deal_no_damage
{#}
Critical Strikes deal no Damage
critical_strikes_do_not_always_apply_non_damaging_ailments
{#}
Critical Strikes do not inherently inflict non-Damaging Ailments
critical_strikes_do_not_always_ignite
{#}
Critical Strikes do not inherently Ignite
critical_strikes_on_you_do_not_always_inflict_elemental_ailments
{#}
Critical Strikes against you do not inherently inflict Elemental Ailments
critical_strikes_penetrates_%_elemental_resistances_while_affected_by_zealotry
{#}
Critical Strikes Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry
critical_strikes_that_inflict_bleeding_also_rupture
{#}
Critical Strikes which inflict Bleeding also inflict Rupture
reminderstring, ReminderTextRupture
critical_support_gem_level_+
{#}
{0:+d} to Level of all Critical Support Gems
cruelty_effect_+%
{1|#}
{0}% increased Effect of Cruelty
{#|-1}
{0}% reduced Effect of Cruelty
negate, 1
crush_for_2_seconds_on_hit_%_chance
{1|99}
{0}% chance to Crush for 2 seconds on Hit
reminderstring, ReminderTextCrushedNoDuration
{100|#}
Crush for 2 seconds on Hit
reminderstring, ReminderTextCrushedNoDuration
crush_on_hit_ms_vs_full_life_enemies
{1|#}
Crush Enemies for {0} seconds when you Hit them while they are on Full Life
reminderstring, ReminderTextCrushedNoDuration, milliseconds_to_seconds, 1
culling_strike_on_enemies_affected_by_poachers_mark
{#}
Culling Strike against Enemies Cursed with Poacher's Mark
culling_strike_vs_cursed_enemies
{#}
You have Culling Strike against Cursed Enemies
reminderstring, ReminderTextCullingStrike
culling_strike_vs_marked_enemy
{#}
Culling Strike against Marked Enemy
reminderstring, ReminderTextCullingStrike
curse_aura_skill_area_of_effect_+%
{1|#}
{0}% increased Area of Effect of Curse Aura Skills
{#|-1}
{0}% reduced Area of Effect of Curse Aura Skills
negate, 1
curse_aura_skills_reservation_efficiency_+%
{1|#}
{0}% increased Reservation Efficiency of Curse Aura Skills
{#|-1}
{0}% reduced Reservation Efficiency of Curse Aura Skills
negate, 1
curse_aura_skills_mana_reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Mana Reservation Efficiency of Curse Aura Skills
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Curse Aura Skills
negate_and_double, 1, canonical_line
curse_aura_skills_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Curse Aura Skills
{#|-1}
{0}% reduced Mana Reservation Efficiency of Curse Aura Skills
negate, 1
curse_effect_on_self_+%_while_on_consecrated_ground
{1|#}
{0}% increased Effect of Curses on you while on Consecrated Ground
{#|-1}
{0}% reduced Effect of Curses on you while on Consecrated Ground
negate, 1
curse_effect_on_self_+%_while_under_effect_of_life_or_mana_flask
{1|#}
{0}% increased Effect of Curses on you during Effect of any Mana Flask
{#|-1}
{0}% reduced Effect of Curses on you during Effect of any Mana Flask
negate, 1
curse_effect_+%_if_200_mana_spent_recently
{1|#}
{0}% increased Effect of your Curses if you've spent 200 total Mana Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Effect of your Curses if you've spent 200 total Mana Recently
negate, 1, reminderstring, ReminderTextRecently
curse_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Curse Skills
{#|-1}
{0}% reduced Mana Cost of Curse Skills
negate, 1, canonical_line
curse_skill_effect_duration_+%
{1|#}
Curse Skills have {0}% increased Skill Effect Duration
{#|-1}
Curse Skills have {0}% reduced Skill Effect Duration
negate, 1
curse_skill_gem_level_+
{#}
{0:+d} to Level of all Curse Skill Gems
curse_with_punishment_on_hit_%
{1|99}
{0}% chance to Curse Enemies with Punishment on Hit
reminderstring, ReminderTextCursePunishment
{100|#}
Curse Enemies with Punishment on Hit
reminderstring, ReminderTextCursePunishment
cursed_enemies_are_exorcised_on_kill
{#}
Cursed Enemies you Kill are destroyed
cursed_enemies_%_chance_to_grant_endurance_charge_when_hit
{100}
Cursed Enemies grant an Endurance Charge when Hit
{#|99}
Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit
cursed_enemies_%_chance_to_grant_frenzy_charge_when_hit
{100}
Cursed Enemies grant a Frenzy Charge when Hit
{#|99}
Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit
cursed_enemies_%_chance_to_grant_power_charge_when_hit
{100}
Cursed Enemies grant a Power Charge when Hit
{#|99}
Cursed Enemies have a {0}% chance to grant a Power Charge when Hit
cursed_with_silence_when_hit_%_chance
{1|99}
{0}% chance to Curse you with Silence when Hit
reminderstring, ReminderTextCurseSilence
{100|#}
Curses you with Silence when Hit
reminderstring, ReminderTextCurseSilence
curses_have_no_effect_on_you_for_4_seconds_every_10_seconds
{#}
Every 10 seconds for 4 seconds, Curses have no effect on you
curses_reflected_to_self
{#}
Curses you inflict are reflected back to you
curses_you_inflict_remain_after_death
{#}
Non-Aura Curses you inflict are not removed from Dying Enemies
cyclone_and_sweep_enemy_knockback_direction_is_reversed
{#}
Knockback direction is reversed with Cyclone and Sweep
reminderstring, ReminderTextKnockback
cyclone_and_sweep_melee_knockback
{#}
Knock Enemies Back on hit with Cyclone and Sweep
reminderstring, ReminderTextKnockback
cyclone_max_stages_movement_speed_+%
{1|#}
{0}% more Movement Speed while at maximum Stages
{#|-1}
{0}% less Movement Speed while at maximum Stages
negate, 1
damage_+%_final_if_there_is_at_most_1_rare_or_unique_enemy_nearby
{1|#}
{0}% more Damage while there is at most one Rare or Unique Enemy nearby
{#|-1}
{0}% less Damage while there is at most one Rare or Unique Enemy nearby
negate, 1
damage_+%_final_to_you_and_nearby_allies_per_nearby_corpses_up_to_10%
{1|#}
[DNT] {0}% more Damage to you and nearby Allies per nearby corpse, up to 10%
{#|-1}
[DNT] {0}% less Damage to you and nearby Allies per nearby corpse, up to 10%
negate, 1
damage_+%_per_poison_stack
{1|#}
{0}% increased Damage for each Poison on you
{#|-1}
{0}% reduced Damage for each Poison on you
negate, 1
damage_+%_per_raised_zombie
{1|#}
{0}% increased Damage per Raised Zombie
{#|-1}
{0}% reduced Damage per Raised Zombie
negate, 1
damage_+%_with_bow_skills
{1|#}
{}% increased Damage with Bow Skills
{#|-1}
{}% reduced Damage with Bow Skills
negate, 1
damage_cannot_be_reflected
{#}
Damage cannot be Reflected
damage_from_hits_always_and_only_bypasses_energy_shield_when_not_blocked
{1|#}
Damage taken from Blocked Hits cannot bypass Energy Shield\nDamage taken from Unblocked hits always bypasses Energy Shield
damage_over_time_multiplier_+_if_enemy_killed_recently
{#}
{0:+d}% to Damage over Time Multiplier if you've Killed Recently
reminderstring, ReminderTextRecently
damage_over_time_+%_while_affected_by_a_herald
{1|#}
{0}% increased Damage over Time while affected by a Herald
{#|-1}
{0}% reduced Damage over Time while affected by a Herald
negate, 1
damage_over_time_+%_with_attack_skills
{1|#}
{0}% increased Damage Over Time with Attack Skills
{#|-1}
{0}% reduced Damage Over Time with Attack Skills
negate, 1
damage_over_time_+%_with_bow_skills
{1|#}
{0}% increased Damage Over Time with Bow Skills
{#|-1}
{0}% reduced Damage Over Time with Bow Skills
negate, 1
damage_over_time_+%_with_herald_skills
{1|#}
Herald Skills deal {0}% increased Damage over Time
{#|-1}
Herald Skills deal {0}% reduced Damage over Time
negate, 1
damage_over_time_taken_+%_while_you_have_at_least_20_fortification
{1|#}
{0}% increased Damage over Time Taken while you have at least 20 Fortification
{#|-1}
{0}% reduced Damage over Time Taken while you have at least 20 Fortification
negate, 1
damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice
{#}
Damage penetrates {0}% Cold Resistance while affected by Herald of Ice
damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently
{1|#}
Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently
reminderstring, ReminderTextRecently
damage_penetrates_%_elemental_resistance_vs_chilled_enemies
{1|#}
Damage Penetrates {0}% Elemental Resistances against Chilled Enemies
damage_penetrates_%_elemental_resistance_vs_cursed_enemies
{1|#}
Damage Penetrates {0}% Elemental Resistances against Cursed Enemies
damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash
{#}
Damage penetrates {0}% Fire Resistance while affected by Herald of Ash
damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder
{#}
Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder
damage_+%_against_enemies_marked_by_you
{1|#}
{0}% increased Damage with Hits and Ailments against Marked Enemy
{#|-1}
{0}% reduced Damage with Hits and Ailments against Marked Enemy
negate, 1
damage_+%_final_if_lost_endurance_charge_in_past_8_seconds
{#}
{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds
damage_+%_final_with_at_least_1_nearby_ally
{1|#}
{0}% more Damage while you have at least one nearby Ally
{#|-1}
{0}% less Damage while you have at least one nearby Ally
negate, 1
damage_+%_for_each_herald_affecting_you
{1|#}
{0}% increased Damage for each Herald affecting you
{#|-1}
{0}% reduced Damage for each Herald affecting you
negate, 1
damage_+%_for_enemies_you_inflict_spiders_web_upon
{1|#}
Enemies affected by your Spider's Webs deal {0}% increased Damage
{#|-1}
Enemies affected by your Spider's Webs deal {0}% reduced Damage
negate, 1, canonical_line
damage_+%_if_enemy_killed_recently
{1|#}
{0}% increased Damage if you've Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've Killed Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_if_enemy_shattered_recently
{1|#}
{0}% increased Damage if you've Shattered an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've Shattered an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_if_firing_atleast_7_projectiles
{1|#}
{0}% increased Damage if firing at least 7 Projectiles
{#|-1}
{0}% reduced Damage if firing at least 7 Projectiles
negate, 1
damage_+%_if_have_been_ignited_recently
{1|#}
{0}% increased Damage if you've been Ignited Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've been Ignited Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_if_have_crit_in_past_8_seconds
{1|#}
{0}% increased Damage if you've dealt a Critical Strike in the past 8 seconds
{#|-1}
{0}% reduced Damage if you've dealt a Critical Strike in the past 8 seconds
negate, 1
damage_+%_if_only_one_enemy_nearby
{1|#}
{0}% increased Damage while there is only one nearby Enemy
{#|-1}
{0}% reduced Damage while there is only one nearby Enemy
negate, 1
damage_+%_if_skill_costs_life
{1|#}
{0}% increased Damage with Skills that Cost Life
{#|-1}
{0}% reduced Damage with Skills that Cost Life
negate, 1
damage_+%_if_used_travel_skill_recently
{1|#}
{0}% increased Damage if you've used a Travel Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've used a Travel Skill Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_if_you_have_frozen_enemy_recently
{1|#}
{0}% increased Damage if you've Frozen an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you've Frozen an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_if_you_have_shocked_recently
{1|#}
{0}% increased Damage if you have Shocked an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage if you have Shocked an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_per_100_dexterity
{1|#}
{0}% increased Damage per 100 Dexterity
{#|-1}
{0}% reduced Damage per 100 Dexterity
negate, 1
damage_+%_per_100_intelligence
{1|#}
{0}% increased Damage per 100 Intelligence
{#|-1}
{0}% reduced Damage per 100 Intelligence
negate, 1
damage_+%_per_100_strength
{1|#}
{0}% increased Damage per 100 Strength
{#|-1}
{0}% reduced Damage per 100 Strength
negate, 1
damage_+%_per_10_dex
{1|#}
{0}% increased Damage per 10 Dexterity
damage_+%_per_15_dex
{1|#}
{0}% increased Damage per 15 Dexterity
damage_+%_per_15_int
{1|#}
{0}% increased Damage per 15 Intelligence
damage_+%_per_15_strength
{1|#}
{0}% increased Damage per 15 Strength
damage_+%_per_1%_block_chance
{1|#}
{0}% increased Damage per 1% Chance to Block Attack Damage
{#|-1}
{0}% reduced Damage per 1% Chance to Block Attack Damage
negate, 1
damage_+%_per_1%_increased_item_found_quantity
{#}
Your Increases and Reductions to Quantity of Items found also apply to Damage
damage_+%_per_5_of_your_lowest_attribute
{1|#}
{0}% increased Damage per 5 of your lowest Attribute
reminderstring, ReminderTextAttributes
{#|-1}
{0}% reduced Damage per 5 of your lowest Attribute
negate, 1, reminderstring, ReminderTextAttributes
damage_+%_per_active_golem
{1|#}
{0}% increased Damage per Summoned Golem
{#|-1}
{0}% reduced Damage per Summoned Golem
negate, 1
damage_+%_per_active_link
{1|#}
{0}% increased Damage per Linked target
{#|-1}
{0}% reduced Damage per Linked target
negate, 1
damage_+%_per_frenzy_power_or_endurance_charge
{1|#}
{0}% increased Damage per Endurance, Frenzy or Power Charge
{#|-1}
{0}% reduced Damage per Endurance, Frenzy or Power Charge
negate, 1
damage_+%_per_poison_up_to_75%
{1|#}
{0}% increased Damage for each Poison on you up to a maximum of 75%
{#|-1}
{0}% reduced Damage for each Poison on you
negate, 1
damage_+%_per_power_charge
{1|#}
{0}% increased Damage per Power Charge
{#|-1}
{0}% reduced Damage per Power Charge
negate, 1
damage_+%_per_warcry_used_recently
{1|#}
{0}% increased Damage for each time you've Warcried Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage for each time you've Warcried Recently
negate, 1, reminderstring, ReminderTextRecently
damage_+%_per_your_aura_or_herald_skill_affecting_you
{1|#}
{0}% increased Damage for each of your Aura or Herald Skills affecting you
damage_+%_vs_abyssal_monsters
{1|#}
{0}% increased Damage with Hits and Ailments against Abyssal Monsters
{#|-1}
{0}% reduced Damage with Hits and Ailments against Abyssal Monsters
negate, 1
damage_+%_vs_chilled_enemies
{1|#}
{0}% increased Damage with Hits against Chilled Enemies
{#|-1}
{0}% reduced Damage with Hits against Chilled Enemies
negate, 1
damage_+%_vs_magic_monsters
{1|#}
{0}% increased Damage with Hits against Magic monsters
{#|-1}
{0}% reduced Damage with Hits against Magic monsters
negate, 1
damage_+%_vs_taunted_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Taunted Enemies
{#|-1}
{0}% reduced Damage with Hits and Ailments against Taunted Enemies
negate, 1
damage_+%_on_full_energy_shield
{1|#}
{0}% increased Damage while on Full Energy Shield
{#|-1}
{0}% reduced Damage while on Full Energy Shield
negate, 1
damage_+%_when_on_full_life
{1|#}
{0}% increased Damage when on Full Life
{#|-1}
{0}% reduced Damage when on Full Life
negate, 1
damage_+%_while_affected_by_a_herald
{1|#}
{0}% increased Damage while affected by a Herald
{#|-1}
{0}% reduced Damage while affected by a Herald
negate, 1
damage_+%_while_channelling
{1|#}
{0}% increased Damage while Channelling
{#|-1}
{0}% reduced Damage while Channelling
negate, 1
damage_+%_while_in_blood_stance
{1|#}
{0}% increased Damage while in Blood Stance
reminderstring, ReminderTextBloodStanceDefault
{#|-1}
{0}% reduced Damage while in Blood Stance
negate, 1, reminderstring, ReminderTextBloodStanceDefault
damage_+%_while_wielding_bow_if_totem_summoned
{1|#}
{0}% increased Damage while you are wielding a Bow and have a Totem
{#|-1}
{0}% reduced Damage while you are wielding a Bow and have a Totem
negate, 1
damage_+%_while_wielding_two_different_weapon_types
{1|#}
{0}% increased Damage while wielding two different Weapon Types
{#|-1}
{0}% reduced Damage while wielding two different Weapon Types
negate, 1
damage_+%_while_you_have_a_summoned_golem
{1|#}
{0}% increased Damage while you have a Summoned Golem
{#|-1}
{0}% reduced Damage while you have a Summoned Golem
negate, 1
damage_+%_with_herald_skills
{1|#}
Herald Skills deal {0}% increased Damage
{#|-1}
Herald Skills deal {0}% reduced Damage
negate, 1
damage_+%_with_hits_and_ailments
{1|#}
{0}% increased Damage with Hits and Ailments
{#|-1}
{0}% reduced Damage with Hits and Ailments
negate, 1
damage_+%_with_maces_sceptres_staves
{1|#}
{0}% increased Damage with Maces, Sceptres or Staves
reminderstring, ReminderTextStaffWarstaff
{#|-1}
{0}% reduced Damage with Maces, Sceptres or Staves
negate, 1, reminderstring, ReminderTextStaffWarstaff
damage_+%_with_non_vaal_skills_during_soul_gain_prevention
{1|#}
{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention
{#|-1}
{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention
negate, 1
damage_+%_with_shield_skills
{1|#}
{0}% increased Damage with Shield Skills
{#|-1}
{0}% reduced Damage with Shield Skills
negate, 1
damage_+%_with_shield_skills_per_2%_attack_block
{1|#}
{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage
{#|-1}
{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage
negate, 1
damage_recouped_as_life_%_if_leech_removed_by_filling_recently
{#}
{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextRecoup
damage_removed_from_mana_before_life_%_while_affected_by_clarity
{#}
{0}% of Damage taken from Mana before Life while affected by Clarity
damage_removed_from_mana_before_life_%_while_focused
{#}
{0}% of Damage is taken from Mana before Life while Focused
damage_removed_from_spectres_before_life_or_es_%
{#}
{0}% of Damage from Hits is taken from your Spectres' Life before you
reminderstring, ReminderTextMinionsOverMatter
damage_removed_from_your_nearest_totem_before_life_or_es_%
{#}
{0}% of Damage from Hits is taken from your nearest Totem's Life before you
damage_taken_+%_for_4_seconds_after_spending_200_mana
{1|#}
{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana
{#|-1}
{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
negate, 1
damage_taken_+%_if_there_are_at_least_2_rare_or_unique_enemies_nearby
{1|#}
{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby
{#|-1}
{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
negate, 1
damage_taken_+%_while_affected_by_elusive
{1|#}
{0}% increased Damage taken while Elusive
{#|-1}
{0}% reduced Damage taken while Elusive
negate, 1
damage_taken_from_suppressed_hits_is_unlucky
{#}
Suppressed Spell Damage dealt to you is Unlucky
reminderstring, ReminderTextUnlucky
damage_taken_goes_to_life_mana_es_over_4_seconds_%
{#}
{}% of Damage Taken Recouped as Life, Mana and Energy Shield
reminderstring, ReminderTextRecoup
damage_taken_goes_to_life_over_4_seconds_%
{1|#}
{0}% of Damage taken Recouped as Life
reminderstring, ReminderTextRecoup
{#|-1}
{0}% of Damage taken Recouped as Life
reminderstring, ReminderTextRecoupNegative
damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity
{#}
{0}% of Damage taken while affected by Clarity Recouped as Mana
reminderstring, ReminderTextRecoup
damage_taken_over_time_+%_final_during_life_flask_effect
{1|#}
{0}% more Damage over Time taken during Effect of any Life Flask
{#|-1}
{0}% less Damage over Time taken during Effect of any Life Flask
negate, 1
damage_taken_per_250_dexterity_+%
{1|#}
{0}% increased Damage taken per 250 Dexterity
{#|-1}
{0}% reduced Damage taken per 250 Dexterity
negate, 1
damage_taken_per_250_intelligence_+%
{1|#}
{0}% increased Damage taken per 250 Intelligence
{#|-1}
{0}% reduced Damage taken per 250 Intelligence
negate, 1
damage_taken_per_250_strength_+%
{1|#}
{0}% increased Damage taken per 250 Strength
{#|-1}
{0}% reduced Damage taken per 250 Strength
negate, 1
damage_taken_per_ghost_dance_stack_+%
{1|#}
{0}% increased Damage taken per Ghost Shroud
{#|-1}
{0}% reduced Damage taken per Ghost Shroud
negate, 1
damage_taken_%_recovered_as_energy_shield_from_stunning_hits
{1|#}
{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield
damage_taken_%_recovered_as_life_from_stunning_hits
{1|#}
{0}% of Damage taken from Stunning Hits is Recovered as Life
damage_taken_+%_final_from_enemies_near_marked_enemy
{1|#}
{0}% more Damage taken from other Enemies near your Marked Enemy
{#|-1}
{0}% less Damage taken from other Enemies near your Marked Enemy
negate, 1
damage_taken_+%_final_per_gale_force
{1|#}
{0}% more Damage taken per Gale Force
{#|-1}
{0}% less Damage taken per Gale Force
negate, 1
damage_taken_+%_final_per_totem
{1|#}
{0}% more Damage Taken per Summoned Totem
{#|-1}
{0}% less Damage Taken per Summoned Totem
negate, 1
damage_taken_+%_if_have_been_frozen_recently
{1|#}
{0}% increased Damage taken if you've been Frozen Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage taken if you've been Frozen Recently
negate, 1, reminderstring, ReminderTextRecently
damage_taken_+%_if_have_not_been_hit_recently
{1|#}
{0}% increased Damage taken if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage taken if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
damage_taken_+%_on_full_life
{1|#}
{0}% increased Damage taken while on Full Life
{#|-1}
{0}% reduced Damage taken while on Full Life
negate, 1
damage_taken_+%_on_low_life
{1|#}
{0}% increased Damage taken while on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Damage taken while on Low Life
negate, 1, reminderstring, ReminderTextLowLife
damage_taken_+%_while_leeching
{1|#}
{0}% increased Damage taken while Leeching
{#|-1}
{0}% reduced Damage taken while Leeching
negate, 1
damage_taken_+%_while_phasing
{1|#}
{0}% increased Damage taken while Phasing
reminderstring, ReminderTextPhasing
{#|-1}
{0}% reduced Damage taken while Phasing
reminderstring, ReminderTextPhasing, negate, 1
damage_vs_enemies_on_full_life_+%
{1|#}
{0}% increased Damage with Hits against Enemies on Full Life
{#|-1}
{0}% reduced Damage with Hits against Enemies on Full Life
negate, 1
damaging_ailments_deal_damage_+%_faster
{#}
Damaging Ailments deal damage {0}% faster
reminderstring, ReminderTextDamagingAilments, reminderstring, ReminderTextDealsDamageFaster
dark_pact_minions_recover_%_life_on_hit
{1|#}
Minions recover {0}% of Life on Hit
dark_ritual_area_of_effect_+%
{1|#}
Bane has {0}% increased Area of Effect
{#|-1}
Bane has {0}% reduced Area of Effect
negate, 1
dark_ritual_damage_+%
{1|#}
Bane deals {0}% increased Damage
{#|-1}
Bane deals {0}% reduced Damage
negate, 1
dark_ritual_linked_curse_effect_+%
{1|#}
{0}% increased Effect of Curses applied by Bane
{#|-1}
{0}% reduced Effect of Curses applied by Bane
negate, 1
daytime_fish_caught_size_+%
{1|#}
{0}% increased Size of Fish caught during Daytime
{#|-1}
{0}% reduced Size of Fish caught during Daytime
negate, 1
deadeye_damage_taken_+%_final_from_marked_enemy
{1|#}
{0}% more Damage taken from Marked Enemy
{#|-1}
{0}% less Damage taken from Marked Enemy
negate, 1
deadeye_projectile_damage_+%_final_max_as_distance_travelled_increases
{1|#}
Projectiles gain Damage as they travel farther, dealing up to {0}% more Damage to targets
deal_1000_chaos_damage_per_second_for_10_seconds_on_hit
{#}
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
deal_300%_of_physical_damage_as_random_ailment_%_chance
{1|#}
{0}% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
deal_chaos_damage_per_second_for_10_seconds_on_hit
{#}
Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds
deal_chaos_damage_per_second_for_8_seconds_on_curse
{#}
Inflict Decay on Enemies you Curse with Hex Skills, dealing {0} Chaos Damage per Second for 8 Seconds
deal_double_damage_to_enemies_on_full_life
{#}
Deal Double Damage to Enemies that are on Full Life
deal_no_damage_when_not_on_low_life
{#}
Deal no Damage when not on Low Life
deal_no_elemental_damage
{#}
Deal no Elemental Damage
deal_no_elemental_physical_damage
{#}
Deal no Physical or Elemental Damage
deal_no_non_chaos_damage
{#}
Cannot deal non-Chaos Damage
deal_no_non_elemental_damage
{#}
Deal no Non-Elemental Damage
debilitate_enemies_for_1_second_on_hit_%_chance
{100}
Debilitate Enemies for 1 second on Hit
reminderstring, ReminderTextDebilitate
{#}
{0}% chance to Debilitate Enemies for 1 second on Hit
reminderstring, ReminderTextDebilitate
debilitate_enemies_for_x_milliseconds_when_suppressing_their_spell
{#}
Debilitate Enemies for {0} Seconds when you Suppress their Spell Damage
milliseconds_to_seconds_2dp_if_required, 1, reminderstring, ReminderTextDebilitate
debuff_time_passed_-%_while_affected_by_haste
{1|#}
Debuffs on you expire {0}% slower while affected by Haste
reminderstring, ReminderTextSlowTimeEffects
{#|-1}
Debuffs on you expire {0}% faster while affected by Haste
negate, 1, canonical_line
debuff_time_passed_+%
{1|#}
Debuffs on you expire {0}% faster
{#|-1}
Debuffs on you expire {0}% slower
negate, 1, reminderstring, ReminderTextSlowTimeEffects
decoy_rejuvenation_devouring_totem_totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit
{1|#}
Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit
defences_+%_while_you_have_four_linked_targets
{1|#}
{0}% increased Defences while you have at least four Linked targets
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Defences while you have at least four Linked targets
negate, 1, reminderstring, ReminderTextDefences
defences_are_zero
{1|#}
Defences are Zero
reminderstring, ReminderTextDefences
defences_from_animated_guardians_items_apply_to_animated_weapon
{#}
Defences of Items attached to Animated Guardian also apply to Animated Weapons
reminderstring, ReminderTextDefences
defences_+%_while_wielding_staff
{1|#}
{0}% increased Defences while wielding a Staff
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Defences while wielding a Staff
negate, 1, reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextDefences
defend_with_%_armour_against_ranged_attacks
{#}
Defend with {0}% of Armour against Projectile Attacks
reminderstring, ReminderTextDefendPercentArmour
defend_with_%_of_armour_while_not_on_low_energy_shield
{#}
Defend with {0}% of Armour while not on Low Energy Shield
reminderstring, ReminderTextDefendPercentArmour, reminderstring, ReminderTextLowEnergyShield
defiance_banner_aura_effect_+%
{1|#}
Defiance Banner has {0}% increased Aura Effect
{#|-1}
Defiance Banner has {0}% reduced Aura Effect
negate, 1
defiance_banner_mana_reservation_efficiency_+%
{1|#}
Defiance Banner has {0}% increased Mana Reservation Efficiency
{#|-1}
Defiance Banner has {0}% reduced Mana Reservation Efficiency
negate, 1
delirium_aura_effect_+%
{1|#}
Malevolence has {0}% increased Aura Effect
{#|-1}
Malevolence has {0}% reduced Aura Effect
negate, 1
delirium_mana_reservation_+%
{1|#}
Malevolence has {0}% increased Reservation
{#|-1}
Malevolence has {0}% reduced Reservation
negate, 1, canonical_line
delirium_reserves_no_mana
{#}
Malevolence has no Reservation
delve_biome_area_contains_x_extra_packs_of_insects
{#}
Area contains {0} extra Packs of Insects
delve_biome_monster_projectiles_always_pierce
{#}
Monsters' Projectiles always Pierce
delve_boss_life_+%_final_from_biome
{#}
Unique Boss has {0}% more maximum Life
desecrate_maximum_number_of_corpses
{#}
Desecrate and Unearth have {0:+d} to Maximum number of corpses allowed
despair_curse_effect_+%
{1|#}
{0}% increased Despair Curse Effect
{#|-1}
{0}% reduced Despair Curse Effect
negate, 1
despair_duration_+%
{1|#}
{0}% increased Despair Duration
{#|-1}
{0}% reduced Despair Duration
negate, 1
despair_no_reservation
{#}
Despair has no Reservation if Cast as an Aura
destructive_link_duration_+%
{1|#}
{0}% increased Destructive Link Duration
{#|-1}
{0}% reduced Destructive Link Duration
negate, 1
determination_mana_reservation_efficiency_-2%_per_1
{1|#}
Determination has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Determination has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
determination_mana_reservation_efficiency_+%
{1|#}
Determination has {0}% increased Mana Reservation Efficiency
{#|-1}
Determination has {0}% reduced Mana Reservation Efficiency
negate, 1
determination_reserves_no_mana
{#}
Determination has no Reservation
dexterity_accuracy_bonus_grants_accuracy_rating_+3_per_dexterity_instead
{#}
Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
dexterity_+%_if_strength_higher_than_intelligence
{1|#}
{0}% increased Dexterity if Strength is higher than Intelligence
{#|-1}
{0}% reduced Dexterity if Strength is higher than Intelligence
negate, 1
dexterity_skill_gem_level_+
{#}
{0:+d} to Level of all Dexterity Skill Gems
discharge_and_voltaxic_burst_nova_spells_cast_at_target_location
{#}
Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
discharge_area_of_effect_+%_final
{1|#}
Discharge has {0}% more Area of Effect
{#|-1}
Discharge has {0}% less Area of Effect
negate, 1
discharge_cooldown_override_ms
{#}
Discharge Cooldown is {0} ms
discharge_damage_+%_final
{1|#}
Discharge deals {0}% more Damage
{#|-1}
Discharge deals {0}% less Damage
negate, 1
discharge_radius_+
{#}
Discharge has {0:+d} to Radius
discharge_triggered_damage_+%_final
{1|#}
{0}% more Damage if Triggered
{#|-1}
{0}% less Damage if Triggered
negate, 1
discipline_mana_reservation_efficiency_-2%_per_1
{1|#}
Discipline has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Discipline has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
discipline_mana_reservation_efficiency_+%
{1|#}
Discipline has {0}% increased Mana Reservation Efficiency
{#|-1}
Discipline has {0}% reduced Mana Reservation Efficiency
negate, 1
discipline_reserves_no_mana
{#}
Discipline has no Reservation
disintegrate_secondary_beam_angle_+%
{1|#}
Crackling Lance has {0}% increased branching angle
{#|-1}
Crackling Lance has {0}% reduced branching angle
negate, 1
dispel_bleed_on_guard_skill_use
{#}
Remove Bleeding when you use a Guard Skill
dispel_corrupted_blood_on_guard_skill_use
{#}
Remove Corrupted Blood when you use a Guard Skill
display_altar_chaos_aura
{1|#}
Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage
display_altar_cold_aura
{1|#}
Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage
display_altar_fire_aura
{1|#}
Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage
display_altar_lightning_aura
{1|#}
Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage
display_altar_tangle_tentalces_daemon
{1|#}
Eldritch Tentacles
display_area_contains_alluring_vaal_side_area
{1}
Area contains an Alluring Vaal Side Area
display_area_contains_corrupting_tempest
{1}
Area contains a Corrupting Tempest
display_area_contains_improved_labyrinth_trial
{1}
Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess
display_cowards_trial_waves_of_monsters
{#}
Contains waves of Monsters
display_cowards_trial_waves_of_undead_monsters
{#}
Contains additional waves of Undead Monsters
display_dark_ritual_curse_max_skill_level_requirement
{1|#}
Only applies Hexes from Curse Skill Gems requiring Level {0} or lower
display_heist_contract_lockdown_timer_+%
{1|#}
{0}% increased time before Lockdown
{#|-1}
{0}% reduced time before Lockdown
negate, 1
display_item_quantity_increases_rewards_from_boss_by_x_percent_of_its_value
{1|99}
Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value
{100|#}
Modifiers to Item Quantity affect the amount of rewards dropped by the boss
display_item_quantity_increases_rewards_from_encounter_by_x_percent_of_its_value
{1|99}
Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value
{100|#}
Modifiers to Item Quantity will affect the number of encounter rewards dropped
display_legion_uber_fragment_improved_rewards_+%
{#}
{0}% improved Rewards
display_map_augmentable_boss
{#}
Unique Boss is augmented by Player choices
display_map_inhabited_by_lunaris_fanatics
{#}
Area is inhabited by Lunaris fanatics
display_map_inhabited_by_solaris_fanatics
{#}
Area is inhabited by Solaris fanatics
display_map_labyrinth_chests_fortune
{#}
The Labyrinth's rewards have been enriched
display_map_labyrinth_enchant_belts
{#}
The Divine Font may bless belts
display_map_mission_id
{1}
Area contains Einhar
{2}
Area contains Einhar
{3}
Area contains Alva
{4}
Area contains Alva
{5}
Area contains Niko
{6}
Area contains Jun
{7}
Area contains Zana
display_memory_line_abyss_beyond_monsters_from_cracks
{#}
Areas contain additional Abysses\nAbysses have already fully opened\nAbysses contain monsters from Beyond this realm
display_memory_line_ambush_contains_standalone_map_boss
{#}
Areas contain additional Strongboxes\nStrongboxes contain Unique Map Bosses
display_memory_line_ambush_strongbox_chain
{#}
Areas contain additional Strongboxes\nStrongboxes are found in Sequences\nStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked
display_memory_line_anarchy_rogue_exiles_equipped_with_unique_items
{#}
[DNT] Areas contain additional Rogue Exiles\nRogues Exiles are equipped Unique Items\nRogue Exiles drop their equipped Unique Items
display_memory_line_anarchy_rogue_exiles_in_packs
{#}
Areas contain many additional Rogue Exiles\nRogues Exiles are found in Groups\nRogue Exiles can drop Fractured Items
display_memory_line_bestiary_capturable_harvest_monsters
{#}
Areas contain Einhar\nAreas can contain capturable Harvest Beasts
display_memory_line_bestiary_great_migration
{#}
[DNT] Areas contain additional Packs of Beasts instead of other Monsters
display_memory_line_betrayal_constant_interventions
{#}
[DNT] Areas contain additional Betrayal Targets\nBetrayal Targets ambush players
display_memory_line_breach_area_is_breached
{#}
Areas are Breached\nAreas contain additional Large Breach Hands\nBreach Bosses have a chance to drop a Breachstone
display_memory_line_breach_miniature_flash_breaches
{#}
Areas contain many additional Breaches\nBreaches open and close faster
display_memory_line_domination_multiple_modded_shrines
{#}
Areas contain additional Shrines\nShrines grant multiple Effects when activated\nShrine Monsters drop Currency Items
display_memory_line_domination_shrines_to_pantheon_gods
{#}
Areas contain additional Shrines\nArea contains Shrines guarded by Pantheon Monsters
display_memory_line_essence_multiple_rare_monsters
{#}
[DNT] Areas contain additional Essences\nEssences contain multiple Rare Monsters with Essences
display_memory_line_essence_rogue_exiles
{#}
Areas contain additional Essences\nEssences contain Rogue Exiles
display_memory_line_harbinger_player_is_a_harbinger
{#}
Players in Areas take on the form of Harbingers\nItems found in Areas are replaced by stacks of Currency Shards
display_memory_line_harbinger_portals_everywhere
{#}
Areas contain additional Harbinger Portals\nHarbinger Portals drop additional Currency Shards when destroyed
display_memory_line_harvest_larger_plot_with_premium_seeds
{#}
Areas contain The Sacred Grove\nCrops are larger in size\nCrops contain higher tier seeds
display_memory_line_incursion_reverse
{#}
Areas contain additional Temporal Incursions\nTemporal Incursion Portals have their direction reversed
display_memory_line_torment_player_is_possessed
{#}
Players in Areas are Possessed\nPlayers in Areas Touch monsters on Hit
display_memory_line_torment_rares_uniques_are_possessed
{#}
Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched
display_strongbox_drops_additional_shaper_or_elder_cards
{#}
Contains additional Divination Cards that give Shaper or Elder items
divine_tempest_beam_width_+%
{1|#}
Divine Ire's beam has {0}% increased width
{#|-1}
Divine Ire's beam has {0}% reduced width
negate, 1
divine_tempest_damage_+%
{1|#}
Divine Ire deals {0}% increased Damage
{#|-1}
Divine Ire deals {0}% reduced Damage
negate, 1
divine_tempest_number_of_additional_nearby_enemies_to_zap
{1}
Divine Ire Damages an additional nearby Enemy when gaining Stages
{2|#}
Divine Ire Damages {0} additional nearby Enemies when gaining Stages
doedre_aura_damage_+%_final
{1|#}
{0}% more Damage
{#|-1}
{0}% less Damage
negate, 1
dominating_blow_and_absolution_additive_minion_damage_modifiers_apply_to_you_at_150%_value
{1|#}
Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
dot_multiplier_+_if_crit_in_past_8_seconds
{#}
{:+d}% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
dot_multiplier_+_while_affected_by_malevolence
{#}
{0:+d}% to Damage over Time Multiplier while affected by Malevolence
dot_multiplier_+_with_bow_skills
{1|#}
Bow Skills have +{0}% to Damage over Time Multiplier
double_and_dual_strike_soul_eater_for_20_seconds_on_rare_or_unique_kill_chance_%
{100}
Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
reminderstring, ReminderTextSoulEater
{1|99}
{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
reminderstring, ReminderTextSoulEater
double_damage_chance_%_if_below_100_strength
{1|#}
{0}% chance to deal Double Damage if Strength is below 100
double_damage_%_chance_while_wielding_mace_sceptre_staff
{#}
{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
reminderstring, ReminderTextStaffWarstaff
double_slash_minimum_added_physical_damage_vs_bleeding_enemies
double_slash_maximum_added_physical_damage_vs_bleeding_enemies
{#,#}
Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies
double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies
{1|#}
Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies
drain_x_flask_charges_over_time_on_hit_for_6_seconds
{1|#}
Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit
dread_banner_aura_effect_+%
{1|#}
Dread Banner has {0}% increased Aura Effect
{#|-1}
Dread Banner has {0}% reduced Aura Effect
negate, 1
dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner
{#}
Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner
dread_banner_grants_an_additional_x_to_maximum_fortification_when_placing_the_banner_div_50
{#}
Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner
divide_by_fifty, 1
dread_banner_mana_reservation_efficiency_+%
{1|#}
Dread Banner has {0}% increased Mana Reservation Efficiency
{#|-1}
Dread Banner has {0}% reduced Mana Reservation Efficiency
negate, 1
dual_strike_accuracy_rating_+%_while_wielding_sword
{1|#}
Dual Strike has {0}% increased Accuracy Rating while wielding a Sword
{#|-1}
Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword
negate, 1
dual_strike_attack_speed_+%_while_wielding_claw
{1|#}
Dual Strike has {0}% increased Attack Speed while wielding a Claw
{#|-1}
Dual Strike has {0}% reduced Attack Speed while wielding a Claw
negate, 1
dual_strike_critical_strike_multiplier_+_while_wielding_dagger
{#}
Dual Strike has {0:+d}% to Critical Strike Multiplier while wielding a Dagger
dual_strike_intimidate_on_hit_while_wielding_axe
{1|#}
Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe
reminderstring, ReminderTextIntimidate
dual_strike_main_hand_deals_double_damage_%
{#|99}
Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon
{100}
Dual Strike deals Double Damage with the Main-Hand Weapon
dual_strike_melee_splash_while_wielding_mace
{1|#}
Dual Strike deals Splash Damage to surrounding targets while wielding a Mace
dual_strike_melee_splash_with_off_hand_weapon
{#}
Dual Strike deals Off-Hand Splash Damage to surrounding targets
dual_wield_inherent_attack_speed_is_doubled_while_dual_wielding_claws
{#}
Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
duelist_hidden_ascendancy_attack_skill_final_repeat_damage_+%_final
{1|#}
Final Repeat of Attack Skills deals {}% more Damage
{#|-1}
Final Repeat of Attack Skills deals {}% less Damage
negate, 1
duration_of_ailments_on_self_+%_per_fortification
{1|#}
{0}% increased Duration of Ailments inflicted on you per Fortification
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Duration of Ailments inflicted on you per Fortification
negate, 1, reminderstring, ReminderTextAilments
earthquake_and_earthshatter_shatter_on_killing_blow
{#}
Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
earthquake_damage_+%_per_100ms_duration
{1|#}
Earthquake deals {0}% increased Damage per 0.1 seconds Duration
{#|-1}
Earthquake deals {0}% reduced Damage per 0.1 seconds Duration
negate, 1
earthshatter_area_of_effect_+%
{1|#}
Earthshatter has {0}% increased Area of Effect
{#|-1}
Earthshatter has {0}% reduced Area of Effect
negate, 1
earthshatter_damage_+%
{1|#}
Earthshatter deals {0}% increased Damage
{#|-1}
Earthshatter deals {0}% reduced Damage
negate, 1
elemental_ailment_duration_on_self_+%_while_holding_shield
{1|#}
{0}% increased Elemental Ailment Duration on you while holding a Shield
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% reduced Elemental Ailment Duration on you while holding a Shield
negate, 1, reminderstring, ReminderTextElementalAilments
elemental_ailment_on_self_duration_+%_with_rare_abyss_jewel_socketed
{1|#}
{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
{#|-1}
{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
negate, 1
elemental_ailments_on_you_proliferate_to_nearby_enemies_within_x_radius
{1|#}
Elemental Ailments inflicted on you spread to Enemies in a radius of {0}
elemental_ailments_reflected_to_self
{#}
Elemental Ailments you inflict are Reflected to you
elemental_damage_additional_rolls_lucky_shocked
{1|#}
Elemental Damage with Hits is Lucky while you are Shocked
elemental_damage_+%_final_per_righteous_charge
{1|#}
{0}% more Elemental Damage per Inspiration Charge
{#|-1}
{0}% less Elemental Damage per Inspiration Charge
negate, 1
elemental_damage_+%_if_cursed_enemy_killed_recently
{1|#}
{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently
{#|-1}
{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently
negate, 1
elemental_damage_+%_if_enemy_chilled_recently
{1|#}
{0}% increased Elemental Damage if you've Chilled an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage if you've Chilled an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_+%_if_enemy_ignited_recently
{1|#}
{0}% increased Elemental Damage if you've Ignited an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage if you've Ignited an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_+%_if_enemy_shocked_recently
{1|#}
{0}% increased Elemental Damage if you've Shocked an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage if you've Shocked an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_+%_if_have_crit_recently
{1|#}
{0}% increased Elemental Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_+%_if_used_a_warcry_recently
{#}
{0}% increased Elemental Damage if you've used a Warcry Recently
reminderstring, ReminderTextRecently
elemental_damage_+%_per_10_devotion
{1|#}
{0}% increased Elemental Damage per 10 Devotion
{#|-1}
{0}% reduced Elemental Damage per 10 Devotion
negate, 1
elemental_damage_+%_per_10_dexterity
{1|#}
{0}% increased Elemental Damage per 10 Dexterity
{#|-1}
{0}% reduced Elemental Damage per 10 Dexterity
negate, 1
elemental_damage_+%_per_12_int
{1|#}
{0}% increased Elemental Damage per 12 Intelligence
{#|-1}
{0}% reduced Elemental Damage per 12 Intelligence
negate, 1
elemental_damage_+%_per_12_strength
{1|#}
{0}% increased Elemental Damage per 12 Strength
{#|-1}
{0}% reduced Elemental Damage per 12 Strength
negate, 1
elemental_damage_+%_per_power_charge
{1|#}
{0}% increased Elemental Damage per Power charge
{#|-1}
{0}% reduced Elemental Damage per Power charge
negate, 1
elemental_damage_+%_per_sextant_affecting_area
{1|#}
{0}% increased Elemental Damage per Sextant affecting the area
{#|-1}
{0}% reduced Elemental Damage per Sextant affecting the area
negate, 1
elemental_damage_+%_while_affected_by_a_herald
{1|#}
{0}% increased Elemental Damage while affected by a Herald
{#|-1}
{0}% reduced Elemental Damage while affected by a Herald
negate, 1
elemental_damage_+%_while_in_area_affected_by_sextant
{1|#}
{0}% increased Elemental Damage while in an area affected by a Sextant
{#|-1}
{0}% reduced Elemental Damage while in an area affected by a Sextant
negate, 1
elemental_damage_resistance_+%
{1|#}
{0}% increased Elemental Resistances
{#|-1}
{0}% reduced Elemental Resistances
negate, 1, canonical_line
elemental_damage_resisted_by_lowest_elemental_resistance
{#}
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
elemental_damage_taken_+%_final_per_raised_zombie
{1|#}
{0}% more Elemental Damage taken per Raised Zombie
{#|-1}
{0}% less Elemental Damage taken per Raised Zombie
negate, 1
elemental_damage_taken_from_hits_+%_per_endurance_charge
{1|#}
{0}% increased Elemental Damage taken from Hits per Endurance Charge
{#|-1}
{0}% reduced Elemental Damage taken from Hits per Endurance Charge
negate, 1, canonical_line
elemental_damage_taken_+%_if_been_hit_recently
{1|#}
{0}% increased Elemental Damage taken if you have been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage taken if you have been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_taken_+%_if_not_hit_recently
{1|#}
{0}% increased Elemental Damage taken if you haven't\nbeen Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Elemental Damage taken if you haven't\nbeen Hit Recently
negate, 1, reminderstring, ReminderTextRecently
elemental_damage_taken_+%_if_you_have_an_endurance_charge
{1|#}
{0}% increased Elemental Damage taken while you have an Endurance Charge
{#|-1}
{0}% reduced Elemental Damage taken while you have an Endurance Charge
negate, 1
elemental_damage_taken_+%_per_endurance_charge
{1|#}
{0}% increased Elemental Damage taken per Endurance Charge
{#|-1}
{0}% reduced Elemental Damage taken per Endurance Charge
negate, 1
elemental_damage_taken_+%_while_stationary
{1|#}
{0}% increased Elemental Damage taken while stationary
{#|-1}
{0}% reduced Elemental Damage taken while stationary
negate, 1, canonical_line
elemental_damage_with_attack_skills_+%
{1|#}
{0}% increased Elemental Damage with Attack Skills
{#|-1}
{0}% reduced Elemental Damage with Attack Skills
negate, 1
elemental_damage_with_attack_skills_+%_per_power_charge
{1|#}
{0}% increased Elemental Damage with Attack Skills per Power Charge
{#|-1}
{0}% reduced Elemental Damage with Attack Skills per Power Charge
negate, 1
elemental_golems_maximum_life_is_doubled
{#}
Maximum Life of Summoned Elemental Golems is Doubled
elemental_hit_and_wild_strike_chance_to_inflict_scorch_brittle_sap_%
{1|99}
{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped
reminderstring, ReminderTextScorch, reminderstring, ReminderTextBrittle, reminderstring, ReminderTextSapped
{100|#}
Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
reminderstring, ReminderTextScorch, reminderstring, ReminderTextBrittle, reminderstring, ReminderTextSapped
elemental_hit_cannot_roll_cold_damage
{#}
Prismatic Skills cannot choose Cold
elemental_hit_cannot_roll_fire_damage
{#}
Prismatic Skills cannot choose Fire
elemental_hit_cannot_roll_lightning_damage
{#}
Prismatic Skills cannot choose Lightning
elemental_hit_deals_50%_less_cold_damage
{#}
Prismatic Skills deal 50% less Cold Damage
elemental_hit_deals_50%_less_fire_damage
{#}
Prismatic Skills deal 50% less Fire Damage
elemental_hit_deals_50%_less_lightning_damage
{#}
Prismatic Skills deal 50% less Lightning Damage
elemental_penetration_%_if_you_have_a_power_charge
{#}
Damage Penetrates {0}% Elemental Resistances while you have a Power Charge
elemental_penetration_%_while_chilled
{1|#}
Damage Penetrates {0}% Elemental Resistances while you are Chilled
elemental_reflect_damage_taken_and_minion_elemental_reflect_damage_taken_+%
{1|#}
You and your Minions take {0}% increased Reflected Elemental Damage
{#|-1}
You and your Minions take {0}% reduced Reflected Elemental Damage
negate, 1, canonical_line
elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements
{1|#}
{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements
{#|-1}
{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements
negate, 1, canonical_line
elemental_resistance_%_per_minion_up_to_30%
{#}
{0:+d}% to all Elemental Resistances per Minion, up to 30%
elemental_resistance_cannot_be_lowered_by_curses
{1|#}
Your Elemental Resistances cannot be lowered by Curses
elemental_resistance_%_per_10_devotion
{#}
{0:+d}% to all Elemental Resistances per 10 Devotion
elemental_resistances_are_limited_by_highest_maximum_elemental_resistance
{#}
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
elemental_skill_chance_to_blind_nearby_enemies_%
{1|#}
{0}% chance to Blind nearby Enemies when you use an Elemental Skill
reminderstring, ReminderTextBlind
elemental_skills_deal_triple_damage
{#}
Deal Triple Damage with Elemental Skills
elemental_weakness_no_reservation
{#}
Elemental Weakness has no Reservation if Cast as an Aura
elementalist_area_of_effect_+%_for_5_seconds
{1|#}
Gain {0}% increased Area of Effect for 5 seconds
{#|-1}
Gain {0}% reduced Area of Effect for 5 seconds
negate, 1
elementalist_chill_maximum_magnitude_override
{#}
Your Chills can reduce Action Speed by up to a maximum of {0}%
elementalist_elemental_damage_+%_for_5_seconds
{1|#}
Gain {0}% increased Elemental Damage for 5 seconds
reminderstring, ReminderTextConsecutive
{#|-1}
Gain {0}% reduced Elemental Damage for 5 seconds
negate, 1, reminderstring, ReminderTextConsecutive
elementalist_gain_shaper_of_desolation_every_10_seconds
{#}
Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 seconds
elementalist_ignite_damage_+%_final
{1|#}
{0}% more Damage with Ignite
{#|-1}
{0}% less Damage with Ignite
negate, 1
elusive_effect_+%
{1|#}
{0}% increased Elusive Effect
reminderstring, ReminderTextElusive
{#|-1}
{0}% reduced Elusive Effect
negate, 1, reminderstring, ReminderTextElusive
ember_projectile_spread_area_+%
{1|#}
Blazing Salvo Projectiles land in a {0}% increased Area
{#|-1}
Blazing Salvo Projectiles land in a {0}% reduced Area
negate, 1
empowered_attack_damage_+%
{1|#}
Exerted Attacks deal {0}% increased Damage
{#|-1}
Exerted Attacks deal {0}% reduced Damage
negate, 1
empowered_attack_double_damage_%_chance
{1|#}
Exerted Attacks have {0}% chance to deal Double Damage
enchantment_boots_mana_regeneration_rate_+%_if_cast_spell_recently
{1|#}
{0}% increased Mana Regeneration Rate if you've cast a Spell Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently
negate, 1, reminderstring, ReminderTextRecently
endurance_charge_on_hit_%_vs_no_armour
{#}
{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
endurance_charge_on_kill_percent_chance_while_holding_shield
{1|#}
{0}% chance to gain an Endurance Charge on Kill while holding a Shield
endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge
{1|#}
{0}% more Damage per Endurance Charge
{#|-1}
{0}% less Damage per Endurance Charge
negate, 1
enduring_cry_grants_x_additional_endurance_charges
{1}
Enduring Cry grants {0} additional Endurance Charge
{2|#}
Enduring Cry grants {0} additional Endurance Charges
enemies_blinded_by_you_while_blinded_have_malediction
{1|#}
Enemies Blinded by you while you are Blinded have Malediction
reminderstring, ReminderTextMalediction
enemies_chilled_by_bane_and_contagion
{#}
Enemies inflicted with Bane or Contagion are Chilled
reminderstring, ReminderTextChillNonHitNoDuration
enemies_chilled_by_hits_deal_damage_lessened_by_chill_effect
{#}
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
enemies_chilled_by_hits_take_damage_increased_by_chill_effect
{#}
Enemies Chilled by your Hits increase Damage taken by half of Chill Effect
enemies_chilled_by_your_hits_are_shocked
{#}
Enemies Chilled by your Hits are Shocked
reminderstring, ReminderTextShockNonHitNoDuration
enemies_cursed_by_you_have_life_regeneration_rate_+%
{1|#}
Enemies Cursed by you have {}% increased Life Regeneration Rate
{#|-1}
Enemies Cursed by you have {}% reduced Life Regeneration Rate
negate, 1
enemies_explode_for_%_life_as_physical_damage
{1|#}
Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage
enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage
{1|#}
Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage
enemies_explode_on_death_by_wand_hit_for_25%_life_as_chaos_damage_%_chance
{1|#}
Enemies Killed with Wand Hits have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage
enemies_explode_on_kill
{#}
Enemies Killed by your Hits are destroyed
enemies_explode_on_kill_while_unhinged
{1|#}
Enemies Killed by your Hits are destroyed while Insane
enemies_extra_damage_rolls_with_lightning_damage
{#}
Lightning Damage of Enemies Hitting you is Lucky
reminderstring, ReminderTextLucky
enemies_extra_damage_rolls_with_lightning_damage_while_you_are_shocked
{1|#}
Lightning Damage of Enemies Hitting you while you're Shocked is Lucky
reminderstring, ReminderTextLucky
{#|-1}
Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
reminderstring, ReminderTextUnlucky
enemies_hitting_you_drop_burning_ground_%
{1|99}
{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds
{100|#}
Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds
enemies_hitting_you_drop_chilled_ground_%
{1|99}
{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds
{100|#}
Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds
enemies_hitting_you_drop_shocked_ground_%
{1|99}
{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds
{100|#}
Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds
enemies_ignited_by_you_have_physical_damage_%_converted_to_fire
{1|#}
Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire
enemies_killed_on_fungal_ground_explode_for_5%_chaos_damage_%_chance
{1|99}
Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage
reminderstring, ReminderTextFungalGround
{100|#}
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
reminderstring, ReminderTextFungalGround
enemies_near_corpses_created_recently_are_shocked_and_chilled
{#}
Enemies near corpses you Spawned Recently are Chilled and Shocked
reminderstring, ReminderTextSpawnCorpse, reminderstring, ReminderTextRecently, reminderstring, ReminderTextShockNonHitNoDuration, reminderstring, ReminderTextChillNonHitNoDuration
enemies_near_cursed_corpses_are_blinded_and_explode_on_death_for_%_life_as_physical_damage
{#}
Enemies near corpses affected by your Curses are Blinded\nEnemies Killed near corpses affected by your Curses explode, dealing\n{0}% of their Life as Physical Damage
enemies_near_link_skill_target_have_exposure
{#}
Enemies near your Linked targets have Fire, Cold and Lightning Exposure
reminderstring, ReminderTextAll3ExposuresNoDuration
enemies_near_marked_enemy_are_blinded
{#}
Enemies near your Marked Enemy are Blinded
reminderstring, ReminderTextBlindNoDuration
enemies_poisoned_by_you_cannot_deal_critical_strikes
{#}
Enemies Poisoned by you cannot deal Critical Strikes
enemies_poisoned_by_you_cannot_regen_life
{#}
Enemies Poisoned by you cannot Regenerate Life
enemies_poisoned_by_you_chaos_resistance_+%
{#}
Enemies Poisoned by you have {0:+d}% to Chaos Resistance
enemies_shocked_by_you_have_physical_damage_%_converted_to_lightning
{1|#}
Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning
enemies_shocked_by_your_hits_are_chilled
{#}
Enemies Shocked by your Hits are Chilled
reminderstring, ReminderTextChillNonHitNoDuration
enemies_taunted_by_warcry_explode_on_death_%_chance_dealing_8%_life_as_chaos_damage
{1|99}
Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage
{100|#}
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
enemies_taunted_by_you_cannot_evade_attacks
{#}
Enemies Taunted by you cannot Evade Attacks
enemies_taunted_by_your_warcies_are_intimidated
{#}
Enemies Taunted by your Warcries are Intimidated
reminderstring, ReminderTextIntimidate
enemies_taunted_by_your_warcries_are_unnerved
{#}
Enemies Taunted by your Warcries are Unnerved
reminderstring, ReminderTextUnnerve
enemies_that_hit_you_inflict_temporal_chains
{#}
Enemy Hits inflict Temporal Chains on you
enemies_that_hit_you_with_attack_recently_attack_speed_+%
{1|#}
Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed
reminderstring, ReminderTextRecently
{#|-1}
Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed
negate, 1, reminderstring, ReminderTextRecently
enemies_you_blind_have_critical_strike_chance_+%
{1|#}
Enemies Blinded by you have {0}% increased Critical Strike Chance
{#|-1}
Enemies Blinded by you have {0}% reduced Critical Strike Chance
negate, 1
enemies_you_curse_are_intimidated
{#}
Enemies you Curse are Intimidated
reminderstring, ReminderTextIntimidate
enemies_you_curse_are_unnerved
{#}
Enemies you Curse are Unnerved
reminderstring, ReminderTextUnnerve
enemies_you_curse_cannot_recharge_energy_shield
{#}
Enemies you Curse cannot Recharge Energy Shield
enemies_you_curse_have_15%_hinder
{#}
Enemies you Curse are Hindered, with 15% reduced Movement Speed
reminderstring, ReminderTextHinderVariableEffectNoDuration
enemies_you_expose_have_self_elemental_status_duration_+%
{1|#}
Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration
reminderstring, ReminderTextElementalAilments
{#|-1}
Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration
negate, 1, reminderstring, ReminderTextElementalAilments
enemies_you_hinder_have_life_regeneration_rate_+%
{1|#}
Enemies Hindered by you have {0}% increased Life Regeneration rate
{#|-1}
Enemies Hindered by you have {0}% reduced Life Regeneration rate
negate, 1
enemies_you_ignite_take_chaos_damage_from_ignite_instead
{#}
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
enemies_you_ignite_wither_does_not_expire
{#}
Withered does not expire on Enemies Ignited by you
enemies_you_intimidate_have_stun_duration_on_self_+%
{1|#}
Enemies Intimidated by you have {0}% increased duration of stuns against them
{#|-1}
Enemies Intimidated by you have {0}% reduced duration of stuns against them
negate, 1
enemies_you_maim_have_damage_taken_over_time_+%
{1|#}
Enemies Maimed by you take {0}% increased Damage Over Time
{#|-1}
Enemies Maimed by you take {0}% reduced Damage Over Time
negate, 1
enemies_you_unnerve_have_enemy_spell_critical_strike_chance_+%_against_self
{1|#}
Hits against Enemies Unnerved by you have {0}% increased Spell Critical Strike Chance
{#|-1}
Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Strike Chance
negate, 1
enemies_you_wither_have_all_resistances_%
{#}
Enemies Withered by you have {0:+d}% to all Resistances
enemy_evasion_+%_if_you_have_hit_them_recently
{1|#}
Enemies have {0}% increased Evasion if you have Hit them Recently
reminderstring, ReminderTextRecently
{#|-1}
Enemies have {0}% reduced Evasion if you have Hit them Recently
negate, 1, reminderstring, ReminderTextRecently, canonical_line
enemy_extra_damage_rolls_if_magic_ring_equipped
{1|#}
Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped
reminderstring, ReminderTextLucky
{#|-1}
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
reminderstring, ReminderTextUnlucky, canonical_line
enemy_extra_damage_rolls_when_on_full_life
{1|#}
Damage of Enemies Hitting you is Lucky while you are on Full Life
reminderstring, ReminderTextLucky
{#|-1}
Damage of Enemies Hitting you is Unlucky while you are on Full Life
reminderstring, ReminderTextUnlucky, canonical_line
enemy_life_regeneration_rate_+%_for_4_seconds_on_hit
{1|#}
Enemies you've Hit Recently have {0}% increased Life Regeneration rate
reminderstring, ReminderTextRecently
{#|-1}
Enemies you've Hit Recently have {0}% reduced Life Regeneration rate
negate, 1, reminderstring, ReminderTextRecently, canonical_line
energy_shield_+%_if_both_rings_have_evasion_mod
{1|#}
{0}% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers
{#|-1}
{0}% reduced Maximum Energy Shield if both Equipped Rings have Evasion Modifiers
negate, 1
energy_shield_+_per_8_evasion_on_boots
{#}
{0:+d} to Energy Shield per 8 Evasion on Equipped Boots
energy_shield_additive_modifiers_instead_apply_to_ward
{#}
Increases and Reductions to Maximum Energy Shield instead apply to Ward
energy_shield_delay_-%_while_affected_by_discipline
{1|#}
{0}% faster start of Energy Shield Recharge while affected by Discipline
{#|-1}
{0}% slower start of Energy Shield Recharge while affected by Discipline
negate, 1
energy_shield_from_gloves_and_boots_+%
{1|#}
{0}% increased Maximum Energy Shield from Equipped Gloves and Boots
{#|-1}
{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots
negate, 1
energy_shield_from_helmet_+%
{1|#}
{0}% increased Energy Shield from Equipped Helmet
{#|-1}
{0}% reduced Energy Shield from Equipped Helmet
negate, 1
energy_shield_gain_per_target_hit_while_affected_by_discipline
{1|#}
Gain {0} Energy Shield per Enemy Hit while affected by Discipline
{#|-1}
Lose {0} Energy Shield per Enemy Hit while affected by Discipline
negate, 1
energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web
{#}
Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web
energy_shield_leech_does_not_stop_on_full_energy_shield
{#}
Energy Shield Leech effects are not removed when Energy Shield is Filled
energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield
{#}
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
energy_shield_leech_from_lightning_damage_permyriad_while_affected_by_wrath
{#}
{0}% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
divide_by_one_hundred, 1
energy_shield_leech_if_hit_is_at_least_25_%_fire_damage_permyriad
{1|#}
If a skill deals at least 25% Fire Damage, it leeches {0}% of damage dealt as Energy Shield
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
energy_shield_leech_permyriad_vs_frozen_enemies
{1|#}
{0}% of Damage Leeched as Energy Shield against Frozen Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextEnergyShieldLeech
energy_shield_lost_per_minute_%
{#}
You lose {0}% of Energy Shield per second
per_minute_to_per_second, 1
energy_shield_per_level
{#}
{0:+d} Maximum Energy Shield per Level
energy_shield_+%_per_10_strength
{#}
{0}% increased Energy Shield per 10 Strength
energy_shield_+%_per_power_charge
{#}
{0}% increased Energy Shield per Power Charge
energy_shield_recharge_+%_if_amulet_has_evasion_mod
{1|#}
{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier
{#|-1}
{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier
negate, 1
energy_shield_recharge_start_when_stunned
{#}
Energy Shield Recharge starts when you are Stunned
energy_shield_recharges_on_kill_%
{#}
{0}% chance for Energy Shield Recharge to start when you Kill an Enemy
energy_shield_recharges_on_skill_use_chance_%
{#}
{0}% chance for Energy Shield Recharge to start when you use a Skill
energy_shield_recovery_rate_+%_if_havent_killed_recently
{1|#}
{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
energy_shield_recovery_rate_+%_if_not_hit_recently
{1|#}
{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently
negate, 1, reminderstring, ReminderTextRecently
energy_shield_recovery_rate_while_affected_by_discipline_+%
{1|#}
{0}% increased Energy Shield Recovery Rate while affected by Discipline
{#|-1}
{0}% reduced Energy Shield Recovery Rate while affected by Discipline
negate, 1
energy_shield_regeneration_%_per_minute_if_enemy_cursed_recently
{1|#}
Regenerate {0}% of Energy Shield per second if you've Cursed an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
energy_shield_regeneration_%_per_minute_if_enemy_killed_recently
{1|#}
Regenerate {0}% of Energy Shield per second if you've Killed an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby
{#}
Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby
per_minute_to_per_second, 1
energy_shield_regeneration_rate_per_minute_per_poison_stack
{#}
Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second
per_minute_to_per_second, 1
energy_shield_regeneration_rate_per_minute_%_if_you_have_hit_an_enemy_recently
{#}
Regenerate {0}% of Energy Shield per second if you've Hit an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline
{#}
Regenerate {0}% of Energy Shield per Second while affected by Discipline
per_minute_to_per_second_2dp, 1
energy_shield_regeneration_rate_per_minute_while_on_consecrated_ground
{#}
Regenerate {0} Energy Shield per Second while on Consecrated Ground
per_minute_to_per_second, 1
energy_shield_regeneration_rate_per_second
{#}
Regenerate {0} Energy Shield per second
energy_shield_regeneration_rate_+%
{1|#}
{0}% increased Energy Shield Regeneration rate
{#|-1}
{0}% reduced Energy Shield Regeneration rate
negate, 1
enfeeble_no_reservation
{#}
Enfeeble has no Reservation if Cast as an Aura
ensnaring_arrow_area_of_effect_+%
{1|#}
Ensnaring Arrow has {0}% increased Area of Effect
{#|-1}
Ensnaring Arrow has {0}% reduced Area of Effect
negate, 1
ensnaring_arrow_debuff_effect_+%
{1|#}
Ensnaring Arrow has {0}% increased Debuff Effect
{#|-1}
Ensnaring Arrow has {0}% reduced Debuff Effect
negate, 1
envy_reserves_no_mana
{#}
Envy has no Reservation
ephemeral_edge_maximum_lightning_damage_from_es_%
{#}
Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield
es_regeneration_per_minute_%_while_stationary
{#}
Regenerate {0}% of Energy Shield per second while stationary
per_minute_to_per_second_2dp, 1
essence_drain_soulrend_base_projectile_speed_+%
{1|#}
{0}% increased Essence Drain and Soulrend Projectile Speed
{#|-1}
{0}% reduced Essence Drain and Soulrend Projectile Speed
negate, 1
essence_drain_soulrend_number_of_additional_projectiles
{1}
Essence Drain and Soulrend fire an additional Projectile
{2|#}
Essence Drain and Soulrend fire {0} additional Projectiles
ethereal_knives_blade_left_in_ground_for_every_X_projectiles
{-1}
Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade
negate, 1, reminderstring, ReminderTextLingeringBlades
{#|-2}
Ethereal Knives requires {0} fewer Projectiles Fired to leave each Lingering Blade
negate, 1, reminderstring, ReminderTextLingeringBlades
{1}
Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade
reminderstring, ReminderTextLingeringBlades
{2|#}
Ethereal Knives requires {0} additional Projectiles Fired to leave each Lingering Blade
reminderstring, ReminderTextLingeringBlades
ethereal_knives_number_of_additional_projectiles
{1}
Ethereal Knives fires an additional Projectile
{#}
Ethereal Knives fires {0} additional Projectiles
ethereal_knives_projectile_base_number_of_targets_to_pierce
{1}
Ethereal Knives Pierces an additional Target
{2|#}
Ethereal Knives Pierces {0} additional Targets
ethereal_knives_projectiles_nova
{#}
Ethereal Knives fires Projectiles in a circle
evasion_rating_+%_if_energy_shield_recharge_started_in_past_2_seconds
{1|#}
{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
{#|-1}
{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
negate, 1
evasion_rating_+%_per_5_intelligence
{1|#}
{0}% increased Evasion Rating per 5 Intelligence
{#|-1}
{0}% reduced Evasion Rating per 5 Intelligence
negate, 1
evasion_+%_per_10_intelligence
{#}
{0}% increased Evasion Rating per 10 Intelligence
evasion_rating_+%_during_focus
{#}
{0}% increased Evasion Rating while Focused
evasion_rating_+%_per_500_maximum_mana_up_to_100%
{#}
{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%
evasion_rating_+_per_1_armour_on_gloves
{#}
{0:+d} to Evasion Rating per 1 Armour on Equipped Gloves
evasion_rating_from_helmet_and_boots_+%
{1|#}
{0}% increased Evasion Rating from Equipped Helmet and Boots
{#|-1}
{0}% reduced Evasion Rating from Equipped Helmet and Boots
negate, 1
evasion_rating_increased_by_overcapped_cold_resistance
{#}
Evasion Rating is increased by Overcapped Cold Resistance
reminderstring, ReminderTextOvercappedResistance, reminderstring, ReminderTextUncappedResist
evasion_rating_%_as_life_regeneration_per_minute_during_focus
{#}
{0}% of Evasion Rating is Regenerated as Life per second while Focused
per_minute_to_per_second, 1
evasion_rating_%_to_add_as_armour
{#}
Gain {0}% of Evasion Rating as Extra Armour
evasion_rating_+_if_you_have_hit_an_enemy_recently
{#}
{0:+d} to Evasion Rating if Hit an Enemy Recently
reminderstring, ReminderTextRecently
evasion_rating_+_while_phasing
{1|#}
+{0} to Evasion Rating while you have Phasing
{#|-1}
-{0} to Evasion Rating while you have Phasing
negate, 1
evasion_rating_+_while_you_have_tailwind
{1|#}
{0:+d} Evasion Rating while you have Tailwind
evasion_rating_+%_if_have_cast_dash_recently
{1|#}
{0}% increased Evasion Rating if you've Cast Dash recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Evasion Rating if you've Cast Dash recently
negate, 1, reminderstring, ReminderTextRecently
evasion_rating_+%_if_have_not_been_hit_recently
{#|-1}
{0}% reduced Evasion Rating if you haven't been Hit Recently
negate, 1
{1|#}
{0}% increased Evasion Rating if you haven't been Hit Recently
evasion_rating_+%_if_you_have_hit_an_enemy_recently
{1|#}
{0}% increased Evasion if you have Hit an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Evasion if you have Hit an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
evasion_rating_+%_per_green_socket_on_main_hand_weapon
{1|#}
{0}% increased Evasion Rating per Green Socket on Main Hand Weapon
{#|-1}
{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon
negate, 1
evasion_rating_+%_when_on_full_life
{1|#}
{0}% increased Global Evasion Rating when on Full Life
{#|-1}
{0}% reduced Global Evasion Rating when on Full Life
negate, 1
evasion_rating_+%_while_leeching
{1|#}
{0}% increased Evasion while Leeching
{#|-1}
{0}% reduced Evasion while Leeching
negate, 1
evasion_rating_+%_while_moving
{1|#}
{0}% increased Evasion Rating while moving
{#|-1}
{0}% reduced Evasion Rating while moving
negate, 1
evasion_rating_+%_while_you_have_energy_shield
{1|#}
{0}% increased Evasion Rating while you have Energy Shield
{#|-1}
{0}% reduced Evasion Rating while you have Energy Shield
negate, 1
every_4_seconds_regenerate_%_of_armour_and_evasion_as_life_over_1_second
{#}
Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second
exerted_attack_knockback_chance_%
{100}
Exerted Attacks Knock Enemies Back on Hit
reminderstring, ReminderTextExert
{#}
Exerted Attacks have a {0}% chance to Knock Enemies Back on Hit
reminderstring, ReminderTextExert
exerted_attacks_overwhelm_%_physical_damage_reduction
{#}
Exerted Attacks Overwhelm {0}% of Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
expanding_fire_cone_additional_maximum_number_of_stages
{#}
Incinerate has {0:+d} to maximum stages
expanding_fire_cone_area_of_effect_+%
{1|#}
Incinerate has {0}% increased Area of Effect
{#|-1}
Incinerate has {0}% reduced Area of Effect
negate, 1
expedition_chest_logbook_chance_%
{1|#}
{0}% increased Quantity of Expedition Logbooks found in Excavated Chests
{#|-1}
{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests
negate, 1
expedition_monsters_logbook_chance_+%
{1|#}
{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters
{#|-1}
{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters
explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%
{1|#}
Burning Enemies you kill have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
explode_enemies_for_10%_life_as_physical_on_kill_chance_%_while_using_pride
{1|#}
Enemies you Kill while using Pride have {}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
explosive_arrow_duration_+%
{1|#}
Explosive Arrow has {0}% increased Duration
{#|-1}
Explosive Arrow has {0}% reduced Duration
negate, 1
explosive_concoction_damage_+%
{1|#}
{0}% increased Explosive Concoction Damage
{#|-1}
{0}% reduced Explosive Concoction Damage
negate, 1
explosive_concoction_flask_charges_consumed_+%
{1|#}
Explosive Concoction uses {0}% increased Flask Charges
{#|-1}
Explosive Concoction uses {0}% reduced Flask Charges
negate, 1
explosive_concoction_skill_area_of_effect_+%
{1|#}
{0}% increased Explosive Concoction Area of Effect
{#|-1}
{0}% reduced Explosive Concoction Area of Effect
negate, 1
exposure_effect_+%
{1|#}
{0}% increased Effect of Exposure on you
{#|-1}
{0}% reduced Effect of Exposure on you
negate, 1
exposure_you_inflict_applies_extra_%_to_affected_resistance
{#}
Exposure you inflict applies an extra {:+d}% to the affected Resistance
exposure_you_inflict_has_minimum_resistance_%
{#}
Exposure you inflict applies at least {:+d}% to the affected Resistance
exsanguinate_additional_chain_chance_%
{#}
Exsanguinate has a {0}% chance to Chain an additional time
exsanguinate_and_reap_skill_physical_damage_%_to_convert_to_fire
{1|#}
{0}% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
exsanguinate_damage_+%
{1|#}
Exsanguinate deals {0}% increased Damage
{#|-1}
Exsanguinate deals {0}% reduced Damage
negate, 1
exsanguinate_debuff_deals_fire_damage_instead_of_physical_damage
{#}
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
exsanguinate_duration_+%
{1|#}
{0}% increased Exsanguinate Duration
{#|-1}
{0}% reduced Exsanguinate Duration
negate, 1
extinguish_on_hit_%_chance
{#}
{0}% chance to Extinguish Enemies on Hit
reminderstring, ReminderTextExtinguish
extra_critical_rolls_during_focus
{1|#}
Your Critical Strike Chance is Lucky while Focused
reminderstring, ReminderTextLucky
{#|-1}
Your Critical Strike Chance is Unlucky while Focused
reminderstring, ReminderTextUnlucky
extra_critical_rolls_while_on_low_life
{1|#}
Your Critical Strike Chance is Lucky while on Low Life
reminderstring, ReminderTextLucky, reminderstring, ReminderTextLowLife
{#|-1}
Your Critical Strike Chance is Unlucky while on Low Life
reminderstring, ReminderTextUnlucky, reminderstring, ReminderTextLowLife
extra_damage_rolls_with_lightning_damage_on_non_critical_hits
{#}
Lightning Damage with Non-Critical Strikes is Lucky
extra_damage_taken_from_crit_+%_while_affected_by_determination
{1|#}
You take {0}% increased Extra Damage from Critical Strikes while affected by Determination
{#|-1}
You take {0}% reduced Extra Damage from Critical Strikes while affected by Determination
negate, 1, canonical_line
extra_damage_taken_from_crit_while_no_power_charges_+%
{1|#}
You take {0}% increased Extra Damage from Critical Strikes while you have no Power Charges
{#|-1}
You take {0}% reduced Extra Damage from Critical Strikes while you have no Power Charges
negate, 1, canonical_line
extra_target_targeting_distance_+%
{#}
Strike Skills which target additional Enemies can do so from {0}% further away
eye_of_winter_damage_+%
{1|#}
{0}% increased Eye of Winter Damage
{#|-1}
{0}% reduced Eye of Winter Damage
negate, 1
eye_of_winter_projectile_speed_+%
{1|#}
{0}% increased Eye of Winter Projectile Speed
{#|-1}
{0}% reduced Eye of Winter Projectile Speed
negate, 1
eye_of_winter_spiral_fire_frequency_+%
{1|#}
Eye of Winter fires Shard projectiles with {0}% increased Frequency during flight
{#|-1}
Eye of Winter fires Shard projectiles with {0}% reduced Frequency during flight
negate, 1
faster_bleed_per_frenzy_charge_%
{1|#}
Bleeding you inflict deals Damage {0}% faster per Frenzy Charge
reminderstring, ReminderTextDealsDamageFaster
faster_bleed_%
{#}
Bleeding you inflict deals Damage {0}% faster
reminderstring, ReminderTextDealsDamageFaster
faster_poison_%
{#}
Poisons you inflict deal Damage {0}% faster
reminderstring, ReminderTextPoison, reminderstring, ReminderTextDealsDamageFaster
final_repeat_of_spells_area_of_effect_+%
{1|#}
Final Repeat of Spells has {0}% increased Area of Effect
{#|-1}
Final Repeat of Spells has {0}% reduced Area of Effect
negate, 1
fire_ailment_duration_+%
{1|#}
{0}% increased Duration of Fire Ailments
reminderstring, ReminderTextFireAilments
{#|-1}
{0}% reduced Duration of Fire Ailments
negate, 1, reminderstring, ReminderTextFireAilments
fire_and_chaos_damage_resistance_%
{#}
{0:+d}% to Fire and Chaos Resistances
fire_and_cold_hit_and_dot_damage_%_taken_as_lightning_while_affected_by_purity_of_lightning
{#}
{}% of Fire and Cold Damage taken as Lightning Damage while\naffected by Purity of Lightning
fire_and_explosive_trap_number_of_additional_traps_to_throw_if_mined
{1}
Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
{2|#}
Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine
fire_and_lightning_hit_and_dot_damage_%_taken_as_cold_while_affected_by_purity_of_ice
{#}
{}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
fire_beam_cast_speed_+%
{1|#}
{0}% increased Scorching Ray Cast Speed
{#|-1}
{0}% reduced Scorching Ray Cast Speed
negate, 1
fire_beam_damage_+%
{1|#}
{0}% increased Scorching Ray Damage
{#|-1}
{0}% reduced Scorching Ray Damage
negate, 1
fire_beam_degen_spread_to_enemies_in_radius_on_kill
{1|#}
Scorching Ray debuff spreads to nearby Enemies on death
fire_beam_enemy_fire_resistance_%_at_max_stacks
{#}
Scorching Ray Debuff applies {0:+d}% Fire Resistance at max stages
fire_beam_enemy_fire_resistance_%_per_stack
{#}
Scorching Ray Debuff applies {0:+d}% Fire Resistance per stage
fire_beam_length_+%
{1|#}
{0}% increased Scorching Ray beam length
{#|-1}
{0}% reduced Scorching Ray beam length
negate, 1
fire_damage_over_time_multiplier_+%_while_burning
{#}
{0:+d}% to Fire Damage over Time Multiplier while Burning
fire_damage_%_to_add_as_chaos_per_endurance_charge
{1|#}
Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge
fire_damage_+%_if_you_have_been_hit_recently
{1|#}
{0}% increased Fire Damage if you have been Hit Recently
{#|-1}
{0}% reduced Fire Damage if you have been Hit Recently
negate, 1
fire_damage_+%_if_you_have_used_a_cold_skill_recently
{1|#}
{0}% increased Fire Damage if you have used a Cold Skill Recently
{#|-1}
{0}% reduced Fire Damage if you have used a Cold Skill Recently
negate, 1
fire_damage_+%_per_20_strength
{1|#}
{0}% increased Fire Damage per 20 Strength
{#|-1}
{0}% reduced Fire Damage per 20 Strength
negate, 1
fire_damage_+%_per_endurance_charge
{1|#}
{0}% increased Fire Damage per Endurance Charge
{#|-1}
{0}% reduced Fire Damage per Endurance Charge
negate, 1
fire_damage_+%_per_missing_fire_resistance
{1|#}
{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
reminderstring, ReminderTextMissingResistance
{#|-1}
{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
negate, 1, reminderstring, ReminderTextMissingResistance
fire_damage_+%_vs_bleeding_enemies
{1|#}
{0}% increased Fire Damage with Hits and Ailments against Bleeding Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Fire Damage with Hits and Ailments against Bleeding Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
fire_damage_+%_while_affected_by_anger
{1|#}
{0}% increased Fire Damage while affected by Anger
{#|-1}
{0}% reduced Fire Damage while affected by Anger
negate, 1
fire_damage_+%_while_affected_by_herald_of_ash
{1|#}
{0}% increased Fire Damage while affected by Herald of Ash
{#|-1}
{0}% reduced Fire Damage while affected by Herald of Ash
negate, 1
fire_damage_resistance_%_while_affected_by_herald_of_ash
{#}
{0:+d}% to Fire Resistance while affected by Herald of Ash
fire_damage_taken_goes_to_life_over_4_seconds_%
{#}
{0}% of Fire Damage taken Recouped as Life
reminderstring, ReminderTextRecoup
fire_damage_taken_per_second_while_flame_touched
{#}
Take {0} Fire Damage per Second while Flame-Touched
fire_damage_taken_+%_while_moving
{1|#}
{0}% increased Fire Damage taken while moving
{#|-1}
{0}% reduced Fire Damage taken while moving
negate, 1
fire_damage_taken_when_enemy_ignited
{#}
Take {0} Fire Damage when you Ignite an Enemy
fire_damage_to_return_on_block
{#}
Reflects {0} Fire Damage to Attackers on Block
fire_damage_with_attack_skills_+%
{1|#}
{0}% increased Fire Damage with Attack Skills
{#|-1}
{0}% reduced Fire Damage with Attack Skills
negate, 1
fire_damage_with_spell_skills_+%
{1|#}
{0}% increased Fire Damage with Spell Skills
{#|-1}
{0}% reduced Fire Damage with Spell Skills
negate, 1
fire_exposure_on_hit_magnitude
{#|-10}
Inflict Fire Exposure on Hit, applying {0}% to Fire Resistance
reminderstring, ReminderTextFireExposureDuration
fire_exposure_you_inflict_applies_extra_fire_resistance_+%
{#}
Fire Exposure you inflict applies an extra {0:+d}% to Fire Resistance
fire_hit_and_dot_damage_%_taken_as_lightning
{1|#}
{0}% of Fire Damage taken as Lightning Damage
fire_penetration_%_if_you_have_blocked_recently
{#}
Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently
fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire
{1|#}
{0}% increased Reflected Fire Damage taken while affected by Purity of Fire
{#|-1}
{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire
negate, 1
fire_skill_chance_to_inflict_fire_exposure_%
{1|#}
Fire Skills have a {0}% chance to apply Fire Exposure on Hit
reminderstring, ReminderTextFireExposure
fire_skill_gem_level_+
{#}
{0:+d} to Level of all Fire Skill Gems
fire_skills_chance_to_poison_on_hit_%
{#}
Fire Skills have {0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
fire_spell_physical_damage_%_to_convert_to_fire
{1|#}
Fire Spells have {0}% of Physical Damage Converted to Fire Damage
fire_trap_burning_ground_duration_+%
{1|#}
{0}% increased Fire Trap Burning Ground Duration
{#|-1}
{0}% reduced Fire Trap Burning Ground Duration
negate, 1
fire_trap_number_of_additional_traps_to_throw
{1}
Fire Trap throws up to 1 additional Trap
{#}
Fire Trap throws up to {0} additional Traps
fireball_and_rolling_magma_active_skill_area_of_effect_+%_final
{1|#}
Fireball and Rolling Magma have {0}% more Area of Effect
{#|-1}
Fireball and Rolling Magma have {0}% less Area of Effect
negate, 1
fireball_and_rolling_magma_modifiers_to_projectile_count_do_not_apply
{#}
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
fireball_cannot_ignite
{#}
Fireball cannot Ignite
fireball_chance_to_scorch_%
{#}
Fireball has {0:+d}% chance to Scorch
reminderstring, ReminderTextScorch
firestorm_and_bladefall_chance_to_replay_when_finished_%
{1|#}
{0}% chance for Firestorm and Bladefall to affect the same area again when they finish
fish_rot_when_caught
{#}
Fish Rot upon being Caught
fishing_bestiary_lures_at_fishing_holes
{#}
Can use Bestiary Lures at Fishing Holes
fishing_can_catch_divine_fish
{#}
You can catch Divine Fish
fishing_chance_to_catch_boots_+%
{1|#}
{0}% increased chance to catch Boots
{#|-1}
{0}% reduced chance to catch Boots
negate, 1
fishing_chance_to_catch_divine_orb_+%
{1|#}
{0}% increased chance to catch a Divine Orb
{#|-1}
{0}% reduced chance to catch a Divine Orb
negate, 1
fishing_corrupted_fish_cleansed_chance_%
{1|#}
Corrupted Fish have {0}% chance to be Cleansed
{100|#}
Corrupted Fish are Cleansed
fishing_fish_always_tell_truth_with_this_rod
{#}
Fish caught with this Fishing Rod will always tell the truth
fishing_ghastly_fisherman_cannot_spawn
{#}
The Ghastly Fisherman cannot spawn
fishing_ghastly_fisherman_spawns_behind_you
{#}
The Ghastly Fisherman always appears behind you
fishing_krillson_affection_per_fish_gifted_+%
{1|#}
{0}% increased Krillson Affection per Fish Gifted
{#|-1}
{0}% reduced Krillson Affection per Fish Gifted
negate, 1
fishing_life_of_fish_with_this_rod_+%
{1|#}
{0}% increased Life of Fish caught with this Fishing Rod
{#|-1}
{0}% reduced Life of Fish caught with this Fishing Rod
negate, 1
fishing_magmatic_fish_are_cooked
{#}
Fish caught from Magmatic Fishing Holes are already Cooked
fishing_molten_one_confusion_+%_per_fish_gifted
{1|#}
{0}% increased Molten One confusion per Fish Gifted
{#|-1}
{0}% reduced Molten One confusion per Fish Gifted
negate, 1
fishing_reeling_stability_+%
{1|#}
{0}% increased Reeling Stability
{#|-1}
{0}% reduced Reeling Stability
negate, 1
fishing_tasalio_ire_per_fish_caught_+%
{1|#}
{0}% increased Tasalio's Ire per Fish caught
{#|-1}
{0}% reduced Tasalio's Ire per Fish caught
negate, 1
fishing_valako_aid_per_stormy_day_+%
{1|#}
{0}% increased Valako's Aid per Stormy Day
{#|-1}
{0}% reduced Valako's Aid per Stormy Day
negate, 1
fishing_wish_effect_of_ancient_fish_+%
{1|#}
{0}% increased effect of Wishes granted by Ancient Fish
{#|-1}
{0}% reduced effect of Wishes granted by Ancient Fish
negate, 1
fishing_wish_per_fish_+
{#}
+{0} Wishes per Ancient Fish caught
flame_link_duration_+%
{1|#}
{0}% increased Flame Link Duration
{#|-1}
{0}% reduced Flame Link Duration
negate, 1
flame_totem_consecrated_ground_enemy_damage_taken_+%
{1|#}
Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies
{#|-1}
Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies
negate, 1
flame_wall_damage_+%
{1|#}
Flame Wall deals {0}% increased Damage
{#|-1}
Flame Wall deals {0}% reduced Damage
negate, 1
flame_wall_minimum_added_fire_damage
flame_wall_maximum_added_fire_damage
{#,#}
Flame Wall grants {0} to {1} Added Fire Damage to Projectiles
flameblast_and_incinerate_base_cooldown_modifier_ms
{1000}
{0:+d} second to Flameblast and Incinerate Cooldown
milliseconds_to_seconds, 1
{#}
{0:+d} seconds to Flameblast and Incinerate Cooldown
milliseconds_to_seconds, 1
flameblast_and_incinerate_cannot_inflict_status_ailments
{#}
Flameblast and Incinerate cannot inflict Elemental Ailments
reminderstring, ReminderTextElementalAilments
flameblast_starts_with_X_additional_stages
{1|#}
Flameblast starts with {0} additional Stages
flamethrower_seismic_lightning_spire_trap_base_cooldown_speed_+%
{1|#}
Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate
{#|-1}
Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate
negate, 1
flamethrower_seismic_lightning_spire_trap_skill_added_cooldown_count
{1}
Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use
{2|#}
Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Uses
{-1}
Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use
{#|-2}
Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Uses
flamethrower_tower_trap_cast_speed_+%
{1|#}
Flamethrower Trap has {0}% increased Cast Speed
{#|-1}
Flamethrower Trap has {0}% reduced Cast Speed
negate, 1
flamethrower_tower_trap_cooldown_speed_+%
{1|#}
Flamethrower Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Flamethrower Trap has {0}% reduced Cooldown Recovery Rate
negate, 1
flamethrower_tower_trap_damage_+%
{1|#}
Flamethrower Trap deals {0}% increased Damage
{#|-1}
Flamethrower Trap deals {0}% reduced Damage
negate, 1
flamethrower_tower_trap_duration_+%
{1|#}
Flamethrower Trap has {0}% increased Skill Effect Duration
{#|-1}
Flamethrower Trap has {0}% reduced Skill Effect Duration
negate, 1
flamethrower_tower_trap_number_of_additional_flamethrowers
{1}
Flamethrower Trap has an additional Flame
{2|#}
Flamethrower Trap has {0} additional Flames
flamethrower_tower_trap_throwing_speed_+%
{1|#}
{0}% increased Flamethrower Trap Throwing Speed
{#|-1}
{0}% reduced Flamethrower Trap Throwing Speed
negate, 1
flamethrower_trap_damage_+%_final_vs_burning_enemies
{1|#}
{0}% more Damage with Hits and Ailments against Burning Enemies
{#|-1}
{0}% less Damage with Hits and Ailments against Burning Enemies
negate, 1
flammability_no_reservation
{#}
Flammability has no Reservation if Cast as an Aura
flask_charges_gained_+%_if_crit_recently
{1|#}
{0}% increased Flask Charges gained if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Flask Charges gained if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
flask_charges_gained_from_kills_+%_final_from_unique
{1|#}
{0}% more Flask Charges gained from Kills
{#|-1}
{0}% less Flask Charges gained from Kills
negate, 1
flask_charges_gained_from_marked_enemy_+%
{1|#}
Marked Enemy grants {0}% increased Flask Charges to you
{#|-1}
Marked Enemy grants {0}% reduced Flask Charges to you
negate, 1
flask_life_and_mana_to_recover_+%
{1|#}
{0}% increased Life and Mana Recovery from Flasks
{#|-1}
{0}% reduced Life and Mana Recovery from Flasks
negate, 1
flask_life_recovery_+%_while_affected_by_vitality
{1|#}
{0}% increased Life Recovery from Flasks while affected by Vitality
{#|-1}
{0}% reduced Life Recovery from Flasks while affected by Vitality
negate, 1
flask_recovery_is_instant
{#}
Life and Mana Recovery from Flasks are instant
flask_throw_sulphur_flask_explode_on_kill_chance
{1|#}
If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage
flasks_apply_to_your_linked_targets
{#}
Non-Unique Utility Flasks you Use apply to Linked Targets
flasks_gain_x_charges_on_hit_once_per_second_vs_non_unique
{#}
Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second
flasks_gain_x_charges_while_inactive_every_3_seconds
{#}
Flasks gain {0} Charges every 3 seconds while they are inactive
flesh_and_stone_area_of_effect_+%
{1|#}
Flesh and Stone has {0}% increased Area of Effect
{#|-1}
Flesh and Stone has {0}% reduced Area of Effect
negate, 1
flesh_stone_mana_reservation_efficiency_-2%_per_1
{1|#}
Flesh and Stone has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Flesh and Stone has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
flesh_stone_mana_reservation_efficiency_+%
{1|#}
Flesh and Stone has {0}% increased Mana Reservation Efficiency
{#|-1}
Flesh and Stone has {0}% reduced Mana Reservation Efficiency
negate, 1
flesh_stone_no_reservation
{#}
Flesh and Stone has no Reservation
focus_cooldown_modifier_ms
{#}
Focus has +1 Cooldown
focus_cooldown_speed_+%
{1|#}
Focus has {0}% increased Cooldown Recovery Rate
{#|-1}
Focus has {0}% reduced Cooldown Recovery Rate
negate, 1
forbidden_rite_and_dark_pact_added_chaos_damage_%_mana_cost_if_payable
{#}
Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
forbidden_rite_damage_+%
{1|#}
{0}% increased Forbidden Rite Damage
{#|-1}
{0}% reduced Forbidden Rite Damage
negate, 1
forbidden_rite_number_of_additional_projectiles
{1}
Forbidden Rite fires an additional Projectile
{#}
Forbidden Rite fires {0} additional Projectiles
forbidden_rite_projectile_speed_+%
{1|#}
{0}% increased Forbidden Rite Projectile Speed
{#|-1}
{0}% reduced Forbidden Rite Projectile Speed
negate, 1
forking_angle_+%
{1|#}
{0}% increased Projectile Fork angle
{#|-1}
{0}% reduced Projectile Fork angle
negate, 1
fortification_gained_from_hits_+%
{1|#}
Fortifying Hits grant {0}% increased Fortification
reminderstring, ReminderTextFortifyingHit
{#|-1}
Fortifying Hits grant {0}% reduced Fortification
negate, 1, reminderstring, ReminderTextFortifyingHit
fortification_gained_from_hits_+%_against_unique_enemies
{1|#}
Fortifying Hits against Unique Enemies grant {0}% increased Fortification
reminderstring, ReminderTextFortifyingHit
{#|-1}
Fortifying Hits against Unique Enemies grant {0}% reduced Fortification
negate, 1, reminderstring, ReminderTextFortifyingHit
fortify_duration_+%_per_10_strength
{1|#}
{0}% increased Fortification Duration per 10 Strength
{#|-1}
{0}% reduced Fortification Duration per 10 Strength
negate, 1
fortify_on_hit
{#}
Melee Hits Fortify
freeze_chilled_enemies_as_though_dealt_damage_+%
{1|#}
Freeze Chilled Enemies as though dealing {0}% more Damage
{#|-1}
Freeze Chilled Enemies as though dealing {0}% less Damage
negate, 1
freeze_duration_against_cursed_enemies_+%
{1|#}
{0}% increased Duration of Freezes you inflict on Cursed Enemies
{#|-1}
{0}% reduced Duration of Freezes you inflict on Cursed Enemies
negate, 1
freezing_pulse_and_eye_of_winter_all_damage_can_poison
{#}
All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
reminderstring, ReminderTextPoison
freezing_pulse_and_eye_of_winter_poison_damage_+100%_final_chance
{#}
{0}% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
reminderstring, ReminderTextPoison
freezing_pulse_damage_+%_if_enemy_shattered_recently
{1|#}
{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
freezing_pulse_number_of_additional_projectiles
{1}
Freezing Pulse fires an additional Projectile
{#}
Freezing Pulse fires {0} additional Projectiles
frenzy_and_power_charge_add_duration_ms_on_cull
{1|#}
{0:+d} seconds to Duration of Frenzy and Power Charges on Culling Strike
milliseconds_to_seconds, 1
frenzy_charge_on_hit_%_vs_no_evasion_rating
{#}
{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
frenzy_charge_on_kill_percent_chance_while_holding_shield
{1|#}
{0}% chance to gain a Frenzy Charge on Kill while holding a Shield
frost_blades_melee_damage_penetrates_%_cold_resistance
{#}
Frost Blades Melee Damage Penetrates {0}% Cold Resistance
frost_bolt_nova_cooldown_speed_+%
{1|#}
Vortex has {0}% increased Cooldown Recovery Rate
{#|-1}
Vortex has {0}% reduced Cooldown Recovery Rate
negate, 1
frost_bomb_buff_duration_+%
{1|#}
Frost Bomb has {0}% increased Debuff Duration
{#|-1}
Frost Bomb has {0}% reduced Debuff Duration
negate, 1
frost_bomb_+%_area_of_effect_when_frost_blink_is_cast
{1|#}
Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink
frost_fury_additional_max_number_of_stages
{#}
Winter Orb has +{0} Maximum Stages
frost_fury_area_of_effect_+%_per_stage
{1|#}
Winter Orb has {0}% increased Area of Effect per Stage
{#|-1}
Winter Orb has {0}% reduced Area of Effect per Stage
negate, 1
frost_fury_damage_+%
{1|#}
Winter Orb deals {0}% increased Damage
{#|-1}
Winter Orb deals {0}% reduced Damage
negate, 1
frost_globe_added_cooldown_count
{1}
Frost Shield has {0:+d} Cooldown Use
{2|#}
Frost SHield has {0:+d} Cooldown Uses
frost_globe_health_per_stage
{#}
Frost Shield has {0:+d} to maximum Life per Stage
frostbite_no_reservation
{#}
Frostbite has no Reservation if Cast as an Aura
frostbolt_number_of_additional_projectiles
{#}
Frostbolt fires {0} additional Projectiles
frostbolt_projectile_acceleration
{1|#}
Frostbolt Projectiles gain {0}% increased Projectile Speed per second
{#|-1}
Frostbolt Projectiles gain {0}% reduced Projectile Speed per second
negate, 1
frozen_legion_added_cooldown_count
{1}
Frozen Legion has {0:+d} Cooldown Use
{2|#}
Frozen Legion has {0:+d} Cooldown Uses
frozen_legion_and_generals_cry_active_skill_cooldown_speed_+%_final_from_skill_specific_stat
{1|#}
{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate
{#|-1}
{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate
negate, 1
frozen_legion_cooldown_speed_+%
{1|#}
Frozen Legion has {0}% increased Cooldown Recovery Rate
{#|-1}
Frozen Legion has {0}% reduced Cooldown Recovery Rate
negate, 1
frozen_legion_%_chance_to_summon_additional_statue
{1|#}
Frozen Legion has {}% chance to Summon an additional Statue without consuming a Cooldown use
frozen_sweep_damage_+%
{1|#}
Frozen Sweep deals {0}% increased Damage
{#|-1}
Frozen Sweep deals {0}% reduced Damage
negate, 1
frozen_sweep_damage_+%_final
{1|#}
Frozen Sweep deals {0}% more Damage
{#|-1}
Frozen Sweep deals {0}% less Damage
negate, 1
full_life_threshold_%_override
{#}
You count as on Full Life while at {0}% of maximum Life or above
fungal_ground_while_stationary_radius
{#}
You have Fungal Ground around you while stationary
reminderstring, ReminderTextFungalGround
gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance
{1|#}
When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds
gain_X%_armour_per_50_mana_reserved
{1|#}
{0}% increased Armour per 50 Reserved Mana
gain_X_fortification_on_killing_rare_or_unique_monster
{1|#}
Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy
reminderstring, ReminderTextFortification
gain_X_frenzy_charges_after_spending_200_mana
{1}
Gain a Frenzy Charge after Spending a total of 200 Mana
{1|#}
Gain {0} Frenzy Charges after Spending a total of 200 Mana
gain_X_life_on_stun
{1|#}
Gain {0} Life when you Stun an Enemy
gain_X_power_charges_on_using_a_warcry
{#}
Gain {0} Power Charges when you Warcry
gain_X_random_charges_every_6_seconds
{1}
Gain an Endurance, Frenzy or Power Charge every 6 seconds
{2|#}
Gain {} Endurance, Frenzy or Power Charges every 6 seconds
gain_absorption_charges_instead_of_power_charges
{#}
Gain Absorption Charges instead of Power Charges
reminderstring, ReminderTextAbsorptionCharges, reminderstring, ReminderTextRecoup
gain_accuracy_rating_equal_to_2_times_strength
{#}
Gain Accuracy Rating equal to twice your Strength
gain_accuracy_rating_equal_to_intelligence
{#}
Gain Accuracy Rating equal to your Intelligence
gain_accuracy_rating_equal_to_strength
{#}
Gain Accuracy Rating equal to your Strength
gain_adrenaline_for_X_ms_on_swapping_stance
{1000}
Gain Adrenaline for {0} second when you change Stance
milliseconds_to_seconds_0dp, 1, reminderstring, ReminderTextAdrenaline
{1|#}
Gain Adrenaline for {0} seconds when you change Stance
milliseconds_to_seconds_0dp, 1, reminderstring, ReminderTextAdrenaline
gain_adrenaline_for_X_seconds_on_kill
{1}
Gain Adrenaline for {0} second on kill
reminderstring, ReminderTextAdrenaline
{#}
Gain Adrenaline for {0} seconds on kill
reminderstring, ReminderTextAdrenaline
gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline
{1|#}
Gain Adrenaline for {0} seconds when you reach Low Life
reminderstring, ReminderTextAdrenaline
gain_adrenaline_for_x_ms_per_100_ms_stun_duration_on_you
{1|#}
Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration
milliseconds_to_seconds_0dp, 1, reminderstring, ReminderTextAdrenaline
gain_adrenaline_on_gaining_flame_touched
{#}
Gain Adrenaline when you become Flame-Touched
reminderstring, ReminderTextAdrenalineInfinite
gain_adrenaline_when_ward_breaks_ms
{1000}
Gain Adrenaline for {0} second when Ward Breaks
milliseconds_to_seconds_2dp_if_required, 1, reminderstring, ReminderTextAdrenaline
{#}
Gain Adrenaline for {0} seconds when Ward Breaks
milliseconds_to_seconds_2dp_if_required, 1, reminderstring, ReminderTextAdrenaline
gain_affliction_charges_instead_of_frenzy_charges
{#}
Gain Affliction Charges instead of Frenzy Charges
reminderstring, ReminderTextAfflictionCharges
gain_alchemists_genius_on_flask_use_%
{1|99}
{0}% chance to gain Alchemist's Genius when you use a Flask
reminderstring, ReminderTextAlchemistsGenius
{100|#}
Gain Alchemist's Genius when you use a Flask
reminderstring, ReminderTextAlchemistsGenius
gain_an_additional_vaal_soul_on_kill_if_have_rampaged_recently
{#}
Kills grant an additional Vaal Soul if you have Rampaged Recently
reminderstring, ReminderTextRecently
gain_arcane_surge_for_4_seconds_after_channelling_for_1_second
{#}
Gain Arcane Surge after Channelling for 1 second
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_for_4_seconds_when_you_create_consecrated_ground_while_affected_by_zealotry
{#}
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_crit_%_chance
{1|99}
{0}% chance to Gain Arcane Surge when you deal a Critical Strike
reminderstring, ReminderTextArcaneSurge
{100|#}
Gain Arcane Surge when you deal a Critical Strike
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_hit_at_devotion_threshold
{#}
Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_hit_chance_with_spells_while_at_maximum_power_charges_%
{1|99}
{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges
reminderstring, ReminderTextArcaneSurge
{100|#}
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_hit_%_chance
{1|99}
{0}% chance to Gain Arcane Surge on Hit with Spells
reminderstring, ReminderTextArcaneSurge
{100|#}
Gain Arcane Surge on Hit with Spells
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_hit_vs_unique_enemy_%_chance
{1|#}
{0}% chance to gain Arcane Surge when you Hit a Unique enemy
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_kill_chance_%
{1|99}
{0}% chance to gain Arcane Surge when you Kill an Enemy
reminderstring, ReminderTextArcaneSurge
{100|#}
Gain Arcane Surge when you Kill an Enemy
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_on_spell_hit_by_you_or_your_totems
{#}
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_when_mine_detonated_targeting_an_enemy
{#}
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_when_trap_triggered_by_an_enemy
{#}
Gain Arcane Surge when your Trap is Triggered by an Enemy
reminderstring, ReminderTextArcaneSurge
gain_arcane_surge_when_you_summon_a_totem
{#}
Gain Arcane Surge when you Summon a Totem
reminderstring, ReminderTextArcaneSurge
gain_area_of_effect_+%_for_2_seconds_when_you_spend_800_mana
{1|#}
Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
gain_attack_speed_+%_for_20_seconds_on_killing_rare_or_unique_enemy
{#}
Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
gain_blitz_charge_%_chance_on_crit
{1|99}
{0}% chance to gain a Blitz Charge on Critical Strike
reminderstring, ReminderTextBlitzChargeDuration
{100|#}
Gain a Blitz Charge on Critical Strike
reminderstring, ReminderTextBlitzChargeDuration
gain_brutal_charges_instead_of_endurance_charges
{#}
Gain Brutal Charges instead of Endurance Charges
reminderstring, ReminderTextBrutalCharges
gain_challenger_charge_%_chance_on_hitting_rare_or_unique_enemy_in_blood_stance
{1|99}
{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
reminderstring, ReminderTextBloodStanceDefault
{100|#}
Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
reminderstring, ReminderTextBloodStanceDefault
gain_challenger_charge_%_chance_on_kill_in_sand_stance
{1|99}
{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance
{100|#}
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana
{#}
Gain {0:+d}% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
divide_by_one_hundred, 1
gain_elusive_on_reaching_low_life
{#}
Gain Elusive on reaching Low Life
reminderstring, ReminderTextElusive
gain_endurance_charge_if_attack_freezes
{#}
Gain an Endurance Charge if an Attack Freezes an Enemy
gain_endurance_charge_per_second_if_have_been_hit_recently
{1}
Gain {0} Endurance Charge every second if you've been Hit Recently
reminderstring, ReminderTextRecently
{2|#}
Gain {0} Endurance Charges every second if you've been Hit Recently
reminderstring, ReminderTextRecently
gain_endurance_charge_per_second_if_have_used_warcry_recently
{1}
Gain {0} Endurance Charge every second if you've used a Warcry Recently
reminderstring, ReminderTextRecently
{2|#}
Gain {0} Endurance Charges every second if you've used a Warcry Recently
reminderstring, ReminderTextRecently
gain_endurance_charge_%_chance_when_you_lose_fortify
{1|99}
{0}% chance to gain an Endurance Charge when you stop being Fortified
{100|#}
Gain an Endurance Charge when you stop being Fortified
gain_endurance_charge_%_when_hit_while_channelling
{#}
{0}% chance to gain an Endurance Charge when Hit while Channelling
gain_fanaticism_for_4_seconds_on_reaching_maximum_fanatic_charges
{#}
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
reminderstring, ReminderTextFanaticism
gain_flask_charge_on_crit_chance_%_while_at_maximum_frenzy_charges
{1|99}
{0}% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
{100|#}
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
gain_flask_charges_every_second_if_hit_unique_enemy_recently
{1}
Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently
reminderstring, ReminderTextRecently
{#}
Flasks gain {0} Charges per second if you've Hit a Unique Enemy Recently
reminderstring, ReminderTextRecently
gain_fortify_for_x_seconds_on_melee_hit_with_mace_sceptre_staff
{#}
Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds
reminderstring, ReminderTextStaffWarstaff
gain_frenzy_charge_on_critical_strike_at_close_range_%
{1|#}
{0}% chance to gain a Frenzy Charge on Critical Strike at Close Range
gain_frenzy_charge_on_critical_strike_%
{1|99}
{0}% chance to gain a Frenzy Charge on Critical Strike
{100|#}
Gain a Frenzy Charge on Critical Strike
gain_frenzy_charge_on_enemy_shattered_chance_%
{1|#}
{0}% chance to gain a Frenzy Charge when you Shatter an Enemy
gain_frenzy_charge_on_hit_%_while_blinded
{#}
{0}% chance to gain a Frenzy Charge on Hit while Blinded
gain_frenzy_charge_on_hit_while_bleeding
{#}
Gain a Frenzy Charge on Hit while Bleeding
gain_frenzy_charge_on_hitting_marked_enemy_%
{1|#}
{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy
gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%
{1|#}
{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
gain_frenzy_charge_on_hitting_unique_enemy_%
{1|99}
{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy
{100|#}
Gain a Frenzy Charge when you Hit a Unique Enemy
gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%
{#}
{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
gain_frenzy_charge_per_enemy_you_crit_%_chance
{1|99}
{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
{100|#}
Gain a Frenzy Charge for each Enemy you hit with a Critical Strike
gain_frenzy_charge_%_when_hit_while_channelling
{#}
{0}% chance to gain a Frenzy Charge when Hit while Channelling
gain_frenzy_power_endurance_charges_on_vaal_skill_use
{#}
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
gain_her_embrace_for_x_ms_on_enemy_ignited
{1|#}
Gain Her Embrace for {0} seconds when you Ignite an Enemy
milliseconds_to_seconds, 1, reminderstring, ReminderTextHerEmbrace
gain_magic_monster_mods_on_kill_%_chance
{100}
When you Kill a Magic Monster gain its Modifiers for 60 seconds
{#|99}
{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
gain_max_rage_on_losing_temporal_chains_debuff
{#}
When you lose Temporal Chains you gain maximum Rage
gain_maximum_endurance_charges_when_crit_chance_%
{100}
Gain up to maximum Endurance Charges when you take a Critical Strike
{#}
{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Strike
gain_maximum_frenzy_and_endurance_charges_when_you_gain_cats_agility
{#}
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth
{#}
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
gain_maximum_frenzy_charges_on_frenzy_charge_gained_%_chance
{#}
{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
gain_maximum_power_charges_on_power_charge_gained_%_chance
{#}
{0}% chance that if you would gain Power Charges, you instead gain up to\nyour maximum number of Power Charges
gain_maximum_power_charges_on_vaal_skill_use
{1|#}
Gain up to maximum Power Charges when you use a Vaal Skill
gain_movement_speed_+%_for_20_seconds_on_kill
{#}
Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy
gain_no_inherent_evasion_rating_+%_from_dexterity
{#}
Dexterity provides no inherent bonus to Evasion Rating
gain_onslaught_during_soul_gain_prevention
{#}
You have Onslaught during Soul Gain Prevention
reminderstring, ReminderTextOnslaught
gain_onslaught_for_3_seconds_%_chance_when_hit
{#|99}
{0}% chance to gain Onslaught for 3 seconds when Hit
reminderstring, ReminderTextOnslaught
{100}
Gain Onslaught for 3 seconds when Hit
reminderstring, ReminderTextOnslaught
gain_onslaught_if_you_have_swapped_stance_recently
{#}
You have Onslaught if you've changed Stance Recently
reminderstring, ReminderTextOnslaught, reminderstring, ReminderTextRecently
gain_onslaught_ms_on_using_a_warcry
{#}
Gain Onslaught for {0} seconds when you Warcry
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
gain_onslaught_on_hit_chance_while_at_maximum_frenzy_charges_%
{1|99}
{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
reminderstring, ReminderTextOnslaught
{100|#}
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
reminderstring, ReminderTextOnslaught
gain_onslaught_on_hit_duration_ms
{1|#}
You gain Onslaught for {0} seconds on Hit
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
gain_onslaught_on_kill_ms_while_affected_by_haste
{#}
You gain Onslaught for {0} seconds on Kill while affected by Haste
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
gain_onslaught_while_at_maximum_endurance_charges
{#}
You have Onslaught while at maximum Endurance Charges
reminderstring, ReminderTextOnslaught
gain_onslaught_while_not_on_low_mana
{#}
You have Onslaught while not on Low Mana
reminderstring, ReminderTextOnslaught
gain_onslaught_while_on_low_life
{#}
You have Onslaught while on Low Life
reminderstring, ReminderTextOnslaught
gain_onslaught_while_you_have_cats_agility
{#}
You have Onslaught while you have Cat's Agility
gain_onslaught_while_you_have_fortify
{#}
You have Onslaught while Fortified
reminderstring, ReminderTextOnslaught
gain_%_of_phys_as_extra_chaos_per_elder_item_equipped
{#}
Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec
{#}
{0}% of Physical Damage prevented from Hits in the past\n10 seconds is Regenerated as Life per second
deciseconds_to_seconds, 1
gain_perfect_agony_if_you_have_crit_recently
{#}
You have Perfect Agony if you've dealt a Critical Strike recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextKeystonePerfectAgony
gain_phasing_if_enemy_killed_recently
{#}
You have Phasing if you've Killed Recently
reminderstring, ReminderTextPhasing, reminderstring, ReminderTextRecently
gain_phasing_if_suppressed_spell_recently
{#}
You have Phasing if you have Suppressed Spell Damage Recently
reminderstring, ReminderTextPhasing
gain_phasing_while_affected_by_haste
{#}
You have Phasing while affected by Haste
reminderstring, ReminderTextPhasing
gain_phasing_while_you_have_cats_stealth
{#}
You have Phasing while you have Cat's Stealth
gain_phasing_while_you_have_low_life
{#}
You have Phasing while on Low Life
reminderstring, ReminderTextPhasing
gain_+%_physical_damage_as_random_element_if_cast_elemental_weakness_in_past_10_seconds
{#}
Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
gain_power_charge_on_critical_strike_with_wands_%
{1|#}
{0}% chance to gain a Power Charge on Critical Strike with Wands
gain_power_charge_on_curse_cast_%
{#}
{0}% chance to gain a Power Charge when you Cast a Curse Spell
gain_power_charge_on_hit_%_chance_against_frozen_enemy
{100}
Gain a Power Charge when you Hit a Frozen Enemy
{#|99}
{0}% chance to gain a Power Charge when you Hit a Frozen Enemy
gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%
{#}
{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
gain_power_charge_on_mana_flask_use_%_chance
{1|#}
{0}% chance to gain a Power Charge when you use a Mana Flask
gain_power_charge_on_vaal_skill_use_%
{1|99}
{0}% chance to gain a Power Charge when you use a Vaal Skill
{100|#}
Gain a Power Charge when you use a Vaal Skill
gain_power_charge_per_second_if_have_not_lost_power_charge_recently
{#}
Gain a Power Charge every Second if you haven't lost Power Charges Recently
gain_power_or_frenzy_charge_for_each_second_channeling
{#}
Gain a Power or Frenzy Charge each second while Channelling
gain_random_charge_on_block
{#}
Gain an Endurance, Frenzy or Power charge when you Block
gain_random_charge_per_second_while_stationary
{#}
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
gain_sacrificial_zeal_on_skill_use_%_cost_as_damage_per_minute
{#}
Gain Sacrificial Zeal when you use a Skill, dealing you {0}% of the Skill's Mana Cost as Physical Damage per Second
per_minute_to_per_second, 1, reminderstring, ReminderTextSacrificialZeal
gain_scorching_sapping_brittle_confluxes_while_two_highest_attributes_equal
{#}
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
gain_shapers_presence_for_10_seconds_on_killing_rare_or_unique_monster
{#}
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
reminderstring, ReminderTextShapersPresence, reminderstring, ReminderTextSlowTimeEffects
gain_single_conflux_for_3_seconds_every_8_seconds
{1}
You have Chilling Conflux for 3 seconds every 8 seconds
{2}
You have Shocking Conflux for 3 seconds every 8 seconds
{3}
You have Igniting Conflux for 3 seconds every 8 seconds
gain_soul_eater_for_x_ms_on_vaal_skill_use
{#}
Gain Soul Eater for {0} seconds when you use a Vaal Skill
milliseconds_to_seconds, 1
gain_soul_eater_stack_on_hit_vs_unique_cooldown_ms
{1000}
Eat a Soul when you Hit a Unique Enemy, no more than once every second
milliseconds_to_seconds_2dp_if_required, 1
{#}
Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds
milliseconds_to_seconds_2dp_if_required, 1
gain_spell_cost_as_mana_every_fifth_cast
{#}
Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it
reminderstring, ReminderTextUpfrontCost
gain_up_to_maximum_fragile_regrowth_when_hit
{1|#}
Gain up to maximum Fragile Regrowth when Hit
gain_vaal_pact_if_you_have_crit_recently
{#}
You have Vaal Pact if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextKeystoneVaalPact
gain_vaal_pact_while_focused
{#}
You have Vaal Pact while Focused
reminderstring, ReminderTextKeystoneVaalPact
gain_vaal_soul_on_hit_cooldown_ms
{#}
Gain Vaal Soul on Hit\nYou can only generate a Soul every {0} seconds
milliseconds_to_seconds, 1
gain_wand_accuracy_rating_equal_to_intelligence
{#}
Intelligence is added to Accuracy Rating with Wands
gain_x_fanatic_charges_every_second_if_have_attacked_in_past_second
{1}
Gain {0} Fanatic Charge every second if you've Attacked in the past second
{2|#}
Gain {0} Fanatic Charges every second if you've Attacked the past second
{-1}
Lose {0} Fanatic Charge every second if you've Attacked the past second
negate, 1
{#|-2}
Lose {0} Fanatic Charges every second if you've Attacked the past second
negate, 1
gain_x_fragile_regrowth_per_second
{1|#}
Gain {0} Fragile Regrowth each second
{#|-1}
Lose {0} Fragile Regrowth each second
negate, 1
gain_x_rage_on_hit_with_axes_swords_1s_cooldown
{1|#}
Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second
reminderstring, ReminderTextRage
galvanic_arrow_and_storm_rain_skill_repeat_count_if_mined
{1}
Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine
{2|#}
Galvanic Arrow and Storm Rain Repeats {0} additional times when used by a Mine
galvanic_arrow_projectile_speed_+%
{1|#}
Galvanic Arrow has {0}% increased Projectile Speed
{#|-1}
Galvanic Arrow has {0}% reduced Projectile Speed
negate, 1
galvanic_field_beam_frequency_+%
{1|#}
Galvanic Field fires Beams with {0}% increased Frequency
{#|-1}
Galvanic Field fires Beams with {0}% reduced Frequency
galvanic_field_cast_speed_+%
{#}
Galvanic Field has {0}% increased Cast Speed
galvanic_field_damage_+%
{1|#}
Galvanic Field deals {0}% increased Damage
{#|-1}
Galvanic Field deasl {0}% reduced Damage
negate, 1
galvanic_field_number_of_chains
{1}
Galvanic Field Chains an additional time
{2|#}
Galvanic Field Chains {0} additional times
generals_cry_cooldown_speed_+%
{#}
General's Cry has {0}% increased Cooldown Recovery Rate
generals_cry_maximum_warriors_+
{#}
General's Cry has {0:+d} to maximum number of Mirage Warriors
ghost_dance_max_stacks
{#}
{0:+d} to maximum Ghost Shrouds
ghost_dance_restore_%_evasion_as_energy_shield_when_hit
{#}
Recover Energy Shield equal to {0:+d}% of your Evasion Rating when you lose a Ghost Shroud due to being Hit
glacial_cascade_number_of_additional_bursts
{1}
Glacial Cascade has an additional Burst
{2|#}
Glacial Cascade has {0} additional Bursts
glacial_cascade_physical_damage_%_to_add_as_cold
{1|#}
Glacial Cascade gains {0}% of Physical Damage as Extra Cold Damage
glacial_hammer_melee_splash_with_cold_damage
{#}
Glacial Hammer deals Cold-only Splash Damage to surrounding targets
glacial_hammer_physical_damage_%_to_convert_to_cold
{#}
{0}% of Glacial Hammer Physical Damage Converted to Cold Damage
global_attack_speed_+%_per_level
{1|#}
{0}% increased Global Attack Speed per Level
{#|-1}
{0}% reduced Global Attack Speed per Level
negate, 1, milliseconds_to_seconds, 1
global_chance_to_blind_on_hit_%_vs_bleeding_enemies
{1|#}
{0}% chance to Blind with Hits against Bleeding Enemies
reminderstring, ReminderTextBlind
global_critical_strike_chance_+%_vs_chilled_enemies
{1|#}
{0}% increased Critical Strike Chance against Chilled Enemies
{#|-1}
{0}% reduced Critical Strike Chance against Chilled Enemies
negate, 1
global_defences_+%_per_frenzy_charge
{1|#}
{0}% increased Defences per Frenzy Charge
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Defences per Frenzy Charge
negate, 1, reminderstring, ReminderTextDefences
global_evasion_rating_+_while_moving
{#}
{0:+d} to Global Evasion Rating while moving
global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies
global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies
{#,#}
Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies
global_minimum_added_fire_damage_vs_ignited_enemies
global_maximum_added_fire_damage_vs_ignited_enemies
{#,#}
Adds {0} to {1} Fire Damage against Ignited Enemies
global_minimum_added_lightning_damage_vs_ignited_enemies
global_maximum_added_lightning_damage_vs_ignited_enemies
{#,#}
Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies
global_minimum_added_lightning_damage_vs_shocked_enemies
global_maximum_added_lightning_damage_vs_shocked_enemies
{#,#}
Adds {0} to {1} Lightning Damage against Shocked Enemies
global_minimum_added_physical_damage_vs_bleeding_enemies
global_maximum_added_physical_damage_vs_bleeding_enemies
{#,#}
Adds {0} to {1} Physical Damage against Bleeding Enemies
global_physical_damage_reduction_rating_while_moving
{#}
{0:+d} to Global Armour while moving
glove_implicit_gain_rage_on_attack_hit_cooldown_ms
{#}
Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextRage
golem_attack_and_cast_speed_+%
{1|#}
Golems have {0}% increased Attack and Cast Speed
{#|-1}
Golems have {0}% reduced Attack and Cast Speed
negate, 1
golem_attack_minimum_added_physical_damage
golem_attack_maximum_added_physical_damage
{#,#}
Golems have {0} to {1} Added Attack Physical Damage
golem_buff_effect_+%
{1|#}
{0}% increased Effect of Buffs granted by your Golems
{#|-1}
{0}% reduced Effect of Buffs granted by your Golems
negate, 1
golem_buff_effect_+%_per_summoned_golem
{1|#}
{0}% increased Effect of Buffs granted by your Golems per Summoned Golem
{#|-1}
{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem
negate, 1
golem_life_regeneration_per_minute_%
{#}
Summoned Golems Regenerate {0}% of their Life per second
per_minute_to_per_second, 1
golem_maximum_life_+%
{1|#}
Golems have {0}% increased Maximum Life
{#|-1}
Golems have {0}% reduced Maximum Life
negate, 1
golem_maximum_mana_+%
{1|#}
Golems have {0}% increased Maximum Mana
{#|-1}
Golems have {0}% reduced Maximum Mana
negate, 1
golem_movement_speed_+%
{1|#}
Golems have {0}% increased Movement Speed
{#|-1}
Golems have {0}% reduced Movement Speed
negate, 1
golem_physical_damage_reduction_rating
{#}
Golems have {0:+d} to Armour
grace_mana_reservation_efficiency_-2%_per_1
{1|#}
Grace has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Grace has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
grace_mana_reservation_efficiency_+%
{1|#}
Grace has {0}% increased Mana Reservation Efficiency
{#|-1}
Grace has {0}% reduced Mana Reservation Efficiency
negate, 1
grace_reserves_no_mana
{#}
Grace has no Reservation
grant_animated_minion_melee_splash_damage_+%_final_for_splash
{1|#}
Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets
{#|-1}
Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets
negate, 1, canonical_line
grant_tailwind_to_nearby_allies_if_used_skill_recently
{#}
If you've used a Skill Recently, you and nearby Allies have Tailwind
grant_void_arrow_every_x_ms
{1000}
Gain a Void Charge every second
{#}
Gain a Void Charge every {0} seconds
milliseconds_to_seconds, 1, canonical_line
gratuitous_violence_physical_damage_over_time_+%_final
{1|#}
{0}% more Physical Damage over Time
{#|-1}
{0}% less Physical Damage over Time
negate, 1
ground_slam_and_sunder_poison_on_non_poisoned_enemies_damage_+%
{1|#}
Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% increased Damage
{#|-1}
Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal {0}% reduced Damage
negate, 1
ground_slam_chance_to_gain_endurance_charge_%_on_stun
{1|99}
Ground Slam has a {0}% chance to grant an Endurance Charge when\nyou Stun an Enemy
{#}
Ground Slam grants an Endurance Charge on Stun
ground_tar_on_block_base_area_of_effect_radius
{#}
Spreads Tar when you Block
reminderstring, ReminderTextGroundTar
ground_tar_when_hit_%_chance
{#}
{0}% chance to spread Tar when Hit
guard_skill_cooldown_recovery_+%
{1|#}
Guard Skills have {0}% increased Cooldown Recovery Rate
{#|-1}
Guard Skills have {0}% reduced Cooldown Recovery Rate
negate, 1
guard_skill_effect_duration_+%
{1|#}
Guard Skills have {0}% increased Duration
{#|-1}
Guard Skills have {0}% reduced Duration
negate, 1
guardian_damage_+%_final_to_you_and_nearby_allies_per_nearby_ally_up_to_15%
{1|#}
[DNT] For each nearby Ally you and nearby Allies deal {0}% more Damage, up to 15%
{#|-1}
[DNT] For each nearby Ally you and nearby Allies deal {0}% less Damage per nearby Ally, up to 15%
negate, 1
guardian_every_4_seconds_remove_curses_on_you
{#}
[DNT] Every 4 seconds, remove all Curses
guardian_with_5_nearby_allies_you_and_allies_have_onslaught
{#}
While there are at least five nearby Allies, you and nearby Allies have Onslaught
reminderstring, ReminderTextOnslaught
guardian_with_nearby_ally_damage_+%_final_for_you_and_allies
{1|#}
While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage
{#|-1}
While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage
negate, 1
hard_mode_utility_flask_gain_charges_while_active
{#}
[DNT] Utility Flasks can gain charges while Active
harvest_encounter_fluid_granted_+%
{#}
{0}% increased Lifeforce
has_avoid_shock_as_avoid_all_elemental_ailments
{#}
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
reminderstring, ReminderTextElementalAilments
has_curse_limit_equal_to_maximum_power_charges
{#}
Your Curse Limit is equal to your maximum Power Charges
has_ignite_duration_on_self_as_all_elemental_ailments_on_self
{#}
Modifiers to Ignite Duration on you apply to all Elemental Ailments
reminderstring, ReminderTextElementalAilments
has_onslaught_if_totem_summoned_recently
{1|#}
You have Onslaught if you've Summoned a Totem Recently
reminderstring, ReminderTextRecently
has_stun_prevention_flask
{#}
Cannot be Stunned if you've been Stunned during Effect
has_unique_brutal_shrine_effect
{#}
You have Lesser Brutal Shrine Buff
has_unique_massive_shrine_effect
{#}
You have Lesser Massive Shrine Buff
haste_mana_reservation_efficiency_-2%_per_1
{1|#}
Haste has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Haste has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
haste_mana_reservation_efficiency_+%
{1|#}
Haste has {0}% increased Mana Reservation Efficiency
{#|-1}
Haste has {0}% reduced Mana Reservation Efficiency
negate, 1
haste_reserves_no_mana
{#}
Haste has no Reservation
hatred_mana_reservation_efficiency_-2%_per_1
{1|#}
Hatred has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Hatred has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
hatred_mana_reservation_efficiency_+%
{1|#}
Hatred has {0}% increased Mana Reservation Efficiency
{#|-1}
Hatred has {0}% reduced Mana Reservation Efficiency
negate, 1
hatred_reserves_no_mana
{#}
Hatred has no Reservation
heist_additional_abyss_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist
heist_additional_armour_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist
heist_additional_blight_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist
heist_additional_breach_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist
heist_additional_corrupted_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist
heist_additional_delirium_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist
heist_additional_delve_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist
heist_additional_divination_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist
heist_additional_essences_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Essences when opening a Reward Chest in a Heist
heist_additional_gems_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist
heist_additional_harbinger_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist
heist_additional_jewellery_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist
heist_additional_legion_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist
heist_additional_metamorph_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist
heist_additional_perandus_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist
heist_additional_talisman_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist
heist_additional_uniques_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist
heist_additional_weapons_rewards_from_reward_chests_%
{#}
{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist
heist_alert_level_gained_on_monster_death
{1|#}
Guards add additional Alert Level on Death
{#|-1}
Guards remove Alert Level on Death
negate, 1
heist_alert_level_gained_per_10_sec
{1|#}
Alert Level increases by {0}% per second
divide_by_one_hundred_2dp_if_required, 1
{#|-1}
Alert Level reduces by {0}% per second
divide_by_one_hundred_2dp_if_required, 1, negate, 1
heist_chests_chance_for_secondary_objectives_%
{1|#}
{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist
heist_chests_double_blighted_maps_and_catalysts_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts
{100|#}
Heist Chests Duplicate contained Blighted Maps and Catalysts
heist_chests_double_breach_splinters_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Breach Splinters
{100|#}
Heist Chests Duplicate contained Breach Splinters
heist_chests_double_catalysts_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Catalysts
{100|#}
Heist Chests Duplicate contained Catalysts
heist_chests_double_currency_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Basic Currency
{100|#}
Heist Chests Duplicate contained Basic Currency
heist_chests_double_delirium_orbs_and_splinters_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters
{100|#}
Heist Chests Duplicate contained Delirium Orbs and Splinters
heist_chests_double_divination_cards_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Divination Cards
{100|#}
Heist Chests Duplicate contained Divination Cards
heist_chests_double_essences_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Essences
{100|#}
Heist Chests Duplicate contained Essences
heist_chests_double_jewels_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Jewels
{100|#}
Heist Chests Duplicate contained Jewels
heist_chests_double_legion_splinters_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Legion Splinters
{100|#}
Heist Chests Duplicate contained Legion Splinters
heist_chests_double_map_fragments_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Map Fragments
{100|#}
Heist Chests Duplicate contained Map Fragments
heist_chests_double_maps_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Maps
{100|#}
Heist Chests Duplicate contained Maps
heist_chests_double_oils_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Oils
{100|#}
Heist Chests Duplicate contained Oils
heist_chests_double_scarabs_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Scarabs
{100|#}
Heist Chests Duplicate contained Scarabs
heist_chests_double_sextants_%
{1|#}
Heist Chests have a {0}% chance to Duplicate contained Sextants
{100|#}
Heist Chests duplicate contained Sextants
heist_chests_double_uniques_%
{1|#}
Heist Chests have a {0}% chance to contain twice as many Uniques
{#|-1}
Heist Chests contain twice as many Uniques
negate, 1
heist_chests_unique_rarity_%
{1|#}
Heist Chests have a {0}% chance to contain more valuable Uniques
{#|-1}
Heist Chests contain more valuable Uniques
negate, 1
heist_coins_from_world_chests_double_%
{1|#}
Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers
{100|#}
Smuggler's Caches Duplicate contained Rogue's Markers
heist_coins_dropped_by_monsters_double_%
{1|#}
Monsters have {0}% chance to Duplicate dropped Rogue's Marker
{100|#}
Monsters Duplicate dropped Rogue's Marker
heist_contract_alert_level_from_chests_+%
{1|#}
{0}% increased raising of Alert Level from opening Chests
{#|-1}
{0}% reduced raising of Alert Level from opening Chests
negate, 1
heist_contract_alert_level_from_monsters_+%
{1|#}
{0}% increased raising of Alert Level from Killing Monsters
{#|-1}
{0}% reduced raising of Alert Level from Killing Monsters
negate, 1
heist_contract_alert_level_+%
{1|#}
{0}% increased raising of Alert Level
{#|-1}
{0}% reduced raising of Alert Level
negate, 1
heist_contract_gang_cost_+%
{1|#}
The Ring's Cut increased by {0}%
{#|-1}
The Ring's Cut reduced by {0}%
negate, 1
heist_contract_gang_takes_no_cut
{#}
The Ring takes no Cut
heist_contract_generate_secondary_objectives_chance_%
{1|#}
{0}% chance to find additional Heist Targets from Secret Reward Rooms
heist_contract_guarding_monsters_damage_+%
{1|#}
Guards deal {0}% increased Damage
{#|-1}
Guards deal {0}% reduced Damage
negate, 1
heist_contract_guarding_monsters_take_damage_+%
{1|#}
Guards take {0}% increased Damage
{#|-1}
Guards take {0}% reduced Damage
negate, 1
heist_contract_mechanical_unlock_count
{1}
Can unlock {} Mechanical Chest after Lockdown per Wing
{2|#}
Can unlock {} Mechanical Chests after Lockdown per Wing
heist_contract_magical_unlock_count
{1}
Can unlock {} Magical Chest after Lockdown per Wing
{2|#}
Can unlock {} Magical Chests after Lockdown per Wing
heist_contract_no_travel_cost
{#}
No Travel Cost
heist_contract_npc_cost_+%
{1|#}
{0}% increased Hiring Fee of Rogues
{#|-1}
{0}% reduced Hiring Fee of Rogues
negate, 1
heist_contract_objective_completion_time_+%
{1|#}
{0}% increased Job speed
{#|-1}
{0}% reduced Job speed
negate, 1
heist_contract_patrol_additional_elite_chance_+%
{1|#}
Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack
{#|-1}
Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack
negate, 1
heist_contract_patrol_damage_+%
{1|#}
Patrolling Monsters deal {0}% increased Damage
{#|-1}
Patrolling Monsters deal {0}% reduced Damage
negate, 1
heist_contract_patrol_take_damage_+%
{1|#}
Patrol Packs take {0}% increased damage
{#|-1}
Patrol Packs take {0}% reduced damage
negate, 1
heist_contract_side_area_monsters_damage_+%
{1|#}
Reward Room Monsters deal {0}% increased Damage
{#|-1}
Reward Room Monsters deal {0}% reduced Damage
negate, 1
heist_contract_side_area_monsters_take_damage_+%
{1|#}
Reward Room Monsters take {0}% increased Damage
{#|-1}
Reward Room Monsters take {0}% reduced Damage
negate, 1
heist_contract_total_cost_+%_final
{1|#}
{0}% increased Total Heist Fee
{#|-1}
{0}% reduced Total Heist Fee
negate, 1
heist_contract_travel_cost_+%
{1|#}
{0}% increased Travel Fee
{#|-1}
{0}% reduced Travel Fee
negate, 1
heist_currency_alchemy_drops_as_blessed_%
{1|#}
{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead
{100|#}
In Heists Orbs of Alchemy drop as Blessed Orbs instead
heist_currency_alchemy_drops_as_divine_%
{1|#}
{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead
{100|#}
In Heists Orbs of Alchemy drop as Divine Orbs instead
heist_currency_alchemy_drops_as_exalted_%
{1|#}
{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead
{100|#}
In Heists Orbs of Alchemy drop as Exalted Orbs instead
heist_currency_alteration_drops_as_alchemy_%
{1|#}
{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead
{100|#}
In Heists Orbs of Alteration drop as Orbs of Alchemy instead
heist_currency_alteration_drops_as_chaos_%
{1|#}
{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
{100|#}
In Heists Orbs of Alteration drop as Chaos Orbs instead
heist_currency_alteration_drops_as_regal_%
{1|#}
{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead
{100|#}
In Heists Orbs of Alteration drop as Regal Orbs instead
heist_currency_augmentation_drops_as_alchemy_%
{1|#}
{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead
{100|#}
In Heists Orbs of Augmentation drop as Orbs of Alchemy instead
heist_currency_augmentation_drops_as_chaos_%
{1|#}
{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
{100|#}
In Heists Orbs of Augmentation drop as Chaos Orbs instead
heist_currency_augmentation_drops_as_regal_%
{1|#}
{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead
{100|#}
In Heists Orbs of Augmentation drop as Regal Orbs instead
heist_currency_chaos_drops_as_blessed_%
{1|#}
{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead
{100|#}
In Heists Chaos Orbs drop as Blessed Orbs instead
heist_currency_chaos_drops_as_divine_%
{1|#}
{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead
{100|#}
In Heists Chaos Orbs drop as Divine Orbs instead
heist_currency_chaos_drops_as_exalted_%
{1|#}
{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead
{100|#}
In Heists Chaos Orbs drop as Exalted Orbs instead
heist_currency_chromatic_drops_as_fusing_%
{1|#}
{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead
{100|#}
In Heists Chromatic Orbs drop as Orbs of Fusing instead
heist_currency_chromatic_drops_as_jewellers_%
{1|#}
{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead
{100|#}
In Heists Chromatic Orbs drop as Jeweller's Orbs instead
heist_currency_jewellers_drops_as_fusing_%
{1|#}
{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead
{100|#}
In Heists Jeweller's Orbs drop as Orbs of Fusing instead
heist_currency_regal_drops_as_blessed_%
{1|#}
{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead
{100|#}
In Heists Regal Orbs drop as Blessed Orbs instead
heist_currency_regal_drops_as_divine_%
{1|#}
{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead
{100|#}
In Heists Regal Orbs drop as Divine Orbs instead
heist_currency_regal_drops_as_exalted_%
{1|#}
{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead
{100|#}
In Heists Regal Orbs drop as Exalted Orbs instead
heist_currency_regret_drops_as_annulment_%
{1|#}
{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead
{100|#}
In Heists Orbs of Regret drop as Orbs of Annulment instead
heist_currency_scouring_drops_as_annulment_%
{1|#}
{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead
{100|#}
In Heists Orbs of Scouring drop as Orbs of Annulment instead
heist_currency_scouring_drops_as_regret_%
{1|#}
{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead
{100|#}
In Heists Orbs of Scouring drop as Orbs of Regret instead
heist_currency_transmutation_drops_as_alchemy_%
{1|#}
{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead
{100|#}
In Heists Orbs of Transmutation drop as Orbs of Alchemy instead
heist_currency_transmutation_drops_as_chaos_%
{1|#}
{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
{100|#}
In Heists Orbs of Transmutation drop as Chaos Orbs instead
heist_currency_transmutation_drops_as_regal_%
{1|#}
{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead
{100|#}
In Heists Orbs of Transmutation drop as Regal Orbs instead
heist_drops_double_currency_%
{1|#}
{0}% chance in Heists for Basic Currency drops to be Duplicated
{100|#}
Basic Currency drops in Heists are Duplicated
heist_guards_are_magic
{#}
Guards have {0}% chance to be Magic
heist_guards_are_rare
{#}
Guards have {0}% chance to be Rare
heist_interruption_resistance_%
{1|#}
{0}% chance to Avoid being Interrupted
heist_item_quantity_+%
{1|#}
{0}% increased Quantity of Items dropped in Heists
{#|-1}
{0}% reduced Quantity of Items dropped in Heists
negate, 1
heist_item_rarity_+%
{1|#}
{0}% increased Rarity of Items dropped in Heists
{#|-1}
{0}% reduced Rarity of Items dropped in Heists
negate, 1
heist_items_are_fully_linked_%
{1|#}
{0}% chance in Heists for Items to drop fully linked
{100|#}
Items in Heists drop fully linked
heist_items_drop_corrupted_%
{1|#}
{0}% chance in Heists for Items to drop Corrupted
{100|#}
Items in Heists drop Corrupted
heist_items_drop_identified_%
{1|#}
{0}% chance in Heists for Items to drop Identified
{100|#}
Items in Heists drop Identified
heist_items_have_elder_influence_%
{1|#}
{0}% chance in Heists for Items to drop with Elder Influence
{100|#}
Items in Heists drop with Elder Influence
heist_items_have_one_additional_socket_%
{1|#}
{0}% chance in Heists for Items to drop with an additional Socket
{100|#}
Items in Heists drop with an additional Socket
heist_items_have_shaper_influence_%
{1|#}
{0}% chance in Heists for Items to drop with Shaper Influence
{100|#}
Items in Heists drop with Shaper Influence
heist_job_agility_level_+
{1|#}
+{0} to Agility Level for Heists
heist_job_brute_force_level_+
{1|#}
+{0} to Brute Force Level for Heists
heist_job_counter_thaumaturgy_level_+
{1|#}
+{0} to Counter-Thaumaturgy Level for Heists
heist_job_deception_level_+
{1|#}
+{0} to Deception Level for Heists
heist_job_demolition_level_+
{1|#}
+{0} to Demolition Level for Heists
heist_job_demolition_speed_+%
{1|#}
{0}% increased Demolition speed
{#|-1}
{0}% reduced Demolition speed
negate, 1
heist_job_engineering_level_+
{1|#}
+{0} to Engineering Level for Heists
heist_job_lockpicking_level_+
{1|#}
+{0} to Lockpicking Level for Heists
heist_job_lockpicking_speed_+%
{1|#}
{0}% increased Lockpicking speed
{#|-1}
{0}% reduced Lockpicking speed
negate, 1
heist_job_perception_level_+
{1|#}
+{0} to Perception Level for Heists
heist_job_trap_disarmament_level_+
{1|#}
+{0} to Trap Disarmament Level for Heists
heist_job_trap_disarmament_speed_+%
{1|#}
{0}% increased Trap Disarmament speed
{#|-1}
{0}% reduced Trap Disarmament speed
negate, 1
heist_lockdown_is_instant
{#}
Lockdown occurs immediately when Alert Level is full
heist_nenet_scouts_nearby_patrols_and_mini_bosses
{#}
Can Scout nearby Enemy Patrols and Elite Patrols during Heists
heist_npc_blueprint_reveal_cost_+%
{1|#}
{0}% increased Blueprint Revealing Cost
{#|-1}
{0}% reduced Blueprint Revealing Cost
negate, 1
heist_npc_contract_generates_gianna_intelligence
{1}
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
{2|#}
Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission
heist_npc_contract_generates_niles_intelligence
{1}
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
{2|#}
Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission
heist_npc_display_huck_combat
{#}
Is a powerful Combatant and provides strong Buffs to Allies
heist_npc_karst_alert_level_from_chests_+%_final
{1|#}
{0}% more raising of Alert Level from opening Reward Chests
{#|-1}
{0}% less raising of Alert Level from opening Reward Chests
negate, 1
heist_npc_nenet_alert_level_+%_final
{1|#}
{0}% more raising of Alert Level
{#|-1}
{0}% less raising of Alert Level
negate, 1
heist_npc_tullina_alert_level_+%_final
{1|#}
{0}% more raising of Alert Level
{#|-1}
{0}% less raising of Alert Level
negate, 1
heist_npc_vinderi_alert_level_+%_final
{1|#}
{0}% more raising of Alert Level
{#|-1}
{0}% less raising of Alert Level
negate, 1
heist_patrols_are_magic
{#}
Patrol Pack Members have {0}% chance to be Magic
heist_patrols_are_rare
{#}
Patrol Pack Members have {0}% chance to be Rare
heist_player_additional_maximum_resistances_%_per_25%_alert_level
{#}
{0:+d}% maximum Player Resistances per 25% Alert Level
heist_player_armour_+%_final_per_25%_alert_level
{1|#}
Players have {0}% more Armour per 25% Alert Level
{#|-1}
Players have {0}% less Armour per 25% Alert Level
negate, 1
heist_player_cold_resistance_%_per_25%_alert_level
{#}
{0:+d}% Player Cold Resistance per 25% Alert Level
heist_player_energy_shield_recovery_rate_+%_final_per_25%_alert_level
{1|#}
Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level
{#|-1}
Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level
negate, 1
heist_player_evasion_rating_+%_final_per_25%_alert_level
{1|#}
Players have {0}% more Evasion per 25% Alert Level
{#|-1}
Players have {0}% less Evasion per 25% Alert Level
negate, 1
heist_player_experience_gain_+%
{1|#}
Players have {0}% increased Experience gain
{#|-1}
Players have {0}% reduced Experience gain
negate, 1
heist_player_fire_resistance_%_per_25%_alert_level
{#}
{0:+d}% Player Fire Resistance per 25% Alert Level
heist_player_flask_charges_gained_+%_per_25%_alert_level
{1|#}
Players gain {0}% increased Flask Charges per 25% Alert Level
{#|-1}
Players gain {0}% reduced Flask Charges per 25% Alert Level
negate, 1
heist_player_life_recovery_rate_+%_final_per_25%_alert_level
{1|#}
Players have {0}% more Life Recovery Rate per 25% Alert Level
{#|-1}
Players have {0}% less Life Recovery Rate per 25% Alert Level
negate, 1
heist_player_lightning_resistance_%_per_25%_alert_level
{#}
{0:+d}% Player Lightning Resistance per 25% Alert Level
heist_player_mana_recovery_rate_+%_final_per_25%_alert_level
{1|#}
Players have {0}% more Mana Recovery Rate per 25% Alert Level
{#|-1}
Players have {0}% less Mana Recovery Rate per 25% Alert Level
negate, 1
heist_reinforcements_attack_speed_+%
{1|#}
Reinforcements have {0}% increased Attack Speed
{#|-1}
Reinforcements have {0}% reduced Attack Speed
negate, 1
heist_reinforcements_cast_speed_+%
{1|#}
Reinforcements have {0}% increased Cast Speed
{#|-1}
Reinforcements have {0}% reduced Cast Speed
negate, 1
heist_reinforcements_movements_speed_+%
{1|#}
Reinforcements have {0}% increased Movement Speed
{#|-1}
Reinforcements have {0}% reduced Movement Speed
negate, 1
heist_side_reward_room_monsters_+%
{1|#}
Reward Rooms have {0}% increased Monsters
{#|-1}
Reward Rooms have {0}% reduced Monsters
negate, 1
hellscape_extra_item_slots
{1}
{0:+d} Crucible slot
{2|#}
{0:+d} Crucible slots
hellscape_extra_map_slots
{1}
{0:+d} Dream Furnace slot
{2|#}
{0:+d} Dream Furnace slots
hellscaping_add_corruption_implicit_chance_%
{#}
{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one
hellscaping_add_explicit_mod_chance_%
{#}
{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment
hellscaping_additional_link_chance_%
{#}
{0}% chance for transforming to add a Link to the largest group of Linked Sockets
hellscaping_additional_socket_chance_%
{#}
{0}% chance for transforming to add a Socket
hellscaping_additional_upside_chance_%
{#}
{0}% chance for transforming to grant an additional Beneficial Modifier
hellscaping_downsides_tier_downgrade_chance_%
{#}
{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment
hellscaping_speed_+%_per_map_hellscape_tier
{#}
While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed
armour_hellscaping_speed_+%
{#}
Armour Items absorb {0}% more Corruption
jewellery_hellscaping_speed_+%
{#}
Jewellery absorbs {0}% more Corruption
map_hellscaping_speed_+%
{#}
Maps absorb {0}% more Corruption
weapon_hellscaping_speed_+%
{#}
Weapons absorb {0}% more Corruption
quiver_hellscaping_speed_+%
{#}
Quivers absorb {0}% more Corruption
hellscaping_upgrade_mod_tier_chance_%
{#}
{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment
hellscaping_upsides_tier_upgrade_chance_%
{#}
{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment
helmet_mod_freeze_as_though_damage_+%_final
{1|#}
Freeze Enemies as though dealing {0}% more Damage
helmet_mod_shock_as_though_damage_+%_final
{1|#}
Shock Enemies as though dealing {0}% more Damage
herald_effect_on_self_+%
{1|#}
{0}% increased Effect of Herald Buffs on you
{#|-1}
{0}% reduced Effect of Herald Buffs on you
negate, 1
herald_mana_reservation_override_45%
{#}
Mana Reservation of Herald Skills is always 45%
herald_of_agony_buff_drop_off_speed_+%
{1|#}
You lose Virulence {0}% faster
reminderstring, ReminderTextVirulence
{#|-1}
You lose Virulence {0}% slower
negate, 1, reminderstring, ReminderTextVirulence
herald_of_agony_buff_effect_+%
{1|#}
Herald of Agony has {0}% increased Buff Effect
{#|-1}
Herald of Agony has {0}% reduced Buff Effect
negate, 1
herald_of_agony_mana_reservation_efficiency_-2%_per_1
{1|#}
Herald of Agony has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Herald of Agony has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
herald_of_agony_mana_reservation_efficiency_+%
{1|#}
Herald of Agony has {0}% increased Mana Reservation Efficiency
{#|-1}
Herald of Agony has {0}% reduced Mana Reservation Efficiency
negate, 1
herald_of_agony_mana_reservation_+%
{1|#}
Herald of Agony has {0}% increased Reservation
{#|-1}
Herald of Agony has {0}% reduced Reservation
negate, 1, canonical_line
herald_of_ash_buff_effect_+%
{1|#}
Herald of Ash has {0}% increased Buff Effect
{#|-1}
Herald of Ash has {0}% reduced Buff Effect
negate, 1
herald_of_ash_mana_reservation_efficiency_-2%_per_1
{1|#}
Herald of Ash has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Herald of Ash has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
herald_of_ash_mana_reservation_efficiency_+%
{1|#}
Herald of Ash has {0}% increased Mana Reservation Efficiency
{#|-1}
Herald of Ash has {0}% reduced Mana Reservation Efficiency
negate, 1
herald_of_ash_spell_fire_damage_+%_final
{1|#}
{0}% more Spell Fire Damage
{#|-1}
{0}% less Spell Fire Damage
negate, 1
herald_of_ice_buff_effect_+%
{1|#}
Herald of Ice has {0}% increased Buff Effect
{#|-1}
Herald of Ice has {0}% reduced Buff Effect
negate, 1
herald_of_ice_mana_reservation_efficiency_-2%_per_1
{1|#}
Herald of Ice has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Herald of Ice has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
herald_of_ice_mana_reservation_efficiency_+%
{1|#}
Herald of Ice has {0}% increased Mana Reservation Efficiency
{#|-1}
Herald of Ice has {0}% reduced Mana Reservation Efficiency
negate, 1
herald_of_light_and_dominating_blow_minions_use_holy_slam
{#}
Summoned Sentinels use Crusade Slam
herald_of_light_buff_effect_+%
{1|#}
Herald of Purity has {0}% increased Buff Effect
{#|-1}
Herald of Purity has {0}% reduced Buff Effect
negate, 1
herald_of_light_minion_area_of_effect_+%
{1|#}
Summoned Sentinels of Purity have {0}% increased Area of Effect
{#|-1}
Summoned Sentinels of Purity have {0}% reduced Area of Effect
negate, 1
herald_of_purity_mana_reservation_efficiency_-2%_per_1
{1|#}
Herald of Purity has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Herald of Purity has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
herald_of_purity_mana_reservation_efficiency_+%
{1|#}
Herald of Purity has {0}% increased Mana Reservation Efficiency
{#|-1}
Herald of Purity has {0}% reduced Mana Reservation Efficiency
negate, 1
herald_of_purity_mana_reservation_+%
{1|#}
Herald of Purity has {0}% increased Reservation
{#|-1}
Herald of Purity has {0}% reduced Reservation
negate, 1, canonical_line
herald_of_thunder_bolt_frequency_+%
{1|#}
Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency
{#|-1}
Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency
herald_of_thunder_buff_effect_+%
{1|#}
Herald of Thunder has {0}% increased Buff Effect
{#|-1}
Herald of Thunder has {0}% reduced Buff Effect
negate, 1
herald_of_thunder_mana_reservation_efficiency_-2%_per_1
{1|#}
Herald of Thunder has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Herald of Thunder has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
herald_of_thunder_mana_reservation_efficiency_+%
{1|#}
Herald of Thunder has {0}% increased Mana Reservation Efficiency
{#|-1}
Herald of Thunder has {0}% reduced Mana Reservation Efficiency
negate, 1
herald_scorpion_number_of_additional_projectiles
{1}
Summoned Agony Crawler fires {0} additional Projectile
{2|#}
Summoned Agony Crawler fires {0} additional Projectiles
herald_skills_mana_reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Mana Reservation Efficiency of Herald Skills
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Herald Skills
negate_and_double, 1, canonical_line
herald_skills_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Herald Skills
{#|-1}
{0}% reduced Mana Reservation Efficiency of Herald Skills
negate, 1
herald_skills_mana_reservation_+%
{1|#}
{0}% increased Reservation of Herald Skills
{#|-1}
{0}% reduced Reservation of Herald Skills
negate, 1
hex_skill_duration_+%
{1|#}
Hex Skills have {0}% increased Skill Effect Duration
{#|-1}
Hex Skills have {0}% reduced Skill Effect Duration
negate, 1
hexblast_and_doomblast_life_leech_on_overkill_damage_%
{1|#}
{0}% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextOverkill
hexblast_damage_+%
{1|#}
Hexblast deals {0}% increased Damage
{#|-1}
Hexblast deals {0}% reduced Damage
negate, 1
hexblast_%_chance_to_not_consume_hex
{#}
Hexblast has {0}% chance to not remove a Hex
hexblast_skill_area_of_effect_+%
{1|#}
Hexblast has {0}% increased Area of Effect
{#|-1}
Hexblast has {0}% reduced Area of Effect
negate, 1
hexes_expire_on_reaching_200%_effect
hex_remove_at_effect_variance
{!0,#}
Non-Aura Hexes expire upon reaching {1}% of base Effect
plus_two_hundred, 2, canonical_stat, 2
hexproof_if_right_ring_is_magic_item
{#}
You are Hexproof if you have a Magic Ring in right slot
hierophant_area_of_effect_+%_per_50_unreserved_mana_up_to_100%
{#}
{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
hierophant_gain_arcane_surge_on_mana_use_threshold
{1|#}
Gain Arcane Surge after Spending a total of {0} Mana
hierophant_mana_cost_+%_final
{1|#}
{0}% more Mana Cost of Skills
{#|-1}
{0}% less Mana Cost of Skills
negate, 1
hierophant_mana_reservation_+%_final
{1|#}
{0}% more Mana Reservation of Skills
{#|-1}
{0}% less Mana Reservation of Skills
negate, 1
hinder_effect_on_self_+%
{1|#}
{0}% increased effect of Hinder on you
{#|-1}
{0}% reduced effect of Hinder on you
negate, 1
hinder_enemy_chaos_damage_+%
{1|#}
Enemies Hindered by you deal {0}% increased Chaos Damage
{#|-1}
Enemies Hindered by you deal {0}% reduced Chaos Damage
negate, 1
hinder_enemy_chaos_damage_taken_+%
{1|#}
Enemies Hindered by you take {0}% increased Chaos Damage
{#|-1}
Enemies Hindered by you take {0}% reduced Chaos Damage
negate, 1
hit_and_ailment_damage_+%_vs_bleeding_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Bleeding Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Bleeding Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
hit_and_ailment_damage_+%_vs_blinded_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Blinded Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Blinded Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
hit_and_ailment_damage_+%_vs_chilled_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Chilled Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Chilled Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
hit_and_ailment_damage_+%_vs_cursed_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Cursed Enemies
{#|-1}
{0}% reduced Damage with Hits and Ailments against Cursed Enemies
negate, 1
hit_and_ailment_damage_+%_vs_enemies_affected_by_ailments
{1|#}
{0}% increased Damage with Hits and Ailments against Enemies affected by Ailments
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Enemies affected by Ailments
negate, 1, reminderstring, ReminderTextAilments
hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs
{1|#}
{0}% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
negate, 1, reminderstring, ReminderTextDamagingAilments
hit_and_ailment_damage_+%_vs_unique_enemies
{1|#}
{0}% increased Damage with Hits and Ailments against Unique Enemies
{#|-1}
{0}% reduced Damage with Hits and Ailments against Unique Enemies
negate, 1
hit_damage_+%_vs_ignited_enemies
{1|#}
{0}% increased Damage with Hits against Ignited Enemies
{#|-1}
{0}% reduced Damage with Hits against Ignited Enemies
negate, 1
hit_damage_+%
{1|#}
{0}% increased Damage with Hits
{#|-1}
{0}% reduced Damage with Hits
negate, 1
hits_against_you_overwhelm_x%_of_physical_damage_reduction
{1|#}
Hits against you Overwhelm {0}% of Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
hits_cannot_be_evaded_vs_blinded_enemies
{#}
Your Hits can't be Evaded by Blinded Enemies
hits_from_maces_and_sceptres_crush_enemies
{#}
Crush Enemies on hit with Maces and Sceptres
reminderstring, ReminderTextCrushed
hits_ignore_enemy_chaos_resistance_if_all_elder_items_equipped
{#}
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
hits_ignore_enemy_chaos_resistance_if_all_shaper_items_equipped
{#}
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
hits_ignore_enemy_fire_resistance_while_you_are_ignited
{#}
Hits ignore Enemy Monster Fire Resistance while you are Ignited
hits_ignore_enemy_monster_physical_damage_reduction_if_blocked_in_past_20_seconds
{#}
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
hits_ignore_enemy_monster_physical_damage_reduction_%_chance
{1|99}
Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction
{100|#}
Hits ignore Enemy Monster Physical Damage Reduction
holy_and_shockwave_totem_have_physical_damage_%_to_add_as_fire_damage_when_linked_by_searing_bond
{#}
Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
holy_path_teleport_range_+%
{#}
Consecrated Path has {0}% increased teleport range
holy_relic_area_of_effect_+%
{1|#}
Summoned Holy Relics have {0}% increased Area of Effect
{#|-1}
Summoned Holy Relics have {0}% reduced Area of Effect
negate, 1
holy_relic_buff_effect_+%
{#}
Summoned Holy Relics have {0}% increased Buff Effect
holy_relic_cooldown_recovery_+%
{1|#}
Summoned Holy Relics have {0}% increased Cooldown Recovery Rate
{#|-1}
Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate
negate, 1, canonical_line
holy_relic_damage_+%
{1|#}
Summoned Holy Relics deal {0}% increased Damage
{#|-1}
Summoned Holy Relics deal {0}% reduced Damage
negate, 1
hydro_sphere_pulse_frequency_+%
{1|#}
Hydrosphere has {0}% increased Pulse Frequency
{#|-1}
Hydrosphere has {0}% reduced Pulse Frequency
negate, 1
ice_and_lightning_trap_base_penetrate_elemental_resistances_%
{#}
Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances
ice_and_lightning_trap_can_be_triggered_by_warcries
{#}
Ice Traps and Lightning Traps are triggered by your Warcries
ice_and_lightning_traps_cannot_be_triggered_by_enemies
{#}
Ice Traps and Lightning Traps cannot be triggered by Enemies
ice_crash_and_glacial_hammer_enemies_covered_in_frost_as_unfrozen
{#}
Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
reminderstring, ReminderTextCoveredInFrost
ice_crash_first_stage_damage_+%_final
{1|#}
First Stage deals {0}% more Damage
{#|-1}
First Stage deals {0}% less Damage
negate, 1
ice_dash_cooldown_speed_+%
{1|#}
Frostblink has {0}% increased Cooldown Recovery Rate
{#|-1}
Frostblink has {0}% reduced Cooldown Recovery Rate
negate, 1, canonical_line
ice_dash_duration_+%
{1|#}
Frostblink has {0}% increased Duration
{#|-1}
Frostblink has {0}% reduced Duration
negate, 1
ice_dash_travel_distance_+%
{1|#}
Frostblink has {0}% increased maximum travel distance
{#|-1}
Frostblink has {0}% reduced maximum travel distance
negate, 1
ice_nova_chill_minimum_slow_%
{1|#}
Chills from Ice Nova Hits always reduce Action Speed by at least {0}%
ice_shot_additional_pierce_per_10_old
{10|19}
Ice Shot Pierces an additional Target
{20|#}
Ice Shot Pierces {0} additional Targets
divide_by_ten_0dp, 1
ice_shot_area_angle_+%
{1|#}
Ice Shot has {0}% increased Area of Effect angle
{#|-1}
Ice Shot has {0}% reduced Area of Effect angle
negate, 1
ice_shot_pierce_+
{1}
Ice Shot Pierces an additional Target
{2|#}
Ice Shot Pierces {0} additional Targets
ice_siphon_trap_chill_effect_+%
{1|#}
Siphoning Trap has {0}% increased Chill Effect
{#|-1}
Siphoning Trap has {0}% reduced Chill Effect
negate, 1
ice_siphon_trap_damage_+%
{1|#}
Siphoning Trap deals {0}% increased Damage
{#|-1}
Siphoning Trap deals {0}% reduced Damage
negate, 1
ice_siphon_trap_damage_taken_+%_per_beam
{1|#}
Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam
{#|-1}
Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam
negate, 1, canonical_line
ice_siphon_trap_duration_+%
{1|#}
Siphoning Trap has {0}% increased Skill Effect Duration
{#|-1}
Siphoning Trap has {0}% reduced Skill Effect Duration
negate, 1
ice_spear_and_ball_lightning_projectiles_nova
{#}
Ice Spear and Ball Lightning fire Projectiles in a circle
ice_spear_and_ball_lightning_projectiles_return
{#}
Ice Spear and Ball Lightning Projectiles Return to you
ice_spear_distance_before_form_change_+%
{1|#}
Ice Spear travels {0}% increased distance before changing forms
{#|-1}
Ice Spear travels {0}% reduced distance before changing forms
negate, 1, canonical_line
ice_spear_number_of_additional_projectiles
{1}
Ice Spear fires an additional Projectile
{#}
Ice Spear fires {0} additional Projectiles
ice_trap_cold_resistance_penetration_%
{#}
Ice Trap Damage Penetrates {0}% Cold Resistance
ignite_damage_+%_final_if_hit_highest_fire
{1|#}
{0}% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
{#|-1}
{0}% less Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
negate, 1
ignite_damage_+%_vs_chilled_enemies
{1|#}
{0}% increased Damage with Ignite inflicted on Chilled Enemies
{#|-1}
{0}% reduced Damage with Ignite inflicted on Chilled Enemies
negate, 1
ignite_damage_against_cursed_enemies_+%
{1|#}
{0}% increased Damage with Ignites inflicted on Cursed Enemies
{#|-1}
{0}% reduced Damage with Ignites inflicted on Cursed Enemies
negate, 1
ignite_duration_-%
{1|#}
{0}% reduced Ignite Duration
{#|-1}
{0}% increased Ignite Duration
negate, 1
ignites_and_chill_apply_elemental_resistance_+
{#}
Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances
ignites_apply_fire_resistance_+
{#}
Enemies Ignited by you have {0:+d}% to Fire Resistance
ignores_enemy_cold_resistance
{#}
Hits ignore Enemy Cold Resistance
ignores_enemy_fire_resistance
{#}
Hits ignore Enemy Fire Resistance
ignores_enemy_lightning_resistance
{#}
Hits ignore Enemy Lightning Resistance
immortal_call_buff_effect_duration_+%_per_removable_endurance_charge
{1|#}
Immortal Call has {0}% increased Buff Duration per Endurance Charge removed
{#|-1}
Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed
negate, 1
immortal_call_elemental_damage_taken_+%_final_per_endurance_charge_consumed_permyriad
{1|#}
Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed
divide_by_one_hundred, 1
{#|-1}
Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed
divide_by_one_hundred_and_negate, 1
immune_to_bleeding_if_helmet_grants_higher_armour_than_evasion
{#}
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
immune_to_burning_shocks_and_chilled_ground
{#}
Immune to Burning Ground, Shocked Ground and Chilled Ground
immune_to_curses_if_cast_dispair_in_past_10_seconds
{#}
Immune to Curses if you've cast Despair in the past 10 seconds
immune_to_curses_on_killing_cursed_enemy_for_remaining_duration_of_curse
{#}
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to\nCurses for remaining Hex Duration
immune_to_curses_while_at_least_X_rage
{1|#}
Immune to Curses while you have at least {0} Rage
immune_to_curses_while_channelling
{#}
Immune to Curses while Channelling
immune_to_elemental_ailments_while_on_consecrated_ground
{1|#}
Immune to Elemental Ailments while on Consecrated Ground
reminderstring, ReminderTextElementalAilments
immune_to_elemental_ailments_while_on_consecrated_ground_at_devotion_threshold
{#}
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
reminderstring, ReminderTextElementalAilments
immune_to_elemental_ailments_while_you_have_arcane_surge
{#}
Immune to Elemental Ailments while you have Arcane Surge
reminderstring, ReminderTextElementalAilments
immune_to_exposure
{#}
Immune to Exposure
immune_to_exposure_if_cast_elemental_weakness_in_past_10_seconds
{#}
Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
immune_to_freeze_and_chill_while_ignited
{#}
Immune to Freeze and Chill while Ignited
immune_to_freeze_while_affected_by_purity_of_ice
{#}
Immune to Freeze while affected by Purity of Ice
immune_to_hinder
{#}
Immune to Hinder
immune_to_ignite_and_shock
{#}
Immune to Ignite and Shock
immune_to_ignite_while_affected_by_purity_of_fire
{#}
Immune to Ignite while affected by Purity of Fire
immune_to_maim
{#}
Immune to Maim
immune_to_poison_if_helmet_grants_higher_evasion_than_armour
{#}
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
immune_to_reflect_damage_if_cast_punishment_in_past_10_seconds
{#}
Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
immune_to_shock_while_affected_by_purity_of_lightning
{#}
Immune to Shock while affected by Purity of Lightning
immune_to_status_ailments_while_focused
{#}
You are Immune to Ailments while Focused
reminderstring, ReminderTextAilments
immune_to_wither
{#}
Immune to Withered
impacting_steel_%_chance_to_not_consume_ammo
{#}
Splitting Steel has {0}% chance to not consume Steel Shards
impale_debuff_effect_+%
{1|#}
{0}% increased Impale Effect
{#|-1}
{0}% reduced Impale Effect
negate, 1
impale_debuff_effect_+%_from_hits_that_also_inflict_bleeding
{1|#}
{0}% increased Effect of Impales inflicted by Hits that also inflict Bleeding
{#|-1}
{0}% reduced Effect of Impales inflicted by Hits that also inflict Bleeding
negate, 1
impale_effect_+%_for_impales_inficted_by_spells
{1|#}
{0}% increased Effect of Impales inflicted with Spells
reminderstring, ReminderTextImpale
{#|-1}
{0}% reduced Effect of Impales inflicted with Spells
reminderstring, ReminderTextImpale, negate, 1
impale_effect_+%_for_impales_inflicted_by_two_handed_weapons_on_non_impaled_enemies
{1|#}
{0}% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
reminderstring, ReminderTextImpale
{#|-1}
{0}% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
negate, 1, reminderstring, ReminderTextImpale
impale_effect_+%_for_impales_inflicted_on_non_impaled_enemies
{1|#}
{0}% increased Effect of Impales you inflict on non-Impaled Enemies
{#|-1}
{0}% reduced Effect of Impales you inflict on non-Impaled Enemies
negate, 1
impale_inflicted_by_two_handed_weapons_debuff_effect_+%
{1|#}
{0}% increased Effect of Impales you inflict with Two Handed Weapons
reminderstring, ReminderTextImpale
{#|-1}
{0}% reduced Effect of Impales you inflict with Two Handed Weapons
negate, 1, reminderstring, ReminderTextImpale
impale_on_hit_%_chance
{1|#}
{0}% chance to Impale Enemies on Hit
{100|#}
Impale Enemies on Hit
impale_on_hit_%_chance_with_axes_swords
{#}
{0}% chance to Impale Enemies on Hit with Axes or Swords
impaled_debuff_duration_+%
{1|#}
{0}% increased Impale Duration
{#|-1}
{0}% reduced Impale Duration
negate, 1
impaled_debuff_number_of_reflected_hits
{1}
Impales you inflict last 1 additional Hit
{#}
Impales you inflict last {0} additional Hits
impales_do_not_consume_hit_on_hit_%_chance
{1|#}
{0}% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
impurity_cold_damage_taken_+%_final
{1|#}
{0}% more Cold Damage taken
{#|-1}
{0}% less Cold Damage taken
negate, 1
impurity_fire_damage_taken_+%_final
{1|#}
{0}% more Fire Damage taken
{#|-1}
{0}% less Fire Damage taken
negate, 1
impurity_lightning_damage_taken_+%_final
{1|#}
{0}% more Lightning Damage taken
{#|-1}
{0}% less Lightning Damage taken
negate, 1
incinerate_starts_with_X_additional_stages
{#}
Incinerate starts with {0} additional Stages
increase_crit_chance_by_lowest_of_str_or_int
{#}
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
infernal_blow_explosion_applies_uncharged_debuff_on_hit_%_chance
{100}
Infernal Blow Explosion applies Uncharged Debuff on Hit
{#}
Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit
infernal_blow_infernal_blow_explosion_damage_%_of_total_per_stack
{#}
Infernal Blow Debuff deals an additional {0}% of Damage per Charge
infernal_cry_area_of_effect_+%
{#}
Infernal Cry has {0}% increased Area of Effect
infernal_cry_cooldown_speed_+%
{#}
Infernal Cry has {0}% increased Cooldown Recovery Rate
infernal_cry_exerted_attacks_ignite_damage_+%_final_from_jewel
{#}
Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite
inflict_all_exposure_on_enemies_when_suppressing_their_spell
{#}
Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage
reminderstring, ReminderTextAll3Exposures
inflict_all_exposure_on_hit
{#}
Inflict Fire, Cold, and Lightning Exposure on Hit
reminderstring, ReminderTextAll3Exposures
inflict_cold_exposure_if_cast_frostbite_in_past_10_seconds
{#}
Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
inflict_cold_exposure_on_hit_%_chance_at_devotion_threshold
{1|99}
{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextColdExposure
{100|#}
Inflict Cold Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextColdExposure
inflict_fire_exposure_if_cast_flammability_in_past_10_seconds
{#}
Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
inflict_fire_exposure_on_hit_%_chance_at_devotion_threshold
{1|99}
{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextFireExposure
{100|#}
Inflict Fire Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextFireExposure
inflict_lightning_exposure_if_cast_conductivity_in_past_10_seconds
{#}
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
inflict_lightning_exposure_on_hit_%_chance_at_devotion_threshold
{1|99}
{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextLightningExposure
{100|#}
Inflict Lightning Exposure on Hit if you have at least 150 Devotion
reminderstring, ReminderTextLightningExposure
inflict_withered_for_2_seconds_on_hit_if_cast_dispair_in_past_10_seconds
{#}
Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
inflicted_with_cold_exposure_on_taking_damage_from_cold_damage_hit_chance_%
{1|99}
{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
reminderstring, ReminderTextColdExposure
{100|#}
Inflicted with Cold Exposure when you take Cold Damage from a Hit
reminderstring, ReminderTextColdExposure
inflicted_with_fire_exposure_on_taking_damage_from_fire_damage_hit_chance_%
{1|99}
{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
reminderstring, ReminderTextFireExposure
{100|#}
Inflicted with Fire Exposure when you take Fire Damage from a Hit
reminderstring, ReminderTextFireExposure
inflicted_with_lightning_exposure_on_taking_damage_from_lightning_damage_hit_chance_%
{1|99}
{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
reminderstring, ReminderTextLightningExposure
{100|#}
Inflicted with Lightning Exposure when you take Lightning Damage from a Hit
reminderstring, ReminderTextLightningExposure
inflicted_with_random_exposure_on_taking_damage_from_elemental_hit_chance_%
{1|99}
{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
reminderstring, ReminderTextAll3Exposures
{100|#}
Inflicted with a random Exposure when you take Elemental Damage from a Hit
reminderstring, ReminderTextAll3Exposures
inflicted_with_wither_for_2_seconds_on_taking_chaos_damage_from_hit_chance_%
{1|99}
{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
reminderstring, ReminderTextWithered
{100|#}
Withered for 2 seconds when you take Chaos Damage from a Hit
reminderstring, ReminderTextWithered
infusion_effect_+%
{1|#}
{0}% increased Effect of Infusion
{#|-1}
{0}% reduced Effect of Infusion
negate, 1
inquisitor_attack_damage_+%_final_per_non_instant_spell_cast_in_8_seconds_max_30%
{1|#}
{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
{#|-1}
{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds
negate, 1
inspiration_charge_duration_+%
{1|#}
{0}% increased Inspiration Charge Duration
{#|-1}
{0}% reduced Inspiration Charge Duration
negate, 1
intelligence_is_0
{#}
You have no Intelligence
intelligence_skill_gem_level_+
{#}
{0:+d} to Level of all Intelligence Skill Gems
intensity_loss_frequency_while_moving_+%
{1|#}
Spells lose Intensity with {0}% increased frequency while moving
{#|-1}
Spells lose Intensity with {0}% reduced frequency while moving
negate, 1
intimidate_enemies_for_4_seconds_on_block_while_holding_a_shield
{1|#}
Intimidate Enemies for 4 seconds on Block while holding a Shield
intimidate_enemies_on_hit_if_cast_punishment_in_past_10_seconds
{#}
Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
intimidate_nearby_enemies_on_use_for_ms
{1|#}
Intimidate nearby Enemies for {0} seconds
milliseconds_to_seconds_1dp, 1
intimidate_on_hit_chance_with_attacks_while_at_maximum_endurance_charges_%
{1|99}
{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
reminderstring, ReminderTextIntimidate
{100|#}
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
reminderstring, ReminderTextIntimidate
intimidating_cry_area_of_effect_+%
{#}
Intimidating Cry has {0}% increased Area of Effect
intimidating_cry_cooldown_speed_+%
{#}
Intimidating Cry has {0}% increased Cooldown Recovery Rate
intuitive_link_duration_+%
{1|#}
{0}% increased Intuitive Link Duration
{#|-1}
{0}% reduced Intuitive Link Duration
negate, 1
is_blighted_map
{1}
Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 25% value\nCan be Anointed up to 3 times
{#}
Area is infested with Fungal Growths\nMap's Item Quantity Modifiers also affect Blight Chest count at 50% value\nCan be Anointed up to {0} times
item_found_quantity_+%_per_chest_opened_recently
{1|#}
{0}% increased Quantity of Items found per Chest opened Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Quantity of Items found per Chest opened Recently
negate, 1, reminderstring, ReminderTextRecently
item_found_rarity_+1%_per_X_rampage_stacks
{1|#}
1% increased Rarity of Items found per {0} Rampage Kills
kaoms_primacy_gain_rage_on_attack_crit_cooldown_ms
{#}
Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextRage
keystone_shepherd_of_souls
{#}
Shepherd of Souls
reminderstring, ReminderTextShepherdOfSouls
killed_enemies_apply_impale_damage_to_nearby_enemies_on_death_%_chance
{#|99}
{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
{100}
Impales on Enemies you Kill Reflect Damage to surrounding Enemies
kills_count_twice_for_rampage_%
{#|99}
{0}% chance for Kills to count twice for Rampage
{100}
Kills count twice for Rampage
kinetic_blast_projectiles_gain_%_aoe_after_forking
{#}
Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking
kinetic_bolt_attack_speed_+%
{1|#}
Kinetic Bolt has {0}% increased Attack Speed
{#|-1}
Kinetic Bolt has {0}% reduced Attack Speed
negate, 1
kinetic_bolt_blast_and_power_siphon_base_stun_threshold_reduction_+%
{1|#}
Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold
reminderstring, ReminderTextStunThreshold
{#|-1}
Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold
negate, 1, reminderstring, ReminderTextStunThreshold
kinetic_bolt_blast_and_power_siphon_chance_to_double_stun_duration_%
{#}
{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
kinetic_bolt_projectile_speed_+%
{1|#}
Kinetic Bolt has {0}% increased Projectile Speed
{#|-1}
Kinetic Bolt has {0}% reduced Projectile Speed
negate, 1
kinetic_wand_base_number_of_zig_zags
{1}
Kinetic Bolt changes direction {0} additional time
{2|#}
Kinetic Bolt changes direction {0} additional times
knockback_on_crit_with_projectile_damage
{1|#}
Knock Back Enemies if you get a Critical Strike with Projectile Damage
reminderstring, ReminderTextKnockback
labyrinth_darkshrine_additional_divine_font_use_display
{1}
You will receive an additional use of the Divine Font
{2|#}
You will receive {0} additional uses of the Divine Font
labyrinth_darkshrine_boss_room_traps_are_disabled
{#}
Labyrinth Traps are disabled in the Aspirant's Trial
labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x
{1}
You will receive an additional use of the Divine Font
{2|#}
You will receive {0} additional uses of the Divine Font
labyrinth_darkshrine_izaro_dropped_unique_items_+
{1}
Izaro will drop an additional Unique Item on Death
{#}
Izaro will drop {0} additional Unique Items on Death
labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys
{1}
Izaro will drop an additional Treasure Key on Death
{#}
Izaro will drop {0} additional Treasure Keys on Death
labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%
{1|#}
{0}% increased Damage Taken from Hits from Labyrinth Traps\n{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players
{#|-1}
{0}% reduced Damage Taken from Hits from Labyrinth Traps\n{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players
negate, 1
labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth
{1}
Players in the Labyrinth will be affected by Acceleration Shrine
{2}
Players in the Labyrinth will be affected by Lightning Shrine
{3}
Players in the Labyrinth will be affected by Freezing Shrine
{4}
Players in the Labyrinth will be affected by Burning Shrine
{5}
Players in the Labyrinth will be affected by Static Shrine
{6}
Players in the Labyrinth will be affected by Diamond Shrine
{7}
Players in the Labyrinth will be affected by Brutal Shrine
{8}
Players in the Labyrinth will be affected by Thorned Shrine
{9}
Players in the Labyrinth will be affected by Replenishing Shrine
{10}
Players in the Labyrinth will be affected by Massive Shrine
{11}
Players in the Labyrinth will be affected by Impenetrable Shrine
{12}
Players in the Labyrinth will be affected by Resistance Shrine
{13}
Players in the Labyrinth will be affected by Divine Shrine
{14}
Players in the Labyrinth will be affected by Echoing Shrine
{15}
Players in the Labyrinth will be affected by Hexing Shrine
{16}
Players in the Labyrinth will be affected by Skeletal Shrine
{17}
Players in the Labyrinth will be affected by Shrouded Shrine
labyrinth_owner_x_addition_enchants
{1}
Labyrinth owner receives an additional use of the Divine Font
{2|#}
Labyrinth owner receives {0} additional uses of the Divine Font
lancing_steel_damage_+%
{1|#}
Lancing Steel deals {0}% increased Damage
{#|-1}
Lancing Steel deals {0}% reduced Damage
negate, 1
lancing_steel_impale_chance_%
{1|99}
Lancing Steel's additional Projectiles have {0:+d}% chance to Impale Enemies
reminderstring, ReminderTextImpale
{100|#}
Lancing Steel's additional Projectiles Impale Enemies
reminderstring, ReminderTextImpale
lancing_steel_number_of_additional_projectiles
{1}
Lancing Steel fires an additional Projectile
{2|#}
Lancing Steel fires {0} additional Projectiles
lancing_steel_%_chance_to_not_consume_ammo
{#}
Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them
lancing_steel_primary_proj_pierce_num
{1}
Lancing Steel's primary Projectile Pierces 1 additional Target
{2|#}
Lancing Steel's primary Projectile Pierces {0} additional Targets
leech_energy_shield_instead_of_life
{#}
Leech Energy Shield instead of Life
leech_mastery_hit_damage_+%_final_vs_leech_immune
{1|#}
{0}% more Damage with Hits against Enemies that cannot have Life Leeched from them
{#|-1}
{0}% less Damage with Hits against Enemies that cannot have Life Leeched from them
negate, 1
leech_%_is_instant
{#}
{0}% of Leech is Instant
life_and_energy_shield_recovery_rate_+%
{1|#}
{0}% increased Recovery rate of Life and Energy Shield
{#|-1}
{0}% reduced Recovery rate of Life and Energy Shield
negate, 1
life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently
{1|#}
{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently
negate, 1, reminderstring, ReminderTextRecently
life_and_energy_shield_recovery_rate_+%_per_minion_up_to_30%
{1|#}
{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
{#|-1}
{0}% reduced Recovery Rate of Life and Energy Shield per Minion
negate, 1
life_and_energy_shield_recovery_rate_+%_per_power_charge
{1|#}
{0}% increased Recovery rate of Life and Energy Shield per Power Charge
{#|-1}
{0}% reduced Recovery rate of Life and Energy Shield per Power Charge
negate, 1
life_and_energy_shield_recovery_rate_+%_while_affected_by_malevolence
{1|#}
{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence
{#|-1}
{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence
negate, 1
life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently
{#}
{0}% of Attack Damage Leeched as Life and Mana if you've Killed Recently
divide_by_one_hundred, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextManaLeech
life_flask_charges_recovered_per_3_seconds
{1}
Life Flasks gain {0} Charge every 3 seconds
{2|#}
Life Flasks gain {0} Charges every 3 seconds
life_flask_effects_are_not_removed_at_full_life
{#}
Life Flask Effects are not removed when Unreserved Life is Filled\nLife Flask Effects do not Queue
life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently
{1|#}
Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently
reminderstring, ReminderTextRecently
life_flasks_gain_X_charges_on_suppressing_spell
{1|#}
Life Flasks gain {} Charges when you Suppress Spell Damage
reminderstring, ReminderTextSuppression
life_flasks_gain_a_charge_on_hit_once_per_second
{#}
Life Flasks gain a Charge when you hit an Enemy, no more than once each second
life_flasks_gain_x_charges_when_you_hit_your_marked_enemy
{1}
Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds
{#}
Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds
life_gain_per_target_hit_while_affected_by_vitality
{1|#}
Gain {0} Life per Enemy Hit while affected by Vitality
{#|-1}
Lose {0} Life per Enemy Hit while affected by Vitality
negate, 1
life_gain_per_target_if_have_used_a_vaal_skill_recently
{1|#}
Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently
reminderstring, ReminderTextRecently, negate, 1
life_gained_on_attack_hit_vs_cursed_enemies
{1|#}
Gain {0} Life per Cursed Enemy Hit with Attacks
{#|-1}
Gain {0} Life per Cursed Enemy Hit with Attacks
negate, 1
life_gained_on_cull
{1|#}
Gain {0} Life on Culling Strike
life_gained_on_kill_per_wither_stack_on_slain_enemy_%
{1|#}
Recover {0}% of Life per Withered Debuff on each Enemy you Kill
life_leech_applies_to_energy_shield_on_full_life
{#}
Life Leech effects are not removed when Unreserved Life is Filled\nLife Leech effects Recover Energy Shield instead while on Full Life
life_leech_from_any_damage_permyriad_while_affected_by_vitality
{#}
{0}% of Damage leeched as Life while affected by Vitality
divide_by_one_hundred, 1
life_leech_from_any_damage_permyriad_while_focused
{#}
{0}% of Damage Leeched as Life while Focused
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
enemy_life_leech_from_any_damage_permyriad_while_focused
{#}
{0}% of Damage Leeched by Enemy as Life while Focused
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_any_damage_permyriad_with_at_least_5_total_power_frenzy_endurance_charges
{1|#}
{0}% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_attack_damage_permyriad_per_frenzy_charge
{#}
{0}% of Attack Damage Leeched as Life per Frenzy Charge
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_attack_damage_permyriad_vs_maimed_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Maimed Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_attack_damage_permyriad_vs_taunted_enemies
{1|#}
{0}% of Attack Damage Leeched as Life against Taunted Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_fire_damage_permyriad_while_affected_by_anger
{#}
{0}% of Fire Damage Leeched as Life while affected by Anger
divide_by_one_hundred, 1
life_leech_from_fire_damage_while_ignited_permyriad
{#}
{0}% of Fire Damage Leeched as Life while Ignited
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge
{#}
{0}% of Spell Damage Leeched as Life while you have Arcane Surge
divide_by_one_hundred, 1
life_leech_on_damage_taken_%_permyriad
{1|#}
{0}% of Damage Taken from Hits is Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_%_is_instant_per_defiance
{#}
{0}% of Life Leech is Instant per Defiance
life_leech_%_is_instant_per_equipped_claw
{#}
{0}% of Leech is Instant per Equipped Claw
life_leech_permyriad_vs_poisoned_enemies
{1|#}
Leech {0}% of Damage as Life against Poisoned Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
life_leech_speed_is_doubled
{#}
Total Recovery per second from Life Leech is doubled
life_loss_%_per_minute_if_have_been_hit_recently
{1|#}
Lose {0}% of Life per second if you have been Hit Recently
per_minute_to_per_second, 1
life_loss_%_per_minute_per_rage_while_not_losing_rage
{1|#}
Lose {0}% of Life per second per Rage while you are not losing Rage
per_minute_to_per_second, 1
life_mana_es_leech_speed_+%
{1|#}
{0}% increased total Recovery per second from Life, Mana, or Energy Shield Leech
reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextManaLeech, reminderstring, ReminderTextEnergyShieldLeech
{#|-1}
{0}% reduced total Recovery per second from Life, Mana, or Energy Shield Leech
negate, 1, reminderstring, ReminderTextLifeLeech, reminderstring, ReminderTextManaLeech, reminderstring, ReminderTextEnergyShieldLeech
life_mana_es_recovery_rate_+%_per_endurance_charge
{1|#}
{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
{#|-1}
{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge
negate, 1
life_mastery_count_maximum_life_+%_final
{#}
{0}% more Maximum Life if you have at least 6 Life Masteries allocated
life_per_level
{#}
{0:+d} Maximum Life per Level
life_recoup_applies_to_energy_shield_instead
{#}
[DNT] Life Recoup recoups Energy Shield instead
reminderstring, ReminderTextRecoup
life_recovery_from_flasks_instead_applies_to_nearby_allies_%
{1|#}
{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You
life_recovery_from_regeneration_is_not_applied
{#}
Life Recovery from Regeneration is not applied
life_recovery_+%_from_flasks_while_on_low_life
{1|#}
{0}% increased Life Recovery from Flasks used when on Low Life
reminderstring, ReminderTextLowLife
{#|-1}
{0}% reduced Life Recovery from Flasks used when on Low Life
negate, 1, reminderstring, ReminderTextLowLife
life_recovery_rate_+%_if_have_taken_fire_damage_from_an_enemy_hit_recently
{1|#}
{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
negate, 1, reminderstring, ReminderTextRecently
life_recovery_rate_+%_if_havent_killed_recently
{1|#}
{0}% increased Life Recovery Rate if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Life Recovery Rate if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
life_recovery_rate_+%_while_affected_by_vitality
{1|#}
{0}% increased Life Recovery Rate while affected by Vitality
{#|-1}
{0}% reduced Life Recovery Rate while affected by Vitality
negate, 1
life_regeneration_%_per_minute_if_stunned_an_enemy_recently
{1|#}
Regenerate {0}% of Life per second if you have Stunned an Enemy Recently
per_minute_to_per_second, 1
life_regeneration_per_minute_per_1%_uncapped_fire_damage_resistance
{#}
Regenerate {0} Life per second for each 1% Uncapped Fire Resistance
per_minute_to_per_second, 1, reminderstring, ReminderTextUncappedResist
life_regeneration_per_minute_per_active_buff
{#}
Regenerate {0} Life per second per Buff on you
per_minute_to_per_second, 1
life_regeneration_per_minute_per_nearby_corpse
{#}
For each nearby corpse, Regenerate {0} Life per second
per_minute_to_per_second_2dp, 1
life_regeneration_per_minute_%_per_ailment_affecting_you
{#}
Regenerate {0}% of Life per second for each different Ailment affecting you
per_minute_to_per_second, 1, reminderstring, ReminderTextAilments
life_regeneration_per_minute_%_per_fortification
{1|#}
Regenerate {0}% of Life per second per Fortification
per_minute_to_per_second, 1
life_regeneration_per_minute_%_while_affected_by_guard_skill
{1|#}
Regenerate {0}% of Life per second while affected by a Guard Skill Buff
per_minute_to_per_second, 1
life_regeneration_per_minute_%_while_burning
{#}
Regenerate {0}% of Life per second while Burning
per_minute_to_per_second_2dp, 1
life_regeneration_per_minute_%_while_channelling
{#}
Regenerate {0}% of Life per second while Channelling
per_minute_to_per_second, 1
life_regeneration_per_minute_while_affected_by_vitality
{#}
Regenerate {0} Life per Second while affected by Vitality
per_minute_to_per_second, 1
life_regeneration_per_minute_while_ignited
{1|#}
Regenerate {0} Life per second while Ignited
per_minute_to_per_second, 1
life_regeneration_per_minute_while_moving
{#}
Regenerate {0} Life per second while moving
per_minute_to_per_second, 1
life_regeneration_per_minute_while_you_have_avians_flight
{1|#}
Regenerate {0} Life per Second while you have Avian's Flight
per_minute_to_per_second, 1
life_regeneration_%_per_minute_if_detonated_mine_recently
{1|#}
Regenerate {0}% of Life per Second if you've Detonated a Mine Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_%_per_minute_if_player_minion_died_recently
{1|#}
Regenerate {0}% of Life per second if a Minion has Died Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_hit_cursed_enemy_recently
{#}
Regenerate {}% of Life per second if you've Hit a Cursed Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_while_affected_by_vitality
{#}
Regenerate {0}% of Life per second while affected by Vitality
per_minute_to_per_second_2dp, 1
life_regeneration_rate_per_minute_%_if_blocked_recently
{1|#}
Regenerate {0}% of Life per Second if you have Blocked recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_consumed_corpse_recently
{1|#}
Regenerate {0}% of Life per second if you've Consumed a corpse Recently
per_minute_to_per_second_2dp_if_required, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_crit_in_past_8_seconds
{#}
{}% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_if_have_been_hit_recently
{#}
Regenerate {0}% of Life per second if you have been Hit Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_an_enemy_hit_recently
{#}
Regenerate {0}% of Life per second if you've taken Fire Damage from an Enemy Hit Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_if_used_life_flask_in_past_10_seconds
{1|#}
Regenerate {0}% of Life per Second if you've used a Life Flask in the past 10 seconds
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield
{#}
Regenerate {0}% of Life per second per 500 Maximum Energy Shield
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%
{1|#}
Regenerate {0}% of Life per second for each Mine Detonated Recently, up to 10% per second
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_per_nearby_corpse_up_to_3%
{1|#}
For each nearby corpse, Regenerate {0}% Life per second, up to 3%
per_minute_to_per_second_2dp, 1
life_regeneration_rate_per_minute_%_per_power_charge
{1|#}
Regenerate {0}% of Life per second per Power Charge
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_per_raised_zombie
{1|#}
Regenerate {0}% of Life per second for each Raised Zombie
per_minute_to_per_second_2dp_if_required, 1
life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%
{1|#}
Regenerate {0}% of Life per Second for each Trap Triggered Recently, up to 10% per second
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
life_regeneration_rate_per_minute_%_while_moving
{#}
Regenerate {0}% of Life per second while moving
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_while_stationary
{#}
Regenerate {0}% of Life per second while stationary
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_while_using_flask
{1|#}
Regenerate {0}% of Life per second during any Flask Effect
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_%_with_400_or_more_strength
{#}
Regenerate {0}% of Life per second with at least 400 Strength
per_minute_to_per_second, 1
life_regeneration_rate_per_minute_while_on_low_life
{#}
Regenerate {0} Life per Second while on Low Life
per_minute_to_per_second, 1, reminderstring, ReminderTextLowLife
light_radius_increases_apply_to_accuracy
{#}
Increases and Reductions to Light Radius also apply to Accuracy
light_radius_increases_apply_to_area_of_effect
{#}
Increases and Reductions to Light Radius also apply to Area of Effect
lightning_ailment_duration_+%
{1|#}
{0}% increased Duration of Lightning Ailments
reminderstring, ReminderTextLightningAilments
{#|-1}
{0}% reduced Duration of Lightning Ailments
negate, 1, reminderstring, ReminderTextLightningAilments
lightning_ailment_effect_+%_against_chilled_enemies
{1|#}
{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies
reminderstring, ReminderTextLightningAilments
{#|-1}
{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies
negate, 1, reminderstring, ReminderTextLightningAilments
lightning_ailment_effect_+%
{1|#}
{0}% increased Effect of Lightning Ailments
reminderstring, ReminderTextLightningAilments
{#|-1}
{0}% reduced Effect of Lightning Ailments
negate, 1, reminderstring, ReminderTextLightningAilments
lightning_ailments_effect_+%_final_if_hit_highest_lightning
{1|#}
{0}% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
reminderstring, ReminderTextLightningAilments
{#|-1}
{0}% less Effect of Lightning Ailments you inflict with Hits when the highest Damage Type is Lightning
negate, 1, reminderstring, ReminderTextLightningAilments
lightning_and_chaos_damage_resistance_%
{#}
{0:+d}% to Lightning and Chaos Resistances
lightning_arrow_and_ice_shot_all_damage_can_ignite
{#}
All Damage from Lightning Arrow and Ice Shot Hits can Ignite
reminderstring, ReminderTextIgnite
lightning_arrow_and_ice_shot_ignite_damage_+100%_final_chance
{#}
{0}% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage
reminderstring, ReminderTextIgnite
lightning_arrow_%_chance_to_hit_an_additional_enemy
{100}
Lightning Arrow Hits an additional Enemy
{#}
Lightning Arrow has {0}% chance to Hit an additional Enemy
lightning_conduit_and_galvanic_field_shatter_on_killing_blow
{#}
Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
lightning_conduit_area_of_effect_+%
{1|#}
Lightning Conduit has {0}% increased Area of Effect
{#|-1}
Lightning Conduit has {0}% reduced Area of Effect
negate, 1
lightning_conduit_cast_speed_+%
{#}
Lightning Conduit has {0}% increased Cast Speed
lightning_conduit_damage_+%
{1|#}
Lightning Conduit deals {0}% increased Damage
{#|-1}
Lightning Conduit deals {0}% reduced Damage
negate, 1
lightning_damage_can_ignite
{#}
Your Lightning Damage can Ignite
lightning_damage_+%_per_lightning_resistance_above_75
{#}
{0}% increased Lightning Damage per 1% Lightning Resistance above 75%
lightning_damage_%_to_add_as_chaos_per_power_charge
{1|#}
Gain {0}% of Lightning Damage as Extra Chaos Damage per Power Charge
lightning_damage_%_to_add_as_cold_vs_chilled_enemies
{1|#}
Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies
lightning_damage_+%_while_affected_by_herald_of_thunder
{1|#}
{0}% increased Lightning Damage while affected by Herald of Thunder
{#|-1}
{0}% reduced Lightning Damage while affected by Herald of Thunder
negate, 1
lightning_damage_+%_while_affected_by_wrath
{1|#}
{0}% increased Lightning Damage while affected by Wrath
{#|-1}
{0}% reduced Lightning Damage while affected by Wrath
negate, 1
lightning_damage_resistance_%_while_affected_by_herald_of_thunder
{#}
{0:+d}% to Lightning Resistance while affected by Herald of Thunder
lightning_damage_taken_goes_to_life_over_4_seconds_%
{#}
{0}% of Lightning Damage taken Recouped as Life
reminderstring, ReminderTextRecoup
lightning_damage_taken_+
{#}
{0:+d} Lightning Damage taken from Hits
lightning_damage_with_attack_skills_+%
{1|#}
{0}% increased Lightning Damage with Attack Skills
{#|-1}
{0}% reduced Lightning Damage with Attack Skills
negate, 1
lightning_damage_with_spell_skills_+%
{1|#}
{0}% increased Lightning Damage with Spell Skills
{#|-1}
{0}% reduced Lightning Damage with Spell Skills
negate, 1
lightning_explosion_mine_aura_effect_+%
{1|#}
Stormblast Mine has {0}% increased Aura Effect
{#|-1}
Stormblast Mine has {0}% reduced Aura Effect
negate, 1
lightning_explosion_mine_damage_+%
{1|#}
Stormblast Mine deals {0}% increased Damage
{#|-1}
Stormblast Mine deals {0}% reduced Damage
negate, 1
lightning_explosion_mine_throwing_speed_+%
{1|#}
Stormblast Mine has {0}% increased Throwing Speed
{#|-1}
Stormblast Mine has {0}% reduced Throwing Speed
negate, 1
lightning_exposure_on_hit_magnitude
{#|-10}
Inflict Lightning Exposure on Hit, applying {0}% to Lightning Resistance
reminderstring, ReminderTextLightningExposureDuration
lightning_hit_and_dot_damage_%_taken_as_fire
{#}
{0}% of Lightning Damage taken as Fire Damage
lightning_hit_damage_+%_vs_chilled_enemies
{1|#}
{0}% increased Lightning Damage with Hits against Chilled Enemies
{#|-1}
{0}% reduced Lightning Damage with Hits against Chilled Enemies
negate, 1
lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning
{1|#}
{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning
{#|-1}
{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning
negate, 1
lightning_resistance_does_not_apply_to_lighting_damage
{#}
Lightning Resistance does not affect Lightning Damage taken
lightning_skill_chance_to_inflict_lightning_exposure_%
{1|#}
Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit
reminderstring, ReminderTextLightningExposure
lightning_skill_gem_level_+
{#}
{0:+d} to Level of all Lightning Skill Gems
lightning_skill_stun_threshold_+%
{1|#}
Lightning Skills have {0}% reduced Enemy Stun Threshold
reminderstring, ReminderTextStunThreshold
{#|-1}
Lightning Skills have {0}% increased Enemy Stun Threshold
negate, 1, reminderstring, ReminderTextStunThreshold
lightning_skills_chance_to_poison_on_hit_%
{#}
Lightning Skills have {0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
lightning_spell_physical_damage_%_to_convert_to_lightning
{1|#}
Lightning Spells have {0}% of Physical Damage Converted to Lightning Damage
lightning_strike_and_frost_blades_all_damage_can_ignite
{#}
All Damage from Lightning Strike and Frost Blades Hits can Ignite
reminderstring, ReminderTextIgnite
lightning_strike_and_frost_blades_ignite_damage_+100%_final_chance
{#}
{0}% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
reminderstring, ReminderTextIgnite
lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit
{1|#}
Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit
{#|-1}
Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit
negate, 1
lightning_tendrils_totems_from_this_skill_grant_spark_effect_duration_+%_to_parent
{1|#}
{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
{#|-1}
{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
negate, 1
lightning_tower_trap_additional_number_of_beams
{1}
Lightning Spire Trap strikes an additional area
{2|#}
Lightning Spire Trap strikes {0} additional areas
lightning_tower_trap_cast_speed_+%
{1|#}
Lightning Spire Trap has {0}% increased Cast Speed
{#|-1}
Lightning Spire Trap has {0}% reduced Cast Speed
negate, 1
lightning_tower_trap_cooldown_speed_+%
{1|#}
Lightning Spire Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate
negate, 1
lightning_tower_trap_damage_+%
{1|#}
Lightning Spire Trap deals {0}% increased Damage
{#|-1}
Lightning Spire Trap deals {0}% reduced Damage
negate, 1
lightning_tower_trap_duration_+%
{1|#}
Lightning Spire Trap has {0}% increased Skill Effect Duration
{#|-1}
Lightning Spire Trap has {0}% reduced Skill Effect Duration
negate, 1
lightning_tower_trap_throwing_speed_+%
{1|#}
{0}% increased Lightning Spire Trap Throwing Speed
{#|-1}
{0}% reduced Lightning Spire Trap Throwing Speed
negate, 1
lightning_trap_lightning_resistance_penetration_%
{#}
Lightning Trap Damage Penetrates {0}% Lightning Resistance
lightning_trap_shock_effect_+%
{1|#}
{0}% increased Lightning Trap Lightning Ailment Effect
{#|-1}
{0}% reduced Lightning Trap Lightning Ailment Effect
negate, 1
link_buff_effect_+%_on_animate_guardian
{1|#}
{0}% increased Effect of Link Buffs on Animated Guardian
link_effect_+%_when_50%_expired
{1|#}
{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired
{#|-1}
{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired
negate, 1
display_link_stuff
link_grace_period_8_second_override
{0,!0}
Links take twice as long to break
link_skill_buff_effect_+%
{1|#}
Link Skills have {0}% increased Buff Effect
{#|-1}
Link Skills have {0}% reduced Buff Effect
negate, 1
link_skill_buff_effect_+%_if_linked_target_recently
{1|#}
Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently
reminderstring, ReminderTextRecently
{#|-1}
Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently
negate, 1, reminderstring, ReminderTextRecently
link_skill_cast_speed_+%
{1|#}
Link Skills have {0}% increased Cast Speed
{#|-1}
Link Skills have {0}% reduced Cast Speed
negate, 1
link_skill_duration_+%
{1|#}
Link Skills have {0}% increased Skill Effect Duration
{#|-1}
Link Skills have {0}% reduced Skill Effect Duration
negate, 1
link_skill_gem_level_+
{#}
{0:+d} to Level of all Link Skill Gems
link_skill_link_target_cannot_die_for_X_seconds
{#}
Linked Targets Cannot Die for {0} seconds after you Die
link_skill_lose_no_experience_on_link_target_death
{#}
Lose no Experience when you die because a Linked target died
link_skill_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Link Skills
{#|-1}
{0}% reduced Mana Cost of Link Skills
negate, 1, canonical_line
link_skills_can_target_animate_guardian
{#}
Link Skills can target Animated Guardian
link_skills_can_target_minions
{#}
Link Skills can target Damageable Minions
link_skills_grant_damage_+%
{1|#}
Your Linked targets deal {0}% increased Damage
{#|-1}
Your Linked targets deal {0}% reduced Damage
negate, 1
link_skills_grant_damage_taken_+%
{1|#}
Your Linked Targets take {0}% increased Damage
{#|-1}
Your Linked Targets take {0}% reduced Damage
negate, 1
link_skills_grant_redirect_curses_to_link_source
{#}
Curses are inflicted on you instead of Linked targets
link_skills_grant_redirect_elemental_ailments_to_link_source
{#}
Elemental Ailments are inflicted on you instead of Linked targets
reminderstring, ReminderTextElementalAilments
link_to_X_additional_random_allies
{1}
Link Skills Link to {0} additional random target
{2|#}
Link Skills Link to {0} additional random targets
linked_targets_share_endurance_frenzy_power_charges_with_you
{#}
Linked targets share Endurance, Frenzy and Power Charges with you
local_accuracy_rating_+%_per_2%_quality
{1|#}
Grants {0}% increased Accuracy per 2% Quality
local_affliction_jewel_display_small_nodes_grant_nothing
{#}
Added Small Passive Skills grant Nothing
local_affliction_jewel_small_nodes_grant_all_attributes
{#}
Added Small Passive Skills also grant: {0:+d} to All Attributes
local_affliction_jewel_small_nodes_grant_armour
{#}
Added Small Passive Skills also grant: {0:+d} to Armour
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_while_affected_by_a_herald
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed while affected by a Herald
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_channelling_skills
{#}
Added Small Passive Skills also grant: Channelling Skills have {0}% increased Attack and Cast Speed
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_chaos_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Chaos Skills
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_cold_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Cold Skills
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_elemental_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Elemental Skills
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_fire_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Fire Skills
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_lightning_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Lightning Skills
local_affliction_jewel_small_nodes_grant_attack_and_cast_speed_+%_with_physical_skills
{#}
Added Small Passive Skills also grant: {0}% increased Attack and Cast Speed with Physical Skills
local_affliction_jewel_small_nodes_grant_attack_speed_+%
{#}
Added Small Passive Skills also grant: {0}% increased Attack Speed
local_affliction_jewel_small_nodes_grant_base_aura_area_of_effect_+%
{#}
Added Small Passive Skills also grant: {0}% increased Area of Effect of Aura Skills
local_affliction_jewel_small_nodes_grant_base_cast_speed_+%
{#}
Added Small Passive Skills also grant: {0}% increased Cast Speed
local_affliction_jewel_small_nodes_grant_base_critical_strike_multiplier_+
{#}
Added Small Passive Skills also grant: {0:+d}% to Critical Strike Multiplier
local_affliction_jewel_small_nodes_grant_base_elemental_status_ailment_duration_+%
{#}
Added Small Passive Skills also grant: {0}% increased Duration of Elemental Ailments on Enemies
local_affliction_jewel_small_nodes_grant_base_projectile_speed_+%
{#}
Added Small Passive Skills also grant: {0}% increased Projectile Speed
local_affliction_jewel_small_nodes_grant_base_skill_area_of_effect_+%
{#}
Added Small Passive Skills also grant: {0}% increased Area of Effect
local_affliction_jewel_small_nodes_grant_chaos_resistance_%
{#}
Added Small Passive Skills also grant: {0:+d}% to Chaos Resistance
local_affliction_jewel_small_nodes_grant_charges_gained_+%
{#}
Added Small Passive Skills also grant: {0}% increased Flask Charges gained
local_affliction_jewel_small_nodes_grant_cold_resistance_%
{#}
Added Small Passive Skills also grant: {0:+d}% to Cold Resistance
local_affliction_jewel_small_nodes_grant_curse_area_of_effect_+%
{#}
Added Small Passive Skills also grant: {0}% increased Area of Effect of Hex Skills
local_affliction_jewel_small_nodes_grant_damage_over_time_+%
{#}
Added Small Passive Skills also grant: {0}% increased Damage over Time
local_affliction_jewel_small_nodes_grant_damage_+%
{#}
Added Small Passive Skills also grant: {0}% increased Damage
local_affliction_jewel_small_nodes_grant_dex
{#}
Added Small Passive Skills also grant: {0:+d} to Dexterity
local_affliction_jewel_small_nodes_grant_elemental_resistance_%
{#}
Added Small Passive Skills also grant: {0:+d}% to all Elemental Resistances
local_affliction_jewel_small_nodes_grant_evasion
{#}
Added Small Passive Skills also grant: {0:+d} to Evasion
local_affliction_jewel_small_nodes_grant_fire_resistance_%
{#}
Added Small Passive Skills also grant: {0:+d}% to Fire Resistance
local_affliction_jewel_small_nodes_grant_int
{#}
Added Small Passive Skills also grant: {0:+d} to Intelligence
local_affliction_jewel_small_nodes_grant_lightning_resistance_%
{#}
Added Small Passive Skills also grant: {0:+d}% to Lightning Resistance
local_affliction_jewel_small_nodes_grant_mana_regeneration_+%
{#}
Added Small Passive Skills also grant: {0}% increased Mana Regeneration Rate
local_affliction_jewel_small_nodes_grant_maximum_energy_shield
{#}
Added Small Passive Skills also grant: {0:+d} to Maximum Energy Shield
local_affliction_jewel_small_nodes_grant_maximum_life
{#}
Added Small Passive Skills also grant: {0:+d} to Maximum Life
local_affliction_jewel_small_nodes_grant_maximum_mana
{#}
Added Small Passive Skills also grant: {0:+d} to Maximum Mana
local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%
{#}
Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed
local_affliction_jewel_small_nodes_grant_minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald
{#}
Added Small Passive Skills also grant: Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald
local_affliction_jewel_small_nodes_grant_minion_life_regeneration_rate_per_minute_%
{#}
Added Small Passive Skills also grant: Minions Regenerate {0}% of Life per Second
per_minute_to_per_second_2dp_if_required, 1
local_affliction_jewel_small_nodes_grant_%_life_regeneration_per_minute
{#}
Added Small Passive Skills also grant: Regenerate {0}% of Life per Second
per_minute_to_per_second_2dp_if_required, 1, reminderstring, ReminderTextSmallPassives
local_affliction_jewel_small_nodes_grant_sigil_target_search_range_+%
{#}
Added Small Passive Skills also grant: {0}% increased Brand Attachment range
local_affliction_jewel_small_nodes_grant_str
{#}
Added Small Passive Skills also grant: {0:+d} to Strength
local_affliction_jewel_small_nodes_grant_summon_totem_cast_speed_+%
{#}
Added Small Passive Skills also grant: {0}% increased Totem Placement speed
local_affliction_jewel_small_nodes_grant_trap_and_mine_throwing_speed_+%
{#}
Added Small Passive Skills also grant: {0}% increased Trap and Mine Throwing Speed
local_affliction_jewel_small_nodes_grant_warcry_duration_+%
{#}
Added Small Passive Skills also grant: {0}% increased Warcry Duration
local_affliction_jewel_small_nodes_have_effect_+%
{#}
Added Small Passive Skills have {0}% increased Effect
local_affliction_notable_adrenaline
{#}
1 Added Passive Skill is Adrenaline
local_affliction_notable_advance_guard
{#}
1 Added Passive Skill is Advance Guard
local_affliction_notable_aerialist
{#}
1 Added Passive Skill is Aerialist
local_affliction_notable_aerodynamics
{#}
1 Added Passive Skill is Aerodynamics
local_affliction_notable_agent_of_destruction
{#}
1 Added Passive Skill is Agent of Destruction
local_affliction_notable_aggressive_defence
{#}
1 Added Passive Skill is Aggressive Defence
local_affliction_notable_alchemist
{#}
1 Added Passive Skill is Alchemist
local_affliction_notable_ancestral_echo
{#}
1 Added Passive Skill is Ancestral Echo
local_affliction_notable_ancestral_guidance
{#}
1 Added Passive Skill is Ancestral Guidance
local_affliction_notable_ancestral_inspiration
{#}
1 Added Passive Skill is Ancestral Inspiration
local_affliction_notable_ancestral_might
{#}
1 Added Passive Skill is Ancestral Might
local_affliction_notable_ancestral_preservation
{#}
1 Added Passive Skill is Ancestral Preservation
local_affliction_notable_ancestral_reach
{#}
1 Added Passive Skill is Ancestral Reach
local_affliction_notable_antifreeze
{#}
1 Added Passive Skill is Antifreeze
local_affliction_notable_antivenom
{#}
1 Added Passive Skill is Antivenom
local_affliction_notable_arcane_focus
{#}
1 Added Passive Skill is Arcane Adept
local_affliction_notable_arcane_heroism
{#}
1 Added Passive Skill is Arcane Heroism
local_affliction_notable_arcane_pyrotechnics
{#}
1 Added Passive Skill is Arcane Pyrotechnics
local_affliction_notable_arcing_shot
{#}
1 Added Passive Skill is Arcing Shot
local_affliction_notable_assert_dominance
{#}
1 Added Passive Skill is Assert Dominance
local_affliction_notable_astonishing_affliction
{#}
1 Added Passive Skill is Astonishing Affliction
local_affliction_notable_basics_of_pain
{#}
1 Added Passive Skill is Basics of Pain
local_affliction_notable_battle_hardened
{#}
1 Added Passive Skill is Battle-Hardened
local_affliction_notable_battlefield_dominator
{#}
1 Added Passive Skill is Battlefield Dominator
local_affliction_notable_blacksmith
{#}
1 Added Passive Skill is Blacksmith
local_affliction_notable_blanketed_snow
{#}
1 Added Passive Skill is Blanketed Snow
local_affliction_notable_blast_freeze
{#}
1 Added Passive Skill is Blast-Freeze
local_affliction_notable_blessed
{#}
1 Added Passive Skill is Blessed
local_affliction_notable_blessed_rebirth
{#}
1 Added Passive Skill is Blessed Rebirth
local_affliction_notable_blood_artist
{#}
1 Added Passive Skill is Blood Artist
local_affliction_notable_bloodscent
{#}
1 Added Passive Skill is Bloodscent
local_affliction_notable_blowback
{#}
1 Added Passive Skill is Blowback
local_affliction_notable_bodyguards
{#}
1 Added Passive Skill is Bodyguards
local_affliction_notable_born_of_chaos
{#}
1 Added Passive Skill is Born of Chaos
local_affliction_notable_brand_loyalty
{#}
1 Added Passive Skill is Brand Loyalty
local_affliction_notable_brewed_for_potency
{#}
1 Added Passive Skill is Brewed for Potency
local_affliction_notable_broadside
{#}
1 Added Passive Skill is Broadside
local_affliction_notable_brush_with_death
{#}
1 Added Passive Skill is Brush with Death
local_affliction_notable_brutal_infamy
{#}
1 Added Passive Skill is Brutal Infamy
local_affliction_notable_burden_projection
{#}
1 Added Passive Skill is Burden Projection
local_affliction_notable_burning_bright
{#}
1 Added Passive Skill is Burning Bright
local_affliction_notable_calamitous
{#}
1 Added Passive Skill is Calamitous
local_affliction_notable_call_to_the_slaughter
{#}
1 Added Passive Skill is Call to the Slaughter
local_affliction_notable_capacitor
{#}
1 Added Passive Skill is Capacitor
local_affliction_notable_careful_handling
{#}
1 Added Passive Skill is Careful Handling
local_affliction_notable_chilling_presence
{#}
1 Added Passive Skill is Chilling Presence
local_affliction_notable_chip_away
{#}
1 Added Passive Skill is Chip Away
local_affliction_notable_circling_oblivion
{#}
1 Added Passive Skill is Circling Oblivion
local_affliction_notable_clarity_of_purpose
{#}
1 Added Passive Skill is Clarity of Purpose
local_affliction_notable_cold_blooded_killer
{#}
1 Added Passive Skill is Cold-Blooded Killer
local_affliction_notable_cold_conduction
{#}
1 Added Passive Skill is Cold Conduction
local_affliction_notable_cold_to_the_core
{#}
1 Added Passive Skill is Cold to the Core
local_affliction_notable_combat_rhythm
{#}
1 Added Passive Skill is Combat Rhythm
local_affliction_notable_compound_injury
{#}
1 Added Passive Skill is Compound Injury
local_affliction_notable_confident_combatant
{#}
1 Added Passive Skill is Confident Combatant
local_affliction_notable_conjured_wall
{#}
1 Added Passive Skill is Conjured Wall
local_affliction_notable_conservation_of_energy
{#}
1 Added Passive Skill is Conservation of Energy
local_affliction_notable_cooked_alive
{#}
1 Added Passive Skill is Cooked Alive
local_affliction_notable_corrosive_elements
{#}
1 Added Passive Skill is Corrosive Elements
local_affliction_notable_cremator
{#}
1 Added Passive Skill is Cremator
local_affliction_notable_cry_wolf
{#}
1 Added Passive Skill is Cry Wolf
local_affliction_notable_cult_leader
{#}
1 Added Passive Skill is Cult-Leader
local_affliction_notable_daring_ideas
{#}
1 Added Passive Skill is Daring Ideas
local_affliction_notable_dark_discourse
{#}
1 Added Passive Skill is Doedre's Spite
local_affliction_notable_dark_ideation
{#}
1 Added Passive Skill is Dark Ideation
local_affliction_notable_dark_messenger
{#}
1 Added Passive Skill is Dark Messenger
local_affliction_notable_darting_movements
{#}
1 Added Passive Skill is Darting Movements
local_affliction_notable_deadly_repartee
{#}
1 Added Passive Skill is Deadly Repartee
local_affliction_notable_deep_chill
{#}
1 Added Passive Skill is Deep Chill
local_affliction_notable_deep_cuts
{#}
1 Added Passive Skill is Deep Cuts
local_affliction_notable_depression
{#}
1 Added Passive Skill is Misery Everlasting
local_affliction_notable_determined_preparation
{#}
1 Added Passive Skill is Uncompromising
local_affliction_notable_devastator
{#}
1 Added Passive Skill is Devastator
local_affliction_notable_disciples
{#}
1 Added Passive Skill is Disciples
local_affliction_notable_disciplined_preparation
{#}
1 Added Passive Skill is Self-Control
local_affliction_notable_disease_vector
{#}
1 Added Passive Skill is Disease Vector
local_affliction_notable_disorienting_display
{#}
1 Added Passive Skill is Disorienting Display
local_affliction_notable_disorienting_wounds
{#}
1 Added Passive Skill is Disorienting Wounds
local_affliction_notable_distilled_perfection
{#}
1 Added Passive Skill is Distilled Perfection
local_affliction_notable_doedres_apathy
{#}
1 Added Passive Skill is Doedre's Apathy
local_affliction_notable_doedres_gluttony
{#}
1 Added Passive Skill is Doedre's Gluttony
local_affliction_notable_doryanis_lesson
{#}
1 Added Passive Skill is Doryani's Lesson
local_affliction_notable_dragon_hunter
{#}
1 Added Passive Skill is Dragon Hunter
local_affliction_notable_dread_march
{#}
1 Added Passive Skill is Dread March
local_affliction_notable_drive_the_destruction
{#}
1 Added Passive Skill is Drive the Destruction
local_affliction_notable_eldritch_inspiration
{#}
1 Added Passive Skill is Eldritch Inspiration
local_affliction_notable_elegant_form
{#}
1 Added Passive Skill is Elegant Form
local_affliction_notable_empowered_envoy
{#}
1 Added Passive Skill is Empowered Envoy
local_affliction_notable_endbringer
{#}
1 Added Passive Skill is Endbringer
local_affliction_notable_enduring_composure
{#}
1 Added Passive Skill is Enduring Composure
local_affliction_notable_enduring_focus
{#}
1 Added Passive Skill is Enduring Focus
local_affliction_notable_enduring_ward
{#}
1 Added Passive Skill is Enduring Ward
local_affliction_notable_energy_from_naught
{#}
1 Added Passive Skill is Energy From Naught
local_affliction_notable_essence_rush
{#}
1 Added Passive Skill is Essence Rush
local_affliction_notable_eternal_suffering
{#}
1 Added Passive Skill is Eternal Suffering
local_affliction_notable_evil_eye
{#}
1 Added Passive Skill is Evil Eye
local_affliction_notable_expansive_might
{#}
1 Added Passive Skill is Expansive Might
local_affliction_notable_expendability
{#}
1 Added Passive Skill is Expendability
local_affliction_notable_expert_sabotage
{#}
1 Added Passive Skill is Expert Sabotage
local_affliction_notable_explosive_force
{#}
1 Added Passive Skill is Explosive Force
local_affliction_notable_exposure_therapy
{#}
1 Added Passive Skill is Exposure Therapy
local_affliction_notable_eye_of_the_storm
{#}
1 Added Passive Skill is Eye of the Storm
local_affliction_notable_eye_to_eye
{#}
1 Added Passive Skill is Eye to Eye
local_affliction_notable_fan_of_blades
{#}
1 Added Passive Skill is Fan of Blades
local_affliction_notable_fan_the_flames
{#}
1 Added Passive Skill is Fan the Flames
local_affliction_notable_fasting
{#}
1 Added Passive Skill is Fasting
local_affliction_notable_fearsome_warrior
{#}
1 Added Passive Skill is Fearsome Warrior
local_affliction_notable_feast_of_flesh
{#}
1 Added Passive Skill is Feast of Flesh
local_affliction_notable_feasting_fiends
{#}
1 Added Passive Skill is Feasting Fiends
local_affliction_notable_feed_the_fury
{#}
1 Added Passive Skill is Feed the Fury
local_affliction_notable_fettle
{#}
1 Added Passive Skill is Fettle
local_affliction_notable_fire_attunement
{#}
1 Added Passive Skill is Fire Attunement
local_affliction_notable_first_among_equals
{#}
1 Added Passive Skill is Spiteful Presence
local_affliction_notable_flaming_doom
{#}
1 Added Passive Skill is Lord of Drought
local_affliction_notable_flexible_sentry
{#}
1 Added Passive Skill is Flexible Sentry
local_affliction_notable_flow_of_life
{#}
1 Added Passive Skill is Flow of Life
local_affliction_notable_follow_through
{#}
1 Added Passive Skill is Follow-Through
local_affliction_notable_force_multiplier
{#}
1 Added Passive Skill is Force Multiplier
local_affliction_notable_frost_breath
{#}
1 Added Passive Skill is Blizzard Caller
local_affliction_notable_fuel_the_fight
{#}
1 Added Passive Skill is Fuel the Fight
local_affliction_notable_furious_assault
{#}
1 Added Passive Skill is Furious Assault
local_affliction_notable_genius
{#}
1 Added Passive Skill is Genius
local_affliction_notable_gladiatorial_combat
{#}
1 Added Passive Skill is Gladiatorial Combat
local_affliction_notable_gladiators_fortitude
{#}
1 Added Passive Skill is Gladiator's Fortitude
local_affliction_notable_graceful_execution
{#}
1 Added Passive Skill is Graceful Execution
local_affliction_notable_graceful_preparation
{#}
1 Added Passive Skill is Sublime Form
local_affliction_notable_grand_design
{#}
1 Added Passive Skill is Grand Design
local_affliction_notable_grim_oath
{#}
1 Added Passive Skill is Grim Oath
local_affliction_notable_grounded_commander
{#}
1 Added Passive Skill is Introspection
local_affliction_notable_guerilla_tactics
{#}
1 Added Passive Skill is Guerilla Tactics
local_affliction_notable_haemorrhage
{#}
1 Added Passive Skill is Haemorrhage
local_affliction_notable_haunting_shout
{#}
1 Added Passive Skill is Haunting Shout
local_affliction_notable_heart_of_iron
{#}
1 Added Passive Skill is Heart of Iron
local_affliction_notable_heavy_hitter
{#}
1 Added Passive Skill is Heavy Hitter
local_affliction_notable_heavy_trauma
{#}
1 Added Passive Skill is Exploit Weakness
local_affliction_notable_heraldry
{#}
1 Added Passive Skill is Heraldry
local_affliction_notable_hex_breaker
{#}
1 Added Passive Skill is Hex Breaker
local_affliction_notable_hibernator
{#}
1 Added Passive Skill is Hibernator
local_affliction_notable_hit_and_run
{#}
1 Added Passive Skill is Hit and Run
local_affliction_notable_holistic_health
{#}
1 Added Passive Skill is Holistic Health
local_affliction_notable_holy_conquest
{#}
1 Added Passive Skill is Holy Conquest
local_affliction_notable_hounds_mark
{#}
1 Added Passive Skill is Hound's Mark
local_affliction_notable_hulking_corpses
{#}
1 Added Passive Skill is Hulking Corpses
local_affliction_notable_improvisor
{#}
1 Added Passive Skill is Improvisor
local_affliction_notable_insatiable_killer
{#}
1 Added Passive Skill is Insatiable Killer
local_affliction_notable_inspired_oppression
{#}
1 Added Passive Skill is Inspired Oppression
local_affliction_notable_insulated
{#}
1 Added Passive Skill is Insulated
local_affliction_notable_intensity
{#}
1 Added Passive Skill is Intensity
local_affliction_notable_invigorating_portents
{#}
1 Added Passive Skill is Invigorating Portents
local_affliction_notable_iron_breaker
{#}
1 Added Passive Skill is Iron Breaker
local_affliction_notable_lasting_impression
{#}
1 Added Passive Skill is Lasting Impression
local_affliction_notable_lead_by_example
{#}
1 Added Passive Skill is Lead By Example
local_affliction_notable_life_from_death
{#}
1 Added Passive Skill is Life from Death
local_affliction_notable_lightnings_call
{#}
1 Added Passive Skill is Tempt the Storm
local_affliction_notable_liquid_inspiration
{#}
1 Added Passive Skill is Liquid Inspiration
local_affliction_notable_low_tolerance
{#}
1 Added Passive Skill is Low Tolerance
local_affliction_notable_mage_bane
{#}
1 Added Passive Skill is Mage Bane
local_affliction_notable_mage_hunter
{#}
1 Added Passive Skill is Mage Hunter
local_affliction_notable_magnifier
{#}
1 Added Passive Skill is Magnifier
local_affliction_notable_martial_mastery
{#}
1 Added Passive Skill is Martial Mastery
local_affliction_notable_martial_momentum
{#}
1 Added Passive Skill is Martial Momentum
local_affliction_notable_martial_prowess
{#}
1 Added Passive Skill is Martial Prowess
local_affliction_notable_master_of_command
{#}
1 Added Passive Skill is Master of Command
local_affliction_notable_master_of_fear
{#}
1 Added Passive Skill is Master of Fear
local_affliction_notable_master_of_fire
{#}
1 Added Passive Skill is Master of Fire
local_affliction_notable_master_of_the_maelstrom
{#}
1 Added Passive Skill is Master of the Maelstrom
local_affliction_notable_master_the_fundamentals
{#}
1 Added Passive Skill is Master the Fundamentals
local_affliction_notable_menders_wellspring
{#}
1 Added Passive Skill is Mender's Wellspring
local_affliction_notable_militarism
{#}
1 Added Passive Skill is Militarism
local_affliction_notable_mindfulness
{#}
1 Added Passive Skill is Mindfulness
local_affliction_notable_mob_mentality
{#}
1 Added Passive Skill is Mob Mentality
local_affliction_notable_molten_ones_mark
{#}
1 Added Passive Skill is Molten One's Mark
local_affliction_notable_mystical_ward
{#}
1 Added Passive Skill is Mystical Ward
local_affliction_notable_natural_vigour
{#}
1 Added Passive Skill is Natural Vigour
local_affliction_notable_no_witnesses
{#}
1 Added Passive Skill is No Witnesses
local_affliction_notable_non_flammable
{#}
1 Added Passive Skill is Non-Flammable
local_affliction_notable_numbing_elixir
{#}
1 Added Passive Skill is Numbing Elixir
local_affliction_notable_one_with_the_shield
{#}
1 Added Passive Skill is One with the Shield
local_affliction_notable_openness
{#}
1 Added Passive Skill is Openness
local_affliction_notable_opportunistic_fusilade
{#}
1 Added Passive Skill is Opportunistic Fusilade
local_affliction_notable_overlord
{#}
1 Added Passive Skill is Overlord
local_affliction_notable_overshock
{#}
1 Added Passive Skill is Overshock
local_affliction_notable_overwhelming_malice
{#}
1 Added Passive Skill is Overwhelming Malice
local_affliction_notable_paralysis
{#}
1 Added Passive Skill is Paralysis
local_affliction_notable_peace_amidst_chaos
{#}
1 Added Passive Skill is Peace Amidst Chaos
local_affliction_notable_peak_vigour
{#}
1 Added Passive Skill is Peak Vigour
local_affliction_notable_phlebotomist
{#}
1 Added Passive Skill is Phlebotomist
local_affliction_notable_powerful_assault
{#}
1 Added Passive Skill is Powerful Assault
local_affliction_notable_powerful_ward
{#}
1 Added Passive Skill is Powerful Ward
local_affliction_notable_practiced_caster
{#}
1 Added Passive Skill is Practiced Caster
local_affliction_notable_precise_commander
{#}
1 Added Passive Skill is Destructive Aspect
local_affliction_notable_precise_focus
{#}
1 Added Passive Skill is Precise Focus
local_affliction_notable_precise_retaliation
{#}
1 Added Passive Skill is Precise Retaliation
local_affliction_notable_pressure_points
{#}
1 Added Passive Skill is Pressure Points
local_affliction_notable_primordial_bond
{#}
1 Added Passive Skill is Primordial Bond
local_affliction_notable_prismatic_carapace
{#}
1 Added Passive Skill is Prismatic Carapace
local_affliction_notable_prismatic_dance
{#}
1 Added Passive Skill is Prismatic Dance
local_affliction_notable_prismatic_heart
{#}
1 Added Passive Skill is Prismatic Heart
local_affliction_notable_prodigious_defense
{#}
1 Added Passive Skill is Prodigious Defence
local_affliction_notable_provocateur
{#}
1 Added Passive Skill is Provocateur
local_affliction_notable_pure_agony
{#}
1 Added Passive Skill is Pure Agony
local_affliction_notable_pure_aptitude
{#}
1 Added Passive Skill is Pure Aptitude
local_affliction_notable_pure_commander
{#}
1 Added Passive Skill is Electric Presence
local_affliction_notable_pure_guile
{#}
1 Added Passive Skill is Pure Guile
local_affliction_notable_pure_might
{#}
1 Added Passive Skill is Pure Might
local_affliction_notable_purposeful_harbinger
{#}
1 Added Passive Skill is Purposeful Harbinger
local_affliction_notable_quick_and_deadly
{#}
1 Added Passive Skill is Quick and Deadly
local_affliction_notable_quick_getaway
{#}
1 Added Passive Skill is Quick Getaway
local_affliction_notable_rapid_infusion
{#}
1 Added Passive Skill is Rapid Infusion
local_affliction_notable_rattling_bellow
{#}
1 Added Passive Skill is Rattling Bellow
local_affliction_notable_raze_and_pillage
{#}
1 Added Passive Skill is Raze and Pillage
local_affliction_notable_readiness
{#}
1 Added Passive Skill is Readiness
local_affliction_notable_remarkable
{#}
1 Added Passive Skill is Remarkable
local_affliction_notable_rend
{#}
1 Added Passive Skill is Rend
local_affliction_notable_renewal
{#}
1 Added Passive Skill is Renewal
local_affliction_notable_repeater
{#}
1 Added Passive Skill is Repeater
local_affliction_notable_replenishing_presence
{#}
1 Added Passive Skill is Replenishing Presence
local_affliction_notable_riot_queller
{#}
1 Added Passive Skill is Riot Queller
local_affliction_notable_rot_resistant
{#}
1 Added Passive Skill is Rot-Resistant
local_affliction_notable_rote_reinforcement
{#}
1 Added Passive Skill is Rote Reinforcement
local_affliction_notable_rotten_claws
{#}
1 Added Passive Skill is Rotten Claws
local_affliction_notable_run_through
{#}
1 Added Passive Skill is Run Through
local_affliction_notable_sadist
{#}
1 Added Passive Skill is Sadist
local_affliction_notable_sage
{#}
1 Added Passive Skill is Sage
local_affliction_notable_sap_psyche
{#}
1 Added Passive Skill is Sap Psyche
local_affliction_notable_savage_response
{#}
1 Added Passive Skill is Savage Response
local_affliction_notable_savour_the_moment
{#}
1 Added Passive Skill is Savour the Moment
local_affliction_notable_scintillating_idea
{#}
1 Added Passive Skill is Scintillating Idea
local_affliction_notable_seal_mender
{#}
1 Added Passive Skill is Seal Mender
local_affliction_notable_second_skin
{#}
1 Added Passive Skill is Second Skin
local_affliction_notable_seeker_runes
{#}
1 Added Passive Skill is Seeker Runes
local_affliction_notable_self_fulfilling_prophecy
{#}
1 Added Passive Skill is Self-Fulfilling Prophecy
local_affliction_notable_septic_spells
{#}
1 Added Passive Skill is Septic Spells
local_affliction_notable_set_and_forget
{#}
1 Added Passive Skill is Set and Forget
local_affliction_notable_shifting_shadow
{#}
1 Added Passive Skill is Shifting Shadow
local_affliction_notable_shrieking_bolts
{#}
1 Added Passive Skill is Shrieking Bolts
local_affliction_notable_skeletal_atrophy
{#}
1 Added Passive Skill is Skeletal Atrophy
local_affliction_notable_skullbreaker
{#}
1 Added Passive Skill is Skullbreaker
local_affliction_notable_sleepless_sentries
{#}
1 Added Passive Skill is Sleepless Sentries
local_affliction_notable_smite_the_weak
{#}
1 Added Passive Skill is Smite the Weak
local_affliction_notable_smoking_remains
{#}
1 Added Passive Skill is Smoking Remains
local_affliction_notable_snaring_spirits
{#}
1 Added Passive Skill is Snaring Spirits
local_affliction_notable_snowstorm
{#}
1 Added Passive Skill is Snowstorm
local_affliction_notable_special_reserve
{#}
1 Added Passive Skill is Special Reserve
local_affliction_notable_spiked_concoction
{#}
1 Added Passive Skill is Spiked Concoction
local_affliction_notable_spring_back
{#}
1 Added Passive Skill is Spring Back
local_affliction_notable_stalwart_commander
{#}
1 Added Passive Skill is Volatile Presence
local_affliction_notable_steady_torment
{#}
1 Added Passive Skill is Steady Torment
local_affliction_notable_stoic_focus
{#}
1 Added Passive Skill is Stoic Focus
local_affliction_notable_storm_drinker
{#}
1 Added Passive Skill is Storm Drinker
local_affliction_notable_stormrider
{#}
1 Added Passive Skill is Stormrider
local_affliction_notable_storms_hand
{#}
1 Added Passive Skill is Storm's Hand
local_affliction_notable_streamlined
{#}
1 Added Passive Skill is Streamlined
local_affliction_notable_strike_leader
{#}
1 Added Passive Skill is Strike Leader
local_affliction_notable_stubborn_student
{#}
1 Added Passive Skill is Stubborn Student
local_affliction_notable_student_of_decay
{#}
1 Added Passive Skill is Student of Decay
local_affliction_notable_sublime_sensation
{#}
1 Added Passive Skill is Sublime Sensation
local_affliction_notable_summer_commander
{#}
1 Added Passive Skill is Mortifying Aspect
local_affliction_notable_supercharge
{#}
1 Added Passive Skill is Supercharge
local_affliction_notable_surefooted_striker
{#}
1 Added Passive Skill is Surefooted Striker
local_affliction_notable_surging_vitality
{#}
1 Added Passive Skill is Surging Vitality
local_affliction_notable_surprise_sabotage
{#}
1 Added Passive Skill is Surprise Sabotage
local_affliction_notable_tempered_arrowheads
{#}
1 Added Passive Skill is Tempered Arrowheads
local_affliction_notable_thaumophage
{#}
1 Added Passive Skill is Thaumophage
local_affliction_notable_thunderstruck
{#}
1 Added Passive Skill is Thunderstruck
local_affliction_notable_titanic_swings
{#}
1 Added Passive Skill is Titanic Swings
local_affliction_notable_touch_of_cruelty
{#}
1 Added Passive Skill is Touch of Cruelty
local_affliction_notable_towering_threat
{#}
1 Added Passive Skill is Towering Threat
local_affliction_notable_unholy_grace
{#}
1 Added Passive Skill is Unholy Grace
local_affliction_notable_unspeakable_gifts
{#}
1 Added Passive Skill is Unspeakable Gifts
local_affliction_notable_untouchable
{#}
1 Added Passive Skill is Untouchable
local_affliction_notable_unwavering_focus
{#}
1 Added Passive Skill is Unwavering Focus
local_affliction_notable_unwaveringly_evil
{#}
1 Added Passive Skill is Unwaveringly Evil
local_affliction_notable_vast_power
{#}
1 Added Passive Skill is Vast Power
local_affliction_notable_vengeful_commander
{#}
1 Added Passive Skill is Righteous Path
local_affliction_notable_veteran_defender
{#}
1 Added Passive Skill is Veteran Defender
local_affliction_notable_vicious_bite
{#}
1 Added Passive Skill is Vicious Bite
local_affliction_notable_vicious_guard_
{#}
1 Added Passive Skill is Vicious Guard
local_affliction_notable_vicious_skewering
{#}
1 Added Passive Skill is Vicious Skewering
local_affliction_notable_victim_maker
{#}
1 Added Passive Skill is Victim Maker
local_affliction_notable_vile_reinvigoration
{#}
1 Added Passive Skill is Vile Reinvigoration
local_affliction_notable_vital_focus
{#}
1 Added Passive Skill is Vital Focus
local_affliction_notable_vivid_hues
{#}
1 Added Passive Skill is Vivid Hues
local_affliction_notable_wall_of_muscle
{#}
1 Added Passive Skill is Wall of Muscle
local_affliction_notable_wardbreaker
{#}
1 Added Passive Skill is Forbidden Words
local_affliction_notable_warning_call
{#}
1 Added Passive Skill is Warning Call
local_affliction_notable_wasting_affliction
{#}
1 Added Passive Skill is Wasting Affliction
local_affliction_notable_weight_advantage
{#}
1 Added Passive Skill is Weight Advantage
local_affliction_notable_whispers_of_death
{#}
1 Added Passive Skill is Evil Eye
local_affliction_notable_wicked_pall
{#}
1 Added Passive Skill is Wicked Pall
local_affliction_notable_widespread_destruction
{#}
1 Added Passive Skill is Widespread Destruction
local_affliction_notable_will_shaper
{#}
1 Added Passive Skill is Will Shaper
local_affliction_notable_wind_up
{#}
1 Added Passive Skill is Wind-up
local_affliction_notable_winter_commander
{#}
1 Added Passive Skill is Frantic Aspect
local_affliction_notable_winter_prowler
{#}
1 Added Passive Skill is Winter Prowler
local_affliction_notable_wish_for_death
{#}
1 Added Passive Skill is Wish for Death
local_affliction_notable_wizardry
{#}
1 Added Passive Skill is Wizardry
local_affliction_notable_wound_aggravation
{#}
1 Added Passive Skill is Wound Aggravation
local_affliction_notable_wrapped_in_flame
{#}
1 Added Passive Skill is Wrapped in Flame
local_area_of_effect_+%_per_4%_quality
{1|#}
Grants {0}% increased Area of Effect per 4% Quality
local_attack_and_cast_speed_+%_if_item_corrupted
{1|#}
{0}% increased Attack and Cast Speed if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Attack and Cast Speed if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_attack_damage_+%_if_item_corrupted
{1|#}
{0}% increased Attack Damage if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Attack Damage if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_attack_speed_+%_per_8%_quality
{1|#}
{0}% increased Attack Speed per 8% Quality
local_attacks_grant_onslaught_on_kill_chance_%_with_ranged_abyss_jewel_socketed
{1|#}
With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill
reminderstring, ReminderTextOnslaught
local_attacks_impale_on_hit_%_chance
{1|99}
{0}% chance to Impale Enemies on Hit with Attacks
reminderstring, ReminderTextImpale
{100|#}
Impale Enemies on Hit with Attacks
reminderstring, ReminderTextImpale
local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed
{#}
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
reminderstring, ReminderTextIntimidate
local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed
{#}
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
reminderstring, ReminderTextMaim
local_bleed_on_critical_strike_chance_%
{1|99}
{0}% chance to Cause Bleeding on Critical Strike
reminderstring, ReminderTextBleeding
{100|#}
Cause Bleeding on Critical Strike
reminderstring, ReminderTextBleeding
local_bleeding_ailment_dot_multiplier_+
{#}
{:+d}% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
local_blind_enemies_on_attack_hits_with_ranged_abyss_jewel_socketed
{1|#}
With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks
reminderstring, ReminderTextBlindNoDuration
local_can_only_socket_corrupted_gems
{#}
You can only Socket Corrupted Gems in this item
local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon
{#}
{0}% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
reminderstring, ReminderTextBleeding
local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon
{#}
{0}% chance for Poisons inflicted with this Weapon to deal 100% more Damage
reminderstring, ReminderTextPoison
local_chance_for_poison_damage_+300%_final_inflicted_with_weapon
{#}
{0}% chance for Poisons inflicted with this Weapon to deal 300% more Damage
reminderstring, ReminderTextPoison
local_chance_to_bleed_on_crit_50%
{#}
50% chance to cause Bleeding on Critical Strike
reminderstring, ReminderTextBleeding
local_chance_to_intimidate_on_hit_%
{#}
{0}% chance to Intimidate Enemies for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
local_chaos_penetration_%
{1|#}
Attacks with this Weapon Penetrate {0}% Chaos Resistance
local_chill_on_hit_ms_if_in_off_hand
{1000}
Chill Enemies for {0} second on Hit with this Weapon when in Off Hand
milliseconds_to_seconds, 1, reminderstring, ReminderTextChillNonHitNoDuration
{1|#}
Chill Enemies for {0} seconds on Hit with this Weapon when in Off Hand
milliseconds_to_seconds, 1, reminderstring, ReminderTextChillNonHitNoDuration
local_cold_resistance_%_per_2%_quality
{#}
Grants {0:+d}% to Cold Resistance per 2% Quality
local_concoction_can_consume_sulphur_flasks
{#}
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
local_critical_strike_chance_+%_if_item_corrupted
{1|#}
{0}% increased Global Critical Strike Chance if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Global Critical Strike Chance if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_critical_strike_chance_+%_per_4%_quality
{1|#}
{0}% increased Critical Strike Chance per 4% Quality
local_crits_have_culling_strike
{#}
Critical Strikes with this Weapon have Culling Strike
reminderstring, ReminderTextCullingStrike
local_culling_strike_if_crit_recently
{#}
Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextCullingStrike
local_culling_strike_vs_bleeding_enemies
{1|#}
Hits with this Weapon have Culling Strike against Bleeding Enemies
reminderstring, ReminderTextCullingStrike
local_damage_+%_if_item_corrupted
{1|#}
{0}% increased Damage if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Damage if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_damage_taken_+%_if_item_corrupted
{1|#}
{0}% increased Damage taken if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Damage taken if Corrupted
negate, 1, canonical_line, reminderstring, ReminderTextIfItemCorrupted
local_dexterity_per_2%_quality
{#}
Grants {0:+d} to Dexterity per 2% Quality
local_display_curse_enemies_with_socketed_curse_on_hit_%_chance
{1|99}
{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit
{100|#}
Curse Enemies with Socketed Hex Curse Gem on Hit
local_display_enemies_killed_nearby_count_as_being_killed_by_you
{#}
Nearby Enemies Killed by anyone count as being Killed by you instead
local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds
{#}
Every 10 seconds, gain {0}% of Physical Damage\nas Extra Fire Damage for 4 seconds
local_display_fire_and_cold_resist_debuff
{1|#}
Nearby Enemies have {0}% increased Fire and Cold Resistances
{#|-1}
Nearby Enemies have {0}% reduced Fire and Cold Resistances
negate, 1
local_display_gain_power_charge_on_spending_mana
{#}
Gain a Power Charge after Spending a total of 200 Mana
local_display_guardian_alternating_block_chance
{#}
[DNT] Every 6 seconds:\n{0:+d}% Chance to Block Attack Damage for 3 seconds\n{0:+d}% Chance to Block Spell Damage for 3 seconds
reminderstring, ReminderTextConsecutive
local_display_mod_aura_mana_regeration_rate_+%
{1|#}
You and nearby Allies have 30% increased Mana Regeneration Rate
{#|-1}
You and nearby Allies have 30% reduced Mana Regeneration Rate
negate, 1
local_display_movement_speed_+%_for_you_and_nearby_allies
{1|#}
{0}% increased Movement Speed for you and nearby Allies
{#|-1}
{0}% reduced Movement Speed for you and nearby Allies
negate, 1
local_display_nearby_allies_action_speed_cannot_be_reduced_below_base
{#}
Nearby Allies' Action Speed cannot be modified to below base value
local_display_nearby_allies_critical_strike_multiplier_+
{#}
Nearby Allies have {0:+d}% to Critical Strike Multiplier
local_display_nearby_allies_extra_damage_rolls
{#}
Nearby Allies' Damage with Hits is Lucky
reminderstring, ReminderTextLucky
local_display_nearby_allies_have_fortify
{#}
Nearby Allies have {0:+d} Fortification
reminderstring, ReminderTextFortificationNoDuration
local_display_nearby_enemies_are_chilled
{#}
Nearby Enemies are Chilled
reminderstring, ReminderTextChillNonHitNoDuration
local_display_nearby_enemies_are_covered_in_ash
{#}
Nearby Enemies are Covered in Ash
reminderstring, ReminderTextCoveredInAshNoDuration
local_display_nearby_enemies_are_intimidated
{#}
Nearby Enemies are Intimidated
reminderstring, ReminderTextIntimidate
local_display_nearby_enemies_cannot_crit
{#}
Nearby Enemies cannot deal Critical Strikes
local_display_nearby_enemies_have_fire_exposure
{#}
Nearby Enemies have Fire Exposure
reminderstring, ReminderTextFireExposure
local_display_nearby_enemy_chaos_damage_resistance_%
{#}
Nearby Enemies have {0:+d}% to Chaos Resistance
local_display_nearby_enemy_cold_damage_resistance_%
{#}
Nearby Enemies have {0:+d}% to Cold Resistance
local_display_nearby_enemy_elemental_damage_taken_+%
{#}
Nearby Enemies take {0}% increased Elemental Damage
local_display_nearby_enemy_fire_damage_resistance_%
{#}
Nearby Enemies have {0:+d}% to Fire Resistance
local_display_nearby_enemy_life_reserved_by_stat_%
{#}
Nearby Enemy Monsters have at least {0}% of Life Reserved
local_display_nearby_enemy_lightning_damage_resistance_%
{#}
Nearby Enemies have {0:+d}% to Lightning Resistance
local_display_nearby_enemy_no_chaos_damage_resistance
{#}
Nearby Enemies' Chaos Resistance is 0
local_display_nearby_enemy_physical_damage_taken_+%
{1|#}
Nearby Enemies take {0}% increased Physical Damage
{#|-1}
Nearby Enemies take {0}% reduced Physical Damage
negate, 1
local_display_self_crushed
{#}
You are Crushed
reminderstring, ReminderTextCrushedNoDuration
local_display_trickster_heartstopper_rotating_buff
{1|#}
Every 10 seconds:\nTake {0}% more Damage from Hits for 5 seconds\nTake {0}% more Damage over Time for 5 seconds
reminderstring, ReminderTextConsecutive
{#|-1}
Every 10 seconds:\nTake {0}% less Damage from Hits for 5 seconds\nTake {0}% less Damage over Time for 5 seconds
negate, 1, reminderstring, ReminderTextConsecutive
local_display_you_get_elemental_ailments_instead_of_allies
{#}
Enemies inflict Elemental Ailments on you instead of nearby Allies
reminderstring, ReminderTextElementalAilments
local_double_damage_with_attacks
{#}
Attacks with this Weapon deal Double Damage
local_double_damage_with_attacks_chance_%
{100}
Attacks with this Weapon deal Double Damage
{1|99}
Attacks with this Weapon have {0}% chance to deal Double Damage
local_elemental_damage_+%_per_2%_quality
{1|#}
Grants {0}% increased Elemental Damage per 2% Quality
local_energy_shield_regeneration_per_minute_%_if_crit_recently
{1|#}
Regenerate {}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
local_evasion_rating_and_energy_shield
{#}
{0:+d} to Evasion Rating and Energy Shield
local_fire_resistance_%_per_2%_quality
{#}
Grants {0:+d}% to Fire Resistance per 2% Quality
local_gain_X_rage_on_attack_hit_with_melee_abyss_jewel_socketed
{1|#}
With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second
local_gain_fortify_on_melee_hit_chance_%_with_melee_abyss_jewel_socketed
{1|#}
With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify
local_hits_with_this_weapon_always_hit_if_have_blocked_recently
{#}
Hits with this Weapon can't be Evaded if you have Blocked Recently
local_hits_with_this_weapon_freeze_as_though_damage_+%_final
{1|#}
Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage
{#|-1}
Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage
negate, 1
local_hits_with_this_weapon_shock_as_though_damage_+%_final
{1|#}
Hits with this Weapon Shock Enemies as though dealing {0}% more Damage
{#|-1}
Hits with this Weapon Shock Enemies as though dealing {0}% less Damage
negate, 1
local_ignite_damage_+%_final_with_this_weapon
{1|#}
Ignites inflicted with this Weapon deal {0}% more Damage
{#|-1}
Ignites inflicted with this Weapon deal {0}% less Damage
negate, 1
local_immune_to_curses_if_item_corrupted
{1|#}
Immune to Curses if Corrupted
reminderstring, ReminderTextIfItemCorrupted
local_inflict_malignant_madness_on_critical_strike_%_if_eater_of_worlds_dominant
{1|99}
Critical Strikes have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant
reminderstring, ReminderTextMalignantMadness
{100|#}
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
reminderstring, ReminderTextMalignantMadness
local_intelligence_per_2%_quality
{#}
Grants {0:+d} to Intelligence per 2% Quality
local_item_can_roll_all_influences
{#}
Has Elder, Shaper and all Conqueror Influences
local_item_quality_+
{#}
{0:+d}% to Quality
local_item_sell_price_doubled
{#}
Item sells for much more to vendors
local_item_stats_are_doubled_in_breach
{#}
Properties are doubled while in a Breach
local_jewel_allocated_non_notable_passives_in_radius_grant_nothing
{#}
Allocated Small Passive Skills in Radius grant nothing
reminderstring, ReminderTextSmallPassives
local_jewel_copy_stats_from_unallocated_non_notable_passives_in_radius
{#}
Grants all bonuses of Unallocated Small Passive Skills in Radius
reminderstring, ReminderTextSmallPassives
local_jewel_disable_combust_with_40_strength_in_radius
{#}
With at least 40 Strength in Radius, Combust is Disabled
local_jewel_expansion_jewels_count
{1}
1 Added Passive Skill is a Jewel Socket
{2|#}
{0} Added Passive Skills are Jewel Sockets
canonical_line
local_jewel_expansion_jewels_count_override
{1}
Adds 1 Jewel Socket Passive Skill
reminderstring, ReminderTextAddedPassivesNoOtherJewels
{2|#}
Adds {0} Jewel Socket Passive Skills
reminderstring, ReminderTextAddedPassivesNoOtherJewels, canonical_line
local_jewel_expansion_keystone_disciple_of_kitava
{#}
Adds Disciple of Kitava
local_jewel_expansion_keystone_hollow_palm_technique
{#}
Adds Hollow Palm Technique
local_jewel_expansion_keystone_kineticism
{#}
Adds Kineticism
local_jewel_expansion_keystone_lone_messenger
{#}
Adds Lone Messenger
local_jewel_expansion_keystone_natures_patience
{#}
Adds Nature's Patience
local_jewel_expansion_keystone_pitfighter
{#}
Adds Pitfighter
local_jewel_expansion_keystone_secrets_of_suffering
{#}
Adds Secrets of Suffering
local_jewel_expansion_keystone_veterans_awareness
{#}
Adds Veteran's Awareness
local_jewel_expansion_passive_node_index
{#}
{0}
tree_expansion_jewel_passive, 1, reminderstring, ReminderTextSmallPassives
local_jewel_fireball_cannot_ignite
{#}
With at least 40 Intelligence in Radius, Fireball cannot ignite
local_jewel_fireball_chance_to_scorch_%
{#}
With at least 40 Intelligence in Radius, Fireball has {0:+d}% chance to inflict scorch
local_jewel_infernal_cry_exerted_attacks_ignite_damage_+%_final_with_for_strength_in_radius
{#}
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal {0}% more Damage with Ignite
local_jewel_magma_orb_damage_+%_final_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage
{#|-1}
With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage
negate, 1
local_jewel_magma_orb_damage_+%_final_per_chain_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain
{#|-1}
With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain
negate, 1
local_jewel_molten_strike_projectiles_chain_when_impacting_ground_with_40_str_in_radius
{#}
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
local_jewel_molten_strike_projectiles_chain_count_+_with_40_str_in_radius
{1}
With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} time
{#}
With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0:+d} times
local_jewel_molten_strike_projectiles_count_+%_final_with_40_str_in_radius
{1|#}
With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles
{#|-1}
With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles
negate, 1
local_kill_enemy_on_hit_if_under_15%_life_if_searing_exarch_dominant
{#}
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
local_left_ring_slot_cover_in_ash_for_x_seconds_when_igniting_enemy
{#}
Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them
reminderstring, ReminderTextCoveredInAshNoDuration
local_left_ring_slot_projectiles_from_spells_cannot_chain
{1}
Left ring slot: Projectiles from Spells cannot Chain
local_left_ring_slot_projectiles_from_spells_fork
{1}
Left ring slot: Projectiles from Spells Fork
local_left_ring_socketed_curse_replaces_skitterbots_chilling_aura
{#}
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
local_life_gain_per_target_vs_blinded_enemies
{1|#}
Gain {0} Life per Blinded Enemy Hit with this Weapon
{#|-1}
Lose {0} Life per Blinded Enemy Hit with this Weapon
negate, 1
local_life_gain_per_target_while_leeching
{1|#}
Gain {0} Life per Enemy Hit with this Weapon while you are Leeching
{#|-1}
Lose {0} Life per Enemy Hit with this Weapon while you are Leeching
negate, 1
local_life_leech_from_any_damage_permyriad
{1|#}
{0}% of Attack Damage Leeched as Life
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
local_lightning_resistance_%_per_2%_quality
{#}
Grants {0:+d}% to Lightning Resistance per 2% Quality
local_maim_on_hit_%
{1|99}
{0}% chance to Maim on Hit
reminderstring, ReminderTextMaim
{100|#}
Maim on Hit
reminderstring, ReminderTextMaim
local_mana_leech_from_any_damage_permyriad
{1|#}
{0}% of Attack Damage Leeched as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
local_maximum_energy_shield_+%_if_item_corrupted
{1|#}
{0}% increased maximum Energy Shield if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced maximum Energy Shield if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_maximum_life_per_2%_quality
{#}
Grants {0:+d} to Maximum Life per 2% Quality
local_maximum_life_+%_if_item_corrupted
{1|#}
{0}% increased maximum Life if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced maximum Life if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_maximum_mana_per_2%_quality
{#}
Grants {0:+d} to Maximum Mana per 2% Quality
local_maximum_quality_+
{#}
{:+d}% to Maximum Quality
local_minion_accuracy_rating_with_minion_abyss_jewel_socketed
{#}
With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating
local_movement_speed_+%_if_item_corrupted
{1|#}
{0}% increased Movement Speed if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Movement Speed if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_poison_on_critical_strike_chance_%
{1|99}
{0}% chance to Cause Poison on Critical Strike
reminderstring, ReminderTextPoison
{100|#}
Cause Poison on Critical Strike
reminderstring, ReminderTextPoison
local_poison_on_hit_%
{1|99}
{0}% chance to Poison on Hit
reminderstring, ReminderTextPoison
{100|#}
Always Poison on Hit
reminderstring, ReminderTextPoison
local_resist_all_elements_%_if_item_corrupted
{#}
{0:+d}% to all Elemental Resistances if Corrupted
reminderstring, ReminderTextIfItemCorrupted
local_right_ring_slot_cover_in_frost_for_x_seconds_when_freezing_enemy
{#}
Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them
reminderstring, ReminderTextCoveredInFrostNoDuration
local_right_ring_slot_number_of_additional_chains_for_spell_projectiles
{#}
Right ring slot: Projectiles from Spells Chain +{0} times
local_right_ring_slot_projectiles_from_spells_cannot_fork
{1}
Right ring slot: Projectiles from Spells cannot Fork
local_right_ring_socketed_curse_replaces_skitterbots_shocking_aura
{#}
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
local_ring_attack_speed_+%_final
{1|#}
{0}% more Attack Speed
{#|-1}
{0}% less Attack Speed
negate, 1
local_ring_burning_damage_+%_final
{1|#}
{0}% more Burning Damage
{#|-1}
{0}% less Burning Damage
negate, 1
local_ring_nova_spells_area_of_effect_+%_final
{1|#}
Nova Spells have {0}% more Area of Effect
{#|-1}
Nova Spells have {0}% less Area of Effect
negate, 1
local_sentinel_drone_difficulty_+%
{1|#}
{}% increased Empowerment
reminderstring, ReminderTextEmpowerment
{#|-1}
{}% reduced Empowerment
negate, 1, reminderstring, ReminderTextEmpowerment
local_spell_damage_+%_if_item_corrupted
{1|#}
{0}% increased Spell Damage if Corrupted
reminderstring, ReminderTextIfItemCorrupted
{#|-1}
{0}% reduced Spell Damage if Corrupted
negate, 1, reminderstring, ReminderTextIfItemCorrupted
local_spells_gain_arcane_surge_on_hit_with_caster_abyss_jewel_socketed
{#}
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
reminderstring, ReminderTextArcaneSurge
local_strength_per_2%_quality
{#}
Grants {0:+d} to Strength per 2% Quality
local_unique_can_have_crucible_unique_staff_passive_tree_mods
{#}
Has a Crucible Passive Skill Tree with only Support Passive Skills\nCrucible Passive Skill Tree is removed if this Modifier is removed
local_unique_can_have_shield_weapon_passive_tree
{#}
Has a Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed
local_unique_can_have_two_handed_sword_weapon_passive_tree
{#}
Has a Two Handed Sword Crucible Passive Skill Tree\nCrucible Passive Skill Tree is removed if this Modifier is removed
local_unique_flask_explode_enemies_for_10%_life_as_random_element_on_kill_chance_%_during_flask_effect
{1|#}
Enemies you Kill during Effect have a {}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
local_unique_jewel_accuracy_rating_+_per_10_dex_unallocated_in_radius
{1|#}
+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
{#|-1}
-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
negate, 1
local_unique_jewel_blight_applies_wither_for_ms_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextWithered
local_unique_jewel_blight_applies_wither_for_two_seconds_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
milliseconds_to_seconds, 1
local_unique_jewel_blight_cast_speed_+%_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed
{#|-1}
With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed
negate, 1
local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration
local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Enemies Hindered by\nBlight take {0}% increased Chaos Damage
local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius
{#}
With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling
local_unique_jewel_caustic_arrow_chance_to_poison_%_vs_enemies_on_caustic_ground_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground
reminderstring, ReminderTextPoison
local_unique_jewel_caustic_arrow_damage_over_time_+%_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time
{#|-1}
With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time
negate, 1
local_unique_jewel_caustic_arrow_hit_damage_+%_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits
{#|-1}
With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits
negate, 1
local_unique_jewel_cold_and_lightning_resistance_to_melee_damage
{#}
Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage
local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance
{#}
Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Frenzy Charge on Kill
local_unique_jewel_cold_resistance_also_grants_spell_suppression_chance_scaled_%
{#}
Passives granting Cold Resistance or all Elemental Resistances in Radius\nalso grant Chance to Suppress Spell Damage at {0}% of its value
reminderstring, ReminderTextSuppression
local_unique_jewel_cold_snap_uses_gains_power_charges_instead_of_frenzy_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area\nWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local_unique_jewel_discharge_area_of_effect_+%_final_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect
{#|-1}
With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect
negate, 1
local_unique_jewel_discharge_cooldown_override_ms_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms
local_unique_jewel_discharge_damage_+%_final_with_40_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage
{#|-1}
With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage
negate, 1
local_unique_jewel_disconnected_passives_can_be_allocated_around_keystone_hash
{#}
Passives in Radius of {} can be Allocated\nwithout being connected to your tree
passive_hash, 1
local_unique_jewel_dot_multiplier_+_per_10_int_unallocated_in_radius
{#}
{0:+d}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
local_unique_jewel_dual_strike_accuracy_rating_+%_while_wielding_sword_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Dual Strike has {0}% increased\nAccuracy Rating while wielding a Sword
{#|-1}
With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced\nAccuracy Rating while wielding a Sword
negate, 1
local_unique_jewel_dual_strike_attack_speed_+%_while_wielding_claw_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Dual Strike has {0}% increased Attack\nSpeed while wielding a Claw
{#|-1}
With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced Attack\nSpeed while wielding a Claw
negate, 1
local_unique_jewel_dual_strike_critical_strike_multiplier_+_while_wielding_dagger_with_40_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Dual Strike has {0:+d}% to Critical Strike\nMultiplier while wielding a Dagger
local_unique_jewel_dual_strike_intimidate_on_hit_while_wielding_axe_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for\n4 seconds while wielding an Axe
reminderstring, ReminderTextIntimidate
local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius
{#|99}
With at least 40 Dexterity in Radius, Dual Strike has a {0}% chance\nto deal Double Damage with the Main-Hand Weapon
{100}
With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon
local_unique_jewel_dual_strike_melee_splash_while_wielding_mace_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage\nto surrounding targets while wielding a Mace
local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius
{1}
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage\nto surrounding targets
local_unique_jewel_elemental_hit_50%_less_cold_damage_per_40_str_and_int
{#}
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
local_unique_jewel_elemental_hit_50%_less_fire_damage_per_40_int_and_dex
{#}
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
local_unique_jewel_elemental_hit_50%_less_lightning_damage_per_40_str_and_dex
{#}
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius
{#}
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius
{#}
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius
{#}
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local_unique_jewel_fire_and_cold_resistance_to_spell_damage
{#}
Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage
local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage
{#}
Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage
local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%
{#}
Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Attack Damage at {0}% of its value
local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance
{#}
Passives granting Fire Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain an Endurance Charge on Kill
local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius
{1}
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
{#}
With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps
local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Melee Damage\ndealt by Frost Blades Penetrates {0}% Cold Resistance
local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed
{#|-1}
With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed
negate, 1
local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius
{1}
With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile
{#}
With at least 40 Intelligence in Radius, Frostbolt fires {0} additional Projectiles
local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second
{#|-1}
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second
negate, 1
local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius
{1}
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
{2|#}
With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts
local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius
{#}
With 40 Intelligence in Radius, {0}% of Glacial Cascade Physical Damage\nConverted to Cold Damage
local_unique_jewel_grants_x_empty_passives
{1}
Adds 1 Small Passive Skill which grants nothing
reminderstring, ReminderTextAddedPassivesNoOtherJewels
{2|#}
Adds {0} Small Passive Skills which grant nothing
reminderstring, ReminderTextAddedPassivesNoOtherJewels, canonical_line
local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius
{10|19}
With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target
{20|#}
With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets
divide_by_ten_0dp, 1
local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect
local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius
{1}
With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target
{2|#}
With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets
local_unique_jewel_life_recovery_rate_+%_per_10_str_allocated_in_radius
{1|#}
{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
{#|-1}
{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius
negate, 1
local_unique_jewel_life_recovery_rate_+%_per_10_str_unallocated_in_radius
{1|#}
{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
{#|-1}
{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
negate, 1
local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%
{#}
Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant Chance to Block Spell Damage at {0}% of its value
local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance
{#}
Passives granting Lightning Resistance or all Elemental Resistances in Radius\nalso grant an equal chance to gain a Power Charge on Kill
local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius
{#}
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit
local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius
{1}
With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile
{#}
With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles
local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% increased Area of Effect per Chain
{#|-1}
With at least 40 Intelligence in Radius, Rolling Magma\nhas {0}% reduced Area of Effect per Chain
negate, 1
local_unique_jewel_mana_recovery_rate_+%_per_10_int_allocated_in_radius
{1|#}
{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
{#|-1}
{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
negate, 1
local_unique_jewel_mana_recovery_rate_+%_per_10_int_unallocated_in_radius
{1|#}
{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
{#|-1}
{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
negate, 1
local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius
{1}
With at least 40 Strength in Radius, Molten Strike fires an additional Projectile
{#}
With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles
local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius
{#}
With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect
local_unique_jewel_movement_speed_+%_per_10_dex_unallocated_in_radius
{1|#}
{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius
{#|-1}
{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
negate, 1
local_unique_jewel_non_keystone_passive_in_radius_effect_+%
{1|#}
{0}% increased Effect of non-Keystone Passive Skills in Radius
{#|-1}
{0}% reduced Effect of non-Keystone Passive Skills in Radius
negate, 1
local_unique_jewel_notable_passive_in_radius_does_nothing
{#}
Notable Passive Skills in Radius grant nothing
local_unique_jewel_galvanic_arrow_area_damage_+%_with_40_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage
{#|-1}
With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage
negate, 1
local_unique_jewel_skills_in_radius_grant_%_unarmed_melee_attack_speed
{1|#}
Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills
{#|-1}
Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills
local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius
{1}
With at least 40 Intelligence in Radius, Spark fires an additional Projectile
{#}
With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles
local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius
{#}
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
local_unique_jewel_spectral_shield_throw_additional_chains_with_total_40_str_+_dex_in_radius
{#}
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times
local_unique_jewel_spectral_shield_throw_less_shard_projectiles_with_total_40_str_+_dex_in_radius
{1|#}
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles
{#|-1}
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles
negate, 1
local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw
local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius
{1|#}
With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill
reminderstring, ReminderTextSoulEater
local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius
{#}
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius
{1|#}
With at least 40 Dexterity in Radius, Viper Strike has a {0}% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius
{#}
With at least 40 Intelligence in Radius, Raised\nZombies' Slam Attack has {0}% increased Cooldown Recovery Rate
local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius
{#}
With at least 40 Intelligence in Radius, Raised Zombies' Slam\nAttack deals {0}% increased Damage
local_weapon_crit_chance_is_%
{1|#}
Critical Strike Chance is {0}% for Hits with this Weapon
local_weapon_passive_tree_granted_passive_hash
{#}
Allocates {0}
passive_hash, 1
local_weapon_range_+_per_10%_quality
{1|#}
{0:+d} Weapon Range per 10% Quality
lose_adrenaline_on_losing_flame_touched
{#}
Lose Adrenaline when you cease to be Flame-Touched
lose_all_charges_on_starting_movement
{#}
Lose all Frenzy, Endurance, and Power Charges when you Move
lose_all_fanatic_charges_on_reaching_maximum_fanatic_charges
{#}
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
lose_all_gale_force_when_hit
{#}
Lose all Gale Force when Hit
lose_all_power_charges_on_block
{#}
Lose all Power Charges when you Block
lose_%_of_es_on_crit
{1|#}
Lose {}% of Energy Shield when you deal a Critical Strike
lose_%_of_life_and_energy_shield_when_you_use_a_chaos_skill
{1|#}
Lose {0}% of Life and Energy Shield when you use a Chaos Skill
lose_%_of_life_on_crit
{1|#}
Lose {}% of Life when you deal a Critical Strike
lose_%_of_mana_when_you_use_an_attack_skill
{#}
Lose {0}% of Mana when you use an Attack Skill
lose_power_charge_each_second_if_not_detonated_mines_recently
{#}
Lose a Power Charge each second if you have not Detonated Mines Recently
reminderstring, ReminderTextRecently
lose_x_mana_when_you_use_skill
{#}
Lose {0} Mana when you use a Skill
local_display_lose_soul_eater_stack_every_x_seconds_while_no_unique_in_your_presence
{1}
Lose an Eaten Soul every second while no Unique Enemy is in your Presence
{#}
Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence
low_life_threshold_%_override
{#}
You count as on Low Life while at {0}% of maximum Life or below
magic_monster_dropped_item_rarity_+%
{#}
{0}% increased Rarity of Items Dropped by Slain Magic Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Magic Enemies
negate, 1
magma_orb_number_of_additional_projectiles
{1}
Rolling Magma fires an additional Projectile
{#}
Rolling Magma fires {0} additional Projectiles
magma_orb_skill_area_of_effect_+%_per_bounce
{1|#}
Rolling Magma has {0}% increased Area of Effect per Chain
{#|-1}
Rolling Magma has {0}% reduced Area of Effect per Chain
negate, 1
maim_effect_+%
{1|#}
{0}% increased Effect of Maim
{#|-1}
{0}% reduced Effect of Maim
negate, 1
maim_on_crit_%_with_attacks
{#}
{0}% chance to Maim Enemies on Critical Strike with Attacks
reminderstring, ReminderTextMaim
maim_on_hit_%
{1|99}
Attacks have {0}% chance to Maim on Hit
reminderstring, ReminderTextMaim
{100|#}
Attacks always Maim on Hit
reminderstring, ReminderTextMaim
main_hand_attack_damage_+%_while_wielding_two_weapon_types
{1|#}
{0}% increased Main Hand Attack Damage while wielding two different Weapon Types
{#|-1}
{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types
negate, 1
main_hand_attack_speed_+%_final
{1|#}
{0}% more Main Hand attack speed
{#|-1}
{0}% less Main Hand attack speed
negate, 1
main_hand_claw_life_gain_on_hit
{1|#}
Gain {0} Life per Enemy Hit with Main Hand Claw Attacks
{#|-1}
Lose {0} Life per Enemy Hit with Main Hand Claw Attacks
negate, 1
main_hand_critical_strike_chance_+%_per_melee_abyss_jewel_up_to_+200%
{1|#}
{0}% increased Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you, up to a maximum of 200%
{#|-1}
{0}% reduced Main Hand Critical Strike Chance per\nMurderous Eye Jewel affecting you
main_hand_damage_+%_while_dual_wielding
{1|#}
{0}% increased Attack Damage with Main Hand while Dual Wielding
{#|-1}
{0}% reduced Attack Damage with Main Hand while Dual Wielding
negate, 1
malediction_on_hit
{#}
Your hits inflict Malediction
malevolence_mana_reservation_efficiency_-2%_per_1
{1|#}
Malevolence has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Malevolence has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
malevolence_mana_reservation_efficiency_+%
{1|#}
Malevolence has {0}% increased Mana Reservation Efficiency
{#|-1}
Malevolence has {0}% reduced Mana Reservation Efficiency
negate, 1
mamba_strike_area_of_effect_+%
{1|#}
Pestilent Strike has {0}% increased Area of Effect
{#|-1}
Pestilent Strike has {0}% reduced Area of Effect
negate, 1
mamba_strike_damage_+%
{1|#}
Pestilent Strike deals {0}% increased Damage
{#|-1}
Pestilent Strike deals {0}% reduced Damage
negate, 1
mamba_strike_duration_+%
{1|#}
Pestilent Strike has {0}% increased Duration
{#|-1}
Pestilent Strike has {0}% reduced Duration
negate, 1
mana_cost_+%_for_channelling_skills
{1|#}
{0}% increased Cost of Channelling Skills
{#|-1}
{0}% reduced Cost of Channelling Skills
negate, 1
mana_cost_+%_for_trap_and_mine_skills
{1|#}
{0}% increased Cost of Skills that throw Traps or Mines
{#|-1}
{0}% reduced Cost of Skills that throw Traps or Mines
negate, 1
mana_cost_+%_for_trap_skills
{1|#}
{0}% increased Cost of Skills that throw Traps
{#|-1}
{0}% reduced Cost of Skills that throw Traps
negate, 1
mana_cost_+%_per_10_devotion
{1|#}
{0}% increased Mana Cost of Skills per 10 Devotion
{#|-1}
{0}% reduced Mana Cost of Skills per 10 Devotion
negate, 1
mana_degeneration_per_minute
{#}
Lose {0} Mana per Second
per_minute_to_per_second, 1
mana_degeneration_per_minute_%
{#}
Lose {0}% of Mana per Second
per_minute_to_per_second, 1
mana_flasks_gain_X_charges_every_3_seconds
{1}
Mana Flasks gain {0} Charge every 3 seconds
{2|#}
Mana Flasks gain {0} Charges every 3 seconds
mana_gained_on_attack_hit_if_used_mana_flask_in_past_10_seconds
{1|#}
Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
mana_gained_on_attack_hit_vs_cursed_enemies
{1|#}
Gain {0} Mana per Cursed Enemy Hit with Attacks
{#|-1}
Lose {0} Mana per Cursed Enemy Hit with Attacks
negate, 1
mana_gained_on_cull
{1|#}
Gain {0} Mana on Culling Strike
mana_gained_on_spell_hit
{1|#}
Gain {0} Mana per Enemy Hit with Spells
{#|-1}
Lose {0} Mana per Enemy Hit with Spells
negate, 1
mana_gained_on_spell_hit_vs_cursed_enemies
{1|#}
Gain {0} Mana per Cursed Enemy Hit with Spells
{#|-1}
Lose {0} Mana per Cursed Enemy Hit with Spells
negate, 1
mana_leech_from_attack_damage_permyriad_per_power_charge
{1|#}
{0}% of Attack Damage Leeched as Mana per Power Charge
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath
{#}
{0}% of Lightning Damage is Leeched as Mana while affected by Wrath
divide_by_one_hundred, 1
mana_leech_permyriad_vs_frozen_enemies
{1|#}
{0}% of Damage Leeched as Mana against Frozen Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
mana_per_level
{#}
{0:+d} Maximum Mana per Level
mana_%_gained_on_block
{#}
Recover {0}% of your maximum Mana when you Block
mana_%_to_add_as_energy_shield_at_devotion_threshold
{#}
Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion
mana_recharge_rate_per_minute_with_all_corrupted_equipped_items
{1|#}
Regenerate {0} Mana per second if all Equipped Items are Corrupted
per_minute_to_per_second, 1, reminderstring, ReminderTextEquippedItems
mana_recovery_from_regeneration_is_not_applied
{#}
Mana Recovery from Regeneration is not applied
mana_recovery_rate_+%_while_affected_by_a_mana_flask
{1|#}
{0}% increased Mana Recovery Rate during Effect of any Mana Flask
{#|-1}
{0}% reduced Mana Recovery Rate during Effect of any Mana Flask
negate, 1
mana_recovery_rate_+%_if_havent_killed_recently
{1|#}
{0}% increased Mana Recovery Rate if you haven't Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Recovery Rate if you haven't Killed Recently
negate, 1, reminderstring, ReminderTextRecently
mana_recovery_rate_+%_while_affected_by_clarity
{1|#}
{0}% increased Mana Recovery Rate while affected by Clarity
{#|-1}
{0}% reduced Mana Recovery Rate while affected by Clarity
negate, 1
mana_regeneration_rate_+%_per_1%_spell_block_chance
{1|#}
{0}% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
{#|-1}
{0}% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage
negate, 1
mana_regeneration_rate_per_minute_if_enemy_hit_recently
{#}
Regenerate {0} Mana per second if you've Hit an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_per_minute_if_used_movement_skill_recently
{1|#}
Regenerate {0} Mana per second if you've used a Movement Skill Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_per_minute_per_10_devotion
{#}
Regenerate {0} Mana per Second per 10 Devotion
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_per_power_charge
{#}
Regenerate {0} Mana per Second per Power Charge
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_%_if_enemy_hit_recently
{#}
Regenerate {0}% of Mana per second if you've Hit an Enemy Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_per_minute_%_if_inflicted_exposure_recently
{#}
Regenerate {}% of Mana per second if you've inflicted Exposure Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_per_minute_%_per_active_totem
{#}
Regenerate {0}% of Mana per second for each Summoned Totem
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_while_dual_wielding
{#}
Regenerate {0} Mana per Second while Dual Wielding
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_while_holding_shield
{#}
Regenerate {0} Mana per Second while holding a Shield
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_while_on_consecrated_ground
{#}
Regenerate {0} Mana per Second while on Consecrated Ground
per_minute_to_per_second, 1
mana_regeneration_rate_per_minute_while_wielding_staff
{#}
Regenerate {0} Mana per second while wielding a Staff
per_minute_to_per_second, 1, reminderstring, ReminderTextStaffWarstaff
mana_regeneration_rate_per_minute_while_you_have_avians_flight
{1|#}
Regenerate {0} Mana per Second while you have Avian's Flight
per_minute_to_per_second, 1
mana_regeneration_rate_+%_if_enemy_frozen_recently
{1|#}
{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_+%_if_enemy_shocked_recently
{1|#}
{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_+%_if_hit_cursed_enemy_recently
{1|#}
{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
mana_regeneration_rate_+%_per_raised_spectre
{1|#}
{0}% increased Mana Regeneration Rate per Raised Spectre
{#|-1}
{0}% reduced Mana Regeneration Rate per Raised Spectre
negate, 1
mana_regeneration_rate_+%_while_moving
{1|#}
{0}% increased Mana Regeneration Rate while moving
{#|-1}
{0}% reduced Mana Regeneration Rate while moving
negate, 1
mana_reservation_+%_with_skills_that_throw_mines
{1|#}
{0}% increased Reservation of Skills that throw Mines
{#|-1}
{0}% reduced Reservation of Skills that throw Mines
negate, 1
mana_reservation_efficiency_+%_for_skills_that_throw_mines
{1|#}
{0}% increased Mana Reservation Efficiency of Skills that throw Mines
{#|-1}
{0}% reduced Mana Reservation Efficiency of Skills that throw Mines
negate, 1
mana_reservation_efficiency_-2%_per_1_for_skills_that_throw_mines
{1|#}
{0}% reduced Mana Reservation Efficiency of Skills that throw Mines
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Skills that throw Mines
negate_and_double, 1, canonical_line
mana_reservation_efficiency_-2%_per_250_total_attributes
{1|#}
{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes
double, 1, reminderstring, ReminderTextAttributes
{#|-1}
{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes
negate_and_double, 1, canonical_line, reminderstring, ReminderTextAttributes
mana_reservation_efficiency_+%_per_250_total_attributes
{1|#}
{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes
{#|-1}
{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes
negate, 1
mana_reservation_+%_per_250_total_attributes
{1|#}
{0}% increased Reservation of Skills per 250 total Attributes
{#|-1}
{0}% reduced Reservation of Skills per 250 total Attributes
negate, 1
mana_reservation_+%_with_curse_skills
{1|#}
{0}% increased Reservation of Curse Aura Skills
{#|-1}
{0}% reduced Reservation of Curse Aura Skills
negate, 1
manabond_and_stormbind_freeze_as_though_dealt_damage_+%
{#}
Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage
manabond_and_stormbind_skill_lightning_damage_%_to_convert_to_cold
{1|#}
{0}% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
manabond_damage_+%
{1|#}
{0}% increased Manabond Damage
{#|-1}
{0}% reduced Manabond Damage
negate, 1
manabond_lightning_penetration_%_while_on_low_mana
{1|#}
Manabond Penetrates {0}% Lightning Resistance while on Low Mana
reminderstring, ReminderTextLowMana
manabond_skill_area_of_effect_+%
{1|#}
{0}% increased Manabond Area of Effect
{#|-1}
{0}% reduced Manabond Area of Effect
negate, 1
manifest_dancing_dervish_number_of_additional_copies
{1}
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
{2|#}
Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish
map_X_bestiary_packs_are_harvest_beasts
{1}
{0} Red Beast in Area is replaced by a Harvest Beast
{2|#}
{0} Red Beasts in Area are replaced by Harvest Beasts
map_abyss_depths_chance_+%
{1|#}
Abysses in Area have {0}% increased chance to lead to an Abyssal Depths
{#|-1}
Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths
map_abyss_monster_spawn_amount_+%
{1|#}
Abysses in Area spawn {0}% increased Monsters
{#|-1}
Abysses in Area spawn {0}% reduced Monsters
negate, 1
map_additional_rare_in_rare_pack_%_chance
{#}
{0}% chance for Rare Packs to have an additional Rare Monster
map_additional_rare_in_synthesised_rare_pack_%_chance
{#}
{0}% chance for Synthesised Rare Packs to have an additional Rare Monster
map_additional_red_beasts
{1}
Area contains {0} additional Red Beast
{2|#}
Area contains {0} additional Red Beasts
map_adds_X_extra_synthesis_mods
{1}
Map has {0} additional random Modifier
{2|#}
Map has {0} additional random Modifiers
map_adds_X_extra_synthesis_special_mods
{1}
Map has {0} additional Synthesis Global Modifier
{2|#}
Map has {0} additional Synthesis Global Modifiers
map_affliction_reward_kills_+%
{1|#}
Delirium Reward Bars fill {0}% faster
{#|-1}
Delirium Reward Bars fill {0}% slower
negate, 1
map_architects_drops_additional_map_currency
{1}
Temple Architects drop an additional Map Currency Item
{#}
Temple Architects drop {0} additional Map Currency Items
map_atlas_influence_type
{1}
Area is influenced by The Shaper
{2}
Area is influenced by The Elder
map_area_contains_arcanists_strongbox
{#}
Area contains an Arcanist's Strongbox
map_area_contains_avatar_of_ambush
{#}
Area contains an Avatar of Ambush
map_area_contains_avatar_of_anarchy
{#}
Area contains an Avatar of Anarchy
map_area_contains_avatar_of_beyond
{#}
Area contains an Avatar of Beyond
map_area_contains_avatar_of_bloodlines
{#}
Area contains an Avatar of Bloodlines
map_area_contains_avatar_of_breach
{#}
Area contains an Avatar of Breach
map_area_contains_avatar_of_domination
{#}
Area contains an Avatar of Domination
map_area_contains_avatar_of_essence
{#}
Area contains an Avatar of Essence
map_area_contains_avatar_of_invasion
{#}
Area contains an Avatar of Invasion
map_area_contains_avatar_of_nemesis
{#}
Area contains an Avatar of Nemesis
map_area_contains_avatar_of_onslaught
{#}
Area contains an Avatar of Onslaught
map_area_contains_avatar_of_perandus
{#}
Area contains an Avatar of Perandus
map_area_contains_avatar_of_prophecy
{#}
Area contains an Avatar of Prophecy
map_area_contains_avatar_of_rampage
{#}
Area contains an Avatar of Rampage
map_area_contains_avatar_of_talisman
{#}
Area contains an Avatar of Talisman
map_area_contains_avatar_of_tempest
{#}
Area contains an Avatar of Tempest
map_area_contains_avatar_of_torment
{#}
Area contains an Avatar of Torment
map_area_contains_avatar_of_warbands
{#}
Area contains an Avatar of Warbands
map_area_contains_cartographers_strongbox
{#}
Area contains a Cartographer's Strongbox
map_area_contains_currency_chest
{#}
Area contains an additional Perandus Treasury
map_area_contains_gemcutters_strongbox
{#}
Area contains a Gemcutter's Strongbox
map_area_contains_grandmaster_ally
{#}
Area contains a Grandmaster Ally
map_area_contains_jewellery_chest
{#}
Area contains an additional Perandus Jewellery Box
map_area_contains_map_chest
{#}
Area contains an additional Perandus Archive
map_area_contains_metamorphs
{#}
Area contains Metamorph Monsters
map_area_contains_perandus_coin_chest
{#}
Area contains an additional Perandus Coffer
map_area_contains_rituals
{#}
Areas contain Ritual Altars
map_area_contains_tormented_embezzler
{#}
Area contains a Tormented Embezzler
map_area_contains_tormented_seditionist
{#}
Area contains a Tormented Seditionist
map_area_contains_tormented_vaal_cultist
{#}
Area contains a Tormented Vaal Cultist
map_area_contains_unique_item_chest
{#}
Area contains an additional Perandus Locker
map_area_contains_unique_strongbox
{#}
Area contains a Unique Strongbox
map_area_contains_x_additional_clusters_of_beacon_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_contains_x_additional_clusters_of_bloodworm_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_contains_x_additional_clusters_of_explosive_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_contains_x_additional_clusters_of_explosive_eggs
{#}
Area is Overgrown with Caustic Plants
map_area_contains_x_additional_clusters_of_parasite_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_contains_x_additional_clusters_of_volatile_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_contains_x_additional_clusters_of_wealthy_barrels
{#}
Area contains {0} additional Clusters of Mysterious Barrels
map_area_ritual_additional_chance_%
{1|99}
Area has {0:+d}% chance to contain Ritual Altars
{100|#}
Area contains Ritual Altars
map_bestiary_monster_damage_+%_final
{1|#}
Beasts in Area deal {0}% more Damage
{#|-1}
Beasts in Area deal {0}% less Damage
negate, 1
map_bestiary_monster_life_+%_final
{1|#}
Beasts in Area have {0}% more Maximum Life
{#|-1}
Beasts in Area have {0}% less Maximum Life
negate, 1
map_betrayal_intelligence_+%
{1|#}
{0}% increased Intelligence gained from Immortal Syndicate targets
{#|-1}
{0}% reduced Intelligence gained from Immortal Syndicate targets
negate, 1
map_beyond_portal_chance_+%
{1|#}
Slaying Enemies has a {0}% increased chance to spawn a Beyond Portal
{#|-1}
Slaying Enemies has a {0}% reduced chance to spawn a Beyond Portal
negate, 1
map_beyond_portal_spawn_additional_demon_%_chance
{1|99}
Beyond Portals have a {0}% chance to spawn an additional Beyond Demon
{100|#}
Beyond Portals spawn an additional Beyond Demon
map_blight_chest_%_chance_for_additional_drop
{1|99}
{0}% chance for Blight Chests to contain an additional Reward
{100|#}
Blight Chests contain an additional Reward
map_blight_chests_repeat_drops_count
{1}
Blight Chests drop an additional Reward
map_blight_encounter_spawn_rate_+%
{#}
Blight Monsters spawn {0}% faster
map_blight_lane_additional_chest_chance_%
{#}
Lanes of Blight Encounters have {0}% chance for an additional Reward Chest
map_blight_lane_additional_chests
{1}
Lanes of Blight Encounters have an additional Reward Chest
{#}
Lanes of Blight Encounters have {0} additional Reward Chests
map_blight_oils_chance_to_drop_a_tier_higher_%
{1|99}
Oils found in Area have {0}% chance to be 1 tier higher
{100|#}
Oils found in Area are 1 tier higher
map_blight_tower_cost_+%
{1|#}
{0}% increased Cost of Building and Upgrading Towers
{#|-1}
{0}% reduced Cost of Building and Upgrading Towers
negate, 1
map_blight_tower_cost_doubled
{#}
Cost of Building and Upgrading Blight Towers is doubled
map_blight_up_to_X_additional_bosses
{1}
Blight Encounters contain up to {0} additional Blight Boss
{#}
Blight Encounters contain up to {0} additional Blight Bosses
map_blighted_map_encounter_duration_-_sec
{#}
Encounter duration is {0} seconds shorter
map_bloodline_packs_drop_x_additional_currency_items
{1}
When a Bloodline Pack is Slain, it drops a Basic Currency Item
{#}
When a Bloodline Pack is Slain, it drops {0} Basic Currency Items
map_bloodline_packs_drop_x_additional_rare_items
{1}
When a Bloodline Pack is Slain, it drops a Rare Item
{#}
When a Bloodline Pack is Slain, it drops {0} Rare Items
map_blueprint_drop_revealed_chance_%
{#}
Blueprints that drop in Area have {0}% chance to be fully Revealed
map_boss_accompanied_by_bodyguards
{#}
Unique Boss is accompanied by Bodyguards
map_boss_accompanied_by_harbinger
{#}
Unique Boss is accompanied by a mysterious Harbinger
map_boss_dropped_item_quantity_+%
{1|#}
{0}% increased Quantity of Items dropped by Unique Boss
{#|-1}
{0}% reduced Quantity of Items dropped by Unique Boss
negate, 1
map_boss_dropped_unique_items_+
{1}
Unique Boss drops {0} additional Unique Item
{2|#}
Unique Boss drops {0} additional Unique Items
map_boss_drops_additional_currency_shards
{#}
Unique Boss drops additional Currency Shards
map_boss_drops_corrupted_items
{#}
Unique Boss drops Corrupted Items
map_boss_is_possessed
{#}
Unique Bosses are Possessed
map_boss_item_rarity_+%
{1|#}
{0}% increased Rarity of Items dropped by Unique Boss
{#|-1}
{0}% reduced Rarity of Items dropped by Unique Boss
negate, 1
map_boss_surrounded_by_tormented_spirits
{#}
Map Boss is surrounded by Tormented Spirits
map_boss_drops_x_additional_vaal_items
{1}
Unique Boss drops an additional Vaal Item
{#}
Unique Boss drops {0} additional Vaal Items
map_breach_chance_to_be_esh_+%
{1|#}
Breaches in Area have {0}% increased chance to belong to Esh
{#|-1}
Breaches in Area have {0}% reduced chance to belong to Esh
negate, 1
map_breach_chance_to_be_tul_+%
{1|#}
Breaches in Area have {0}% increased chance to belong to Tul
{#|-1}
Breaches in Area have {0}% reduced chance to belong to Tul
negate, 1
map_breach_chance_to_be_uul_netol_+%
{1|#}
Breaches in Area have {0}% increased chance to belong to Uul-Netol
{#|-1}
Breaches in Area have {0}% reduced chance to belong to Uul-Netol
negate, 1
map_breach_chance_to_be_xoph_+%
{1|#}
Breaches in Area have {0}% increased chance to belong to Xoph
{#|-1}
Breaches in Area have {0}% reduced chance to belong to Xoph
negate, 1
map_breach_has_boss
{#}
Breaches each contain a Breachlord
map_breach_has_large_chest
{#}
Breaches contain a Breachlord's Clasped Hand
map_breach_monster_quantity_+%
{#}
Breaches have {0}% increased Monster density
map_breach_type_override
{1}
Breaches in Area belong to Uul-Netol
{2}
Breaches in Area belong to Xoph
{3}
Breaches in Area belong to Tul
{4}
Breaches in Area belong to Esh
{5}
Breaches in Area belong to Chayula
map_breaches_num_additional_chests_to_spawn
{1}
Breaches in Area contain {0} additional Clasped Hand
{#}
Breaches in Area contain {0} additional Clasped Hands
map_chance_for_area_%_to_contain_harvest
{100|#}
Area contains The Sacred Grove
map_chance_to_not_consume_sextant_use_%
{1|#}
{0}% chance to not consume Sextant Uses
map_contains_additional_breaches
{1}
Area contains an additional Breach
{2|#}
Area contains {0} additional Breaches
map_contains_additional_chrysalis_talisman
{#}
Area contains an additional Chrysalis Talisman
map_contains_additional_clutching_talisman
{#}
Area contains an additional Clutching Talisman
map_contains_additional_fangjaw_talisman
{#}
Area contains an additional Fangjaw Talisman
map_contains_additional_mandible_talisman
{#}
Area contains an additional Mandible Talisman
map_contains_additional_packs_of_chaos_monsters
{#}
Area contains {0} additional packs of Monsters that deal Chaos Damage
map_contains_additional_packs_of_cold_monsters
{#}
Area contains {0} additional packs of Monsters that deal Cold Damage
map_contains_additional_packs_of_fire_monsters
{#}
Area contains {0} additional packs of Monsters that deal Fire Damage
map_contains_additional_packs_of_lightning_monsters
{#}
Area contains {0} additional packs of Monsters that deal Lightning Damage
map_contains_additional_packs_of_physical_monsters
{#}
Area contains {0} additional packs of Monsters that deal Physical Damage
map_contains_additional_packs_of_vaal_monsters
{1}
Area contains {0} additional pack of Corrupted Vaal Monsters
{2|#}
Area contains {0} additional packs of Corrupted Vaal Monsters
map_contains_additional_three_rat_talisman
{#}
Area contains an additional Three Rat Talisman
map_contains_additional_tormented_betrayers
{1}
Area contains an additional Tormented Betrayer
{2|#}
Area contains {0} additional Tormented Betrayers
map_contains_additional_tormented_graverobbers
{1}
Area contains an additional Tormented Graverobber
{2|#}
Area contains {0} additional Tormented Graverobbers
map_contains_additional_tormented_heretics
{1}
Area contains an additional Tormented Heretic
{2|#}
Area contains {0} additional Tormented Heretics
map_contains_additional_unique_talisman
{#}
Area contains an additional Unique Talisman
map_contains_additional_writhing_talisman
{#}
Area contains an additional Writhing Talisman
map_contains_chayula_breach
{#}
Area contains a Chayula Breach
map_contains_citadel
{1}
Map contains Baran's Citadel\nItem Quantity increases amount of Rewards Baran drops by 20% of its value
{2}
Map contains Veritania's Citadel\nItem Quantity increases amount of Rewards Veritania drops by 20% of its value
{3}
Map contains Al-Hezmin's Citadel\nItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value
{4}
Map contains Drox's Citadel\nItem Quantity increases amount of Rewards Drox drops by 20% of its value
map_contains_corrupted_strongbox
{#}
A Strongbox in this Area is Corrupted
map_contains_creeping_agony
{#}
Area contains Creeping Agony
map_contains_keepers_of_the_trove_bloodline_pack
{#}
Area contains a Keepers of the Trove Bloodline Pack
map_contains_master
{#}
Area contains a Forsaken Master
map_contains_nevalis_monkey
{1}
Area contains Yama the White
{2|#}
Area contains Yama the Generous
map_contains_perandus_boss
{#}
At least one Perandus Chest is guarded by a Unique Monster
map_contains_talisman_boss_with_higher_tier
{2}
Area contains a Rare Monster carrying a Tier 2 Talisman
{3}
Area contains a Unique Monster carrying a Tier 3 Talisman
map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%
map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final
{1|#,1|#}
Area contains 3 additional Magic Packs which\nhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items
{#|-1,#|-1}
Area contains 3 additional Magic Packs which\nhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items
negate, 1, negate, 2
map_contains_uul_netol_breach
{#}
Area contains an Uul-Netol Breach
map_contains_wealthy_pack
{#}
Area contains an additional Magic Pack of Wealth
map_contains_x_additional_animated_weapon_packs
{#}
Area contains {0} additional Animated Weapon Packs
map_contains_x_additional_healing_packs
{#}
Area contains {0} additional packs of Monsters that Heal
map_contains_x_additional_magic_packs
{1}
Area contains an additional Magic Monster pack
{2|#}
Area contains {0} additional Magic Monster packs
map_contains_x_additional_normal_packs
{#}
Area contains additional Normal Monsters
map_contains_x_additional_packs_on_their_own_team
{#}
Area contains hunted traitors
map_contains_x_additional_packs_that_convert_on_death
{#}
Area contains {0} additional packs of Monsters that Convert when Killed
map_contains_x_additional_packs_with_mirrored_rare_monsters
{#}
Area contains {0} additional Packs with Mirrored Rare Monsters
map_contains_x_additional_poison_packs
{#}
Area contains {0} additional packs of Poisonous Monsters
map_contains_x_additional_rare_packs
{1}
Area contains an additional pack with a Rare monster
{2|#}
Area contains {0} additional packs with a Rare monster
map_contains_x_fewer_portals
{#}
{0} fewer Portals to Area
map_area_contains_x_rare_monsters_with_inner_treasure
{1}
Area contains a Rare Monster with Inner Treasure
{#}
Area contains {0} Rare Monsters with Inner Treasure
map_contracts_drop_with_additional_special_implicit_%_chance
{1|99}
Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier
{100|#}
Non-Unique Heist Contracts found in Area have an additional Implicit Modifier
map_cowards_trial_extra_ghosts
{#}
Area contains additional waves of Ghosts
map_cowards_trial_extra_oriath_citizens
{#}
Area contains additional waves of Oriathan Zombies
map_cowards_trial_extra_phantasms
{#}
Area contains additional waves of Phantasms
map_cowards_trial_extra_raging_spirits
{#}
Area contains additional waves of Raging Spirits
map_cowards_trial_extra_rhoas
{#}
Area contains additional waves of Bone Rhoas
map_cowards_trial_extra_skeleton_cannons
{#}
Area contains additional waves of Ravager Maws
map_cowards_trial_extra_zombies
{#}
Area contains additional waves of Zombies
map_crucible_unique_monsters_+%
{1|#}
{0}% increased number of Unique Crucible Monsters
{#|-1}
{0}% reduced number of Unique Crucible Monsters
negate, 1
map_custom_league_damage_taken_+%_final
{1|#}
Monsters take {}% more Damage
{#|-1}
Monsters take {}% less Damage
negate, 1
map_damage_+%_per_poison_stack
{1|#}
Players deal {0}% increased Damage for each Poison on them
{#|-1}
Players deal {0}% reduced Damage for each Poison on them
negate, 1
map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on
{#}
While on Elemental Ground, Players have {0}% increased Damage of the associated Damage Type
map_damage_taken_+%_from_beyond_monsters
{1|#}
Players take {0}% increased Damage from Monsters from Beyond
{#|-1}
Players take {0}% reduced Damage from Monsters from Beyond
negate, 1, canonical_line
map_damage_taken_while_stationary_+%
{1|#}
Players take {0}% increased Damage while stationary
{#|-1}
Players take {0}% reduced Damage while stationary
negate, 1
map_damage_while_stationary_+%
{1|#}
Players deal {0}% increased Damage while stationary
{#|-1}
Players deal {0}% reduced Damage while stationary
negate, 1
map_death_and_taxes_boss_drops_additional_currency
{1}
Unique Boss drops an additional Currency Item
{#}
Unique Boss drops {0} additional Currency Items
canonical_line
map_delve_rules
{#}
Areas contain deposits of Voltaxic Sulphite
map_fishy_effect_0
map_fishy_effect_1
map_fishy_effect_2
map_fishy_effect_3
{#,1|20,0|99,1|#}
Area is Alluring
{#,1|20,100|#,1|#}
Area is always Alluring
{#,1|20,0|99,#|-1}
Area is Repulsive
{#,1|20,100|#,#|-1}
Area is always Repulsive
{#,21|40,0|99,1|#}
Area is very Alluring
{#,21|40,100|#,1|#}
Area is always very Alluring
{#,21|40,0|99,#|-1}
Area is very Repulsive
{#,21|40,100|#,#|-1}
Area is always very Repulsive
{#,41|60,0|99,1|#}
Area is extremely Alluring
{#,41|60,100|#,1|#}
Area is always extremely Alluring
{#,41|60,0|99,#|-1}
Area is extremely Repulsive
{#,41|60,100|#,#|-1}
Area is always extremely Repulsive
{#,61|80,0|99,1|#}
Area is incredibly Alluring
{#,61|80,100|#,1|#}
Area is always incredibly Alluring
{#,61|80,0|99,#|-1}
Area is incredibly Repulsive
{#,61|80,100|#,#|-1}
Area is always incredibly Repulsive
{#,81|100,0|99,1|#}
Area is alluringly Alluring
{#,81|100,100|#,1|#}
Area is always alluringly Alluring
{#,81|100,0|99,#|-1}
Area is alluringly Repulsive
{#,81|100,100|#,#|-1}
Area is always alluringly Repulsive
map_display_strongbox_monsters_are_enraged
{#}
Strongbox Monsters are Enraged
map_divination_card_drop_chance_+%
{#}
{0}% more Divination Cards found in Area
map_doesnt_consume_sextant_use
{1}
Does not consume Sextant Uses
map_dropped_maps_are_corrupted_with_8_mods
{#}
Maps found in Area are Corrupted with 8 Modifiers
map_dropped_maps_are_duplicated_chance_permillage
{#}
{0}% chance for Map Drops to be Duplicated
divide_by_ten_1dp, 1
map_duplicate_captured_beasts_chance_%
{1|99}
{0}% chance to create a copy of Beasts Captured in Area
{100|#}
Create a copy of Beasts Captured in Area
map_duplicate_x_rare_monsters
{#}
Duplicate {0} Rare Monsters
map_duplicate_x_synthesised_rare_monsters
{#}
Duplicate up to {0} Synthesised Rare Monsters
map_elder_boss_variation
{1}
Map is occupied by The Enslaver
{2}
Map is occupied by The Eradicator
{3}
Map is occupied by The Constrictor
{4}
Map is occupied by The Purifier
map_elder_rare_chance_+%
{#}
{0}% more Rare Elder Items found in Area
map_endgame_affliction_reward_1
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_2
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_3
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_4
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_5
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_6
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_7
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_8
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_affliction_reward_9
{#}
Delirium Reward Type: {0}
affliction_reward_type, 1
map_endgame_fog_depth
{#}
Players in Area are {0}% Delirious
map_equipment_drops_identified
{#}
Found Items drop Identified in Area
map_essence_monolith_contains_additional_essence_of_corruption
{#}
Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption
map_essence_monolith_contains_essence_of_corruption_%
{#}
Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption
map_essence_monsters_are_corrupted
{#}
Essences found in this Area are Corrupted
map_essence_monsters_have_additional_essences
{1}
Imprisoned Monsters have an additional Essence
{2|#}
Imprisoned Monsters have {0} additional Essences
map_essence_monsters_higher_tier
{#}
Essences found in this Area are a higher level
map_expedition_artifact_quantity_+%
{1|#}
{0}% increased quantity of Artifacts dropped by Monsters
{#|-1}
{0}% reduced quantity of Artifacts dropped by Monsters
map_expedition_chest_double_drops_chance_%
{1|#}
Excavated Chests have a {0}% chance to contain twice as many Items
map_expedition_chest_marker_count_+
{1}
Area contains {0} additional Chest Marker
{2|#}
Area contains {0} additional Chest Markers
map_expedition_common_chest_marker_count_+
{1|#}
[DNT] Area contains {0} additional Common Chest Marker
{2|#}
[DNT] Area contains {0} additional Common Chest Markers
map_expedition_elite_marker_count_+%
{1|#}
Area contains {0}% increased number of Runic Monster Markers
{#|-1}
Area contains {0}% reduced number of Runic Monster Markers
map_expedition_encounter_additional_chance_%
{1|99}
{0:+d}% chance to contain an Expedition Encounter
{100|#}
Contains an additional Expedition Encounter
canonical_line
map_expedition_epic_chest_marker_count_+
{1}
[DNT] Area contains {0} additional Epic Chest Marker
{2|#}
[DNT] Area contains {0} additional Epic Chest Markers
map_expedition_explosion_radius_+%
{1|#}
{0}% increased Explosive Radius
map_expedition_explosives_+%
{1|#}
{0}% increased number of Explosives
map_expedition_extra_relic_suffix_chance_%
{1|#}
Remnants have {0}% chance to have an additional Suffix Modifier
map_expedition_league
{#}
Area contains an Expedition Encounter
map_expedition_maximum_placement_distance_+%
{1|#}
{0}% increased Explosive Placement Range
{#|-1}
{0}% reduced Explosive Placement Range
map_expedition_number_of_monster_markers_+%
{1|#}
Area contains {0}% increased number of Monster Markers
{#|-1}
Area contains {0}% reduced number of Monster Markers
map_expedition_relics_+
{#}
Expeditions in Area have {0:+d} Remnants
map_expedition_relics_+%
{1|#}
Area contains {0}% increased number of Remnants
map_expedition_saga_additional_terrain_features
{1}
Area contains an additional Underground Area
{2|#}
Area contains {0} additional Underground Areas
map_expedition_saga_contains_boss
{1}
Area contains Medved, Feller of Heroes
{2}
Area contains Vorana, Last to Fall
{3}
Area contains Uhtred, Covetous Traitor
{4}
Area contains Olroth, Origin of the Fall
map_expedition_uncommon_chest_marker_count_+
{1}
[DNT] Area contains {0} additional Uncommon Chest Marker
{2|#}
[DNT] Area contains {0} additional Uncommon Chest Markers
map_expedition_vendor_reroll_currency_quantity_+%
{1|#}
{0}% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area
{#|-1}
{0}% reduced Quantity of Vendor Refresh Currencies dropped by Monsters in Area
map_expedition_x_extra_relic_suffixes
{1}
Remnants have an additional Suffix Modifier
{2|#}
Remnants have {0} additional Suffix Modifiers
map_extra_monoliths
{1}
Area contains an additional Essence
{2|#}
Area contains {0} additional Essences
map_first_invasion_boss_killed_drops_x_additional_currency
{1}
An additional Basic Currency Item drops when the first Invasion Boss is slain
{#}
{0} additional Basic Currency Items drops when the first Invasion Boss is slain
map_first_strongbox_contains_x_additional_rare_monsters
{1}
The first Strongbox Opened in this Area is guarded by an additional Rare Monster
{#}
The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters
map_first_unique_beyond_boss_slain_drops_x_beyond_uniques
{1}
A Beyond Unique drops when the first Unique Monster from Beyond is slain
{#}
{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain
map_flask_charges_recovered_per_3_seconds_%
{#}
{0} Flask Charges recovered every 3 seconds
divide_by_one_hundred, 1
map_force_side_area
{#}
Map has a Vaal Side Area
map_gain_onslaught_for_x_ms_on_killing_rare_monster
{#}
Players gain Onslaught for {0} seconds when they Kill a Rare Monster
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
map_gauntlet_unique_monster_life_+%
{1|#}
Unique Monsters have {0}% increased Maximum Life
{#|-1}
Unique Monsters have {0}% reduced Maximum Life
negate, 1
map_grants_players_level_20_dash_skill
{#}
Players have Level 20 Dash Skill
map_ground_consecrated_life_regeneration_rate_per_minute_%
{#}
Area has patches of Consecrated Ground
map_ground_haste_action_speed_+%
{#}
Area contains Slipstreams
map_harbinger_additional_currency_shard_stack_chance_%
{1|#}
Harbingers have {0}% chance to drop an additional Stack of Currency Shards
map_harbinger_portal_drops_additional_fragments
{1}
Unique Boss drops an additional Harbinger Scroll
map_harbingers_drops_additional_currency_shards
{#}
Harbingers drop additional Currency Shards
map_harvest_crafting_outcomes_X_lucky_rolls
{#}
Plants Harvested in Area are more likely to give less common Crafting Options
map_harvest_double_lifeforce_dropped
{#}
Lifeforce dropped by Harvest Monsters is Duplicated
map_harvest_monster_life_+%_final_from_sextant
{1|#}
Harvest Monsters have {0}% more Life
{#|-1}
Harvest Monsters have {0}% less Life
negate, 1
map_harvest_seeds_1_of_every_2_plot_type_override
{1}
Harvests contain at least one Crop of Purple Plants
{2}
Harvests contain at least one Crop of Yellow Plants
{3}
Harvests contain at least one Crop of Blue Plants
map_has_monoliths
{#}
Areas can contain Essences
map_has_x%_quality
{#}
Map has {0}% Quality
map_heist_contract_additional_reveals_granted
{1}
Completing a Heist generates an additional Reveal
{#}
Completing a Heist generates {0} additional Reveals
map_heist_contract_chest_no_rewards_%_chance
{#}
Heist Chests have {0}% chance to contain nothing
map_heist_contract_npc_items_cannot_drop
{#}
Rogue Equipment cannot be found
map_heist_contract_primary_target_value_+%_final
{1|#}
{0}% more Rogue's Marker value of primary Heist Target
{#|-1}
{0}% less Rogue's Marker value of primary Heist Target
negate, 1
map_heist_monster_life_+%_final_from_sextant
{1|#}
Monsters have {0}% more Life
{#|-1}
Monsters have {0}% less Life
negate, 1
map_heist_npc_perks_effect_+%_final
{100}
Rogue Perks are doubled
{#}
Rogue Perks have {0}% more effect
map_imprisoned_monsters_action_speed_+%
{1|#}
Imprisoned Monsters have {0}% increased Action Speed
{#|-1}
Imprisoned Monsters have {0}% reduced Action Speed
negate, 1, canonical_line
map_imprisoned_monsters_damage_+%
{1|#}
Imprisoned Monsters deal {0}% increased Damage
{#|-1}
Imprisoned Monsters deal {0}% reduced Damage
negate, 1
map_imprisoned_monsters_damage_taken_+%
{#}
Imprisoned Monsters take {0}% increased Damage
map_incursion_boss_possessed_by_tormented_arsonist
{#}
Unique Bosses are possessed by Tormented Arsonist
map_incursion_boss_possessed_by_tormented_blasphemer
{#}
Unique Bosses are possessed by Tormented Blasphemer
map_incursion_boss_possessed_by_tormented_cannibal
{#}
Unique Bosses are possessed by Tormented Cannibal
map_incursion_boss_possessed_by_tormented_charlatan
{#}
Unique Bosses are possessed by Tormented Charlatan
map_incursion_boss_possessed_by_tormented_corrupter
{#}
Unique Bosses are possessed by Tormented Vaal Cultist
map_incursion_boss_possessed_by_tormented_counterfeiter
{#}
Unique Bosses are possessed by Tormented Forger
map_incursion_boss_possessed_by_tormented_cutthroat
{#}
Unique Bosses are possessed by Tormented Cutthroat
map_incursion_boss_possessed_by_tormented_embezzler
{#}
Unique Bosses are possessed by Tormented Embezzler
map_incursion_boss_possessed_by_tormented_experimenter
{#}
Unique Bosses are possessed by Tormented Storm Cultist
map_incursion_boss_possessed_by_tormented_fisherman
{#}
Unique Bosses are possessed by Tormented Illegal Fisherman
map_incursion_boss_possessed_by_tormented_freezer
{#}
Unique Bosses are possessed by Tormented Aurora Cultist
map_incursion_boss_possessed_by_tormented_librarian
{#}
Unique Bosses are possessed by Tormented Seditionist
map_incursion_boss_possessed_by_tormented_martyr
{#}
Unique Bosses are possessed by Tormented Martyr
map_incursion_boss_possessed_by_tormented_mutilator
{#}
Unique Bosses are possessed by Tormented Mutilator
map_incursion_boss_possessed_by_tormented_necromancer
{#}
Unique Bosses are possessed by Tormented Necromancer
map_incursion_boss_possessed_by_tormented_poisoner
{#}
Unique Bosses are possessed by Tormented Alchemist
map_incursion_boss_possessed_by_tormented_rogue
{#}
Unique Bosses are possessed by Tormented Rogue
map_incursion_boss_possessed_by_tormented_smuggler
{#}
Unique Bosses are possessed by Tormented Smuggler
map_incursion_boss_possessed_by_tormented_spy
{#}
Unique Bosses are possessed by Tormented Spy
map_incursion_boss_possessed_by_tormented_thief
{#}
Unique Bosses are possessed by Tormented Thief
map_incursion_boss_possessed_by_tormented_thug
{#}
Unique Bosses are possessed by Tormented Thug
map_incursion_boss_possessed_by_tormented_warlord
{#}
Unique Bosses are possessed by Tormented Warlord
map_incursion_spawn_large_caustic_plants
{#}
Area is Overgrown with Large Caustic Plants
map_incursion_spawn_parasitic_caustic_plants
{#}
Area is Overgrown with Parasitic Caustic Plants
map_invasion_bosses_are_twinned
{#}
Invasion Bosses are Duplicated
map_invasion_bosses_drop_x_additional_vaal_orbs
{1}
Invasion Bosses drop an additional Vaal Orb
{#}
Invasion Bosses drop {0} additional Vaal Orbs
map_invasion_bosses_dropped_items_are_fully_linked
{#}
Items dropped by Invasion Bosses are fully Linked
map_invasion_bosses_dropped_items_have_x_additional_sockets
{1}
Items dropped by Invasion Bosses have an additional Socket
{#}
Items dropped by Invasion Bosses have {0} additional Sockets
map_invasion_monsters_guarded_by_x_magic_packs
{1}
Invasion Bosses are guarded by a Magic Pack
{#}
Invasion Bosses are guarded by {0} Magic Packs
map_item_drop_quality_also_applies_to_map_item_drop_rarity
{#}
This Map's Quality also applies to Rarity of Items found
map_item_found_rarity_+%_per_15_rampage_stacks
{1|#}
Players have {0}% increased Rarity of Items Found per 15 Rampage Kills
{#|-1}
Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills
negate, 1
map_item_quantity_from_monsters_that_drop_silver_coin_+%
{#}
Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted
map_labyrinth_izaro_area_of_effect_+%
{1|#}
Izaro has {0}% increased Area of Effect
{#|-1}
Izaro has {0}% reduced Area of Effect
negate, 1
map_labyrinth_izaro_attack_cast_move_speed_+%
{1|#}
Izaro has {0}% increased Attack, Cast, and Movement Speed
{#|-1}
Izaro has {0}% reduced Attack, Cast, and Movement Speed
negate, 1
map_labyrinth_izaro_damage_+%
{1|#}
Izaro deals {0}% increased Damage
{#|-1}
Izaro deals {0}% reduced Damage
negate, 1
map_labyrinth_izaro_life_+%
{1|#}
Izaro has {0}% increased maximum Life
{#|-1}
Izaro has {0}% reduced maximum Life
negate, 1
map_labyrinth_monsters_attack_cast_and_movement_speed_+%
{1|#}
Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed
{#|-1}
Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed
negate, 1
map_labyrinth_monsters_damage_+%
{1|#}
Labyrinth Monsters deal {0}% increased Damage
{#|-1}
Labyrinth Monsters deal {0}% reduced Damage
negate, 1
map_labyrinth_monsters_life_+%
{1|#}
Labyrinth Monsters have {0}% increased maximum Life
{#|-1}
Labyrinth Monsters have {0}% reduced maximum Life
negate, 1
map_leaguestone_area_contains_x_additional_leaguestones
{1}
Area contains an additional Leaguestone
{#}
Area contains {0} additional Leaguestones
map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final
{1|#}
Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items
{#|-1}
Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items
negate, 1
map_leaguestone_contains_warband_leader
{#}
Area is controlled by a Warband Boss
map_leaguestone_explicit_warband_type_override
{1}
Area is inhabited by Redblade Warbands
{2}
Area is inhabited by Mutewind Warbands
{3}
Area is inhabited by Brinerot Warbands
{4}
Area is inhabited by Renegade Warbands
map_leaguestone_imprisoned_monsters_item_quantity_+%_final
{#}
{0}% more Quantity of Items Dropped by Imprisoned Monsters
map_leaguestone_imprisoned_monsters_item_rarity_+%_final
{#}
{0}% more Rarity of Items Dropped by Imprisoned Monsters
map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final
{1|#}
Invasion Bosses have {0}% more Quantity and Rarity of dropped Items
{#|-1}
Invasion Bosses have {0}% less Quantity and Rarity of dropped Items
negate, 1
map_leaguestone_monolith_contains_essence_type
{21}
Area contains an Essence of Hysteria
{22}
Area contains an Essence of Insanity
{23}
Area contains an Essence of Horror
{24}
Area contains an Essence of Delirium
{25}
Area contains a Remnant of Corruption
map_leaguestone_override_base_num_breaches
{1}
Area contains a Breach
{2|#}
Area contains {0} Breaches
map_leaguestone_override_base_num_invasion_bosses
{1}
Area contains an Invasion Boss
{2|#}
Area contains {0} Invasion Bosses
map_leaguestone_override_base_num_monoliths
{1}
Area contains up to 1 Monster imprisoned by Essences
{2|#}
Area contains up to {0} Monsters imprisoned by Essences
map_leaguestone_override_base_num_perandus_chests
{1}
Area contains a Perandus Chest
{2|#}
Area contains {0} Perandus Chests
map_leaguestone_override_base_num_prophecy_coins
{1}
Area contains a Silver Coin
{2|#}
Area contains {0} Silver Coins
map_leaguestone_override_base_num_rogue_exiles
{1}
Area contains a Rogue Exile
{2|#}
Area contains {0} Rogue Exiles
map_leaguestone_override_base_num_shrines
{1}
Area contains up to 1 Shrine
{2|#}
Area contains up to {0} Shrines
map_leaguestone_override_base_num_strongboxes
{1}
Area contains a Strongbox
{#}
Area contains {0} Strongboxes
map_leaguestone_override_base_num_talismans
{1}
Area contains a Monster possessed by an Ancient Talisman
{2|#}
Area contains {0} Monsters possessed by Ancient Talismans
map_leaguestone_override_base_num_tormented_spirits
{1}
Area contains a Tormented Spirit
{2|#}
Area contains {0} Tormented Spirits
map_leaguestone_override_base_num_warband_packs
{1}
Area contains at least 1 Warband Pack
{2|#}
Area contains at least {0} Warband Packs
map_leaguestone_perandus_chests_have_item_quantity_+%_final
{#}
Perandus Chests have {0}% more Quantity of Items Dropped
map_leaguestone_perandus_chests_have_item_rarity_+%_final
{#}
Perandus Chests have {0}% more Rarity of Items Dropped
map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final
{#}
Rogue Exiles have {0}% more Rarity of Items Dropped
map_leaguestone_shrine_monster_rarity_override
{1}
Monsters guarding Shrines are Magic
{2}
Some Monsters guarding Shrines are Rare
map_leaguestone_shrine_override_type
{1}
At least one Shine in this Area is an Acceleration Shrine
{2}
At least one Shine in this Area is an Echoing Shrine
{3}
At least one Shine in this Area is a Divine Shrine
map_leaguestone_strongboxes_rarity_override
{1}
Strongboxes are Magic
{2}
Strongboxes are Rare
map_strongboxes_vaal_orb_drop_chance_%
{#}
Strongboxes in Area have {0}% chance to contain an additional Vaal Orb
map_leaguestone_warbands_packs_have_item_quantity_+%_final
{#}
Warbands have {0}% more Quantity of Items Dropped
map_leaguestone_warbands_packs_have_item_rarity_+%_final
{#}
Warbands have {0}% more Rarity of Items Dropped
map_leaguestone_x_monsters_spawn_abaxoth
{1}
A Monster in this Area will summon Abaxoth when Slain
{#}
{0} Monsters in this Area will summon Abaxoth when Slain
map_leaguestone_x_monsters_spawn_random_beyond_boss
{1}
A Monster in this Area will summon a Unique Monster from Beyond when Slain
{#}
{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain
map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks
{#}
The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop
map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks
{#}
The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster
map_legion_league_extra_spawns
{1}
Area contains an additional Legion Encounter
{2|#}
Area contains {0} additional Legion Encounters
map_legion_league_force_general
{#}
Each Legion is accompanied by a General
map_legion_league_force_war_chest
{#}
Each Legion contains a War Hoard
map_legion_monster_life_+%_final_from_sextant
{1|#}
Legion Monsters have {0}% more Life
{#|-1}
Legion Monsters have {0}% less Life
negate, 1
map_legion_monster_splinter_emblem_drops_duplicated
{#}
Splinters and Emblems dropped by Legion Monsters are duplicated
map_level_+
{#}
{0:+d} to Monster Level of Area
map_magic_items_drop_as_normal
{#}
Randomly dropped Items are Normal instead of Magic
map_magic_monsters_are_maimed
{#}
Magic Monsters are Maimed
reminderstring, ReminderTextMaim
map_magic_monsters_damage_taken_+%
{1|#}
Magic Monsters take {0}% increased Damage
{#|-1}
Magic Monsters take {0}% reduced Damage
negate, 1
map_magic_pack_size_+%
{1|#}
{0}% increased Magic Pack Size
{#|-1}
{0}% reduced Magic Pack Size
negate, 1
map_map_item_drop_chance_+%
{#}
{0}% increased Maps found in your Maps
map_metamorph_all_metamorphs_have_rewards
{#}
All Metamorph Monsters have Rewards
map_metamorph_boss_drops_additional_itemised_organs
{1}
Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample
{2|#}
Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples
map_metamorph_catalyst_drops_duplicated
{#}
Catalysts dropped by Metamorphs are duplicated
map_metamorph_itemised_boss_min_rewards
{1}
Metamorph Boss Organs found in Area always have at least 1 reward
{2|#}
Metamorph Boss Organs found in Area always have at least {0} rewards
map_metamorph_itemised_boss_more_difficult
{#}
Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses
map_metamorph_life_+%_final_from_sextant
{1|#}
Metamorphs have {0}% more Life
{#|-1}
Metamorphs have {0}% less Life
negate, 1
map_metamorphosis_league
{#}
Areas contain additional Metamorph monsters
map_mini_monolith_monsters_are_magic
{#}
Monsters Imprisoned around Essences in Area are Magic
map_monster_and_player_onslaught_effect_+%
{1|#}
{0}% increased effect of Onslaught on Players and Monsters
reminderstring, ReminderTextOnslaught
{#|-1}
{0}% reduced effect of Onslaught on Players and Monsters
negate, 1, reminderstring, ReminderTextOnslaught
map_monster_attack_cast_and_movement_speed_+%
{1|#}
Monsters have {0}% increased Attack, Cast and Movement Speed
{#|-1}
Monsters have {0}% reduced Attack, Cast and Movement Speed
negate, 1
map_monster_beyond_portal_chance_+%
{1|#}
Monsters have {0}% increased chance to spawn a Beyond Portal
{#|-1}
Monsters have {0}% reduced chance to spawn a Beyond Portal
negate, 1
map_monster_curse_effect_on_self_+%
{1|#}
{0}% increased Effect of Curses on Monsters
{#|-1}
{0}% reduced Effect of Curses on Monsters
negate, 1
map_monster_damage_taken_+%_final_from_atlas_keystone
{1|#}
Monsters take {}% more Damage
{#|-1}
Monsters take {}% less Damage
negate, 1
map_monster_damage_taken_+%_while_possessed
{1|#}
Monsters Possessed by Tormented Spirits take {0}% increased Damage
{#|-1}
Monsters Possessed by Tormented Spirits take {0}% reduced Damage
negate, 1
map_monster_non_damaging_ailment_effect_+%_on_self
{1|#}
{0}% increased Effect of Non-Damaging Ailments on Monsters
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments on Monsters
negate, 1, reminderstring, ReminderTextNonDamagingAilments
map_monster_slain_experience_+%
{1|#}
Monsters grant {0}% increased Experience
{#|-1}
Monsters grant {0}% reduced Experience
negate, 1
map_monsters_accuracy_rating_+%
{1|#}
Monsters have {0}% increased Accuracy Rating
{#|-1}
Monsters have {0}% reduced Accuracy Rating
negate, 1
map_monsters_action_speed_-%
{1|#}
Monsters have {0}% reduced Action Speed
{#|-1}
Monsters have {0}% increased Action Speed
negate, 1, canonical_line
map_monsters_add_endurance_charge_on_hit_%
{1|99}
Monsters have {0}% chance to gain an Endurance Charge on Hit
{100|#}
Monsters gain an Endurance Charge on Hit
map_monsters_add_frenzy_charge_on_hit_%
{1|99}
Monsters have {0}% chance to gain a Frenzy Charge on Hit
{100|#}
Monsters gain a Frenzy Charge on Hit
map_monsters_add_power_charge_on_hit_%
{1|99}
Monsters have {0}% chance to gain a Power Charge on Hit
{100|#}
Monsters gain a Power Charge on Hit
map_monsters_additional_chaos_resistance
{#}
+{0}% Monster Chaos Resistance
map_monsters_additional_elemental_resistance
{#}
+{0}% Monster Elemental Resistances
map_monsters_additional_maximum_all_elemental_resistances_%
{#}
Monsters have {0:+d}% to all maximum Elemental Resistances
reminderstring, ReminderTextMaximumResistance
map_monsters_all_damage_can_chill
{#}
All Damage from Monsters' Hits inflicts Chill
reminderstring, ReminderTextChill
map_monsters_all_damage_can_freeze
{#}
All Damage from Monsters' Hits can Freeze
map_monsters_all_damage_can_ignite
{#}
All Damage from Monsters' Hits can Ignite
map_monsters_all_damage_can_poison
{#}
All Damage from Monsters' Hits can Poison
map_monsters_all_damage_can_shock
{#}
All Damage from Monsters' Hits inflicts Shock
reminderstring, ReminderTextShock
map_monsters_always_crit
{#}
Monsters' Hits are always Critical Strikes
map_monsters_always_hit
{#}
Monsters' Hits can't be Evaded
map_monsters_always_ignite
{#}
All Monster Damage from Hits always Ignites
reminderstring, ReminderTextIgnite
map_monsters_are_converted_on_kill
{#}
Monsters are Revived as Allies on Kill
map_monsters_avoid_poison_bleed_impale_%
{#}
Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding
map_monsters_base_bleed_duration_+%
{1|#}
Monsters have {0}% increased Bleeding Duration
{#|-1}
Monsters have {0}% reduced Bleeding Duration
negate, 1
map_monsters_base_block_%
{#}
Monsters have {0:+d}% Chance to Block Attack Damage
map_monsters_base_chance_to_freeze_%
{1|99}
Monsters' Hits have {0}% chance to Freeze
{100|#}
Monsters' Hits always Freeze
map_monsters_base_chance_to_ignite_%
{1|99}
Monsters' Hits have {0}% chance to Ignite
{100|#}
Monsters' Hits always Ignite
map_monsters_base_chance_to_shock_%
{1|99}
Monsters' Hits have {0}% chance to Shock
{100|#}
Monsters' Hits always Shock
map_monsters_base_poison_duration_+%
{1|#}
Monsters have {0}% increased Poison Duration
{#|-1}
Monsters have {0}% reduced Poison Duration
negate, 1
map_monsters_base_spell_block_%
{#}
Monsters have {0:+d}% Chance to Block Spell Damage
map_monsters_cannot_be_taunted
{#}
Monsters cannot be Taunted
map_monsters_chance_to_blind_on_hit_%
{1|99}
Monsters have {0}% chance to Blind on Hit
reminderstring, ReminderTextBlind
{100|#}
Monsters Blind on Hit
reminderstring, ReminderTextBlind
map_monsters_chance_to_impale_%
{1|99}
Monsters have {0}% chance to Impale with Attacks
reminderstring, ReminderTextImpale
{100|#}
Monsters inflict Impale with Attacks
reminderstring, ReminderTextImpale
map_monsters_chance_to_inflict_brittle_%
{1|99}
Monsters have {0}% chance to inflict Brittle
reminderstring, ReminderTextBrittle
{100|#}
Monsters inflict Brittle
reminderstring, ReminderTextBrittle
map_monsters_chance_to_inflict_sapped_%
{1|99}
Monsters have {0}% chance to inflict Sapped
reminderstring, ReminderTextSapped
{100|#}
Monsters inflict Sapped
reminderstring, ReminderTextSapped
map_monsters_chance_to_scorch_%
{1|99}
Monsters have {0}% chance to inflict Scorch
reminderstring, ReminderTextScorch
{100|#}
Monsters inflict Scorch
reminderstring, ReminderTextScorch
map_monsters_curse_effect_on_self_+%_final
{1|#}
{0}% more effect of Curses on Monsters
{#|-1}
{0}% less effect of Curses on Monsters
negate, 1, canonical_line
map_monsters_damage_taken_+%
{1|#}
Monsters take {0}% increased Damage
{#|-1}
Monsters take {0}% reduced Damage
negate, 1
map_monsters_enemy_phys_reduction_%_penalty_vs_hit
{#}
Monsters Overwhelm {0}% Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
map_monsters_energy_shield_leech_resistance_%
{#|99}
{0:+d}% Monster Energy Shield Leech Resistance
{100|#}
Cannot Leech Energy Shield from Monsters
canonical_line
map_monsters_freeze_duration_+%
{1|#}
Monsters have {0}% increased Freeze Duration
{#|-1}
Monsters have {0}% reduced Freeze Duration
negate, 1
map_monsters_global_bleed_on_hit
{#}
Monsters' Attack Hits inflict Bleeding
map_monsters_global_poison_on_hit
{#}
Monsters Poison on Hit
map_monsters_ignite_duration_+%
{1|#}
Monsters have {0}% increased Ignite Duration
{#|-1}
Monsters have {0}% reduced Ignite Duration
negate, 1
map_monsters_maim_on_hit_%_chance
{1|99}
Monsters have {0}% chance to Maim on Hit with Attacks
reminderstring, ReminderTextMaim
{100|#}
Monsters Maim on Hit with Attacks
reminderstring, ReminderTextMaim
map_monsters_maximum_life_%_to_add_to_maximum_energy_shield
{#}
Monsters gain {0}% of Maximum Life as Extra Maximum Energy Shield
map_monsters_movement_speed_cannot_be_reduced_below_base
{#}
Monsters' Action Speed cannot be modified to below base value
map_monsters_near_shrines_are_chilled
{#}
Monsters near Shrines are Chilled
reminderstring, ReminderTextChillNonHitNoDuration
map_monsters_penetrate_elemental_resistances_%
{#}
Monster Damage Penetrates {0}% Elemental Resistances
map_monsters_%_chance_to_inflict_status_ailments
{#}
Monsters have a {0}% chance to cause Elemental Ailments on Hit
reminderstring, ReminderTextElementalAilments
map_monsters_%_physical_damage_to_add_as_chaos
{#}
Monsters deal {0}% extra Physical Damage as Chaos
map_monsters_physical_damage_%_to_add_as_random_element
{#}
Monsters gain {0}% of Physical Damage as Extra Damage of a random Element
map_monsters_reduce_enemy_chaos_resistance_%
{#}
Monster Damage penetrates {0}% of Chaos Resistance
map_monsters_reduce_enemy_cold_resistance_%
{#}
Monster Damage penetrates {0}% of Cold Resistance
map_monsters_reduce_enemy_fire_resistance_%
{#}
Monster Damage penetrates {0}% of Fire Resistance
map_monsters_reduce_enemy_lightning_resistance_%
{#}
Monster Damage penetrates {0}% of Lightning Resistance
map_monsters_remove_charges_on_hit_%
{1|99}
Monsters have {0}% chance to remove Charges on Hit
{100}
Monsters remove Charges on Hit
map_monsters_remove_enemy_flask_charge_on_hit_%_chance
{#}
Monsters have {0}% chance to remove a Flask Charge on Hit
map_monsters_remove_%_of_mana_on_hit
{1|#}
Monsters remove {0}% of Mana on hit
map_monsters_shock_effect_+%
{1|#}
Monsters have {0}% increased Effect of Shock
{#|-1}
Monsters have {0}% reduced Effect of Shock
negate, 1
map_monsters_spawned_with_talisman_drop_additional_rare_items
{1}
Monsters initially carrying a Talisman drop an additional Rare Item
{2|#}
Monsters initially carrying a Talisman drop {0} additional Rare Items
map_monsters_spell_damage_%_suppressed
{1|#}
Monsters prevent {0:+d}% of Suppressed Spell Damage
{#|-1}
Monsters have {0:+d}% to amount of Suppressed Spell Damage Prevented
map_monsters_spell_suppression_chance_%
{#}
Monsters have {0:+d}% chance to Suppress Spell Damage
reminderstring, ReminderTextSuppression
map_monsters_spells_chance_to_hinder_on_hit_%_chance
{1|99}
Monsters have {0}% chance to Hinder on Hit with Spells
reminderstring, ReminderTextHinder
{100|#}
Monsters Hinder on Hit with Spells
reminderstring, ReminderTextHinder
map_monsters_steal_charges
{1|99}
Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit
{100|#}
Monsters steal Power, Frenzy and Endurance charges on Hit
map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins
{1}
Monsters with Silver Coins drop an additional Silver Coin
{2|#}
Monsters with Silver Coins drop {0} additional Silver Coins
map_monsters_unaffected_by_curses
{#}
Monsters are Unaffected by Curses
map_monsters_with_silver_coins_drop_x_additional_currency_items
{1}
Monsters with Silver Coins drop an additional Basic Currency Item
{#}
Monsters with Silver Coins drop {0} additional Basic Currency Items
map_monsters_with_silver_coins_drop_x_additional_rare_items
{1}
Monsters with Silver Coins drop an additional Rare Item
{#}
Monsters with Silver Coins drop {0} additional Rare Items
map_monsters_withered_on_hit_for_2_seconds_%_chance
{1|99}
Monsters have {0}% chance to inflict Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
{100|#}
Monsters Inflict Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
map_monstrous_treasure_no_monsters
{#}
Area's inhabitants are lying in ambush
map_movement_velocity_+%_per_poison_stack
{1|#}
Players have {0}% increased Movement Speed for each Poison on them
{#|-1}
Players have {0}% reduced Movement Speed for each Poison on them
negate, 1
map_nemesis_dropped_items_+
{1}
Nemesis Monsters drop {0} additional Basic Currency Item
{2|#}
Nemesis Monsters drop {0} additional Basic Currency Items
map_next_area_contains_x_additional_bearers_of_the_guardian_packs
{1}
Area contains a Bearers of the Guardian Bloodline Pack
{#}
Area contains {0} Bearers of the Guardian Bloodline Packs
map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs
{1}
Area contains a Voidspawn of Abaxoth Bloodline Pack
{#}
Area contains {0} Voidspawn of Abaxoth Bloodline Packs
map_no_magic_items_drop
{#}
Dropped Items cannot be Magic
map_no_rare_items_drop
{#}
Dropped Items cannot be Rare
map_no_stashes
{#}
Stashes cannot be used
map_no_uniques_drop_randomly
{#}
Randomly dropped Items cannot be Unique
map_no_vendors
{#}
Items cannot be sold to or purchased from NPCs
map_non_unique_items_drop_normal
{#}
Items cannot drop as Magic or Rare
map_non_unique_monster_life_regeneration_rate_per_minute_%
{#}
Non-Unique Monsters in this Area Regenerate {0}% of Life per second
per_minute_to_per_second, 1
map_normal_items_drop_as_magic
{#}
Randomly dropped Items are Magic instead of Normal
map_nuke_everything
{#}
Natural inhabitants of this area have been removed
map_num_extra_abysses
{1}
Area contains an additional Abyss
{2|#}
Area contains {0} additional Abysses
map_num_extra_blights_
{#}
Area contains a Blight Encounter
map_num_extra_gloom_shrines
{1}
Area contains an additional Gloom Shrine
{2|#}
Area contains {0} additional Gloom Shrines
map_num_extra_harbingers
{1}
Area contains an additional Harbinger
{2|#}
Area contains {0} additional Harbingers
map_num_extra_resonating_shrines
{1}
Area contains an additional Resonating Shrine
{2|#}
Area contains {0} additional Resonating Shrines
map_number_of_additional_mods
{1}
Map has {0} additional random Modifier
{2|#}
Map has {0} additional random Modifiers
map_number_of_additional_prefixes
{1}
Map has {0} additional random Prefix
{2|#}
Map has {0} additional random Prefixes
map_number_of_additional_silver_coin_drops
{1}
Area has a Monster that drops a Silver Coin
{2|#}
Area has {0} Monsters that drop a Silver Coin
map_number_of_additional_suffixes
{1}
Map has {0} additional random Suffix
{2|#}
Map has {0} additional random Suffixes
map_on_complete_drop_x_additional_maps
{1}
An additional Map drops on Completing Area
{2|#}
{0} additional Maps drop on Completing Area
map_owner_sulphite_gained_+%
{#}
Map owner gains {0}% more Sulphite
map_packs_are_abomination_monsters
{#}
Area is inhabited by Abominations
map_packs_are_blackguards
{#}
Area is inhabited by Blackguards
map_packs_are_ghosts
{#}
Area is inhabited by Ghosts
map_packs_are_kitava
{#}
Area is inhabited by Cultists of Kitava
map_packs_are_lunaris
{#}
Area is inhabited by Lunaris fanatics
map_packs_are_solaris
{#}
Area is inhabited by Solaris fanatics
map_packs_are_spiders
{#}
Area is inhabited by Spiders
map_packs_are_vaal
{#}
Area is inhabited by the Vaal
map_perandus_guards_are_rare
{#}
Perandus Chests are guarded by additional Rare monsters
map_perandus_monsters_drop_perandus_coin_stack_%
{#}
Perandus Monsters have a {0}% chance to drop Perandus Coins
map_player_accuracy_rating_+%_final
{1|#}
Players have {0}% more Accuracy Rating
{#|-1}
Players have {0}% less Accuracy Rating
negate, 1
map_player_attack_cast_and_movement_speed_+%_during_onslaught
{1|#}
Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught
reminderstring, ReminderTextOnslaught
{#|-1}
Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught
negate, 1, reminderstring, ReminderTextOnslaught
map_player_buff_time_passed_+%_only_buff_category
{1|#}
Buffs on Players expire {0}% faster
{#|-1}
Buffs on Players expire {0}% slower
map_player_cannot_block_attacks
{#}
Players cannot Block Attack Damage
map_player_cannot_block_spells
{#}
Players cannot Block Spell Damage
map_player_cannot_suppress_spell_damage
{#}
Players cannot Suppress Spell Damage
map_player_chance_to_gain_vaal_soul_on_kill_%
{100|#}
Players gain an additional Vaal Soul on Kill
{1|99}
Players have {0}% chance to gain an additional Vaal Soul on Kill
map_player_charges_gained_+%
{1|#}
Players gain {0}% increased Flask Charges
{#|-1}
Players gain {0}% reduced Flask Charges
negate, 1, canonical_line
map_player_cooldown_speed_+%_final
{1|#}
Players have {0}% more Cooldown Recovery Rate
{#|-1}
Players have {0}% less Cooldown Recovery Rate
negate, 1
map_player_create_enemy_meteor_daemon_on_flask_use_%_chance
{1|99}
Players have {0}% chance to be targeted by a Meteor when they use a Flask
{100|#}
Players are targeted by a Meteor when they use a Flask
map_player_curse_effect_on_self_+%
{1|#}
{0}% increased Effect of Curses on Players
{#|-1}
{0}% reduced Effect of Curses on Players
negate, 1
map_player_damage_+%_vs_breach_monsters
{#}
Players deal {0}% increased Damage with Hits to Breach Monsters
map_player_damage_taken_+%_vs_breach_monsters
{1|#}
Players take {0}% increased Damage from Breach Monsters
{#|-1}
Players take {0}% reduced Damage from Breach Monsters
negate, 1, canonical_line
map_player_damage_taken_+%_while_rampaging
{1|#}
Players with at least 50 Rampage Kills take {0}% increased Damage
{#|-1}
Players with at least 50 Rampage Kills take {0}% reduced Damage
negate, 1, canonical_line
map_player_disable_soul_gain_prevention
{#}
Players' Vaal Skills do not apply Soul Gain Prevention
map_player_flask_recovery_is_instant
{#}
Player's Life and Mana Recovery from Flasks are instant
map_player_has_random_level_X_curse_every_10_seconds
{#}
Players are Cursed with a random Hex every 10 seconds
map_player_life_and_es_recovery_speed_+%_final
{1|#}
Players have {0}% more Recovery Rate of Life and Energy Shield
{#|-1}
Players have {0}% less Recovery Rate of Life and Energy Shield
negate, 1, canonical_line
map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks
{#}
Players Regenerate {0}% of Life per second per 25 Rampage Kills
per_minute_to_per_second, 1
map_player_movement_velocity_+%
{#}
Players have {0}% increased Movement Speed
map_player_non_curse_aura_effect_+%
{1|#}
Players have {0}% increased effect of Non-Curse Auras from Skills
{#|-1}
Players have {0}% reduced effect of Non-Curse Auras from Skills
negate, 1
map_player_onslaught_on_kill_%
{#|99}
Players have a {0}% chance to gain Onslaught on Kill For 4 seconds
reminderstring, ReminderTextOnslaught
{100}
Players gain Onslaught on Kill for 4 seconds
reminderstring, ReminderTextOnslaught
map_player_shrine_buff_effect_on_self_+%
{1|#}
{0}% increased Effect of Shrine Buffs on Players
{#|-1}
{0}% reduced Effect of Shrine Buffs on Players
negate, 1
map_player_shrine_effect_duration_+%
{#}
{0}% increased Duration of Shrine Effects on Players
map_players_and_monsters_chaos_damage_taken_+%
{1|#}
Players and Monsters take {0}% increased Chaos Damage
{#|-1}
Players and Monsters take {0}% reduced Chaos Damage
negate, 1
map_players_and_monsters_cold_damage_taken_+%
{1|#}
Players and Monsters take {0}% increased Cold Damage
{#|-1}
Players and Monsters take {0}% reduced Cold Damage
negate, 1
map_players_and_monsters_critical_strike_chance_+%
{1|#}
Players and Monsters have {0}% increased Critical Strike Chance
{#|-1}
Players and Monsters have {0}% reduced Critical Strike Chance
negate, 1
map_players_and_monsters_curses_are_reflected
{#}
Players' and Monsters' Hexes are Reflected
map_players_and_monsters_damage_+%_per_curse
{1|#}
Players and Monsters deal {0}% increased Damage per Curse on them
{#|-1}
Players and Monsters deal {0}% reduced Damage per Curse on them
negate, 1
map_players_and_monsters_damage_taken_+%_while_stationary
{#}
Players and Monsters take {0}% increased Damage while stationary
map_players_and_monsters_fire_damage_taken_+%
{1|#}
Players and Monsters take {0}% increased Fire Damage
{#|-1}
Players and Monsters take {0}% reduced Fire Damage
negate, 1
map_players_and_monsters_have_onslaught_if_hit_recently
{#}
Players and Monsters have Onslaught if they have been Hit Recently
reminderstring, ReminderTextOnslaught, reminderstring, ReminderTextRecently
map_players_and_monsters_have_resolute_technique
{#}
Players and Monsters have Resolute Technique
map_players_and_monsters_lightning_damage_taken_+%
{1|#}
Players and Monsters take {0}% increased Lightning Damage
{#|-1}
Players and Monsters take {0}% reduced Lightning Damage
negate, 1
map_players_and_monsters_movement_speed_+%
{#}
{0}% increased Player and Monster Movement Speed
map_players_and_monsters_physical_damage_taken_+%
{1|#}
Players and Monsters take {0}% increased Physical Damage
{#|-1}
Players and Monsters take {0}% reduced Physical Damage
negate, 1
map_players_are_poisoned_while_moving_chaos_damage_per_second
{#}
Players are Poisoned while moving
reminderstring, ReminderTextPoison
map_players_armour_+%_final
{1|#}
Players have {0}% more Armour
{#|-1}
Players have {0}% less Armour
negate, 1, canonical_line
map_players_block_chance_+%
{1|#}
Players have {0}% increased Chance to Block
{#|-1}
Players have {0}% reduced Chance to Block
negate, 1, canonical_line
map_players_cannot_gain_endurance_charges
{#}
Players cannot gain Endurance Charges
map_players_cannot_gain_flask_charges
{#}
Players cannot gain Flask Charges
map_players_cannot_gain_frenzy_charges
{#}
Players cannot gain Frenzy Charges
map_players_cannot_gain_power_charges
{#}
Players cannot gain Power Charges
map_players_cannot_take_reflected_damage
{#}
Players and their Minions cannot take Reflected Damage
map_players_gain_1_random_rare_monster_mod_on_kill_ms
{#}
Players gain a Random Mod from Slain Rare Monsters for {0} seconds
milliseconds_to_seconds, 1
map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%
{#|99}
Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds
{100}
When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds
map_players_gain_onslaught_after_opening_a_strongbox_ms
{#}
Strongboxes grant Onslaught for {0} seconds when opened
milliseconds_to_seconds, 1, reminderstring, ReminderTextOnslaught
map_players_gain_onslaught_during_flask_effect
{#}
Players have Onslaught while using Flasks
map_players_gain_rare_monster_mods_on_kill_%_chance
{#}
When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds
map_players_have_point_blank
{#}
Players have Point Blank
map_players_movement_skills_cooldown_speed_+%
{#}
Players have {0}% increased Cooldown Recovery Rate for Movement Skills
map_players_movement_speed_+%
{1|#}
Players have {0}% increased Movement Speed
{#|-1}
Players have {0}% reduced Movement Speed
negate, 1
map_players_no_regeneration_including_es
{#}
Players cannot Regenerate Life, Mana or Energy Shield
map_players_resist_all_%
{#}
Players have {0:+d}% to All Resistances
map_players_skill_area_of_effect_+%_final
{1|#}
Players have {0}% more Area of Effect
{#|-1}
Players have {0}% less Area of Effect
negate, 1, canonical_line
map_players_spell_damage_%_suppressed
{1|#}
Players Prevent {0:+d}% of Suppressed Spell Damage
reminderstring, ReminderTextSuppression
{#|-1}
Players have {0:+d}% to amount of Suppressed Spell Damage Prevented
reminderstring, ReminderTextSuppression
map_portals_do_not_expire
{#}
Map Portals do not expire
map_possessed_monsters_drop_gilded_scarab_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab
{100|#}
The First 3 Possessed Monsters drop an additional Gilded Scarab
map_possessed_monsters_drop_map_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Map
{100|#}
The First 3 Possessed Monsters drop an additional Map
map_possessed_monsters_drop_polished_scarab_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab
{100|#}
The First 3 Possessed Monsters drop an additional Polished Scarab
map_possessed_monsters_drop_rusted_scarab_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab
{100|#}
The First 3 Possessed Monsters drop an additional Rusted Scarab
map_possessed_monsters_drop_unique_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item
{100|#}
The First 3 Possessed Monsters drop an additional Unique Item
map_possessed_monsters_drop_winged_scarab_chance_%
{1|99}
The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab
{100|#}
The First 3 Possessed Monsters drop an additional Winged Scarab
map_rampage_time_+%
{1|#}
{0}% increased Rampage Streak Duration
{#|-1}
{0}% reduced Rampage Streak Duration
negate, 1
map_random_unique_monster_is_possessed
{#}
If this Area contains any Unique Monsters, one is Possessed
map_random_zana_mod
{#}
Map has an additional random Modifier from Kirac's Crafting Bench
map_rare_breach_monster_additional_breach_ring_drop_chance_%
{#}
Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring
map_rare_breach_monsters_drop_additional_shards
{1}
Rare Breach Monsters drop an additional Splinter
{2|#}
Rare Breach Monsters drop {0} additional Splinters
map_rare_monster_num_additional_modifiers
{1}
Rare Monsters have {0} additional Modifier
{#}
Rare Monsters have {0} additional Modifiers
map_rare_monsters_are_hindered
{1|#}
Rare Monsters are Hindered, with {0}% increased Movement Speed
reminderstring, ReminderTextHinderVariableEffectNoDuration
{#|-1}
Rare Monsters are Hindered, with {0}% reduced Movement Speed
negate, 1, reminderstring, ReminderTextHinderVariableEffectNoDuration, canonical_line
map_rare_monsters_drop_rare_prismatic_ring_on_death_%
{#|99}
Rare Monsters have {0}% chance to drop a Rare Prismatic Ring
{100}
Rare Monsters drop a Rare Prismatic Ring
map_rare_monsters_drop_x_additional_rare_items
{1}
Rare Monsters drop an additional Rare Item
{#}
Rare Monsters drop {0} additional Rare Items
map_rare_monsters_have_inner_treasure
{#}
Rare Monsters have Inner Treasure in addition to their other Modifiers
map_ritual_additional_reward_rerolls
{1}
Ritual Altars in Area allow rerolling Favours an additional time
{2|#}
Ritual Altars in Area allow rerolling Favours {0} additional times
map_ritual_number_of_free_rerolls
{1}
Rerolling Favours at Ritual Altars has no Cost the first time
{#}
Rerolling Favours at Ritual Altars has no Cost the first {0} times
map_ritual_tribute_+%
{1|#}
Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute
{#|-1}
Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute
negate, 1
map_ritual_uber_rune_type_weighting_+%
{1|#}
{0}% increased chance of Ritual Altars with Special Rewards
{#|-1}
{0}% reduced chance of Ritual Altars with Special Rewards
negate, 1
map_rogue_exile_attack_cast_and_movement_speed_+%
{#}
Rogue Exiles have {0}% increased Attack, Cast and Movement Speed
map_rogue_exile_drop_skill_gem_with_quality
{#}
Rogue Exiles each drop a Skill Gem with Quality
map_rogue_exiles_are_doubled
{#}
Rogue Exiles each have a Rogue Exile ally
map_rogue_exiles_damage_+%
{1|#}
Rogue Exiles deal {0}% increased Damage
{#|-1}
Rogue Exiles deal {0}% reduced Damage
negate, 1
map_rogue_exiles_drop_additional_currency_items_with_quality
{1|#}
Rogue Exiles drop {0} additional Basic Currency Items
map_rogue_exiles_drop_x_additional_jewels
{1}
Rogue Exiles drop an additional Jewel
{2|#}
Rogue Exiles drop {0} additional Jewels
map_rogue_exiles_dropped_items_are_corrupted
{#}
Items dropped by Rogue Exiles are Corrupted
map_rogue_exiles_dropped_items_are_duplicated
{#}
Items dropped by Rogue Exiles are Mirrored
map_rogue_exiles_dropped_items_are_fully_linked
{#}
Items dropped by Rogue Exiles are fully Linked
map_rogue_exiles_maximum_life_+%
{1|#}
Rogue Exiles have {0}% increased Maximum Life
{#|-1}
Rogue Exiles have {0}% reduced Maximum Life
negate, 1
map_shaper_rare_chance_+%
{#}
{0}% more Rare Shaper Items found in Area
map_shrine_monster_life_+%_final
{#}
Monsters worshipping Shrines have {0}% more Life
map_shrines_drop_x_currency_items_on_activation
{1}
Shrines drop a Basic Currency Item when used
{2|#}
Shrines drop {0} Basic Currency Items when used
map_shrines_grant_a_random_additional_effect
{#}
Shrines grant a random additional Shrine Effect
map_simulacrum_reward_level_+
{#}
{0:+d} to Level of dropped Reward Items
map_spawn_abysses
{#}
Areas can contain Abysses
map_spawn_affliction_mirror
{#}
Areas contain a Mirror of Delirium
map_spawn_bestiary_encounters
{#}
Areas contain Beasts to hunt
map_spawn_beyond_boss_when_beyond_boss_slain_%
{#|99}
Unique Monsters from Beyond have a {0}% chance to Summon\nanother Unique Monster from Beyond when Slain
{100}
Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain
map_spawn_cadiro_%_chance
{1|99}
Area has a {0}% chance to contain Cadiro Perandus
{100|#}
Area contains Cadiro Perandus
map_spawn_extra_perandus_chests
{1}
Area contains an additional Perandus Chest
{2|#}
Area contains {0} additional Perandus Chests
map_spawn_heist_smugglers_cache
{#}
Area contains a Smuggler's Cache
map_spawn_incursion_encounters
{#}
Areas contain Temporal Incursions
map_spawn_x_additional_heist_smugglers_caches
{1}
Area contains an additional Smuggler's Cache
{2|#}
Area contains {} additional Smuggler's Caches
map_spawn_x_random_map_bosses
{1}
Area contains {0} additional Map Boss
{2|#}
Area contains {0} additional Map Bosses
map_storm_area_of_effect_+%
{1|#}
Tempest Effects have {0}% increased Area of Effect
{#|-1}
Tempest Effects have {0}% reduced Area of Effect
negate, 1
map_strongbox_items_dropped_are_mirrored
{#}
Strongbox contents are Mirrored
map_strongbox_monsters_attack_speed_+%
{1|#}
Strongbox Monsters are Enraged
map_strongbox_monsters_item_quantity_+%
{1|#}
Strongbox Monsters have {0}% increased Item Quantity
{#}
Strongbox Monsters have {0}% reduced Item Quantity
negate, 1
map_strongboxes_are_corrupted
{#}
Strongboxes in Area are Corrupted
map_strongboxes_at_least_rare
{#}
Strongboxes in Area are at least Rare
map_strongboxes_drop_x_additional_rare_items
{1}
Strongboxes each contain an additional random Rare Item
{#}
Strongboxes each contain {0} additional random Rare Items
map_strongboxes_minimum_rarity
{1}
Strongboxes in Area are at least Magic
{2}
Strongboxes in Area are at least Rare
{3}
Strongboxes in Area are at least Unique
map_synthesis_league
{#}
Areas contain Memory Fragments
map_synthesis_spawn_additional_abyss_bone_chest_clusters
{1|#}
Area contains {0} additional Abyss Bone Chest Clusters
map_synthesis_spawn_additional_bloodworm_barrel_clusters
{1|#}
Area contains {0} additional Bloodworm Chest Clusters
map_synthesis_spawn_additional_fungal_chest_clusters
{1|#}
Area contains {0} additional Fungal Chest Clusters
map_synthesis_spawn_additional_magic_ambush_chest
{1}
Area contains {0} additional Synthesised Chest which contains Magic Monsters
{2|#}
Area contains {0} additional Synthesised Chests which contain Magic Monsters
map_synthesis_spawn_additional_normal_ambush_chest
{1}
Area contains {0} additional Synthesised Chest which contains Normal Monsters
{2|#}
Area contains {0} additional Synthesised Chests which contain Normal Monsters
map_synthesis_spawn_additional_parasite_barrel_clusters
{1|#}
Area contains {0} additional Parasitic Chest Clusters
map_synthesis_spawn_additional_rare_ambush_chest
{1}
Area contains {0} additional Synthesised Chest which contains Rare Monsters
{2|#}
Area contains {0} additional Synthesised Chests which contain Rare Monsters
map_synthesis_spawn_additional_volatile_barrel_clusters
{1|#}
Area contains {0} additional Explosive Chest Clusters
map_synthesis_spawn_additional_wealthy_barrel_clusters
{1|#}
Area contains {0} additional Wealthy Barrel Clusters
map_synthesised_magic_monster_additional_breach_splinter_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter
{100|#}
Synthesised Magic Monsters drop a Breach Splinter
map_synthesised_magic_monster_additional_currency_item_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Currency Item
{100|#}
Synthesised Magic Monsters drop a Currency Item
map_synthesised_magic_monster_additional_currency_shard_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Currency Shard
{100|#}
Synthesised Magic Monsters drop a Currency Shard
map_synthesised_magic_monster_additional_divination_card_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Divination Card
{100|#}
Synthesised Magic Monsters drop a Divination Card
map_synthesised_magic_monster_additional_elder_item_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop an Elder Item
{100|#}
Synthesised Magic Monsters drop an Elder Item
map_synthesised_magic_monster_additional_fossil_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Fossil
{100|#}
Synthesised Magic Monsters drop a Fossil
map_synthesised_magic_monster_additional_quality_currency_item_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item
{100|#}
Synthesised Magic Monsters drop a Quality Currency Item
map_synthesised_magic_monster_additional_shaper_item_drop_chance_%
{1|99}
Synthesised Magic Monsters have {0}% chance to drop a Shaper Item
{100|#}
Synthesised Magic Monsters drop a Shaper Item
map_synthesised_magic_monster_drop_additional_currency
{1}
Synthesised Magic Monsters drop an additional Currency Item
{#}
Synthesised Magic Monsters drop {0} additional Currency Items
map_synthesised_magic_monster_drop_additional_currency_shard
{1}
Synthesised Magic Monsters drop an additional Currency Shard
{#}
Synthesised Magic Monsters drop {0} additional Currency Shards
map_synthesised_magic_monster_drop_additional_quality_currency
{1}
Synthesised Magic Monsters drop an additional Quality Currency Item
{#}
Synthesised Magic Monsters drop {0} additional Quality Currency Items
map_synthesised_magic_monster_dropped_item_quantity_+%
{1|#}
{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters
map_synthesised_magic_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters
map_synthesised_magic_monster_fractured_item_drop_chance_+%
{1|#}
Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item
map_synthesised_magic_monster_items_drop_corrupted_%
{1|99}
Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted
{100|#}
Items dropped by Synthesised Magic Monsters are Corrupted
map_synthesised_magic_monster_map_drop_chance_+%
{1|#}
Synthesised Magic Monsters have {0}% increased chance to drop a Map
map_synthesised_magic_monster_slain_experience_+%
{1|#}
Synthesised Magic Monsters grant {0}% increased Experience
map_synthesised_magic_monster_unique_item_drop_chance_+%
{1|#}
Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item
map_synthesised_monster_additional_breach_splinter_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Breach Splinter
{100|#}
Synthesised Monsters drop a Breach Splinter
map_synthesised_monster_additional_currency_item_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Currency Item
{100|#}
Synthesised Monsters drop a Currency Item
map_synthesised_monster_additional_currency_shard_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Currency Shard
{100|#}
Synthesised Monsters drop a Currency Shard
map_synthesised_monster_additional_divination_card_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Divination Card
{100|#}
Synthesised Monsters drop a Divination Card
map_synthesised_monster_additional_elder_item_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop an Elder Item
{100|#}
Synthesised Monsters drop an Elder Item
map_synthesised_monster_additional_fossil_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Fossil
{100|#}
Synthesised Monsters drop a Fossil
map_synthesised_monster_additional_quality_currency_item_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Quality Currency Item
{100|#}
Synthesised Monsters drop a Quality Currency Item
map_synthesised_monster_additional_shaper_item_drop_chance_%
{1|99}
Synthesised Monsters have {0}% chance to drop a Shaper Item
{100|#}
Synthesised Monsters drop a Shaper Item
map_synthesised_monster_dropped_item_quantity_+%
{1|#}
{0}% increased Quantity of Items Dropped by Synthesised Monsters
map_synthesised_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Dropped by Synthesised Monsters
map_synthesised_monster_fractured_item_drop_chance_+%
{1|#}
Synthesised Monsters have {0}% increased chance to drop a Fractured Item
map_synthesised_monster_items_drop_corrupted_%
{1|99}
Items dropped by Synthesised Monsters have {0}% chance to be Corrupted
{100|#}
Items dropped by Synthesised Monsters are Corrupted
map_synthesised_monster_map_drop_chance_+%
{1|#}
Synthesised Monsters have {0}% increased chance to drop a Map
map_synthesised_monster_pack_size_+%
{1|#}
{0}% increased Size of Synthesised Monster Packs
map_synthesised_monster_slain_experience_+%
{1|#}
Synthesised Monsters grant {0}% increased Experience
map_synthesised_monster_unique_item_drop_chance_+%
{1|#}
Synthesised Monsters have {0}% increased chance to drop a Unique Item
map_synthesised_rare_monster_additional_abyss_jewel_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel
{100|#}
Synthesised Rare Monsters drop an Abyss Jewel
map_synthesised_rare_monster_additional_breach_splinter_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter
{100|#}
Synthesised Rare Monsters drop a Breach Splinter
map_synthesised_rare_monster_additional_currency_item_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Currency Item
{100|#}
Synthesised Rare Monsters drop a Currency Item
map_synthesised_rare_monster_additional_currency_shard_drop_chance_%
{1}
Synthesised Rare Monsters drop an additional Currency Shard
{2|#}
Synthesised Rare Monsters drop {0} additional Currency Shards
map_synthesised_rare_monster_additional_divination_card_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Divination Card
{100|#}
Synthesised Rare Monsters drop a Divination Card
map_synthesised_rare_monster_additional_elder_item_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop an Elder Item
{100|#}
Synthesised Rare Monsters drop an Elder Item
map_synthesised_rare_monster_additional_essence_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop an Essence
{100|#}
Synthesised Rare Monsters drop an Essence
map_synthesised_rare_monster_additional_fossil_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Fossil
{100|#}
Synthesised Rare Monsters drop a Fossil
map_synthesised_rare_monster_additional_jewel_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Jewel
{100|#}
Synthesised Rare Monsters drop a Jewel
map_synthesised_rare_monster_additional_map_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Map
{100|#}
Synthesised Rare Monsters drop a Map
map_synthesised_rare_monster_additional_quality_currency_item_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item
{100|#}
Synthesised Rare Monsters drop a Quality Currency Item
map_synthesised_rare_monster_additional_shaper_item_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Shaper Item
{100|#}
Synthesised Rare Monsters drop a Shaper Item
map_synthesised_rare_monster_additional_talisman_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Talisman
{100|#}
Synthesised Rare Monsters drop a Talisman
map_synthesised_rare_monster_additional_vaal_fragment_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment
{100|#}
Synthesised Rare Monsters drop a Vaal Fragment
map_synthesised_rare_monster_additional_veiled_item_drop_chance_%
{1|99}
Synthesised Rare Monsters have {0}% chance to drop a Veiled Item
{100|#}
Synthesised Rare Monsters drop a Veiled Item
map_synthesised_rare_monster_drop_additional_breach_splinter
{1}
Synthesised Rare Monsters drop an additional Breach Splinter
{#}
Synthesised Rare Monsters drop {0} additional Breach Splinters
map_synthesised_rare_monster_drop_additional_currency
{1}
Synthesised Rare Monsters drop an additional Currency Item
{#}
Synthesised Rare Monsters drop {0} additional Currency Items
map_synthesised_rare_monster_drop_additional_currency_shard
{1}
Synthesised Rare Monsters drop an additional Currency Shard
{#}
Synthesised Rare Monsters drop {0} additional Currency Shards
map_synthesised_rare_monster_drop_additional_quality_currency
{1}
Synthesised Rare Monsters drop an additional Quality Currency Item
{#}
Synthesised Rare Monsters drop {0} additional Quality Currency Items
map_synthesised_rare_monster_dropped_item_quantity_+%
{1|#}
{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters
map_synthesised_rare_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters
map_synthesised_rare_monster_fractured_item_drop_chance_+%
{1|#}
Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item
map_synthesised_rare_monster_gives_mods_to_killer_chance_%
{1|99}
When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds
{100|#}
When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds
map_synthesised_rare_monster_items_drop_corrupted_%
{1|99}
Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted
{100|#}
Items dropped by Synthesised Rare Monsters are Corrupted
map_synthesised_rare_monster_map_drop_chance_+%
{1|#}
Synthesised Rare Monsters have {0}% increased chance to drop a Map
map_synthesised_rare_monster_resurrect_as_ally_chance_%
{1|99}
Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain
{100|#}
Synthesised Rare Monsters are resurrected as an Ally when slain
map_synthesised_rare_monster_slain_experience_+%
{1|#}
Synthesised Rare Monsters grant {0}% increased Experience
map_synthesised_rare_monster_unique_item_drop_chance_+%
{1|#}
Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item
map_talismans_dropped_as_rare
{#}
Talismans found in this Area are Rare
map_talismans_higher_tier
{1}
Talismans found in this Area are 1 Tier higher
{2|#}
Talismans found in this Area are {0} Tiers higher
map_tempest_area_of_effect_+%_visible
{1|#}
Tempest Effects have {0}% increased Area of Effect
{#|-1}
Tempest Effects have {0}% reduced Area of Effect
negate, 1
map_tempest_frequency_+%
{1|#}
{0}% increased frequency of Tempest effects
{#|-1}
{0}% reduced frequency of Tempest effects
negate, 1
map_tormented_spirits_drop_x_additional_rare_items
{1}
Tormented Spirits drop 1 additional Rare Item
{#}
Tormented Spirits drop {0} additional Rare Items
map_tormented_spirits_duration_+%
{1|#}
Tormented Spirits have {0}% increased Duration
{#|-1}
Tormented Spirits have {0}% reduced Duration
negate, 1
map_tormented_spirits_movement_speed_+%
{1|#}
Tormented Spirits have {0}% increased Movement Speed
{#|-1}
Tormented Spirits have {0}% reduced Movement Speed
negate, 1
map_unique_boss_drops_divination_cards
{#}
Unique Boss drops divination cards
map_unique_item_drop_chance_+%
{#}
{0}% more Unique Items found in Area
map_unique_monsters_drop_corrupted_items
{#}
Unique Monsters drop Corrupted Items
map_upgrade_pack_to_magic_%_chance
{#}
{0}% chance for Packs to be upgraded to Magic
map_upgrade_pack_to_rare_%_chance
{#}
{0}% chance for Packs to be upgraded to Rare
map_upgrade_synthesised_pack_to_magic_%_chance
{#}
{0}% chance for Synthesised Packs to be upgraded to Magic
map_upgrade_synthesised_pack_to_rare_%_chance
{#}
{0}% chance for Synthesised Packs to be upgraded to Rare
map_vaal_monster_items_drop_corrupted_%
{1|99}
Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted
{100|#}
Items dropped by Corrupted Vaal Monsters are Corrupted
map_vaal_mortal_strongbox_chance_per_fragment_%
{#}
Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used
map_vaal_sacrifice_strongbox_chance_per_fragment_%
{#}
Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
map_vaal_temple_spawn_additional_vaal_vessels
{1}
Area contains an additional guarded Vaal Vessel
{2|#}
Area contains {0} additional guarded Vaal Vessels
map_vaal_vessel_drop_X_divination_cards
{1}
Vaal Vessel contains an additional Divination Card that give Corrupted Items
{#}
Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items
map_vaal_vessel_drop_X_fossils
{1}
Vaal Vessel contains an additional Fossil
{#}
Vaal Vessel contains {0} additional Fossils
map_vaal_vessel_drop_X_levelled_vaal_gems
{1}
Vaal Vessel contains an additional Vaal Gem with Experience
{#}
Vaal Vessel contains {0} additional Vaal Gems with Experience
map_vaal_vessel_drop_X_mortal_fragments
{1}
Vaal Vessel contains an additional Mortal Fragment
{#}
Vaal Vessel contains {0} additional Mortal Fragments
map_vaal_vessel_drop_X_prophecies
{1}
Vaal Vessel contains an additional Prophecy
{#}
Vaal Vessel contains {0} additional Prophecies
map_vaal_vessel_drop_X_rare_temple_items
{1}
Vaal Vessel contains an additional Rare Item with an Incursion Modifier
{#}
Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier
map_vaal_vessel_drop_X_sacrifice_fragments
{1}
Vaal Vessel contains an additional Sacrifice Fragment
{#}
Vaal Vessel contains {0} additional Sacrifice Fragments
map_vaal_vessel_drop_X_vaal_orbs
{1}
Vaal Vessel contains an additional Vaal Orb
{#}
Vaal Vessel contains {0} additional Vaal Orbs
map_vaal_vessel_drop_x_double_implicit_corrupted_uniques
{1}
Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers
{2|#}
Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers
map_vaal_vessel_drop_x_single_implicit_corrupted_uniques
{1}
Vaal Vessel contains an additional Corrupted Unique Item
{2|#}
Vaal Vessel contains {0} additional Corrupted Unique Items
map_vaal_vessel_item_drop_quantity_+%
{1|#}
{0}% increased Quantity of Items contained in Vaal Vessel
{#|-1}
{0}% reduced Quantity of Items contained in Vaal Vessel
negate, 1
map_vaal_vessel_item_drop_rarity_+%
{1|#}
{0}% increased Rarity of Items contained in Vaal Vessel
{#|-1}
{0}% reduced Rarity of Items contained in Vaal Vessel
negate, 1
map_warbands_packs_have_additional_elites
{1}
Warbands in the Area have an additional Elite Member
{2|#}
Warbands in the Area have {0} additional Elite Members
map_warbands_packs_have_additional_grunts
{1}
Warbands in this Area have an additional Member
{2|#}
Warbands in this Area have {0} additional Members
map_warbands_packs_have_additional_supports
{1}
Warbands in the Area have an additional Support Member
{2|#}
Warbands in the Area have {0} additional Support Members
map_watchstone_additional_packs_of_elder_monsters
{#}
Area contains {0} additional packs of Elder Fiends
map_watchstone_additional_packs_of_shaper_monsters
{#}
Area contains {0} additional packs of Shaper Creations
map_watchstone_monsters_damage_+%_final
{#}
{0}% more Monster Damage
map_watchstone_monsters_life_+%_final
{#}
{0}% more Monster Life
marauder_hidden_ascendancy_damage_+%_final
{1|#}
Deal {}% more Damage
{#|-1}
Deal {}% less Damage
negate, 1
marauder_hidden_ascendancy_damage_taken_+%_final
{1|#}
Take {}% more Damage
{#|-1}
Take {}% less Damage
negate, 1
mark_skill_duration_+%
{1|#}
Mark Skills have {0}% increased Skill Effect Duration
{#|-1}
Mark Skills have {0}% reduced Skill Effect Duration
negate, 1
mark_skill_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Mark Skills
{#|-1}
{0}% reduced Mana Cost of Mark Skills
negate, 1, canonical_line
marked_enemies_cannot_deal_critical_strikes
{#}
Marked Enemy cannot deal Critical Strikes
marked_enemies_cannot_regenerate_life
{#}
Marked Enemy cannot Regenerate Life
marked_enemy_accuracy_rating_+%
{1|#}
Marked Enemy has {0}% increased Accuracy Rating
{#|-1}
Marked Enemy has {0}% reduced Accuracy Rating
negate, 1
marked_enemy_damage_taken_+%
{1|#}
Marked Enemy takes {0}% increased Damage
{#|-1}
Marked Enemy takes {0}% reduced Damage
negate, 1
marks_you_inflict_remain_after_death
{#}
Marks you inflict are not removed from Dying Enemies
mastery_chance_to_evade_melee_attacks_+%_final
{1|#}
{0}% more chance to Evade Melee Attacks
{#|-1}
{0}% less chance to Evade Melee Attacks
negate, 1
maven_fight_layout_override
{10|#}
Maven releases all Bosses at once
max_chance_to_block_attacks_if_not_blocked_recently
{#}
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
reminderstring, ReminderTextRecently
max_fortification_+1_per_5
{#}
{0:+d} to maximum Fortification
divide_by_five, 1
max_fortification_while_focused_+1_per_5
{#}
{0:+d} to maximum Fortification while Focused
divide_by_five, 1
max_fortification_while_stationary_+1_per_5
{#}
{0:+d} to maximum Fortification while stationary
divide_by_five, 1
max_steel_ammo
{#}
Call of Steel has {0:+d} to maximum Steel Shards
maximum_added_lightning_damage_per_10_int
{#}
Adds {0} maximum Lightning Damage per 10 Intelligence
maximum_blitz_charges
{#}
{0:+d} to Maximum Blitz Charges
maximum_challenger_charges
{#}
{0:+d} to Maximum Challenger Charges
maximum_cold_damage_resistance_%_while_affected_by_herald_of_ice
{#}
{0:+d}% to maximum Cold Resistance while affected by Herald of Ice
reminderstring, ReminderTextMaximumResistance
maximum_critical_strike_chance_is_50%
{#}
Maximum Critical Strike Chance is 50%
maximum_endurance_charges_+_while_affected_by_determination
{#}
{:+d} to Maximum Endurance Charges while affected by Determination
maximum_energy_shield_from_body_armour_+%
{#}
{0}% increased Energy Shield from Equipped Body Armour
maximum_fanaticism_charges
{#}
{0:+d} to Maximum Fanatic Charges
maximum_fire_damage_resistance_%_while_affected_by_herald_of_ash
{#}
{0:+d}% to maximum Fire Resistance while affected by Herald of Ash
reminderstring, ReminderTextMaximumResistance
maximum_frenzy_charges_+_while_affected_by_grace
{#}
{:+d} to Maximum Frenzy Charges while affected by Grace
maximum_frenzy_power_endurance_charges
{#}
{0:+d} to Maximum Endurance, Frenzy and Power Charges
maximum_intensify_stacks
{#}
Spells which can gain Intensity have {0:+d} to maximum Intensity
maximum_leech_rate_+%
{1|#}
{0}% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
{#|-1}
{0}% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech
negate, 1
maximum_life_leech_amount_per_leech_%_max_life
{#}
{0:+d}% of Maximum Life to maximum Recovery per Life Leech
maximum_life_leech_rate_%_per_minute_is_doubled
{#}
Maximum total Life Recovery per second from Leech is doubled
maximum_life_leech_rate_+%_if_have_taken_a_savage_hit_recently
{1|#}
{0}% increased Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently
reminderstring, ReminderTextSavageHit
{#|-1}
{0}% reduced Maximum total Life Recovery per second from Leech if you've taken a Savage Hit Recently
negate, 1, reminderstring, ReminderTextSavageHit
maximum_life_per_10_dexterity
{#}
{0:+d} to Maximum Life per 10 Dexterity
maximum_life_per_10_intelligence
{#}
{0:+d} to Maximum Life per 10 Intelligence
maximum_life_per_2%_increased_item_found_rarity
{#}
{0:+d} Life per 2% increased Rarity of Items found
maximum_life_%_to_add_as_maximum_armour
{#}
Gain {0}% of Maximum Life as Extra Armour
maximum_life_%_to_add_as_maximum_energy_shield
{#}
Gain {0}% of Maximum Life as Extra Maximum Energy Shield
maximum_life_%_to_convert_to_maximum_energy_shield
{#}
{0}% of Maximum Life Converted to Energy Shield
maximum_life_+%_for_corpses_you_create
{1|#}
Corpses you Spawn have {0}% increased Maximum Life
reminderstring, ReminderTextSpawnCorpse
{#|-1}
Corpses you Spawn have {0}% reduced Maximum Life
negate, 1, reminderstring, ReminderTextSpawnCorpse
maximum_life_+%_if_no_life_tags_on_body_armour
{#}
{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
maximum_life_+%_per_abyssal_jewel_affecting_you
{1|#}
{0}% increased Maximum Life per Abyss Jewel affecting you
{#|-1}
{0}% reduced Maximum Life per Abyss Jewel affecting you
negate, 1
maximum_lightning_damage_resistance_%_while_affected_by_herald_of_thunder
{#}
{0:+d}% to maximum Lightning Resistance while affected by Herald of Thunder
reminderstring, ReminderTextMaximumResistance
maximum_mana_leech_amount_per_leech_%_max_mana
{#}
{0:+d}% of Maximum Mana to maximum Recovery per Mana Leech
maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity
{#}
Gain {0}% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
maximum_mana_+%_per_abyssal_jewel_affecting_you
{1|#}
{0}% increased Maximum Mana per Abyss Jewel affecting you
{#|-1}
{0}% reduced Maximum Mana per Abyss Jewel affecting you
negate, 1
maximum_number_of_blades_left_in_ground
{#}
Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades
maximum_physical_attack_damage_on_crit_+%_final
{1|#}
[DNT] {0}% more Maximum Physical Attack Damage with Critical Strikes
{#|-1}
[DNT] {0}% less Maximum Physical Attack Damage with Critical Strikes
negate, 1
maximum_physical_attack_damage_+%_final
{1|#}
{0}% more Maximum Physical Attack Damage
{#|-1}
{0}% less Maximum Physical Attack Damage
negate, 1
maximum_power_and_endurance_charges_+
{#}
{:+d} to Maximum Power Charges and Maximum Endurance Charges
maximum_power_charges_+_while_affected_by_discipline
{#}
{:+d} to Maximum Power Charges while affected by Discipline
maximum_rage_per_equipped_one_handed_sword
{#}
{0:+d} to Maximum Rage while wielding a Sword
maximum_virulence_stacks
{#}
{0:+d} to Maximum Virulence
melee_attack_number_of_spirit_strikes
{1}
Non-Vaal Strike Skills target {0} additional nearby Enemy
{#}
Non-Vaal Strike Skills target {0} additional nearby Enemies
melee_critical_strike_chance_+%_if_warcried_recently
{#}
{0}% increased Melee Critical Strike Chance if you've Warcried Recently
reminderstring, ReminderTextRecently
melee_critical_strike_multiplier_+%_if_warcried_recently
{#}
{0:+d}% to Melee Critical Strike Multiplier if you've Warcried Recently
reminderstring, ReminderTextRecently
melee_damage_+%_at_close_range
{1|#}
{0}% increased Melee Damage with Hits at Close Range
{#|-1}
{0}% reduced Melee Damage with Hits at Close Range
negate, 1
melee_damage_+%_during_flask_effect
{1|#}
{0}% increased Melee Damage during any Flask Effect
{#|-1}
{0}% reduced Melee Damage during any Flask Effect
negate, 1
melee_damage_+%_per_second_of_warcry_affecting_you
{1|#}
{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
melee_movement_skill_chance_to_fortify_on_hit_%
{1|#}
Hits with Melee Movement Skills have {0}% chance to Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
melee_physical_damage_+%_per_10_dexterity
{#}
{0}% increased Melee Physical Damage per 10 Dexterity
melee_physical_damage_+%_per_10_strength_while_fortified
{1|#}
{0}% increased Melee Physical Damage per 10 Strength while Fortified
{#|-1}
{0}% reduced Melee Physical Damage per 10 Strength while Fortified
negate, 1
melee_range_+_while_at_least_5_enemies_nearby
{#}
{:+d} to Melee Strike Range while at least 5 Enemies are Nearby
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_while_wielding_shield
{#}
{0:+d} to Melee Strike Range while Holding a Shield
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_while_dual_wielding
{#}
{0:+d} to Melee Strike Range while Dual Wielding
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_axe
{#}
{0:+d} to Melee Strike Range with Axes
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_claw
{#}
{0:+d} to Melee Strike Range with Claws
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_dagger
{#}
{0:+d} to Melee Strike Range with Daggers
reminderstring, ReminderTextDaggerRuneDagger, reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_mace
{#}
{0:+d} to Melee Strike Range with Maces and Sceptres
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_one_handed
{#}
{0:+d} to Melee Strike Range with One Handed Weapons
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_staff
{#}
{0:+d} to Melee Strike Range with Staves
reminderstring, ReminderTextStaffWarstaff, reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_sword
{#}
{0:+d} to Melee Strike Range with Swords
reminderstring, ReminderTextMeleeStrikeRange
melee_range_+_with_two_handed
{#}
{0:+d} to Melee Strike Range with Two Handed Weapons
reminderstring, ReminderTextMeleeStrikeRange
melee_skills_area_of_effect_+%
{1|#}
Melee Skills have {0}% increased Area of Effect
{#|-1}
Melee Skills have {0}% reduced Area of Effect
negate, 1
melee_splash_area_of_effect_+%
{1|#}
{0}% increased Melee Splash Area of Effect
{#|-1}
{0}% reduced Melee Splash Area of Effect
negate, 1
melee_strike_skill_strike_previous_location
{#}
Strike Skills also target the previous location they were Used
melee_weapon_range_+_if_you_have_killed_recently
{1|#}
{0:+d} to Melee Strike Range if you have Killed Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextMeleeStrikeRange
melee_weapon_range_+_while_at_maximum_frenzy_charges
{1|#}
{0:+d} to Melee Strike Range while at Maximum Frenzy Charges
reminderstring, ReminderTextMeleeStrikeRange
melee_weapon_range_+_while_fortified
{1|#}
{0:+d} to Melee Strike Range while Fortified
reminderstring, ReminderTextMeleeStrikeRange
metamorphosis_boss_item_reward_slot_1_index
{#}
{0}
metamorphosis_reward_description, 1
metamorphosis_boss_item_reward_slot_2_index
{#}
{0}
metamorphosis_reward_description, 1
metamorphosis_boss_item_reward_slot_3_index
{#}
{0}
metamorphosis_reward_description, 1
metamorphosis_boss_item_reward_slot_4_index
{#}
{0}
metamorphosis_reward_description, 1
metamorphosis_boss_item_reward_slot_5_index
{#}
{0}
metamorphosis_reward_description, 1
metamorphosis_boss_item_reward_slot_6_index
{#}
{0}
metamorphosis_reward_description, 1
mine_area_damage_+%_if_detonated_mine_recently
{1|#}
Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently
reminderstring, ReminderTextRecently
{#|-1}
Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently
negate, 1, reminderstring, ReminderTextRecently
mine_area_of_effect_+%
{1|#}
Skills used by Mines have {0}% increased Area of Effect
{#|-1}
Skills used by Mines have {0}% reduced Area of Effect
negate, 1
mine_area_of_effect_+%_if_detonated_mine_recently
{1|#}
Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently
reminderstring, ReminderTextRecently
{#|-1}
Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently
negate, 1, reminderstring, ReminderTextRecently
mine_aura_effect_+%
{1|#}
{0}% increased Effect of Auras from Mines
{#|-1}
{0}% reduced Effect of Auras from Mines
negate, 1
mine_detonation_speed_+%
{1|#}
Mines have {0}% increased Detonation Speed
{#|-1}
Mines have {0}% reduced Detonation Speed
negate, 1
mine_%_chance_to_detonate_twice
{1|#}
Mines have a {0}% chance to be Detonated an Additional Time
mines_hinder_nearby_enemies_for_x_ms_on_arming
{1000}
Mines Hinder Enemies near them for {0} second when they Land
milliseconds_to_seconds, 1, reminderstring, ReminderTextHinderNoDuration
{#}
Mines Hinder Enemies near them for {0} seconds when they Land
milliseconds_to_seconds, 1, reminderstring, ReminderTextHinderNoDuration
mines_invulnerable
{#}
Mines cannot be Damaged
minimum_added_chaos_damage_if_have_crit_recently
maximum_added_chaos_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Chaos Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
minimum_added_chaos_damage_per_curse_on_enemy
maximum_added_chaos_damage_per_curse_on_enemy
{#,#}
Adds {0} to {1} Chaos Damage for each Curse on the Enemy
minimum_added_chaos_damage_per_spiders_web_on_enemy
maximum_added_chaos_damage_per_spiders_web_on_enemy
{#,#}
Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy
minimum_added_chaos_damage_to_attacks_and_spells_per_50_strength
maximum_added_chaos_damage_to_attacks_and_spells_per_50_strength
{#,#}
Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength
minimum_added_chaos_damage_to_attacks_per_50_strength
maximum_added_chaos_damage_to_attacks_per_50_strength
{#,#}
Adds {0} to {1} Chaos Damage to Attacks per 80 Strength
minimum_added_chaos_damage_vs_enemies_with_5+_poisons
maximum_added_chaos_damage_vs_enemies_with_5+_poisons
{#,#}
Attacks with this Weapon deal {0} to {1} added Chaos Damage against\nEnemies affected by at least 5 Poisons
minimum_added_cold_damage_if_have_crit_recently
maximum_added_cold_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Cold Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
minimum_added_cold_damage_to_attacks_per_10_dexterity
maximum_added_cold_damage_to_attacks_per_10_dexterity
{#,#}
Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity
minimum_added_cold_damage_vs_chilled_enemies
maximum_added_cold_damage_vs_chilled_enemies
{#,#}
Adds {0} to {1} Cold Damage against Chilled Enemies
minimum_added_cold_damage_while_affected_by_hatred
maximum_added_cold_damage_while_affected_by_hatred
{#,#}
Adds {0} to {1} Cold Damage while affected by Hatred
minimum_added_cold_damage_while_you_have_avians_might
maximum_added_cold_damage_while_you_have_avians_might
{#,#}
Adds {0} to {1} Cold Damage while you have Avian's Might
minimum_added_fire_damage_if_have_crit_recently
maximum_added_fire_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Fire Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
minimum_added_fire_damage_per_100_lowest_of_max_life_mana
maximum_added_fire_damage_per_100_lowest_of_max_life_mana
{#,#}
{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
minimum_added_fire_damage_per_endurance_charge
maximum_added_fire_damage_per_endurance_charge
{#,#}
{0} to {1} Fire Damage per Endurance Charge
minimum_added_fire_damage_to_attacks_per_10_strength
maximum_added_fire_damage_to_attacks_per_10_strength
{#,#}
Adds {0} to {1} Fire Damage to Attacks per 10 Strength
minimum_added_fire_damage_to_hits_vs_blinded_enemies
maximum_added_fire_damage_to_hits_vs_blinded_enemies
{#,#}
Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies
minimum_added_lightning_damage_if_have_crit_recently
maximum_added_lightning_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Lightning Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
minimum_added_lightning_damage_per_power_charge
maximum_added_lightning_damage_per_power_charge
{#,#}
{0} to {1} Lightning Damage per Power Charge
minimum_added_lightning_damage_per_shocked_enemy_killed_recently
maximum_added_lightning_damage_per_shocked_enemy_killed_recently
{#,#}
Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently
reminderstring, ReminderTextRecently
minimum_added_lightning_damage_to_attacks_per_10_intelligence
maximum_added_lightning_damage_to_attacks_per_10_intelligence
{#,#}
Adds {0} to {1} Lightning Damage to Attacks per 10 Intelligence
minimum_added_lightning_damage_to_spells_per_power_charge
maximum_added_lightning_damage_to_spells_per_power_charge
{#,#}
Adds {0} to {1} Lightning Damage to Spells per Power Charge
minimum_added_lightning_damage_while_you_have_avians_might
maximum_added_lightning_damage_while_you_have_avians_might
{#,#}
Adds {0} to {1} Lightning Damage while you have Avian's Might
minimum_added_physical_damage_if_have_crit_recently
maximum_added_physical_damage_if_have_crit_recently
{#,#}
Adds {0} to {1} Physical Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
minimum_added_physical_damage_per_endurance_charge
maximum_added_physical_damage_per_endurance_charge
{#,#}
Adds {0} to {1} Physical Damage per Endurance Charge
minimum_added_physical_damage_per_impaled_on_enemy
maximum_added_physical_damage_per_impaled_on_enemy
{#,#}
Adds {0} to {1} Physical Damage for each Impale on Enemy
minimum_added_physical_damage_vs_poisoned_enemies
maximum_added_physical_damage_vs_poisoned_enemies
{#,#}
Adds {0} to {1} Physical Damage against Poisoned Enemies
reminderstring, ReminderTextPoison
minimum_added_spell_cold_damage_while_no_life_is_reserved
maximum_added_spell_cold_damage_while_no_life_is_reserved
{#,#}
Adds {0} to {1} Cold Damage to Spells while no Life is Reserved
minimum_added_spell_fire_damage_while_no_life_is_reserved
maximum_added_spell_fire_damage_while_no_life_is_reserved
{#,#}
Adds {0} to {1} Fire Damage to Spells while no Life is Reserved
minimum_added_spell_lightning_damage_while_no_life_is_reserved
maximum_added_spell_lightning_damage_while_no_life_is_reserved
{#,#}
Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved
minimum_endurance_charges_at_devotion_threshold
{#}
{0:+d} to Minimum Endurance Charges while you have at least 150 Devotion
minimum_endurance_charges_while_on_low_life_+
{#}
{0:+d} to Minimum Endurance Charges while on Low Life
minimum_frenzy_charges_at_devotion_threshold
{#}
{0:+d} to Minimum Frenzy Charges while you have at least 150 Devotion
minimum_frenzy_endurance_power_charges_are_equal_to_maximum_while_stationary
{#}
Minimum Endurance Charges equal to Maximum while stationary\nMinimum Frenzy Charges equal to Maximum while stationary\nMinimum Power Charges equal to Maximum while stationary
minimum_frenzy_power_endurance_charges
{#}
{0:+d} to Minimum Endurance, Frenzy and Power Charges
minimum_physical_attack_damage_on_crit_+%_final
{1|#}
[DNT] {0}% more Minimum Physical Attack Damage with Critical Strikes
{#|-1}
[DNT] {0}% less Minimum Physical Attack Damage with Critical Strikes
negate, 1, canonical_line
minimum_power_charges_at_devotion_threshold
{#}
{0:+d} to Minimum Power Charges while you have at least 150 Devotion
minimum_power_charges_while_on_low_life_+
{#}
{0:+d} to Minimum Power Charges while on Low Life
minion_accuracy_rating
{#}
Minions have {0:+d} to Accuracy Rating
minion_accuracy_rating_per_10_devotion
{#}
Minions have +{0} to Accuracy Rating per 10 Devotion
minion_accuracy_rating_+%
{1|#}
{0}% increased Minion Accuracy Rating
{#|-1}
{0}% reduced Minion Accuracy Rating
negate, 1
minion_additional_base_critical_strike_chance
{#}
Minions have {0:+d}% to Critical Strike Chance
divide_by_one_hundred, 1
minion_area_of_effect_+%_if_you_have_cast_a_minion_skill_recently
{1|#}
Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently
negate, 1, reminderstring, ReminderTextRecently
minion_attack_and_cast_speed_+%
{1|#}
Minions have {0}% increased Attack and Cast Speed
{#|-1}
Minions have {0}% reduced Attack and Cast Speed
negate, 1
minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently
{1|#}
Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently
reminderstring, ReminderTextRecently
{#|-1}
Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently
negate, 1, reminderstring, ReminderTextRecently
minion_attack_and_cast_speed_+%_per_10_devotion
{1|#}
{0}% increased Minion Attack and Cast Speed per 10 Devotion
{#|-1}
{0}% reduced Minion Attack and Cast Speed per 10 Devotion
negate, 1
minion_attack_and_cast_speed_+%_while_you_are_affected_by_a_herald
{1|#}
Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald
{#|-1}
Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald
negate, 1
minion_attack_hits_knockback_chance_%
{1|#}
Minions have {0}% chance to Knock Enemies Back on Hit with Attacks
minion_attack_speed_+%_per_50_dex
{1|#}
{0}% increased Minion Attack Speed per 50 Dexterity
{#|-1}
{0}% reduced Minion Attack Speed per 50 Dexterity
negate, 1
minion_attacks_chance_to_blind_on_hit_%
{1|99}
Minions have {0}% chance to Blind on Hit with Attacks
reminderstring, ReminderTextBlind
{100|#}
Minions Blind on Hit with Attacks
reminderstring, ReminderTextBlind
minion_cannot_crit
{#}
Minions never deal Critical Strikes
minion_chance_to_deal_double_damage_%
{#}
Minions have {0}% chance to deal Double Damage
minion_chance_to_deal_double_damage_while_on_full_life_%
{1|#}
Minions have {0}% chance to deal Double Damage while they are on Full Life
minion_chance_to_freeze_%
{1|#}
Minions have {0}% chance to Freeze
reminderstring, ReminderTextFreeze
minion_chance_to_freeze_shock_ignite_%
{1|99}
Minions have {0}% chance to Freeze, Shock and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
{100|#}
Minions always Freeze, Shock and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
minion_chance_to_gain_power_charge_on_hit_%
{1|#}
Minions have {0}% chance to gain a Power Charge on Hit
minion_chance_to_ignite_%
{1|#}
Minions have {0}% chance to Ignite
minion_chance_to_impale_on_attack_hit_%
{1|#}
Minions have a {0}% chance to Impale on Hit with Attacks
minion_chance_to_shock_%
{1|#}
Minions have {0}% chance to Shock
reminderstring, ReminderTextShock
minion_cooldown_recovery_+%
{1|#}
Minions have {0}% increased Cooldown Recovery Rate
{#|-1}
Minions have {0}% reduced Cooldown Recovery Rate
negate, 1
minion_critical_strike_chance_+%
{1|#}
Minions have {0}% increased Critical Strike Chance
{#|-1}
Minions have {0}% reduced Critical Strike Chance
negate, 1
minion_critical_strike_chance_+%_per_maximum_power_charge
{1|#}
Minions have {0}% increased Critical Strike Chance per Maximum Power Charge you have
{#|-1}
Minions have {0}% reduced Critical Strike Chance per Maximum Power Charge you have
negate, 1
minion_critical_strike_multiplier_+
{#}
Minions have {0:+d}% to Critical Strike Multiplier
minion_damage_against_ignited_enemies_+%
{1|#}
Minions deal {0}% increased Damage with Hits and Ailments against Ignited Enemies
{#|-1}
Minions deal {0}% reduced Damage with Hits and Ailments against Ignited Enemies
negate, 1
minion_damage_over_time_multiplier_+_per_minion_abyss_jewel_up_to_+30
{#}
Minions have {0:+d}% to Damage over Time Multiplier per\nGhastly Eye Jewel affecting you, up to a maximum of +30%
minion_damage_+%_if_enemy_hit_recently
{1|#}
Minions deal {0}% increased Damage if you've Hit Recently
reminderstring, ReminderTextRecently
{#|-1}
Minions deal {0}% reduced Damage if you've Hit Recently
negate, 1, reminderstring, ReminderTextRecently
minion_damage_+%_vs_abyssal_monsters
{1|#}
Minions deal {0}% increased Damage with Hits and Ailments against Abyssal Monsters
{#|-1}
Minions deal {0}% reduced Damage with Hits and Ailments against Abyssal Monsters
negate, 1
minion_damage_+%_while_affected_by_a_herald
{1|#}
Minions deal {0}% increased Damage while you are affected by a Herald
{#|-1}
Minions deal {0}% reduced Damage while you are affected by a Herald
negate, 1
minion_damage_taken_+%
{1|#}
Minions take {0}% increased Damage
{#|-1}
Minions take {0}% reduced Damage
negate, 1
minion_deal_no_non_cold_damage
{#}
Minions deal no Non-Cold Damage
minion_elemental_damage_%_to_add_as_chaos
{#}
Minions gain {0}% of Elemental Damage as Extra Chaos Damage
minion_elemental_resistance_30%
{#}
Minions have +30% to all Elemental Resistances
minion_evasion_rating_+%
{1|#}
Minions have {0}% increased Evasion Rating
{#|-1}
Minions have {0}% reduced Evasion Rating
negate, 1
minion_fire_cloud_on_death_maximum_life_per_minute_to_deal_as_fire_damage_%
{#}
Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second
per_minute_to_per_second, 1
minion_fire_damage_resistance_%
{#}
Minions have {0:+d}% to Fire Resistance
minion_global_always_hit
{1|#}
Minion hits can't be Evaded
minion_grants_rampage_kill_to_parent_on_hitting_rare_or_unique_enemy_%
{1|99}
{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy
{100|#}
Gain a Rampage Kill when Minion hits a Rare or Unique Enemy
minion_has_unholy_might
{#}
Minions have Unholy Might
reminderstring, ReminderTextUnholyMight
minion_life_increased_by_overcapped_fire_resistance
{#}
Minion Life is increased by their Overcapped Fire Resistance
reminderstring, ReminderTextOvercappedResistance
minion_life_leech_permyriad_vs_poisoned_enemies
{1|#}
Minions Leech {0}% of Damage as Life against Poisoned Enemies
divide_by_one_hundred, 1, reminderstring, ReminderTextLifeLeech
minion_life_regeneration_rate_per_minute_%_if_blocked_recently
{1|#}
Minions Regenerate {0}% of Life per Second if they have Blocked recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
minion_life_regeneration_rate_per_second
{#}
Minions Regenerate {0} Life per second
minion_maim_on_hit_%
{1|99}
Minions have {0}% chance to Maim Enemies on Hit with Attacks
reminderstring, ReminderTextMaim
{100|#}
Minions Maim Enemies on Hit with Attacks
reminderstring, ReminderTextMaim
minion_malediction_on_hit
{#}
Your Minions inflict Malediction on Hit
minion_maximum_all_elemental_resistances_%
{#}
Minions have {0:+d}% to all maximum Elemental Resistances
reminderstring, ReminderTextMaximumResistance
minion_maximum_life_%_to_add_as_maximum_energy_shield
{#}
Minions gain {0}% of Maximum Life as Extra Maximum Energy Shield
minion_melee_damage_+%
{1|#}
Minions deal {0}% increased Melee Damage
{#|-1}
Minions deal {0}% reduced Melee Damage
negate, 1
minion_minimum_power_charges
{1|#}
Minions have +{0} to Minimum Power Charges
minion_movement_speed_+%_per_50_dex
{1|#}
{0}% increased Minion Movement Speed per 50 Dexterity
{#|-1}
{0}% reduced Minion Movement Speed per 50 Dexterity
negate, 1
minion_movement_velocity_+%_for_each_herald_affecting_you
{1|#}
Minions have {0}% increased Movement Speed for each Herald affecting you
{#|-1}
Minions have {0}% reduced Movement Speed for each Herald affecting you
negate, 1
minion_no_critical_strike_multiplier
{#}
Minion Critical Strikes do not deal extra Damage
minion_%_chance_to_be_summoned_with_maximum_frenzy_charges
{100|#}
Minions are Created with maximum Frenzy Charges
{#}
{0}% chance for Minions to be Created with maximum Frenzy Charges
minion_physical_damage_%_to_add_as_fire
{1|#}
Minions gain {0}% of Physical Damage as Extra Fire Damage
minion_projectile_speed_+%
{1|#}
Minions have {0}% increased Projectile Speed
{#|-1}
Minions have {0}% reduced Projectile Speed
negate, 1
minion_raging_spirit_maximum_life_+%
{1|#}
Summoned Raging Spirits have {0}% increased maximum Life
{#|-1}
Summoned Raging Spirits have {0}% reduced maximum Life
negate, 1
minion_raging_spirit_%_of_maximum_life_taken_per_minute_as_chaos_damage
{1|#}
Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage
per_minute_to_per_second, 1
minion_recover_%_maximum_life_on_minion_death
{1|#}
Minions Recover {0}% of Life on Minion Death
minion_skill_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Minion Skills
{#|-1}
{0}% reduced Mana Cost of Minion Skills
negate, 1, canonical_line
minion_spell_suppression_chance_%
{#}
Minions have {0:+d}% chance to Suppress Spell Damage
reminderstring, ReminderTextSuppression
minion_spells_chance_to_hinder_on_hit_%
{1|99}
Minions have {0}% chance to Hinder Enemies on Hit with Spells
reminderstring, ReminderTextHinder
{100|#}
Minions Hinder Enemies on Hit with Spells
reminderstring, ReminderTextHinder
minion_stun_threshold_reduction_+%
{1|#}
Minions have {0}% reduced Enemy Stun Threshold
{#|-1}
Minions have {0}% increased Enemy Stun Threshold
negate, 1
minion_summoned_recently_attack_and_cast_speed_+%
{1|#}
Minions created Recently have {0}% increased Attack and Cast Speed
{#|-1}
Minions created Recently have {0}% reduced Attack and Cast Speed
negate, 1
minion_summoned_recently_cannot_be_damaged
{#}
Minions created Recently cannot be Damaged
reminderstring, ReminderTextRecently
minion_summoned_recently_movement_speed_+%
{1|#}
Minions created Recently have {0}% increased Movement Speed
{#|-1}
Minions created Recently have {0}% reduced Movement Speed
negate, 1
minions_accuracy_is_equal_to_yours
{#}
Minions' Accuracy Rating is equal to yours
minions_attacks_overwhelm_%_physical_damage_reduction
{#}
Minions Attacks Overwhelm {0}% Physical Damage Reduction
reminderstring, ReminderTextOverwhelm
minions_cannot_be_damaged_after_summoned_ms
{1000}
Minions can't be Damaged for {} second after being Summoned
milliseconds_to_seconds, 1
{#}
Minions can't be Damaged for {} seconds after being Summoned
milliseconds_to_seconds, 1
minions_cannot_taunt_enemies
{#}
Minions cannot Taunt Enemies
minions_chance_to_intimidate_on_hit_%
{1|99}
Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
{100|#}
Minions Intimidate Enemies for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
minions_deal_%_of_physical_damage_as_additional_chaos_damage
{#}
Minions gain {0}% of Physical Damage as Extra Chaos Damage
minions_gain_your_strength
{#}
Half of your Strength is added to your Minions
minions_go_crazy_on_crit_ms
{#}
Minions can hear the whispers for {0} seconds after they deal a Critical Strike
milliseconds_to_seconds, 1, reminderstring, ReminderTextCrazyMinions
minions_have_%_chance_to_inflict_wither_on_hit
{1|#}
Minions have {}% chance to inflict Withered on Hit
reminderstring, ReminderTextWithered
minions_have_+%_critical_strike_multiplier_per_wither_on_enemies
{1|#}
Minions have +{0}% to Critical Strike Multiplier per Withered Debuff on Enemy
minions_hits_can_only_kill_ignited_enemies
{#}
Minions' Hits can only Kill Ignited Enemies
minions_penetrate_elemental_resistances_%_vs_cursed_enemies
{#}
Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances
minions_recover_%_maximum_life_on_killing_poisoned_enemy
{#}
Minions Recover {0}% of Life on Killing a Poisoned Enemy
minions_recover_%_maximum_life_when_you_focus
{#}
Minions Recover {0}% of their Life when you Focus
minions_reflected_damage_taken_+%
{1|#}
Minions take {0}% increased Reflected Damage
{#|-1}
Minions take {0}% reduced Reflected Damage
negate, 1, canonical_line
minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second
{#}
Minions take Chaos Damage equal to {0}% of their Life over one second Life when Created
mirage_archer_duration_+%
{1|#}
{0}% increased Mirage Archer Duration
{#|-1}
{0}% reduced Mirage Archer Duration
negate, 1
mod_granted_passive_hash
{#}
Allocates {0}
passive_hash, 1
mod_granted_passive_hash_2
{#}
Allocates {0}
passive_hash, 1
mod_granted_passive_hash_3
{#}
Allocates {0}
passive_hash, 1
mod_granted_passive_hash_4
{#}
Allocates {0}
passive_hash, 1
modifiers_to_number_of_projectiles_instead_apply_to_splitting
{#}
Modifiers to number of Projectiles instead apply\nto the number of targets Projectiles Split towards
molten_shell_duration_+%
{1|#}
Molten Shell has {0}% increased Skill Effect Duration
{#|-1}
Molten Shell has {0}% reduced Skill Effect Duration
negate, 1
molten_shell_explosion_damage_penetrates_%_fire_resistance
{#}
Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance
molten_strike_projectiles_chain_when_impacting_ground
{#}
Molten Strike Projectiles Chain when impacting the ground
molten_strike_chain_count_+
{1}
Molten Strike Projectiles Chain {0:+d} time
{#}
Molten Strike Projectiles Chain {0:+d} times
primordial_altar_burning_ground_on_death_%
{1|99}
{0}% chance to drop Burning Ground on Death, lasting 3 seconds
{100|#}
Drops Burning Ground on Death, lasting 3 seconds
primordial_altar_chilled_ground_on_death_%
{1|99}
{0}% chance to drop Chilled Ground on Death, lasting 3 seconds
{100|#}
Drops Chilled Ground on Death, lasting 3 seconds
mortar_barrage_mine_damage_+%
{1|#}
Pyroclast Mine deals {0}% increased Damage
{#|-1}
Pyroclast Mine deals {0}% reduced Damage
negate, 1
mortar_barrage_mine_num_projectiles
{1}
Pyroclast Mine fires an additional Projectile
{2|#}
Pyroclast Mine fires {0} additional Projectiles
mortar_barrage_mine_throwing_speed_halved_+%
{1|#}
Pyroclast Mine has {0}% increased Throwing Speed
divide_by_two_0dp, 1
{#|-1}
Pyroclast Mine has {0}% reduced Throwing Speed
divide_by_two_0dp, 1, negate, 1
mortar_barrage_mine_throwing_speed_+%
{1|#}
Pyroclast Mine has {0}% increased Throwing Speed
{#|-1}
Pyroclast Mine has {0}% reduced Throwing Speed
negate, 1
movement_attack_skills_attack_speed_+%
{1|#}
Movement Attack Skills have {0}% increased Attack Speed
{#|-1}
Movement Attack Skills have {0}% reduced Attack Speed
negate, 1
movement_skills_cooldown_speed_+%
{1|#}
{0}% increased Cooldown Recovery Rate of Movement Skills
{#|-1}
{0}% reduced Cooldown Recovery Rate of Movement Skills
negate, 1
movement_skills_cooldown_speed_+%_while_affected_by_haste
{1|#}
{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
{#|-1}
{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste
negate, 1
movement_skills_deal_no_physical_damage
{#}
Movement Skills deal no Physical Damage
movement_speed_+%_if_below_100_dexterity
{1|#}
{0}% increased Movement Speed if Dexterity is below 100
{#|-1}
{0}% reduced Movement Speed if Dexterity is below 100
negate, 1
movement_speed_+%_if_placed_trap_or_mine_recently
{1|#}
{0}% increased Movement Speed if you've thrown a Trap or Mine Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_per_nearby_corpse
{#}
For each nearby corpse, {0}% increased Movement Speed
movement_speed_+%_while_you_have_two_linked_targets
{1|#}
{0}% increased Movement Speed while you have at least two Linked targets
{#|-1}
{0}% reduced Movement Speed while you have at least two Linked targets
negate, 1
movement_speed_is_equal_to_highest_linked_party_member
{#}
Your Movement Speed is equal to the highest Movement Speed among Linked Players
movement_speed_is_%_of_base
{#}
Your Movement Speed is {0}% of its base value
movement_speed_+%_if_cast_a_mark_spell_recently
{1|#}
{0}% increased Movement Speed if you've cast a Mark Spell Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've cast a Mark Spell Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_crit_recently
{1|#}
{0}% increased Movement Speed if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_enemy_hit_recently
{1|#}
{0}% increased Movement Speed if you've Hit an Enemy Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've Hit an Enemy Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_enemy_hit_with_off_hand_weapon_recently
{1|#}
{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_have_cast_dash_recently
{1|#}
{0}% increased Movement Speed if you've Cast Dash recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you've Cast Dash recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_have_not_taken_damage_recently
{1|#}
{0}% increased Movement Speed if you haven't taken Damage Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you haven't taken Damage Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_if_have_used_a_vaal_skill_recently
{1|#}
{0}% increased Movement Speed if you have used a Vaal Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed if you have used a Vaal Skill Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_per_chest_opened_recently
{1|#}
{0}% increased Movement Speed per Chest opened Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Movement Speed per Chest opened Recently
negate, 1, reminderstring, ReminderTextRecently
movement_speed_+%_per_endurance_charge
{1|#}
{0}% increased Movement Speed per Endurance Charge
{#|-1}
{0}% reduced Movement Speed per Endurance Charge
negate, 1
movement_speed_+%_per_nearby_enemy
{#}
{0}% increased Movement Speed for each\nnearby Enemy, up to 8%
movement_speed_+%_per_poison_up_to_50%
{1|#}
{0}% increased Movement Speed for each Poison on you up to a maximum of 50%
{#|-1}
{0}% reduced Movement Speed for each Poison on you
negate, 1
movement_speed_+%_per_power_charge
{1|#}
{0}% increased Movement Speed per Power Charge
{#|-1}
{0}% reduced Movement Speed per Power Charge
negate, 1
movement_speed_+%_while_affected_by_grace
{1|#}
{0}% increased Movement Speed while affected by Grace
{#|-1}
{0}% reduced Movement Speed while affected by Grace
negate, 1
movement_speed_+%_while_bleeding
{1|#}
{0}% increased Movement Speed while Bleeding
{#|-1}
{0}% reduced Movement Speed while Bleeding
negate, 1
movement_speed_+%_while_dual_wielding
{1|#}
{0}% increased Movement Speed while Dual Wielding
{#|-1}
{0}% reduced Movement Speed while Dual Wielding
negate, 1
movement_speed_+%_while_holding_shield
{1|#}
{0}% increased Movement Speed while holding a Shield
{#|-1}
{0}% reduced Movement Speed while holding a Shield
negate, 1
movement_speed_+%_while_not_using_flask
{1|#}
{0}% increased Movement Speed while under no Flask Effects
{#|-1}
{0}% reduced Movement Speed while under no Flask Effects
negate, 1
movement_speed_+%_while_on_burning_chilled_shocked_ground
{1|#}
{0}% increased Movement speed while on Burning, Chilled or Shocked ground
{#|-1}
{0}% reduced Movement speed while on Burning, Chilled or Shocked ground
negate, 1
movement_speed_+%_while_on_burning_ground
{1|#}
{0}% increased Movement Speed while on Burning Ground
{#|-1}
{0}% reduced Movement Speed while on Burning Ground
negate, 1
movement_speed_+%_while_poisoned
{1|#}
{0}% increased Movement Speed while Poisoned
{#|-1}
{0}% reduced Movement Speed while Poisoned
negate, 1
movement_speed_+%_while_you_have_cats_stealth
{1|#}
{0}% increased Movement Speed while you have Cat's Stealth
{#|-1}
{0}% reduced Movement Speed while you have Cat's Stealth
negate, 1
movement_speed_+%_while_you_have_energy_shield
{1|#}
{0}% increased Movement Speed while you have Energy Shield
{#|-1}
{0}% reduced Movement Speed while you have Energy Shield
negate, 1
movement_speed_+%_while_you_have_infusion
{1|#}
{0}% increased Movement Speed while you have Infusion
{#|-1}
{0}% reduced Movement Speed while you have Infusion
negate, 1
movement_velocity_+%_per_poison_stack
{1|#}
{0}% increased Movement Speed for each Poison on you
{#|-1}
{0}% reduced Movement Speed for each Poison on you
negate, 1
movement_velocity_+%_with_magic_abyss_jewel_socketed
{1|#}
{0}% increased Movement Speed while affected by a Magic Abyss Jewel
{#|-1}
{0}% reduced Movement Speed while affected by a Magic Abyss Jewel
negate, 1
movement_velocity_+%_per_totem
{1|#}
{0}% increased Movement Speed per Summoned Totem
{#|-1}
{0}% reduced Movement Speed per Summoned Totem
negate, 1
movement_velocity_+%_while_at_maximum_power_charges
{1|#}
{0}% increased Movement Speed while at maximum Power Charges
{#|-1}
{0}% reduced Movement Speed while at maximum Power Charges
negate, 1
movement_velocity_+%_while_chilled
{1|#}
{0}% increased Movement Speed while Chilled
{#|-1}
{0}% reduced Movement Speed while Chilled
negate, 1
nearby_allies_have_onslaught
{#}
[DNT] Nearby Allies have Onslaught
reminderstring, ReminderTextOnslaught
nearby_corpses_explode_dealing_%_maximum_life_physical_damage_on_warcry
{#}
[DNT] Nearby corpses explode for {0}% of their Life as Physical Damage when you use a Warcry
nearby_enemies_all_exposure_%_while_phasing
{#|-11}
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances
{-10}
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing
reminderstring, ReminderTextAll3Exposures
{-9|#}
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying {0:+d}% to those Resistances
nearby_enemies_are_blinded_while_you_have_active_physical_aegis
{#}
Nearby Enemies are Blinded while Physical Aegis is not depleted
reminderstring, ReminderTextBlindNoDuration
nearby_enemies_are_chilled_and_shocked_while_you_are_near_a_corpse
{#}
[DNT] Nearby Enemies are Chilled and Shocked while you are near a corpse
reminderstring, ReminderTextShockNonHitNoDuration, reminderstring, ReminderTextChillNonHitNoDuration
nearby_enemies_are_crushed_while_you_have_X_rage
{1|#}
Nearby Enemies are Crushed while you have at least {0} Rage
reminderstring, ReminderTextCrushedNoDuration
nearby_enemies_are_intimidated_while_you_have_rage
{1|#}
Nearby Enemies are Intimidated while you have Rage
reminderstring, ReminderTextIntimidate
close_range_enemies_avoid_your_projectiles
{#}
Projectiles cannot collide with Enemies at Close Range
nearby_enemies_have_cold_exposure_while_you_are_affected_by_herald_of_ice
{#}
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
reminderstring, ReminderTextColdExposure
nearby_enemies_have_fire_exposure_while_you_are_affected_by_herald_of_ash
{#}
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
reminderstring, ReminderTextFireExposure
nearby_enemies_have_lightning_exposure_while_you_are_affected_by_herald_of_thunder
{#}
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
reminderstring, ReminderTextLightningExposure
nearby_enemies_lightning_resist_equal_to_yours
{#}
Nearby Enemies have Lightning Resistance equal to yours
nearby_monsters_have_no_fire_resistance_to_dot_while_stationary
{#}
[DNT] Nearby Enemy Monsters have no Fire Resistance to Damage over Time while Stationary
nearby_party_members_max_endurance_charges_is_equal_to_yours
{#}
Your nearby party members maximum Endurance Charges is equal to yours
necromancer_damage_+%_final_for_you_and_allies_with_nearby_corpse
{1|#}
With at least one nearby corpse, you and nearby Allies deal {0}% more Damage
{#|-1}
With at least one nearby corpse, you and nearby Allies deal {0}% less Damage
negate, 1
necromancer_damage_+%_for_nearby_enemies_with_nearby_corpse
{1|#}
With at least one nearby corpse, nearby Enemies deal {0}% increased Damage
{#|-1}
With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage
negate, 1
necromancer_defensive_notable_minion_maximum_life_+%_final
{1|#}
Minions have {0}% more Maximum Life
{#|-1}
Minions have {0}% less Maximum Life
negate, 1
necromancer_energy_shield_regeneration_rate_per_minute_%_for_you_and_allies_per_nearby_corpse
{#}
For each nearby corpse, you and nearby Allies Regenerate {0}% of Energy Shield per second, up to 2.0% per second
per_minute_to_per_second_1dp, 1
necromancer_mana_regeneration_rate_per_minute_for_you_and_allies_per_nearby_corpse
{#}
For each nearby corpse, you and nearby Allies Regenerate {0} Mana\nper second, up to 50 per second
per_minute_to_per_second, 1
necrotic_footprints_from_item
{1|#}
Necrotic Footprints
never_ignite_chill_freeze_shock
{#}
Cannot Ignite, Chill, Freeze or Shock
nightblade_elusive_grants_critical_strike_multiplier_+_to_supported_skills
{#}
Elusive also grants {:+d}% to Critical Strike Multiplier for Skills Supported by Nightblade
no_extra_bleed_damage_while_target_is_moving
{#}
Your Bleeding does not deal extra Damage while the Enemy is moving
no_inherent_chance_to_block_while_dual_wielding
{#}
Dual Wielding does not inherently grant chance to Block Attack Damage
non_aura_hexes_gain_20%_effect_per_second
{#}
Non-Aura Hexes gain 20% increased Effect per second
non_chaos_damage_to_add_as_chaos_damage_%
{#}
Gain {0}% of Non-Chaos Damage as extra Chaos Damage
non_chilled_enemies_you_bleed_are_chilled
{#}
Non-Chilled Enemies you inflict Bleeding on are Chilled
reminderstring, ReminderTextChillNonHit
non_chilled_enemies_you_poison_are_chilled
{#}
Non-Chilled Enemies you Poison are Chilled
reminderstring, ReminderTextChillNonHit
non_critical_strikes_deal_no_damage
{#}
Non-Critical Strikes deal no Damage
non_curse_aura_effect_+%_per_10_devotion
{1|#}
{0}% increased effect of Non-Curse Auras per 10 Devotion
{#|-1}
{0}% reduced effect of Non-Curse Auras per 10 Devotion
negate, 1
non_cursed_enemies_you_curse_are_blinded_for_4_seconds
{1|#}
Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
reminderstring, ReminderTextBlindNoDuration
non_damaging_ailment_effect_+%
{1|#}
{0}% increased Effect of Non-Damaging Ailments
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailment_effect_+%_on_self
{1|#}
{0}% increased Effect of Non-Damaging Ailments on you
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments on you
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailment_effect_+%_on_self_while_under_effect_of_life_or_mana_flask
{1|#}
{0}% increased Effect of Non-Damaging Ailments on you during Effect of any Life Flask
{#|-1}
{0}% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask
negate, 1
non_damaging_ailment_effect_+%_per_10_devotion
{1|#}
{0}% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailment_effect_+%_with_critical_strikes
{1|#}
{0}% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
{0}% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailments_as_though_damage_+%_final
{1|#}
Inflict non-Damaging Ailments as though dealing {0}% more Damage
reminderstring, ReminderTextNonDamagingAilments
{#|-1}
Inflict non-Damaging Ailments as though dealing {0}% less Damage
negate, 1, reminderstring, ReminderTextNonDamagingAilments
non_damaging_ailments_reflected_to_self
{#}
Non-Damaging Ailments you inflict are reflected back to you
ascendancy_non_damaging_elemental_ailment_proliferation_radius
{#}
Non-Damaging Elemental Ailments you inflict spread to nearby enemies in a radius of {}
reminderstring, ReminderTextElementalAilments
non_piercing_projectiles_critical_strike_chance_+%
{1|#}
Projectiles have {0}% increased Critical Strike Chance against Targets they do not Pierce
{#|-1}
Projectiles have {0}% reduced Critical Strike Chance against Targets they do not Pierce
negate, 1
non_projectile_chaining_lightning_skill_additional_chains
{#}
Non-Projectile Chaining Lightning Skills Chain {0:+d} times
non_travel_attack_skill_repeat_count
{1}
Non-Travel Attack Skills Repeat an additional Time
{#}
Non-Travel Attack Skills Repeat {} additional Times
normal_monster_dropped_item_quantity_+%
{#}
{0}% increased Quantity of Items Dropped by Slain Normal Enemies
{#|-1}
{0}% reduced Quantity of Items Dropped by Slain Normal Enemies
negate, 1
nova_spells_cast_at_target_location
{#}
Nova Spells deal 30% less Damage to Players with Hits and Ailments\nNova Spells Cast at the targeted location instead of around you
number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more
{1}
Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000
{2|#}
Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000
number_of_additional_chains_for_projectiles_while_phasing
{#}
Projectiles Chain {0:+d} times while you have Phasing
reminderstring, ReminderTextPhasing
number_of_additional_curses_allowed_while_affected_by_malevolence
{1}
You can apply an additional Curse while affected by Malevolence
{#}
You can apply {} additional Curses while affected by Malevolence
number_of_additional_curses_allowed_while_at_maximum_power_charges
{1}
You can apply an additional Curse while at maximum Power Charges
{1|#}
You can apply {0} additional Curses while at maximum Power Charges
number_of_additional_ignites_allowed
{1}
You can inflict an additional Ignite on an Enemy
{2|#}
You can inflict {0} additional Ignites on an Enemy
number_of_additional_mines_to_place_with_at_least_500_dex
{1}
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
reminderstring, ReminderTextMultipleMines
{2|#}
Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity
reminderstring, ReminderTextMultipleMines
number_of_additional_mines_to_place_with_at_least_500_int
{1}
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
reminderstring, ReminderTextMultipleMines
{2|#}
Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence
reminderstring, ReminderTextMultipleMines
number_of_additional_projectiles_if_you_have_been_hit_recently
{1}
Skills fire an additional Projectile if you've been Hit Recently
reminderstring, ReminderTextRecently
{2|#}
Skills fire {0} additional Projectiles if you've been Hit Recently
reminderstring, ReminderTextRecently
number_of_additional_projectiles_if_you_have_used_movement_skill_recently
{1}
Skills fire an additional Projectile if you've used a Movement Skill Recently
reminderstring, ReminderTextRecently
{2|#}
Skills fire {0} additional Projectiles if you've used a Movement Skill Recently
reminderstring, ReminderTextRecently
number_of_additional_traps_to_throw
{1}
Skills which Throw Traps throw up to 1 additional Trap
{#}
Skills which Throw Traps throw up to {0} additional Traps
number_of_allowed_firewalls
{1|#}
{0:+d} to maximum number of Flame Walls
number_of_animated_weapons_allowed
{#}
{0:+d} to maximum number of Animated Weapons
base_number_of_arbalists
{#}
{0:+d} to number of Summoned Arbalists
number_of_endurance_charges_to_gain_every_4_seconds_while_stationary
{1}
Gain an Endurance Charge every 4 seconds while Stationary
{2|#}
Gain {0} Endurance Charges every 4 seconds while Stationary
number_of_golems_allowed_with_3_primordial_jewels
{1}
{0:+d} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
number_of_projectiles_+%_final_from_skill
{#|-1}
Skills fire {0}% less projectiles
{1|#}
Skills fire {0}% more projectiles
number_of_raging_spirits_is_limited_to_3
{#}
Maximum number of Summoned Raging Spirits is 3
number_of_skeletons_allowed_per_2_old
{2|#}
{0:+d} to maximum number of Skeletons
divide_by_two_0dp, 1
number_of_support_ghosts_is_limited_to_3
{#}
Maximum number of Summoned Phantasms is 3
number_of_zombies_allowed_+1_per_X_strength
{#}
+1 to maximum number of Raised Zombies per {0} Strength
occultist_chaos_damage_+%_final
{1|#}
{0}% more Chaos Damage
{#|-1}
{0}% less Chaos Damage
negate, 1
occultist_cold_damage_+%_final
{1|#}
{0}% more Cold Damage
{#|-1}
{0}% less Cold Damage
negate, 1
off_hand_accuracy_equal_to_main_hand_accuracy_while_wielding_sword
{#}
Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
off_hand_attack_speed_+%_while_dual_wielding
{1|#}
{0}% increased Attack Speed with Off Hand while Dual Wielding
{#|-1}
{0}% reduced Attack Speed with Off Hand while Dual Wielding
negate, 1
off_hand_attack_speed_+%_while_wielding_two_weapon_types
{1|#}
{0}% increased Off Hand Attack Speed while wielding two different Weapon Types
{#|-1}
{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types
negate, 1
off_hand_claw_mana_gain_on_hit
{1|#}
Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks
{#|-1}
Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks
negate, 1
off_hand_critical_strike_chance_+_per_10_es_on_shield
{#}
{0:+d}% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
divide_by_one_hundred, 1
off_hand_critical_strike_multiplier_+_per_10_es_on_shield
{#}
{0:+d}% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
off_hand_critical_strike_multiplier_+_per_melee_abyss_jewel_up_to_+100
{#}
{0:+d}% to Off Hand Critical Strike Multiplier per\nMurderous Eye Jewel affecting you, up to a maximum of +100%
offering_duration_+%
{1|#}
Offering Skills have {0}% increased Duration
{#|-1}
Offering Skills have {0}% reduced Duration
negate, 1
on_cast_lose_all_mana_gain_%_as_maximum_lightning_damage_for_4_seconds
{#}
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage\nequal to {0}% of Sacrificed Mana for 4 seconds
on_casting_banner_recover_%_of_planted_banner_stages
{#}
When you create a Banner, it gains {0}% of the Stages of your placed Banner
on_planting_banner_you_and_nearby_allies_recover_permyriad_maximum_life_per_stage
{#}
When you place a Banner, you and nearby Allies Recover {0}% of Life for\neach Stage the Banner has
divide_by_one_hundred, 1
open_nearby_chests_on_cast_chance_%
{1|#}
{0}% chance to open nearby Chests when you Cast a Spell
orb_of_storm_strike_rate_while_channelling_+%
{1|#}
Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency
orb_of_storms_cast_speed_+%
{#}
Orb of Storms has {0}% increased Cast Speed
override_maximum_damage_resistance_%
{#}
Your Maximum Resistances are {0}%
override_weapon_base_critical_strike_chance
{#}
Base Critical Strike Chance for Attacks with Weapons is {0}%
divide_by_one_hundred, 1
overwhelm_phys_reduction_%_while_have_sacrificial_zeal
{1|#}
Hits Overwhelm {0}% of Physical Damage Reduction while you have Sacrificial Zeal
reminderstring, ReminderTextOverwhelm
pantheon_abberath_ignite_duration_on_self_+%_final
{1|#}
{0}% more Duration of Ignite on You
{#|-1}
{0}% less Duration of Ignite on You
negate, 1
pantheon_shakari_self_poison_duration_+%_final
{1|#}
{0}% more Duration of Poisons on You
{#|-1}
{0}% less Duration of Poisons on You
negate, 1
passive_mastery_chaos_damage_+%_final_against_enemies_with_energy_shield
{1|#}
Deal {0}% more Chaos Damage to enemies which have Energy Shield
{#|-1}
Deal {0}% less Chaos Damage to enemies which have Energy Shield
negate, 1
passive_mastery_damage_taken_over_time_+%_final
{1|#}
{0}% more Damage Taken from Damage over Time
{#|-1}
{0}% less Damage Taken from Damage over Time
negate, 1
passive_mastery_hit_ailment_damage_+%_final_vs_enemies_with_5+_poisons
{1|#}
{0}% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
{#|-1}
{0}% less Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
negate, 1
passive_mastery_less_projectile_speed_+%_final
{1|#}
{0}% more Projectile Speed
{#|-1}
{0}% less Projectile Speed
negate, 1
passive_mastery_less_skill_effect_duration_+%_final
{1|#}
{0}% more Skill Effect Duration
{#|-1}
{0}% less Skill Effect Duration
negate, 1
passive_mastery_maximum_physical_attack_damage_+%_final_with_daggers
{1|#}
{0}% more Maximum Physical Attack Damage with Daggers
{#|-1}
{0}% less Maximum Physical Attack Damage with Daggers
negate, 1
passive_mastery_more_projectile_speed_+%_final
{1|#}
{0}% more Projectile Speed
{#|-1}
{0}% less Projectile Speed
negate, 1
passive_mastery_more_skill_effect_duration_+%_final
{1|#}
{0}% more Skill Effect Duration
{#|-1}
{0}% less Skill Effect Duration
negate, 1
passive_mastery_physical_damage_taken_+%_final_while_on_full_energy_shield
{1|#}
{0}% more Physical Damage Taken while on Full Energy Shield
{#|-1}
{0}% less Physical Damage Taken while on Full Energy Shield
negate, 1
passive_mastery_shock_proliferation_radius
{#}
Shocks you inflict spread to other Enemies within a Radius of {0}
passive_mastery_stun_duration_+%_final_with_two_hand_weapon
{1|#}
{0}% more Stun Duration with Two Handed Weapons
{#|-1}
{0}% less Stun Duration with Two Handed Weapons
negate, 1
pathfinder_flask_life_to_recover_+%_final
{1|#}
{0}% more Life Recovery from Flasks
{#|-1}
{0}% less Life Recovery from Flasks
negate, 1
pathfinder_poison_damage_+100%_final_chance_during_flask_effect
{#}
Poisons you inflict during any Flask Effect have {0}% chance to deal 100% more Damage
penance_brand_area_of_effect_+%
{1|#}
Penance Brand has {0}% increased Area of Effect
{#|-1}
Penance Brand has {0}% reduced Area of Effect
negate, 1
penance_brand_cast_speed_+%
{1|#}
Penance Brand has {0}% increased Cast Speed
{#|-1}
Penance Brand has {0}% reduced Cast Speed
negate, 1
penance_brand_damage_+%
{1|#}
Penance Brand deals {0}% increased Damage
{#|-1}
Penance Brand deals {0}% reduced Damage
negate, 1
penetrate_elemental_resistance_%_per_abyssal_jewel_affecting_you
{1|#}
Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you
perandus_double_number_of_coins_found
{#}
Number of Perandus Coins dropped in this Area is Doubled
%_chance_to_deal_150%_area_damage_+%_final
{#}
Hits have {0}% chance to deal 50% more Area Damage
%_chance_to_gain_endurance_charge_each_second_while_channelling
{1|99}
{0}% chance to gain an Endurance Charge each second while Channelling
{100|#}
Gain an Endurance Charge each second while Channelling
%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy
{#}
{0}% chance to gain an Endurance, Frenzy or Power Charge when any\nof your Traps are Triggered by an Enemy
%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace
{1|#}
While in Her Embrace, take {0}% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
per_minute_to_per_second, 1
%_number_of_raging_spirits_allowed
{1|#}
{0}% increased Maximum number of Summoned Raging Spirits
{#|-1}
{0}% reduced Maximum number of Summoned Raging Spirits
negate, 1, canonical_line
permanent_damage_+%_per_second_of_chill
{1|#}
Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%
permanent_damage_+%_per_second_of_freeze
{1|#}
Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
permanently_intimidate_enemy_on_block
{#}
Permanently Intimidate Enemies on Block
reminderstring, ReminderTextIntimidate
petrified_blood_mana_reservation_efficiency_-2%_per_1
{1|#}
Petrified Blood has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Petrified Blood has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
petrified_blood_mana_reservation_efficiency_+%
{1|#}
Petrified Blood has {0}% increased Mana Reservation Efficiency
{#|-1}
Petrified Blood has {0}% reduced Mana Reservation Efficiency
negate, 1
petrified_blood_reservation_+%
{1|#}
Petrified Blood has {0}% increased Reservation
{#|-1}
Petrified Blood has {0}% reduced Reservation
negate, 1, canonical_line
phantasm_refresh_duration_on_hit_vs_unique_%_chance
{1|99}
Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy
{100|#}
Summoned Phantasms refresh their Duration when they Hit a Unique Enemy
phase_run_%_chance_to_not_replace_buff_on_skill_use
{100}
Phase Run does not replace the Buff when you use a Skill
{#}
Phase Run has {0}% chance not to replace the Buff when you use a Skill
phasing_if_blocked_recently
{#}
You have Phasing if you have Blocked Recently
reminderstring, ReminderTextRecently
phys_cascade_trap_cooldown_speed_+%
{1|#}
Seismic Trap has {0}% increased Cooldown Recovery Rate
{#|-1}
Seismic Trap has {0}% reduced Cooldown Recovery Rate
negate, 1
phys_cascade_trap_damage_+%
{1|#}
Seismic Trap deals {0}% increased Damage
{#|-1}
Seismic Trap deals {0}% reduced Damage
negate, 1
phys_cascade_trap_duration_+%
{1|#}
Seismic Trap has {0}% increased Skill Effect Duration
{#|-1}
Seismic Trap has {0}% reduced Skill Effect Duration
negate, 1
phys_cascade_trap_number_of_additional_cascades
{1}
Seismic Trap releases an additional Wave
{2|#}
Seismic Trap releases {0} additional Waves
physical_and_chaos_damage_taken_+%_final_while_not_unhinged
{1|#}
{0}% more Physical and Chaos Damage Taken while Sane
{#|-1}
{0}% less Physical and Chaos Damage Taken while Sane
negate, 1
physical_damage_%_to_add_as_each_element_per_spirit_charge
{1|#}
Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge
physical_damage_+%_per_explicit_map_mod_affecting_area
{#}
{0}% increased Physical Damage for each Map Item Modifier affecting the Area
physical_damage_from_hits_%_taken_as_random_element
{#}
{0}% of Physical Damage from Hits taken as Damage of a Random Element
physical_damage_over_time_taken_+%_while_moving
{1|#}
{0}% increased Physical Damage over Time taken while moving
{#|-1}
{0}% reduced Physical Damage over Time taken while moving
negate, 1
physical_damage_%_to_add_as_chaos_vs_poisoned_enemies
{#}
Gain {0}% of Physical Damage as Extra Chaos Damage against\nPoisoned Enemies
physical_damage_%_to_add_as_fire_damage_while_affected_by_anger
{#}
Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger
physical_damage_%_to_add_as_fire_if_have_crit_recently
{#}
Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
physical_damage_%_to_add_as_fire_per_rage
{#}
Gain {0}% of Physical Damage as Extra Fire Damage per 1 Rage
physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath
{#}
Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath
physical_damage_%_to_add_as_random_element_while_ignited
{1|#}
Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited
physical_damage_%_to_convert_to_cold_at_devotion_threshold
{1|#}
{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
physical_damage_%_to_convert_to_fire_at_devotion_threshold
{1|#}
{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
physical_damage_%_to_convert_to_lightning_at_devotion_threshold
{1|#}
{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion
physical_damage_+%_if_skill_costs_life
{1|#}
{0}% increased Physical Damage with Skills that Cost Life
{#|-1}
{0}% reduced Physical Damage with Skills that Cost Life
negate, 1
physical_damage_+%_per_10_rage
{1|#}
{0}% increased Physical Damage per 10 Rage
{#|-1}
{0}% reduced Physical Damage per 10 Rage
negate, 1
physical_damage_+%_vs_ignited_enemies
{1|#}
{0}% increased Physical Damage with Hits and Ailments against Ignited Enemies
reminderstring, ReminderTextDamagingAilments
{#|-1}
{0}% reduced Physical Damage with Hits and Ailments against Ignited Enemies
negate, 1, reminderstring, ReminderTextDamagingAilments
physical_damage_+%_while_affected_by_herald_of_purity
{1|#}
{0}% increased Physical Damage while affected by Herald of Purity
{#|-1}
{0}% reduced Physical Damage while affected by Herald of Purity
negate, 1
physical_damage_+%_with_axes_swords
{1|#}
{0}% increased Physical Damage with Axes or Swords
{#|-1}
{0}% reduced Physical Damage with Axes or Swords
negate, 1
physical_damage_+%_with_unholy_might
{1|#}
{0}% increased Physical Damage while you have Unholy Might
{#|-1}
{0}% reduced Physical Damage while you have Unholy Might
negate, 1
physical_damage_reduction_%_at_devotion_threshold
{#}
{0}% additional Physical Damage Reduction while you have at least 150 Devotion
physical_damage_reduction_percent_per_frenzy_charge
{1|#}
{0}% additional Physical Damage Reduction per Frenzy Charge
physical_damage_reduction_%_per_hit_you_have_taken_recently
{#}
{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
reminderstring, ReminderTextRecently
physical_damage_reduction_percent_per_power_charge
{1|#}
{0}% additional Physical Damage Reduction per Power Charge
physical_damage_reduction_%_while_affected_by_herald_of_purity
{#}
{0}% additional Physical Damage Reduction while affected by Herald of Purity
physical_damage_reduction_rating_during_soul_gain_prevention
{#}
{0:+d} to Armour during Soul Gain Prevention
physical_damage_reduction_rating_if_you_have_hit_an_enemy_recently
{#}
{0:+d} to Armour if you've Hit an Enemy Recently
reminderstring, ReminderTextRecently
physical_damage_reduction_rating_per_endurance_charge
{#}
{0:+d} to Armour per Endurance Charge
physical_damage_reduction_%_if_only_one_enemy_nearby
{#}
{0}% additional Physical Damage Reduction while there\nis only one nearby Enemy
physical_damage_reduction_rating_+%_per_endurance_charge
{#}
{0}% increased Armour per Endurance Charge
physical_damage_reduction_%_per_nearby_enemy
{#}
{0}% additional Physical Damage Reduction for each\nnearby Enemy, up to 8%
physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements
{#}
{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice
{#}
{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements
{#}
{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire
{#}
{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements
{#}
{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning
{#}
{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
physical_damage_taken_recouped_as_life_%
{#}
{0}% of Physical Damage taken Recouped as Life
reminderstring, ReminderTextRecoup
physical_damage_with_attack_skills_+%
{1|#}
{0}% increased Physical Damage with Attack Skills
{#|-1}
{0}% reduced Physical Damage with Attack Skills
negate, 1
physical_damage_with_spell_skills_+%
{1|#}
{0}% increased Physical Damage with Spell Skills
{#|-1}
{0}% reduced Physical Damage with Spell Skills
negate, 1
physical_dot_multiplier_+_if_crit_recently
{1|#}
{0:+d}% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
physical_dot_multiplier_+_if_spent_life_recently
{1|#}
{0:+d}% to Physical Damage over Time Multiplier if you've Spent Life Recently
reminderstring, ReminderTextRecently
physical_dot_multiplier_+_while_wielding_axes_swords
{1|#}
+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword
{#|-1}
-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword
negate, 1
physical_hit_and_dot_damage_%_taken_as_fire
{#}
{0}% of Physical Damage taken as Fire Damage
physical_reflect_damage_taken_and_minion_physical_reflect_damage_taken_+%
{1|#}
You and your Minions take {0}% increased Reflected Physical Damage
{#|-1}
You and your Minions take {0}% reduced Reflected Physical Damage
negate, 1, canonical_line
physical_skill_gem_level_+
{#}
{0:+d} to Level of all Physical Skill Gems
piercing_projectiles_critical_strike_chance_+%
{1|#}
Projectiles have {0}% increased Critical Strike Chance against Targets they Pierce
{#|-1}
Projectiles have {0}% reduced Critical Strike Chance against Targets they Pierce
negate, 1
placed_banner_attack_damage_+%
{1|#}
Placed Banners also grant {0}% increased Attack Damage to you and Allies
{#|-1}
Placed Banners also grant {0}% reduced Attack Damage to you and Allies
negate, 1
plague_bearer_chaos_damage_taken_+%_while_incubating
{1|#}
Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating
{#|-1}
Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating
negate, 1
plague_bearer_maximum_stored_poison_damage_+%
{1|#}
Plague Bearer has {}% increased Maximum Plague Value
{#|-1}
Plague Bearer has {}% reduced Maximum Plague Value
negate, 1
plague_bearer_movement_speed_+%_while_infecting
{1|#}
Plague Bearer Grants {0}% increased Movement Speed while Infecting
{#|-1}
Plague Bearer Grants {0}% reduced Movement Speed while Infecting
negate, 1
player_can_be_touched_by_tormented_spirits
{#}
You can be Touched by Tormented Spirits
poison_damage_+%_per_frenzy_charge
{1|#}
{0}% increased Damage with Poison per Frenzy Charge
{#|-1}
{0}% reduced Damage with Poison per Frenzy Charge
negate, 1
poison_damage_+%_per_power_charge
{1|#}
{0}% increased Damage with Poison per Power Charge
{#|-1}
{0}% reduced Damage with Poison per Power Charge
negate, 1
poison_damage_+%_vs_bleeding_enemies
{1|#}
{0}% increased Damage with Poison inflicted on Bleeding Enemies
{#|-1}
{0}% reduced Damage with Poison inflicted on Bleeding Enemies
negate, 1
poison_damage_+%_with_over_300_dexterity
{1|#}
{0}% increased Damage with Poison if you have at least 300 Dexterity
{#|-1}
{0}% reduced Damage with Poison if you have at least 300 Dexterity
negate, 1
poison_dot_multiplier_+_per_frenzy_charge
{#}
{0:+d}% to Damage over Time Multiplier for Poison per Frenzy Charge
poison_dot_multiplier_+_vs_bleeding_enemies
{1|#}
+{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
{#|-1}
-{0}% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
negate, 1
poison_dot_multiplier_+_with_spells
{1|#}
Spell Skills have +{0}% to Damage over Time Multiplier for Poison
{#|-1}
Spell Skills have -{0}% to Damage over Time Multiplier for Poison
negate, 1
poison_duration_+%_per_poison_applied_recently
{1|#}
{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Poison Duration for each Poison you have inflicted Recently
negate, 1, reminderstring, ReminderTextRecently
poison_duration_+%_per_power_charge
{1|#}
{0}% increased Poison Duration per Power Charge
{#|-1}
{0}% reduced Poison Duration per Power Charge
negate, 1
poison_duration_+%_with_over_150_intelligence
{1|#}
{0}% increased Poison Duration if you have at least 150 Intelligence
{#|-1}
{0}% reduced Poison Duration if you have at least 150 Intelligence
negate, 1
poison_on_critical_strike
{1|#}
Critical Strikes Poison the Enemy
reminderstring, ReminderTextPoison
poison_on_non_poisoned_enemies_damage_+%
{1|#}
Poisons you inflict on non-Poisoned Enemies deal {0}% increased Damage
{#|-1}
Poisons you inflict on non-Poisoned Enemies deal {0}% reduced Damage
negate, 1
poison_reflected_to_self
{#}
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
reminderstring, ReminderTextPoison
poison_time_passed_+%
{1|#}
Poisons on you expire {0}% faster
{#|-1}
Poisons on you expire {0}% slower
negate, 1, canonical_line, reminderstring, ReminderTextSlowTimeEffects
poisonous_concoction_damage_+%
{1|#}
{0}% increased Poisonous Concoction Damage
{#|-1}
{0}% reduced Poisonous Concoction Damage
negate, 1
poisonous_concoction_flask_charges_consumed_+%
{1|#}
Poisonous Concoction uses {0}% increased Flask Charges
{#|-1}
Poisonous Concoction uses {0}% reduced Flask Charges
negate, 1
poisonous_concoction_skill_area_of_effect_+%
{1|#}
{0}% increased Poisonous Concoction Area of Effect
{#|-1}
{0}% reduced Poisonous Concoction Area of Effect
negate, 1
portal_alternate_destination_chance_permyriad
{#}
{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line
divide_by_one_hundred_2dp, 1
posion_damage_over_time_multiplier_+%_while_wielding_claws_daggers
{#}
{0:+d}% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
power_charge_duration_+%_final
{1|#}
{0}% more Power Charge Duration
{#|-1}
{0}% less Power Charge Duration
negate, 1
power_charge_on_kill_percent_chance_while_holding_shield
{1|#}
{0}% chance to gain a Power Charge on Kill while holding a Shield
power_charge_on_non_critical_strike_%_chance_with_claws_daggers
{#}
{0}% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
power_charge_on_spell_block_%_chance
{#}
{0}% chance to gain a Power Charge when you Block Spell Damage
power_siphon_number_of_additional_projectiles
{1}
Power Siphon fires an additional Projectile
{2|#}
Power Siphon fires {0} additional Projectiles
precision_mana_reservation_efficiency_-2%_per_1
{1|#}
Precision has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Precision has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
precision_mana_reservation_efficiency_+100%
{!0}
Precision has 100% increased Mana Reservation Efficiency
precision_mana_reservation_efficiency_+%
{1|#}
Precision has {0}% increased Mana Reservation Efficiency
{#|-1}
Precision has {0}% reduced Mana Reservation Efficiency
negate, 1
precision_mana_reservation_-50%_final
{#}
Precision has 50% less Reservation
precision_mana_reservation_+%
{1|#}
Precision has {0}% increased Reservation
{#|-1}
Precision has {0}% reduced Reservation
negate, 1
precision_reserves_no_mana
{#}
Precision has no Reservation
prevent_projectile_chaining_%_chance
{1|99}
{0}% chance to prevent Projectiles Chaining to or from you
{100|#}
Prevent Projectiles Chaining to or from you
pride_aura_effect_+%
{1|#}
Pride has {0}% increased Aura Effect
{#|-1}
Pride has {0}% reduced Aura Effect
negate, 1
pride_chance_to_deal_double_damage_%
{#}
{0}% chance to deal Double Damage while using Pride
pride_chance_to_impale_with_attacks_%
{1|99}
{0}% chance to Impale Enemies on Hit with Attacks while using Pride
reminderstring, ReminderTextImpale
{100|#}
Impale Enemies on Hit with Attacks while using Pride
reminderstring, ReminderTextImpale
pride_intimidate_enemy_for_4_seconds_on_hit
{#}
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
reminderstring, ReminderTextIntimidate
pride_mana_reservation_efficiency_-2%_per_1
{1|#}
Pride has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Pride has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
pride_mana_reservation_efficiency_+%
{1|#}
Pride has {0}% increased Mana Reservation Efficiency
{#|-1}
Pride has {0}% reduced Mana Reservation Efficiency
negate, 1
pride_mana_reservation_+%
{1|#}
Pride has {0}% increased Reservation
{#|-1}
Pride has {0}% reduced Reservation
negate, 1, canonical_line
pride_physical_damage_+%
{1|#}
{0}% increased Physical Damage while using Pride
{#|-1}
{0}% reduced Physical Damage while using Pride
negate, 1
pride_reserves_no_mana
{#}
Pride has no Reservation
pride_your_impaled_debuff_lasts_+_additional_hits
{#}
Impales you inflict last {0} additional Hits while using Pride
prismatic_rain_beam_frequency_+%
{1|#}
Storm Rain has {0}% increased Beam frequency
{#|-1}
Storm Rain has {0}% reduced Beam frequency
negate, 1
profane_ground_on_crit_chance_%_if_highest_attribute_is_intelligence
{1|#}
{}% chance to create Profane Ground on Critical\nStrike if Intelligence is your highest Attribute
reminderstring, ReminderTextProfaneGround
projecitle_chance_to_be_able_to_chain_from_terrain_%_per_ranged_abyss_jewel_up_to_20%
{#}
Projectiles have {0}% chance to be able to Chain when colliding with terrain per\nSearching Eye Jewel affecting you, up to a maximum of 20%
projectile_attack_damage_+%_during_flask_effect
{1|#}
{0}% increased Projectile Attack Damage during any Flask Effect
{#|-1}
{0}% reduced Projectile Attack Damage during any Flask Effect
negate, 1
projectile_attack_damage_+%_with_claw_or_dagger
{1|#}
{0}% increased Projectile Attack Damage with Claws or Daggers
{#|-1}
{0}% reduced Projectile Attack Damage with Claws or Daggers
negate, 1
projectile_attack_skill_critical_strike_multiplier_+
{1|#}
Projectile Attack Skills have {0:+d}% to Critical Strike Multiplier
projectile_damage_+%_max_before_distance_increase
{1|#}
Projectiles deal {0}% increased Damage with Hits to targets at the start\nof their movement, reducing to 0% as they travel farther
{#|-1}
Projectiles deal {0}% reduced Damage with Hits to targets at the start\nof their movement, increasing to 0% as they travel farther
negate, 1
projectile_damage_+%_per_16_dexterity
{#}
{0}% increased Projectile Damage per 16 Dexterity
projectile_damage_+%_per_chain
{#}
Projectiles deal {0}% increased Damage with Hits and Ailments for each time they have Chained
projectile_damage_+%_per_pierced_enemy
{#}
Projectiles deal {0}% increased Damage with Hits and Ailments for each Enemy Pierced
projectile_damage_+%_per_remaining_chain
{1|#}
Projectiles deal {0}% increased Damage with Hits and Ailments for each remaining Chain
{#|-1}
Projectiles deal {0}% reduced Damage with Hits and Ailments for each remaining Chain
negate, 1
projectile_damage_+%_vs_chained_enemy
{1|#}
Projectiles deal {0}% increased Damage with Hits and Ailments to targets they Chain from
{#|-1}
Projectiles deal {0}% reduced Damage with Hits and Ailments to targets they Chain from
negate, 1
projectile_damage_+%_vs_nearby_enemies
{1|#}
Projectiles deal {0}% increased Damage with Hits against nearby Enemies
{#|-1}
Projectiles deal {0}% reduced Damage with Hits against nearby Enemies
negate, 1
projectile_non_chaos_damage_to_add_as_chaos_damage_%_if_chained
{#}
Projectiles that have Chained gain {0}% of Non-Chaos Damage as extra Chaos Damage
projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain
{#}
Projectiles gain {0}% of Non-Chaos Damage as extra Chaos Damage per Chain
projectile_number_to_split
{#}
Projectiles Split towards {0:+d} targets
projectile_speed_+%_with_daggers
{1|#}
{0}% increased Projectile Speed while wielding a Dagger
reminderstring, ReminderTextDaggerRuneDagger
{#|-1}
{0}% reduced Projectile Speed while wielding a Dagger
negate, 1, reminderstring, ReminderTextDaggerRuneDagger
projectile_spell_cooldown_modifier_ms
{#}
Projectile Spells have {0:+d} seconds to Cooldown
milliseconds_to_seconds_2dp_if_required, 1
projectiles_always_pierce_you
{#}
Enemy Projectiles Pierce you
projectiles_from_spells_cannot_pierce
{#}
Projectiles from Spells cannot Pierce
projectiles_pierce_1_additional_target_per_10_stat_value
{10|19}
Projectiles Pierce an additional Target
{20|#}
Projectiles Pierce {0} additional Targets
divide_by_ten_0dp, 1
projectiles_pierce_1_additional_target_per_15_stat_value
{15|24}
Projectiles Pierce an additional Target
{25|#}
Projectiles Pierce {0} additional Targets
divide_by_fifteen_0dp, 1
projectiles_pierce_all_nearby_targets
{#}
Projectiles Pierce all nearby Targets
projectiles_pierce_while_phasing
{#}
Projectiles Pierce all Targets while you have Phasing
projectiles_pierce_x_additional_targets_while_you_have_phasing
{1}
Projectiles Pierce an additional Target while you have Phasing
{2|#}
Projectiles Pierce {0} additional Targets while you have Phasing
protective_link_duration_+%
{1|#}
{0}% increased Protective Link Duration
{#|-1}
{0}% reduced Protective Link Duration
negate, 1
puncture_and_ensnaring_arrow_enemies_explode_on_death_by_attack_for_10%_life_as_physical_damage_chance_%
{1|#}
Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
punishment_no_reservation
{#}
Punishment has no Reservation if Cast as an Aura
puppet_master_base_duration_ms
{1000}
Feeding Frenzy base Duration is {0} second
milliseconds_to_seconds, 1
{#}
Feeding Frenzy base Duration is {0} seconds
milliseconds_to_seconds, 1
purge_additional_enemy_resistance_%
{#}
Wave of Conviction's Exposure applies an extra {0:+d}% to Elemental Resistance
purge_damage_+%
{1|#}
Wave of Conviction deals {0}% increased Damage
{#|-1}
Wave of Conviction deals {0}% reduced Damage
negate, 1
purge_dot_multiplier_+_per_100ms_duration_expired
{1|#}
+{0}% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
purge_duration_+%
{1|#}
Wave of Conviction has {0}% increased Duration
{#|-1}
Wave of Conviction has {0}% reduced Duration
negate, 1
purifying_flame_%_chance_to_create_consecrated_ground_around_you
{100}
Purifying Flame also creates Consecrated Ground around you
{#}
Puryfing Flame has {0}% chance to also create Consecrated Ground around you
purity_of_elements_mana_reservation_efficiency_-2%_per_1
{1|#}
Purity of Elements has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Purity of Elements has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
purity_of_elements_mana_reservation_efficiency_+%
{1|#}
Purity of Elements has {0}% increased Mana Reservation Efficiency
{#|-1}
Purity of Elements has {0}% reduced Mana Reservation Efficiency
negate, 1
purity_of_elements_reserves_no_mana
{#}
Purity of Elements has no Reservation
purity_of_fire_mana_reservation_efficiency_-2%_per_1
{1|#}
Purity of Fire has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Purity of Fire has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
purity_of_fire_mana_reservation_efficiency_+%
{1|#}
Purity of Fire has {0}% increased Mana Reservation Efficiency
{#|-1}
Purity of Fire has {0}% reduced Mana Reservation Efficiency
negate, 1
purity_of_fire_reserves_no_mana
{#}
Purity of Fire has no Reservation
purity_of_ice_mana_reservation_efficiency_-2%_per_1
{1|#}
Purity of Ice has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Purity of Ice has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
purity_of_ice_mana_reservation_efficiency_+%
{1|#}
Purity of Ice has {0}% increased Mana Reservation Efficiency
{#|-1}
Purity of Ice has {0}% reduced Mana Reservation Efficiency
negate, 1
purity_of_ice_reserves_no_mana
{#}
Purity of Ice has no Reservation
purity_of_lightning_mana_reservation_efficiency_-2%_per_1
{1|#}
Purity of Lightning has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Purity of Lightning has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
purity_of_lightning_mana_reservation_efficiency_+%
{1|#}
Purity of Lightning has {0}% increased Mana Reservation Efficiency
{#|-1}
Purity of Lightning has {0}% reduced Mana Reservation Efficiency
negate, 1
purity_of_lightning_reserves_no_mana
{#}
Purity of Lightning has no Reservation
quick_dodge_added_cooldown_count
{1}
Dash has {0:+d} Cooldown Use
{2|#}
Dash has {0:+d} Cooldown Uses
quick_dodge_travel_distance_+%
{1|#}
Dash travels {0}% increased distance
{#|-1}
Dash travels {0}% reduced distance
negate, 1
quick_guard_additional_physical_damage_reduction_%
{#}
Steelskin grants {0}% additional Physical Damage Reduction
quicksilver_flasks_apply_to_nearby_allies
{#}
Quicksilver Flasks you Use also apply to nearby Allies
quiver_mod_effect_+%
{1|#}
{0}% increased bonuses gained from Equipped Quiver
{#|-1}
{0}% reduced bonuses gained from Equipped Quiver
negate, 1
quiver_projectiles_pierce_1_additional_target
{#}
Projectiles Pierce an additional Target
quiver_projectiles_pierce_2_additional_targets
{#}
Projectiles Pierce 2 additional Targets
quiver_projectiles_pierce_3_additional_targets
{#}
Projectiles Pierce 3 additional Targets
maximum_rage
{1|#}
{0:+d} to Maximum Rage
rage_effects_tripled
{1}
Inherent effects from having Rage are Tripled
reminderstring, ReminderTextRage
rage_effects_doubled
{1}
Inherent effects from having Rage are Doubled
reminderstring, ReminderTextRage
gain_rage_on_kill
{1|#}
Gain {0} Rage when you Kill an Enemy
reminderstring, ReminderTextRage
gain_rage_on_hitting_rare_unique_enemy_%
{1|99}
{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
reminderstring, ReminderTextRage
{100|#}
Gain 1 Rage when you Hit a Rare or Unique Enemy
reminderstring, ReminderTextRage
gain_rage_when_you_use_a_warcry
{1|#}
Gain {0} Rage when you use a Warcry
reminderstring, ReminderTextRage
cannot_be_stunned_with_25_rage
{#}
Cannot be Stunned while you have at least 25 Rage
gain_rage_on_hit
{#}
Gain {0} Rage on Hit
reminderstring, ReminderTextRage
rage_decay_speed_+%
{1|#}
Inherent loss of Rage is {0}% faster
reminderstring, ReminderTextInherentRageLoss
{#|-1}
Inherent loss of Rage is {0}% slower
negate, 1, reminderstring, ReminderTextInherentRageLoss
rage_slash_sacrifice_rage_%
{#}
Rage Vortex Sacrifices {0:+d}% of Rage
rage_vortex_area_of_effect_+%
{1|#}
{0}% increased Rage Vortex Area of Effect
{#|-1}
{0}% reduced Rage Vortex Area of Effect
negate, 1
rage_vortex_damage_+%
{1|#}
{0}% increased Rage Vortex Damage
{#|-1}
{0}% reduced Rage Vortex Damage
negate, 1
raging_spirits_always_ignite
{#}
Summoned Raging Spirits' Hits always Ignite
raging_spirits_refresh_duration_on_hit_vs_unique_%_chance
{1|99}
Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy
{100|#}
Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy
raging_spirits_refresh_duration_when_they_kill_ignited_enemy
{#}
Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy
raider_chance_to_evade_attacks_+%_final_during_onslaught
{1|#}
{0}% more chance to Evade Attacks during Onslaught
{#|-1}
{0}% less chance to Evade Attacks during Onslaught
negate, 1
raider_nearby_enemies_accuracy_rating_+%_final_while_phasing
{1|#}
Nearby Enemies have {0}% more Accuracy Rating while you have Phasing
{#|-1}
Nearby Enemies have {0}% less Accuracy Rating while you have Phasing
negate, 1
rain_of_arrows_additional_sequence_chance_%
{#}
Rain of Arrows has {0}% chance to fire an additional sequence of arrows
rain_of_arrows_rain_of_arrows_additional_sequence_chance_%
{#}
Rain of Arrows has {0}% chance to fire an additional sequence of arrows
rain_of_arrows_toxic_rain_active_skill_bleeding_damage_+%_final
{1|#}
Rain of Arrows and Toxic Rain deal {0}% more Damage with Bleeding
{#|-1}
Rain of Arrows and Toxic Rain deal {0}% less Damage with Bleeding
negate, 1
raise_spectre_mana_cost_+%
{1|#}
{0}% increased Mana Cost of Raise Spectre
{#|-1}
{0}% reduced Mana Cost of Raise Spectre
negate, 1, canonical_line
raise_zombie_does_not_use_corpses
{#}
Raise Zombie does not require a corpse
raised_zombie_%_chance_to_taunt
{1|#}
Raised Zombies have {0}% chance to Taunt Enemies on Hit
raised_zombies_are_usable_as_corpses_when_alive
{#}
Your Raised Zombies count as corpses
raised_zombies_cover_in_ash_on_hit_%
{100}
Raised Zombies Cover Enemies in Ash on Hit
{#|99}
Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit
raised_zombies_fire_damage_%_of_maximum_life_taken_per_minute
{#}
Raised Zombies take {0}% of their Maximum Life per second as Fire Damage
per_minute_to_per_second, 1
raised_zombies_have_avatar_of_fire
{#}
Raised Zombies have Avatar of Fire
reminderstring, ReminderTextKeystoneAvatarOfFire
rallying_cry_buff_effect_1%_per_3_stat_value
{#}
{0}% increased Rallying Cry Buff Effect
divide_by_three, 1
rallying_cry_buff_effect_1%_per_5_stat_value
{#}
{0}% increased Rallying Cry Buff Effect
divide_by_five, 1
rallying_cry_exerts_x_additional_attacks
{1}
Rallying Cry Exerts {0} additional Attack
{2|#}
Rallying Cry Exerts {0} additional Attacks
random_curse_on_hit_%_against_uncursed_enemies
{1|#}
{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit
random_curse_when_hit_%_ignoring_curse_limit
{1|99}
{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
{100|#}
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
random_projectile_direction
{#}
Projectiles are fired in random directions
ranger_hidden_ascendancy_non_damaging_elemental_ailment_effect_+%_final
{1|#}
Non-Damaging Elemental Ailments you inflict have {}% more Effect
reminderstring, ReminderTextElementalAilments
{#|-1}
Non-Damaging Elemental Ailments you inflict have {}% less Effect
negate, 1, reminderstring, ReminderTextElementalAilments
rare_or_unique_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
{#|-1}
{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies
negate, 1
reap_debuff_deals_fire_damage_instead_of_physical_damage
{#}
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
recall_sigil_target_search_range_+%
{1|#}
Brand Recall grants {0}% increased Brand Attachment range to recalled Brands
{#|-1}
Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands
negate, 1
receive_bleeding_chance_%_when_hit_by_attack
{#}
{0}% chance to be inflicted with Bleeding when Hit by an Attack
reminderstring, ReminderTextBleeding
received_attack_hits_have_impale_chance_%
{1|#}
Attack Hits against you have {0}% chance to Impale
reminderstring, ReminderTextImpale
recharge_flasks_on_crit_while_affected_by_precision
{#}
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
recoup_effects_apply_over_3_seconds_instead
{#}
Recoup Effects instead occur over 3 seconds
recoup_life_effects_apply_over_3_seconds_instead
{#}
Life Recoup Effects instead occur over 3 seconds
recover_%_energy_shield_over_1_second_when_you_take_physical_damage_from_enemy_hits
{#}
Recover {0}% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
recover_%_maximum_energy_shield_on_killing_cursed_enemy
{1|#}
Recover {}% of Energy Shield when you Kill a Cursed Enemy
recover_%_maximum_life_on_killing_cursed_enemy
{1|#}
Recover {}% of Life when you Kill a Cursed Enemy
recover_%_maximum_life_on_suppressing_spell
{1|#}
Recover {0}% of Life when you Suppress Spell Damage
{#|-1}
Lose {0}% of Life when you Suppress Spell Damage
negate, 1
recover_%_maximum_life_when_cursing_non_cursed_enemy
{1|#}
Recover {0}% of Life when you Curse a Non-Cursed Enemy
recover_%_maximum_mana_when_cursing_non_cursed_enemy
{1|#}
Recover {0}% of Mana when you Curse a Non-Cursed Enemy
recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity
{#}
{0}% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
recover_1_life_per_x_life_regeneration_per_minute_every_4_seconds
{1|#}
Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration
per_minute_to_per_second, 1
recover_X_life_on_enemy_ignited
{#}
Recover {0} Life when you Ignite an Enemy
recover_X_life_on_suppressing_spell
{#}
Recover {} Life when you Suppress Spell Damage
recover_X_life_when_fortification_expires_per_fortification_lost
{#}
Recover {0} Life for each Fortification lost
reminderstring, ReminderTextFortificationNoDuration
recover_X_mana_on_killing_frozen_enemy
{#}
{0:+d} Mana gained on Killing a Frozen Enemy
recover_energy_shield_%_on_consuming_steel_shard
{1|#}
Recover {0}% of Energy Shield per Steel Shard Consumed
recover_es_as_well_as_life_from_life_regeneration
{#}
Life Regeneration also Recovers Energy Shield
recover_maximum_life_on_enemy_killed_chance_%
{1|#}
{0}% chance to Recover all Life when you Kill an Enemy
recover_%_energy_shield_when_you_block_spell_damage_while_wielding_a_staff
{1|#}
Recover {0}% of Energy Shield when you Block Spell Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
recover_%_life_when_gaining_adrenaline
{#}
Recover {0}% of Life when you gain Adrenaline
recover_%_life_when_you_block_attack_damage_while_wielding_a_staff
{1|#}
Recover {0}% of Life when you Block Attack Damage while wielding a Staff
reminderstring, ReminderTextStaffWarstaff
recover_%_life_when_you_ignite_a_non_ignited_enemy
{#}
Recover {0}% of Life when you Ignite a non-Ignited Enemy
reminderstring, ReminderTextIgnite
recover_%_life_when_you_use_a_life_flask_while_on_low_life
{1|#}
Recover {0}% of Life when you use a Life Flask while on Low Life
reminderstring, ReminderTextLowLife
recover_%_mana_when_attached_brand_expires
{1|#}
Recover {0}% of Mana when a Brand expires while Attached
recover_%_maximum_life_on_killing_chilled_enemy
{1|#}
Recover {0}% of Life on Killing a Chilled Enemy
recover_%_maximum_life_on_killing_enemy_while_you_have_rage
{1|#}
Recover {0}% of Life when you Kill an Enemy while you have Rage
recover_%_maximum_life_on_killing_poisoned_enemy
{#}
Recover {0}% of Life on Killing a Poisoned Enemy
recover_%_maximum_mana_when_enemy_frozen_permyriad
{1|#}
Recover {0}% of Mana when you Freeze an Enemy
divide_by_one_hundred, 1
recover_%_of_maximum_mana_over_1_second_on_guard_skill_use
{1|#}
Recover {0}% of Mana over 1 second when you use a Guard Skill
recover_permyriad_life_on_skill_use
{1|#}
Recover {0}% of Life when you use a Skill
divide_by_one_hundred, 1
recover_permyriad_maximum_life_per_poison_on_enemy_on_kill
{#}
Recover {0}% of Life per Poison affecting Enemies you Kill
divide_by_one_hundred, 1
recover_x_energy_shield_on_spell_block
{1|#}
Recover {} Energy Shield when you Block Spell Damage
recover_x_energy_shield_on_suppressing_spell
{1|#}
Recover {} Energy Shield when you Suppress Spell Damage
reduce_enemy_chaos_resistance_%
{1|#}
Damage Penetrates {0}% Chaos Resistance
{#|-1}
Your Hits treat Chaos Resistance as {0}% higher than actual value
negate, 1
reduce_enemy_cold_resistance_%_while_affected_by_hatred
{#}
Damage Penetrates {0}% Cold Resistance while affected by Hatred
reduce_enemy_fire_resistance_%_vs_blinded_enemies
{#}
Damage Penetrates {0}% Fire Resistance against Blinded Enemies
reduce_enemy_fire_resistance_%_while_affected_by_anger
{#}
Damage Penetrates {0}% Fire Resistance while affected by Anger
reduce_enemy_lightning_resistance_%_while_affected_by_wrath
{#}
Damage Penetrates {0}% Lightning Resistance while affected by Wrath
reflect_%_of_physical_damage_prevented
{#}
Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit
reflect_chill_and_freeze_%_chance
{1|99}
{0}% chance to Reflect Enemy Chills and Freezes
{100|#}
Chill and Freeze Reflection
reflect_damage_taken_and_minion_reflect_damage_taken_+%
{1|#}
You and your Minions take {0}% increased Reflected Damage
{#|-1}
You and your Minions take {0}% reduced Reflected Damage
negate, 1, canonical_line
reflect_non_damaging_ailments_%_chance
{1|99}
{0}% chance to Reflect Enemy Non-Damaging Ailments
reminderstring, ReminderTextNonDamagingAilments
{100|#}
Non-Damaging Ailments Reflection
reminderstring, ReminderTextNonDamagingAilments
reflect_shocks
{#}
Shock Reflection
reflect_shocks_to_enemies_in_radius
{#}
Reflect Shocks applied to you to all Nearby Enemies
reflected_physical_damage_taken_+%_while_affected_by_determination
{1|#}
{0}% increased Reflected Physical Damage taken while affected by Determination
{#|-1}
{0}% reduced Reflected Physical Damage taken while affected by Determination
negate, 1, canonical_line
refresh_duration_of_shock_chill_ignite_on_enemy_when_cursing_enemy
{#}
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse
refresh_ignite_duration_on_critical_strike_chance_%
{1|#}
{0}% chance to refresh Ignite Duration on Critical Strike
regenerate_%_energy_shield_over_1_second_when_stunned
{#}
Regenerate {0}% of Energy Shield over 1 second when Stunned
regenerate_%_life_over_1_second_when_hit_while_affected_by_vitality
{#}
Regenerate {}% Life over one second when hit while affected by Vitality
regenerate_%_life_over_1_second_when_stunned
{#}
Regenerate {0}% of Life over 1 second when Stunned
regenerate_1_rage_per_x_life_regeneration
{#}
Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration
reminderstring, ReminderTextRage
regenerate_1_rage_per_x_mana_regeneration
{#}
Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration
regenerate_energy_shield_equal_to_%_evasion_rating_over_1_second_every_4_seconds
{#}
Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second
regenerate_%_life_over_1_second_when_hit_while_not_unhinged
{1|#}
Regenerate {0}% Life over one second when Hit while Sane
regenerate_%_maximum_energy_shield_over_2_seconds_on_consuming_corpse
{#}
Regenerate {0}% of Energy Shield over 2 seconds when you Consume a corpse
regenerate_%_maximum_mana_over_2_seconds_on_consuming_corpse
{#}
Regenerate {0}% of Mana over 2 seconds when you Consume a corpse
regenerate_x_mana_per_minute_while_you_have_arcane_surge
{#}
Regenerate {0} Mana per second while you have Arcane Surge
per_minute_to_per_second, 1, reminderstring, ReminderTextArcaneSurge
remove_ailments_and_burning_on_gaining_adrenaline
{#}
Remove all Ailments and Burning when you gain Adrenaline
reminderstring, ReminderTextAilments
base_remove_elemental_ailments_from_you_when_you_inflict_them
{#}
Elemental Ailments you inflict are removed from you
reminderstring, ReminderTextElementalAilments
remove_all_damaging_ailments_on_warcry
{#}
Remove all Damaging Ailments when you Warcry
reminderstring, ReminderTextDamagingAilments
remove_bleed_on_life_flask_use
{#}
Remove Bleeding when you use a Life Flask
remove_bleeding_on_warcry
{#}
Removes Bleeding when you use a Warcry
remove_chill_and_freeze_on_flask_use
{1|#}
Remove Chill and Freeze when you use a Flask
remove_curse_on_mana_flask_use
{#}
Remove a Curse when you use a Mana Flask
remove_damaging_ailments_on_swapping_stance
{#}
Remove Damaging Ailments when you Change Stance
reminderstring, ReminderTextDamagingAilments
remove_elemental_ailments_on_curse_cast_%
{1|99}
{0}% chance to remove Elemental Ailments when you Cast a Curse Spell
reminderstring, ReminderTextElementalAilments
{100|#}
Remove Elemental Ailments when you Cast a Curse Spell
reminderstring, ReminderTextElementalAilments
remove_ignite_and_burning_on_flask_use
{1|#}
Remove Ignite and Burning when you use a Flask
remove_maim_and_hinder_on_flask_use
{#}
Remove Maim and Hinder when you use a Flask
remove_%_of_mana_on_hit
{1|#}
Remove {0}% of Mana on hit
remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder
{#}
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
remove_random_ailment_when_you_warcry
{#}
Remove an Ailment when you Warcry
remove_random_charge_on_hit_%
{#}
{0}% chance to remove a random Charge from Enemy on Hit
remove_random_elemental_ailment_on_mana_flask_use
{#}
Remove a random Elemental Ailment when you use a Mana Flask
reminderstring, ReminderTextElementalAilments
remove_random_non_elemental_ailment_on_life_flask_use
{#}
Remove a random Non-Elemental Ailment when you use a Life Flask
remove_shock_on_flask_use
{1|#}
Remove Shock when you use a Flask
remove_x_curses_after_channelling_for_2_seconds
{1}
Remove a Curse after Channelling for 2 seconds
{#}
Remove up to {0} Curses after Channelling for 2 seconds
replica_unique_hyrris_truth_hatred_mana_reservation_+%_final
{1|#}
Hatred has {0}% more Reservation
{#|-1}
Hatred has {0}% less Reservation
negate, 1
reservation_efficiency_+%_with_unique_abyss_jewel_socketed
{1|#}
{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
{#|-1}
{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
negate, 1
reserve_life_instead_of_loss_from_damage_for_x_ms
{1000}
Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} second
milliseconds_to_seconds, 1
{1|#}
Life that would be lost by taking Damage is instead Reserved\nuntil you take no Damage to Life for {0} seconds
milliseconds_to_seconds, 1
resist_all_%
{#}
{0:+d}% to All Resistances
resist_all_%_for_enemies_you_inflict_spiders_web_upon
{#}
Enemies affected by your Spider's Webs have {0:+d}% to All Resistances
restore_energy_shield_and_mana_when_you_focus_%
{1|#}
Recover {0}% of Mana and Energy Shield when you Focus
returning_projectiles_always_pierce
{#}
Returning Projectiles Pierce all Targets
revive_golems_if_killed_by_enemies_ms
{1000}
Summoned Golems are Resummoned {0} second after being Killed
milliseconds_to_seconds, 1
{#}
Summoned Golems are Resummoned {0} seconds after being Killed
milliseconds_to_seconds, 1
righteous_fire_and_fire_beam_regenerate_x_mana_per_second_while_enemies_are_within
{1|#}
Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
rogue_trader_map_rogue_exile_maximum_life_+%_final
{1|#}
Rogue Exiles have {0}% more Maximum Life
{#|-1}
Rogue Exiles have {0}% less Maximum Life
negate, 1
rune_blast_teleports_to_detonated_rune_with_100_ms_cooldown
{#}
Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second
rune_blast_teleports_to_detonated_rune_with_150_ms_cooldown
{#}
Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds
ruthless_hits_intimidate_enemies_for_4_seconds
{#}
Ruthless Hits Intimidate Enemies for 4 seconds
reminderstring, ReminderTextIntimidate
sabotuer_mines_apply_damage_+%_to_nearby_enemies_up_to_-10%
{1|#}
Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%
{#|-1}
Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%
negate, 1
sabotuer_mines_apply_damage_taken_+%_to_nearby_enemies_up_to_10%
{1|#}
Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%
{#|-1}
Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%
negate, 1
sacrifice_%_life_on_spell_skill
{#}
Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill
sacrifice_%_maximum_life_to_gain_as_es_on_spell_cast
{#}
Sacrifice {0}% of Life to gain that much Energy Shield when you Cast a Spell
sanctify_area_of_effect_+%_when_targeting_consecrated_ground
{1|#}
Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground
{#|-1}
Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground
negate, 1
sanctify_consecrated_ground_enemy_damage_taken_+%
{1|#}
Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies
{#|-1}
Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies
negate, 1
sanctify_damage_+%
{1|#}
Purifying Flame deals {0}% increased Damage
{#|-1}
Purifying Flame deals {0}% reduced Damage
negate, 1
sap_on_critical_strike_with_lightning_skills
{1|#}
Critical Strikes with Lightning Skills Sap the Enemy
reminderstring, ReminderTextSapped
scorch_effect_+%
{1|#}
{0}% increased Effect of Scorch
{#|-1}
{0}% reduced Effect of Scorch
negate, 1
scorch_enemies_in_close_range_on_block
{#}
Scorch Enemies in Close Range when you Block
reminderstring, ReminderTextScorchNonHitNoDuration
scorched_enemies_explode_on_death_for_8%_life_as_fire_degen_chance
{#}
{0}% chance when you Kill a Scorched Enemy to Burn Each surrounding\nEnemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
scourge_arrow_damage_+%
{1|#}
Scourge Arrow deals {0}% increased Damage
{#|-1}
Scourge Arrow deals {0}% reduced Damage
negate, 1
secondary_skill_effect_duration_+%
{1|#}
{0}% increased Secondary Duration
{#|-1}
{0}% reduced Secondary Duration
negate, 1
seismic_cry_exerted_attack_damage_+%
{#}
Attacks Exerted by Seismic Cry deal {0}% increased Damage
seismic_cry_minimum_power
{#}
Seismic Cry has a minimum of {0} Power
self_bleed_duration_+%
{1|#}
{0}% increased Bleed Duration on you
{#|-1}
{0}% reduced Bleed Duration on you
negate, 1
self_cold_damage_on_reaching_maximum_power_charges
{#}
Take {0} Cold Damage on reaching Maximum Power Charges
self_critical_strike_multiplier_+%_while_ignited
{1|#}
{0}% increased Extra Damage taken from Critical Strikes while Ignited
{#|-1}
{0}% reduced Extra Damage taken from Critical Strikes while Ignited
negate, 1
self_curse_duration_+%_per_10_devotion
{1|#}
{0}% increased Duration of Curses on you per 10 Devotion
{#|-1}
{0}% reduced Duration of Curses on you per 10 Devotion
negate, 1
self_elemental_status_duration_-%_per_10_devotion
{1|#}
{0}% reduced Elemental Ailment Duration on you per 10 Devotion
reminderstring, ReminderTextElementalAilments
{#|-1}
{0}% increased Elemental Ailment Duration on you per 10 Devotion
negate, 1, reminderstring, ReminderTextElementalAilments
self_physical_damage_on_movement_skill_use
{1|#}
Take {0} Physical Damage when you use a Movement Skill
self_physical_damage_on_skill_use_%_max_life_per_warcry_exerting_action
{#}
When you Attack, take {0}% of Life as Physical Damage for\neach Warcry Exerting the Attack
self_poison_duration_+%
{1|#}
{0}% increased Poison Duration on you
{#|-1}
{0}% reduced Poison Duration on you
negate, 1
self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently
{1|#}
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
reminderstring, ReminderTextRecently
self_take_no_extra_damage_from_critical_strikes_if_left_ring_is_magic_item
{#}
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy
{#}
You take no Extra Damage from Critical Strikes while there is only one nearby Enemy
self_take_no_extra_damage_from_critical_strikes_if_there_is_at_most_1_rare_or_unique_enemy_nearby
{#}
While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes
self_take_no_extra_damage_from_critical_strikes_while_affected_by_elusive
{#}
You take no Extra Damage from Critical Strikes while Elusive
sentinel_minion_cooldown_speed_+%
{1|#}
Summoned Sentinels have {0}% increased Cooldown Recovery Rate
{#|-1}
Summoned Sentinels have {0}% reduced Cooldown Recovery Rate
negate, 1
sentinel_of_purity_damage_+%
{1|#}
Sentinels of Purity deal {0}% increased Damage
{#|-1}
Sentinels of Purity deal {0}% reduced Damage
negate, 1
serpent_strike_maximum_snakes
{1}
Maximum {0} summoned Burrowing Viper
{#}
Maximum {0} summoned Burrowing Vipers
shatter_has_%_chance_to_cover_in_frost
{1|#}
Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds
reminderstring, ReminderTextCoveredInFrostNoDuration
shatter_on_kill_vs_bleeding_enemies
{#}
Bleeding Enemies you Kill with Hits Shatter
shatter_on_kill_vs_poisoned_enemies
{#}
Poisoned Enemies you Kill with Hits Shatter
shattering_steel_damage_+%
{1|#}
Shattering Steel deals {0}% increased Damage
{#|-1}
Shattering Steel deals {0}% reduced Damage
negate, 1
shattering_steel_fortify_on_hit_close_range
{#}
Hits at Close Range with Shattering Steel Fortify
reminderstring, ReminderTextFortifyingHit, reminderstring, ReminderTextFortification
shattering_steel_number_of_additional_projectiles
{1}
Shattering Steel fires an additional Projectile
{2|#}
Shattering Steel fires {0} additional Projectiles
shattering_steel_%_chance_to_not_consume_ammo
{#}
Shattering Steel has {0}% chance to not consume Steel Shards
shield_crush_and_spectral_shield_throw_cannot_add_physical_damage_per_armour_and_evasion_rating
{#}
Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
shield_crush_and_spectral_shield_throw_off_hand_minimum_added_lightning_damage_per_15_energy_shield_on_shield
shield_crush_and_spectral_shield_throw_off_hand_maximum_added_lightning_damage_per_15_energy_shield_on_shield
{#,#}
Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield
shield_crush_and_spectral_shield_throw_skill_physical_damage_%_to_convert_to_lightning
{1|#}
{0}% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
shield_crush_attack_speed_+%
{1|#}
{0}% increased Shield Crush Attack Speed
{#|-1}
{0}% reduced Shield Crush Attack Speed
negate, 1
shield_crush_damage_+%
{1|#}
{0}% increased Shield Crush Damage
{#|-1}
{0}% reduced Shield Crush Damage
negate, 1
shield_crush_helmet_enchantment_aoe_+%_final
{1|#}
Shield Crush central wave has {0}% more Area of Effect
{#|-1}
Shield Crush central wave has {0}% less Area of Effect
negate, 1
shield_defences_+%_per_10_devotion
{1|#}
{0}% increased Defences from Equipped Shield per 10 Devotion
reminderstring, ReminderTextDefences
{#|-1}
{0}% reduced Defences from Equipped Shield per 10 Devotion
negate, 1, reminderstring, ReminderTextDefences
shock_and_freeze_apply_elemental_damage_taken_+%
{1|#}
Enemies Shocked or Frozen by you take {}% increased Elemental Damage
{#|-1}
Enemies Shocked or Frozen by you take {}% reduced Elemental Damage
negate, 1
shock_attackers_for_4_seconds_on_block_%_chance
{1|99}
{0}% chance to Shock Attackers for 4 seconds on Block
reminderstring, ReminderTextShockNonHitNoDuration
{100|#}
Shock Attackers for 4 seconds on Block
reminderstring, ReminderTextShockNonHitNoDuration
shock_effect_+%_while_es_leeching
{1|#}
{0}% increased Effect of Shocks you inflict while Leeching Energy Shield
{#|-1}
{0}% reduced Effect of Shocks you inflict while Leeching Energy Shield
negate, 1
shock_effect_against_cursed_enemies_+%
{1|#}
{0}% increased Effect of Shocks you inflict on Cursed Enemies
{#|-1}
{0}% reduced Effect of Shocks you inflict on Cursed Enemies
negate, 1
shock_effect_+%
{1|#}
{0}% increased Effect of Shock
{#|-1}
{0}% reduced Effect of Shock
negate, 1
shock_effect_+%_with_critical_strikes
{1|#}
{0}% increased Effect of Shock you inflict with Critical Strikes
{#|-1}
{0}% reduced Effect of Shock you inflict with Critical Strikes
negate, 1
shock_maximum_magnitude_is_60%
{#}
+10% to Maximum Effect of Shock
reminderstring, ReminderTextMaximumShockEffect
shock_maximum_magnitude_+
{#}
{0:+d}% to Maximum Effect of Shock
reminderstring, ReminderTextMaximumShockEffect
shock_self_for_x_ms_when_you_focus
{1|#}
Shock yourself for {0} Seconds when you Focus
milliseconds_to_seconds, 1, reminderstring, ReminderTextShockNonHitNoDuration
shock_nearby_enemies_for_x_ms_when_you_focus
{1|#}
Shock nearby Enemies for {0} Seconds when you Focus
milliseconds_to_seconds, 1, reminderstring, ReminderTextShockNonHitNoDuration
shock_nova_and_storm_call_all_damage_can_ignite
{#}
All Damage from Shock Nova and Storm Call Hits can Ignite
reminderstring, ReminderTextIgnite
shock_nova_and_storm_call_ignite_damage_+100%_final_chance
{#}
{0}% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
reminderstring, ReminderTextIgnite
shock_nova_ring_chance_to_shock_+%
{#}
Shock Nova Ring has {0}% chance to Shock
shock_nova_ring_shocks_as_if_dealing_damage_+%_final
{1|#}
Shock Nova Ring Shocks as if dealing {0}% more Damage
{#|-1}
Shock Nova Ring Shocks as if dealing {0}% less Damage
negate, 1
shocked_chilled_effect_on_self_+%
{1|#}
{0}% increased Effect of Chill and Shock on you
{#|-1}
{0}% reduced Effect of Chill and Shock on you
negate, 1
shocked_effect_on_self_+%
{1|#}
{0}% increased Effect of Shock on you
reminderstring, ReminderTextShockPotentialEffect
{#|-1}
{0}% reduced Effect of Shock on you
negate, 1, canonical_line, reminderstring, ReminderTextShockPotentialEffect
shocked_enemies_explode_for_%_life_as_lightning_damage
{1|#}
Shocked Enemies you Kill Explode, dealing {0}% of\ntheir Life as Lightning Damage which cannot Shock
shocked_ground_base_magnitude_override
{1|#}
Shocked Ground you create causes {0}% increased Damage taken
{#|-1}
Shocked Ground you create causes {0}% reduced Damage taken
negate, 1
shocked_ground_on_death_%
{#}
{0}% chance to create Shocked Ground on Death, lasting 3 seconds
{100}
Create Shocked Ground on Death, lasting 3 seconds
shrapnel_ballista_num_additional_arrows
{1}
Shrapnel Ballista fires an additional Arrow
{2|#}
Shrapnel Ballista fires {0} additional Arrows
shrapnel_ballista_num_pierce
{1}
Shrapnel Ballista Pierces an additional Target
{2|#}
Shrapnel Ballista Pierces {0} additional Targets
shrapnel_ballista_projectile_speed_+%
{1|#}
Shrapnel Ballista has {0}% increased Projectile Speed
{#|-1}
Shrapnel Ballista has {0}% reduced Projectile Speed
negate, 1
shrapnel_ballista_totems_from_this_skill_grant_shrapnel_ballista_attack_speed_-%
{1|#}
{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem
{#|-1}
{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem
negate, 1
galvanic_arrow_area_damage_+%
{1|#}
Galvanic Arrow deals {0}% increased Area Damage
{#|-1}
Galvanic Arrow deals {0}% reduced Area Damage
negate, 1
shrapnel_trap_area_of_effect_+%
{1|#}
Explosive Trap has {0}% increased Area of Effect
{#|-1}
Explosive Trap has {0}% reduced Area of Effect
negate, 1
shrapnel_trap_damage_+%
{1|#}
Explosive Trap deals {0}% increased Damage
{#|-1}
Explosive Trap deals {0}% reduced Damage
negate, 1
shrapnel_trap_number_of_additional_secondary_explosions
{1}
Explosive Trap causes an additional smaller explosion
{2|#}
Explosive Trap causes {0} additional smaller explosions
siege_ballista_totems_from_this_skill_grant_siege_ballista_attack_speed_-%
{1|#}
{0}% reduced Siege Ballista attack speed per Siege Ballista Totem
{#|-1}
{0}% increased Siege Ballista attack speed per Siege Ballista Totem
negate, 1
sigil_attached_target_damage_+%
{1|#}
Skills deal {0}% increased Brand Damage with Hits and Ailments to their Branded Enemy
reminderstring, ReminderTextBrandDamage
{#|-1}
Skills deal {0}% reduced Brand Damage with Hits and Ailments to their Branded Enemy
negate, 1, reminderstring, ReminderTextBrandDamage
sigil_attached_target_damage_taken_+%
{1|#}
Enemies take {0}% increased Damage for each of your Brands Attached to them
{#|-1}
Enemies take {0}% reduced Damage for each of your Brands Attached to them
negate, 1
sigil_critical_strike_chance_+%
{1|#}
{0}% increased Brand Critical Strike Chance
reminderstring, ReminderTextBrandCrits
{#|-1}
{0}% reduced Brand Critical Strike Chance
negate, 1, reminderstring, ReminderTextBrandCrits
sigil_critical_strike_multiplier_+
{#}
{0:+d}% to Brand Critical Strike Multiplier
reminderstring, ReminderTextBrandCrits
sigil_damage_+%
{1|#}
{0}% increased Brand Damage
reminderstring, ReminderTextBrandDamage
{#|-1}
{0}% reduced Brand Damage
negate, 1, reminderstring, ReminderTextBrandDamage
sigil_damage_+%_per_10_devotion
{1|#}
{0}% increased Brand Damage per 10 Devotion
reminderstring, ReminderTextBrandDamage
{#|-1}
{0}% reduced Brand Damage per 10 Devotion
negate, 1, reminderstring, ReminderTextBrandDamage
sigil_duration_+%
{1|#}
Brand Skills have {0}% increased Duration
{#|-1}
Brand Skills have {0}% reduced Duration
negate, 1
sigil_recall_cooldown_speed_+%
{1|#}
Brand Recall has {0}% increased Cooldown Recovery Rate
{#|-1}
Brand Recall has {0}% reduced Cooldown Recovery Rate
negate, 1
sigil_recall_cooldown_speed_+%_per_brand_up_to_40%
{1|#}
Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
{#|-1}
Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand
negate, 1
sigil_repeat_frequency_+%
{1|#}
{0}% increased Brand Activation frequency
{#|-1}
{0}% reduced Brand Activation frequency
negate, 1
sigil_repeat_frequency_+%_if_havent_used_a_brand_skill_recently
{1|#}
{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently
negate, 1, reminderstring, ReminderTextRecently
sigil_target_search_range_+%
{1|#}
{0}% increased Brand Attachment range
{#|-1}
{0}% reduced Brand Attachment range
negate, 1
skeletal_chains_area_of_effect_+%
{1|#}
{0}% increased Dark Pact Area of Effect
{#|-1}
{0}% reduced Dark Pact Area of Effect
negate, 1
skeletal_chains_cast_speed_+%
{1|#}
{0}% increased Dark Pact Cast Speed
{#|-1}
{0}% reduced Dark Pact Cast Speed
negate, 1
skeleton_attack_speed_+%
{1|#}
{0}% increased Skeleton Attack Speed
{#|-1}
{0}% reduced Skeleton Attack Speed
negate, 1
skeleton_cast_speed_+%
{1|#}
{0}% increased Skeleton Cast Speed
{#|-1}
{0}% reduced Skeleton Cast Speed
negate, 1
skeleton_movement_speed_+%
{1|#}
{0}% increased Skeleton Movement Speed
{#|-1}
{0}% reduced Skeleton Movement Speed
negate, 1
skeletons_and_holy_relics_convert_%_physical_damage_to_a_random_element
{1|#}
Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element
skeletons_and_holy_relics_+%_effect_of_non_damaging_ailments
{1|#}
{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
reminderstring, ReminderTextNonDamagingAilments
skeletons_are_permanent_minions
{#}
Summoned Skeleton Warriors are Permanent and Follow you
skill_effect_duration_+%_while_affected_by_malevolence
{1|#}
{0}% increased Skill Effect Duration while affected by Malevolence
{#|-1}
{0}% reduced Skill Effect Duration while affected by Malevolence
negate, 1
skill_effect_duration_+%_with_bow_skills
{1|#}
Bow Skills have {0}% increased Skill Effect Duration
{#|-1}
Bow Skills have {0}% reduced Skill Effect Duration
negate, 1
skill_effect_duration_+%_with_non_curse_aura_skills
{1|#}
Non-Curse Aura Skills have {0}% increased Duration
{#|-1}
Non-Curse Aura Skills have {0}% reduced Duration
negate, 1
skill_life_cost_+_with_channelling_skills
{#}
Channelling Skills have {0:+d} to Total Life Cost
skill_life_cost_+_with_non_channelling_skills
{#}
Non-Channelling Skills have {0:+d} to Total Life Cost
skill_mana_cost_+_while_affected_by_clarity
{#}
{0:+d} to Total Mana Cost of Skills while affected by Clarity
skill_mana_cost_+_with_channelling_skills
{#}
Channelling Skills have {0:+d} to Total Mana Cost
base_mana_cost_+_with_channelling_skills
{#}
Channelling Skills Cost {0:+d} Mana
skill_mana_cost_+_with_non_channelling_skills
{#}
Non-Channelling Skills have {0:+d} to Total Mana Cost
base_mana_cost_+_with_non_channelling_skills
{#}
Non-Channelling Skills Cost {0:+d} Mana
skill_mana_cost_+_with_non_channelling_skills_while_affected_by_clarity
{#}
Non-Channelling Skills have {0:+d} to Total Mana Cost while affected by Clarity
skills_cost_no_mana_while_focused
{#}
Non-Aura Skills Cost no Mana or Life while Focused
skills_fire_x_additional_projectiles_for_4_seconds_after_consuming_12_steel_ammo
{1}
Skills Fire {0} additional Projectile for 4 seconds after\nyou consume a total of 12 Steel Shards
{2|#}
Skills Fire {0} additional Projectiles for 4 seconds after\nyou consume a total of 12 Steel Shards
skills_gain_intensity_every_x_milliseconds_if_gained_intensity_recently
{#}
Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds
milliseconds_to_seconds_2dp, 1
skills_lose_intensity_every_x_milliseconds_if_gained_intensity_recently
{#}
Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds
milliseconds_to_seconds_2dp, 1
skills_supported_by_nightblade_have_elusive_effect_+%
{1|#}
Skills Supported by Nightblade have {}% increased Effect of Elusive
reminderstring, ReminderTextElusive
{#|-1}
Skills Supported by Nightblade have {}% reduced Effect of Elusive
negate, 1, reminderstring, ReminderTextElusive
skitterbots_mana_reservation_efficiency_-2%_per_1
{1|#}
Summon Skitterbots has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Summon Skitterbots has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
skitterbots_mana_reservation_efficiency_+%
{1|#}
Summon Skitterbots has {0}% increased Mana Reservation Efficiency
{#|-1}
Summon Skitterbots has {0}% reduced Mana Reservation Efficiency
negate, 1
slayer_area_of_effect_+%_per_enemy_killed_recently_up_to_50%
{1|#}
{0}% increased Area of Effect per Enemy killed recently, up to 50%
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Area of Effect per Enemy killed recently
negate, 1, reminderstring, ReminderTextRecently
slayer_critical_strike_multiplier_+_per_nearby_enemy_up_to_100
{#}
{0:+d}% to Critical Strike Multiplier per Nearby Enemy, up to +100%
slayer_damage_+%_final_against_unique_enemies
{1|#}
{0}% more Damage with Hits and Ailments against Unique Enemies
{#|-1}
{0}% less Damage with Hits and Ailments against Unique Enemies
negate, 1
slayer_damage_+%_final_from_distance
{1|#}
Deal up to {0}% more Melee Damage to Enemies, based on proximity
{#|-1}
Deal up to {0}% less Melee Damage to Enemies, based on proximity
negate, 1
slither_elusive_effect_+%
{1|#}
Withering Step has {0}% increased Elusive Effect
reminderstring, ReminderTextElusive
{#|-1}
Withering Step has {0}% reduced Elusive Effect
negate, 1, reminderstring, ReminderTextElusive
slither_wither_stacks
{1|#}
Withering Step inflicts {0} additional Withered Debuffs
reminderstring, ReminderTextWithered
smite_aura_effect_+%
{#}
Smite has {0}% increased Aura Effect
smite_chance_for_lighting_to_strike_extra_target_%
{#}
Smite has a {0}% chance for lightning to strike another target
smite_damage_+%
{1|#}
Smite deals {0}% increased Damage
{#|-1}
Smite deals {0}% reduced Damage
negate, 1
smite_static_strike_killing_blow_consumes_corpse_restore_%_life
{#}
Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of Life
snapping_adder_damage_+%
{1|#}
Venom Gyre deals {0}% increased Damage
{#|-1}
Venom Gyre deals {0}% reduced Damage
negate, 1
snapping_adder_%_chance_to_retain_projectile_on_release
{#}
Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades
snapping_adder_withered_on_hit_for_2_seconds_%_chance
{1|99}
Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
{100|#}
Venom Gyre inflicts Withered for 2 seconds on Hit
reminderstring, ReminderTextWithered
snipe_attack_speed_+%
{1|#}
{0}% increased Attack Speed with Snipe
{#|-1}
{0}% reduced Attack Speed with Snipe
negate, 1
snipe_max_stacks
{#}
{0:+d} to maximum Snipe Stages
soul_eater_maximum_stacks
{1}
Maximum {0} Eaten Soul
{#}
Maximum {0} Eaten Souls
soul_link_duration_+%
{1|#}
{0}% increased Soul Link Duration
{#|-1}
{0}% reduced Soul Link Duration
negate, 1
soulfeast_number_of_secondary_projectiles
{#}
Forbidden Rite fires extra Projectiles at up to {0:+d} surrounding Enemies
soulrend_applies_hinder_movement_speed_+%
{1|#}
Soulrend also Hinders Enemies, with {0}% increased Movement Speed
reminderstring, ReminderTextHinderVariableEffectNoDuration
{#|-1}
Soulrend also Hinders Enemies, with {0}% reduced Movement Speed
negate, 1, canonical_line, reminderstring, ReminderTextHinderVariableEffectNoDuration
soulrend_damage_+%
{1|#}
Soulrend deals {0}% increased Damage
{#|-1}
Soulrend deals {0}% reduced Damage
negate, 1
soulrend_number_of_additional_projectiles
{1}
Soulrend fires an additional Projectile
{2|#}
Soulrend fires {0} additional Projectiles
spark_number_of_additional_projectiles
{1}
Spark fires an additional Projectile
{#}
Spark fires {0} additional Projectiles
spark_projectiles_nova
{#}
Spark fires Projectiles in a circle
spark_skill_effect_duration_+%
{1|#}
{0}% increased Spark Duration
{#|-1}
{0}% reduced Spark Duration
negate, 1, canonical_line
spark_totems_from_this_skill_grant_totemified_lightning_tendrils_larger_pulse_interval_-X_to_parent
{1}
Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
{2|#}
Lightning Tendrils releases {0} fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
spectral_helix_damage_+%
{1|#}
{0}% increased Spectral Helix Damage
{#|-1}
{0}% reduced Spectral Helix Damage
negate, 1
spectral_helix_projectile_speed_+%
{1|#}
{0}% increased Spectral Helix Projectile Speed
{#|-1}
{0}% reduced Spectral Helix Projectile Speed
negate, 1
spectral_helix_rotations_%
{#}
Spectral Helix Projectile spirals through {0:+d} rotations
divide_by_one_hundred_2dp_if_required, 1
spectral_shield_throw_additional_chains
{1}
Spectral Shield Throw's Shield Projectile Chains an additional time
{2|#}
Spectral Shield Throw's Shield Projectile Chains {0} additional times
spectral_shield_throw_damage_+%
{1|#}
{0}% increased Spectral Shield Throw Damage
{#|-1}
{0}% reduced Spectral Shield Throw Damage
negate, 1
spectral_shield_throw_num_of_additional_projectiles
{1}
Spectral Shield Throw fires an additional Shard Projectile
{2|#}
Spectral Shield Throw fires {0} additional Shard Projectiles
spectral_shield_throw_projectile_speed_+%
{1|#}
{0}% increased Spectral Shield Throw Projectile Speed
{#|-1}
{0}% reduced Spectral Shield Throw Projectile Speed
negate, 1
spectral_shield_throw_secondary_projectiles_pierce
{#}
Shard Projectiles Pierce all Targets
spectral_shield_throw_shard_projectiles_+%_final
{#|-1}
Spectral Shield Throw fires {0}% less Shard Projectiles
negate, 1
{1|#}
Spectral Shield Throw fires {0}% more Shard Projectiles
spectral_spiral_weapon_base_number_of_bounces
{1}
Spectral Helix can Bounce up to {0:+d} time
{2|#}
Spectral Helix can Bounce up to {0:+d} times
spectral_throw_an_spectral_helix_active_skill_projectile_speed_+%_variation_final
{1|#}
Each Projectile from Spectral Helix or Spectral Throw has\nbetween {0}% more and {0}% less Projectile Speed at random
divide_by_two_0dp, 1
spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%
{#}
Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw
spectre_maximum_life_+
{#}
{0:+d} to Spectre maximum Life
spectre_zombie_skeleton_critical_strike_multiplier_+
{1|#}
Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Strike Multiplier
{#|-1}
Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Strike Multiplier
negate, 1
spectres_and_zombies_gain_adrenaline_for_X_seconds_when_raised
{1|#}
Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised
reminderstring, ReminderTextAdrenaline
spectres_critical_strike_chance_+%
{1|#}
Spectres have {0}% increased Critical Strike Chance
spectres_gain_arcane_surge_when_you_do
{#}
Your Raised Spectres also gain Arcane Surge when you do
reminderstring, ReminderTextArcaneSurge
spectres_gain_soul_eater_for_20_seconds_on_kill_%_chance
{#}
{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds
reminderstring, ReminderTextSoulEater
spectres_have_base_duration_ms
{1|#}
Spectres have a Base Duration of {0} seconds\nSpectres do not travel between Areas
milliseconds_to_seconds, 1
spell_additional_critical_strike_chance_permyriad
{#}
{0:+d}% to Spell Critical Strike Chance
divide_by_one_hundred, 1
spell_and_attack_minimum_added_chaos_damage_during_flask_effect
spell_and_attack_maximum_added_chaos_damage_during_flask_effect
{#,#}
Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect
spell_area_of_effect_+%
{1|#}
Spell Skills have {0}% increased Area of Effect
{#|-1}
Spell Skills have {0}% reduced Area of Effect
negate, 1
spell_block_chance_%_while_holding_staff_or_shield
{#}
{:+d}% chance to Block Spell Damage while holding a Staff or Shield
spell_block_%_if_blocked_a_spell_recently
{#}
{0:+d}% Chance to Block Spell Damage if you have Blocked Spell Damage Recently
reminderstring, ReminderTextRecently
spell_block_%_if_blocked_an_attack_recently
{#}
{0:+d}% chance to Block Spell Damage if you have Blocked Attack Damage Recently
reminderstring, ReminderTextRecently
spell_block_%_while_at_max_power_charges
{#}
{0:+d}% Chance to Block Spell Damage while at Maximum Power Charges
spell_chance_to_deal_double_damage_%
{#|99}
Spells have a {0}% chance to deal Double Damage
{100}
Spells Deal Double Damage
spell_critical_strike_chance_+%_if_removed_maximum_number_of_seals
{1|#}
{0}% increased Critical Strike Chance with Spells which remove the maximum number of Seals
{#|-1}
{0}% reduced Critical Strike Chance with Spells which remove the maximum number of Seals
negate, 1
spell_critical_strike_chance_+%_per_100_max_life
{1|#}
{0}% increased Critical Strike Chance for Spells per 100 Player Maximum Life
{#|-1}
{0}% reduced Critical Strike Chance for Spells per 100 Player Maximum Life
negate, 1
spell_critical_strike_chance_+%_per_raised_spectre
{1|#}
{0}% increased Critical Strike Chance for Spells per Raised Spectre
{#|-1}
{0}% reduced Critical Strike Chance for Spells per Raised Spectre
negate, 1
spell_damage_%_suppressed_if_taken_a_savage_hit_recently
{#}
Prevent {0:+d}% of Suppressed Spell Damage if you've taken a Savage Hit Recently
reminderstring, ReminderTextSuppression, reminderstring, ReminderTextSavageHit, reminderstring, ReminderTextRecently
spell_damage_%_suppressed_per_hit_suppressed_recently
{#}
Prevent {0:+d}% of Suppressed Spell Damage per Hit Suppressed Recently
reminderstring, ReminderTextSuppression
spell_damage_+%_final_if_you_have_been_stunned_while_casting_recently
{1|#}
{0}% more Spell Damage if you've been Stunned while Casting Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% less Spell Damage if you've been Stunned while Casting Recently
negate, 1, reminderstring, ReminderTextRecently
spell_damage_+%_if_have_crit_recently
{1|#}
{0}% increased Spell Damage if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Spell Damage if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
spell_damage_+%_per_500_maximum_mana
{1|#}
{0}% increased Spell Damage per 500 Maximum Mana
{#|-1}
{0}% redcued Spell Damage per 500 Maximum Mana
negate, 1
spell_damage_+%_during_flask_effect
{1|#}
{0}% increased Spell Damage during any Flask Effect
{#|-1}
{0}% reduced Spell Damage during any Flask Effect
negate, 1
spell_damage_+%_if_have_crit_in_past_8_seconds
{1|#}
{0}% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
{#|-1}
{0}% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds
negate, 1
spell_damage_+%_if_you_have_blocked_recently
{1|#}
{0}% increased Spell Damage if you've Blocked Recently
{#|-1}
{0}% reduced Spell Damage if you've Blocked Recently
negate, 1
spell_damage_+%_per_100_max_life
{1|#}
{0}% increased Spell Damage per 100 Player Maximum Life
{#|-1}
{0}% reduced Spell Damage per 100 Player Maximum Life
negate, 1
spell_damage_+%_per_100_maximum_mana_up_to_60%
{1|#}
{0}% increased Spell Damage per 100 Maximum Mana, up to 40%
{#|-1}
{0}% reduced Spell Damage per 100 Maximum Mana
negate, 1
spell_damage_+%_per_10_strength
{1|#}
{0}% increased Spell Damage per 10 Strength
{#|-1}
{0}% reduced Spell Damage per 10 Strength
negate, 1
spell_damage_+%_per_16_dex
{1|#}
{0}% increased Spell Damage per 16 Dexterity
{#|-1}
{0}% reduced Spell Damage per 16 Dexterity
negate, 1
spell_damage_+%_per_16_int
{1|#}
{0}% increased Spell Damage per 16 Intelligence
{#|-1}
{0}% reduced Spell Damage per 16 Intelligence
negate, 1
spell_damage_+%_per_16_strength
{1|#}
{0}% increased Spell Damage per 16 Strength
{#|-1}
{0}% reduced Spell Damage per 16 Strength
negate, 1
spell_damage_+%_per_5%_spell_block_chance
{#}
{0}% increased Spell Damage per 5% Chance to Block Spell Damage
spell_damage_+%_while_shocked
{1|#}
{0}% increased Spell Damage while Shocked
{#|-1}
{0}% reduced Spell Damage while Shocked
negate, 1
spell_damage_+%_while_you_have_arcane_surge
{1|#}
{0}% increased Spell Damage while you have Arcane Surge
{#|-1}
{0}% reduced Spell Damage while you have Arcane Surge
negate, 1
spell_hits_against_you_inflict_poison_%
{1|#}
{0}% chance for Spell Hits against you to inflict Poison
{100|#}
Spell Hits against you to inflict Poison
spell_impale_on_crit_%_chance
{1|99}
Critical Strikes with Spells have {0}% chance to inflict Impale
reminderstring, ReminderTextImpale
{99|#}
Critical Strikes with Spells inflict Impale
reminderstring, ReminderTextImpale
spell_physical_damage_%_to_convert_to_fire
{1|#}
Spells have {0}% of Physical Damage Converted to Fire Damage
spell_skills_always_crit_on_final_repeat
{1|#}
Spell Skills always deal Critical Strikes on final Repeat
spell_skills_critical_strike_multiplier_+_on_final_repeat
{1|#}
Spell Skills have {0:+d}% to Critical Strike Multiplier on final Repeat
spell_skills_deal_no_damage
{#}
Spell Skills deal no Damage
spell_skills_never_crit_except_on_final_repeat
{1|#}
Spell Skills cannot deal Critical Strikes except on final Repeat
spell_suppression_chance_%_if_all_equipment_grants_evasion
{#}
{0:+d}% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
spell_suppression_chance_%_if_enemy_hit_recently
{#}
{0:+d}% chance to Suppress Spell Damage if you've Hit an Enemy Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSuppression
spell_suppression_chance_%_per_endurance_charge
{#}
{0:+d}% chance to Suppress Spell Damage per Endurance Charge
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_per_equipped_dagger
{#}
{0:+d}% chance to Suppress Spell Damage for each Dagger you're Wielding
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_per_hit_suppressed_recently
{#}
{0:+d}% chance to Suppress Spell Damage per Hit Suppressed Recently
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_per_power_charge
{#}
{0:+d}% chance to Suppress Spell Damage per Power Charge
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_affected_by_grace
{#}
{0:+d}% chance to Suppress Spell Damage while affected by Grace
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_affected_by_haste
{#}
{0:+d}% chance to Suppress Spell Damage while affected by Haste
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_channelling
{#}
{0:+d}% chance to Suppress Spell Damage while Channelling
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_holding_shield
{#}
{0:+d}% chance to Suppress Spell Damage while holding a Shield
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_moving
{#}
{0:+d}% chance to Suppress Spell Damage while moving
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_off_hand_empty
{1|#}
{0:+d}% chance to Suppress Spell Damage while your Off Hand is empty
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_phasing
{#}
{0:+d}% chance to Suppress Spell Damage while Phasing
reminderstring, ReminderTextSuppression
spell_suppression_chance_is_lucky
{#}
Chance to Suppress Spell Damage is Lucky
spell_suppression_chance_modifiers_apply_to_avoid_all_elemental_ailments_at_%_value
{#}
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at {0}% of their Value
reminderstring, ReminderTextElementalAilments
spell_suppression_chance_%_if_suppressed_spell_recently
{#}
{0:+d}% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_on_full_energy_shield
{#}
{0:+d}% chance to Suppress Spell Damage while on Full Energy Shield
reminderstring, ReminderTextSuppression
spell_suppression_chance_%_while_on_full_life
{#}
{0:+d}% chance to Suppress Spell Damage while on Full Life
reminderstring, ReminderTextSuppression
spells_chance_to_hinder_on_hit_%
{1|99}
{0}% chance to Hinder Enemies on Hit with Spells
reminderstring, ReminderTextHinder
{100|#}
Hinder Enemies on Hit with Spells
reminderstring, ReminderTextHinder
spells_chance_to_knockback_on_hit_%
{1|#}
{0}% chance to Knock Enemies Back on Hit with Spell Damage
spells_chance_to_poison_on_hit_%
{1|#}
{0}% chance to Poison on Hit with Spell Damage
reminderstring, ReminderTextPoison
spells_impale_on_hit_%_chance
{#}
{0}% chance to Impale on Spell Hit
reminderstring, ReminderTextImpale
spells_you_cast_gain_%_of_weapon_damage_as_added_spell_damage
{1|#}
Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon
spells_you_cast_gain_%_of_base_main_hand_weapon_damage_as_added_spell_damage
{1|#}
Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon
spellslinger_cooldown_duration_+%
{1|#}
Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate
{#|-1}
Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate
negate, 1
spellslinger_mana_reservation_efficiency_-2%_per_1
{1|#}
{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger
double, 1
{#|-1}
{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger
negate_and_double, 1, canonical_line
spellslinger_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger
{#|-1}
{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger
negate, 1
spellslinger_mana_reservation_+%
{1|#}
Skills Supported by Spellslinger have {0}% increased Mana Reservation
{#|-1}
Skills Supported by Spellslinger have {0}% reduced Mana Reservation
negate, 1, canonical_line
spider_aspect_debuff_duration_+%
{1|#}
{0}% increased Aspect of the Spider Debuff Duration
{#|-1}
{0}% reduced Aspect of the Spider Debuff Duration
negate, 1
spider_aspect_skill_area_of_effect_+%
{1|#}
{0}% increased Aspect of the Spider Area of Effect
{#|-1}
{0}% reduced Aspect of the Spider Area of Effect
negate, 1
spider_aspect_web_interval_ms_override
{#}
Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead
milliseconds_to_seconds, 1
spike_slam_num_spikes
{1}
Earthshatter creates {0:+d} fissures
{2|#}
Earthshatter creates {0:+d} fissures
spirit_offering_critical_strike_chance_+%
{1|#}
Spirit Offering grants Minions {}% increased Critical Strike Chance
{#|-1}
Spirit Offering grants Minions {}% reduced Critical Strike Chance
negate, 1
spirit_offering_critical_strike_multiplier_+
{#}
Spirit Offering grants {:+d}% to Critical Strike Multiplier
split_arrow_projectiles_fire_in_parallel_x_dist
{#}
Split Arrow fires Projectiles in Parallel
splitting_steel_area_of_effect_+%
{1|#}
Splitting Steel has {0}% increased Area of Effect
{#|-1}
Splitting Steel has {0}% reduced Area of Effect
negate, 1
splitting_steel_area_of_effect_+%
{1|#}
Splitting Steel has {0}% increased Area of Effect
{#|-1}
Splitting Steel has {0}% reduced Area of Effect
negate, 1
splitting_steel_damage_+%
{1|#}
Splitting Steel deals {0}% increased Damage
{#|-1}
Splitting Steel deals {0}% reduced Damage
negate, 1
spread_freeze_to_nearby_enemies
{#}
Freezes you inflict spread to other Enemies within a Radius of 12
spread_ignite_to_nearby_enemies
{#}
Ignites you inflict spread to other Enemies within a Radius of 15
life_regeneration_per_minute_in_blood_stance
{1|#}
Regenerate {0} Life per Second while in Blood Stance
per_minute_to_per_second, 1, reminderstring, ReminderTextBloodStanceDefault
projectile_damage_+%_in_blood_stance
{1|#}
{0}% increased Projectile Damage while in Blood Stance
reminderstring, ReminderTextBloodStanceDefault
{#|-1}
{0}% reduced Projectile Damage while in Blood Stance
negate, 1, reminderstring, ReminderTextBloodStanceDefault
evasion_rating_plus_in_sand_stance
{1|#}
+{0} to Evasion Rating while in Sand Stance
{#|-1}
-{0} to Evasion Rating while in Sand Stance
negate, 1
stance_skill_cooldown_speed_+%
{1|#}
{0}% increased Cooldown Recovery Rate for Stance Skills
{#|-1}
{0}% reduced Cooldown Recovery Rate for Stance Skills
negate, 1
stance_skills_mana_reservation_efficiency_+%
{1|#}
{0}% increased Mana Reservation Efficiency of Stance Skills
{#|-1}
{0}% reduced Mana Reservation Efficiency of Stance Skills
negate, 1
stance_skill_reservation_+%
{1|#}
{0}% increased Reservation of Stance Skills
{#|-1}
{0}% reduced Reservation of Stance Skills
negate, 1
skill_area_of_effect_+%_in_sand_stance
{1|#}
{0}% increased Area of Effect while in Sand Stance
{#|-1}
{0}% reduced Area of Effect while in Sand Stance
negate, 1
stance_swap_cooldown_modifier_ms
{#}
Stance Skills have {0:+d} seconds to Cooldown
milliseconds_to_seconds, 1
attack_speed_+%_if_changed_stance_recently
{1|#}
{0}% increased Attack Speed if you've changed Stance Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Attack Speed if you've changed Stance Recently
negate, 1, reminderstring, ReminderTextRecently
static_strike_additional_number_of_beam_targets
{#}
Static Strike has {0:+d} maximum Beam Targets
status_ailments_you_inflict_duration_+%_while_focused
{1|#}
{0}% increased Duration of Ailments you inflict while Focused
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Duration of Ailments you inflict while Focused
negate, 1, reminderstring, ReminderTextAilments
status_ailments_you_inflict_duration_+%_with_bows
{1|#}
{0}% increased Duration of Ailments inflicted while wielding a Bow
reminderstring, ReminderTextAilments
{#|-1}
{0}% reduced Duration of Ailments inflicted while wielding a Bow
negate, 1, reminderstring, ReminderTextAilments
stealth_+%
{1|#}
{0}% increased Stealth
{#|-1}
{0}% reduced Stealth
negate, 1
stealth_+%_if_have_hit_with_claw_recently
{1|#}
{0}% increased Stealth if you've Hit With a Claw Recently
{#|-1}
{0}% reduced Stealth if you've Hit With a Claw Recently
negate, 1
steel_steal_area_of_effect_+%
{1|#}
Call of Steel deals Reflected Damage with {0}% increased Area of Effect
{#|-1}
Call of Steel deals Reflected Damage with {0}% reduced Area of Effect
negate, 1
steel_steal_cast_speed_+%
{1|#}
Call of Steel has {0}% increased Use Speed
{#|-1}
Call of Steel {0}% reduced Use Speed
negate, 1
steel_steal_reflect_damage_+%
{1|#}
Call of Steel causes {0}% increased Reflected Damage
{#|-1}
Call of Steel causes {0}% reduced Reflected Damage
negate, 1
steelskin_damage_limit_+%
{1|#}
Steelskin Buff can take {0}% increased amount of Damage
{#|-1}
Steelskin Buff can take {0}% reduced amount of Damage
negate, 1
stibnite_flask_evasion_rating_+%_final
{1|#}
{0}% more Evasion Rating
{#|-1}
{0}% less Evasion Rating
negate, 1
stone_golem_impale_on_hit_if_same_number_of_summoned_carrion_golems
{#}
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
reminderstring, ReminderTextImpale
storm_armageddon_sigils_can_target_reaper_minions
{#}
Storm and Armageddon Brands can be attached to your Summoned Reaper
storm_blade_has_local_attack_speed_+%
{1|#}
Energy Blades have {0}% increased Attack Speed
{#|-1}
Energy Blades have {0}% reduced Attack Speed
negate, 1
storm_blade_has_local_lightning_penetration_%
{1|#}
Attacks with Energy Blades Penetrate {0}% Lightning Resistance
storm_blade_quality_attack_lightning_damage_%_to_convert_to_chaos
{#}
Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage
storm_blade_quality_chance_to_shock_%
{#}
Energy Blades grant {0}% chance to Shock
storm_blade_quality_local_critical_strike_chance_+%
{1|#}
Energy Blades have {0}% increased Critical Strike Chance
{#|-1}
Energy Blades have {0}% reduced Critical Strike Chance
negate, 1
storm_brand_additional_chain_chance_%
{#}
Storm Brand has a {0}% chance to Chain an additional time
storm_brand_attached_target_lightning_penetration_%
{#}
Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance
storm_brand_damage_+%
{1|#}
Storm Brand deals {0}% increased Damage
{#|-1}
Storm Brand deals {0}% reduced Damage
negate, 1
storm_burst_15_%_chance_to_create_additional_orb
{#}
Storm Burst has a 15% chance to create an additional Orb
storm_burst_additional_object_chance_%
{#}
Storm Burst has a {0}% chance to create an additional Orb
storm_burst_area_of_effect_+%
{1|#}
{0}% increased Storm Burst Area of Effect
{#|-1}
{0}% reduced Storm Burst Area of Effect
negate, 1
storm_burst_avoid_interruption_while_casting_%
{1|#}
{0}% chance to Ignore Stuns while Casting Storm Burst
storm_burst_number_of_additional_projectiles
{1}
Storm Burst fires an additional Projectile
{2|#}
Storm Burst fires {0} additional Projectiles
storm_rain_damage_+%
{1|#}
{0}% increased Storm Rain Damage
{#|-1}
{0}% reduced Storm Rain Damage
negate, 1
storm_rain_num_additional_arrows
{1}
Storm Rain fires an additional Arrow
{2|#}
Storm Rain fires {0} additional Arrows
stormbind_skill_area_of_effect_+%
{1|#}
Stormbind has {0}% increased Area of Effect
{#|-1}
Stormbind has {0}% reduced Area of Effect
negate, 1
stormbind_skill_damage_+%
{1|#}
Stormbind deals {0}% increased Damage
{#|-1}
Stormbind deals {0}% reduced Damage
negate, 1
stormblast_icicle_pyroclast_mine_aura_effect_+%
{1|#}
Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect
{#|-1}
Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect
negate, 1
stormblast_icicle_pyroclast_mine_base_deal_no_damage
{#}
Stormblast, Icicle and Pyroclast Mine deal no Damage
strength_applies_to_fish_reel_speed_at_20%_value
{#}
Strength's Damage bonus also applies to Reeling Speed at 20% of its value
strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead
{#}
Strength's Damage Bonus instead grants 3% increased Melee\nPhysical Damage per 10 Strength
strength_skill_gem_level_+
{#}
{0:+d} to Level of all Strength Skill Gems
strike_skills_knockback_on_melee_hit
{#}
Melee Hits with Strike Skills always Knockback
stun_duration_on_critical_strike_+%
{#}
Stuns from Critical Strikes have {0}% increased Duration
stun_duration_+%_per_15_strength
{1|#}
{0}% increased Stun Duration per 15 Strength
{#|-1}
{0}% reduced Stun Duration per 15 Strength
negate, 1
stun_duration_+%_per_endurance_charge
{1|#}
{0}% increased Stun Duration on Enemies per Endurance Charge
{#|-1}
{0}% reduced Stun Duration on Enemies per Endurance Charge
negate, 1
stun_nearby_enemies_when_stunned_chance_%
{1|#}
{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
stun_threshold_based_on_%_energy_shield_instead_of_life
{#}
Stun Threshold is based on {0}% of your Energy Shield instead of Life
reminderstring, ReminderTextStunThreshold
stun_threshold_reduction_+%_with_500_or_more_strength
{1|#}
{0}% reduced Enemy Stun Threshold while you have at least 500 Strength
reminderstring, ReminderTextStunThreshold
summon_2_totems
{#}
Skills that would Summon a Totem Summon two Totems instead
summon_arbalist_attack_speed_+%
{1|#}
Summoned Arbalists have {}% increased Attack Speed
{#|-1}
Summoned Arbalists have {}% reduced Attack Speed
negate, 1
summon_arbalist_chains_+
{#}
Summoned Arbalists' Projectiles Chain {:+d} times
summon_arbalist_chance_to_bleed_%
{1|#}
Summoned Arbalists' Attacks have {}% chance to inflict Bleeding
reminderstring, ReminderTextBleeding
summon_arbalist_chance_to_crush_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to Crush on Hit
reminderstring, ReminderTextCrushed
summon_arbalist_chance_to_deal_double_damage_%
{1|#}
Summoned Arbalists have {}% chance to deal Double Damage
summon_arbalist_chance_to_ignite_freeze_shock_%
{1|#}
Summoned Arbalists have {}% chance to Freeze, Shock, and Ignite
reminderstring, ReminderTextFreeze, reminderstring, ReminderTextShock, reminderstring, ReminderTextIgnite
summon_arbalist_chance_to_intimidate_for_4_seconds_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit
reminderstring, ReminderTextIntimidate
summon_arbalist_chance_to_maim_for_4_seconds_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit
reminderstring, ReminderTextMaim
summon_arbalist_chance_to_poison_%
{1|#}
Summoned Arbalists have {}% chance to Poison
reminderstring, ReminderTextPoison
summon_arbalist_chance_to_unnerve_for_4_seconds_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit
reminderstring, ReminderTextUnnerve
summon_arbalist_number_of_additional_projectiles
{#}
Summoned Arbalists fire {} additional Projectiles
summon_arbalist_number_of_splits
{#}
Summoned Arbalists' Projectiles Split into {}
summon_arbalist_physical_damage_%_to_add_as_cold
{#}
Summoned Arbalists gain {}% of Physical Damage as Extra Cold Damage
summon_arbalist_physical_damage_%_to_add_as_fire
{#}
Summoned Arbalists gain {}% of Physical Damage as Extra Fire Damage
summon_arbalist_physical_damage_%_to_add_as_lightning
{#}
Summoned Arbalists gain {}% of Physical Damage as Extra Lightning Damage
summon_arbalist_physical_damage_%_to_convert_to_cold
{#}
Summoned Arbalists Convert {}% of Physical Damage to Cold Damage
summon_arbalist_physical_damage_%_to_convert_to_fire
{#}
Summoned Arbalists Convert {}% of Physical Damage to Fire Damage
summon_arbalist_physical_damage_%_to_convert_to_lightning
{#}
Summoned Arbalists Convert {}% of Physical Damage to Lightning Damage
summon_arbalist_projectiles_fork
{#}
Summoned Arbalists' Projectiles Fork
summon_arbalist_targets_to_pierce
{#}
Summoned Arbalists' Projectiles Pierce {} additional Targets
summon_arbalist_chance_to_freeze_%
{1|#}
Summoned Arbalists have {}% chance to Freeze
reminderstring, ReminderTextFreeze
summon_arbalist_chance_to_ignite_%
{1|#}
Summoned Arbalists have {}% chance to Ignite
reminderstring, ReminderTextIgnite
summon_arbalist_chance_to_shock_%
{1|#}
Summoned Arbalists have {}% chance to Shock
reminderstring, ReminderTextShock
summon_arbalist_chance_to_inflict_cold_exposure_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit
reminderstring, ReminderTextColdExposure
summon_arbalist_chance_to_inflict_fire_exposure_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit
reminderstring, ReminderTextFireExposure
summon_arbalist_chance_to_inflict_lightning_exposure_on_hit_%
{1|#}
Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit
reminderstring, ReminderTextLightningExposure
summon_raging_spirit_melee_splash_fire_damage_only
{#}
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash\nDamage to Surrounding Targets
summon_reaper_cooldown_speed_+%
{1|#}
{0}% increased Summon Reaper Cooldown Recovery Rate
{#|-1}
{0}% reduced Summon Reaper Cooldown Recovery Rate
negate, 1
summon_skeletons_additional_warrior_skeleton_one_twentieth_chance
{1}
20% chance to Summon an additional Skeleton with Summon Skeletons
{2}
40% chance to Summon an additional Skeleton with Summon Skeletons
{3}
60% chance to Summon an additional Skeleton with Summon Skeletons
{4}
80% chance to Summon an additional Skeleton with Summon Skeletons
{5|#}
Summon an additional Skeleton with Summon Skeletons
summon_skeletons_additional_warrior_skeleton_%_chance
{#}
{0}% chance to Summon an additional Skeleton with Summon Skeletons
summon_skeletons_cooldown_modifier_ms
{1000}
{0:+d} second to Summon Skeleton Cooldown
milliseconds_to_seconds, 1
{#}
{0:+d} seconds to Summon Skeleton Cooldown
milliseconds_to_seconds, 1
summon_skitterbots_area_of_effect_+%
{1|#}
Summoned Skitterbots have {0}% increased Area of Effect
{#|-1}
Summoned Skitterbots have {0}% reduced Area of Effect
negate, 1
summon_skitterbots_mana_reservation_+%
{1|#}
Summon Skitterbots has {0}% increased Reservation
{#|-1}
Summon Skitterbots has {0}% reduced Reservation
negate, 1, canonical_line
summoned_phantasms_grant_buff
{#}
Each Summoned Phantasm grants you Phantasmal Might
reminderstring, ReminderTextPhantasmalMight
summoned_phantasms_have_no_duration
{#}
Summoned Phantasms have no Duration
summoned_raging_spirits_have_diamond_and_massive_shrine_buff
{#}
Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs
summoned_reaper_damage_+%
{1|#}
Summoned Reaper deals {0}% increased Damage
{#|-1}
Summoned Reaper deals {0}% reduced Damage
negate, 1
summoned_reaper_physical_dot_multiplier_+
{#}
Summoned Reaper has {0:+d}% to Physical Damage over Time Multiplier
summoned_skeleton_%_chance_to_wither_for_2_seconds
{1|#}
Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit
summoned_skeleton_%_physical_to_chaos
{1|#}
Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage
summoned_skeletons_cover_in_ash_on_hit_%
{#|99}
Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit
reminderstring, ReminderTextCoveredInAsh
{100}
Summoned Skeletons Cover Enemies in Ash on Hit
reminderstring, ReminderTextCoveredInAsh
summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute
{#}
Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage
per_minute_to_per_second, 1
summoned_skeletons_hits_cant_be_evaded
{#}
Summoned Skeletons' hits can't be Evaded
summoned_skitterbots_cooldown_recovery_+%
{1|#}
Summoned Skitterbots have {0}% increased Cooldown Recovery
{#|-1}
Summoned Skitterbots have {0}% reduced Cooldown Recovery
negate, 1
summoned_support_ghosts_have_diamond_and_massive_shrine_buff
{1|#}
Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs
support_additional_trap_mine_%_chance_for_1_additional_trap_mine
{#}
{0}% chance to throw up to 1 additional Trap or Mine
reminderstring, ReminderTextMultipleMines
support_anticipation_charge_gain_frequency_+%
{1|#}
Skills Supported by Unleash have {0}% increased Seal gain frequency
{#|-1}
Skills Supported by Unleash have {0}% reduced Seal gain frequency
negate, 1
support_maimed_enemies_physical_damage_taken_+%
{1|#}
Enemies Maimed by you take {0}% increased Physical Damage
{#|-1}
Enemies Maimed by you take {0}% reduced Physical Damage
negate, 1
global_minimum_added_fire_damage_vs_burning_enemies
global_maximum_added_fire_damage_vs_burning_enemies
{#,#}
{0} to {1} added Fire Damage against Burning Enemies
support_mirage_archer_base_duration
{#}
{0:+d} seconds to Mirage Archer Duration
milliseconds_to_seconds, 1
support_slashing_damage_+%_final_from_distance
{1|#}
Deal up to {0}% more Melee Damage to Enemies, based on proximity
{#|-1}
Deal up to {0}% less Melee Damage to Enemies, based on proximity
negate, 1
supported_aura_skill_gem_level_+
{#}
{0:+d} to Level of Supported Aura Skill Gems
supported_cold_skill_gem_level_+
{#}
{0:+d} to Level of Supported Cold Skill Gems
supported_elemental_skill_gem_level_+
{#}
{0:+d} to Level of Supported Elemental Skill Gems
supported_fire_skill_gem_level_+
{#}
{0:+d} to Level of Supported Fire Skill Gems
supported_lightning_skill_gem_level_+
{#}
{0:+d} to Level of Supported Lightning Skill Gems
suppressed_spell_damage_cannot_inflict_elemental_ailments
{#}
Suppressed Spell Damage cannot inflict Elemental Ailments on you
reminderstring, ReminderTextElementalAilments
synthesis_map_adjacent_nodes_global_mod_values_doubled
{#}
Doubles the values of Global Mods affecting Memories placed next to this Location
synthesis_map_global_mod_values_doubled_on_this_node
{#}
Doubles the values of Memory Modifiers affecting Memories placed on this location
synthesis_map_global_mod_values_tripled_on_this_node
{#}
Triples the values of Global Mods affecting Memories placed on this location
synthesis_map_memories_do_not_collapse_on_this_node
{#}
Memories at this location do not collapse
synthesis_map_monster_slain_experience_+%_on_this_node
{1|#}
{0}% increased Experience from Monsters Slain in Memories placed on this Location
{#|-1}
{0}% reduced Experience from Monsters Slain in Memories placed on this Location
negate, 1
synthesis_map_nearby_memories_have_bonus
{#}
Allow for memories at or adjacent to this location have BONUS
synthesis_map_node_additional_uses_+
{1}
Memories placed on this location can be run an additional time before Decaying
{2|#}
Memories placed on this location can be run {0} additional times before Decaying
synthesis_map_node_global_mod_values_tripled_if_adjacent_squares_have_memories
{#}
Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories
synthesis_map_node_grants_additional_global_mod
{1}
Applies a Memory Modifier to Memories placed on or next to this location
{2|#}
Applies {0} Memory Modifiers to Memories placed on or next to this location
synthesis_map_node_grants_no_global_mod
{#}
Memories placed on this location are unaffected by Global Mods
synthesis_map_node_guest_monsters_replaced_by_synthesised_monsters
{#}
Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters
synthesis_map_node_item_quantity_increases_doubled
{#}
Doubles bonuses to Quantity of Items Found in Memories placed on this location
synthesis_map_node_item_rarity_increases_doubled
{#}
Doubles bonuses to Rarity of Items Found in Memories placed on this location
synthesis_map_node_level_+
{1}
Memories placed on this location are {0} Level Higher
{2|#}
Memories placed on this location are {0} Levels Higher
synthesis_map_node_monsters_drop_no_items
{#}
Monsters Slain within Memories placed on this location drop no Items
synthesis_map_node_pack_size_increases_doubled
{#}
Doubles bonuses to Monster Pack Size in Memories placed on this location
tailwind_effect_on_self_+%
{1|#}
{0}% increased Effect of Tailwind on you
{#|-1}
{0}% reduced Effect of Tailwind on you
negate, 1
tailwind_effect_on_self_+%_per_gale_force
{1|#}
Gain 1 Gale Force when you use a Skill\n{0}% increased Effect of Tailwind on you per Gale Force
reminderstring, ReminderTextGaleForce
{#|-1}
Gain 1 Gale Force when you use a Skill\n{0}% reduced Effect of Tailwind on you per Gale Force
negate, 1, reminderstring, ReminderTextGaleForce
tailwind_if_have_crit_recently
{#}
You have Tailwind if you have dealt a Critical Strike Recently
reminderstring, ReminderTextTailwind
take_X_lightning_damage_when_herald_of_thunder_hits_an_enemy
{1|#}
Take {0} Lightning Damage when Herald of Thunder Hits an Enemy
take_half_area_damage_from_hit_%_chance
{#}
{0}% chance to take 50% less Area Damage from Hits
take_no_extra_damage_from_critical_strikes_if_cast_enfeeble_in_past_10_seconds
{#}
Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
talisman_implicit_projectiles_pierce_1_additional_target_per_10
{20|35}
Projectiles Pierce {0} additional Targets
divide_by_ten_0dp, 1
{50|75}
Projectiles Pierce {0} additional Targets
divide_by_twenty_then_double_0dp, 1
taunt_on_projectile_hit_chance_%
{1|#}
{0}% chance to Taunt Enemies on Projectile Hit
reminderstring, ReminderTextTaunt
taunted_enemies_by_warcry_damage_taken_+%
{1|#}
Enemies Taunted by your Warcries take {0}% increased Damage
reminderstring, ReminderTextTaunt
{#|-1}
Enemies Taunted by your Warcries take {0}% reduced Damage
negate, 1, reminderstring, ReminderTextTaunt
tectonic_slam_1%_chance_to_do_charged_slam_per_2_stat_value
{1|#}
{0}% chance to create a Charged Slam
divide_by_two_0dp, 1
tectonic_slam_and_infernal_blow_attack_damage_+%_per_450_physical_damage_reduction_rating
{#}
Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour
tectonic_slam_and_infernal_blow_attack_damage_+%_per_700_physical_damage_reduction_rating
{#}
Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour
tectonic_slam_area_of_effect_+%
{1|#}
Tectonic Slam has {0}% increased Area of Effect
{#|-1}
Tectonic Slam has {0}% reduced Area of Effect
negate, 1
tectonic_slam_damage_+%
{1|#}
Tectonic Slam deals {0}% increased Damage
{#|-1}
Tectonic Slam deals {0}% reduced Damage
negate, 1
tectonic_slam_%_chance_to_do_charged_slam
{1|#}
Tectonic Slam has {0}% chance to create a Charged Slam
tectonic_slam_side_crack_additional_chance_1%_per_2_stat_value
{#}
Tectonic Slam has {0:+d}% fissure branching chance
divide_by_two_0dp, 1
tectonic_slam_side_crack_additional_chance_%
{#}
Tectonic Slam has {0:+d}% fissure branching chance
tempest_shield_buff_effect_+%
{1|#}
Tempest Shield has {0}% increased Buff Effect
{#|-1}
Tempest Shield has {0}% reduced Buff Effect
negate, 1
temporal_chains_no_reservation
{#}
Temporal Chains has no Reservation if Cast as an Aura
temporal_rift_cooldown_speed_+%
{#}
Temporal Rift has {0}% increased Cooldown Recovery Rate
thaumaturgy_rotation_active
{#}
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
reminderstring, ReminderTextMalachaisEndurance, reminderstring, ReminderTextMalachaisFrenzy, reminderstring, ReminderTextMalachaisPower
threshold_jewel_magma_orb_damage_+%_final
{1|#}
Rolling Magma deals {0}% more Damage
{#|-1}
Rolling Magma deals {0}% less Damage
negate, 1
threshold_jewel_magma_orb_damage_+%_final_per_chain
{1|#}
Rolling Magma deals {0}% more Damage per Chain
{#|-1}
Rolling Magma deals {0}% less Damage per Chain
negate, 1
threshold_jewel_molten_strike_damage_projectile_count_+%_final
{1|#}
Molten Strike fires {0}% more Projectiles
{#|-1}
Molten Strike fires {0}% less Projectiles
negate, 1
thrown_shield_secondary_projectile_damage_+%_final
{1|#}
Shard Projectiles Deal {0}% more Damage
{#|-1}
Shard Projectiles Deal {0}% less Damage
negate, 1
tornado_damage_frequency_+%
{1|#}
Tornado deals Damage with {0}% increased Frequency
{#|-1}
Tornado deals Damage with {0}% reduced Frequency
negate, 1
tornado_damage_+%
{1|#}
{0}% increased Tornado Damage
{#|-1}
{0}% reduced Tornado Damage
negate, 1
tornado_movement_speed_+%
{1|#}
Tornado has {0}% increased Movement Speed
{#|-1}
Tornado has {0}% reduced Movement Speed
negate, 1
tornado_only_primary_duration_+%
{1|#}
Tornado has {0}% increased initial Duration
{#|-1}
Tornado has {0}% reduced initial Duration
negate, 1
tornado_skill_area_of_effect_+%
{1|#}
{0}% increased Tornado Area of Effect
{#|-1}
{0}% reduced Tornado Area of Effect
negate, 1
total_recovery_per_minute_from_life_leech_is_doubled
{1|#}
Total Recovery per second from Life Leech is Doubled
totems_action_speed_cannot_be_modified_below_base
{1|#}
Totems' Action Speed cannot be modified to below base value
totem_attack_damage_leeched_as_mana_to_you_permyriad
{#}
{0}% of Attack Damage dealt by your Totems is Leeched to you as Mana
divide_by_one_hundred, 1, reminderstring, ReminderTextManaLeech
totem_chaos_immunity
{#}
Totems are Immune to Chaos Damage
totem_chaos_resistance_%
{1|#}
Totems gain +{0}% to Chaos Resistance
{#|-1}
Totems lose -{0}% to Chaos Resistance
negate, 1
totem_damage_+%_if_havent_summoned_totem_in_past_2_seconds
{1|#}
{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
{#|-1}
{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds
negate, 1
totem_damage_+%_per_10_devotion
{1|#}
{0}% increased Totem Damage per 10 Devotion
{#|-1}
{0}% reduced Totem Damage per 10 Devotion
negate, 1
totem_hinder_nearby_enemies_when_summoned_with_25%_reduced_movement_speed
{#}
Totems Hinder Enemies near them when Summoned
reminderstring, ReminderTextHinder
totem_maximum_energy_shield
{#}
Your Totems have {0:+d} to Maximum Energy Shield
totem_placement_range_+%
{1|#}
{0}% increased Totem Placement range
{#|-1}
{0}% reduced Totem Placement range
negate, 1
totem_skill_gem_level_+
{#}
{0:+d} to Level of all Totem Skill Gems
totem_spells_damage_+%
{1|#}
Spells cast by Totems deal {0}% increased Damage
{#|-1}
Spells cast by Totems deal {0}% reduced Damage
negate, 1
totems_explode_on_death_for_%_life_as_physical
{1|#}
Totems Explode on Death, dealing {0}% of their Life as Physical Damage
totems_nearby_enemies_damage_taken_+%
{1|#}
Each Totem applies {0}% increased Damage taken to Enemies near it
{#|-1}
Each Totem applies {0}% reduced Damage taken to Enemies near it
negate, 1
totems_regenerate_%_life_per_minute
{1|#}
Totems Regenerate {0}% of Life per second
per_minute_to_per_second, 1
totems_taunt_enemies_around_them_for_x_seconds_when_summoned
{1}
Totems Taunt Enemies around them for {0} second when Summoned
toxic_rain_damage_+%
{1|#}
Toxic Rain deals {0}% increased Damage
{#|-1}
Toxic Rain deals {0}% reduced Damage
negate, 1
toxic_rain_num_of_additional_projectiles
{1}
Toxic Rain fires {0} additional Arrow
{2|#}
Toxic Rain fires {0} additional Arrows
toxic_rain_physical_damage_%_to_add_as_chaos
{#}
Toxic Rain gains {0}% of Physical Damage as Extra Chaos Damage
toxic_rain_skill_physical_damage_%_to_convert_to_chaos
{#}
{0}% of Toxic Rain Physical Damage Converted to Chaos Damage
trap_and_mine_damage_+%_if_armed_for_4_seconds
{1|#}
Traps deal {0}% increased Damage with Hits and Ailments if they were not Armed Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
{#|-1}
Traps deal {0}% reduced Damage with Hits and Ailments if they were not Armed Recently
negate, 1, reminderstring, ReminderTextRecently, reminderstring, ReminderTextDamagingAilments
trap_and_mine_throwing_speed_+%
{1|#}
{0}% increased Trap and Mine Throwing Speed
{#|-1}
{0}% reduced Trap and Mine Throwing Speed
negate, 1
trap_skill_added_cooldown_count
{1}
Skills which Throw Traps have +{0} Cooldown Use
{2|#}
Skills which Throw Traps have +{0} Cooldown Uses
trap_spread_+%
{1|#}
{0}% increased Trap Spread
{#|-1}
{0}% reduced Trap Spread
negate, 1
trap_throwing_speed_+%_per_frenzy_charge
{1|#}
{0}% increased Trap Throwing Speed per Frenzy Charge
{#|-1}
{0}% reduced Trap Throwing Speed per Frenzy Charge
negate, 1
traps_cannot_be_triggered_by_enemies
{#}
Traps cannot be triggered by Enemies
traps_invulnerable
{#}
Traps cannot be Damaged
travel_skills_cannot_be_exerted
{#}
Warcries cannot Exert Travel Skills
travel_skills_poison_reflected_to_self_up_to_5_poisons
{#}
Poison you inflict with Travel Skills is Reflected to you if you\nhave fewer than 5 Poisons on you
reminderstring, ReminderTextPoison
treat_enemy_resistances_as_negated_on_elemental_damage_hit_%_chance
{1|99}
Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted
{100|#}
Hits treat Enemy Monster Elemental Resistance values as inverted
trickster_cannot_take_damage_over_time_for_X_ms_every_10_seconds
{1000}
Every 10 seconds, take no Damage over Time for {0} second
milliseconds_to_seconds, 1
{#}
Every 10 seconds, take no Damage over Time for {0} seconds
milliseconds_to_seconds, 1
trickster_damage_over_time_+%_final
{1|#}
{0}% more Damage over Time
{#|-1}
{0}% less Damage over Time
negate, 1
triggerbots_damage_+%_final_with_triggered_spells
{1|#}
{0}% more Damage with Triggered Spells
{#|-1}
{0}% less Damage with Triggered Spells
negate, 1
triggered_spell_spell_damage_+%
{1|#}
Triggered Spells deal {0}% increased Spell Damage
{#|-1}
Triggered Spells deal {0}% reduced Spell Damage
negate, 1
two_handed_melee_area_damage_+%
{1|#}
{0}% increased Area Damage while wielding a Two Handed Melee Weapon
{#|-1}
{0}% reduced Area Damage while wielding a Two Handed Melee Weapon
negate, 1
two_handed_melee_area_of_effect_+%
{1|#}
{0}% increased Area of Effect while wielding a Two Handed Melee Weapon
{#|-1}
{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon
negate, 1
uber_domain_monster_additional_physical_damage_reduction_%_per_revival
{1|#}
Monsters gain {0}% additional Physical Damage Reduction each time they are Revived
uber_domain_monster_all_resistances_+%_per_revival
{1|#}
Monsters gain {0}% additional Resistances each time they are Revived
uber_domain_monster_attack_and_cast_speed_+%_per_revival
{1|#}
Monsters gain {0}% increased Attack and Cast Speed each time they are Revived
{#|-1}
Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived
negate, 1
uber_domain_monster_avoid_stun_%_per_revival
{1|#}
Monsters gain {0:+d}% chance to Avoid being Stunned each time they are Revived
uber_domain_monster_critical_strike_chance_+%_per_revival
{1|#}
Monsters gain {0}% increased Critical Strike Chance each time they are Revived
{#|-1}
Monsters gain {0}% reduced Critical Strike Chance each time they are Revived
negate, 1
uber_domain_monster_critical_strike_multiplier_+%_per_revival
{1|#}
Monsters gain {0}% additional Critical Strike Multiplier each time they are Revived
uber_domain_monster_deal_double_damage_chance_%_per_revival
{1|#}
Monsters gain {0:+d}% chance to deal Double Damage each time they are Revived
uber_domain_monster_life_regeneration_rate_per_minute_%_per_revival
{1|#}
Monsters Regenerate {0}% of Life per second for each time they have been Revived
per_minute_to_per_second, 1
uber_domain_monster_maximum_life_+%_per_revival
{1|#}
Monsters gain {0}% increased Maximum Life each time they are Revived
{#|-1}
Monsters gain {0}% reduced Maximum Life each time they are Revived
negate, 1
uber_domain_monster_movement_speed_+%_per_revival
{1|#}
Monsters gain {0}% increased Movement Speed each time they are Revived
{#|-1}
Monsters gain {0}% reduced Movement Speed each time they are Revived
negate, 1
uber_domain_monster_overwhelm_%_physical_damage_reduction_per_revival
{1|#}
Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived
reminderstring, ReminderTextOverwhelm
uber_domain_monster_penetrate_all_resistances_%_per_revival
{1|#}
Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived
uber_domain_monster_physical_damage_reduction_rating_+%_per_revival
{1|#}
Monsters gain {0}% increased Armour each time they are Revived
{#|-1}
Monsters gain {0}% reduced Armour each time they are Revived
negate, 1
uber_domain_monster_reward_chance_+%
{1|#}
Monsters have {0}% increased chance of having Rewards
{#|-1}
Monsters have {0}% reduced chance of having Rewards
unaffected_by_bleed_if_cast_vulnerability_in_past_10_seconds
{#}
You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
unaffected_by_bleeding_while_affected_by_malevolence
{#}
Unaffected by Bleeding while affected by Malevolence
reminderstring, ReminderTextUnaffectedBy
unaffected_by_bleeding_while_leeching
{#}
You are Unaffected by Bleeding while Leeching
reminderstring, ReminderTextUnaffectedBy
unaffected_by_blind
{#}
Unaffected by Blind
unaffected_by_burning_ground
{#}
Unaffected by Burning Ground
reminderstring, ReminderTextUnaffectedBy
unaffected_by_burning_ground_while_affected_by_purity_of_fire
{#}
Unaffected by Burning Ground while affected by Purity of Fire
reminderstring, ReminderTextUnaffectedBy
unaffected_by_chill
{#}
Unaffected by Chill
unaffected_by_chill_while_channelling
{#}
Unaffected by Chill while Channelling
unaffected_by_chill_while_mana_leeching
{#}
Unaffected by Chill while Leeching Mana
unaffected_by_chilled_ground
{#}
Unaffected by Chilled Ground
reminderstring, ReminderTextUnaffectedBy
unaffected_by_chilled_ground_while_affected_by_purity_of_ice
{#}
Unaffected by Chilled Ground while affected by Purity of Ice
reminderstring, ReminderTextUnaffectedBy
unaffected_by_conductivity_while_affected_by_purity_of_lightning
{#}
Unaffected by Conductivity while affected by Purity of Lightning
reminderstring, ReminderTextUnaffectedBy
unaffected_by_corrupted_blood_while_leeching
{#}
You are Unaffected by Corrupted Blood while Leeching
reminderstring, ReminderTextUnaffectedBy
unaffected_by_curses_while_affected_by_zealotry
{#}
Unaffected by Curses while affected by Zealotry
reminderstring, ReminderTextUnaffectedBy
unaffected_by_desecrated_ground
{#}
Unaffected by Desecrated Ground
reminderstring, ReminderTextUnaffectedBy
unaffected_by_elemental_weakness_while_affected_by_purity_of_elements
{#}
Unaffected by Elemental Weakness while affected by Purity of Elements
reminderstring, ReminderTextUnaffectedBy
unaffected_by_enfeeble_while_affected_by_grace
{#}
Unaffected by Enfeeble while affected by Grace
reminderstring, ReminderTextUnaffectedBy
unaffected_by_flammability_while_affected_by_purity_of_fire
{#}
Unaffected by Flammability while affected by Purity of Fire
reminderstring, ReminderTextUnaffectedBy
unaffected_by_freeze_if_cast_frostbite_in_past_10_seconds
{#}
You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
unaffected_by_frostbite_while_affected_by_purity_of_ice
{#}
Unaffected by Frostbite while affected by Purity of Ice
reminderstring, ReminderTextUnaffectedBy
unaffected_by_ignite
{#}
Unaffected by Ignite
reminderstring, ReminderTextUnaffectedBy
unaffected_by_ignite_and_shock_while_max_life_mana_within_500
{#}
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
unaffected_by_ignite_if_cast_flammability_in_past_10_seconds
{#}
You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
unaffected_by_poison_while_affected_by_malevolence
{#}
Unaffected by Poison while affected by Malevolence
reminderstring, ReminderTextUnaffectedBy
unaffected_by_shock
{#}
Unaffected by Shock
reminderstring, ReminderTextUnaffectedBy
unaffected_by_shock_if_cast_conductivity_in_past_10_seconds
{#}
You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
unaffected_by_shock_while_channelling
{#}
Unaffected by Shock while Channelling
unaffected_by_shock_while_es_leeching
{#}
Unaffected by Shock while Leeching Energy Shield
unaffected_by_shocked_ground
{#}
Unaffected by Shocked Ground
reminderstring, ReminderTextUnaffectedBy
unaffected_by_shocked_ground_while_affected_by_purity_of_lightning
{#}
Unaffected by Shocked Ground while affected by Purity of Lightning
reminderstring, ReminderTextUnaffectedBy
unaffected_by_temporal_chains
{#}
Unaffected by Temporal Chains
reminderstring, ReminderTextUnaffectedBy
unaffected_by_temporal_chains_while_affected_by_haste
{#}
Unaffected by Temporal Chains while affected by Haste
reminderstring, ReminderTextUnaffectedBy
unaffected_by_vulnerability_while_affected_by_determination
{#}
Unaffected by Vulnerability while affected by Determination
reminderstring, ReminderTextUnaffectedBy
unattached_sigil_attachment_range_+%_per_second
{1|#}
Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%
{#|-1}
Unattached Brands gain {0}% reduced Brand Attachment Range per second
negate, 1
unearth_additional_corpse_level
{#}
Unearth Spawns corpses with {0:+d} Level
unique_helmet_cast_speed_+%_applies_to_attack_speed_at_%_of_original_value
{100}
Increases and Reductions to Cast Speed apply to Attack Speed
{#}
Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value
unique_helmet_damage_+%_final_per_warcry_exerting_action
{1|#}
Skills deal {0}% more Damage for each Warcry Exerting them
{#|-1}
Skills deal {0}% less Damage for each Warcry Exerting them
negate, 1
local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start
local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start
local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start
local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start
local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start
local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start
local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start
{#,0,0,0,0,0,0}
While your Passive Skill Tree connects to the Marauder's starting location, you gain:\nMelee Skills have {0}% increased Area of Effect
{0,#,0,0,0,0,0}
While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1}% of Attack Damage Leeched as Life
divide_by_one_hundred, 2, reminderstring, ReminderTextLifeLeech
{0,0,#,0,0,0,0}
While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Movement Speed
{0,0,0,#,0,0,0}
While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3:+d}% to Critical Strike Chance
divide_by_one_hundred, 4
{0,0,0,0,#,0,0}
While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% of Mana Regenerated per second
per_minute_to_per_second, 5
{0,0,0,0,0,#,0}
While your Passive Skill Tree connects to the Templar's starting location, you gain:\nDamage Penetrates {5}% Elemental Resistances
{0,0,0,0,0,0,#}
While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6:+d} to All Attributes
reminderstring, ReminderTextAttributes
{#,#,#,#,#,#,#}
While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: Melee Skills have {0}% increased Area of Effect\nDuelist: {1}% of Attack Damage Leeched as Life\nRanger: {2}% increased Movement Speed\nShadow: {3:+d}% to Critical Strike Chance\nWitch: {4}% of Mana Regenerated per second\nTemplar: Damage Penetrates {5}% Elemental Resistances\nScion: {6:+d} to All Attributes
divide_by_one_hundred, 2, reminderstring, ReminderTextLifeLeech, divide_by_one_hundred, 4, per_minute_to_per_second, 5, reminderstring, ReminderTextAttributes, canonical_line
local_unique_jewel_life_regeneration_rate_per_minute_%_with_passive_tree_connected_to_marauder_start
local_unique_jewel_melee_range_+_with_passive_tree_connected_to_duelist_start
local_unique_jewel_flask_charges_gained_+%_with_passive_tree_connected_to_ranger_start
local_unique_jewel_attack_and_cast_speed_+%_with_passive_tree_connected_to_shadow_start
local_unique_jewel_skill_effect_duration_+%_with_passive_tree_connected_to_witch_start
local_unique_jewel_spell_and_attack_block_%_with_passive_tree_connected_to_templar_start
local_unique_jewel_damage_+%_with_passive_tree_connected_to_scion_start
{#,0,0,0,0,0,0}
While your Passive Skill Tree connects to the Marauder's starting location, you gain:\n{0}% of Life Regenerated per second
per_minute_to_per_second, 1
{0,#,0,0,0,0,0}
While your Passive Skill Tree connects to the Duelist's starting location, you gain:\n{1:+d} to Melee Strike Range
{0,0,#,0,0,0,0}
While your Passive Skill Tree connects to the Ranger's starting location, you gain:\n{2}% increased Flask Charges gained
{0,0,0,#,0,0,0}
While your Passive Skill Tree connects to the Shadow's starting location, you gain:\n{3}% increased Attack and Cast Speed
{0,0,0,0,#,0,0}
While your Passive Skill Tree connects to the Witch's starting location, you gain:\n{4}% increased Skill Effect Duration
{0,0,0,0,0,#,0}
While your Passive Skill Tree connects to the Templar's starting location, you gain:\n{5:+d}% Chance to Block Attack and Spell Damage
{0,0,0,0,0,0,#}
While your Passive Skill Tree connects to the Scion's starting location, you gain:\n{6}% increased Damage
{#,#,#,#,#,#,#}
While your Passive Skill Tree connects to a class' starting location, you gain:\nMarauder: {0}% of Life Regenerated per second\nDuelist: {1:+d} to Melee Strike Range\nRanger: {2}% increased Flask Charges gained\nShadow: {3}% increased Attack and Cast Speed\nWitch: {4}% increased Skill Effect Duration\nTemplar: {5:+d}% Chance to Block Attack and Spell Damage\nScion: {6}% increased Damage
per_minute_to_per_second, 1
unique_jewel_flask_charges_gained_+%_final_from_kills
{1|#}
{0}% more Flask Charges gained from Kills
{#|-1}
{0}% less Flask Charges gained from Kills
negate, 1
unique_jewel_flask_duration_+%_final
{1|#}
{0}% more Flask Effect Duration
{#|-1}
{0}% less Flask Effect Duration
negate, 1
unique_jewel_grants_notable_hash_part_1
{#}
Allocates {0} if you have the matching modifier on Forbidden Flesh
passive_hash, 1
unique_jewel_grants_notable_hash_part_2
{#}
Allocates {0} if you have the matching modifier on Forbidden Flame
passive_hash, 1
unique_jewel_reserved_blood_maximum_life_+%_final
{1|#}
{0}% more Maximum Life
{#|-1}
{0}% less Maximum Life
negate, 1
local_life_loss_%_to_prevent_during_flask_effect_to_lose_over_time
{1|#}
When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead
unique_lose_a_power_charge_when_hit
{#}
Lose a Power Charge when Hit
unique_monster_dropped_item_rarity_+%
{1|#}
{0}% increased Rarity of Items found from Slain Unique Enemies
{#|-1}
{0}% reduced Rarity of Items found from Slain Unique Enemies
negate, 1
unique_recover_%_maximum_life_on_x_altenator
{1|#}
Every 10 seconds:\nGain 2% of Life per Enemy Hit with Attacks for 5 seconds\nGain 5% of Life per Enemy Killed for 5 seconds
reminderstring, ReminderTextConsecutive
unique_replica_volkuurs_guidance_ignite_duration_+%_final
{1|#}
{0}% more Ignite Duration
{#|-1}
{0}% less Ignite Duration
negate, 1
unique_soulless_elegance_energy_shield_recharge_rate_+%_final
{1|#}
{0}% more Energy Shield Recharge Rate
{#|-1}
{0}% less Energy Shield Recharge Rate
negate, 1
unique_sunblast_throw_traps_in_circle_radius
{#}
Traps from Skills are thrown randomly around targeted location
unique_voltaxic_rift_shock_maximum_magnitude_override
{#}
+40% to Maximum Effect of Shock
reminderstring, ReminderTextMaximumShockEffect
unnerve_for_4_seconds_on_hit_with_wands
{#}
Unnerve Enemies for 4 seconds on Hit with Wands
reminderstring, ReminderTextUnnerve
unnerve_nearby_enemies_on_use_for_ms
{1|#}
Unnerve nearby Enemies for {0} seconds
milliseconds_to_seconds_1dp, 1
utility_flask_charges_recovered_per_3_seconds
{1}
Utility Flasks gain {0} Charge every 3 seconds
{2|#}
Utility Flasks gain {0} Charges every 3 seconds
utility_flask_cold_damage_taken_+%_final
{1|#}
{0}% more Cold Damage taken
{#|-1}
{0}% less Cold Damage taken
negate, 1
utility_flask_fire_damage_taken_+%_final
{1|#}
{0}% more Fire Damage taken
{#|-1}
{0}% less Fire Damage taken
negate, 1
utility_flask_lightning_damage_taken_+%_final
{1|#}
{0}% more Lightning Damage taken
{#|-1}
{0}% less Lightning Damage taken
negate, 1
vaal_skill_gem_level_+
{#}
{0:+d} to Level of all Vaal Skill Gems
vaal_skill_soul_cost_+%
{1|#}
Non-Aura Vaal Skills require {0}% increased Souls Per Use
{#|-1}
Non-Aura Vaal Skills require {0}% reduced Souls Per Use
negate, 1, canonical_line
vaal_skill_soul_refund_chance_%
{1|#}
Vaal Skills have {0}% chance to regain consumed Souls when used
vaal_volcanic_fissure_molten_strike_soul_gain_prevention_+%
{1|#}
Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration
{#|-1}
Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration
negate, 1
vampiric_link_duration_+%
{1|#}
{0}% increased Vampiric Link Duration
{#|-1}
{0}% reduced Vampiric Link Duration
negate, 1
vigilant_and_flicker_strike_active_skill_cooldown_bypass_type_override_to_power_charge
{#}
Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
viper_and_pestilent_strike_attack_damage_+%_per_frenzy_charge
{1|#}
Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge
{#|-1}
Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge
negate, 1
viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy
{#|99}
Viper Strike has a {0}% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy
{100}
Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy
viper_strike_dual_wield_attack_speed_+%_final
{1|#}
{0}% more Attack Speed if Dual Wielding
{#|-1}
{0}% less Attack Speed if Dual Wielding
negate, 1
viper_strike_dual_wield_damage_+%_final
{1|#}
Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage
{#|1}
Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage
negate, 1
virtual_block_%_damage_taken
{0}
You take no damage from hits you Block
{1|#}
You take {0}% of the damage from hits you Block
additional_beam_only_chains
{1}
Beams Chain {0} Time
{2|#}
Beams Chain {0} Times
virulent_arrow_additional_spores_at_max_stages
{1}
Scourge Arrow creates an additional spore pod at Maximum Stages
{2|#}
Scourge Arrow creates {0} additional spore pods at Maximum Stages
virulent_arrow_chance_to_poison_%_per_stage
{#}
Scourge Arrow has {0}% chance to Poison per Stage
reminderstring, ReminderTextPoison
vitality_mana_reservation_efficiency_-2%_per_1
{1|#}
Vitality has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Vitality has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
vitality_mana_reservation_efficiency_+%
{1|#}
Vitality has {0}% increased Mana Reservation Efficiency
{#|-1}
Vitality has {0}% reduced Mana Reservation Efficiency
negate, 1
vitality_reserves_no_mana
{#}
Vitality has no Reservation
void_sphere_cooldown_speed_+%
{#}
Void Sphere has {0}% increased Cooldown Recovery Rate
volatile_dead_and_cremation_penetrate_%_fire_resistance_per_100_dexterity
{#}
Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity
volatile_dead_base_number_of_corpses_to_consume
{1}
Volatile Dead Consumes up to {0} additional corpse
{#}
Volatile Dead Consumes up to {0} additional corpses
volatile_dead_cast_speed_+%
{1|#}
{0}% increased Volatile Dead Cast Speed
{#|-1}
{0}% reduced Volatile Dead Cast Speed
negate, 1
volatile_dead_consume_additional_corpse
{#}
Volatile Dead Consumes up to 1 additional corpse
volatile_dead_damage_+%
{1|#}
{0}% increased Volatile Dead Damage
{#|-1}
{0}% reduced Volatile Dead Damage
negate, 1
volcanic_fissure_damage_+%
{1|#}
Volcanic Fissure deals {0}% increased Damage
{#|-1}
Volcanic Fissure deals {0}% reduced Damage
negate, 1
volcanic_fissure_number_of_additional_projectiles
{1}
Volcanic Fissure fires an additional Projectile
{2|#}
Volcanic Fissure fires {0} additional Projectiles
volcanic_fissure_speed_+%
{1|#}
Volcanic Fissure travels {}% faster
{#|-1}
Volcanic Fissure travels {}% slower
negate, 1
voltaxic_burst_damage_+%
{1|#}
{0}% increased Voltaxic Burst Damage
{#|-1}
{0}% reduced Voltaxic Burst Damage
negate, 1
voltaxic_burst_damage_+%_per_100ms_duration
{1|#}
Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration
{#|-1}
Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration
negate, 1
voltaxic_burst_skill_area_of_effect_+%
{1|#}
{0}% increased Voltaxic Burst Area of Effect
{#|-1}
{0}% reduced Voltaxic Burst Area of Effect
negate, 1
vortex_active_skill_additional_critical_strike_chance_if_used_through_frostbolt
{#}
{0:+d}% to Vortex Critical Strike Chance when Cast on Frostbolt
divide_by_one_hundred, 1
vortex_area_of_effect_+%_when_cast_on_frostbolt
{1|#}
Vortex has {0}% increased Area of Effect when Cast on Frostbolt
{#|-1}
Vortex has {0}% reduced Area of Effect when Cast on Frostbolt
negate, 1
vulnerability_no_reservation
{#}
Vulnerability has no Reservation if Cast as an Aura
wand_attacks_fire_an_additional_projectile
{#}
Wand Attacks fire an additional Projectile
wand_damage_+%_if_crit_recently
{1|#}
{0}% increased Damage with Wands if you've dealt a Critical Strike Recently
reminderstring, ReminderTextRecently
{#|-1}
{0}% reduced Damage with Wands if you've dealt a Critical Strike Recently
negate, 1, reminderstring, ReminderTextRecently
wand_physical_damage_%_to_add_as_chaos
{1|#}
Gain {0}% of Wand Physical Damage as Extra Chaos Damage
wand_physical_damage_%_to_convert_to_lightning
{1|#}
{0}% of Wand Physical Damage converted to Lightning Damage
war_banner_aura_effect_+%
{1|#}
War Banner has {0}% increased Aura Effect
{#|-1}
War Banner has {0}% reduced Aura Effect
negate, 1
war_banner_mana_reservation_efficiency_+%
{1|#}
War Banner has {0}% increased Mana Reservation Efficiency
{#|-1}
War Banner has {0}% reduced Mana Reservation Efficiency
negate, 1
warcries_debilitate_enemies_for_1_second
{#}
Warcries Debilitate Enemies for 1 second
reminderstring, ReminderTextDebilitate
warcries_have_minimum_10_power
{#}
Warcries have a minimum of 10 Power
warcries_knock_back_enemies
{#}
Warcries Knock Back and Interrupt Enemies in a smaller Area
warcry_buff_effect_+%
{1|#}
{0}% increased Warcry Buff Effect
{#|-1}
{0}% reduced Warcry Buff Effect
negate, 1
warcry_chance_to_gain_frenzy_power_endurance_charge_%_per_power
{1|#}
Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power
reminderstring, ReminderTextPower
warcry_cooldown_modifier_ms
{#}
Warcry Skills have {:+d} seconds to Cooldown
milliseconds_to_seconds, 1
warcry_count_power_from_enemies
warcry_gain_mp_from_allies
warcry_gain_mp_from_corpses
warcries_have_infinite_power
{#,#,#,!0}
Warcries have infinite Power
reminderstring, ReminderTextPower
{!0,0,0,0}
Warcries count total Power of Enemies in Range
reminderstring, ReminderTextPower
{!0,#,0,0}
Warcries count total Power of Enemies and Allies in Range
reminderstring, ReminderTextPower
{!0,0,#,0}
Warcries count total Power of Enemies and Corpses in Range
reminderstring, ReminderTextPower
{!0,#,#,0}
Warcries count total Power of Enemies, Aliies and Corpses in Range
reminderstring, ReminderTextPower
warcry_empowers_next_x_melee_attacks
{1}
Warcries Exert {0} additional Attack
{#}
Warcries Exert {0} additional Attacks
warcry_monster_power_+%
{1|#}
{0}% increased total Power counted by Warcries
{#|-1}
{0}% reduced total Power counted by Warcries
negate, 1
warcry_physical_damage_reduction_rating_+%_per_5_power_for_8_seconds
{1|#}
Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%
reminderstring, ReminderTextPower
{#|-1}
Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry
negate, 1, reminderstring, ReminderTextPower
warcry_skill_area_of_effect_+%
{1|#}
Warcry Skills have {0}% increased Area of Effect
{#|-1}
Warcry Skills have {0}% reduced Area of Effect
negate, 1
warcry_skills_cooldown_is_4_seconds
{#}
Warcry Skills' Cooldown Time is 4 seconds
water_sphere_cold_lightning_exposure_%
{#}
Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying {0:+d}% to Resistances
water_sphere_damage_+%
{1|#}
Hydrosphere deals {0}% increased Damage
{#|-1}
Hydrosphere deals {0}% reduced Damage
negate, 1
weapon_tree_cast_speed_+%_final
{1|#}
{0}% more Cast Speed
{#|-1}
{0}% less Cast Speed
negate, 1
weapon_tree_counterattacks_damage_+%_final
{1|#}
Your Counterattacks deal {0}% more Damage
{#|-1}
Your Counterattacks deal {0}% less Damage
negate, 1
weapon_tree_damage_+%_final
{1|#}
{0}% more Global Damage
{#|-1}
{0}% less Global Damage
negate, 1
weapon_tree_local_sell_price_ancient_orb
{1}
Item sells for an additional Ancient Orb
{2|#}
Item sells for {0} additional Ancient Orbs
weapon_tree_local_sell_price_awakened_sextant
{1}
Item sells for an additional Awakened Sextant
{2|#}
Item sells for {0} additional Awakened Sextant
weapon_tree_local_sell_price_blessed_orb
{1}
Item sells for an additional Blessed Orb
{2|#}
Item sells for {0} additional Blessed Orbs
weapon_tree_local_sell_price_chaos_orb
{1}
Item sells for an additional Chaos Orb
{2|#}
Item sells for {0} additional Chaos Orbs
weapon_tree_local_sell_price_crystalline_geode
{1}
Item sells for an additional Crystalline Geode
{2|#}
Item sells for {0} additional Crystalline Geodes
weapon_tree_local_sell_price_divine_orb
{1}
Item sells for an additional Divine Orb
{2|#}
Item sells for {0} additional Divine Orbs
weapon_tree_local_sell_price_exalted_orb
{1}
Item sells for an additional Exalted Orb
{2|#}
Item sells for {0} additional Exalted Orbs
weapon_tree_local_sell_price_for_additional_crucible_experience
{#}
Item sells for an additional Magmatic Ore
weapon_tree_local_sell_price_for_additional_specific_currency
{#}
Item sells for an additional Divine Orb
weapon_tree_local_sell_price_for_additional_specific_unique
{0}
Item sells for an additional Unique of this Base Type
canonical_line
{!0}
Item sells for an additional Unique {0}
weapon_tree_unique_base_type_name, 1
weapon_tree_local_sell_price_gemcutters_prism
{1}
Item sells for an additional Gemcutter's Prism
{2|#}
Item sells for {0} additional Gemcutter's Prisms
weapon_tree_local_sell_price_igneous_geode
{1}
Item sells for an additional Igneous Geode
{2|#}
Item sells for {0} additional Igneous Geodes
weapon_tree_local_sell_price_mirror_shard
{1}
Item sells for an additional Mirror Shard
{2|#}
Item sells for {0} additional Mirror Shards
weapon_tree_local_sell_price_of_tree_nodes_doubled
{#}
Crucible Passives that sell for items sell for twice as much
weapon_tree_local_sell_price_orb_of_annulment
{1}
Item sells for an additional Orb of Annulment
{2|#}
Item sells for {0} additional Orbs of Annulment
weapon_tree_local_sell_price_orb_of_regret
{1}
Item sells for an additional Orb of Regret
{2|#}
Item sells for {0} additional Orbs of Regret
weapon_tree_local_sell_price_regal_orb
{1}
Item sells for an additional Regal Orb
{2|#}
Item sells for {0} additional Regal Orbs
weapon_tree_local_sell_price_sacred_orb
{1}
Item sells for an additional Sacred Orb
{2|#}
Item sells for {0} additional Sacred Orbs
weapon_tree_local_sell_price_scouring_orb
{1}
Item sells for an additional Orb of Scouring
{2|#}
Item sells for {0} additional Orbs of Scouring
weapon_tree_local_sell_price_vaal_orb
{1}
Item sells for an additional Vaal Orb
{2|#}
Item sells for {0} additional Vaal Orbs
weapon_tree_local_sell_price_vault_key
{1}
Item sells for an additional Voidborn Reliquary Key
{2|#}
Item sells for {0} additional Voidborn Reliquary Keys
weapon_tree_maximum_mana_+%_final
{1|#}
{0}% more maximum Mana
{#|-1}
{0}% less maximum Mana
negate, 1
weapon_tree_throw_traps_in_circle_radius
{#}
Traps from Skills are thrown randomly around targeted location
while_curse_is_25%_expired_hinder_enemy_%
{30}
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
reminderstring, ReminderTextHinderNoDuration
{1|#}
Enemies Cursed by you are Hindered with {0}% reduced Movement\nSpeed if 25% of Curse Duration expired
reminderstring, ReminderTextHinderVariableEffectNoDuration
while_curse_is_33%_expired_malediction
{#}
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
reminderstring, ReminderTextMalediction
while_curse_is_50%_expired_curse_effect_+%
{1|#}
Your Curses have {0}% increased Effect if 50% of Curse Duration expired
{#|-1}
Your Curses have {0}% reduced Effect if 50% of Curse Duration expired
negate, 1
while_curse_is_75%_expired_enemy_damage_taken_+%
{1|#}
Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired
{#|-1}
Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired
negate, 1
while_stationary_gain_additional_physical_damage_reduction_%
{#}
{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
while_stationary_gain_life_regeneration_rate_per_minute_%
{#}
Regenerate {0}% of Life per second for each second you've been stationary, up to a maximum of 2%
per_minute_to_per_second, 1
winter_brand_chill_effect_+%
{1|#}
Wintertide Brand has {0}% increased Chill Effect
{#|-1}
Wintertide Brand has {0}% reduced Chill Effect
negate, 1
winter_brand_damage_+%
{1|#}
Wintertide Brand deals {0}% increased Damage
{#|-1}
Wintertide Brand deals {0}% reduced Damage
negate, 1
winter_brand_max_number_of_stages_+
{#}
Wintertide Brand has {0:+d} to maximum Stages
wintertide_and_arcanist_brand_branded_enemy_explode_for_25%_life_as_chaos_on_death_chance_%
{#}
Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
wither_area_of_effect_+%_every_second_while_channelling_up_to_+200%
{1|#}
Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
wither_expire_speed_+%
{1|#}
Withered you Inflict expires {0}% faster
{#|-1}
Withered you Inflict expires {0}% slower
negate, 1, reminderstring, ReminderTextSlowTimeEffects
withered_effect_on_self_+%
{1|#}
{0}% increased Effect of Withered on you
reminderstring, ReminderTextWithered
{#|-1}
{0}% reduced Effect of Withered on you
negate, 1, reminderstring, ReminderTextWithered
withered_effect_+%
{1|#}
{0}% increased Effect of Withered
reminderstring, ReminderTextWithered
{#|-1}
{0}% reduced Effect of Withered
negate, 1, reminderstring, ReminderTextWithered
withered_on_hit_for_2_seconds_if_enemy_has_5_or_less_withered_chance_%
{1|99}
{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
reminderstring, ReminderTextWithered
{100|#}
Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
reminderstring, ReminderTextWithered
wrath_mana_reservation_efficiency_-2%_per_1
{1|#}
Wrath has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Wrath has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
wrath_mana_reservation_efficiency_+%
{1|#}
Wrath has {0}% increased Mana Reservation Efficiency
{#|-1}
Wrath has {0}% reduced Mana Reservation Efficiency
negate, 1
wrath_reserves_no_mana
{#}
Wrath has no Reservation
you_and_allies_additional_block_%_if_have_attacked_recently
{#}
If you've Attacked Recently, you\nand nearby Allies have {0:+d}% Chance to Block Attack Damage
reminderstring, ReminderTextRecently
you_and_allies_additional_spell_block_%_if_cast_spell_recently
{#}
If you've Cast a Spell Recently, you\nand nearby Allies have {0:+d}% Chance to Block Spell Damage
reminderstring, ReminderTextRecently
you_and_nearby_allies_armour_+_if_have_impaled_recently
{#}
If you've Impaled an Enemy Recently, you\nand nearby Allies have +{0} to Armour
you_and_nearby_allies_critical_strike_chance_+%
{1|#}
You and nearby Allies have {0}% increased Critical Strike Chance
{#|-1}
You and nearby Allies have {0}% reduced Critical Strike Chance
negate, 1
you_and_nearby_allies_critical_strike_multiplier_+
{#}
You and nearby Allies have {0:+d}% to Critical Strike Multiplier
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently
{#}
If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of Life per second
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_have_blocked_recently
{#}
If you have Blocked Recently, you and nearby Allies Regenerate {0}% of Life per second
per_minute_to_per_second_0dp, 1, reminderstring, ReminderTextRecently
you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_you_hit_an_enemy_recently
{#}
If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of Life per second
per_minute_to_per_second_1dp, 1, reminderstring, ReminderTextRecently
you_and_nearby_allys_gain_onslaught_for_4_seconds_on_warcry
{#}
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
reminderstring, ReminderTextOnslaught
you_and_nearby_party_members_gain_x_rage_when_you_warcry
{#}
You and nearby Party members gain {0} Rage when you Warcry
reminderstring, ReminderTextRage
you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem
{#}
You and your Totems Regenerate {0}% of Life per second for each Summoned Totem
per_minute_to_per_second, 1
you_are_cursed_with_conductivity
{#}
You are Cursed with Conductivity
reminderstring, ReminderTextCurseConductivity
you_are_cursed_with_despair
{#}
You are Cursed with Despair
reminderstring, ReminderTextCurseDespair
you_are_cursed_with_elemental_weakness
{#}
You are Cursed with Elemental Weakness
reminderstring, ReminderTextCurseElementalWeakness
you_are_cursed_with_enfeeble
{#}
You are Cursed with Enfeeble
reminderstring, ReminderTextCurseEnfeeble
you_are_cursed_with_flammability
{#}
You are Cursed with Flammability
reminderstring, ReminderTextCurseFlammability
you_are_cursed_with_frostbite
{#}
You are Cursed with Frostbite
reminderstring, ReminderTextCurseFrostbite
you_are_cursed_with_temporal_chains
{#}
You are Cursed with Temporal Chains
reminderstring, ReminderTextCurseTemporalChains
you_are_cursed_with_vulnerability
{#}
You are Cursed with Vulnerability
reminderstring, ReminderTextCurseVulnerability
you_cannot_be_hindered
{#}
You cannot be Hindered
you_cannot_have_non_animated_minions
{#}
You cannot have non-Animated Minions
you_cannot_have_non_spectre_minions
{#}
You cannot have Non-Spectre Minions
you_cannot_inflict_curses
{#}
Cannot inflict Curses
you_count_as_low_life_while_not_on_full_life
{#}
You count as on Low Life while not on Full Life
you_have_no_armour_or_energy_shield
{#}
You have no Armour or Maximum Energy Shield
your_ailments_deal_damage_faster_%_while_affected_by_malevolence
{#}
Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence
reminderstring, ReminderTextDealsDamageFaster
your_ailments_deal_damage_faster_%_while_affected_by_malevolence
{#}
Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence
reminderstring, ReminderTextDealsDamageFaster
your_attacks_cannot_be_blocked
{#}
Monsters cannot Block your Attacks
your_auras_except_anger_are_disabled
{#}
Aura Skills other than Anger are Disabled
your_auras_except_clarity_are_disabled
{#}
Aura Skills other than Clarity are Disabled
your_auras_except_determination_are_disabled
{#}
Aura Skills other than Determination are Disabled
your_auras_except_discipline_are_disabled
{#}
Aura Skills other than Discipline are Disabled
your_auras_except_grace_are_disabled
{#}
Aura Skills other than Grace are Disabled
your_auras_except_haste_are_disabled
{#}
Aura Skills other than Haste are Disabled
your_auras_except_hatred_are_disabled
{#}
Aura Skills other than Hatred are Disabled
your_auras_except_malevolence_are_disabled
{#}
Aura Skills other than Malevolence are Disabled
your_auras_except_precision_are_disabled
{#}
Aura Skills other than Precision are Disabled
your_auras_except_pride_are_disabled
{#}
Aura Skills other than Pride are Disabled
your_auras_except_purity_of_elements_are_disabled
{#}
Aura Skills other than Purity of Elements are Disabled
your_auras_except_purity_of_fire_are_disabled
{#}
Aura Skills other than Purity of Fire are Disabled
your_auras_except_purity_of_ice_are_disabled
{#}
Aura Skills other than Purity of Ice are Disabled
your_auras_except_purity_of_lightning_are_disabled
{#}
Aura Skills other than Purity of Lightning are Disabled
your_auras_except_vitality_are_disabled
{#}
Aura Skills other than Vitality are Disabled
your_auras_except_wrath_are_disabled
{#}
Aura Skills other than Wrath are Disabled
your_auras_except_zealotry_are_disabled
{#}
Aura Skills other than Zealotry are Disabled
your_consecrated_ground_effect_lingers_for_ms_after_leaving_the_area
{1000}
Effects of Consecrated Ground you create Linger for 1 second
reminderstring, ReminderTextLingerGround
{#}
Effects of Consecrated Ground you create Linger for {0} seconds
milliseconds_to_seconds, 1, reminderstring, ReminderTextLingerGround
your_marks_transfer_to_nearby_enemies_on_death_%_chance
{100}
Your Mark Transfers to another Enemy when Marked Enemy dies
{#}
Your Mark has a {0}% chance to Transfer to another Enemy when Marked Enemy dies
your_movement_skills_are_disabled
{#}
Your Movement Skills are Disabled
your_profane_ground_effect_lingers_for_ms_after_leaving_the_area
{1000}
Effects of Profane Ground you create Linger for 1 second
milliseconds_to_seconds_2dp_if_required, 1, reminderstring, ReminderTextLingerGround
{#}
Effects of Profane Ground you create Linger for {} seconds
milliseconds_to_seconds_2dp_if_required, 1, reminderstring, ReminderTextLingerGround
your_spells_are_disabled
{#}
Your Spells are disabled
your_travel_skills_are_disabled
{#}
Your Travel Skills are Disabled
your_travel_skills_except_dash_are_disabled
{1|#}
Travel Skills other than Dash are Disabled
all_damage_can_poison_while_affected_by_glorious_madness
{#}
All Damage inflicts Poison while affected by Glorious Madness
reminderstring, ReminderTextPoison
chance_to_deal_double_damage_while_affected_by_glorious_madness_%
{1|#}
{0}% chance to deal Double Damage while affected by Glorious Madness
cold_damage_taken_per_minute_per_frenzy_charge_while_moving
{#}
{0} Cold Damage taken per second per Frenzy Charge while moving
per_minute_to_per_second, 1
explode_enemies_for_25%_life_as_chaos_on_kill_while_affected_by_glorious_madness_chance_%
{1|#}
Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage
fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently
{#}
{0} Fire Damage taken per second per Endurance Charge if you've been Hit Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
gain_chilling_shocking_igniting_conflux_while_affected_by_glorious_madness
{#}
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
reminderstring, ReminderTextElementalConflux
gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy
{#}
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
milliseconds_to_seconds, 1, reminderstring, ReminderTextDebilitatingPresence
immune_to_elemental_status_ailments_while_affected_by_glorious_madness
{#}
Immune to Elemental Ailments while affected by Glorious Madness
reminderstring, ReminderTextElementalAilments
lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently
{#}
{0} Lightning Damage taken per second per Power Charge if\nyour Skills have dealt a Critical Strike Recently
per_minute_to_per_second, 1, reminderstring, ReminderTextRecently
local_apply_extra_herald_mod_when_synthesised
{#}
When used in the Synthesiser, the new item will have an additional Herald Modifier
local_is_alternate_tree_jewel
{#}
Historic
local_is_survival_jewel
{#}
Survival
max_fortification_while_affected_by_glorious_madness_+1_per_4
{#}
{0:+d} to maximum Fortification while affected by Glorious Madness
divide_by_four, 1
primordial_jewel_count
{#}
Primordial
support_anticipation_charge_gain_interval_ms
virtual_support_anticipation_charge_gain_interval_ms
support_anticipation_rapid_fire_count
skill_max_unleash_seals
{0,0,1|#,0}
Skills supported by Unleash have {2:+d} to maximum number of Seals
zealotry_aura_effect_+%
{1|#}
Zealotry has {0}% increased Aura Effect
{#|-1}
Zealotry has {0}% reduced Aura Effect
negate, 1
zealotry_mana_reservation_efficiency_-2%_per_1
{1|#}
Zealotry has {0}% reduced Mana Reservation Efficiency
double, 1
{#|-1}
Zealotry has {0}% increased Mana Reservation Efficiency
negate_and_double, 1, canonical_line
zealotry_mana_reservation_efficiency_+%
{1|#}
Zealotry has {0}% increased Mana Reservation Efficiency
{#|-1}
Zealotry has {0}% reduced Mana Reservation Efficiency
negate, 1
zealotry_mana_reservation_+%
{1|#}
Zealotry has {0}% increased Reservation
{#|-1}
Zealotry has {0}% reduced Reservation
negate, 1, canonical_line
zealotry_reserves_no_mana
{#}
Zealotry has no Reservation
zero_chaos_resistance
{#}
Chaos Resistance is Zero
zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%
{#}
Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second
per_minute_to_per_second, 1
zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength
{#}
With at least 1000 Strength, {0}% of Damage dealt by your Raised Zombies is Leeched to you as Life
divide_by_one_hundred, 1
zombie_physical_damage_+%_final
{1|#}
Raised Zombies deal {0}% more Physical Damage
{#|-1}
Raised Zombies deal {0}% less Physical Damage
negate, 1
zombie_slam_area_of_effect_+%
{1|#}
Raised Zombies' Slam Attack has {0}% increased Area of Effect
{#|-1}
Raised Zombies' Slam Attack has {0}% reduced Area of Effect
negate, 1
zombie_slam_cooldown_speed_+%
{#}
Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate
zombie_slam_damage_+%
{#}
Raised Zombies' Slam Attack deals {0}% increased Damage
golems_larger_aggro_radius
{#}
Summoned Golems are Aggressive
reminderstring, ReminderTextAggressiveMinions
minion_larger_aggro_radius
{#}
Minions are Aggressive
reminderstring, ReminderTextAggressiveMinions
local_unique_jewel_notable_passives_in_radius_instead_grant_mana_cost_+%
local_unique_jewel_notable_passives_in_radius_instead_grant_spell_damage_+%
{1|#,1|#}
Notable Passive Skills in Radius are Transformed to\ninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage
local_unique_jewel_notable_passives_in_radius_instead_grant_minion_damage_taken_+%
{1|#}
Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% increased Damage
{#|-1}
Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions take {0}% reduced Damage
negate, 1
local_unique_jewel_notable_passives_in_radius_instead_grant_minion_movement_speed_+%
{1|#}
Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% increased Movement Speed
{#|-1}
Notable Passive Skills in Radius are Transformed to\ninstead grant: Minions have {0}% reduced Movement Speed
negate, 1
local_unique_jewel_passives_in_radius_give_trap_and_mine_minimum_added_physical_damage
local_unique_jewel_passives_in_radius_give_trap_and_mine_maximum_added_physical_damage
{#,#}
Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage
melee_hits_grant_rampage_stacks
{#}
Melee Hits count as Rampage Kills\nRampage
reminderstring, ReminderTextRampage
player_gain_rampage_stacks
{1|#}
Rampage
reminderstring, ReminderTextRampage
keystone_acrobatics
{#}
Acrobatics
reminderstring, ReminderTextKeystoneAcrobatics
keystone_ailment_crit
{#}
Perfect Agony
reminderstring, ReminderTextKeystonePerfectAgony, reminderstring, ReminderTextDamagingAilments
keystone_ancestral_bond
{#}
Ancestral Bond
reminderstring, ReminderTextKeystoneAncestralBond
keystone_avatar_of_fire
{#}
Avatar of Fire
reminderstring, ReminderTextKeystoneAvatarOfFire
keystone_battlemage
{#}
Battlemage
reminderstring, ReminderTextKeystoneBattlemage
keystone_blood_magic
{#}
Blood Magic
reminderstring, ReminderTextKeystoneBloodMagic
keystone_call_to_arms
{#}
Call to Arms
reminderstring, ReminderTextKeystoneCallToArms
keystone_chaos_inoculation
{1|#}
Chaos Inoculation
reminderstring, ReminderTextKeystoneChaosInoculation
keystone_conduit
{#}
Conduit
reminderstring, ReminderTextKeystoneConduit
keystone_corrupted_defences
{#}
Corrupted Soul
reminderstring, ReminderTextKeystoneCorruptedSoul
keystone_crimson_dance
{#}
Crimson Dance
reminderstring, ReminderTextKeystoneCrimsonDance
keystone_divine_flesh
{#}
Divine Flesh
reminderstring, ReminderTextKeystoneDivineFlesh, reminderstring, ReminderTextMaximumResistance
keystone_divine_shield
{#}
Divine Shield
reminderstring, ReminderTextKeystoneDivineShield, reminderstring, ReminderTextRecently
keystone_eldritch_battery
{#}
Eldritch Battery
reminderstring, ReminderTextKeystoneEldritchBattery
keystone_elemental_equilibrium
{#}
Elemental Equilibrium
reminderstring, ReminderTextKeystoneElementalEquilibrium
keystone_elemental_overload
{#}
Elemental Overload
reminderstring, ReminderTextKeystoneElementalOverload
keystone_emperors_heart
{#}
Supreme Decadence
reminderstring, ReminderTextKeystoneSupremeDecadence
keystone_eternal_youth
{#}
Eternal Youth
reminderstring, ReminderTextKeystoneEternalYouth
keystone_everlasting_sacrifice
{#}
Everlasting Sacrifice
reminderstring, ReminderTextKeystoneEverlastingSacrifice
keystone_ghost_dance
{#}
Ghost Dance
reminderstring, ReminderTextKeystoneGhostDance
keystone_ghost_reaver
{#}
Ghost Reaver
reminderstring, ReminderTextKeystoneGhostReaver
keystone_glancing_blows
{#}
Glancing Blows
reminderstring, ReminderTextKeystoneGlancingBlows
keystone_hex_master
{#}
Hex Master
reminderstring, ReminderTextKeystoneHexMaster
keystone_hollow_palm_technique
{#}
Hollow Palm Technique
reminderstring, ReminderTextKeystoneHollowPalmTechnique, reminderstring, ReminderTextUnencumbered
keystone_impale
{#}
The Impaler
reminderstring, ReminderTextKeystoneTheImpaler
keystone_iron_reflexes
{#}
Iron Reflexes
reminderstring, ReminderTextKeystoneIronReflexes
keystone_lethe_shade
{#}
Lethe Shade
reminderstring, ReminderTextKeystoneLetheShade, reminderstring, ReminderTextAilments
keystone_magebane
{#}
Magebane
reminderstring, ReminderTextKeystoneMagebane, reminderstring, ReminderTextSuppression
keystone_mana_shield
{#}
Mind Over Matter
reminderstring, ReminderTextKeystoneMindOverMatter
keystone_minion_instability
{#}
Minion Instability
reminderstring, ReminderTextKeystoneMinionInstability
keystone_miracle_of_thaumaturgy
{#}
The Agnostic
reminderstring, ReminderTextKeystoneMiracleOfThaumaturgy
keystone_pain_attunement
{#}
Pain Attunement
reminderstring, ReminderTextLowLife, reminderstring, ReminderTextKeystonePainAttunement
keystone_point_blank
{#}
Point Blank
reminderstring, ReminderTextKeystonePointBlank
keystone_precise_technique
{#}
Precise Technique
reminderstring, ReminderTextKeystonePreciseTechnique
keystone_projectile_evasion
{#}
Arrow Dancing
reminderstring, ReminderTextKeystoneProjectileEvasion
keystone_quiet_might
{#}
Inner Conviction
reminderstring, ReminderTextKeystoneInnerConviction
regenerate_energy_shield_instead_of_life
{#}
Zealot's Oath
reminderstring, ReminderTextKeystoneZealotsOath
keystone_runebinder
{#}
Runebinder
reminderstring, ReminderTextKeystoneRunebinder
keystone_sacred_bastion
{#}
Imbalanced Guard
reminderstring, ReminderTextKeystoneSacredBastion, reminderstring, ReminderTextDefendPercentArmour
keystone_secrets_of_suffering
{#}
Secrets of Suffering
reminderstring, ReminderTextKeystoneSecretsOfSuffering, reminderstring, ReminderTextScorch, reminderstring, ReminderTextBrittle, reminderstring, ReminderTextSapped
keystone_shared_suffering
{#}
Shared Suffering
reminderstring, ReminderTextKeystoneSharedSuffering, reminderstring, ReminderTextElementalAilments
keystone_solipsism
{#}
Solipsism
reminderstring, ReminderTextKeystoneSolipsism, reminderstring, ReminderTextElementalAilments
keystone_soul_tether
start_at_zero_energy_shield
{!0,#}
Immortal Ambition
reminderstring, ReminderTextKeystoneSoulTether
{0,!0}
Your Energy Shield starts at zero
keystone_strong_bowman
{#}
Iron Grip
reminderstring, ReminderTextKeystoneIronGrip
keystone_supreme_ego
{#}
Supreme Ego
reminderstring, ReminderTextKeystoneSupremeEgo
keystone_unwavering_stance
{#}
Unwavering Stance
reminderstring, ReminderTextKeystoneUnwaveringStance
keystone_vaal_pact
{#}
Vaal Pact
reminderstring, ReminderTextKeystoneVaalPact
keystone_versatile_combatant
{#}
Versatile Combatant
reminderstring, ReminderTextKeystoneVersatileCombatant, reminderstring, ReminderTextOvercappedBlockChance, reminderstring, ReminderTextUncappedBlockChance
keystone_wicked_ward
{#}
Wicked Ward
reminderstring, ReminderTextKeystoneWickedWard
keystone_wind_dancer
{#}
Wind Dancer
reminderstring, ReminderTextKeystoneWindDancer, reminderstring, ReminderTextRecently
player_far_shot
{#}
Far Shot
reminderstring, ReminderTextFarShot
resolute_technique
{#}
Resolute Technique
reminderstring, ReminderTextKeystoneResoluteTechnique
strong_casting
{#}
Iron Will
reminderstring, ReminderTextIronWill
summoned_skeletons_have_avatar_of_fire
{#}
Summoned Skeletons have Avatar of Fire
reminderstring, ReminderTextKeystoneAvatarOfFire
attacks_use_life_in_place_of_mana
{1|#}
Attacks Cost Life instead of Mana
gain_crimson_dance_if_have_dealt_critical_strike_recently
{#}
You have Crimson Dance if you have dealt a Critical Strike Recently
reminderstring, ReminderTextRecently, reminderstring, ReminderTextKeystoneCrimsonDance
gain_crimson_dance_while_you_have_cat_stealth
{#}
You have Crimson Dance while you have Cat's Stealth
reminderstring, ReminderTextKeystoneCrimsonDance
gain_iron_reflexes_while_at_maximum_frenzy_charges
{#}
You have Iron Reflexes while at maximum Frenzy Charges
reminderstring, ReminderTextKeystoneIronReflexes
gain_mind_over_matter_while_at_maximum_power_charges
{#}
You have Mind over Matter while at maximum Power Charges
reminderstring, ReminderTextKeystoneMindOverMatter
gain_vaal_pact_while_at_maximum_endurance_charges
{#}
You have Vaal Pact while at maximum Endurance Charges
reminderstring, ReminderTextKeystoneVaalPact
local_gain_vaal_pact_if_all_socketed_gems_red
{#}
You have Vaal Pact while all Socketed Gems are Red
reminderstring, ReminderTextKeystoneVaalPact
avatar_of_fire_rotation_active
{#}
Every 8 seconds, gain Avatar of Fire for 4 seconds
reminderstring, ReminderTextKeystoneAvatarOfFire
elemental_overload_rotation_active
{#}
Every 16 seconds you gain Elemental Overload for 8 seconds
reminderstring, ReminderTextKeystoneElementalOverload
gain_iron_reflexes_while_stationary
{#}
Iron Reflexes while stationary
reminderstring, ReminderTextKeystoneIronReflexes
gain_resolute_technique_while_do_not_have_elemental_overload
{#}
You have Resolute Technique while you do not have Elemental Overload
reminderstring, ReminderTextKeystoneResoluteTechnique
iron_reflexes_rotation_active
{#}
Every 16 seconds you gain Iron Reflexes for 8 seconds
reminderstring, ReminderTextKeystoneIronReflexes
trap_throw_skills_have_blood_magic
{#}
Skills which throw Traps Cost Life instead of Mana
you_have_zealots_oath_if_you_havent_been_hit_recently
{#}
You have Zealot's Oath if you haven't been hit recently
reminderstring, ReminderTextKeystoneZealotsOath, reminderstring, ReminderTextRecently
physical_damage_+%_while_you_have_resolute_technique
{1|#}
{0}% increased Physical Damage while you have Resolute Technique
{#|-1}
{0}% reduced Physical Damage while you have Resolute Technique
negate, 1
critical_strike_chance_+%_while_you_have_avatar_of_fire
{1|#}
{0}% increased Critical Strike Chance while you have Avatar of Fire
{#|-1}
{0}% reduced Critical Strike Chance while you have Avatar of Fire
negate, 1
physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire
{#}
{0}% of Physical Damage Converted to Fire while you have Avatar of Fire
unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes
{#}
{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
local_chance_to_bleed_%_while_you_do_not_have_avatar_of_fire
{#}
Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire
reminderstring, ReminderTextBleeding
armour_while_you_do_not_have_avatar_of_fire
{#}
{0:+d} Armour while you do not have Avatar of Fire
attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes
{1|#}
{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
{#|-1}
{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes
negate, 1
gain_player_far_shot_while_do_not_have_iron_reflexes
{#}
You have Far Shot while you do not have Iron Reflexes
reminderstring, ReminderTextFarShot
blood_footprints_from_item
{#}
Gore Footprints
celestial_footprints_from_item
{#}
Celestial Footprints
demigod_footprints_from_item
{#}
Demigod Footprints
extra_gore
{#}
Extra gore
goat_footprints_from_item
{#}
Burning Hoofprints
silver_footprints_from_item
{#}
Mercury Footprints